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SimCity 4 General Discussion and Tutorials => Tips, Tricks and Tutorials => Topic started by: Rayden on February 07, 2007, 05:15:27 AM

Title: HOW TO: Build a land bridge
Post by: Rayden on February 07, 2007, 05:15:27 AM
HOW TO BUILD A LAND BRIDGE

Well, while waiting that David brings some of his tutorials over here, I decided to make a quick one and show the ones that still don't know, how to build a bridge over dry land. The secret is, that the dry land it's not entirely "dry" ;)
For this tutorial and to achieve the final result, the bridge over dry land, you will need the Teirusu's Rain Mod. The name of the Rain Mod it's "Extra Terrain Tools" and can be found in here (http://www.simtropolis.com/idealBB/files/ExtraTerrainTools2.zip)


#1
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Frayden.zftp.com%2Fsc4%2Flandbridge1.jpg&hash=d198c8ebd1a6f1d6105694666a20dc0fb7373a79)
This is the area we're going to work on...


#2
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Frayden.zftp.com%2Fsc4%2Flandbridge2.jpg&hash=05829867e08bf22f978b8531682fdcb7daaf8af0)
The red area is the row where the bridge is going to be built. I did that to where to choose the place where I will place a single street tile...


#3
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Frayden.zftp.com%2Fsc4%2Flandbridge3.jpg&hash=7b7583f4b3125b53b3f97a39dc076069ff100d32)
Find the right place, and...


#4
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Frayden.zftp.com%2Fsc4%2Flandbridge4.jpg&hash=628f008ae9a92a8ca82b1403ffe27f3fd95b887b)
plop a single street tile there...


#5
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Frayden.zftp.com%2Fsc4%2Flandbridge5.jpg&hash=bb33a56efd44adcb416488ab4f61375f21c0a794)
... then demolish it and...


#6
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Frayden.zftp.com%2Fsc4%2Flandbridge6.jpg&hash=19175bc359e97b29fc4a5e16a642b2e04e479acf)
... zoom that area.


#7
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Frayden.zftp.com%2Fsc4%2Flandbridge7.jpg&hash=63a9bfafe17ea61629b2e5865c6704117f30c0a0)
Now pick the "Gauge Valleys" option from the Mayor Mode Tools menu...


#8
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Frayden.zftp.com%2Fsc4%2Flandbridge8.jpg&hash=ada582c7c5aff0d16bcde8dedfb23c852e546056)
... press Shift+1 to pick a smaller radius tool...


#9
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Frayden.zftp.com%2Fsc4%2Flandbridge9.jpg&hash=fe8665677cbaf7a73ba6666f9a8c843b751d64cf)
... and gently, press a couple of times very quickly, to obtain just a little depression like on the pic above.


#10
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Frayden.zftp.com%2Fsc4%2Flandbridge10.jpg&hash=eb14c1896b0b89d28cc03b9828ae55c5b596503c)
Now, press altogether Ctrl+Shift+Alt and click the God Mode icon. From that menu, pick the option rain...


#11
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Frayden.zftp.com%2Fsc4%2Flandbridge11.jpg&hash=f005413de237c68770df67859979f196869ab390)
... also here, press Shift+3 to pick a smaller radius tool, and ...


#12
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Frayden.zftp.com%2Fsc4%2Flandbridge12.jpg&hash=8bef582830a2d653e80381fecea4da5c375c4aea)
... make it rain. If it doesn't work, pick a table and dance the "Rain Dance" around it  $%Grinno$%. Nah, give it some presses and it will eventually appear.


#13
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Frayden.zftp.com%2Fsc4%2Flandbridge13.jpg&hash=900e57a5b6c737cf549a9e2a60e87e542d7cd6d2)
That little spot it's the water, and usually it's just enough.


#14
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Frayden.zftp.com%2Fsc4%2Flandbridge14.jpg&hash=08316ddc2c702d90d4c0ef2795a35bda6b5632ee)
Press R, short cut to the road tool and try dragging across over that water. If a shadowing bridge appears, it's because it worked...


#15
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Frayden.zftp.com%2Fsc4%2Flandbridge15.jpg&hash=0a0139927e17b28e50c1bf0868596f06e3d8325a)
Pick the bridge to your like...


