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The Iron Coast 04/04/2010 Update XV - Censing the Journalist III

Started by mightygoose, December 27, 2009, 06:37:17 AM

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Haljackey

Bout time I showed up here.

Looking good so far, Mightygoose!  I look forward to seeing some development on your newly terraformed landmass!

Pat

wow a MG MD sweet!!! looking real good here MG  :thumbsup:

Don't forget the SC4D Podcast is back and live on Saturdays @ 12 noon CST!! -- The Podcast soon to Return Here Linkie

mightygoose

#42

Replies

DeathtoPumpkins - thanks for your kind words, and don't be scared of a little work, it is well worth it in the end.

B22rian - your continued support is always appreciated.

Sumwonyuno
- you shouldn't give up, there will be my attempt at tutorials further down the line, these may help you achieve what you wish to.

Jmouse - Thanks again for your comments, they are always that little bit more insightful and i thank you for taking the time to make them so, there ar some nuts and bolts here for you today so i hope you enjoy.

Battlecat - there are in fact far more iterations than this, these are just the ones i remembered to take pictures of. I hope this wordier update is just as interesting.

Bat - thanks for stopping by, i love your video's and i hope to see more of you round here XD

Yan077 - as i said i will be coming back to the method i na few updates, but for now i am trying to give a flavour of everything you are going to see in the future.

Buildingup - thanks.

Oktoberfest - thankyou very much.

Ethan (ecoba) - thankyou, and here it is :P.

Kwakelaar - welcome to the Iron Coast, for the first time your custom content has entered my plugins folder so it is an honour to have you here.

Haljackey - hey, it may be a while before you see developement anything like the greater terran region, but thanks for dropping in.

Pat - good to here from you old friend, welcome, i hope i see more of you than i have of late.


Anyway, there is a big warning sticker attached to this update, it is a pretty heavy read but i hope you find it interesting never the less.



A Little Bit of History

Well, I am lying. There is a lot of history. For me this whole project transcends Simcity, it is as much about a literary interpretation of my imagined nation as it is about the visual tools I have used to portray it. This is something that I find makes it easier to know where I am going. As I intend to do this as a natural growth style journal (thanks CSG for coining the term), I thought it would make sense if I at least knew where and when each of the towns and villages were founded.

That is where I was at the map stage, since then it has kind off spiralled out of control. I take notes on everything Dedgren does in 3RR, and if I knew how I'm sure I would create a wiki for all the information I intend to throw at you. As it stands you can expect timelines, family trees, treatise; letters from soldiers, sailors and fathers to their daughters; bank notes, wedding invites, newspapers and flyers. All accompanied by full narrative written by me.

I thought I would show you some of the things I have been working on behind the scenes, getting ready for the commencement of storytelling. (Told you it would be the story of the story) First up is something I wrote back in March, it is the first part of a biography of Sir Arthur Lock I, Founder of The Iron Coast.



As you can see it is brief and far from complete. It was meant to be a pilot almost. I think it is suitable, and have since built up the picture to ensure this piece is still accurate to the canon*. I think that to portray a realistic history you have to have the good with the bad, so I do warn you, some parts of the history you will be exposed to are grim and sometimes unpleasant but that is part of the rich tapestry of life I am trying to put across.

The key to longevity in journals it seems is to be prepared for the long haul, early on. Thus I have started spreadsheets recording just about every possible bit of data there is on The Iron Coast; Replies per member, views per reply and all manner of such statistics. These I will share with you once sufficient data has been collected. Here is a shot of some of the excel work that I have going on currently.


As I mentioned earlier, Endora is another one of my influences, and my primary consult for steampunk in the SC4 medium. On this line of thought I decided to try my hand at one of his fantastic collages. Made up of many parts of many images and then put together in photoshop to look like a particular scene. This is my first attempt and I don't particularly think it's very good. I have posted an original Antimonycat collage first to demonstrate the concept.




I know that city looks somewhat advanced for 1762, but that will be explained in a couple of updates. As you can see I am not even close to the level of finesse that my inspiration demonstrates. But I intend to produce many more of these style images to show some of the key moments in The Iron Coast's history.

