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SimCity 4 Devotion Custom Content Showcase => Independent Development Projects => Independent LOT Editor Projects => Topic started by: hooha47 on August 08, 2009, 03:34:35 PM

Title: Hoo Ha's Parking Lots
Post by: hooha47 on August 08, 2009, 03:34:35 PM
Most of you don't know me, but I'm hoping to become more or a presence here.  I've been trying to post here lately, in order to end my lurking ways.  I've learned and downloaded so much from this site, and in the short time I've been posting, I've received some great help and support here.  Now I'm hoping to give back a little bit. 

I have two projects I've been working on.  First, modular parking lots, a series of 1x1 lots:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg512.imageshack.us%2Fimg512%2F3875%2Fmodularindividuallots.jpg&hash=6cb53824f93a446941e62bcfd672ab9ed3d5877f)

Which allow you to build these:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg20.imageshack.us%2Fimg20%2F2998%2Fmodularsmalllots.jpg&hash=7d337d99a6d61e277756591abc13760a0a93f089)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg35.imageshack.us%2Fimg35%2F6325%2Fmodularbiglots.jpg&hash=a8eec33b14cc0ffbf9c9720406fdf5f498610c12)

The entrance lots, which will form street connections to your roads, etc., are functioning parking lots with a capacity of 1,000 each.  The rest of the lots are eye candy. 

They are now available on the STEX in both gray http://www.simtropolis.com/stex/details.cfm?id=22242 and black http://www.simtropolis.com/stex/details.cfm?id=22243.

Title: Re: Hoo Ha's Parking Lots
Post by: hooha47 on August 20, 2009, 07:21:15 PM
The second thing I'm working on, some parking lots in various sizes and configurations:  I plan to release these 3x2, 4x2, 5x2 and 6x2 lots in both gray and black.  

I have versions with trees:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg208.imageshack.us%2Fimg208%2F371%2Fx2lotswithtrees.jpg&hash=0cb3ea826a0d98f0ae956bab40573e51e8f17632)

And without:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg194.imageshack.us%2Fimg194%2F6851%2Fx2lotswithouttrees.jpg&hash=60db9f4c220d0c73b0d1eaca6934144ba7c01d06)

And at night:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg33.imageshack.us%2Fimg33%2F9820%2Fx2lotswithouttreesnight.jpg&hash=2cfcffd7efce57efca5fc32273939f5348c3c3a6)

Any preferences?  Any other feedback?

And then I have the following lots that can be made in any size from 3x3 and bigger in 6 different configurations:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg194.imageshack.us%2Fimg194%2F8240%2F5x32entranceand3entranc.jpg&hash=36216c4d11e85c29245279932819e8ffe3993ebf)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg208.imageshack.us%2Fimg208%2F8663%2F5x33and4entrancelots.jpg&hash=1f9e5815ca95ba4ee427d624f5abe503e9dc8d8f)

A and B are both corner lots, C has 2 entrances on one side.  D and E have entrances on 3 sides and F has entrances on opposite sides.

So I want some feedback on what sizes and configurations would be most useful.  When I originally sketched these out, I came up with at least 50 or 60 possibilities, and that was just going up to 6x6.  I don't plan on making 60 lots, but I'll make a dozen or so, again in both black in gray.

I'm open to all criticism and comments, but I especially want to know what sizes and configurations people are most interested in.
Title: Re: Hoo Ha's Parking Lots
Post by: meinhosen on August 20, 2009, 07:44:31 PM
hooha,

Downloaded these off of SimTropolis a week ago.  They look and work great except for one little bug- every time I plop one of the 1x1 eye candy lots it develops a no-road icon after a little while.  Is this just me or is this normal for these lots?

I'd like to see some 2x1 or 3x1 middle lots (the filler ones).  Those would come in handy.

Great work, thanks for sharing!  :thumbsup:
Title: Re: Hoo Ha's Parking Lots
Post by: hooha47 on August 20, 2009, 07:47:26 PM
meinhosen, I updated those lots this morning to fix the problem you noted.  You can just replace the original files, no need to replop.

I hadn't considered making smaller lots, but I might if people want them.

Thanks for the support.
Title: Re: Hoo Ha's Parking Lots
Post by: meinhosen on August 20, 2009, 08:10:04 PM
Quote from: hooha47 on August 20, 2009, 07:47:26 PM
meinhosen, I updated those lots this morning to fix the problem you noted.  You can just replace the original files, no need to replop.

Thank you much!  Definitely looking forward to what else you have up your sleeve.
Title: Re: Hoo Ha's Parking Lots
Post by: hooha47 on August 23, 2009, 07:53:12 AM
OK, the lack of response this thread is generating is forcing my hand.  You leave me no choice but to release a flood of parking lots, and then you will be forced to decide which ones you want and which you don't.  This is your only warning.  I'm just crazy enough to do it.  As proof, look at the following picture.  This either came from a recurring dream I've been having, or it's a preview of my upcoming MD:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg188.imageshack.us%2Fimg188%2F3360%2Fparkinglotcj.jpg&hash=494fa2ae05f3d7b759b6117703320415ec2f93c5)

;)

On a serious note, I have 82 parking lots just about ready to go.  Yes, you read that right, 82.  And I'm just crazy enough to release them all.
Title: Re: Hoo Ha's Parking Lots
Post by: metarvo on August 23, 2009, 08:17:14 AM
82 parking lots?  :shocked2:

I always like to see more parking options.  Nice work, Hooha.

:thumbsup:
Title: Re: Hoo Ha's Parking Lots
Post by: WC_EEND on August 23, 2009, 09:01:20 AM
82 parking lots, bring it on! :D
Title: Re: Hoo Ha's Parking Lots
Post by: sithlrd98 on August 23, 2009, 10:28:21 AM
These do look very good...downloading the gray as I type.I look forward to the 82 other lots...of course that is a tad much ;D  Thanks for sharing!

Jayson
Title: Re: Hoo Ha's Parking Lots
Post by: hooha47 on August 23, 2009, 04:05:41 PM
Thanks for the compliments.  In case you thought I was bluffing, I have released 34 of them (17 black, 17 gray) on the STEX.  All of them, along with the modular lots, can be found here http://www.simtropolis.com/stex/?p=files&keyword=hooha47&view=all (http://www.simtropolis.com/stex/?p=files&keyword=hooha47&view=all)

I have 48 more ready to go, just need to finish the read mes.  Oh, and I'm not done yet.  ???
Title: Re: Hoo Ha's Parking Lots
Post by: j-dub on August 23, 2009, 06:17:49 PM
All I can tell you is great work. What probably is not as noticed so much is the realistic detail paid attention to these lots then anything else with the round curbed grass islands, the type of trees used for the lots, the specific lamp style used that are commonly seen on real parking lots, not to mention they can be driven into in game.
Title: Re: Hoo Ha's Parking Lots
Post by: beutelschlurf on August 24, 2009, 12:14:00 AM
moin hooha47,

QuoteI always like to see more parking options.
your right metarvo, and there are lookin' good to me, as well.
you wanna release them? go for it ...  ;D

b_schlurf
Title: Re: Hoo Ha's Parking Lots
Post by: FrankU on August 24, 2009, 04:39:25 AM
Well,

As if there are still not enough parking lots on the STEX/LEX/PLEX/?EX....
This is not meant to disencourage you. Your lots are really fine and you paid a lot of attention to the details as j-dub already said. I second his appreciation.