#16
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Frayden.zftp.com%2Fsc4%2Flandbridge16.jpg&hash=9bcf45984c08047516862037790fd5a1af60f8ad)
... and watch it grow...  ;D


#17
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Frayden.zftp.com%2Fsc4%2Flandbridge17.jpg&hash=54f056875eef913bf541e9fb574cfad11545d908)
This picture now, shows how meticulous I am. Most of the times, the end of the bridge it's not levelled with the rest of the bridge/road. Usually I plop a single street tile, right on that tile next to the bridge. See the red circle. It immediately levels the road with the bridge.


#18
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Frayden.zftp.com%2Fsc4%2Flandbridge18.jpg&hash=0d56001c2d10447749f35f551a29a382e0cff331)
This image shows some of the steps I do to plop winding roads across the mountain surface. I always use the street tiles, and with single tiles I keep Zig-Zagging, trying to follow the terrain incidences. When you do a zag and it shows that boring red message saying unsuitable terrain or similar, just zig it again. :P


I hope you all understand how to buid a bridge over dry land, and have a look as well at David's tutorial about it. He has a different approach, more detailed and also full of humour ;D You can find it here (http://www.simtropolis.com/forum/messageview.cfm?catid=36&threadid=74819&STARTPAGE=9#798857).

I would transcribe his tutorial over here and put it together with mine, but I don't have that kind of permission, so, hopefully he will do it when he has some spare time to ;)
Title: Re: HOW TO: Build a land bridge
Post by: rooker1 on February 08, 2007, 08:11:27 AM
Great that you took the time to do this tutorial.  There are alot of people who do not know how to make a land bridge including myself up until a couple of months ago.  Thanks for the tutorial. :thumbsup:
Title: Re: HOW TO: Build a land bridge
Post by: TheTeaCat on February 12, 2007, 11:33:59 AM
Quote from: rooker1 on February 08, 2007, 08:11:27 AM
Great that you took the time to do this tutorial.  There are alot of people who do not know how to make a land bridge including myself up until a couple of months ago.  Thanks for the tutorial. :thumbsup:
And me untill now. Gonna have to go off and try this now :thumbsup:

Kettle's on just for the info alone &apls
Title: Re: HOW TO: Build a land bridge
Post by: vester on February 12, 2007, 11:37:30 AM
Thanks for posting this tut. Rayden.  :thumbsup:
Title: Re: HOW TO: Build a land bridge
Post by: Rayden on February 12, 2007, 12:36:42 PM
Thanks guys, I wish David could had upload his tutorial as well, as actually, he was the one who have teach me how to build a bridge over dry land. :)
Title: Re: HOW TO: Build a land bridge
Post by: FromTheAshes on April 03, 2007, 05:39:21 AM
Where did you get this rain-tool? I don't have it &cry2
Title: Re: HOW TO: Build a land bridge
Post by: sam on April 03, 2007, 06:01:19 AM
Quote from: FromTheAshes on April 03, 2007, 05:39:21 AM
Where did you get this rain-tool? I don't have it &cry2
Rayden put a link right at the top of his first post:

Quote from: Rayden on February 07, 2007, 05:15:27 AM
HOW TO BUILD A LAND BRIDGE

Well, while waiting that David brings some of his tutorials over here, I decided to make a quick one and show the ones that still don't know, how to build a bridge over dry land. The secret is, that the dry land it's not entirely "dry" ;)
For this tutorial and to achieve the final result, the bridge over dry land, you will need the Teirusu's Rain Mod. The name of the Rain Mod it's "Extra Terrain Tools" and can be found in here (http://www.simtropolis.com/idealBB/files/ExtraTerrainTools2.zip)

Title: Re: HOW TO: Build a land bridge
Post by: dedgren on April 03, 2007, 06:07:08 AM
Here's Part 1 of the tutorial mentioned earlier in this thread by Silvio (Rayden) on building "land bridges" that I did over at ST last summer.  Part 2 will follow in the next post, and describes, among others, where you can get the "rain tool."

* * *




OK, had coffee and a little brekkie.  Did a few other to-dos and now I'm back.

I'll note here again- if you've written me a message, and particularly if you've asked a question, I've been working on responses offline on my laptop over the past week or so.  I'm responding to mail as far back as [ hides face once again in shame ] March 23rd.  Don't give up!

Our most recent work on the valley left it looking pretty good.

Now we'll make it look even better.

Select the Roads tool, or better yet, press the [ R ] key.

