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October 19, 2021, 04:16:58 AM

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Author Topic: Badsim's testing ground .  (Read 88371 times)

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Offline mattb325

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Re: Badsim's testing ground .
« Reply #220 on: October 27, 2010, 05:07:36 PM »
This is just brilliant! &apls &apls

The work that you and the team have done to make this amazing recreation is just mind-blowing.  I love the detail :)

Offline Jack_wilds

Re: Badsim's testing ground .
« Reply #221 on: October 27, 2010, 05:31:16 PM »
...an incredible amount of good work, excellent modeling, array of details yielding views of Sim life in action  :thumbsup:

Offline Badsim

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Re: Badsim's testing ground .
« Reply #222 on: October 28, 2010, 07:35:10 AM »
Thank you all for your comments .  :thumbsup:


The work that you and the team have done to make this amazing recreation is just mind-blowing.  I love the detail :)


I’m really glad to see you there , Matt . Your last props pack ( modern sculptures I used in the parcs & the walls I used for Tuileries’ garden ) has been a precious help and I want to thank creators like you  for always adding new props ( so details you’re speaking about ) to the game . I’m always lying in wait for them on the LEX , and I think they would deserve a better place in their creators BATing thread ...  ::)


...  I also hope that in some of those building patios you might be able to add some life.


Don’t worry Robin , it will be done . ;D  About multiple cars hitting each other , that’s the problem with traffic generators … I’m afraid I can’t do anything to avoid this to happen , my priority being to have as much of  traffic than possible , even on the closer views which is rather complicated . :-[

***************************************************************************
So many things to do ;



November should be a great month ! $%#Ninj2

Time to end October with a teaser . I’m working to finish Rue Royal ( that’s almost done …  :P ) where stands « Chez Maxim’s » , I  think I don’t need to present that place to the world , isn’t it ?   ;D



Later …

Cédric .

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Offline rooker1

Re: Badsim's testing ground .
« Reply #223 on: October 28, 2010, 08:58:13 AM »
Hello Cedric,
 I think November is going to be a super month as well!

Robin  :thumbsup:
Call me Robin, please.

Offline djvandrake

Re: Badsim's testing ground .
« Reply #224 on: October 28, 2010, 10:04:33 PM »
Indeed.  I'm very much looking forward to seeing what you create in November.  :)

Offline art128

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Re: Badsim's testing ground .
« Reply #225 on: October 31, 2010, 09:43:27 AM »
Haven't commented here yet, my bad... I have to tell you're doing a fantastic work Cedric ! The overview looks quite nice.

Take care,
-Arthur. :thumbsup:
I'll take a quiet life... A handshake of carbon monoxide.

Looking for a specific props or texture? Check out the Props & Textures Catalog: Props [link] - Textures [link]


Do you want to turn off all shadows in the game? Check out GMT's trick! [link]

Offline rooker1

Re: Badsim's testing ground .
« Reply #226 on: November 01, 2010, 05:56:49 AM »
Hello to All,

 I like to try to make SC4D's Birthday special every year by doing a few things that are out of the normal and this I have decided to make Cedric (Badsim) a Special Guest in OSITM to give him and his TWT Team the spot light they all deserve.
 Cedric is most likely one of the best LOTters I have ever had the pleasure of knowing and view his creations first hand as they emerge on the scene here at SC4D.  I have had several talks with Cedric in the past and he has helped me become a better LOTter and is also a great inspiration to me and I'm sure to many others.
 
 I hope to see everyone in here commenting and enjoying the work Cedric and his team will be showing us this month.
 
 Congrats to my friend Cedric and the TWT Team!!
 &apls &apls &apls



 Congrats from Myself and The SC4D Staff!!!
Call me Robin, please.

Offline Girafe

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Re: Badsim's testing ground .
« Reply #227 on: November 01, 2010, 07:20:50 AM »
Congrats to all the team and especially Cédric for this project.  :thumbsup:

 So we have 1 month to show our best  :P
The Floraler

This is the end, hold your breath and count to ten, feel the earth move, and then...

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Offline art128

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Re: Badsim's testing ground .
« Reply #228 on: November 01, 2010, 07:42:26 AM »
Bravo mille fois, cédric ! Many congrats my friend !
I'll take a quiet life... A handshake of carbon monoxide.

