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SimCity 4 General Discussion and Tutorials => Tips, Tricks and Tutorials => Topic started by: jeronij on November 07, 2006, 04:08:55 PM

Title: How to make a lot really transparent.
Post by: jeronij on November 07, 2006, 04:08:55 PM
Sometimes you will need to create a lot which has some transparent tiles, or it is completely transparent. For example if you plan to create a woods lot.

There are other techniques supported by other members to accomplish this, like the "stupid texture" technique or call unexistent textures, but these will bring the "blak hole" bug to your cities.

I assume you have basic knowledgment about the Lot Editor ( enough to create your lot) and with the Ilives Reader tool (enough to open a lot and remove a property).

To make a lot transparent
 
You have to write down the texture ID that you applied in the Lot Editor, in the tiles that you want to make transparent. As an example, I always use the texture 25F40000 so I dont have to remember the ID .
 
Make a backup of your lot before proceding. If everything goes right, you can remove it at the end. Open the lot in the Reader and search for the lot exemplar
 
Once found, search on the properties list for the LotConfigPropertyLotObject property with the first value equal to 0x00000002. Those are the base textures lines.
 
 
(http://img122.imageshack.us/img122/9715/howtomaketransparentlotje6.jpg)

Double click on one of them, and the last rep calls the texture ID. This way you can confirm this is the tile you want to delete.
 
(http://img122.imageshack.us/img122/1673/howtomaketransparentlotuj8.jpg)

Once you are sure you want to delete that property, right click on it, and select delete property.
 
Once deleted right click again on one property and select Reindex LotConfig
 
Save and try.
 
I hope this helps. It works fine for me

Title: Re: How to make a lot really transparent.
Post by: wouanagaine on November 07, 2006, 05:08:07 PM
you're a saver jeroni :!!!!!!!!!!  &apls

I've already find that I need to remove the Properties starting by 2, but I never found the reIndex LotConfig item

Wow, time to play with some lots !
Title: Re: How to make a lot really transparent.
Post by: ExiLe on November 07, 2006, 05:26:24 PM
Great stuff Jeronij, if you were a woman (lol) and if you would have lived in the middle ages at that same time, you would probably have been burned at the stick.!!!
Isn't that just the best compliment you have ever gotten?  :D

Will, try this out amigo. :satisfied:

take care,
Title: Re: How to make a lot really transparent.
Post by: Alfred.Jones on November 07, 2006, 06:02:20 PM
That is sweet Jeronij. I will definately have a try at making some transparent lots soon. Thanks heaps ;)
Title: Re: How to make a lot really transparent.
Post by: bat on November 10, 2006, 11:47:20 AM
A helpful tutorial!
Title: Re: How to make a lot really transparent.
Post by: TheTeaCat on November 17, 2006, 04:30:06 PM
oh SO handy Thank you. Great tutorial, clear, concise and to the point  :thumbsup:
Title: Re: How to make a lot really transparent.
Post by: CabraBuitre on January 28, 2007, 09:55:52 PM
Thanks for this Jeronij... This is great and actually really easy!!
Title: Re: How to make a lot really transparent.
Post by: MAS71 on May 20, 2007, 01:58:08 PM
Hi all :)
Thank you Jeroni for your helps &apls
I don't know that!!

however.... ;D
I teach you one more method of How to find it.  :thumbsup:
This tutorial is finded by  NOB (http://www1.megaegg.ne.jp/~tokitoko/) san in Japan.
Thank you very much NOB san ;)

Ok, Let's ceck it out now!! "$Deal"$
(http://img516.imageshack.us/img516/2359/texture01qt5.jpg)
You should arrange BASE TEXTURES at the END.
(You should it after finish plopping all of PROPs)
and you remember only a number of BASE TEXTUREs.
In this example LOT, You remember a number of BT is 4(2x2).


Open this LOTs with "ilive-Reader" and see exempler.
Just then!!
(http://img516.imageshack.us/img516/5510/texture02rl4.jpg)
You would find to BASE TEXTURE's "LotConfigPropertyLotObject property" easily.
4 properties show it from the under.