Look at the valley carefully, trying to identify the lowest places along its floor....

...and start laying short stretches of road on them.  Things'll begin to look like this...

...and ultimately this.

Now, we'll select the Demolish tool (and I've been calling it the Bulldoze tool all along- shows you what I know) by clicking on the bulldozer icon or by pressing the [ B ] key, then click-and-drag the tool over an area that covers all the roads just put down.



Release the mouse button and...

...BLAMMO!

...sorry, couldn't resist...I'm such a maroon...

Our valley now looks like this.  Only a subtle change from before, but the "road" step makes a world of difference when the surface water is laid down.

The next step is to grade the (real) road out to where we want the bridge abutments.

I'll note here that many of my roads drop down just a bit into the valley, especially when crossing over larger rivers.  Here, to keep things simple, we'll make the bridge deck level with the grade of the surrounding plain.

Place the roads tool next to an end of the existing road...

...and lay a line of single, unconnected road tiles out to where the abutment will be.  We'll do this as well on the other side..

Then we'll drop down several meters (I usually just eyeball about 10-15 game meters) and lay another line of road tiles between where the abutments will be.

Then, as before...

fingers in your ears?

...blow the whole thing...



...

...hmmm...must be those new silent explosives...

Now, before we do anything else, we're going to press [ Ctrl ] [ S ] and...



...save the game (I know you've been doing this all along- don't get me started).

I just heard the break whistle (actually I think I just saw one of my kids start to wash the car with sand from his sandbox) so we'll stop in just a minute.  One last thing we'll do now, though, is once again select the Roads tool and lay a road tile on the floor of the valley next to the embankment we just created.



Make a cut through the embankment by laying unconnected road tiles.  I've placed a short strip of road at the end of the cut to blend the valley floor level with that beyond the bridge area.




OK, you know the drill...Demolish tool...fire in the hole!



When the smoke clears, we'll just drag our road across the valley...right?



Not!

And we'll pick this back up after the break, during which I'll discover that my son wasn't washing my car with the sand...

...he was playing "fill-er-up," with sand the closest gasoline-like substance he can lay his hands on.

Later.



Edited: 09/10/2006 at 07:22 AM by dedgren
Title: Re: HOW TO: Build a land bridge
Post by: dedgren on April 03, 2007, 06:13:44 AM
And here's part 2 of the "land bridge" tutorial.

* * *


Back again.  The child is in kid jail.

insanity is hereditary...

...you get it from your children.


We actually had pretty good playtime during the earlier breaks.  I thought he was down for a nap.

Anyway, this is the moment I think many of you have been waiting for (right, Silvio [Rayden - New Haven)?).  We'll add a "game" bridge across our valley.

Back to where we left off.  We'd just found...

...that simply dragging a road across just doen't work.  We''ll just have to do something about that.

We'll first select the Mayor Mode Gouge Valleys tool once again.

Now, position the tool centered over one of the corners of the grid square that is the lowest point directly under the path of our bridge...

...and press [ Ctrl ] [ 2 ] to make the tool effect circle (the white circle) very small.  Center the circle over the grid square corner...

...and ever so quickly left-click the mouse so that the area affected by the tool lowers just a little.  You might have to do this a few times to get the hang.  It's not an exact task.  It's also best to press [ Ctrl ] [ S ] before you do it the first time.  That way if you accidentally drill to China (or, if you live in China, to wherever you folks drill deep holes to over there), you can exit the city and start right from where you were.

Now, I know everyone's downloaded Teirusu's Rain Mod and has it installed, right?  Show of hands, please.

Oh, so nobody's downloaded the Rain Mod...well, that's funny...I thought everyone was hot to trot doing these "game" land bridges.  You need the Rain Mod for that, you know...

...What?  what?  Speak up...oh, you say there isn't any Rain Mod on the STEX?

You say not under Modds (who started spelling it that way here, anyway?) when you search for "rain" or "Teirusu?'"

Well, that because it's not called the Rain Mod on the STEX.

...Why not?  Who do I look like, Einstein?  It's Dirk's STEX.  If he doesn't want to call the Rain Mod the "Rain Mod (or Modd, as it were)," I guess he has the right.

The name of the Rain Mod is actually "Extra Terrain Tools."  I'm sure there's a good reason.