Looking for a specific props or texture? Check out the Props & Textures Catalog: Props [link] - Textures [link]


Do you want to turn off all shadows in the game? Check out GMT's trick! [link]

Offline Tomas Neto

Re: Badsim's testing ground .
« Reply #229 on: November 01, 2010, 10:00:34 AM »
Yeah..., fantastic see the Badsim's testing ground here, on OSITM!!! Congratulations my friend!!! &apls &apls &apls

Offline Badsim

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Re: The Triumphal Way , or Historical Axis , Paris .
« Reply #230 on: November 01, 2010, 10:07:00 AM »
Thank you very much . I’m glad for all the team to see this project enlightened for the SC4devotion - that superb place where I learned so much  ::)  :thumbsup: - fourth anniversary .  &dance

That very specific work of recreation is actually far from the first purpose of SC4 , I’m totally conscious about that ! That’s just a display gallery of what’s possible to do with detailed & coordinated Lots , about realism . After so many years , I’m not using SC4 as a city builder anymore , but as a city modeling tool . I am the city builder ...  $%Grinno$%

I don’t think that LotEditing has got any secret anymore for me , as speaking about « classical » methods than … well , let say « strange » methods using some  acrobatics that the game allows through its « savegame » process ( explained several times since AntigOne ) . In the same time , I’m very proud to have become a kind of stimulation for several talented BATers ( stimulation being there , of course , reciprocal ) For all these reasons , The Triumphal Way isn’t a MD from Badsim but a project from a team , The Triumphal Way Team :

Carlos - Debussyman - BATer from BSC
David - Orange_o - BATer from TSC
Antoine - Girafe - BATer from TSC & BSC
Ben - Air6 - BATer from TSC
Maxime - Citymax - BATer & MODer from TSC
Vincent - Vnaoned - BATer from TSC
Paul - Manchou - BATer from TSC
Matthias - N1_2888 - BATer from SFBT
Youssef - Youcef69k - Textures from TSC
Cédric - Badsim - freelancer in LotEditing ...  :P

Emmanuel - Une-ame , honor member .


The Triumphal Way Project  can be found in the « Projects » section of Devotion : http://sc4devotion.com/forums/index.php?board=370.0 , with a main thread where the project has been presented & delimited , and several other threads where some members of the team present their respective works - not enough assiduously according to my personal wishes , have to say . ::)

To end that strictly informative post ( as I’ve got the feeling that we’re too deeply « hidden » in the Projects subforum ) , keep in mind that this project sprouted by a kind of bet/challenge between Carlos (Debussyman) & me … he is working to BAT « The monster » (Le Louvre ) for the community :http://sc4devotion.com/forums/index.php?topic=322.1160  &apls &apls &apls


Thank you all  for taking the time to visit us . ;)


Cédric .

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Offline Battlecat

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Re: Badsim's testing ground .
« Reply #231 on: November 01, 2010, 01:05:12 PM »
Congratulations!  It's great to see this project getting the spotlight this month! 

Offline ecoba

Re: Badsim's testing ground .
« Reply #232 on: November 01, 2010, 06:46:12 PM »
Bravo to Cedric and all the rest of the team !  :thumbsup:

I know we can expect to see some great things in november... :)


Ethan

Offline Jmouse

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Re: Badsim's testing ground .
« Reply #233 on: November 01, 2010, 10:48:11 PM »
What a wonderful surprise it is to see you here, Cedric. I didn't realize you were playing the game again. I've changed computers several times this year and lost my bookmarks in doing so. But I've found you at last and I plan to be a regular visitor.

Congratulations on being in OSITM! It couldn't happen to a better or more deserving member... :)
Joan



Offline marsh

Re: Badsim's testing ground .
« Reply #234 on: November 02, 2010, 12:40:10 AM »
Amazing work! This doesn't even look like SC4 anymore.  :P Just fantastic. Keep it up!  :)

,marsh  :thumbsup:

Offline Pat

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Re: Badsim's testing ground .
« Reply #235 on: November 04, 2010, 11:03:21 AM »
Cedric amazing as always from you and you keep me droooling over what can be done wow!!!! Congrats on OSITM bud  :thumbsup:

Don't forget the SC4D Podcast is back and live on Saturdays @ 12 noon CST!! -- The Podcast soon to Return Here Linkie

Offline djvandrake

Re: Badsim's testing ground .
« Reply #236 on: November 06, 2010, 12:08:20 AM »
Congratulations!  A spotlight well deserved.  &apls

Offline Yan077

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Re: Badsim's testing ground .
« Reply #237 on: November 06, 2010, 06:24:57 AM »
Very very well deserved for the team and this unbelievable project  &apls &apls &apls

Offline TiFlo

Re: Badsim's testing ground .
« Reply #238 on: November 06, 2010, 09:24:43 AM »
Congrats guys! This is well deserved.  &apls

Offline Une_ame

Re: Badsim's testing ground .
« Reply #239 on: November 22, 2010, 03:43:19 PM »


Pour Cédric !!

BTW : Ou a tu trouvé la facade du Maxim's et l'ambassade US ??
« Last Edit: November 22, 2010, 03:45:41 PM by Une_ame »
babuloziwad / adj Above perfection in SC4; Dude, this MOD is ~ !