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City Showcase (All games welcome) => SC4D Mayors' Diary Hall of Fame => Topic started by: Ennedi on August 25, 2007, 10:22:31 AM

Title: Ennedi plays Shosaloza
Post by: Ennedi on August 25, 2007, 10:22:31 AM
                                            (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg466.imageshack.us%2Fimg466%2F9781%2Fmd1updatev3copyvi6.jpg&hash=44b26e8b18128626d673e2b0003c8c203bbe5cc8)

(Edited 25th February 2009)

Shosaloza region was made by beskhu3epnm as a recreation of the Mount Robson area. It was modified by raising the sea level, now it is a beautiful mountainous area with a big, picturesque bay and long coastline.
The region is very demanding for a player because of difficult terrain conditions. Shosaloza was choosen by the BSC team as an object of an interesting experiment - you can read more about it in the "BSC Plays the Game" section in the BSC Team Board. A few BSC members played in this region too.

I also started to build my own region on the Shosaloza map and my work is presented in this MD.
Here is an original Shosaloza region:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg206.imageshack.us%2Fimg206%2F6695%2Fshosaloza3vx8.jpg&hash=f9d5a2e28c6f9db5bf4429660bcc143c9c6742d4)

And here is Shosaloza after my modifications state at 25th August 2007. I added a river and made much hand terraforming, but my intention was not to change the terrain look, but rather to improve it and make more realistic. Many terrain details are lost when we make a map using satelite maps (DEM data).

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg212.imageshack.us%2Fimg212%2F9070%2Fshosalozamd2yh0.jpg&hash=d38245aadf340dbcbbd52cd4c9b037b7ce038bc7)

As you see, I changed the terrain a bit, but I didn't try to make it less challenging - I like mountains and I didn't want to destroy them :D
I flattened some areas in the main valley and softened some parts of relatively flat terrain on lower elevations to make more gentle slopes. But I also add some new mountains and modified some steep parts to make more alpine look of them.
I know Alps better than other mountains, some mountains in Poland are also alpine type. These are young mountains with steep walls and sharp edges, and I tried to make something similar.
I also changed a shape of some valleys. Most SC4 mountainous maps shows older mountains and valleys (except main valleys) have "V" shape - it is an effect of a long-time erosion caused by rains, winds, temperature changes etc. Many alpine valleys were sculpted by glaciers. They have "U" shape and they usually have a few parts on various levels - from higher to lower. Each part of the valley has a kind of embankment at its end - these are stones moved by glacier (I don't know the English term, "morena" in Polish).
There are lakes in many valleys, they are remains of a glacier. Because of it there are many waterfalls and water rapids on streams, I know some of you like them ;)
I lowered some valleys, I want to have an ingame water in main rivers.

I started my MD at 25th August 2007. Today 1,5 years passed from that time and many things in Shosaloza look different than I expected. Knowing that some people still want to visit my MD, I decided to actualize the first message to make your Shosaloza tour a bit easier  :)

For those who looks for particular things in my MD, or simply don't have patience to scroll down 40 pages - here is a Table of Content.

1. Update 1: The Dam (http://sc4devotion.com/forums/index.php?topic=2157.msg64336#msg64336)
A recreation of the real dam in Poland. My first serious "engineering" task, but I still enjoy it. I also showed here how to merge canal lots with ploppable water, and how to use 3Wave Freestream Mod.
2. Update 2: Terraforming and landscapes (http://sc4devotion.com/forums/index.php?topic=2157.msg65548#msg65548)
Some tips about waterfalls, ploppable water (old type, used before releasing Jeronij's Transparent Ploppable Water) and placing flora on high elevations.
3. Belmont - a city on the Alpine meadow (http://sc4devotion.com/forums/index.php?topic=2157.msg66960#msg66960)
Some roads and railways on slopes, more ploppable water and a waterfall. Building land bridges on a completely flat terrain.
4. Update 4: Belmont Part 2 (http://sc4devotion.com/forums/index.php?topic=2157.msg69120#msg69120)
More city development, suburban/rural shots, making ploppable river on the sloped terrain.
5. Update 5: Belmont Part 3 (http://sc4devotion.com/forums/index.php?topic=2157.msg69837#msg69837)
The city presentation
6. Update 6: Belmont Part 4 (the new residential area) (http://sc4devotion.com/forums/index.php?topic=2157.msg71835#msg71835)
Residentials and roads on slopes
7. Technical comments - how to build a road on slopes (http://sc4devotion.com/forums/index.php?topic=2157.msg72563#msg72563)
Creating a road, some tips about terraforming
8. Update 7: Silvretta (http://sc4devotion.com/forums/index.php?topic=2157.msg74007#msg74007)
An alpine village - high mountains, sloped roads and a cable car. I also showed my modification of an ingame water here.
9. Update 8: Oshima district - Part 1: Aomori - the Cape town (http://sc4devotion.com/forums/index.php?topic=2157.msg77188#msg77188)
A small town on the cape at the foot of the big mountain; A highway along the coastline and a great bridge
10. Technical comments about perspective in SC4, tips about making pictures (foreground and background) and about placing roads on uneven terrain (http://sc4devotion.com/forums/index.php?topic=2157.msg77885#msg77885)
11. Update 9: Oshima district - Part 2: Hakodate - a trip to the Lighthouse (http://sc4devotion.com/forums/index.php?topic=2157.msg79298#msg79298)
A small town with a port, the scenic lighthouse, Sorchin's and JRJ rocks and other ploppable stuff used to arrange the coastline
12. Update 10: Oshima district - Part 3 (http://sc4devotion.com/forums/index.php?topic=2157.msg84154#msg84154)
Random shots from the coastline, an old fishing port and fishermen village
13. Update 11: Terrain Mods Gallery - Part 1 (http://sc4devotion.com/forums/index.php?topic=2157.msg87433#msg87433)
Presentation of various terrain mods in a diversified terrain.
14. Update 12: Terrain Mods Gallery - Part 2 (http://sc4devotion.com/forums/index.php?topic=2157.msg87459#msg87459)
More terrain mods and their combinations with rock mods.
15. Update 13: Terrain Mods Gallery - Part 3: Playing with Terrain Properties (http://sc4devotion.com/forums/index.php?topic=2157.msg89979#msg89979)
Tips about modifying Terrain Properties exemplar to change the snow level and modify the terrain look by moving textures up and down; modifying beaches.
16. Update 14: Terrain Mods Gallery - Part 4 (http://sc4devotion.com/forums/index.php?topic=2157.msg90298#msg90298)
Presentation of desert terrain mods, Heblem's and Jeronij's terrain and rock modifications.
17. Update 15: Roadworks in the main valley (http://sc4devotion.com/forums/index.php?topic=2157.msg98405#msg98405)
Roads, bridges and intersections along the main Shosaloza valley. An addition: How to make dunes?
18. Technical comments about slope mods (http://sc4devotion.com/forums/index.php?topic=2157.msg99445#msg99445)
My first experiments with the new slope mod.
19. More experiments with the slope mod (http://sc4devotion.com/forums/index.php?topic=2157.msg99723#msg99723)
20. Update 16: Slope Mods, the Universe and Everything (http://sc4devotion.com/forums/index.php?topic=2157.msg101601#msg101601)
The presentation of my slope mod - beta version (the final version released in the LEX)
21. Update 17: Playing with Water (http://sc4devotion.com/forums/index.php?topic=2157.msg105372#msg105372)
Various modifications of water ripples. Downloads: two versions of modified ripples, unchanged ripples exemplar for your own experiments, unchanged waves exemplar.
22. Update 18: Malecon Part 1 (http://sc4devotion.com/forums/index.php?topic=2157.msg120372#msg120372)
The beginning of city development: road network, the ferry port and the castle hill
23. Update 19: Malecon Part 2 - the Burg Eltz Castle and the Schiffenberg Monastery (http://sc4devotion.com/forums/index.php?topic=2157.msg122621#msg122621)
More shots of the castle hill and it's surrounding
24. Update 20: Malecon Part 3 - the Downtown starts to grow (http://sc4devotion.com/forums/index.php?topic=2157.msg132937#msg132937)
Night and day shots of the CBD and the ferry port
25. Update 21: Malecon Part 4 - An old downtown and the port (http://sc4devotion.com/forums/index.php?topic=2157.msg140001#msg140001)
W2W buildings on slopes (the "Great Stairs" area), some shots from the freight port.
26. Update 22: Malecon Part 5 - Night Life in the Old City (http://sc4devotion.com/forums/index.php?topic=2157.msg140386#msg140386)
Night shots of the Great Stairs area
27. Update 23: Malecon Part 6 - A tour around the Castle Hill (http://sc4devotion.com/forums/index.php?topic=2157.msg144518#msg144518)
Votivkirche and other churches, an upper part of the Old Downtown (Paris w2w buildings)
28. Update 24: Malecon Part 7 - the Diano Marina district (http://sc4devotion.com/forums/index.php?topic=2157.msg147465#msg147465)
Urban landscapes on hilly terrain - tips and tricks; the Diano Marina district at the waterfront
29. Update 25: Diagonal Jagged Edges Mod (http://sc4devotion.com/forums/index.php?topic=2157.msg148834#msg148834)
A discussion, creation process and the beta version of my Diagonal Jagged Edges Mod (final version released in the LEX)
30. Update 26: Paths, flowers, fences and other Chrisadams' creations (http://sc4devotion.com/forums/index.php?topic=2157.msg152063#msg152063)
Rural landscapes, experiments with farmfields and their borders (how to remove sawteeth?)
31. Update 27: Aprica - sunny afternoon at the village (http://sc4devotion.com/forums/index.php?topic=2157.msg153311#msg153311)
Mediterranean village lying in the valley, with farmfields on surrounding hills.
32. Update 28: Weather, Seasons and New Lands (http://sc4devotion.com/forums/index.php?topic=2157.msg158183#msg158183)
Experiments with terrain textures; How works the Terrain Texture Map Table? What manage the Weather exemplar and what is its influence on terrain textures? Would it be possible to make a terrain mod changing with seasons?
Downloads: A mod blocking seasonal terrain changes, a mod increasing seasonal terrain changes, an unmodified Weather exemplar to your own experiments.
33. Update 29: The Port, Night and Lights (http://sc4devotion.com/forums/index.php?topic=2157.msg180618#msg180618)
Night seaport shots, some Photoshop experiments with lights (how to improve ingame lights?  :))
34. Update 30: A Trip to Himalaya (http://sc4devotion.com/forums/index.php?topic=2157.msg186648#msg186648)
Screenshots of new Emilin's Himalaya maps with an Italia Terrain Mod and my modification of this mod; a few pics of Shosaloza mountains, RL pictures from Himalaya
35. Update 31 (http://sc4devotion.com/forums/index.php?topic=2157.msg211922#msg211922)
A few experiments with Photoshop tools
36. Update 32 (http://sc4devotion.com/forums/index.php?topic=2157.msg212410#msg212410)
Photoshopped pictures of the Shosaloza coastline
37. Update 33: Preparation for making a seaport (http://sc4devotion.com/forums/index.php?topic=2157.msg213052#msg213052)
Screenshots of the future port place, RL photos of the La Spezia seaport in Italy
38. Update 34: We build a Port - Part 1: Levelling the terrain (http://sc4devotion.com/forums/index.php?topic=2157.msg217331#msg217331)
Demonstration of the new levelling tool: the temporary mod enabling leveling terrain much quicker and making building land bridges easier.
Pictures of the MAS71's River pieces connected with sea water.
39. Update 35: We build a Port - Part 2: Terraforming on Water (http://sc4devotion.com/forums/index.php?topic=2157.msg219196#msg219196)
The second temporary mod: How to change the sea level and how can it help us with terraforming and building seaports?
The ferry port: terraforming tips and tricks, screenshots of the finished harbour
40. Update 36: We build a Port - Part 3: another trick with sea level (http://sc4devotion.com/forums/index.php?topic=2157.msg220063#msg220063)
This time we raise the sea level - how can it help us? Also some screeshots of the recreational area at the river mouth.
41. Update 37: Holidays at the Riverside (http://sc4devotion.com/forums/index.php?topic=2157.msg220912#msg220912)
A village and Marina at the MAS71's river; how land/canal and sea lots work together?
42. Update 38: New terrain mods are coming... (http://sc4devotion.com/forums/index.php?topic=2157.msg221680#msg221680)
First experiments with my new rock and terrain mod.
43. Update 39: We build a Port - Part 4: Random shots from the CBD (http://sc4devotion.com/forums/index.php?topic=2157.msg223463#msg223463)
CAL canals, modern skyscrapers and Asian style commercial streets
44. Update 40: We build a Port - Part 5: A Tour along the River (http://sc4devotion.com/forums/index.php?topic=2157.msg224401#msg224401)
Sea ships on the canal, various CBD shots

...But if you have some patience, you will find here:

Old cities

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg152.imageshack.us%2Fimg152%2F5395%2Focp1p2stairsfromw1imp1.jpg&hash=9b0e945e1b61a9b0fce70708a6df0deac4be41b5)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg413.imageshack.us%2Fimg413%2F2040%2Fccnfroms1plazaimp.jpg&hash=df2bd576cb038c848103a6add864d579c104c8d9)

Modern cities

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg413.imageshack.us%2Fimg413%2F6922%2Fgat3skopia.jpg&hash=8a71f76fa8be70d808a254abcd9fc572162bd2b7)

Seaports

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg152.imageshack.us%2Fimg152%2F554%2Ffin5closen.jpg&hash=4a1be8dcb7132dfec7cc3bef317bba2da280ba3b)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg152.imageshack.us%2Fimg152%2F1705%2Fwidok1.jpg&hash=eb6eb78b1f7e9297460e25343bb34cc51265816c)

Villages

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg413.imageshack.us%2Fimg413%2F2668%2Fd1test1.jpg&hash=73152825cc134a593809f77ea2c4b0cc071e98d9)

Much nature

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg413.imageshack.us%2Fimg413%2F1023%2Fmisjrjujscie.jpg&hash=5a81e3e682e2a81917d88267778b835369295dec)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg10.imageshack.us%2Fimg10%2F4660%2Fplaza4imp1.jpg&hash=93c7c152b9657c5f5168e15fb4713cfaedb5534b)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg10.imageshack.us%2Fimg10%2F2773%2Fscat5.jpg&hash=39ce19b2f4d7fc8cf19abe06954c0b830f97938d)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg413.imageshack.us%2Fimg413%2F2679%2Fd1test2.jpg&hash=a49c297ffbc0fe215ee763f2e58d0b6aa56b4594)

And more... :)

Title: Re: Ennedi plays Shosaloza
Post by: Travis on August 25, 2007, 11:21:30 AM
Hello Ennedi! First off, welcome to the MD section.  :thumbsup:
Looks great so far, love the excellent use of retaining walls- that dam in particular.
I also like those winding mountain roads too. Mountain-building never was my cup of tea, (New Jersey isn't exactly the Himalayas.  $%Grinno$%), but your pics inspire me to try.  ;)

I'll be waiting for more, my friend.  :)
Title: Re: Ennedi plays Shosaloza
Post by: S_imon on August 25, 2007, 11:23:28 AM
 :o Yes, I like it. Wow! Wonderful region, very, very realistic and the roads are beautiful. Congratulations
Title: Re: Ennedi plays Shosaloza
Post by: nedalezz on August 25, 2007, 11:59:34 AM
This is a very good start, and you've picked a very challenging map. I like the detail you have presented us with, and I cant wait to see what else you have in store.
Title: Re: Ennedi plays Shosaloza
Post by: JoeST on August 25, 2007, 12:00:11 PM
That looks brill, I like a good MD, and I don't really like to post as it spreads the updates out for lurkers like myself, but I just couldnt help but impart my knowledge of basic geography:

Quote(I don't know the English term, "morena" in Polish).

Its is very similar, moraine is the English word for it.. hope it helps

Joe
Title: Re: Ennedi plays Shosaloza
Post by: Schulmanator on August 25, 2007, 12:12:06 PM
Wow! What a way to start your first MD! Fantastic work! You have a distinctive look here which is very natural and realistic. Very good! Keep this up - it is gonna be a great one!  %BUd%
Title: Re: Ennedi plays Shosaloza
Post by: TheTeaCat on August 25, 2007, 12:16:15 PM
My My what a wonderful opening.  &apls &apls

This reward for a stunning opening (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg152.imageshack.us%2Fimg152%2F2651%2Fkaffe06ut5.gif&hash=b712f75428e987c8f6b0e93298c7ff4cbdaf43f8)

I have been waiting months to see you start a MD. I have already bookmarkd this as I know it will go far

Looking forward to more :thumbsup:

regards
Derry
Title: Re: Ennedi plays Shosaloza
Post by: Patriots1228 on August 25, 2007, 01:27:44 PM
Ennedi-This is very unique, an incredible creative playing style i have never seen before. Nice job, i really enjoyed it.
Title: Re: Ennedi plays Shosaloza
Post by: pickled_pig on August 25, 2007, 01:43:46 PM
Wow - that highway area's got quite an attention to detail.  Looks like a difficult region to build on because of all the mountains - it'll be interesting to see how you attack them.

-aaron
Title: Re: Ennedi plays Shosaloza
Post by: bat on August 26, 2007, 07:21:05 AM
Great start there, Ennedi! :thumbsup: Looking forward to more!
Title: Re: Ennedi plays Shosaloza
Post by: Jmouse on August 26, 2007, 09:49:00 AM
Nice start on what looks like a region with very interesting possibilities.

Until next time...
Joan
Title: Re: Ennedi plays Shosaloza
Post by: Danthe on August 26, 2007, 11:30:48 AM
Fantastic start Ennedi. Your hydroelectric dam looks great and very original &apls I wait for more...

ps. mamy już trzy akutalne polskie MD na SC4DEV. Oby tak dalej  :thumbsup:
Title: Re: Ennedi plays Shosaloza
Post by: Ennedi on August 26, 2007, 03:29:19 PM
Welcome in Shosaloza!

I see some nice guests here, thank you for your feedback!  :thumbsup:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg74.imageshack.us%2Fimg74%2F1138%2Fmdrepliesv3md1gs5.jpg&hash=7b9b9ba0e28dd19b4d6c64f6b8e7762adeacf16c)

Travis: Thank you very much, it's very nice you was my first guest! I'm glad you like my dam. Building mountains is very good for long winter evenings, maybe you will try? It is also good you can play in quite small region for a very long time  :D About landscapes, I learned from you too  ;D

S_imon: Thank you for your visit, the region is beautiful by itself and it makes me a handicap  :D

nedalezz: I'm happy it wasn't a falstart, I will try to show more - thank you!

star.torturer: Thank you very much Joe for nice words and for your help!  :thumbsup:

Schulmanator: Yes, I try to make something realistic, it's nice to see you like it. I will have some bananas on the plantation in one village, I will inform you when it will start  ;D

TheTeaCat: Thank you very much Derry for your fisit and for cuppa! I must prepare a special place for you here (a pub? tea room? or something else? I have one proposition - see below  :D)

Patriots1228: The reason of this playing style was playing alone for a long time (problems with Internet connection) and I had many strange ideas during this time  ;D

pickled_pig: Thank you, there is still a lot to do with this highway! I attacked some mountains in RL and I hope it will be easier here (or maybe I am wrong?  ()what())

bat: Nice to see you here! Your comments are usually short, but I must say you make a great work giving motivation for such many people  :thumbsup:

Jmouse: Hello Joan, I will try to use these possibilities, we will see... :)

Danthe: Thank you very much, I'm just preparing more

                                     (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg46.imageshack.us%2Fimg46%2F3323%2Fmdupdatev3md1vd8.jpg&hash=82ec22b1889c6df8b97aa4d52e66f0fd474ec152)

I planned to show an undeveloped region in a few first updates - some mountains, lakes etc. But today I decided to show the dam.
Building the dam needs a lot of terraforming and use natural and ploppable water in a very specific way. I used here some methods wchich I can easy explain on this example. These methods will be used later in natural landscapes.
I also think this dam will be more interesting for some of you, and we will make a trip around the region next time   ;D

My idea was to make something realistic. I had a good example - in autumn 2006 I made renovation works on the small dam near my hometown, in Wisła - Czarne (it is on the main Polish river Wisła, a few kilometers from it's source). I will show the real dam first.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg46.imageshack.us%2Fimg46%2F3461%2Fdscn1957impfm9.jpg&hash=d1ed7db22a1b868e6e21e075efe42808c0b01278)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg46.imageshack.us%2Fimg46%2F8682%2Fdscn1967impen6.jpg&hash=bca537ab7f64f33ae28ffb4db6b4ed2f8cb920c5)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg46.imageshack.us%2Fimg46%2F5979%2Fdscn1959impyc1.jpg&hash=a3aa52345706e1b0f729fc3d5150ac09dec6a577)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg46.imageshack.us%2Fimg46%2F5972%2Fdscn1953impho6.jpg&hash=4e7f5a772e3747cd3215f5ebd8a3269b3aa08ca3)

This is a natural dam, made of ground and rocks, using the natural terrain shape. Look at the crosscut on the picture below.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg46.imageshack.us%2Fimg46%2F3134%2Fdscn1963impfx4.jpg&hash=9ddd3a26df8f1762d28a25345db66eadf133b0bf)

Water flows from the bottom of the lake through the underground channel, to the turbines and to the river below. This particular dam doesn't produce electricity, but it could be possible to install turbines here. I made the dam with a power plant. See more details.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg46.imageshack.us%2Fimg46%2F6046%2Fdscn1182impnl8.jpg&hash=96ddc522773b8c74de32c3fcd8d0d87357c7d731)

Here ends an underground channel. I wasn't be able to do something like this, so I used pipelines.
The channel on pictures below is used when water level in the lake is too high. Water flows over the upper edge of the channel and down to the river. This way there is no need to direct a large amount of water through the underground channel - it could be too small during flood.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg490.imageshack.us%2Fimg490%2F3011%2Fdscn1954impky0.jpg&hash=13ab698407d8efe9c22aeb33445e9a6741b5610a)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg490.imageshack.us%2Fimg490%2F8493%2Fdscn1956imptr4.jpg&hash=35fd574b1364e6ff56f0809e29c52a627fa90fad)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg490.imageshack.us%2Fimg490%2F774%2Fdscn1960impqn6.jpg&hash=0ee34852d9741c745545968cfd765b240e6826ca)

The same channel during renovation

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg490.imageshack.us%2Fimg490%2F9282%2Fdscn1177impoo5.jpg&hash=5495a8ca253180524e5b48856113ae04b62ed7b1)

OK, now my dam  ;)

The general view

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg490.imageshack.us%2Fimg490%2F4079%2Fimg0608impvz7.jpg&hash=6c693603dc8493bf0675a47bf7a92d02f707f0c7)

Power plant

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg490.imageshack.us%2Fimg490%2F4559%2Fimg0610impsi5.jpg&hash=4c5e215e01da4988035a40bbba2fdfab1c8b417d)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg490.imageshack.us%2Fimg490%2F2485%2Fimg0611impqp9.jpg&hash=7bb5b6635f2eb2dcb7d558758032ee9b81e65a08)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg490.imageshack.us%2Fimg490%2F8977%2Fimg0616impzm1.jpg&hash=ea3c467519aac5e0d45226554a0fd568f925942b)

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Recreational areas at the lakeside

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg490.imageshack.us%2Fimg490%2F6789%2Fimg0612impbt9.jpg&hash=819c3e35f82d9c38fa549c3734b6aa521ae0c7f9)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg490.imageshack.us%2Fimg490%2F2646%2Fimg0613imppk0.jpg&hash=aaeee7ecbb83d383bc474b046401999da84ab52b)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg490.imageshack.us%2Fimg490%2F9766%2Fimg0614impvo4.jpg&hash=f7317beed895f181fd700d4ebab26541787ed6d7)

A nice place to relax - what do you think about it, Derry?  ;)

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A railway line near the lakeside

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg490.imageshack.us%2Fimg490%2F9959%2Fimg0605impkk5.jpg&hash=983d01b215cc69a2e5ce0fb5dbeea619136f361b)

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1. I use ploppable water DT Water model 3. As you see, I put here a boat from Oppie canal set. But it isn't such easy.
Ploppable water must be a bit higher than the canal tile - if not, you will see sharp edge and white points along it:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg490.imageshack.us%2Fimg490%2F2346%2Fimg0621impnc5.jpg&hash=7672077f0554eac36a0732cce8145d5598f8cdda)

Here I show the water level (I use TerrainQuery command)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg490.imageshack.us%2Fimg490%2F5994%2Fimg0619impln4.jpg&hash=be8711bf2eedeccbc9f94de6f8039835a7e9ec40)

And here is the boat level - as you see it is only 0,5 m lower:

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Lowering these 2 tiles (a boat occupies 2x1 area) must be very precise. If you will lower the terrain by 1 m, you will have something like this:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg490.imageshack.us%2Fimg490%2F2813%2Fimg0622imphu0.jpg&hash=0e757e91e1a6e15065d15e492a90d4d5678a5b12)

What have I done? I lowered these 2 tiles using Mayor Mode tool according to the method explained in my new tutorial here (http://sc4devotion.com/forums/index.php?topic=2165.0)

2. I made the dam surface using Jeronij's walls. Look at the picture below. As you see, the upper line of them is placed as usual. But all pieces below are rotated by 90 degrees.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg166.imageshack.us%2Fimg166%2F7200%2Fimg0625impae6.jpg&hash=e79f3c6e78f5871a152d4a6dfd6d1ff2aa0fcf17)

But Jeronij's walls have fences! If I would like to rotate them, I will see as follows:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg166.imageshack.us%2Fimg166%2F7127%2Fimg0626impvt1.jpg&hash=e58c3edd7773013d5c6def535a28ecb152957a69)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg166.imageshack.us%2Fimg166%2F1478%2Fimg0627impvv9.jpg&hash=f1740d3534630fab4a50db3b6463179922ed9438)

And what is it done there are no fences on rotated tiles? I temporarily removed the file "JRJ Wire Fences Yellow" from the Plugins folder, built the lower part of the wall, and moved this file again to Plugins.

3. Look at the water flowing down to the river (on the general view). I use Wave3 freestream mod. But If the Wave3 water flows into the ingame water, the end looks ugly. So I decided to cover this area by ploppable fog (thick one).

4. The Wave3 water looks different with various visual effects settings (you can set them in the graphic section of the game menu). I use "Medium" setting. When I will change it to "High", it will look as below:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg166.imageshack.us%2Fimg166%2F1737%2Fimg0629impnu9.jpg&hash=1a80006609139e5d6bf2d9932a3daccb34b5954a)

As you see, it looks bad (however it can be useful in some other situations). But the fog looks much better.
When I will change visual effects setting to "Low", the water will look a bit worse (but very similar), and fog will be almost invisible.


And a little question at the end: What do you think about the ingame water on these pictures?


Title: Re: Ennedi plays Shosaloza
Post by: Yoman on August 26, 2007, 03:56:45 PM
Pure genius.
Title: Re: Ennedi plays Shosaloza
Post by: Travis on August 26, 2007, 03:58:23 PM
QuoteTravis: Thank you very much, it's very nice you was my first guest! I'm glad you like my dam. Building mountains is very good for long winter evenings, maybe you will try? It is also good you can play in quite small region for a very long time   About landscapes, I learned from you too 

I have heard a lot of good things about mountain-building, and I do plan on giving it a try, but at the speed I build, we'll be in the next Ice Age by the time I finish my current region.  :D

Anyway, another great update. I especially like your use of those pipes, do I detect some lot-editing in there? Whatever you did, the end effect is wonderful.  :thumbsup:
Title: Re: Ennedi plays Shosaloza
Post by: nedalezz on August 26, 2007, 04:14:35 PM
Wow, thats an unbelievable dam, and one great update. This is easily going to be one of the best MDs on here with this attention to detail and realism.
Title: Re: Ennedi plays Shosaloza
Post by: TheTeaCat on August 26, 2007, 07:15:58 PM
Adam

Why do i have this wonderful feeling that this MD is going to be one of my favourites?
the care and attention to detail and such background of the real dam is superb &apls &apls

I be very happy to relax over a cuppa or a pint(of tea) with you right there on that empty table in the corner :D :D

Wonderful update, beautifully presented pictures, clear concise information on how to do things - yes i can see great potential here. Eagerly awaiting your next update :thumbsup:

regards
Derry

PS people are going to be  ()meeting() about this MD for a Looooooong Time ::) :D :D :D
Title: Re: Ennedi plays Shosaloza
Post by: Berethor on August 26, 2007, 07:43:55 PM
Awesome!, This dam is really impressive.  No words for this great work!   &apls
Title: Re: Ennedi plays Shosaloza
Post by: mattb325 on August 26, 2007, 08:01:11 PM
Ahhh Shosaloza. Good memories. It's a hard region to play, but great rewards. Ennedi, I can only echo what the others have said. The transport networks and the water are absolutely top-notch.  &apls Brilliant job!  &apls
Title: Re: Ennedi plays Shosaloza
Post by: cameron1991 on August 26, 2007, 08:58:01 PM
WOW! You have made an amazing start to your MD! I love your choice of terrain mods and that dam is simply amazing!  &apls
Title: Re: Ennedi plays Shosaloza
Post by: Jmouse on August 26, 2007, 09:24:16 PM
I'm often left wondering how things are done, so it's great to have a tutorial thrown in every now and then. All the time, actually, but I'll take whatever I can get.  :D
You're doing such a great job on your region, it makes me feel like blowing up my poor little excuse for a city again!

Until next time...
Joan
Title: Re: Ennedi plays Shosaloza
Post by: Pat on August 27, 2007, 12:28:17 AM

Adam i dont know what to say here.... i wish you could see the expression on my face... Im stunned, awed inspired, shocked, impressed... Yea that sums it up, OK so where did you get those mods at? The DT Water model 3 and Wave3 freestream mod... Are those the same as Jeroni's?  OK im outties for now and i will see you on the next update which i cant wait for - pat
Title: Re: Ennedi plays Shosaloza
Post by: jeronij on August 27, 2007, 12:43:06 AM
Excellent start, and outstanding dam  :thumbsup: ¡¡¡  It is great to see something new and fresh from time to time  ;D
Title: Re: Ennedi plays Shosaloza
Post by: bat on August 27, 2007, 06:27:23 AM
That's a great looking dam, Ennedi! Also the port and railway is looking wonderful! Fantastic work! :thumbsup:
Title: Re: Ennedi plays Shosaloza
Post by: Nisha on August 27, 2007, 07:12:59 AM
Hi Ennedi,

This does look like a very challenging map. Great start though with all the roads winding up and through the mountains, the port and the railway. The dam is especially impressive and the pics show how close to reality you have made it. I look forward to future updates. :)

~Nisha
Title: Re: Ennedi plays Shosaloza
Post by: Patriots1228 on August 27, 2007, 07:50:26 AM
Damn thats one nice dam  ;D

you must link me to the peices you used. great job this is awesome.
Title: Re: Ennedi plays Shosaloza
Post by: bat56 on August 27, 2007, 08:36:37 AM
Nice start Ennedi, you have funny vision of the dam but that like to me...!
Good luck for the continuation.  :thumbsup:
Title: Re: Ennedi plays Shosaloza
Post by: meldolion on August 27, 2007, 08:38:16 AM
 :o :o

Great start!!! And that DAM....!!!!! Wonderful development!!!

keep up the good work  :thumbsup:!!


Title: Re: Ennedi plays Shosaloza
Post by: Ennedi on August 28, 2007, 08:21:33 AM
I planned to spend a few days to build cities, but seeing such nice comments I can't leave them without answer  :D

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg405.imageshack.us%2Fimg405%2F5064%2Fmdrepliesv3copymi1.jpg&hash=1b22d547e0eedcf3ef59d37f9c1a54c5dbb2e1bc)

Yoman: Thanks a lot, but maybe it's too much?  :D I simply try to make something enough good to have place at this site  ;)

Travis:
QuoteI have heard a lot of good things about mountain-building, and I do plan on giving it a try, but at the speed I build, we'll be in the next Ice Age by the time I finish my current region. 
Speed is nothing, pleasure is everything  :D Don't hurry

QuoteI especially like your use of those pipes, do I detect some lot-editing in there?
No lot editing here. I must learn it.
Thanks for visit, my friend!

nedalezz: Thank you, i'm glad you like it. I think this enriched version of SC4 you all create enables much realism and it is good to use these possibilities

TheTeaCat: It's great pleasure for me you have good feelings  ;D This table in the corner is reserved yet.
Good news for me if my information is useful for anybody  :)

Berethor: Thanks for your visit, I invite you again!

mattbb: Good to see you here, I learned a lot lurking at your MD  :D I remember beautiful seashore shots and this man on the edge  :thumbsup:

cameron1991: Thank you, there will be more about terrain mods and such things here

Jmouse: Nice to see you again, Joan! I know you wait for cities and I promise they will appear soon  :D

patfirefghtr: Hello Pat, thanks for your visit! I think I use the same ploppable water as you, look at filenames in your Plugin folder - you should see Water Model No 2, 3 and 5 there. If not, inform me and I will give you a link. You can find  Wave3 freestream mod here (http://www.simtropolis.com/stex/index.cfm?id=14707) This is different from Jeronij's one, I will explain this difference in one of the next updates.

jeronij: Thank you very much, nice to hear something is new for you  :D

bat: Thank you, there will be more railways and bigger ports here   :thumbsup:

nisha: Very nice to see you, I invite you again if this region is close to your taste  :)

Patriots1228: Thanks for nice words, tell me please what specific links do you need?

bat56: Thank you, as you see I prepare a nice place for your excellent boats (and other BATs too) - but don't hurry  :thumbsup:

meldolion: Thank you very much and I hope I will see you again!

I know you would like to see cities, I think something will grow before Sunday  :D
But first I want to show some landscapes and terraforming, I am going to make an update tomorrow
In the meantime some random picture for your pleasure (I hope  ;))

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg168.imageshack.us%2Fimg168%2F3356%2Fmdrandomshotscopysm4.jpg&hash=b83b9b46211d28412bd1b6769eb0490afab23332)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg168.imageshack.us%2Fimg168%2F7653%2Fimg0441imp1bt0.jpg&hash=bb2dc6eb5ee9640a54356d041de71ed5ca03b698)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg168.imageshack.us%2Fimg168%2F769%2Fimg0434imprt4.jpg&hash=1434c8cac7f183271f3a14bec0080b88c1bdff61)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg168.imageshack.us%2Fimg168%2F1049%2Fimg0425impqe8.jpg&hash=e9199dfb32ee0a569551e2d61ea2a89a6d7a9ddb)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg168.imageshack.us%2Fimg168%2F1629%2Fimg0638imp1tk5.jpg&hash=bb730b404ebeede92873d1dc6f770ee730446c34)

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Title: Re: Ennedi plays Shosaloza
Post by: ThomasAH on August 28, 2007, 08:44:14 AM
Nice rural pics, but my favourite so far is that dam :o

I can't wait for more development  ;)
Title: Re: Ennedi plays Shosaloza
Post by: nedalezz on August 28, 2007, 09:26:09 AM
Thats a great terraforming job! Can't wait to see some urban areas.
Title: Re: Ennedi plays Shosaloza
Post by: bat on August 28, 2007, 10:17:23 AM
Great new pictures of that mountain! Also nice work on the river! :thumbsup:
Title: Re: Ennedi plays Shosaloza
Post by: Pat on August 28, 2007, 10:31:41 AM

Ennedi psssssst city building naw skip that i love mountains and water shots... a great tour the mountains today there ennedi, thank you - pat

btw i use sorchins PW
Title: Re: Ennedi plays Shosaloza
Post by: Jmouse on August 28, 2007, 11:06:46 AM
Those are some beautiful shots of the scenery, Ennedi. I don't see many habitable areas within the limitations of SC4, so watching how you develop this lovely landscape will be exciting.

Until next time...
Joan
Title: Re: Ennedi plays Shosaloza
Post by: Serkanner on August 28, 2007, 12:24:53 PM
I have just read the topic and watched the pictures. May I say WOW!!!???  That dam is truly fantastic and I also like to see the real example of the dam in Poland. I am signing up for this MD.  :thumbsup:
Title: Re: Ennedi plays Shosaloza
Post by: Ennedi on August 29, 2007, 05:21:24 PM
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg98.imageshack.us%2Fimg98%2F8973%2Fmd2updatev3copyws1.jpg&hash=88527067a25723fc11c7186da445483a37c55180)

Welcome to Shosaloza!

Thomas AH, nedalezz, bat, patfirefghtr, Jmouse, Serkanner: Thank you for nice words and visit shosaloza again!  :thumbsup:
No longer replies today - sorry, but I have a lot of work in RL  :angrymore:

First of all I must say some cities are growing yet and maybe I will be able to show some more civilized areas till Sunday  :D

But today I would like to show some of my terraforming works, maybe it will be interesting to somebody  ()what()
I am curious about your opinion, because I'm trying to make something different than I see in other MD's and I'm not sure if you will like it.

I use PEG's Red - Brown Granite Rock Mod. Why? Because of it's contrast with grass and snow, and it harmonizes very well with other rock textures in Italia Terrain Mod.
I tried to use other CPT No 5 files, but the Olympic one (wchich is an original part of Italia Terrain Mod) is the best for me, because stones are more reddish - brown than in other CPT No 5 and they composed well with the rock mod.
But using such rock textures I have a problem - there aren't any ploppable rocks wchich blend well with them. So instead of using ploppable rocks I try to use textures to create rocky riversides etc.
I also noticed ploppable water doesn't need any finishing work on the river/lakeside in most cases. It is slightly slope tolerant, but if the slope is too steep, you can achieve ugly straight edges.
But I don't want to be boring, so I start to show pictures  :D

There are some people here who love natural landscapes, waterfalls and such things. I would like to express my sympathy to these people, so

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg213.imageshack.us%2Fimg213%2F5443%2Fimg0531imp1xq6.jpg&hash=b8dbbe40d2ce10510f2d049cf14b1cd7c79b625f)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg241.imageshack.us%2Fimg241%2F9545%2Fimg0534imp1az5.jpg&hash=b07ee2ca22e251c1ea123698b80ecbbba0b9dbb7)

And here is a mountain refuge and shepherd's house at the foot of waterfall (there are no sheep in SC4, I will return to this theme in future  ;D)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg210.imageshack.us%2Fimg210%2F3348%2Fimg0532imp2nm2.jpg&hash=eda4b03a4215ab539d6da2393cf9a389dd7b2d3f)

Don't worry Pat, I have something special for you too!

I modified some mountains in Shosaloza and here is a comparation:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg211.imageshack.us%2Fimg211%2F8119%2Fimg0655impke7.jpg&hash=52e40fac73fab32f39b11a14f0c0f43ee8f937d9)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg213.imageshack.us%2Fimg213%2F8217%2Fimg0659impxo3.jpg&hash=95e4951e4c4ee8480f4abb27e282f1cede12104e)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg211.imageshack.us%2Fimg211%2F5548%2Fimg0656impaz0.jpg&hash=876ae36cd20dea14a4c6c67a026d20949cae9755)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg211.imageshack.us%2Fimg211%2F5940%2Fimg0660impvp0.jpg&hash=0aaf068df326153f4f380d45e8a5311b6a6647f7)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg211.imageshack.us%2Fimg211%2F3530%2Fimg0658impuw9.jpg&hash=1f685dd6a0c51fde17d9bb4ed74ea3824b1e97db)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg213.imageshack.us%2Fimg213%2F2150%2Fimg0662impmc9.jpg&hash=3076c0dbba865bd7382652d641c4483177135229)

Making forests I noticed all Tree Controllers have Maxis pines on higher levels. It was not good for me, and forests in Alps and Carpathian mountains look different.

Look at this picture - it is somewhere in North America. As you see there are trees till the end.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg211.imageshack.us%2Fimg211%2F5859%2Ffarnhamandfriendsyu3dd4.jpg&hash=6f5098e07b4eb32dd9143606e4dbd44913636364)

And now look at these pictures below:
There is an end of forest at the level depended on the climate, but on higher level we have something else. It is called dwarfpine (or dwarfed pine - I found both terms in dictionaries, in Polish "kosodrzewina"). This bush forms dense layer and it is the highest flora level except grass.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg98.imageshack.us%2Fimg98%2F9849%2Fp8041129vc0.jpg&hash=89d88314a9d5065ba319f3868f11453e861ac8d3)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg210.imageshack.us%2Fimg210%2F3017%2Fgory132impor4.jpg&hash=9aca0aa8ece95e2a0dffaa6a77137a2dbd1ea52c)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg98.imageshack.us%2Fimg98%2F8671%2Fbabkosowkabw0.jpg&hash=0cd82984c739b4d6b1c53af6310b6c95f4e6d600)

The only tree in SC4 wchich can imitate this bush is a swamp tree. I tried to use it. the result is far from perfect, but look at it:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg211.imageshack.us%2Fimg211%2F6027%2Fimg0634impgi2.jpg&hash=3bc5aa5d11cccb1ad5983656d80105742734194d)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg210.imageshack.us%2Fimg210%2F9872%2Fimg0641impkx1.jpg&hash=18e9c6323c2c435350afabcd28467c2b96e8e9e0)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg241.imageshack.us%2Fimg241%2F7694%2Fimg0646impck0.jpg&hash=1c1e8d500df3d734e988ded5968d2bf8355050e8)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg211.imageshack.us%2Fimg211%2F1400%2Fmdtechnicalcommentscopyvl2.jpg&hash=5e28c99c4be8fe6afb507e456db92a5d3d93cbf9)

1. Trying to learn how to use textures I made levelled areas in the test region, maybe it will be interesting to somebody:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg214.imageshack.us%2Fimg214%2F7438%2Fimg0668impgn6.jpg&hash=802553a3b94f764ebb4f4960ff726cc25246477f)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg98.imageshack.us%2Fimg98%2F9817%2Fimg0669impio9.jpg&hash=16102ea9cf84760c5e337384e49c5cd588d0a2e6)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg211.imageshack.us%2Fimg211%2F1803%2Fimg0670impwr7.jpg&hash=1f1395e841798b9c68c3ec49544b5dc332f17cf4)

2. Micro terraforming: I was going to make a stream in the snowy valley. The idea was to don't put ploppable rocks, but make a stripe without snow along the stream sides. But after levelling the terrain I had a lot of stones:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg292.imageshack.us%2Fimg292%2F2408%2Fimg0420impra5.jpg&hash=bfd7342ec3acf4ede60947704dec7d60114b57cd)

I started to modify the terrain using Mayor mode raising tool, set to smaller size and small strength (Shift F2). The technique is to start not less than 8 - 10 tiles away from the place you want to modify and using the tool as a brush modify terrain closer and closer. It needs some attention, the texture changes in the 3 - 5 tile wide radius from the modified place.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg292.imageshack.us%2Fimg292%2F2221%2Fimg0421impmz8.jpg&hash=c212ae679b6a3f04ce81a1d08879cdf4bca3f865)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg292.imageshack.us%2Fimg292%2F8259%2Fimg0422impvp1.jpg&hash=d15690d37747e521358b284b39d26b3aef03aadf)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg292.imageshack.us%2Fimg292%2F6716%2Fimg0423impoa9.jpg&hash=94f9a6139193d670cbafc677143addc31928c1ce)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg292.imageshack.us%2Fimg292%2F8945%2Fimg0424impzj0.jpg&hash=3dd60e801e9e1f94cb837ee8c39420fb1892ccaf)

...And the final result

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg214.imageshack.us%2Fimg214%2F9490%2Fimg0425imprt1.jpg&hash=17ff711f3ecfd843fcd0477c5a02fca2a45f915b)

3. The lakeside: After levelling the terrain I saw rocky surface with a nice grassy stripe around it. So I filled this area by water leaving some rocks on the lakeside and two little islands:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg292.imageshack.us%2Fimg292%2F9563%2Fimg0666impou2.jpg&hash=aef551f66d4ad3767937baf87a5ce576679521e5)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg292.imageshack.us%2Fimg292%2F7168%2Fimg0663impwo1.jpg&hash=4b5f61a9588f73f40e44029ee5b5979619a8b63a)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg292.imageshack.us%2Fimg292%2F5775%2Fimg0665imptf8.jpg&hash=599673ca4061b519ef2e1e7374f51441230b842d)




Title: Re: Ennedi plays Shosaloza
Post by: beskhu3epnm on August 29, 2007, 05:53:27 PM
Everything here that has been modified looks very original, with a lot of thought and experimentation in it. I now see what you had in mind when asking how to modify terrain textures. The door for that is still open!!

As for your terraforming skills, you display a lot of patience, and the result is excellent from all angles.!

You've got quite a mind for everything on this map!

I also see you have an image from Canada! That is Mt. Farnham in the center from my old backyard... (probably from my thread!). Great research, Ennedi.

So everything seems to be coming together quite well!

Excellent!
Title: Re: Ennedi plays Shosaloza
Post by: Eddie on August 29, 2007, 10:19:45 PM
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg466.imageshack.us%2Fimg466%2F6315%2Fimg0592impow8.jpg&hash=d3e139e3ba5d73e9275825c9537cee0a07ecd47b)

This is the craziest and most unique thing I've ever seen in an MD. The realism factor is there too. You do wonders when you're playing SC4.  :thumbsup:
Title: Re: Ennedi plays Shosaloza
Post by: Ennedi on August 29, 2007, 11:52:59 PM
@beskhu3epnm: Thank you very much for your opinion, it is very important for me! I know you are one of the most experienced people in the mapping/terraforming area  :thumbsup:
Thank you very much for your proposition, I'm sure I will take your advice in future, and maybe I will be able to do something useful in this theme? I will try  :D
In my opinion, there are many areas in SC4 where a lot of excellent modding/programming work was done, but these new (and old) possibilities are not enough thorougly researched in game. So maybe there is a place here for a simple player?  :D

@Eddie: Thank you very much, I'm glad you like it! I love to make crazy things and maybe there will be more of them in this MD  :D
Title: Re: Ennedi plays Shosaloza
Post by: Pat on August 29, 2007, 11:56:31 PM
Ennedi only real thing i can say here other then typical wow ooh aaaa eee or holy ______ <---- insert what ever here... I can say is Of Special Interest for September......... If that ain't a big enough hint i don't know what would be lol... Why i say that is because there is so much i wanna say i cant cause i would be rambling on in total aww inspiring babble...
Title: Re: Ennedi plays Shosaloza
Post by: meldolion on August 30, 2007, 01:32:02 AM
wonderful update :D

where did you get the italia terrain mod?

your eterraforming skills are really good :thumbsup:
Title: Re: Ennedi plays Shosaloza
Post by: bat on August 30, 2007, 05:22:52 AM
Beautiful new pictures of your Shosaloza! The changes are wonderful, the valley and others, too! :thumbsup:
Title: Re: Ennedi plays Shosaloza
Post by: Starmanw402007 on August 30, 2007, 07:32:11 AM
Great Screenshots my friend. Keep Up the Great Work. I'm looking forward to next update

Your Friend;
Mayor Of Steven's Point And Maxiston
Title: Re: Ennedi plays Shosaloza
Post by: bat56 on August 30, 2007, 07:59:35 AM
Super, you look after the details well...  :thumbsup:
It's a pretty good update!

I would really like to live in very peaceful picture 3!
Title: Re: Ennedi plays Shosaloza
Post by: TheTeaCat on August 30, 2007, 09:51:47 AM
Most of the superlatives that i wished to use have already been used. If this is how you've started I cannot wait to see the fully developed region. The care and attention to detail is something that i wish i had but i always want to see buildings develop so i never get around to doing the "details" as you have done, so well!

Wonderful pictures, full of things i can look at again and again and as I said before lots of extremely useful info too.
you most certainly deserve this
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg152.imageshack.us%2Fimg152%2F2651%2Fkaffe06ut5.gif&hash=b712f75428e987c8f6b0e93298c7ff4cbdaf43f8)

Looking forward to your next update

regards
Derry
Title: Re: Ennedi plays Shosaloza
Post by: Jmouse on August 30, 2007, 10:55:45 AM
That was an amazing lesson in terraforming and texturing. There is so much talent here at SC4D, and that's one of many reasons I now call it home. Thanks for sharing your work.

Until next time...
Joan
Title: Re: Ennedi plays Shosaloza
Post by: Ennedi on August 30, 2007, 12:28:12 PM
Links:

Pat - Ploppable water (Jeronij's) (http://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=172)

Meldolion - Italia Terrain Mod - it is on SimCity Plaza (http://kurier.simcityplaza.de/details.php?file=263)

More replies tomorrow - I will answer to everybody, thanks a lot for your visit!  :thumbsup:
Title: Re: Ennedi plays Shosaloza
Post by: Pat on August 30, 2007, 08:30:52 PM
 :thumbsup: ty ennedi very much - pat
Title: Re: Ennedi plays Shosaloza
Post by: ryalmighty1 on August 30, 2007, 08:49:13 PM
Ennedi, you are a genius. The sculpting you have done to the terrain ranks up there with Jeroni's and Dedgren's. This is definitely one to watch and will most likely be a favorite of mine. I like it so much I gave it a rating of 5! Great work and can't wait to see more!!
Title: Re: Ennedi plays Shosaloza
Post by: nedalezz on August 31, 2007, 05:06:37 AM
The pictures with the valley and also the one with the cliffs near the sea are phenomenal, nothing short of breath-taking. Great stuff.
Title: Re: Ennedi plays Shosaloza
Post by: Nisha on August 31, 2007, 07:01:46 AM
Spectacular scenery you've created, Ennedi. I can't wait to see more.  :thumbsup:
Title: Re: Ennedi plays Shosaloza
Post by: Pavle on August 31, 2007, 03:45:20 PM
Wonderful pictures!
Amazing nature pics. I love your forests, really realistic and beautiful.
Also, the dam and its neighbourhood looks imperessive. &apls
Powodzenia w dalszych pracach ;)
I'm looking forward to see more of your fantastic work!
Title: Re: Ennedi plays Shosaloza
Post by: Ennedi on September 02, 2007, 02:01:20 PM
Hello my friends, welcome to Shosaloza!

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg113.imageshack.us%2Fimg113%2F593%2Fmdrepliesv3copyco7.jpg&hash=3de018f4d10292ab4d5ca546d52a5e17a6575e83)

bat: Thank you, I'm glad you like my pictures!

Starmanw402007: nice to see you, there will be many updates here  :D

bat56: Thank you, I try to make something worthy of plopping your boats  :D

TheTeaCat: Thank you very much! I also want to see the developed region quickly, but I will not make some preparationat the beginning, every change will be very difficult - in fact I'm a lazy man  :D

Jmouse: Very nice to see you again, Joan, it will be pleasure for me if somebody after reading my information will make the same (or even better) thing in an easier way  ;D

ryalmighty1: Thank you very much, I'm not sure if my work is  worthy of such nice words...

nedalezz: Hello again, it's very nice you like these pictures, I will try to make more  :thumbsup:

Nisha: Hello Nisha, here is more  :D

Pavle: Thank you very much and good luck for you too!  :thumbsup:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg113.imageshack.us%2Fimg113%2F9160%2Fmd3updatev3copyvw8.jpg&hash=9075b3097012b80238b0a73660fa00c3658f8710)

I marked my cities in the same manner as other people playing Shosaloza - from A1 to D4. Belmont is C1 - see below:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg113.imageshack.us%2Fimg113%2F1548%2Fimg0676imphh9.jpg&hash=0104a721f2414c3fd5da3a68a723c9bede4f260b)

I should make a better introduction to the whole region, but I was hurried - I want to show you the development, and preparation needs a lot of time in my case  :D But I will improve it in next updates.

OK, let's go to the tourist trip to Belmont. We start in the city B1 (I haven't any name for it yet), near the dam, and go to the east.
We saw a lake in B1, of course there is the second half of it in Belmont  ;)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg113.imageshack.us%2Fimg113%2F4937%2Fimg0686impww0.jpg&hash=da08fe09f7e117c8d27d329182b86448657a0719)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg113.imageshack.us%2Fimg113%2F7863%2Fimg0681impvw3.jpg&hash=5d8171b3ef3d2162848d2142f72f9c5ba9f0f7a4)

A rail line along the lakeside - it is well known in Shosaloza because of great views

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg113.imageshack.us%2Fimg113%2F8246%2Fimg0685impph4.jpg&hash=acf73024007eee1fff7e2b9770af5a038c160fe0)

Our first stop: a nice tourist place at the lakeside. You can rent a boat or a plane here

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg240.imageshack.us%2Fimg240%2F5028%2Fimg0687impwn9.jpg&hash=1cc7e9d1593de43220f01a3e5934c9c1c80f3ee7)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg240.imageshack.us%2Fimg240%2F8788%2Fimg0688impiq6.jpg&hash=e655f63680374767e644eb90f5d4fa4cea0a0471)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg240.imageshack.us%2Fimg240%2F6808%2Fimg0690impfe4.jpg&hash=9e1572684fa530919ae894a723d792546ca3cc11)

There are also other attractions here - exclusive tennis courts and Kelly's Escort (very nice place  ;))

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg240.imageshack.us%2Fimg240%2F8014%2Fimg0689impfy7.jpg&hash=20253506609bc57fa58d9e9981d217ce034d1b65)

A view back - we came from this side

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg240.imageshack.us%2Fimg240%2F3161%2Fimg0692impab9.jpg&hash=4bb92c0fe4d27b954e70003c62b2b947397a139d)

We can go through the short tunnel and stop at the viewpoint

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg240.imageshack.us%2Fimg240%2F3535%2Fimg0691impje6.jpg&hash=641a26645d9d1f6be05ee51380930716dda6f527)

But what can we see from this viewpoint?
See below  :D

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg240.imageshack.us%2Fimg240%2F6221%2Fimg0693implf1.jpg&hash=26c49413e5930011b3ec2c0ce45d5d64c70fbf66)

And here is my surprise for you, Pat  :thumbsup:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg240.imageshack.us%2Fimg240%2F6898%2Fimg0694imp1zv6.jpg&hash=94c4eabb8b1b91cf66b252e53c973339aff3495a)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg240.imageshack.us%2Fimg240%2F3024%2Fimg0696impvv3.jpg&hash=7e009a6f907d3ca836a844a945ac889db4da886a)

OK, we go uphill
Belmont is in a very early stage of development, but it has main roads, railways and rail stations, and utilities. You can see the general plan on pictures below:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg211.imageshack.us%2Fimg211%2F846%2Fimg0697impdy7.jpg&hash=25eeb5443ae7321ccd6daf1b5ad53faa18594eb6)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg240.imageshack.us%2Fimg240%2F6492%2Fimg0698impqk1.jpg&hash=77e651923f1ce6678a480616e650650c0dfb6f52)

The side valley to the right (South): there will be a suburban area here, without farms, for richer citizens. the road goes to the city C2 - there is the highest mountain in the region there, it will be a real challenge to make anything in it  :D

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg240.imageshack.us%2Fimg240%2F8152%2Fimg0699impia4.jpg&hash=13ec1515267553b8dcbe33034a0a1bbe3c9b43f9)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg240.imageshack.us%2Fimg240%2F5939%2Fimg0700impdd4.jpg&hash=5d2a9c075edce2baf20be20bb064df6812e51803)

...And the side valley to the left (North)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg240.imageshack.us%2Fimg240%2F2392%2Fimg0701impll3.jpg&hash=062399551c5e0eba924b81c38e180e7f6b489b91)

The road to the North goes to the other region. Many other cities and mountains are there (Matterhorn? Mont Blanc? I don't know exactly, but I think there is not far to Chamonix from here  ;))

Now look at this rail line. There is quite large difference between levels of the main and side valley. I wasn't be able to make a turn right to the central station, and in the same place turn left to the north.
So I had to use a special solution, well known to Swiss railway engineers. A rail line goes into the tunnel, turns right making a loop 270o and goes to the north. And I was be able to make a connection with the central station without any problem.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg240.imageshack.us%2Fimg240%2F8490%2Fimg0702impbl7.jpg&hash=3e68151dc2f5b45c2fcdff0d32f609bdff75bfb5)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg240.imageshack.us%2Fimg240%2F3874%2Fimg0703impdk5.jpg&hash=3b55160b2c82e622b13f92d45409bb6e4848b853)

Now some random shots of the main station and utilities area (thanks a lot Swamper for your train generators  :D :thumbsup:)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg240.imageshack.us%2Fimg240%2F4248%2Fimg0706impqz4.jpg&hash=b22640a566fd7bd11e37d2f07c77d1a96cb224ac)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg240.imageshack.us%2Fimg240%2F8977%2Fimg0707impwm7.jpg&hash=eac3ea2f85d5b0684b8e3364124696b1f51deb7b)

A suburban/agricultural area in the north valley (a city development started here)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg240.imageshack.us%2Fimg240%2F8580%2Fimg0709implq4.jpg&hash=02ccc8d077485cdbe3c52e75bca5b92db2e8bb65)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg240.imageshack.us%2Fimg240%2F7046%2Fimg0711impqz9.jpg&hash=64a4b727a18ab012e36e0e8eae2d2bf16ebccdc2)

I must say I am completely unexperienced in making farms, this is my first experiment. Please tell me what do you think.

And at the end something I was started from: a cemetery.
Why a cemetery?  :D Making various experiments I plopped a PEG Memorial Park Entrance and then I wasn't be able to remove it. So I had to build a cemetery in this place - it is a good place, but I had to change my project and rotate everything by 90o

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg113.imageshack.us%2Fimg113%2F8363%2Fimg0713impxp2.jpg&hash=7c40d079c8efadcef06c3944abde304664536e00)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg113.imageshack.us%2Fimg113%2F480%2Fimg0714impkw2.jpg&hash=ef74d421fad692bc066db88715aaf81756f47a4b)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg113.imageshack.us%2Fimg113%2F561%2Fimg0715impbh8.jpg&hash=225476581424f6b1c17fdc5b658e3235c1bdd229)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg113.imageshack.us%2Fimg113%2F6869%2Fimg0716imple5.jpg&hash=00ee4428e6d4f3705cb9423e089afb0c94477c4f)

That's all for today, technical comments tomorrow - too much pictures for one message
See you again  :thumbsup:

Title: Re: Ennedi plays Shosaloza
Post by: Danthe on September 02, 2007, 02:59:25 PM
wow, mega update Ennedi  :thumbsup: Rail line and steel viaduct between moutain looks great. I like this :) IMO, You build walls on along road in mountains needless, it would look natural better ;)
I see, that you has not completed else suburbian areas, I will wait impatiently.

Do następnego...
Title: Re: Ennedi plays Shosaloza
Post by: TheTeaCat on September 02, 2007, 03:25:51 PM
Wonderful update.  &apls &apls

Excellent pictures and many of them -I like that :thumbsup:

Wonderful rail building skills with the right turn very well executed. I think I agree with Danthe re: the walls on the mountain roads. I realise that you are trying to be true to life but they seem overpowering maybe with a different/darker surface maybe so they blend in more ( my 2cents worth :D)

A well deserved cuppa being brewed ()stsfd()

:satisfied:
TTC
Title: Re: Ennedi plays Shosaloza
Post by: thundercrack83 on September 02, 2007, 03:53:49 PM
Well, I'm finally caught up around here and I must say that you're doing a fantastic job with Shosaloza, Ennedi! I'll be looking forward to following along as you go now! Sorry it took so long for me to come aboard!
Title: Re: Ennedi plays Shosaloza
Post by: Ennedi on September 02, 2007, 04:03:28 PM
Thank you very much, thundercrack! Very nice to see you here!  :thumbsup:

Danthe and TheTeaCat, thank you friends, especially for constructive comments :thumbsup: Tell me please, does it look better now?

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg98.imageshack.us%2Fimg98%2F7255%2Fwallimp1gi2.jpg&hash=58e3eda5b786ad55416b4064044d0d476ab190e9)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg98.imageshack.us%2Fimg98%2F6396%2Fwallimp2qu0.jpg&hash=09edbe2dee7f047276bce191282351d8cab42eb0)
Title: Re: Ennedi plays Shosaloza
Post by: TheTeaCat on September 02, 2007, 04:35:01 PM
Yes much better indeed.

Its just they seemed wrong against the terrain and it looks 10 times better now :thumbsup:

worthy of a (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg152.imageshack.us%2Fimg152%2F2651%2Fkaffe06ut5.gif&hash=b712f75428e987c8f6b0e93298c7ff4cbdaf43f8)

by the way that was fast work  &apls

laters mate tis bedtime now

Derry
Title: Re: Ennedi plays Shosaloza
Post by: Ennedi on September 02, 2007, 05:10:20 PM
Thank you, TTC, I agree with you  :thumbsup: Why I didn't see it earlier ??
My machine crashed 2 times during this work  :D (fortunately it isn't anythig caused by SC4, it seems one driver creates a conflict - but I must do something with it)
Title: Re: Ennedi plays Shosaloza
Post by: Travis on September 02, 2007, 05:31:49 PM
As always, great pictures here.  :) I really like those winding mountain roads and rail lines- great choice of bridges too.
Have a nice day, Adam.  :)
Title: Re: Ennedi plays Shosaloza
Post by: mattb325 on September 02, 2007, 06:10:05 PM
So beautiful. It surely puts my attempts to play the region to shame. I am amazed at how realistic you've made the changes in levels - water and transport. Excellent job &apls
Title: Re: Ennedi plays Shosaloza
Post by: Sober on September 02, 2007, 07:31:55 PM
Love what you're doing with the slopes, but me? I like my ground not too steep eh?

And that graveyard you've got going there, pretty cool, especially how you just forego using tarmac and switch to a dirt path in the back.
Title: Re: Ennedi plays Shosaloza
Post by: Pat on September 02, 2007, 07:48:29 PM

Ennedi what can i say but Im touched and honoured to be a waterfall  :)  and that waterfall is stunning and wonderful and man im totaly impressed... The farm area is looking real good i have no complaints there at all...
The newest mini update on the winding roads could use a better curve to it but otherwise its looking good...
Title: Re: Ennedi plays Shosaloza
Post by: Berethor on September 02, 2007, 08:27:23 PM
Amazing region that you made , specially I like the lake and the bridges   &apls
looking forward for more!
Title: Re: Ennedi plays Shosaloza
Post by: meldolion on September 03, 2007, 01:29:49 AM
Wonderful update Ennedi!
I liked especially you solution with the rail loop :)
Title: Re: Ennedi plays Shosaloza
Post by: Danthe on September 03, 2007, 03:06:15 AM
YES, YES, YES, as has said our old Prime Minister sometime :D Now it looks better :thumbsup:
Title: Re: Ennedi plays Shosaloza
Post by: tooheys on September 03, 2007, 03:22:55 AM
My apologies for not dropping by earlier. That is some impressive work Ennedi :thumbsup:

Nothing like a challenging region to develop and you've certainly done a great job so far &apls.
I am truly interested to see how you work with this terrain ( ()what() that reads a bit poxy, what I meant to say was
"I'll be interested to see how you grab this region by the #&*%$ -umm, tender bits - and show it who is boss" ;D .)

Great stuff.

Cheers

Dave
Title: Re: Ennedi plays Shosaloza
Post by: bat on September 03, 2007, 05:58:23 AM
Fantastic new pictures, Ennedi! Belmont is looking wonderful! Also great looking waterfall! Beautiful work! :thumbsup:
Title: Re: Ennedi plays Shosaloza
Post by: Jmouse on September 03, 2007, 12:52:10 PM
Oh, you're doing a fine job of blending civilization into that wilderness landscape! And you've done a good job on your mountain roads :thumbsup: I think your farms look just fine, too. Here in the American Deep South, the farms I'm familiar with are normally square or rectangular. Over time, however, I've read comments which suggest they have more interesting shapes in the European countryside. So I guess either way is acceptable.

Until next time...
Joan
Title: Re: Ennedi plays Shosaloza
Post by: Nisha on September 04, 2007, 01:59:09 PM
Truly breathtaking.  :thumbsup:
You are doing wonders with this terrain.
Title: Re: Ennedi plays Shosaloza
Post by: Ennedi on September 08, 2007, 06:47:32 PM
Welcome in Shosaloza!

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg166.imageshack.us%2Fimg166%2F247%2Fmdrepliesv3copyvw2.jpg&hash=5972f9ac96178f7de6d4600786db7ff7a904dc87)

Travis: Thank you very much, you will need to become familiar with winding roads and bridges if you want to discover Shosaloza!  :D But don't worry, we will go to lower and more flat area soon

mattb325: Don't say such things! Your Shosaloza was one of my favourites MDs, your story was fantastic and this man on the edge  :thumbsup:

sober: someone have to explore mountains to enable others to stay on flatland  :D Thank you very much!

patfirefightr: Thank you, I'm glad you like your waterfall  :thumbsup: About winding roads, there are some reasons of doing such curves, I will show it in one of the next updates. But of course I will try to improve it  ;)

Berethor: Thank you, here is more  :)

meldolion: Thank you, about rail - I tried, but I'm not such good as Swiss engineers yet  ;D

Danthe: Thanks a lot for nice words and constructive opinion!

tooheys: Thank you very much Dave, very nice to see you here  :thumbsup: I had some trouble with translating your message, but the only thing I'm sure it is nice  :D But the work with the terrain must be interactive, as most other jobs  ;D

bat: Thank you I'm glad you like it!  :thumbsup:

Jmouse: Thank you Joan, I am trying to do something good, but there is still a lot to learn  ;) About farms, you are right - farms in many european countries look different than in USA. One reason is farmers have usually smaller fields here, it also depends on the terrain shape. Farm fields in Poland and other countries in Central Europe are often long and narrow, so the landscape is more diversified ad colourful. You can often see houses grouped together in the centre of the village (or along the transit road), and farm fields are away, on the surrounding hills. In mountain regions it is traditional and wise way of living - it is easier to communicate and help one to another in winter.

Nisha: Thank you very much! Your opinion is very important for me, as I remember you are an artist  ;)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg166.imageshack.us%2Fimg166%2F5361%2Fmd4updatev3bn1.jpg&hash=d1a9bea266b530d75b7841ae792f3d59c24af880)

At the beginning some history:

From a very long time Shosaloza was a crossroads of many trade and migration routes. Some time ago one of Belmont's citizens obtained a doctorate writing a thesis in wchich he presented evidence to support the theory that one of branches of the Silk Route led through Shosaloza.

But fortunately there wasn't an intensive colonization of this region at any time. The climate is harsh and it is difficult to live here - to build roads, to farm and to travel through dangerous and snowy mountains.
However, some people settled here. There are many Japanese tracks in Shosaloza. Main castles and some fishing villages on the seashore were built by Japanese immigrants. Also in mountains sometimes you can see an old Japanese house.

A few historians say the first people came to Shosaloza much earlier, about 17 000 years ago. there is a theory they came from Tibet. Not many relics after these people were found yet, but they exist and I will try to present them in future.

After Japanese immigrants many people came to Shosaloza from various continents and settled here. here were mainly people who weren't able to find a good place to live in their own homelands.
Maybe this is a reason that one of the main principles in Shosaloza is tolerance. You can see here both christian churches and buddhist temples.

OK, we go to the present day.
When Shosaloza's promotion in SC4D was started and some people became interested in this beautiful region, Belmont won a competition for a regional tourist centre.
Belmont was a small town till this time. It is difficult to build large hotels quickly, so citizens started to build small pensions, motels an B&Bs.
The city developed very quickly and after some time transit started to be a serious problem. Fortunately there are good roads in Belmont (and also very scenic railroad), but the mayor noticed a lack of drivers, especially for small buses on suburban lines. So he asked for help to everybody:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg482.imageshack.us%2Fimg482%2F8530%2Fdog1oz6.jpg&hash=e73045701eddbd2ec030dff50fd5dba702dfdc9e)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg482.imageshack.us%2Fimg482%2F7632%2Fdog2ix3.jpg&hash=69cf9633046f785f6a513afaa06be20af5b7558c)

Unfortunately cats were not such helpful

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg482.imageshack.us%2Fimg482%2F7379%2Fkotpikesuf3.jpg&hash=2fc5da28059f9b09790d3bfb3bc9647775051234)

But negotiations are still carried on  ;)

In the previous update I showed a small side valley with the road to the north. This area is growing too, but it is rather a quiet farming area and not many tourist stay here. However, very important trade route goes through this valley, it is called Wine Route. Why? Very good wine is manufactured in Belmont and exported from here, in the south valley you will see CSX Winery - la Montagne and many vineyards.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg482.imageshack.us%2Fimg482%2F8435%2Fimg0795impwr4.jpg&hash=ddaf37530a2df1db37707fa00463516fd3481e36)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg482.imageshack.us%2Fimg482%2F932%2Fimg0796impki4.jpg&hash=573509aecfebf61deea91206b8527502dbd2dff9)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg482.imageshack.us%2Fimg482%2F8027%2Fimg0797impat6.jpg&hash=cc42f92cafe3030523d7ab4a29a92623c0cf9823)

But today we will visit the south valley. It is called Whistler Valley. Whistlers are very nice animals, people in Zermatt (Switzerland) built a monument for them:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg482.imageshack.us%2Fimg482%2F3343%2Fzermatt3impgz4.jpg&hash=ca929e520e87b12e3e3f48957fbea99f0199f4a8)

Whistler Valley - a view to the South:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg482.imageshack.us%2Fimg482%2F7050%2Fimg0798imppw0.jpg&hash=3b2bf11519bb2eaed0438a4af5530609b24798e3)

The main road goes through the valley to the mountain village Silvretta. There is the highest peak in Shosaloza there - Mount Robson. Silvretta is very small, but famous because of it's tourist attractions (a surprise in near future!  ;D)

Whistler Valley - two views to the North:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg482.imageshack.us%2Fimg482%2F5084%2Fimg0799impef1.jpg&hash=964728f1a780267ee71439454b46b8002d7a7ac1)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg482.imageshack.us%2Fimg482%2F8655%2Fimg0800impxg0.jpg&hash=5057af0dabf1afe40ffaaee3d862997b3d1c4b32)

This is a suburban area for richer citizens, but there are also some farms and pastures in it:

This picture was made in August

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg482.imageshack.us%2Fimg482%2F7370%2Fimg0764impei2.jpg&hash=acd0ec84c599adfe05dce595cff54c34ed4aa894)

And this one was made in January

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg482.imageshack.us%2Fimg482%2F413%2Fimg0785impoa6.jpg&hash=800c517c83d65bbe26e451cf2a654802582b4e0e)

As you see, the best grass for cows in Belmont we have in winter  :D
(seriously, the terrain texture changes during the year. It looks very interesting, but it is very difficult to use these textures intentionally).

An Aristocrat Inn

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg482.imageshack.us%2Fimg482%2F5610%2Fimg0768imprl9.jpg&hash=4b0a1ad69633aa2126f2cef4d2bb9ab417265877)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg482.imageshack.us%2Fimg482%2F5383%2Fimg0769imppt3.jpg&hash=9dc5d2a6e17724a385ccc3cbc37cc49212abc41f)

Asahikaga School - an oldest but most exclusive school in the city. Here you can learn a tea - making ceremony.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg482.imageshack.us%2Fimg482%2F6081%2Fimg0801impan4.jpg&hash=026a6c84e7d27e7cfcf18c3adc347114408f5412)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg482.imageshack.us%2Fimg482%2F7537%2Fimg0802impse7.jpg&hash=5acf51e6a4488ec86644797f0c7ac6b1d76da6c9)

The Zen garden with a small buddhist temple

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg482.imageshack.us%2Fimg482%2F1204%2Fimg0803impma9.jpg&hash=e33b81663c5e3fc6bb3a4954cbf7962be2e6a232)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg482.imageshack.us%2Fimg482%2F541%2Fimg0804impnf7.jpg&hash=840cb5b539114008d070d8eb8384de4dcb2b9f72)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg482.imageshack.us%2Fimg482%2F1342%2Fimg0807impkj9.jpg&hash=59d5c29a7614943cb51d7e1163741a31af60d557)

The Old Coach House - the horse - riding centre in Belmont, they also give here very good food, an excellent wine and very special kind of tea

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg168.imageshack.us%2Fimg168%2F7329%2Fimg0810impgv4.jpg&hash=68367a7b14f7820d30861fd9ba458e03aeff5a10)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg168.imageshack.us%2Fimg168%2F8558%2Fimg0812implc2.jpg&hash=df54ce6f47d98d0758b940c2eb8a9be862efa511)

An old Kung - Fu master lives here

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg168.imageshack.us%2Fimg168%2F9498%2Fimg0782imppb6.jpg&hash=69c50bb12ca51008f7cc8916e973f3d2563120c2)

The Greenhouse

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg168.imageshack.us%2Fimg168%2F2621%2Fimg0783implz6.jpg&hash=d250db438e68aca059c571028ad2c0eb002fb917)

CSX Winery - la Montagne

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg168.imageshack.us%2Fimg168%2F7973%2Fimg0784imptl4.jpg&hash=94ce21e762553300b4e87aa9b1833e7310101ef6)

The mini Banana Plantation (export to the Monkey Island, a special kind of the Alpine bananas  :D) - look at the right bottom corner

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg168.imageshack.us%2Fimg168%2F6648%2Fimg0814impir7.jpg&hash=ce7c95e46f1b9f63857c6c7a080d2516dfd1189b)

...And some random farming shots

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg168.imageshack.us%2Fimg168%2F9934%2Fimg0786impvu4.jpg&hash=ef5026d9ae8f55593506d0d7c45c890213f4ee46)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg168.imageshack.us%2Fimg168%2F9541%2Fimg0787impys1.jpg&hash=bdbf22286741b7eebfcfe1a7b20f65a5a557899c)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg168.imageshack.us%2Fimg168%2F9949%2Fimg0790impkj3.jpg&hash=7de05c5fad62c25c75687735dc827b1af86b989e)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg168.imageshack.us%2Fimg168%2F1164%2Fimg0792impte1.jpg&hash=d01682ea2d5f176f6d070ecfd5299e863a72e19b)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg168.imageshack.us%2Fimg168%2F3177%2Fimg0793impnw0.jpg&hash=cf04e7ea4ae1fd594948ad7d09132c0d4d923fd3)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg168.imageshack.us%2Fimg168%2F2135%2Fimg0781impdz3.jpg&hash=f3ada35d52ac92968bcd8edde10394135524c534)

No technical comments today, next update soon (maybe tomorrow  ;)), we will go closer to the centre
And here is a teaser

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg168.imageshack.us%2Fimg168%2F2928%2Fimg0760imp1ac4.jpg&hash=9559ad5ad89dd7209cb6a28c097eef7798cf7737)



Title: Re: Ennedi plays Shosaloza
Post by: Pat on September 08, 2007, 08:47:59 PM
Ennedi so much to say and how to say it is but a wow this was a great massive update and i really loved it and i cant wait to see your next update - pat
Title: Re: Ennedi plays Shosaloza
Post by: Berethor on September 08, 2007, 09:06:17 PM
What a lovely town,  the landscape is so picturesque
Great work   &apls
Title: Re: Ennedi plays Shosaloza
Post by: thundercrack83 on September 08, 2007, 09:09:54 PM
Stunning work, my friend! Simply stunning! You are definitely doing an excellent job making Shosaloza your own!
Title: Re: Ennedi plays Shosaloza
Post by: Jmouse on September 08, 2007, 11:03:10 PM
Ennedi, you are hereby dubbed the master of huge updates!  :thumbsup: The photos are superb, and you are creating a place I'd like to visit. Got any cabins in the woods for rent?

Until next time...
Joan
Title: Re: Ennedi plays Shosaloza
Post by: bat on September 09, 2007, 02:13:21 AM
Fantastic pictures of that beautiful looking city! Great work! :thumbsup:
Title: Re: Ennedi plays Shosaloza
Post by: Danthe on September 09, 2007, 07:01:06 AM
You are true artist &apls Farms looks fantastic, village too. Everything fantastic compose with surroundings.
One question: where find a timber fences? :)
Title: Re: Ennedi plays Shosaloza
Post by: Ennedi on September 10, 2007, 04:00:39 PM
Hello my friends, an update is ready!  ()stsfd()

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg166.imageshack.us%2Fimg166%2F7020%2Fmdrepliesv3copyyr5.jpg&hash=2fc1aec5a410820a591e4c415fd4e6321f2bbfc7)

patfirefghtr: Thank you Pat, as you see I tried to make the next update quickly  ;)

Berethor: Thank you, the great part of this effect is fantastic terrain mod

thundercrack83: Thank you very much, your comment is very good motivation for me (but I don't know if I deserved it ;D)

Jmouse: Thank you Joan, of course there are some nice places for rent here, wait a while please and I wll prepare a large offer  :D

bat: Thank you very much for aupportive comment! :thumbsup:

Danthe: Thank you very much, you do an excellent job too :thumbsup: I will send links for timber fences tomorrow

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg166.imageshack.us%2Fimg166%2F5513%2Fmd5updatev3copytm8.jpg&hash=1d45036d012ef6560ab6fcb5375ea4043d267989)

A short story at the beginning:
When the population reached 500 citizens I receive a message with proposition to build a Mayor's House. I haven't any custom Mayor's houses in my present plugins folder. So I looked around and I found that Maxis Mayor's House doesn't match anything except the cemetery.  :D, so i put it here

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg166.imageshack.us%2Fimg166%2F5695%2Fimg0853impbj2.jpg&hash=c661d2a83809d72063843793c83bbdfdd2ac9e01)

Later I come to a conclusion that it was very good to have silent neighbors, especially for hard working Mayor. I found all this situation funny and didn't think about it yet.
But some time later I looked again at the PEG's Memorial Park Entrance. And...
Look at this funeral building, and then again at the Mayor's House

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg166.imageshack.us%2Fimg166%2F8367%2Fimg0854imprm6.jpg&hash=c8e9800514bb533ccbc7e14a9bda9e603d428819)

This is the same building
Now I know everything about this surprising harmony  :D

OK, let's go to Belmont, it still grows
Some general views

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg166.imageshack.us%2Fimg166%2F7483%2Fimg0842impzs6.jpg&hash=ef05e339b6ba9a176e05b58681774f217b2e6522)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg166.imageshack.us%2Fimg166%2F3860%2Fimg0843impfi6.jpg&hash=b5b740295e7487de72ac973e2e8acbab152aa00d)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg166.imageshack.us%2Fimg166%2F5979%2Fimg0844impuw2.jpg&hash=200e0efa62488863606b5df70e7c64beabe729b5)

The new hotel at the railway station

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg166.imageshack.us%2Fimg166%2F5766%2Fimg0847impib1.jpg&hash=9531d5aa2399ffb62de4ae4b5ff936a106033a5d)

...And the first car dealer in Belmont: Hyundai
(It's a time to invest in the development, not to drive Ferrari - not yet :D)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg166.imageshack.us%2Fimg166%2F5629%2Fimg0848implw3.jpg&hash=4e8b54728e362c48bbb61ca2e348447bb169792a)

Hotels and restaurants at the lakeside are ready to entertain tourists

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg166.imageshack.us%2Fimg166%2F4773%2Fimg0850impmk6.jpg&hash=e538913ad3ef6f33c50a5b73d9617a76b54f63e9)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg166.imageshack.us%2Fimg166%2F103%2Fimg0851impul7.jpg&hash=7870aa69639446c91405673d8d5f8df06ff25a8f)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg166.imageshack.us%2Fimg166%2F5082%2Fimg0855impmy5.jpg&hash=a0429041df304f47bcdac94c75f2eb924166498c)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg166.imageshack.us%2Fimg166%2F8324%2Fimg0856impjt9.jpg&hash=c4711066cb453f33c9a3d1ca018ee26202706601)

The downtown grows quickly, but it is still under construction

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg166.imageshack.us%2Fimg166%2F8824%2Fimg0852impoc5.jpg&hash=e2d060a56129918c4e03a33bc62ad173ea0e0e00)

The city looks a bit strange now - modern hotels, shops and office buildings contrast with small houses in the main residential area. Of course it will change in the near future. Many citizens living near the new downtown sell their lots (prices are very good now) and move to modern appartments:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg167.imageshack.us%2Fimg167%2F7256%2Fimg0858impzo0.jpg&hash=0788d718a7f2fee80e1dd1707f31faff3147076b)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg167.imageshack.us%2Fimg167%2F6687%2Fimg0861impfy7.jpg&hash=327eea338e0b585451fba7bdb62b0e63ed619d21)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg167.imageshack.us%2Fimg167%2F3415%2Fimg0860impqb6.jpg&hash=e714853c717cee9a880b4995c48d9441569ada1c)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg167.imageshack.us%2Fimg167%2F4636%2Fimg0857impnd9.jpg&hash=7055d09344970027c6969865c36147a2db60835f)

This area is very poular - it is located in the quiet place and in the same time it is near one of the most attractive places in Belmont - The Spindrift Quays (thank you Colyn!  :thumbsup:)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg167.imageshack.us%2Fimg167%2F3539%2Fimg0862implc5.jpg&hash=fa941a0745a68b6cd98f0d4b59960895060f375c)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg212.imageshack.us%2Fimg212%2F7743%2Fimg0863imprj6.jpg&hash=e03fef1f8bb553a96452c6c81757a042ad109113)

There are some great places for a night party at the lakeside: the Underworld Dance Department and a small but very popular nightclub called "Amnesia" (this is a real name of the nightclub on Ibiza, of course it looks completely different, but I like this name - it is very good for such place  :D)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg167.imageshack.us%2Fimg167%2F937%2Fimg0865impgt0.jpg&hash=d6828547b58f46cc249303269cf0dfc641c621df)

The city needs new residential areas. After long discussions the mayor decided that the only place for the new development is here

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg167.imageshack.us%2Fimg167%2F1986%2Fimg0866impnh4.jpg&hash=03fff39fe3873367a6fb4731414ee7c49a8eb3d3)

In the next update I will show this area under construction (it will be a real challenge, the terrain is very difficult - buildings on slopes needed  :D) and it will be our last visit in Belmont.
Of course we will return here when the city will reach next stages of the development, but I want to show you some new places  :)
Title: Re: Ennedi plays Shosaloza
Post by: TheTeaCat on September 10, 2007, 04:57:23 PM
Oh my word  &apls &apls

This is magnificent work you are showing us Adam,

Goodness only knows what you will do when the "of Special interest Award" comes to you.
I missed an update due to RL but then had 2.
My goodness your talent is evident in the details and how well you capture them &apls &apls

You have captured that rural fell very well indeed. The houses clustered together with the
farming spread around is much more what I'm used to, and you have excelled here considering
the limitations of the terrain.
Bravo &apls

I'm sorry  $%Grinno$% You asked a cat to Work?   :shocked2: Whatever for?
Are you surprised at the reaction you got?  :D :D :D :D

I love all the personal references and touches its makes it so appealing
especially when you come across them :thumbsup:

Eagerly awaiting the next update you do
until then my friend

regards
Derry
Title: Re: Ennedi plays Shosaloza
Post by: thundercrack83 on September 10, 2007, 09:10:05 PM
Welcome to the Ones to Watch category, Ennedi! Congratulations!
Title: Re: Ennedi plays Shosaloza
Post by: ejc on September 11, 2007, 05:44:37 AM
congrats on making it to "ones to watch" :thumbsup:

I really loooooove some of your views!!  &apls

especcialy those of the small winding river that find it's way through the valley!!

all together I get a real Austria/Switzerland-feeling over it! just looks great, and keep up the work


E
Title: Re: Ennedi plays Shosaloza
Post by: rooker1 on September 11, 2007, 07:42:44 AM
Absolutely outstanding work.  I don't know where to begin.  I really like everything.  I have just spent the last the ten minutes going over the last two updates over and over again.  So many small details, great work, awesome pics and I will be watching for your next update for sure!

&apls &apls &apls

Robin   :thumbsup:
Title: Re: Ennedi plays Shosaloza
Post by: Jmouse on September 11, 2007, 11:03:00 AM
Congratulations on your promotion, Ennedi.
Absolutely love the new update. Those stunning photos look like they just hopped off the pages of a beautifully-illustrated storybook.
It's always a pleasure to see an "Ennedi update" notice in my e-mail box, and I hope to see many more.

Until next time...
Joan
Title: Re: Ennedi plays Shosaloza
Post by: Schulmanator on September 11, 2007, 06:26:07 PM
A great update! The town is really growing. I am looking forward to more great scenic pix!  :satisfied:
Title: Re: Ennedi plays Shosaloza
Post by: bat on September 12, 2007, 05:47:02 AM
First Congrats to the "Ones to Watch"!
And a beautiful looking fifth update there! Great looking overview of that city! :thumbsup:
Title: Re: Ennedi plays Shosaloza
Post by: Nisha on September 12, 2007, 08:04:17 AM
Ah, such picturesque scenery. Every little detail is beautiful.  :thumbsup:
If only my artistry extended to Simcity. I am still very much a beginner with Simcity 4 and I am awed by the talent here. All I can do is lurk and absorb a few things from the masters.   :)

Congratulations on the promotion!  &apls &apls

~Nisha
Title: Re: Ennedi plays Shosaloza
Post by: Madeira aka Constantina on September 12, 2007, 08:11:32 AM
curved roads are nice. i have the nam modd so i can try out your achievements.
Title: Re: Ennedi plays Shosaloza
Post by: Danthe on September 12, 2007, 11:36:40 AM
Fantastic, Adam :thumbsup: Your city is very original, you used a much curious lots. I will see to next...

ps. congrats on your promotion to "Ones to Watch" &apls
Title: Re: Ennedi plays Shosaloza
Post by: iamgoingtoeatyou on September 12, 2007, 01:42:05 PM
 :o that is stunning ennedi! that huge lake must have taken a very long time to do, it looks excellent! :) my favorite picture was the one with the curved road, i really liked how you blended it in to an urban setting, great work! &apls
Title: Re: Ennedi plays Shosaloza
Post by: Sober on September 12, 2007, 02:42:37 PM
Oh my, Ennedi, that just looks awesome! The farms, the pastures (so peaceful) and such amazing use of ploppable water! You're about to single-handedly make me learn the Terraformer so I can spruce up my own region with some more interesting terrain for later use :)
Title: Re: Ennedi plays Shosaloza
Post by: pickled_pig on September 12, 2007, 05:10:21 PM
Can't believe I missed these three updates.  There's some great eye candy here and excellent use of that custom content - everything looks natural and seamless.

-aaron
Title: Re: Ennedi plays Shosaloza
Post by: Badsim on September 14, 2007, 01:44:24 PM
Quote from: Ennedi on September 14, 2007, 08:08:41 AM
Badsim, could you explain what you don't like in this water? In my opinion water mods with wavy surface are much more realistic and look better in most situations  :)

I am curious about your opinion, because I know and appreciate your work, especially the way you compose different elements of your cities  :thumbsup:
I am trying to do some experiments with water, so your opinion is important for me  :)

Edit: I looked at your great MD many times, but didn't post there yet - I wasn't sure if I was be able to say anything wise about it  :D
(but you definitely motivate me to learn lot editing)

Hi Ennedi ,

I prefer to move this discussion there .
I mean that this water texture is nearing a photography ... too much ; everything else all around looks a bit "like a cartoon" , how excellent that this cartoon is . Also about the transparency ; it's a pleasant effect ... for the caribbean sea . ;)

But that's not so important ... less than to take time to comment your work so far .
I read your posts here & there and it's rather funny ( I mean interesting ! ) ; you would like to work like ejc and me at the same time , I would like to work from now like ejc - So AntigOne is stopped ( nothing next planned ) and I wonder how long this kind of depression will remain ... ::) - and ejc would like to work like ... himself . :D

I said that between these two visions of the game , no compromise is possible ... it was maybe just a flash of lucidity , flashes are fortunately ephemeral .So , please don't take too seriously all I can say and keep on your own way , this is a captivating way as well !

This dam is more than terrific , simply the best ever seen ... The city planning ( I don't like to say "perfect" even about my own work ) is enough good to looks natural . That's already another feat .Coherent use of custom contents . You've got to progress on the road network (especially when you try to climb a mountain  :P ) ((Yes I dare to say that from my flat & squared avenues ! :D )

I could give you some advices (I'm going to ...) but keep in mind that I believe that no one is objective so take them just for what they are ; suggestions , questions of taste and ... I'm not the guardian of the exact right taste . ;)
About your streetside Mod , try the Euro Asphalt Mod from sap23 (on the STEX) . It's uniform whatever the surrounding wealth level and grey is just the most usual color of any city ! ... If you really intend to LotEdit ( I'll be there for any question  ;) ) your first work would be to change base textures of buildings all around to fit with that Mod . I can give you the reference of the original Maxis' base texture fitting perfectly with the Mod : 0x25fb1000   , but any other grey variation will fit as well ...
I don't like Italia Terrain Mod .... too flashy green suggesting an eternel spring , but I like its erosions textures ... maybe a little photoshoping , I'm not against . (I'm rather too lazy to re-work each pictures) .
If you love wavy surface of Brigantine water , you should try Sorchin's ploppable water . Search for Flora Set by Sorchin at the STEX .
On this picture , see ploppable water N°1 with its undulations ...
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.fileden.com%2Ffiles%2F2006%2F9%2F1%2F198038%2Fsorchinploppablewaters.jpg&hash=e4b1c814b66afc815838edca30c7eced7d27682c)
I would also try ploppable rock N° 10 or 12 in your case , to create this eroded elevation water change area always seen with these artificial lakes ... ::)
I know , I know , it would be a terrible amount of work to do again ...but you're 47 years old - I'm 45 - so both we know we've got only the rest of our lifes to make something exceptional . ;)

Just do it my new friend !  :)
Title: Re: Ennedi plays Shosaloza
Post by: szarkoz on September 16, 2007, 02:44:34 AM
Hello Ennedi,

This is truly a fantastic work you're showing us here. The city in the last update might not be the most realistic one, but it's still beautiful. It's just Glenni's buildings that stand out a bit too much.