...Eh, say again?  Now you say there aren't any Extra Terrain Tools that show up when you search Modds section of tthe STEX, either? Just something by Rybolton, and it doesn't include a Rain Mod?

Well, that's because there's no published link to Extra Terrain Tools from the STEX, the Modds section, or from anywhere else on ST that I know of.

...Why?

Oh, let's not start that again.

You can download Teirusu's Extra Terrain Tools Mod, which I will henceforth resume calling the Rain Mod, here:

http://www.simtropolis.com/idealBB/files/ExtraTerrainTools2.zip

Get it and install it before it even becomes harder to find.

UPDATE:  (10-22-06 11-22-08)  You can also get the Rain Mod and some other interesting things from Teirusu's website Teirusu's Niche [ linkie
].  As of 11-22-08, this link is broken -DE

Teirusu is way too humble about these great contributions.

Once you install the  Rain Mod in your plugins folder and restart the game you will see additional choices in the Level Terrain submenu under the God Mode Terraform icon.  Remember, you need to use the God Mode Cheat (press [ Ctrl ] [Alt ] [ Shift ] and left-click on the "Sun" icon while all menus are minimized)



Now, click on the brand new shiny Rain Tool icon that appears on the submenu...

...and...whoa...that's Noah's Ark territory...

We need a small, localized shower, not the deluge.

Ahhh, [ Shift ] [ 4 ] makes it all better.  Position the tool effect circle over the small depression we just created, and...

...let it rain!  If you've been successful at doing all this, you'll see some "game" water (yes, it is in fact game water- looks like it, acts like it- it is game water) appear in the area around the depression..

Now, I'm not going to go off on a discourse about the water created by the Rain Mod.  You should check it out for yourself.  You can make nifty lakes and other features that are level by nature.  There are two very limiting rules, though.

1.  Game water created by the Rain Mod, just like all other game water, will not flow downhill (or uphill, for that matter, but that's just one of Newton's laws at work, I can't remember which one).

2.  Game water created by the Rain Mod, unlike other game water, will disappear when you close your city.  Gone.  Vanished. Vamoosed.  It. Will. Not. Be. There. Next. Time.  Sorry, but that's just the way things are.

But we now have game water under where we plan to put our bridge.

...Does that have anything to do with how we make game bridges over land, you ask, perceptively...

Hoo boy yah it does!  Let's drag a road...



Oh, man, that's cool.

You even, if the bridge is big enough, get the "game" bridge choice menu.



How 'bout this one?



Interesting, but nope...this one?



Ee-yew!  I hate that bridge about 99% of the time, anyway.  Another?



Doesn't toast my biscuits.  How about...



Ohhhh, yeah.  That bridge was made for right there.  A click of the "Accept" button, and you too have joined the teeming millions that will now also be creating "game" land bridges everywhere in your cities, because it's so easy, and the secret is out.

A heartbreaker of a rule, though.  Just like the game bridges that are automatically created over game "water table" water, you can't place any transportation network (street, road, rail, etc.) under the bridge.  That is just so frickin' limiting.  In fact, it stinks, and if I could do one thing and one thing only to change SC4 tomorrow, that would be the capability I'd add.

...then the next day, of course, I'd add diagonal tunnels, and then the next day...

More about this issue, on which I'm pretty passionate, in a later update.

So here's what we have.



Stepping back, a "no grid" view.



Tomorrow or the next day, when I conclude this update, we'll jump into the very shallow waters of surface streams, and find out how to make them something you'd want to have in your city.

That's it for today.  Take care 'til next time.



Edited: 10/22/2006 at 11:40 AM by dedgren



* * *

Enjoy!


David

Title: Re: HOW TO: Build a land bridge
Post by: rooker1 on April 03, 2007, 10:33:29 AM
Wow, another great tutorial.  Thanks alot for the link to the terrain modd too.

Robin   :thumbsup: &apls
Title: Re: HOW TO: Build a land bridge
Post by: Rayden on April 03, 2007, 01:00:42 PM
Nice to see your tutorial in here, as I said before, being the result the same, still, yours it's a bit more recreative and also, on a different type of terrain.  :thumbsup:
I'm sure everyone will enjoy that as well. ;)
Title: Re: HOW TO: Build a land bridge
Post by: dedgren on April 03, 2007, 01:20:40 PM
I vote for Rayden...

...oh wait, that's the pic contest thread...


