Started by noahclem, April 28, 2015, 11:28:12 AM
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Quote from: vinlabsc3k on March 28, 2016, 02:02:24 AMWow Noah it's a great idea and achievement, but I think that would be best to use the new standard for the railswith the normal road texture and the RRW-like one for the rural setups or alternative to grassy traffic divider.Maybe you can offer a texture replacement set in a separate download.
Quote from: noahclem on October 24, 2016, 11:59:22 AMOne thing in particular I'm looking for feedback on: Should the default for TIR and TOR be stone pavers or asphalt like they have been? I'm tending to prefer the pavers although they're more difficult to work with and my current set of asphalt is significantly larger than my set with stone.And one final thing: I've been having trouble with the game sometimes not showing my replacement lot overlay textures which seems to very with zoom and also more randomly. It's happening both for transit-enabled and non-TE lots. Anyone have an idea of how I might fix that? They're 256px textures but plenty of other people have made those and had them work just fine. Help would be very much appreciated!
Quote from: noahclem on October 24, 2016, 11:59:22 AMOne thing in particular I'm looking for feedback on: Should the default for TIR and TOR be stone pavers or asphalt like they have been? I'm tending to prefer the pavers although they're more difficult to work with and my current set of asphalt is significantly larger than my set with stone.
Quote from: tomvsotis on November 15, 2016, 03:33:32 PMHey, i'm teaching myself SC4 modding in my spare time, and today I triumphantly worked out how to override the standard white Maxis tram-in-avenue base texture with my own red brick version. My glee lasted all of about five seconds, though, once I realized what a hideous amount of work it was going to be altering ALL the tram/tram-in-avenue/tram-in-road textures to match. So, um, I'm wondering: any idea when this might be released? It looks wonderful, and my appetite for doing a whole set of new textures on my own has ... dampened somewhat <3
Quote from: noahclem on November 15, 2016, 06:01:45 PMThanks for your interest and compliment tomvsotis Learning to mod is challenging, doubtless more so when trying to teach yourself. Ryan's suggestions are great and his repository has been very helpful for finding trxtures easily.
Quote from: noahclem on November 15, 2016, 06:50:12 PMHappy to make a copy available though I don't have a one "packaged" right now or anything. I have a shared work folder on onedrive/skydrive/whatever MS is calling it now that I can give you access to if it would be helpful (it also contains all the files you need though it might be helpful for me to explain how to use them). I use GIMP myself but wouldn't expect compatibility issues too significant. I have a set of standards I make things to and techniques that have been the most effective for me, both of which I'm happy to pass on. If it seems like too much hassle or not your thing you're welcome to just enjoy the files but you'd be most welcome if you think you can contribute to this standard--incredibly welcome, really Using Robin's repositories of textures will help find the remaining ones to be done and if we can get through this faster than expected that's a huge bonus! There's also station work that will be a significant amount of the remaining effort but you don't have to worry about any of that unless you want to (not too difficult to do but difficult to figure out how to do correctly--especially if tram station geometry at intersections is something we try to tackle before the first, basic release). Anyway, I'll PM you with my shared folder in the morning, probably just with read access until you decide that you want to use write access. Cheers
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