I also loved the dam in your first update. This is what I call creativity. Great work!

I'm looking forward to more!

Take care
Title: Re: Ennedi plays Shosaloza
Post by: Ennedi on September 16, 2007, 04:36:50 PM
Hello my friends,

I had much work last week, so this update will be a bit smaller. In fact, I should wait 1 or 2 days and prepare it better, but I don't want to leave your comments (very nice comments  :sunny:) without an answer.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg234.imageshack.us%2Fimg234%2F1383%2Fmdrepliesv3copyaq8.jpg&hash=1329af67540a5d05bc1588b7869d93d620b2ea12)

TheTeaCat: Thank you very much Derry, it's a great comment!  :thumbsup: I am familiar with small and diversified farmfields, maybe they are a bit more colourful than in the real life  :D These are still experiments, I am working with details and sometimes I like them, but then I am looking at the general view and I see I should change almost everything - but working this way I wouldn't be able to make any update  :D, so I leave most of things as they are. But I'm going to return to my cities after some time (when the whole region will develope) and I hope I will make some good changes  :)
About cats - I only reported this situation, I'm not surprised at all  :P
I'm very glad some of my ideas are close to your taste - but please tell me immediately, if you will find something bad  ;)

thundercrack83: Thank you very much for the comment and for your great work with these statistics!  :thumbsup:

ejc: Thank you, I'm glad you like this river, it needed a lot of work, experiments and mistakes  :D
I'm still far from the real Austrian/Swiss looking, but you are right - I am trying to show something similar. I will show some pictures from these countries (especially Austria) in the near future, so you will be able to make a comparation  :D It is extremely difficult to imitate the real landscape, but I'm sure there are many possibilities in SC4 wchich are not explored yet. And your way of building (Ruhrgebiet  :thumbsup:) is very important in this exploration.

rooker1: Thank you Robin, details are important and you know very good about it - it is visible in your own work  :thumbsup:

Jmouse: Thank you Joan, it's a great pleasure to hear that this MD is interesting for you - but I'm afraid a bit if I will be able to deserve such good opinion in future  :D (excuse me if my English looks strange sometimes)
PS: houses for rent are prepared, an offer will be ready soon  ;)

Schulmanator: Thank you for your visit, bananas for you grow together with the city  :D And your Orangutan drink is very good, I proved it  ;)

bat: Thank you very much and invite you again!

Nisha: Thank you very much, I lurked for a long time too, but the only chance to learn is to make something yourself, and the only chance to learn more is to show it to the others - don't afraid of it!  :thumbsup:

Madeira: Thank you, I will be glad if any my idea will be useful for somebody

Danthe: Thank you very much, I am trying to make a good place to live, and I like to see some unusual things around me  ;)

iamgoingtoeatyou: Thank you very much for your visit, it's fantastic you like it!
These roads are horrible to build and I'm still learning how to do them  :-[

Sober: Thank you very much, you said about Terraformer - I use it too, but mainly for making large forms. All work with details is done in game because I must see textures. I am going to tell more about it in one of next updates - I'm still learning and I am curious of your opinions  :thumbsup:

pickled_pig: Another nice guest - thank you! If it really look natural, it's a great compliment!

Badsim: Thak you very much for such a great comment! I am honoured of your opinion  :)
But your comment needs a more detailed answer, I will need 1 or 2 days to prepare it. I hope it will be interesting to the others too, and it can be a beginning of very interesting discussion - maybe we are on the way to exploring new areas  ;)
Thanks again, my new friend!  :thumbsup:

szarkoz: Nice to see you, thank you for nice words!
About these office buildings - you are right, but it was intentional  :D
1. I need office buildings in Belmont. This city grows quickly now. If the real city grows in such way, you can often see modern buildings wchich are too big, too modern and look out of place - it is often situation in quickly growing tourist places.
2. Don't worry, this city will change many times, the Mayor isn't such stupid and I think he will find a better solution (fortunately it is easier to bulldoze simething in SC4 than in real life  :D)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg166.imageshack.us%2Fimg166%2F1529%2Fmd6updatev3copyjg3.jpg&hash=1a678682dbec15228dc43e07c0df7a5a2f818ae2)

As I said in the previous update, Belmont needs new residential areas. The road to the east valley was closed and building works started.

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After some time workers removing the ground found a strange object: A big blue glowing ball of unknown origin

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Workers tried to move it, but without results. The Mayor ordered the huge mobile crane - there was a horrible problem to transport it to this place, but all this effort was also in void:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg166.imageshack.us%2Fimg166%2F2707%2Fimg0988impwv3.jpg&hash=db4530c30340d1657142ab53af7ce32a213cb274)

(Btw, if you want to see real huge cranes in action, look here (http://sc4devotion.com/forums/index.php?topic=2283.msg71100#msg71100) - I made these pictures on Thursday on the building site I am working now. I can say I have building works both in RL and in SC4 now :D

After some discussions Mayor Ennedi came to conclusion that this strange object must have an extraterrestrial origin. Mayor was a bit experienced in this theme - some time ago he worked as MiB consultant

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(Me at right)

...And at the end Mayor had to decide what to do with this ball? He was thinking all the night and at the morning he ordered to make a roundabout around it

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg166.imageshack.us%2Fimg166%2F2922%2Fimg1003imptd3.jpg&hash=ecff4a59ed1f63ad36292ce200d3fadd0b59000a)

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(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg166.imageshack.us%2Fimg166%2F6467%2Fimg0992impdi2.jpg&hash=4db628fc577cd588e225fd373d607577f705dbf0)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg166.imageshack.us%2Fimg166%2F3827%2Fimg0996impfc9.jpg&hash=e022507e75d13f8d2fcdf7e2af72f64c5dce6ad2)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg166.imageshack.us%2Fimg166%2F6995%2Fimg1001implu7.jpg&hash=7dcca4e5c561e21ebbbd2c15db8b656d4a00186b)

But the new residential area is not the only new thing in Belmont; above it, in high mountains, the new road was built. One of the mos important things was to protect this road against avalanches.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg166.imageshack.us%2Fimg166%2F795%2Fimg0997impad4.jpg&hash=4baad66350b01a243ea17bccf7bf2e8a1aab38e8)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg166.imageshack.us%2Fimg166%2F2230%2Fimg0999impjk0.jpg&hash=32ab5107568d2536c8a1c83af37ef0f31b342d04)

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The next update will be an answer for Badsim. And the next one will be the last one in mountains (for some time of course  :D), then we will go closer to the sea.

See you again!




Title: Re: Ennedi plays Shosaloza
Post by: Jmouse on September 16, 2007, 05:20:37 PM
Ennedi, you are doing things with this region I'd never have thought possible. As always, the photos are lovely, and I'm very anxious to see what develops around those mountain roads.
And as for praise, if I like your work, I say so. If not, I'll either work around it, offer constructive suggestions or keep my mouth shut!  :D BTW, please don't worry about your language skills. Your English is a whole lot better than my Polish!

Until next time...
Joan
Title: Re: Ennedi plays Shosaloza
Post by: thundercrack83 on September 16, 2007, 05:27:47 PM
Wow, those mountain roads look fantastic, Ennedi! The one with the covered bridge is nice, but I like the one with the NAM curves the best! And, of course, the development looks great, too! I like seeing both the construction and the finished product! Great work, my friend!
Title: Re: Ennedi plays Shosaloza
Post by: Dark_Jedi06 on September 16, 2007, 06:18:31 PM
I've always meant to comment here...considering the sheer beauty of this amazing CJ. Your rural areas are simply stunning! ;D I love your use of the NAM rail and road curves and you've definitely inspired me to give them a shot.

I have a question...where did those small, red diesel engines in the picture of the train station on page 3 come from? I'd really like to get those into the LE and see what I can whip up. :satisfied:
Title: Re: Ennedi plays Shosaloza
Post by: Ennedi on September 16, 2007, 06:43:36 PM
Quote from: Dark_Jedi06 on September 16, 2007, 06:18:31 PM
I have a question...where did those small, red diesel engines in the picture of the train station on page 3 come from? I'd really like to get those into the LE and see what I can whip up. :satisfied:

Some time ago I downloaded Trolca Rush Hour Train Mods. The zip file contains 16 zips with various train skins, wchich were made by Trolca and published separately. Unfortunately I don't remember where I downloaded it from, I looked for them a while ago in ST and Simcity Plaza and didn't find them.
Some of these mods are in ST.
As i said, there are 16 various sets, these diesel engines are from the CP set.
Title: Re: Ennedi plays Shosaloza
Post by: Sober on September 16, 2007, 07:12:59 PM
QuoteBut the new residential area is not the only new thing in Belmont; above it, in high mountains, the new road was built. One of the mos important things was to protect this road against avalanches.
For some reason, I conjure up the image of "Please don't honk" signs along that road  ::)

Also, those walls look amazing. One of them I see are jeronij's, but where can I get the rest? (especially that stone one with the white fences)
Title: Re: Ennedi plays Shosaloza
Post by: Ennedi on September 16, 2007, 11:27:22 PM
Quote from: Sober on September 16, 2007, 07:12:59 PM
For some reason, I conjure up the image of "Please don't honk" signs along that road  ::)

Also, those walls look amazing. One of them I see are jeronij's, but where can I get the rest? (especially that stone one with the white fences)

1. You are right, "Don't honk" signs should be placed along this road - a lot of trucks goes from Belmont to the neighboring city  ;D
(But I think it is caused mainly by graphic settings, the transit query shows "Trucks: 13". Unfortunately I have never seen such effect on railroads  :D)

2. Jeronij's wall is the brown one along the mountain road, under the snowshelter. And other walls are from the MAS71 Japanese Walls Set (http://www.simtropolis.com/stex/details.cfm?id=17875&v=1).
Attention: There are two versions in this set: Japanese Walls - All Design" (choosing this one you have all 5 walls in the menu) and "Japanese Walls - One Design" (choosing this one you can use the High Wall and only one of the rest, see the readme). I noticed that if I choosen the "All Design" I had a conflict between the Wall No. 4 and David (dedgren) PW Water Rapids. Instead the wall texture I saw the rapids base texture.
The wall No.4 is important for me (this is this one with grey stone on my pictures), so I remove water rapids - it's a pity. But if you choose the "One Design) and then Wall No4, it will appear properly  ::).
Title: Re: Ennedi plays Shosaloza
Post by: Danthe on September 17, 2007, 02:46:50 AM
100 POSTS - congrats &apls

Great update Ennedi :thumbsup: Housing estates looks fantastic. A stone walls along roads and streets stressed mountain character of city, in this destination it's very well. To next...
Title: Re: Ennedi plays Shosaloza
Post by: rooker1 on September 17, 2007, 04:47:00 AM
Congrats for reaching the 100 post mark.
Aweomse update, I really like the snow shelters along the road up the mountain. 

&apls &apls &apls

Robin   :thumbsup:
Title: Re: Ennedi plays Shosaloza
Post by: bat on September 17, 2007, 10:49:11 AM
First congrats for more than 100 comments!
And that is a wonderful new update! Great work! :thumbsup:
Title: Re: Ennedi plays Shosaloza
Post by: TheTeaCat on September 17, 2007, 11:01:48 AM
Another wonderful update with beautiful pics too. &apls
Your winding roads as they climb the mountain side look fantastic especially the one with the avalanche protector! That is something I wouldn't mind seeing a closer view of ;)

Your extraterrestrial encounter was a nice touch and your work around - very clever ;D ;D

All in all certainly deserving of a (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg152.imageshack.us%2Fimg152%2F2651%2Fkaffe06ut5.gif&hash=b712f75428e987c8f6b0e93298c7ff4cbdaf43f8)

till the next time ;)

regards
Derry
Title: Re: Ennedi plays Shosaloza
Post by: Asimov on September 17, 2007, 01:48:59 PM
Excellent work you're doing here, a beautiful countryside and lot's of Details in the Settlements. And Thanks for the tip about the Japanese Walls, I have to try them myself definetly, especially the gray one you're using here looks really good.
Title: Re: Ennedi plays Shosaloza
Post by: thundercrack83 on September 17, 2007, 03:41:45 PM
Congratulations on your 100th comment, Ennedi! You're doing a fantastic job around here!
Title: Re: Ennedi plays Shosaloza
Post by: Ennedi on September 18, 2007, 01:08:22 PM
Hello my friends,

I need a few days to prepare the new update, I am also preparing an answer to Badsim (it needs some time too, please for some patience - I want to make it interesting to the others too ;))

In the meantime I would like to show the process of making mountain road - some of you informed me you like it. Maybe it will be useful for somebody.

But earlier

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg129.imageshack.us%2Fimg129%2F6604%2Fmdrepliesv3copynh9.jpg&hash=2f1abbe8e91133b7eee69f7406210aad019a2e04)

Jmouse: Hello Joan, I'm glad you like my work, but a lot of things are new for me and if you will see anything wchich could be changed/improved, tell me about it! I would like to make a place where I could invite you all for good vacations  ;)

thundercrack83: Thank you my friend, using these NAM curves on slopes is a crazy idea :D and the result is not always good. If you like to see both construction and the finished product, this post is for you :thumbsup:

Dark_Jedi06: These rail and road curves are great, but using them is difficult. They caused a great progress in making transit networks.
I'm not sure if my answer about these diesel engines was useful  &mmm Maybe we should ask for them somebody else?
Edit: I have good news for you! I didn't find the source of Trolca Train Mods, but I was today on Gizmo's site and all train props you can need are there - look at it! (http://gizmo.lunarpages.com/index.php?action=downloads) (you need to register earlier)

Sober: Thank you again, and I must say an important thing: My information about conflict between MAS71 Walls and David's Water Rapids is not actual yet! I checked it yesterday and I was extremely surprised - everything works good now. I have now the last version of Japanese Walls from ST, maybe the earlier one was caused a conflict.

Danthe: As always, nice to see you here, about walls - I must learn more to make them more natural ;)

rooker1: Thank you Robin, these snow shelters are rather a raw idea than a finished product :D

bat: As always nice to see you, thanks for your comment!

TheTeaCat: Thanks a lot for the cuppa, it was a pleasure to read your comment drinking it :D
So you like the road too - OK, you will have a closer view
Some extraterrestrial events would be very good in RL, maybe some people would stop to think only about themseles - at least for a while ;D

Asimov: Thank you for your visit, making something nice is possible only with all this great stuff available here  ;) - and I think this is the best part of my work

OK, let's go and see roadworks  ;D

This is not an update, so I will call it

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg210.imageshack.us%2Fimg210%2F5181%2Fmdtechnicalcommentscopybp8.jpg&hash=3b369314ec45618cbe882ffc819bd0ea429bb18c)

The road in the south valley looked as below

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg210.imageshack.us%2Fimg210%2F64%2Fimg0737lr1.jpg&hash=fedd349386019dc8e4a4af93ac7715542002d589)

Not very good, as you see.
The first stage of rebuilding it was flattening the terrain on both sides of the city border. The SC4 Terraformer was the best tool to do it

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg210.imageshack.us%2Fimg210%2F6567%2Fimg0941impfx5.jpg&hash=11dc1b61c52145622ad3c31cf6b65fb211dafe40)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg210.imageshack.us%2Fimg210%2F6474%2Fimg0943impyd5.jpg&hash=92974003004b50e517da84872bb28fa67046f654)

After doing it (and softening the walls of the hole I created :D) I returned to the game

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg210.imageshack.us%2Fimg210%2F3149%2Fimg0944impte9.jpg&hash=b69eae8dda7d1787c0e034a89d5691ca1be8f014)

I have over 300 m uphill to cover - look at the "y" parameter on pictures below (I use Extra Cheats Plugin and the Terrain Query command)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg262.imageshack.us%2Fimg262%2F520%2Fimg0945implf6.jpg&hash=5ad7adf5f80d299dcd973eba37005bc504093ecb)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg210.imageshack.us%2Fimg210%2F6829%2Fimg0946impdc5.jpg&hash=1824b6e66328112e1e91e8eacbb8934aabc68d1a)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg210.imageshack.us%2Fimg210%2F4471%2Fimg0947imprw7.jpg&hash=9963a732dc5035fee4f027e70ff50e27a227ede7)

I decided to go downhill, so I start from the top. I flatten some more terrain and make first curves

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg210.imageshack.us%2Fimg210%2F6428%2Fimg0950impjc0.jpg&hash=5d3d69bbce6e1905dbba0a4b059391d7f710399a)

Now I want to make a 180o curve to the right (looking from the top). I want to go downhill as much as possible, so I prepare the terrain. I make a step about 15 meters high close to the center of the projected curve (not at it's end!)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg210.imageshack.us%2Fimg210%2F9849%2Fimg0953imprx9.jpg&hash=3d682e0d03717e5f309ef12d10099d669b658c89)

Now I make the next step, but this time I soften the terrain using an ingame lowering tool set at Shift+1, Shift+F2 parameters. I know the gradient of the first part yet, and I want to make it constant. I adjust the terrain tile by tile, remembering that I move the North - West corner of each tile:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg210.imageshack.us%2Fimg210%2F4908%2Fimg0957impaq2.jpg&hash=66405043fff26fc56f7ce06b54981605b8d0a962)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg210.imageshack.us%2Fimg210%2F9286%2Fimg0959imptk4.jpg&hash=f7acf4c4f93bfdad4b1ef15e4acc3da9a9574538)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg210.imageshack.us%2Fimg210%2F5188%2Fimg0960imppq6.jpg&hash=2efd648e8ccb11fd1ee688965a23cf610a1af8a1)

The level difference between two ends of the curve is 20 m:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg210.imageshack.us%2Fimg210%2F5952%2Fimg0961impge0.jpg&hash=95d3666654676ff0767a6326c8d908ecb85657d7)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg210.imageshack.us%2Fimg210%2F7965%2Fimg0962impmw4.jpg&hash=147de1ddfc3557e9308d8e052d254cffe4c1ae8e)

Now I don't try to drag a road. The hole is too deep and I could damage my previous work doing it. Instead of it I raise the terrain tile by tile using an ingame raising tool set at Shift+1, Shift+F3.
This method is really powerful. I often had situations when I wasn't be able to drag road because of very steep slope, and if I proved it, I most often damaged everything I have done earlier. And now I can move one tile directly at the road or other object. (Of course I save the game every few minutes ;))

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg230.imageshack.us%2Fimg230%2F3589%2Fimg0963impoy3.jpg&hash=1647563462a5e6b43b66d164d1a601e5808664c7)

Now I must soften the angle along the road

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg230.imageshack.us%2Fimg230%2F1762%2Fimg0964impcb9.jpg&hash=94fdfd390e783d5a73a221c47ed1c266e9e17a8f)

And here I must raise all tiles along the projected road

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg230.imageshack.us%2Fimg230%2F844%2Fimg0965impiz8.jpg&hash=83cb12997acc52554b486b44a27d973c5d3e6fa3)

OK, the road is ready, but the wall below it is too high. I must change the terrain below the wall to make a soft slope (again tile by tile, starting a few tiles away from the wall)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg230.imageshack.us%2Fimg230%2F7681%2Fimg0966implq4.jpg&hash=51d2a0e8de34e6abd9d6d5efd16f5a8c3564d8f3)

And now the final product - I know it is not perfect, in addition I can't use trees here to hide my mistakes :D

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg230.imageshack.us%2Fimg230%2F7439%2Fimg1000impqw6.jpg&hash=b4856ece9289b8e0e0be19ff3b783e984247c628)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg230.imageshack.us%2Fimg230%2F2798%2Fimg1038imprx5.jpg&hash=aff1cbb7bbbed1b2047b813c772830dc45ef3b53)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg230.imageshack.us%2Fimg230%2F4194%2Fimg1042impxr9.jpg&hash=18e4346c7c374f6298181fda1e4e32e96cb3fb96)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg230.imageshack.us%2Fimg230%2F2355%2Fimg1043impav2.jpg&hash=0ec8889fe608e0a7d62b2684766d1e4950bf0061)

An early morning - trucks go to shops in neighboring cities

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg230.imageshack.us%2Fimg230%2F4182%2Fimg1045impnh0.jpg&hash=ebd31ade0d8b0c34097be8155b851a23dac241ec)





Title: Re: Ennedi plays Shosaloza
Post by: Jmouse on September 18, 2007, 08:21:04 PM
Oh boy, this one's at least 10 feet over my head, but I'd like to know how you did it if you have time to explain one of these days. In any event, however, it's always a pleasure to see your outstanding work.

Until next time...
Joan
Title: Re: Ennedi plays Shosaloza
Post by: thundercrack83 on September 18, 2007, 08:44:49 PM
Brilliant job, Ennedi. That walkthrough was absolutely amazing--the way you carved the mountainsides, absolutely amazing! Great work!
Title: Re: Ennedi plays Shosaloza
Post by: meldolion on September 19, 2007, 12:59:45 AM
Wonderful winding road Ennedi! Tha'ts a really goog Mountain road  :thumbsup:
Title: Re: Ennedi plays Shosaloza
Post by: Dark_Jedi06 on September 19, 2007, 03:53:23 AM
Excellent! Now I just need to open up the LE and see what I can do... :satisfied: Also, the tutorial is very helpful...I've just started messing around with a large rail line precariously perched on the side of a mountain. :P

Keep up the amazing job! ;D

Oh, and I have another question...how do you get bridges to form over such short distances?
Title: Re: Ennedi plays Shosaloza
Post by: bat on September 19, 2007, 06:44:27 AM
Great road on this mountain! Wonderful work and great pictures of it! :thumbsup:
Title: Re: Ennedi plays Shosaloza
Post by: nedalezz on September 20, 2007, 05:29:30 AM
Thats one heck of a step by step guide. I love your usage of the road curves. Fantastic stuff.
Title: Re: Ennedi plays Shosaloza
Post by: figui on September 20, 2007, 06:51:19 AM
i'd never commented here before, despite visiting this thread many times.
i must say that your work is great, and that road in the mountains is.. awesome work.
mountain roads had allways been a nightmare for me and you did it perfectly
Title: Re: Ennedi plays Shosaloza
Post by: bat56 on September 20, 2007, 07:36:05 AM
Hé my friend, here is a powerful method to use the curved roads. I do not use them but, but that is likely to change...
Superb MD, always also original.  :thumbsup:

Sam!
Title: Re: Ennedi plays Shosaloza
Post by: porter66083 on September 20, 2007, 08:38:44 AM
That mountain road is absolutely amazing... and I bet it took forever to get perfect! Can't wait to see what else you come up with....

Jacob
Title: Re: Ennedi plays Shosaloza
Post by: TheTeaCat on September 20, 2007, 09:59:32 AM
Adam - wonderful update &apls

What a fabulous walkthrough and close ups of the avalanche shelter(?) over the road.

I do know just how difficult it is to build mountainous roads and how much "damage" you can do when you get it wrong. Your implementation of the various tools is spot on Adam. Oh i really can't wait to see what you develop on "flat" terrain if this is what you can achieve on the awkward stuff.   :D

Till the next update :thumbsup:

Regards
Derry
Title: Re: Ennedi plays Shosaloza
Post by: Madeira aka Constantina on September 20, 2007, 11:55:45 AM
nice mountain raods.  :)
Title: Re: Ennedi plays Shosaloza
Post by: sebes on September 21, 2007, 07:44:38 AM
I am glad that finally I have found this great MD - and what an update... awesome!   I believe that this Shosaloza is my favourite version: it's somehow very Mid-European, and I like it - a lot !

Looking forward to your future updates in building this great region!
Title: Re: Ennedi plays Shosaloza
Post by: Ennedi on September 22, 2007, 06:42:45 PM
Welcome in Shosaloza!

This is our last visit in mountains (for some time of course, there are a lot of mountains in Shosaloza ;)), next week we will go to the seashore.
Today we will visit Silvretta, a small village at the foot of the highest peak of the region.
The real Silvretta is a beautiful mountain region in Austria (in Tirol), there is a very scenic road going through it - Silvretta Hochalpenstrasse.
(I haven't any pictures from this place, but in near future I will show you some other places in Austria - it is a beautiful country!)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg217.imageshack.us%2Fimg217%2F6431%2Fmdrepliesv3copyzf3.jpg&hash=cade5fff13b91128409d88f93133304a39600960)

Jmouse: Thank you for nice words Joan and don't worry, I know most people want to see pictures instead of technical discussions  :D (but discussions are much easier than making a nice city :D)

thundercrack83: It seems to me many people don't like to build on slopes and I am trying to show it is not only quite easy, but also gives new possibilities. And I don't know a lot of things wchich are known by other people - so I must have any specialization :D

meldolion: Thank you very much for your visit, you know mountain roads so I'm glad of your opinion :)

Dark_Jedi06: I see you have found something for your project - very good, I will see it with pleasure!
I made my bridges using the method explained by Rayden in his tutorial (and earlier by dedgren in his 3RR region in Simtropolis), it means I made a little hole and fill it using the rain tool. The shortest bridge I can build is 5 tiles long. I haven't problem with it's height, I use H1 mod.

bat: Thank you very much! :thumbsup:

nedalezz: Thank you, and I like your way of building on desert ;D

figui: Steep slopes were a nightmare for me too :D

bat56: Thank you for your visit and for nice words!

porter66083: Thank you, many things are new also for me, so I also don't know what else I will do :D (of course I have a general vision, but there are a lot of surprises in this region)

TheTeaCat: Thank you Derry, nice to see you here! Your comments are very important for me :thumbsup:
What will I do on the flat terrain? Maybe I will make some mountains :D or at least a lot of holes (seriously, I have some ideas about the transit network)

Madeira: Thank you, I'm glad you like them :)

sebes: Thank you, I hope I will be able to make something interesting for you in future ;)

Badsim: Sorry for late answer, I prepared something for you, look below the update (it is rather a starting point than a final answer ;))

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg146.imageshack.us%2Fimg146%2F7649%2Fmd7updatev3copytj2.jpg&hash=ff5ab2ed5c0222f896aa75f72f2ba03f9e3fc4c7)

Silvretta is a small village. It was difficult to build something on this tile (C2). I had to make a valley myself, there is no place for buildings here in the original Shosaloza. But I didn't want to change the terrain too much. The general shape is the same, I made some cosmetic changes. In addition, Silvretta lies at the snow level and I can't use too much trees.

The general view of the village, as you see there is a road going uphill - where?

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg146.imageshack.us%2Fimg146%2F3723%2Fimg1061impvy0.jpg&hash=e18f48e69d8927fa40faf01738871b921d4bf922)

We go higher along the winding road, passing a small group of houses, then some curves  ;D and finally we stop at the cablecar

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg146.imageshack.us%2Fimg146%2F3097%2Fimg1060impry5.jpg&hash=6cabda4699b0436fcc9d94f52c64dae43252a405)

OK, let's go to the top!
A view to the North

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg146.imageshack.us%2Fimg146%2F2316%2Fimg1063impfg8.jpg&hash=88a0695f8a8f64722a60b6f1c2b3484093ca12de)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg146.imageshack.us%2Fimg146%2F8297%2Fimg1064imput7.jpg&hash=e4b0d2247107b1aa4da0fe505240d165da2adcd4)

To the East

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg146.imageshack.us%2Fimg146%2F6017%2Fimg1067impyq5.jpg&hash=9a58637caae38577eb6c2e2b063175b54a8b1ad6)

...And to the West - daytime

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg146.imageshack.us%2Fimg146%2F3975%2Fimg1046impqw2.jpg&hash=295b3b3b42e63810328d652055cba0f519efb136)

Night

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg146.imageshack.us%2Fimg146%2F4660%2Fimg1055impev8.jpg&hash=2dbc29d2031cd8b5b4236ea531e4f95628b5a3fc)

And sunrise

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg146.imageshack.us%2Fimg146%2F2858%2Fimg1059impgy6.jpg&hash=7b4e6e5acbe5e196beeccf723b1fb0fdca5d8d29)

You can see hang gliders on these pictures, they were created using the generator made for me by Travis - thank you my friend! :thumbsup:
Lower station of the cablecar

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg146.imageshack.us%2Fimg146%2F9748%2Fimg1065impyl8.jpg&hash=ef298b10f47685389902f3d26828647174b7abc6)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg146.imageshack.us%2Fimg146%2F2868%2Fimg1070impxm0.jpg&hash=c0fda87d5f43cc6ac72e9a40aafeb34d5a7c900b)

And now we can go down, relax and see the village (it has only a few years and it will change many times ;))

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg146.imageshack.us%2Fimg146%2F2909%2Fimg1078impxa8.jpg&hash=0c86bf411240275fd1984a35c1327d8f684ec068)

(If you will look carefully at the picture above, you will see the bear hunting for llama ;))

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg146.imageshack.us%2Fimg146%2F5008%2Fimg1079impoi6.jpg&hash=36ecea1fe7f759fafc02d4acecc2d99ea348f530)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg146.imageshack.us%2Fimg146%2F525%2Fimg1082impvl6.jpg&hash=9efe42ca5b6d89580f66101921bb6ef29452fc8d)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg146.imageshack.us%2Fimg146%2F1713%2Fimg1083impui2.jpg&hash=2ae1e25176cb72ab05971405fc1ea85148af4338)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg146.imageshack.us%2Fimg146%2F5434%2Fimg1080impzm1.jpg&hash=dba6785877331d5abfb9d9d72c342119ab74315d)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg146.imageshack.us%2Fimg146%2F2621%2Fimg1076impog0.jpg&hash=8dbaaca9b7d82615f7f0bd64e37acc067411b8dd)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg146.imageshack.us%2Fimg146%2F8626%2Fimg1084impxn4.jpg&hash=3697f2453264fe64dd97c3d085c107a4f2528609)

OK, now an answer for Badsim:

QuoteI mean that this water texture is nearing a photography ... too much ; everything else all around looks a bit "like a cartoon" , how excellent that this cartoon is . Also about the transparency ; it's a pleasant effect ... for the caribbean sea .

Of course it's a question of taste. Many people use water mods with a flat surface - some of these mods have very interesting color. But if for you the wavy surface is too much, for me the flat one is too little :D - especially when I compare it with the terrain surface. I addition, such mods look strange when the sea depth changes - you can see two colors of water and a straight/edged line between them.
Look at Matbb Shosaloza - there are some beautiful seashore views in it, the vawy water makes all effect (he used the Peg Clipper mod)
But I agree about the transparency. Please look at pictures below and tell me what do you think about this water? ;) I will use it in Shosaloza, I think it blends good with the blue ploppable water wchich I use a lot  :D

1. Sea depth 36-37 m. Brigantine...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg217.imageshack.us%2Fimg217%2F7540%2Fimg0910impbh8.jpg&hash=a1aef2ddcf1ddb69ed4f236387f4a94b10af9549)

...And my version

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg217.imageshack.us%2Fimg217%2F3535%2Fimg0915impsg8.jpg&hash=2b30cb5359e33dc52a4ac1a7bf573eb7e820c2b0)

2. Sea depth 13-14 m. Brigantine...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg217.imageshack.us%2Fimg217%2F9263%2Fimg0911impfl3.jpg&hash=7fd9866a8eb05f8d38d2a3b5147a2cb5877e24af)

...And my version

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg217.imageshack.us%2Fimg217%2F8687%2Fimg0925impyq3.jpg&hash=293202b40432dab98344e833fc212dff12e978ef)

3. Two more examples of my version: 9 m...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg217.imageshack.us%2Fimg217%2F5310%2Fimg0921impuw8.jpg&hash=40433de2d93ee919c77e9ba77cc11b0c54037b1e)

...And 3 m

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg217.imageshack.us%2Fimg217%2F9839%2Fimg0933impod1.jpg&hash=85d548583106976f4aaad8c1ebe243d3986522e6)

As you see, it is not transparent at all and maybe these waves aren't very aggressive?

Quoteyou would like to work like ejc and me at the same time , I would like to work from now like ejc - So AntigOne is stopped ( nothing next planned ) and I wonder how long this kind of depression will remain ...  - and ejc would like to work like ... himself .

I said that between these two visions of the game , no compromise is possible ... it was maybe just a flash of lucidity , flashes are fortunately ephemeral .So , please don't take too seriously all I can say and keep on your own way , this is a captivating way as well !

Yes, I am trying to do both things (but I haven't your skills in any of them, ejc is making great region too). I start from the general vision (according to the terrain). Then I make roads, canals, rivers, flat areas and hills.
Then I go to particular areas, look what can I do and work with details. Every time when I finish something (river, forest, also a grop of buildings or an outstanding building) I go through every zoom and every viewing direction. In fact, I think these two visions are not contradictory.
But you achieved fantastic results working with details and using LE. Maybe it will be good for all of us, if you will concentrate on general views now, I'm sure you will do something great with it ;)
And this way of thinking - general view vs. details - can lead to very interesting problems, so every of us can go his own way and we can work together in the same time.

QuoteAbout your streetside Mod , try the Euro Asphalt Mod from sap23 (on the STEX)

Thank you for the tip, even without lot editing it is now better for my mountain cities (although I like Jeronij;s mod a lot)

QuoteI don't like Italia Terrain Mod .... too flashy green suggesting an eternel spring , but I like its erosions textures ... maybe a little photoshoping , I'm not against . (I'm rather too lazy to re-work each pictures) .

Italia isn't the most flashy green one :D It's a theme for a separate thread, if I will have some time, I will try to compare terrain mods in various conditions (low and high elevations, various terrain forms, summer and winter). If you want to work with general views, I think we will return to this theme :)

QuoteIf you love wavy surface of Brigantine water , you should try Sorchin's ploppable water . Search for Flora Set by Sorchin at the STEX

Again thanks for the tip, but I have it from over a year. Scorchin's ater and rocks are great, but for me they have some disadvantages:

1. The shape of water tiles is squared and it is very difficult to make the lake/riverside as you want:

DT Water Model3 (I use it in Shosaloza)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg217.imageshack.us%2Fimg217%2F6802%2Fimg0882imprb0.jpg&hash=3e23c9b8d32356189441b4c61b981eb5963fef4b)

...And Scorchin's water

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg217.imageshack.us%2Fimg217%2F4343%2Fimg0880impxe3.jpg&hash=48ecbf4d9f060a4e7ad90bb660ee45f999608edc)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg217.imageshack.us%2Fimg217%2F8499%2Fimg0883imppe4.jpg&hash=7e4d632e593495703c1e7277078118844bcb8556)

I checked all kinds of Scorchin's water and made examples for you, but presenting them I would make this message extremely long. So, next time ;)

2. Scorchin's rock: any color of this rock doesn't blend with any rock mod. Maybe a slight modification would be helpful.
It is difficult to customize your lake/riverside, the rock has very specific shape.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg217.imageshack.us%2Fimg217%2F5734%2Fimg0896impzv8.jpg&hash=165755afdbb04b43a6fd54eba21950de920fd9d9)

...And it optically flatten the terrain:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg217.imageshack.us%2Fimg217%2F3489%2Fimg0907impen3.jpg&hash=25ca768cf83da1d8c369a5da90806c196a916fd2)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg217.imageshack.us%2Fimg217%2F1826%2Fimg0906impem1.jpg&hash=ab4c0b39079ad6f093c97531190c98d8b053a582)

I am very glad of your professional and friendly comment, thank you! Maybe it will be possible to solve some problems together?


Title: Re: Ennedi plays Shosaloza
Post by: Travis on September 22, 2007, 07:13:03 PM
Wow.  :o

The sixth, seventh and eighth pics look almost three-dimensional, with the background of blue-sky color. The only thing that gives it away are the buildings. Awesome work.  :thumbsup:
Title: Re: Ennedi plays Shosaloza
Post by: bat on September 23, 2007, 02:12:36 AM
A lot of great pictures there, Ennedi! Wonderful work on that mountain! :thumbsup:
Title: Re: Ennedi plays Shosaloza
Post by: TheTeaCat on September 23, 2007, 08:13:47 AM
Fantastic update Adam. The shots of the top of the mountain are magnificent &apls &apls

They evoke a feeling of serenity as you gaze down over the Valley. Well done my friend.

regards
Derry

PS time is pressing hence the short reply &mmm
Title: Re: Ennedi plays Shosaloza
Post by: thundercrack83 on September 23, 2007, 11:02:52 AM
Whew! Massive, massive update, Ennedi! You continue to amaze me with your mountain building, and I love that cable car! As always, excellent work! Keep it up, my friend!
Title: Re: Ennedi plays Shosaloza
Post by: iamgoingtoeatyou on September 23, 2007, 04:06:46 PM
so many great ideas and tutorials, thank you very much for sharing ennedi! :thumbsup: &apls

edit: i took a few minutes to look back at the updates, and all i have to say is...WOW! your rural areas are stunning and the details just mindblow me, amazing job you've done! &apls
Title: Re: Ennedi plays Shosaloza
Post by: Jmouse on September 23, 2007, 04:10:45 PM
Amazing update, Ennedi. Even though I don't understand the tech part yet ()what(), I'm anxious to learn and to see how the region continues to develop.

Until next time...
Joan

*Edit* Congratulations on the new promotion. Well deserved! :thumbsup:
Title: Re: Ennedi plays Shosaloza
Post by: Danthe on September 24, 2007, 12:36:09 AM
Superb update Ennedi, village looks very peaceful :thumbsup: Fantastic idea with mountain cablecar, I like it.

Congrats on promotion, your MD is realy BESTSELLER :)
Title: Re: Ennedi plays Shosaloza
Post by: Dark_Jedi06 on September 24, 2007, 03:40:41 AM
Congrats on making it to Best Sellers, I couldn't think of an MD who deserves it more. :thumbsup:

&apls &apls &apls
Title: Re: Ennedi plays Shosaloza
Post by: thundercrack83 on September 24, 2007, 10:18:02 AM
And I shall extend my congratulations to you on your promotion! You're well on your way to the Classics, my friend!
Title: Re: Ennedi plays Shosaloza
Post by: beskhu3epnm on September 24, 2007, 11:16:40 AM
Ennedi,

I have just been blown away by your photos, tutorials, and images in general. Awesome work!

I can provide some insight into terrain mod altering through PM if you like... like if you have any questions, drop me a line sometime. I may be able to help solve some questions you might have... this is my specialty.

This is like my new favourite MD, because it is very unique. Take care!
Title: Re: Ennedi plays Shosaloza
Post by: Ennedi on September 24, 2007, 12:57:32 PM
@beskhu3epnm,

Thank you very much, I'm honoured by your proposition and you can be sure I will ask for your advice in near future :)
I started this MD at 25th August. Before this day I made some work with terraforming and plopping forests, but I didn't prepare any city. My general idea of developing this region is as follows:
1. Preparing the region according to the general vision of it (almost done)

2. Making some development: at first I want to build some cities - small and medium-sized, but different one from another, to make a few "districts", each with a specific climate. In the next stage I want to connect these cities by transit networks (to enable the regional development and observe the traffic) and start to build large cities in crucial points. I have done about 20% of this work.

3. In the same time I want to observe an interaction of the terrain (and the sea, flora etc.) with cities (both urban and rural areas) and transit networks. Of course I could make an empty region and play with the terrain and flora mods for a long time, and then start to build anything. Maybe it would be more "realistic". But in SC4 we don't create a world - we create an SC4 region ;) I am sure that to create a realistic looking region (the "SC4 realism" is a theme for fascinating discussion at another occasion) it is necessary to work with the terrain and cities in the same time.
Now I'm making point 2 and it is a good moment to start point 3. I have the terrain prepared and some existing cities. So I would like to start changing parameters of terrain mods and look at results. I also would like to play with tree controllers and rock mods. I have some ideas  &idea

I must emphasize I'm a simple player, I haven't any knowledge about the structure of these all mods. I must learn a lot, so I will ask for help :)
But I think it can be interesting for you and other modders too, because you are concentrated on your specialization and I think you simply have no time to make fully developed regions. And the simple player as me can show some effects of your work on an alive organism ;D

4. After a few months (learning terrain/tree mods needs a lot of work, you know it better ;)) I would like to start the second fascinating thing: lot editing. I'm very glad of meeting with Badsim and he also is very friendly and helpful. So I would like to make all cities first, and then return to them and look what is bad and what could be improved.

I think it's enough work as for one region :D

And what is the core idea of this work?
Looking at this all amazing creations presented on this site (and also on other SC4 sites) I have a following feeling:
- There are many excellent maps and mods/tools connected with the terrain, but only a small part of them is widely utilized;
- Also, there are a lot of beautiful BATs, but they are not often utilized.
I think there are some particular reasons of this state and I would like to find them out, and maybe - to change this situation a bit ;)

Sorry for the long and complicated comment, I will definitely ask you for help, but I must prepare my questions, looking at these 70 parameters of CPT No 6 I'm a bit confused now :D

Title: Re: Ennedi plays Shosaloza
Post by: dedgren on October 01, 2007, 10:07:38 AM
Ennedi-

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg408.imageshack.us%2Fimg408%2F555%2Fennediplaysshosalozafn4.png&hash=394745a8ee5e85ab645e576465f387228d3692d7)

Ennedi plays Shosaloza - Ennedi most assuredly is not playing at anything here.

Congratulations!


David
Title: Re: Ennedi plays Shosaloza
Post by: rooker1 on October 01, 2007, 10:14:53 AM
Congratulations Ennedi, you desrve it for sure.

&apls &apls &apls

Robin   :thumbsup:
Title: Re: Ennedi plays Shosaloza
Post by: Pat on October 01, 2007, 10:32:06 AM
Heeeeeeeeeeeey Adam this is great news here that you made to OSITM...  &apls &apls :thumbsup:
Title: Re: Ennedi plays Shosaloza
Post by: bat on October 01, 2007, 10:55:01 AM
Congrats for the OSITM, Ennedi! &apls
Title: Re: Ennedi plays Shosaloza
Post by: TheTeaCat on October 01, 2007, 10:57:49 AM
Adam congrats on the promotion  &apls &apls

I wonder what little gems and surprises you will show us this month ;) I have used some of your techniques to sort out some parts of my region and they worked a charm :thumbsup:. If I had done it my way it would have been  :bomb: :angrymore: :angrymore: :'(

I look forward to seeing your experiments and more of your cities too my friend

regards
Derry
Title: Re: Ennedi plays Shosaloza
Post by: Ennedi on October 01, 2007, 02:32:23 PM
Thank you very much, my friends - it's a honour and great pleasure for me  &dance

So I must think about a pleasure for you too, I had to prepare something special  $%#Ninj2

I have a cold from a few days, so I wasn't be able to make an update - sorry  :(
But today I spent most time at the computer, my wife says I'm stupid (I have still about 38oC), but I must prepare something for you and I hope I will be ready tomorrow  ;D

Thank you again!  :thumbsup: (especially David for the promotion  ;D)
Title: Re: Ennedi plays Shosaloza
Post by: Danthe on October 01, 2007, 02:35:28 PM
Congrats Ennedi for Awards &apls Two polish MD in SIotM section in this month. Unbelivable $%Grinno$%
And I wait for your new update in impatince...

EDIT: I wish You recovery shortly.
Title: Re: Ennedi plays Shosaloza
Post by: Travis on October 01, 2007, 02:38:12 PM
Congrats on the award, Adam.  :) We can look forward to a great month.

QuoteI have a cold from a few days, so I wasn't be able to make an update - sorry

I can certainly understand what you're going through, I remember trying to prepare that last update of mine...  ;)
Title: Re: Ennedi plays Shosaloza
Post by: amapper on October 01, 2007, 03:24:22 PM
First of all, thank you for the congrats to Lexington County's honor: Of Special Interest This Month.

I am in love with you dam!! You did a wonderful job with the whole thing, especially the overflow channel. I tried to do that with my dams and could not figure out how to accomplish it. I will be re-reading that portion to learn from your experience. Good Job!  :thumbsup: :thumbsup:
Title: Re: Ennedi plays Shosaloza
Post by: Sober on October 01, 2007, 03:37:03 PM
Ennedi you devil, you! Congrats for getting behind those pearly white gates!  &apls
Title: Re: Ennedi plays Shosaloza
Post by: figui on October 01, 2007, 05:41:04 PM
congratulations for your promotion  &apls
Title: Re: Ennedi plays Shosaloza
Post by: Jmouse on October 01, 2007, 05:59:51 PM
Congrats on your well-deserved promotion. Hope you understand we'll be expecting huge updates daily. But don't worry, I'm sure you can handle it! :thumbsup:

Until next time...
Joan
Title: Re: Ennedi plays Shosaloza
Post by: thundercrack83 on October 01, 2007, 09:44:31 PM
Congratulations on the Special Interest status for October, Ennedi! I can't wait to see what you've got planned for us this month!
Title: Re: Ennedi plays Shosaloza
Post by: tooheys on October 02, 2007, 02:06:00 AM
Congrats on the move to OSITM.

I've just had alook at some of your recent work with the mountain raod. Exceptional stuff, there is a lot to learn here and the
promotion is well deserved.  &apls

Cheers

Dave
Title: Re: Ennedi plays Shosaloza
Post by: meldolion on October 02, 2007, 05:23:18 AM
Congratulations for the Award!!! :thumbsup:

keep up the good work :)
Title: Re: Ennedi plays Shosaloza
Post by: beskhu3epnm on October 02, 2007, 10:14:07 AM
Excellent reply (to me) Ennedi,

You are 100% correct, the modding and mapping aspect leaves me very little time to play regions. For someone of your talent to showcase what modders do is the highest compliment! Shosaloza was originally my map (searh Mount Robson on the STEX) modified by Colyn.

Changing terrain textures, and properties is an exercise in trial and error, as you will soon find out. The best part about it is that you can have the terrain do exactly what you want it to, as far as textures are concerned. The first time you look at the properties, it can seem overwhelming.

Once you master LE, nothing will be able to stop you from having the best MD's

Take care, and if an whenever you are ready to dig in to the exemplars, let me know!

Travis
Title: Re: Ennedi plays Shosaloza
Post by: Ennedi on October 02, 2007, 12:47:58 PM
Hello my friends,

David, Robin, Pat, bat, Derry, Mariusz, Travis, amapper, Sober, figui, Joan, thundercrack83, Dave (tooheys), meldolion, Travis (beskhu3epnm) - thank you all for your nice words! I must say I'm a bit surprised of this award and especially of such great feedback!

So, if you all look at this MD, I should prepare something interesting - and it isn't easy!
OK, I have something  ;D, but first some special replies:

@amapper: thank you, I will show how I made this dam. It wasn't very difficult, my main tools were Hole Digging Lots and bones1 slope mod.
I didn't document this work, but fortunately I have an additional Shosaloza (test region, a big part of it badly damaged during experiments  :D) and I will try to show you the main points of the building process.

@beskhu3epnm: Yes, I have some questions for you, next week I would like to prepare some examples of various terrain mods on the same terrain. I want to observe how particular textures work and then I will send you a PM.
Thank you for your support, it is very important for me!  :thumbsup:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg219.imageshack.us%2Fimg219%2F6805%2Fmd8updatev3copyeb9.jpg&hash=70b189150037e8d4619a9a3d9ec14b7bd0a4ebcb)

Shosaloza is divided into a few districts - I haven't time to prepare a map, but I will do it in the near future. One of them is Oshima.
As I said at the beginning of this MD, many immigrants from various countries came to Shosaloza long time ago. Many of them were from Japan, they established a few fishing villages (now they are small towns) at the seashore, on both sides of the strait.
The Oshima district consists of three towns: Aomori on the north side of the strait (we will visit it today), Hakodate and Toi on the south side (we will go there next time).
Aomori is a small town, but it lies in the very important place: There are two main cities and the biggest seaport on the West, and the second seaport with a huge shipyard (and the busy commercial city) at the East. In addition, there is a very important connection between the south and north part of the region here: the Akashi Kaikyo bridge.

There is not much place to build - let's see

A small industrial/freight area

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg219.imageshack.us%2Fimg219%2F406%2Fimg1158impic9.jpg&hash=fba840a7f5d7023b9a2dcff31fd7c7e890ce7683)

The town centre at the cape

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg219.imageshack.us%2Fimg219%2F4549%2Fimg1160impab9.jpg&hash=6076078df6254c0169ca54d878ee4e0e1d44a762)

The bridge head

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg219.imageshack.us%2Fimg219%2F9990%2Fimg1161impwd7.jpg&hash=59741921be77061dc0a88ff0a5f518323e28b721)

...And the road to the East (both highway and the rail line)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg219.imageshack.us%2Fimg219%2F1790%2Fimg1173impwx0.jpg&hash=c2c328b5ea7f7118d899d8c3b5fb296cccdc7228)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg219.imageshack.us%2Fimg219%2F9001%2Fimg1175impcw1.jpg&hash=63ddb462efde3b58b9ce83855287db639cca38ea)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg219.imageshack.us%2Fimg219%2F9957%2Fimg1176impcx3.jpg&hash=ac52eaeee519f4f5d0b9d286b7d99a2885061cb4)

If you will look carefully at these pictures (and also next pictures from the city centre), you will see there are exits from the highway to the city on both sides. They are fully functional and ensure the treffic in every needed direction. The freight station enables freight deliveries to the south part of Shosaloza - there is no rail connection with it.

OK, now some closeups for railway - lovers  ;)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg219.imageshack.us%2Fimg219%2F766%2Fimg1164impmv4.jpg&hash=d4a3bffc2927a0bd5a63403b85060020c85b7959)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg219.imageshack.us%2Fimg219%2F6172%2Fimg1177imprb7.jpg&hash=6af8e267bf7301bb3c88a9c47167d2aeede391d8)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg219.imageshack.us%2Fimg219%2F1748%2Fimg1178impwj7.jpg&hash=495802a7786569d296b3b063a91f5e3cb900bebe)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg219.imageshack.us%2Fimg219%2F1604%2Fimg1179impwt1.jpg&hash=2922595fe3743eb04381fc61b5e8d4f723ece1fe)

Now some closeups from the town centre.
My idea was to combine Japanese and Scandinavian old houses - I was curious of the effect. My knowledge about the growth controlling is not very big and in addition some D66 mountain cabins appeared. What do you think about it?

The rail station, little houses around it and one of two harbours

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg221.imageshack.us%2Fimg221%2F3459%2Fimg1165imprs6.jpg&hash=206b3c09a674f0745ba33667a3a1d0697117d1ab)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg221.imageshack.us%2Fimg221%2F6442%2Fimg1169impnl0.jpg&hash=a31c40acb967fa3cdf18e2be8111ffb8da6b1cc4)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg221.imageshack.us%2Fimg221%2F8291%2Fimg1166imptr6.jpg&hash=e738564b289157a2f899f060400b81c0f10e204c)

The harbour

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg221.imageshack.us%2Fimg221%2F4495%2Fimg1183impbu3.jpg&hash=4a07c0c23a2ab587f404cd9b18f7d6f2dc65ea46)

The second harbour, with the Fishermen's Wharf

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg221.imageshack.us%2Fimg221%2F2392%2Fimg1182imphs5.jpg&hash=3064cef66550a6ed69e54ea3ec1dd8654da991ea)

The roundabout

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg221.imageshack.us%2Fimg221%2F2677%2Fimg1184impgx0.jpg&hash=8d9ea7d14fa9ae0db8510bc8a9118b76311c81ca)

...And houses - all styles together  :D

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg221.imageshack.us%2Fimg221%2F7982%2Fimg1185impjv1.jpg&hash=ef4e931d20c6433d3fab664ecf94c4db60b6e956)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg221.imageshack.us%2Fimg221%2F5116%2Fimg1186impif3.jpg&hash=21b31346e57ff1ffccbc58071b5c180ee217d631)

The bridge

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg221.imageshack.us%2Fimg221%2F4118%2Fimg1156imppo0.jpg&hash=d71a62815fbb8e1503d0913fce72b15dac17f258)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg209.imageshack.us%2Fimg209%2F9868%2Fimg1157impeg5.jpg&hash=198f3438d3ac472e011ea7c575defe1c6ea1634f)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg221.imageshack.us%2Fimg221%2F4748%2Fimg1181impbl4.jpg&hash=e678921ab081f8483aaa2c16e3648f0c22b589aa)

...And at the end - something for Badsim and everybody who likes a large open space  :)
(I made these pictures 1000x800, but I didn't add the frame and reduced their quality to don't exceed 200KB - but if their size is still too big, please inform me or feel free to reduce it yourself)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg219.imageshack.us%2Fimg219%2F6062%2Fimg1187impqn9.jpg&hash=04c6b754d90607f04624f40f10aa597609995f09)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg219.imageshack.us%2Fimg219%2F1237%2Fimg1191impmq4.jpg&hash=7a6b6026eebcc6591bfb0cf041ab36437f341f52)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg251.imageshack.us%2Fimg251%2F5003%2Fimg1192impco7.jpg&hash=e835bd44ba9511b28fc6d8e5905020ec78108913)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg219.imageshack.us%2Fimg219%2F6679%2Fimg1194impld6.jpg&hash=ef372a1e36738ddc6978050e44ad30609704c0ab)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg219.imageshack.us%2Fimg219%2F9366%2Fimg1193impaq6.jpg&hash=36436f814cf07a80375c408a62be93bf5b97317c)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg219.imageshack.us%2Fimg219%2F5619%2Fimg1196impue3.jpg&hash=079d318328b6213df76a6052626c2011bea49256)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg219.imageshack.us%2Fimg219%2F6514%2Fimg1198impxu5.jpg&hash=9329db7491b7eac6aa0b346fd92ef299128906f2)

Title: Re: Ennedi plays Shosaloza
Post by: Pat on October 02, 2007, 01:25:43 PM

oooooh WOW Adam simply stunning work here!!!! Im so drolling over your abiltys to build and lay out the area.... Talk about picture perfect quilty product....
Title: Re: Ennedi plays Shosaloza
Post by: sebes on October 02, 2007, 02:14:38 PM
No-No-No.... this cannot be true!  Your work is absolutely stunning me. Especially the way how the highway is slowly going upwards on the mountain, along the coast, but most of all: the way how the coast road and the coast railroad are winding along the coast, in such natural curves --- quality! So David was right in giving you this monthly medal !  &apls
Title: Re: Ennedi plays Shosaloza
Post by: meldolion on October 02, 2007, 03:29:07 PM
awesome update!!!
Title: Re: Ennedi plays Shosaloza
Post by: iamgoingtoeatyou on October 02, 2007, 07:46:35 PM
 :o! that update is massive and every picture is jawdropping!!!
Title: Re: Ennedi plays Shosaloza
Post by: figui on October 02, 2007, 08:25:34 PM
excellent update  &apls &apls
i admire your transportation layout and how you deal with slopes.
this cape town looks as a paradise to visit
you really deserve the award!
Title: Re: Ennedi plays Shosaloza
Post by: stocktons_pimp on October 02, 2007, 09:30:33 PM
this looks great  :thumbsup:

::
Title: Re: Ennedi plays Shosaloza
Post by: bat on October 03, 2007, 01:51:55 AM
A wonderful looking town there! And great work with the highway and railway! :thumbsup:
Title: Re: Ennedi plays Shosaloza
Post by: rooker1 on October 03, 2007, 09:05:48 AM
You have always impressed me with your ability to build on this map and terraform without damaging the surroundings too much.  The highway and bridges look very good and the little towns in between fit in very well.  I can't wait to see what you have next.

&apls &apls &apls

Robin   :thumbsup:
Title: Re: Ennedi plays Shosaloza
Post by: Jmouse on October 03, 2007, 11:30:06 AM
If there was nothing in this update but the highway system, it would still be worth spending an hour or so studying it! But there is much more, of course, and it all fits together perfectly. Truly you have made Shosaloza your own, Ennedi!

Until next time...
Joan
Title: Re: Ennedi plays Shosaloza
Post by: Danthe on October 03, 2007, 12:13:44 PM
uff, massive update Ennedi :thumbsup: All communications is built very good, especially in a small space. I like fifth pictures - stone wall fantastic composed with a natural scarp &apls

Pzdr. Mariusz
Title: Re: Ennedi plays Shosaloza
Post by: Tarkus on October 03, 2007, 06:41:12 PM
I've just read through the whole thing over the past couple days, and I really have been missing out here.  :-[ This is an absolutely fantastic MD you have here, Adam.  What you've done with the terrain is incredible, and the scenic surroundings you've set up for the cities is just amazing.  And I absolutely love how you've worked in the Rail and Road curve pieces--the tutorial was just fantastic, too.

Congrats on getting in the Special Interest category for this month--it's very well-deserved. :thumbsup:

-Alex
Title: Re: Ennedi plays Shosaloza
Post by: Shadow Assassin on October 03, 2007, 07:03:35 PM
Wow, this looks beaut!

I wouldn't mind seeing how it looks in the region. This doesn't feel like Shosaloza at all (or at least compared to the previous incarnations I've seen). :P

All in all, great job. Keep it up!
Title: Re: Ennedi plays Shosaloza
Post by: thundercrack83 on October 03, 2007, 09:14:42 PM
WOW!

Huge update, Ennedi! And the area looks absolutely gorgeous! The piers and the boats, and that highway right along the cliff--amazing! I can tell it's going to be a great month here!
Title: Re: Ennedi plays Shosaloza
Post by: Asimov on October 04, 2007, 09:03:06 AM
 :o
wow
Fantastic pictures, it looks absolutely realistic, a great compilation of Nature and the City. And the Bridge is awesome. One thing I suggest, add some Electrification-Poles along the Rail track, that would add some nice details to them.
Title: Re: Ennedi plays Shosaloza
Post by: ryalmighty1 on October 04, 2007, 09:23:04 AM
Incredible sculpting! This is almost up there with Dedgren, Jeronij and Darmok's level of skill!
Title: Re: Ennedi plays Shosaloza
Post by: Ennedi on October 04, 2007, 02:19:14 PM
Hello to all,

The next update needs some work yet, but I would like to make a little diggression in the meantime ;)

But first - replies:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg46.imageshack.us%2Fimg46%2F6349%2Fmdrepliesv3copyjv7.jpg&hash=325ba0533a64ac387b2a60a55227209e5419bb34)

@patfirefghtr: Thank you very much Pat you are always a nice guest here!

@sebes: Thank you too, these roads could be even better if somebody could make a long turn for highway :D
Of course I had to modify the terrain a bit before placing roads, but my main goal was to don't damage this beautiful map

@meldolion: Thank you for spending a while here, I saw your map and I'm sure you have a lot of work with your region! :thumbsup:

@iamgoingtoeatyou: Hello Hotdog, nice to see you, take care about your jaw ;)

@figui: Thank you, it was my intention to make a nice place to visit  :)

@stocktons_pimp: Welcome in Shosaloza and thanks for compliment!

@bat: Thank you, I'm glad you like it!

@rooker1: Thank you, I will try to make something interesting for you  :thumbsup:

@Jmouse: Hello Joan, as always nice to see you! These roads are an addition, the most important thing is to make a nice place for you to visit (I remember about my promise, a tourist offer for you will be ready soon  :))

@Danthe: Thank you Mariusz, good to hear you like it! :thumbsup:

@Tarkus: Hello Alex, very nice to see you here and I'm very glad of your compliments! Yor opinion is very important for me - you are a truly master of transit network  :thumbsup: I have a lot t learn about them and I think we will meet many times in future - many advanced transit networks are planned in Shosaloza main cities (also RHW, many Puzzle Pieces and Big Dig)  :D But I'm afraid I will make you tired of my future requests :D

@Shadow Asassin: Hello SA, thank you very much for nice words  :thumbsup: but to be honest I'm not sure what you mean saying this doesn't feel like Shosaloza (is it bad, or good, or normal - at least I am somebody different than other Shosaloza makers  :D) And of course I will prepare the region view next time

thundercrack83: Hello my friend, I don't know if it will be a great month, I only know it will be a lot of work :D

@Asimov: Thank you, these first compilations were quite easy, the real challenge (from the Nature point of view) will be the main urban area ;D And thank you very much for your suggestion, I forgot about these poles, I will show the result next time :)

@ryalmighty: Thanks a lot, but these are Masters, and I still learn $%Grinno$% But I'm very glad you like it :thumbsup:

So I can return to my diggression  ;D

Working on this uneven terrain I often see beautiful views of particular objects/areas, but looking at the same thing from another point I see it looks completely uninteresting, or simply bad.
The object is not all. Robin (rooker1) has a very interesting quotation in his signature:
QuoteI never saw an ugly thing in my life: for let the form of an object be what it may - light, shade, and perspective will always make it beautiful.
John Constable (1776 - 1837)

So today I would like to say something about shade and perspective (light is something too difficult for me yet  ::))
I must emphasize I haven't any education, knowledge or talent in drawing, painting, computer graphics and so on. So I would rather like to encourage you to express your opinions about this theme.
Some of you have artistic talents - it can be easy seen in your creations. Maybe you would like to tell someting about your experiences, share your knowledge and give some basic tips for the rest of us?

My observations are simple and unprofessional, but maybe some of them will be interesting. In fact, all this work is trials and errors process.

1. Landscapes and the perspective.

We have 4 viewing directions, 5 zooms and only one viewing angle. I think Maxis creators adjusted it carefully. Too big and too little angle would be bad in many situations, what we have is the most universal solution (in my opinion). But at this angle many pictures look flat.

At the picture below the terrain is sloped and we look at it's surface almost perpendicularly. It is a nice valley, but it looks flat.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg110.imageshack.us%2Fimg110%2F8498%2Fimg1202impol4.jpg&hash=bb84d1dfbf99619dcd12f5a15a91605d710ec108)

Let's change the viewing direction and look at the same terrain from the side:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg110.imageshack.us%2Fimg110%2F6865%2Fimg1203impti4.jpg&hash=8a08b4a3dca907acffae0d323a01034c7c800590)

For me it looks better, and for you?

Looking for interesting landscapes I noticed that it is very good to have clearly visible first and second plan. If I can create it, I achieve the feeling of depth.
How to do it?
We can place our observation point at the top of the hill and then look down to the valley. At the first plan we will see a fragment of the hill. Because of the perspective we can achieve interesting effects on the slope. When we will add terrain textures, the result can be very nice.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg110.imageshack.us%2Fimg110%2F2189%2Fimg1206imphi2.jpg&hash=be9e8483b15b8ac33be6ac3c3d1dd1a4caa655b7)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg110.imageshack.us%2Fimg110%2F2536%2Fimg1208impzd3.jpg&hash=40f630a78d25295805fe8f5f886e841cf0b56841)

We can also make the first and second plan using water:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg110.imageshack.us%2Fimg110%2F7364%2Fimg1205implg0.jpg&hash=e57f1479d7490376f6e5205d11022de6f65ffd65)

Looking again at the picture above you can see shadows showing the seashore shape.

Shadows are the next great tool. They can show the slope direction and gradient. Using shadows, terrain textures and terrain contours in the same time we can emphasize the terrain shape.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg110.imageshack.us%2Fimg110%2F3777%2Fimg1207impcv6.jpg&hash=5390bf463f68ce6d5be17eab85035fb9eb81ae9b)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg110.imageshack.us%2Fimg110%2F9625%2Fimg1210impma5.jpg&hash=f01c1876ee27b037dee82f7b782755d5fceb1b98)

2. Roads and perspective.

Roads in SC4 are only orthogonal or diagonal. How to add some variety to them? Fortunately we have slopes :D
Using slopes we can add ostensible curves to the real ones.
This is a good example

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg110.imageshack.us%2Fimg110%2F5087%2Fimg0800imp1xb6.jpg&hash=573d7689cab35beecd2695d47d62c623d1a9f4ac)

(I modified this picture a bit, I will return to this theme at the end)

But using slopes to make nice roads is not easy.
Here is a windy road. It looks quite nice from this direction:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg110.imageshack.us%2Fimg110%2F2996%2Fimg1070impuu6.jpg&hash=a8f8c9cff2e6e20654dd00f174c5665ba4cad1f4)

But from another direction it doesn't look good. It would look very nice if the slope wouldn't be such steep

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg110.imageshack.us%2Fimg110%2F8101%2Fimg1065impbw5.jpg&hash=92f514d300568c35ae0a803d12702797f6709bae)

Conclusion: Not every slope is helpful, too steep is bad :D

Look again at the picture above. The curve marked green looks OK, but the curve marked red is horrible. And they were built in the same manner.
Conclusion: You must carefully plan your roads and provide your viewing direction.

3. Buildings and perspective.

As for the first and second plan - you canuse high objects (skyscrapers, towers) to create the perspective. For those who built on slopes I have a little tip:

These pictures are from my old region (I haven't good examples in Shosaloza yet). The town centre is higher than the harbour, but it wasn't enough visible when I created it. So I added the terrace using a waterfront pieces. The most important thing here is the vertical surface. It shows th level difference. Stairs do the additional work.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg110.imageshack.us%2Fimg110%2F4454%2Fimg0021impxx8.jpg&hash=28b8ee45802b886847a0b5caeb8ea8e2632e9343)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg110.imageshack.us%2Fimg110%2F9434%2Fimg0048impsl5.jpg&hash=a8cf02632ca08b865b432c3467c0f2fe2abe8d63)

4. Last few days I saw two interesting things: Chrisadams' picture with modified perspective (in the "Show us..." thread, and then in the Pictures Competition) and Danthe's panoramas in his MD Isengard. It was an inspiration for me - thank you guys!  :thumbsup:

So I made some experiments and here is the first result:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg218.imageshack.us%2Fimg218%2F5913%2Fimg1191imp1gz0.jpg&hash=fe41de0b75d2ba73ccf120f16d8c62bcb50e471d)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg218.imageshack.us%2Fimg218%2F810%2Fimg1196imp1xh6.jpg&hash=c5e903c4d89ecad237395b0a5d96d787d705279b)

What do you think about it? ;)

Edit: If you want to tell something about the perspective and other visual aspects of our work, and if you have any pictures to explain your ideas/opinions, feel free to put them here! Or maybe it would be good to make a separate thread about such things - tell me please
Title: Re: Ennedi plays Shosaloza
Post by: Filasimo on October 04, 2007, 02:26:37 PM
i gotta say ennedi you got one hell of an MD going here i love the highway along the mountainside and such great job and i cant wait to see what else you got in store!  :thumbsup:
Title: Re: Ennedi plays Shosaloza
Post by: Danthe on October 04, 2007, 03:10:44 PM
Hello Adam, it's my answers for this matter:

1. in first, both conceptions is ok and looks very good;
in second, picture with adding terrain looks better;
in third, for me shadows is too much extensive in some trees
2. slopes road is hard making. First, need terrain soften and to builid road for fragments. If slopes is to large, need modify terrain (alt+ctrl+shift and LMB for God Mode). 
3. slopes looks good, stairs and seawall stressed this. It's good conception :thumbsup:
4. Perspective gave a intresting effects, it's not exaggarate. But panorama is too small, you need use a more pictures, that it was most wide ;)

Mariusz
Title: Re: Ennedi plays Shosaloza
Post by: thundercrack83 on October 04, 2007, 03:19:33 PM
For someone who doesn't have any professional artistic training, you're certainly doing a fantastic job, my friend! And your building on the slopes continues to impress!
Title: Re: Ennedi plays Shosaloza
Post by: Jmouse on October 04, 2007, 04:02:35 PM
That's a very interesting way of approaching the question of terrain, Ennedi, one which never occurred to me. I'm afraid mine is not nearly as calculated. I know what looks right to me and what doesn't, but I never stopped to wonder why. However, I think your illustrations of the different concepts are fascinating and will probably change the way I look at the landscape.
Thanks for sharing your thoughts, and I think you're doing some really fine work here.

Until next time...
Joan
Title: Re: Ennedi plays Shosaloza
Post by: Tarkus on October 04, 2007, 10:49:08 PM
Adam, another fantastic update here.   :thumbsup:  Those are some very enlightening points you made about in-game perspective and slope.  It's definitely something that becomes particularly apparent in more mountainous regions, and you really seemed to have mastered it.  The modified perspective/panorama shots look just brilliant as well.

And thanks for the compliments about the transit end--you seem to have it pretty well figured out yourself.  Don't worry about making future requests of me on the transit end--seeing what you've done here with this region, I'm actually kind of curious as to what you have in mind.  :D

-Alex
Title: Re: Ennedi plays Shosaloza
Post by: bat on October 05, 2007, 01:25:16 AM
Another fantastic update, Ennedi! Beautiful looking pictures of that areas! :thumbsup:
Title: Re: Ennedi plays Shosaloza
Post by: tooheys on October 05, 2007, 02:57:07 AM
Ennedi, you do beautiful work, the last couple of updates include some of the most eyecatching pic's I have seen  &apls &apls

Your use of the terrain and vegetation is as good as it gets. And the towns blend in beautifully. Awesome  :thumbsup:

Cheers

Dave
Title: Re: Ennedi plays Shosaloza
Post by: rooker1 on October 05, 2007, 07:24:54 AM
First of all, great idea and awesome pictures to go with it.

I agree with alot of what you said.  I often find myself creating my region and I get alot done and than I turn to a different angle and now nothing looks right.  Destroy and try again.   :angrymore:  As often as I can remember, I now try to look at all the diferent angles as I am building.  But as you have pointed out in your pictures, everyone can now see how important it is.  Even when taking pictures for one's own MD, it is very important and makes all the difference in the world to find the right view. And by this I mean trying to be as artistic as you can be.  Foreground, middle and back ground, all these can determine whether or not a picture is eye catching.  Obviously, what's in the picture is the most important.  But when you can make someone look at the picture for more than a couple of seconds, I think you have really achieved something.  I find alot of people just take pictures of their MD and show them with no thought (IMO...... and of coarse, and I could be totally wrong)  I'm not sure if anyone has noticed yet, but the way I sign the end of my post is my grading system.  I won't go into that, I think I'll just leave that up to the reader and keep it a mystery.   ;)

I think you could take back some of what you said about yourself though.  You seem to me to be very artistic and have quit a bit of knowledge on SC4.  I know for a fact you have a very good opinion and lots of people here respect it.  Your MD is very well replied in and view, the statistics prove that. 170/1439, not bad in my opinion.  ()stsfd()
You can always stop by my MD and critique all you want.
So keep up the awesome work and did do something I found very interesting, thanks my friend.
I can't wait to see what you have for us next.

&apls &apls &apls

Robin   :thumbsup:
Title: Re: Ennedi plays Shosaloza
Post by: sebes on October 06, 2007, 03:00:24 AM
QuoteSome of you have artistic talents (...)

And I would say you are one of the most talented yourself!

Thanks for sharing these ideas. The results and reached effects is way beyond what I would ever be able to reach myself.   
Title: Re: Ennedi plays Shosaloza
Post by: TheTeaCat on October 06, 2007, 03:00:35 PM
Oh my goodness  :o Amazing update  &apls

The way you explain everything is ... well it makes me think why didn't i think of it. Definitely worth the award this month. I think you've just raised the bar with this most excellent MD

:satisfied:
TTC
Title: Re: Ennedi plays Shosaloza
Post by: Schulmanator on October 06, 2007, 07:48:25 PM
So many delightful pictures! The town is great but the terrain looks fabulous! The rocky land leaps off the screen and the water is so invitng it makes me wanna take a plunge. Top notch work!
Title: Re: Ennedi plays Shosaloza
Post by: beskhu3epnm on October 06, 2007, 07:59:10 PM
Ennedi,

It seems as though you create these images with such ease. I urge you to continue to spread your methods to us lowly commoners!

Overall, the perspective you have on getting the right image to show the people is what makes this MD one of my favorites (I only comment on 2 or 3). Every image seems to have been properly planned out. It's a fine art, which is why you don't see MD's by me!

And what makes it easy? You are one of the best terrain builders (trees, flora) out there, so finding the images to display is very easy.

Keep this going, the word is spreading...
Title: Re: Ennedi plays Shosaloza
Post by: Pat on October 07, 2007, 07:36:22 PM

Adam wow!!!!!!!!!!! that is all i can say and ooooh btw i bet you cant wait for the new PW to be out? cause i know i cant....
Title: Re: Ennedi plays Shosaloza
Post by: Shadow Assassin on October 07, 2007, 09:59:51 PM
Quote<snip> ...to be honest I'm not sure what you mean saying this doesn't feel like Shosaloza (is it bad, or good, or normal - at least I am somebody different than other Shosaloza makers) And of course I will prepare the region view next time.

In a good way, of course. It's something different, and is probably closer to what the makers intended for that map. And that's a great thing, in my book.
Title: Re: Ennedi plays Shosaloza
Post by: capo on October 09, 2007, 11:22:23 AM
Amazing work Im seeing in this MD! A big  &apls for your last update. What a great idea to include a tutorial in your MD, spreading your wisdom. I can definitely say I learned quite a few things after checking this MD and I already got the "itch" to start up SC and apply what I have learned :)
Title: Re: Ennedi plays Shosaloza
Post by: jplumbley on October 09, 2007, 11:25:26 AM
Man, I have to say... I wouldnt want to drive down that slope after a snow storm.... talk about a bouncy ride if you missed your turn.
Title: Re: Ennedi plays Shosaloza
Post by: Ennedi on October 09, 2007, 11:27:07 AM

Hello my friends!

It is a fantastic experience for me to have such a great feedback. You write a lot of interesting things here and it is an excellent occasion to learn something - not only about SC4, but also about other people and their way of thinking :thumbsup:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg48.imageshack.us%2Fimg48%2F8290%2Fmdrepliesv3copyiv5.jpg&hash=c198fa6b1a07c7c7d5133a05df0431f59ba476bd)

Filasimo: Thank you very much, I hope I will find something interesting for you in future :)
And now I'm thinking intensively about a good place for your great Mall - but it seems a few big cities should grow first ;D

Danthe: thank you Mariusz for your comments, they are as always constructive and useful :thumbsup:
I know the panorama is too small, next time I must make more pictures. My intention was to connect two ideas :)

thundercrack83: Thank you very much for your continous support! As for buildings on slopes - I still learn it ::)

Jmouse: Nice to see you again Joan, I also don't calculate everything! The best thing in beskhu3epnm maps and Cycledogg terrain mods is a great variety of forms and textures. You can experience a lot of surprises, and the only thing to do is some arrangement :)
I'm also a simple player, exactly as you, andtheoretical thinking is only a tool for me, not a goal ;)

Tarkus: Thank you Alex, the road building theme is closely connected to the terraforming and many of my experiments with slopes, perspective etc. are a kind of preparation to the engineering work in future :)
I am very curious how will work future versions of RHW and MIS, I have a lot of places to bulid them - but building in this region can be challenging ;D

bat: Thank you very much for your visit! :thumbsup:

tooheys: Hello Dave, I'm glad you like these pictures! As for vegetation - these are continous trials and errors, every time I try to make something else (mixing different kinds of flora) and I'm still not quite satisfied ::)

rooker1: Hello Robin, your explanation is very interesting for me! As for publishing pictures - you said many people don't think about their pictures, and if somebody will look at his/her picture for a while, he/she will achieve something. I think it is not quite true. It is an opinion of somebody who knows how to look at the picture. And If you want to know what is bad on your picture and what can be done to improve it, you must know some methods. You should have a key ;) or some of them. Writing about the perspective I wanted to show one of these keys (although it would be much better if it would be done by a professionalist).
Thank you very much for compliments, it is an interesting experience for me, I don't know drawing, painting, computer graphics and so on. Maybe I have found the right tool at last? :D
I must say I was not sure if it was good to make a comment to your bridge tutorial, I was a bit ashamed later &mmm. But when I make any comment, my only intention is to solve the problem. I don't use to think in terms "my opinion, your opinion" - and maybe it is sometimes not good. I simply look at the problem and try to do something with it. But thank you for permission, I hope we can do more working together :)

As for your grading system - oops, I must check all your answers in my threads and see my scores :D Anyway, great idea :thumbsup:

sebes: Thank you very much, and believe in yourself too! It seems every of us have something to share :thumbsup:

TheTeaCat: You didn't think about it because it was obvious for you ;D Thank you very much my friend - and what you said there is any bar here...?

Schulmanator: So take a plunge please!  :D Thank you for your visit!

beskhu3epnm: Hello Travis, thank you very much for your support!
No, it is not easy to make these images, and I haven't any mysterious methods. These are continous trials and errors, but I look for useful methods and important factors ;)
QuoteIt's a fine art, which is why you don't see MD's by me!

And what could I do without your map?!

patfirefghtr: Thank you Pat, of course I have some ideas what to do with the new PW, but even with the existing stuff we can play many years :D

Shadow Asassin: thank you! I would be very glad if my work would be close to the map maker's intentions. My intention is to remember about the original Shosaloza idea - "how to build as much as possible without destroying the landscape"

capo: Nice to see you here! Your pictures show you have some effective building and terraforming methods, it would be fascinating to show them in action ;D

jplumbley: I agree, I am thinking about some snow service in thes mountain villages, and I think it would be good not only make snow shelters, but also come "car - catchers" at the foot of this mountain - but I don't know if it would be realistic... :D

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg50.imageshack.us%2Fimg50%2F9049%2Fmd9updatev3copyrz0.jpg&hash=7177688f79cf5f261a8b4144294a9d5ddc34fe71)

Today we go to Hakodate, the next small town in the Oshima district. There are a small port, Yacht Club and some other attractions here.
We cross the strait going through the Akashi Kaikyo Bridge...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg50.imageshack.us%2Fimg50%2F8446%2Fimg1214impys5.jpg&hash=97900bd1398d84d8034ea0d178f3089f181b1ef6)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg50.imageshack.us%2Fimg50%2F3445%2Fimg1215impul2.jpg&hash=ca78bbf73fc6f9c5b3817d80a7cc3399b9de5d4c)

...And turn to the center on the highway exit

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg50.imageshack.us%2Fimg50%2F1511%2Fimg1217imppl1.jpg&hash=c33d67fc8fe281b2549f8a7cec274fbf41f94d6b)

Our first stop - the Ocean Basket, a nice restaurant and small hotel at the waterfront (great frutti di mare here ;D)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg50.imageshack.us%2Fimg50%2F1889%2Fimg1218impan2.jpg&hash=ca6c5d078ad3e4a8cc78548692e69664c2d0062e)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg50.imageshack.us%2Fimg50%2F8290%2Fimg1219imptk2.jpg&hash=b3304684b43e83398afef95aaa7c33a7309c79ac)

After some relax we go to the center. There is a fishing port, Yacht Club and ferry port here. Most of city life concentrates in the commercial alley placed on the pier:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg50.imageshack.us%2Fimg50%2F4408%2Fimg1221impnd0.jpg&hash=438bbd74a9c81f044a4d45c990b856322c894424)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg50.imageshack.us%2Fimg50%2F3379%2Fimg1223imper4.jpg&hash=c79b7b6cd9fa270e6a80e3a5ffc5c2a7cc0d4839)

A Steerman monument (O Homem do Leme)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg50.imageshack.us%2Fimg50%2F9696%2Fimg1225impqr3.jpg&hash=a405919cc058f699f7498fc75c0c4418d4ccb577)

Yacht Club and the ferry port:

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I decided to mix the new PEG's CDK 3 set, CSX WFK Waterfront lots and some excellent Japanese lots (mostly made by Somy). What do you think?
Two more pictures of the port surrounding

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Going along the seaside we see some small residentials. Japanese and Norwegian houses look quite good together, aren't they?

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On the next few pictures youwill see the rocky seaside. I use the red-brown rock mod, so I can't use white or grey ploppable rock. The only way is to use green, moistured Jeronij's rocks and green Sorchin's rock. They look good at the seaside, but not with the Red-Brown Granite. So I decided to separate these two kinds of rock by grass and trees. I am curious about your opinion.
I must say it is my first serious experiment with Sorchin's rock. Badsim motivated me to do it ;) I think the next attempt can be better ;D

OK, let's go to the cape. There is a scenic lighthouse here.

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When I saw this lighthouse (Phare de Gaspesie) first time, my first reaction was it was unrealistic. But when I saw images of the real lighhouse, I changed my opinion. Now I like it, and I think it is the only lighthouse wchich looks good on the general view.
Look at these images

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And at the end - a view to the north

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That's all for today :)

I have a lot of work in RL now. I'm afraid I will have to make smaller udates, but I will try to make something at least once a week.

Next week I would like to start a side theme: Terrain Mods Gallery. I am very curious if it would be interesting for you.

Cheers
Adam



Title: Re: Ennedi plays Shosaloza
Post by: capo on October 09, 2007, 03:51:33 PM
Quote from: Ennedi on October 09, 2007, 11:27:07 AM
On the next few pictures youwill see the rocky seaside. I use the red-brown rock mod, so I can't use white or grey ploppable rock. The only way is to use green, moistured Jeronij's rocks and green Sorchin's rock. They look good at the seaside, but not with the Red-Brown Granite. So I decided to separate these two kinds of rock by grass and trees. I am curious about your opinion.

My opinion? My opinion is that it look absolutely amazing. I love the way the colours seem to blend in eachother, the way you handled the build of the shore with rocks and trees. The green colour of the seashore rocks look very realistic, I like it a lot. I don't have them in my plugins folder....yet :) Next stop for me is the LEX!


Quote from: Ennedi on October 09, 2007, 11:27:07 AM
When I saw this lighthouse (Phare de Gaspesie) first time, my first reaction was it was unrealistic. But when I saw images of the real lighhouse, I changed my opinion. Now I like it, and I think it is the only lighthouse wchich looks good on the general view.

To be honest, it still looks a bit strange in my humble opinion. It reminds me a bit of one of those pawns you see in boardgames a lot. I agree with you that it does look similar to the original, however this is a little bit too much red I feel. The landscape it's situated in is absolutely stunning though!

Quote from: Ennedi on October 09, 2007, 11:27:07 AM
Next week I would like to start a side theme: Terrain Mods Gallery. I am very curious if it would be interesting for you.

Ofcourse that looks interesting, Im real curious about the different terrain mods you use.

Amazing update Ennedi, I love that pic of the toll booth. Only thing that worries me is that roadraging citizens with SUV's might see those roads as a quick escape of those booths! They might have to dodge a tree or two, but then it's a quick drive back to the highway past the tollbooths.

I'd love to stay one night at the Ocean Basket and try its frutti di mare. It looks great and I can only imagine the view from the room window..it's not that expensive I hope?
Title: Re: Ennedi plays Shosaloza
Post by: Yoman on October 09, 2007, 05:40:55 PM
One of the best fishing ports Ive ever seen :) A very nice application of PEG's new lots. It adds alot that the town is located just near the bridge as well. I look forward to tasting the catch of the day :P
Title: Re: Ennedi plays Shosaloza
Post by: Pat on October 09, 2007, 06:59:27 PM

Adam my friend im totaly impressed here by this update wow!!!!  I love that lighthouse you used it gives a good focal point in the pics with the it in them... My hats off to you for this update and i look forward to the next one even though it may be awhile - pat
Title: Re: Ennedi plays Shosaloza
Post by: thundercrack83 on October 09, 2007, 10:18:48 PM
Very impressive! That lighthouse and the peninsula that it is on are absolutely beautiful and I love the port and bridge, too! By the way, where can I find that tollbooth? I've been looking for it for a while. Great work, my friend! I'll be looking forward to seeing more!
Title: Re: Ennedi plays Shosaloza
Post by: Shadow Assassin on October 09, 2007, 10:25:56 PM
Mmm, very nice work here.

It's so quiet and relaxing.
Title: Re: Ennedi plays Shosaloza
Post by: Tarkus on October 09, 2007, 10:32:15 PM
Adam, this is just a phenomenal update. :thumbsup:  It's hard to find words to describe it.  That whole waterfront area, the town, the fishing port, everything looks fantastic.  I really am quite fond of Pegasus' newest creations, like that yacht club, and you've put them to good use.  The bright red lighthouse is also a nice touch.  It also looks like you've put some of the newer features from the last couple NAMs and the SAM to excellent use as well. :)

Hope RL treats you well, and I'm looking forward to seeing the terrain mod gallery.  It sounds like a very interesting idea to me.

Best,
Alex (Tarkus)

Title: Re: Ennedi plays Shosaloza
Post by: figui on October 09, 2007, 10:33:44 PM
nice update!
beautiful places as always :thumbsup: and that second pic of the lighthouse is great.
Title: Re: Ennedi plays Shosaloza
Post by: jmyers2043 on October 10, 2007, 05:15:36 AM
I tried to play Shosaloza. I stared at the map and my mind went blank. I get soooo many ideas from looking at your pictures.

I like what you did along the coastline. First - the wharf areas. You've got fishing industry, recreational boating, commerce (in the way of restaurants) ... everything. It is a good thing that you included a picture of the real life light house. My eyes bugged out  ()what() when I saw the in game picture of the red light house but then it all made sense as I continued to scroll.

You are an excellent city builder.
Title: Re: Ennedi plays Shosaloza
Post by: bat on October 10, 2007, 05:33:19 AM
A very nice looking town there! Great update! And wonderful looking highway exit! :thumbsup:
Title: Re: Ennedi plays Shosaloza
Post by: Jmouse on October 10, 2007, 11:29:20 AM
Terrific update, Ennedi! :thumbsup:
I especially like the SC4 photo right before the RL lighthouse. It really shows off the natural look of the coastline. It must have taken quite a while to achieve that effect.
Your port looks great as well -- very nicely arranged. And BTW, I'll have the baked flounder, please.

Until next time...
Joan
Title: Re: Ennedi plays Shosaloza
Post by: Asimov on October 10, 2007, 12:03:53 PM
And he did it again...
Wonderful pictures, a very interesting compilation of BAT's you're using there.
One suggestion though: The Road to that beautiful Lighthouse looks a bit unrealistic on these pictures, you should add some curves and serpentines there.
Title: Re: Ennedi plays Shosaloza
Post by: meldolion on October 11, 2007, 02:15:10 AM
wow! Those are amazing updates!!! I really like your way to develop areas :)

Thanks!!
Title: Re: Ennedi plays Shosaloza
Post by: rooker1 on October 11, 2007, 11:06:13 AM
Quote from: Ennedi on October 09, 2007, 11:27:07 AM
rooker1: Hello Robin, your explanation is very interesting for me! As for publishing pictures - you said many people don't think about their pictures, and if somebody will look at his/her picture for a while, he/she will achieve something. I think it is not quite true. It is an opinion of somebody who knows how to look at the picture. And If you want to know what is bad on your picture and what can be done to improve it, you must know some methods. You should have a key ;) or some of them. Writing about the perspective I wanted to show one of these keys (although it would be much better if it would be done by a professionalist).
Thank you very much for compliments, it is an interesting experience for me, I don't know drawing, painting, computer graphics and so on. Maybe I have found the right tool at last? :D
I must say I was not sure if it was good to make a comment to your bridge tutorial, I was a bit ashamed later &mmm. But when I make any comment, my only intention is to solve the problem. I don't use to think in terms "my opinion, your opinion" - and maybe it is sometimes not good. I simply look at the problem and try to do something with it. But thank you for permission, I hope we can do more working together :)

As for your grading system - oops, I must check all your answers in my threads and see my scores :D Anyway, great idea :thumbsup:

I have read your reply to me over and over again a few times and also gone back to my last comment here in your MD as well as my MD right after the bridge tutorial.  Just to make sure I haven't missed anything.  I can agree with of what you said.  Maybe it is just my opinion, and maybe I do anylize the picture too much as a person who might know how to.  Not to say I actually do know how to, but I like to emphasize that it is just my opinion so I don't really offend anyone.  But to offer what I think is some guidance as to what I would do or think of the situation.  I enjoy reading your point of view, always.  Don't change that no matter what, I appreciate it for sure.
As for your perspective update, you surely did offer at least a few keys.  And I'm sure a lot of people have a different point of view now because of it.
No need to feel ashamed at all.  I took what you said as a learning tool and I will try everything you suggested for myself and see if it works for me.  I don't ever pretend to know everything, because I don't.  Some of the things you suggested I didn't know how to do until you mentioned it.  So for that I THANK YOU very much.
I also look forward to more conversing and the opportunity to work together sounds very intriguing.
When it comes to the grading system, don't worry you are doing quite well, my friend.