If you made a LOTs that size is 4x2. You should remember a number 8.
8 properties will show it from the under with "Reader".


again.
Please you never forget that You should arrange BASE TEXTURES at the END on "Lot-Editer". :thumbsup:


Thank you again NOB san.
and Thank you for reading everyone ;)
Title: Re: How to make a lot really transparent.
Post by: jeronij on May 20, 2007, 05:10:06 PM
This is also a clever approach  &apls

Thanks for sharing it here  :thumbsup:
Title: Re: How to make a lot really transparent.
Post by: flame1396 on June 01, 2007, 08:43:10 PM
In the words of the Guinness guys: BRILLIANT!
Title: Re: How to make a lot really transparent.
Post by: capo on October 09, 2007, 05:21:28 PM
Im loving this site more and more with all this info you can find, this really works! I don't have a clue what I just did, but your directions are so easy to use that I now have created my first transparant based lot.

Now my selfmade fields have cows...Im so happy that I've named the first cow that I have plopped: jeronij.
next up the transparent based barn and hay...we don't want jeronij to be cold and hungry now do we...



Thanks so much for this tutorial!
Title: Re: How to make a lot really transparent.
Post by: RippleJet on October 10, 2007, 09:10:32 AM
Now my selfmade fields have cows...Im so happy that I've named the first cow that I have plopped: jeronij.
next up the transparent based barn and hay...we don't want jeronij to be cold and hungry now do we...

 :D :D :D
Title: Re: How to make a lot really transparent.
Post by: Andreas on October 10, 2007, 09:42:36 AM
And don't forget the ploppable SFBT Cow Pat (also with transparent base), which makes pastures much more realistic. ;)
Title: Re: How to make a lot really transparent.
Post by: jplumbley on October 10, 2007, 09:45:51 AM
Now my selfmade fields have cows...Im so happy that I've named the first cow that I have plopped: jeronij.
next up the transparent based barn and hay...we don't want jeronij to be cold and hungry now do we...

Mmmmm.... Steak.  :satisfied:

Oh wait I dont want to eat Jeronij, that would mean we have SC4D..  But.. its just so tastey  ()stsfd()
Title: Re: How to make a lot really transparent.
Post by: capo on October 10, 2007, 12:13:49 PM
Mmmmm.... Steak.  :satisfied:

Oh wait I dont want to eat Jeronij, that would mean we have SC4D..  But.. its just so tastey  ()stsfd()

Is there someone who would be willing to create a 'forbidden to eat the livestock' sign with BAT? : ;D
Title: Re: How to make a lot really transparent.
Post by: jeronij on October 10, 2007, 12:20:44 PM
 ::) $%Grinno$% :D :D
Title: Re: How to make a lot really transparent.
Post by: CasperVg on June 05, 2008, 10:09:40 AM
Is a special approach needed if you would like the base texture to be unexistant but you would still want a overlay texture?
Title: Re: How to make a lot really transparent.
Post by: callagrafx on June 05, 2008, 10:15:37 AM
Is a special approach needed if you would like the base texture to be unexistant but you would still want a overlay texture?

That path leads to the dark side.................
Title: Re: How to make a lot really transparent.
Post by: jeronij on June 05, 2008, 02:51:18 PM
Indeed. The "Black Hole" will eat your lot  ;)
The only work around I am aware is to create a prop which simulates the overlay, and place it on a transparent lot. However, depending on the use you want to give to the lot, it may not work well. Specially if you plan to place it on slopes, or it will be a part of some sort of modular set. For those cases, special models would be needed, and even so, the result is not always 100% satisfactory. I created something similar to that for my Street Side Mod, the parking bays, but the technique may work for your idea or may not work  ::)
Title: Re: How to make a lot really transparent.
Post by: CasperVg on June 06, 2008, 09:49:34 AM
Well as it's only for personal use, I can handle the black-hole bug. Please explain how to do it, because when I try using the technique above, the whole lot ends up being transparent (the overlay dissapears)
Title: Re: How to make a lot really transparent.
Post by: Diggis on June 06, 2008, 09:52:49 AM
It is exactly the same as the process above.  You must also be deleting the overlay item as well.
Title: Re: How to make a lot really transparent.
Post by: Lilojame on November 24, 2008, 07:07:32 PM
Thank you very very much for this tutorial!
Title: Re: How to make a lot really transparent.
Post by: Leodido on July 14, 2009, 12:06:32 PM
thanks for this, just one thing.
I did what is described and it works fine, but when I try to open it again in the lot editor it crashes, any way around that ?
Title: Re: How to make a lot really transparent.
Post by: Andreas on July 14, 2009, 12:29:14 PM
It shouldn't crash the LE, but merely show a white area instead of the "blank" texture. Maybe you forgot to ReIndex the LotConfig while editing the file in the Reader? Also, LE can't save the file without base texture, so you'll have to add one again before saving the lot. Therefore, you should do the modding as the final step, after all the lot work has been done.
Title: Re: How to make a lot really transparent.
Post by: RebaLynnTS on August 02, 2009, 02:31:57 PM
I just tried something new, and it worked great. Instead of deleting the lotconfig line, just change the texture IID to 0x00000000. You can plop this on land or in the water, with no water bug (Unless you use the water pollution view, in which case save and exit to region, then come back into the city to reset it all).