To show you something more up to date, here is another excerpt from the Biography of Sir Arthur Lock I:

"On the ninth of February, 1482, Sir Arthur married Lady Elizabeth Huxley. This marriage was by arrangement of Victor Grosmont Huxley, First Duke of Lancaster. His daughter was not the most abiding of potential wives and the Duke took rather a risk to ensure his daughter was married prior to her 25th birthday. However lowly this marriage seemed for the Huxley family, the rise in status it brought to the Lock's echoed round the chambers and lodges of England, and many otherwise disinterested businessmen began to look at The Iron Coast as a potential investment. The marriage turned out to be such a success that Lady Elizabeth's niece married her son in 1507."


As you can see, now it is somewhat more detailed, and includes more culture than the previous representation. This also gives you an idea of the scope of the project, there are five people mentioned in this brief passage, each in need of a biography, so the threads of history can be woven into a wonderful work of multimedia art. I don't wish to get too romantic so I will call this an end here. Further reading below is available for those who wish to but today's teaser is here.



*here comes a really nerdy bit. Canon refers to literary universes, and is used to describe the nature of additional media, and to define what is to be held as true within that universe and what is deemed fan fiction. The opposing term is Apocryphal, where everything on the subject counts, no matter the author, its just sources from points of view and the reader has to make up his own mind. Below find an essay I wrote for a website associated with Warhammer 40,000, a tabletop battle game that has a massive fictional universe with much fan fiction around also. This ended up in their equivalent of the Omnibus.


Games Workshop needs a clearly-defined policy stating which books are "official background material" and which are not. Some works, particularly older ones, should not be considered official.

To start I wish to clarify a few definitions.

The term Canon/Canonical denotes fictional material that is "genuine", i.e. created by the original creator/s of the fiction. This material is taken to be absolute truth and any contradictions in supplementary fiction are considered incorrect.

The term Expanded Universe denotes the 'extension' of a media franchise with other forms of media such as comics and original novels. This typically simply involves new plot arcs for existing characters within the franchise; however in some cases entirely new characters and additional themes are introduced.

The term Apocrypha/Apocryphal denotes fictional material that is created by a source other than the original creator/s. This material is taken to be valid exempting contradictions to Canon, although not to be treated as absolute truth. It may or may not be endorsed by the original creator/s and may or may not become Canonical at later stage.

From a business perspective there are several points to be considered. If a company adopts a Canonical/Apocryphal distinction then they can significantly constrain themselves and reduce interest and sales in the franchise. Primarily this distinction turns enclosed novels into enclosed fact, any mystery or speculation on a plot & its implications become somewhat pointless as unless clarified at a later date in Canon, any consensual conclusions drawn by the fan community are entirely worthless. This can rapidly lead to stagnation and a decrease in community interaction, leading to alienation and eventually to a reduction in consumer base and general sales. This also imposes incredibly stringent constraints on everything that the creator/s publish, as any internal contradiction totally undermines the entire corporate stance on Canon.

In a non canonical system, all material created that is enclosed by the expanded universe, by any author is equally valid. This is a direct parallel to reality; WWII only occurred 60 years ago and even today massive debates rage across the historical community arguing over specifics based on the evidence of any source they can find. What gets printed in the history books is just the general consensus among those same historians. As fans of a franchise in a totally apocryphal expanded universe we are the historians, archivists, reporters and even the characters. Our battles take place, we can write about events we witnessed (even if that witnessing is only implied by authorship) and we the community decide what really happened because that is our obligation, we have to make that decision. It is this debate and ciphering of sources that keeps the community alive, it is what keeps up lying awake at night dreaming of epic battles implied but not detailed. It is that sense of perpetual ignorance that keeps us buying the books, and posting in the forums. We want to garner every morsel of information from the new sources that are released. And it is this free advertising that keeps the Franchise afloat.