About the number of lots: you can make as many lots as you want... there will always be someone who desires one that you have not made yet.
In my opinion it is most valuable to use the modular lots. Everyone can run wild with them in her/his own cities!
So thanks for the modular approach! Especially the different entrance lots, with the shrubberies (Simgoober propfamilies, I guess?) are very versatile.
Title: Re: Hoo Ha's Parking Lots
Post by: RebaLynnTS on August 24, 2009, 05:42:03 AM
Looks very good. I guess I don't need to do any more work on my Parking lot sets (other than the one I am about to release).
Title: Re: Hoo Ha's Parking Lots
Post by: hooha47 on August 24, 2009, 07:46:44 PM
Thanks everyone for the comments.  J-dub, that's very kind of you.  The textures (by WalkingSnake) deserve a lot of the credit, plus the makers of the other props I used, especially SimGoober (as FrankU correctlly guessed) and CP.  I agree that the modular lots make the most sense, especially if you don't want to crowd your plugins folder and menus, but the regular parking lots look better (IMHO).  Becca, I saw that parking lot on your BAT thread, it looks great, and very different from my parking lots (someone suggested I make some with gated entries, which I was thinking of doing, but probably won't now).  If I'm not mistaken, you made some modular parking lots some time ago that I've used, and were part of the inspiration for the modular lots that I made, so thank you.

As I mentioned before, the other 48 are done, I will be releasing them shortly.  Once I started making them, it was really easy to keep making more, so I did.  Also, as anyone who has worked in the Lot Editor knows, switching out textures is really easy to do.  I essentially made 42 lots (gray), then switched out the textures to make the other 42 (black). 

The biggest lot I've made so far is 6 x 6.  I'm taking requests on bigger lots.  And then I'm moving on to something else I've been working on.  I'll be moving from parking lots to park lots.  ;)
Title: Re: Hoo Ha's Parking Lots
Post by: RebaLynnTS on August 24, 2009, 09:00:41 PM
The set I am working on right now, is actually a revamping of the set you mentioned. I am glad they gave you inspiration.

Actually, I am still going to do the other lot sets I have in mind. I want to do one that will work well with the ARS.
Title: Re: Hoo Ha's Parking Lots
Post by: SC4BOY on August 24, 2009, 09:14:09 PM
A nice touch.. and I don't KNOW it can be done.. but I think it can.. is make your trees "inherit" the trees from whatever sidewalk mod the player is using. I think this is done by putting the "family code" in place of the "tree code" when you make the lot. I'm sure someone like Andreas will pop in and let you know if this works and perhaps any tricks or traps you might need to watch for.. good luck..
Title: Re: Hoo Ha's Parking Lots
Post by: hooha47 on August 24, 2009, 10:53:53 PM
SC4BOY, that's an excellent idea.  I would love to be able to do that, if anyone wants to give me some hints.  ;)

I just want to say that this website is really an incredible place.  I've gotten so much great feedback and help on my little project, I really appreciate all of it.  I also want to note that these parking lots literally would not be possible without the help of RippleJet.  He made the original "building" that allowed me to make these lots properly, and provided me with answers to every question I asked in order to make them function. &apls &apls &apls

I just released another 48, 4 sets of 12 (2 black, 2 gray), on the STEX.  You can get them by clicking on the link in my signature.

As I mentioned before, the biggest lot I've released so far is 6 x 6.  I want to do one more set of bigger lots, and I'm taking requests on sizes and configurations.
Title: Re: Hoo Ha's Parking Lots
Post by: Andreas on August 25, 2009, 03:14:07 AM
Quote from: hooha47 on August 24, 2009, 10:53:53 PM
SC4BOY, that's an excellent idea.  I would love to be able to do that, if anyone wants to give me some hints.  ;)

For the SFBT Street Tree Mod, I created special tree prop families that are contained in separate DATs. There are various DATs that add Cycledogg's trees, PEG's pines, and the Maxis trees, and you can even mix them if you install more than one DAT. Technically, this was done by copying the original tree prop exemplar files, giving them a new ID, and add a special prop family ID (0xFF5F8400) to each of them, as SC4BOY mentioned.

So if you place the prop family with this ID on your lots, they will automatically show you the trees of those tree prop families that are installed. A minor disadvantage of my method (creating copies of the tree prop exemplar files) is that you immediately get brown boxes if you forget to install the dependencies (Cycledogg's Mega Prop Pack, his tree mod etc.), but otherwise, it works fine, and you can even change the trees "on the fly" by installing another tree prop family.
Title: Re: Hoo Ha's Parking Lots
Post by: hooha47 on August 27, 2009, 10:01:42 AM
Thank you Andreas, that's very helpful.  I will play around with that and maybe use it on future lots.
Title: Re: Hoo Ha's Parking Lots
Post by: hooha47 on September 11, 2009, 09:58:57 AM
I've been working on an add-on for my modular parking lots.  The original set allowed you to build square/rectangular lots in various configurations.  The add-on will allow you to build L-shaped lots, as well as a few other things.  Here are the lots I have so far:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg42.imageshack.us%2Fimg42%2F7640%2Fblackmodularaddonlots.jpg&hash=dbdb4ccdd946fcb540d37e6e28a31cd200d4e7dd)

1, 2 and 3 are new entrance lots.  Here are examples of how #1 can be used.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg246.imageshack.us%2Fimg246%2F1704%2Ftentrancegray.jpg&hash=6f84acf7c459f1dd073d32b887cd973bdaa57c71)

2 and 3 can be used in conjunction with 7 and 8, (and 4 and 9) as shown here:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg181.imageshack.us%2Fimg181%2F6969%2Fgray4wayandarrows.jpg&hash=24c41e38a325a9baf248ce17116fd810d3befe44)

and here:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg33.imageshack.us%2Fimg33%2F6238%2Fgraymodularusingemptylo.jpg&hash=6110709b54fe3decc95a99a26779db0f89ccd554)

4, 5 and 6 can be used to make L-shaped lots, like this:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg181.imageshack.us%2Fimg181%2F5163%2Fgraycorner.jpg&hash=82eec47b0616dc7cbcf657b4efc278622e874bd3)

5 and 6 can also be used in conjunction with the original T lot to do this:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg24.imageshack.us%2Fimg24%2F9049%2Fblackmodularconcretebar.jpg&hash=2e524e9e0ecf3539b9a9507619011028c5fd490f)

10 and 11 are just a regular straight parking lots, 10 with shopping cart returns added and 11 with arrows for making your parking lots one way.  You can see each of them used above.

I'm also working on a couple more things for this add-on before it's ready for release.

Any suggestions and/or feedback are always welcome.
Title: Re: Hoo Ha's Parking Lots
Post by: Andreas on September 11, 2009, 10:14:35 AM
One thing I don't like that much are the doubled lamp posts. But the shopping cart props are a great idea - will fit very well next to any supermarket. :)
Title: Re: Hoo Ha's Parking Lots
Post by: FrankU on September 14, 2009, 02:28:00 AM
I agree with Andreas.
Maybe you put just one lamppost on each lot? Or you can place them in such a way that the posts end up on exactly the same spot. Then it looks like there is just one lamppost with two lamps.

Beautiful work!  &apls
Title: Re: Hoo Ha's Parking Lots
Post by: SimNation on September 14, 2009, 10:33:44 AM
Might I add a little eye candy suggestion? You should put shrubbery in the parking lots to give them that organic touch. Even some trees at the end sections where there are T intersections would make it look a lot more organic instead of the acres of cement parking lots that plague the world. You can take a look at how some people did there pure eye-candy parking lots if you do not know what I mean when I saw it would make it look more "organic".
Title: Re: Hoo Ha's Parking Lots
Post by: SC4BOY on September 14, 2009, 02:41:31 PM
I like the lots as is.. its rare anywhere I go to find plantings in parking lots.. they don't make good partners.. I'd suggest if you want plants, use the BCS park trails or similar and weave them through separate lots instead.. even hardy trees do poorly in lots and require continued and expensive maintenance... perhaps in some fancy place, but would be very uncharacteristic of parking lots I see.. parking lots are usually aimed at getting the most cars into a given square footage given whatever safety considerations there may be.
Title: Re: Hoo Ha's Parking Lots
Post by: Jack_wilds on September 14, 2009, 04:44:29 PM
Hello Hoo Ha, Jack wilds here...