David
Title: Re: HOW TO: Build a land bridge
Post by: threestooges on April 03, 2007, 05:28:06 PM
Well speaking of diagonal tunnels and adding things to the game... It is possible to build roads under a bridge. I know that such things like under bridge road connectors exist (I have seen them somewhere in Darmok's Anduin Valley Revisited at ST) though I don't know (or think) that it is transit enabled. What I do know is that it is possible to create overhanging props and other such visual tricks. It is possible though, to create tunnels under bridges where roads would not otherwise work:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg76.imageshack.us%2Fimg76%2F3837%2Ftunnel1ch3.jpg&hash=c051e5a6e12344a878db2ae851c495d0cf54fabe)(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg214.imageshack.us%2Fimg214%2F7700%2Ftunnel2pd3.jpg&hash=8ce88cf037637852eb4bcf290f0aa01b0052481d)

To make the tunnel work, there needs to be an open tile on either side of the bridge (at least if using smoncrie's hole digging lots) which could be used to cover up evindence of a tunnel. With this in mind... if there is someone out there with knowledge of overhanging props that is able to act on it, it seems to me that it should be possible to make a visual road top to "hide" the tunnel and give the appearance of a road. I believe something similar has been done by Badsim with his train set up in his MD AntigOne (http://sc4devotion.com/forums/index.php?topic=217.320).
Title: Re: HOW TO: Build a land bridge
Post by: jlouhill on July 14, 2007, 01:39:43 PM
I keep trying to get this rain mod and when i download the extra terrain tools2 I don't get anything I don't already have. The only extra tool I have is a pipesinkhole tool. I have tried everything I could to get the rain mod and it doesn't show up in the tools in god mode. HELP %confuso
Title: Re: HOW TO: Build a land bridge
Post by: Rayden on July 14, 2007, 04:31:40 PM
If you downloaded the right plugin and had it installed correctly, it will be located in the menu shown bellow. The name of the Rain Mod it's "Extra Terrain Tools" and can be found in here (http://www.simtropolis.com/idealBB/files/ExtraTerrainTools2.zip)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Frayden.zftp.com%2Fsc4%2Flandbridge10.jpg&hash=eb14c1896b0b89d28cc03b9828ae55c5b596503c)


Follow any of the tutorials carefully and you'll achieve what you're looking for. ;)
Title: Re: HOW TO: Build a land bridge
Post by: jlouhill on July 14, 2007, 08:41:30 PM
Thanks Rayden, I see where I was making my error. I have located it and it works fine now.  :thumbsup:
Title: Re: HOW TO: Build a land bridge
Post by: SC4BOY on November 03, 2007, 11:42:32 PM
Hmm.. I have checked all the references to the RAIN TOOL, and had no problem finding it at both the teirusu site and from ST4. The problem is that both files are password protected for unzipping. No one else mentions this. Am I overlooking something?
Title: Re: HOW TO: Build a land bridge
Post by: oldrogue on December 05, 2007, 03:09:52 PM
Wonderful 2torials, just downloaded the rain doflanger and will install before I play next....thanks guys a big help for me.
Title: Re: HOW TO: Build a land bridge
Post by: pigtailsboy on February 16, 2008, 08:36:48 PM
I thought you could build land bridges without water?
Title: Re: HOW TO: Build a land bridge
Post by: threestooges on February 16, 2008, 09:20:25 PM
You can, but usually the height has to be substantial to prevent the simulator from just making a plain slope. The water trick is good for bridges of any height.
Title: Re: HOW TO: Build a land bridge
Post by: IamMcGee on November 22, 2008, 02:31:24 PM
Quote from: pigtailsboy on February 16, 2008, 08:36:48 PM
I thought you could build land bridges without water?
How to do this ?
Title: Re: HOW TO: Build a land bridge
Post by: threestooges on November 22, 2008, 02:46:46 PM
-IamMcGee: To make a land bridge without using the tutorial above, just make sure the area you are trying to cross is very high. Otherwise, the game will attempt to slope the land on each side. I suggest using the method described in the tutorials here though, it offers much more flexibility.
Title: Re: HOW TO: Build a land bridge
Post by: IamMcGee on November 25, 2008, 02:57:14 PM
Quote from: threestooges on November 22, 2008, 02:46:46 PM
-IamMcGee: To make a land bridge without using the tutorial above, just make sure the area you are trying to cross is very high. Otherwise, the game will attempt to slope the land on each side. I suggest using the method described in the tutorials here though, it offers much more flexibility.
thanks a lot, i will check it !!! And it will be better if developers gave the hot key to plops bridges when drags a road  (any way this is in the past).
Title: Re: HOW TO: Build a land bridge
Post by: Ennedi on November 26, 2008, 08:35:23 PM
Quote from: threestooges on November 22, 2008, 02:46:46 PM
-IamMcGee: To make a land bridge without using the tutorial above, just make sure the area you are trying to cross is very high. Otherwise, the game will attempt to slope the land on each side. I suggest using the method described in the tutorials here though, it offers much more flexibility.