Now, let's talk about this last update. 
Picture one is fantastic, I love it.  It has the three levels needed for a perfect picture.  The peak of the mountain as the foreground is a very nice touch.  &apls &apls &apls
Picture two, I don't like, only because of the blue sky back ground.  I know there is nothing you can do about it.  I just don't like pictures where the edge of the map shows.  ;)
Picture three, love the idea of the highway on/off ramps and the tunnel under the toll both.  :thumbsup:
Picture four and five, very nice set up for a small port area.
Picture six to eleven, great, just great.  I really like Peg's new marina stuff.  I haven't the chance to use them yet.  But you have used them very well.  :thumbsup:
Picture twelve and on.  Great job on the shore line.  I really like your use of the Jeronij's green rocks and Sorchin's green rock, it all fits together perfectly.

Overall, super update my friend.

I can't wait until the terrain mod update.  I'm sure your view on that will be very interesting.

Also, I just wanted to mention the quote in my signature, I believe in it totally.  Thanks for using it, it means a lot.

&apls &apls &apls

Robin  :thumbsup:
Title: Re: Ennedi plays Shosaloza
Post by: tooheys on October 13, 2007, 03:54:32 AM
Adam, that is beautiful work. I like my infrastructure, and that third pic with the offramps, tollgates and underpass, just brilliant  &apls

The development around the shoreline is nicely done, but your zoomed-out shots are my favourites, the detail is exceptional and the pic's so realistic.  :thumbsup:

Can I ask you how long it takes you to put together an area like this?

Always looking forward to more.

Cheers

Dave

Title: Re: Ennedi plays Shosaloza
Post by: Schulmanator on October 13, 2007, 07:28:45 AM
Gotta say, it's a McDonald's moment... I'm lovin' it!
Title: Re: Ennedi plays Shosaloza
Post by: ManuelR on October 13, 2007, 08:46:06 AM
The big bridge fits perfectly in the nature.  :) The port is really nice to see too. IMO the picture with the paystation is the best. These curved roads and the nice paystation are so realistic. :thumbsup:
Title: Re: Ennedi plays Shosaloza
Post by: threestooges on October 13, 2007, 08:42:57 PM
I would say more, but there is almost too much good stuff, even in your last post, to effectively say enough. I will focus on the port. The combination of the different styles really seems to add dimension to the port area. A sense of change over time, and a sense of it just being put together by whoever happened to use each particular spot. It reminds me a bit of the harbor in Santa Barbara, CA: a nice mix of an active commercial port, a tourist locale, and a marina. Out of curiousity, what is the little market in the bottom of the 9th pic (it's mostly off the edge of the pic)? I've seen it used elsewhere before, but no on eI have asked remembers exactly where they got it. Great update.
Title: Re: Ennedi plays Shosaloza
Post by: Danthe on October 14, 2007, 12:17:06 AM
Oh, it is beatiful Adam &apls Lighthouse surroundings looks great, it's some paceful and calm place. Flora and stones that You used, fantastic composed in base terrain. This is a one of best works that I saw whenever :thumbsup:
And I like yours "hand made" highway interchanges too, it's very realistic.

Pzdr. Mariusz
Title: Re: Ennedi plays Shosaloza
Post by: KACP3R on October 14, 2007, 01:14:31 PM
 &apls It's my first post on the SC4Dev, and I am fascinated for your work! Congratulations Adam; Greatest flora and stones which I looked. It's very good that in Poland We have so so professional and to be plain good players as you, as danthe...  :)


I'm sorry for my errors.

Pozdry Kacper
Title: Re: Ennedi plays Shosaloza
Post by: Badsim on October 16, 2007, 01:08:41 PM
Luxuriant work once more ..... ::) The coast is just wonderful !  :'(  ... &apls &apls &apls

Your previous update ( with the highway & tunnel ) brings me back to  SAC's Olympia , you should know how that means something for me . ;)

I've seen in the thread "Pictures of users" or (something like that ) , that you have a technical job in real life , and that fact sweats everywhere on your MD . I'm rather working with intuition so that's totally captivating to me ... I've tried some works with slopes .... bah , I'm not near to show you my craps !  :D

Thank you to give me another approach of this game , when this approach is so brilliant . :thumbsup:
Title: Re: Ennedi plays Shosaloza
Post by: M4346 on October 23, 2007, 03:32:17 AM
I've been keeping up-to-date with all of your updates since my introduction to this MD, and I have been more than amazed at and satisfied with the feast for the eyes, and mind, that you have so skilfully and very professionally displayed and shared so willingly with the community.

But why don't you ever comment? I hear you, and others, say / think... because I am usually so overwhelmed with the sheer immensity and beauty of it all that I am at a loss for words and thoughts and then have to, sadly, take a break from it all. :P

Regardless, Adam, this is definitely a masterpiece and I can see that it is well on its way to becoming not only a recognised work of art, but a testament to the determination and willpower of one man to employ all the resources made available by this community in an attempt to reinvent this game!  &apls Of course there are many factors playing a role in this, not the least of them your own talent, abilities and skills.

I applaud you for creating one of my favourite MDs, and definitely, one of the most beautiful and crafty ones around! :thumbsup:

I'll be looking out for the next update! Well done and keep up the good work!  ;D  ()stsfd()

- Marius
Title: Re: Ennedi plays Shosaloza
Post by: Ennedi on October 23, 2007, 04:32:11 AM
@Marius, don't worry and thank you for such nice comment! :)

To all my friends/visitors: next update today late evening (or immediately after the break in the site maintenance)
I must apologize all of you, especially all authors of last comments. I had really hard work in RL last days, and my time for playing SC4 was very limited.
In addition, I don't like to send only one picture, every time I think if I can show something new and interesting for you.
Also, I have a difficult moment in Shosaloza. I am making separate plugin folders for some cities, and now I should to start two main cities in the region. I have some problems with organizing plugins, dependencies and so on. It simply need some free time, and I hadn't free time at all lately :)

After some experiences on this site I think the greatest pleasure and the best way to meet friends is simply to play sc4, show results in the MD and talk with you :thumbsup:

So, the next update soon!
Title: Re: Ennedi plays Shosaloza
Post by: Ennedi on October 24, 2007, 06:23:54 PM

Welcome my friends, Shozaloza is still alive!
Sorry for double post, but I was feeling obliged to answer to last M's post (Thank you again Marius for nice comment! :thumbsup:)
It seems I must find some balance in my activities ::) I haven't too much free time, and I tried to do too many things in the same time. The result was not satisfied at all :D. I am still working with terrain mods and forests, let's say I know a bit more, but I need more time to show something interesting.
I had also some work in SC4D, the Polish forum started succesfully. I didn't expect the amount of time wchich was needed to do it. The most horrible thing was translating the rules $%Grinno$%. But I had also a great satisfaction, one of my Polish friends written that he was feeling in Cafe Poland as in an embassy  ()stsfd() Thank you very much szymcar!

But as I said Shosaloza is still alive and I'm alive too (however...)

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capo: It's a great pleasure to receive such detailed and friendly answer :thumbsup: Mixing these textures and ploppable stuff is fascinating, but it is a long way to achieve some control with them. These are still experiments, and every opinion is very important for me.
About terrain mods - I think it will be interesting, but as I said I need some more time.
As for frutti di mare - I have some other requests yet (baked flounder, a few nice houses and other places to relax...) Whe I will have some free time, I will prepare a holiday offer fo you, there are many nice places in Shosaloza :)

Yoman: Thank you, you are invited to Shosaloza for holidays too :D This port is little and I didn't use all PEG's CDK3 lots, but they are really top quality. As for the bridge - I agree, this is the best place for a great bridge on this map.

patfirefghtr: Thank you Pat, your continous support is very important for me! Yes, it was my intention to make a focal point using this lighthouse. I have found more, some of them really good done, but they were not be clearly visible on general views.

thundercrack83: Thank you Dustin, I'm glad you like it!
These are Mr Snoopy new Toll Stations (http://www.simtropolis.com/stex/details.cfm?id=4003&v=1) from Simtropolis.

Shadow Asassin: Thank you, this place must be quiet and relaxing, there will be some very busy places here ;)

Tarkus: Hello Alex, nice to see you! No RL didn't kill me :D
And yes, I forgot: SAM IS GREAT!!!

figui: Thank you, nice to hear you like it! Best wishes for Uruguay! :thumbsup:

jmyers2043: My mind was blank too at the beginning :D
I planned to make my own map, 9x9, hand terraformed. I was thinking about it from the beginning of this year. I made some drawings, written many ideas, but such work need a lot of time. And I wanted to play at last ;D. So one day I decided: Shosaloza is much smaller and it is an excellent map. OK,let's play Shosaloza as an exercise :D
It is very difficult to collect ideas befor beginning. After start, your previous work gives you new ideas and leads you. And of course sometimes you must delete everything what you have built last few days ;D

bat: Thank you, this highway exit is my favourite too :)

Jmouse: Hello Joan, nice to hear your compliment, I must say this coast was difficult for me and I was not sure of the effect :)
Did you order the baked flounder? Here is it  :thumbsup:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg81.imageshack.us%2Fimg81%2F7071%2Fsilverefloundercd8.jpg&hash=a30b9ee8795198e994603ee96ce016739c5fb468)

Asimov: THank you for your nice words!
As for the road to the lighthouse: You are right, it doesn't look quite good. But to do some nice curves on it I should not only make much terraforming (of course it could be done), but it would be necessary to make some diagonal parts. This street (it is not road) has SAM texture, so I wasn't be able to make diagonal part without damaging this texture. After your comment I tried to do something with it, but it is very difficult beacause of the slope steepness. It is almost maximal for the most flexible slope mods. But I changed the gradient on some parts and it looks better now, maybe I will show it next time.

meldolion: Hello, nice to see you here! Thank you for nice comment!

rooker1: Hello Robin, this is an excellent answer!
I didn't think about our "discussion"  :) as well. Your opinions are always very well thought and never did I think about anything you said as about something offensive :) It is true everybody who want to show a picture should look at it for a while, and it is true many people don't do it. I understand it, because many times I don't know how to look at my picture too :D
I don't pretend to know everything too :D Speaking about working together I was thinking about helping one to another. You know how to analyse problems, so you can give me an important information (good or bad, not only compliments ;)) I like to analyse problems too, so I can tell you something about your work as well. Looking from outside always gives different results.
And you make an analysis of each picture! Exactly as I said - thank you! :thumbsup:

tooheys: Hello Dave, always nice to see you here! Thank you for nice words!
You ask how long? Long :D Let's say I make a village, small town or a district in the big city. First day: terraforming, main transit networks and such things. Second day - utilities and most important objects. Third day - zoning and waiting for surprises :D Fourth (sometimes more) - thinking, repairing, finishing and so on.
But of course it is only the first stage, when grow some neighboring cities the situation changes, and it is necessary to return to each city many times.
In this MD I will also return to all cities we visited now. And I think there will be many differences.
About terraforming and forests - sometimes I must prepare all large city tile and after finishing it I decide to make everything once again.

Schulmanator: Hello, thanks for your visit! :thumbsup:

ManuelR: Welcome in Shosaloza, I'm glad you like it! I saw some of your work and I must say I like it too :thumbsup:

threestoges: Thank you, your comment is very interesting for me. I was not sure about your opinions. There is something common in PEG's and Japanese seashore lots, and I decide to make such experiment. I can't control growables perfectly, I must learn about it much more. I think there are more interesting and effective combinations. I will look for them :)
This lot you asked for is Somy's commercial alley (3x6). You can find it on Somy's site (sorry, I'm too tired now and have too many windows open to give you a link)

Danthe: Thank you very much Mariusz, you are always a very nice guest here!

KACP3R: Hello Kacper, welcome in Shosaloza and in SC4 Devotion! Thank you for nice words, and don't be ashamed of errors :) English is not a native language for most people here ;)

Badsim: Thank you, it's a great pleasure to hear you like this coast, it was difficult to make it ;D

Quote from: Badsim on October 16, 2007, 01:08:41 PM
Your previous update ( with the highway & tunnel ) brings me back to  SAC's Olympia , you should know how that means something for me . ;)

Yes I know, and it is a great compliment for me (maybe too great :))
I saw SAC's pictures showed by you, and I looked at her works at Simphoni, it's very sad she gone away
SAC's work is for me a brilliant example of an independent thinking. This is the only way to discover new lands. Thank you for showing these pictures to others, without you many people wouldn't know anything about them.

As for your working method - It seems there is a lot of thinking and planning in your "working with intuition" :D Every outstanding artist has his own workshop ;)
About slopes - I had two Shosalozas more for experiments, if I would show you them, I'm sure you wouldn't be ashamed of your attempts yet :D
I suggest you to play with terraforming tools - try different sizes (Shift1 - Shift0) and different strength (Shift F1 - Shift F10). Use God Mode valley tool set at Shift 3, Shift F3, the same for the hill tool, try to adjust the size and strength to your hand and then use the tool like a brush :thumbsup:

OK, replies ready, they took me over two hours (I must do it with a dictionary). I must definitely make updates more often :D

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The Oshima district is complete. Look at the view from Region Census:

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Today we will go first to the little fishing village - Toi. Going through the bridge to the south, you have Toi to the right (over the bridge on pictures below):

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There is an oldest fishing port in the district here:

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This lot is Somy Fishing Harbour. I saw it sometimes in CJs/MDs, but it never was enough exposed. It is good to look at it from closer distance. It looks modest, but for me it's a masterspiece.

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Here is located Nakamura Kabuki Theatre - it is famous in the whole region. It is a favorite meeting place for cultured and open-minded people ;)

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Two more views from Toi:

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On the picture above you can see another masterspiece: Asphaltwege. You can think "nothing special", but these pieces are made perfectly. All curves are precisel adjusted. There are only 1x1 pieces in this set, and you can make a curved path in a very flexible way.
Andreas, you have beautiful things in SFBT! :thumbsup:

To don't stay too long in the same place, we can go to a trip along the south coast. We were in Hakodate last time, today I want to show you some more pictures.

Our first stop: Malibu Club, very popular among young people. Here at the sunset, a party will begin soon:

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Some of Malibu visitors are a bit crazy. Their last favourite entertainment: motorboat race by night (look to the right on the open sea, you will see two bright points) $%Grinno$%

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Hakodate - a main commercial alley

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And two closeups.
I was always unsatisfied of the unability to make good pictures in the closest zoom. This time I made another attempt and...
An entrance to the ferry

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A traffic jam at the harbour gate

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Maybe it isn't such bad, what do you think?

Another view from the port

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The city center

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Now we will go uphill to the lighthouse. Here in the last sunset light I'm not sure if you will like it :))

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And at night

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And the last point of our trip: a little bay with two fishermen's houses. The road ends here.
You can see seagulls on these pictures. I put here a Seagulls Generator, made for me some time ago by Travis. Thank you my friend, there will be more seagulls in Shosaloza! :thumbsup:

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I am very tired today, I think I will stay here... ;)

See you again
Adam



















Title: Re: Ennedi plays Shosaloza
Post by: thundercrack83 on October 24, 2007, 09:05:03 PM
I don't think I've ever seen that fishing harbor in the last picture look more natural in my life! Absolutely stunning, my friend! And thank you for pointing me in the right direction on those tollbooth! Much appreciated!
Title: Re: Ennedi plays Shosaloza
Post by: Jmouse on October 24, 2007, 10:18:23 PM
Ennedi, this is a beautiful update! :thumbsup:
And you have presented it in an absolutely awesome way. Day shots, night shots, zoomed-in shots, zoomed-out shots, inland, seaside and so on.
If anything is difficult for you, it certainly doesn't show. You're doing an exceptional job of creating a thing of beauty. :)
I don't often say this, but I'm really looking forward to more. But can you top that night shot of the lighthouse? Probably so, but it won't be easy!
And the flounder was delicious! Thank you.

Until next time...
Joan
Title: Re: Ennedi plays Shosaloza
Post by: Shadow Assassin on October 24, 2007, 10:45:53 PM
This is a beautiful place with a little touch of Japanese influence. I quite like it.

And your overview pic of the city tile is spectacular. Quite a few shots in that update are prime contenders for the Hall of Fame.
Title: Re: Ennedi plays Shosaloza
Post by: figui on October 25, 2007, 07:17:51 AM
this update took me considerable time to look at $%Grinno$%
nice pics :thumbsup:

i like very much the way you develop the whole shoreline (shorelines are my personal obsession), but the place which caught my attention was the little bay with the fisherman's houses &apls ... very detailed. those seagulls give the place te final great touch (are them available somewhere?)

'til next time!
Mauricio
Title: Re: Ennedi plays Shosaloza
Post by: rooker1 on October 25, 2007, 07:30:36 AM
Awesome update and great pics, my friend.  I looked these pics over and over to find some faults.  In the ned I can't find any to speak of, sorry.
The region shot looks great. 
It's a good thing there are toll booths on that bridge, otherwise how would it get paid for, unless your government is very rich.
Somy's Fishing Port is awesome, I try to incorporate it always in my cities.  He has done such a good job on it.  The small details he has added to it are perfect and you have positioned it perfect.  I did notice the 1x1 square of concrete to join the road with the Somy's lot, very nice small detail.  It's too bad you couldn't find something with one or the other colour.  But I think it still works. 
BTW, great sidewalk modd, who's is it?
I'm still not too sure about the brick walls you have used through out this region, but at least it is consistant.   Maybe a stone wall may have looked better, as there would be lots of rocks availiable in this region,  ;) but I'm sure you tried that already.
Andreas' asphalt paths are very nice.  I have had the chance to use these on several occasions and I can agree with you perfectly.  They are perfectly made and are very useful.
The Light House pics are beautifully done.  It may have been nice to have terraformed the cliff out a little further on that point.  Maybe so a one square path could be made to a one square space for the Light House.  Than terraform so the cliffs edge comes as close as you can get it, with out detroying the lots.  This could give you the look of erosion, the Light House being there tens of years.  I hope this makes sense.  &mmm  But this is also very nice the way you have done it.  The shore line is very realistically done.
Your patience definately shows in your pics.  Great job my friend and I'll always be glad to give you my opinion on any of your work.

&apls &apls &apls

Robin   :thumbsup:
Title: Re: Ennedi plays Shosaloza
Post by: thundercrack83 on October 25, 2007, 11:22:54 AM
You added more to the update since I last saw it, and boy, is it even more extraordinary! That peninsula with the lighthouse is absolutely incredible! The amount of detail that you've put into it is astounding! Great work, my good friend! Great work!
Title: Re: Ennedi plays Shosaloza
Post by: iamgoingtoeatyou on October 25, 2007, 12:29:25 PM
the longest time i've spent looking through an update in a while!!! ennedi, you are so talented, you make wonders with this game.

http://img85.imageshack.us/img85/4540/domekrybzgoryuy4.jpg

this pictures has to be the best i've ever seen, the way the smoke is coming out of the chimney, the asphault pieces, the ocean texture, the flora, it all comes together. it amazes me what people can do with this 5 year old came and you are no exception! your details are always the best, from the seagulls to the bus stops, to the cobblestone streets! great work ennedi &apls :thumbsup:
Title: Re: Ennedi plays Shosaloza
Post by: Yoman on October 25, 2007, 03:46:09 PM
The picture posted above by Daniel (Iamgoingtoeatyou) is my favorite also. You've made these new SFBT paths work to perfection. The first time I saw one of your pictures with them I thought it was superb Photoshopping. Clearly this area has its roots in fishing, farming the ocean as they say.

And thank you for the invitation to spend the Holidays, its been accepted :)
Title: Re: Ennedi plays Shosaloza
Post by: M4346 on October 25, 2007, 03:56:52 PM
Marvelous harbour town you have there! I really like it, and I especially like your use of Somi's BATs, but also the dolosse.  ;D

The what?! The dolosse! (http://en.wikipedia.org/wiki/Dolos)  :thumbsup:

QuoteA dolos (plural dolosse) is an unusually-shaped concrete block weighing up to 20 tons which is used in great numbers to protect harbour walls from the force of the sea. They were developed in East London, a port city in South Africa, in 1963 and are found in their millions around the world.

For more information, and images, follow the link above!  :thumbsup:

I hope I've facilitated in someone learning something new today, as I firmly believe that you should learn something new everyday!  ()stsfd()

I also like how you've utilised the various WFK lots out there, and how, in the region shot, everything ties together! I'm happy to see this is not just a "plop 'n go" MD and that everything ties in and works as a whole!  &apls &apls

Great job my friend!  :thumbsup:
Title: Re: Ennedi plays Shosaloza
Post by: meldolion on October 26, 2007, 01:16:30 AM
OH MY!!!!
these are wonderful puctures!!! I really like the last five, withe the phare :)

keep up the good work  :thumbsup:
Title: Re: Ennedi plays Shosaloza
Post by: capo on October 26, 2007, 02:18:38 AM
Amazing update Ennedi, especially the nature shots are stunning. As soon as I have the time I'm going to download these asfaltwege as well..

I will write a more decent reply here soon, unfortunately there's a lot going on here and I don't have much time these days. Hopefully I can get to SC, SC4D and your MD this weekend again!
Title: Re: Ennedi plays Shosaloza
Post by: bat on October 26, 2007, 10:46:42 AM
Wonderful pictures of that city, Ennedi! Also beautiful looking island and lighthouse!  :thumbsup:
Title: Re: Ennedi plays Shosaloza
Post by: LoneRanger on October 26, 2007, 01:13:09 PM
Wow is all I can say!
I started that map ones or twice but never even came even close to what you are doing, simply briljant.  &apls

btw, I knew you were talented refering to the nature pics you posted in the ploppable water thread, those were also amazing.
Keep amaze us!  :thumbsup:
Title: Re: Ennedi plays Shosaloza
Post by: rushman5 on October 26, 2007, 02:15:13 PM
Still amazing, everyhintg that has been posted is far superior.  Ennedi, your a SC4 idol to me.
Title: Re: Ennedi plays Shosaloza
Post by: tooheys on October 26, 2007, 05:37:18 PM
Exceptional &apls

The whole area looks great, nice work with the docks and water precincts.

My favourites are the last 5 pictures though. The detail shown here is superb, a pleasure to look at.

Cheers

Dave
Title: Re: Ennedi plays Shosaloza
Post by: Schulmanator on October 26, 2007, 06:56:04 PM
Your pictures make me smile. What a lovely update  :satisfied:
Title: Re: Ennedi plays Shosaloza
Post by: nedalezz on October 27, 2007, 12:15:00 AM
Wow wow WOW at that coastline! It looks so realistic and detailed! You've also made great use of those Japanese residential lots and BATS...thats an incredible fishing village. You are right, SOMY's fishing harbour is indeed a masterpiece.
Title: Re: Ennedi plays Shosaloza
Post by: Badsim on October 27, 2007, 03:47:27 AM
Hi Ennedi ,


What a way to end a special interest of the month !!!....almost all of these pictures are nearing perfection , the five last ones are perfection !

About what I love , I think all has been said before me ... I particularly enjoy the fact you didn't try to bring together fishing stuffs , the way you've dispersed them is so apt . Great use of these path overlays that I don't know ...

The only thing I dislike ... is this original generic Maxis ' base texture on a few Lots ... the only thing that can make us remember this is still SC4 ... $%Grinno$%

So Oshima district is achieved , of course many others things are coming , but I guess it's always a strange moment when we've worked so hard ... a mix of satisfaction and melancholy . To enjoy without moderation . &apls &apls &apls

And thank you for your advices , I never tried such methods of work so this is a totally new open world you've opened for me . :thumbsup:
Title: Re: Ennedi plays Shosaloza
Post by: sebes on October 27, 2007, 06:43:14 AM
Even now when the month is almost over this MD deserves to stay a special interest section !  :thumbsup:

It's amazing how realistic looking Shosaloza becomes when you play the game.. Simply Amazing. 

The fisherport, but also the boardwalk and commercial alley are absolutely great. But the last few "nature" pictures are absolutely inbelieveable: you must have spent some hours in getting them as gorgeous as they are now, and it 's again a proove of your artistic talent om making such good looking nature views in this city building game !!

Title: Re: Ennedi plays Shosaloza
Post by: emilin on October 31, 2007, 06:35:16 AM
NOB rules! &dance &dance &dance

I just had to get that off my chest when I saw your excellent use of his wonderfull BAT:s. But, that is not the best part of your update: your amazing sense of scenary is... well mindblowing! I can't even begin to imagine how much work is behind creating scenes like that. Bravo! &apls
Title: Re: Ennedi plays Shosaloza
Post by: Ennedi on November 03, 2007, 01:21:32 PM
Welcome in Shosaloza!

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thundercrack83: Hello Dustin, thank you for your continous support!

Jmouse: Thank you very much for your visit! Maybe it doesn't show, but many things are difficult for me and they need a lot of time.
You asked if I could to the nightshot of the lighthouse - I will think about it

Shadow Asassin: Thank you very much, I appreciate your opinion - I know you are not too inclined to saying compliments ;D

figui: Thank you Mauricio, I send you the Seagulls Generator - look at the end of this update, you will find an attachment there

rooker1: Hello Robin, as always great comment - thank you! Yes, I will think about this brick texture (I have some new ideas) and about
arranging this village (Toi) in slightly another way. I will also try to make a path around the lighthouse. When we will make the first
round across the whole region, I will return to every city and look what could be improved. Maybe it will be a good time to make some lot
editing?

QuotePicture two, I don't like, only because of the blue sky back ground.  I know there is nothing you can do about it.  I just don't like pictures where the edge of the map shows. 
Don't worry Robin, such problems can be easy solved! I made this picture especially for you:

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iamgoingtoeatyou: Hello, nice to see you! You have also your own part in keeping this game still alive and better than earlier!

Yoman: Thank you, the best thing in these SFBT paths you like is they are easy to use and achieve perfection

M4346: Hello Marius, thank you for nice words and for interesting link about dolosse! These concrete blocks are props on Somy's harbour. But do you know there are ploppable ones yet? you can see them in the Japanese thread.

meldolion: Hello, thank you for your visit, I know you have much work with you new map :)

capo: Thank you for your visit too, especially if you haven't much time! It's always a pleasure to see you here! :thumbsup:


bat: Thank you very much!

LoneRanger: Thank you, such region needs another inspiration than building cities, but I like mountains, driving mountain roads and
"extreme engineering", so this map fascinated me - and it isn't such big!

rushman5: Thanks a lot for nice words, but we all are equal in our playing here! :thumbsup:

tooheys: Hello Dave, it's a pleasure to see you again! I'm glad you like these landscapes, I hope I will show more nice cities in future :D

Schulmanator: I'm glad you had some pleasure here, best wishes to Monkey Island!

nedalezz: Thank you very much, this is a harbour I suggested you to use some time ago - but now Qumma looks more and more modern, so maybe you need something else now  :)

Badsim: Thank you very much, your opinions are always important for me!
You are right, I didn't want to put all fishing stuff together, and the specific shape of this city enabled me to make three small towns,
my intention was to show different ways to build something similar.
As for Maxis textures - of course you are right, but the lot editing time is still before me. Now it's a time of making landscapes - but you can be sure i will ask for your help in next few months.
Making today's update I was thinking about you, I know you made such comparations yet, but maybe you will find something useful here?

sebes: Hello and thank you! Yes, it is a city building game, but it was modified by people with a great imagination. For me, both aspects - cities and landscape - are equally important.

emilin: thank you very much, yes these nature parts need much time, but you know it good - your landscapes are amazing for me!

OK, we go to the update:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg123.imageshack.us%2Fimg123%2F5323%2Fmd11updatev3copyzk6.jpg&hash=abf5b22cb56194606e35f26e4dab6b86d337b347)

We finished visiting the second part of Shosaloza, and before we will go to the next one, I want to show you something else.
Some time ago I announced the Terrain Mods Gallery. Today I want to start with it.

Terrain mods and everything wchich is connected with them (forests, water,rock mods, maps, terraforming) is a large theme, so my gallery
will be divided into some updates. Of course I will build next cities in Shosaloza all the time, and I will show various landscapes in the meantime.
All picture I will show are not photoshopped, and they are without any frame this time - I want to show everything as it looks in game.

I choosen one of the Shosaloza cities (for those who know this region - it's D1 tile). The landscape is diversified, but not extreme. We have here some mountains (max altitude 1499 m = 1249 m above the sea level wchich is equal to 250 m), soft hills, a large valley and a seashore.
Of course I modified this terrain. Changes were subtle (at least in my intention), but they involved not less than 75% of the entire area. I lowered the main valley to make a soft flat space at the seashore (and raised the sea bottom to the same reason), softened most hills and sculpted some mountains to show various rock textures better.
I also made some flat areas in the main valley (now the gradient is not constant, but there are 3 levels in it, it would be useful if I would want to build a city here).

As you see, the difference is not very visible and the original landscape was not destroyed, but now this area is much more "playable".
Before...
11.1
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...And after
11.2
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We will see this city tile many times to compare various terrain mods. To make this presentation a bit less boring I added some details:

11.3
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11.4
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11.5
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11.6
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg123.imageshack.us%2Fimg123%2F484%2Fstrumien4uq8.jpg&hash=92d85589ff0b68bd654225a89b3c3b7917d9b6ea)

This stream is an interesting side theme. To make rapids and waterfalls I always used the 3Wave Freestream Mod, not Jeronij's Water Drop. The 3Wave mod gives bigger and more smooth stream. But it always fow all the way to the sea - to stop it in the particular place on the land you must make a deppression (and then make it invisible!) When 3Wave stream flows down, the bigger gradient means bigger deppression at the end. (of course if it reaches ingame water, it ends). Jeronij's Water Drop has a limited distance.
I didn't like straight lines in the foam stream in the Jeronij's mod. But when Jeronij presented this mod with his new ploppable water, I changed my opinion and here is the result.

I have some conclusions after this experiment:
- Don't make rapids (and a waterfall too!) on a very steep slope - you will lose control on it and you will see separate white shapes with straight edges.As you see on pictures above, the upper part of the stream is easier to control than the lower one.
- Jeronij's Water Drop covers small stones, but you can use them to hide a cluttered structure of the stream. Big stones can be placed on the sides to optically control rapids. If it isn't enough, you can use dense bushes to hide unnecessary foam splashes outside of the stream.

Look again at the sea water at the stream mouth. As you see, it changes it's color from shallow to deep. You can see it often in Google Earth (but colors are often unnatural there).

11.7
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg123.imageshack.us%2Fimg123%2F4330%2Fwoda1ok3.jpg&hash=da60053d25c1c54b8fc87450687469588220354b)

11.8
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg123.imageshack.us%2Fimg123%2F6654%2Fwoda2vq4.jpg&hash=4d842f60ebb25e552fa51ceadbdb0658e15e80db)

It could be done better, but... what do you think?
I show this water not only for aesthetical reasons. It will be very important in the near future, when we will build the main seaport in Shosaloza.

And the last note: I didn't put much trees on this terrain. I want to show textures, we will play with forests (Tree Controllers and other stuff) in future.

Now we can start the Terrain Mods presentation.
I want to compare some newer CP's terrain mods: Italia, Olympic, Missouri Breaks, Meadowshire, Grand Canyon and Painted Desert mods. We will also look at the new Heblem's desert mod. In addition, I will try to research some combinations between these mods and show how they work with various rock and beach mods.
But the presentation is not my main goal. I would like to answer for some specific questions, I will return to this theme in the next update.

Each of CP's terrain mods consists of:
- CPT No 6 Terrain Controller. This one is essential.
- CPT No 5 Essential But Interchangeable With Other CPT No 5. This file is essential too, but can be replaced (as the name says). This file adds some rocky and stone textures on higher elevations and moderate slopes, I don't know it's other functions. This is not a rock mod!
- CPT_C... (for example CPT_C_ItaliaCliff). This one can be replaced by the PEG's rock mod. If you haven't any of CPT_C files in your PLugins foder, you will see the original Maxis rock texture.
- CPT_B... - a beach mod.
- CPT_W... a water mod.
The last two files are not present in every CPT terrain mod.
As you see, we can make many combinations between these files, and we will make them looking what is good with what and where.

I will start with the combination wchich I use in Shosaloza now:
- CPT No 6 Italia Terrain Controller
- CPT No 5 Olympic Essential...
- CPT_B_Olympic Beach
- PEG Rock Mod Red-Brown Granite.
Italia mod make the landscape very diversified and multi-colored. Grassy textures are not very flashy, on higher elevations you can see many yellowish and reddish textures.

Olympic Beach:
11.9
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg123.imageshack.us%2Fimg123%2F9804%2Fitaliarbbeachwg4.jpg&hash=cd7eefa6ac82afae51da8bc8151f26da719ae7b3)

Flat surface, about 370 m:
11.10
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg123.imageshack.us%2Fimg123%2F1035%2Fitaliarbflathr0.jpg&hash=2cdce873d6027bad1e9829d8df95176f79c5c17b)

The same level, some soft slopes - January...
11.11
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg123.imageshack.us%2Fimg123%2F731%2Fitaliarbforestjansf6.jpg&hash=cf21158954db2a3b22bc5db2b9ee2b6b91cef454)

...And March
11.12
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg123.imageshack.us%2Fimg123%2F7500%2Fitaliarbforestmarchxb8.jpg&hash=7bf916ab6c6357d556ed34f55d48c17f8053f680)

As you see, some textures changes during the year. In summer all area showed on last two pictures is green. These changes can be uncomfortable for some people, but they appear mainly on slopes at middle and higher elevations, and on flat surfaces around 700-800 m (near the snow border). So I think such changes will not affect your cities.

Soft hills about 400-500 m:
11.13
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg123.imageshack.us%2Fimg123%2F2111%2Fitaliarbhillshu8.jpg&hash=5900df08964a16a9feea2127d6922b1297278c74)

11.14
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg123.imageshack.us%2Fimg123%2F948%2Fitaliarbhills2rh2.jpg&hash=df1fb070d1a54cd9c5c7d553c6012067877a1ef0)

The CPT No 5 textures begin from about 720 m. This is also the lowest level for the snow.
11.15
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg123.imageshack.us%2Fimg123%2F7650%2Fitaliarbcpt5qd6.jpg&hash=bd853b859f9fd3680ab90ffbc05c3d55e440dba6)

And at last - rocks:
11.16
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg123.imageshack.us%2Fimg123%2F6959%2Fitaliarbrock1rz6.jpg&hash=f7687c8b5d41e5678a1442990660f513bfebb66f)

11.17
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg123.imageshack.us%2Fimg123%2F3748%2Fitaliarbrock2zh0.jpg&hash=3c722bc3753b201c683366ab48e593991934ff00)

The Red-Brown Granite is in my opinion one of the best rock mods. It isn't repetitive, and it looks good both in closeups and in general views, and - it's rare - on very steep slopes.

Now let's see the same terrain mod (Italia), but with the original Italia Cliff:
11.18
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg123.imageshack.us%2Fimg123%2F7299%2Fitaliarock1bj6.jpg&hash=6e8c8e0552afb8b7a9b6dfa1230a8d0622109928)

11.19
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg123.imageshack.us%2Fimg123%2F8501%2Fitaliarock2qg3.jpg&hash=2a10119e0826dd6424c93e5ca35bb9851a435f42)

It looks good, but maybe you know I replaced it by Red-Brown Granite?

Now we go to the Olympic Terrain Mod (original version, with the Olympic Cliff).
We don't need to show a beach - it is the same as in Italia mod.
Grassy textures are more "flashy" green because of textures with bushes:

11.20
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg123.imageshack.us%2Fimg123%2F8827%2Folympicgenkr2.jpg&hash=14f139b99393b340d18283ee2d2b9207a33b625c)

11.21
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg123.imageshack.us%2Fimg123%2F8283%2Folympiclowac9.jpg&hash=2dda50d536aafc3d9d56f44e4b7899d38991f38a)

11.22
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg123.imageshack.us%2Fimg123%2F4514%2Folympicflatzv2.jpg&hash=e4f43c1fc78a1d0fe74042f3e34b15cacfdb75a9)

11.23
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg123.imageshack.us%2Fimg123%2F9326%2Folympicforestwinterpg8.jpg&hash=63f9e89ddc20b91c84911eea516c6bce72342a9a)

11.24
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg123.imageshack.us%2Fimg123%2F6159%2Folympichills1dq0.jpg&hash=08ed5a0e9c299e02125b469aab63543c7fb01218)

11.25
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg123.imageshack.us%2Fimg123%2F1553%2Folympichills2yf1.jpg&hash=78ebf03b8313076436709c737253278607f107ea)

The CPT No 5 textures appear at about 760 m, higher than in Italia Terrain Mod.
And now Olympic Rock:
11.26
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg123.imageshack.us%2Fimg123%2F6156%2Folympicrockfh0.jpg&hash=8cf6ba7cad9cd52a3f3320b1792d7520f6347741)

As you see, it is practically the same as Italia Cliff (but names are different).

The material I collected for this update is too large to present it in one message. So I'm finishing at this point, and next terrain mods (and some conclusions after this part of presentation) will be posted today evening or tomorrow.

Adam
Title: Re: Ennedi plays Shosaloza
Post by: figui on November 03, 2007, 01:53:08 PM
hi Adam!
what a wonderful update!
the first picture you made for Robin is great, nice effect :thumbsup:
and the terrain mod gallery seems to be really useful, i have too much to learn here ;)

last, but not least: thanks for the seagull generator, i'll try it next time i can, RL is conspiring against my sc4 inspiration :(

mauricio.
Title: Re: Ennedi plays Shosaloza
Post by: Yoman on November 03, 2007, 03:16:53 PM
A very informative and well designed update, I look forward to the next of these, as I always love updates that give insight to the game.
Title: Re: Ennedi plays Shosaloza
Post by: threestooges on November 03, 2007, 03:49:46 PM
First, thank you for telling me about Somy's building. I will look through his site to see if I can find it. You have made another amazing update with the harbors. If you have any questions about anything I have said in my previous posts, please let me know and I will try to clarify it. You continue to impress with the building combinations. Your terrain mod gallery is off to an impressive start and, when finished seems like it will be a very useful tool for anyone who is trying to decide what they want to use. Also, if you have not considered it already, I would suggets that you submit your picture of the lighthouse (either the one at sunset in the previous update, or the one you have made for rooker... that is just fantastic work). I will be very interested to see what you will have for your next post.
Title: Re: Ennedi plays Shosaloza
Post by: cameron1991 on November 03, 2007, 04:23:49 PM
WOW! That stream is amazing! It looks very realistic!  &apls I'm looking forward to the next update.
Title: Re: Ennedi plays Shosaloza
Post by: Ennedi on November 03, 2007, 05:11:14 PM
Hello again - not too much Shosaloza for today?

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg61.imageshack.us%2Fimg61%2F4633%2Fmdrepliesv3copyma7.jpg&hash=104d8b2d780e0c95c6418712d35557d6495d8252)

figui: Hello Mauricio, thank you for nice words, I wish you more free time and don't worry, all of us have much work (and much problems
sometimes) in RL. We must finish it all and then enjoy our passion without any stress.

Yoman: Thank you, it's an intention of this "gallery" to be informative - at least for some people. The theme is large and it's only a beginning, but I hope we will come to any constructive conclusions.

threestoges: thank you, first of all I'm glad you can find something interesting for you here. And of course, if I will not know/understand something, I will ask for your help (I will check your previous messages too) And thanks for the tip about the lighthouse!

cameron1991: Nice to see you here, welcome in Shosaloza - I'm glad you like the stream, it needed some hard work

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg61.imageshack.us%2Fimg61%2F6857%2Fmd12updatev3dz7.jpg&hash=3b5b219e9863b07ac4dfac99bf11b623cc946ae4)

We finished a presentation of the Olympic Terrain Mod, but didn't say anything about a very important thing: the snow.
There is less snow in the Olympic mod than in Italia, but it looks better - there are no unnatural straight edges on it's border. But the snow in the next terrain mod - Missouri Breaks - looks identical as Olympic, so we will have a chance to look at it now.

So, now the Missouri Breaks Terrain Mod (an original version, with the Missouri Breaks Rock). It has it's own CPT No 5 file, rock textures in it are bright-grey and they blend very well with bright rock mods. In fact, there are only two CPT No 5 files in all CP terrain mods: Olympic (darker, more red-brown) and Missouri Breaks.
Let's see on this mod. I show mostly the same places as in the previous update, to enable the comparation.

The general view
12.1
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg61.imageshack.us%2Fimg61%2F9189%2Fmissourigenpr5.jpg&hash=865146936f33fb684b339f177f9a512b7bdbdc4c)

The Missouri Beach - it is very similar to the Olympic Beach, we will compare beaches in future:
12.2
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg61.imageshack.us%2Fimg61%2F8617%2Fmissouribeachuy2.jpg&hash=eb51eddc6374c90de783ff71e99144e159b83596)

Some other views...
12.3
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg61.imageshack.us%2Fimg61%2F8319%2Fmissouribrzegzl7.jpg&hash=bebf01e61fbafba2c882fc465d7b8937ffb641c9)

12.4
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg61.imageshack.us%2Fimg61%2F3842%2Fmissourilowbv3.jpg&hash=d1da57ddc59f35c73e073196d0a67053f14cd247)

12.5
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg61.imageshack.us%2Fimg61%2F3509%2Fmissouriflatma5.jpg&hash=05e208e06440c458dfed59e7b90103c9d0b82c9c)

12.6
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg61.imageshack.us%2Fimg61%2F7103%2Fmissouriforestuk9.jpg&hash=083b9de01f7a539b1a6cb0189f203df79ec79a7d)

...And now look at the lake and snow around it. As you see there is less of it than in the Italia mod, but it looks more diversifed, no straight sharp edges (almost), it is semi-transparent in some places. In my opinion it looks better.

12.7
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg61.imageshack.us%2Fimg61%2F9793%2Fmissourilakete7.jpg&hash=b03dab57e346257487c50eec576f0a4721c3bf19)

And finally the Missouri Break Rock (look again at the snow too):
12.8
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg61.imageshack.us%2Fimg61%2F9913%2Fmissourirock1ev2.jpg&hash=b4a15b6274e8d33bef6b22479ed61761ef3a5c53)

12.9
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg61.imageshack.us%2Fimg61%2F1630%2Fmissourirock2jw2.jpg&hash=064ed5b3ca35da26bde37678ee9a14d1af1d5e3b)

This rock looks very good, but maybe something more distinctive?
Let's try the PEG's Mossy Granite:
12.10
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg61.imageshack.us%2Fimg61%2F9708%2Fmissourimossygranite1hh8.jpg&hash=f2896eb26e39dc6c62e5a74ba5fe1a4f4448a21f)

12.11
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg61.imageshack.us%2Fimg61%2F5839%2Fmissourimossygranite2td4.jpg&hash=f86cdfed00c856233f4a6222c719ac958e53b3c8)

12.13
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg61.imageshack.us%2Fimg61%2F618%2Fmissourimossygranite3roba5.jpg&hash=bed4d2848a65b0927fdc2d71f67557f3e64f2d55)

This is a great mod. It's only disadvantage is a repetitive pattern visible n large flat walls, but it is easy to break it using much micro-terraforming - you can believe me, I used to do it in my previous region.
The Mossy granite looks best on moderate slope and on the rough terrain.

Now let's see something else: the PEG's Limestone - Jeronij's version:
12.14
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg61.imageshack.us%2Fimg61%2F2623%2Fmissourilimestonejrj2gexz5.jpg&hash=4b9d2d27e8f75ae24c0343b67598c36a00190e68)

12.15
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg61.imageshack.us%2Fimg61%2F8435%2Fmissourilimestonejrj1fq4.jpg&hash=a1f31e34a4259d9b9259c10e8c64ada79f0e15f8)

12.16
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg61.imageshack.us%2Fimg61%2F2796%2Fmissourilimestonejrj3lagy2.jpg&hash=df7c1f270e7ae2442d5e308854d2d76c9d37f66b)

12.17
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg61.imageshack.us%2Fimg61%2F9388%2Fmissourilimestonejrjlakqs5.jpg&hash=fac12be1cdd06944b7970c02118d039916cbdea8)

What do you thing? For me it's a revelation!
This mod harmonizes very well not only with CPT No 5 textures, but also with other Missouri Breaks textures visible on lower elevations:

12.18
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg61.imageshack.us%2Fimg61%2F9130%2Fmissourilimestonejrjforbl7.jpg&hash=762acbd1677019fcbb322b82e4f4e85fe048c628)

Now we will present the last mod today: the Meadowshire Terrain Mod (original version, with the Meadowshire Cliff)

12.19
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg61.imageshack.us%2Fimg61%2F3182%2Fmeadowshiregenzt2.jpg&hash=41073524ece63ac111de1ad65a161d785f8564de)

12.20
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg61.imageshack.us%2Fimg61%2F4751%2Fmeadowshirerockdrugastrzy4.jpg&hash=34c2289294e50725662f90d713e3f3da37e6343e)

12.21
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg61.imageshack.us%2Fimg61%2F5223%2Fmeadowshirerockstreamic2.jpg&hash=cf72d6cf98ca61e3c04d3f06c9ad9945de41ab09)

12.22
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg61.imageshack.us%2Fimg61%2F7554%2Fmeadowshirerockvalleyba2.jpg&hash=7f61ce21f303c369a88de4747d3d6c2484b185c4)

12.23
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg61.imageshack.us%2Fimg61%2F3792%2Fmeadowshirelakesnowdm1.jpg&hash=f2f64d635d0f941a8bbaf0ddf568b9cc0416f19d)

Grass textures are very similar to the Italia Terrain Mod. The snow is also identical as in Italia.
The Meadowshire Cliff is very interesting. It doesn't look very good on closeups, bu at the middle and bigger distance it looks really great. I didn't emphasize it enough (no Photoshopping), but if you will look carefully at this rock, you will see parallel lines as on the sedimentary rock. Using precise terraforming you can achieve fantastic (but subtle) effects on this rock.

OK, it's a time for some conclusions:

- Italia and Meadowshire mods have he most diversified grassy textures (maybe I should say: most various colors, I think the amount of various textures is similar in all mods).
- Olympic is the most flashy green. it can make some troubles in rural areas, but it is great on open spaces, meadows etc. In the urban
environment it can be completely covered, and also used in a bit tricky way (it need some fences and trees and you can arrange a great looking recreational area).
- Missouri Breaks is the most subdued one, it needs another way of arrangement, and also another forests.

And some tips:
- Don't make too steep slopes! It is important both for map makers an for players. You can have problems with rivers, rapids and waterfalls. Your rock textures will look worse, they will be blurred in the vertical direction. You will have unrealistic snow edges, especially in Italia and Meadowshire mods, but also in the Columbus terrain Mod and others including the default one.
If you want to control textures using terraforming tools, it is much better to have some reserve, not to work on extreme gradient.
In fact, the real mountains are not such steep as we think looking from the valley. The angle of 45-50 degrees is very steep, and 70 degrees is a rock wall. Of course there are vertical walls and overhangs in RL (look at Yosemite), but we don't need such slopes in SC4.
In addition, it is good to think about the viewing direction used in SC4. We don't need extreme slopes to make the map looking good and playable.

-Various terrain mods (especially rocks, but not only) will look good on various maps. It is good to have all terrain mods and make some experiments.

- If you have the map yet and if you choosen the terrain mod, you must use various terraforming tools depending on the terrain mod you use. It is especially important at rocky terrain.


At the end I would like to say why I started to making this gallery.
My intention is to answer for the following questions:

- What to do on the map to make it playable?
  1. Making cities: how to arrange the terrain to have it diversified, but to enable building works and avoid huge terraforming during the building process?
For example, if you want to build a city on a hilly terrain, it is possible to prepare all hills and valleys in SC4 Terraformer, and then - if slopes are made correctly - to drag smooth roads on these slopes without an intervention of the slope mod (of course your slope mod should be enough tolerant to your terrain).

  2. Arranging the terrain: How to control textures, make realistic rivers, waterfalls, forests and use other ploppable stuff?
To solve these problems it is necessary to research settings of particular textures in terrain mods.

I hope I will come (with your help of course) to some results wchich could be useful for other players.

Adam

Title: Re: Ennedi plays Shosaloza
Post by: TheTeaCat on November 03, 2007, 05:24:34 PM
Adam

Magnificent progress you have made with this most fascinating MD &apls &apls. Your simple clear explanation of your techniques and methods (in a foreign language too &apls) astounds me. Its been a joy catching up and marveling at the pics you presented to us. Thank you for giving me a pleasurable 30 mins rereading your md from the start  :thumbsup:

regards
Derry

ps made this for you(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg152.imageshack.us%2Fimg152%2F2651%2Fkaffe06ut5.gif&hash=b712f75428e987c8f6b0e93298c7ff4cbdaf43f8)
Title: Re: Ennedi plays Shosaloza
Post by: Pat on November 03, 2007, 05:30:59 PM
Adam OMG wow Updates 11 and 12 are just wonderful here!!!! I did at least come away with some good ideas for Waterfalls and i thank you for those idea's - pat
Title: Re: Ennedi plays Shosaloza
Post by: thundercrack83 on November 03, 2007, 05:40:29 PM
I have to tell you, Adam--you have really taken this game to another level here. Your attention to detail is absolutely amazing! I can stare at this pictures for hours and, because all the different terrain mods look great in your work, I can't pick a favorite! Incredible work, here, my friend! Incredible!
Title: Re: Ennedi plays Shosaloza
Post by: TheTeaCat on November 03, 2007, 07:59:00 PM
QuoteTo make rapids and waterfalls I always used the 3Wave Freestream Mod, not Jeronij's Water Drop.

Adam i forgot to ask wher you got this as I lost it when my HDD failed and have been searching for it a long time now. Any help would b appreciated

regards
Dery
Title: Re: Ennedi plays Shosaloza
Post by: jplumbley on November 03, 2007, 10:41:03 PM
This is really cool!!  What are the rapid plops or lots that you used from the lake to the river down the side of the mountain?  Im currently playing with the ploppable lots on the STEX when you search for Edmonton Ploppable Water, they dont give me the same effect as what you have and I like yours better.
Title: Re: Ennedi plays Shosaloza
Post by: threestooges on November 04, 2007, 12:22:33 AM
I actually had the same question as jplumbley regarding the rapids. From what I can tell, it's plop water, with plop rocks, and the wave3 stream effect running the whole length and providing the rapid effect (at least I think that's how it wad done... please let me know if I am anywhere close to being correct). If you have the chance, it would be interesting to see a tutorial demonstrating how you made the stream... it looks great.
Title: Re: Ennedi plays Shosaloza
Post by: Ennedi on November 04, 2007, 02:40:56 AM
TTC, jplumbley, threestoges -

My rapids are made using Jeronij's Rural Culvert and Water effects set (http://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=125). You will have the "Water Drop" position in your park menu, this is this one.

And here is the Wave3 Free Flowing Stream Mod (http://www.simtropolis.com/stex/details.cfm?id=14707&v=1) made by qurlix.
Derry, I understand, I had also some problems to find it, I wasn't be able to find the proper key word to search it ;)

I have no time today, but I will try to make a tutorial about these rapids and making a stream (maybe on Monday or Tuesday - as soon as possible :thumbsup:)
Title: Re: Ennedi plays Shosaloza
Post by: Shadow Assassin on November 04, 2007, 03:22:49 AM
This is very informative. As for terrain mods, I use the Columbus terrain mod with modified snow levels and Missouri Breaks rock textures. :P

The first picture (on this page, anyway) looks great, but realistically, there should be a slight curvature to the horizon. A horizon is never perfectly flat that far above sea level, there is always a slight curve (you can see the earth's curvature on an open area from any high point above 200m, this includes buildings).

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.victorianweb.org%2Fplaces%2Ftyneside%2F2.jpg&hash=ec60b41a3541974c485aa9daf83180488f4a2214)

At sea level, it looks (almost) flat. You can see a very slight curvature, but other than that, it's more or less flat.

For this image, a link is posted. (http://www.cloudsofheaven.org/images/Q1-SurfersSpit-Medium.jpg) I suppose the same effect could be done with a fish-eye lens... but in any case, you can see the very slight curve. This is, IMO, about the same height as you posted that picture... but depth perception in SC4 is fiendishly difficult to do due to its views.


In any case, I seem to have gone way off topic in that sense.

This terrain info is most definitely informative, and it'll probably be put to good use in your CJ later on down the track, eh?
Title: Re: Ennedi plays Shosaloza
Post by: Ennedi on November 04, 2007, 04:12:27 AM
@Shadow Asassin, thank you for an interesting message! :thumbsup:

Quote from: Shadow Assassin on November 04, 2007, 03:22:49 AM
As for terrain mods, I use the Columbus terrain mod with modified snow levels and Missouri Breaks rock textures. :P

Yes, the Columbus terrain mod is a great one, it gives much possiblities wchich were not replaced/improved by newer CP's mods. I used this mod for a long time and was very satisfied on it, but my skills were too poor to made a good use from it.
I definitely will try to research this mod in this section of my MD.

Thank you for drawing my attention to the horizon's curvature, I didn't think about it making this picture, it's usually a slight effect, but it is visible and can help a lot to achieve a realistic effect.
My Photoshopping skills are still very poor, but I am trying to learn more, a few days ago I bought a Photoshop CS2 Bible :D and another book with some special effects. I will return to this theme (and I see more funny and interesting things what can be done, of course all such things are "off topic", many people will say it will not be SC4  ;D)
This picture was rather a joke, and it isn't done professionally, I tried to change the water surface to imitate light effects, but for example I didn't soften the horizon line and didn't alter the sky color right above the horizon.
One of the most interesting things for me at this time is light. I still remember your excellent Caldera picture, your use of light on it was very good - I like the effect that some color remains, but the surface looks shiny :thumbsup: - I would like to know how to achieve such effect ;)

QuoteThis terrain info is most definitely informative, and it'll probably be put to good use in your CJ later on down the track, eh?

Yes, I will do it, the Shosaloza terrain (two parts of it divided by water and the main valley) enables me to do it. I have a few different plugins folders in this region, so it will be easy. It will also be realistic; For example, the highest mountains in Poland - Tatra Mountains (their size and shape is similar to the Teton Range in USA, but they have more alpine look) are divided into two parts: eastern - granite, and western - limestone. The border between these parts is sharp and clearly visible. So, I can do the same ;)
:D Exactly at this moment an idea came to me - how to achieve two different rock textures in one city? I have two cities (B1 and B2) in wchich I must do it ;)
Title: Re: Ennedi plays Shosaloza
Post by: bat on November 04, 2007, 04:22:07 AM
Welcome to page 13!

Great pictures of that, Ennedi! Wonderful work! :thumbsup:
Title: Re: Ennedi plays Shosaloza
Post by: Shadow Assassin on November 04, 2007, 06:35:35 AM
QuoteI still remember your excellent Caldera picture, your use of light on it was very good - I like the effect that some color remains, but the surface looks shiny thumbsup - I would like to know how to achieve such effect

To tell you the truth, that came about entirely as an accident. It was a derivative of my usual photo-editing for my SC4 updates (the trick is using Desaturate on the copied layer of the original).... and Lens Flare on a totally new layer.

Quotebut for example I didn't soften the horizon line and didn't alter the sky color right above the horizon.

The Feather tool is your best friend for the horizon line. The sky colour, that's fine... it's hard to find a sky colour that suits, because no matter where you are in the world, it will always be a different shade of blue. The intensity of the blue is dependent on how bright the sun is shining: it's more intense near the equator and becomes more whitish-blue (but not always) the closer you move to the north/south poles. (But if you take a picture of the sky when there's a lot of reflected light, it may actually come out as white - see my Surfer's Paradise pic I posted). If you say, look directly above you, you'll often see that it's a deep sky blue. Otherwise, it's perfectly OK to use that colour. :P

The whole thing about the sky is complicated. Best to keep it simple. Stick to a colour within the sky-blue part of the spectrum and you'll be just fine.



As for the two rock mods, Photoshop's your friend. If you take two pictures, both with different rock mods, paste the second picture on top of the first, cut out the section of cliff that you don't want the rock mod on, and sit back and enjoy the effect.
Title: Re: Ennedi plays Shosaloza
Post by: Jmouse on November 04, 2007, 09:43:56 AM
Thank you for this informative and fascinating update. It is a wonderful contribution to the entire community.
While every detail is worth studying at length, the snow especially caught my eye. I have avoided it in the past because it doesn't look right to me. Now, however, I know there are some alternatives.

Until next time...
Joan
Title: Re: Ennedi plays Shosaloza
Post by: capo on November 04, 2007, 02:39:25 PM
Every picture you post is a painting

thanks for sharing your knowledge to the community

all there is left for me to say is...

Wow....
Title: Re: Ennedi plays Shosaloza
Post by: meldolion on November 05, 2007, 01:49:12 AM
Great picture Ennedi!!!

your presentation of the variuous terrain mods is wonderful :)

I use Medowshire with PEG Limestone, and I'm very happy with it... Just a question tough: what kind of water mod you use? I'm not very satisfied with Brigantine..... (too much transparency IMO)
Title: Re: Ennedi plays Shosaloza
Post by: rooker1 on November 05, 2007, 05:26:53 AM
Great tests you performed my friend.  That must have taken you some time.  It's very cool that you have patience for such a task.  Maybe one day I will get to that part of the game and do some terraforming of my own, but until than I think I'll stick to my cities that are fairly flat.  Although some of these techniques I could use along shore lines. 
Thanks for the picture.  You are just too funny.  I was just being critical on your pictures.
Anyways, I can't wait to see what you have in store for us next.  What ever it is, I'm sure it will be awesome, as always.

&apls &apls &apls

Robin   :thumbsup:
Title: Re: Ennedi plays Shosaloza
Post by: TheTeaCat on November 05, 2007, 04:46:21 PM
Adam thank you very much for the link.

(Sorry for the double post &mmm that has been corrected ;) )

:satisfied:
TTC
Title: Re: Ennedi plays Shosaloza
Post by: tkirch on November 06, 2007, 06:58:28 AM
First of all that picture you made from Robin .... May just be my favorite picture I have ever seen in SC.  It is perfect in every way.  A truely amazing piece of art!

Next on the update.  It was very informative and really showed the differences.  I have always gone back and forth but never really thought of putting pictures next to each other and comparing, it really shows the differences in them.  I have really come to like the meadowshire terrain.  I still not to sure of a great rock mod but this helps.  Thanks for doing this.
Title: lways
Post by: Badsim on November 06, 2007, 08:20:29 AM
Hi Adam ,

The " Special Interest of the month" ended , this MD keep on being a First Interest . I don't know many MDs/CJs  being able to be as captivating in their "Making of " than in their results ... I remember that Jeroni has edited that good tutorials at the birth of SC4Devotion ... ::)

The setting and use of terraforming tools is still a pain for me ... :-[  :P  $%Grinno$% , I'm afraid of never reach your skill with .I'm sure of , I've got no patience for terraforming . Your textures are fabulous (  :'( ) and this river is so close to one of my favorite in France ( The Durance , from Alps ... ) that I can't resist to post a picture of it here .

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg137.imageshack.us%2Fimg137%2F9498%2Fdurancexi4.jpg&hash=175b2db7527ef1e77c8feccd35a1e5aa65d0b377)

I've tried many time to reproduce that and gave up . Always . So I can enjoy not only the amount of work/patience/skill but the amount of watching /devotion & love too requested for ...

Thank you Adam to give us so high feelings ; I think that , finally , I'm in a better company than you are . ;)



Title: Re: Ennedi plays Shosaloza
Post by: beskhu3epnm on November 06, 2007, 10:11:09 AM
I've never seen anything comparing all those terrain mods to each other, it is extremely informative, to say the least.

Soon, my friend, you will be the terrain mod master.... someone we all speak to so you can answer all of our questions. You must be finding now that the possibilities of what you can do with terrain seem endless! I know that's how I feel (I'm trapped in the dark ages with the Columbus Terrain Mod!).

Well.. you know, nobody has ever convinced me that I needed to switch terrain mods, but I think you just did.

I really need to thank you for providing those images to the community. You have done some amazing work here in your MD, and I look forward to each update.

I wonder what some of your images would look like if they were edited with photoshop by Shadow_Asssassin (check out his MD, Ensenada - it's awesome). But, these images are excellent as they are already.

Great work, Adam, (drop me a line anytime) keep this up!
Title: Re: Ennedi plays Shosaloza
Post by: calibanX on November 08, 2007, 10:03:04 PM
Wow, you are a prodigious artist my friend. Just when I think I've decided upon the best CJs on the site you come along. These look like photographs out of National Geographic.....well, maybe not quite. They're pretty darn fantastic anyway ;)

Cheers to you.
Title: Re: Ennedi plays Shosaloza
Post by: thundercrack83 on November 08, 2007, 10:27:39 PM
With this post, it is indeed an honor and a pleasure to move your fantastic MD where it belongs--the Classics! Congratulations, my friend! You've definitely earned it!
Title: Re: Ennedi plays Shosaloza
Post by: meldolion on November 09, 2007, 12:44:21 AM
Congratulations for the moving to Classics Adam!!

Keep up the good work :)
Title: Re: Ennedi plays Shosaloza
Post by: Shadow Assassin on November 09, 2007, 01:06:12 AM
Indeed, congratulations.


About freaking time, I say. :P
Title: Re: Ennedi plays Shosaloza
Post by: capo on November 09, 2007, 03:31:52 AM
This MD was already a classic long before it got moved here :)
Title: Re: Ennedi plays Shosaloza
Post by: Danthe on November 09, 2007, 04:21:06 AM
Hello Adam,

a two excellent updates &apls Your lesson of terraforming is a very creative, especially for beginning players.
And shorelines... is fantastic of course :thumbsup: I love a grey, winding road along shoreline to fishing house. Very impressive :)

ps. congrats for promotion to CLASSIC section &apls
Title: Re: Ennedi plays Shosaloza
Post by: Jmouse on November 09, 2007, 06:08:04 AM
Classic (-adj.): Of the first or highest quality, class or rank: a classic piece of work.
The dictionary took the words right out of my mouth! Congratulations on this well-deserved promotion.

Until next time...
Joan
Title: Re: Ennedi plays Shosaloza
Post by: TheTeaCat on November 09, 2007, 10:24:59 AM
Welcome to the Classics Adam &apls &apls

And now this MD is in its correct place. Should have been here from the start :D

And for you my friend
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg403.imageshack.us%2Fimg403%2F489%2Fgreenteaee6e1er4.jpg&hash=a26fcb3a9d6736bc758c5ee7bfe11f6789623585)

regards
Derry

Title: Re: Ennedi plays Shosaloza
Post by: sebes on November 10, 2007, 04:15:39 AM
I could not agree more with Joan, TTC, and many others.

Congratz on entering the Classic section Ennedi.
Title: Re: Ennedi plays Shosaloza
Post by: M4346 on November 10, 2007, 04:35:23 AM
Quote from: Jmouse on November 09, 2007, 06:08:04 AM
Classic (-adj.): Of the first or highest quality, class or rank: a classic piece of work.

I'm going to agree with and add on to that:

2.  definitive: authoritative and perfect as a standard of its kind: a classic example of a MD and what it should be :P

My example. ;)

Congratulations Adam!  &apls
Title: Re: Ennedi plays Shosaloza
Post by: figui on November 10, 2007, 11:01:07 AM
really deserved Adam! congratulations &apls

mauricio.

(my 200th post!)
Title: Re: Ennedi plays Shosaloza
Post by: amapper on November 10, 2007, 11:22:57 AM
You're a outstanding example for the community.  &apls
Title: Re: Ennedi plays Shosaloza
Post by: paroch on November 11, 2007, 03:57:31 AM
Hi Ennedi,

I have heard many good things about your MD, and I have peeked once or twice, but never managed to look at it all.  I must confess I have not READ all the words (one day, maybe), but I have very much enjoyed looking at your creations.

I think much has already been said of the level of detail and technical expertise you have delivered.  I am really enjoying publishing my own MD but I have to say that when I discover an MD such as yours I feel somewhat humbled to be on the same site!   If I can learn some small part of what you have shown us I'll be happy.

My favourites from you.  The bridges are great, the winding mountain roads, the rivers (wow) and the forests really catch my eye.  They way you blend the trees together and the way they work with the mountains - superb.  Oh, and that picture looking at the lighthouse on the peninsular - AWESOME   :o

So, I think you now have another new fan, I'll make sure I visit more regularly from here.

Well done,

Paul


Title: Re: Ennedi plays Shosaloza
Post by: Ennedi on November 11, 2007, 06:05:41 PM
Hello my friends,

First of all:
Thank you very much!

Thank you for your congratulations on qualifying Shosaloza to the Classics section and for all kind and warm words said at this occassion (I'm not sure if I really deserved some of them). Thank you also for all your comments from the beginning of this MD, it's a great pleasure for me to talk with you.

I'm very glad some of you can find something interesting and useful here. It's a great satisfaction to show something and then to see that somebody can use it in his/her own work, and his/her work is easier and more pleasant.
Thank you all masters who helped me many times and gave me some grat advices and a lot of support - Badsim, Travis (beskhu3epnm) and others. I only hope I will be able to help you in future.

I want to tell something all my visitors who make MD's, BATs, MODs and other own work. I would like to visit you all after your every update, but it is simply impossible. Every day should have not less than 10 hours more. So I only want to say I look at your work, enjoy with you, learn from you (also from many beginners, they have often very good and fresh ideas) and I will try to comment your work as often as it will be possible. Concentrating on my own work I don't forgot about you!

Today I will continue the presentation of terrain mods and after this update (in fact there will be again two updates in the same day) I want to return to developing cities. The Terrain mods Gallery will be continued in future and it will be enriched by forests, water and other interesting things, but I must make some further experiments and preparation. And in fact, most of you would like to see cities!

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg48.imageshack.us%2Fimg48%2F4475%2Fmdrepliesv3copyce1.jpg&hash=06fd776998d731808a417ec1d73263ac95df5916)

TheTeaCat: Glad to see you again, Derry! Thank you very much for a cuppa, my explanations must be simple, because it could be funny if I would try to say something complicated in English - and I think it happens sometimes. Thank you also for congratulations!

patfirefightr: Thank you Pat, I was thinking about you making this stream and I would be glad if you would find here some ideas for you!

thundercrack83: Thank you Dustin, not only for your kind words, but also for your great and continous support! Many ideas I show are for
beginners, I know more experienced players can feel boring sometimes reading my MD, but I do it intentionally - some of present beginners
will become masters in future, so it is good to help them now.
And these terrain mods look great by themselves, I only try to find a good way to present them ;)

jplumbley: Thank you very much!
As for these rapids - I promised a tutorial, but didn't find time this week - sorry! But I can make a short explanation:
I use Jeronij's Rural Culvert and Water Effects set (I sent a link yet). Making this stream I planned it's shape first and put 1x1 Jeronij's Ploppable Water anlong it's edges first. I planned also where the stram divides and forms little islands (such form of a stream can be often visible in mountains, when the water level is low, in spring all stream bed is filled, and sometimes it isn't enough). I put Water Drop pieces at the upper end of each island/ stone group. Then I placed JRJ ploppable water pieces, and at the end - stones. This plopping was made carefully, to leave some Water Drop visible and create a rapid effect. If you would cover the Water Drop by ploppable water pieces, you would see only small waves on the surface, without white foam splashes. I did it in another places.
These rapids are difficult to control, waves appear sometimes outside of the stream bed (especially on curves) and it is necessary to hide them - by bigger rocks and dense bushes planted along the riverside.


bat: Thank you very much, your comments are short but it's always very nice to read them!

Shadow Asassin: Thank you very much for all interesting discussion and very useful advices! These themes - Photoshopping, horizon, light
and many others - are not finished, they will appear here in future. I know many people don't like photoshopped images, they say it would be better to build something good, but the game itself have particular graphic settings and all what we see in it is a kind of photoshopping too. My first edited pictures showed on this site were very primitive, but I slowly learn (from such people as you) and I know that really good photoshopping can emphasize your ideas and intentions, and graphic effects don't need to be visible. Everything depends on what somebody want to show, and tools can be various.

QuoteAbout freaking time, I say.
Freaking? Why?  :D

Jmouse: Hello Joan, I'm glad to see my constant visitor! I will make some further experiments with snow, maybe I will achieve something
satisfying and useful for you...
And thank you for your beautiful congratulations, I feel a bit embarassed...

capo: Nice to see you here, it's great you found some time to visit me! I'm glad you like my pictures, I have the same pleasure looking at
yours!

meldolion: Thank you very much!
I also use Brigantine Water! I'm not satisfied with it's transparency too, but I want to do something with it (there are some water parameters in the "Terrain Properties" exemplar wchich is a part of the Terrain Mod, I will show what can be done as soon as it is possible). If you have the Gizmo Water Flora - it increases the water transparency. But it is possible to solve these problems, give me some time please.

rooker1: Hello Robin, I always enjoy if I see you here, I know I can expect interesting and constructive comments. I know you have a lot
of work in your own "Mind Scape", so big thank you!
It was a great playtime with this picture for you, and I learned something at this occassion.

tkirch: Thank you very much! It's nice you like this picture with the horizontal horizon, it would be difficult to say that it is still SC4, but in my opinion it shows this game is closer tho the rality than we think sometimes - I changed only one element using simple tools and all picture looks completely different. Maybe it is good to play this way from time to time?

Badsim: Hello my friend, thank you for this beautiful message!
We don't need to compare our skills, I could say I will never reach your skills in lot editing, and in your last updates you show a great mastery in completely different field - you are a really great landscape designer! The main intention of these experiments with terrains, textures and so on is to help such people as you in making even more beautiful things (of course I will try to make them too) ;)
I'm honoured you shared your feelings with me, and you sent me this beautiful picture... I'm thinking about it...

beskhu3epnm: My another good friend and master - thank you for your visit!
I'm not sure if learning terrains and terraforming theme will be such easy, especially after last experiences (you can see some results in this update). But thank you for your nice and encouraging words!
I will definitely look at Shadow Asassin's work and I hope I will learn a bit from him, he gave me some precious advices yet.
And first of all I want to thank you for your help and all advicves in your PMs, without them it would be very difficult to start with learning terrain modifications.
I would be very happy if some of my observations would help you in making next amazing maps!

calibanX: Thank you very much, I'm honoured of your opinion!
These pictures are definitely not like National Geographic ones, but it's SC4 - and it's simply another kind of reality. This virtual world is full of real meanings, ideas and feelings, and sometimes it's a more flexible way to tell something one to another.
I'm glad if you had some pleasure looking at these pictures!

Danthe: Hello Mariusz, very nice to see you again! I hope you will have less work now and we will meet more often here and of course in
Isengard!

sebes: Thank you very much for your congratulations, I will try to deserve a place in"Classics" in future too!

M4346: Hello Marius, what you say is a great compliment for me! ("a classic example of a MD and what it should be")
Many people have much better skills than me, they make better cities, better roads, better stories... I only want to play SC4 - with you all!

figui: Hello Mauricio, thank you very much and I hope you will find something interesting here also in future!

amapper: Thank you very much, everybody's work is an example of something - high skills, creativity, original point of view and many other
things. Your MD is also a good example of these things

paroch: Hello Paul, thank you for these kind words!
As I said a few times in previous replies, all of us make something interesting and in fact it is not good to compare our work - yes, we have some competitions, but it is a play and something wchich motivate us to improve our work. But in fact most of our work is incomparable. None of us can make everything perfect. The best thing we can do is to meet on this site, to work together, to help one to another and beautiful things will appear in various places - in your MD, in my MD, in somebody's map or BAT thread... And we all will enjoy them.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg48.imageshack.us%2Fimg48%2F2250%2Fmdupdatev3copyeb0.jpg&hash=c1e20ea832a2af29bea4a217f8109928cbfdd592)

Last few days I was trying to understand how work terrain mod and how can I modify them. Every terrain mod has some exemplars, the biggest and most complex one is the Terrain Properties exemplar. But it has about 70 properties and looking at them I was feelig a bit confused.
So I asked Travis (beskhu3epnm) for help. He answered immediately and gave me somegreat advices (thank you again Travis!).
He suggested me to play with the TemperatureRangeFactor and MaxTerrainHeight. One of his advices was to keep the Plugins folder empty
during testing modified terrain mods. But I has some other plugins and I decided to leave them - I was going to show modifications in the same city tile I showed in previous updates. So I had to leave trees, ploppable water and some other stuff. I was simply a bad pupil.
And... I lost Friday evening and almost all Saturday. I made about 20 modifications of these 2 properties in various combinations (btw it was my first serious meeting with Ilive Reader), and I didn't see any changes.
At the Saturday evening I removed everything from the plugins folder and then started to add plugins one by one. At last I found 4 plugins:
- Limitless Beach
- Extended Beach
- Gizmo Water Flora v2, and...
- Monolith Night Water Textures!

All these mods have the Terrain Properties exemplar. All of them modify only a few properties in it, (not the Temperature Range or MaxTerrainHeight), but because they consist a complete exemplar, they of course fix all properties. All these mods have the following values:
- TemperatureRangeFactor: 0,3
- MaxTerrainHeight: 2500 m

And of course my every modification of the terrain mod was overwrited by these values. In addition, the unmodified terrain mod was also
overwrited (of course).
I removed these mods and started modifications.
But before showing results I have a conclusion:
- Modifying properties is really easy in Ilive Reader. Simply open the .dat file in the Reader, find the exemplar (it's name will be showed in the property "Exemplar Name", go to the property you want to modify, double click on it (or right click and choose "Edit property") and you will see a window in wchich you will be able to change property value. After doing it, click "Apply" (two times, you have two buttons) and save the .dat file. It would be wise to change it's name or choose another method to avoid any mistake.
- Instead of using both beach mods you can simply change two properties: MaxBeachWidth and MaxBeachAltitude, they are near the end of
properties list in the exemplar. Making MaxBeachWidth 0xFF (=255, default 4) you achieve the "limitless beach", it can cover all 255 tiles of your big city. Changing MaxBeachAltitude you can adjust your beach to your terrain shape and your intentions (default value is 7, you can make for example 50).
- If you want to use Gizmo Water Flora or Monolith Night Water Textures and use the terrain mod in the same time, you must remember, that
the game will use values from the last mod in the plugins folder. You can think it is possible to add "zzz" before the terrain mod name, but in this case the terrain mod will overwrite every other one and you will lose property values in this other mod. This is also the answer why some people using Gizmo Water Flora notice the change of water transparency (Gizmo's mod increases it), and some people don't see such change. If you have the terrain mod after Gizmo's one, you will not see the transparency change. Saying in other words, if you have two different mods using the same exemplar and you want to modify the particular property, you must modify it in the last mod.
Anyway, I think Gizmo Water Flora (used by many people) will look enough good without increasing the water transparency, so if you want to
use it, simply put the terrain mod as the last one (adding zzz).

OK, maybe it's a time to show some pictures...

1. I start from my basic Italia Terrain Mod with the Olympic Beach and Red-Brown Granite. Now I show an unmodified version (to remember

how it looks).
TemeratureRangeFactor: 0,3
MaxTerrainHeight: about 1916 m

Winter - hills about 400-500 m
13.1
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg48.imageshack.us%2Fimg48%2F4061%2Fitalianormzima2uc8.jpg&hash=fb9053d205866e201fd4df6178952072ab2fb1af)

Winter - around the lake
13.2
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg48.imageshack.us%2Fimg48%2F3139%2Fitalianormzima1cj6.jpg&hash=836e14b59f53f0ef3f6e4d6572479eb06fec2825)

Summer - around the lake; changes between winter and summer are subtle but visible, look above the lake and to the right from it:
13.3
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg48.imageshack.us%2Fimg48%2F7004%2Fitalianormlato1do9.jpg&hash=4504a6d7c7aa2535cccde550f0b2b80115ca13f1)

Now I change the TemperatureRangeFactor to 0,1 (Max height is the same as earlier):
General view
13.4
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg48.imageshack.us%2Fimg48%2F8243%2Fitaliat01genav3.jpg&hash=e3e9f8a7209a3118772e3293ca7a52b8b4de4c1e)

Lake - summer
13.5
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg48.imageshack.us%2Fimg48%2F5853%2Fitaliat01lakelatogs3.jpg&hash=33700ac9a891ca296ed080325211658a74595fbb)

Lake - winter
13.6
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg48.imageshack.us%2Fimg48%2F6745%2Fitaliat01lakezimaky4.jpg&hash=e40d6b9a64c33288da92e2ab528cea504bced55a)

As you see, the snow is much lower now, but on higher elevations it looks identical as earlier, it covers the terrain in the same way. you can see straight edges of snow fields - I choosen this mod intentionally to show you that modifications don't help to improve it. The conclusion - it is necessary to work more with the snow to remove these stupid edges.

Now two closeups to relax for a while:
13.7
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg48.imageshack.us%2Fimg48%2F9452%2Fitaliat01close1qz9.jpg&hash=7a46cfc7b9c0bd652ea108443e94c6be624960d9)

13.8
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg48.imageshack.us%2Fimg48%2F184%2Fitaliat01close2rb1.jpg&hash=e2cdcd17204466b0fdabcf54f6012f8d669c37a4)

Now we go even lower, to 0,01:

13.9
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg48.imageshack.us%2Fimg48%2F4190%2Fitaliat001genai5.jpg&hash=3561e90a708c7ea5cc0dece785ce7e81da31baf7)

13.10
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg48.imageshack.us%2Fimg48%2F8975%2Fitaliat001streamfallcf5.jpg&hash=187713f1c424d4f79a57ba72f76a8482b2323ad0)

13.11
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg48.imageshack.us%2Fimg48%2F9821%2Fitaliat001streampegem2.jpg&hash=92d7dde0bcb1811b1faef11ed8288cda51fdb77f)

As you see, we have a real winter now, the snow covers almost everything

Now I change the TemperatureRangeFactor to the higher value than in the original mod: now we have 0,7.

13.12
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg48.imageshack.us%2Fimg48%2F2244%2Fitaliat06gendg6.jpg&hash=0c72f4ae3c604aead14b8a8e5c4fe1db33162614)

Textures on lower elevations are in fact the same. The snow goes higher, now it begins about 940 m (in the original mod about 720 m).

Now I set the temperature to the original value (0,3) and start to modify the MaxTerrainHeight: the original value is 1916 m, now I make 6000 m.

Hills about 400-500 m:
13.13
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg48.imageshack.us%2Fimg48%2F4940%2Fitaliah6000hillsrq9.jpg&hash=af159128d413ec59db50d032ab3f4709b7cdecde)

The lake:
13.14
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg48.imageshack.us%2Fimg48%2F9387%2Fitaliah6000lakezo5.jpg&hash=90b2a2db2064d6679735c30bb3322d5cc712c684)

As you see, the snow has gone away. All textures are now stretched between 250 (sea level) and 6000 m. On the hills you can see textures
wchich were previously on much lower elevations, near the seaside. Around the lake we see textures wchich were previously on hills, about
400 m. Max elevation in this city is 1499 m, so we will not see a big part of textures now!

Now I change the MaxTerrainHeight to 1550 m, slightly above the maximum elevation in this city.
You can see another textures now. In fact, now we can see all available textures. Of course the snow goes lower.

13.15
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg48.imageshack.us%2Fimg48%2F624%2Fitaliah1550hillsuc7.jpg&hash=b11f77ab17380c8a96ed1e239e2b672df4de2d1d)

At the slope you can see the yellowish texture wchich was not visible earlier, it is characteristic for higher elevations.
13.16
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg48.imageshack.us%2Fimg48%2F4351%2Fitaliah1550drogayellowpq6.jpg&hash=778d34e7ce15e283279dafe1c6e09306a4a06f6e)

Let's try to move the snow higher. We leave the MaxTerrainHeight at 1550 m, but we change the TemperatureRangeFactor to 0,7:
Look at the slope - the yellowish texture is not present yet!
13.17
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg48.imageshack.us%2Fimg48%2F5748%2Fitaliah1550t07drogahc3.jpg&hash=339b5996783ace78d572d00ab252d39532618549)

The hills - comparing with previous picture of this area we can see that rocky textures from CPT No5 are not present now. The temperature
change moves not only snow, but also other textures.
13.18
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg48.imageshack.us%2Fimg48%2F6138%2Fitaliah1550t07hillssq4.jpg&hash=8949ec314ebebc258afd3602496e7203a7cc9c91)

Around the lake: as you see the snow looks much better now
13.19
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg48.imageshack.us%2Fimg48%2F8414%2Fitaliah1550t07lakemr2.jpg&hash=3ba28b0249d98036024bf4d5d44fb42bb8e72b43)

These flashy green textures are characteristic for high alpine meadows, slightly below the snow level. They were not be visible earlier,
when we had the Max height set at 6000 m.
13.20
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg48.imageshack.us%2Fimg48%2F3595%2Fitaliah1550t07lakegrassmj5.jpg&hash=1ecd4145516f594714ff0251622de6696079d98e)

And now I will show something else: an extended beach.
My settings:
- MaxBeachWidth: 0xFF (255), default 4
- MaxBeachAltitude: 50 m, default 7

A view of the TerrainProperties exemplar (to show where are these properties)
13.21
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg48.imageshack.us%2Fimg48%2F2715%2Fcpt6beachlj9.jpg&hash=2499713ef222ee3fe505bc47cd14a0215d0ab475)

...And the result
13.22
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg233.imageshack.us%2Fimg233%2F507%2Fbeach25550bx7.jpg&hash=7179aecee477ba95b3458aa679351d923d249164)

At the end - a few pictures for your pleasure

13.23
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg233.imageshack.us%2Fimg233%2F2631%2Fpic1fallingwatercr7.jpg&hash=6071f09a47a52f82ea4ddde84aba0fcfe7ec540c)

13.24
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg233.imageshack.us%2Fimg233%2F760%2Fpic2streamhj2.jpg&hash=7dd499857ba59ba474e45fe041ecda9872d81096)

13.25
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg233.imageshack.us%2Fimg233%2F6730%2Fpic3przystanoi8.jpg&hash=e37a71a0a5951bc204878e0b1ba8905f3e6c9999)

My first conclusions:

- If you will set the MaxTerrainHeight slightly above the maximum elevation on your map, you will have most textures and most diversified terrain.
- If you will set this property to 6000 m, you wiil lose a part of textures. You can go lower with the snow and some textures, but not all. In addition, if you will lower the temperature, snow will move lower, but it's bottom border will be on the green grass instead of rocky texture, it can look stupid.
- If you will set the TemperatureRange Factor too high, you will lose some textures too. It is better to have some snow on highest peaks, even if you are not a snow lover.
- If you will make soft hills slightly below the snow level, you will achieve rocks/stones from CPT No5. It is very interesting texture and it is a good transition from grass to rock (Cliff or Rock Mod)
- If you want have a "rocky" terrain, don't make too high mountains. You can use only valleys and a small part of slopes to build cities, and all interesting and "not flashy-green" textures go higher and you can't use them to anything.
When I was younger, I made many trips across various mountains. In fact, rocks are not the main part of mountains. the main part are valleys, grassy slopes and talus fields, rocky ridges often have only 100-300 meters. Of course there are also great walls, 1000 m or higher, but it would be difficult to see and appreciate them in SC4.

- Do you want to have diversified and playable map? Make a flat (or almost flat) terrain to build cities, some soft hills and rocky ridges 100-200 meters high. Try to keep an elevation range from 400 to 1200 meters, set the MaxTerrainHeight about 300 meters higher than your highest elevation, and you will see how playable and diversified you terrain will be.
(Edit: to avoid any mistakes here - my intention was to say: an elevation range 400 meters means from 250 (sea level) to 650, range 1200 meters means rom 250 to 1450 meters)

That's all for today, next update: three terrain mods different from these I showed: Painted Desert, Grand Canyon and Heblem's Desert Mod
(soon but not today - sorry, it's very late and I must go to work).
Nex week: roadworks in the biggest Shosaloza city (it's a pity the MIS is not available yet :D), preparation to making a seaport.

Cheers
Adam
Title: Re: Ennedi plays Shosaloza
Post by: Shadow Assassin on November 11, 2007, 06:12:06 PM
Well, this is great experimentation. I'm just gonna leave my terrain mod alone, since it's basically customized for the map I'm using (courtesy of Besk). :P

But in all seriousness, this is explained in language that anyone can understand, and goes a long way towards demystifying what terrain mods are all about, not just the looks, but the mechanics behind them.

QuoteFreaking? Why? :D

Because this MD deserves to be in the Classics section, why else?
Title: Re: Ennedi plays Shosaloza
Post by: figui on November 11, 2007, 07:07:00 PM
wow Adam, another excellent update! you make me want to experiment with terrain mod, but that won't be really soon  :(.
i really want to see more development in shosaloza, but this tutorials are great and i'm learning a lot. thanks  :thumbsup:

mauricio.
Title: Re: Ennedi plays Shosaloza
Post by: Travis on November 11, 2007, 07:42:09 PM
Seems I've missed a lot.  :D

These mountain scenes are simply breath-taking. My region is built almost entirely on reclaimed marshland, so I envy you a little there.  ;)

However, on that fourth pic, something just doesn't seem right. Down by the river, the trees are in leaf, everything is all nice and green, it appears to be a comfortable 70 degrees (21 Celsius) or so. But a short walk up the road, it looks to be an entirely different season.  $%Grinno$%

Not really your fault, but for deciduous trees, I'd explore some of the seasonal options out there.  :)

Looking forward to more, Adam.  :thumbsup:
Title: Re: Ennedi plays Shosaloza
Post by: Pat on November 11, 2007, 08:11:53 PM
Adam wonderful stuff here... I just browsed it and will be back a wee bit later to give a full review here on this update - pat


basicly what im doing at this time is pulling a David lol......
Title: Re: Ennedi plays Shosaloza
Post by: Jmouse on November 11, 2007, 08:26:13 PM
Adam,I don't have to completely understand what you're doing to realize it has all the earmarks of greatness.
I DO save all the wonderful tutorials appearing here and there, and plan to study them at length ASAP. Right now, my current project is consuming all my time, but when it's done (or farther along), I plan to try my hand in some of the more advanced areas.
Once again, thank you for sharing your discoveries with the SC4D community.

Until next time...
Joan
Title: Re: Ennedi plays Shosaloza
Post by: Badsim on November 12, 2007, 02:11:58 AM
Hi adam ,

Firstly ...

Quote from: Ennedi on November 11, 2007, 06:05:41 PM

I want to tell something all my visitors who make MD's, BATs, MODs and other own work. I would like to visit you all after your every update, but it is simply impossible. Every day should have not less than 10 hours more. So I only want to say I look at your work, enjoy with you, learn from you (also from many beginners, they have often very good and fresh ideas) and I will try to comment your work as often as it will be possible. Concentrating on my own work I don't forgot about you!


That's true for everybody but not unneeded to tell again sometimes about these pieces of evidence ,  and you did that very well . ;)


Maybe the most part of the informations available here are already somewhere in Simtropolis' forest where each tree is hiding the forest ... SC4Devotion has this advantage so far to be extremely more limpid and fluid , but that could change in future with the success and growing activity.
This MD should be pinned . Or another MDs section is required ... something meaning like "Third Level Education" , as I can feel like at shool . You're rising the bar not only of this MD but of the entire site as well .

I'll need more than a single reading to assimilate your demos (  :-[ ) but you give me the needing to assimilate ...It's one thing to be a master , another to be a good teacher .

Ok , I've never shown a beach so far , but I'm going to get a personal enlargement of them immediately ...  :P

Thank you , Adam . :thumbsup:
Title: Re: Ennedi plays Shosaloza
Post by: capo on November 12, 2007, 02:32:23 AM
Hi Adam,

I must compliment you again. What a great idea to show us in your MD your experiments with these terrain mods, you are doing things that are still way above my head, but I really like that you don't see a mod as a limit, but instead you think "ok this looks nice, what can I do to make it look even better?"

Thanks to a previous update from you I switched to the Italia terrain mod, however some parts of it I still don't like. I think that perhaps with your step-to-step update, I might even be able to make some adjustments so it will be completely to my likings. It will take time though, I'm not as good with editing as you are..but I really want to thank you for taking the time and sharing your knowledge, please know it's well appreciated!

I didn't even know there was such a thing as Gizmo's Water Flora v2. That must explain all the wonderful flora I see sometimes, but I didn't know where it came from..and all this time I've been browsing through CP's and JRJ's packs to find them :D Would you mind giving me a linkie where I can find this? After reading your last update I'll be sure to move my terrain mod to the zzz folder after I have Gizmo his flora, I also like the watertextures just how they are.

Thanks for putting in so much time to make gameplay even better for others (and ofcourse yourself), not only is the tutorial easy to read and completely understandable for people who don't speak English as their native language, the pictures that come along with it are from a quality I do not see often.

The eye-candy pictures in the end are all so beautiful, you are a master my friend, the master of tranquile rural scenes!
Title: Re: Ennedi plays Shosaloza
Post by: rooker1 on November 12, 2007, 05:24:26 AM
Very impressive.  There's mot much else to say my friend.  You did some testing and showed us your results.  The actual task must have taken you a very long time and that alone I'm sure is appreciated by most.  Your pictures are like advertising for these great modds.  Very well shown and I love to come here and see what you have for us.

&apls  &apls

Robin   :thumbsup:
Title: Re: Ennedi plays Shosaloza
Post by: beskhu3epnm on November 12, 2007, 06:39:35 AM
First off, Adam, Superb work!

I see the experimentation is going quite well! Of course, once the other conflicting plugins were removed, you were able to finally begin working your magic.