I really like your lots, simple in design but so flexible, plenty of choices for differing locations...  :thumbsup:

I'd continue with your gray and darkish-gray black as separate sets along with  landscaping - no landscaping sets as well...
its a code-requirement that lots over X- amount of stalls and/or bounded by a main street here in the Fox Cities to include greenscaping -the code even dictates how much green-to-pavement ratios and placements in certain places...

the sets make for a good variety, to choose from and Sims like choices, after all there are more than one asphalt companies in Sim-land  ;D

From the Fox Valley,

Jack
Title: Re: Hoo Ha's Parking Lots
Post by: hooha47 on September 16, 2009, 06:58:22 PM
Thanks everyone for the feedback and compliments, it is very much appreciated.  Andreas and FrankU, I completely agree about the double lamp posts.  As you'll see below, I fixed them.  I used FrankU's suggestion and placed them so that they line up right on top of each other, looking like double posts.  SimNation, I had been thinking the same thing about adding shrubbery, but SC4BOY also has a point.  Where I live (Oregon) many of the parking lots have some shrubbery/trees, but a fair number are also pretty plain.

So, I've followed Jack_wilds excellent suggestion.  I'm going to release most of the lots I showed in my previous post, then I'm going to release a set of the same lots with shrubbery added as shown below.  The big grass areas with trees and flower are separate lots, which will probably be in a separate add-on pack.  I also made a pick-up/drop-off lane which you can see at the top of the parking lot.  I'm not sure if I like it or not.  So now I've got my work cut out for me.

Here's a sneak peek of what I've been working on:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg27.imageshack.us%2Fimg27%2F7038%2Fmodularnewstuffwithbuil.jpg&hash=2082d07496a43645481ef7f13c81e692de63d5cf)

And a close up:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg225.imageshack.us%2Fimg225%2F7865%2Fmodularnewstuffcloseup.jpg&hash=d2f058d28aa51194f9a1c342140fc48dcca6f07d)

I'll have more soon.
Title: Re: Hoo Ha's Parking Lots
Post by: Gringamuyloca on September 16, 2009, 08:08:18 PM
hooha47

I am loving your latest rendition.   :thumbsup: :thumbsup: &apls

I am looking forward to implementing them!  ;D
Title: Re: Hoo Ha's Parking Lots
Post by: Andreas on September 17, 2009, 05:45:21 AM
Ah, yes, the lamp posts look much better now, and I also like the greenery. :) There are quite a few wrecked cars on the parking lots, though (the grey-ish one with the opened hood), maybe you should check the prop families and see if there's one without this prop (you can cycle through the contents of a prop family with pressing "N" several times after placing the family on the lot). Also, the small TE'd entries look a bit odd. Maybe you could leave out the TE here and pretend that those are supposed to be pedestrian/emergency exits only? But as I said, this is coming together really nicely.
Title: Re: Hoo Ha's Parking Lots
Post by: tahill79 on September 17, 2009, 06:02:30 AM
Your new changes are very very good.  These parking lots will help me to lower the size of my plugins folder.  And any thing that does that is awesome.  Great job!!!  Cant wait for the release.
Title: Re: Hoo Ha's Parking Lots
Post by: tamorr on September 17, 2009, 08:21:42 AM
   I wonder if anyone has ever made a diamond shape planter for trees, this is what I've seen often in some of the cities in central California. The Diamond shape planter with a single tree would be directly over some parking spaces making those compact spaces, for compact cars. They are usually spread out prettty far from each other so there are not too many compact spaces... A good example would be the Wal-mart parking lot in Turlock, CA.
   Look good regardless, and I am enjoying your parking lots you have made so far.... :)
Title: Re: Hoo Ha's Parking Lots
Post by: Jack_wilds on September 19, 2009, 06:44:24 PM
Hello Hoo Ha, Jack wilds...

I like the direction this taking... making add-on paks will allow for better customizing.  The drop-pick up zone is a good thought, and also be adapted to be used with the AC airports... 

Also I have a few thoughts concerning TE, can it be made to be used in an UDI vehicle -as in drive it park it... then to expand on it by park drive thru in a one way patterns...

then to add 'live parking behavior'  that these lots with parallel, angled spaces be used in downtown places and not cause 'no road connect' zots in front of the stores... well just thinking aloud about what is-can be possible, not to put more on the plate as what your doing is really good

from the Northwoods

Jack
Title: Re: Hoo Ha's Parking Lots
Post by: hooha47 on September 19, 2009, 10:08:36 PM
Once again, I appreciate all the feed back.  I've been redoing some textures, especially for the entrance lots, so they connect better to the street.  The following two pictures show how all the entrance lots look now that I've redone them for the original set.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg21.imageshack.us%2Fimg21%2F1608%2Fnewentrancesbasic.jpg&hash=32a3e451b538817a1a39ed3b892edc2b3cb35d91)

And here they are for the as yet unreleased add-on set.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg32.imageshack.us%2Fimg32%2F6339%2Fnewentranceaddon.jpg&hash=d45f9829bfa1f5f63b69f37129dd35367b5fbdad)

So I'm planning on releasing an update to the original sets, as well as the add-on set I showed earlier (with a few revisions).  Then I'm going to work on the set I showed earlier with the bushes, which can work with the other sets, or as a partial replacement.

I'm wondering if I should change the capacity of the lots.  Originally, all the functional lots (the entrance lots) had a capacity of 1,000.  I'm thinking of bumping it up to 1,500 or 2,000.  Only the entrance lots can be functional.  As far as I know, there is no way to make them functional if they aren't connected to a road (This is a partial answer to Jack wilds suggestion).

I hope to have the revised original set and the add on ready soon, and then I have several ideas for additional add ons. 
Title: Re: Hoo Ha's Parking Lots
Post by: Sciurus on September 20, 2009, 01:07:51 AM
This is just beautiful, but one question: is it you who had done the textures? And if it's no, where did you find it? It can interest me $%Grinno$%

Guillaume :thumbsup:
Title: Re: Hoo Ha's Parking Lots
Post by: hooha47 on September 20, 2009, 08:53:50 AM
Sciurus, thank you.  The original textures are from WalkingSnake Textures Vol 01, available here: http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1181 (http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1181)

Many of the textures I'm using now, including all the entrance lot textures from my previous post, I made, but they are based on the original WalkingSnake textures.  In fact, I wanted to make sure that it's OK to modify textures made by someone else and release them as my own.  I would certainly make it clear in the read me that my textures are based on the original WalkingSnake textures.