As long as there is no texture with this IID it will always be invisible.
Title: Re: How to make a lot really transparent.
Post by: wes.janson on August 02, 2009, 03:20:55 PM
I just tried something new, and it worked great. Instead of deleting the lotconfig line, just change the texture IID to 0x00000000. You can plop this on land or in the water, with no water bug (Unless you use the water pollution view, in which case save and exit to region, then come back into the city to reset it all).

As long as there is no texture with this IID it will always be invisible.

You don't have to save and exit Reba, just goto the 'Zone' view and then go back out of it.
Title: Re: How to make a lot really transparent.
Post by: RebaLynnTS on August 02, 2009, 04:31:22 PM
You don't have to save and exit Reba, just goto the 'Zone' view and then go back out of it.

Thank you. That will save some time.
Title: Re: How to make a lot really transparent.
Post by: sithlrd98 on August 02, 2009, 04:35:12 PM
Somewhere I think I remember seeing some negative effects from this technique. Although , I have not tried it myself , I wonder how it handles on slopes and does it actually not exhibit the "black hole" bug?

Jayson
Title: Re: How to make a lot really transparent.
Post by: RebaLynnTS on August 02, 2009, 04:38:25 PM
The only time I have seen the black hole, so far, is when I switch to water pollution view. It is not permanent, however.
Title: Re: How to make a lot really transparent.
Post by: sithlrd98 on August 02, 2009, 05:04:56 PM
I'm sorry , but I have to dis-agree with you on this one. I made 2 lots...1x1 and 2x2 , then I changed out the value .Not only do you get the "black hole" but once it goes black and you switch views , you get your sky .PNG showing through. I purposely turned the grid on for these...

(http://i180.photobucket.com/albums/x262/sithlrd98/Untitled-121.jpg)


(http://i180.photobucket.com/albums/x262/sithlrd98/0x0000000-3.jpg)

(http://i180.photobucket.com/albums/x262/sithlrd98/0x0000000-2.jpg)

(http://i180.photobucket.com/albums/x262/sithlrd98/0x0000000-1.jpg)

I think that by switching out the values , it only gave the lot/game a value to satisfy the simulator/.exe

Jayson

But I could be wrong...it has happened before ;D
Title: Re: How to make a lot really transparent.
Post by: Andreas on August 02, 2009, 06:23:23 PM
If you use 0x00000000, the game will try to load this texture - which is obviously not there, and this will lead to the problems that Jayson showed. This is essentially the same as the approach that someone proposed years ago (using a "dummy" texture that is deleted later). Switching to the zone view and back has always been the workaround that was proposed to fix the problem temporarily, but needless to say, it gets more and more annoying while you develop your city, as switching back to the regular view takes a lot of time.
Title: Re: How to make a lot really transparent.
Post by: sithlrd98 on August 02, 2009, 06:26:01 PM
(using a "dummy" texture that is deleted later).

That was exactly what I was remembering! Glad to know I'm not completely crazy :)

Jayson
Title: Re: How to make a lot really transparent.
Post by: RebaLynnTS on August 02, 2009, 09:22:29 PM
I just realized something, that maybe why it is working for me. I made a copy of the lot exemplar with the texture zeroed out, and did not do it on the lot its self.

All I know is I am not having any trouble with it.

As you can see here.

Textures on the lot.
(http://i258.photobucket.com/albums/hh245/RebaLynnTS/My%20BATs/Deep%20Surveyor/USC003.jpg)

Texture patch installed.