- Limitless Beach
- Extended Beach
- Gizmo Water Flora v2
- Monolith Night Water Textures

You can keep those plugin values, and the way you do is to copy the values of the exemplars that the mods change directly into your terrain mod. You can then remove these plugins, as their data is stored directly in your terrain mod.

I really enjoyed the max beach change you made. It makes that area of the map look really unique. It's the first time I've ever seen an image like that, and I'm fascinated at your results. It's the little changes like this that will make your MD truly stand out from the rest. You will have the people asking "HOW?" all the time!

I am going to be keeping a very close eye on this MD. I see that it is becoming one of the most popular MD's out there. Your replies to comments are very detailed and heartfelt, your updates are superb and precise, and the time spent generating the images must be lengthy and spirited. All in all, it is now my absolute favourite.

I will try to keep this short, perhaps... I could go on for hours. Perhaps we shall communicate the rest via PM...

Here's how I felt after viewing this last update:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg221.imageshack.us%2Fimg221%2F6721%2F70199788hp9.jpg&hash=f2f5160ade92a87a07fdc657bcacf313edeb4971)
beskhu3epnm's official seal of approval!
Title: Re: Ennedi plays Shosaloza
Post by: bat on November 12, 2007, 08:21:07 AM
Beautiful pictures there! Also the river is looking beautiful! :thumbsup:

Looking forward to more...
Title: Re: Ennedi plays Shosaloza
Post by: Ennedi on November 12, 2007, 03:58:55 PM
Hello my friends,

Thank you for all new comments!
My time is very limited today, so I will answer as soon as possible - maybe tomorrow.

Today I want to present the last part of the Terrain Mods Gallery: three desert mods and some combinaions with rock mods.
This theme will be continued in future, but now I must learn a lot and make some further experiments.

I'd like to say one important thing: It is easy to change some property values in the Terrain Properties exemplar, as I showed. But there is something wchich knows everybody who use any graphic program: if you are trying to find best settings of the tool you use (for example a filter), you see that there are a lot of possible settings and only a few of them are interesting and useful.
And the real mastery of our best map makers (and of course Cycledogg who arranged these mods, and this game creators) is to find these good settings, and it should be highly appreciated.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg231.imageshack.us%2Fimg231%2F2831%2Fmd14updatev3copyjy2.jpg&hash=db02e696e9510034d85e8a4f62a41bb7a6f7565f)

All mods I will present today have original settings.
The first one today: Painted Desert Mod.

14.1
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg131.imageshack.us%2Fimg131%2F3725%2Fpainteddroga1ie0.jpg&hash=e478a5526db8b0eed19e7d31c1819f27b7e9505e)

14.2
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg131.imageshack.us%2Fimg131%2F529%2Fpaintedpeg1bq5.jpg&hash=c6461f68a8e999f9c87547cf314674c9a82ec60a)

14.3
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg131.imageshack.us%2Fimg131%2F7120%2Fpaintedprzystan1rz0.jpg&hash=08c86b6a83e58a11f8f0aa92555047ea364ba28d)

Look at this grass, it looks really interesting!
14.4
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg131.imageshack.us%2Fimg131%2F2470%2Fpaintedtrawa1tj9.jpg&hash=477b185ae350217c367fe579c82695a636bd545d)

Not much rocks appear in this mod. It looks really good, and the rock texture is very interesting.
14.5
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg131.imageshack.us%2Fimg131%2F546%2Fpaintedgen1ei6.jpg&hash=864eb39acc1c43df6993fce1a164d5a2b696d8bb)

14.6
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg131.imageshack.us%2Fimg131%2F8681%2Fpaintedrock1ou5.jpg&hash=2634529785faca44b96db6e07e76bb91e3b68df5)

And the general view:
14.7
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg131.imageshack.us%2Fimg131%2F5777%2Fpaintedgen2yv6.jpg&hash=dd3ba67a984e8bff2eb752fede90e54912f01980)

In my opinion it is one of the most interesting terrain mods. I'm not surprised emilin choosen it in his excellent MD. Looking at it I remember red ground on Ibiza - it looks beautiful with mediterranean flora. I will show you some images in future (but I must scan it :)).

Now the Grand Canyon Terrain Mod.
Both Painted Desert and Grand Canyon mods use the same CPT No5 (Moab Rock Textures) and the Moab Beach. But now we will see much less grass and more stone/rocky textures.

14.8
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg131.imageshack.us%2Fimg131%2F263%2Fgranddroga1vw8.jpg&hash=0cc37c8f3c9e198979d7413ab256ee0954bbab93)

14.9
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg131.imageshack.us%2Fimg131%2F7347%2Fgrandlake1qr2.jpg&hash=4413525091ca4a130e725db1111f27f675fc1c22)

14.10
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg131.imageshack.us%2Fimg131%2F4319%2Fgrandrock1ps9.jpg&hash=30e577ab6d14d11f4d5270adbea474ab27410868)

14.11
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg131.imageshack.us%2Fimg131%2F6291%2Fgrandtrawa1zc1.jpg&hash=8e61ca405f480d95b1ad3fff743366969f2178f7)

Look at this picture. Textures show you every little change of the gradient (I think their settings are different than in other mods, or textures are more contrasting), so your terraforming mistakes and tool tracks will be clearly visible!
14.12
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg131.imageshack.us%2Fimg131%2F9042%2Fgrandcpt5lh8.jpg&hash=ee3a29f83997f6e6a723f84cba59fb3cd8035bb0)

Now something new: The Heblem Desert Mod. Look at it, it is worth of it!

14.13
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg131.imageshack.us%2Fimg131%2F536%2Fheblemgen1bs6.jpg&hash=c00c076ba27cccff20d61b3047242bd30c2aeb85)

14.14
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg131.imageshack.us%2Fimg131%2F239%2Fheblemlake1xe4.jpg&hash=ebe8117b7c00b827090aa6a305105b84c5851dfc)

14.15
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg131.imageshack.us%2Fimg131%2F2374%2Fheblemstream1xm0.jpg&hash=50f800ac82a59dee880573991a692f4e3d3bc5b0)

As you see, there are much rocks here. Heblem used the Maxis rock and I think it looks very good here.
Please appreciate the Maxis Rock, it is still one of the best rock mods! It isn't repetitive and it look great on steep slopes.
Look at the picture below. I think all dirt paths will look very good with this mod.
14.16
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg131.imageshack.us%2Fimg131%2F2750%2Fheblempeg1ic5.jpg&hash=db532aadd344c4c35d37a268c4ba3f065753560d)

Great work, Heblem!  :thumbsup:

Now let's make a little experiment: what will happen if we will change the rock mod? But wchich rock will be good here?
I think it will be the Gray Marble Rock:
14.17
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg131.imageshack.us%2Fimg131%2F4615%2Fheblemmarblegenlv3.jpg&hash=e40e9bcaec137979ab2d6a0c6075dbaecc94799d)

14.18
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg131.imageshack.us%2Fimg131%2F3930%2Fheblemmarblelakesv8.jpg&hash=9a5a631fb63efcf8d9b461b40d1ab589f61c3585)

I showed desert mods yet, but I want to show you something else: Missouri Breaks Mod with Jeronij's modification of the Maxis Rock.
Interesting, isn't it?  :)
14.19
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg131.imageshack.us%2Fimg131%2F2795%2Fmisjrjfalltn7.jpg&hash=4bc54b5be51e5cac9f78753db4745380c05ede0b)

14.20
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg131.imageshack.us%2Fimg131%2F2213%2Fmisjrjfall2ea3.jpg&hash=fabb6ae3b515ed3ae164f16a0c721155020fcded)

14.21
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg131.imageshack.us%2Fimg131%2F9496%2Fmisjrjlakera2.jpg&hash=4efafe05f856081764954d1ea03c2516eb45c5a3)

14.22
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg131.imageshack.us%2Fimg131%2F9470%2Fmisjrjstreampw1.jpg&hash=48a0176ec845cb98295ed49a5017e771f84151d6)

14.23
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg131.imageshack.us%2Fimg131%2F5186%2Fmisjrjujscieqq6.jpg&hash=a0a022b8fca6e4d70c7d88e78454be32d24b6817)

In my opinion tese textures look very good together, and what do you think?

I think you can be a bit tired of these repetitive landscapes. Sorry, but I had to show everything in the same place to make a comparation, in fact it was a scientific research  :D
It was also a reason I didn't change trees, I know some of them look stupid on the snow, but my intention was to put some trees and to
how how they look in various surroundings. I was another, side experiment. So don't worry Travis!  :D

OK, now a little addition - something completely different.
I noticed the Gizmo's Night Mod becomes very popular, many people like it a lot. But there is a little problem with streetlights in it. They often look too dark.
A few days ago shanethemain asked me for help in this theme. He was trying to use Highway Light Towers, but in many situations they are simply too big. But I answered him we have another big lights from the MIC Airport Set. They have smaller mast.
Look at this picture:
14.24
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg131.imageshack.us%2Fimg131%2F3900%2Flight3sztdx5.jpg&hash=fcec556fe37c918d9dbc655da4909ad90513926a)

From left to right: Big Highway Light Tower, Small (Rural) Light Tower and the MIC Airport Light. As you see it is significantly smaller.
As you see it has a concrete base - maybe any of our BATers could make a transparent base version?
Look at them at night (it is default night).
14.25
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg131.imageshack.us%2Fimg131%2F2332%2Flight3sztnightcv7.jpg&hash=c05206802a4b0206009d17e31caf0094302b6702)

The MIC Airport Light has one specific feature: the light cone is higher than the tower. It can look strange, but if you think a bit how to place it (you must think about background) it can look good.
14.26
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg131.imageshack.us%2Fimg131%2F9452%2Flight3sztnight2fe0.jpg&hash=3010597e02957f50b29e49fcd953d38b211970c6)

And now we install the Gizmo's Night Mod.
A highway before placing lights...
14.27
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg131.imageshack.us%2Fimg131%2F3089%2Fhighwayprzedbf7.jpg&hash=c6d3a21a1a5544ba831a7488801fb905fe6e0bbd)

...And after
14.28
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg131.imageshack.us%2Fimg131%2F5703%2Fhighwaypocloseep6.jpg&hash=46fb8f4bd4eb9b3db7f492bd9f66f64cd23af0aa)

On the closeup above you can see that if we place additional lights, streetlights and automata lights become brighter!
Please remember my pictures are not a finished product this time. I want to show you an idea. You can see the concrete texture and other
disadvantages, don't take care about it!
The general view:
14.29
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg131.imageshack.us%2Fimg131%2F4707%2Fhighwaypo1vb3.jpg&hash=61f1a850cf392fbbedcfb1541ec3d085f1a33e7a)

14.30
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg131.imageshack.us%2Fimg131%2F5870%2Fhighwaypo2zc5.jpg&hash=45095b41f074ad0c8dcd5374a42f701065859d07)

14.31
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg131.imageshack.us%2Fimg131%2F102%2Fhighwaypo3ay5.jpg&hash=7aef02fdddd972113f219cc560bb4db2d57bd606)

14.32
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg231.imageshack.us%2Fimg231%2F9117%2Fhighwaypo4fy3.jpg&hash=955c201d214f50c459645af7a31be21a51bc6c50)

This mod is really great, looking at it I remember my attempts to alter night looking of the city shortly after I registered on this site - of course I had to use Photoshop:
14.33
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg131.imageshack.us%2Fimg131%2F291%2Fcmlmostdy6.jpg&hash=0238cb7f18c9f6cc240c2d56212ab9c1116bb81f)

It looks different, but my way of thinking has a similar direction.

At the end: Maybe you would like to see how looks the Somy's Fishing Harbor at night?
14.34
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg131.imageshack.us%2Fimg131%2F2387%2Fportnightde8.jpg&hash=3eb0b9d7023f35fa697c19c9cdfc050be094d964)

What do you think?
Look at one detail: Maybe streetlights look too dark in the city, but in the rural/village landscape they look excellent!

That's all for today, thank you for our attention!
Title: Re: Ennedi plays Shosaloza
Post by: Pat on November 12, 2007, 04:09:53 PM
omg adam simply wonderful comparision from night to night mod wow!!! even with the desert mods man talk about a biiiiiiig diffrence great job on this adam and we will see you next update - pat
Title: Re: Ennedi plays Shosaloza
Post by: Jmouse on November 12, 2007, 04:34:18 PM
Oooh, give me the Heblem desert mod with gray marble rock. I love it.
And your discussion on the night mod alternatives is excellent as well.
There are many MDs and countless players, but you have distinguished yourself as one of the very few who take the game to new heights then share your work with the rest of us.
You deserve the gratitude of the entire community, and you certainly have mine! &apls

Until next time...
Joan
Title: Re: Ennedi plays Shosaloza
Post by: bat on November 13, 2007, 06:11:19 AM
Wonderful pictures of these mods! Also fantastic pictures at night! :thumbsup:
Title: Re: Ennedi plays Shosaloza
Post by: rooker1 on November 13, 2007, 07:36:17 AM
More super work my friend with all these terrain modd comparisons.  It is really good that someone took on this task and I couldn't think of anyone better than you.  now everyone has a very good comparison of all the different terrain modds out there and how they work.  I say fantastic job.

&apls

Robin   :thumbsup:
Title: Re: Ennedi plays Shosaloza
Post by: Heblem on November 13, 2007, 11:15:14 AM
Wow, I didn't know how well my terrain mod is!! thank you very much for the ideas!  ;D and of course the variation of different rock textures and terrain its really good. This inspires me in making more terrain mods :P

About the night mods, that new night mod its really impressive even more the photoshop effect you did, thats an inspiration  ;)

Im not sure, but i think this is my first time commenting at this incredible MD, and of course will be back for another update, even more i like those comparisons you make ;)

Take care
Title: Re: Ennedi plays Shosaloza
Post by: tkirch on November 13, 2007, 05:31:40 PM
13.25 and 14.33 are two of my favorite pictures.

I absolutely love these updates.  Its amazing when this game first came out, it was mainly a City Building Game.  Now after all the years and the custom mods and content we have a game that has transended all of that and we get these pictures which is way more than I think Maxis ever could imagine.  This game has become so much because of great custom batters and you show their unique skills with your amazing way to mold it into all one seamless picture of beauty.

Title: Re: Ennedi plays Shosaloza
Post by: shanethemain on November 13, 2007, 06:39:55 PM
Ennedi, you are a flat-out master!!!

Thanks always for such inspiring and instructive pics! SC4Devotion is lucky to have you!

And also a special thanks for generously reaching out to quieter community members like myself and taking the time to share your advice and wisdom!

Can't wait to see what all you have in store for us in the future!

Regards,

Shane

Title: Re: Ennedi plays Shosaloza
Post by: meldolion on November 14, 2007, 08:28:57 AM
Grear update Adam!! Your skills with terraforming and landscaping are excellent!!
Title: Re: Ennedi plays Shosaloza
Post by: sebes on November 14, 2007, 12:45:47 PM
Adam, I am shocked and jaleous to see what you are able to do inthis game. Magnificient. I will be silent, go back, and enjoy the poctures from the last 3 updates once more.  :satisfied:   

You're a champion and here is your award: &dance
Title: Re: Ennedi plays Shosaloza
Post by: Badsim on November 18, 2007, 03:58:04 AM
Hi Adam ,

Very informative work as usual . :thumbsup:
After have seen these pictures , I've decided to give "Missouri Break" a chance ! I agree about the Painted Desert one , my favorite even if I don't intend to use it ( not in phase with my work ) , emilin and Air6 are making wonders with it ... (Air6 isn't present anymore in the MD section , but you can have a look at R6 - Mediterranea - at Toutsimcity.com ...)

Ah ! If gizmo's night Mod  would work like on your picyures (stunning! ) , I'll use it immediately .... ::)

Thanks once more , you're not wasting your time . :thumbsup: :)
Title: Re: Ennedi plays Shosaloza
Post by: thundercrack83 on November 18, 2007, 10:22:49 AM
Put quite simply: Your work amazing, overwhelming, and inspiring!

The terrain mod information will have me playing around for ages, trying to find that perfect one, and those night shots of the bridge and highway are some of the best I've seen! Absolutely magnificent work here, my friend!
Title: Re: Ennedi plays Shosaloza
Post by: Sober on November 18, 2007, 10:37:31 AM
That's some amazing work, it makes me wish that SC4 had actual changing season though. You may have spoiled us all! :P
Title: Re: Ennedi plays Shosaloza
Post by: mattb325 on November 18, 2007, 03:18:59 PM
Ennedi. This is amazing! I am in awe of the work that you are doing and the way you show the changing terrain and custom combinations. Impressive enough, but the fact that you create such beauty at the same time is inspirational.  &apls
Title: Re: Ennedi plays Shosaloza
Post by: nedalezz on November 19, 2007, 04:16:46 PM
None of the comments you receive are overstated; you are truely a master of the game. You take a whole new outlook; you break it down scientifically and get down and dirty with details, and the results are outstanding. If they gave out SimCity PHDs, you would be the one TEACHING the hopefuls.

One question: where can I get those highway lights??
Title: Re: Ennedi plays Shosaloza
Post by: tooheys on November 20, 2007, 01:15:08 AM
Adam, I'm lost for words. Your last couple of updates focussing around the river/stream, well, they are exceptional.
I see you have tried to shrug off some of the comments of greatness, but from what I have seen, if you don't think you are there yet, you certainly will be shortly. &apls &apls

I have only just started experimenting with TPW and this MD is truely inspirational. :thumbsup:

Cheers

Dave
Title: Re: Ennedi plays Shosaloza
Post by: capo on November 20, 2007, 03:39:00 AM
Hi Adam, once again you have raised the standard when it comes to rural scenes. Not only are your pics of a stunning beauty I don't see very often, the information you give with it about the terrainmods is very valuable. I think many people who want to try out a terrain mod should first spend some hours here browsing through this MD. Everything one needs to know is here.

I was planning on writing a comment on each picture seperately but I noticed that with every picture the same would come out: Amazing work, excellent use of plopable water and I envy you for your eye for detail. The asphaltwege come out real nice in your landscapes and that stream.....Aquaphilia's from all over the world should visit that stream and I'm sure they'd all fall in love with it.

Please enter 14.19 picture in the picture competition, it deserves to be in the HoF imho!
Title: Re: Ennedi plays Shosaloza
Post by: keyboardconfessional on November 20, 2007, 05:00:54 AM
          I must say, I'm not normally a big fan of nature shots, and I'm definitely too scared to fiddle around with my game files. Keeping that in mind, this is inspiring and ingenious. (It's hard, everybody feels the same way but we're all saying it differently  :D) Simply fantastic. Everybody has a lot to learn from what goes on here.

...

What else can you say?

-Jamie
Title: Re: Ennedi plays Shosaloza
Post by: cameron1991 on November 22, 2007, 02:14:58 AM
Wow, excellent update! I love the night effects in the pictures.
The lighting on the support column of the suspension bridge looks perfect!  &apls
Title: Re: Ennedi plays Shosaloza
Post by: paroch on November 24, 2007, 02:01:01 AM
Hi Ennedi,

I can't really say anything that hasn't already been said.  These last updates are both very clever and very interesting.  Plus, of course, they are so fantastic to look at.  I really like the riverside beaches that you have created - they are my personal favourites.

Thanks for showing all this to us.
Title: Re: Ennedi plays Shosaloza
Post by: gmavignier on December 02, 2007, 11:16:26 AM
Amazing CJ. I have not been following the SC community for some time now and what a way to come back. I just went through quickly all of your CJ and it's just amazing. What a way to use the new curve pieces of the NAM on slopes! I wonder if you could spare us your terrain textures. The one you named "Italia" or something and was tweaking the snow and beach levels on your last post with pictures. Keep up the good work!
Title: Re: Ennedi plays Shosaloza
Post by: Ennedi on December 12, 2007, 11:55:25 PM
Hello my friends,

First of all I'm sorry for such long break. I was very busy last few weeks including weekends. I wasn't able to play SC4 all this time.

Fortunately I finished some most difficult (and nervous) work and I started again yesterday.

My time is still limited, so I would ask my viewers for some patience. You know I use to answer for every message, but I can't do it now, I will have more time at the weekend and I will answer to everybody.
Thank you all for your great comments, it's a big pleasure to read them! You are very kind, I only hope these things I show can be useful for some of you. :)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg153.imageshack.us%2Fimg153%2F1281%2Fmd15updatev3mb7.jpg&hash=42dc8e1ea6961741bb1e826491a8feba8841fb3b)

Today's update is rather a teaser than a full sized update. I start to develop two main cities in Shosaloza: Castelferro (B1 tile) and Malecon (B2 tile). They lie in the main valley - look at the region view:

15.1
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The first thing I want to build is the highway from North to the South connecting these cities. It will go higher than cities, along the slope, and it will have exits in some crucial points.
Such way of building main roads is practiced in many huge alpine valleys, for example if you go from Bolzano (Italy) to the South, along Lago di Como and in many other places.
Here is the traffic view of this area.

15.2
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg153.imageshack.us%2Fimg153%2F9564%2Fshosaloza2trafficimpmw6.jpg&hash=287b6eea5f48568649864c9a6dc8fb0f94464f89)

I was a bit surprised - I have some RHW here, but I can't see it on the traffic view. Maybe I use wrong Transportation View Mod (Edmonton
transp view mod)?

We start from Castelferro (B1). I started my MD in this city, there is a dam here (I showed it in my first update).
Here is a view from the East, through the side valley. There is a road and railway from Belmont here, they go downhill to the main valley.

15.3
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg153.imageshack.us%2Fimg153%2F6941%2Fb1zbelmimphp6.jpg&hash=9df4d3ba07892c3ee1b59e0e0069e13427b76e66)

Now some views of the highway (let's call it M1 - as in UK ;) )
A view from the North

15.4
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg153.imageshack.us%2Fimg153%2F2720%2Fb1hwymostimpfw1.jpg&hash=a09101e96a38b70d48aba3f3f92886c2b5fda5ca)

A continuation with a view to the castle

15.5
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg153.imageshack.us%2Fimg153%2F1138%2Fb1hwyskrzyzimpsv9.jpg&hash=187a36623b082c881f556f32502aa10e435a6c44)

The castle

15.6
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg153.imageshack.us%2Fimg153%2F4876%2Fb1zamekrzekaimpsi8.jpg&hash=0b8c6d51d5a768303c94272d3026fe7ab9676201)

The junction near the castle: uphill to Belmont, downhill to the downtown (don't exist yet), to the right - to the South to Malecon

15.7
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg153.imageshack.us%2Fimg153%2F9231%2Fb1zamekskrzyzimpvn3.jpg&hash=d6d3993a54ea9c4146a0da826f8be9043eea4aef)

A continuation to the South. You can see the power line along the highway, it is also a common view in big alpine valleys. The power line
leads from the dam, there is a substation at the south city border, one line goes to the South, the second one crosses the river and goes
to the future industrial area.

15.8
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg153.imageshack.us%2Fimg153%2F3005%2Fb1pdimphh5.jpg&hash=ca3078f50676d9c017515a004ac2a2e1927a2837)

A compact exit at the south border

15.9
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg153.imageshack.us%2Fimg153%2F8181%2Fb1pdeximpzf8.jpg&hash=1ad99e2dbd7d624931f52ce7be3e2c1ac202a70f)

And the general view

15.10
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg153.imageshack.us%2Fimg153%2F2548%2Fb1gen1impgk5.jpg&hash=ae1627ffc5808fec44d12f68b40293d1d0d54619)

Now we go to Malecon (B2). It will be the Shosaloza capital city, there will be a seaport here and the important road and railway junction (North - South and East - West).
The exit at the north city border and the bridge leading to the northern city part:

15.11
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The same place - a view from the West

15.12
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg440.imageshack.us%2Fimg440%2F1949%2Fb2ex12impox9.jpg&hash=2d14c48112e030354e74de7200f0cef129f89c1d)

Now both lanes start to go separate, crossing some valleys and hills

15.13
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg440.imageshack.us%2Fimg440%2F9248%2Fb2wiaduktyimpwt4.jpg&hash=51f3d8d05344604e201d4ac5974c8bc51ba08c7b)

The second exit

15.14
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg440.imageshack.us%2Fimg440%2F9223%2Fb2ex2impmo7.jpg&hash=3ba9e8a03baed2596b025a59f616d6d2056d4a3d)

This exit is interesting. The highway goes on the slope and there is no place on the east side of it (to the top of picture) to make exits. Exits from both lanes must be build on the west side, and I want to make a realistic junction, with separate lanes.
Looking from left to right: you see exit and entrance to the bottom lane (traffic to the right), then the bottom lane crosses over the upper one, I build exit and entrance to the upper lane (traffic from right to left), and at the end the bottom lane crosses the upper one again and returns to it's right place. Ths way both exits lead in the same direction.
It is also a realistic solution. I saw lanes changing their places on the highway from Milano to Genova (shortly before the sea coast).

15.15
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg440.imageshack.us%2Fimg440%2F3162%2Fb2ex23impph5.jpg&hash=056fb3f1ae407223b613c088cca4c60aabb0ab17)

The third exit with a bridge, there will be a seaport and the commercial district in this area.

15.16
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg440.imageshack.us%2Fimg440%2F6835%2Fb2ex3mostimpgd4.jpg&hash=7e8ba769397f940cac000996d1cc815c66303176)

And two general views of this network

15.17
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg440.imageshack.us%2Fimg440%2F2128%2Fb2gen1impsy0.jpg&hash=35308e1725c5276856b96a9392e5881c33ebd7d5)

15.18
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg440.imageshack.us%2Fimg440%2F8562%2Fb2gen2imppz0.jpg&hash=710b74d4c0f7bdba990f4ddf6f78dc9a892fdcc0)

A message for RHW/MIS creators:
I think the MIS would work great here, if you want I can test some your solutions on this highway  ;)

That's all for today - as you see, I have some work to do in these two cities  :D

But I have something else for you.
I still play with terrain. I saw in the last update that some of you like my wide beach. So I tried to develop this idea a bit:

What do you think about these dunes? :D

15.19
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg153.imageshack.us%2Fimg153%2F2851%2Fplaza1imp1ar5.jpg&hash=86a0edd392307e1bb1971aead092df0c213933af)

15.20
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg153.imageshack.us%2Fimg153%2F4598%2Fplaza2imp1ga4.jpg&hash=ca638762fd65ae8a1e96708dfaf801649147f999)

15.21
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg153.imageshack.us%2Fimg153%2F5787%2Fplaza3imp1hg5.jpg&hash=091d8f8e074253d3767058f26db1a0c6b27527de)

15.23
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg153.imageshack.us%2Fimg153%2F8370%2Fplaza4imp1tw7.jpg&hash=d3152d2ef5f9e83cb13e9467ef45b3bf44df19c4)

As you see, dunes are higher than the grassy terrain behind them, but they have sand texture (as they should have)
How to do it? Very simple. I opened the Terrain Properties exemplar in the terrain mod and changed two properties:
- I set Max Beach Altitude to 100 meters above the sea level (0x1E), to be able to make high dunes.
- In the same time I set the Max Beach Width to 30 tiles.

I hope it can be useful for somebody  :)

This dune experiment is especially dedicated to Travis (beskhu3epnm). Travis, thank you very much for your continous support and great help!  :thumbsup:
I remember about you last message, it's very interesting and pleasant for me, I will answer very soon!

Thank you again, I think we will meet at weekend  :)

Adam
Title: Re: Ennedi plays Shosaloza
Post by: meldolion on December 13, 2007, 12:45:58 AM
And you say you have no time to play Shosaloza...... It would me take 2 or 3 years to achieve your results

Awesome update, I really like your junctions :)

Your MD is always a pleasure to see, and source for inspiration  :thumbsup:

Luca
Title: Re: Ennedi plays Shosaloza
Post by: tooheys on December 13, 2007, 12:57:01 AM
The landscape is awesome as always.  :thumbsup:

Impressive road networks although you do have me intrigued with the roundabout on the island.

From what I can see of the dam, well I am lost for words there.  &apls

I am constantly amazed with how well you work with the landscape. Always a learning experience to visit your MD.

Great stuff

Dave


Title: Re: Ennedi plays Shosaloza
Post by: suplado! on December 13, 2007, 01:08:23 AM
awesome terrain...really like the road layout around those huge mountains...really cool!!
Title: Re: Ennedi plays Shosaloza
Post by: capo on December 13, 2007, 01:38:12 AM
Ennedi...those dunes.... :o  :o  :o  :o  :o ....wow... I'm going to take one whole day soon to fully comprehend and use your tutorial on the Terrain Properties because those dunes.....oh man...sorry, I'm really speechless after seeing this 'teaser update' :D

well what can I say? excellent landscapes, excellent road network, excellent landmark, excellent slopes, excellent power grid, excellent nature scenes, excellent dunes and excellent teaser for what is to come.
Title: Re: Ennedi plays Shosaloza
Post by: gmavignier on December 13, 2007, 05:01:09 AM
Amazing as always! Not only the dunes, the roads and the bridges but how it all comes together with the dam and the trees... I have no words to express how it looks. When you get the time, post us the terrain textures you use and the water too please, those are amazing. Also I would like to know what kind of tree combination you use that makes it look so natural.

Keep up the good work!
Title: Re: Ennedi plays Shosaloza
Post by: figui on December 13, 2007, 06:09:38 AM
Quote from: capo on December 13, 2007, 01:38:12 AM
excellent landscapes, excellent road network, excellent landmark, excellent slopes, excellent power grid, excellent nature scenes, excellent dunes and excellent teaser for what is to come.

i'd say the same :thumbsup:
after this, what can we expect about the full sized update? ;)

btw, those dunes look like as the coast in Uruguay  ;D

mauricio.
Title: Re: Ennedi plays Shosaloza
Post by: Badsim on December 13, 2007, 07:13:45 AM
Hi Adam ,  ;)

Those dunes are fantastic , indeed ... :o

Thanks so much once more for being that kind of SC4 adventurer exploring for us the unsuspected possibilities of the game ... I wonder if there's a end , and to visit your MD is each time like to receive a refresher course to remember that SC4 is the best game ever made ... and for a long long time to come . Yes , thank you . &apls &apls &apls

I admire too your skill and patience to build your roads network , even if that's not my favorite subject . You know, these interchanges always look a bit overscaled and/or rough ... and most of all , I can't bear all these tiles you can't control anymore ( I mean "work on" anymore ) ... that's a pity . Looking at the two farthest views about the making of this network ( just before the dunes ) and remembering your quote of the wonderful Lago Di Como , I hope you'll make this beautiful ... Looking at these incredible views with the dam  , I don't worry that much though . :)

It was a great pleasure . :thumbsup:
Title: Re: Ennedi plays Shosaloza
Post by: szarkoz on December 13, 2007, 07:23:05 AM
Such a fantastic work Adam!

The traffic network layouts are very complex and realistic. You're not only a great sculptor, but also a good planner!

And those dunes... just like in Poland, this is what describes them perfectly, and I think that's a great compliment ;)

I'm looking forward to more!
Title: Re: Ennedi plays Shosaloza
Post by: thundercrack83 on December 13, 2007, 12:37:00 PM
Welcome back, my good friend!

And with another fantastic update, too! I love all the bridges and the transportation networks you've set up, I can't wait to see how things develop further! And those beaches look absolutely wonderful, too! I'll be lookign forward to seeing more!

Oh, and congratulations on 300 comments, too!

Take care, Adam!

Dustin
Title: Re: Ennedi plays Shosaloza
Post by: TheTeaCat on December 13, 2007, 01:18:38 PM
Words fail me  &apls

You go and do it in style when you tease us my friend :thumbsup:

A mini tutorial stuck in what most people would be happy with for an update - Classy &apls

Oh boy am I looking forward to the update :D

:satisfied:
TTC
Title: Re: Ennedi plays Shosaloza
Post by: Yoman on December 13, 2007, 01:46:19 PM
Incredible update here Adam, I looked over it twice and it really inspired me (though I don't have the terrain to make something like this). I can remember driving along alpine highways like this in northern Italy when I left Rome (where I lived for 3 years). And you've captured the feeling very well. I lived there when I was young so I used to play a game where I counted the power line poles (not sure how its fun, but well I was 7 :P). So you've got that detail smack on.

During my recent visit to Vancouver and British Columbia Canada I drove along a highway (Canadian highway 1) that dug itself into the side of the mountain above the city much like this, after that it went along the fijord which was spectacular.

Anyway I see several interesting things you could develope out of this setup. The 3 way avenue interchange at the mouth of the river is perfectly placed. I can just imagine driving along this road waiting and needing to decide to stick to the mountains along the coast for that view, or to cross over the bridge for another incredible one. Well I guess it would depend on my destination.

I look forward to see what you do with these areas and to another one of these "teaser" updates  :thumbsup: (what complete crap, that was a full update, and a fabulous one it was  :P)
Title: Re: Ennedi plays Shosaloza
Post by: Jmouse on December 13, 2007, 02:20:09 PM
The transport system looks great and fits perfectly with the terrain. I noticed several tunnel configurations and will study them at length along with the other elements when time permits.
Meanwhile, it's good to see you back in the game.

Until next time...
Joan
Title: Re: Ennedi plays Shosaloza
Post by: LoneRanger on December 13, 2007, 03:06:44 PM
Ennedi, you are deffenetly a landscape wizzard it's breathtaking what you can do with this game when it comes to landscaping.  &apls
Not just this topic but I remember the pictures you showed in the "transparent ploppable water" topic.  ()stsfd()
This MD is so inspirational, briljant even.   :thumbsup:

/me wonders if there are worms in those dunes..  :D
Title: Re: Ennedi plays Shosaloza
Post by: paroch on December 14, 2007, 03:09:30 PM
Hi Ennedi,

I really enjoyed that update.  The way you use different elements of the available roads is very impressive.  And that junction where the lanes swap sides is both crazy and awesome at the same times.

And the dunes are great too - looks like Camber Sands on the south coast of England.

All the best,

Paul
Title: Re: Ennedi plays Shosaloza
Post by: Shadow Assassin on December 14, 2007, 05:14:52 PM
Wow, what a beauty. I love what you've done here.
Title: Re: Ennedi plays Shosaloza
Post by: Pat on December 14, 2007, 09:59:53 PM
Adam simply breath taking i love the dunes and what did you use to get the fencing in there???
Title: Re: Ennedi plays Shosaloza
Post by: bat on December 15, 2007, 02:10:54 AM
Really beautiful pictures there! And fantastic update, too! Wonderful work on that roads!! :thumbsup:
Title: Re: Ennedi plays Shosaloza
Post by: beskhu3epnm on December 15, 2007, 07:24:20 AM
You old snake, you!

You seemed to have experimented with exemplars that I haven't! The dunes are the icing on a huge cake.

Pictures are worth 1,000 words, my friend. Your pictures do all the talking here. I sense a revolution in terrain modding coming about. Every update keeps getting better and better.... The effect of the small beaches around the mountains, while the sharp river banks rise look absolutely alien for SC4. Incredible...
Title: Re: Ennedi plays Shosaloza
Post by: Shadow Assassin on December 15, 2007, 06:10:04 PM
My favourite picture's the one with the cable-stayed bridge. It fits there perfectly.

I'm lovin' it.
Title: Re: Ennedi plays Shosaloza
Post by: Berethor on December 15, 2007, 09:01:17 PM
Always is a pleasure see an update of your MD. The terrain, nature, roads, everything is beautiful  &apls
Title: Re: Ennedi plays Shosaloza
Post by: Toichus Maximus on December 16, 2007, 01:14:04 PM
Ennedi, your MD here has always been my favorite. I'm a big fan. The dunes are actually amazing. My experiments to try and make dunes with ploppable beach never turned out anywhere near as nice.

May I inquire as to what water mod you used during your beach shot? I like the look alot, and it isn't one I'm familiar with.
Title: Re: Ennedi plays Shosaloza
Post by: Ennedi on December 16, 2007, 04:19:55 PM
Hello my friends,

No update today, only replies and a little surprise

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg214.imageshack.us%2Fimg214%2F9996%2Fmdrepliesv3copyja2.jpg&hash=35091e9a1c7e199dc01530450df530d00dfabaa4)

The break was really long, I must start from 13th November  ::)

Pat: Thank you my friend for your visit, it's always a pleasure to see you!

Jmouse: Hello Joan, another nice guest here!
I don't know if you found the Heblem's mod and gray marble rock mod, I will look for them after posting this message  :)
Edit: found Gray Marble Rock Mod (http://www.simtropolis.com/stex/index.cfm?id=17124)

bat: Hello bat, thank you for your continous support!

rooker1: Hello Robin and thank you, I remember my troubles with choosing the terrain mod which would be good for me, so I decided to make it a bit easier for others. And these modifications are really easy (although it isn't all we can do with terrain properties).

Heblem: Very nice you like my pictures, your terrain mod is really very good, maybe we will cooperate a bit with these mods in future? ;)

tkirch: Welcome in Shosaloza, I'm glad you like it! This game really has a potential and our knowledge about it is far from complete. I think great cities should have an apropriate surrounding  ;D

shanethemain: Thank you for your nice words, I hope my tips will be useful for you. If you like these pictures, please visit me again!

meldolion: Hello Luca, Making these comparations I was thinking about your new great map too!

sebes: Thank you very much, I'm not sure if I'm a champion but I like my award!  :D

Badsim: It's very nice to hear you can use some of my information, I learned a lot from you and I hope I will learn more in future  :thumbsup:

thundercrack83: Hello Dustin, yes it is possible to spend a lot of time only playing with these landscapes, and there is a lot to discover
yet! I'm glad you (and some others) like these lights with Gizmo's mod, I noticed weak lights are a problem for many people using this mod.

Sober: Thank you very much, of course you can be spoiled and you can have wishes - it's only a new occasion to the next great play!  :D

nedalezz: thank you, it's one of the most fascinating aspects of this game that it enables researching and experimenting, and it is not
only visually amazing, but it's also an excellent intelectual exercise
Here are your Highway Light Towers (http://www.simtropolis.com/stex/index.cfm?id=10960)

tooheys: Hello Dave, always nice to see you! It's a great pleasure to hear that something I show can inspire somebody! From this time you have written your comment (20th November) you achieved amazing results with TPW - if there is any little part of my work in it, it's
really a great satisfaction!

capo: Thank you very much, it's especially nice to read your positive opinion remembering your great work with landscapes! It's a great
pleasure to show something interesting and then to see others make a good use from it  :thumbsup:

keyboardconfessional: Thank you Jamie, I like to build cities too, but I think it is good to live in the beautiful city and to have beautiful landscape around it. Many people don't have time to play with terrain, forests and so on, but I want to show them it isn't difficult and they can easy arrange a nice environment for their urban creations  :)

cameron1991: Welcome in Shosaloza, I'm glad you like these lights!

paroch: Hello Paul, I'm glad you like my beaches, you have beautiful beaches in West End too  :thumbsup:

gmavignier: Hello and welcome in Shosaloza! I'm glad you like it and I hope you will find more interesting things for you in future!


And now replies for your comments after the last update (13th December):


meldolion: Hello again, if it's really an inspiration for you it means I didn't waste my time  ;)

tooheys: Hello Dave, thank you for nice words! This roundabout on the island will be important, this island will look different, there will be a ferry port here and it will need an exit. I will have a big problem here, the ferry port needs a large parking, I have to build a multi-level or underground one  %confuso

suplado!: Thank you, I'm glad you like Shosaloza  :thumbsup:

capo: Hello again capo! Looking at these open mouths I'm not sure - is everything right with my dunes?   :D Thank you and visit me again!

gmavignier: Very nice to see you again, trees, forests and other flora will be showed and discussed here in the near future, I think it will be shortly after the New Year. I'm glad you like Shosaloza!

figui: Hello Mauricio, You are a very nice guest here!
Sorry, you must wait a few days more for the full-sized update (not very long) - and maybe I will have a little present for you in future?  ;)

And what you say that my dunes look like the coast in Uruguay is a great satisfaction for me, thank you!

Badsim: Hello Cedric, it's always very nice to read your comments!
About these roads - I understand you, it's very difficult to create realistic looking roads in SC4 because of their specific behaviour. Original Maxis roads look strange, especially their curves. But we must remember the most important factor for their creators was functionality. Their intention was to save as more space as possible (it's a reason of unrealistic curves) and to save CPU and memory resources. Now we have better computers and most of us use large city tiles. So we can build roads in another way (RHW and MIS are a good example), I'm sure there is still a lot to do on this field.
In my opinion most interchanges are not overscaled - they need a lot of space in RL too - but we simply have too little space in our cities. If we are trying to save space, we achieve rough and strange interchanges.
I hope new NAM Team creations will improve this situation a bit, but I think the most effective method we can use is an art of illusion, I will try to show what I mean in future, but I think you understand  ;)

szarkoz: Thank you very much! You are right, what you say about these dunes is a great compliment for me!
What a strange thing - Mauricio says they look like in Uruguay...
These are simple pictures, I know they are not perfect, but if I moved somebody's imagination (at least a little) - it's something great for me! Thank you all!

thundercrack83: Thank you Dustin, yes these networks are only a preparation and they are unfinished, my intention was to show the building process and hear your opinions, I only hope I will be able to build something interesting here  :)

TheTeaCat: Hello Derry, what a nice visit! Please wait a few days more for the update, RL is merciless, you know  ;)

Yoman: Hello Owen, it's a great pleasure you can confirm there is a bit of these alpine valleys atmosphere in my pictures! I love these
roads, every time when I was driving to the South Europe, I looked at the map and planned the most challenged (and sometimes stupid) way
looking for the highest alpine passes. It was a great pleasure for me, but sometimes I was feeling a bit strange driving all the day, when the weather changed 10 times per day and I went from the fog to the sun and from the sun to the storm  ;D
Yes I know it's a complete crap, but yes you can expect a few "teaser" updates before a complete one  :D, you know how difficult is to prepare something good  ::)

Jmouse: Hello Joan, good to see you too! Thanks for visit!

Lone Ranger: Thank you, I'm glad you like my pictures!

Mmmm, worms... Do you mean something like this?

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg214.imageshack.us%2Fimg214%2F4749%2Fsandopenercf1.jpg&hash=cc5dd2a5feb853fe7bb9f96fa54ec6786cf6b9ad)

Sorry, too little sand, too much water - you can only expect this

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg214.imageshack.us%2Fimg214%2F176%2Frobak1so2.jpg&hash=3fb93fbf958567aeedb47f065230c8f862447d90)

Paroch: Hello Paul, thank you! I will work on these roads, they are not enough good and enough crazy yet  :D
And thank you for nice words about dunes! Now I know three good places for them - Uruguay, Poland and England It seems I have to develop
this theme - and do it yourself, it is really simple!

Shadow Asassin: Hello SA, I'm glad you like pictures and the bridge, I had another one in this place, but changed it

Pat: Thank you, I will find this fencing for you and send you by PM!

beskhu3epnm: Hello Travis, yes we will play with terrains together! Without your help I wouldn't be able to start with these exemplars -
thank you!  :thumbsup:

Berethor: Welcome and thank you! Your own MD is very original, I'm glad you like mine!

Toichus Maximus: Thank you for you good opinion!, Yes, I also made experiments with ploppable beaches and wasn't satisfied, especially
because of water. Now I'm thinking about something different: researching terrain mods a bit more (I will show another kind of dune coast in the near future) and making various beach stuff on transparent bases (it would be good if one of our lot editing masters would do it).
This way we will be able to make beaches of our dreams  ;)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg214.imageshack.us%2Fimg214%2F5233%2Fmdtechnicalcommentscopyfi7.jpg&hash=a3bea2df6ed6617e5a86db359b27ce2044cd36a4)

Looking at my region it's obvious I should extensively use slope mods. There are some of them, I was always in trouble which one is the best and in which situation? But I was always getting nervous trying to make soft road on the slope and seeing all these bends.
Look below, this is bones1 slope mod, the slope is about 50 m high:

15,5.1
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg214.imageshack.us%2Fimg214%2F3937%2Fbones50zf4.jpg&hash=e758bd08be83dab39533b34a3e366fe26d2f8b11)

And this slope is created using the Ground Lifter (Hole Digging Lots) and it has 15 m:

15,5.2
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg214.imageshack.us%2Fimg214%2F3355%2Fbones15dr8.jpg&hash=bd4f42d54c606dffc78cb310513634511ecd82b8)

Some people know how to make perfectly soft roads (SA for example). Jeronij invented the micro-terraforming method using Mayor mode tools,
I developed this method and use it extensively. But it needs much time and patience.
I started to think what can be done with the slope mod to make networks more soft and to be able to build them on relatively steep slopes
in the same time. Played a bit and...

15,5.3
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg214.imageshack.us%2Fimg214%2F2429%2Fenn50nh7.jpg&hash=eee1e99c0ee756bcf5d1aa59ce4a34ca1fabadde)

15,5.4
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg214.imageshack.us%2Fimg214%2F693%2Fenn15ca9.jpg&hash=5f55964913500b6b46c5a1be5cc5e85894bb2133)

These are first results and the work is not finished yet. There are some funny side effects (look at the upper avenue), they appear in some special cases, not always and not with every network

15,5.5
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg214.imageshack.us%2Fimg214%2F5882%2Fwindyhk2.jpg&hash=fe40317fc83ce49fc049406d8aa8de2eebdd31bb)

It seems I invented a new kind of windy roads  :D
But it can be fixed. I found a manual method (look at the lower avenue), but it is a few clicks too much and I want to fix it in the mod itself.
There are some other things we can do with slope mods and I think we can create a "slope tool set" with a few mods and use various mods
depending on our actual building need.

What do you think about it?  ;D

Title: Re: Ennedi plays Shosaloza
Post by: nedalezz on December 16, 2007, 05:00:30 PM
I personally never figured out to properly work slopes to my advantage, but what you are doing looks fantastic.
Title: Re: Ennedi plays Shosaloza
Post by: Jmouse on December 16, 2007, 06:05:13 PM
Oh boy, this is going to be very interesting since I've struggled with a slope or two recently! :)
I like the avenues in 15,5.3, 5.4 and 5.5. The streets in 15,5.3 and 5.4 look good, too. If I had to pick only one MOD, and that's what we usually have to do, I like 15,5.4.
Of course, the height ratio appears to be greater in 15,5.1 than it is in 5.4, and different elements (street, road, avenue, rail, etc.), react differently to identical slopes. At least they do with the slope mod I'm using.
Also, in looking at 15,5.3, I wonder if the sharp humps between transport elements could be softened by placing the elements a little farther apart (maybe six tiles instead of three?).
You must know by now that fooling around with source codes and exemplars is way over my head %confuso, but I am very interested in the end result of your experiment even though I'm still wandering around in the sand dunes! :D
Once again, you are a pioneer.

Until next time...
Joan
Title: Re: Ennedi plays Shosaloza
Post by: thundercrack83 on December 16, 2007, 07:56:34 PM
I've always considered slopes to be one of the major, defining obstacles for good and great players. Those who can master slopes are the great ones, and then...there's me!

From seeing what you've done already and what you can do, I believe you are one of the great ones! I can't wait to see what you can come up with, my friend!

Dustin
Title: Re: Ennedi plays Shosaloza
Post by: bat on December 17, 2007, 05:42:51 AM
Welcome to page 17!

Yes, nice pictures of these slope mods! Great work on it! :thumbsup:
Title: Re: Ennedi plays Shosaloza
Post by: mattb325 on December 17, 2007, 02:32:45 PM
Excellent updates again. I particularly like the dunes that you have made - something had always struck me as odd with the beaches in SC4, but I could never quite put my finger on it: your experiments have changed that - these beaches look identical to so many coastlines around the world.

I'm also interested in the slope mod experiments: I've always found it very difficult to get the road networks just right on steep terrain, so this could be very useful indeed.
Title: Re: Ennedi plays Shosaloza
Post by: Yoman on December 17, 2007, 02:52:30 PM
To honest the result you've obtained looks alot like the slope mod I use (forget which one). You seem to have been able to get softer bumps and such though so if you ever release this I'll probably take it, and if you manage to eliminate that effect at the bottom of slopes where it digs into the ground (very annoying) I'll definatley get it.

As always looking forward to some more  :thumbsup:
Title: Re: Ennedi plays Shosaloza
Post by: Ennedi on December 17, 2007, 05:01:37 PM
Hello again,

I started playing with slope mods, so I only want to tell you about the progress  ;)

But first

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg84.imageshack.us%2Fimg84%2F4820%2Fmdrepliesv3copyog1.jpg&hash=22dfdbc025f83dd795bde650ea94dad98713afc4)

nedalezz: Thank you very much, I think some slope tools will be useful for you too, even on your desert  :D

Jmouse: Hello Joan, I showed only one slope mod modification. The difference between 15,5.3 and 15,5.4 is only in the slope height, the network behaviour on various slopes is different, so I showed both situations. 15,5.5 shows my problem with roads digging into the ground.
Don't worry, the final effect will be simple, and I want to make this mod as comfortable as possible, it is for people who don't want to think about exemplars and such things, there is enough to do playing the game  :D
But some people can be interested in technical details, so I showed them  :)
There will be another kind of for dunes in the near future, thank you for your good opinion!

thundercrack83: thank you Dustin, yes - working on slopes is a pain for many people, but most of them have more serious problems and I understand them  :D. Working on slopes is not the only sign of good playing skills  ;)

bat: Thank you bat, as always nice to see you!

mattb325: Hello Matt, the beach theme is fascinating and it would be a great pleasure for me if I could help to some players to make something which was not present in SC4 yet  :) I am sure there are some people who are able to make beautiful coasts, so I want to research this theme a bit more.

Yoman: Hello Owen, if you could check what slope mod you use and inform me, I would be very grateful, maybe it can be helpful for me.
I want to achieve some more effects in this mod to make it more universal, so I have some work before releasing it.
And good news: this stupid digging effect was fixed  :D

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg84.imageshack.us%2Fimg84%2F7711%2Fenn15fixht8.jpg&hash=03be451d49993bb4503745b5bf1e9b45bc48b15e)

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Title: Re: Ennedi plays Shosaloza
Post by: cameron1991 on December 17, 2007, 05:50:27 PM
Thats an excellent looking slope mod Ennedi!
I like the way the streets and avenues gradually steepen in the second picture  :thumbsup:
Title: Re: Ennedi plays Shosaloza
Post by: Shadow Assassin on December 17, 2007, 07:15:34 PM
Well, for my slope mod, I actually use Jeroni's one with modified parameters. :P

But this one might turn out to be a better proposition altogether. How do highways look with this?
Title: Re: Ennedi plays Shosaloza
Post by: Pat on December 18, 2007, 09:53:02 AM
WOW Adam them slopes are looking real good!!!
Title: Re: Ennedi plays Shosaloza
Post by: rushman5 on December 18, 2007, 12:07:34 PM
I love this mod, simply because there is no sharp angle at the top or bottom, keep up the great work!
Title: Re: Ennedi plays Shosaloza
Post by: Yoman on December 18, 2007, 12:25:59 PM
Apparently (according to Xiziz :P) I use the slope mod developed by Jeronij's, but will soon be switching to yours as I can't stand that digging effect.

Looking great also, the slopes all look realistic and perfect for me  :thumbsup:
Title: Re: Ennedi plays Shosaloza
Post by: TheTeaCat on December 18, 2007, 12:42:59 PM
Excellent investigative work you are doing here Adam.

Each update explores something new in a clear way , easy to understand.
Its one of the reasons this md is one of my favs. Unfortunately RL has time
constraints on us all  &mmm So while I may not comment as much It doesn't
mean I am not visiting when I get the chance.

As for my personal fav slope mod - I use jeroni's modded file from BRF.

There are times when it can be very annoying where it digs in to the terrain
but if you are careful in its use it can create very buildable sloped terrain
as he shows in his tutorial on here

I found that you only got the "digging in" effect when dragging a network down a hill but
never when going uphill

I hope this help a bit for you but I am sure that you continue to astound and amaze
in the future with your discoveries within the game

regards
Derry
Title: Re: Ennedi plays Shosaloza
Post by: Jmouse on December 18, 2007, 03:36:03 PM
Oh yes! A slope mod that's easy to use and understand, effective and great looking.
You are changing the way we look at the game and play it, Ennedi, and very few can make a claim like that! :thumbsup:

Until next time...
Joan
Title: Re: Ennedi plays Shosaloza
Post by: Toichus Maximus on December 18, 2007, 05:06:42 PM
This looks like a great slope mod! This'll be the one I use if/when released!
Title: Re: Ennedi plays Shosaloza
Post by: Shadow Assassin on December 18, 2007, 05:19:51 PM
QuoteI found that you only got the "digging in" effect when dragging a network down a hill but
never when going uphill

However, it still makes a hill up the top. I hate that too.
Title: Re: Ennedi plays Shosaloza
Post by: gmavignier on December 19, 2007, 03:39:30 AM
I am very much looking forward to the slope mod. Do you have any idea of when it's coming out?
Title: Re: Ennedi plays Shosaloza
Post by: Silur on December 19, 2007, 03:45:25 AM
Hi, Ennedi ...
I'm in shock and crazy now with Your slope Mod !!!
Excellent work !!! GREAT !!!
Title: Re: Ennedi plays Shosaloza
Post by: Ennedi on December 19, 2007, 04:31:58 AM
A very quick reply:

Shadow Asassin:
1. Highways look good too  :D (look at pictures 15,5.3 and 15,5.4) in my post from December 17th
2.
Quote from: Shadow Assassin on December 18, 2007, 05:19:51 PM
However, it still makes a hill up the top. I hate that too.

You are right SA, all existing mods can make a hill on the top. It's a question of experience to avoid it as Derry says.
But my version makes neither hill on top nor the hole at the bottom  :D

gmavignier: I will finish it on Friday or Saturday, the slope mod will be available in this MD immediately after finishing. I didn't release anything in LEX yet, so I don't know how many days it need (maybe not too much, it's a simple mod)

Silur: Welcome in Shosaloza, your visit is very nice for me, come again!  :thumbsup: It would be very nice to see more people from Russia in SC4D  :)

cameron1991, Pat, TheTeaCat,  rushman5, Yoman, Jmouse, Toichus Maximus: thank you very much, it would be very nice to make your game a bit easier, I will add some comments to the mod, which are not present in existing ones  :)
Title: Re: Ennedi plays Shosaloza
Post by: Pat on December 19, 2007, 08:01:14 AM
Adam I cant wait to get ahold of your new slop mod when its ready and friday is almost upon us wooohooo
Title: Re: Ennedi plays Shosaloza
Post by: jmyers2043 on December 19, 2007, 08:45:34 AM
Your slope experiments and test pictures are an interesting read. I spend time in my cities making my railways and highways to have more gradual slopes. I like steeper slopes for roads and streets.
Title: Re: Ennedi plays Shosaloza
Post by: Silur on December 19, 2007, 01:55:10 PM
Hi, Ennedi ...
This is real Great work - Klassno !!!
SC4 Poland Team today is real TEAM !!!
Good Luck ... 
Title: Re: Ennedi plays Shosaloza
Post by: jeronij on December 19, 2007, 02:15:41 PM
I really enjoyed the transit networks in B1 and B2, it seems you really enjoyed making them  :thumbsup: ¡¡¡

Also, those last pictures of your slope mod are fantastic  &apls . It seems you are more lucky than me with them  ;) . However, as you surely have noticed, the lenght of the network has major influence in the slope. Sometimes you can adjust the slope simply drawing a longer or a shorter tram of network. Just some random thoughts about my "old" modding times   ::)  :D 
Title: Re: Ennedi plays Shosaloza
Post by: Yoman on December 19, 2007, 06:35:31 PM
Just thought I'd drop in again and say that your work two pages ago has inspired me to start a pet project, building a city in a valley with highways lining either side, and I'm having alot of fun for at it, thank you alot Adam for the inspiration.  ()stsfd()
Title: Re: Ennedi plays Shosaloza
Post by: paroch on December 20, 2007, 12:47:24 PM
Hi Adam,

The work you put in here is truly amazing.  I must confess that the actual mechanics of what you are doing is a bit beyond me (especially after a bad day at work) but I can certainly appreciate the results.

I'm currently using Jernoij's slope mod which is VERY good but I have a sneaky feeling that if you release your own version it could become the standard based on the pics you've shown us here.

(P.S. thanks for the compliment re West End beaches)

Title: Re: Ennedi plays Shosaloza
Post by: kimcar on December 21, 2007, 02:02:45 PM
So much to see and no time to check..... :'(  Shame on me . I just discover your amazing MD and i`m glad to had time to check it . WOW !  &apls &apls &apls &aplsWhat an artist you are. You are in the first 5 about how terraforming. Do you gave some lesson ? ;D  You can be sure that i will follow your update . I`m addict now . And if is wasn`t enough you are a great builder too. Great Great dam.  :thumbsup: Genious Ok that`s it for now , i gonna keep some for the next one. Lol . Take care and have fun. ;)
Title: Re: Ennedi plays Shosaloza
Post by: szarkoz on December 22, 2007, 03:24:30 AM
Hello Adam,

Your slope mod looks great. Right now I'm using an old Jeronij's mod with some modified parametres (got it from Darmok). I always thought it's the best one, but it seems like it won't be anymore ;) That digging effect was always the only drawback, and now it's gone... I can't wait till you publish your mod (hopefully you'll do it ;))

Take care

P.S. Wesołych Świąt spędzonych w radosnej, rodzinnej atmosferze i wspaniałej sylwestrowej zabawy!

P.S.S. Wszystkiego najlepszego z okazji urodzin!
Title: Re: Ennedi plays Shosaloza
Post by: Badsim on December 23, 2007, 05:58:35 AM
Hi Adam ,

I'm following the slope mods  comparisons and the progress of your with a great interest  :thumbsup: ... have a large mountainous region now ( and a lot of progresses to do with slopes . :D ) . I don't know when 'cause I've got already so many projects running , but I'm sure that I'll use your mod . These last pictures are really appealing .

On a side note , and because I'm not sure to get one minute of peace and quiet tomorrow :-[ ....   

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.fileden.com%2Ffiles%2F2006%2F9%2F1%2F198038%2Fanniversaire.jpg&hash=3a2b3792f9be5838f48c2d5e0788f4f0402a76d0)

Happy birthday my friend , and merry Christmas ! ;D ( Must be special - I mean a bit frustrating - to have them at the same time while everybody is running for last preparations ! ) ::)
Title: Re: Ennedi plays Shosaloza
Post by: Ennedi on December 24, 2007, 08:07:43 PM
Hello my friends,

Shosaloza invites you for a Christmas party!

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg167.imageshack.us%2Fimg167%2F7793%2Frockcenter2ay3.jpg&hash=5a9e6569853f7500aef41b5c39f1a0d6ba3660f1)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg167.imageshack.us%2Fimg167%2F7338%2Fmdrepliesv3copyfw3.jpg&hash=0088e3c9203647a6b382b93b898f23d49d48dbef)

Pat: Sorry Pat, Friday and Saturday were gone - I am late - but don't worry, I have something for you today! Last few days the most important thing I learned was to not promise too much and make a deadline. Even a simple thing can get more complicated as we expect (but
in fact this is one of the most fascinating aspects of this game) ;)

jmyers2043: Thank you, everything can be done but it will need some more work. I hope to receive some opinions from as experienced players  as you, it will help to make a well designed and useful tool  :)

Silur: Thank you! Work as usual, if it will be great or not, we will see after finishing  :D
I am very glad you like SC Polska team, my Polish friends really make great work, especially BATs (btw SC Poland was a previous site and it doesn't exist yet, now we have SC Polska)
Good luck for you too!  :thumbsup:

jeronij: I'm glad you like my roads, yes I like to build them - of course there is a lot to improve in these cities, I will show how I will do it  ;)
As for the slope mod - I don't think I'm more lucky than you, you researched different parameters than me and you did it very well  :thumbsup:
Thank you for your comment about the network length and the slope, of course these things are strictly connected. There are some problems
with drawing shorter or longer network, the terrain attract it - but I hope I will find parameters managing this effect.
Even the simple mod needs a lot of time, and most of us don't have enough of it. In addition, we must invent many things again and again,
because our knowledge was never collected and structured. Maybe we will do it at last?

Yoman: This is one of the most pleasant and satisfied things which can happen playing SC4: When we make something (even very little), show it to others and then we hear somebody has some fun with it. Thank you too Owen!

paroch: Some people have a pleasure researching the mechanics, and it is good to talk with them about it. But good player doesn't need to be a good modder. He need to get good tools and make use of them. I don't want to be a "theoretical engineer", I would like to make something real.  ;D
As for the standard: Placing transit networks (and other objects too) is strictly connected with terrain parameters, terrafoming and it is a very large field. For example, we have Hole Digging Lots, PEG's Leveller, we use street/road tiles to levelling terrain... I think it is possible we will need a few slope mods depending on various player's needs.

kimcar: Welcome in Shosaloza, thank you very much for your visit! Yes I can give some lesssons, and I hope somebody will give me some lessons too  :D (in fact many people helped me yet, this is really a great site and a great community!) Come again!

szarkoz: Thank you very much! It seems a lot of people use Jeronij's slope mod (I'm not surprised), Yes, it is very good mod. Unfortunately old modders (I don't think about Jeronij, who also modified older mods, but about pioneers) explained only a part of their work. I see many properties modified, but these modifications were never discussed. I would like to change it, it will be better if somebody will be able to make further changes using the present knowledge instead of researching everything again.
Thank you for you wishes, everything best for you too!  :thumbsup:

Badsim: Hello Cedric, nice to hear you are interested in this mod too, I hope to hear an objective opinion from you!
In the near future will be possible to make a slope mod (and not only...) for request, according to specific needs of a particular player.
If you will say/show what you need, we will think...  ;)
Thank you very much for your wishes, Merry Christmas an a Happy New Year for you too!

QuoteHappy birthday my friend , and merry Christmas !  ( Must be special - I mean a bit frustrating - to have them at the same time while everybody is running for last preparations ! )

It is more special than you think, 24th December is my Birthday, My name day (http://en.wikipedia.org/wiki/Name_day), in addition this day (Christmas Eve) is a special day in Poland, we call it Wigilia (http://en.wikipedia.org/wiki/Wigilia)
One party instead of three...  $%Grinno$% :D

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg167.imageshack.us%2Fimg167%2F4205%2Fupdate16zg7.jpg&hash=3207c153b8ed73acd62cc94cd4c9e8999d7e635f)

I spent last few days researching existing slope mods, comparing their parameters and testing my own version. The situation is more complicated (and more interesting) than I expected.
Amongst many other things the file simcity1 .dat contains exemplars called "Street(Road, Avenue, Rail etc...) Placement Tuning Parameters". Every slope mod contains these exemplars with modified properties.
Network placement properties concern various things - costs, construction animation, available gradients, placing tunnels and bridges.
Previous discussions about slope mods (you can find some of them in Simtropolis) concerned mainly the maximum gradient of various networks. Most people found the game settings too high and unrealistic.
The property managing the maximum network gradient is called "MaxSlopeAlongNetwork", it's value range is from 0 to 90 degrees.

Here is a comparation of the MaxSlope property value in various slope mods:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg167.imageshack.us%2Fimg167%2F4874%2Fmaxslopetd4.jpg&hash=550636d73769a27819d96428485dcd3fd4ef984e)

Looking at other properties I found also this one:
- MaxNetworkSlopeChange - it manages the smoothness of the network (the gradient difference between neighboring network tiles) when the
network changes from flat to sloped. Less value = smoother network. Both in game and in slope mods we have this value equal to 35 - 40, i.e. we can have one tile flat and the next one can have the gradient 35 degrees. And we have very sharp angle.
That's interesting - slope mods creators decreased the MaxSlopeAlongNetwork value from 30 to 10-20 (5 in some cases), but they leave the
MaxSlopeChange at 35 degrees. Why?
I changed this value and set it to 2-4 degrees. As a result you can see smooth roads.
But attention!
It would be good to have smooth roads and to be able to cover the given height difference in as short distance as possible in the same time. We have usually a little place in SC4.  :D
The minimum number of tiles which we need to cover a given height difference depends on 2 properties:
- MaxSlopeAlongNetwork: higher value = shorter distance, but less realistic look as most players say.
- MaxSlopeChange: higher value = shorter distance, but sharp angles.
As you see, we must find a compromise between distance shortening and realistic looking.

Here is my proposition. Looking at the table above you can notice I increased the MaxSlope comparing to some slope mods (i.e. I shortened
the distance). Why? Because I lowered the MaxSlopeChange value (i.e. I lengthened the distance and I had to compensate it increasing the
MaxSlope).
Look below. I have two values of the MaxSlopeChange: "smooth" (2 degrees) and "economical" (4 degrees, at this value the sharp angles
become visible, but the network is still enough smooth). The last column at the right shows how much tiles we need to reach the maximum
network gradient. If the distance is bigger, we will see a sloped road with smooth angles and a straight part between them.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg167.imageshack.us%2Fimg167%2F831%2Fmaxslopechangesw2.jpg&hash=04c3af036e0d435ca84ea04249437a2bc45a438a)

And at the end: the "digging" effect.
I found a property responsible for this effect. It is called "MaxDisplacementBeyondRefPlane". It's description: "Maximum amount (in meters) by which a network vertex is allowed to move beyond reference plane".
What is "reference plane"? Maybe there is another definition of it, but I know that if I have a flat surface (for example 300 m) and if I will raise a part of it by 50 m, I will have two flat surfaces. When I draw a road from the lower one to the upper one, both surfaces work as "reference planes".
When I start from the top, the road increases the gradient (according to the MaxSlopeChange value), after a few tiles it reaches the maximum gradient and then it goes downhill. When it touches to the terrain, it must decrease it's gradient and it needs a few tiles for it. So it goes below the plane. In fact we sometimes can see a few "waves" on the road (think why  ;))
This property value is set to 35 in all slope mods. I decreased it to 1. As the result I eliminated the digging effect.

But it would be too beautiful if it would be the end. After making these changes I started to test my new netorks behaviour. And...

1. Levelling terrain using street/road tiles: very limited, almost impossible  :(
2. Using Hole Digging Lots: impossible!  :angrymore:

In my opinion the price for these nice smooth roads was much too high. So I started to think again.
My solution:
- I changed parameters of all networks except road. In road placement tuning exemplar I leaved sharp edges and digging effect. But you can
easy build nice looking road, you simply can drag another one-tile wide network (good effects with street, OWR, RHW and rail, you don't need to demolish street and OWR) and then drag a road.
Why road? Because it plays a main role in using Hole Digging Lots, especially Ground Lifter and Hole Digger For Sunken. In fact, You don't need to use other lots from this set. You can easy make tunnels in another way.

Horribly long text without pictures. So maybe let's see pictures?

Maxis road - 50 meters height difference

16.1
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg167.imageshack.us%2Fimg167%2F3184%2Fmaxisroad50mq0.jpg&hash=c79ab1a15846f726f33f37b5abafd3022c4940ef)

Maxis road - 15 meters

16.2
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg167.imageshack.us%2Fimg167%2F9426%2Fmaxisroad15li3.jpg&hash=f47a31dbbf82e71b63b0fe47f2470f838f8c4ec2)

And now my mod:
Attention: In the zip file attached to this post you will find three versions of the mod: "smooth" (MaxSlopeChange for all networks equal to 2); "eco" (economical, i.e. shorter distance to cover a given slope, MaxSlopeChange = 4 for all networks); "combined" - and this one has various MaxSlopeChange for various network, as it is showed in Table2.
First two versions are for simple users. The combined versions is for people who like to play a bit with their tools. To drag a particular network you can use it directly, or you can draw any other network with MaxSlopeChange and MaxSlopeAlongNetwork values less or equal to the network you want to build. In every case you will achieve different results according to your needs. I will show it below. You can use Table 2 as a guide.
Pictures below show the combined version at work. I will write parameters of various networks according to the convention: (MaxSlope, MaxSlopeChange). For example: street (20,2) i.e. maximum gradient 20 degrees, max gradient change 2 degrees (smooth version, 4 degrees would be "eco" version)

Street (20,2) - 50 meters

16.3
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg167.imageshack.us%2Fimg167%2F1082%2Fulica50ps4.jpg&hash=0dbff097f96be3d43581d3f27147d113c76b92ff)

Street - 15 meters

16.4
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg167.imageshack.us%2Fimg167%2F3860%2Fulica15my7.jpg&hash=19b6c9309cfeceed2541424a838aa44a30cd67c2)

Road (20,4) - you can see the digging effect

16.5
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg167.imageshack.us%2Fimg167%2F898%2Froadholewm1.jpg&hash=d2df1e4e562f3a4a322b0d70e52eca69fd1c6f48)

How to build a road? You can use (looking from the bottom to the top, above the road with hole):
- Street (20,2) - smooth, the biggest gradient in this mod;
- One Way Road (15,4) - lower gradient, edges still enough smooth, you can see a straight part in the middle of the slope;
- RHW (15,2) - gradient equal to OWR, but smoother edges, you see the road on slope is longer now.
- Rail (10,2) - even less gradient, smooth edges

16.6
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg167.imageshack.us%2Fimg167%2F9862%2Froadvariantsds4.jpg&hash=1ec26a9ec859102cd3544f3f971c26aebcacb7af)

Now let's look at the avenue (15,4). In my opinion it looks good. Of course you can use RHW to make (15,2)
And the Ground Highway variants (from the bottom to the top):
- Normal (15,4)
- RHW used (15,2)
- Rail used (10,2) - much less gradient, all rails have smooth edges
- Monorail (5,2)

16.7
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg167.imageshack.us%2Fimg167%2F1883%2Fhwyvariantsst4.jpg&hash=1e59545f9aeb62af677e0d63547c665ee8c485fb)

Tunnels? No problem, I raised the terrain using Ground Lifter (15 meters, relatively soft slope). I didn't need to use Hole Digging Lots.
From the bottom to the top: road, avenue, OWR, highway, rail

16.8
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg167.imageshack.us%2Fimg167%2F8845%2Ftunnelscn3.jpg&hash=1547fa489c7c5ff34dcd0fae53edb8f93edff7a4)

Of course no problem with the Mono rail tunnel too

16.9
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg167.imageshack.us%2Fimg167%2F673%2Fmonotunnelcv1.jpg&hash=f0ccb1c53f0be30fbf09334e033d8b30315c78b2)

And how looks rail (10,2)?

16.10
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg167.imageshack.us%2Fimg167%2F3518%2Frail50qm9.jpg&hash=0b786c2ad60a4baafcfc85ebb421a12b64a09db6)

And the last interesting thing: diagonal network.
Now we can forget about these horrible uneven diagonal roads, we can make them smooth  ;D

16.11
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg167.imageshack.us%2Fimg167%2F8789%2Fdiagonal1cr9.jpg&hash=b611140ccb142ef709d011dab7688c45f525275c)

16.12
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg167.imageshack.us%2Fimg167%2F1412%2Fdiagonal2tc5.jpg&hash=2d4ae6ab98133623094c956a7edee5913257aa6e)


Attention: this is only a start point. There are more problems with building roads and more parameters to investigate. So if you are interested in this mod, please download it, play with it a bit and tell me what do you think.
Before releasing the next version I will look at costs of building transit networks. Now they are identical as in other mods except Jeronij's one - he made some nice innovations and I will do the same  ;)

But I want to build something new in Shosaloza. I also don't want to increase my MD post account in an artificial way. So now I return to building cities, and after the New Year I will start a new topic in the "Mod Projects" section for my slope experiments.
Please send your opinions here till this time.
And remember, use road (not street) tiles to levelling the terrain!

You can find your little Christmas gift below  ;)

Cheers
Adam
Title: Re: Ennedi plays Shosaloza
Post by: Yoman on December 24, 2007, 09:31:06 PM
Im typing from my phone so I must be brief, but I jet wanted to wish you a Merry Christmas, a happy birthday, and a wonerful name day.

Thank you for your great Christmas gift, once I find time to get to my computer you might get a late one from Santa also :P

EDIT - Not on the phone now. Excellent work here on everything, I might make the slope for rail a bit less though.

But you are a savior for fixing those diagonals, really, I was shooting myself dragging them over cliffs.

And your presents are being delivered by Santa now, check your email :P
Title: Re: Ennedi plays Shosaloza
Post by: Cjah on December 24, 2007, 09:55:57 PM
Excellent tutorial/demonstration of this fine slope mod!

Good slope always was hard for me to achieve,but throughout this journal,every town,every small expanse of land or even the amazing dam is shown with perfect balance of slope...

I am quite amazed and wonder whats to come next! %BUd%


Merry X mass and happy Birthday!
Title: Re: Ennedi plays Shosaloza
Post by: szarkoz on December 25, 2007, 04:07:53 AM
Hello again, Adam.

I decided to give your mod a try. I chose smooth version.

Effects are really great. It's extremely smooth and realistic. However, it's not easy in use. I'd even recommend it only for experienced players, as the game often tells that it's impossible to build a network. I found a nice method for that, though. Just make the road first - you'll get the digging effect, but then destroy the road, and make an identical street there with one exception - make it one tile longer. That way the game never tells you it's impossible to build and the digging effect is gone.

Using your mod, Adam, is hard and undoubtebly time consuming. However, if you really care for the look of your cities, and you don't mind irritating "red tiles" when building a network, then it's great.

Thanks for that beta. I'm looking forward to more!

Take care
Title: Re: Ennedi plays Shosaloza
Post by: bat on December 25, 2007, 05:09:07 AM
Great new update of that slope mod!!
Also a Merry Christmas and Happy Birthday from me!
Title: Re: Ennedi plays Shosaloza
Post by: Silur on December 25, 2007, 05:25:47 AM
Hi, Adam ...
Merry Christmas to You !!!
I must work with Your Mod promptly !!!
EDIT: ten minutes after:

Great work - real fantastic !!!
Thank You !!!
&apls  &apls  &apls
Title: Re: Ennedi plays Shosaloza
Post by: Shadow Assassin on December 25, 2007, 06:36:52 AM
The digging effect on the slope tuning parameters is what allows areas of land to be leveled by the plopping-street-tiles terraforming method. I've experimented with the MaxHeight and MinHeight property with pleasing effects: it's very easy to build land bridges with them. :P

And have a happy birthday and Merry Christmas.
Title: Re: Ennedi plays Shosaloza
Post by: Jmouse on December 25, 2007, 11:19:06 AM
Thanks, Ennedi. It will be several days before I can try it out this Christmas gift -- got a houseful of company until Saturday afternoon -- but I know it will be superb!

Until next time...
Joan
Title: Re: Ennedi plays Shosaloza
Post by: suplado! on December 25, 2007, 05:00:20 PM
wow -- those slope looks really good...the diagonal is awesome!!
Title: Re: Ennedi plays Shosaloza
Post by: nedalezz on December 25, 2007, 07:01:24 PM
Incredible, simply incredible! I feel like im in university again, with SimCity as my major and you are the professor! The diagonal lanes are a piece of art, Ennedi. You are revolutionizing the way we play SC.
Title: Re: Ennedi plays Shosaloza
Post by: Pat on December 26, 2007, 11:37:59 AM
Adam better late then never, Happy belated birthday and also a Merry Christmas!!! Im gonna have to try this out for sure and thank you for your hard work!!!
Title: Re: Ennedi plays Shosaloza
Post by: JoeST on December 27, 2007, 08:14:12 AM
I dont know if you want to know, but i messed around with the "digging" effect property: MaxDisplacementBeyondRefPlane

You can reduce it to 20 and both the hole digging lots (well the ones that can use road) and flattening terrain work, but reducing it to 5 doesn't work. I will continue testing now.

Oh and BTW this is an amazing MD

Joe

EDIT: 15 is as low as you can go and get both hole digging and flattening to work, well that was the case... untill i retested ground lifting... doesnt wornk :'(
Title: Re: Ennedi plays Shosaloza
Post by: Ennedi on December 27, 2007, 08:50:52 AM
Quote from: star.torturer on December 27, 2007, 08:14:12 AM
I dont know if you want to know, but i messed around with the "digging" effect property: MaxDisplacementBeyondRefPlane

You can reduce it to 20 and both the hole digging lots (well the ones that can use road) and flattening terrain work, but reducing it to 5 doesn't work. I will continue testing now.

Oh and BTW this is an amazing MD

Joe

EDIT: 13 doesnt work but 15 does

Joe,

Hole Digger for Road (and also Hole Digger for Sunken and Ground Lifter, two most important tools in this set) changes the terrain height by 15 or 16 meters.
I think if you will make the MaxDisplacementBeyondRefPlane not less than 8 (a half of 16), these tools will work - check it! (I'm not sure yet, I only think  ;))
And why to make this parameter value as high as possible? It is useful with levelling the terrain using street/road tiles. If you have this value equal to 20, you will be able to level the tile which have 40 meters height difference in it's different corners.
From this reason I leaved higher value of this property in one network in my "combined" slope mod version - to enable levelling the terrain
Play with these parameters more, it's interesting!  :) Maybe you would like to look at smoothing properties and something called "Use Freehand Mode"?

Edit: Sorry Joe, if you want to use Hole Digging Lots, you should have th "MaxDisplacement..." property higher than 16 (or even more for "Deeper Hole Digger..." lots.
But what I said about levelling is true with one addition: you can have the slope on one tile more than twice "MaxDisplacement..." value and you can level this tile. But the height of this tile after levelling will be somewhere between lower and upper plane. If you will place a flat tile on the lower plane, and then you will want to level the neighboring tile, you will not be able to do it.
Title: Re: Ennedi plays Shosaloza
Post by: JoeST on December 27, 2007, 09:07:08 AM
well with this mod there is no point with all but the ground lifting and sunken/road lowering lots as all the others have the property changed. Unfortunate really. After a retest, I realised i had forgotten to change the property back to 15 from 14 and now they work. which means that the MaxDisplacementBeyondRefPlane needs to be the same as the terrain height change (whatever property that is) of the Hole Diggers, Is there a way of minimising the "wave" effect?

Joe
Title: Re: Ennedi plays Shosaloza
Post by: Ennedi on December 27, 2007, 09:23:07 AM
At this moment I think the only easy way is the one I proposed: I leaved the "MaxDisplacement..." at 35 for roads, so I can use Ground Lifter and Hole Digger for Sunken (they need just a road). I can also level the terrain using road (not street!) tiles. When I want to make a road without the digging effect, I use another network to prepare the terrain and then drag a road.

But I didn't check all possible effects yet. These properties act together. For example, if the MaxSlopeChange is higher than the MaxSlope, it enables sharp edges when a road goes from flat terrain to slope. However, we often see our road without these edges. Why? Because we have also smoothening parameters and we see them at work.

Smaller digging effect makes exactly the same trouble as the bigger one  :D
Title: Re: Ennedi plays Shosaloza
Post by: capo on December 28, 2007, 08:44:04 AM
Your work is truly groundbreaking, I can't say that enough. Thanks for all the information you share with us.

I bow to you Sir Ennedi :)
Title: Re: Ennedi plays Shosaloza
Post by: JoeST on December 28, 2007, 10:37:32 AM
Indeed it is, Its just truly amazing

I was thinking too, yes it is easiest just to leave that property at 35 though I was just trying to minimise the waves as much as possible
Title: Re: Ennedi plays Shosaloza
Post by: Silur on January 02, 2008, 08:52:47 AM
Hi, Adam ...
With great wishes to You in New Year 2008 ...
Only one stupid question - I must have ALL 3 files ENN Slope Mod in my Plugins or only one ?
Chto to Ya ne ponayal ... tupaya bashka ...
I see - SC4 work with 3 together ...
Thank You once more ...
Title: Re: Ennedi plays Shosaloza
Post by: Ennedi on January 02, 2008, 09:41:27 AM
Quote from: Silur on January 02, 2008, 08:52:47 AM
Hi, Adam ...
With great wishes to You in New Year 2008 ...
Only one stupid question - I must have ALL 3 files ENN Slope Mod in my Plugins or only one ?
Chto to Ya ne ponayal ... tupaya bashka ...
I see - SC4 work with 3 together ...
Thank You once more ...

Hello Silur,

Thank you very much, Happy New Year and best wishes for you too!
As for your question: You should use only one file. Look at their names, you have "smooth", "eco", and "combined" versions, choose one of them.
Every of these files is a complete slope mod.
What is the difference between them? Each version has different values of the property called "MaxSlopeChange". This property decides, how much the network angle changes from tile to tile when we drag the network from the flat surface to slope (and from slope to the flat surface).
- The "smooth" version has the MaxSlopeChange for every network set as 2 degrees, it means every next tile has an angle higher by 2 degrees than the previous one. The angle changes till it will reach the maximum slope. For example, maximum slope for street is 20 degrees, and if the MaxSlopeChange is 2, we need 10 tiles to make the transition from the flat network part to the part with maximum slope (at this point network is not curved yet, it start to be straight). The "smooth" version is really smooth, but you need more tiles to cover the height difference.
- The "eco" version has the MaxSlopeChange value set as 4 degrees, so it reaches the maximum angle 2x quicker and you need less tiles to go downhill/uphill. Sometimes you have two interchanges at different levels and you want to connect them, but you don't have so much distance to use "smooth" version. The "eco" version is useful in more hilly cities.
- The "combined" version is more universal. Various types of networks have various MaxSlopeChange (i.e. smoothness) value. Parameters for various networks are described in the second table in my last update. Using this mod you can make various combinations, ie. if you want to make more steep avenue, you simply drag it (MaxSlopeChange=4). If you want to make it more smooth or more flat, you can drag another network first (this one which has less MaxSlopeChange and MaxSlope values, you can use the second table as a guide), bulldoze it and then drag an Avenue.

Why SC4 works with all 3 versions?
The slope mod (as many other mods) consists parameters responsible for various things, for example transit networks behaviour. These parameters are present also in SC4 files.
If you place the mod in your Plugins folder, the game reads SC4 original values first, and then values from your mod. This way original values are overwrited by values from your slope mod.
If you have in your Plugins more than one mod which modifies the same parameters, the game will read these mods one by one according to the loading order. If these mods are in the same folder (root folder or subfolder), it will read these mods in an alphabetical order.
In our case, the "smooth" version will be read as the last one (look at their names), so if you have all three of them, you use in fact only values from the "smooth" version.
This is also a reason why some mods don't work - it happens if you download another mod which uses the same parameters and game reads it later, and you don't know about it (I described it a few updates earlier when I showed Terrain Mods, there are some other mods which are in conflict with them)

Try to remove smooth and eco and play with the "combined" version a bit  :)
This version has another nice feature, usung road tiles you can level the terrain in a wide range, you can also use Ground Lifter and Hole Digger for Sunken ((look again at my last update, I described it there).
Of course if you have any other questions, don't hesitate to ask!  :thumbsup:

Edit: There are no stupid questions, there are only stupid answers  :D
Title: Re: Ennedi plays Shosaloza
Post by: figui on January 02, 2008, 10:02:37 AM
i was not in montevideo the past days, so been away from my pc and internet, but need to say what a great job you've done! i'll try your slope mod next time i run sc4 :thumbsup:

mauricio.
Title: Re: Ennedi plays Shosaloza
Post by: Silur on January 03, 2008, 12:47:18 AM
Hi, Adam ....
Thank You Very Much !!!
I'll must study Your big answer ...
Thank You once more ...
10 minutes after: OH, Thank You - I understand ALL !!!  :thumbsup:
Good Luck ...
Title: Re: Ennedi plays Shosaloza
Post by: paroch on January 05, 2008, 12:19:02 AM
Hi Adam,

Hey that is a great piece of work there.  You explain it in a way that I can fully understand, thanks.  I've not downloaded it yet (there are so many good new "toys" out there at the moment) but I will be giving it a go, for sure.

And it's your MD, so it's your decision, but I think that the tutorials / new developments / research that you bring us sit perfectly in your MD.  When you visit Shosaloza you never know if you're going to get some stunning pictures or some stunning new terrain information - I love it.

Whatever you decide, you will continue to have a BIG following.

All the best,

Paul
Title: Re: Ennedi plays Shosaloza
Post by: Danthe on January 05, 2008, 02:15:11 AM
Hello Adam,

great mod you have created  &apls I've selected a smooth version, it's a most realistic. You must think about RHW too, because not any slope mod no cooperates with it ;)

Pzdr. Mariusz
Title: Re: Ennedi plays Shosaloza
Post by: Ennedi on January 05, 2008, 06:49:21 AM
Hello my friends,

A few days passed and I should to tell you what's new in Shosaloza?
The biggest city grows - maybe too slowly, but my time is limited. I decided to develop it in a natural way. I started from main roads and now I build some residential districts and the industrial area. I will see what will grow in residential zones and then I will think about changing some buildings, placing commercial lots depending on traffic in particular areas etc.It simply needs much time. But I think I will be able to show you some developed areas soon.

As for the slope mod... Yes, it is very interesting. Now I'm checking some parameters combinations (there are about 30 properties in the exemplar) and I still have some issues:
- I can build land bridges quite easy, but I can't formulate a simple principle how to build them  $%Grinno$%
- Sometimes I can regulate the length (and angle) of the sloped network part, but not always - the network is attracted by the terrain and I want to know which property (properties) is responsible for it  :-\
- I would like to build a network in many situations (as less red stripes as possible), but in the same time I don't want to destroy a network/buildings which are built yet. These goals are opposite, I must find a compromise.

I had even more questions and finally I ended with a large Excel table (all networks, all properties, all slope mods) and now I'm checking which property values cause which network behaviour. It seems I should change the mod and run the game not less than 100 - 150 times more...  :-[
But I think I will produce an useful version(s) at last  :D

Yesterday I was a bit tired of these all roads, slopes etc. So I started to play with something else. I opened simcity1.dat and started looking at exemplars. I found a few interesting things - but first

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg112.imageshack.us%2Fimg112%2F1194%2Fmdrepliesv3md1ey0.jpg&hash=d91dee0b7cde007cc0efbc227a42391962515a12)

Yoman: Thanks again for your present, it will be used for sure!
I'm glad you find my mod useful, I will think about making the slope for rail a bit less.

Cjah: Thank you very much for your nice words!
I would like to work with the terrain in a more complex way. I'm trying to use terraforming tools not only for making a nice terrain, but also to make building cities more easy and realistic. This is a reason I'm working with maps, slope mods and other similar thing in the same time.
Last time I use extensively something I call "Precise Terraforming" (http://sc4devotion.com/forums/index.php?topic=2165.0). It needs some patience, but enables building practically in every situation.
It will be nice to see you here again!  :thumbsup:

Szarkoz: Thank you very much! Unfortunately, there is no universal solution for every situation. Sometimes you want to make a realistic
soft road on slope, sometimes you need to cover the slope in as short distance as possible. This is the reason I made the "combined" version - you can do exactly the same as in the smooth one, but you have more possibilities if you will built another network first and then replace it by the one you want to build - exactly what you described about road and street.
Yes, it is time consuming, but after some practice you can do it really quickly.
As for red tiles - I want to reduce them, but it can cause another side effects and it isn't easy. To achieve really soft networks and realistic maximum slope some parameters should be very restrictive and it causes red tiles.
There will be next versions of this mod, and first of all - a good readme  ;)

bat: Thank you very much for your visit and wishes! Everything best in the New Year for you too!  :thumbsup:

Silur: Very nice to hear my work is a bit useful for you  ;D

Shadow Asassin: I know very good You are very creative guy and I'm sure you have some nice things in your hiding place  :D
Very good, I think we will have more common themes in future  ;)

Jmouse: Hello Joan, thank you for your visit!

suplado!: Thank you - I know you don't need any slope mod now on your deserted seashore, but in future - who knows? Dunes can be really high sometimes... ;)

nedalezz: Hello my friend, nice to see you here! It was not my intention to work as a professor here, I remember most of our young friends are in school and I'm not sure if they would like to have another classroom on their favourite game site  :D

Pat: Hello Pat, Thank you for wishes, Happy New Year for you! You work hard too, it can be seen in your own MD - great new streams and landscapes  :thumbsup:

star.torturer: Thank you Joe for your visit, I think we will have more to invent together  :)

capo: Hello my friend, I must say your work deserves exactly the same respect - but thank you!

figui: Hello Mauricio, thank you for your visit!

paroch: Hello Paul, I have read your comment carefully and I will think about it. In fact, If I would only build cities, the region development would be much faster. But building gives many occasions to meet new things, some of them are really interesting, and sometimes we need a new tool/method. So I must stop for a while, look at these new things and maybe research them a bit. Of course it's impossible to do everything in the same time, so the region development slows down.
But these things I research (terrain mods, slope mods etc.) are strictly connected with the main theme, so I agree with you it is good to show them here. In addition, it is much better (in my opinion) to show a new tool/method in the living city/terrain than only speak about it.
A surprise factor is good for me too - the main theme can be missed for a while, but we will find it again  ;)

Danthe: Hello Mariusz, thank you for your visit, I know you are very busy now!
My slope mod includes RHW! Try it! Other mods including RHW: bones1, kt3 (he made a series of slope mods dedicated to particular networks,
one of them is slope mod for RHW only. But bones1 is more universal and very popular.)
You are an experienced player, I suggest you to play a bit with the combined version.
I will send the Polish description of this mod in the near future (maybe when I will make some further experiments and modifications).