I was planning on just including the necessary textures with each individual release, instead of releasing a separate texture pack, but if you're interested in my textures, I'm sure I could find a way to get them to you. ;)
Title: Re: Hoo Ha's Parking Lots
Post by: Sciurus on September 20, 2009, 09:44:59 AM
Ok, thank you, and if you could send me an e-mail with your textures? $%Grinno$% Of course, We'll answer its original creator ;)

Guillaume :thumbsup:
Title: Re: Hoo Ha's Parking Lots
Post by: tr0ub1es0me on September 20, 2009, 09:51:53 AM
These are looking good. :)
Title: Re: Hoo Ha's Parking Lots
Post by: SimNation on September 20, 2009, 05:32:18 PM
Love that one up top that has the tree's and shrubbery with it. It will go nicely with your modular set that has no shrubs that I have
Title: Re: Hoo Ha's Parking Lots
Post by: hooha47 on September 21, 2009, 09:22:56 PM
OK, the revised version of the original modular lots is available now in gray (http://www.simtropolis.com/stex/details.cfm?id=22527) and in  black (http://www.simtropolis.com/stex/details.cfm?id=22528).  Here are the lots:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg198.imageshack.us%2Fimg198%2F7651%2Fgrayindividuallotsnumbe.jpg&hash=6a1a3aa86abe66c8a3b0410ffb3cff288aeffca9)

   1. Straight Entrance
   2. T Right Entrance
   3. T Left Entrance
   4. 4 Way Entrance
   5. Left Corner Entrance
   6. Right Corner Entrance
   7. Straight
   8. End
   9. T
  10. Left Corner
  11. Right Corner

The first Add-On set is also available in gray (http://www.simtropolis.com/stex/details.cfm?id=22529) and black (http://www.simtropolis.com/stex/details.cfm?id=22530).  Here are the lots in the add-on set:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg198.imageshack.us%2Fimg198%2F2467%2Fblackaddonindividuallot.jpg&hash=73af9e5f4d07d20354b7218d4889b7b4314a7b00)

   1. T Entrance
   2. 4 Way Entrance #2
   3. T Left Entrance #2
   4. T Right Entrance #2
   5. T #2
   6. 4 Way Thru
   7. Straight Shopping Carts
   8. T Barrier Left
   9. T Barrier Right
  10. Straight Arrows

The next add-on set will be the one shown earlier, with the shrubs.  The trees and flowers shown in that picture will be a separate add-on.

Sciurus, all the textures shown in this post are contained in the individual sets (except the ones from WalkingSnakes textures), so you can get any of those you want.  If there's something else you're interested in let me know.

Thanks again for all the feedback and support, it's very much appreciated.
Title: Re: Hoo Ha's Parking Lots
Post by: FrankU on September 22, 2009, 07:20:49 AM
Hoo Ha,

I just downloaded your grey lots and I am going to use them. They look very versatile and I am happy that you provided them with the BSC arrows. Indeed very useful!

&apls
Title: Re: Hoo Ha's Parking Lots
Post by: hooha47 on September 23, 2009, 01:02:05 PM
Thank you FrankU, I really appreciate all the feedback you've given me.

Now that those first two sets are done, I'm working on the shrubbery add-on.  I have 2 variations I've been working on, and I'm curious to see what others think.  The first is the one I showed earlier, with shrubs at the end of each row, like this:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg248.imageshack.us%2Fimg248%2F6214%2Fgrayshrublottest.jpg&hash=966490d6cc76ade78f94a9bde5d50ec647d9ba1a)

The other one is the same as the first, but adds a row of shrubs between the straight pieces, like this:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg32.imageshack.us%2Fimg32%2F4236%2Fgraynewshrublottest.jpg&hash=68e8dc438cf58118ceee34cbc91bb539434f5656)

I've also modified most of the entrance lots to add a little more greenery, two of them are visible in the pics above.

Any preferences or feedback?
Title: Re: Hoo Ha's Parking Lots
Post by: metarvo on September 23, 2009, 01:32:04 PM
Good work, Hoo Ha!  More parking is always nice, and this is a well-built set.  To me, the greenery and trees give the parking lots a medium-wealth appearance.  Of course, this is fine for most upscale shopping and medical centers, which I'm sure I will use these lots for.  The shopping cart areas are quite realistic, as well.  Keep up the good work!

:thumbsup:
Title: Re: Hoo Ha's Parking Lots
Post by: Jack_wilds on September 23, 2009, 04:15:19 PM
Hello Hooha, Jack wilds here...

Frankly I like 'em both  :)
... as it really depends on the location, purpose and development zoning.

I see either one in business park applications, the first would be good with AC-airports and the like but the second I'd use for upscale retail, medical places etc...  ::)

its all good... :thumbsup: I'd like a pick-up/drop-off approach for the airports and the maxis hospital,

Jack  :satisfied:
Title: Re: Hoo Ha's Parking Lots
Post by: j-dub on September 23, 2009, 07:11:34 PM
Hooha, if its not too much of a bother, have you ever considered this? (See Link)
http://www.simtropolis.com/stex/index.cfm?p=files&keyword=xiahou%20dun&view=all

I like using those yellow lines, I am sure more people would too with lots only you could release. The yellow line textures are only overlay textures, so they can over lap asphalt, brick, cement, anything.  As you can see, instead of just textures, there actually are curbs with grass props made to be more realistic, and let people determine where they want their planted islands. I am sure the same props can be used over white line painted parking lots too. An example is here:(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fjrp4sc4.googlepages.com%2FJRPGianti-pod.jpg%2FJRPGianti-pod-large%3Bbrt%3A49.jpg&hash=cbfac1a3b9b31860b195d673e26115276c04aa24)

As for the shrubbery addon variations you already shown, they are fine :thumbsup:, both styles I see in reality, but like I said though, in addition to those white lines on grey asphalt, if more versions of those styled lots were done with yellow lines on black asphalt, yellow lines on grey asphalt, white lines on black asphalt, you would be well on your way.
Title: Re: Hoo Ha's Parking Lots
Post by: tamorr on September 23, 2009, 07:35:37 PM
   Well these do look fine for part of an addon... My only suggestion is really to an addition to those. The Diamond shape planter with a tree, that would have pretty much parking space for compact cars, or smaller cars like the nice british MG or similiar, if not a bug. Well that is my idea.
   I do know I see what I am talking about in a walmart parking lot in Turlock near the freeway, as well in many of the central California towns/cities. There wouldn't be a row of bushes, just the diamond shape planter every so often spaced through some of the large parking lots.
   They look rather nice to me, and I really like the white lines as that is what I see mostly anyway. :)
Title: Re: Hoo Ha's Parking Lots
Post by: FrankU on September 24, 2009, 03:15:10 AM
I agree with Metarvo. Wait untill we see his powerlines voer your parkinlots!

And about yellow lines and other types of streetcoverings: of course there is always more to make. And as far as you feel like doing other types, who am I to disencourage you? But in game I think it will be wise to use not too many types. My menus are already longer than is good for healthy game play.
I will never use yellow lines, but that's my limited mind; because we have no yellow lines on the seets here in the Netherlands.
Title: Re: Hoo Ha's Parking Lots
Post by: SpeedyFarrar on September 24, 2009, 11:48:21 AM
I really like your lots, they're very useful!  I would suggest using the parking lot textures in the LBT_TexturePack2, IMO they're nicer.
Title: Re: Hoo Ha's Parking Lots
Post by: hooha47 on September 24, 2009, 10:47:36 PM
Thank you for all the feedback.  Metarvo, I really appreciate your kind words.  Jack_wilds, I have some ideas for a drop off/pick up addition, so keep watching.  j-dub, I do have the textures and props you linked to.  I never could figure out how to use most of the props in a way that I liked, and I wanted to limit dependencies.  As for the textures . . .

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg43.imageshack.us%2Fimg43%2F2198%2Fyellowlinessample.jpg&hash=4c390b6530cf563c01cb0900a98b30cd7b5348fa)

I might be able to do something in yellow. ;)

tamorr, I know exactly what you're talking about.  I was looking at a parking lot the other day (I was parking there, I don't search out parking lots for inspiration, though I do look at them much more closely now than I ever used to) that had circles instead of diamonds, but same idea.  There are some problems with implementing it in a way that I like, but I might try to figure something out.  I could probably do it with just one or two pieces.  FrankU, thanks again for your support.  SpeedyFarrar, thank you for the compliment.  I have those textures as well.  I like them, but I don't think I'm going to do anything with them.  Maybe you should.  I'd be happy to help you out.  Thanks to all the support I've gotten here, I know a lot about making parking lots. ;)

I'll have more soon.  I'm going to release the shrub lots I showed in the first picture of my previous post, I just need to put on the finishing touches.