(http://i258.photobucket.com/albums/hh245/RebaLynnTS/My%20BATs/Deep%20Surveyor/USC005.jpg)

And I can plop them with no problems, already tried.

Now then, when I changed the original lot (Just tried it) they do not work.
Title: Re: How to make a lot really transparent.
Post by: superhands on August 02, 2009, 09:58:11 PM
Another method that i don't think has been mentioned is to have a chosen base texture in LE, then just create a fully transparent texture with the same ID and delete the base texture from your plugins. or use the zzz file path trick.

also, you could create double overlay textures this way.

-dave
Title: Re: How to make a lot really transparent.
Post by: Fabian93 on December 04, 2009, 12:51:14 PM
Sorry, I feel quite dumb myself now...
But I recently tried to make a Lot with transparent textures and the result was, that the textures still stayed the same.
I followed every single point in the initial post but it doesn't seem to work.

I made a Lot in the LE... then I saved it and opened the Reader... whereupon I searched for the textures I wanted to be transparent. Hereafter I opened the game and well... it doesn't seem to work.
Can somebody help?

Any help would be appreciated  :)
Fabian
Title: Re: How to make a lot really transparent.
Post by: dsrwhat316 on December 04, 2009, 12:58:31 PM
Fabian,

I think I see your problem. After you delete the textures you want to become transparent, right-click the same menu again (the right half of the Reader). Click the option Reindex Lot Config and save. Let us know if this solved the problem.

~ Dan
Title: Re: How to make a lot really transparent.
Post by: Fabian93 on December 04, 2009, 01:26:37 PM
Thanks a lot for your quick reply, Dan :).
Well I tried to do that, but it still doesn't work &mmm.

Maybe I just understood something wrong?
I think I will just explain it with screenshots :thumbsup:.

(http://img230.imageshack.us/img230/8576/image421.png)
So I start the Reader...

(http://img215.imageshack.us/img215/3214/image422.png)
Hereafter I opened my Lot

(http://img51.imageshack.us/img51/2840/image423.png)
Now I clicked on Exemplar file and and a new windows was opened

(http://img215.imageshack.us/img215/8769/image424.png)
The mentioned window

(http://img189.imageshack.us/img189/7181/image425.png)
I searched for the textures, I wanted to delete (0x1DA440A0)... Not visible in this picture: I right clicked on the list and selected "Delete Properties"

(http://img215.imageshack.us/img215/3177/image428.png)
Since the textures have been deleted by now, I selected a random item in the list and did what you said: Reindex Lot Config.

Thereupon I started the game and plopped my building with "LotPlop"... but I was still able to see those blue textures (0x1DA440A0)
It was the first time I did something with the Reader...

Thanks for your help so far :thumbsup:
Fabian
Title: Re: How to make a lot really transparent.
Post by: dsrwhat316 on December 04, 2009, 01:38:23 PM
Hmmm... everything so far looks right to me. I even use the same texture as you in my lots so I can remember which ones to delete.

The only thing I don't see in your screen shots is you clicking the save button. Do you just exit after select Reindex Lot Config? If so, that's why the texture isn't transparent.

~ Dan
Title: Re: How to make a lot really transparent.
Post by: hooha47 on December 04, 2009, 01:42:38 PM
There is a much easier way to do this now with PIM-X.  You can just open your lots in the PIM-X lot editor, delete the textures, and save.  That's one of the great features of PIM-X, it doesn't force you to have textures like the Maxis LE.
Title: Re: How to make a lot really transparent.
Post by: Fabian93 on December 04, 2009, 01:54:13 PM
Thanks a lot, Dan &apls.
You were right: I forgot to save (though I didn't even knew that I had to save).
It's working fine now :thumbsup:

hooha47: Well... before trying to use the Reader I actually tried to do that with PIM-X. But I was not sure how to do this exactly... (yes I have read the readme ;)).
Thanks for your reply, though :).