Now, what was I playing with yesterday?

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg112.imageshack.us%2Fimg112%2F8420%2Fmd17updatev3copymr1.jpg&hash=7273adfa2ccb4a18b67bb70f6cea8c979081aa17)

Many times I was irritated by water ripples at the sea/riverside. In my opinion they look very unrealistic. It's nothing strange when I found an exemplar called "Ripples" in simcity1.dat, I was interested in it.
I copied this exemplar, made a mod and started to play with it:

The beach - ingame ripples:
17.1
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg112.imageshack.us%2Fimg112%2F5650%2Fnormplaza1yj0.jpg&hash=acf8316002f2815697c1f9bd848135d714174886)

The same beach - ripples after some modifications.
17.2.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg112.imageshack.us%2Fimg112%2F9510%2Fv1plaza1zq7.jpg&hash=35ddcea97b068a9aa134e727e4054cf7906b8fd2)

Another example - ingame ripples
17.3
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg112.imageshack.us%2Fimg112%2F7826%2Fnormplaza2km5.jpg&hash=87937c06c4f5cd631b19bd535d7fa0508147dcf5)

And my modification:
17.4.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg112.imageshack.us%2Fimg112%2F892%2Fv1plaza2oo0.jpg&hash=2c8bbc7672dad955d056f9639a751db1af647a85)

As you see, water ripples are more wide and more subtle now (I changed their speed to more natural too, but haven't time to make an
animation). But they don't cover all the seashore and they don't touch it in every place. It can be good in some cases (such as at this beach in my opinion), but how they look in another surrounding?

Now let's visit the lighthouse which I showed a few updates ago:
Ingame ripples - as you see they look nice here, they are visible and they look quite natural amongst all these stones:

17.5.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg112.imageshack.us%2Fimg112%2F7080%2Fnormlat1zn6.jpg&hash=1735bee605a471b59fd5bd756ca3416fb902967a)

...And my ripples:
17.6.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg112.imageshack.us%2Fimg112%2F3236%2Fv1lat1xt7.jpg&hash=2d3c3ae877e5b58b90f7b37e78e0387693c623dc)

Another place - ingame ripples
17.7
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg112.imageshack.us%2Fimg112%2F3276%2Fnormlat2kb6.jpg&hash=4dfefd2ae1800f0669b8406b17a80f13205e7788)

...And my version
17.8.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg112.imageshack.us%2Fimg112%2F2157%2Fv1lat2aa9.jpg&hash=ba2834f485671862ef487c9e7477a7de921da4a3)

17.9.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg112.imageshack.us%2Fimg112%2F7991%2Fv1lat3uk2.jpg&hash=477a1ffcea81e758cde5fcc0e97abe498eb97c44)

What do you think?
Now we go to the straight part of seashore: the fishing port in Hakodate. Here are my ripples:
17.7.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg112.imageshack.us%2Fimg112%2F7518%2Fv1port1zc2.jpg&hash=84832dbc17d1a3294c2db448d1b89e79d32fcbec)

Hmm... Not very nice. The waterfront is straight and we have rounded ripples without any reason. But maybe another version will be better?
17.8
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg112.imageshack.us%2Fimg112%2F8223%2Fv2port1bm3.jpg&hash=9ece90d410bdfdccd9e0896ad4e14334fc2b5a56)

And now?
OK, let's look how the "version2" will work near the lighthouse:
17.9
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg112.imageshack.us%2Fimg112%2F9564%2Fv2lat2nc2.jpg&hash=4c3647ae16ec2c5abd39987a9ad259bda85a3d23)

It is different than version1, but it works well too I think.

I made two versions of the "Water Ripples Mod", you can find them at the end of this message. What is the difference between them?
Version 1 doesn't cover all the shore, it's distance from the shore is various, it forms rounded ripples. It is more subtle. In my opinion it is good for very soft beaches, it also looks good on cliffs (creates groups of white ripples), but without much stones, flora etc.
Version 2 is better for straight waterfronts, it covers more seashore, it is narrower but more visible.
How to use them is a question of your taste.
I attached to this message also an "unchanged" version. It is simply an original exemplar from simcity1.dat without any modifications. It is for people who would like to play with it themselves.
I know it is a little and unimportant thing, but maybe somebody will make an use of it?  ;)
And here is the "Ripples" exemplar:

17.10.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg112.imageshack.us%2Fimg112%2F5005%2Fripplesyh3.jpg&hash=334df0dbd50b4d5963356e2d4f9d357f7f7460e5)

I found also another interesting thing. But this time it is more difficult (and more intriguing!): Waves

17.11
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg112.imageshack.us%2Fimg112%2F63%2Fwaveshv0.jpg&hash=81528d662eb546b1127e6090460ab8b9bf19fa3b)

I played with it some time. First of all I noticed the maximum number of waves is set to 0 (Highlighted property on the picture above), so I changed it. But I wasn't be able to create waves, even after changing other parameters.
I think it would be great to make waves on our seas. So, let's make

The competition


I attach the "Waves unchanged" file to this message. The first person who will make waves will be a winner.
The prize:
The winner can give me his own map (from his current or future region, or the map he likes) and I will customize this terrain in a complex way (terrain, rock, other textures, snow if you want, water..., also preparing terrain for placing cities to make it easier). I promise to use all my current knowledge - very incomplete, but maybe we will achieve a nice result?  ;D
Have a nice play!  :thumbsup:

Adam
Title: Re: Ennedi plays Shosaloza
Post by: gmavignier on January 05, 2008, 09:52:29 AM
Once again I am speach less. Amazing work. I always wonder how it comes to people like you to mod the tiny waves of the game of small details like that. The wave and ripple mod together with your still not released water and terrain mods look amazing. I am hoping you won't take long to release those on the file exchange. Keep up the good work.

Cheers
Title: Re: Ennedi plays Shosaloza
Post by: Jmouse on January 05, 2008, 10:11:14 AM
You're doing some incredible things here, Adam. Even though I don't understand how it's done, I do know greatness when I see it! :thumbsup:
The details make one work of art stand out from the rest, and you certainly are a master of details!

Until next time...
Joan
Title: Re: Ennedi plays Shosaloza
Post by: kimcar on January 05, 2008, 10:47:55 AM
 &apls &apls Great work mate. It`s a chance to have brain like you who play this gane  :thumbsup: Thanks
Title: Re: Ennedi plays Shosaloza
Post by: Pat on January 05, 2008, 11:18:32 AM
Adam, Wow you are really becoming a great modder here and experimentor extrodinare...
Title: Re: Ennedi plays Shosaloza
Post by: thundercrack83 on January 05, 2008, 12:03:29 PM
Your attention to details are astounding, Adam! Completely astounding! I would have never even thought of playing around with the water ripples, much less be able to actually do it if I wanted to! Your results do look great, too! I hope someone can come up with a solution to the competition, and it will be quite a fun time following along and seeing how it all unfolds. Keep up the good work, my friend!

Dustin
Title: Re: Ennedi plays Shosaloza
Post by: Yoman on January 05, 2008, 02:12:17 PM
Another excellent modification to the gameplay of Sc4. Looking forward to more as always, though I won't be entering the competition, I would barely manage to open the file correctly :P
Title: Re: Ennedi plays Shosaloza
Post by: suplado! on January 05, 2008, 07:48:10 PM
omg...cool!!! thats a really nice mod for beaches and rivers....
Title: Re: Ennedi plays Shosaloza
Post by: tooheys on January 06, 2008, 01:43:49 AM
Ennedi, I like what you are doing here. Have always had that problem with my docks, regardless how steep and consistant the drop off, you always tend to get an irregular wave break line.

It's great to see how you are experimenting with the game, especially with such beautiful areas.

Always a pleasure to drop by  :thumbsup:

Cheers

Dave
Title: Re: Ennedi plays Shosaloza
Post by: bat on January 06, 2008, 02:40:57 AM
That's looking really nice, Ennedi! Great work there.
Title: Re: Ennedi plays Shosaloza
Post by: ejc on January 07, 2008, 01:19:33 AM
whow!

that must be the most impressive coast-lines I've seen within SC4!!

nice use of those custom props &apls
Title: Re: Ennedi plays Shosaloza
Post by: rooker1 on January 07, 2008, 06:05:57 AM
You have really done some very ,very impressive work over the last little while and now you go and check out how the the ripples work in game.  Incredilbe, just incredible.  Where do you find the time? 
Back to the Slope Modd, do you know if a bridge needs to be the same hieght on both ends and/or if it can be changed so that one is higher or lower than the opposite side.  If you don't understand my question, just PM me and we can talked about it later.
Anyways, I can't wait to see if you have made any progress with your city as I have not made any myself.  So busy over the holidays.  ;)

Robin  :thumbsup:
Title: Re: Ennedi plays Shosaloza
Post by: Ennedi on January 07, 2008, 06:34:32 AM
Thank you Robin!

Yes, there is a property "MaxHtDiffBetweenLandBridgeEnds" in the network placement tuning parameters exemplar (each network has it's own).
This property value is a maximum height difference allowed between two land bridge ends (I think it also enables the height difference between water bridge ends). This value is set to 20 meters in existing slope mods (default Maxis is the same I think). I didn't increase it in my mod, but I want to do it.
The bridge surface is always horizontal of course, but - for instance - if you start from the flat surface on the one end, go to another end and the game shows that you can build a bridge, it is good to have bigger height difference allowed. in this case you have more posiibility to adjust the bridge level using the slider in the bridge window.
If you have different heights on both bridge ends, you must of course level some network on at least one bridge side. It would be better to show it on pictures, but maybe later - I have no time at this moment  :)
Placing bridges (especially land bridges) depends on more properties, now I'm experimenting to make it easier and to find clear principles for it.

Now I'm building two big cities, but they grow slowly - sorry, maybe I have too much to do in the same time? But I will try to show some progress as soon as possible.

Adam  :thumbsup:
Title: Re: Ennedi plays Shosaloza
Post by: rooker1 on January 07, 2008, 06:41:16 AM
This is perfect, it sounds like we are talking about the same thing.  I can't wait to see your tests and some pics on this.  Thanks in advance.  I can see some very neat possiblities if you can change this successfully.

Robin  :thumbsup:
Title: Re: Ennedi plays Shosaloza
Post by: paroch on January 13, 2008, 02:51:15 AM
Hi Adam,

It's taken me a while to see your update.  As you know, I've not been with your MD from the start, so the coastline and lighthouse pics are new for me - STUNNING. 

I'm glad you've decided to continue to show your modding work in your MD - you are gith, it sits so well when you can see the effect your work has on your region.

And your work with the ripples and waves is another good one.  Now, I've never played with any of the game "properties"..... I'm kinda scared that I will mess something up and crash the whoe game.  But your wave competition intrigues me.  If I can get some free time in between my own MD and new lot attempts then I'll have a play.

Paul


Title: Re: Ennedi plays Shosaloza
Post by: Shadow Assassin on January 14, 2008, 01:45:43 AM
Quote
Placing bridges (especially land bridges) depends on more properties, now I'm experimenting to make it easier and to find clear principles for it.

I managed to make land bridges quite easily with a few adjustments to the Slope Tuning parameters, I think I've still got the mod floating around somewhere.
Title: Re: Ennedi plays Shosaloza
Post by: amapper on January 14, 2008, 11:34:36 AM
Your shoreline views are simply magnificent. I can almost hear the surf and smell the moss. Great job with everything.  :thumbsup:
Title: Re: Ennedi plays Shosaloza
Post by: nedalezz on January 14, 2008, 04:00:56 PM
I think you should just get it over with and create your own game! I mean, wow. Where do you get this stuff, Ennedi!

Your ripples look amazing except for when they were next to the seaport, much better than the ingame ones. The way they look on the beach is picture perfect. By the way, which water mod do you use?
Title: Re: Ennedi plays Shosaloza
Post by: Pat on January 14, 2008, 04:03:17 PM
Adam Im sitting and waiting patiently for the new bigger cities to show up!!
Title: Re: Ennedi plays Shosaloza
Post by: bat on January 15, 2008, 04:58:58 AM
Also looking forward to the two new big cities!! ;)
Title: Re: Ennedi plays Shosaloza
Post by: tkirch on January 15, 2008, 02:00:25 PM
WOW!  I am gone and you fixed the ripples.  You are the first one to discover this, this is great.  Can you believe SC4 has been out this long and we still find new things to make it better.  Just great!
Title: Re: Ennedi plays Shosaloza
Post by: TheTeaCat on January 16, 2008, 09:26:43 AM
Adam,

I've missed many updates for which I 've not commented on. Truely you are breaking new ground what with your new slope mod and then by fixing the ripples in the game.

Just by discovering that it can be changed you have added your name to an illustrious list of people who have changed the face of the game completely.  &apls &apls &apls

A very well deserved cuppa is on the way to you now :thumbsup:

Please continue to astound me with this most wonderful MD.

regards
Derry
Title: Re: Ennedi plays Shosaloza
Post by: Tarkus on January 17, 2008, 12:29:19 AM
Adam, this is all just fantastic, amazing stuff as always here.  I finally got the chance to mess around with your new slope mod (I just started using the "Smooth" version), and while it is a bit challenging to use at times, the end results are well worth the effort. :thumbsup:  I was just laying down an RHW earlier tonight with it, and the elevation change was just seamless.  This saves me from the old "lay Rail first" method I had been using, which was quite time-consuming difficult to do on diagonals, so for that, you have my eternal gratitude.

And this new water ripple project you've undertaken here is just amazing as well. 

Congrats on becoming a member of NHP, too.  It's really great to have you on board. :)

-Alex
Title: Re: Ennedi plays Shosaloza
Post by: beskhu3epnm on January 17, 2008, 06:40:25 AM
Editing slope mods was one thing I undertook briefly about 3 months ago. I set the values very conservatively, as I prefer a realistic slope angle for roadways.

The things you have discovered in slope modding is beyond what I thought possible! I hope to someday see a public release of this for the entire community.

I really enjoy the smooth transition, as that is how they would design it in the real world.

Once again, Adam, you are an innovator... constantly finding ways to improve the game we all enjoy - several years after it's release... Amazing!
Title: Re: Ennedi plays Shosaloza
Post by: mightygoose on February 09, 2008, 12:33:00 AM
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi193.photobucket.com%2Falbums%2Fz124%2Fmightygoose_2007%2Fawkwardmodcombination.jpg&hash=0c0f1593773a9157fc32102b87149145d03dd185)

your slope mod the extreme one, the NAM and a river that bent in the wrong place.... led to quite amusing results....


EDIT: btw.... to avoid your rollercoaster road problem i drag with rail then demolish
Title: Re: Ennedi plays Shosaloza
Post by: JoeST on February 09, 2008, 02:53:03 AM
amusing? dont you mean amazing
Title: Re: Ennedi plays Shosaloza
Post by: SHABINDIGO on February 15, 2008, 11:38:31 AM
Its a little off topic, but could anyone possible tell me where can I find the underpass shown in this picture. http://img153.imageshack.us/img153/8181/b1pdeximpzf8.jpg
Title: Re: Ennedi plays Shosaloza
Post by: Ennedi on February 15, 2008, 11:47:15 AM
Quote from: SHABINDIGO on February 15, 2008, 11:38:31 AM
Its a little off topic, but could anyone possible tell me where can I find the underpass shown in this picture. http://img153.imageshack.us/img153/8181/b1pdeximpzf8.jpg

This is a buddybud underpass. It was uploaded together with one of the "Rural Sunken Highway Walls" sets. There are a few of them, I don't remember which one includes this underpass.
Go to the STEX in Simtropolis and type "buddybud" into the search window. Then find Rural Sunken Highway Walls and download them all (btw these are very good walls!  :thumbsup:)

Edit: To all - sorry for such long absence, a little update this weekend  :)
Title: Re: Ennedi plays Shosaloza
Post by: SHABINDIGO on February 15, 2008, 12:21:17 PM
Are they actually transit enabled, or are they only cosmetic because if they are, that would solve a problem I've been having for a while with the interchanging of traffic.
P.S.: Thanks for getting back to me so quick.
Title: Re: Ennedi plays Shosaloza
Post by: thundercrack83 on February 15, 2008, 12:31:59 PM
Quote from: Ennedi on February 15, 2008, 11:47:15 AM
Edit: To all - sorry for such long absence, a little update this weekend  :)

Not a problem, Adam! I'll definitely be looking forward to it, my friend!

Hope all is well!

Dustin
Title: Re: Ennedi plays Shosaloza
Post by: Ennedi on February 15, 2008, 01:12:37 PM
Quote from: SHABINDIGO on February 15, 2008, 12:21:17 PM
Are they actually transit enabled, or are they only cosmetic because if they are, that would solve a problem I've been having for a while with the interchanging of traffic.
P.S.: Thanks for getting back to me so quick.

These underpasses are of the same type as Big Dig pieces, ie. you should connect two tunnel entrances using subway. Such tunnel/underpass enables passenger traffic, but not freight traffic and utility vehicles.
Title: Re: Ennedi plays Shosaloza
Post by: Ennedi on February 17, 2008, 10:14:27 AM
Hello my friends, welcome in Shosaloza again!  ;D

There wasn't any update from quite a long time (the last one - 25th December  :( )
A bit of explanation:
- I had a horrible amount of RL work all November and December. January wasn't much better too  $%Grinno$%
- I had too much SC4 work in the same time. I was going to finish the slope mod, I started to help with the SC4 Encyclopaedia (this theme will be continued soon!), there are also some very interesting work to do in the NHP team (both NHP and BSC members invited me - thank you, I'm very glad and proud of it!  ()stsfd()). And I should also develop Shosaloza in the same time...  ;D
- I was ill and spent some time in the hospital (now everything is OK, I hope my health will not limit my activity in future...)

But now I'm feeling well, the slope mod is finished and uploaded and I can to return to Shosaloza. I'm very glad of it, this is my important place to meet friends  ;)

Thank you very much all my visitors for your nice comments and opinions! I'm very sorry, I haven't enough time today to answer to all comments, but of course I will answer to everybody in future, exactly as I did it earlier  :)

My time was very limited last few weeks and the Shosaloza development was very slow, but something grows here and there... ;D
My current project is the main city of the region - Malecon (I will explain this name next time). It will be a large city on slopes, with a river, a seaport and complicated transit network system. It will be very challenging an it seems I will spend a lot of time with it  ;D
In my last update I showed you some roadworks in this city. Now a bit more roads  ;)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg261.imageshack.us%2Fimg261%2F8229%2Fdroga1wfrld6.jpg&hash=ec5f696c9ea9f970a9b9bab152adc465d5022336)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg261.imageshack.us%2Fimg261%2F2343%2Fdroga2wfrsf2.jpg&hash=499fc0f5efd5853e17a495ca1488abf1e41a2616)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg261.imageshack.us%2Fimg261%2F2730%2Fdroga3nfrof6.jpg&hash=c3c1cf55e5a4f297a2d83d2d76f4a964614ea04f)

I showed this road in my last update yet. But I wasn't quite satisfied and I rebuilt it.

Now an island. Dave (tooheys) said some time ago:

QuoteImpressive road networks although you do have me intrigued with the roundabout on the island.

OK Dave, I will show you what is this roundabout for  :D

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg261.imageshack.us%2Fimg261%2F9615%2Fwyspa6nfraa5.jpg&hash=0176f5a1b05222e8a9fb082427f789e1916db65d)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg261.imageshack.us%2Fimg261%2F594%2Fwyspa2sfrds6.jpg&hash=b73bee2fd83f3dc67c7013c9111711d007df8f56)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg261.imageshack.us%2Fimg261%2F8069%2Fwyspa4nfril5.jpg&hash=ff6d967629a47602baab8e6dba243c221ab62e83)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg261.imageshack.us%2Fimg261%2F7095%2Fwyspa5efrir1.jpg&hash=63522544db9a800cec18d4e31a31d8d86896520b)

There will be a container terminal, marinas and other seaport stuff at both riversides, but I looked for a special place for a ferry port - and I found it  ;D
(Of course it will be a functioning ferry port in the city too, this one is only a landmark)

Now we go to the west side of the river. We can see even more roads and...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg261.imageshack.us%2Fimg261%2F3713%2Fzamek3efrtk9.jpg&hash=d89a8270020a7edab2b11394aabc0496798a6d2a)

...A castle!  ;D
(The slope behind the castle is too steep to draw a road/avenue directly from the valley. I had to make a loop to decrease the grade.
And this road bridge over the avenue is Lars' (Praiodan) new model, which is not released yet. I'm testing it now. Lars, there is some work with it to do, but it is a fantastic idea!  &apls I love it!  ;D)
OK, let's look at the castle

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg261.imageshack.us%2Fimg261%2F160%2Fzamek2wfryv6.jpg&hash=c55474b94aada4307d58e6c274e0be98f9daed01)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg261.imageshack.us%2Fimg261%2F1006%2Fzamek4efrwb4.jpg&hash=1e641508bdb79883bcf657d03d8b9b09871b4344)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg261.imageshack.us%2Fimg261%2F9219%2Fzamek5nfreditlp0.jpg&hash=c6debe17f896d68f3f27df9d065b8fc79ddb7f8b)

The castle surrounding will be maybe rebuilt, I'm not quite satisfied... ;)

I would like to add that I'm constantly making experiments with two things:
- Photoshopping
- placing forests.
As for photoshopping, I agree with these of you who say that photoshopping is nothing without a good picture. I also like "real" SC4 pictures. But SC4 + Photoshop = completely new possibilities and another piece of art  ;) ; so I'm going to show you in future both "raw SC4" and photoshopped images (a bit of contrast or saturation improvement is always useful, but it can be practically invisible - so my raw pictures are in fact 99% raw ones  :D)
As for forests - it's a complicated theme, maybe in a few months I will be able to show you something similar as with terrain mods, but with flora?  :)

So, If you like or don't like anything - please inform me, I will make use of your opinions!

Next update soon
Adam  :thumbsup:
Title: Re: Ennedi plays Shosaloza
Post by: TheTeaCat on February 17, 2008, 10:31:06 AM
Adam,
welcome back my friend, good to hear you on the mend. Just don't give us all a shock like that again,

What a comeback. Stunning  &apls &apls

Where to start, the ferry port, the roads, bridge and slopes, the castle the photoshopping ?

All truly inspirational work. I just love the placement of the castle with the surrounding gardens. its a landmark that is not easy to use but has great potential which you've shown here.

Great to see this MD back in action :thumbsup:

regards
Derry



Edit:
http://img256.imageshack.us/img256/8113/welcometopage21ih1.swf?s=1
Title: Re: Ennedi plays Shosaloza
Post by: JoeST on February 17, 2008, 10:40:04 AM
What a comeback indeed.... amazing, as always cant wait for more :thumbsup:

That castle placement is AMAZING, and the access is very realistic

Joe
Title: Re: Ennedi plays Shosaloza
Post by: Jmouse on February 17, 2008, 11:17:27 AM
Welcome back Adam, and I see that you're back with a bang!

That first photo is a real show stopper! :thumbsup: You do have a natural talent for working with slopes and blending development into the environment.

And the castle is to die for as others have already said. Also I'm glad you showed it from several different angles -- it looks great from all directions and that in itself can be a tricky accomplishment.

As for Photo Shopping, spicing things up a bit is one thing, a complete departure from in-game reality is quite another IMO. Minor adjustments to Hue, Saturation and Sharpness brighten things up, and I like nedalezz's lens flares because they seem appropriate to a desert setting. Anyway, whatever you're doing looks great to me, and I'll be staring at your photos long after this note is posted!

Until next time...
Joan
Title: Re: Ennedi plays Shosaloza
Post by: Yoman on February 17, 2008, 11:55:16 AM
Hey Adam, first of all its great to see that your still working on this. Glad your feeling better also, being in the hospital is never any fun.

Now about the update....where to start...uh I guess I'll start with that cruise ship / ferry terminal. Or maybe the roads.

The new version looks somehow even better than the old one, particularly the retaining walls, reminds me of driving along the side of a valley in Italy with retaining walls to my right and a valley to the left, or is it the other way around, I forget. Only thing is you may want to upgrade those tunnel entrances to Blahdy's Big Dig 2.0, if he saw you using the old ones he'd come and hunt you down. Well and the new ones look better.

First of all the placement is genius. On a side note throughout the update I was copying pictures and showing them to Glenni, because I needed to show the genius in your design to someone. Using the airport terminals as a ferry terminal is spectacular. Especially the placement, overlooking the river. I can imagine driving off that incredible bridge, down the slope, and into the tunnel of Sommy's cruise ship thinger. The feeling of density and using every foot of land on that island is clearly shown in your pictures brilliantly.

That bridge made by Lars looks spectacular. Darn you for not showing a close up!!! And the castles placement, is well...incredible. Overlooking the entire bay I assume. On top of a huge cliff. Once again I can think of driving  up that little cobblestone road, parking the car, and having a dinner overlooking the bay (you must have some sort of restaurant in that castle :P).

I have two major criticisms. One is that the pictures were so incredible that I was really pissed when I got to the last one :P And two the lack of closeups on some things such as that bridge your testing! Make the update longer with em :P

Oh, and to help with your container terminal I dropped off something in your email (or will shortly :P).
Title: Re: Ennedi plays Shosaloza
Post by: Tarkus on February 17, 2008, 12:34:45 PM
Adam, it's fantastic to see you back in the MDing realm, and I have to agree with everyone else before me--this update was absolutely fantastic!  I see you discovered the Wide Radius Avenue Curves, and you've done an absolutely stunning job with them--that's the smoothest looking road I've ever seen in game.  I'm just in awe right now.  And the scenery is just breathtaking, as always.

-Alex (Tarkus)
Title: Re: Ennedi plays Shosaloza
Post by: mightygoose on February 17, 2008, 12:42:56 PM
dayum.... looks like i have some more curvy work to do.....
Title: Re: Ennedi plays Shosaloza
Post by: thundercrack83 on February 17, 2008, 05:52:38 PM
Welcome back to Shosaloza, Adam!

And boy, have you returned in full force, my friend! Your roads, the marina, the castle--everything looks simply amazing. I can't wait to see what you're going to show us next!

Take care!

Dustin
Title: Re: Ennedi plays Shosaloza
Post by: kimcar on February 18, 2008, 08:39:10 AM
Wow! No doubt , and i agree with the others fans , Your work is stunning  &apls &apls Thed first pics is look like a painting. And the cliffs behind the castle are just perfect . What an update  :o  :thumbsup:
Title: Re: Ennedi plays Shosaloza
Post by: figui on February 18, 2008, 01:30:30 PM
so excellent work i can't express in words &apls &apls

the update is awesome! love the road/ave layout and that ferry terminal (the placement is perfect).
i'd agree with Yoman: you should've posted a closeup of that bridge from Lars :P

mauricio.
Title: Re: Ennedi plays Shosaloza
Post by: bat on February 19, 2008, 06:22:28 AM
Great to see a new update here(!)
and congrats on more than 400 comments! &apls

And wonderful pictures of the curved avenue!
The island is also looking very good there!
And the castle and its area is looking fantastic, as well! :thumbsup:
Title: Re: Ennedi plays Shosaloza
Post by: rooker1 on February 19, 2008, 06:35:51 AM
Good to see you back here again.  I love the curved avenue, looks very realistic.  I think you used the castle perfectly.  I like how you placed it on the cliffs edge, over looking the river.  Stunning, absolutely stunning.

Robin  &apls
Title: Re: Ennedi plays Shosaloza
Post by: sebes on February 22, 2008, 02:15:47 AM
Man Adam - excellent... I don't know where to start commenting, so I just tell you that I was in awe for almost every pciture (and will probably still be for the next hour or so! )

The curving highway, the great junctions and roundabouts, the ferryterminal and .... that castle is indeed to die for (see you in heaven Joan  ;) .

*** rushing back the previous page to have another Shosalozing experience ***

 
Title: Re: Ennedi plays Shosaloza
Post by: gmavignier on February 22, 2008, 05:13:15 AM
I am speechless! Amazing work man! How on earth did you come up with such a great looking an working overpass connecting to avenues using NAM's curves... WOW! Must have taken you a lot of time.

I was wondering what flora combination you use. I just loved and I would like to adapt it to my region. Keep up the good work.

By the way thank you for releasing your slope mod. I just loved it.
Title: Re: Ennedi plays Shosaloza
Post by: Pat on February 22, 2008, 08:49:22 PM
Adam stunning just stunning job here wow!!!!
Title: Re: Ennedi plays Shosaloza
Post by: paroch on February 23, 2008, 02:23:28 AM
Hi Adam,

Welcome back, I've missed you and your updates.

I think everyone has already pretty much said it all.  That cruise terminal is just a fantastic piece of placement.  It's all put together so well.

The castle is amazing.  I've not seen it before.  The whole layout is brilliant - you say you're going to re-wrok it but I'm trying to figure out what you don't like.  Even the little parking lot is a nice additional touch.

The forest you've created there is also stunning - I'm looking forward to seeing the work you have planned for forests in future.

All the best - Paul
Title: Re: Ennedi plays Shosaloza
Post by: warconstruct on February 23, 2008, 03:11:13 AM
Excellent works Ennedi  &apls &apls
All these sights are sublime, especially that of the castle!

I like much your road system and lays it with this arc is splendid !

I congratulate you for your works  &apls
Title: Re: Ennedi plays Shosaloza
Post by: Ennedi on February 23, 2008, 03:41:23 PM
Hello my friends,

Thank you very much for your comments! I think I should begin from

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg238.imageshack.us%2Fimg238%2F8272%2Fmdrepliesv3md1uk7.jpg&hash=c9ff028c1e0e838f08079cbf1d9a104dbe5969a4)

TheTeaCat: I'm very glad you like these pictures Derry, it's nice to make them and think "maybe somebody will like it"  ;)
I spent  lot of nice whiles looking at your pictures too  :)

star.torturer: Thank you, please visit me again!

Jmouse: Hello Joan, nice to see you here! Do you like the castle? OK, there will be more pictures with it today!

Yoman: Hello Owen, thank you very much for your friendly and detailed comment! It's a great pleasure to hear that my pictures can attract nice memories  ;)
Quote from: Yoman on February 17, 2008, 11:55:16 AM
Only thing is you may want to upgrade those tunnel entrances to Blahdy's Big Dig 2.0, if he saw you using the old ones he'd come and hunt you down. Well and the new ones look better.
Yes, I will do it - you are right, the 2.0 version looks much better  :thumbsup:

Quote from: Yoman on February 17, 2008, 11:55:16 AM
That bridge made by Lars looks spectacular. Darn you for not showing a close up!!! And the castles placement, is well...incredible. Overlooking the entire bay I assume. On top of a huge cliff. Once again I can think of driving  up that little cobblestone road, parking the car, and having a dinner overlooking the bay (you must have some sort of restaurant in that castle :P).
Yes, I like this bridge too! I will show some closeups next time, when I will develop it's surrounding a bit  ;D. I can't say if it will be released or not. Making such lots is not easy, there are problems with their positioning, everything looks perfect in max, but not the same in game.
And the castle... yes you imagined it very good! Of course there is a nice restaurant inside, with some hidden rooms for special guests, you can also spend a romantic night in the castle (prices from 1500$ per night  :D)
It reminds me a small nice castle at the Bodensee in Germany. I stayed there only for a while, but I was thinking intensively about a dinner there - I found an information you can order a special dinner arrangement, with two fanfares at the moment of your entrance  :D And after dinner you can rent a Rolls-Royce and drive slowly along the lakeside...

Quote from: Yoman on February 17, 2008, 11:55:16 AM
I have two major criticisms. One is that the pictures were so incredible that I was really pissed when I got to the last one :P And two the lack of closeups on some things such as that bridge your testing! Make the update longer with em :P

Oh, and to help with your container terminal I dropped off something in your email (or will shortly :P).
OK Owen, this update is dedicated especially for you - 12 pictures, 12 closeups  :D (without a bridge - sorry, next time...)
I don't know what will I find in my inbox, but knowing your fantastic work with the port stuff I'm sure it will be something amazing  :thumbsup:

Tarkus: Thank you very much Alex, I appreciate you opinion - you are one of the best transit networks specialists  :thumbsup:
I saw a great development in your MD too - really huge roadworks there!  :)

mightygoose: First of all - thank you for posting your curvy roads and the rail and bridge! This is really professional work  :thumbsup:
Yes, it is easy to adjust the network slope using another one first, and then drag what you want. This is one of reasons why rail, El-Rail and Mono Rail have different parameters - they enable to make roads, highways etc. in many ways.
You make excellent intersections, I hope my slope mod will help you a bit...

thundercrack83: Hello Dustin, as you see I'm back, thank you for your continous support!  :thumbsup:

kimcar: Thank you, I'm glad you like it!

figui: Hello Mauricio, thank you for you comment! We will stay close to the sea during a few next updates, so maybe you will find something interesting for you here?

bat: Thank you very much, nice to see you here! :thumbsup:

rooker1: Hello Robin, Thank you very much for your visit! Building this city will be really challenging, so I'm glad at least a castle will be on the right place  :D

sebes: Hey sebes, thank you very much! Do you like the castle? Ok, today more of it for you!

gmavignier: Thank you, I'm glad you like it!

Pat: Hello my friend, good to see you here!  :thumbsup:

paroch:
Hello Paul, thank you for your visit!
This castle is Burg Eltz made by Xannepan, you can find in LEX. Placing it is a very interesting work, the castle is much bigger than the lot, castle walls can be arranged by terraforming. The castle entrance can look as on my pictures, but it can look different too if it would be built on the slope, you would see a longer entrance and additional, very original stairs.
I was not quite satisfied by the BSC Parks arrangement. I wanted to have something special near the castle, so I put a monument (it is OK) and a fountain (it is perfect by itself but at this place it is too big and aggressive, it damages a composition of the castle hill). Also the paths texture was too bright. I changed the texture and replaced the fountain by something less aggressive (Crepe Myrtle Park).

Yes, I'm going to show some forests and forest placing techniques, but it is a long way to go and many experiments - it will take some time  :)

warconstruct: Thank you very much, I hope I will see you here again!

Update time

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg215.imageshack.us%2Fimg215%2F3883%2Fmd19updatev3mz7.jpg&hash=3510505c09c704fbaa81636f9c4c0bb1fa1605b8)

I stayed at the castle hill for some time. I tried to find an apropriate surrounding for Burg Eltz. And I found something excellent too: the Schiffenberg set. Thank you Xannepan and Kwakelaar!  &apls

More views of the castle...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg215.imageshack.us%2Fimg215%2F6775%2Fzamekw3ag4.jpg&hash=4d09fa6a705cd858edd8ddce8edbca5975924326)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg215.imageshack.us%2Fimg215%2F6607%2Fzamekn3oc8.jpg&hash=f2e52c97c715c76207d8ebd834796b8acf6d21ad)

An art gallery and a nice restaurant (the second one and exclusive appartments are on the castle, a few rooms are always reserved for SC4D members, you don't need 1500$ per night to stay here - you are Mayor's Ennedi guests  ;))

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg215.imageshack.us%2Fimg215%2F5377%2Fparkingw2ic6.jpg&hash=7a4ce11869f2a6d65593888c44fdfdb3dce73f4f)

The castle surrounding - Schiffenberg buildings (an unique library with rare old manuscripts, another art gallery, a few last monks who take care about a large wine collection  :P You can stay here too, monks organize retreats for people who need a relax and like really good food  ;))

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg215.imageshack.us%2Fimg215%2F2507%2Fzameke3gi8.jpg&hash=ac93c3fd47a72cedd38d762bfd8c1df254ec4c34)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg215.imageshack.us%2Fimg215%2F2681%2Fklasztors3vc3.jpg&hash=dbf86bb4aff201d2f70b497234fff12bc6cffcd8)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg215.imageshack.us%2Fimg215%2F615%2Fklasztorw3rb7.jpg&hash=6f41530f8f2ecad02a30ca0b12063ab2a34b344b)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg215.imageshack.us%2Fimg215%2F5584%2Fklasztor2w3wh0.jpg&hash=8ed7220a66bcec72c68f910353f32233b30228cc)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg215.imageshack.us%2Fimg215%2F4744%2Fklasztorn2fh3.jpg&hash=f9575416860ad0ed5bdb957479587b3c846b5997)

...And a few night shots - it is very quiet outside, but who knows what happens behind these windows  ::)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg215.imageshack.us%2Fimg215%2F2983%2Fzameknocw2up6.jpg&hash=e32c82aa9f7cfc733c5c23b4aba88b1d890a379d)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg215.imageshack.us%2Fimg215%2F3766%2Fzameknoce3ad4.jpg&hash=0e5a17a3b208a52130df6ebac03c5b8bf17e4395)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg215.imageshack.us%2Fimg215%2F617%2Fklasztornocee3zu8.jpg&hash=71ccf0a9c54e23b532d0418a1dfe430d13a9935c)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg215.imageshack.us%2Fimg215%2F3482%2Fkklasztornocn2tb2.jpg&hash=79fcaa7e2a966af2a5133dd81e882ff6c8b0a447)

Best regards
Adam  :thumbsup:
Title: Re: Ennedi plays Shosaloza
Post by: nedalezz on February 23, 2008, 04:30:51 PM
Wow.

Wow.

WOW.

Those shots are something else, really.

Incredible. Simply incredible. The first shot is my favorite, and....wow.
Title: Re: Ennedi plays Shosaloza
Post by: Yoman on February 23, 2008, 05:00:09 PM
Hey Adam,

Your and Emilin's update's have been the perfect thing to relax me after a terrible travel ordeal (four flights to get from Miami to New York...:P). Must say Im a bit tired to this comment won't be quite as detailed as the last.

First of all, ban Delta Airlines from flying to your airport :P. And once that is done, book me a room in that castle. Sounds incredible.

The street / pathway system in the castle grounds look great. Not too many, not too little, and the amount of trees is perfect. The photo shopping on the first picture is great also, looks like early morning where the sun isn't quite high enough to shine on the opposite side of the castle.

Great work, and thanks for the closeups  :thumbsup:

Owen

Btw, did I send the crane to your email, I have been out of it for a week so I can't remember :P
Title: Re: Ennedi plays Shosaloza
Post by: bat on February 24, 2008, 02:10:40 AM
That's a very beautiful area there! And some very nice night shots, also the at day are looking great! :thumbsup:
Title: Re: Ennedi plays Shosaloza
Post by: mightygoose on February 24, 2008, 03:20:58 AM
oh hello, new update. stunning scenery and great choice of buildings.... BUT why on earth do you use those rubbish carpark textures.... they look so unrealistic, grab cas's new set of the stex please....
Title: Re: Ennedi plays Shosaloza
Post by: squidi on February 24, 2008, 03:39:45 AM
absolutly stunning pictures!
the castle looks brilliant with that surrounding.
i also love the curvy avenues,
Title: Re: Ennedi plays Shosaloza
Post by: gmavignier on February 24, 2008, 06:08:24 AM
Amazing close ups. Two questions: Where are those brick retaining walls from? Also what combination of flora do you use to make those amazing forests?

Keep it up!
Title: Re: Ennedi plays Shosaloza
Post by: JoeST on February 24, 2008, 06:30:07 AM
amazing just doesn't justify the greatness of those pictures and that area...just WOW...

BRILLIANT!!!!!!!!!!!!

Joe
Title: Re: Ennedi plays Shosaloza
Post by: TheTeaCat on February 24, 2008, 06:39:11 AM
Once again you astound us Adam.

the close ups are great and your skills... well  .... its because you got all that time on your hands now you can go and produce
such a masterpiece :D :D

Seriously you have produced another stunning update of the highest quality from the the placement of those wonderful buildings and your skill with displaying them. Got to back and have another look  ;D ;D

:satisfied:
TTC
Title: Re: Ennedi plays Shosaloza
Post by: Jmouse on February 24, 2008, 10:22:37 PM
Oh Ennedi, how can even a gifted player like you can top an update like this! &apls

You've created a place where the viewer's imagination can roam free. For me it's a fantasy land where the heroes are strong and handsome, the heroines are beautiful and the bad guys always lose.

And those night shots
are incredible. I want to come back here again and again!

Until next time...
Joan
Title: Re: Ennedi plays Shosaloza
Post by: meldolion on February 25, 2008, 01:22:00 AM
WOW!!! I'm speachless!!!

That's a great update!!!!

by the way: where did you get the monastery staircase?

Luca
Title: Re: Ennedi plays Shosaloza
Post by: rooker1 on February 25, 2008, 07:51:07 AM
That was an outstandingly awesome update.  I see some very nice small details, like the SAm road leading up to the castle walkway.  Looks perfect my friend.  Your attention for detail and realism is very good.  Your pictures look believable and well made.  It must have taken quite some time to get everything in just the right spots.
Great work
Robin  :thumbsup:
Title: Re: Ennedi plays Shosaloza
Post by: kimcar on February 25, 2008, 03:20:41 PM
Wow ! What a great designer you are  &apls &apls Simply outstanding . A very great work  you have done and your pics are just perfect . It`s nice to have people who have a great imagination like you have . Can`t wait for the next :thumbsup:
Title: Re: Ennedi plays Shosaloza
Post by: Pinchman on March 04, 2008, 06:36:58 AM
WOW! These pics are breath taking!!! Splendid work!
Your idea of using corner parks with the monastery set is genius.
Title: Re: Ennedi plays Shosaloza
Post by: bokrif on March 04, 2008, 03:33:27 PM
That's fantastic work!
Title: Re: Ennedi plays Shosaloza
Post by: tooheys on March 05, 2008, 01:02:03 AM
Adam, beautiful work :thumbsup: Nothing looks out of place, a great combination of lots. And I agree with Pinchman, the corner parks are a nice touch.

Cheers

Dave

Title: Re: Ennedi plays Shosaloza
Post by: Earth quake on March 05, 2008, 01:45:18 AM
Wow, splendid work. &apls
I really love your city.
Title: Re: Ennedi plays Shosaloza
Post by: figui on March 05, 2008, 07:21:34 AM
great update Adam :thumbsup:
and congrats for your recently earned cml &apls

mauricio.
Title: Re: Ennedi plays Shosaloza
Post by: Simpson on March 12, 2008, 04:07:56 AM
Congratulation, Your city is like this  :thumbsup:
continue i want more  ;D
Title: Re: Ennedi plays Shosaloza
Post by: City Builder on March 23, 2008, 09:35:47 PM
Quote from: Ennedi on November 11, 2007, 06:05:41 PM
Hello my friends,

The lake:
13.14
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg48.imageshack.us%2Fimg48%2F9387%2Fitaliah6000lakezo5.jpg&hash=90b2a2db2064d6679735c30bb3322d5cc712c684)

Cheers
Adam

Hi,
What is used to make the river all frothy like it is in teh 13.14 image  ??? ?

Thanks,
Adam
Title: Re: Ennedi plays Shosaloza
Post by: Heblem on March 23, 2008, 11:27:33 PM
That last update on page 21 was splendid  :thumbsup: all that details just amazes me  :o
Title: Re: Ennedi plays Shosaloza
Post by: mightygoose on March 24, 2008, 09:52:17 AM
fantastic update as always, sorry i didnt check sooner. look forward to more
Title: Re: Ennedi plays Shosaloza
Post by: kwakelaar on March 24, 2008, 11:07:27 AM
This is obviously the place to be to see beautiful scenery, loved the island with the ferry terminal some updates back and great to see someone using the Schiffenberg bats.
Title: Re: Ennedi plays Shosaloza
Post by: Toichus Maximus on March 24, 2008, 11:12:36 AM
Quote from: City Builder on March 23, 2008, 09:35:47 PM
Hi,
What is used to make the river all frothy like it is in teh 13.14 image  ??? ?

Thanks,
Adam


http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=125

These lots will do a "water drop," which makes the frothy water follow a downward path (but also over smaller bumps, so creative terraforming is required).
Title: Re: Ennedi plays Shosaloza
Post by: Ennedi on March 24, 2008, 05:35:58 PM
Hello my friends,

RL is really demanding for me lately. I have a lot of work, in addition my computer needs... I don't know, maybe a psychiatrist  :D it's behaviour is really strange last few days.
So I can't spend as much time playing SC4 as I want. But Shosaloza is still alive, the capital city started to grow at last. There are some nice buildings at the foot of the castle hill, it seems it will be a busy trade center here  ;)

Most of work is unfinished at this moment, so I can't show you too much. This update is rather a short report from the building site than a real update  $%Grinno$%. I'm very sorry, but I haven't enough time to answer to everybody today. But I must say I'm very glad of all your comments and I highly appreciate them! It's a great pleasure to read all these messages from you, I will try to do my best to give you some pleasure too  :thumbsup:

Mightygoose, thank you very much for your visits and for an advice about parkings! Yes, I looked for new ones and I downloaded cas' set, it is very nice!
Toichus Maximus, thank you for your help! Yes, I made this frothy stream using Jeronij's Water Culverts and Water Effects, the link is OK. Creating such stream is quite tricky, it needs much subtle terraforming and some playing with various other stuff, stones, flora etc. to achieve such effect.
All my other visitors - thank you, please visit Shosaloza again! I will have more time for you in future  ;)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg301.imageshack.us%2Fimg301%2F8099%2Fmd20updatev3nb8.jpg&hash=8afecf024d884934d4d86adca11f94962d265503)

Today I will show you first buildings of the Malecon CBD, it will much more time and work to look really good.
I made also some experiments with Gizmo's Day-Night mod. The first conclusion: the mod is fantastic, but I need much much more lights at the street level!!! I have a strange feeling that I will end with Lot Editor earlier or later... ;)

Day shots

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg301.imageshack.us%2Fimg301%2F8590%2Fdaynorthgen1impmj5.jpg&hash=ddbd8a52280db224e9c254a3158626497f987ab2)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg301.imageshack.us%2Fimg301%2F2253%2Fdaysouthgen1impil4.jpg&hash=5699ecdb801080091bea982d09f5661f0a29df96)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg301.imageshack.us%2Fimg301%2F441%2Fdaywestgen1implm7.jpg&hash=832a65ea2a0ff95a32c4f428f5fe30470a06e9d2)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg301.imageshack.us%2Fimg301%2F6089%2Fdayeast1impnw3.jpg&hash=28848b88ccd39616b216269d54da91f433d0f3ef)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg301.imageshack.us%2Fimg301%2F5645%2Fdayeast2impgx5.jpg&hash=979f7d33f6428c9c2e5deb6dda28bf34efafd2ac)

...And night shots. If you will look carefully, You will see the Lars' Calatrava Bridge, it's nightlights are really fantastic! :thumbsup:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg301.imageshack.us%2Fimg301%2F1706%2Fnightclosejapaneast1impzw5.jpg&hash=2eb4286883d7bea4245b31728617c2869bc49729)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg301.imageshack.us%2Fimg301%2F2571%2Fnightclosenorth1impoz0.jpg&hash=1e77fd46e397f111c5c1d8b9a1982a0ab76874b4)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg301.imageshack.us%2Fimg301%2F6673%2Fnightferrynorth1impks7.jpg&hash=78352014a23c6ffd937ab4294d0f05d26e42b568)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg301.imageshack.us%2Fimg301%2F2419%2Fnightnorthgen1impgx5.jpg&hash=0eb4fb8401785f03647c884da2b3a6ee32fac306)

At the end - two shots from one of my old cities. Making experiments with Gizmo's D-N mod I opened it, it still looks quite good, doesn't it?

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg301.imageshack.us%2Fimg301%2F2135%2Fbcgen1impis3.jpg&hash=30bad6191847e56d2520db2a954214043a3aacde)

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That's all for today, I hope the next update will be ready soon  :)

Adam

Title: Re: Ennedi plays Shosaloza
Post by: quackmofro on March 24, 2008, 06:53:35 PM
Fantastic night shots! The city against the landscape is quite remarkable.
Title: Re: Ennedi plays Shosaloza
Post by: Toichus Maximus on March 24, 2008, 07:46:58 PM
Wonderful update from my favorite MD! I love that thin glass building at the corner of the town by the water.
Title: Re: Ennedi plays Shosaloza
Post by: figui on March 24, 2008, 10:53:55 PM
Quote from: quackmofro on March 24, 2008, 06:53:35 PM
The city against the landscape is quite remarkable.
:thumbsup:

wonderful "short report from the building site" :P nice pics, both day and night ones.

mauricio.
Title: Re: Ennedi plays Shosaloza
Post by: Pat on March 25, 2008, 02:13:52 AM
 &apls &apls &apls  Adam just perfect is all I can say here!!!!
Title: Re: Ennedi plays Shosaloza
Post by: nedalezz on March 25, 2008, 04:28:58 AM
Those pictures put nearly everything else to shame! If you ever find a way to make the street lights work with Gizmo's Mod, I would love to have that! It is also my only complaint about an otherwise spectacular mod.
Title: Re: Ennedi plays Shosaloza
Post by: mightygoose on March 25, 2008, 06:13:58 AM
an aesthetically astonishing, i mean really, bloody brilliant, update however one thing bugs me, there is a significant amount of space dotted about that you could have developed with lower density buildings. and as these would in RL be built long before any of those towers it does harm the overall look of the image. a side affect does impeach on the aesthetics however. it makes your image look slightly broken up, there is a bit too much green for buildings of that size.....

still a marvellous update and a treat for the eyes however but just my 2c
Title: Re: Ennedi plays Shosaloza
Post by: bat on March 25, 2008, 07:12:18 AM
Your Downtown is looking very great! And the night shots are also fantastic! Nice experiments! :thumbsup:
Title: Re: Ennedi plays Shosaloza
Post by: Simpson on March 25, 2008, 07:35:35 AM
It's very good  &apls
Title: Re: Ennedi plays Shosaloza
Post by: Jmouse on March 25, 2008, 09:29:07 AM
I'm rather partial to the second photo, because of the rough terrain in the background I guess. Love the curvy avenues, too, and of course the night shots are superb. The last two are really pretty, but so are the rest - I couldn't possibly choose a favorite.

Until next time...
Joan
Title: Re: Ennedi plays Shosaloza
Post by: rooker1 on March 25, 2008, 09:43:14 AM
I think that was super update.  There is no need to apologise about that one.  Are all those buildings grown or have you plopped them.  And do you use the CAM?  Super work on the curved avenues, everything seems to flow perfectly.
I look forward to your next update.
&apls
Robin  :thumbsup:
Title: Re: Ennedi plays Shosaloza
Post by: warconstruct on March 25, 2008, 11:53:41 AM
I am without word... :o I say just that it is to perfection  &apls &apls &apls



Title: Re: Ennedi plays Shosaloza
Post by: TheTeaCat on March 25, 2008, 12:02:04 PM
Adam

Another stunning update. &apls &apls

"short report from the building site"

Nicest building site I've ever seen :D :D


As for Gizmo Night mod - I agree it is great but let down by the brightness of the street lights, It would be great if you found a work around for this
but what you have done looks real good  :thumbsup:

Until the next eyecatching update

regards
Derry
Title: Re: Ennedi plays Shosaloza
Post by: Yoman on March 25, 2008, 12:04:17 PM
Excellent shots here Adam! My favorites are the ones in which the Castle towers over the residential towers :) Such grandeur and beauty! This city appears to be very green also, I do hope there will be some not so nice areas thoguh  :thumbsup:
Title: Re: Ennedi plays Shosaloza
Post by: Mizral on March 25, 2008, 12:13:04 PM
Nice update, it looks amazing!  :thumbsup:
Title: Re: Ennedi plays Shosaloza
Post by: thundercrack83 on March 25, 2008, 05:08:50 PM
Incredible, Adam! Absolutely incredible! And you're 100% correct, Lars' bridge is stunning at night! Almost as stunning as your city!

Can't wait to see more, my friend!

Take care,

Dustin
Title: Re: Ennedi plays Shosaloza
Post by: CasperVg on March 27, 2008, 11:24:08 AM
I think this is my first comment in your MD ever, and I think every realisation you've made here is superb! You're MD is very interesting, and gave me alot of new thoughts about the game, and how it works. I'm still a great enjoyeur of your Slope Mod 'Smooth'. I've enjoyed reading through the whole MD very much, and I will certainly use the new things I have learned by reading it. Wonderful work!  :thumbsup:
Title: Re: Ennedi plays Shosaloza
Post by: tooheys on March 28, 2008, 02:38:45 AM
Adam, beautiful work as always  &apls, I love how you work with the terrain.

My only disapointment, I was hanging out to see how the two avenues combined. Maybe next update  ;)

Cheers

Dave



Title: Re: Ennedi plays Shosaloza
Post by: Heblem on March 28, 2008, 10:32:34 AM
Good job  :thumbsup:
Title: Re: Ennedi plays Shosaloza
Post by: Schulmanator on March 29, 2008, 05:44:15 AM
Excellent work! I am always glad to see your well made pictures here. And I hope you will have time to show us more of this great area soon.  :thumbsup:
Title: Re: Ennedi plays Shosaloza
Post by: kimcar on March 29, 2008, 06:14:46 AM
 &apls &apls Great update mate. I really like the night shots. Your city look very alive. :thumbsup:
Title: Re: Ennedi plays Shosaloza
Post by: oyd on March 29, 2008, 04:52:03 PM
cool update.... I love the night shots.....  &apls &apls
Title: Re: Ennedi plays Shosaloza
Post by: paroch on March 30, 2008, 03:37:40 AM
Great work there Adam.  The night shots certainly are special and yes, Lars' bridge is a treat.

All the best

Paul
Title: Re: Ennedi plays Shosaloza
Post by: City Builder on March 30, 2008, 04:58:52 AM
Very nice night shots.  I think if the lights weren't quite as bright, and varied more in the color spectrum then some of these downtown shots might come really close to being passed off as real life images of some city in Anytown, USA.
Title: Re: Ennedi plays Shosaloza
Post by: Ennedi on April 19, 2008, 02:18:11 PM
Again some time passed from the last update, but I think the critical period is ending now. Malecon (the city we visit from some updates) is the Shosaloza capital. The terrain is very scenic, but very difficult to build. I needed a lot of terrain preparation to create the basic transit network and to make place for zoning. In addition, I want to create a fully functional city (not only eye-candy), so after zoning the area I must wait a while and look what is growing on, then make some necessary adjustments and try to achieve what I want.
Now the city growth is very dynamic, some areas slowly come to the stable state and at this moment I can show how they look. So I think next updates will be much more often now  ;)
Malecon is not the only city growing in Shosaloza, some information about it at the end of this message.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg261.imageshack.us%2Fimg261%2F9118%2Fmdrepliesv3md1fu1.jpg&hash=a7be9db150f0a70a5e93612dad3d8f44e420e7b2)

quackmofro:
QuoteFantastic night shots! The city against the landscape is quite remarkable.

Thank you and welcome in Shosaloza! I'm glad you like night shots, but they still need more work (as some others pointed out). The landscape is very important part of Shosaloza region, so I can't ignore it  ;D

Toichus Maximus:
QuoteWonderful update from my favorite MD! I love that thin glass building at the corner of the town by the water.

Thank you, this building you like is the Sender Grand Hotel from the Raika site (you can find the link to Raika in the Japanese thread on SC4D, then look for the lot 08-2)

figui:
Quotewonderful "short report from the building site"  nice pics, both day and night ones.

mauricio.

Thank you Mauricio, it is always nice to see you here!  :thumbsup:

Quote from: Pat on March 25, 2008, 02:13:52 AM
&apls &apls &apls  Adam just perfect is all I can say here!!!!

Hello Pat, I hope you will like the next development too  :)

Quote from: nedalezz on March 25, 2008, 04:28:58 AM
Those pictures put nearly everything else to shame! If you ever find a way to make the street lights work with Gizmo's Mod, I would love to have that! It is also my only complaint about an otherwise spectacular mod.

Thank you nedalezz for your visit! I have some ideas about street lights, but it will need more experiments and it will not be quick and easy - but it is definitely an interesting theme to research and I'm going to do something with it.

Quote from: mightygoose on March 25, 2008, 06:13:58 AM
an aesthetically astonishing, i mean really, bloody brilliant, update however one thing bugs me, there is a significant amount of space dotted about that you could have developed with lower density buildings. and as these would in RL be built long before any of those towers it does harm the overall look of the image. a side affect does impeach on the aesthetics however. it makes your image look slightly broken up, there is a bit too much green for buildings of that size.....

still a marvellous update and a treat for the eyes however but just my 2c

Such opinions are very important for me, thank you very much for spending time to write it  :thumbsup:
1. The commercial district I showed on these pictures is not finished yet. Look at the picture below:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg76.imageshack.us%2Fimg76%2F8139%2Fcapture18042008230715sa5.jpg&hash=c53e28d1cd847659e1b09beaadc513c3a85ee0f6)

As you see, there are much more smaller buildings now. Of course the development would look completely different in RL (smaller building first, then commercial skyscrapers). I could build it this way in SC4 too. But my intention is to plan how my city looks as exactly as I can, keeping the city functional in the same time. So I started from main transit networks (much terraforming at this occasion), then put some landmarks and ploppable commercials, flora parks, sidewalks and so on, leaving the space for R and C zones. Then I started to zoning and now I'm looking what wants to grow. After reaching a relatively stable stage at this area, I will try to change some growable buildings which don't fit here (mainly by bulldozing and waiting, in some case I'm forced to use a "BuildingPlop" command, taking care of using the same type of building which I want to replace). At last I'm going to do some finishing work using various eye-candy fillers.
I don't want to use ploppable commercials too much, but in some places I wanted to achieve a specific effect (such as a dense group of Japanese small commercials, every of them was choosen carefully).
As for landmarks, I try to use mainly these buildings which have commercial (ploppable or growable) version too. In some cases the landmark works temporarily showing me how the area should look in future (and of course I can make pictures earlier  :D) and it will be replaced by the functional version when I will see a commercial demand in this area. I have some such places yet.
If you will look at the picture more carefully, you will see much w2w residential buildings. They don't fit here and will be replaced by something more modern. After achieving the final effect we will return to this area.

2. Too much green: Again you are right. But I must solve a few problems:
- It is very difficult to arrange the space along avenue/road long curves, and I used many of them in this area. So... it seems I must think more intensively  ;)
- I don't want to put seawalls everywhere along my coast, even it is inside the city. There are a lot of cities having much flora along their riversides (Boston and Edmonton are good examples). So my intention is to make my coasts partially green, but "civilised" (maybe some alleys for pedestrians, lights etc.)
- I have very limited space to build what I want. If I would make my own map, I would build such area (modern, busy seaport/commercial area at the foot of the castle hill) on at least 2-3 times larger surface. I would also make less steep slopes (and it absolutely doesn't mean they would be less scenic!  ;D)
I think this area will look different after a few weeks and some work  ;)

3. There is much green in some cities  :) I would like to show you a few pictures from one of my favourite cities - Salzburg in Austria. There is a beautiful castle there too but it looks different than mine. But I suppose it was one of my inspirations when I planned Malecon.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg260.imageshack.us%2Fimg260%2F6373%2Fsalzburg1impcz4.jpg&hash=af8ae01773e4f6d9793135cef7b78761efb59ec9)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg260.imageshack.us%2Fimg260%2F4412%2Fsalzburg2imprl9.jpg&hash=bcc32433f2cefda9ba9ebc1c4ed9095f13a7dce9)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg260.imageshack.us%2Fimg260%2F7839%2Fsalzburg5da3.jpg&hash=05ab611c6f22b409e37b9a414193f51c7d91d2cc)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg260.imageshack.us%2Fimg260%2F3230%2Fsalzburg6xz8.jpg&hash=ba4074d63fcc9328a1469bce2f600335494be0fc)

The downtown street - look at the castle wall and bushes at the end of it

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg260.imageshack.us%2Fimg260%2F7549%2Fsalzburg9vk5.jpg&hash=36db06972e1c8654a4707c0593739bc9c3713edb)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg260.imageshack.us%2Fimg260%2F445%2Fslikasalzburg2hl3.jpg&hash=d0ce9e08caea0cb737e8abaf09c19d52d7a7880a)

It seems you are the co-author of one part of Malecon  ;). After reading your comment and looking at Salzburg pictures I decided to build this:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg253.imageshack.us%2Fimg253%2F8036%2Fsalcfromn1imp1hh1.jpg&hash=1152147095c61464d62c7b142ff97b7a9e125720)

The central point of this area is of course the beautiful Salzburg Cathedral made by Debussyman, the building near it is an excellent swi21 residence.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg222.imageshack.us%2Fimg222%2F4364%2Fnightsalgenfromn2imp1ob6.jpg&hash=e1ae4602fc228133b3ba62a80a93995d401c7111)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg294.imageshack.us%2Fimg294%2F5379%2Fnightsalgenfromn3impxt4.jpg&hash=a060af105403ccc5f05b3dcb20183a57f85f2773)

We will return to this place in one of next updates.

Quote from: bat on March 25, 2008, 07:12:18 AM
Your Downtown is looking very great! And the night shots are also fantastic! Nice experiments! :thumbsup:

Thank you for your visit bat, I'm glad you like my city!  :)

Quote from: Simpson on March 25, 2008, 07:35:35 AM
It's very good  &apls

Thank you!

Quote from: Jmouse on March 25, 2008, 09:29:07 AM
I'm rather partial to the second photo, because of the rough terrain in the background I guess. Love the curvy avenues, too, and of course the night shots are superb. The last two are really pretty, but so are the rest - I couldn't possibly choose a favorite.

Until next time...
Joan

Hello Joan, thank you for your visit! There will be more rough terrain in this city (and in the whole region too  :D). When the Mouse House will be available, we will find a really scenic place for it!  ;)

Quote from: rooker1 on March 25, 2008, 09:43:14 AM
I think that was super update.  There is no need to apologise about that one.  Are all those buildings grown or have you plopped them.  And do you use the CAM?  Super work on the curved avenues, everything seems to flow perfectly.
I look forward to your next update.
&apls
Robin  :thumbsup:

Hello Robin, very nice to see you! I said a bit about growing/plopping buildings in my answer to Mightygoose. Some key objects are plopped, but I want to make as much growables as I can. It needs some patience, results during this process are often unexpected.
This modern building between w2w's is acceptable

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg507.imageshack.us%2Fimg507%2F3278%2Focp1sfromwimp1smallwb6.jpg&hash=c5a0b6057c2fa7dcaf3da3399f834d375cdfa5bc)

But this one...  :D

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg507.imageshack.us%2Fimg507%2F9759%2Fblockimpwy0.jpg&hash=3a0c245f9cb118e958c62de199db441a81ab870c)

This block is a R$ building, at first I will try to rearrange it's surrounding and see what will grow. Paris buildings grow relatively easy at proper conditions. If the result will be poor, I will replace this building usin BuildingPlop command.
I don't use the CAM. I'm going to use it in my next region. I must learn more about CAM, and I will probably want to use the method of managing growables explained one time by Andreas. It needs to change the building style (Euro, NY etc.) to limit specific buildings to one style. Using NoMaxis mod and changing the style you can achieve more harmonious growth. But it will take much time. The CAM is a really great addition to the game, but I don't want to achieve a chaotic growth and repetitive skyscrapers, so as I said I must learn much more.

Quote from: warconstruct on March 25, 2008, 11:53:41 AM
I am without word… :o I say just that it is to perfection  &apls &apls &apls

Thank you, it is far from perfection, but I'm glad you like it!  :)

Quote from: TheTeaCat on March 25, 2008, 12:02:04 PM
Adam

Another stunning update. &apls &apls

"short report from the building site"

Nicest building site I've ever seen :D :D


As for Gizmo Night mod - I agree it is great but let down by the brightness of the street lights, It would be great if you found a work around for this
but what you have done looks real good  :thumbsup:

Until the next eyecatching update

regards
Derry

Hello Derry, I will think about lights  :) In the meantime I'm going to do exactly the same thing as you - I will use both night mods depending on the situation. I also use some simple photoshopping (darkening shadows and midtones on Maxis night shots), but many people don't like photoshopped pictures, so I try to limit the scale of changes.

Quote from: Yoman on March 25, 2008, 12:04:17 PM
Excellent shots here Adam! My favorites are the ones in which the Castle towers over the residential towers :) Such grandeur and beauty! This city appears to be very green also, I do hope there will be some not so nice areas thoguh  :thumbsup:

Hello Owen, thank you for compliments! Yes, of course I'm planning a few less scenic areas, last few days I installed some nice ghetto blocks in Plugins  :D and I started about an interesting area in the downtown - with abandoned buildings, graffiti on walls and dangerous streets and backyards especially for you and Glenni  :D
But please wait a while, I must learn how to do such area really nice  ;)

Quote from: Mizral on March 25, 2008, 12:13:04 PM
Nice update, it looks amazing!  :thumbsup:

Thank you!

Quote from: thundercrack83 on March 25, 2008, 05:08:50 PM
Incredible, Adam! Absolutely incredible! And you're 100% correct, Lars' bridge is stunning at night! Almost as stunning as your city!

Can't wait to see more, my friend!

Take care,

Dustin

Thank you Dustin, sorry you had to wait so long, but here is another update, I hope you will like it too!

Quote from: caspervg on March 27, 2008, 11:24:08 AM
I think this is my first comment in your MD ever, and I think every realisation you've made here is superb! You're MD is very interesting, and gave me alot of new thoughts about the game, and how it works. I'm still a great enjoyeur of your Slope Mod 'Smooth'. I've enjoyed reading through the whole MD very much, and I will certainly use the new things I have learned by reading it. Wonderful work!  :thumbsup:

Thank you very much Casper! What you said is a great compliment for me! Building new cities I learn all the time, many things are new for me too. So if I see something interesting, I want to show it to others. It is sometimes complicated, even more because English is not my own language, so I'm very glad that some information in my MD can be helpful or inspiring for others. I also use to look at other MD's and learn from their authors.

Quote from: tooheys on March 28, 2008, 02:38:45 AM
Adam, beautiful work as always  &apls, I love how you work with the terrain.

My only disapointment, I was hanging out to see how the two avenues combined. Maybe next update  ;)

Cheers
Dave

Hello Dave, thank you very much!
As for avenues, look please at the picture in my answer to Mightygoose. I hope the intersection is enough visible on it. We look from North. The avenue going from this direction must cover the steep slope and it can't connect directly with the other one going from the left (East). So I had to make a viaduct and connect these avenues using a roundabout in another place.
One of avenues (to the right from the roundabout) is partially hidden by the slope. This avenue goes to the neighboring city (the connection is visible at the top of the picture).
This area is still developed and I will return to it in one of next updates.

Quote from: Heblem on March 28, 2008, 10:32:34 AM
Good job  :thumbsup:

Thank you Heblem, I'm glad you like it!

Quote from: Schulmanator on March 29, 2008, 05:44:15 AM
Excellent work! I am always glad to see your well made pictures here. And I hope you will have time to show us more of this great area soon.  :thumbsup:

Not very soon, but now there will be more updates in Shosaloza  ;) Thank you for your visit!

Quote from: kimcar on March 29, 2008, 06:14:46 AM
&apls &apls Great update mate. I really like the night shots. Your city look very alive. :thumbsup:

Hello kimcar, very nice to hear you like my city, even more knowing your own creativity  :thumbsup:

Quote from: oyd on March 29, 2008, 04:52:03 PM
cool update.... I love the night shots.....  &apls &apls

Thank you very much oyd!

Quote from: paroch on March 30, 2008, 03:37:40 AM
Great work there Adam.  The night shots certainly are special and yes, Lars' bridge is a treat.

All the best

Paul

Hello Paul, thank you for kind words, I hope you will like next updates too  :)

Quote from: City Builder on March 30, 2008, 04:58:52 AM
Very nice night shots.  I think if the lights weren't quite as bright, and varied more in the color spectrum then some of these downtown shots might come really close to being passed off as real life images of some city in Anytown, USA.

You are right about night shots and especially lights. I was thinking about it and I will try to make nightlights more diversified and not such bright (more details are visible when lights are a bit darker). Your comment gave me some new ideas, thank you!  :thumbsup:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg219.imageshack.us%2Fimg219%2F1376%2Fmd21updatev3uq1.jpg&hash=0a9255816b4fccc2191b3428838c6c03aa5143e9)

In last updates we visited the South side of the castle hill. Today we will go along the river to the North.
The Old City lies on the riverside, so we begin from the waterfront.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg219.imageshack.us%2Fimg219%2F2623%2Focwaterfrontgenfromw1imxm8.jpg&hash=c0c53d112e0ce0a896192489639df188f33b9139)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg219.imageshack.us%2Fimg219%2F1267%2Focwaterfrontsfroms1imp1ce5.jpg&hash=11db470c9d29f41296fcc271b821c0f7348b1476)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg219.imageshack.us%2Fimg219%2F8088%2Focwffromw1imp1jv6.jpg&hash=43fd2cda25517a56060d384aca8aba7f356bd4dc)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg219.imageshack.us%2Fimg219%2F2620%2Focwaterfrontsfromwimp2jw7.jpg&hash=63251559678c693a88f3476e97051a2ceb304d7e)

Only a small part of the riverside is relatively flat, so the old city had to be built on a steep slope. Buildings form a few terraces connected by the main street, called "Great Stairs". It is the oldest street in this area. It is only for pedestrians of course  ;)
Looking at these pictures you can see a few unknown objects. These are new lots made by BSC members, I downloaded them for testing. I would like to apologize my friends from BSC at this moment, I was invited to your team almost 3 months a go, but I hadn't enough time for scrutineering, and also a good place for testing. Now I have a bit more time  ::), but at least I have a good test city  :D. Maybe I will make something useful for you at last?  ;)
One of these new lots is very interesting small markets set, made by Paul (paroch). Paul, your markets look fantastic and they are very useful!  :thumbsup: ( a report in BSC in a few days, it is 100% positive till this moment  :)) I hope you will be able to release them soon.

To make pedestrian areas more alive I used also some BSC small commercials. Some of them growed without problem, some others I plopped using BuildingPlop command.


(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg507.imageshack.us%2Fimg507%2F5769%2Focp1p2stairsfromw1imp1tg6.jpg&hash=d8b23c3ee498ba4e80305fcd4fbbd72f3c2220ba)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg507.imageshack.us%2Fimg507%2F2544%2Focp1stairsfrome2impsq3.jpg&hash=e3f7ce3e6a3c51f78dfc1aaaac849c8e2a735291)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg507.imageshack.us%2Fimg507%2F1724%2Focp1p2stairsfrome1imp1pw3.jpg&hash=299f92c2e78d3b6eb4c21edb142d9e7f3a60e5f2)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg507.imageshack.us%2Fimg507%2F2083%2Focp2stairsfromn2imp1au1.jpg&hash=75455282fdd481c358c7eaeac7267a0cd790bd05)

The Great Stairs are one of the most popular places in Malecon. There are a lot of restaurants, coffe houses, music clubs, art galleries and other interesting places here. This is also a place when many artistic and social events happen every day.

Visiting some old cities (not only Polish ones, also Vienna, London and a few others) I noticed that backyards ply very important role in an old city structure. Sometimes you can find a beautiful garden behind the modest row of buildings, sometimes the situation ic completely different  :D
For this reason I take care about backyards too (after all, we sometimes unhide the back side of the building during the city development, and we have to arrange it).
Here are a few examples:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg402.imageshack.us%2Fimg402%2F7691%2Focp1sfroms2imp1kt2.jpg&hash=f8ee55c2b6c1c47e38be2ae5f894894ae0e816f9)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg507.imageshack.us%2Fimg507%2F4636%2Focp1nfrome2imp1nx3.jpg&hash=daa1ef10d18d6d02390145e2cb5e3bcdfb9b98b6)

And how it looks at night?

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg507.imageshack.us%2Fimg507%2F6199%2Fnightocp1nfromecrop3impbj2.jpg&hash=8b9bd9535500d8c1c2786d99932bda4694c1bcdb)

(this small plaza to the right from buildings is from the Glenni Plaza set. Excellent work Glenni, thank you!  :thumbsup:)

The closest zoom is difficult to use. Most textures and shapes look bad, so it is not easy to make a nice picture using it. On the other side, sometimes we want to show something from the small distance.
I tried some methods of improving such pictures (as always the simplest ones are the best  :D). Here are a few results of my attempts:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg297.imageshack.us%2Fimg297%2F9895%2Fp1olympicfromecc1imp2v2rg1.jpg&hash=45dac058febfc051e11e8df59404ac68eca4db69)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg212.imageshack.us%2Fimg212%2F3444%2Fp1stairsfromwcc1imp1jl1.jpg&hash=89d659365b49e74084ecfe0dd64f80b79db845e1)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg212.imageshack.us%2Fimg212%2F8629%2Fp2stairsfromecc1imp4kopvb1.jpg&hash=ec956ff7dbbf19bbe0099cd4cbf31635679ad67c)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg212.imageshack.us%2Fimg212%2F9931%2Fnightkempinskiccfromsimii7.jpg&hash=36a3bfeb9643bf8685092d07c69b47cd2ebcff56)

That's all for today. The next update: The Old City at night.

But... I would like to show you one thing more.
Malecon lies on the seaside, at the river mouth, and of course it has a seaport. I will show it later, here are a few shots from this area - the third one is especially dedicated for Owen (Yoman):

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg212.imageshack.us%2Fimg212%2F8876%2Fportcfromw1impxg2.jpg&hash=2f84b10187032556d95185f8d266b16f28b24900)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg212.imageshack.us%2Fimg212%2F9277%2Fportcfromw2imphh4.jpg&hash=c3f9220cc3e7efe44c396935b0e58ecd030e266b)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg212.imageshack.us%2Fimg212%2F5049%2Fnightportfrome1imp1ep8.jpg&hash=806c07732b64ace3188d9c6b1518b507f6d85c87)

Don't worry Owen, I remember about your fantastic cranes! This seaport has another part in the neighboring city, it started to grow too  ;)
These pictures are for you, Glenni and Soulstealer - thank you all!

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg212.imageshack.us%2Fimg212%2F3397%2Fb3port1kopiamw2.jpg&hash=c1d073958d0be25f9993ac83e3116db4ccd1e313)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg212.imageshack.us%2Fimg212%2F8113%2Fb3port2impff7.jpg&hash=6d5a05cce82a8c3d37719c8711c25c90e5ddaca7)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg212.imageshack.us%2Fimg212%2F2327%2Fb3port3genwe0.jpg&hash=ff00cbbedd84140205a441e5859989de8dbcf0d9)

Cheers
Adam :thumbsup:
Title: Re: Ennedi plays Shosaloza
Post by: Pat on April 19, 2008, 02:52:45 PM
Ooooooooooh Myy God Adam I am just at a total loss for words here on this most magificant update and I just dont know what to say but OMG!!!! Ohh wait I already said that Im sorry,  Adam you are truely playing Shosaloza well!!!! I cant wait to see the old city at night!!!
Title: Re: Ennedi plays Shosaloza
Post by: TheTeaCat on April 19, 2008, 02:56:20 PM
Another stunning update. &apls &apls &apls
Words fail me  :o

Adam,
How do you manage to make the game look so good?
I would honestly say I was looking at some real life pics mixed in there but it would be hard to tell which ones.

How you have managed to achieve what you have, on such difficult terrain and make it look so spectacular,
it leaves me well... gobsmacked. Speachless, and to have that effect on someone who could talk the hind legs off a donkey :D
is quite the achievement &apls

I cannot find one fault  $%Grinno$%

Nope. Not one thing  $%Grinno$%  $%Grinno$%

Nothing at all  $%Grinno$% $%Grinno$%  $%Grinno$%

Right I'm off to put the kettle on, you most certainly deserve a cuppa,
I know I do and I going back to look over this whole md just to enjoy it all over again. :thumbsup:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg204.imageshack.us%2Fimg204%2F116%2Fteapotandcup183e331wj9.png&hash=b61c4e111f892c1e1457d7305b8e6f55d43fc7cb)
here's yours my friend

regards
Derry
Title: Re: Ennedi plays Shosaloza
Post by: jeronij on April 19, 2008, 03:13:42 PM
Amazing and really variated update  :thumbsup:

You are really enjoying this game my friend  :D  :D ¡¡¡

It was a pleasure to see all this top top class work. Really inspiring  ;)
Title: Re: Ennedi plays Shosaloza
Post by: Simpson on April 20, 2008, 01:09:18 AM
It's magnifical your are very good at SC4  &apls &apls
Title: Re: Ennedi plays Shosaloza
Post by: paroch on April 20, 2008, 01:41:58 AM
Adam,

I'll try not to say (wow) or (OMG) because they've already been said ;)

That is an amazing update.  I like the effort you've put into those replies as well. You treat your MD readers with true respect and you make them an important part of Shosaloza, which is fantastic.

The mix of RL photos shows us what you are trying to achieve and your use of Salzburg Cathederal just demonstrates that you've achieved it.  It really is in a fantastic setting.

Interesting to see the PCH Market Lots pop up there, I'm so glad you like them.  It's great to see something you work on appear in someone's MD.  One of the things I was always interested in was seeing how other people used them.

The Great Stairs district looks charming, I'd like to be able to stroll along there.  Maybe grab a coffee at that small pavement cafe and watch the world wander by.

May I ask which bus stops you are using in Malecon.  I like them alot and don't recall seeing them (which probably means I have seen them, but seen so many I can't remember where!)

And your focus on the back yards is interesting indeed.  You have done them very well.  The Olympic Hotel BAT is a favourtie of mine. It seems to work well in so many different settings.  And of course, it's great to see the Mini Cooper with the Union Jack on the roof in Malecon to know that us Brits really do get everywhere!

Until next time,

Paul


EDIT:  My 600th post - what a great place to do it  :)
Title: Re: Ennedi plays Shosaloza
Post by: bat on April 20, 2008, 03:13:01 AM
What an awesome big update there! A lot of excellent new pictures! The night shots are sooo beautiful! :thumbsup:

Looking forward to more... ...
Title: Re: Ennedi plays Shosaloza
Post by: tooheys on April 20, 2008, 03:45:37 AM
QuoteAs for avenues, look please at the picture in my answer to Mightygoose. I hope the intersection is enough visible on it. We look from North. The avenue going from this direction must cover the steep slope and it can't connect directly with the other one going from the left (East). So I had to make a viaduct and connect these avenues using a roundabout in another place.

Adam, I was expecting something good, but the way you have brought the avenues together is inspirational. Great work  &apls

Your reply is worthy of an update, but the update itself is Ennedi at his best. Planned and prepared to the the most minute detail, its jaw dropping stuff.  &apls  &apls

Shosaloza is and has been for quite a while on my favourites list.

Title: Re: Ennedi plays Shosaloza
Post by: CasperVg on April 20, 2008, 04:14:54 AM
Plain dazzling, awesome work! The port does look real good aswell, good work on it. Nice job on the port entrance aswell!  &apls
No correct english words exist for the beauty of this city.
Title: Re: Ennedi plays Shosaloza
Post by: mightygoose on April 20, 2008, 04:54:18 AM
holy moly, where to begin, firstly thankyou for your lengthly response, i really like the direction you have taken that developement in.

as to the new update

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg507.imageshack.us%2Fimg507%2F4636%2Focp1nfrome2imp1nx3.jpg&hash=daa1ef10d18d6d02390145e2cb5e3bcdfb9b98b6)

whose walls are they, they look fantastic and perfect for something i am working on.

and also in the first seaport photo, are thoe your own lots, if so please please release them they are truly fantastic.

other than that and rapturous applause i can find no fault nor flaw in your work. there is nothing i would do differently and the update is truly astonishing. only that for your max zoom pics you might wish to look for a smart blur feature as that may help you improve the aesthetics of those shots more effectively.
Title: Re: Ennedi plays Shosaloza
Post by: Ennedi on April 20, 2008, 06:41:30 AM
@Mightygoose,

These walls are from the new MAS71 set uploade in the LEX in February. You need two zips:

Walls Pack 2 (http://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1504) - this is a basic walls set, and
Walls Pack 2 - Walls Textures Addon Pack 1 (http://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1519)
What you see on my picture is the wall texture No. 7 from the Addon. Look at it, the texture No. 8 is very nice too! And read the readme, there are some options to choose in this set (fences, underbridge props etc.).
This walls set is one of the best I know and very innovative. It consists also something very interesting - diagonal pieces (top and bottom) for slopes, ie. if you have sloped or uneven top line, the fence is showed properly!  :thumbsup:
You can also look at the MAS71 works thread (http://sc4devotion.com/forums/index.php?topic=2897.0), The new wall set was widely commented there.

As for seaport lots - yes, I like them a lot too, but they are not mine  $%Grinno$% They are from the BRT WIMPS set. These lots are done perfectly and they will be useful for a long time, even when new seaport stuff will be released (maybe it would be good to develop this set?)

As for the closest zoom editing - I used Noise>Median, then Gaussian Blur, then Unsharp Mask, but I must work more with it  ::) I will continue this experiment and maybe I will tell more about it in one of the next updates. Thank you for an advice!
Title: Re: Ennedi plays Shosaloza
Post by: dedgren on April 20, 2008, 08:47:05 AM
Catching myself up here will be a joy- your work is so meticulously conceived to the last detail, Adam, that one could spend many minutes just looking at a few of the pics.  EpS is like a tourguide to a perfect European place.

Bravo, my friend.  Bravo!


David
Title: Re: Ennedi plays Shosaloza
Post by: Jmouse on April 20, 2008, 11:25:09 AM
Adam, I expect to spend hours here later this evening and in the days to come studying each stunning detail. Everything is perfectly planned and executed, making for an exceptionally exciting visual adventure.

I usually try to comment on at least some photos individually, but in this case it doesn't seem necessary (for lack of a better way to express it). You must know, I certainly know and obviously many others know how awesome this whole update is, so somehow awestruck silence seems more appropriate. I can only thank you for sharing your unparalleled talents with us.

Until next time...
Joan
Title: Re: Ennedi plays Shosaloza
Post by: Yoman on April 20, 2008, 01:14:01 PM
Where to start......uh, lets go from the bottom up :P

That bay where the port is situated looks stunning. The cranes look a bit big for Jeronij's ships....I'll have to find some bigger ships :P One thing though is that the cranes are all in the down in use position. Normally when not in use as you know the cranes are up, and in my prop pack there is an up model, you might want to do a quick LE and replace some of the down cranes with the up version.

I see your finding a use for those seawalls I sent to you months ago, just when I was starting the first crane :P Before that even! In your next update would it be possible to get an overview of the exact harbor setup? Would be interesting to see! Now that I think about it....perhaps my new smaller cranes would work a bit better for you? The big ones seem to be doing the job for now, but I'll see about finishing them promptly, I have off this week, so shouldn't be too much trouble.

Ok, now onto the city!

That last night shot looks excellent, the nightlife in the lower right, night traffic, etc, and your PSing to make it look better paid off! Your stairs remind me of the Spanish steps in Rome. Many a times I had some lunch in a cafe under or on top of the steps, and I can see a few little cafes along your steps as well. Your steps are a perfect twin for the Potemkin steps in Odessa also! :P

The wall to wall you've added in the area has a dense feeling around the steps, but after that not so much, excellent job, it gives and atmosphere of good food with all those cafes :P The retaining wall textures match up very well with the neighborhood also. Your terrenced building also looks very nice, I can see alot of places where things are messed up, only if you look incredibly closely though, and theyre tiny details in an otherwise very hard to build w2w in environment. You've covered up these unavoidable errors very well!.

I really like this [Linky] (http://img219.imageshack.us/img219/1267/ocwaterfrontsfroms1imp1ce5.jpg) image, portions of the city, cut off from each other by forest, yet not...

Alright, well I'm sure you have more important things to do than read my overly long comment :P

Great job though!

Owen

Title: Re: Ennedi plays Shosaloza
Post by: Ennedi on April 20, 2008, 02:06:10 PM
Hello my friends,

Reading your nice comments I decided to make the next update quicker as I intended. It is possible I will be busy till the next weekend, so here are some next pictures of the Big Stairs area for your pleasure.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg225.imageshack.us%2Fimg225%2F4350%2Fmdrepliesv3md1zs4.jpg&hash=d5358dc2c76ba982c1cb6bd4138298f046d8cb3e)

Pat: I'm very glad you like the Old City, and if you want to see it at night... here is it!  ;D

TheTeaCat: Your comments are always a big pleasure for me Derry, thank you for your nice words and of course for a cuppa!  :thumbsup:
Sorry, but it is hard to believe if anything can cause you speechless  :D and it is much better to hear what do you want to say  :)
Yes, I mixed some RL pictures with SC4 ones, but it seemed to me it was easy to distinguish them  :D After all, thank you again, your continous support is very nice and important for me!

Jeronij:
Quote from: jeronij on April 19, 2008, 03:13:42 PM
You are really enjoying this game my friend  :D  :D ¡¡¡

Yes!!!  :D
And thank you very much for your visit, you are always warm welcomed in Shosaloza (I suppose you know that one of buildings I show is called "Palazzo Jeronij"  ;). The room is reserved all the time!)

Simpson: Thank you very much, nice to see you again!  :thumbsup:

paroch: Hello Paul, Thank you for compliments! Testing your lots is a pleasure for me too, and I must say such stuff is a great addition to the game. As I said in my last update, all these little lots - small commercials, modular plazas, various fillers enable to arrange a realistic city environment. Even the best BAT can look strange and unrealistic without carefully prepared surrounding. And of course it is a real challenge to make small lots blending well with other custom stuff.

Bus/subway stops I use in Malecon are from the Road Top Mass Transit set made by Cogeo (last version, it was released in the LEX a few months ago). You should read the readme very carefully, there are many options in it. You can choose practically every prop - bus stop, subway entrance, bus stop sign, the timetable and the phone. Some props are included in the set, some others have external dependencies and you must download them separately. There are alot of bus stops in this set, some of them are alone, some others are grouped in families. It is also possible to have more different stops in one city (but it has good and bad sides).

bat: Thank you very much, here are more pics for your pleasure!  :thumbsup:

tooheys: Hello Dave, thank you very much for your visit! I'm glad you like my avenues intersection, it has only one bad side - it is difficult to build anything along these long curves. But I hope I will find a solution at last  ::) (or maybe you give me any suggestion? )

caspervg: Thank you very much! This seaport will be a surprise  ;), but it needs a lot of work. As you probably noticed, there is a large bay behind the port entrance, so we will see what will happen there...

Mightygoose: Links were sent yet, so thank you again for your visit and I hope to receive next thoughtful comments from you in future!  :thumbsup:

dedgren: Hello David, it's really a great pleasure to visit you here! As Jeronij said I enjoy building these cities and it's always a great satisfaction to know that somebody will find some joy and relax loooking at these pictures.
The room for you is reserved too, you should only take care at the evening - the night life in Malecon is quite intensive, so you should remember about your heart (exactly as me  :D), but take it easy, the climate here is very refreshing!

Jmouse: Hello Joan, Thank you very much for all nice words! As I said to David, all this work is made for other's pleasure and this is maybe the best thing in all our activity here, all of us make our MDs, BATs and other things this way  :)
And the second good thing in it is I don't feel that my work is better or worse than anything other. All of us make all the best we can and it is clearly visible in this community atmosphere. So I'm trying to make all my best too  :)

Yoman: Hello Owen, you sent your comment when I prepared the next update, please wait a while for an answer!

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg238.imageshack.us%2Fimg238%2F1888%2Fmd22updatev3kopiacc1.jpg&hash=27f55a31cc1e3de95f45d65f7acc7aafbe0234be)

As I promised last time, I will show you the Old City at night.
Making pictures for this update I had a problem: What night - Maxis or Gizmo's one?

Gizmo's night mod is a real achievement. Gizmo's night shots can be very interesting...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg238.imageshack.us%2Fimg238%2F2916%2Fnightocp1p2stairsfromw1ip4.jpg&hash=b662bad48bfd03bb08921e364b99fcc8ae1ec6d9)

...And sometimes unusual (after some editing  ;))...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg238.imageshack.us%2Fimg238%2F2307%2Fnightocwaterfrontfrome1os0.jpg&hash=e2467f3c5a5ca08ed3c41f40b2a66e95d926ffb6)

...But streets, sidewalks and plazas look too dark and a bit sad.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg245.imageshack.us%2Fimg245%2F678%2Fnightocp2stairsfrome1imxq4.jpg&hash=74852249d8e585b5ab04f9bea8356725dac3dd66)

Today I want to show you the city life at night, so I will mainly use the Maxis night mode.
But Maxis night is a bit too bright for me. Also, it seems to me that everything looks more contrasting in the game than on the picture. So I use to darken my night pictures a bit.
Sometimes I like to create a specific effect and I play with Photoshop a bit more, but usually I only want to emphasize some details on my picture and to make it more realistic. So I make the following operations:
- Adjusting lighting: decrease light (not too much, it enables showing more details in highlighted areas), increase midtones contrast (20-30%).
- Adjusting color: darkening shadows and midtones, but without changing original colors.
This is an unedited picture (except changing the size):

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg238.imageshack.us%2Fimg238%2F9663%2Fnightocp1stairsfromn2imeu0.jpg&hash=a8f493e5f75e3490136ce335c45af9b97e3c8f5f)

The same picture after darkening ((sometimes it would be good to decrease the blue tone, but here I leaved it as is).