. . . I just noticed, this is reply #47, which is an important number to me, as evidenced by me screen name.  It's also way more replies than I ever expected to get when I started this thread. 
Title: Re: Hoo Ha's Parking Lots
Post by: SC4BOY on September 25, 2009, 11:17:41 AM
Perhaps you might consider, just for fun and as a learning process, making lots with "changable overlays" for tile color and stripping color.. similar to the way its done in the BSC parks.. by setting a group of textures with the same ID but with different textures.. The last one loaded (or the only  one loaded if they are a "select one" before loading into the plugins type option) will be the one shown. This would also allow one to change the colors in a city that is already built without having to replop anything by making a change to the plugins arrangement.

Of course there is value in having a VARIETY of parking lots, but it may have a useful application as it seems some people are in areas where there is predominately a single type of paving practices.

Just a thought...  ;)
Title: Re: Hoo Ha's Parking Lots
Post by: j-dub on September 25, 2009, 08:15:58 PM
Very good hooha.
Title: Re: Hoo Ha's Parking Lots
Post by: hooha47 on September 26, 2009, 07:16:01 PM
SC4BOY, that's a great idea.  I'll definitely look into that.

Add On 2 (Shrubs) is now available in gray (http://www.simtropolis.com/stex/details.cfm?id=22544) and black (http://www.simtropolis.com/stex/details.cfm?id=22545) on the STEX.  Here are the lots:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg98.imageshack.us%2Fimg98%2F8316%2Fblackshrublotsnumbered.jpg&hash=8932d81866f399abd926e312d11aedc2af41e337)

   1.  Straight Entrance
   2. 4 Way Entrance
   3. T Right Entrance
   4. T Left Entrance
   5. T Entrance
   6. 4 Way Entrance #2
   7. T Left Entrance #2
   8. T Right Entrance #2
   9. T
  10. Left Corner
  11. Right Corner
  12. T #2
  13. 4 Way Thru
  14. T Barrier Left
  15. T Barrier Right

I've still got a few more ideas for additional add ons.  I'll show some pictures of what I'm working on next soon.  Thanks again for all the support.
Title: Re: Hoo Ha's Parking Lots
Post by: metasmurf on September 26, 2009, 09:25:05 PM
Are there any eye candy non functional versions of your lots?
Title: Re: Hoo Ha's Parking Lots
Post by: hooha47 on September 26, 2009, 09:29:07 PM
metasmurf, not yet.  It's funny you mention it, I was just thinking earlier today that maybe that would be useful for some people.  I could easily release the entrance lots as non-functional lots.  Did you have any particular set in mind?
Title: Re: Hoo Ha's Parking Lots
Post by: clearlypowa on September 27, 2009, 05:23:17 AM
Nice work  :)  i like both versions of textures (walking snakes and Xiaou textures)

Good luck

Title: Re: Hoo Ha's Parking Lots
Post by: metasmurf on September 27, 2009, 07:06:00 AM
Quote from: hooha47 on September 26, 2009, 09:29:07 PM
metasmurf, not yet.  It's funny you mention it, I was just thinking earlier today that maybe that would be useful for some people.  I could easily release the entrance lots as non-functional lots.  Did you have any particular set in mind?

Actually any of your sets would do, since they're all well made :) You pick!
Title: Re: Hoo Ha's Parking Lots
Post by: tamorr on September 27, 2009, 06:53:23 PM
Yeah One or two pieces would be fine... With the style you are making them you could just make the Diamond planter a 1x2 piece as I usually only see them near the central locations anyhow... That way at least the inner most parking lots could have a planter styled that way with one tree.

And yeah I've seen the circular ones too, not often but their there. There are so many kinds in variations I've seen. Well If there is one ever made for the pieces usually near sidewalk then the half diamond doesn't half to have parking space as it would take up two parking spaces for that one anyway.

I wouldn't mind having one for the first idea though for the inner most portions of parking lots...  :)

I do like what you have done so far, and definately will be enjoying the customization in game. :thumbsup:
Title: Re: Hoo Ha's Parking Lots
Post by: hooha47 on September 30, 2009, 02:53:19 PM
Thanks for the comments everyone.  I'm still working on a couple more add ons for the modular parking sets, but in the meantime, I did release all the entrance lots from the first 3 sets as non-functional (eye candy) lots, because it seemed like they would be useful (and metasmurf requested them ;)).  As usual, they are available in gray (http://www.simtropolis.com/stex/details.cfm?id=22581) and in black (http://www.simtropolis.com/stex/details.cfm?id=22582) on the STEX.

I'll have pics of the next add on soon, stay tuned!
Title: Re: Hoo Ha's Parking Lots
Post by: hooha47 on October 04, 2009, 08:52:25 AM
As promised, here are some pictures of what I'm working on.  The next set will be drop off/pick up areas for the parking lots.  First I have these:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg14.imageshack.us%2Fimg14%2F6669%2Fbushesandhedgesblack.jpg&hash=28e251fd091e2578301b8833122184e997769f45)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg30.imageshack.us%2Fimg30%2F5666%2Fcherrytrees.jpg&hash=ca829997093ec42b7cf97f3b9e5a77ab02f70451)

And then this one, with crosswalks, taxis and some other props added:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg30.imageshack.us%2Fimg30%2F302%2Fbusheswithcrosswalksand.jpg&hash=051f412b8e91ac6be54a445d40e491fe96cfacd0)

You can also see in the above pictures the two new entrance lots that attach to the new driveway.  There's also a new piece that connects to the driveways that's not an entrance lot (not shown here).

And, for the smaller parking lots, I have these roundabout end pieces:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg242.imageshack.us%2Fimg242%2F4747%2Froundabouts.jpg&hash=5c3d8e42ce085ddc66133e5e6b3d91c8507a7d13)

This is very much a work in progress.  I'm not at all sure whether I like what I've got here or not, so I'd really like some feedback.  Constructive criticism is always welcome.
Title: Re: Hoo Ha's Parking Lots
Post by: tamorr on October 04, 2009, 09:31:19 AM
    The big drop offs look great, and I'd have to agree with you that the smaller ones don't quite look right... Almost looks Collision central, but *shrugs* hmm.... maybe if there were not too many parking spaces near the roundabout entrance.... Maybe that would make it look at least feasible.... Hopefully.. :)
Title: Re: Hoo Ha's Parking Lots
Post by: tahill79 on October 04, 2009, 10:04:47 AM
Are you making these with both dark and light?  I use the dark and really like the drop  off with the trees and bushes.  Great Job!!!!
Title: Re: Hoo Ha's Parking Lots
Post by: bob56 on October 04, 2009, 10:44:30 AM
First, I really really like the drop-offs, especially the ones with the taxis and crosswalks. I think you are doing a great job on the set.
IMHO, I would get rid of the roundabouts completely, and leave with just the small lot. I havn't seen many parking lots with roundabouts on the end (maybe its a European thing...). Generally I see cars just back up and leave.

Great work though, this parking lot set is a much needed addition to the game :)
Title: Re: Hoo Ha's Parking Lots
Post by: io_bg on October 04, 2009, 11:27:12 AM
Quote from: bob56 on October 04, 2009, 10:44:30 AM
I havn't seen many parking lots with roundabouts on the end (maybe its a European thing...).
It isn't, I've never seen such things ;)
Nice lotting, Hoo ha. I especially like the drop off with the taxis :) Keep up the great work!
Title: Re: Hoo Ha's Parking Lots
Post by: hooha47 on October 13, 2009, 09:29:19 PM
Thanks for the comments everyone.