Fabian
Title: Re: How to make a lot really transparent.
Post by: Andreas on December 04, 2009, 05:28:51 PM
You have to click "Apply" whereever an apply button appears in the Reader, but that does not save the file - only a click on the "save" button below the menu bar will save your file. :)
Title: Re: How to make a lot really transparent.
Post by: Nomadic on December 05, 2009, 11:56:29 PM
Great guide Jeroni,
works great and do no have the "black hole" glitch. Maybe I am lucky  $%Grinno$%
Title: Re: How to make a lot really transparent.
Post by: packersfan on March 30, 2013, 01:45:12 AM
Is it possible to CREATE a Transparent base texture...then you technically have a base texture...it just happens to be transparent...
Title: Re: How to make a lot really transparent.
Post by: vortext on March 30, 2013, 04:32:54 AM
Is it possible to CREATE a Transparent base texture...

That's the thing, any texture with transparancy will be treated as an overlay. For a truly transparant lot either use the SC4Pim and save it without any textures or use the Reader and delete the textures from the lot afterwards.
Title: Re: How to make a lot really transparent.
Post by: packersfan on March 30, 2013, 06:24:02 AM
Okay, that explains why I can't get my texture to be a base texture...But if I save a lot in PIMx or Reader with no texture it will have bugs...how do the BSC guys get transparent lots without bugs?
Title: Re: How to make a lot really transparent.
Post by: vortext on March 30, 2013, 06:32:27 AM
But if I save a lot in PIMx or Reader with no texture it will have bugs...

Then there's probably still an overlay texture present on the lot, which gives rise to the waterhole bug (i.e. the ground underneath the lot goes black upon saving the game). To really make a lot transparent you'll need to delete all textures, base and overlay.
Title: Re: How to make a lot really transparent.
Post by: packersfan on March 30, 2013, 07:40:39 AM
Okay, so if I want to have "overlays" on it, I'll need to turn that into a model...sigh sigh sigh, haha.
Title: Re: How to make a lot really transparent.
Post by: vortext on March 30, 2013, 07:45:18 AM
Okay, so if I want to have "overlays" on it, I'll need to turn that into a model...sigh sigh sigh, haha.

Yeap, I'm afraid so. .  ;)
Title: Re: How to make a lot really transparent.
Post by: cirocirociro on September 04, 2014, 07:18:43 AM
Maybe is a stupid question but....How to make a lot transparent using PIM-X...guide doesn't seems that clear
Using iReader i get the black hole bug even without overlays texture..someone can help me fixing using PIM-X?
Title: Re: How to make a lot really transparent.
Post by: FrankU on September 04, 2014, 07:36:18 AM
Just don't add base textures. And save.
But the black hole bug will stay. You cannot do anything about it. That's no Reader or PIM-X matter but hardcoded Maxis.
Title: Re: How to make a lot really transparent.
Post by: cirocirociro on September 04, 2014, 08:22:17 AM
Ok ty frank i tought there was a way to avoid that bug..nevermind  :thumbsup:
Title: Re: How to make a lot really transparent.
Post by: Simcoug on September 04, 2014, 08:42:45 AM
If there are no overlay or base textures on the lot then you should not see any 'black hole' bug.  I'll be there is still one of those textures present on your lot (perhaps you removed the dependency and it just 'looks' like there is no textures present on your lot in the LE, but something is still hiding on your lot.
Title: Re: How to make a lot really transparent.
Post by: FrankU on September 04, 2014, 08:46:05 AM
Ah yes, sure. Simcoug, I forgot. I was not thinking long enough... One of my bad habits.

Indeed, without textures there is no under water or black hole bug.
Title: Re: How to make a lot really transparent.
Post by: cirocirociro on September 04, 2014, 12:46:14 PM
I saw in the LE some lots that haven't the completely white spot like my lots have...for example SFBT catenaries..they just doesn't have nothing...how they do that?
Those invisible lots doesn't show the black hole bug...
Mine (modified with iReader) keeps showing the bug after saving the game
Title: Re: How to make a lot really transparent.
Post by: vortext on September 04, 2014, 03:36:05 PM
Mine (modified with iReader) keeps showing the bug after saving the game

It could be there're still textures on the lot, make sure to delete all reps which start with 0x00000002 and reindex the lotconfig. Or it could be a slope issue. If the foundation threshold is lower than the maximum slope allowed the black hole bug will show upon saving. So make sure 'max slope before foundation' has a large value than 'max slope allowed'.
Title: Re: How to make a lot really transparent.
Post by: cirocirociro on September 04, 2014, 05:30:25 PM
It works now! ty vortex  &apls i deleted all 0x000002 reps and now the lot is save-proof  :thumbsup:
Title: Re: How to make a lot really transparent.
Post by: Akallan on July 28, 2016, 10:55:09 AM
Hello,

I also modified my lots a few times to make them more realistic things. In this case, I vary the textures to make them as transpentes in explaining jeronij.

