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RHW (RealHighway) - Development and Support

Started by Tarkus, April 13, 2007, 09:10:49 PM

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Tarkus

RL's hit me extremely hard the past week or so.  It should clear up for a little bit as of this weekend (I'll technically be on Spring Break then), though it'll probably get completely insane again in mid-April through May, due to my final comprehensive exam, and then moving after that (possibly twice within the next year). 

-Alex

Blue Lightning

I'm currently taking my graduation tests (which we take sophomore year.. oh Ohio..), but I'm putting together the ERHW cosmetic mod. Its gotten far enough that I'm able to use it in my CJ plugins folder ;)
Also known as Wahrheit

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RHW Project

woodb3kmaster

Quote from: jdenm8 on March 15, 2012, 04:12:02 AM
As for the models, Inside DDRHW-4 exits are mainly copy-paste, rotate repeat and most of the tedious modding legwork is automated (Isn't that what computers are for? To do the Tedium we give them? :P ). By all means do them if you wish, we can get them in the next release and it's one less thing we have to do. We may be interested in Diagonals, however they may be reliant on what BL is waiting for as well...

We could do with some ERHW splitters if you're interested. Type E1 (ERHW-4) and F1 (ERHW-4, ERHW-6S) splitters are things I could use in my cities. Maybe transitions for the ERHW-4 to EMIS and ERHW-6S to ERHW-4? how about a Type A1 for ERHW-6S/C?

We're all for new modellers  :thumbsup:
Ah, so inside ramps are pretty easy then. Good to hear, as it should be a good way to get my feet wet. I'd be more than happy to make some splitters, too; they'll make it much easier to build interchanges between DDRHWs, among myriad other things.

Great to see some of the latest work around here - those MORPH curves look (and sound) very intriguing!

Quote from: gn_leugim on March 15, 2012, 10:52:39 AM
@woodb3kmaster: Well, I guess all help is welcome :) (but I am not the one in charge XD )  I have sent those S curves up to Alex, because I only know (yet) the modeling part, not the modding part of the stuff. if you know how to do the modding great I think :)

Meanwhile I made some more models for the ERHW4 and planning to do some more :)
I haven't yet read up on the modding aspect, but I expect to soon. I look forward to seeing your latest models!

Quote from: Tarkus on March 15, 2012, 11:45:29 AM
RL's hit me extremely hard the past week or so.  It should clear up for a little bit as of this weekend (I'll technically be on Spring Break then), though it'll probably get completely insane again in mid-April through May, due to my final comprehensive exam, and then moving after that (possibly twice within the next year). 

-Alex
Best of luck on your exams, Alex!

Quote from: Blue Lightning on March 15, 2012, 12:17:37 PM
I'm currently taking my graduation tests (which we take sophomore year.. oh Ohio..)
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jdenm8

@gn_leugim or Tarkus
If you want to/can split up the models properly, I can probably do the modding. There's a P57 IID range set aside for it already (57930xy2).


"We're making SimCity, not some dopey casual game." -Ocean Quigley

gn_leugim

Quote from: jdenm8 on March 15, 2012, 09:43:24 PM
@gn_leugim or Tarkus
If you want to/can split up the models properly, I can probably do the modding. There's a P57 IID range set aside for it already (57930xy2).

Well, I have made so far the S curve, the 45ºs curve, both single (I not pretty sure if the double versions are made just copying one half into two or needs to be a different model at all) and the ERHW4-ERHW2 transition pieces.

If it is ok with Alex, and if you are willing to mod them, I can pass them over to you I guess. And maybe in the process try to explain how the last part, the texturing is done. the part of making a puzzle piece I have seen somewhere before I think... and I remember it was big  :-\

Haljackey

Ran into a few functionality issues while building a new interchange. While I managed to resolve it, I don't think it looks quite right... too many ramps branching out. Any suggestions on how I can modify this before I finish the junction?



Zoom out for reference:


My thanks in advance.
-Ryan (Haljackey)

jdenm8

I think that may just be because it'd require a TOTSO ramp to not look weird.