I've been working on the dropoffs.  Since no one (including me) seemed to like the roundabouts, and since no one (except me) seems to have seen them in the real world, I've done away with them.  So first I'll show some pictures.  I've narrowed it down to 5 differents styles.

The bushes

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg96.imageshack.us%2Fimg96%2F2378%2Fzzbushesblack.jpg&hash=513a20013a2022374fa0fe9d85faa26c8c596df2)

Seasonal maple

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg99.imageshack.us%2Fimg99%2F9200%2Fzzsmallmaplesummer.jpg&hash=50040d88e666a3f3d48a1c09d6956e1609eced06)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg207.imageshack.us%2Fimg207%2F8126%2Fzzsmallmaplefall.jpg&hash=fbe1cb4afa01e70d1ee2cb0fe7abf32653bf9779)

Seasonal Oak

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg26.imageshack.us%2Fimg26%2F9437%2Fzzseasonaloakssummer.jpg&hash=a97cea7f9359a0d90f206b0e93102756c40f5190)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg66.imageshack.us%2Fimg66%2F5469%2Fzzseasonaloaksfall.jpg&hash=b0f6c1b6684a0cbbceec06ad02ca22b90e330ec5)

Seasonal Cherry Trees with semi-seasonal shrubs

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg230.imageshack.us%2Fimg230%2F7317%2Fzzcherrytreesspringblac.jpg&hash=ab4d9675f3a23358084cd86b967286f19980ff7d)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg230.imageshack.us%2Fimg230%2F728%2Fzzcherrytreesfallbalck.jpg&hash=c99357a03cb8ef0cc4470fd2d8244795c214245a)

Red flowers (the flowers don't show up well in pictures, they look much better in the game)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg246.imageshack.us%2Fimg246%2F8606%2Fzzredflowers.jpg&hash=724655e62c7d602c0e7551a9c4f11cfc4e89af29)

Each style has 5 pieces, two turn pieces (left and right) and three straight pieces (plain, crosswalk, and taxis).  In addition, there are 3 additional pieces for connecting the dropoffs to the parking lots, which I made in both regular and shrubs versions, for a total of 6.  So that's a total, if I release them all, of 31 lots (actually 62, because I'll do gray and black).  If I do release them all, it will be easy enough to delete any styles you don't want.  I know menu crowding is a concern (that's why I DAMN (http://sc4devotion.com/forums/index.php?topic=2917.0) everything).

For the taxis, I used these props (http://www.simtropolis.com/stex/details.cfm?id=13384) by mikeseith and created a prop family where each taxi is timed to appear for different parts of the day.  Each lot has 3 taxis, so you can have anywhere from 0 to 3 taxis showing up at any particular time.

These are pretty close to ready for release but, as always, I'd welcome any feedback.
Title: Re: Hoo Ha's Parking Lots
Post by: SC4BOY on October 14, 2009, 12:45:04 AM
Looks great.. you've turned this into an art .. ;)  ... These would lend themselves to MML's as well as DAMN as they have all the properties that make them amenable... ie.. they aren't used in large numbers and aren't used often.. you put em in and that's that.. hehe.. in fact you could master MML it so that only 1 MML would expose the full family of MML's and then the specific MMLs would reveal the exact set that you wanted..  Looks like you're going into the new frontier of parking lot families.. hehe
Title: Re: Hoo Ha's Parking Lots
Post by: SimNation on October 14, 2009, 06:00:44 AM
These are lovely. With these the old parking lot sets of the past are not needed anymore :). I always felt modular parking lots were the way to go since you can make them any size or shape you want. The Shrubs make it even more usefull. Cannot wait til these shrubbery addons
Title: Re: Hoo Ha's Parking Lots
Post by: hooha47 on October 15, 2009, 01:10:08 PM
SC4BOY, thanks for the compliment, I appreciate all your support on this project.  I figured out yesterday how to make MMLs, so I will MML and DAMN these.  I like the idea of a master MML.  SimNation, thank you as well for the compliment.  I'm not sure which shrubs add on you're referring too.  I've released an add on for the modular parking lots with shrubs.  The dropoffs that I just showed above will be ready for release by the weekend.  I have one more add on I want to do, then we'll see what comes next.
Title: Re: Hoo Ha's Parking Lots
Post by: debutterfly on October 16, 2009, 05:42:44 AM
Diagonals.  ;)

Larry (debutterfly)
Title: Re: Hoo Ha's Parking Lots
Post by: tamorr on October 16, 2009, 12:20:16 PM
  I'd like to say I've actually seen some of the roundabouts like that, however I do agree that not really worth time making em' since few have seen. The progress on the drop-offs look great, and awaiting the DL of this lovely addon in both Black N Grey...
   I know prolly been asked before, but must one choose between the Black or Grey, or can both be used side by side?

   I really like both versions, as I can see implimentations across a city, having a split view of the city. High class to Low class. Good work either way.. :)
Title: Re: Hoo Ha's Parking Lots
Post by: j-dub on October 16, 2009, 07:41:21 PM
Hooha, from what I've seen, the lotting details on those drop offs are lotted so realistic, it almost looks like the drop offs are not one modular tile a piece?

I could easily see those shorter or longer, based on what I have seen in reality.
Title: Re: Hoo Ha's Parking Lots
Post by: hooha47 on October 17, 2009, 01:48:28 PM
Larry (debutterlfy), thanks for stopping by, I've thought about diagonals, but I think I'll leave that to someone else.  It's more than I want to attempt right now.  tamorr, you can use both black and gray simultaneously.  I agree, I like to use both.  That's why I made both.  ;)  j-dub, I will take that as a very nice compliment.  They are indeed 1x1 pieces, so you can make them as long as you like, but they'd look funny if they were any shorter than 3 or 4 tiles.  And, they are now available on the STEX in both gray (http://www.simtropolis.com/stex/details.cfm?id=22684#) and black (http://www.simtropolis.com/stex/details.cfm?id=22685#).  I will be back soon to show what I have in mind for add on 4 (probably the last add on). 
Title: Re: Hoo Ha's Parking Lots
Post by: froelich131 on October 17, 2009, 03:15:59 PM
Hello, i have downloaded your original parking lots, the day they came out, and now waiting for along while to download your newest ones, i have come to a concern. On simtropolis while looking at all your creations (by clicking on your name) i have found all these HHparkinglot(A) HHparkinglot(B) and so forth, should you download all?
Title: Re: Hoo Ha's Parking Lots
Post by: hooha47 on October 17, 2009, 03:55:54 PM
froelich131, thanks for your support.  Those lots you refer to (A, B, C, etc.) are separate from the modular lots.  They are actually packs of complete parking lots in various sizes.  If you downloaded the modular lots when they first came out, you should make sure you replace them with the updated version (version 2).  That is the only set you have to use in order to use any of the various add ons.
Title: Re: Hoo Ha's Parking Lots
Post by: froelich131 on October 18, 2009, 02:54:27 PM
Thanks, i had a hunch that thats what they were. And yes i just updated the parking.
Title: Re: Hoo Ha's Parking Lots
Post by: FrankU on October 19, 2009, 03:14:31 AM
HooHa!

They are great. I downloaded them already. Have to wait until tonight to put them into use. My boss wouldn't allow me to play the game during office hours.
Title: Re: Hoo Ha's Parking Lots
Post by: Jack_wilds on October 19, 2009, 03:29:35 PM
Hey Hooha, Jack wilds here...