The worry is that in the end I even when the "Black Hole" on the basis of my batch ...

I looked in my plugins lot I downloaded with transparent textures bases ("Panneaux autoroutier Suisse", for example). They have the transparent base and never have the "Black Hole", and it looks like the line of code is not the same. Me, all my lots I have modified the problem, why? ???

The lot that I want to change:
(http://nsa37.casimages.com/img/2016/07/28/160728061254503745.jpg)

The lot already has transparent bases textures:
(http://nsa37.casimages.com/img/2016/07/28/160728061255488712.jpg)

(http://nsa37.casimages.com/img/2016/07/28/160728063147486701.jpg)
Title: Re: How to make a lot really transparent.
Post by: Golhbul on July 28, 2016, 02:50:24 PM
Have you tried to erase the whole line of 0x000002?

               As tu essayť d'effacer toute la ligne du 0x000002?
Title: Re: How to make a lot really transparent.
Post by: Akallan on July 28, 2016, 03:05:45 PM
Have you tried to erase the whole line of 0x000002?

               As tu essayť d'effacer toute la ligne du 0x000002?

Yes, I have completely erased the line of the texture, but conitnu problem.
Title: Re: How to make a lot really transparent.
Post by: mgb204 on July 28, 2016, 03:15:50 PM
If you erase all the lines beginning with 0x00000002, then you have removed all textures from the lot. So you should not have this problem. First are you right clicking the right pane of Reader and selecting Reindex LotConfig? If you forget this step, you could either break the lot or end up with undesirable behaviour.
Title: Re: How to make a lot really transparent.
Post by: Akallan on July 28, 2016, 03:53:27 PM
I deleted the texture line (0x00000002), and then I did "Reindex LotConfig".
This removes the textures of the lot, but when I build water mains and I come back to the surface. Lots bug with transparent textures like the picture I posted in it.

How MandelSoft a-til done to eliminate 100% texture LotEditor? Looking at the model of the Swiss motorway signs we see in the LE there is more texture at all on the lot ... If I could do the same, it would settle all problems can be?
Title: Re: How to make a lot really transparent.
Post by: mgb204 on July 29, 2016, 02:16:28 AM
It's difficult to understand quite why you are having problems. If you remove all the texture lines, it should work. You don't need a special texture for this, you simply do not use any textures at all.

Whilst the Maxis LE won't let you save a lot without base textures, PIM-X will, which is probably easier than messing the Reader.

Perhaps when you were working in the Lot Editor you made a copy of the original lot? Was the original inside a DAT file? In which case you may have made duplicate lots with the same ID, causing a conflict which is overriding your changes.
Title: Re: How to make a lot really transparent.
Post by: bombardiere on July 29, 2016, 03:14:37 AM


Whilst the Maxis LE won't let you save a lot without base textures, PIM-X will, which is probably easier than messing the Reader.


This is easy to do and I use it, but yes that will cause the bug Akallan is describing. I have seen it in other post too, so I am thinking that it is a default problem in SC4. It does not happen all the time, but sometimes when I open the city, the lot is not transparent, but shows this blue or sometimes a black underside.

If Mandelsoft's lots do not cause this bug ever, then he must do something different. I guess. If so, I would love to hear what it is as I struggle with couple waterbased lots.

This bug may depend on video card or system settings.

I have seen this happen with some user created content.

Edit Are Mandelsoft's signs MMPs? (mayor mode ploppales)

EDIT: I have read this thread and it seems that my bug is different. I may have known "water Bug". Any ideas to squash this?  RebeccaLynn's idea may or may not work
Title: Re: How to make a lot really transparent.
Post by: mgb204 on July 29, 2016, 03:32:04 AM
The original signs are lot-based. But I've used them without this problem occurring. I don't think Mandelsoft did anything special, to my knowledge the only methods are either:


So whilst I could accept this possibly being down to your graphics settings if all such lots showed the problem. Since it's only appearing on some lots, I have to wonder if something else is not going on here. I would ask if you are using software rendering, but I know you probably aren't Bombardiere, since I know you like HD mods.