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg72.imageshack.us%2Fimg72%2F9954%2Fnightocp1stairsfromn2imdx6.jpg&hash=8c8a431a599a65512be91eef03b972a1ca161d7c)

...And here I made a little experiment: I darkened walls and the Mediterranean style sidewalk even more (maybe too much?) and added some subtle light around lamps on the plaza. If you will look very carefully, maybe you will see brighter areas on the red brick sidewalks too.
I made the same thing in a few other pictures in this update.

What do you think about it?

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg176.imageshack.us%2Fimg176%2F3438%2Fnightocp1stairsfromn2imdq4.jpg&hash=067e044b58fcbeb55d9c2211882221e7be0cac07)

I have two questions for our talented BATers:

1. Would it be possible to create such patch of light as a prop, and to add it to lamps on parks, sidewalks and plaza pieces?

2. As far as I know streetlights consist of two light props: the light cone and the light patch (a circle with soft edges) on the terrain surface. Would it be possible to make these circles much more wide, but with very soft edges?
In this case the streetlight would enlighten much larger area. It would look not only nice and realistic in the Maxis night mode, but it would greatly improve night shots in the Gizmo mode.

I'm very curious if somebody would be interested in it?  :)

More night shots of the Great Stairs district:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg176.imageshack.us%2Fimg176%2F8151%2Fnightocp1froms1imp1vc7.jpg&hash=520477f692dcc0541f871734eef62fcead7de763)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg176.imageshack.us%2Fimg176%2F7281%2Fnightocp1sfromw1imp2wv0.jpg&hash=60b929f825d726962ed6c2a8382a0471f43b3527)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg176.imageshack.us%2Fimg176%2F4558%2Fnightocp1p2stairsfromw2fi6.jpg&hash=acec9caf76c945faced460680df9e948c689b982)

Paul (paroch), I made a little "licentia poetica" at the picture above, adding some light to one of stall roofs on your market (this light exists here yet, but it was hard to see)  ;)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg176.imageshack.us%2Fimg176%2F7588%2Fnightocp1p2stairsfromw2bc7.jpg&hash=3c27e777630f1e788def859b93c71102b85268af)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg176.imageshack.us%2Fimg176%2F4741%2Fnightocp2stairsfrome2imhp7.jpg&hash=71d6c1a3942f47879572fba51a1cccd5bb302104)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg176.imageshack.us%2Fimg176%2F2680%2Fnightocp2stairsfromn2crni8.jpg&hash=f0505cb303ae6f00791247b9bb904f11022fa2a1)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg176.imageshack.us%2Fimg176%2F5087%2Fnightocwaterfrontfrome2cl0.jpg&hash=89b46398c81c13cf1b7be3d771267aab13577f01)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg176.imageshack.us%2Fimg176%2F581%2Fnightocwaterfrontsfromebv6.jpg&hash=32a37a31e606db2e27e438e2fe5021fdea9dc9b7)

That's all for today, I hope you will like Malecon at night  :)

Adam








Title: Re: Ennedi plays Shosaloza
Post by: Simpson on April 20, 2008, 02:07:36 PM
So beautiful  &apls &apls &apls
I love your work
Can we have a picture of the region?? $%Grinno$%
Title: Re: Ennedi plays Shosaloza
Post by: Yoman on April 20, 2008, 04:29:43 PM
I must say that it looks even more stunning at night, especially the stairs, maybe I should experiment with some night shots more, though Im yet to get the patch from EA :P

As for your questions, I know that there are light cones as props that can be found in the Gare Du Nord prop pack, otherwise I have no clue about night lights :P
Title: Re: Ennedi plays Shosaloza
Post by: thundercrack83 on April 20, 2008, 04:34:03 PM
Unbelievable work here, Adam! Absolutely stunning! Looks as though I missed an update here, I do apologize for that, my friend. I'll try not to let it happen again!

Always looking forward to more of your work!

Dustin
Title: Re: Ennedi plays Shosaloza
Post by: wouanagaine on April 21, 2008, 12:29:59 AM
Impressive work !
Title: Re: Ennedi plays Shosaloza
Post by: kbieniu7 on April 21, 2008, 03:06:42 AM
Good Work! That's beautiful.
Title: Re: Ennedi plays Shosaloza
Post by: meldolion on April 21, 2008, 03:21:09 AM
WOW!! Yor work is awesome :)

I really like the way you are developing the region :)
Title: Re: Ennedi plays Shosaloza
Post by: bat on April 21, 2008, 09:06:45 AM
Yes, really excellent work there on that city and your experiments with the night shots! :thumbsup:
Looking forward to the next...
Title: Re: Ennedi plays Shosaloza
Post by: Jmouse on April 21, 2008, 10:38:34 AM
Oh yes, Adam, those gorgeous night shots are icing on the cake! And I do appreciate the soft light under the lamp posts very much. When used with a skilled and subtle hand, PS can add a great deal of depth and character to a scene. Love that first shot with Gizmos' night mod - there's enough light coming through to make it look real. Sometimes I wish there was something a bit less intense, but with more moxie than Maxis!

Anyway, congratulations on achieving yet another high level of excellence!

Until next time...
Joan
Title: Re: Ennedi plays Shosaloza
Post by: figui on April 21, 2008, 01:00:46 PM
absolutely wonderful updates &apls
love the work you're doing with Malecon. i love the stairs area/district, i'd like to visit them and enjoy the nightlife there! $%Grinno$%

on other side, the port is yet looking wonderful, i'll wait for an update on that area patiently, and enjoying whatever area you decide to share with us in the meantime.. :thumbsup:

mauricio.
Title: Re: Ennedi plays Shosaloza
Post by: TheTeaCat on April 22, 2008, 10:57:40 AM
Wonderful update Adam &apls &apls

I love what you have done with the night shots :thumbsup:
It is very difficult to decide which night mod to use at times I agree, but you have found a way around that
with your great use of PSing.

Showing the same picture from raw to finished just shows how much you think about the final shot,
and the final shot is just perfect. (if only we had a night mod to this level and everything would be perfect :D)

I think your suggestion of widening the light cones is a good idea. Brighter too?
Quote from: Yoman on April 20, 2008, 04:29:43 PM
As for your questions, I know that there are light cones as props that can be found in the Gare Du Nord prop pack, otherwise I have no clue about night lights :P

Following on from Yoman's suggestion, how about the "biglightcone" from the Highway Light Towers pack linkie (http://www.simtropolis.com/stex/index.cfm?id=10960). This may be of some use to you.
I know you already have that pack as I have seen you use it before  :D :D

Great pics,fabulous setting, beautiful presentation - a truly 1st class update :thumbsup:
Now if you could direct me to the nearest Teashop in Malecon I would be ever so grateful  :D :D

Regards
Derry

Title: Re: Ennedi plays Shosaloza
Post by: Shadow Assassin on April 22, 2008, 02:26:01 PM
Okay, this is just nuts. :P

Three updates on the same page. :P


Simply spectacular... I agree with Simpson - we need a picture of the region. I wonder how Shosaloza is shaping up...

As for that method of PSing, it's pretty much very similar to what I used... I like Gizmo's mod, but it turns down the light cones too much for my liking, so Photoshop is my best buddy in that situation.
Title: Re: Ennedi plays Shosaloza
Post by: JoeST on April 23, 2008, 12:09:28 PM
THAT IS ABSOLUTELY AMAZING!!!!!

*me dies again*

Joe
Title: Re: Ennedi plays Shosaloza
Post by: thundercrack83 on May 01, 2008, 12:45:27 PM
Hello, Adam! Congratulations!

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg261.imageshack.us%2Fimg261%2F5078%2Fennediplaysshosalozaks1.png&hash=f90a01df77a0cd33eb1c3be1faa47b7bcd38aecb)

- The Staff
Title: Re: Ennedi plays Shosaloza
Post by: JoeST on May 01, 2008, 01:15:13 PM
Very well done to you Adam, excellent, tho tbh I believe you should have a special board just for yourself ;) LOL

Thanks for being such a good creator

Joe
Title: Re: Ennedi plays Shosaloza
Post by: paroch on May 01, 2008, 02:18:45 PM
Hi Adam,

Congrats on your second OSITM.  Your MD has a knack of breaking ground in different ways, be it terrain, slopes, water ripples, your transit planning, use of RL pics, and the last updates of Malecon have also brought a new view of your MD.

So, I am interested to see what you deliver this month - I have a feeling it will be special.

All the best,

Paul


Title: Re: Ennedi plays Shosaloza
Post by: Jmouse on May 01, 2008, 02:27:09 PM
Glad to see you in OSITM again this month, Adam, and a well-deserved honor it is. Of course, as one of your biggest fans, guess I'm a little partial so I'm really looking forward to seeing what you have planned for the next few weeks.

Until next time...
Joan


Title: Re: Ennedi plays Shosaloza
Post by: rooker1 on May 02, 2008, 06:08:12 AM
Wow....Adam, this is great news indeed. 
Congratulations on your move to OSITM this and for it being your second time.  You are now in an Elite club my friend.  There are only a few of us in here for the second time and yours is truly deserved.
I can't wait to see what you'll have for us.

Robin  &apls
Title: Re: Ennedi plays Shosaloza
Post by: ejc on May 02, 2008, 10:11:33 AM
ah ennide; you did it again!  &apls

now; ROCK us with a nice update  :thumbsup:

E
Title: Re: Ennedi plays Shosaloza
Post by: Toichus Maximus on May 02, 2008, 11:10:15 AM
congrats and awesome work!
Title: Re: Ennedi plays Shosaloza
Post by: Pat on May 02, 2008, 01:41:12 PM
Hey Adam congrats on your promotion to OSITM!!!  :thumbsup: &apls
Title: Re: Ennedi plays Shosaloza
Post by: Masochist on May 02, 2008, 11:49:32 PM
Wow, Ennedi!

I love the work you put into this city!  It shows in each and every picture...and if I may say so, I think each and every picture would have a legit shot at making the Hall of Fame (some I would consider guarantees ;)).  Nice work just doesn't cut it in here; this is jaw dropping!

And congrats on becoming "Of Special Interest" for a repeat time!  Definitely well deserved :thumbsup:!
Title: Re: Ennedi plays Shosaloza
Post by: Nardo69 on May 03, 2008, 03:06:37 AM
Hello Adam!

I should have come here earlier - Anyway, congrats on the well deserved Award!  &apls

And it seems we have the same dedications: different levels and adequate slopes!  ;)

Great work with the avenues, I don't know if I put that avenue roundabout between the bridge but it sure looks great there.

Great harbour - I am never satisfied with mine, well, I am a child from the hills I guess, even though I am living now close to the sea ...  :D

Take care (and don't forget to make backups!)

Bernhard  :thumbsup:
Title: Re: Ennedi plays Shosaloza
Post by: Ennedi on May 03, 2008, 05:55:47 PM
Thank you very much my friends!

The OSITM award is a great honour, and it's a second one... Thank you again, I will try to do my best  :)

No answers today - sorry, but I finished my RL work on Thursday afternoon and I spent all this time preparing an update  $%Grinno$% So maybe it will be better if I will answer a bit later, and then I should show some pictures as soon as possible  ;)
Thank you everybody for your comments, please visit me again!  :thumbsup:

OK, pictures

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg359.imageshack.us%2Fimg359%2F5964%2Fmd23updatev3ux9.jpg&hash=cb97e62e21c3f1899f047a869f85b2ad2c2cc7ef)

Maybe some of you remember the Salzburg Cathedral, I showed it lately. We begin our tour at this place.
A Cathedral surrounded by a small group of buildings is located at the riverside, at the foot of the castle hill. We can get there from an Old City waterfront, the road begins at the Palazzo Jeronij:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg389.imageshack.us%2Fimg389%2F215%2Fsalgenfrome1impop7.jpg&hash=c43975406059b07a7feecc5e1fc073a203180555)

(This high residential building is growable, I will replace it in future by something more apropriate  ;D)
A few shots from around the Cathedral:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg389.imageshack.us%2Fimg389%2F5673%2Fsalfromn2impoj9.jpg&hash=92e368ee4cccd17f80d2e8e2b19b0158899ae9d2)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg389.imageshack.us%2Fimg389%2F9446%2Fsalfromn1impjc5.jpg&hash=0b24dbc5a52d574d848f4b7433482a79f4119fd0)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg389.imageshack.us%2Fimg389%2F7808%2Fsalfromw1impju4.jpg&hash=63695bff58a8d108871e1bd1702aeeaf6ee01ef9)

And how does it look at night?

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg389.imageshack.us%2Fimg389%2F984%2Fnightsalgenfrome1imphl2.jpg&hash=70822f0a954facf17741395aa34b3dc7a77f9249)

I made more pictures, but I'm not satisfied of them. I think I will return to this place  ;)

Look again at the first picture. There is a road going under the castle hill but above the Old City. We will go this road.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg389.imageshack.us%2Fimg389%2F2539%2Fdrogadoc1impbr7.jpg&hash=2cc451c4e3016daec15c53730fc056bfca6c153b)

We can see something interesting at the left side: the wall. All castle hill was strongly fortified in ancient ages. Some of these fortifications were placed far away from the castle, walking around an old city we can often see fragments of ancient walls, foundations and other tracks of ancient times. Some of these fortifications changed their function, at this place old buildings are removed and a large church was build. But the wall was renovated and it is protected till today, because it is very important as a castle hill reinforcement.
The church is called St. Stephan Church (the Votivkirche in Vienna, both names are used in RL, I will stay at the first one - we are in Malecon, not in Vienna  ;))
The area around it is not completed yet, there will be something interesting here in the near future  :)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg231.imageshack.us%2Fimg231%2F2126%2Fstd2impfa0.jpg&hash=84c1081a6fabec59948751f469a002a67fa0dda0)

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As you see, creating this wall needed some work. I wanted to finish the upper edge of the wall (the texture is from an excellent Japanes Walls II set made by MAS71 - thank you MAS san, your walls are one of the most flexible ones and the look perfect!) by something. So I used Deadwoods' Raised Park set. I composed it with BSC Parks because the Votivkirche lot has BSC textures. It needed some tricky terraforming (these are raised parks  :D), but it was worth of it. Look please at the night view:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg231.imageshack.us%2Fimg231%2F1069%2Fstnfrome1wallimpfk2.jpg&hash=a8305ea4657af5411d014957fa5cbd4867705514)

And the general view:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg231.imageshack.us%2Fimg231%2F1716%2Fstnfromw1genimpul0.jpg&hash=7fb08e07bda2c8a52317f0e81036d7640c90d91a)

OK, let's go to the next place.
I had a big engineering problem developing the Old City. It is located on the big slope. I showed you the Great Stairs area in last two updates. After a lot of terraforming, making a few walls and stairs I reached about 100 meters above the river level. But the slope has 180 meters  :D
So I had to make some magic  ;)
There is a large plateau at the top of the hill (in fact it's not a hill but a large flat area, surrounding hills are even higher). I created an old downtown on this plateau. But what about this horrible 80 m high steep slope?
I made a park. and the trick is that I covered all slope by ploppable grass. This way original textures (including rock) are hidden and all slope looks much more soft than it is.
The slope is divided by a road to the new downtown and industrial area, I made also a path for pedestrians. But I didn't made any paths going uphill, they would clearly show how the slope is steep  ;D)
Let's look at it from two opposite directions:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg231.imageshack.us%2Fimg231%2F3204%2Fdrogadoc2impwo9.jpg&hash=4673895f0754f9c5e661c4fcbaa7b6ac01232d51)

(and maybe the last look at the Votivkirche)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg231.imageshack.us%2Fimg231%2F796%2Fdrogadocistimpru0.jpg&hash=6089f62e615ebaebae816343876f609cad38a3fb)

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Now we are in an old downtown.

I will concentrate on closeups this time, as in last two updates. There are two reasons:
1. Malecon is only partially developed now, there are many empty areas in it. I have to make more work to show some interesting general views.
2. I want to show details. They are worth of it. For example Paris buildings (and also Debussyman's and Praiodan's creations) have fantastic details and even more fantastic nightlights. And they aren't showed very often, so I'm trying to do it.
I had an idea to show some particular work of various creators with description, links etc. - but I simply haven't enough time to prepare it. So if you like something and don't know where to find it, please ask me!

Maybe you will think some of my pictures are too much photoshopped. I apologize for it, but there are two reasons :D:
1. Sometimes I want to emphasize details or lights, and
2. It is something completely different to edit one picture (sometimes it needs a few hours or more to achieve a really good result) and to edit 30 pictures. Mistakes are possible - sorry! Please tell me what do you like and what you don't.  :)

Day:

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(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg212.imageshack.us%2Fimg212%2F279%2Fccdfromw1impky1.jpg&hash=69041ceb769bdf63db152c82ec2a0cd9533eff93)

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(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg212.imageshack.us%2Fimg212%2F6685%2Fccdfrome3impvw3.jpg&hash=346e5dea1c47db85855e00dc6ce0283fc87f8e82)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg212.imageshack.us%2Fimg212%2F8748%2Fccdfrome4parkimpix6.jpg&hash=4e4abc08f9f943ace59931a182a978374e418653)

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The Big Dig system is extremely important in Malecon. It would be impossible to cover all these horrible slopes using normal tunnels, and in addition the Big Dig looks great!  :D The old downtown has rather poor ground road connection with an industrial area, but tunnel system works excellent here. Look at it:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg212.imageshack.us%2Fimg212%2F6668%2Fccdfrome7transportimp1ad3.jpg&hash=a24b8749ce283477eddf294ea1a3298b397a25ff)

And how looks another end? Maybe next time...  :P

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg212.imageshack.us%2Fimg212%2F6139%2Fccdfroms3quatreimpuy7.jpg&hash=a610168a4ad0e1b139bc881930f6c7b8a614bd8c)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg212.imageshack.us%2Fimg212%2F2378%2Fccdfromn1impfy1.jpg&hash=5d612cd2edc1aa03b73685cd5d2c05a483dd36a6)

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Night:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg212.imageshack.us%2Fimg212%2F879%2Fccnfrome1dolphimprw2.jpg&hash=d00ee44410d4fb91be4a873a3a386ac3f6b961ca)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg212.imageshack.us%2Fimg212%2F6471%2Fccnfrome2plazaimpuy7.jpg&hash=54cb662ae1717597e30ce0a9592ca84fd41fd849)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg212.imageshack.us%2Fimg212%2F3451%2Fccnfroms1plazaimpho7.jpg&hash=1e743a7f9d57f3b0b8da3cbe78f1f79174732392)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg212.imageshack.us%2Fimg212%2F101%2Fccnfrome3madeleineimpfd1.jpg&hash=1cd058c4437c45a37e911c7ec1847b98423ee91f)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg212.imageshack.us%2Fimg212%2F8196%2Fccnfromn1quatremadeimpoa8.jpg&hash=52be002c33f50b93fc26ea6852bdf341afbc3c1d)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg212.imageshack.us%2Fimg212%2F5281%2Fccnfroms2quatreimpin1.jpg&hash=dd2782b9573145f1c118ba5ce0b6abc10c8f684a)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg212.imageshack.us%2Fimg212%2F9540%2Fccnstickmannimpcg0.jpg&hash=5d653dee8a3c4e35b37cf42ecd8ab1855dc2dae1)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg212.imageshack.us%2Fimg212%2F2014%2Fcfromngenimpdz0.jpg&hash=992ed7069c8aa4f6c59b1cc32862c29f7885a998)

That's all for today. Nex time - some technical comments and maybe a few new pictures?... ;)

Adam

Title: Re: Ennedi plays Shosaloza
Post by: Pat on May 03, 2008, 06:11:54 PM
Ohhhhhhhhhh My Gawd Adam wow!!!!!  OK I need to take a breather after this update wow, I'm stunned here!!! You have done such a wonderful job and especially on the Votivkirche i believe that is correct for the church on the slop with mas-sans walls...   

Your PS'ing skills are grand even those night shots have left me breathless here WOW!!! I just cant stop but marvel over the wonders you have done and you truly did a fantastic job on that slop with the plop grass....  Speaking of which that area you can almost feel in the one pic as you are truly high up wow, I believe its the 13 pic down wow!!!

Also I couldn't think of better place to make my 5k post and here it is in your most wonderful MD!!!!
Title: Re: Ennedi plays Shosaloza
Post by: bat on May 04, 2008, 08:02:33 AM
Congrats on your Award there! And it's a fantastic start for this month with that excellent update! And a lot of beautiful views of these great areas!

Looking forward to the next updates in this month!
Title: Re: Ennedi plays Shosaloza
Post by: paroch on May 04, 2008, 08:17:48 AM
Hi Adam,

First up, I want to say Congratulations on hitting 500 posts.  For May Shosozola is SPECIAL and in June it will be CLASSIC - well done (and hopefully West End can pick up enought posts to join you ;))

Absolutely HUGE update there - what a way to start the month, it would have been possible to make three or four updates from just these pics, but no, you give us a MONSTER size update :) :thumbsup: :)

The greenery around the Salzburg Cathederal is extra special, looks fantastic.  The night view of the embankment/raised parks is unique I think, great creativity.

And the old downtown is a joy to see.  It must have taken much planning and then some bulldozing, and maybe some more bulldozing and re-planning to achieve such a great end result.  And I'm impressed with you picture presentation as well - they all look great.

Well done Adam.

Paul
Title: Re: Ennedi plays Shosaloza
Post by: dedgren on May 04, 2008, 10:12:15 AM
I'd book tickets to your city this summer just to be able to walk around Castle Hill, Adam.  This is work of such a rarefied level- you are surpassed by nobody in your Euro-city building skills.  All that, and you take such pains with the woodlands, as well.

We have a masterwork and the master himself in our midst.


David
Title: Re: Ennedi plays Shosaloza
Post by: Jmouse on May 04, 2008, 12:21:35 PM
First, congratulations on achieving 500 posts and with it, a well-deserved place in the Classics section, Adam.

The Salzburg Cathedral and surrounding area are stunning, right down to the variety of trees present. And by night, of course, it is breathtaking! You seem to have a natural talent for showcasing the finest gems in an appropriately lavish setting as you have done with St. Stephan Church, too, and once again the night shots are gorgeous.

The photos of the city are beautiful, and I especially like the intricate BATS you have used. Such sights are foreign to this lightly-traveled southern USA gal, but I can imagine how majestic they would look in RL. And you saved the best for last - those gorgeous night shots enhanced by lighting effects that are somewhat new to me. Your talents are seemingly endless!

Until next time...
Joan

Title: Re: Ennedi plays Shosaloza
Post by: nedalezz on May 04, 2008, 12:35:56 PM
Oh my, oh my, oh my! What a majestic update; I dont think Ive ever seen those European buildings look so beautiful. In fact, you just inspired me to build one of my own in Qumma, a new settlement perhaps.

I feel cold just by looking at the pictures, reminds me of winter and the snow!

As for the first few pictures, the way you've set up that cathedral on top of the hill is just fantastic, and I think what does it for me is the quality of the woodlands around it. Fantastic stuff!
Title: Re: Ennedi plays Shosaloza
Post by: Yoman on May 04, 2008, 01:02:28 PM
This update is looking great Adam, I'm lucky I didn't miss it considering I've been obsessed with Grand Theft Auto IV all week :P

You've come up with some very innovative solutions to some problems, such as the hillside park and the combination of the raised walls and retaining walls, I'd like to see the terrforming you had to do to get the raised parks to blend in with ground level stuff as well as it did. Must have been alot of trial and error.

I'm really enjoying the development of the city so far, and I'm looking forward to those slums. How about a region shot though?
Title: Re: Ennedi plays Shosaloza
Post by: JoeST on May 04, 2008, 01:47:15 PM
Adam, sir, I am sorry but I just can not think of the words to tell you how utterly amazed and happy I am at seeing your images. your skills are unmatched, your patience must be phenomenal.

Thank you more than plain words themselves can say.

Joe
Title: Re: Ennedi plays Shosaloza
Post by: kimcar on May 04, 2008, 02:18:10 PM
I missed too much update here , sorry.

Congrats for the award. It`s well deserve because you work is so great and you always show excellent pics. &apls &apls &apls
A lot of then can be in the Hall of Fame . Congrats again
Title: Re: Ennedi plays Shosaloza
Post by: aliek on May 04, 2008, 02:32:58 PM
Czesz!

Please, where can I get the barroque cathedral and specially the building that there's near!? (third photo)
Title: Re: Ennedi plays Shosaloza
Post by: Shadow Assassin on May 04, 2008, 02:55:01 PM
Okay, you've started this OSITM month off with a blast. :P

This'll definitely be hard to beat. ;)


Anyway, the city looks great, I like how you've integrated open space into the construction of the area around the castle hill. This looks brilliant, too.
Title: Re: Ennedi plays Shosaloza
Post by: ejc on May 05, 2008, 12:55:36 AM
Whow, I just love the shot with the quatre saisons and the temple in Paris!! That night-shot is freaking nice  %confuso

also I like the first picture from "opposite directions" as you tell. I like the way the road go uphill and the houses following it's path

nice update!!

E
Title: Re: Ennedi plays Shosaloza
Post by: meldolion on May 05, 2008, 01:21:25 AM
OMG!!!! :o
Those are wonderful pictures!!! You are a master Adam :)
Title: Re: Ennedi plays Shosaloza
Post by: rooker1 on May 05, 2008, 11:09:04 AM
That was a fantastic update my friend.
Your move to OSITM this month and the 2x Elite club was already great news, but to know that when you leave at the end of the month you'll be in The Classics, exactly where you deserve to be.
Great use of diagonal buildings along the avenue with a nice park feel.  I also really like that first avenue round about with the avenue running into it as well as the two extra one ways.  I didn'y realize you could do that.
I look forward to the rest of the month with you and your MD.
&apls
Robin  :thumbsup:
Title: Re: Ennedi plays Shosaloza
Post by: thundercrack83 on May 05, 2008, 11:46:14 AM
Hello, Adam!

Excellent work, as always, my friend! I love the area around the roundabout, especially--with the Big Dig tunnels and all the Parisian building. I love it!

I can't wait to see what you'll do with the rest of your time here in OSITM!

Dustin
Title: Re: Ennedi plays Shosaloza
Post by: JBSimio on May 05, 2008, 01:24:26 PM
Fantastic update!   &apls  Your city layout and choice of buildings is great... although that didn't surprise me at all.  What really grabbed my eye was how amazingly realistic the wooded areas look in the first four pictures.  Simply stunning!   :thumbsup:

JB
Title: Re: Ennedi plays Shosaloza
Post by: vester on May 05, 2008, 01:34:29 PM
Yes, fantastic update, just one thing missing: Trams..... looking everywhere for but no one.
Title: Re: Ennedi plays Shosaloza
Post by: Rayden on May 05, 2008, 01:46:49 PM
Badsim show is finished, at least for the time being, but, lucky us, you took his role on this play, and, more words for what...  &apls
Title: Re: Ennedi plays Shosaloza
Post by: szarkoz on May 05, 2008, 01:57:51 PM
Hey there, Adam,

First of all, congratulations for your OSITM award (is it the second already?). I haven't visited here for a while and I was very pleased to see that there are few pages that I hadn't read. It would take too long to talk about all the details I admire. All I can really say is that you've truly inspired me. That semi-realistic style you follow is something that always used to be my own style. Then I tried to make my cities more and more realistic and accurate which apparently led to cease of my interest in playing as it grew boring... Now, after seeing that there are still mayors that sculpt their cities just like Darmok in AVR or Jeronij in his good, ol' SCR, I'm encouraged to start playing again. If you ever happen to see my MD here (which is possible in the future) don't be angry if it will be awfully similar to your Shosaloza - it's just become my biggest source of inspiration. Big thanks to you, Adam!

And I thought my speech will be very short.

Tomek
Title: Re: Ennedi plays Shosaloza
Post by: Simpson on May 07, 2008, 02:51:00 AM
Hello
The environement is so beautiful
Abd the city is very good  &apls &apls
;)
Title: Re: Ennedi plays Shosaloza
Post by: sebes on May 09, 2008, 06:39:35 AM
Excellent Adam - Excellent - enjoyed watching this update again. I have nothing to add to what other said, but just wanted to leave a comment showing I was here and enjoyed  :satisfied:
Title: Re: Ennedi plays Shosaloza
Post by: TheTeaCat on May 09, 2008, 02:12:09 PM
Adam

Congrats on the OSITM award for the second time &apls
And what a way to start it all off. You have shown some of the most amazing pictures that I had to make a second cuppa just
to have a second look. The way you masked the slope of the hill is truly masterful &apls

Trying to pick out a favourite is really difficult so I wont even bother $%Grinno$%
Your skill and attention to detail is simply astounding and it shows in every picture that you show &apls

I am really looking forward to seeing what else you have in store for us this month.
And as its a special month I give you the choice
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg104.imageshack.us%2Fimg104%2F9643%2Fpolishbeerjv1.jpg&hash=615f109c92a9b58e2b5a898d16225f7d035612ef)

Regards
Derry




edit: How did that monkey get there?

Title: Re: Ennedi plays Shosaloza
Post by: Ennedi on May 14, 2008, 05:12:57 PM
Wow, so much comments  ;D Thank you very much!
I haven't time for answers last time, so today I must reply for comments from last two updates  :D especially because some of them include interesting questions and suggestions.

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Simpson: April 20th
QuoteSo beautiful   
I love your work
Can we have a picture of the region??

Thank you! Please wait a week or two for the region view, I must prepare something... ;D

Yoman April 21:
QuoteI must say that it looks even more stunning at night, especially the stairs, maybe I should experiment with some night shots more, though Im yet to get the patch from EA

As for your questions, I know that there are light cones as props that can be found in the Gare Du Nord prop pack, otherwise I have no clue about night lights

Yes, making night views is very interesting! It would be fantastic if you and your teammates would remember about nightlights preparing your Seaport set! Real seaports work 24 hours per day and they have a lot of lights  ;) (but please get the proper patch and check the result ingame after installing)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg118.imageshack.us%2Fimg118%2F2230%2Fist21681420miamiseaportaz8.jpg&hash=d50d07b5396f0444d75a978094f375518da20797)

Thundercrack83 April21:
QuoteUnbelievable work here, Adam! Absolutely stunning! Looks as though I missed an update here, I do apologize for that, my friend. I'll try not to let it happen again!

Always looking forward to more of your work!

Dustin
Thank you Dustin, you are always a very nice guest here - and I know you have a lot of work, so no need to apologize, simply come and relax when you will have a while  :thumbsup:

Wouanagaine April21:
QuoteImpressive work !

Thank you very much Stephane, nice to hear a compliment from a master!

kbieniu7 April21:

QuoteGood Work! That's beautiful.

Thank you, I'm glad you like it!

Meldolion April 21:

QuoteWOW!! Yor work is awesome

I really like the way you are developing the region

Thank you, it will need much work to be able to call this region really developed  :D

bat April 21:
QuoteYes, really excellent work there on that city and your experiments with the night shots!
Looking forward to the next...

Thank you bat! Nice to see you again!

Jmouse April21:
QuoteOh yes, Adam, those gorgeous night shots are icing on the cake! And I do appreciate the soft light under the lamp posts very much. When used with a skilled and subtle hand, PS can add a great deal of depth and character to a scene. Love that first shot with Gizmos' night mod - there's enough light coming through to make it look real. Sometimes I wish there was something a bit less intense, but with more moxie than Maxis!

Anyway, congratulations on achieving yet another high level of excellence!

Until next time...
Joan

Hello Joan, it's always a big pleasure to see you here! :thumbsup: As for PS I'm still learning... :D

figui April 21:
Quoteabsolutely wonderful updates
love the work you're doing with Malecon. i love the stairs area/district, i'd like to visit them and enjoy the nightlife there!

on other side, the port is yet looking wonderful, i'll wait for an update on that area patiently, and enjoying whatever area you decide to share with us in the meantime..

mauricio.

Thank you Mauricio, I'm very glad you visited me!  :thumbsup: Yes, there will be more pictures of the seashore and seaport, but I need some time to develop this area, I hope you will like it  :)

TheTeaCat April 22:
QuoteWonderful update Adam 

I love what you have done with the night shots
It is very difficult to decide which night mod to use at times I agree, but you have found a way around that
with your great use of PSing.

Showing the same picture from raw to finished just shows how much you think about the final shot,
and the final shot is just perfect. (if only we had a night mod to this level and everything would be perfect )

I think your suggestion of widening the light cones is a good idea. Brighter too?

Quote from: Yoman on April 21, 2008, 12:29:43 AM
As for your questions, I know that there are light cones as props that can be found in the Gare Du Nord prop pack, otherwise I have no clue about night lights

Following on from Yoman's suggestion, how about the "biglightcone" from the Highway Light Towers pack linkie. This may be of some use to you.
I know you already have that pack as I have seen you use it before   

Great pics,fabulous setting, beautiful presentation - a truly 1st class update
Now if you could direct me to the nearest Teashop in Malecon I would be ever so grateful   

Regards
Derry

Hello Derry, thank you very much for nice words and for suggestions about nightlights!
I will remember about the Teashop, I think I will prepare a mini guide to show you some interesting places (not only teashops, maybe a few Amsterdam style coffe shops?  ;D)

Shadow Assassin April 22:
QuoteOkay, this is just nuts.

Three updates on the same page.


Simply spectacular... I agree with Simpson - we need a picture of the region. I wonder how Shosaloza is shaping up...

As for that method of PSing, it's pretty much very similar to what I used... I like Gizmo's mod, but it turns down the light cones too much for my liking, so Photoshop is my best buddy in that situation.

Thank you! I'm glad you have similar opinion about night views, I highly appreciate your working methods - your pictures are always something special  :thumbsup: Please wait a while for the region view, I promise I will show it soon  :)

star.torturer April 23:
QuoteTHAT IS ABSOLUTELY AMAZING!!!!!

*me dies again*

Joe

Thank you Joe! I'm glad you like it!

thundercrack83 (and the Staff) May 01:
QuoteHello, Adam! Congratulations!

- The Staff
 

Thank you so much for the OSITM award, it's a big honour for me, I will try to do my best during this month :thumbsup:

star.torturer May 01:
QuoteVery well done to you Adam, excellent, tho tbh I believe you should have a special board just for yourself  LOL

Thanks for being such a good creator

Joe

Thank you again Joe, maybe it's a bit too much with this special board  :D More seriously, a big part of my work is done especially to show beginners that building in SC4 is really easy and they shouldn't afraid about terraforming, slopes, transit networks and such things. I wouldn't want to see somebody looking at these pictures and saying "He can create it and I can't" - it is not true!

paroch May 01:
QuoteHi Adam,

Congrats on your second OSITM.  Your MD has a knack of breaking ground in different ways, be it terrain, slopes, water ripples, your transit planning, use of RL pics, and the last updates of Malecon have also brought a new view of your MD.

So, I am interested to see what you deliver this month - I have a feeling it will be special.

All the best,

Paul

Thank you Paul! I'm learning a lot making this MD. So if I discover something interesting, I want to share it. I like to see new things in another MDs, so I think my experiments can be interesting for a few other people too  ;) Researching new fields is also a reason of slowing down the region development - but I think it is worth of it. Looking at the West End development and your own LE creations I'm sure you like experimenting too...  :thumbsup:

Jmouse May 01:
QuoteGlad to see you in OSITM again this month, Adam, and a well-deserved honor it is. Of course, as one of your biggest fans, guess I'm a little partial so I'm really looking forward to seeing what you have planned for the next few weeks.

Until next time...
Joan

I'm glad to see you again Joan, it's really a great pleasure and encouragement to have such great fans  :D I know you are very busy now, so I appreciate your visits even more!  :) (And I must say I'm a big fan of your BAT attempts, and your guide for beginners is really a brilliant idea!  &apls)

rooker1 May 02:
QuoteWow....Adam, this is great news indeed. 
Congratulations on your move to OSITM this and for it being your second time.  You are now in an Elite club my friend.  There are only a few of us in here for the second time and yours is truly deserved.
I can't wait to see what you'll have for us.

Robin 

Thank you very much Robin!  Yes, it's a great honour, I'm very glad of it. You wait for updates, and I wait for your comments, they are always thoughtful and inspiring!  :thumbsup:

ejc May 02:
Quoteah ennide; you did it again! 

now; ROCK us with a nice update 

E

Thank you! I will try to do my best  :) (and I hope RL will not make any surprise  ;D)

Toichus Maximus May 02:

Thank you very much! Looking at your own work I suppose you will join to the OSITM club earlier or later  ;)

Pat May 02:
QuoteHey Adam congrats on your promotion to OSITM!!!   

Thank you very much Pat, your continous support is very important for me!

Masochist May 03:
QuoteWow, Ennedi!

I love the work you put into this city!  It shows in each and every picture...and if I may say so, I think each and every picture would have a legit shot at making the Hall of Fame (some I would consider guarantees ).  Nice work just doesn't cut it in here; this is jaw dropping!

And congrats on becoming "Of Special Interest" for a repeat time!  Definitely well deserved !

Hello Isaac, I'm very glad you visited me here! Thank you very much for such nice comment, but there are much more beautiful pictures here at SC4D - including yours  :thumbsup: And thank you for your work with the Competition and HoF, thanks to it we can see all this diversity in one place!  &apls

Nardo69 May 03:
QuoteHello Adam!

I should have come here earlier - Anyway, congrats on the well deserved Award! 

And it seems we have the same dedications: different levels and adequate slopes!   

Great work with the avenues, I don't know if I put that avenue roundabout between the bridge but it sure looks great there.

Great harbour - I am never satisfied with mine, well, I am a child from the hills I guess, even though I am living now close to the sea ... 

Take care (and don't forget to make backups!)

Bernhard 

Hello Bernhard, thank you very much for nice words and welcome in Shosaloza! Yes, we have some common points (I like your rural, hilly landscapes very much!) and I suppose we will have even more in future (I like railways too - but I will have to develop them in a special way in this terrain  :D)
As for the harbour, it's one of my experimental areas, there is still a lot to do with it  :)
Btw your homeland Schwarzwald is a beautiful area, it is quite similar to the hilly area around my city Bielsko-Biała (Beskidy,
Beskiden in German (http://de.wikipedia.org/wiki/Beskiden))

And now - replies for comments after the last update.

Pat May 04:
QuoteOhhhhhhhhhh My Gawd Adam wow!!!!!  OK I need to take a breather after this update wow, I'm stunned here!!! You have done such a wonderful job and especially on the Votivkirche i believe that is correct for the church on the slop with mas-sans walls...   

Your PS'ing skills are grand even those night shots have left me breathless here WOW!!! I just cant stop but marvel over the wonders you have done and you truly did a fantastic job on that slop with the plop grass....  Speaking of which that area you can almost feel in the one pic as you are truly high up wow, I believe its the 13 pic down wow!!!

Also I couldn't think of better place to make my 5k post and here it is in your most wonderful MD!!!!

Thank you Pat for your continous support, congratulations on your 5000th post!  :)

bat May 04:
QuoteCongrats on your Award there! And it's a fantastic start for this month with that excellent update! And a lot of beautiful views of these great areas!

Looking forward to the next updates in this month!

Another nice guest, thank you bat fo your visit!

Quote from: paroch on May 04, 2008, 08:17:48 AM
Hi Adam,

First up, I want to say Congratulations on hitting 500 posts.  For May Shosozola is SPECIAL and in June it will be CLASSIC - well done (and hopefully West End can pick up enought posts to join you ;))

Absolutely HUGE update there - what a way to start the month, it would have been possible to make three or four updates from just these pics, but no, you give us a MONSTER size update :) :thumbsup: :)

The greenery around the Salzburg Cathederal is extra special, looks fantastic.  The night view of the embankment/raised parks is unique I think, great creativity.

And the old downtown is a joy to see.  It must have taken much planning and then some bulldozing, and maybe some more bulldozing and re-planning to achieve such a great end result.  And I'm impressed with you picture presentation as well - they all look great.

Well done Adam.

Paul

Thank you Paul! Yes, I was thinking about dividing this update into 2 or 3 parts, an maybe it would be wise, I would have more time to develop the city  :D But I have built this downtown area as a whole and I was quite satisfied of the result - so I wanted to show it in the same way  ;)
I supposed it could be bored to show the same area several times.
I'm very glad you like the greenery around the Salzburg Cathedral. I used a few little tricks preparing this area (and some others), I will say about them today.
Walls are very important for me (it's obvious, most of cities in Shosaloza are located on slopes), but I always want to achieve some diversity. I looked for something nice to finish the castle wall - and I noticed that Raised Parks look very well with MAS71 wall texture. Nightlights are a kind of bonus and I like them too  :)
Yes, it was a lot of trials and errors, planning and bulldozing to put all buildings on their final places. But there were two other difficult things here: traffic (especially how to connect the downtown with other districts lying much lower, Big Dig lots helped a lot to do it) and open spaces - sidewalks, plazas and breaks between buildings. I needed to use various plaza sets and fillers, I will show some of them today.

Quote from: dedgren on May 04, 2008, 10:12:15 AM
I'd book tickets to your city this summer just to be able to walk around Castle Hill, Adam.  This is work of such a rarefied level- you are surpassed by nobody in your Euro-city building skills.  All that, and you take such pains with the woodlands, as well.

We have a masterwork and the master himself in our midst.
David


Thank you David! OK, tickets are reserved yet, I suppose summer in Malecon will be very nice, maybe I will be able to invite you to a few interesting places in neighboring cities too  ;) There are still some civil works around the Castle Hill to do, but they should be finished before the high season  :D
Thank you for nice words, I simply like Euro-cities and know some of them. They are so diversified and you can always find something unique and inspiring in each of them. But as you see I don't want to make any exact recreation, my cities are rather a collection of inspirations from many various places and images from my memory. I only try to make this collection a bit less chaotic than in my mind  :D
And nothing interesting would be possible without all these amazing BATs and other custom stuff made by many talented people. Thank you all of you!  :thumbsup:

Quote from: Jmouse on May 04, 2008, 12:21:35 PM
First, congratulations on achieving 500 posts and with it, a well-deserved place in the Classics section, Adam.

The Salzburg Cathedral and surrounding area are stunning, right down to the variety of trees present. And by night, of course, it is breathtaking! You seem to have a natural talent for showcasing the finest gems in an appropriately lavish setting as you have done with St. Stephan Church, too, and once again the night shots are gorgeous.

The photos of the city are beautiful, and I especially like the intricate BATS you have used. Such sights are foreign to this lightly-traveled southern USA gal, but I can imagine how majestic they would look in RL. And you saved the best for last - those gorgeous night shots enhanced by lighting effects that are somewhat new to me. Your talents are seemingly endless!

Until next time...Joan

Hello Joan, nice to see you again! Many things are new for me too!  ;D Long time ago I came to a conclusion that there are a lot of beautiful custom SC4 objects, but to appreciate their value it is necessary to create an apropriate surrounding to every of them. And it is not easy because of various shapes, sizes and textures, and even more difficult if you want to create both nice looking and properly functioning city.
So I made a lot of mistakes and now I slowly learn how to use particular BATs and LE creations. The intention of this MD is not to create a gallery ("look what I have built"  :D) but rather a place to exchange ideas and working techniques. This is also a reason that all comments are very important for me and I want to answer to everybody (although I should make it more often, I didn't do it last time and today I have way too much to write  :D)
I saw most of these buildings many times, and have downloaded some of them. But first time I looked thoroughly at their details including nightlights and I was amazed how beautiful are they. So I decided to show these details as good as I can. These are real jewels and good to look at them closely.

Quote from: nedalezz on May 04, 2008, 12:35:56 PM
Oh my, oh my, oh my! What a majestic update; I dont think Ive ever seen those European buildings look so beautiful. In fact, you just inspired me to build one of my own in Qumma, a new settlement perhaps.

I feel cold just by looking at the pictures, reminds me of winter and the snow!

As for the first few pictures, the way you've set up that cathedral on top of the hill is just fantastic, and I think what does it for me is the quality of the woodlands around it. Fantastic stuff!

Thank you nedalezz for your visit! I'm very glad you like these buildings, I hope you don't feel too cold looking at them  :D We have rather Mediterranean climate in Shosaloza (except high mountainous parts), so don't afraid about cold!
It is difficult to compose various building styles together. Personally I don't know if Paris/Dutch/German buildings would look good in Qumma  :) I will have similar problem as you soon, one of Malecon's neighboring cities will be built in Mediterranean style. Now I'm thinking very intensively what else can I put into this city, and I haven't an ultimate answer yet. I suppose I will lurking in your MD looking for help...  ;)

Quote from: Yoman on May 04, 2008, 01:02:28 PM
This update is looking great Adam, I'm lucky I didn't miss it considering I've been obsessed with Grand Theft Auto IV all week :P

You've come up with some very innovative solutions to some problems, such as the hillside park and the combination of the raised walls and retaining walls, I'd like to see the terrforming you had to do to get the raised parks to blend in with ground level stuff as well as it did. Must have been alot of trial and error.

I'm really enjoying the development of the city so far, and I'm looking forward to those slums. How about a region shot though?

Hello Owen, I'm glad seeing you here and highly appreciate your devotion  :D My last adventure with race games was NFS Underground and I can also say I have been obsessed a bit more than one week  ;D
In fact there was not too much terraforming with these raised parks. I showed a nice method how to do such things a long time ago, but I suppose not much people saw it and most of these who saw found it too bored or sophisticated ;) I will show it today.
Slums: I remember, please wait a while  ;D The same for region shot, I must prepare something 

Quote from: star.torturer on May 04, 2008, 01:47:15 PM
Adam, sir, I am sorry but I just can not think of the words to tell you how utterly amazed and happy I am at seeing your images. your skills are unmatched, your patience must be phenomenal.

Thank you more than plain words themselves can say.

Joe

Hello Joe, thank you for nice words! I think all of us must have a lot of patience to do anything in SC4, no matter if we want to build a city, make a BAT, mod or a piece of software  ;D. The only way is to take these activities as a patience exercise, it can be later useful in RL  :D

Quote from: kimcar on May 04, 2008, 02:18:10 PM
I missed too much update here , sorry.

Congrats for the award. It`s well deserve because you work is so great and you always show excellent pics. &apls &apls &apls
A lot of then can be in the Hall of Fame . Congrats again

Thank you kimcar for your visit and congratulations! :thumbsup:

Quote from: aliek on May 04, 2008, 02:32:58 PM
Czesz!

Please, where can I get the barroque cathedral and specially the building that there's near!? (third photo)

Welcome in Shosaloza! Very nice to see somebody from Russia, there are only a few of you on SC4D  :)
Links were sent via PM yet, if you will look for something else, don't hesitate to ask!

Quote from: Shadow Assassin on May 04, 2008, 02:55:01 PM
Okay, you've started this OSITM month off with a blast. :P

This'll definitely be hard to beat. ;)

Anyway, the city looks great, I like how you've integrated open space into the construction of the area around the castle hill. This looks brilliant, too.

Thank you, I can't build everything as I want on this terrain  ;D So I must leave some free spaces. I try to think as hypothetic architects - ancient and present: where are the best places for our roads, what can we build on these hills, how to enable an easy access to various areas? This is something completely different as making a simple grid and filling it, and much slower too   ::) But I think building this way makes everything more natural.
Of course, the city need some open areas too and these natural ones look better.

Quote from: ejc on May 05, 2008, 12:55:36 AM
Whow, I just love the shot with the quatre saisons and the temple in Paris!! That night-shot is freaking nice  %confuso

also I like the first picture from "opposite directions" as you tell. I like the way the road go uphill and the houses following it's path

nice update!!

E

Hello ejc, I'm glad you found a while to visit Shosaloza! :thumbsup: Thank you for pointing out what you like, I'm always curious of such opinions, showing pictures is also something like testing various ideas  :)

Quote from: meldolion on May 05, 2008, 01:21:25 AM
OMG!!!! :o
Those are wonderful pictures!!! You are a master Adam :)

Hello meldolion, thank you very much for visit and for nice words!  :thumbsup:

Quote from: rooker1 on May 05, 2008, 11:09:04 AM
That was a fantastic update my friend.
Your move to OSITM this month and the 2x Elite club was already great news, but to know that when you leave at the end of the month you'll be in The Classics, exactly where you deserve to be.
Great use of diagonal buildings along the avenue with a nice park feel.  I also really like that first avenue round about with the avenue running into it as well as the two extra one ways.  I didn'y realize you could do that.
I look forward to the rest of the month with you and your MD.
&apls
Robin  :thumbsup:


Hello Robin! I'm very glad I will join with you and a few other friends in the Classics section (although I suppose it will be even more work to do  :D)
Yes, these diagonal buildings are a fantastic addition to the game, both Paris, Prepo and Krio ones! :thumbsup: Green sidewalks along the diagonal avenue were made using excellent SFBT Diagonal Fillers - it's one of my favourite custom stuff! And perfectly done as everything from Germany  ;D
As for these extra ways from a roundabout - it was a very nice surprise for me when I saw it was possible. I needed a short avenue to the Big Dig entrance and two roads going in the same direction to pass through the Eglise delle Madeleine (this is a TE lot). I still learn various NAM possibilities and still discover new things  ;D

Quote from: thundercrack83 on May 05, 2008, 11:46:14 AM
Hello, Adam!
Excellent work, as always, my friend! I love the area around the roundabout, especially--with the Big Dig tunnels and all the Parisian building. I love it!
I can't wait to see what you'll do with the rest of your time here in OSITM!

Dustin

Thank you very much Dustin! I hope I will be able to show more this month, some areas are developed now, but of course everything need finishing and the most important thing is to have enough time  ;)

Quote from: JBSimio on May 05, 2008, 01:24:26 PM
Fantastic update!   &apls  Your city layout and choice of buildings is great... although that didn't surprise me at all.  What really grabbed my eye was how amazingly realistic the wooded areas look in the first four pictures.  Simply stunning!   :thumbsup:

JB

Thank you Jon and welcome in Shosaloza! I'm always very glad when any of this fantastic custom stuff creators find a while to visit my MD. There are some of your buildings in Malecon too!  :thumbsup:
Nice to hear you like the greenery around Salzburg Cathedral, in fact it is easy to make it in a natural way, it only needs some patience and practice. I will comment it today.

Quote from: vester on May 05, 2008, 01:34:29 PM
Yes, fantastic update, just one thing missing: Trams..... looking everywhere for but no one.

Hello Arne, very nice to see you here! Don't worry about trams, the next big city in Shosaloza will be full of them!  :D In fact, there are too much steep slopes in Malecon - it would be possible to build a GLR network here, but it wouldn't look good. The city lying to the North from Malecon will be placed mainly on a large flat surface and I want to have trams there. I downloaded both your tram sets and I want to choose something from them.
I was also thinking about making trams in the second neighboring city (to the South from Malecon), but I will have mainly Mickbear's buildings in it and placing trams there would be difficult because of GLR base texture.
But you other creations are present in Malecon  ;D Did anybody tell you that the Schlosskirche Christiansborg is a fantastic building? It looks excellent with the Salzburg Cathedral, without it this place wouldn't look such good  :)

Quote from: Rayden on May 05, 2008, 01:46:49 PM
Badsim show is finished, at least for the time being, but, lucky us, you took his role on this play, and, more words for what...  &apls

Welcome in Shosaloza Silvio! It's a great pleasure for me, when I decided to use the Shosaloza map in my MD I looked carefully at all existing Shosaloza creations. I like them all, but yours was probably the closest to my own ideas and it was a great source of inspiration for me! I was worried when you finished your region (almost exactly when I made my first comment in it  :D) and I'm glad to see you again!  :thumbsup:
Badsim's work is the only one of its kind, his LE creations are fantastic and it would be difficult to compare them with anything else. I feel honoured of such comparation, I will try to do my best to give you some pleasure and inspiration too  :)

Quote from: szarkoz on May 05, 2008, 01:57:51 PM
Hey there, Adam,

First of all, congratulations for your OSITM award (is it the second already?). I haven't visited here for a while and I was very pleased to see that there are few pages that I hadn't read. It would take too long to talk about all the details I admire. All I can really say is that you've truly inspired me. That semi-realistic style you follow is something that always used to be my own style. Then I tried to make my cities more and more realistic and accurate which apparently led to cease of my interest in playing as it grew boring... Now, after seeing that there are still mayors that sculpt their cities just like Darmok in AVR or Jeronij in his good, ol' SCR, I'm encouraged to start playing again. If you ever happen to see my MD here (which is possible in the future) don't be angry if it will be awfully similar to your Shosaloza - it's just become my biggest source of inspiration. Big thanks to you, Adam!

And I thought my speech will be very short.

Tomek

Hello Tomek, it was a really big pleasure to read your comment, thank you very much for it!  :thumbsup:
You said about very important thing. Of course somebody can recreate an existing area as exact as possible. But SC4 has it's own, specific kind of "reality" - and the best thing we can do is to accept it and - the most important - to free our imagination and follow it using Sc4 specific rules and possibilities. Places I created in Shosaloza are far from their RL sources (like Salzburg castle, downtown at the riverside and cathedral showed on pictures in my previous update). I don't want to make them similar to the original, but realistic in the general sense. And it gives me much pleasure.
Yes, AVR and especially SCR were my great sources of inspiration too. And it would be a great pleasure if some of my ideas and techniques would be useful for you, in fact the ultimate goal of making the MD is (at least for me) to exchange knowledge, ideas and inspirations.
You have a good eye for details and very good sense of the style - I remember how you recreated a specific Polish village climate in pictures you showed at SC4D a long time ago. So I'm very curious of your future creations!  :thumbsup:

Quote from: Simpson on May 07, 2008, 02:51:00 AM
Hello
The environement is so beautiful
Abd the city is very good  &apls &apls
;)


Hello again Simpson, thank you very much!

Quote from: sebes on May 09, 2008, 06:39:35 AM
Excellent Adam - Excellent - enjoyed watching this update again. I have nothing to add to what other said, but just wanted to leave a comment showing I was here and enjoyed  :satisfied:

Hello sebes, I'm glad you was here and enjoyed - exactly as me in you new MD  :D :thumbsup:

Quote from: TheTeaCat on May 09, 2008, 02:12:09 PM
Adam
Congrats on the OSITM award for the second time &apls
And what a way to start it all off. You have shown some of the most amazing pictures that I had to make a second cuppa just
to have a second look. The way you masked the slope of the hill is truly masterful &apls

Trying to pick out a favourite is really difficult so I wont even bother $%Grinno$%
Your skill and attention to detail is simply astounding and it shows in every picture that you show &apls

I am really looking forward to seeing what else you have in store for us this month.
And as its a special month I give you the choice
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg104.imageshack.us%2Fimg104%2F9643%2Fpolishbeerjv1.jpg&hash=615f109c92a9b58e2b5a898d16225f7d035612ef)

Regards
Derry
edit: How did that monkey get there?


Hello Derry, very nice to see you again, I hope you feel better now  ;)
These pictures were designed especially as an addition to the cuppa, nice to hear they play their role correctly  :D
I must take care about details, my viewers are usually very perceptive so I don't want to be ashamed  ;)
What else this month? We will see what will grow, SC4 is full of surprises (exactly as RL  ;D)
Thank you very much for this beer collection (plus raspberry juice - very good with Dilmah tea, plus mineral water - not very good with any tea  ;)). I suppose there was more beer and this monkey knows what happened with the rest, it has very mysterious smile  ;)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg359.imageshack.us%2Fimg359%2F1415%2Fmd24updatev3or5.jpg&hash=32f38b63f216a98e8addb3a8ea95c04090f00f48)

Some of you told me that you like the flora in Malecon. I'm very glad of it. I still make many experiments with ploppable trees and I think my forests and parks are still far from perfect. I'm going to prepare a special update about flora (something like my terrain mods presentation), but it will not be very soon.
In the meantime I'd like to show you some simple techniques I use in my cities to create the greenery. Maybe they will be useful for somebody.

1. In general, I use Cycledogg's forests to cover larger areas, especially on undeveloped city tiles. This is a separate theme, I will tell more at another occasion. To arrange smaller areas I use mainly single ploppable trees, bushes etc. and try to mix them. This way I have more control on the final result.

2. Putting trees on slopes I noticed that it is often good to break the slope by (relatively) flat areas and irregular steeper walls instead of creating a constant gradient from the foot to the top. Many tress can't be plopped on steep slopes. It is easier to compose lower and higher trees on a flat surface.
Look at the picture below. I made here a few flat terraces divided by walls 10-15 meters high.
Then I planted a few (not too much!) types of trees making irregular patches and leaving a place for another kind of trees.
At first I covered all wall ends and other lot edges which could look unnatural, then i planted trees in other places.
As you see, I used here trees of similar size and form, but contrasting colors.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg84.imageshack.us%2Fimg84%2F4036%2Fflorasal1kopiaxa6.jpg&hash=6f646f415bee1023b9b01239df077e89ab10e57d)

Which trees work best on very steep slopes?
- Swamp tree from an SFBT set
- Bush from SFBT too - very useful!
- Maxis Large Dedicious tree (different color than most Cycledogg trees, gives very good effect mixed with them)
And you can experiment with others of course  ;)

2. My next general principle - not only for trees, but for everything I build: After plopping something I look at it from every direction and  at least 2 closer zooms. This way I have no problem with finding nice views to make a shot later  :D (of course it needs some time and more bulldozing  ;) )
But sometimes it is simply impossible to build something looking good from every direction. Look at trees on rocky slope behind the Cathedral - they look strange IMO.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg84.imageshack.us%2Fimg84%2F4922%2Fflorasal2kopiaxp7.jpg&hash=6cfbe0e0118abcf7b9a578d960e9dfdfe5238f9b)

So I had to decide which viewing direction is the most important for me and I did it - look below:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg84.imageshack.us%2Fimg84%2F4850%2Fflorasal3kopiafl0.jpg&hash=a6f05d8421d6e27c73675e399fbd16c7eed8b275)

Please also notice flora patches on the rocky surface (top right corner). I tried to make them irregular, to achieve a natural look. This is very important.
Looking again at the picture above you can also see some trees on the riverside, clearly visible on the water background. This is also intentional. One of my first steps (immediately after hiding unnatural lot edges) is putting some characteristic trees on the contrasting background - water, stone wall or the building wall. It needs many trials and errors, but adds a lot to the picture.
Why I should to make it first? Some bigger trees need a bit larger area to plop and if I would fill the area by smaller trees first, It could be impossible to plop these characteristic trees where I want. Making it first I can also improve possible mistakes such as trees growing in water  :D (look below) without damaging the surrounding.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg84.imageshack.us%2Fimg84%2F922%2Fflorasal4mistkopiaca4.jpg&hash=fc6ffff71e6e24cd660b35935618cc29cbd6917d)

4. Masking edges by trees:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg84.imageshack.us%2Fimg84%2F7943%2Ffloratunelkopiaov8.jpg&hash=b518eebed8a2ca6d55bf3f0e910c481ec5b43975)

5. Hiding edges and working with a background.
Look below. The left end of the stone wall was hidden by small but dense trees/bushes. High trees (pines and eucalyptus trees) were planted first, then I added the rest:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg84.imageshack.us%2Fimg84%2F9284%2Ffloraback1xc0.jpg&hash=2157fb5bd1c437907ad423ff0d8380d2fed73ccd)

...And of course I looked at these trees from another side - can be accepted in this case, doesn't it?  ;)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg84.imageshack.us%2Fimg84%2F7985%2Ffloraback2mz1.jpg&hash=c863ad39c576d81519a019c95e42c8879024643f)

6. Sometimes we need to plop only one tree and to do it very carefully to acheve a nice effect. These Jeronij's Olmos trees were planted on the slope hidden by the offset part of the Raised Park piece:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg212.imageshack.us%2Fimg212%2F4426%2Ffloraolmos1ei7.jpg&hash=74a58e822c71b4ee64c32b499f3e7fbf7916838c)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg212.imageshack.us%2Fimg212%2F9168%2Ffloraolmos2hx5.jpg&hash=56a2e15436b0560f321cdc759756cbfe6a1a2083)

7. Another example of masking by trees (in this case I had to mask the ugly foundation wall). I always plop one or two crucial trees first, then I add more.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg212.imageshack.us%2Fimg212%2F9348%2Ffloramask1bh3.jpg&hash=3c74667b9431c7d0f1c3006c43e6c80c41f89ef8)

8. This is an interesting thing IMO. Most lots have some trees props added. We can't change these trees without LE. How to harmonize them with the surrounding?
I use something which I called "widening the lot" - maybe you can find better name for it  ;) .
I plop some trees of the same kind around the lot.  Look please at the alley on the picture below. It has aspen trees on alley pieces. So I added some aspens around the alley too  :D

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg212.imageshack.us%2Fimg212%2F3301%2Ffloraparkaspen1kopiani3.jpg&hash=9e313bbfd846e7bd983f59cbafba70b6d7e997e0)

Then I was be able to mix these additional aspen trees with other ones and harmonize everything.
I used this method extensively around lots from the PEG Mountain Theme Pack. PEG pines are very characteristic and they look different than most of other trees. And I had many PEG pines on MTP lots. So I added them around lots too, more of them close to the lot, and only a few in bigger distance. Then I added more other coniferous trees.
Sometimes I do another thing - I add a few trees to the lot, the same ones as used around it. You can see it on the picture below.
Attention: This is a beautiful Praiodan's Charlottenlund Palace - Museum version (there is a Hotel version on larger lot too). This lot is something special for me. The BAT is beautiful, but please look at it's surrounding. Alleys and grass textures are designed perfectly. This is one of the very few lots having textures harmonizing very well with most grassy terrain textures. Textures used in many lots are way too agressive and contrasting and look unnatural. This is a beautiful example of perfect arrangement. Thank you Lars!  :thumbsup:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg212.imageshack.us%2Fimg212%2F8899%2Fchar3dimprn2.jpg&hash=47b3da310f4be64bb98036c34c629ed9c3aec886)

...And it has very nice nightlights too... ;D

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg212.imageshack.us%2Fimg212%2F9034%2Fchar2nimpon9.jpg&hash=1534716c010e688fc7cf9c6407c0d639efa1e2ac)

Now some urban terraforming  ;)

I plopped Deadwood's Raised Park Under Rail pieces around the Vienna Votivkirche and conncted them with BSC Parks. How I did it?
I used God Mode tools decreased to the smallest size (Shift 1) and small strength (rubbish F3, Shift F1 to finishing)
Here is my tutorial published a long time ago (http://sc4devotion.com/forums/index.php?topic=2165.0)

1. Plopping RP pieces

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg222.imageshack.us%2Fimg222%2F1249%2Frpb1nl8.jpg&hash=8669229c611cdaba6f0b4eaa89cc8f36856f14db)

2. Raising the terrain

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg222.imageshack.us%2Fimg222%2F8513%2Frpb2bs5.jpg&hash=3b02c3ffb095750d1a4b23013a9a60b8084f4f17)

3. Levelling the raised terrain by road tiles, precise adjusting if necessary after the first levelling

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg222.imageshack.us%2Fimg222%2F7949%2Frpb3hx1.jpg&hash=6df55394d1691571e2b7bb832f39a481b18513c1)

4. Building a street (or park, or anything else). The only problem with RP pieces is a shadow on the piece edge, it is always visible no matter how precise you adjust the terrain level. If you hide it on one side, it will appear on the other side  :)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg222.imageshack.us%2Fimg222%2F4782%2Frpb5qy1.jpg&hash=89ba48494255b2584379ba38eb552848052c735a)

5. You can also make a higher wall and cover the slope with ploppable grass. This way you can create a nice wall with stairs, car parking or an underground station

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg222.imageshack.us%2Fimg222%2F6377%2Frpb6ha5.jpg&hash=23086b3119fd5e529df93cbf01be11d5272d909d)

6. More examples of using RP pieces on slopes  :)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg222.imageshack.us%2Fimg222%2F6688%2Frp1kopiame5.jpg&hash=46ea8710ad273d7cc27e7e1e1eaec98dd3e7ab44)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg222.imageshack.us%2Fimg222%2F221%2Frp2wt8.jpg&hash=455700b80e69f17284886d55dab1526abd3c33c5)

OK, now a few words about plaza pieces and various fillers.

Preparing the Great stairs and downtown areas I looked for various fillers. I knew I was going to use Paris buildings, so I downloaded Porkissimo Plazas made by soulstealer. This is very good set!  :thumbsup: But it has a high-wealth texture, and most Paris buildings has a middle-wealth texture. In addition, I had to use Ped Mall pieces in several places to enable an access to commercial lots and the only Ped Mall texture identical as on Paris lots is the mid-wealth one.
And I found something very useful: the plaza set made by my Polish friend Danthe, available only on Simcity Polska (you must register there). Here is the link (http://simcitypolska.pl/download.php?view.72)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg222.imageshack.us%2Fimg222%2F342%2Fpavementnormalsetar2.jpg&hash=82d432508c9a4e13fae1d4857c6bf29d4127034e)

As you see, the set includes two diagonal fillers - very important. Thank you Mariusz!  :thumbsup:
You know this plaza, I showed it in the last update. I combined Danthe's pieces with an excellent Glenni plaza (thank you too Glenni, I love your plazas - normal and neglected ones too!  :D). I added also a clock tower, not Glenni's one in this case - it is too modern to this place.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg222.imageshack.us%2Fimg222%2F2800%2Fplaza1kopiajd8.jpg&hash=cd69ef157e21c9145131b9dc78939f9d6410ce5f)

Other important fillers: BSC BLS Small Commercials, SFBT diagonal fillers. They are perfectly done and extremely useful. The grass texture is the same as along diagonal roads and avenues.
(Btw Prepo's Stickmann Warehouse showed on this picture is fantastic IMO  &apls, I like also Krio's diagonals, especially nightlights  :thumbsup:)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg91.imageshack.us%2Fimg91%2F2012%2Fplazaside1kopia2so4.jpg&hash=526c3fbf5d0af105cb5837f0b43e087117825672)

And here is the diagonal avenue with SFBT Diagonal Fillers in action. You can see also the Polish kiosk (available on Simcity Polska).

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg91.imageshack.us%2Fimg91%2F309%2Fplazaside2diagkopiaiv0.jpg&hash=3b62e41caa4f8801aacad2e6ef982340ab447026)

I'm afraid you can be bored yet, too much text this time. OK, so let's look at some pictures from another Malecon district - Diano Marina. It is located vis-a-vis Great stairs on another riverside. It has more Mediterranean atmosphere. Some good hotels, restaurants, shops, small markets (not everything is legal here  ;)) and of course the waterfront with the ferry station and tourist boats.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg91.imageshack.us%2Fimg91%2F6800%2Fec1dimpfz5.jpg&hash=4c195cca066d19d153b2777e20999b74eeb4e98f)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg91.imageshack.us%2Fimg91%2F4236%2Fec2dimpze5.jpg&hash=335bb88ee389fa6e2130c2e6fe66abba13e66c95)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg91.imageshack.us%2Fimg91%2F3953%2Fec3dimphh8.jpg&hash=b36acc659408b026ee9a0975f412863b2d2af89c)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg91.imageshack.us%2Fimg91%2F2244%2Fec4dimpgn7.jpg&hash=0b4016e67f856a7e1270789492312c3bbc3b22da)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg91.imageshack.us%2Fimg91%2F174%2Fec7dimpsz7.jpg&hash=eff1fd5bd37508b34afce68933a45ba2ff43959e)

And this is a special place (at least for me  :D): The Fish Church Made by SandraSim. In fact it is a large fish market. Looks beautiful, and I love fishes and frutti di mare  :D Thank you Kristina!  :thumbsup:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg91.imageshack.us%2Fimg91%2F5720%2Fec8dimpom8.jpg&hash=6dcf0316f87721774ad2442214857195eef72b60)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg91.imageshack.us%2Fimg91%2F3310%2Fec9dimpas6.jpg&hash=8c6ee3090f3b8e5f4a4a2691e54fb80c2f8e025c)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg91.imageshack.us%2Fimg91%2F5345%2Fec10dimppn0.jpg&hash=60bad376d47a9ecea7e5f9310a3f98aeb8d9a512)

Looking carefully at this place you can see the black limo staying at the market. Hmm... somebody makes business here... ;D

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg91.imageshack.us%2Fimg91%2F2803%2Fec10dcloseimpec2.jpg&hash=7314f75b9d77cb6a3d760e3137f9b14d87c5cfe0)

And at the end - two night shots

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg91.imageshack.us%2Fimg91%2F7082%2Fecwffrome1impym8.jpg&hash=b00ae2981625499a231ea888b47f71f5283c8c3e)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg91.imageshack.us%2Fimg91%2F8826%2Fecwffroms1impqn5.jpg&hash=93ea099a192e124d5ae1ad63d0f78dc420209211)

That's all, thank you for your attention!

Adam

Edit: And now I have at last some time to look at some other MDs  :)
Title: Re: Ennedi plays Shosaloza
Post by: Toichus Maximus on May 14, 2008, 07:04:35 PM
wow, that was a huge update chock-full of information! Some great stuff in here! Thanks for all the tutorials!
Title: Re: Ennedi plays Shosaloza
Post by: Pat on May 14, 2008, 07:26:58 PM
Grand simply Grand here Adam!!! I love all the steps here for what you do to accomplish such wonderful stuff here!!!
Title: Re: Ennedi plays Shosaloza
Post by: CabraBuitre on May 14, 2008, 07:43:40 PM
Holy cow, I LOVE how you've incorporated the elevated parks!  I've wanted to find some stone steps to go from one level to another in a park (using more than the obvious pieces we have currently) and this will work TREMENDOUSLY!  I love how you've incorporated so many different styles but made them flow so well together!!
Title: Re: Ennedi plays Shosaloza
Post by: Nardo69 on May 15, 2008, 12:13:28 AM
Hi Adam!

You know what, my roots aren't so far away from your homeland as my father was born in Breslau / Wroclaw (http://de.wikipedia.org/wiki/Breslau) before the war. Unfortunately I never made it there with him when the time was right, now he is too old and I am too far away. Another missed chance. I would like to get to know more of your country but at the moment I know only Warsaw airport and Thorn / Torun (http://de.wikipedia.org/wiki/Thorn) which I really like.

Now to your update:
Great work with the churches and the (historic feeling) retaining walls, you really know how to place them (and you know I am kind of picky with flat retaining walls ;) ). I also like how you made the forests blend into the parks & buildings.

Nice touch with the Votivkirche(?) and the Schiffenberg props, they do work together in your setup!   &apls

Good work with the diagonal Porkie BATs. They are asleep in my plugin folder as I haven't done any new urban layout for months ...

Take care my friend!

Bernhard  :thumbsup:
Title: Re: Ennedi plays Shosaloza
Post by: rooker1 on May 15, 2008, 06:43:11 AM
Adam my friend,
It's always very nice to visit your MD.  It seems like you either teach me some new technique or show me to a great download.  And for this I thank you every time.  Your pictures are full of detail and skill and I can see alot of time and patience goes into your city.  You are definately making good use of your time in OSITM.
I wait patiently for your next update.
Robin  :thumbsup:
Title: Re: Ennedi plays Shosaloza
Post by: JoeST on May 15, 2008, 08:25:54 AM
Adam

once again, you AMAZE me into submition.... I still think you should have your own board... :)

Joe
Title: Re: Ennedi plays Shosaloza
Post by: bat on May 15, 2008, 10:09:32 AM
Like always it's an awesome update, Ennedi! Really beautiful pictures of your fantastic work!!!

Looking forward to the next excellent one...
Title: Re: Ennedi plays Shosaloza
Post by: TheTeaCat on May 15, 2008, 11:18:40 AM
Oh boy was I glad I made a cuppa before catching up here :D

Another marvelous update full of interesting hints and tips &apls
I love the mini tut on the raised parks and how you blended them in is simply .... great

quote "The intention of this MD is not to create a gallery ("look what I have built"  Cheesy) but rather a place to exchange ideas and working techniques."

I think that have hit the nail on the head here my friend, I have learned so much from some of your tutorials that it now affects my whole attitude to the game, (that rocks not in the right place $%Grinno$%, move that tree ::), that spot- why did I do that  ()what() gotta change it) even to the pics I take and how I present them. All improved thanks to you :thumbsup: :thumbsup:

I just love the whole shot that shows the Fishchurch and tennis stadium - stunning simply stunning &apls

Time to stick the kettle on, brew another cuppa and go back and enjoy it all again :thumbsup:
You like one too?


Till the next time
Regards
Derry
Title: Re: Ennedi plays Shosaloza
Post by: thundercrack83 on May 15, 2008, 12:57:44 PM
Adam, Adam, Adam--where do I begin???

What a massive update, my friend. There's so much to take in a digest, I can hardly move!

From the trees on slopes and your wonderful, very clever tutorial with the raised parks to the overall beautiful composition of each and every picture. You are really a master, sir, in the truest sense of the word!

Oh, and...

Quote
My next general principle - not only for trees, but for everything I build: After plopping something I look at it from every direction and  at least 2 closer zooms.  This way I have no problem with finding nice views to make a shot later...

I'm going to employ this from now on. It may be one of the best pieces of advice I've read yet!

Great stuff here, Adam. Thank you so much for sharing with us!

Dustin
Title: Re: Ennedi plays Shosaloza
Post by: mightygoose on May 15, 2008, 01:48:03 PM
magnificent
Title: Re: Ennedi plays Shosaloza
Post by: Yoman on May 15, 2008, 03:04:01 PM
Hello Adam,

Another excellent update you have produced here. I've never really been one to think about what kindof trees I am ploping, as long as they looked good. But now I'll think about adding some more variety. Though I don't have an cliffs to work with like you :P You are indeed correct about the nightlights on that mansion as well, they are wonderful.

Thank you for that quick little tutorial on the raised parks piece. Should prove helpful in a few situations, I can see it has for you. You've constructed a terrenced city that seems to blend seamlessly, which looks wonderful, in my original Odessa I attempted the same. But failed.

That last area with the market is also looking very nice, hopefully the illegal wares being sold are more along the lines of handbags than AK-47s like the markets in the PSSO :P

Owen
Title: Re: Ennedi plays Shosaloza
Post by: Jmouse on May 15, 2008, 06:02:46 PM
My but you do give new meaning to plopping trees – and anything else for that matter, Adam! I recall that it is very difficult to plant trees in a natural-looking way, whether in RL or in game. But for you, it is just one more in a long string of arts you have mastered while the rest of us (I speak for myself!) are still stumbling around wondering why the landscape doesn't look quite right!

The scenes you show are as near perfect as they can be, and now you have told us of the various ways you achieve such greatness. The way you have used RP pieces is remarkable. The underground parking/station facility is truly an inspiration, and your use of stairways throughout looks so natural. Multi-level environs are not easy to work with, but chalk up another art form you've mastered!

It is funny that I always end up with a lot of water in my hand-terraformed regions, but I'm never able to create the kind of scenic shorelines you manage to produce. And then there are the night shots, infused with color, radiance and even a bit of mystery if you look close enough! Absolutely gorgeous.

Possessing the skill to create such beauty is a gift – the desire to create it for the joy of others is an even greater gift.

Thank you...

Joan
Title: Re: Ennedi plays Shosaloza
Post by: Heblem on May 15, 2008, 06:14:01 PM
really nice pictures, Adam  :thumbsup:

Edit May 16, 2008:

Im sorry for that last short reply I gave you before but i think i needed to edit this post because you deserve something more like that simple comment, im sorry for that  ::)

I admire the detail of your city, thats something that im lazy for to do (unfortunately) but the way you did is incredible detailed, too much patience for to do a such work, I admire that. Let me describe some details that I admire, like the slopes and the parks you did, every single tree is placed properly, the uses SAM fits perfectly in your scenes especially looking at this picture (http://img212.imageshack.us/img212/8899/char3dimprn2.jpg) is wonderful!

I wish I had the time and patience you have, even to give a correct reply to everyone! that is that I call patience, something that is harder to me for to do.

I wish you the best and take care.
Eblem
Title: Re: Ennedi plays Shosaloza
Post by: freedo50 on May 15, 2008, 06:54:17 PM
Awesome work Adam, all of those pictures are fantastic. I definitely agree with you about Lars' Charlottenlund; that picture is just perfect. There is some really useful advice and information here, thanks!

Fred
Title: Re: Ennedi plays Shosaloza
Post by: mattb325 on May 15, 2008, 11:51:29 PM
I've enjoyed every minute here ennedi, thank you for sharing all of the tips and tricks! (where were you when I was playing shosaloza  $%Grinno$%  :D ) You have very skillfully blended Euro W2W buildings into a steep, hilly environment. It is exceedinly well done  and I love your use of trees - it ties everything together :thumbsup:
Title: Re: Ennedi plays Shosaloza
Post by: paroch on May 16, 2008, 12:00:39 PM
Great work there Adam.  And no, I was not finding the text boring at all.  You explain your methods in an easy to understand way - thankyou.

And the pics of Diano Marina are really superb.  The hotels, the sub-mall and the fish market, all fantastic.

I have the Raised Parks in my plugins but have not used them yet, I really must now!

Paul
Title: Re: Ennedi plays Shosaloza
Post by: bigberta on May 16, 2008, 12:04:44 PM
There is some great city building in this md, and its all very colorful too. I like it  :thumbsup:
Title: Re: Ennedi plays Shosaloza
Post by: Badsim on May 16, 2008, 12:48:19 PM
Hi Adam ... :)

Several updates I haven't commented but be sure that I didn't miss any of them ... nothing useful to add , I just feel obliged to come out the "lurker mod" (where I stay now ) , to let you know  that I was here , inevitably here ...

You've got my admiration as for your creativity always pushing this MD to the forefront of innovation than for the quality of your posts - anywhere , at anytime - ( You're infinitely more patient than me !  $%Grinno$% ) . In fact , you've got this little "I don't know what ..." that makes me be sure we would have been great friends in real life ... and trust me , it's not easy to be a friend of mine in real life !  :D ...

So, admiration and frustration are here twin feelings ...  ;)

Title: Re: Ennedi plays Shosaloza
Post by: kimcar on May 16, 2008, 06:01:57 PM
 &apls &apls So much details and work over here again . You deserve a lot of  &apls Keep it up  :thumbsup:
Title: Re: Ennedi plays Shosaloza
Post by: JBSimio on May 16, 2008, 08:35:08 PM
Now that I've taken a couple days to recover and read your update several more times, I feel that I can finally respond without going into convulsions.  :D  Amazing update, Adam!   &apls  Not one, but two excellent tutorials... and the images... and the explainations... and the... oh man, just wow!  The way you've used the raised parks is just one of those great things that I would have never thought of, but it works so perfectly.  You explained it so clearly, and the pictures show exactly why you are one of the masters.  The same can be said of all your pictures, though.  This was a true feast for the eyes with the added educational bonus thrown in.  I can't even begin to imagine how you'll top this one, but I look forward to finding out!

JB
Title: Re: Ennedi plays Shosaloza
Post by: Ennedi on May 19, 2008, 01:40:05 PM
Hello my friends!

As always, we begin from

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg80.imageshack.us%2Fimg80%2F2175%2Fmdrepliesv3md1nr9.jpg&hash=47724e2d88cf56f564d9db79b7b3edcd2ca955dd)

Quote from: Toichus Maximus on May 14, 2008, 07:04:35 PM
wow, that was a huge update chock-full of information! Some great stuff in here! Thanks for all the tutorials!

Thank you, knowing your own creativity I think you will make very good use of every information  :thumbsup:

Quote from: Pat on May 14, 2008, 07:26:58 PM
Grand simply Grand here Adam!!! I love all the steps here for what you do to accomplish such wonderful stuff here!!!

Hello Pat, nice to see you - thank you for your support my friend!

Quote from: CabraBuitre on May 14, 2008, 07:43:40 PM
Holy cow, I LOVE how you've incorporated the elevated parks!  I've wanted to find some stone steps to go from one level to another in a park (using more than the obvious pieces we have currently) and this will work TREMENDOUSLY!  I love how you've incorporated so many different styles but made them flow so well together!!

Welcome in Shosaloza!  :thumbsup: I will be very glad if an information about RP will help you! There are only two problems with them: 1) shadows and 2) they are low. But everything is a question of creative arrangement.

Quote from: Nardo69 on May 15, 2008, 12:13:28 AM
Hi Adam!

You know what, my roots aren't so far away from your homeland as my father was born in Breslau / Wroclaw (http://de.wikipedia.org/wiki/Breslau) before the war. Unfortunately I never made it there with him when the time was right, now he is too old and I am too far away. Another missed chance. I would like to get to know more of your country but at the moment I know only Warsaw airport and Thorn / Torun (http://de.wikipedia.org/wiki/Thorn) which I really like.

Now to your update:
Great work with the churches and the (historic feeling) retaining walls, you really know how to place them (and you know I am kind of picky with flat retaining walls ;) ). I also like how you made the forests blend into the parks & buildings.

Nice touch with the Votivkirche(?) and the Schiffenberg props, they do work together in your setup!   &apls

Good work with the diagonal Porkie BATs. They are asleep in my plugin folder as I haven't done any new urban layout for months ...

Take care my friend!

Bernhard  :thumbsup:

Hello Bernhard, thank you for nice words!
It's a pity your father can't see Breslau once again, but you can say him that it is beautifully renovated now and it's a good place to live  :)
Some time ago you have written to me in your MD:
QuoteThere are a lot of places in Poland I hope to visit some day, and you know, I am glad that we live in a time where we can communicate peacefully without the old unholy resentiments!

I agree with it wholeheartedly, it would be only good if more people would think in the same way! So the best think we can do is to give an example  :D
I'm very glad you like my pictures! I am closer and closer to the main Shosaloza mountain railway line... ;)

Quote from: rooker1 on May 15, 2008, 06:43:11 AM
Adam my friend,
It's always very nice to visit your MD.  It seems like you either teach me some new technique or show me to a great download.  And for this I thank you every time.  Your pictures are full of detail and skill and I can see alot of time and patience goes into your city.  You are definately making good use of your time in OSITM.
I wait patiently for your next update.
Robin  :thumbsup:

Thank you Robin! I agreee about the amount of time spent with this city, but I'm not sure about patience  :D
I must take care about details, I have too experienced viewers to be careless :D


Quote from: star.torturer on May 15, 2008, 08:25:54 AM
Adam

once again, you AMAZE me into submition.... I still think you should have your own board... :)

Joe

Thank you Joe! Board or not, I have my own little place and it's enough  :D

Quote from: bat on May 15, 2008, 10:09:32 AM
Like always it's an awesome update, Ennedi! Really beautiful pictures of your fantastic work!!!

Looking forward to the next excellent one...

Thank you bat, nice to see you again! :thumbsup:


Quote from: TheTeaCat on May 15, 2008, 11:18:40 AM
Oh boy was I glad I made a cuppa before catching up here :D

Another marvelous update full of interesting hints and tips &apls
I love the mini tut on the raised parks and how you blended them in is simply .... great

quote "The intention of this MD is not to create a gallery ("look what I have built"  Cheesy) but rather a place to exchange ideas and working techniques."

I think that have hit the nail on the head here my friend, I have learned so much from some of your tutorials that it now affects my whole attitude to the game, (that rocks not in the right place $%Grinno$%, move that tree ::), that spot- why did I do that  ()what() gotta change it) even to the pics I take and how I present them. All improved thanks to you :thumbsup: :thumbsup:

I just love the whole shot that shows the Fishchurch and tennis stadium - stunning simply stunning &apls

Time to stick the kettle on, brew another cuppa and go back and enjoy it all again :thumbsup:
You like one too?


Till the next time
Regards
Derry

Thank you Derry! What I do here is nothing special, I simply like this game  :D
And I must say you are the best example of researching new interesting and funny SC4 issues! When I was a newbie here and started to think about my new MD, Tales at the Tea Time was a great sourece of ideas for me! :thumbsup:

Quote from: thundercrack83 on May 15, 2008, 12:57:44 PM
Adam, Adam, Adam--where do I begin???

What a massive update, my friend. There's so much to take in a digest, I can hardly move!

From the trees on slopes and your wonderful, very clever tutorial with the raised parks to the overall beautiful composition of each and every picture. You are really a master, sir, in the truest sense of the word!

Oh, and...

I'm going to employ this from now on. It may be one of the best pieces of advice I've read yet!

Great stuff here, Adam. Thank you so much for sharing with us!

Dustin

Hello Dustin, I'm glad and honoured you always find some time to visit me here!

Quote from: mightygoose on May 15, 2008, 01:48:03 PM
magnificent

Thank you!
Btw I love your new avatar, especially the full-sized version (http://sc4devotion.com/forums/index.php?topic=4348.0)!  :D :thumbsup:


Quote from: Yoman on May 15, 2008, 03:04:01 PM
Hello Adam,

Another excellent update you have produced here. I've never really been one to think about what kindof trees I am ploping, as long as they looked good. But now I'll think about adding some more variety. Though I don't have an cliffs to work with like you :P You are indeed correct about the nightlights on that mansion as well, they are wonderful.

Thank you for that quick little tutorial on the raised parks piece. Should prove helpful in a few situations, I can see it has for you. You've constructed a terrenced city that seems to blend seamlessly, which looks wonderful, in my original Odessa I attempted the same. But failed.

That last area with the market is also looking very nice, hopefully the illegal wares being sold are more along the lines of handbags than AK-47s like the markets in the PSSO :P

Owen

Hello Owen!
PSSO is one of the best SC4 cities without any slopes! Making all this development on slopes is probably as much time-consuming as making BATs, so I'm afraid you wouldn't have enough time to do both these things  ;D
As for illegal wares - yes, in fact I didn't see AK47s in Malecon lately, but this market I showed is also interesting, as I remember you can buy passports to all SC4 regions here (so we can easy make a tour to PSSO and buy what you want  :P)


Quote from: Jmouse on May 15, 2008, 06:02:46 PM
My but you do give new meaning to plopping trees – and anything else for that matter, Adam! I recall that it is very difficult to plant trees in a natural-looking way, whether in RL or in game. But for you, it is just one more in a long string of arts you have mastered while the rest of us (I speak for myself!) are still stumbling around wondering why the landscape doesn't look quite right!

The scenes you show are as near perfect as they can be, and now you have told us of the various ways you achieve such greatness. The way you have used RP pieces is remarkable. The underground parking/station facility is truly an inspiration, and your use of stairways throughout looks so natural. Multi-level environs are not easy to work with, but chalk up another art form you've mastered!

It is funny that I always end up with a lot of water in my hand-terraformed regions, but I'm never able to create the kind of scenic shorelines you manage to produce. And then there are the night shots, infused with color, radiance and even a bit of mystery if you look close enough! Absolutely gorgeous.

Possessing the skill to create such beauty is a gift – the desire to create it for the joy of others is an even greater gift.

Thank you...

Joan


Thank you Joan!
I also experienced a lot of frustrating moments when I was going to make something with trees or terrain and I simply didn't know where to begin, what should be the first step? The method I showed is not the only one - it is rather simple, but sometimes it is good to have anything as a start point, and then you go ahead and it is easier and easier  :) So everything I show should be taken in such way - as a starting point to something completely different!
I'm not a good specialist in making coastlines, I'm sure that (for example) Shadow Assasin and Moganite are much better! Maybe I will show some little tips in future... ;)

Quote from: Heblem on May 15, 2008, 06:14:01 PM
really nice pictures, Adam  :thumbsup:

Edit May 16, 2008:

Im sorry for that last short reply I gave you before but i think i needed to edit this post because you deserve something more like that simple comment, im sorry for that  ::)

I admire the detail of your city, thats something that im lazy for to do (unfortunately) but the way you did is incredible detailed, too much patience for to do a such work, I admire that. Let me describe some details that I admire, like the slopes and the parks you did, every single tree is placed properly, the uses SAM fits perfectly in your scenes especially looking at this picture (http://img212.imageshack.us/img212/8899/char3dimprn2.jpg) is wonderful!

I wish I had the time and patience you have, even to give a correct reply to everyone! that is that I call patience, something that is harder to me for to do.

I wish you the best and take care.
Eblem

Hello Heblem!
Even a short comment is something very nice! :thumbsup: I'm very glad you like my pictures, and as for patience - I'm still learning it  :D


Quote from: freedo50 on May 15, 2008, 06:54:17 PM
Awesome work Adam, all of those pictures are fantastic. I definitely agree with you about Lars' Charlottenlund; that picture is just perfect. There is some really useful advice and information here, thanks!

Fred

Hello Fred, Thank you for your visit! Nobody is able to notice everything, if I see something interesting, I want to show it!

Quote from: mattb325 on May 15, 2008, 11:51:29 PM
I've enjoyed every minute here ennedi, thank you for sharing all of the tips and tricks! (where were you when I was playing shosaloza  $%Grinno$%  :D ) You have very skillfully blended Euro W2W buildings into a steep, hilly environment. It is exceedinly well done  and I love your use of trees - it ties everything together :thumbsup:

You are too modest Matt, your Shosaloza is one of the best! I have quite large collection of your pictures, some of them (especially these from the shoreline) were a great source of inspiration for me!