To compound this initial argument I will quote Marc Gascoigne, a publisher at the Black Library, don't worry I wont use the whole quote, just the relevant bit:

"Keep in mind Warhammer and Warhammer 40,000 are worlds where half truths, lies, propaganda, politics, legends and myths exist. The absolute truth which is implied when you talk about "canonical background" will never be known because of this. Everything we know about these worlds is from the viewpoints of people in them which are as a result incomplete and even sometimes incorrect. The truth is mutable, debatable and lost as the victors write the history... "


So Games Workshop don't particularly want to adopt a Canonical/Apocryphal approach, because it is simply unrealistic. Remember newer versions of the same sources exist in real life and are treated as separate sources; this is because they were written at different times with different influences and with different intended implications. An article written in Rogue Trader era about space marines describes them the way he understood them to be, what he felt they were like. The same article written now may describe them in a totally different way and even flatly contradict the first source, but it was written by a different author. This author may be the same person, but his influences and intentions will have changed and that is why it is a separate source. Even real life quotes get misquoted down the ages, and how many versions of the bible are there, denominations of Christianity, interpreting the same sources differently.

Now for the second half I want to talk about why I don't want Games workshop to adopt a Canonical/Apocryphal approach. I love the Iron Warriors; I love their persona, their attitudes and their methods. There are codex entries, there are rogue trader references, there are novels, and all these sources are pieces of a puzzle, for me to assemble, to create a consistent portrait elaborately integrated with the rest of the expanded universe. There are massive voids in the literature though, and I feel as a fan it is my responsibility to try and fill them. I went to find more sources; I searched my White Dwarf collection, and then various other articles written about them by official creators. Then I went to the other historians, looked at the sources they had created based on their interpretation of the available evidence. I had looked through the primary sources and the secondary sources.

All that was left was for me to pull all these resources together into on continuous, tangible thread of potential truth. There was no way that all the sources could be true so I deferred to consensus, just like a real world historian. I began to fill in the gaps with my own logical reasoning: "for event A to occur, condition B had to be true, which implied case C", as this continues that thread slowly became an expanding tapestry of history. A history that is just as valid as any other, published or as yet unwritten. If the general consensus agree with parts of my tapestry it becomes accepted, but parts will not and they become new secondary sources, ready for the next historian to interpret.

Also as a hobbyist I want to convert models from both my own range of miniatures as well as some of those from other factions. Now in a Canonical/Apocryphal system there is no place for this. These new vehicle variants that I have created are in actuality wrong; they don't exist and have no place in the universe. This is an absurd notion to me, why should my creation be branded eternally as implausible fluff, apocrypha that looks pretty but has no background, and no point. My Ram-raider is a siege tank used by some Iron Warrior forces, just because there have only been one or two sighting's does not mean it exists. In WWII, to flog an analogous parallel to death, there are examples of vehicles that never made it off the drawing board, or vehicles that only one or two prototypes were ever made, and even some vehicles that were hastily converted in the field, lashed together to try and make the most of what they had. Flak emplacements were welded to the top of artillery tractors because a commander needed mobile air support.

As much as the Adeptus Mechanicus would disapprove I am sure many a guard general has ordered similar retrofits to vehicles under his command in desperate or unusual circumstances. Sometimes it is these lash together individuals that later go on to create a fully fledged variant. For those who don't know that is exactly how the Predator Annihilator came into existence, prior to one particular engagement only Destructors were built. It may have taken hundreds of years of testing and augury to acquire the blessings of the Machine God, but they were gained eventually and now no decent anti armour formation is without them. Even the Adeptus Mechanicus, a fanatically ritualized organization learnt to accept apocrypha into their canon, so why should we as open, inquisitive and imaginative historians deny it?

A Canonical/Apocryphal system, if adopted by Games Workshop would be unrealistic, difficult to implement, detrimental to sales and community participation. I do not wish to deny that to an extent there is a canon. The rules Games Workshop publish in codex and rulebook are Canonical. Homegrown rules are very much Apocryphal. However, to the broiling clouded expanding universe that is the 41st millennium and the other forty that passed before it, that's history, which is very much open to interpretation.


Now, for those familiar with the game that probably made a lot of sense, but for those not versed, I hope the message I was trying to portray got through. There will come a point where I may ask some of you to take part in The Iron Coast, either writing fictional pieces or helping decide the history. Any and all fan art, fiction, ideas, I will try to incorporate to the best of my abilities.