I have a pleasure to announce that the situation was improved  ;D

1. When I released my slope mod a few months ago in the LEX, I noticed that it makes creating land bridges much easier. My slope mod enables - amongst other things - creating bridges as below:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg155.imageshack.us%2Fimg155%2F6235%2Fbridge1es6.jpg&hash=2ac01bef004b7d8a154220df3968f8b8229ae42d)

But unfortunately it was possible only for road bridges. Building land bridges for other networks was still difficult.
The reason is that the same transit networks parameters are responsible for various effects. If we want to have smooth roads without the "digging effect" appearing when the network goes across the slope and then reaches the flat area, we must decrease the value of the "Maximum Displacement beyond the Reference Plane" property. Unfortunately the same property must be as high as possible to make creating land bridges easier.
So our demands are opposite and the only way to solve this problem is to use temporary mods.

I made a special plugin which makes creating land bridges (for all networks ) really easy. It is attached to this message.
If you want to use it, you should create a subfolder in Plugins called "zzz_TemporaryMods" (it will be useful for other tasks) and place my plugin into this subfolder. Then launch the game, open the city, build bridges when you want, save the city, exit the game and remove the plugin.

This is the first mod from the "Temporary Mods" series. All of them don't change the savegame file, so they can be removed from Plugins after use.
They can't stay in Plugins because they change other game parameters and disable other tasks. For example my "Bridges Placement" plugin disables placing roads on slopes.

In fact, this is "two in one" mod. It has two functions: placing land bridges and levelling the terrain using transit networks. It is possible because all networks built with this mod installed are completely flat. So we don't need to place piece by piece to level the terrain. You can simply drag a road and you will level a 1 tile wide stripe.

But now we are in "How to build a land bridge" tutorial, so I should show bridges  :)

1. Of course we can build not only land bridges using this mod, but water bridges too. This function is greatly improved, we can adjust the water bridge height in a wide range - compare two pictures below (look at the slider position in the bridges window):

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg155.imageshack.us%2Fimg155%2F9724%2Fb1mx9.jpg&hash=5275cb5c536dfdfb591a3b382d5a3ba141b2d80f)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg155.imageshack.us%2Fimg155%2F8246%2Fb2cq2.jpg&hash=0c772d5a8ef8b233526b4020de0a6f021edb638a)

Now, why did I make networks completely flat in this mod? Because it is very practical when we build a bridge. Even if the network go uphill or downhill after the bridge, we usually need a few flat tiles and then start the slope. It looks much more realistic. If I wouldn't do it, I would need to level the terrain next to the bridge end and it is sometimes difficult.
This is the bridge end in my mod:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg155.imageshack.us%2Fimg155%2F6622%2Fb3iy7.jpg&hash=8a6276ce2cb6a11582a53b6a73e44f47ec38e2ff)

We can drag the flat network as far as we need

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg155.imageshack.us%2Fimg155%2F7341%2Fb4sn7.jpg&hash=14b1ad923255749a7194a43feea38b524e8a1f0d)

Or we can make only a few flat tiles and then start a slope (after removing the mod from Plugins):

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg155.imageshack.us%2Fimg155%2F5853%2Fb5fb8.jpg&hash=cb02e7d395b7805789b94c8260ebcc61756560ea)

Here are some bridges (various networks) - we can adjust their height and length in a wide range.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg155.imageshack.us%2Fimg155%2F858%2Fb6pg3.jpg&hash=acfaac5f621122dd32d6f6d151ce5247e3e97ec0)

Now land bridges: This one can be built without any problem  :)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg155.imageshack.us%2Fimg155%2F8046%2Fb7dc7.jpg&hash=56b65479736f8aa93461fa0ae3695e3df81d714b)