Quote from: paroch on May 16, 2008, 12:00:39 PM
Great work there Adam.  And no, I was not finding the text boring at all.  You explain your methods in an easy to understand way - thankyou.

And the pics of Diano Marina are really superb.  The hotels, the sub-mall and the fish market, all fantastic.

I have the Raised Parks in my plugins but have not used them yet, I really must now!

Paul

I'm very glad you wasn't completely bored reading the last update Paul!  :P :D The Diano Marina district was something new for me - maybe I collected too much colourful stuff together, but I like it too  ;D
Thank you very much for nice words!

Quote from: bigberta on May 16, 2008, 12:04:44 PM
There is some great city building in this md, and its all very colorful too. I like it  :thumbsup:

Welcome in Shosaloza bigberta! I'm glad you like it!  :thumbsup:

Quote from: Badsim on May 16, 2008, 12:48:19 PM
Hi Adam ... :)

Several updates I haven't commented but be sure that I didn't miss any of them ... nothing useful to add , I just feel obliged to come out the "lurker mod" (where I stay now ) , to let you know  that I was here , inevitably here ...

You've got my admiration as for your creativity always pushing this MD to the forefront of innovation than for the quality of your posts - anywhere , at anytime - ( You're infinitely more patient than me !  $%Grinno$% ) . In fact , you've got this little "I don't know what ..." that makes me be sure we would have been great friends in real life ... and trust me , it's not easy to be a friend of mine in real life !  :D ...

So, admiration and frustration are here twin feelings ...  ;)



Hello Cedric! What a nice visit! I'm really glad you are here, please lurk as much as you want only give a sign of life from time to time... :D
I also think we could have been great friends In real life, and what you said is really nice and important for me  :) - although it's not easy to put up with me sometimes   ;D
What frustration?! Are we on the race?  :D

Quote from: kimcar on May 16, 2008, 06:01:57 PM
&apls &apls So much details and work over here again . You deserve a lot of  &apls Keep it up  :thumbsup:

Thank you kimcar! I will try to keep it up (don't know if I can  ;D)

Quote from: JBSimio on May 16, 2008, 08:35:08 PM
Now that I've taken a couple days to recover and read your update several more times, I feel that I can finally respond without going into convulsions.  :D  Amazing update, Adam!   &apls  Not one, but two excellent tutorials... and the images... and the explainations... and the... oh man, just wow!  The way you've used the raised parks is just one of those great things that I would have never thought of, but it works so perfectly.  You explained it so clearly, and the pictures show exactly why you are one of the masters.  The same can be said of all your pictures, though.  This was a true feast for the eyes with the added educational bonus thrown in.  I can't even begin to imagine how you'll top this one, but I look forward to finding out!

JB

Hello Jon! I'm glad you found some time to visit me!
Thank you for all these nice words - so what should I say about your fantastic BATs? And about your new successful MD? My English is too poor to say exactly what I think, so I can only say you are a true master!  :thumbsup:
It seems I should stop lurking and start to comment at your BAT thread... :D


Dear visitors, I have something for you...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg185.imageshack.us%2Fimg185%2F7004%2Fmd25updatev3kopiakp5.jpg&hash=65dd5de9f3797d187a0f5b0d7f90f8c81c640ac6)

Thinking about all wall users I prepared the Diagonal Jagged Edges Mod for all new Cycledogg terrain mods (except older Columbus Terrain Mod, I will do it later but before release) and for Maxis default terrain.
The beta version of the mod is attached at the end of this post. You can use only one file (look at their names) depending on which terrain mod you have installed.
Please download it, install, test and inform me about your opinions, issues, problems etc.

The mod itself is very simple. It modifies only one property in the Terrain Properties exemplar file (this file is also a part of the CPT No6, an essential file of every Cycledogg Terrain Mod): the MaxNormalYForCliff property.

This property manages two things:
1. If you create a wall, terrain tiles lying at it's upper edge haven't all vertices on the same plane. So they must have a crease along one of their diagonals. There is a specific wall height for every MaxNormalYForCliff value: below it (less wall steepness) terrain tiles have a vertical crease. If they are upper tiles of the diagonal wall, plopping wall pieces on it gives an unpleasant effect - wall pieces have a crease too. Above this specific height (more steep terrain) the game changes the terrain shape, the crease is now horizontal and the ploppable wall looks good.
Most of you knows this issue. It was discussed in many places. There was also an interesting discussion about it in the
MAS71 thread (http://sc4devotion.com/forums/index.php?topic=2897.msg115280#msg115280) between MAS san, Snorelli and me. This mechanism was clearly showed there.
The intention of the DJEM is to adjust the MaxNormalYForCliff value to enable creating diagonal walls at the height not less than 14 meters. Why? Because it is a height difference achieved when you raise/lower the terrain using popular Hole Digging Lots, it's a kind of standard wall height, for example along sunken highways.
You could say that it would be good to adjust the "MaxNormal..." value to enable diagonal walls with horizontal crease form any value less than 14m, it would enable creating even lower diagonal walls. But this property manages also another thing:

2. The rock texture. At the same MaxNormalYForCliff value when the crease becomes horizontal, the rock texture appears on sloped tiles.
The conclusion is: DJEM = diagonal walls at lower wall height than before, but more rocks in your region.

So... The next conclusion is: The MaxNormalYForCliff value should be as low as possible to enable 14 m high diagonal walls, but to don't cause too much rock texture in our regions.
Attention: When the rock texture appears, it replaces any other texture including snow.

Now let's go to our mod.

An old Diagonal Jagged Edges Mod made by Pjot for Maxis and Columbus terrains have the MaxNormalYForCliff value equal to 0,85. I made some experiments and found that the minimum useful value is equal to 0,77.
And here is a comparation of this value for various terrain mods and my DJEM version:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg122.imageshack.us%2Fimg122%2F2039%2Fterproptabeladjemet2.jpg&hash=5eb003b2c0f2429fba4b0c21ecd73b3852c909a7)

Now we go to Shosaloza. We will see how the DJEM works and how much does it change the terrain. We will see that it depends on the terrain shape.

1. Flat terrain and steep rocks. The left picture in every pair is without DJEM, the right one - with DJEM. (This is my DJEM version, not Pjot one)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg122.imageshack.us%2Fimg122%2F4253%2Fsha22500djemcomp1gi9.jpg&hash=ad671efc5aabeab2501795df4ffa3bf1b88200bf)

Let's look at the closeup:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg122.imageshack.us%2Fimg122%2F2913%2Fsha22500djemcomp2qa5.jpg&hash=7d433a505b9058218848e521b148ec40eabb0177)

As we see, changes are not dramatical. Some snow was replaced by rock. Flat surfaces aren't affected at all. It is important, some people experimenting with this property told thad they noticed changes in saturation and the general terrain look.
It is not true. If somebody noticed any changes, there could be two reasons:
- Terrain textures changes slightly depending on the time of the year. If somebody check the terrain, then run the game, save it, change the property value and open the city (or save, open, run and check), he will notice the terrain change which isn't caused by the changed property.
- Optical illusion: If some textures on steeper slopes (and they can be more flashy green than other) will be replaced by rock, the general feeling is different.
The Diagonal Jagged Edges Mod changes only the minimum slope at which rock appears. Nothing more.

2. Another city tile, varied slope steepness - more intermediate slopes.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg122.imageshack.us%2Fimg122%2F4028%2Fshd1italia2500djemcomp1kq2.jpg&hash=5316862a3900b23796538c1855b101b133e5a48e)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg122.imageshack.us%2Fimg122%2F6673%2Fshd12500djemcomp2jg3.jpg&hash=10718709bba3b27ec699b627e44e3f6bcc265670)

The DJEM influence is more visible here. The conclusion: DJEM changes mainly intermediate slopes.

3. Let's look at Malecon - the city I show you from a few updates. I have many walls in it, some of them are diagonal. And maybe you didn't notice it, but I use DJEM in this city from the beginning   ;D

Diagonal wall without DJEM:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg122.imageshack.us%2Fimg122%2F9240%2Fwallbezdrs9.jpg&hash=e8a8d854beb3332ae910b8ddf166a94f4c075cbb)

The same with DJEM:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg122.imageshack.us%2Fimg122%2F496%2Fwalldpc3.jpg&hash=ec65c7a266f1d8a149c36681d5335df5bf1efdf7)

The general look without DJEM (sorry, the city is under construction, many buildings are growable, some of them looking out of place will be upgraded/replaced). The rock mod was changed temporarily for experiments.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg218.imageshack.us%2Fimg218%2F7587%2Fb2genbezdcx9.jpg&hash=0e1f744f94d32bd8a16a91e7bb61120441b8e2f0)

The same with DJEM - my version (MaxNormalYForCliff = 0,77)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg218.imageshack.us%2Fimg218%2F1952%2Fb2gendff1.jpg&hash=79226e20b12f7d9d90bdba4bb31aa89c8ab10362)

It's hard to see any changes - at least the general look is not damaged  :)
And now the same view with DJEM - Pjot's version (MaxNormalYForCliff = 0,85)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg513.imageshack.us%2Fimg513%2F3567%2Fb2gendpjothm3.jpg&hash=ae667fb87c80e4996fcfd556c9381f775f5c3cdb)

Yes, there are more rock textures now, especially on soft slopes.
Is it really so important? Let's look at it from another side. I didn't make a picture without DJEM this time, it was not necessary. The hill without DJEM is almost without rock textures.
My DJEM:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg238.imageshack.us%2Fimg238%2F3533%2Fb2hilldbk9.jpg&hash=be90fc1460fbe8239bdc98aaea4f2c050a4da0ec)

Pjot's DJEM:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg513.imageshack.us%2Fimg513%2F7011%2Fb2hilldpjotvw2.jpg&hash=cdf741b5d4945610e7a09aaf195478417d086791)

As you see, it was good to find as low MaxNormalYForCliff value as possible... ;D

4. And now let's look at the next, almost undeveloped city tile (this will be our next theme after Malecon)

Without DJEM

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg529.imageshack.us%2Fimg529%2F4416%2Fb3genbezdqo6.jpg&hash=6605c2590d6431e4449eb1fa0ffa36bf8837bd2b)

With my DJEM

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg238.imageshack.us%2Fimg238%2F7879%2Fb3gendrj9.jpg&hash=4e11186928803e3796eabb69282ad2aa83bddf14)

And with Pjot's DJEM

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg528.imageshack.us%2Fimg528%2F3621%2Fb3hilldpjothb0.jpg&hash=b00bfb9ea159fa1e51038c7cd4af0671c30c11d6)

My conclusion: At this city I will not use DJEM at all.
Hmm... Does it mean I will not be able to build diagonal walls in this city?
No!  ;D I will only need Shadow Assassin Hole Digger (or Raiser) 24 meters high  :thumbsup: And I will have higher walls if I will want to have them  ;D

At the end something very important:

Where to install this mod?

1. You must install it in the terrain mod folder (the Maxis version - look point 3). The DJEM file name begins from zz, so it will overwrite the CPT No6 file. It is necessary if you want this mod to work.

2. I strongly suggest to change the terrain mod folder name adding zzz before it. Why? There are some other mods such as:
- Gizmo Water Flora
- Gizmo Day - Night Mod
- Water Monolith Night Textures
- Limitless Beach
And maybe a few others. All these mods modify the Terrain Properties exemplar. If you want your DJEM and your terrain mod working properly, the terrain mod folder must be one of last ones.
Most of you have huge Plugins folders. You can have one of these mods and don't remember about it.
Attention: Mods listed above will work with their Terrain Properties exemplar overwritten. It is not essential for these mods. Even more, sometimes it can be good for you. For example the Gizmo Water Flora increases the water transparency. Many people don't like it or at least think it's not necessary. Moving the terrain mod at the end of the reading chain we will return to the original water transparency and we still be able to use an excellent Gizmo's Water Flora.

And what if we will not do it? The terrain mod will look different than original.
Why? Because every Cycledogg's terrain mod have a specific maximum terrain height. This parameter have an influence on all textures. And Terrain Parameters exemplars in other mods have this parameter set at 2500 m, exactly as default Maxis. Here is the comparation:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg238.imageshack.us%2Fimg238%2F518%2Fterproptabela1ot0.jpg&hash=d9d5ad1c28a6961d269696f802c026a0a66fb08d)

(Lokk at the row 25).

3. If you don't use any custom terrain mod, use DJEM Maxis version. Make a subfolder for it with the name beginning from zzz.

End note: This mod will be a NHP product. All our creations are a common work, my NHP teammates gave me much information and good advices, especially Travis (beskhu3epnm). Thank you my friends!  :thumbsup:

Maybe it will be enough for today...
Enjoy!

Title: Re: Ennedi plays Shosaloza
Post by: Yoman on May 19, 2008, 01:59:59 PM
Hello Adam,

An excellent mod that will surely help fix some of those ugly walls in our cities. Thank you for taking the time to construct a tutorial that shows us the advantages and disadvantages of such a mod. As some of those rocks look out of place and might not be worth the ability to make diagonal walls.

Owen
Title: Re: Ennedi plays Shosaloza
Post by: Silur on May 19, 2008, 02:03:40 PM
Hi, Adam ...
Excuse me my silent pause ...
I'm here now and I think for ever ...    :)

Best Regards ...
Nick
Title: Re: Ennedi plays Shosaloza
Post by: Tarkus on May 19, 2008, 02:29:39 PM
I can't believe I haven't stopped in here sooner . . .  :-[

Adam, it's absolutely amazing the heights to which you're taking the game.  It's absolutely indescribable . . .

All of those pics are perhaps the finest SC4 pics I've seen.  Ever.  Malecon is just breathtakingly realistic.  There's so much that's amazing I don't even know where to begin.  Everything is just absolutely perfect.

And having started to mess around a little with the terrain stuff myself, I'm absolutely fascinated by your latest DJEM experiments.  Thank you so much for sharing your findings! :thumbsup:

And congrats on your second OSITM--I cannot think of a more worthy MD for such an honor!

-Alex (Tarkus)
Title: Re: Ennedi plays Shosaloza
Post by: paroch on May 19, 2008, 02:53:20 PM
Hi Adam,

I've only recently started to use retaining walls and the diagonal edges bug the hell out of me!

I think I will download your mod once I've finished my current quad (can't bear the thought of any corruption problems!)  And I am still using no terrain mod, so maybe that would be the right time to install that as well.

I've been looking at some of the terrain mods in use and think the Italia mod is the one I like - will that work with your  DJEM?

Very informative and whilst a lot of it goes over my head, the end result is impressive  :thumbsup:

Paul
Title: Re: Ennedi plays Shosaloza
Post by: thundercrack83 on May 19, 2008, 02:56:19 PM
Adam!

Brilliant, my friend. Just brilliant! Your experiments with the diagonal walls just proves again how your talent, your patience, and your perfectionism is a masterful combination! I have to read over the update again because it's a bit over my head, but either way, it's absolutely incredible work.

Dustin
Title: Re: Ennedi plays Shosaloza
Post by: Jmouse on May 19, 2008, 04:19:24 PM
I want to add my gratitude as well, Adam. I'm just glad I don't have to understand what you do to appreciate its value! ::)

Terrain is a very important element that can be easy to disregard in favor of more "urgent" concerns, but it is, after all, the foundation of a region. Admittedly, I do not plan ahead very much, preferring instead to let things happen as they will. I'm rather particular about the looks of the basic landscape, though, so I shall do a bit of experimenting in my newly-terraformed region before proceeding. Once again, your ideas are an inspiration!

Until next time...
Joan
Title: Re: Ennedi plays Shosaloza
Post by: bat on May 20, 2008, 01:20:37 AM
Fantastic testing there with your DJEM! Great work on it! :thumbsup:

Looking forward to more...
Title: Re: Ennedi plays Shosaloza
Post by: meldolion on May 20, 2008, 02:46:36 AM
Hi Adam,
you have done a great work!!!  And your testings sessions are really accurate :)

I've just one question....
Can you give me some detail on how did you built the pier in the picture below? particularly the diagonal part..... &mmm
Quote(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg238.imageshack.us%2Fimg238%2F7879%2Fb3gendrj9.jpg&hash=4e11186928803e3796eabb69282ad2aa83bddf14)

thank you very much
Luca

Title: Re: Ennedi plays Shosaloza
Post by: Shadow Assassin on May 20, 2008, 03:55:48 AM
Hmm... where have I seen this before? :P

Nice to see that your DJEM has a little bit of a different effect... I always thought pjot's one was too extreme, yet I lacked the knowledge at the time to fix that...

Plus, it didn't work with my terrain mod. :P That's the annoying thing about using custom elevation scales, I suppose...

The pictures of Malecon, though, look breathtaking, especially with that lovely blue sky. :P
Title: Re: Ennedi plays Shosaloza
Post by: Rayden on May 20, 2008, 01:04:55 PM
Quote from: Ennedi on May 14, 2008, 05:12:57 PM
Welcome in Shosaloza Silvio! It's a great pleasure for me, when I decided to use the Shosaloza map in my MD I looked carefully at all existing Shosaloza creations. I like them all, but yours was probably the closest to my own ideas and it was a great source of inspiration for me! I was worried when you finished your region (almost exactly when I made my first comment in it  :D) and I'm glad to see you again!  :thumbsup:
Badsim's work is the only one of its kind, his LE creations are fantastic and it would be difficult to compare them with anything else. I feel honoured of such comparation, I will try to do my best to give you some pleasure and inspiration too  :)
I don't see that much difference between your creations and his creations, they're both fantastic. About giving me pleasure and inspiration, I'm not expecting less than that, and I don't had to wait very long, I just have to look at your latest update, very educational and elucidative. &apls

Thanks for your MD.

Cheers
Silvio

Edit: I had not seen yet your 25th update when I answered to your 24th one. That said, the educational also goes to this latest update, the 25th ;)
Title: Re: Ennedi plays Shosaloza
Post by: Pat on May 20, 2008, 07:08:05 PM
WoW Adam first off my hats off to you sir!!! Second thank you for this as I now can call it quits on trying to modify Pjots... Thank you a million again Adam and I cant wait to see more of your Shosaloza!!!!
Title: Re: Ennedi plays Shosaloza
Post by: ScottFTL on May 21, 2008, 11:04:25 AM
Adam - First and foremost, thanks for your efforts in updating the Diagonal Jagged Edges Mod!   :thumbsup:  I know folks have been asking about this for a long time now.  We will no longer have to choose between terrain and walls.

I have been using the Meadowshire terrain with MaxNormalYForCliff changed to 0.85 to make the walls work better.  This worked but I lost my snowcapped mountaintops as a tradeoff.  I have downloaded your beta version and find the results much more pleasing so far.  I haven't built a lot of walls yet, but the terrain looks much better.

I wanted to remind you that there were 2 additional terrain files released as options with Meadowshire - higher snow and lower snow.  The only difference is the MaxTerrainHeightProperty, but I think it would be good to support all versions in the final release.

It took me a minute to figure out where my snow went, but I have it all sorted now.   ;D
Title: Re: Ennedi plays Shosaloza
Post by: freedo50 on May 25, 2008, 11:34:55 AM
Awesome stuff Adam, but there's no version for the normal Columbus mod!  :(

Fred
Title: Re: Ennedi plays Shosaloza
Post by: TheTeaCat on May 25, 2008, 02:23:43 PM
Stunning groundbreaking work again Adam &apls &apls

DJEM is another little gem from you. You do know how to find new stuff to tweak
and then show the results so well also.

Stunning pics to show your results as well and its nice to really see the difference too.
Another fantastic update - what will you have in store for us next :D :D

till the next time
regards
Derry
Title: Re: Ennedi plays Shosaloza
Post by: toxicpiano on May 25, 2008, 04:08:16 PM
Very nice work. Some of reminds of Krakow, which a gorgeous city  :)
Title: Re: Ennedi plays Shosaloza
Post by: Simpson on May 28, 2008, 03:22:42 AM
Hello Ennedi

Your update is very good  :thumbsup:
And the environment is so beautiful &apls &apls
The lake is beautiful too  &apls &apls
Continue  ()stsfd()
Title: Re: Ennedi plays Shosaloza
Post by: Ennedi on May 28, 2008, 04:44:51 PM
Again I had some RL work and I haven't enough free time to prepare everything I planned. The Shosaloza capital - Malecon - still grows, but now I need to let it achieve higher development stage. I also started to build the next big city (this one with the seaport, it will be called Vera). I'd like to see some regional cooperation at last.

But last few days I was a bit tired of making downtowns, especially on these horrible slopes - it also means a horrible amount of time  ::) In addition I received two very interesting things to test: FAR (Fractional Angled Roads) showed by David in 3RR, and the new version of Chrisadams' RPP (Rural Renewal Project) ploppable plants, paths and fences.

So I decided to play a bit with this new stuff and relax a while in rural landscapes. I'd like to invite you to a nice village today  :) We will stay here a week or two and then we will return to busy cities.
But earlier

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg389.imageshack.us%2Fimg389%2F2920%2Fmdrepliesv3copyor0.jpg&hash=9c8431741745fff2b9d495b613b6c1d239a334ad)

Quote from: Yoman on May 19, 2008, 01:59:59 PM
Hello Adam,
An excellent mod that will surely help fix some of those ugly walls in our cities. Thank you for taking the time to construct a tutorial that shows us the advantages and disadvantages of such a mod. As some of those rocks look out of place and might not be worth the ability to make diagonal walls.
Owen

Yes, showing strong and weak sides of this mod was exactly my intention. And I also think that sometimes might not be worth to use it. But everything depends both on your plans and your map. The DJEM influence is almost invisible on some maps and very harmful on others, I tried to show it. It can be also an information for map makers  ;)

Quote from: Silur on May 19, 2008, 02:03:40 PM
Hi, Adam ...
Excuse me my silent pause ...
I'm here now and I think for ever ...    :)
Best Regards ...
Nick

Hello Silur, very nice to see you again! :thumbsup:

Quote from: Tarkus on May 19, 2008, 02:29:39 PM
I can't believe I haven't stopped in here sooner . . .  :-[

Adam, it's absolutely amazing the heights to which you're taking the game.  It's absolutely indescribable . . .

All of those pics are perhaps the finest SC4 pics I've seen.  Ever.  Malecon is just breathtakingly realistic.  There's so much that's amazing I don't even know where to begin.  Everything is just absolutely perfect.
And having started to mess around a little with the terrain stuff myself, I'm absolutely fascinated by your latest DJEM experiments.  Thank you so much for sharing your findings! :thumbsup:
And congrats on your second OSITM--I cannot think of a more worthy MD for such an honor!

-Alex (Tarkus)

Hello Alex, I know you are one of the most busy people here in SC4D, both creating your own MD and all this amazing network stuff  &apls. So I'm very glad you found some time to visit me  ;D
We will definitely return to developing terrain stuff together in NHP! At this moment I simply have no time to do more than one thing at a time. But I have some ideas about INI files and textures, as I know Heblem would like to make something new and maybe we will find some time for it?  ;)

Quote from: paroch on May 19, 2008, 02:53:20 PM
Hi Adam,

I've only recently started to use retaining walls and the diagonal edges bug the hell out of me!
I think I will download your mod once I've finished my current quad (can't bear the thought of any corruption problems!)  And I am still using no terrain mod, so maybe that would be the right time to install that as well.
I've been looking at some of the terrain mods in use and think the Italia mod is the one I like - will that work with your  DJEM?
Very informative and whilst a lot of it goes over my head, the end result is impressive  :thumbsup:

Paul

Hello Paul, thank you for your visit!
This mod is very simple and shouldn't corrupt anything. Please read the end part of my last update ("where to install this mod") carefully and you wil not have any problem with it.
There is a separate mod version for each terrain mod in the zip, Italia Terrain Mod has it's own mod file too. Use only one file from the zip! Each version has a name corresponding with terrain mod name, so it is very easy.
Many aspects of modding are really easy, if you started to play with LE, I suppose you will start look at mods too in future  ;)
It is very good to open some dat files in Ilive Reader and look at their internal structure (and then maybe chnge some parameters and look what will happen?). Even if you will not create a new mod, your understanding of SC4 will increse greatly!

Quote from: thundercrack83 on May 19, 2008, 02:56:19 PM
Adam!
Brilliant, my friend. Just brilliant! Your experiments with the diagonal walls just proves again how your talent, your patience, and your perfectionism is a masterful combination! I have to read over the update again because it's a bit over my head, but either way, it's absolutely incredible work.

Dustin

Hello Dustin, you are very nice, but I know some other perfectionists on this site, for example one guy makes excellent MD statistics from one year, and this task needs really a lot of patience, creative and logical thinking!  :D :thumbsup:

Quote from: Jmouse on May 19, 2008, 04:19:24 PM
I want to add my gratitude as well, Adam. I'm just glad I don't have to understand what you do to appreciate its value! ::)

Terrain is a very important element that can be easy to disregard in favor of more "urgent" concerns, but it is, after all, the foundation of a region. Admittedly, I do not plan ahead very much, preferring instead to let things happen as they will. I'm rather particular about the looks of the basic landscape, though, so I shall do a bit of experimenting in my newly-terraformed region before proceeding. Once again, your ideas are an inspiration!

Until next time...
Joan

Hello again Joan!
Fortunately SC4 is too complicated (although it's an old game  ;D) to plan everything and adjust everything. You choose a map which you like and play on it, and trying to carry out your ideas you often meet various surprises  ;) - it's a fantastic aspect of this game!
But sometimes you have a vision - for example a beautiful large beach - and it is good to know what to do to achieve it, or to know that somebody else found a simple solution  :) The reason of showing my (little and simple) experiments is exactly the same as your idea of the Mouse House BATing tutorial! This theme is above my head yet, and I'm sure I will start from your thread if I will want to learn it!  :thumbsup:

Quote from: bat on May 20, 2008, 01:20:37 AM
Fantastic testing there with your DJEM! Great work on it! :thumbsup:

Looking forward to more...

Thank you very much bat!

Quote from: meldolion on May 20, 2008, 02:46:36 AM
Hi Adam,
you have done a great work!!!  And your testings sessions are really accurate :)

I've just one question....
Can you give me some detail on how did you built the pier in the picture below? particularly the diagonal part..... &mmm
thank you very much
Luca

Hello Luca, very nice to see you!
Please look at this picture



This is a Japanese waterfront set (I don't remember from which site is it, it's name is "teibou". Owen (Yoman) modified it and sent to me. This is very interesting set, it has a few little bugs which I will report to Owen. I don't know if he will decide to release it, but if you would like to use it you can contact with him..

Quote from: Shadow Assassin on May 20, 2008, 03:55:48 AM
Hmm... where have I seen this before? :P
Nice to see that your DJEM has a little bit of a different effect... I always thought pjot's one was too extreme, yet I lacked the knowledge at the time to fix that...
Plus, it didn't work with my terrain mod. :P That's the annoying thing about using custom elevation scales, I suppose...
The pictures of Malecon, though, look breathtaking, especially with that lovely blue sky. :P

You have seen it in the NHP Area 51  :D :P
I'd like to suggest you something (it can be useful also for other people who want to modify their terrain parameters):
- My Diagonal Jagged Edges Mod is very simple. It includes only the Terrain Properties exemplar file.
- If you will place this file exactly as I proposed in my last update (first change the terrain mod folder name adding zzz at it's beginning, then putting the DJEM file into this folder), you will have a separate Terrain Properties exemplar in the best place to make other terrain modifications.

You can change for example the beach width and height, water transparency, maximum terrain height and other parameters - everything in the same exemplar and without any conflicts.
You can also return to some terrain parameters which were modified by other mod (for example Gizmo's Water Flora) but were overwritten by the CPT No6 terrain mod file.
And of course you can remove DJEM from this exemplar (simply changing the MaxNormalYForCliff value again to the original one. Which one? check it in the CPT No6 file) and use it to other modifications.

Personally I use the Terrain Properties file in slightly another way: I take the file, make all modifications I want and mark them in the file name. Then it looks like this:
"ENN_TerrrainProperties_Italia_DJEM_MaxHt3500_Bwidth30Balt100", which means:
"Terrain properties include MaxNormalYForCliff = 0,77, Maximum Terrain Height = 3500 m, MaxBeachWidth = 30 tiles, MaxBeachAltitude = 100 meters (these are beach parameters for nice dunes ;)). All other terrain properties are the same as in Italia Terrain Mod."
This way I always know which terrain modifications I use at the moment, and I can choose the needed version from the collection of earlier created mods.
I'm glad you like city pictures! I know you are critical so your opinions are important for me  ;D

Quote from: Rayden on May 20, 2008, 01:04:55 PM
I don't see that much difference between your creations and his creations, they're both fantastic. About giving me pleasure and inspiration, I'm not expecting less than that, and I don't had to wait very long, I just have to look at your latest update, very educational and elucidative. &apls
Thanks for your MD.
Cheers
Silvio

Edit: I had not seen yet your 25th update when I answered to your 24th one. That said, the educational also goes to this latest update, the 25th ;)

Thank you Silvio! More information = more new creations! Somebody can make something much better than me taking my findings as a start point  :thumbsup: And If I will make a mistake, there is no better way to get to know about it than to show my work and ask for opinions  ;)

Quote from: Pat on May 20, 2008, 07:08:05 PM
WoW Adam first off my hats off to you sir!!! Second thank you for this as I now can call it quits on trying to modify Pjots... Thank you a million again Adam and I cant wait to see more of your Shosaloza!!!!

Thank you very much Pat, of course I will try to show something you will like too  :thumbsup:

Quote from: ScottFTL on May 21, 2008, 11:04:25 AM
Adam - First and foremost, thanks for your efforts in updating the Diagonal Jagged Edges Mod!   :thumbsup:  I know folks have been asking about this for a long time now.  We will no longer have to choose between terrain and walls.

I have been using the Meadowshire terrain with MaxNormalYForCliff changed to 0.85 to make the walls work better.  This worked but I lost my snowcapped mountaintops as a tradeoff.  I have downloaded your beta version and find the results much more pleasing so far.  I haven't built a lot of walls yet, but the terrain looks much better.
I wanted to remind you that there were 2 additional terrain files released as options with Meadowshire - higher snow and lower snow.  The only difference is the MaxTerrainHeightProperty, but I think it would be good to support all versions in the final release.

It took me a minute to figure out where my snow went, but I have it all sorted now.   ;D

Thank you and welcome to Shosaloza! :thumbsup: I'm glad you found my mod useful and working correctly  :)
Of course I forgot about two Meadowshire patches! I made mods for them, complete all Meadowshire DJEM files in one zip and attached to this update. Choose only one of them, names speak for themselves.

Quote from: freedo50 on May 25, 2008, 11:34:55 AM
Awesome stuff Adam, but there's no version for the normal Columbus mod!  :(
Fred

Don't worry Fred, it is attached to this update!
Btw there is an information in the Columbus Mod readme that there are five essential files (a player should choose only one):
- "CPT_Columbus_Play_Terrain_Parameters" - standard version for use with Maxis trees (without any additional tree controller), and four files
- "CPT_Columbus_Play_Terrain_Parameters_ForUseWithCPT_No7..." - standard, Snowcapped, Sonwcapped Low and Snowcapped Lower versionsfor use with CPT No7 Cycledogg's Tree Controller.
I used the Columbus Mod installer from German Simcity Plaza and I found only four options for use with CPT No7. So I made DJEM for these versions only. But if somebody uses the first version with Maxis trees, I am almost sure that my mod "Standard" version will work good. My mod doesn't include any files changing textures or terrain brushes.
The Columbus Mod is still interesting. It is a bit different from newer Cycledogg's mods and it has some interesting aspects, we will research it in NHP in future  :)

Quote from: TheTeaCat on May 25, 2008, 02:23:43 PM
Stunning groundbreaking work again Adam &apls &apls
DJEM is another little gem from you. You do know how to find new stuff to tweak
and then show the results so well also.
Stunning pics to show your results as well and its nice to really see the difference too.
Another fantastic update - what will you have in store for us next :D :D
till the next time
regards
Derry

Thank you Derry, I can always expect some nice words from you - it's very motivating and encouraging! :)
I hope you feel better now - best wishes for you! :thumbsup:

Quote from: toxicpiano on May 25, 2008, 04:08:16 PM
Very nice work. Some of reminds of Krakow, which a gorgeous city  :)

Thank you! My inspirations are from many Euro cities and I didn't try to recreate any of them. But I'm glad these pictures can evoke some memories  :) In fact I lived in Krakow 7 years (I studied there, these were good times  :D) and it is quite possible it has a significant influence on my city-connected ideas  ;)

Quote from: Simpson on May 28, 2008, 03:22:42 AM
Hello Ennedi

Your update is very good  :thumbsup:
And the environment is so beautiful &apls &apls
The lake is beautiful too  &apls &apls
Continue  ()stsfd()

You are very nice, thank you!

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg225.imageshack.us%2Fimg225%2F606%2Fmd26updatev3td5.jpg&hash=60746e5d0215a44902f7d61890e2d214fca08764)

At the beginning - some mountain landscapes with Chris' grass and flowers. There are also a few nice paths here  :)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg225.imageshack.us%2Fimg225%2F5481%2Franch1kopia2qb6.jpg&hash=7ba4001dbc79c76c68a0ec6c593aeb26372b8627)

I'd like to have such place in RL...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg225.imageshack.us%2Fimg225%2F3166%2Franch2polanakopia2ev4.jpg&hash=e4e06e8b09202a876ad2c6e75849212a40db3f68)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg225.imageshack.us%2Fimg225%2F600%2Franch3towerkopia2cr6.jpg&hash=0af4b994be0b9f45897ad1751d981c2e6e9a8382)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg225.imageshack.us%2Fimg225%2F3058%2Franch4domekwj1.jpg&hash=fd3a8b06b56ced945fa866bec93bfae1d9b75c60)

I made some experiments with Chris' RRP pieces. I was always unsatisfied of an unnatural farmfields borders, especially if they are diagonal. I used to hide these borders behind plants. I was curious how Chris' stuff works in such situation.
I also wanted to check new ploppable paths possibilities. Here are a few results:

1. We can hide diagonal farmfield border using Chris' grass. It looks good, but a bit unnatural IMO - something like weeds invasion  ;D

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg225.imageshack.us%2Fimg225%2F903%2Fpolediag1rs5.jpg&hash=ef72d6ccc6e7173838a0472bd52e996c20d2d5d0)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg225.imageshack.us%2Fimg225%2F3627%2Fpolediag2ep0.jpg&hash=1f698369b690ced1e8049ec8c2db53547d310b6d)

...But we can improve it plopping some additional dirt pieces:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg225.imageshack.us%2Fimg225%2F733%2Fpolediag3xn1.jpg&hash=64a876d9aadb24263ec81d862b4a2882a5771716)

I don't know if it looks better, but it is definitely more realistic, also from the agricultural techniques point of view  ;)

2. I was also interested in pastures. Here is an usual one

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg225.imageshack.us%2Fimg225%2F51%2Fpasture1kx0.jpg&hash=d23563361d1423ac09345e3e96bd23a24742910e)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg225.imageshack.us%2Fimg225%2F2236%2Fpasture2vk4.jpg&hash=8b5f8303c355b3c71308ba2757660d9f9f12159c)

But ploppable pasture grass is uncomfortable in many situations - for example if I want plop a cow  :D, build a path (from various sets - there is always problem with textures) or to use fantastic Chris' new fences. So tried something different:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg225.imageshack.us%2Fimg225%2F5879%2Fpasture3newip3.jpg&hash=aba0fbf4083eb9e3a453b1a05a543f07b3b4a407)

Is it good? I don't know, maybe some opinions and/or ideas?  ;)

3. Look at the picture below. You can see two kinds of farmfield border here: one with grass only (weeds attack  ;D) and the second one with the new Chris' grass mixed with Jeronij's bushes and SFBT rhododendrons (mixing is important to achieve a natural look!)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg218.imageshack.us%2Fimg218%2F5756%2Fbordercompae5.jpg&hash=432dc51a02832477f2a3572782c02773ec35dda4)

What do you think, which one is better?

4. Now let's look closer at farmfield borders. Using ploppable paths and the new Chris' grass is definitely a good idea...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg218.imageshack.us%2Fimg218%2F4158%2Fbordergrassnew1bigdv4.jpg&hash=6dc63eda83af9635fb9047b3c25c6846f039a6bc)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg218.imageshack.us%2Fimg218%2F5939%2Fbordergrassnew2sb8.jpg&hash=81ad0094baa5e1c7b6b1b2458e4ee6c0b78ca4af)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg218.imageshack.us%2Fimg218%2F6213%2Fbordergrassnew3qs9.jpg&hash=eb718e8e13ec7ad00949060a471321ccdc7a7868)

...The previous grass version and various wildflowers work very well too. Ploppable paths are very helpful in various situations, look at diagonal edges:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg218.imageshack.us%2Fimg218%2F9396%2Fborderploppath1qr0.jpg&hash=e3fbb15a6703b9e77ad665a45eccffb19905c2d6)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg218.imageshack.us%2Fimg218%2F1566%2Fborderploppath2jn7.jpg&hash=92a54bb504a6585fc57ddcbb1f3f6271e4cd37cd)

...But this method of creating paths between fields has sense too:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg218.imageshack.us%2Fimg218%2F1482%2Fborderdirt1qs1.jpg&hash=0c65e790b459d8e59aa75fc5d9ca7145ca46cc57)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg218.imageshack.us%2Fimg218%2F479%2Fborderdirt2bw8.jpg&hash=c39d0c191d94ec3010869757fcaf67e20bc3743b)

This path leads to a nice place

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg218.imageshack.us%2Fimg218%2F2%2Fdrogadozamku1bt2.jpg&hash=51f29e632ad54c14ef61e5606fdf27ec52295658)

...But we haven't enough time today  :)

The next update: More farmfields, some general views and of course FAR roads! Update is planned this week  ;D

At the end: I attached two zip files to this update, both include the Diagonal Jagged Edges Mod:

a) For Meadowshire Terrain Mod (all versions ie. standard, Higher Snow Patch and Lower Snow Patch)
b) For Columbus Terrain Mod.

Best regards
Adam
Title: Re: Ennedi plays Shosaloza
Post by: Nardo69 on May 28, 2008, 04:52:17 PM
A long time ago someone said on another site that I was one of the best rural players he knew.

Well, that was real along time ago, I guess I am really a rural pioneer but I wish my farms would look half as good as yours! (guess I should concentrate more on my railways and drive some teenagers crazy at the competition ...  :D )

I always wanted to have such natural looking greens in Sc4, I even lurked into Chris's thread and got the Betas but the results .. o well ...

Take care my friend and don't forget to make backups, I want to see more of these farm fields!

Bernhard  :thumbsup:
Title: Re: Ennedi plays Shosaloza
Post by: pvarcoe on May 28, 2008, 05:07:46 PM
Man o man Adam.

That is some of your best work yet.
Those are some of the best rural shots ever.
The amount of detailing is unbelievable, and has achieved the desired results IMHO.

Using the grass to smooth the diagonal edges on fields is a complete success.
The use of paths along field edges is really good too.
I'm not sure I would use it along all field edges, but certainly many.

Again, just stellar work.

Phil
Title: Re: Ennedi plays Shosaloza
Post by: mightygoose on May 28, 2008, 05:47:54 PM
epic work... trluy awe inspiring, nothing else needs saying....
Title: Re: Ennedi plays Shosaloza
Post by: iamgoingtoeatyou on May 28, 2008, 05:58:10 PM
What game are you playing and where can I get myself a copy? It can't be Simcity 4, it's too good $%Grinno$%
Title: Re: Ennedi plays Shosaloza
Post by: kimcar on May 28, 2008, 06:47:42 PM
 :oGeez ! This is so perfect . You are a true artist  &apls &apls &apls Thanks for our eyes Adam.  :thumbsup:
Title: Re: Ennedi plays Shosaloza
Post by: Jmouse on May 28, 2008, 07:45:38 PM
Adam, the first photo brought tears of joy to my eyes, and by the time I got to the third one, I had the box of Kleenex on my lap!

Truly you are a pioneer and many will follow in your footsteps, but I cannot imagine any of them coming close to this kind of achievement! You see the same things as we do, but like a master artist, you see them in a slightly different way. Then somehow you're able to translate your vision into a thing of timeless beauty!

Your work brings much pleasure...
Joan
Title: Re: Ennedi plays Shosaloza
Post by: Chrisadams3997 on May 28, 2008, 09:28:14 PM
This must stop now.  You shouldn't torment us mere mortals with so many things we could never hope to achieve ourselves, lol.  As always, a great eye for the terrain, and how to vegetate it for that matter ;D.  Everything is stunning, so I'll jump right to the only thing that gives me a little pause, that being this picture that you'd asked for opinions on I noticed ;D:

Quote(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg225.imageshack.us%2Fimg225%2F5879%2Fpasture3newip3.jpg&hash=aba0fbf4083eb9e3a453b1a05a543f07b3b4a407)

So I'll give my opinions.  To stretch back to original intent, the two original flower models(the yellow and white) as well as what I call my scrub were developed based on what I saw in a number of overgrown pastures on a road trip to Dallas.  For the most part, a well stocked and maintained pasture will usually stay fairly short, though it depends on the type of grass in the stand.  For such situations I've found it best to leave it mostly just the normal grass texture, possibly with overgrown spots(due to spot grazing)-particularly farther away from sources of water and other gathering areas.

An unstocked or understocked pasture on the other hand would initially find itself grown in with taller grass and numerous weeds.  After several years of neglect or mismanagement, medium sized woody plants would be expected to start growing in.  This is all of course dependant on the environment in question and the plants native to the area.  What you show here doesn't give the impression of a pasture.  Partly because it would be expected that the area around the pasture would be more overgrown than the pasture, whereas you have it the other way around here.  To pull up an old picture, here's a case of my interpretation of using flora in pastures, here seeing a significant difference between a few well maintained areas, and one well overgrown.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg115.imageshack.us%2Fimg115%2F9138%2Fpasturecloseup2qw9.jpg&hash=27176725107dbf9e8ced11b477091a757a459ce5)

Well, that's my two cents on the subject, lol.

Chris
Title: Re: Ennedi plays Shosaloza
Post by: catty on May 29, 2008, 12:06:57 AM
Those rural pictures are stunning  :thumbsup:

Are you taking Holiday Bookings, A couple of weeks there would set me up for the year  ()stsfd()

Tree to sit under, book, sandwiches, a cold drink and a really great view when you take a break from reading

My idea of Heaven
Title: Re: Ennedi plays Shosaloza
Post by: ejc on May 29, 2008, 12:14:31 AM
damn

you make us not want to play sc4 anymore do you?

you are showing us how it can be done.. and so, we realise we just suck at the game!!

the way you present a rural area is just... no words

truly worthy you were in OSITM

please continue

E
Title: Re: Ennedi plays Shosaloza
Post by: Simpson on May 29, 2008, 04:08:02 AM
Hello ;)
Your update is magnifical  &apls :thumbsup:
I love the street in the city (it's realistic) &apls &apls
The fields are beautiful too  &apls
It's will be my preferate city  $%Grinno$%
Title: Re: Ennedi plays Shosaloza
Post by: bat on May 29, 2008, 07:52:15 AM
Beautiful rural area there! And fantastic work on that update! The pictures are excellent again!

Looking forward to the next great update...
Title: Re: Ennedi plays Shosaloza
Post by: vester on May 29, 2008, 08:36:24 AM
Just been looking at your last two updates. WoW.

Only one thing: Some water. Lakes and river would just but the dot over the i.
Title: Re: Ennedi plays Shosaloza
Post by: rooker1 on May 29, 2008, 09:10:53 AM
This is a fantastic update.  I am really impreesed at how well you have used Chris' grass,flowers and paths.
This type of city building hasn't been of interest to me for quite some time.  But after looking at this update, I may change my mind.
Everything looks so nice and I think I have spent about an hour going over the pics again and again.
I can't wai to see where that path leads to.
Robin  :thumbsup:
Title: Re: Ennedi plays Shosaloza
Post by: ScottFTL on May 29, 2008, 10:14:37 AM

Thanks for the welcome, Adam.  I have been lurking and enjoying your work on Shosaloza for quite some time.   ;D

And many thanks for the update to the DJEM mods.  I wasn't expecting anything so quickly!

Now to the update... Your work with the farms and Chris' rural pieces is AMAZING!  I just finished building a farming community, and you have given me many ideas for improvements now.  I do agree that the grass mixed with shrubs and other flora makes a more realistic border.

I can't wait to see what you do with David's FAR pieces.
Title: Re: Ennedi plays Shosaloza
Post by: Yoman on May 29, 2008, 03:20:22 PM
Hello Adam,

I have to say, that was one of my favorite updates ever from you. Mostly because of how much it inspired me! So many questions comments etc in this reply....ok lets start at the beginning :P

The small cow farm on the mountain side looks excellent. I wasn't aware that Chris released his fences and double track paths though? The shot after that with the small cut through the forest is just beautiful, with the grass coming out from the treeline and covered the edge, just great. The next few shots are just another great example of your incredible ability to work with flora.

Now comes your farm town, this has been the greatest source of inspiration in this update. As I was about to do some farms outside of Odessa. Your idea of hiding diagonal edges with the attack of the weeds is great. I was cutting back on the amount of diags I had in my farmland due to the ugly jagged edges, buy you've saved me from doing so! And in the process given me a hundred other ideas. On the second image, closeup of the diag section, may I ask what photoshop effects you are using? They look excellent. Your pasture, both with and without the flora looks incredible. That flora has proven so useful to me to make areas appear overgrown and abandoned (cough, old fighterbase cough) :P

Your combination of Chris's paths and flora and jeronij's flora along the outside of the farmland also looks excellent. I love both versions to be honest. What farmfield type is that in the lower right corner of this image? (http://img218.imageshack.us/img218/4158/bordergrassnew1bigdv4.jpg) The paths in the vineyards and around the outside of the small field look incredible as well.

Alright, I have to go to dinner now, once again a great update though Adam :thumbsup:

Owen
Title: Re: Ennedi plays Shosaloza
Post by: paroch on May 30, 2008, 03:24:22 PM
Hi Adam,

Wow, where to start on this great update.  I really wonder how you keep up the consistently great quality in you MD.  It is consistantly of such a high quality.

First up, the rural pics are great.  And where do I get Chris's grass and flowers?  Are they on general release?  I don't think I've seen them.

The second picture is just beautiful - really there is no other word for it  :thumbsup:

The farm fields look great too.  I always enjoy the way you show us your experiments.

And the paths along the edge of the fields are a great idea - very well done.

More new ground broken there Adam - what on EARTH can you come up with next??!!??

All the best,

Paul
Title: Re: Ennedi plays Shosaloza
Post by: TheTeaCat on May 31, 2008, 01:11:19 AM
Adam

Here you go again. Making the rest of us gape at some of your best work IMO so far. I have been waiting to see how you would
tackle rural areas and I am glad to see that its even better than I anticipated :thumbsup:

You seem to have a knack/skill/eye for detail that I would pay dearly for :D :D
will this cuppa do for payment?
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg204.imageshack.us%2Fimg204%2F116%2Fteapotandcup183e331wj9.png&hash=b61c4e111f892c1e1457d7305b8e6f55d43fc7cb)

The first and second pics are without a doubt my favourites

I really hope you enjoyed your month in OSITM as I did, and thanks for sharing such wonderful pictures, hints, tips, and
more thoughts and experiments with us. I learn so much about this game from you and you force me to challenge my skills
with the game all the more - thanks for that as it makes the game more enjoyable as I try new ideas or just to improve my cities.

until the next time
regards

Derry
Title: Re: Ennedi plays Shosaloza
Post by: ManuelR on May 31, 2008, 03:30:17 AM
Wow, this is one of the est rural updates I've ever seen. :thumbsup: &apls
Title: Re: Ennedi plays Shosaloza
Post by: szarkoz on May 31, 2008, 12:15:00 PM
This is just so amazing, Adam :shocked2:

I'm sorry that I won't go into details but I'm simply out of words to describe how beautiful was that update! Magnificent! I'm gonna cry... :'(
Title: Re: Ennedi plays Shosaloza
Post by: Silur on May 31, 2008, 12:29:18 PM
Hi, Adam ...
Excellent work - I'm crazy with this ... :thumbsup: &apls &apls &apls
Title: Re: Ennedi plays Shosaloza
Post by: Ennedi on May 31, 2008, 03:32:29 PM
This is the last OSITM day in Shosaloza and I promised an update this week. Unfortunately I had too much RL work, so I can't show everything what I wanted to prepare. There will be only a few FAR roads today - but we will return to this theme soon!

But I have something to show and I hope you will like it  :)
As always

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg103.imageshack.us%2Fimg103%2F6450%2Fmdrepliesv3md1ok9.jpg&hash=110c95c9c8aa42be10e9d6ac269ac82073eb1754)

Sorry, I haven't much time today, so replies will be short  :)

Quote from: Nardo69 on May 28, 2008, 04:52:17 PM
A long time ago someone said on another site that I was one of the best rural players he knew.

Well, that was real along time ago, I guess I am really a rural pioneer but I wish my farms would look half as good as yours! (guess I should concentrate more on my railways and drive some teenagers crazy at the competition ...  :D )

I always wanted to have such natural looking greens in Sc4, I even lurked into Chris's thread and got the Betas but the results .. o well ...

Take care my friend and don't forget to make backups, I want to see more of these farm fields!

Bernhard  :thumbsup:


The biggest pleasure of playing with railways is (at least for me, but I suppose for you too!) is to build them in various environment - cities, villages, mountains and seashores. Your farmlands are beautiful, please continue creating them!  :thumbsup: We simply have more and more new stuff and more possibilities, so there is a lot of work for us to do!  ;)

Quote from: pvarcoe on May 28, 2008, 05:07:46 PM
Man o man Adam.

That is some of your best work yet.
Those are some of the best rural shots ever.
The amount of detailing is unbelievable, and has achieved the desired results IMHO.

Using the grass to smooth the diagonal edges on fields is a complete success.
The use of paths along field edges is really good too.
I'm not sure I would use it along all field edges, but certainly many.

Again, just stellar work.

Phil


Hello Phil, I'm very glad you like these pictures, your landscaping skills are great so your opinion is very important for me! If some of my ideas will be useful for you - very good, and I'm sure I will learn from you many things in future too  :)

Quote from: mightygoose on May 28, 2008, 05:47:54 PM
epic work... trluy awe inspiring, nothing else needs saying....


Thank you very much, I cee you are my constant visitor now and I'm very glad of it!

Quote from: iamgoingtoeatyou on May 28, 2008, 05:58:10 PM
What game are you playing and where can I get myself a copy? It can't be Simcity 4, it's too good $%Grinno$%

Hehe, of course it's another game, you should go to Chrisadams' RRP thread and download it  :D

Quote from: kimcar on May 28, 2008, 06:47:42 PM
:oGeez ! This is so perfect . You are a true artist  &apls &apls &apls Thanks for our eyes Adam.  :thumbsup:

Thank you kimcar!

Quote from: Jmouse on May 28, 2008, 07:45:38 PM
Adam, the first photo brought tears of joy to my eyes, and by the time I got to the third one, I had the box of Kleenex on my lap!

Truly you are a pioneer and many will follow in your footsteps, but I cannot imagine any of them coming close to this kind of achievement! You see the same things as we do, but like a master artist, you see them in a slightly different way. Then somehow you're able to translate your vision into a thing of timeless beauty!

Your work brings much pleasure...
Joan


Hello Joan! I'm sure there will be some people who will create much better things  :D I want to see them as soon as possible, so I'm trying to help a bit... ;)
It's a great pleasure and satisfaction for me if I was really be able to make something pleasant for you  :)

Quote from: Chrisadams3997 on May 28, 2008, 09:28:14 PM
This must stop now.  You shouldn't torment us mere mortals with so many things we could never hope to achieve ourselves, lol.  As always, a great eye for the terrain, and how to vegetate it for that matter ;D.  Everything is stunning, so I'll jump right to the only thing that gives me a little pause, that being this picture that you'd asked for opinions on I noticed ;D:

So I'll give my opinions.  To stretch back to original intent, the two original flower models(the yellow and white) as well as what I call my scrub were developed based on what I saw in a number of overgrown pastures on a road trip to Dallas.  For the most part, a well stocked and maintained pasture will usually stay fairly short, though it depends on the type of grass in the stand.  For such situations I've found it best to leave it mostly just the normal grass texture, possibly with overgrown spots(due to spot grazing)-particularly farther away from sources of water and other gathering areas.

An unstocked or understocked pasture on the other hand would initially find itself grown in with taller grass and numerous weeds.  After several years of neglect or mismanagement, medium sized woody plants would be expected to start growing in.  This is all of course dependant on the environment in question and the plants native to the area.  What you show here doesn't give the impression of a pasture.  Partly because it would be expected that the area around the pasture would be more overgrown than the pasture, whereas you have it the other way around here.  To pull up an old picture, here's a case of my interpretation of using flora in pastures, here seeing a significant difference between a few well maintained areas, and one well overgrown.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg115.imageshack.us%2Fimg115%2F9138%2Fpasturecloseup2qw9.jpg&hash=27176725107dbf9e8ced11b477091a757a459ce5)

Well, that's my two cents on the subject, lol.

Chris


Thank you very much Chris for your analysis! I must say it's a pleasure to work and to talk with you, I suppose we have often similar way of thinking  ;D
Of course you are right with this pasture. But what was my intention?
If i would make a fence using your set and then leave it as is, I would have exactly the same terrain texture on the pasture and outside of it:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg48.imageshack.us%2Fimg48%2F1906%2Fmidpasturewai6.jpg&hash=be714a8b6326039ce00729296404c9d94503eef3)

And my intention was to make a pasture looking different than it's surrounding. If I would fill it by the ploppable pasture texture, I would have to hide it's edges near to fences, especially along curved parts. In addition I wouldn't be able to use your paths. So I tried something different. But as we see this experiment was failed, so I see two solutions:
1. Playing with original terrain mod textures (it will be difficult, it will need levelling the terrain inside the pasture and make it uneven outside of it), or
2. Arranging the pasture surrounding, ie. filling it by grass, trees etc.
I am sure we will continue our cooperation in your thread, there are more themes  :) I'm waiting for your ideas about culverts, this is the main reason I didn't create a stream or ditch in this village  ;) (and I must say i'm very impressed of your ploppable ditch. it is excellent!)
Thank you!

Quote from: catty on May 29, 2008, 12:06:57 AM
Those rural pictures are stunning  :thumbsup:

Are you taking Holiday Bookings, A couple of weeks there would set me up for the year  ()stsfd()
Tree to sit under, book, sandwiches, a cold drink and a really great view when you take a break from reading

My idea of Heaven

Hello Catty! Yes, this is my idea of Heaven too!  :D A room for you is booked in this nice place on the seashore which I will show today. I hope you will like both the service and the view  ;)

Quote from: ejc on May 29, 2008, 12:14:31 AM
damn

you make us not want to play sc4 anymore do you?
you are showing us how it can be done.. and so, we realise we just suck at the game!!
the way you present a rural area is just... no words
truly worthy you were in OSITM

please continue
E

Hehe, every of us make something slightly different and you are the best example of it  :D We can make something good only together!  :thumbsup:

Quote from: Simpson on May 29, 2008, 04:08:02 AM
Hello ;)
Your update is magnifical  &apls :thumbsup:
I love the street in the city (it's realistic) &apls &apls
The fields are beautiful too  &apls
It's will be my preferate city  $%Grinno$%

Thank you very much Simpson, I'm glad you like it!  :)

Quote from: bat on May 29, 2008, 07:52:15 AM
Beautiful rural area there! And fantastic work on that update! The pictures are excellent again!

Looking forward to the next great update...

It's always very nice to see you here bat! Thank you!  :thumbsup:

Quote from: vester on May 29, 2008, 08:36:24 AM
Just been looking at your last two updates. WoW.

Only one thing: Some water. Lakes and river would just but the dot over the i.

Hello Arne, thank you for your visit!
In fact I had no time to make streams here (no place for a serious river  ;D). But there is some water in this update, and you will see much more soon! (And trams too  ;D)

Quote from: rooker1 on May 29, 2008, 09:10:53 AM
This is a fantastic update.  I am really impreesed at how well you have used Chris' grass,flowers and paths.
This type of city building hasn't been of interest to me for quite some time.  But after looking at this update, I may change my mind.
Everything looks so nice and I think I have spent about an hour going over the pics again and again.
I can't wai to see where that path leads to.
Robin  :thumbsup:

Thank you for your kind words Robin!
We can't do everything in the same time. You create beautiful seaports and I'm very curious of the final effect  ;) I am concentrated on developing big cities now and this village is a kind of relax for me. Maybe you will need the same one day?  :)

Quote from: ScottFTL on May 29, 2008, 10:14:37 AM
Thanks for the welcome, Adam.  I have been lurking and enjoying your work on Shosaloza for quite some time.   ;D

And many thanks for the update to the DJEM mods.  I wasn't expecting anything so quickly!

Now to the update... Your work with the farms and Chris' rural pieces is AMAZING!  I just finished building a farming community, and you have given me many ideas for improvements now.  I do agree that the grass mixed with shrubs and other flora makes a more realistic border.

I can't wait to see what you do with David's FAR pieces.

Thank you very much! You must wait a bit for FAR update - sorry, but I hope you will not need to wait very long  ;D I will be very glad if some of my pictures will help you to create your own farmfields  :thumbsup:

Quote from: Yoman on May 29, 2008, 03:20:22 PM
Hello Adam,

I have to say, that was one of my favorite updates ever from you. Mostly because of how much it inspired me! So many questions comments etc in this reply....ok lets start at the beginning :P

The small cow farm on the mountain side looks excellent. I wasn't aware that Chris released his fences and double track paths though? The shot after that with the small cut through the forest is just beautiful, with the grass coming out from the treeline and covered the edge, just great. The next few shots are just another great example of your incredible ability to work with flora.

Now comes your farm town, this has been the greatest source of inspiration in this update. As I was about to do some farms outside of Odessa. Your idea of hiding diagonal edges with the attack of the weeds is great. I was cutting back on the amount of diags I had in my farmland due to the ugly jagged edges, buy you've saved me from doing so! And in the process given me a hundred other ideas. On the second image, closeup of the diag section, may I ask what photoshop effects you are using? They look excellent. Your pasture, both with and without the flora looks incredible. That flora has proven so useful to me to make areas appear overgrown and abandoned (cough, old fighterbase cough) :P

Your combination of Chris's paths and flora and jeronij's flora along the outside of the farmland also looks excellent. I love both versions to be honest. What farmfield type is that in the lower right corner of this image? (http://img218.imageshack.us/img218/4158/bordergrassnew1bigdv4.jpg) The paths in the vineyards and around the outside of the small field look incredible as well.

Alright, I have to go to dinner now, once again a great update though Adam :thumbsup:

Owen

Hello Owen! Thank you very much for such thoughtful and detailed comment!
These cows are Chris' creation, I received them at the first stage of testing RRP stuff a few months ago - but I didn't use RRP content till this time because Chris was absent and I didn't want to do it without his permission. Now we have the next testing stage and I use my MD to do it  ;D. I hope Chris will release these lots together with the rest.
Of course, some pastures can be abandoned, but I will try another solutions, see Chris'comment and my reply.
As for Photoshop effects: First of all I use layers extensively, I learned it not so much time ago. It is very useful, I can use various effects to separate layers and then adjust their strenght and merging mode. Second - this effect you like is from Xero Plugins set ( www.xero-graphics.co.uk ). This particular filter is called "Bad Dream"  :D
I will send you more information via PM.
This farmfield you ask is from BLS set (BLS Potatoes or BLS Tomatoes - I forgot to check it today, I will do it later).

Quote from: paroch on May 30, 2008, 03:24:22 PM
Hi Adam,

Wow, where to start on this great update.  I really wonder how you keep up the consistently great quality in you MD.  It is consistantly of such a high quality.
First up, the rural pics are great.  And where do I get Chris's grass and flowers?  Are they on general release?  I don't think I've seen them.
The second picture is just beautiful - really there is no other word for it  :thumbsup:

The farm fields look great too.  I always enjoy the way you show us your experiments.

And the paths along the edge of the fields are a great idea - very well done.

More new ground broken there Adam - what on EARTH can you come up with next??!!??

All the best,

Paul

Thank you Paul! All Chris' stuff is a beta version. You can download it from the RRP thread, Chris attached zips in last few posts. Of course I think Chris would be glad if everybody who downloads it would be so kind and test it and then to express his/her opinion in the RRP thread  :)
Don't expect too much Paul, every of us has better and worse moments, I'm not sure if anybody will like my next pictures... ;)

Quote from: TheTeaCat on May 31, 2008, 01:11:19 AM
Adam

Here you go again. Making the rest of us gape at some of your best work IMO so far. I have been waiting to see how you would
tackle rural areas and I am glad to see that its even better than I anticipated :thumbsup:

You seem to have a knack/skill/eye for detail that I would pay dearly for :D :D
will this cuppa do for payment?
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg204.imageshack.us%2Fimg204%2F116%2Fteapotandcup183e331wj9.png&hash=b61c4e111f892c1e1457d7305b8e6f55d43fc7cb)

The first and second pics are without a doubt my favourites

I really hope you enjoyed your month in OSITM as I did, and thanks for sharing such wonderful pictures, hints, tips, and
more thoughts and experiments with us. I learn so much about this game from you and you force me to challenge my skills
with the game all the more - thanks for that as it makes the game more enjoyable as I try new ideas or just to improve my cities.

until the next time
regards

Derry

Hello Derry! Thank you very much for the cuppa!  :thumbsup: If you like this village, come and stay for a while, there are a lot of nice empty roads here, they are excellent to bicycle riding  ;D
I'm very glad you like these forest pictures. I will try to prepare more for you  :)

Quote from: ManuelR on May 31, 2008, 03:30:17 AM
Wow, this is one of the est rural updates I've ever seen. :thumbsup: &apls

Thank you Manuel!  :thumbsup:

Quote from: szarkoz on May 31, 2008, 12:15:00 PM
This is just so amazing, Adam :shocked2:

I'm sorry that I won't go into details but I'm simply out of words to describe how beautiful was that update! Magnificent! I'm gonna cry... :'(

Hello szarkoz, I'm very glad you like these pictures, I'm waiting for yours  :) :thumbsup:

Quote from: Silur on May 31, 2008, 12:29:18 PM
Hi, Adam ...
Excellent work - I'm crazy with this ... :thumbsup: &apls &apls &apls

Thank you Silur, I'm glad you visited me again!

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg103.imageshack.us%2Fimg103%2F7903%2Fmd27updatev3jp5.jpg&hash=70cb152c1349f9c6fe5f98fd2d86572512278b13)

At the beginning I would like to ask everybody who downloaded the Diagonal Jagged Edges Mod: if you have any comments, problems, suggestions etc., please inform me during next two weeks. I'm going to release this mod in the LEX at 15th June. Thank you!

Now to the update.
This little village I showed last time and I will show today is called Aprica. Long time ago I went with my wife from Cortina d'Ampezzo through Dolomites, Bolzano, Paso del Tonale and shortly before midnight we stayed at the little mountain hotel "Gabi" near Simplon Pass. It was a beautiful day. Northern Italy is a truly wonderful area, I remember old small villages, fields and vineyards. Aprica is one of villages lying on this route, of course it looks a bit different  :)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg103.imageshack.us%2Fimg103%2F8738%2Fgen1nhs5.jpg&hash=fd1f8ffe111d71ecca3558c51305512700e55c54)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg103.imageshack.us%2Fimg103%2F8858%2Fgen2nmy2.jpg&hash=4315a58467b9b07565ffb744d829370cf44eef83)

Aprica is an old village. Vineyards, orchards and flower fields are rather small and they are grouped close to farms. Larger fields and pastures are located on the open area, in fact farmers use every less steep space in the valley  :)
Here is an old village center. You can see here residential buildings, a small church and a market (thank you Heblem! :thumbsup:)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg103.imageshack.us%2Fimg103%2F5010%2Fmid1centrume2nc6.jpg&hash=d960938fce007069777492edb68939295a6b8a5e)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg103.imageshack.us%2Fimg103%2F9308%2Fmidcentrumnys2.jpg&hash=40143c2a5c2870a8f30f0046415cfea2bff0ce1d)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg103.imageshack.us%2Fimg103%2F5200%2Fclosecentrumnwu1.jpg&hash=b42c7156f070969ceb7670f08a3d0019094ddf79)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg103.imageshack.us%2Fimg103%2F6020%2Fclosecentrumn2uu4.jpg&hash=a09ae36f8d85145aea6279b5d9fec0eb5ae4efcf)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg103.imageshack.us%2Fimg103%2F9100%2Fclosecentrums1yq8.jpg&hash=8a36d67ae73eedf3e92bf870528874b1928011d5)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg103.imageshack.us%2Fimg103%2F8308%2Fclosecentrumw1v1lv4.jpg&hash=50abbd3d83b0b937620666838ff83b1e2fc03d1e)

The second group of buildings: a restaurant (you can buy quite good local vines here  ;)), a few shops, farming machinery services, animal doctor, some newer houses and (very important) the rum distillery  ;D

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg103.imageshack.us%2Fimg103%2F2250%2Fmidcomwvm9.jpg&hash=969a17be82a163f5480b56903cd259b04ff388ff)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg103.imageshack.us%2Fimg103%2F759%2Fclosecomngp9.jpg&hash=a1c3f2dd4e0742e43b7f468a737fe4ad579f4df8)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg103.imageshack.us%2Fimg103%2F7517%2Fclosecomn2lf8.jpg&hash=a5da03e7a76a230a46661f7fdbfbabcfd3dab447)

There are also some farms located outside of the center:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg103.imageshack.us%2Fimg103%2F4623%2Fmidpasture2nhq0.jpg&hash=b5fe18af1a7992a31e8b9928c69b2d8089bc606e)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg103.imageshack.us%2Fimg103%2F6530%2Ffarm1nhs6.jpg&hash=81e0adf93e75ded5d24fe6437cd1eb66b6abdb66)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg103.imageshack.us%2Fimg103%2F5971%2Ffarm2eui1.jpg&hash=907fe2382f1aab04d9e9e2f3ea525de8f7bce730)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg103.imageshack.us%2Fimg103%2F8505%2Ffarm2wvy2.jpg&hash=3ab2603482d6876759a0fb2f4a0a9662523444d5)

At the end of my last update I showed a path "leading to a nice place". Here is another end of this path.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg103.imageshack.us%2Fimg103%2F6114%2Fzamek2it1.jpg&hash=1db6c29bdb1fddb549a4d8d005b9433b1603227b)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg103.imageshack.us%2Fimg103%2F5285%2Fzamek1eq8.jpg&hash=bb274dc172c997abd85d4883d49939788d24fcaa)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg103.imageshack.us%2Fimg103%2F2727%2Fzamek3wpn1.jpg&hash=4927b61d17fcafab2d2f0937ca8e6d191b43bada)

Our OSITM tour ends at this point. But of course the tour around Shosaloza doesn't end, it will be continued soon.

I hope you had some relax and pleasure visiting Shosaloza this month.
Thank you!
Title: Re: Ennedi plays Shosaloza
Post by: Nardo69 on May 31, 2008, 03:53:52 PM
Now this is again big art, Paul, with FAR & RRP!

I love how they all fit together, my problem with the smooth curves is that the missing base textures is just always to bee seen but you really succeeded in integrating them!

And I can stop looking at that FAR road, just WOW!

Take care and don't forget to make backups!

Bernhard  :thumbsup:
Title: Re: Ennedi plays Shosaloza
Post by: threestooges on May 31, 2008, 05:39:36 PM
Are you sure this is going to be the end of the OSITM? They may just hold this one over for next month. I'm curious to know, do you have a background in art? Each of your pics is very well thought out and has such detail to it. One could look at them repeatedly and find something new every time. I'm guessing there is some sort of photoshopping to the pics (I think) but if there is, I would be interested in seeing the regular version of one or two of them. I can't compliment you enough on the work you have done creating the various mods and all the work you have put into this, but I will certainly be keeping an eye out for the next update. Great work.
-Matt

-Edit- Since it is official, let me add a bit to the above by saying: Congratulations on the induction to the Hall of Fame.
Title: Re: Ennedi plays Shosaloza
Post by: mightygoose on May 31, 2008, 06:38:31 PM
well jeeze, when you compare shots like this to shots of vanilla sc4, even the best of it, there is no comparison....

if i were in your presence i would give you a standing ovation....

although if i had to find fault, some of the farms are abit small.
Title: Re: Ennedi plays Shosaloza
Post by: Jmouse on May 31, 2008, 08:49:47 PM
Adam, I am sorry to see your second round in OSITM end - time really does fly when we're having fun! :D You know I've been a loyal fan since the first snow-capped mountains appeared, but I had no idea what wonderful things were in store for us mere mortals! ;D

Your work with light and shadows, slopes, FAR, RRP and a host of other innovations has helped elevate the game to an art form. The rural settings are beautiful and the cliffs are much closer to perfection than I'd have ever thought possible in a video game.

It is, indeed, a sunny afternoon at the village, and I thank you kindly for letting me stroll down the paths and admire the beauty.

Later...
Joan
Title: Re: Ennedi plays Shosaloza
Post by: nerdly_dood on May 31, 2008, 08:53:42 PM
Thisi is indeed an excellent MD.  I should mention that there is an installer on the LEX for the Euro Road Mod, and it includes the road intersection textures for the Street Addon Mod.  Also, on the STEX, there is a set of better-looking Euro long road curves.

The FAR mod isn't nearly complete of course, so it may be a while before Euro textures are made for it.

Overall, I like your MD.  It certainly doesn't look a thing like rural areas around where I live, but I still love it ;D
Title: Re: Ennedi plays Shosaloza
Post by: thundercrack83 on May 31, 2008, 09:44:35 PM
Well, Adam, what can I say? You've given new meaning to the term "Of Special Interest This Month."

Your work continues to be a source of inspiration and knowledge that I don't think many can replicate, let alone surpass! And that's why, when your time in OSITM ends, this MD will be going to it's truly rightful place, the SC4D MD Hall of Fame!

"Excelllent," "outstanding," and even "extraordinary" don't describe your work--"Genius" scratches the surface.

Dustin
Title: Re: Ennedi plays Shosaloza
Post by: catty on May 31, 2008, 09:54:56 PM
Congratulations on making into the SC4D MD Hall of Fame your MD is stunning and its very well deserved  &apls
Title: Re: Ennedi plays Shosaloza
Post by: JoeST on May 31, 2008, 11:02:29 PM
Looking awesome as ever :)


you are definatly one of the greatest MD's around

you truly deserve being an OSITM nearly every month ;)

Joe
Title: Re: Ennedi plays Shosaloza
Post by: paroch on June 01, 2008, 04:24:54 AM
Hi Adam,

Well, in my opinion youhave made fantastic use of your time in OSITM.  It has been a pleasure to see your updates.

And the quality of your MD draws so many comments that I can imagine how long it must take you just to answer each poster's comments - and believe me your answers are very much appreciated.

And for this update, well, again you deliver so much.
You have a habit of opening an update with a picture that is a real show-stopper, and you've done it again  :o .  How can anyone look at that and not be impressed.  And when you look a second and third time you spot the little details that add to the overall effect.  The TV antannea, that church, the garden of the villa - all great details.  And for course the FAR is used to brilliant effect.

Aprica is a beautiful village, love the greenhouses and the market is just lovely.

Both those pics are HoF quality, in my opinion and I've not even scrolled down yet!

The closer look at Aprica shows just how well you've put it togehter and the modern petrol station in amongst the old mediterranean buildings just goes to show that Shosazola planning laws need to be tightened!  It doesn't sit with the aesthetics of the village, but you just know that in RL that sort of contrast does happen, so I don't like it but I love it at the same time  ::)

The market place is great, very rural hustle bustl feel to it.  And I've not seen them before so am assuming they're a special edition??

And your farms are a delight to the eyes as well.  The vines and flower fields are my favourites.

BRAVO Adam, you've just shown us (again) why Shosazola has been voted into the MD Hall of Fame &apls &apls &apls

Paul
Title: Re: Ennedi plays Shosaloza
Post by: bat on June 01, 2008, 07:07:24 AM
Wonderful work with that stuff there! Excellent town and pictures of it, Ennedi!

Great work!

Looking forward to the first update after your OSITM time...
Title: Re: Ennedi plays Shosaloza
Post by: Simpson on June 01, 2008, 07:55:01 AM
Wow your update is so good &apls &apls
It's so realistic  :thumbsup:
The village is magnifical &apls &apls
It's the best city with Antigone of Dévotion  ;)

But I have a comment: you use the european mod for the road and sometimes the curves of the nam is yellow it's pity maybe you must download a mod for to have white lines and no yellow  ;)
Title: Re: Ennedi plays Shosaloza
Post by: TheTeaCat on June 01, 2008, 09:05:27 AM
I can feel it now, the wind in my hair, tearing down the hills on my bike, through all those wonderful smelling fields
heading towards the village for a nice refreshing cuppa :D :D

What a most magnificent way to finish out your month in OSITM and now heading off to take your rightful place in the
SC4Devotion MD Hall of Fame.  &apls &apls

What new stuff will you show next? who cares but whatever it is it will achieve the same effect. Lots of replies just marveling
at how you can produce such stunning work &apls

Until the next eagerly anticipated update

regards
Derry
Title: Re: Ennedi plays Shosaloza
Post by: thundercrack83 on June 01, 2008, 09:41:57 AM
Congratulations, Adam (Ennedi)!


(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi119.photobucket.com%2Falbums%2Fo134%2Fthundercrack83%2FMD%2520Hall%2520of%2520Fame%2F2ea102ca.jpg&hash=b5c2d2983159735a4911038df04e0ad55a9ada72)

Ennedi Plays Shosaloza has officially been inducted into the SC4Devotion Mayors' Diary Hall of Fame!

You have earned this honor, my friend. Enjoy it!

- The SC4Devotion MD Hall of Fame Committee
Title: Re: Ennedi plays Shosaloza
Post by: kimcar on June 01, 2008, 10:41:23 AM
 &apls :thumbsup: &apls Wow I`m very happy for you Adam . It`s very well deserve and we know that you worked hard for had this result . Keep your excellent work for us mate. :thumbsup:
Title: Re: Ennedi plays Shosaloza
Post by: bat on June 01, 2008, 10:49:42 AM
&apls Congrats on your award, Ennedi!!!  &apls
Title: Re: Ennedi plays Shosaloza
Post by: Heblem on June 01, 2008, 10:59:52 AM
Ennedi, I really do liked you last update, was soo beautiful, i don't know how you do it, you're a master on farm areas and details. My only suggestion is the night pics, i don't know but there are no power in that towns  $%Grinno$% look if you have the bldgprop_vol1 and bldgprop_vol2 at your plugins folder (not sub-folders) also make sure that you're running original disk of simcity 4 without a no cd ;)

And let me congratulate you for the position on the MD Hall of Fame!! of course you deserve it!! Until next time  :thumbsup:

Eblem

Title: Re: Ennedi plays Shosaloza
Post by: Schulmanator on June 01, 2008, 12:16:41 PM
Simply delightful! A much deserved award for this MD!  &apls
Title: Re: Ennedi plays Shosaloza
Post by: Toichus Maximus on June 01, 2008, 02:21:50 PM
Awesome, Ennedi! You deserve this award! Your MD has always been my favorite!
Title: Re: Ennedi plays Shosaloza
Post by: Shadow Assassin on June 03, 2008, 06:38:24 AM
Congratulations on your award, Adam!

It's well-deserved. :P
Title: Re: Ennedi plays Shosaloza
Post by: warszawa on June 04, 2008, 06:25:39 AM
So pleased to hear that your MD has been located in the SC4Devotion Hall of Fame! Very well deserved my friend. &apls

Alex
Title: Re: Ennedi plays Shosaloza
Post by: Badsim on June 05, 2008, 12:52:05 PM
Hi Adam .. ;)

Who said a few months ago that this MD should be pinned ?   ;D

Many many congratulations to you my friend , so much exemplary  nature , so much excellence and so much utility are getting together in your Shosaloza ...
Among the three first MDs reaching this Hall of fame , your is the most deserving it .

Can't get enough ...   &apls &apls &apls

Cedric .


Title: Re: Ennedi plays Shosaloza
Post by: pvarcoe on June 05, 2008, 01:14:13 PM
Congratulations Adam.

A most deserved honor!
Title: Re: Ennedi plays Shosaloza
Post by: penguin007 on June 07, 2008, 10:57:48 AM
Firstly congrats on the award you have earned. Recently I have loved your updates with the rural areas. In fact a couple of the pics were so gd Ive saved them on my computer. I also love your main city you are building at the moment and I cant wait to see more of it. My favourite part of the region though has to be the area round the bridge which looks awesome.

Will
Title: Re: Ennedi plays Shosaloza
Post by: nerdly_dood on June 09, 2008, 01:39:23 PM
I see that you use long road curves a lot... May I recommend THIS (http://www.simtropolis.com/stex/index.cfm?id=19187) so that your long curves can match better with your straight roads? ;)
Title: Re: Ennedi plays Shosaloza
Post by: M4346 on June 09, 2008, 02:05:43 PM
Wasn't it included in the latest version of the NAM? I'm not sure about that, however, as I haven't used them since the release in April... anyone know?
Title: Re: Ennedi plays Shosaloza
Post by: Ennedi on June 09, 2008, 02:25:19 PM
@nerdly_dood: Yes, I downloaded fillers fillers for long curves a few days ago, I'm going to use them in the CBD area which was built earlier. I used there avenue long curves and I like them, but there is too much greenery in their surrounding as for the city centre. This area will be rebuilt, fillers will be useful in other places too. Thank you! :thumbsup:
Thank you also for your previous advice about SAM intersections. I downloaded SAM v3 version shortly after releasing, but forgot to install it. I installed it after reading your comment, SAM/road crossings changed their look (they look much better now!) but I still see the yellow line here and there. It seems something is not correct with my Euro textures addon, I must look at it.

@M3436: Yes, long curves are in the last NAM version. Now we have road, avenue and highway curves, it's a great improvement! And of course FAR roads presented in 3RR and used by me in last two updates are the next excellent addition  :thumbsup:
Title: Re: Ennedi plays Shosaloza
Post by: dedgren on June 14, 2008, 10:13:50 PM
I've just spent a phenomenal evening here, Adam, having come looking for your version of the DJEM.

I. Am. So. Blown. Away!  This is the desert island MD, as in "if you could only take one..."

You'll be pleased to know you don't have much longer to wait for the Euro texture FAR.  I've completed the textures, and now we just have to let our talented friend Alex (Tarkus) catch up on all that great stuff he's got in the pipeline.  So, we're almost there!

It just doesn't get any better than this.


David
Title: Re: Ennedi plays Shosaloza
Post by: Ennedi on June 15, 2008, 07:15:41 PM
First of all, thank you!
It is really a great honour to be one of the first 3 MD authors inducted to the Hall of Fame. But it is not all.

Thanks to the ecellent idea, many discussions between staff members and then hard work of the HoF Commitee supported by the whole staff we created the new unique place in this unique site. It would be very good if the MD HoF wouldn't be only a gallery or simply a dead place with some old - even very good - pictures. This place should be alive and it should be a source of information, inspiration and pleasure.
I was very glad reading Badsim's and Shadow Assassins' introductions, both of them say that it is possible they will continue their work. I want to continue my work too.

Of course we must remember that every of us have many important things to do in real life - work, studies, family and many others. If you expect something new from us, we need to make a lot of preparation, experiments and to learn many new things. We also need to have an inspiration and some free time  :) So please be patient, and we will do what will be possible.

A few days ago during the HoF Commitee discussion David suggested that we should think about something which could increase the HoF value, ie to make it more alive and interesting. Maybe any additional topic, analyses, questions and answers? I don't know, maybe some of you will have any idea what could we do here except our MDs? What could be interesting for you?
I'm a member of the HoF Commitee, so if you will tell me anything about your ideas and suggestions, we will discuss it immediately.

My time is very limited. I planned something different, I was going to show the new city neighboring to Malecon. But in the same time I started to work with something different: I want to customize the terrain mod and modify the look of the whole region - terrain, trees and everything connected with them. In addition we had an interesting discussion with Phil (pvarcoe) and Chrisadams about tree controllers, and I started a new theme: weather and seasonal terrain changes  ;D I will want to show you some first results today.

Sorry, I have no time for replies today, only a few short ones:

-Mightygoose, you are right that some of my farms are too small!  ;D A part of them act rather as home gardens, the rest should be larger - but I wanted to make too much on the limited space  $%Grinno$% My intention was to make farmfields, but also to leave some open areas, and the valley is simply too small. In addition, most farmfields doesn't look good on slopes (farmfield props aren't slope-conforming) and only a small part of this valley is really flat. I will make bigger ones in future  :D

- Heblem, you said I have no nightlights in Aprica. Everything with nightlights is OK, these two dark pictures you saw are not night ones, these places are in the big mountain shadow  :) Btw I changed a bit lighting parameters to see what will happen if I will equalize the lighting in shadow for models and textures. But they still look different (some people know that there was a discussion about it in 3RR when we tested FAR roads).

- Badsim: I'm very glad you visited me Cedric! Thank you for your kind words, but please don't compare our work, it is uncomparable  $%Grinno$%
It's important for me if you like my work, and it's a very big pleasure for me to be together with you (and Daniel) in this section! Who knows, maybe we will create something together in future?  :)

- Dedgren: Thank you for visit and for testing David! I don't know how you do it, but your visits and comments always give me much addditional energy  :D :thumbsup:
Thank you also for an information about FAR roads, huge civil works will start soon in Shosaloza!

Everybody else - thank you for your kind words and devoting some time to write a comment! Please visit me again!

Now to the update:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg210.imageshack.us%2Fimg210%2F8397%2Fmd28updatev3yd5.jpg&hash=48c7071fe4e059ca46e11617ac94640c283e74ad)

We discuss in NHP the new terrain mod project from some time. We made some preparations, a few other NHP members made their own experiments - I must say they look interesting  ;) I'm going to modify my Shosaloza terrain too, so I started to research this theme.

I wanted to understand how works the terrain mod. If you will open the main terrain mod file in the Ilive Reader, you will see the INI file in it. If you open the INI, you will see some information about terrain and four large tables. One of them is active, it is called "Tropical Texture Map Table". It consists of 32 rows and 16 columns.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg210.imageshack.us%2Fimg210%2F3427%2Finitexturetableav9.jpg&hash=fb55b0c8bd24795cabc82e264b2f09087ff1b390)

I made the following experiment:
I know that textures in the table are ordered from the highest temperature (bottom row) to the highest (upper row) and from dryest to wettest places (in columns 0 from left to right). It is explained in the INI file. To understand better how particular texture position depends on these two parameters, I prepared two special terrain mods:
- In the first I placed one texture in every row (to eliminate the moisture influence)
- In the second one I placed one texture in every column (to eliminate the temperature/height influence).
I also removed the cliff texture changing the MaxNormalYForCliff to 0 (this property is used in the Diagonal Jagged Edges Mod). I wanted to see all textures and the cliff texture covers them.
Pictures are funny because I used textures from various mods, but my intention was to place contrasting ones one close to another  :)
Then I tested both mods.

1. Temperature/height layers:
We have 32 layers, but the upper one (number 00) is a special one. We can call it "mountain layer". It covers all the area from a specific height to the maximum terrain height, other 31 layers cover the rest of space and every of them has a height equal to 1/31 of this space.
Which "specific height"? It depends on the "Temperature Range Factor", I discussed this property in my updates 11-14 (when I showed various terrain mods). For example, if the Temperature Range factor is equal to 0,3 (as in original Cycledogg terrain mods), the bottom border of the "mountain layer" is at about 42% of the maximum terrain height.

Here we have the terrain with the highest point about 1520 m, the MaxTerrainHeight in my terrain mod is equal to 1550 m. The rock (I used it to fill the last layer) begins at 650 m.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg178.imageshack.us%2Fimg178%2F3561%2Fht1550tr03genwu6.jpg&hash=d627198c3f9f224a794667e37db957883299159b)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg178.imageshack.us%2Fimg178%2F7593%2Fht1550tr03closete2.jpg&hash=feda568d009b585fc7fcd222f532a79eb45256e8)

As you see, the last layer covers most of the total space, from 650 m to the highest point (1520 m). All other layers are present, but each of them covers only 650/31 = 20,97 m. If the slope is steep, the blending area between layers can be larger than the layer itself.
Look at the closeup on the steep slope:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg178.imageshack.us%2Fimg178%2F345%2Fwarstwynazboczuhp0.jpg&hash=032ffef193110db92593f5ead0842acefd4e9a1d)

On the moderate slope it looks better:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg178.imageshack.us%2Fimg178%2F4743%2Fwarstwylm5.jpg&hash=7cb3eb58c5b6e17c0f8e31d246d7abdbc8ca80b4)

A diggression: Thanks to contrasting textures we can see how they blend totgether. Borders look artificial and because of it we must collect neighboring layers wisely, we should use similar neighboring layers to create nice transitions!
Another example of the unnatural border:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg178.imageshack.us%2Fimg178%2F7401%2Fwarstwymalyspadekml2.jpg&hash=b1b39df89dd143b2e48c05ee6a1274c23deabbdd)

Looking at these pictures you can appreciate Cycledogg's skills, there are no so strange transitions in his terrain mods  :D

OK, but what can we do to make more space for these 31 layers to see them better?
We can do two things:
- Increase the MaxTerrainHeight to make the last layer border close to the highest terrain point. I have the highest point = 1550 m, I made MaxTerrainHeight = 3500 m.
- Increase the TemperatureRangeFactor to achieve the same goal. I changed this property from 0,3 to 0,75.
Here is the result of increasing the TemperatureRangeFactor:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg178.imageshack.us%2Fimg178%2F5823%2Fht1550tr075genbr0.jpg&hash=19b2c28be33be6c35425f342baee95c9ff2c1329)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg178.imageshack.us%2Fimg178%2F26%2Fht1550tr075closefg0.jpg&hash=d71d65d5a7ff5602b49983be475e75c79ac0fddd)

Layers are wider and easier to research now.
The second method gave exactly the same result.

OK, but what to do to change the temperature?
Here is something new: I've taken the "Weather" exemplar file from the simcity1.dat, made a plugin from it and changed a property called "mfYearlyAmbientTemperatureVariation". Starting the game at winter and running it for six months I can change the ambient temperature.
And... nothing  :D Any texture didn't change it's height.
I checked also my second terrain mod (various textures in columns). The result was the same ie any texture didn't move to the another place.
The conclusion: It seems textures don't change their height when atmospheric conditions change. But I will make further experiments, there are more temperature connected properties in the Weather exemplar. Maybe one of them can unlock textures height?

2. Moisture layers:
Here is my second mod - one texture for every moisture level (represented by one column in the INI file). As you see, the terrain look much more interesting now  ;D:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg75.imageshack.us%2Fimg75%2F5203%2Fmoisturemap2yn5.jpg&hash=012e74bb4b1c5a4363934586200a318052381511)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg75.imageshack.us%2Fimg75%2F4444%2Fmoisturemap1iu3.jpg&hash=3cf32786d396d595d60f76164a8916132698da25)

I returned to my Weather exemplar, changed Temperature Variation to 0 and increased the Moisture Variation (it's original value is 0,5, I changed it to 5). And... it works!  &dance
Comparing textures in the particular place in summer and winter I saw that textures move 2-5 columns to the left in winter (it means that the whole terrain is wetter in winter and dryer in summer - after all this is a tropical texture map table!)

And this is the key to make real seasons in SC4  ;D

I will show you it on examples, but earlier I must tell you that I use a special terrain mod: this is my modification of the Italia Terrain Mod.
I would like to ask you for comments and suggestions. This is an early stage of the terrain mod development and your comments will be very helpful.
I must emphasize that this is only my modification of the original Cycledogg's mod. If I will prepare something useful and ready to release, I will discuss it with Brian (Cycledogg) first.

Area 1 - summer
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg75.imageshack.us%2Fimg75%2F406%2Fp4latoea4.jpg&hash=e24badce95f76861a9f3879396953a099b06244d)

Area 1 - winter: not too much changes but it's a lower terrain part
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg75.imageshack.us%2Fimg75%2F1834%2Fp4zimaeu8.jpg&hash=992c6c9e924671434346f835f609d43b6a151a55)

Area 2 - summer
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg75.imageshack.us%2Fimg75%2F9906%2Fp3latoit6.jpg&hash=2ecfbdb2aa3dcdef7146fa2e16ca52a6b4bebfe7)

Area 2 - winter: you can see more snow mostly on the north slopes (North is on the right)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg75.imageshack.us%2Fimg75%2F1963%2Fp3zimapw6.jpg&hash=06e77789349f18fe26282fc4948dd68f25295f48)

You can see these changes only running the game and clicking pause in summer and winter. After stopping the game you must change the zoom level to see changes. The terrain changes every week, so you will see smaller changes in short periods.