Further to this, you may have noticed the ever changing banners at the top of each post. This is because in March a member called shadeslayer created a joke banner for me. In honour of this his banner was used in the first update. This updates banner is brought to you by Benedict. Any other submissions, no matter how silly will most certainly be used at some point.

Anyway enough for this week, peace.
NAM + CAM + RAM + SAM, that's how I roll....

Tomas Neto

Awesome update my friend!!! I delayed a good time for read everything this, and I liked very much!!! Congrats my friend!!!  :thumbsup:

Battlecat

Very interesting update indeed, I really enjoyed the history lesson.  Very nice images today as well, that nature shot just before your essay looks fantastic! 

sumwonyuno

The size and insanely rugged terrain of my region is just too much to figure out on a bitmap  /wrrd%&

Those pictures are beautiful!  &apls I especially like that field!


The City & County of Honolulu, a Mayor Diary based on Honolulu, Hawai'i.

mark's memory address - I've created a blog!

Connor

Another very interesting and rather promising update. I thoroughly enjoyed the read, and i like the way you are gradually introducing this project bit by bit.

I eagerly await further developments in what looks set to be a fantastic project.

The teaser looks great, and i think you've made a great attempt at the collage as well.

Connor.

b22rian

 High quality and professionally done...
as your work always is Goose.. i especially liked
the wonderful collage you did. looks great !

thanks, Brian

Haljackey

Enough text?  ?=mad)=

Ah well, it was a good read.  The stuff about Games Workshop was a wee bit much, but other than that nice update!  I was pleased to see one screenshot from Simcity 4 as well.

And don't worry, I'll be patient in terms of development and whatnot.  You gotta set the stage right before that happens!
-Haljackey

bat

Nice work on the text there.
And nice pictures there between the texts.
Great work on that "little bit" of history!! :thumbsup:

JanYpe

You've certainly been doing your homework, looking forward for more.  &apls
Lurker Extraordinaire

kwakelaar

Looking like a very ambitious project, and anything with this kind of history involved I am certain I will find interesting. Although your collage is (as you already mentioned) not quite of the same quality as Antimonycat, you have made an image that is making an impression and showing us something of what we can expect to see here.

Jmouse

Looks like you have hit upon one of the vital ingredients for a successful MD, mightygoose - immersion! You already have one of the others at work for you - interaction with your audience.

Knowing the history behind the story helps you know where you're going with the region, as opposed to merely filling up space and posting random pictures. Also, it strongly suggests that you're in this for the long haul, which is reassuring to your audience. Covington by JBSimio comes to mind as a classic example of this theory. Jon didn't include as many historical details as you plan to use, but you can bet those details exist somewhere in his mind.

I like your PS'd picture of Lockstone, circa 1762. And I enjoyed reading about The Iron Coast's background. I'm tempted to offer a small suggestion at this point, but I believe I'll present it first in a PM.

This is an enjoyable update which has left me anxious to see more!

Joan

mightygoose


Replies


Tomas Neto - thanks for dropping by again, i am very pleased you took the time to read what i had to say, i hope you found it all fascinating. there are a few more pictures this time.

Battlecat - That was more a history of the history lesson, the history won't really be broached in significant detail till the storytelling starts, which is some way off.

Sumwonyuno - you are aware that there is a full size map of oahu on the stex [linkie], thanks for your kind words nevertheless.

Conner - thanks i'm glad you understand how i am trying to introduce the project. hopefully you will enjoy the continuation of it just as much.

Brian(b22rian) - your compliments are always a pleasure to hear.

Haljackey - Yeah i thought it was abit tangential, hence why i declared it optional reading. Glad you like the obligatory teaser, i would like to point out these are all from the region itself, these are not random images i am pulling from a single eye candy tile elsewhere.

bat - thanks.

Janype - oh yes, but the prospect of creating a whole alternative reality just to give a solid grounding to one nation represented in SC4 is something that fascinates me. I get very excited about it sometimes, probably overly so, but i do have a couple of RL friends who are part of various online steampunk communities, and they have been very helpful style consultants.