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Moonraker0

Is it normal for diagonal ERHW-4 to not have pylons under it?  I thought at first that this was caused by the RHW additional streetlights mod I'm using, but I removed it and clicked on the RHW, and there still weren't any pylons.  Also, I was able to get pylons beneath the lower deck of DDRHW-4, except when I shifted the diagonal portion over by one tile, they were gone.

I hope this hasn't been reported before or anything; I've been away from the thread for a while.

jondor

Quote from: Moonraker0 on April 01, 2012, 04:06:52 PM
Is it normal for diagonal ERHW-4 to not have pylons under it?  I thought at first that this was caused by the RHW additional streetlights mod I'm using, but I removed it and clicked on the RHW, and there still weren't any pylons.  Also, I was able to get pylons beneath the lower deck of DDRHW-4, except when I shifted the diagonal portion over by one tile, they were gone.

I hope this hasn't been reported before or anything; I've been away from the thread for a while.

That sounds like some funky T21 pattern settings.  It should be easy enough to fix.
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Will12

I know that you guys have lives but is there any further development on the MHS side of things? Sorry I'm a little impatient. I just really want all that cool stuff!

Wiimeiser

I'm actually interested in this "Symphony" thing myself.
On that note, could you make starter/starterless versions of the RHW curves? Especially for networks that don't have diagonal starters. And 6S curves, I am amazed you haven't included any yet.
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j-dub

The only Maxis Highway side of things, is that retexture/reprogramming of drawing it out as conjoined RHW-4, so the Maxis part becomes obsolete.

This thing about the curves, your just going to have to use the corresponding filler RHW pieces when you can, before or after the curve, and just be careful with building.

Tarkus

Quote from: Wiimeiser on April 03, 2012, 05:05:48 PM
Especially for networks that don't have diagonal starters.

Well, the process of putting diagonal starters on the curves for those networks would mean there would be diagonal starters for those networks then (in terms of there being a "false intersection" defined in RUL1), so it'd kind of be moot at that point.

Quote from: Wiimeiser on April 03, 2012, 05:05:48 PM
And 6S curves, I am amazed you haven't included any yet.

They're on the long list, along with some for the other networks.  But little things like that are useful but time-consuming to make (pathing) have had a tendency to fall by the wayside when we figure out cool things like DDRHWs.  Perhaps after P57 finishes up.  But that might be awhile.  RL's kept me well occupied (and will continue to for the next couple months), and my free time over the past month has generally involved a bit of a break from SC4 modding.

-Alex

drjumbajookiba

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Wiimeiser



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I've been wanting sonething like this for a while now.
Pink horse, pink horse, she rides across the nation...

jdenm8

We probably won't be making ramp interfaces for Road (RHW-2 fulfils the same purpose), but all that's missing to make those possible is one Puzzle Piece, a FAHRW-2 splitter.


"We're making SimCity, not some dopey casual game." -Ocean Quigley

Wiimeiser

Actually, I was referencing something like this, unless that's what you meant.
Pink horse, pink horse, she rides across the nation...

GDO29Anagram

#9777
Best current possible equivalent that I can think of:



Something along these lines, but your request would require some sort of MIS C1(?) ramp at a FARHW angle.
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Shadow Assassin

Quote from: Wiimeiser on April 09, 2012, 10:36:14 PM


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I've been wanting sonething like this for a while now.

A piece like that can be done in a matter of minutes. It's a rather specialised piece, though... it'll come after all the ramp interfaces and splitters have been implemented.

Most are already implemented, there's just a few more left to go before I call it done for this release.

The closest variant currently available to what's being proposed is the FAD-44 piece and its road counterpart.

What I'm saying is that there are other FARHW pieces that need to be done first, though, especially FARHW-6S to diagonal curves (for instance) and FARHW-8.

There's also WaveFAR, which works like the FlexFly pieces, the standard for that is currently being drafted, but it most likely won't be in the next NAM version...
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drjumbajookiba

Quote from: GDO29Anagram on April 10, 2012, 12:46:11 AM
Best current possible equivalent that I can think of:



Something along these lines, but your request would require some sort of MIS C1(?) ramp at a FARHW angle.

Nice Ave Texture  :thumbsup: &apls
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