Like the drop/pick-up zones alot and that they can be made any length... particularly like the seasonal tree lined versions -well done.   :thumbsup: This was a good project and I have a few thoughts for an add-on before the 'asphalt falls' on this project... its been a good one.  ;)

As for the other things add-ons...  ::)

...how about down town parking to be placed between stores and streets and the stores wouldn't get those annoying 'no connect' zots

...or how about a few pieces that have rain drains, man hole covers

... or how about a few pieces of neglected, old, abused, cracked up pavement that may look better in IND areas and low wealth areas or in places where pavement tends to become neglected and can be interspersed in the 'newer' lots as well

... or how about entry/exit, directional arrows, 'pick-up/drop-off zone', other misc markings

... or how about a simple 'how-to' Manuel  for student the 'lotters' yet to come

May you always find the best parking...  ;D

Jack
Title: Re: Hoo Ha's Parking Lots
Post by: hooha47 on October 20, 2009, 09:35:03 PM
FrankU, thank you for your kind words, but I have to ask:  What kind of crazy job do you have where you can't play SC4?  ;)  (And by the way, I'm really curious to see what you're working on.  I'll be keeping an eye on your project.  :thumbsup:

Jack wilds, thank you as well.  I want to address each of your excellent ideas:
Quote...how about down town parking to be placed between stores and streets and the stores wouldn't get those annoying 'no connect' zots

That's hard to do with modular lots.  The full parking lot sets I released earlier do allow this, and that's probably the only way to do what you're suggesting.

Quote...or how about a few pieces that have rain drains, man hole covers

Yes, I think I may have had that idea at one point.  That is a definite possibility.

Quote... or how about a few pieces of neglected, old, abused, cracked up pavement that may look better in IND areas and low wealth areas or in places where pavement tends to become neglected and can be interspersed in the 'newer' lots as well

I've been thinking about doing a small set like this.  We'll see.  I have a few other things I want to do first.

Quote... or how about entry/exit, directional arrows, 'pick-up/drop-off zone', other misc markings

That's another one I'd thought of doing.  I could do different color curbs for the dropoffs ("The white curb is for loading and unloading only, no parking please."  This may be an obscure reference.)  I'm worried at a certain point it becomes overkill, death by overcrowded menus, etc.  If there is some interest, I might do something like this.

Quote... or how about a simple 'how-to' Manuel  for student the 'lotters' yet to come

I would be happy to offer help to you or anyone who wants to start creating lots, but there are a lot of other people on this site who are far better and have much more experience than I.  I'll tell you what, it is addictive.  I started doing these because I wanted some different parking options for a city I was working on.  Since then, I haven't really played the game except to test my lots.   I think I'm going to start playing again one of these days, but right now, creating lots, mucking around with Reader and SC4Tool, creating icons, etc. is keeping me quite entertained.  I highly recommend it.

QuoteMay you always find the best parking...

And you too, my friend.  Thanks again for your support. 

Later this week, I'll post some pictures of the next few things I'm working on.

Title: Re: Hoo Ha's Parking Lots
Post by: westamastaflash on November 01, 2009, 01:41:36 PM
Thank you! I've been looking for some nice parking lots and these do exactly what I need!
Title: Re: Hoo Ha's Parking Lots
Post by: Silhouette Saloon on November 02, 2009, 05:57:58 AM
I'm having problems with the game freezing each time I try and plop the functional transit-enabled entrances, and I can't find out why. I've never had similar problems in the past with other such lots, and I have all the relevant dependencies. Can anyone suggest why this might be happening? (For reference, the parking lots were installed with File Juicer on a Mac)

Thanks, Silhouette Saloon.
Title: Re: Hoo Ha's Parking Lots
Post by: hooha47 on November 03, 2009, 09:19:26 AM
westamastaflash, thank you for your comment.

Silhouette Saloon, I've been thinking about your problem.  I really don't know what could be causing the problem.  I don't have a Mac, but I don't know why that would be causing your problem.  In all my tests, I've never had anything like that happen, and I've never heard of it happening with anyone else either.  I'd be curious to know if any Mac users are using the lots without any problems.  I'm sorry I'm not more helpful.  If I come up with anything, I will let you know.

I got sort of side tracked off of this project, but it's not dead yet.  I've been working on making some mayor mode ploppables, and I opened a LEX candidacy for them (there's a link in my signature).  I have some more ideas for that project as well, which I may post here.  I do promise I will post some pictures of the next (probably last?) add on for the parking lots soon.
Title: Re: Hoo Ha's Parking Lots
Post by: thingfishs on November 03, 2009, 02:39:00 PM
Silhouette Saloon: I've still got my mac setup and I tested the entrances and they worked fine. Just to make sure I also tried the post filejuicer version without problems. With filejuicer what you end up with is 12 essentially untitled dats for eg. (HH Modular Parking Black[495246]-17) instead of the 1 dat and 11 sc4lots that come out of the pc version named thus (HH Modular Parking 4- Way Entrance Black_7789d9d6.SC4Lot) However all the icons and apparent functionality was present in both versions, however I only tested one release http://www.simtropolis.com/stex/details.cfm?id=22528
Which version do you have? (FWIW I am using a power mac G5 dp 1.8ghz)

Nice work on these Hooha, it's great to have customisable parking lots. Bring on the MML/DAMN version(s)!
Title: Re: Hoo Ha's Parking Lots
Post by: Silhouette Saloon on November 04, 2009, 03:41:52 AM
This problem really does have me stumped. I can plop all but the entrance lots without issue, so I have systematically removed all mods I could think of which may have been causing problems with the transit enabling - euro road textures, slope mod etc - but none of my attempts so far have made any difference. I only mentioned that I'm running on a Mac because I have only recently switched from PC to Mac so I'm still not 100% certain about the mechanics of it all, filejuicing in particular. I've definitely got all the relevant .dat files, so maybe I still have something conflicting in my plugins folder?
Title: Re: Hoo Ha's Parking Lots
Post by: SimNation on November 05, 2009, 09:23:18 AM
Problem with the parking textures after have been plopped for awhile the ground textures have seem to completely vanished. When I click on the lots and plop one they have their respective parking texture. However the parking lot that I made awhile ago the textures have vanished....anyone know what might cause this?
Title: Re: Hoo Ha's Parking Lots
Post by: wyrick on November 05, 2009, 09:57:35 AM
These lots are great, keep up the good work!  Have you thought about doing any with a gated entrance and a fence around, these would be great for airports and cities. 

Here is an example of Fast Park at BWI

[img alt=]http://www.exquisiteimageries.com/photos/fastpark.jpg[/img]
Title: Re: Hoo Ha's Parking Lots
Post by: hooha47 on November 06, 2009, 07:32:21 AM
thingfishs, thanks for your input and the compliment.  Silhouette Saloon, I'm sorry, I wish I could offer more help.  Have you tried different versions to see if they all cause the same problem?

SimNation, which version are you using?  I have no idea why that would be happening, and I haven't heard about it happening for anyone else.  I want to look at the specific textures that you're having that problem with.  So let me know the version, and if it's happening with every lot or just certain ones and I'll see what I can do.

wyrick, thank you.  I had thought about doing something like that.  Someone else was working on a parking lot with a gated entrance and fence, so I decided I wouldn't.  I'll see if I can find out about it.  If they aren't going to make one, maybe I'll do something.