If someone experiencing these problems would pass me an affected lot. Perhaps that will enlighten the situation.
Title: Re: How to make a lot really transparent.
Post by: bombardiere on July 29, 2016, 03:46:49 AM
Robin, I was reading the thread and editing my post while you answer. It seems that my bug is different. It is probably known "water Bug".

I have made a 2x4 water lot which have 2 tiles transparent. When I plop it, it looks fine, but if I reload the city it can have this blue base and hole in the water.

Any ideas how deal with this? I read RebeccaLynn method, but it may work or not.

Yes, I have hardware rendering.
Title: Re: How to make a lot really transparent.
Post by: vortext on July 29, 2016, 04:11:17 AM
I have made a 2x4 water lot which have 2 tiles transparent. When I plop it, it looks fine, but if I reload the city it can have this blue base and hole in the water.

Unfortunately there seems to be no way around this when lot transparency interacts with water, you have to re-draw the water surface (i.e. switch views) to force the game to display it correctly. Personally I don't mind and use transparent lots on water, as well as using LE overlay without a base - which too gives rise to black holes - though I'm interested what you mean with 'RebeccaLynn method'?

Akallan, as Robin said there's nothing special about Mandelsofts lots, nor anything wrong with the traffic generators - I looked them up and had no problem deleting the base texture. Maybe there was a duplicate file in the plugins folder after all?

Also, over the years I've noticed SC4 files are relatively prone to corruption, especially when figuring stuff out. I solved quite a few cases of 'why doesn't this work' simply by starting over with a new copy, rather than keep tinkering on the old file in order to resolve it. Might want to give that a go if you haven't already.
Title: Re: How to make a lot really transparent.
Post by: Alan_Waters on July 29, 2016, 04:21:51 AM
I have the same problem. Some of the buildings are based on the grass as the main. When I plop them - it looks perfect, but after some time on the ground of grass appear Hole. I noticed that it appears immediately after opening the water menu.

(http://savepic.ru/10705136.png)
(http://savepic.ru/10697968.png)

I did not understand how to deal with it.
Title: Re: How to make a lot really transparent.
Post by: bombardiere on July 29, 2016, 05:06:38 AM

- though I'm interested what you mean with 'RebeccaLynn method'?




Sorry, I should have been more specific. User RebaLynnTS page 2 this thread.
Title: Re: How to make a lot really transparent.
Post by: vortext on July 29, 2016, 05:19:36 AM
Alan_Waters, all those lots clearly still have overlay textures (e.g. trials, parking lots) and consequently the bug shows. Even though it seems to make sense, a lot with just overlays texture does not equal a transparent lot. In order for a lot to be properly transparent it must be devoid of all textures, base and overlay alike.

bombardiere, appreciate the effort looking it up but linkie is still missing?  &mmm
Title: Re: How to make a lot really transparent.
Post by: bombardiere on July 29, 2016, 06:07:11 AM
.

bombardiere, appreciate the effort looking it up but linkie is still missing?  &mmm

Because I did not put any links.   :-[ I thought it would odd to link the very same thread.  :P  :D


http://sc4devotion.com/forums/index.php?topic=23.20




Title: Re: How to make a lot really transparent.
Post by: vortext on July 29, 2016, 06:15:09 AM
 :facepalm: my bad, didn't read properly. .
Title: Re: How to make a lot really transparent.
Post by: Andreas on July 29, 2016, 07:27:39 AM
You can link to a specific post by retrieving the message URL from the topic line above the actual text of a posting, like this:

http://sc4devotion.com/forums/index.php?topic=23.msg263887#msg263887
Title: Re: How to make a lot really transparent.
Post by: Akallan on July 29, 2016, 07:32:33 AM
Whatever I do, the problem persists, it is not disturbing as I will not build water pipes. I can play without lontemps the problem appears, well, I will continue like this, it is not dramatic! Thank you for your help! :thumbsup:
Title: Re: How to make a lot really transparent.
Post by: Justis on September 27, 2020, 03:55:26 AM
Reader and delete the textures from the lot afterwards.