Attention - I noticed an interesting problem here:
When I made this bridge, then bulldozed it and tried to build it again, I was unable to do it

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg155.imageshack.us%2Fimg155%2F8591%2Fb8ql1.jpg&hash=022bd27c22524c78aa363564fb840d4e22d7ea1c)

The same happened when I removed street tiles on the left side and started from the existing street on the right side:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg155.imageshack.us%2Fimg155%2F2166%2Fb9gj0.jpg&hash=a3dca582cd6bb068e07f5d541193970d2b64e1a7)

But when I started from the "free" end, the bridge appeared immediately

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg155.imageshack.us%2Fimg155%2F3174%2Fb10og6.jpg&hash=35ebb77b2a2cca752f34f5fcee6eedc1cf765974)

After some other experiments I can say it is the best to have both bridge ends free, ie. we should start from placing bridge and then connect the network to it's ends. Sometimes it is not necessary and sometimes it is.

Now a nice rail bridge...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg155.imageshack.us%2Fimg155%2F4715%2Fb11te7.jpg&hash=a6ae001ff5e1c9dc736a6cf0522296e63efb575a)

Some other rail and road bridges...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg155.imageshack.us%2Fimg155%2F4723%2Fb12nt1.jpg&hash=f3496e73db107e33cb4d9ca2018115721bb905c2)

Short rail bridges on the steep slope...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg155.imageshack.us%2Fimg155%2F1005%2Fb13jz8.jpg&hash=750f03f477bbef7c01dfb97b47d0496029c8b6b1)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg155.imageshack.us%2Fimg155%2F9466%2Fb14am3.jpg&hash=b8ae1f6b601f1ace66243741d8155303686ea191)

Attention: There is an important difference between water and land bridges: When you build the land bridge, you don't have the height slider in the "Choose the Bridge" window.
Does it mean we can't adjust the bridge height? No. We can adjust it by changing the start point (if the terrain shape enables it).
Here we have two highway bridges. I started on the left in both cases, but I changed the strt point and I achieved two different bridge heights.
(There is a graphic glitch on the first picture, you don't see the yellow highway "shadow and the right part of the bridge. Such things happen sometimes, but it is not important here - we compare left bridge ends).

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg155.imageshack.us%2Fimg155%2F3752%2Fb15yh5.jpg&hash=00c0f8d4fd03231e8078eec4a4e1ad599aa4029a)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg155.imageshack.us%2Fimg155%2F8053%2Fb16ok3.jpg&hash=ba63ec7899653691a46192b973a9b817e650cb28)

Sometimes (not very often) another glitch can appear - in that case you must destroy the bridge, eventually level some terrain and try again.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg155.imageshack.us%2Fimg155%2F1287%2Fb17mw8.jpg&hash=79ff7f04491778753d9197db00918e1805e17ea4)

Here are some highway bridges, no problem with them too:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg155.imageshack.us%2Fimg155%2F6687%2Fb18xk4.jpg&hash=cfa0e52713452dfc093eacb187cc05b095945906)

At the end I'll show a special bridge: We want to make a bridge over this little shallow canyon (maybe we will want to make a stream here?)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg155.imageshack.us%2Fimg155%2F6038%2Fb19ir5.jpg&hash=de8a7e0102bf32b0a7be8484afd0f7453bcab418)

First we drag a road and make a wall. Why? Because we want to create bridge ends and to have them on the same level.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg155.imageshack.us%2Fimg155%2F1922%2Fb20ab1.jpg&hash=2ad2d31704cf78582a9913e7200d273ccd560a7f)

Then we remove the central part of the wall and flatten the terrain, leaving wall's ends.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg155.imageshack.us%2Fimg155%2F2426%2Fb21yv4.jpg&hash=0fc098e3625a925b4636f370c6bf5b2b15b26acd)

Now we drag a road and...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg155.imageshack.us%2Fimg155%2F9154%2Fb22pd9.jpg&hash=fe6f57f2a789e62b6e7eaa802ea9524ba79ae459)

Ready!
Or maybe this one will be better... ;)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg155.imageshack.us%2Fimg155%2F8788%2Fb23nj7.jpg&hash=d43794305f2557f2d51d66d5f041b027a880f3d0)

It was a little thing but important for me. It is very difficult to create a bridge in such place and then make a stream under it, having a hole to collect rain directly in the projected stream center... $%Grinno$%

Edit: Please share your opinions after using this mod! It would be nice to hear something for you before releasing, I'm going to do it after about two weeks. If you will find any problem please inform me, I will try to repair it (or to include a warning in the readme  ;D)

Adam
Title: Re: HOW TO: Build a land bridge
Post by: homefryes on November 26, 2008, 09:23:56 PM
Ennedi, I like the looks of what you've done.  &apls Once I'm actually back to playing the game, I'll be sure to give it a try.