Kwakelaar
- thankyou for your sentiments, i think if i can get readers to feel part of the world and have an idea of what the place is like before i start telling the stories, then the narrative itself would be far more compelling.

Jmouse - Immersion will be key as project progresses, you have hit the nail on the head with your comments on overall direction, and i would rather you were eager than anxious to see more :).


Setting the Water II

Right lets get to it shall we, this week we start a more in depth run at terraforming from a hand drawn map. This time round the region is 14x10 large tiles in a landscape configuration so the greyscale image has to be (56,40)×64+x+y=(3585,2561).

Now crop your photographed map and expand the correct portion to fill the canvas.



Next I lassoed and deleted any unnecessary text & drawings in the water areas of the map; this makes it easier to see for future stages.




Start tracing in a narrow black brush all coastlines and water bodies, do this on a separate layer. This is also your last opportunity to make any significant changes to the map without making things much more difficult later on. As you can see I edited the river mouth on the right hand side of the image.


Once you are happy, create a new plain black layer and sandwich it between your trace and your photo layers. Then invert the colours of the trace layer.



Go back to the photographic layer by making the plain black (greyscale) layer invisible; next trace any major contour boundaries you feel like. I chose two more, the bottom of the treeline for Meadowshire tree controller, & the snowline. For reference, shoreline is at RGB 12, treeline at RGB32-RGB35, snowline at RGB54-RGB57.


In theory if all your lines are continuous and run to the edge of the map, you should be able to use the magic wand tool to select all the areas that will be at shoreline to treeline altitude in your trace layer. Swap to your greyscale layer and bucket fill RGB12.



Rinse and repeat for the other contours until you have what looks like a very basic cell shaded map on your greyscale layer.


Save the whole collection of layers as "[name of region] working map"; then delete all but the greyscale layer. Flatten the image so the layer becomes background, finally please check that the file is a 16bit greyscale, save as a copy, a PNG file named "[name of region] test one". Do not save changes to original file when exiting photoshop, otherwise you will lose the other two layers which are still handy for reference.


If you want, at this stage you can boot up the mapper and create a region from your current test file. This is not the exact method I used in the first region, this is a more streamlined version I hope. My result in the mapper shows considerable noise, this is from chopping and changing between the best options for import into the mapper.


Well as you can see all the various elements are there. In a few updates time we will come back and look at some detailing techniques. Next time we are going to be looking at steampunk as a genre, and the stylistic direction I wish to take the regions architecture in (i.e. what plugins I will be picking). Finally as per requirement we have the fundamentally key teaser image, this is one of my favourites so far. Enjoy.


Anyway, I hope this has shown that going from hand drawn map to sc4 map is not quite as impossible as it first looks. See you soon.
NAM + CAM + RAM + SAM, that's how I roll....

Blue Lightning

Wow, very nice! I should have stopped in before, this looks like a very good MD! I love how you're showing all the development details of making the region.

Vince
Also known as Wahrheit

Occasionally lurks.

RHW Project

b22rian

great display of map making skills !
Especially in terms of diversity.. Just amazing here goose :)

Brian

Haljackey

Great job Goose!  I really liked how your rough drawings turned out in the last two images.  Nice work!  :thumbsup:

Jmouse

This just gets better and better, John! I've always wondered how greyscale maps are made, but never got beyond curiosity. Seeing your map go from pencil sketch to playable region is a rare and intriguing experience, indeed.

Of all the maps I've seen used in MDs/CJs,
there can't be more than a handful which are player-created in this way. I've always thought extensive terraforming on a downloaded map made it "uniquely mine," but as usual, you're a giant leap ahead of me!  :D

Then, getting a peek at the results in the last photo is nothing short of amazing. I'm confident there will be more surprises and a lot of impressive work to be seen here, and I don't want to miss out on any of it!

Quote from: mightygoose on January 17, 2010, 06:24:48 PM...and i would rather you were eager than anxious to see more :).

So "eager" it is! :)

Later...
Joan



Connor

Nice work on the mapping, and as always a great teaser as well  :)

Battlecat

Nice tutorial, that's a pretty cool approach to bringing your hand drawn map into the game.  Also, very nice detailing on that nature shot, it looks excellent as well!