I have MMLs ready for all the sets I've released so far.  I was going to wait and release them along with the next add on, but I'm not sure when that's going to be ready, so I'm thinking I'll go ahead and release those, probably sometime this weekend.
Title: Re: Hoo Ha's Parking Lots
Post by: SimNation on November 06, 2009, 12:48:02 PM
The Version I am using is the modular ones the V2 of it. The shrubbery addon,the Modular park v2+addon, and the drop offs all have the texture problem. I will take a picture of it right now I am running a test I have the parking lot I made with it that has the problem and I plopped a test fresh new parking stretch and I am checking to see if it happens again after a certain amount of gamedays/months/years pass in my city it happened in.
Title: Re: Hoo Ha's Parking Lots
Post by: theincredibleSim on November 06, 2009, 12:49:26 PM
Hi Hooha!
First, realy great work  &apls ! I had downloaded all of the parking lots, at least. But now I´ve got a problem: to much files in game  &mmm ! May this has allready someone asked, but what about a MML for the parking lots? That would be great in my opinion!

Hope my english is not to bad!?
Title: Re: Hoo Ha's Parking Lots
Post by: hooha47 on November 06, 2009, 12:56:19 PM
SimNation, let me know what you find out.  I will do some test as well this weekend and see if I can find anything.

theincredibleSim, thank you very much.  I have that same problem.  I have created MMLs for all the modular parking sets.  I just need to write a read me and do a couple more things.  I hope to have them on the STEX sometime this weekend.
Title: Re: Hoo Ha's Parking Lots
Post by: theincredibleSim on November 06, 2009, 01:05:03 PM
That are great news!!! Do you hear the stone falling off my heart?   :D  :thumbsup: for so good and many work!
Title: Re: Hoo Ha's Parking Lots
Post by: tahill79 on November 06, 2009, 05:48:47 PM
The MML's are great to hear HooHa.  I just got the rest of the dark lots put in my plugins and was going to ask you if there were going to be MML's.   Again thanks for this great project you created.
Title: Re: Hoo Ha's Parking Lots
Post by: hooha47 on November 11, 2009, 06:58:29 PM
OK, so add on 3, if there is enough interest, will consist of some 2x1 lots for beautifying your parking lots.

Here are some examples of what I have so far.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg691.imageshack.us%2Fimg691%2F6700%2Faddon4largetreefamily.jpg&hash=e617f11f4154e2f0465f4c74fd99d4699adbdb2a)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg691.imageshack.us%2Fimg691%2F6779%2Faddon4sprawlyshrub.jpg&hash=339f2124b11dd636b8fd22b6f73d59a60a3ec76e)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg691.imageshack.us%2Fimg691%2F4729%2Faddon4valleyoak.jpg&hash=e8c3f32539b14461b8e095faf2ac1dba4555da77)

The first one is a semi-seasonal tree family, the other two are seasonal.  I had another idea for a center divider like those above, except cement with smaller trees planted throughout, with a crosswalk end piece.  Let me know if there's any interest in these.

Also, here's something else I've been playing around with.  This would be a stand-alone modular set.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg69.imageshack.us%2Fimg69%2F7442%2Fshrubsandmapleslots.jpg&hash=c58b33953eb93ebd93260acc60656afdf38be39d)

Let me know what you think.

Oh, and thanks theincredibleSim and tahill79 for your comments, the MMLs are out on the STEX here (http://www.simtropolis.com/stex/details.cfm?id=22812).

Title: Re: Hoo Ha's Parking Lots
Post by: joelyboy911 on November 11, 2009, 07:11:33 PM
They look very nice. I'd download them. Are you also going to apply for LEX candidacy with the parking lots?
Title: Re: Hoo Ha's Parking Lots
Post by: thingfishs on November 11, 2009, 09:32:55 PM
cool, I love the dividers, parking lots of bigger businesses (shopping centres, cinemas etc) need this sort of thing to look realistic. The last shot is looking a bit repetitive though, maybe using an appropriate prop family would help add some variety to the trees?
As you know I'm only starting to work out how the insides of the game works, prop families I gather change randomly, which wouldn't work... But there does need to be some more variety in the trees, athough I realise at places like this they are usually going to be planting the same variety or two, there still needs to be some variation from tree to tree.
Also with the dividers I think the understory could be reworked/simplified a bit, in my experience parks that would use dividers of this size have a bit more formal appearance, or if there are lots of small bushes they tend to be arranged in beds, not straight in the grass. But you've probably heard just about enough from me...
Title: Re: Hoo Ha's Parking Lots
Post by: tamorr on November 12, 2009, 02:32:51 PM
   I gotta say I like the last one very much as it reminds me of many places around/near the bay area, but not in. Like Stockton or Modesto. Hmm..
   However the trees I don't mind in the other pics, but the flower/bushes kinda' look a bit off... I do agree that the bushes/flowers could be put in groves or something similar. :)
Title: Re: Hoo Ha's Parking Lots
Post by: FrankU on November 13, 2009, 02:47:29 AM
Yes, these are really useful for higher wealth areas!
Title: Re: Hoo Ha's Parking Lots
Post by: Tomas Neto on November 14, 2009, 08:56:32 AM
My friend, really are fantastic your parkings lots!!! I adore very much!!! Every time I think it is no more possible to make a new parking lot, you surprise me with a wonderful job, as you just did!!!  &apls &apls
Title: Re: Hoo Ha's Parking Lots
Post by: froelich131 on November 15, 2009, 08:18:37 AM
I the last parking lot you had, i would use it in my larger downtown areas, to help it keep a more urban look and have some foliage...


~Joey
Title: Re: Hoo Ha's Parking Lots
Post by: hooha47 on November 19, 2009, 07:12:57 PM
Thanks everyone for your comments, they really mean a lot to me.  That last picture, as I mentioned, is a separate modular set.  I've made 3 or 4 versions with different trees, but they are a project for down the road.  What I'm working on now is the final (?) add on for the modular sets.  In my previous post I had some pictures of the central dividers with grass and trees.  Here's a picture of the cement walkway version:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg340.imageshack.us%2Fimg340%2F9818%2Fcementwalkwayspring.jpg&hash=febeb5a8e488a1322a02270538c2e6a3ab9f8751)

That's all I have for now.  I'm trying to learn how to use SC4PIM, and I can see what an outstanding new tool it is, but I was just figuring out how to use the old LE, so it's slowing me down a little bit right now.  (Not to mention my little MMP side project.)   :-\   I hope to have more soon.
Title: Re: Hoo Ha's Parking Lots
Post by: tamorr on November 20, 2009, 12:26:41 PM
For the sidewalk version that looks like a bit too many trees for my taste, and to me seems awkward in a way... Hmmm... %confuso

I do like the other one... Maybe having one tile not with trees would help so you could space the trees how you'd want... That might work. :)
Title: Re: Hoo Ha's Parking Lots
Post by: Silhouette Saloon on November 21, 2009, 10:51:47 AM
Sorry to bring up this can of worms again after quite a while but I have recently encountered the same problem as I was having previously with other transit-enabled lots, so it appeasr that the issue I am facing is not one limited to your releases. Now I know it is more widespread, I will bring up the issue elsewhere if it persists after I've done a bit of tinkering in my plugins folder. Thanks very much for your time nonetheless!
Title: Re: Hoo Ha's Parking Lots
Post by: fuessey on February 07, 2015, 10:09:04 AM
I have the same problem as Simnation.  I have many parking lots throughout my cities, and everything was fine.  After installing some more BATs (CAM Industrials, mostly) and their relevant dependencies, most of my HH parking lot textures are missing.  The entrance pieces and end pieces are fine, but all the "interior" pieces (the straight, the T-intersection, etc.) have no pavement.  I have all the dependencies you listed, like Walkingsnake's texture.  Any idea what it could be?
Title: Re: Hoo Ha's Parking Lots
Post by: fuessey on February 07, 2015, 04:55:31 PM
I finally found the problem: SOMY Prop Pack 1. No idea why, but removing that was all it took.