— Don
Title: Re: HOW TO: Build a land bridge
Post by: RippleJet on November 26, 2008, 09:55:56 PM
Adam, excellent solution with the temporary levelling mod! :thumbsup:
Title: Re: HOW TO: Build a land bridge
Post by: Andreas on November 27, 2008, 04:03:16 AM
This is pretty neat indeed. I was very impressed with the smooth appearance of my network when using your slope mod, but it was very hard to create bridges that I could raise high enough to allow ferry traffic. With your temporary mod, this should be a piece of cake. :)
Title: Re: HOW TO: Build a land bridge
Post by: rooker1 on November 27, 2008, 04:58:13 AM
Super idea, this will be in my plugins tonight. 
This should amke so many things so much easier. 
I love the leveling idea, now I can spend more time playing the game and less time placing one road tile at a time.  ::)
&apls
Robin  :thumbsup:
Title: Re: HOW TO: Build a land bridge
Post by: Pat on November 27, 2008, 06:48:16 AM
Adam wow!!! Thank you this will help me out a great deal!!! I love your tutorial addition....
Title: Re: HOW TO: Build a land bridge
Post by: TownMaster2005 on March 29, 2011, 10:21:49 PM
This is absolutely brilliant and has just solved a problem that I have been toying with for the past week.  &apls. Where can I find the Bridges Placement plugin as that sounds like a temporary tool that one most definitely needs.
Title: Re: HOW TO: Build a land bridge
Post by: FrankU on March 30, 2011, 06:12:59 AM
Hi Townmaster, the plugin is a small attachment to the tutorial post. To be absolutely clear: take a look at the bottom of post number 24.
Title: Re: HOW TO: Build a land bridge
Post by: TownMaster2005 on March 30, 2011, 10:45:49 AM
Hi FrankU. Thanks for clarifying; I had assumed that there are 2 mods and not that they are all wrapped up into one.
Title: Re: HOW TO: Build a land bridge
Post by: dwelln8hss32 on September 10, 2011, 12:08:22 PM
Late comment on this thread, but really glad I found your temporary bridge mod, Adam! I use your slope mod (love it!) but having the darnedest time placing a rail bridge over a wide river. I'll give it a try! Thanks for creating this!!!  :thumbsup:
Title: Re: HOW TO: Build a land bridge
Post by: ArthurBaz on December 19, 2011, 03:07:37 PM
The images links are broken :/
Title: Re: HOW TO: Build a land bridge
Post by: solovinodelmal on August 18, 2012, 07:22:46 PM
Hi, I'm trying to build a RHW-4 land bridge with this mod but somehow it always tries to build it with a little slope at the beginning and the end, and the bridge's height is lower than the edges when built, here's an image of it:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2Fpf3rr.jpg&hash=cdd38d7643fcfbfb1472e1bbea1c70b7414b1888)

Both edges have the same height, and if I try building it from the other edge seems allright, no slope but the RHW-4 direction is inverted. It's not a plugin conflict since I tried just with NAM and this mod and removed the rest of the folder.

Any ideas on what am I doing wrong? Thanks
Title: Re: HOW TO: Build a land bridge
Post by: vortext on June 02, 2015, 05:15:18 AM
Jollipeigh we're well aware of the ImageShack debacle which has rendered many, many tutorials and MDs defunct. Please refrain from bumping nearly three year old threads. Thank you.
Title: Re: HOW TO: Build a land bridge
Post by: Fasan on June 02, 2015, 12:06:20 PM
solovinodelmal;
Maybe this tutorial will help you here a little.
Look in the middle of page after the "Brückenbau und Ufergestaltung".
http://www.simforum.de/showthread.php?t=186740&page=19 (http://www.simforum.de/showthread.php?t=186740&page=19)