Area 3 - summer
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg75.imageshack.us%2Fimg75%2F6941%2Fp1latogt2.jpg&hash=7413e1f45837436f7e909342fc086b05881dd3db)

Area 3 - winter: we look from the west, we can see more snow on west slopes too.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg75.imageshack.us%2Fimg75%2F2708%2Fp1zimalj4.jpg&hash=4a3db98e9c21d1da88e503311557159112e159d8)

You can say there is not enough snow in winter (and some other textures are still green), but it was enough difficult  ;D and I will make more experiments!
My goal is not only snow in winter, but also replacing green grass by something more apropriate in this period  ;)

Of course we can make even more snow in winter (and better winter textures):
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg75.imageshack.us%2Fimg75%2F1226%2Fp1zima2lv4.jpg&hash=ef82cd28c3b3d6d35fa911cb447e225d17525917)

But in this case I had to use a little additional plugin. It should be placed into Plugins when we want to have real winter and removed after we want to change the season.
I have an idea: I can make such mod (and for spring and fall too  :D, it can look great with seasonal trees!). But would anybody be interested in it? Tell me please!

3. Another function of the Weather exemplar:
I showed you that we can increase seasonal changes. In my opinion it opens new possibilities - I will try to make the whole landscape changing with time in a harmonious way - snow, grass and flora. It will be difficult, I will be happy if somebody would help me.

But there is also an opposite goal: Some of you make fantastic regional view and seasonal changes are rather uncomfortable for those people. If you want to make a good regional view, all city tiles should look the same, there shouldn't be visible texture differences along city borders.
Of course you can use only one terrain mod in every city and you should only remember to save each city in the same year period. But we can make it easier.
I made a special "No Seasons" mod using the Weather exemplar. I changed yearly temperature and moisture variation to 0.
The mod works very well, I tested it opening two neighboring cities, saving one of them in summer and the second one in winter. I didn't see any differences in the regional view.
But... I can't remove all changes. Most terrain texture files (FSH) consists of two textures. One of them is used in summer and another one in winter. I hoped that disabling the temperature change I will disable these texture changes, but there is another mechanism here. It seems textures change at the particular date.
But fortunately these changes are very subtle. Look at the area below in summer
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg145.imageshack.us%2Fimg145%2F9471%2Ftexturelatohq4.jpg&hash=2a1b41e013a244d589cffd53d285c71956d2f6a6)

And the same area in winter
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg145.imageshack.us%2Fimg145%2F1361%2Ftexturezimajg2.jpg&hash=f227279918911d908c63cec194cfbcfba60d6398)

These differences are not important in the regional view IMO. But I would like to be sure, so I attached this mod to this post. Please download and test them.
Attention! This mod can change your terrain look. Temperature and moisture are constant all the year, but these are yearly average parameters. So your terrain will look rather like 30th March or 30th September than in summer. Anyway, please test it, if results will be unpleasant, we will think more  ;D

I attached three zips to this update: No Seasons mod, Seasons mod (this one which I showed on my pictures, it increases moisture changes) and an unchanged Weather exemplar for those who like to play with such things  ;)

I also made a kind of a texture guide to make completing textures easier. I extracted all textures from CPT No 3 and CPT No 4 files (for one zoom only) to see them during the texture map preparation. Look at the picture below, you can see summer and winter versions for every texture:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg145.imageshack.us%2Fimg145%2F1176%2Fanalizafshso6.jpg&hash=0e054294ed2401f8343792c961d87102e5956671)

Now some relax: A small lake in summer and winter (My version of Italia Terrain, Seasons plugin in action)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg145.imageshack.us%2Fimg145%2F973%2Flakelatokopiarf2.jpg&hash=da5bdc971925fd304eeb2131f56af20401635264)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg145.imageshack.us%2Fimg145%2F6018%2Flakezimakopia2ds7.jpg&hash=8086604c1ce1636606f41ad530b5ac615c28350f)

The stream and Chris' flora. I suppose these olive-green textures with some rocks will look very good with Chris' grass and flowers, I must learn to use them together. Here are first attempts  ;)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg145.imageshack.us%2Fimg145%2F6200%2Fstream1kopiaum2.jpg&hash=5c333802652190f0ea5be7f36fb3fe8335b47d91)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg145.imageshack.us%2Fimg145%2F4274%2Fstream2kopiaxi7.jpg&hash=9e4c914fc1575cf3f09cfa8dd0b44f54d2d953bb)

First snow

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg145.imageshack.us%2Fimg145%2F4537%2Fearlysnowqn5.jpg&hash=f74f6122ff136b8ec1a20681037e4ed3638db165)

That's all for today. Thank you, my friends!
Title: Re: Ennedi plays Shosaloza
Post by: wouanagaine on June 16, 2008, 12:32:21 AM
Great update as always Adam  :thumbsup:

Very thoughful post

One thing that should be noted in allowing seasonal change, is that if you want a great regional shot, you'll need to save each city at the same game week so all weather/season conditions match, so all textures match and you won't see glitches between cities edges, that is why as a "regional pic lover' I will put 0 in the Temperature Variation to 0 and Moisture Variation property, this should do the trick !

I usually set the TemperatureRangeFactor to 1, and the MaxTerrainHeight to 100m above the maximum height of the map I'm playing, to have like you the whole range of textures displayed

And damn even if it is a tutorial update, you made amazing shots !
Title: Re: Ennedi plays Shosaloza
Post by: JoeST on June 16, 2008, 01:16:45 AM
uhh.... WOW!!!... simply put, you are brilliant

and quote:

Quote from: wouanagaine on June 16, 2008, 12:32:21 AM
And damn even if it is a tutorial update, you made amazing shots !

Amazing shots indeed, Thankyou very much

Joe
Title: Re: Ennedi plays Shosaloza
Post by: Simpson on June 16, 2008, 03:12:00 AM
Hello Adam,
OMG for your great update  &apls &apls
I love your work and the terrain mod of you are traying to experiment is looking good
The lake is very beautiful and the cascade too  ;)
You make a very realistic job so congratulation
Happy to see more
;)
Title: Re: Ennedi plays Shosaloza
Post by: Shadow Assassin on June 16, 2008, 07:27:28 AM
Indeed - some excellent shots.

I love that terrain mod as well... it looks great, especially with your rock mod.

It'd be nice if it was released... :P

*wishful thinking* :P
Title: Re: Ennedi plays Shosaloza
Post by: Badsim on June 16, 2008, 01:14:29 PM
Hi Adam ,

Once more , major interest with such little indispensable things : &apls &apls &apls
Have downloaded your Mod , need to find enough time to try it now ... I really don't play at all for the time being . I'm following as eagerly the RRP ... a revolution more than a renewal . Thanks to Chris , Jestarr and the first experimenters - you're one of them - That said , I'm less convinced by the flora ... needs surely a lot of subtlety , dexterity and , most of all , parsimoniousness to avoid this too much impressionist touch ( for my personal taste   ::) ) on your pictures .

Thank you - to be there- . :thumbsup:

Quote from: Ennedi on June 15, 2008, 07:15:41 PM

- Badsim: ... Who knows, maybe we will create something together in future?  :)


Who knows indeed !   ;D
Title: Re: Ennedi plays Shosaloza
Post by: thundercrack83 on June 16, 2008, 01:49:59 PM
Hello, Adam!

Once again, your wealth of knowledge has impressed me to the point of being overwhelmed, my friend! Your terrain mod looks fantastic, too!

All you do here is magnificent, my friend--I can't wait to see what's waiting around the next corner!

Dustin
Title: Re: Ennedi plays Shosaloza
Post by: Jmouse on June 16, 2008, 02:39:58 PM
Adam, you keep giving us more and more terrific ideas to work with! And with the map you're using. I'm not surprised you're concerned with high places! Of course, the only snow-capped mountains I see are in pictures, but some nice realistic ones in game would be great.

Thank you so much for sharing your many exemplary talents with the rest of us!

Joan
Title: Re: Ennedi plays Shosaloza
Post by: bat on June 17, 2008, 02:07:40 AM
A wonderful new update there! And great testing on that! Wonderful work! :thumbsup:

Looking forward to more from your Shosaloza! ;)
Title: Re: Ennedi plays Shosaloza
Post by: threestooges on June 17, 2008, 09:16:27 AM
Excellent research. This aspect of terrain mods looks like it certainly has the potential to be another major moment in game development. Your findings were laid out very nicely and, although it seems like quite a bit of work, the seasonal mod looks like it is worth it. I may give it a try in my cities, but until then, congratulations on these discoveries. Thank you for sharing.
-Matt
Title: Re: Ennedi plays Shosaloza
Post by: TheTeaCat on June 17, 2008, 11:43:37 AM
Adam
Once again you push the parameters to the max :D  &apls &apls

Stunning pics which explain your findings in a clearly logical way. I shall download and test these new mods of yours :thumbsup:

Quote from: Jmouse on June 16, 2008, 02:39:58 PM
Thank you so much for sharing your many exemplary talents with the rest of us!
Joan

I could say it better :thumbsup:

regards
Derry
Title: Re: Ennedi plays Shosaloza
Post by: penguin007 on June 19, 2008, 05:48:17 AM
Wow your research into how the game works has really improved it massively. Can't wait to see some more from you

Will
Title: Re: Ennedi plays Shosaloza
Post by: paroch on June 19, 2008, 01:00:41 PM
Hello Adam,

Some more very detailed investigations and explanations from you.  And the results certainly look very interesting.  It's funny, I only installed a terrain mod within the last three weeks and here you are pushing them to the boundaries!

I'm not sure that I have the patience or confidence to change such parameters, so I think I will watch and wait until a "final" version is available!

And I must remember to check the MD HoF thread more often!

Paul
Title: Re: Ennedi plays Shosaloza
Post by: allan_kuan1992 on July 08, 2008, 01:04:40 AM
nothing has happened here in over 3 weeks almost?

Your updates have been stunning all the way since the start.

- Allan Kuan
Title: Re: Ennedi plays Shosaloza
Post by: bohort on July 20, 2008, 05:28:07 AM
I love this dam, it is original  :thumbsup:
I like this ! Great  &apls
Title: Re: Ennedi plays Shosaloza
Post by: XoX on August 02, 2008, 12:51:54 PM
I'm very impressive of your MD, it's absolutely wonderful!!!!

You have a concerns of the detail really amazing!!!
Respect for your work  :o  &apls &apls &apls &apls &apls &apls &apls &apls &apls &apls &apls &apls &apls &apls &apls &apls &apls &apls
Title: Re: Ennedi plays Shosaloza
Post by: Ennedi on September 15, 2008, 11:49:36 AM
Hello everybody!

Much time passed from the last update in Shosaloza. There are several reasons:
- I have much more RL work than I expected. Many trips, additional tasks, things to prepare at home - no matter if it's a working day or weekend.
Unfortunately not everything depends on me and I can't organize my work in better way. In addition, payments are sometimes late and  it cause much more additional management.
I was going to make some relax in September, but now I see I will have another busy month (or two).
- I have some problems with my computer. Nothing connected with SC4, and all SC4 stuff is safe on the external hard drive. But I waste a lot of time and maybe I will have to reinstall Windows at last (or buy a new machine).
- Last few months I made some experiments with terraforming, textures and other things (I showed some of them here). Finally I decided to change the terrain mod and I want to arrange much terrain in a new way. My city development plans need much terraforming too. I don't want to change the general terrain look (many changes will be almost invisible), but it only increases the difficulty level.
In short words, I need to rebuild a big part of the region to prepare it according to my plans. This is a huge task and it will take much time.

I wanted to finish all this preparing work and show you new, nicely developed cities. But now I know I will need more time to do it. So I decided to relax, do as much as I can and when I can. But I don't want to wait till everything will be OK and I will have much free time. So I decided to make some small updates and talk with you about a few side themes. Maybe something will be interesting for somebody?

No answers today - sorry my friends! But I'm very grateful for all your fantastic comments. They mean a lot for me, and I'll do my best to give you some pleasure too.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg216.imageshack.us%2Fimg216%2F2157%2Fmd29updatev3xc7.jpg&hash=a85de58dc481c3ceb3143c221a9569cff9afb91d)

Today two ideas:

Idea No 1: Streetlights without ligthcones.
There was always important for me to have many nightlights. I use Cogeo's Strretlight mod and I like it very much. I also observe some other interesting attempts such as Light Replacement Mod - great work! But all these lights are a bit unnatural, especially if we use Gizmo's Day-Night Mod.
Why? I see two reasons:
a) SC4 lightcones are very bright and they look strange. In fact, we see something like them only during a serious fog.
b) Every lamp creates a light patch on the ground. In my opinion these patches should be much larger, but less bright in the center and generally more soft.
I know there are limitations in modifying streetlights. But maybe it can be done?

Look at two pictures below. If you will look at the ship and other Somy's lots, you will notice that he made lamps without lightcones and they look great (of course I know they were rendered together with the BAT, it's another situation - but I show you an example). As for other streetlights, I removed lightcones in Photoshop and made new light patches. My intention is to show you how could they look and to ask you to think about it.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg216.imageshack.us%2Fimg216%2F8476%2Fport4ncbasewithlightsv8pl4.jpg&hash=e551bed2e0e2da4fad90eb34b90121896ab61a13)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg216.imageshack.us%2Fimg216%2F2752%2Fport5ncbaselights1kopiacz4.jpg&hash=6561ddfe13d118372cab4c6fab6359bd523d0165)

Idea No 2: This is a simple one. This is a proposition for various seaport and other industrial stuff creators: please think about nightlights - they add a lot to the picture!  :)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg216.imageshack.us%2Fimg216%2F6910%2Fport6baselightsv4kopiazp1.jpg&hash=8840d7100ecf5239bb3eb26789e14f5450401295)

That's all for today. Sorry my friends, but the real life is brutal  :D

Adam
Title: Re: Ennedi plays Shosaloza
Post by: Simpson on September 15, 2008, 11:54:23 AM
Hi my friend  ;)
Great to see new pics of your city, I always so love your city
Your port is looking very good and very réalistic  &apls

I'm looking forward to the next update

Title: Re: Ennedi plays Shosaloza
Post by: JoeST on September 15, 2008, 11:57:32 AM
Damn, I wasnt expecting that. You, Sir Ennedi are FANTASTIC, you have (in 3 pictures) stunned me to silence once again, once of many while reading your MD.

I am really sorry to hear about your RL troubles, and sincerely hope you can get them sorted. :)

Joe
Title: Re: Ennedi plays Shosaloza
Post by: Sheep49 on September 15, 2008, 11:58:02 AM
Hi Ennedi! Haven't commented here yet. So, I've wanted to say, that I love your MD.

The seaport is lovely! :thumbsup: Kinda looks like the shipyard/seaport in Gdynia.

Anyways, keep the staff coming!/Trzymaj tak dalej, Ennedi! ;)
Piotr



BTW, It's my 100th post. Hooray! ;D
Title: Re: Ennedi plays Shosaloza
Post by: thundercrack83 on September 15, 2008, 11:58:15 AM
Well, welcome back, Adam!

As always, you present some interesting information about the game in a way that few folks can do, and it makes learning about things not only interesting, but compelling.

Your Photoshopped lights look great, and I hope that you can come up with solutions for your ideas!

Take care, my friend, and I hope real life doesn't treat you too harshly!

Dustin
Title: Re: Ennedi plays Shosaloza
Post by: art128 on September 15, 2008, 12:21:43 PM
Your back  &hlp
amazing seaport Adam , it's look very good  :thumbsup: :thumbsup:

Arthur
Title: Re: Ennedi plays Shosaloza
Post by: Yoman on September 15, 2008, 12:31:17 PM
Hey Adam,

It seems that with every new update, small or large, you have something to offer to the community, not just pictures. Like your explanation of terrain mods etc, to your ideas for lights and innovative uses of raised parks. I hope RL eases up on you soon, for both our sakes, as I'd love to see some more pictures  :thumbsup:

Owen
Title: Re: Ennedi plays Shosaloza
Post by: TheTeaCat on September 15, 2008, 01:20:09 PM
Adam

Caught this quickly before RL catches me too and glad I did too :thumbsup:

All I can say is you know how to brighten ones evening.
The light cones is one thing that's always annoyed me too and I like your innovative PS'ing in the pics too.
Its looks soo much better. Now if only a mod could be made to remove them :D

Fantastic mini update &apls
Hope RL gives you a break. Gonna use your kettle to make us a cuppa  ;D
oh darn its nighttime  ()sad() no tea maybe next time eh?

Regards
Derry.
Title: Re: Ennedi plays Shosaloza
Post by: kimcar on September 15, 2008, 02:02:56 PM
 &apls &apls  Another great update , and i like what you did with the lights . Much more realistic.  :thumbsup: Hope everythings will be fine for you . take care ;)
Title: Re: Ennedi plays Shosaloza
Post by: bat on September 16, 2008, 10:49:19 AM
Some wonderful lights there in the night shots, Adam!
And this update is looking great!

Looking forward to the next...
Title: Re: Ennedi plays Shosaloza
Post by: Badsim on September 17, 2008, 01:11:57 AM
Hi Adam ,

I would like to learn your Photoshop technique ... I experimented something similar with multiple & faded "Lens Flares" with CS2 , but I gave up .
Time for LotEditing , time for play the game ( from less to less ...) , time for arrange an update when you're MDing , and now time for Photoshop ... along RL issues and/or various obligations , that's becoming very tiresome ! ::)

That said , the spectacular realism degree you have reached through these pictures worth it for sure . :thumbsup: &apls
Title: Re: Ennedi plays Shosaloza
Post by: Pat on September 17, 2008, 07:02:21 AM
Adam ooh my wow!!!! OK now I understand why you where showing off the pics in the critique thread... Im glad to see you are not letting the Brutality of RL get to much in the way and I cant wait to see what you further do...


my 5900 post and I couldnt think of a better place to celebrate it then here with you adam my inspiration, thank you sir for your hard work!!!
Title: Re: Ennedi plays Shosaloza
Post by: XoX on September 20, 2008, 06:13:21 AM
gloups!  :o
wonderful and realistic! &apls &apls
Title: Re: Ennedi plays Shosaloza
Post by: Shadow Assassin on September 20, 2008, 08:55:31 AM
It looks like you have a full moon in the first shot. :P

Well, as for lights, I think Maxis did them that way for a reason: they simply didn't know how to get a fully realistic lighting system in place with the tech they had back in 2002 and 2003...

But it does bring up a valid point: why don't BATters use realistic light cones that fade out more realistically? But a short term fix would be to adjust the alpha maps for those lights so that the fade is more... realistic, and suits a cold, clear day (where the outlines may be quite sharp around the light, but light fallout is a lot more blurred and the boundary isn't immediately obvious).

Of course there would be outside environmental issues (ie. light pollution and celestial bodies)... but that sort of stuff is best done in Photoshop anyway... it has far better tools to simulate real lighting systems.
Title: Re: Ennedi plays Shosaloza
Post by: Jmouse on September 20, 2008, 04:55:40 PM
Adam, you're a master of subtlety! The lighting is stunning of course, but you've used it in a way that compliments the many details you've included. Everything works together in harmony with no element taking anything away from another. Not an easy achievement. And the third photo goes beyond stunning into a realm that is so real, it's almost surreal.

RL comes first, but it offers its own opportunities for study to those who embrace it as I am sure you do. Those of us who love your work - and we are many - will be here a week, a month or a year from now, just as captivated as we were in the beginning.

Later...
Joan
Title: Re: Ennedi plays Shosaloza
Post by: south park on September 28, 2008, 02:13:03 AM
 :o hi ennedi , i have look your MD since the begginig and I'm bluff you have make a realistic region and i say you my congrats for this MD and i have forget great update !! &apls
Title: Re: Ennedi plays Shosaloza
Post by: warconstruct on September 28, 2008, 03:41:07 AM
The images of this port are superb and breathes of realism!
Title: Re: Ennedi plays Shosaloza
Post by: Ennedi on October 05, 2008, 01:03:12 PM
Hello my friends,

I was going to make an update at least a week ago, but... I can't work silently, too much happens on this site every day  :D
The main guilty is David of course  ;D. His Plopperizer is something for me! I started to started to learn how to turn models into ploppables, and a few days later he came with the FAR/FARR beta version  ::) This is not all, and I would like to try everything  :D. I guess I should be more mature  ;)

OK, some quick facts:

No replies today, but I'm going to make an update before 10th October and I will reply to everybody.

New streetlights: I asked Cogeo (probably the most experienced person in this area) about a few problems and he sent me an excellent, very detailed and informative explanation. Thank you Cogeo very much!
So I have a plan, but it will be a huge task and I don't know how much time will I find for it. I would be happy if I would have anything ready before Christmas  ::)

The next update will contain road works with the new transit stuff including FAR and FARR. A little surprise is prepared too  ;D

Today something a bit off-topic, but maybe you will like it - and it is connected with Shosaloza too:
Emil (emilin) made maps of all 14 mountains over 8000 m high. Heblem and me tested them, they are really fantastic! I think they will be released soon.
I found some beautiful places on these maps, so we can start

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg48.imageshack.us%2Fimg48%2F7286%2Fmd30updatev3sy5.jpg&hash=2b6dbf46040cc301cbdff25f6ce9be5c9440877c)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg48.imageshack.us%2Fimg48%2F7724%2F0panti9.jpg&hash=1280331fca86b6261a7cb081b4de002c7fa71ac5) (http://img48.imageshack.us/img48/7724/0panti9.jpg)
(Click the pic)

I didn't ask Emil for a permission to show his maps here, but maybe he will not be very angry if I'll show one of them as a promotion of his new release. At this occasion I will show you another thing: my modification of the Italia Terrain Mod. It will be used in Shosaloza from the next update.
Main modifications: No snow on grass if possible  ;D, more rocky textures on higher elevations, flashy green grass on high meadows replaced by the olive green one.
I must emphasize that it's only a modification of an excellent Brian's (Cycledogg) mod and all credits should go to him.

Here is the Emil's map of the Cho Oyu area with an original Italia Terrain Mod (maximum terain height increased to 5000 meters) - click the picture for full size:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg48.imageshack.us%2Fimg48%2F802%2Fchooyu1italia4500winterrh4.jpg&hash=53cd02d39b722897f16f90f7ea22e404f001e42c) (http://img48.imageshack.us/img48/802/chooyu1italia4500winterrh4.jpg)

And here is the same area with my version of the Italia terrain and Dogfight's Dark Igneous Rock Mod.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg48.imageshack.us%2Fimg48%2F3117%2Fchooyu2italia4500ini31npg9.jpg&hash=6a58a33dea5b87064a6bfa314c0c6b972ab9a7a2) (http://img48.imageshack.us/img48/3117/chooyu2italia4500ini31npg9.jpg)

So we have a map and we can go around  :)
(All pictures include a link to the full size - simply click on them. I usually make 1024x768 pictures and I noticed that the new version of our forum cuts off the right end of the picture if the screen resolution is equal or less than 1280x1024 pixels, so clickable pics can be more comfortable for people with smaller screens).

Do you like it?

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg48.imageshack.us%2Fimg48%2F5647%2Fscat1xt9.jpg&hash=b37224268b775334730d28cd40f4dc86ea1fd6f8) (http://img48.imageshack.us/img48/5647/scat1xt9.jpg)

But the original, unphotoshopped version doesn't look bad too, I guess  ;)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg48.imageshack.us%2Fimg48%2F7136%2Fscat1puretg7.jpg&hash=6a67426a090f864edf4ba5126abffc1318e11b5a) (http://img48.imageshack.us/img48/7136/scat1puretg7.jpg)

Yes, the atmospheric scattering effect is present in our game too  ;D
Unfortunately it works only with terrain, it doesn't cover models - but with some creativity it can be used with models too. I don't recommend to save city when you use it and then want to look at the region view. Every city saved with this effect will have foggy back side (north border) and it will not match the next city to the north.
OK, let's go

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg48.imageshack.us%2Fimg48%2F788%2Fscat2bl6.jpg&hash=575d1128552d037b74615c823075a3f7e48f207c) (http://img48.imageshack.us/img48/788/scat2bl6.jpg)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg48.imageshack.us%2Fimg48%2F6449%2Fscat4wc6.jpg&hash=2484316a57513903e5bc991b8420ce36172fd40d) (http://img48.imageshack.us/img48/6449/scat4wc6.jpg)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg48.imageshack.us%2Fimg48%2F6586%2Fscat5gd8.jpg&hash=cb45f278f9a1cfeec415f53727e79aa390d927e4) (http://img48.imageshack.us/img48/6586/scat5gd8.jpg)

Thank you Emil for maps, Brian for terrains and Dogfight for rocks! :thumbsup:

At the end a few real pictures for your pleasure:

Western Tibet - you can find flowers here too!

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg48.imageshack.us%2Fimg48%2F120%2Fbild0557westtibetdf3.jpg&hash=7835bac123656ed01b3d078c8b3343a46509fca1)

Somewhere on the Changtang Plateau

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg48.imageshack.us%2Fimg48%2F4348%2Fbild0798tibetkv7.jpg&hash=7f6ef11d553532544fe7ec0c6279f133412b6304)

Mount Kailash - the holy mountain of Tibetan buddhists

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg48.imageshack.us%2Fimg48%2F8514%2Fbild1189tibetkailasov3.jpg&hash=15bdfcf15a54d40a2d8aceca338bbef3b01f2a8b)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg48.imageshack.us%2Fimg48%2F7459%2Fbild1966tibetkailasne6.jpg&hash=b87aa1cec9983dcea878f61de9933c47e6790349)

Potala Monastery in Lhasa

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg48.imageshack.us%2Fimg48%2F3420%2Fklosterlhasaye7.jpg&hash=abe16303a5e68c32060d239a85818a0098d9593b)

Shang Shung - the mysterious country, probably the homeland of ancient Tibetans
The gompa (monastery)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg48.imageshack.us%2Fimg48%2F728%2Fdirapuk20gompa20lodgewm3.jpg&hash=2dd5f922ec985a63b2b72c22a1446cc26ec343e6)

Grass on high elevations

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg48.imageshack.us%2Fimg48%2F3097%2Fss2gh4.jpg&hash=978000574149230d0c56b006829b0a090f8c7377)

Yaks pasture

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg48.imageshack.us%2Fimg48%2F148%2Fzachtyb39ef7.jpg&hash=b48782446e1cf1eefdf31ff9de82c77119a4f5f2)

I wanted to show you some colors and textures. I will think about them too  ;)

Thank you!

Adam
Title: Re: Ennedi plays Shosaloza
Post by: Simpson on October 05, 2008, 01:26:25 PM
Adam, like you know I'm a fan of your city and each update is beautifull for me  :o
This région is absolutly fantastic, great work Emilin
The mountains are so réalistic
Im' also looking forward to the next update
Title: Re: Ennedi plays Shosaloza
Post by: flame1396 on October 05, 2008, 06:31:15 PM
At one point I looked at your MD, and decided after the first 2 pages that it wasn't my cup of tea.

But I happened to reach this last page and notice you are an experimenter, so I decided to give the whole thing a chance... lets just say I was as enthralled as I am reading Badsim or AKs work. Also, the little mini-mods at the bottom of some posts are great. I just downloaded your moderate version of your ripple mod.

I was thrilled to learn something new as well, I generally know most of the "advanced" city-building techniques... but the thing with the elevated parks was quite intriguing and there's a god chance I'll use it whenever I'm building something nice on a hill (so, almost never... but I'll keep it in mind).

Your MD was an awesome way to kill roughly 2 hours.  :thumbsup:

Oh, one thing bugs me... The red rock mod you use all the time is uglier than a platypus after a barfight.
Title: Re: Ennedi plays Shosaloza
Post by: dedgren on October 05, 2008, 07:37:11 PM
Adam- thanks to you I spent 15 minutes in the high Himalayas today.  The plain below Mount Kailash looks like a good place to get away from it all, or at least to commune with a yak.

Thank you for your vision of Shosaloza, and for sharing it with us, my friend.


David
Title: Re: Ennedi plays Shosaloza
Post by: Yoman on October 05, 2008, 08:18:24 PM
The maps combined with terrain mod look immaculate. I love how you can see the glacier's mark on the landscape in the valleys. And the lighting in the "Potala Monastery in Lhasa" picture is incredible, if it were bigger I wold use it as background.
Title: Re: Ennedi plays Shosaloza
Post by: emilin on October 06, 2008, 12:31:10 AM
Nice maps. ;D

You can, of course, show these anytime you want. Without your coming patch they would not be released at all.

By the way: those are real life pictures are wonderful too. The one with the bhuddist temple on the mountainside is begging for batting. ;)
Title: Re: Ennedi plays Shosaloza
Post by: art128 on October 06, 2008, 10:13:53 AM
That is awesome Adam  &apls the mountain look so real  :thumbsup:
Title: Re: Ennedi plays Shosaloza
Post by: thundercrack83 on October 06, 2008, 10:42:38 AM
What a splendid detour to the Himalayas, Adam! Your take on things is always just fantastic, my friend!

Dustin
Title: Re: Ennedi plays Shosaloza
Post by: TheTeaCat on October 06, 2008, 11:22:54 AM
Adam

Thank you for sharing these wonderful pictures, both from the game and the RL ones too.
You've taken this MD to new heights once again &apls &apls

I cant wait to see what you do once you've mastered David's Plopperizer as knowing you,
you will use it in some innovative way :D :D

Just putting the kettle on fancy a brew?

regards
Derry
Title: Re: Ennedi plays Shosaloza
Post by: Jmouse on October 06, 2008, 11:26:12 PM
A striking map displayed to perfection, and gorgeous RL photos. Adam, you take everything you do over the top!

Thank you for letting us watch!
Joan
Title: Re: Ennedi plays Shosaloza
Post by: bat on October 07, 2008, 12:44:37 AM
Beautiful shots there of your region and the mountains! Looks really beautiful!

And congrats for over 20 000 (link) (http://img296.imageshack.us/img296/8430/ennedismd20000viewsca8.jpg) views!
Title: Re: Ennedi plays Shosaloza
Post by: south park on October 16, 2008, 11:16:32 AM
awesome effects with your mountain and your view region is really splendid thats perfect like always !! :thumbsup: &apls
Title: Re: Ennedi plays Shosaloza
Post by: paroch on November 01, 2008, 11:05:58 AM
Adam,

Those mountain maps look stunning.  I've always been too much of a coward to tackle such terrain, so I think I'll let you and the other Mountain Masters continue!!

Paul
Title: Re: Ennedi plays Shosaloza
Post by: Pat on November 01, 2008, 01:54:32 PM
Adam wow!!!  :thumbsup:
Title: Re: Ennedi plays Shosaloza
Post by: sebes on November 23, 2008, 04:24:06 AM
Wow - I have not been here for a very long time - too long. What a great project Adam!  Excellent in game pictures. Also the RL Himalya shots are very interresting. Now, I must remember to visit here more often.....
Title: Re: Ennedi plays Shosaloza
Post by: Heblem on December 01, 2008, 08:53:22 PM
Looks like Himalaya its a such wonderful place, its a full mystery for me  :) thanks for sharing there rl pics.

take care  ;)
Title: Re: Ennedi plays Shosaloza
Post by: Ennedi on January 01, 2009, 11:00:57 AM
Hello again my friends!

There was a long break in Shosaloza, and I was late to the New Year party  $%Grinno$% Please forgive me, but last few months were really hard for me.
In fact I'm ill from June. I experienced very serious allergic problems caused by medicines received after the heart attack. I wasn't be able to take a break in my RL work, fortunately it was possible to make most of it at home. But I wasn't be able to do anything else.
Finally I found a good doctor and the recovery process is going on. In fact the last day of an old year was the first one I felt relatively good, so I started to think about you all  ;D
It will take several weeks befor I will be quite well, but now I have most RL work finishedand I feel better and better, so I'm going to show you some new stuff - I hope you will like it  :)

What's new in Shosaloza?
2009 will be most probably much better year than the last one. Much work was done for the nature preservation (we will see much of it this year  ;)) and tourism development. The government signed at 31th December two huge contracts: for the development of the main Shosaloza port and for the even more challenging task - a long railway line connecting all cities in the south part of Shosaloza and then going through the highest mountain passes to the North. I will show both these building sites in next updates.

Most Shosaloza citizens were in high spirits yesterday, so the New Year party was a big success.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg167.imageshack.us%2Fimg167%2F976%2Ffireworks2dp9.jpg&hash=5c9f9ef7673db3624c4fe8c8659706dde60bb7a5)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg175.imageshack.us%2Fimg175%2F8284%2Ffireworks3xv8.jpg&hash=c6e6b72450924022af0ad5d60cb1ede1c750eb14)

Even in smaller villages people enjoyed the party

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg224.imageshack.us%2Fimg224%2F7096%2Ffireworks1v1fd7.jpg&hash=3c06ebfed125a999cc8f378a77049f50aee6919b)

But the first day of the New Year began quite different  ;)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg175.imageshack.us%2Fimg175%2F4590%2Fimg1191kopiauo6.jpg&hash=4a6ada3ca2e4bf7a5984551ea28846cab33b8bae)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg530.imageshack.us%2Fimg530%2F9660%2Fimg1194v3bl3.jpg&hash=101e9dfd7d0d0652fcf7b028defe05ad2cba4a3d)

Tha storm was really huge, but finally it has gone and the afternoon was much more relaxed. Even a short walk along the seaside was quite possible  ;)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg224.imageshack.us%2Fimg224%2F1224%2Fimg1236kopiaan0.jpg&hash=d2899c231f00cac982d48affb67e4f7cd8a21aa6)

After all, high mountains close to the sea usually cause a challenging atmospheric conditions  ;D
But fortunately the south part of Shosalosa has much more friendly climate:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg167.imageshack.us%2Fimg167%2F3361%2Fwybrzee1081230kopia2ng4.jpg&hash=e4dc9ef3225dd0d06f182c26e175b8d61ed2a890)

Personally I prefer it, so I'm going to go there tomorrow  ;D

Best wishes for all - Happy New Year! :thumbsup:

Adam

PS. Don't think I will show only photoshopped images from now   ;) I didn't forget about all "pure SC4" lovers and I will show more of it next time! :D
Title: Re: Ennedi plays Shosaloza
Post by: SpilltMilk on January 01, 2009, 11:53:34 AM
 $%Grinno$% :o
Title: Re: Ennedi plays Shosaloza
Post by: art128 on January 01, 2009, 11:58:42 AM
Adam, these fireworks pictures ares simply splendid my friend !  &apls
And also these without fireworks  ;)

Keep up this great work!

Arthur.  &apls
Title: Re: Ennedi plays Shosaloza
Post by: TheTeaCat on January 01, 2009, 01:52:15 PM
Adam
Good to hear that you are on the mend :thumbsup:.

Now Spectacular pics  &apls &apls

especially the one of the storm &apls

Hoping that 2009 is that much better for you  :thumbsup:
regards

Derry


Title: Re: Ennedi plays Shosaloza
Post by: XoX on January 01, 2009, 02:06:09 PM
Every image is a work of art.  :o

congratulations!!!! &apls
Title: Re: Ennedi plays Shosaloza
Post by: Jmouse on January 01, 2009, 03:08:40 PM
Glad to hear you're able to put health issues in their place, Adam, and concentrate on living life - especially life in Shosaloza! The photos you've posted show your amazing artistic inclinations didn't suffer any harm! :thumbsup: Glad for that!

Seems like 2009 is shaping up to be an exciting year of past accomplishments revisited, renewed and revised along with the continuation of old favorites.

Definitely looking forward to seeing what develops...
Joan
Title: Re: Ennedi plays Shosaloza
Post by: threestooges on January 01, 2009, 10:04:40 PM
Glad to hear things are getting back in order and that your health is continuing to improve. I'm also glad to see you back around here. You brought some amazing pics with you too. Happy New Year to you. The fireworks look great, and it seems like that particular small village is really putting on a show. Those things are huge. The suspension bridge in the fog is incredibly well done and that scene in general has been one of my favorites from this MD. The lighthouse seems to be doing its job (assuming it's breaking through the thick clouds there) and the south shore of Shosaloza seems like a fine place for a bit of relaxation. Good to see you around again. Take it easy Adam.
-Matt
Title: Re: Ennedi plays Shosaloza
Post by: thundercrack83 on January 01, 2009, 11:43:03 PM
Happy New Year, Adam!

And what a fantastic way to start 2009, my friend! Excellent pictures here, as per the norm. If this is what we have to look forward to this year, it's going to be a great one!

Take care!

Dustin
Title: Re: Ennedi plays Shosaloza
Post by: Pat on January 02, 2009, 12:03:04 AM
Hey Adam,
  I am glad you are so on the up side of the health swing!!! I hate doc's that cant do nothing for you but just make you sicker... I am so glad you found a new doc that is getting you back on track on the right meds to get you healthy again!!! I love this update and the photoshopping was stunning wow and a treat at that!!!! I cant wait to see the pure SC4 pics that you will have in store for us but dont forget sometimes a good photoshoped pic can do wonders  ;)

Happy New Years my friend and see you next update

Patrick
Title: Re: Ennedi plays Shosaloza
Post by: kbieniu7 on January 02, 2009, 03:49:19 AM
Beautiful effects... &apls  and big mountain  :D
Title: Re: Ennedi plays Shosaloza
Post by: bat on January 03, 2009, 10:32:26 AM
Fantastic work there on the pictures with fireworks! Great work on all other pictures there, too!
Awesome effects there!

And I hope you have a Happy 2009!

Looking forward to more... ;)
Title: Re: Ennedi plays Shosaloza
Post by: Ennedi on January 03, 2009, 11:00:05 AM
Hello again my friends!

SpilltMilk, art128, TheTeaCat, XoX, Jmouse, threestoges, thundercrack83, Pat, kbieniu7, bat - thank you very much for so nice comments!
No individual replies today - sorry, but my computer makes me again stupid jokes  ::). I spent much time trying to find the problem and now my wife says my dinner is waiting from a few hours  :D

It seems nothing can be easy for me lately - bad karma or so  $%Grinno$%. I reinstalled Windows three weeks ago, the computer worked very good and now it is out of order again  :angrymore:. I installed SC4, opened it several times and everything was OK. Yesterday I tried to open it again, I was going to start building a port. But the game crashed to desktop when the intro was started. I checked an exception report and it says "Access Violation". I turned the intro off (following JoeST tutorial - thanks Joe!), the then the regional view opened, but it crashed to desktop again after a few seconds. I reinstalled the game, but even the freshly (and correctly) installed, without custom stuff, it crashes. I suppose ther is something wrong with the system. I called to my friend programmer, we will try to repair it after weekend.

In the meantime...

I have holidays now, so I made a short tour around Shosaloza. I found several places which I showed in previous updates, but I tried to find some pictures which were not showed yet.
As I said last time, I went to the nice valley at the seaside (the last photo in my last update). This is Gerlos National Park located in the Southwest part of Shosaloza. The sunset was really nice

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg244.imageshack.us%2Fimg244%2F4207%2Fmissouribrzeg2009xu1.jpg&hash=561228c8c4fa8602d9a412e47d140258156fe70f)

There is a little fishermen's village located at the seaside near the stream mouth. I stayed at it and today at morning I enjoyed the sun and fresh breeze

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg149.imageshack.us%2Fimg149%2F6355%2Fzatoka3as6.jpg&hash=e660013cb0806d07fbf146efe80fd8dc0664548d)

Then I went to Hakodate (the small port city at the south end of the Akashi bridge, this one with the red lighthouse  ;)). I stayed in the Old Port for a while - whe weather wasn't so nice as in Gerlos Nat.Park, but I like this place  :)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg156.imageshack.us%2Fimg156%2F1412%2Foldport1gq8.jpg&hash=591579d6568b7b29a0d1d8b412ece2f8f76465c3)

There was very cold there, so I come back to the car and went to Hakodate to get my favourite frutti di mare

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg205.imageshack.us%2Fimg205%2F558%2Fhakodateklub1id5.jpg&hash=b37f2f96ecb5ba6fa3e9d75369e609c224fee9d8)

It was quite early so I decided to visit the neighbouring village, surrounded by a nice forest. It lies on south slopes of Shosaloza mountains, so there is much more warm there.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg530.imageshack.us%2Fimg530%2F5843%2Fd1test1au5.jpg&hash=2e89039fa5a578c7ac0d3eecf6d3a9842e037d2f)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg233.imageshack.us%2Fimg233%2F6870%2Fd1test2tv7.jpg&hash=4700cfd34dc5440985493c15252a4bcf8d0adce6)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg156.imageshack.us%2Fimg156%2F7410%2Fd1test3hr3.jpg&hash=04f5203acbc249fdb737e5bd801a47ce483b61aa)

At the end I came back to the seaside and mada a short walk near the lighthouse. This is one of my favourite places too.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg79.imageshack.us%2Fimg79%2F4043%2Fv1lat3v1kopiavw1.jpg&hash=106223ae26a93c077a57b1c22d1780a372cfb21d)

I hope you like my tour. It seems I will have to prepare a tourist guide for Shosaloza?... ;D

End note: There is some deeper sense in making these pictures. I learn photoshopping, and I think intensively about new terrain and water textures. Who knows, maybe I will find something nice to create some new mods?

Adam
Title: Re: Ennedi plays Shosaloza
Post by: io_bg on January 03, 2009, 12:03:11 PM
I'm speechless! This is and amazing update! One question: where can I find those boats and that 'boat stuff' on the shore (in the second pic)?
Title: Re: Ennedi plays Shosaloza
Post by: SpilltMilk on January 03, 2009, 12:09:11 PM
Excellente!  &hlp
Title: Re: Ennedi plays Shosaloza
Post by: paroch on January 03, 2009, 02:57:01 PM
Hi Adam,

Glad to hear you are on the mend - my regards and best wishes to you for 2009.


As for the updates from the last three days I have only one word.......

GENIUS





Title: Re: Ennedi plays Shosaloza
Post by: Jmouse on January 03, 2009, 03:07:50 PM
The photos are just stunning, Adam! Every scene could be a breathtaking RL view. The vineyard would be a lovely place to spend a few hours, but the last three photos look like they just stepped off the pages of a storybook.

I've never cared much for Photoshop, but you've inspired me to give it a try and see if I can create my own blissful paradise.

Later...
Joan
Title: Re: Ennedi plays Shosaloza
Post by: threestooges on January 03, 2009, 09:21:49 PM
Well done Adam. Those were amazing pics and your editing is quite good. I particularly like the one with the path winding down the hill and the one following it. I have to keep reminding myself they were taken in a game. SC4 as fine art... if it weren't for the fact that there is probably some sort of copyright thing, I think it could be done. Hope the computer troubles are solved soon and I hope all is well.
-Matt
Title: Re: Ennedi plays Shosaloza
Post by: art128 on January 04, 2009, 01:55:19 AM
Adam, These port pictures are simply awesome my friend !
The fishermen's village is very greatly done. &apls &apls

one word, Fantastic !  :thumbsup:

Arthur.
Title: Re: Ennedi plays Shosaloza
Post by: bat on January 04, 2009, 05:33:05 AM
Awesome new update there! The pictures are again excellent! You have added wonderful photo-shop-effects! :thumbsup:

Looking forward to the next excellent update...
Title: Re: Ennedi plays Shosaloza
Post by: CabraBuitre on January 04, 2009, 12:09:50 PM
Those pics are amazing.  There's a ton going on there... not only do the effects give them a more realistic view, they're set up very realistically too, so it totally works!  Can't wait to see more!

And those last 4 pics in particular... wow!
Title: Re: Ennedi plays Shosaloza
Post by: kbieniu7 on January 05, 2009, 09:25:44 AM
That's magnificent, I can't say antyhing else &apls
Title: Re: Ennedi plays Shosaloza
Post by: alan_vzla on January 05, 2009, 10:53:48 AM
The only thing that I can say is that you are a SC4 artist... excellent!!
Title: Re: Ennedi plays Shosaloza
Post by: Pat on January 05, 2009, 11:05:22 AM
Adam I well wow!! you have left me breathless here in this update!!! I was going to comment on one pic on how much the beauty touched me in it but then I looked more at the others and I just cant pick one!!! I cant wait till next time and I do hope soon you can get everything worked out with your computer and also dont worry there is always dinner at the computer lol  :D

pat
Title: Re: Ennedi plays Shosaloza
Post by: TheTeaCat on January 05, 2009, 12:02:42 PM
Adam

Truly amazing pics, so difficult to pick a fav so I won't $%Grinno$%
I'd have to pick them all :D :D

It seems to me that you have learnded quite a bit with PS  :thumbsup: and if this is just the beginning
I certainly look forward to your next "attempt" :D :D

I keep hearing lots of people having pc probs at this time. Is there a conspiracy?
Seriouly hope you get them sorted soon but will wait patiently till you update next.

till the next time
:satisfied:
TTC


Title: Re: Ennedi plays Shosaloza
Post by: nerdly_dood on January 05, 2009, 01:03:57 PM
That is truly a work of art Ennedi! Great work with the photoshopping! &apls
Title: Re: Ennedi plays Shosaloza
Post by: JoeST on January 06, 2009, 04:11:35 AM
well what can I say? well except that you are AMAZING AMAZING AMAZING, and that I hope you continue to get better. Nope, I cant express your amazingness in words...

and thankyou very much for acrediting my tut :) that made  me feel good
Title: Re: Ennedi plays Shosaloza
Post by: Ennedi on January 06, 2009, 02:33:22 PM
I didn't solve my computer problems yet, but fortunately my old machine was repaired some time ago. I have SC4 installed in it too, so I moved shosaloza and it's plugins there. My old computer is much slower (after launching the game I knew immediately why I needed a new one  :D), but at least I can do something.

So many nice comments - thank you!

Quote from: io_bg on January 03, 2009, 12:03:11 PM
I'm speechless! This is and amazing update! One question: where can I find those boats and that 'boat stuff' on the shore (in the second pic)?

Thank you! As for boats and other stuff on the shore, please look at NOB's lots they are available here (http://tokitoko.hp.infoseek.co.jp/lot.htm). Unfortunately there are no pictures (it's an archive), so go to the "Others" section. Moving the cursor over various "Download" you will see their names at the bottom of the screen. Look for "Fishing port" - this is a base set, but there are also 2 or 3 addon packs in the same section. If you want to find more Japanese stuff, check the "Japan - so far, so near" section on our site.

Quote from: SpilltMilk on January 03, 2009, 12:09:11 PM
Excellente!  &hlp

Thank you! I see you visited Shosaloza again, I'm glad you like it  :thumbsup:

Quote from: paroch on January 03, 2009, 02:57:01 PM
Hi Adam,

Glad to hear you are on the mend - my regards and best wishes to you for 2009.


As for the updates from the last three days I have only one word.......

GENIUS



Thank you very much Paul for the wishes - Happy New Year for you too!
And don't joke... :D

Quote from: Jmouse on January 03, 2009, 03:07:50 PM
The photos are just stunning, Adam! Every scene could be a breathtaking RL view. The vineyard would be a lovely place to spend a few hours, but the last three photos look like they just stepped off the pages of a storybook.

I've never cared much for Photoshop, but you've inspired me to give it a try and see if I can create my own blissful paradise.

Later...
Joan

Hello Joan, nice to see you! My intention is to create some nice places to relax for my friends  ;)

Quote from: threestooges on January 03, 2009, 09:21:49 PM
Well done Adam. Those were amazing pics and your editing is quite good. I particularly like the one with the path winding down the hill and the one following it. I have to keep reminding myself they were taken in a game. SC4 as fine art... if it weren't for the fact that there is probably some sort of copyright thing, I think it could be done. Hope the computer troubles are solved soon and I hope all is well.
-Matt

Hello Matt, I'm glad you like these pics, I will try to make better ones  :). SC4 as a fine art... why not? I think we will speak about it again in future  :)

Quote from: art128 on January 04, 2009, 01:55:19 AM
Adam, These port pictures are simply awesome my friend !
The fishermen's village is very greatly done. &apls &apls

one word, Fantastic !  :thumbsup:

Arthur.

Thank you very much Arthur! These pictures couldn't be made without all these amazing BATs, my photoshopping addons were made only to emphasize their natural beauty!

Quote from: bat on January 04, 2009, 05:33:05 AM
Awesome new update there! The pictures are again excellent! You have added wonderful photo-shop-effects! :thumbsup:

Looking forward to the next excellent update...

Thank you bat, very nice to see you again! :thumbsup:

Quote from: CabraBuitre on January 04, 2009, 12:09:50 PM
Those pics are amazing.  There's a ton going on there... not only do the effects give them a more realistic view, they're set up very realistically too, so it totally works!  Can't wait to see more!

And those last 4 pics in particular... wow!

Thank you! As you see we can achieve quite different general look of our cities making only a few simple changes. I suppose some of elements used by me in these pictures can be implemented to the game  ;)

Quote from: kbieniu7 on January 05, 2009, 09:25:44 AM
That's magnificent, I can't say antyhing else &apls

Thank you for your visit and a nice comment, best wishes for the New Year! :thumbsup:

Quote from: alan_vzla on January 05, 2009, 10:53:48 AM
The only thing that I can say is that you are a SC4 artist... excellent!!

Thank you Alan, I don't feel like an artist, I only want to give some pleasure to my friends (and myself of course  ;D) and to learn something at this occasion

Quote from: Pat on January 05, 2009, 11:05:22 AM
Adam I well wow!! you have left me breathless here in this update!!! I was going to comment on one pic on how much the beauty touched me in it but then I looked more at the others and I just cant pick one!!! I cant wait till next time and I do hope soon you can get everything worked out with your computer and also dont worry there is always dinner at the computer lol  :D

pat

Hello Pat! Thank you for nice words and best wishes for you and your family for the New Year! I'm glad you like pics and I will try to make more if I will not kick my computer out  :D

Quote from: TheTeaCat on January 05, 2009, 12:02:42 PM
Adam

Truly amazing pics, so difficult to pick a fav so I won't $%Grinno$%
I'd have to pick them all :D :D

It seems to me that you have learnded quite a bit with PS  :thumbsup: and if this is just the beginning
I certainly look forward to your next "attempt" :D :D

I keep hearing lots of people having pc probs at this time. Is there a conspiracy?
Seriouly hope you get them sorted soon but will wait patiently till you update next.

till the next time
:satisfied:
TTC


Hello Derry, thank you for your visit! Nice to hear you are satisfied  ()stsfd(). No that's not a conspiracy, but maybe there is a hidden intention in all this computer science development: We need more and more time not to use computer in our activities, but to maintain them and in the near future we will only buy new machines, download new software, getting new errors and repairing them by downloading another software and buying new machines... I hope we will be able at least send a short message with a sign of life at that time  ;D

Quote from: nerdly_dood on January 05, 2009, 01:03:57 PM
That is truly a work of art Ennedi! Great work with the photoshopping! &apls

Thank you! I know you are mainly interested in another SC4 problems like transit networks, but I promise you will see them in Shosaloza too  :thumbsup:

Quote from: JoeST on January 06, 2009, 04:11:35 AM
well what can I say? well except that you are AMAZING AMAZING AMAZING, and that I hope you continue to get better. Nope, I cant express your amazingness in words...

and thankyou very much for acrediting my tut :) that made  me feel good

Thank you Joe! Yes, your tutorials and all your activity here at SC4D is a grat help for many people, good to have a programming guru like you! ;D

Now the update.
If I'm right it's an update 33 (I forgot about banners for this and last two updates, I will make them later).

I'm going to build a main seaport in Shosaloza. Some work is done yet, and the area is quite interesting:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg392.imageshack.us%2Fimg392%2F8232%2Fportngs8.jpg&hash=e986774d4d0403c7f0003eccbe38380ca8298793)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg296.imageshack.us%2Fimg296%2F3954%2Fporteey8.jpg&hash=212a3aff7aa420009b809d79bc58cee554d681ba)

And here is the regional view of this area. As you see, the port is located in two cities, so I will have to think about special methods of showing it - maybe any mosaics? :)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg367.imageshack.us%2Fimg367%2F9393%2Fportregion1gr3.jpg&hash=1506427a3d32912e103082a09a7f9590ea4e4b2f)

I looked for some real pictures which could give me an inspiration and I found something interesting. My first idea was to show RL pics and the beginning of engineering work. But the message would be too long. I have many RL pics and quite much SC4 stuff to show  ;), so I decided to split it and show the RL inspiration only today.
But engineering works will start very soon - don't worry!

Seaports have a strong representation in SC4 - both great tutorials (like Emilin's one), a lot of amazing BATs and many seaport creations. I looked for something a bit different than usual. And I found: La Spezia in Italy.

First thing I saw the area is quite similar to my building site. It's also a bay with an irregular shape and a breakwater closing the whole area.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg367.imageshack.us%2Fimg367%2F5871%2Flsportgen1ir1.jpg&hash=aafaeeb5d6a73114c8c3c4ae83231850b12221a7)

(Please notice a strange grassy field in the north part of the port, we will research this area later  $%#Ninj2)
The general view looks very good. But when I switched to the Bird-eye view and started to look at waterfronts, my first feeling was: What a horrible mess here! :D Containers and other industrial stuff, tankers, shipyards - both for bigger ships and for luxury yachts, cranes, downtown buildings, rich villas and a lot of small boats - everything mixed up. And this is what I like  :D
But look yourself (from left to right ie. from East to West along the shoreline).

A nice little harbour
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg377.imageshack.us%2Fimg377%2F5856%2Flsprzystaneej0.jpg&hash=e4b358f3494ebdcb9370a07b633483a793de4e90)

A bit to the North - docks for smaller ships and of course a lot of boats

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg185.imageshack.us%2Fimg185%2F8223%2Flsinde1mo7.jpg&hash=2b0bfa02cf3811f7cf00f2805caef0fc50056999)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg367.imageshack.us%2Fimg367%2F8951%2Flsinde2qd5.jpg&hash=dfafe67f2dd49ff1d7df4f54e994ffc4e35f773c)

Again a lot of boats
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg357.imageshack.us%2Fimg357%2F3521%2Flseboatsob6.jpg&hash=9d03b88eeb6d0ebee5f15830cfeeb166eb7713d2)

Yacht shipyards
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg442.imageshack.us%2Fimg442%2F9489%2Flseyachtiz2.jpg&hash=171aea1e4190158b9327a599fcd52eaacf41caf6)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg357.imageshack.us%2Fimg357%2F7217%2Flseyacht2ck5.jpg&hash=fd7d34fc472052fe0234a0416d15eb48a1aebb43)

Now something else
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg379.imageshack.us%2Fimg379%2F3172%2Flsind4etankerxt5.jpg&hash=a3c7b4d93d22ea4a675e9c53cace7011db429abd)

Hmm...
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg377.imageshack.us%2Fimg377%2F494%2Flsinde3dockae7.jpg&hash=0502ffaa7e9b316577221d2d32893176e9eacce7)

A shipyard
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg377.imageshack.us%2Fimg377%2F6159%2Flsinde4navybuildxm9.jpg&hash=949d14f502a2be21c3543e87bdb806a193f15e1b)

Again a bit to the North - a container area
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg405.imageshack.us%2Fimg405%2F4029%2Flsnecontainersim7.jpg&hash=c9fefb91360e261ca7b0dc384b365082ceef0ee6)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg442.imageshack.us%2Fimg442%2F9403%2Flsnecontainers2dj1.jpg&hash=8be8db0bdc6a9f1aacb978e8240311e89018350e)

Some silos
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg442.imageshack.us%2Fimg442%2F7999%2Flsnesilosxn6.jpg&hash=ee3ee62c699502885d3dfa02f7e6ffb9926cb271)

The Molo Italia area
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg387.imageshack.us%2Fimg387%2F4002%2Flsnmoloitaliazw3.jpg&hash=6a4ce4be513fdb2e10f77582924c2c0bbf2773e0)

With some rails
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg355.imageshack.us%2Fimg355%2F4049%2Flsnrailub7.jpg&hash=6d4e7087d89e6c1c9bd88b75c357fa32141281f4)

...And directly next to all that stuff - a really nice downtown promenade (Via Aurelia)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg379.imageshack.us%2Fimg379%2F8089%2Flsnviaaureliaed9.jpg&hash=c3667fd8fabcca59008eb6f3c25a93ade196bdf5)

Going West along Via Aurelia we come to... Do you remember this strange grassy area?
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg442.imageshack.us%2Fimg442%2F121%2Flsnavy0eq5.jpg&hash=62afb11d12db45ff5ecbc877c4176a70cbe2e12c)

It was a satellite view. Now let's switch to the Bird's-eye view and what we see?
(Now I will make pictures mainly on the empty water area - please look at the little map in the right-top corner of the each photo, to know where we are :D)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg213.imageshack.us%2Fimg213%2F6908%2Flsnavy1wb9.jpg&hash=9dcc7667d5865f14767de30cc2fe06aed62a1481)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg265.imageshack.us%2Fimg265%2F9670%2Flsnavy2nm5.jpg&hash=9fd4b48db15dc5a3c5417be103362f762866da54)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg211.imageshack.us%2Fimg211%2F8791%2Flsnavy2closewx5.jpg&hash=4d1995f430ea1493fffd1a6eb35f37676e479dc3)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg211.imageshack.us%2Fimg211%2F3082%2Flsnavy3om0.jpg&hash=dc1686e903cee70886abbb0be97800a406f717fb)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg296.imageshack.us%2Fimg296%2F1071%2Flsnavy4buildingshx6.jpg&hash=a9bf3cf6c260059b19a2d3ca1eeeba8a843246b4)

I think this peninsula is also posessed by the Navy
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg296.imageshack.us%2Fimg296%2F1071%2Flsnavy4buildingshx6.jpg&hash=a9bf3cf6c260059b19a2d3ca1eeeba8a843246b4)

And this is some sort of the military stuff too
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg213.imageshack.us%2Fimg213%2F5403%2Flsnavy6fortvv4.jpg&hash=2490eeb6ecbb3b2062f5d59eb9d9904a97b66874)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg370.imageshack.us%2Fimg370%2F5276%2Flsnavy7uu9.jpg&hash=5656745cdd41d5dd93c71e47e5664000050cac57)

I will have some problems if I'll want to recreate this area. Most of SC4 battleships have much lower quality than - for example - Somy's ships. Or maybe someone knows any good battleships models?

Now let's go to the West side. A nice villa (and a lot of boats!)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg399.imageshack.us%2Fimg399%2F541%2Flsvilla1dh4.jpg&hash=dcc2f9918adc5dc5fb4d89b4dfdc61ea4de69780)

...And another group of villas hidden between the greenery. It was probably very nice place, but one time someone decided to build here two huge LNG tanks  $%Grinno$%
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg243.imageshack.us%2Fimg243%2F5185%2Flsw2tanker2nk4.jpg&hash=2dc7a3088a8b01c5efb2a34ca46e07bc2e81c538)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg394.imageshack.us%2Fimg394%2F4472%2Flsw2tanker1zx3.jpg&hash=182291a96efc26cc06663006ea2ad2b602d399a3)

I'm not sure if I would like to have such stuff directly next to my windows  ;D
A few meters to the South: a fish (frutti di mare?...) farm
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg101.imageshack.us%2Fimg101%2F3480%2Flsw3farmqy5.jpg&hash=60fe8f5fed796868e559854b821d2db038e007f8)

I love this area: I guess it's an older district
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg243.imageshack.us%2Fimg243%2F5200%2Flsdomy1yu7.jpg&hash=8270fc4a25921cd47faae1464960d0056dc5bbf8)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg98.imageshack.us%2Fimg98%2F1876%2Flsdomy2xk5.jpg&hash=5202460f96e70b403dc4b05308e1a73be088fef4)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg145.imageshack.us%2Fimg145%2F5413%2Flsdomy3ji3.jpg&hash=be8de9dc51fcce5a594b799b5a0b9b9eaf8d7418)

And this place is my favourite - look at these houses! :thumbsup: The seashore stuff isn't worse  ;D
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg355.imageshack.us%2Fimg355%2F9356%2Flsdomy4jt4.jpg&hash=b90dcc5427ca552a9967906fa55805bce58a4d81)

Who is the best one in making the non-grid stuff? David?... :D

I don't know what is it, but it looks very nice
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg265.imageshack.us%2Fimg265%2F1006%2Flsw4castletk3.jpg&hash=a38187c2a72cde27472ad10e0e1ef7b45c5361de)

I think this small ferry is horribly late
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg376.imageshack.us%2Fimg376%2F8427%2Flszatopiony1gc5.jpg&hash=d02bd12067213795299a0960669f46a21a7b3b24)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg393.imageshack.us%2Fimg393%2F8493%2Flszatopiony2fe8.jpg&hash=595675b43fe52301e1176a712eefdfc12aea78ad)

Now let's go a few steps to the South:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg393.imageshack.us%2Fimg393%2F8172%2Flspen2rt3.jpg&hash=ca4b0410db01305ccc531fb6cb06270c34cc0fee)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg361.imageshack.us%2Fimg361%2F2876%2Flspen1wm0.jpg&hash=1ea971594e9d154f3792ed7f3d1da13de61f93bc)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg213.imageshack.us%2Fimg213%2F7475%2Flspen3za5.jpg&hash=e647e99b56bc4afb8c28101ad2aa4be46bb97329)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg165.imageshack.us%2Fimg165%2F8185%2Flspen4ik6.jpg&hash=17c4e01ee517782edaa801904b6152c1785c72ac)

Beautiful place!

The port ends at this point. But we will go to the West now maybe we will find something nice?
The seashore
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg385.imageshack.us%2Fimg385%2F57%2Flsbrzeg1vj2.jpg&hash=f82b59cd2ed2fda51cb206f8fe80cf6a09c8ccd1)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg116.imageshack.us%2Fimg116%2F90%2Flsbrzeg2nl6.jpg&hash=c7c9f4ecd0abb0f2ff3ddf63ea2aa7aa75f138c0)

Again some military installations
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg222.imageshack.us%2Fimg222%2F6466%2Flsbrzeg3militno9.jpg&hash=7a49eded7a3cae862ddcecdc33c8651f794046b1)

And a very nice house
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg185.imageshack.us%2Fimg185%2F7311%2Flsbrzeg5house1at0.jpg&hash=5be722ff565eb7c116f0c55fd22c59922e53daf9)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg265.imageshack.us%2Fimg265%2F1977%2Flsbrzeg6house2vf9.jpg&hash=95300c6900fab760b7ce6f60bc13649cf9bf5eb5)

I said to my wife that if we would buy this house, she wouldn't have too far to the city. She could go shopping every day using this nice path

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg116.imageshack.us%2Fimg116%2F2341%2Flsbrzeg4pathgg4.jpg&hash=a8fac4e609a2557c1bee43774691d23123b18257)

But Beata says I'm stupid. Could anybody tell me why?  :D

At the end a nice seashore village. Please look at farmfields on terraces. Could it be done in SC4?...
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg116.imageshack.us%2Fimg116%2F9701%2Flsbrzeg7villagehj4.jpg&hash=1db30a41957fdebf9c253dfe3c767799dbebe81c)

I'm not going to make a recreation of this beautiful area. I haven't enough place and some things can't be done in SC4. But it gives me the general idea and I will try to follow it.
Maybe these pictures will be an inspiration for someone else too?

Adam

Title: Re: Ennedi plays Shosaloza
Post by: dedgren on January 06, 2009, 07:33:25 PM
Your favorite pic is mine too, Adam.  What a great RL place to work from!  The little wheels in my head were spinning away doing the "what ifs..." as I went from pic to pic.

They did make me think, though, over and over again how far we have brought this game over the past five years.  We can now do a lot of the things you've shown us- when Rush Hour was released all we could have done was dream.

Good luck with the computer situation- and good health to you and yours, my friend.


David
   
Title: Re: Ennedi plays Shosaloza
Post by: threestooges on January 06, 2009, 11:00:02 PM
Amazing what you can find when you look into the grass. Very interesting naval base, and I think it's interesting that it would be hidden under sattelite view, but not in the bird's eye view. Oh well, those are some good pics either way. You're right, it is interesting to see the variety that is in and around the port, the villas, the industrial, houses, yachts, etc. I'll look forward to see what you come up with for your port. As for terraced farmland, I think it would be possible if you are able to edit farm field lots. It should just be a matter of altering their ability to slope conform and then some careful terraforming (or some custom lots/BATs to do the same). Well done Adam.
-Matt
Title: Re: Ennedi plays Shosaloza
Post by: bat on January 07, 2009, 11:00:54 AM
Nice RL-pictures of that harbor! And wonderful new pictures of your teaser there!! :thumbsup:
Looking forward to more from your sc4-harbor! ;)
Title: Re: Ennedi plays Shosaloza
Post by: Pat on January 07, 2009, 05:55:30 PM
Adam yet again you done it to me!!! I am speachless!!!! The game pics versus the RL pics wow I am soo in awwwe.... So that is sooo very strange that the grass area is hidding the navy hehehe well not so well when you switch over to birds eye view... I think that is kinda cool how that little trick is played out!!! Now only if there is a way to do that in SC4???

So anyways we'll catch you in the next update and don't worry about the banners, its all good there Adam!!!

Patrick
Title: Re: Ennedi plays Shosaloza
Post by: Simpson on January 12, 2009, 08:38:10 AM
Hi Adam

Lots of beautiful updates here, the last one was just fantastic and so réalistic, as well. Also very fine effect in your picture &apls
Your seaport look super, and the region is incredible  :o
I'm looking forward to the next update my friend


Take care,

David
Title: Re: Ennedi plays Shosaloza
Post by: Nexis4Jersey on January 13, 2009, 09:47:14 PM
Nice Harbor u built there , reminds of the Harbors of Washington State!  &apls wish you great luck on recreating a Harbor from Window's Live Maps, it will be tough :thumbsup:
Title: Re: Ennedi plays Shosaloza
Post by: Badsim on January 20, 2009, 03:26:53 AM
Hello Adam ... a long time no see .  :)

I've been worried by that silence , as long than unusual from you ... But near to PM you , I saw you "logged in" from time to time so I finally thought you were just too busy or were needing a break . At least I'm glad to hear you're doing better now . My best health wishes for 2009 ... and with a new computer as soon as possible !  ;)

Have seen your Photoshop experimentations ... I'm not fan of fireworks and to tell you the truth MAXIs' ones are a lesser evil ! I don't like either the waves effect , rather looking like a mega-tsunami arriving than a "simple" storm ... ::)

Ouch ! It seems I'm not very fair with your certainly hard work about these pictures ... At least I'm totally fan of those two :

Quote from: Ennedi on January 03, 2009, 11:00:05 AM


(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg244.imageshack.us%2Fimg244%2F4207%2Fmissouribrzeg2009xu1.jpg&hash=561228c8c4fa8602d9a412e47d140258156fe70f)



(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg79.imageshack.us%2Fimg79%2F4043%2Fv1lat3v1kopiavw1.jpg&hash=106223ae26a93c077a57b1c22d1780a372cfb21d)



:thumbsup: &apls &apls

The future main seaport of Shosaloza already looks breathtaking due to its location and surroundings on that truly challenging map , and due to the first developments already done . More than promising : you did never disappoint me with your SC4 skill when time to play the game comes . :thumbsup:

Take care of you , Adam . :)

Cédric .
Title: Re: Ennedi plays Shosaloza
Post by: Sciurus on January 21, 2009, 10:44:47 AM
But, am I dreaming?!!
I don't know do the difference between The reality and the images so your photoshoping is impressive! You must spend all your days to do that!
I just can congratulate you! &apls
Title: Re: Ennedi plays Shosaloza
Post by: JoeST on January 21, 2009, 10:47:39 AM
You complement me too much

and *falls over* wow, your pictures once again take my breath away...so much that I blacked out and fainted :)

joe
Title: Re: Ennedi plays Shosaloza
Post by: Ennedi on January 24, 2009, 10:14:04 AM
Hello,
I was going to be faster, but too much new things are on the desk... ::)
I hope I finally solved my computer problems. I also decided to run SC4 on the Virtual PC. I had to learn how to manage it, but it is very easy and I like it more and more :)
I have only a few programs installed on the virtual machine. SC4, IrfanView (to make screenshots and save them as BMPs) and Office - especially One Note is useful for me. It enables making quick notes during playing, I can also make a small screenshot and paste it into the note very quickly. I'm going to develop this working method, I like it a lot.
Now I want to install all SC4 related software on this machine (Reader, Sc4 Tool, Terraformer etc.). Nothing more. Now SC4 runs smoothly, without any problems.

I want to install all my graphic software on the second virtual machine. I also created a disk which is available on both machines, so I will not have to move pictures from one to another.

Maybe the best thing in the Virtual PC is an ability to create an Undo disk. When I change something in my city, save the game and... surprise! I can't open the city again  ()what(), I can simply click "Undo" on the VPC console and my game will return to the previous state. It only needs some discipline and checking if everything works after saving the game.

So I hope my work will be a bit easier now  ;D

Replies:

Quote from: dedgren on January 06, 2009, 07:33:25 PM
Your favorite pic is mine too, Adam.  What a great RL place to work from!  The little wheels in my head were spinning away doing the "what ifs..." as I went from pic to pic.

They did make me think, though, over and over again how far we have brought this game over the past five years.  We can now do a lot of the things you've shown us- when Rush Hour was released all we could have done was dream.

Good luck with the computer situation- and good health to you and yours, my friend.


David
  

Yes, La Spezia is a great place to work from. But of course it will not be an exact recreation - I haven't diagonal piers and ships  $%Grinno$%
However, I will try to make similar mess in my seaport  :D
Yes, the "what ifs..." factor is one of the greatest thing in our game  :thumbsup: But now I spend 70% time sitting and thinking "what ifs..." and clicking once or twice from time to time  :D
Thank you for the visit!

Quote from: threestooges on January 06, 2009, 11:00:02 PM
Amazing what you can find when you look into the grass. Very interesting naval base, and I think it's interesting that it would be hidden under sattelite view, but not in the bird's eye view. Oh well, those are some good pics either way. You're right, it is interesting to see the variety that is in and around the port, the villas, the industrial, houses, yachts, etc. I'll look forward to see what you come up with for your port. As for terraced farmland, I think it would be possible if you are able to edit farm field lots. It should just be a matter of altering their ability to slope conform and then some careful terraforming (or some custom lots/BATs to do the same). Well done Adam.
-Matt

Thank you Matt for nice words! I saw many fantastic seaports made by SC4 players, but they are mostly industrial and as well organized as possible. My intention is to make something mor "organic". La Spezia was one of the main Navy seaports in the past, then it's fuction changed and of course it was bigger and bigger. Some areas were mostly residential/suburban/recreational ones, but new companies needed more and more space and they finally filled all the coastline around the bay.
I don't know if I will be able to make something similar, but I will try  ;)

Quote from: bat on January 07, 2009, 11:00:54 AM
Nice RL-pictures of that harbor! And wonderful new pictures of your teaser there!! :thumbsup:
Looking forward to more from your sc4-harbor! ;)

Thank you bat, you are always warm welcomed in Shosaloza!

Quote from: Pat on January 07, 2009, 05:55:30 PM
Adam yet again you done it to me!!! I am speachless!!!! The game pics versus the RL pics wow I am soo in awwwe.... So that is sooo very strange that the grass area is hidding the navy hehehe well not so well when you switch over to birds eye view... I think that is kinda cool how that little trick is played out!!! Now only if there is a way to do that in SC4???

So anyways we'll catch you in the next update and don't worry about the banners, its all good there Adam!!!

Patrick

Hello Pat, yes it was a funny surprise to see that Navy port under the grass  :D. Is it possible to recreate it - we will see  :) For now I downloaded all SNM lots and some battleships I found here and there.

Quote from: Simpson on January 12, 2009, 08:38:10 AM
Hi Adam

Lots of beautiful updates here, the last one was just fantastic and so réalistic, as well. Also very fine effect in your picture &apls
Your seaport look super, and the region is incredible  :o
I'm looking forward to the next update my friend

Take care,

David

Thank you very much David, I'm very glad you like my work! I often see your pictures and I like them a lot too, I know an aesthetical aspect of SC4 work is important for you, so your compliments are even more pleasant for me  :)

Quote from: Nexis on January 13, 2009, 09:47:14 PM
Nice Harbor u built there , reminds of the Harbors of Washington State!  &apls wish you great luck on recreating a Harbor from Window's Live Maps, it will be tough :thumbsup:

Thank you for wishes, yes, it will be tough, but anyway it's a play isn't it?  :)

Quote from: Badsim on January 20, 2009, 03:26:53 AM
Hello Adam ... a long time no see .  :)

I've been worried by that silence , as long than unusual from you ... But near to PM you , I saw you "logged in" from time to time so I finally thought you were just too busy or were needing a break . At least I'm glad to hear you're doing better now . My best health wishes for 2009 ... and with a new computer as soon as possible !  ;)

Have seen your Photoshop experimentations ... I'm not fan of fireworks and to tell you the truth MAXIs' ones are a lesser evil ! I don't like either the waves effect , rather looking like a mega-tsunami arriving than a "simple" storm ... ::)

Ouch ! It seems I'm not very fair with your certainly hard work about these pictures ... At least I'm totally fan of those two :

:thumbsup: &apls &apls

The future main seaport of Shosaloza already looks breathtaking due to its location and surroundings on that truly challenging map , and due to the first developments already done . More than promising : you did never disappoint me with your SC4 skill when time to play the game comes . :thumbsup:

Take care of you , Adam . :)

Cédric .

Hello Cedric, thank you very much for your visit!
Thank you for wishes, best wishes for you too!
As for Photoshop experiments: Yes, fireworks could be better and more realistic  :D But I was ill all December and I had to prepare very quickly something to give a sign of life at the New Year's beginning. You are also right about these huge waves, but:
- I used some Photoshop tools first time and I played with them  ;)
- I intended to show these effects. These are custom brushes, they are semitransparent and they comt to the new layer. I think it is possible to make similar props - I would be happy if I would encourage somebody to create them! :thumbsup:
Of corse I don't think about mega-tsunami, but some of my pics (like an old Somy's fishing port or the landscape with the lighthouse) show some smaller waves too... ;)
Don't worry, simplicity and realism (or maybe some magical realism  ;)) are important for me too   :thumbsup:
I'm glad you like these two pictures, they are my favourites too.

Quote from: Sciurus on January 21, 2009, 10:44:47 AM
But, am I dreaming?!!
I don't know do the difference between The reality and the images so your photoshoping is impressive! You must spend all your days to do that!
I just can congratulate you! &apls

Hello Sciurus, you are right these pics need some time - even more because I'm still learning. But it's a great playtime too.
There is much much more to learn. It's amazing that SC4 can give so great start point to create interesting pictures.

Quote from: JoeST on January 21, 2009, 10:47:39 AM
You complement me too much

And vice versa  :D
Thank you very much!


As I said last time we are going to build a seaport. But of course we have to make a few things earlier.
We must prepare the terrain - not only the port area itself, but it's surrounding too. Flat areas, hills and rivers must be placed earlier, to make the city general look consistent. I also use to build main transit networks first.
There will be many various areas here, and I will use some new working techniques. So I decided to make smaller steps and to show particular themes one by one. Maybe updates will be smaller, but there will be more of them and we will meet more often  ;D

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg207.imageshack.us%2Fimg207%2F3153%2Fmd34updatev3ej6.jpg&hash=9110c0541bd0bf91f6158a83dbc01f96d7dc6817)

Some time ago I made a special version of my slope mod designed to help with creating bridges - especially land bridges. You can download and test it's beta version from my message in the tutorial section - "How to build a Land Bridge" (http://sc4devotion.com/forums/index.php?topic=364.msg202965#msg202965)

This mod has a double function. It is also a very comfortable levelling tool. Today I will show how does it work.
Attention: This is a temporary mod, ie. you normally don't have it in Plugins folder (it affects the slope mod). When you want to build bridges or if you have much work with flattening, you should put it into Plugins (I suggest to create a special subfolder called "zzzTemporary mods" - there will be more of such mods, and they should be read as last ones), make your work, save, exit and then remove the mod.
It can look a bit uncomfortable, but in fact it isn't and it needs only a while. More and more players use another temporary tools such as resizing lots technique.

I want to make a large flat area in my city.

1. I choose one of Shadow Assassin terrain raisers (or hole diggers depending of my needs):

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg207.imageshack.us%2Fimg207%2F6282%2Flev1wm1.jpg&hash=77c1dc847dfe22292566d79d93563e7b04294da0)

I can use only one SA lot, no matter how long will be my flat stretch!

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg149.imageshack.us%2Fimg149%2F2265%2Flev3hm7.jpg&hash=4603921bf7b5386ae48f5c7793b84f637d98a6f9)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg207.imageshack.us%2Fimg207%2F650%2Flev4wc5.jpg&hash=3401acdd32ac95a38e57c8f961dd43750eb0381d)

2. Now I drag another road perpendicularly to the first one (no need to use another SA lots)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg168.imageshack.us%2Fimg168%2F9290%2Flev5zh5.jpg&hash=63e9e703c6c63bac75b44393db0ec79087811285)

3. And now I can drag next roads parallel to the first (or second) one - I can leave one tile space between them, so we use only a half of roads than without this mod.
(Btw I decreased signifincantly transit networks costs in all my slope mods - maybe you don't know about it, because I didn't actualize their queries - maybe I will do it in future slope mods versions).

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg168.imageshack.us%2Fimg168%2F7334%2Flev6pc2.jpg&hash=ddfcec8bbc88500e4d7e98d03b85cb30e656e730)

The bridge fuction of this mod is explained in the tutorial (see the link above).

Nice, isn't it? But... We build a seaport. Would it be possible to use it to make piers ie. to use it on water? $%#Ninj2
Yes! I will show it in the next update  ()stsfd()

And now some teasers.

1. Connecting canals with the sea is always a big problem.
Here is a river mouth (MAS71 JRP). What do you think about this transition?

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg149.imageshack.us%2Fimg149%2F8590%2Fmouth2qv1.jpg&hash=923d31516688155d9ddd6afa74aa9173c4474517)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg149.imageshack.us%2Fimg149%2F715%2Fmouth3genep3.jpg&hash=95ae6beaaae686f93108e799840fba1195a1d1b2)

2. Here is a seaport entrance (btw I modified it, I will say more in next updates). Could you tell me what is unusual on these pics?  $%#Ninj2

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg149.imageshack.us%2Fimg149%2F3749%2Fenter3ot6.jpg&hash=7a68a76c379fd97f150f7622f3c74c6c104f987b)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg149.imageshack.us%2Fimg149%2F8765%2Fenter2hz2.jpg&hash=2621027f65be3e54239c1d8c43e58b36966a15d4)

3. The river will be an important part of this city. Some development along it is already done.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg168.imageshack.us%2Fimg168%2F6853%2Fmarina1nf8.jpg&hash=77b80470de564998d70e8d86a6065ceb14f06635)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg207.imageshack.us%2Fimg207%2F3103%2Fgate4vk3.jpg&hash=3878860f5903e9dc1ae3b164328184c71fbf09ab)

Do you like the bridge on the second pic?... ;)

Next update very soon

Adam


Title: Re: Ennedi plays Shosaloza
Post by: art128 on January 24, 2009, 11:23:20 AM
Wow Adam, this is awesome !! the transition looks so real !!!  &apls &apls &apls

Excellent work my friend !!  :thumbsup:

Arthur.
Title: Re: Ennedi plays Shosaloza
Post by: Simpson on January 24, 2009, 11:57:38 AM
Hi Adam

The mod is looking super, excelent work on it  :thumbsup:. This update is, as well, so fantastic
This seaport is one of the best I've ever seen  :o. The river is very nice, also the transition is good too :thumbsup:.
The two last pictures are so réalistic. Once Again, incredible work there.

Take care my friend,


David
Title: Re: Ennedi plays Shosaloza
Post by: turtle on January 24, 2009, 04:09:41 PM
I'm not sure I quite understand. Did you blend a canal set water with game water there  ()what()
If so the transition between canal and sea looks absolutely fantastic. Either way, I mean, everything you build looks amazing. Also, It is good to see that you are continuing sharing this with us  ()stsfd()

Thomas
Title: Re: Ennedi plays Shosaloza
Post by: Jmouse on January 25, 2009, 02:52:04 PM
Stunning update as always, Adam. The water transition is flawless as are the rest of the details you've shown. It's always a treat to spend time here soaking up the beauty and inspiring my imagination.

Later...
Joan
Title: Re: Ennedi plays Shosaloza
Post by: spa on January 25, 2009, 03:15:00 PM
This is an amazing cj. I love the pictures of your countrysides. It's all so beautiful.
Title: Re: Ennedi plays Shosaloza
Post by: c.p. on January 25, 2009, 05:47:18 PM
The water transition looks great :thumbsup:  But even better is the variety of water colors, all of which are beautiful, and seem to make sense with one another.
Title: Re: Ennedi plays Shosaloza
Post by: kimcar on January 25, 2009, 07:33:18 PM
 &apls &apls Wow great photoshop that you have done. Excellent work on this. You got a great skill for do that  :thumbsup:
Title: Re: Ennedi plays Shosaloza
Post by: ExiLe on January 28, 2009, 10:04:55 AM
Some of the pictures you have made looks more like paintings or HD pictures than in-game shots. I understand that they are edited, but still... WOW

Great work man, keep it up!  :thumbsup:
Title: Re: Ennedi plays Shosaloza
Post by: bat on January 29, 2009, 08:22:34 AM
Great work on these pictures! The last picture of that update is looking beautiful! The others are also great!
Looking forward to more...
Title: Re: Ennedi plays Shosaloza
Post by: MAS71 on January 29, 2009, 10:17:14 PM
Powitanie Drogi mój przyjaciel Ennedi san.  :)
Dawno nie zobaczyć , Jak się masz ?

Wow !! You'r really great Adam san !!
You always have a good understanding with BATs and use them very well more than creator(me ;D) in your cities. ;)

by the way,,,,
Quote from: Ennedi on January 24, 2009, 10:14:04 AM
1. Connecting canals with the sea is always a big problem.
Here is a river mouth (MAS71 JRP). What do you think about this transition?
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg149.imageshack.us%2Fimg149%2F8590%2Fmouth2qv1.jpg&hash=923d31516688155d9ddd6afa74aa9173c4474517)

Oh !! This transition makes me surprised !!  :o
It's a really beatiful ! and very natural connected erea.
I'm glad to you use them.  :) You are re-makes my poor works to wonderful one !!  :thumbsup:

Recentry, I have no time to play SC4 and make something with BAT. $%Grinno$%
bur I'm always think that want to see your cities. ;)

Please becarful your health, and have a nice day always Adam san.

Thank you for reading.
-Mas'71
Title: Re: Ennedi plays Shosaloza
Post by: pvarcoe on January 30, 2009, 09:19:42 AM
What an amazing set of pictures Adam.
With several pictures I am left scratching my head and asking...How does he do that?
Super stuff!

Take care
Phil
Title: Re: Ennedi plays Shosaloza
Post by: Ennedi on February 01, 2009, 02:38:27 PM
Hello my friends,
Thank you for your visits and so great feedback!

Quote from: art128 on January 24, 2009, 11:23:20 AM
Wow Adam, this is awesome !! the transition looks so real !!!  &apls &apls &apls
Excellent work my friend !!  :thumbsup:
Arthur.

Hello Arthur, I'm very glad you like it - even more because it needed some hard work  ;D

Quote from: Simpson on January 24, 2009, 11:57:38 AM
Hi Adam

The mod is looking super, excelent work on it  :thumbsup:. This update is, as well, so fantastic
This seaport is one of the best I've ever seen  :o. The river is very nice, also the transition is good too :thumbsup:.
The two last pictures are so réalistic. Once Again, incredible work there.
Take care my friend,

David

Hello David, good to see you again! Yes, the seaport area looks nice, but it's only the beginning. Now I must build something nice here... :)

Quote from: turtle on January 24, 2009, 04:09:41 PM
I'm not sure I quite understand. Did you blend a canal set water with game water there  ()what()
If so the transition between canal and sea looks absolutely fantastic. Either way, I mean, everything you build looks amazing. Also, It is good to see that you are continuing sharing this with us  ()stsfd()

Thomas

Hello turtle, thank you for compliments and I hope it will not your last visit in Shosaloza  :). You are right, I blended canal set water with an ingame one. The canal water was placed on the sea bottom. How? I will show it in the next update with all details, and maybe more will be clear for you after reading today's update.

Quote from: Jmouse on January 25, 2009, 02:52:04 PM
Stunning update as always, Adam. The water transition is flawless as are the rest of the details you've shown. It's always a treat to spend time here soaking up the beauty and inspiring my imagination.

Later...
Joan

Thank you Joan! I know you haven't much time lately, so every your visit is even more appreciated  :thumbsup: I will be happy if I'll give you an inspiration or at least some relax  :)

Quote from: spa on January 25, 2009, 03:15:00 PM
This is an amazing cj. I love the pictures of your countrysides. It's all so beautiful.

Thank you very much spa! I'm very glad you visited my MD, I like your creations very much and it's a great pleasure you like some of my work too :thumbsup:

Quote from: c.p. on January 25, 2009, 05:47:18 PM
The water transition looks great :thumbsup:  But even better is the variety of water colors, all of which are beautiful, and seem to make sense with one another.

Hello Brian, what a nice surprise!  :D Good to hear your opinion, one of my is to test various combinations of colors and surfaces. Now I'm working (slowly ) with the terrain mod - you raised the bar very high  :D. But I'm thinking about rock and water mods too, so I'm looking for new ideas. Please visit me from time to time, your comments will be very appreciated, especially critical ones  :)

Quote from: kimcar on January 25, 2009, 07:33:18 PM
&apls &apls Wow great photoshop that you have done. Excellent work on this. You got a great skill for do that  :thumbsup:

Thank you kimcar! I'm glad you like my pictures, but there is still a lot to learn and to improve. Every time I open Photoshop, I feel like a complete newbie, so my best pictures are mainly happy coincidences  ;D

Quote from: ExiLe on January 28, 2009, 10:04:55 AM
Some of the pictures you have made looks more like paintings or HD pictures than in-game shots. I understand that they are edited, but still... WOW

Great work man, keep it up!  :thumbsup:

It is because I have good terrain and good BAT's. If they would be poor even the best graphic artist couldn't make anything interesting. Sometimes I play with PS, but my main intention is to show how good custom content we have. If only the game graphics quality could be improved...

Quote from: bat on January 29, 2009, 08:22:34 AM
Great work on these pictures! The last picture of that update is looking beautiful! The others are also great!
Looking forward to more...

Thank you very much bat! Please visit me again  :thumbsup:

Quote from: MAS71 on January 29, 2009, 10:17:14 PM
Powitanie Drogi mój przyjaciel Ennedi san.  :)
Dawno nie zobaczyć , Jak się masz ?

Wow !! You'r really great Adam san !!
You always have a good understanding with BATs and use them very well more than creator(me ;D) in your cities. ;)

by the way,,,,
Oh !! This transition makes me surprised !!  :o
It's a really beatiful ! and very natural connected erea.
I'm glad to you use them.  :) You are re-makes my poor works to wonderful one !!  :thumbsup:

Recentry, I have no time to play SC4 and make something with BAT. $%Grinno$%
bur I'm always think that want to see your cities. ;)

Please becarful your health, and have a nice day always Adam san.

Thank you for reading.
-Mas'71

Hello Masuda san!! I'm really happy you visited me!
Thank you very much for your kind words in Polish! I see the Google Translator works quite well from Japan to Polish, I understand everything what you say, or rather what do you want to say  :D. But I remember what you said in your thread some time ago about translations from other languages to Japan, so I will rather stay with English  :)

When you released JRP, I promised I will use it in my cities, and now I'm trying to do it. It's only a beginning, I will show much more!
The JRP is not only a beautiful canal set, it is one of the best and definitely the most advanced modular set in the whole SC4 history. I had to look carefully in it's structure because I use it in difficult conditions, and I must say it is performed perfectly!  &apls Much logical thinking and also artistic skills are collected in this creation. Thank you for giving me the opportunity to play with it  :)

It's a pity you have no time to play SC4, I hope you will have more free time in future.
Thank you Masuda san, please visit me again! :thumbsup:

Quote from: pvarcoe on January 30, 2009, 09:19:42 AM
What an amazing set of pictures Adam.
With several pictures I am left scratching my head and asking...How does he do that?
Super stuff!
Take care
Phil

Thank you Phil for your visit! I really appreciate your good opinion, especially knowing your own experiments with landscapes. I only hope you will have some time in future and we will see more of your creations  :thumbsup:
If you want to know how something was done, simply ask! It will be a pleasure for me to explain it  :)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg204.imageshack.us%2Fimg204%2F6856%2Fmd35updatev3lm6.jpg&hash=adef5839682e051f42103fafc075bdc821bdceb3)

In the last update I showed my terrain levelling mod. It really makes terraforming easier and it would be great to use it on water to build harbours. Can it be done? Yes! Everything we need is to remove the water temporarily from the developed area. To do it I use my second temporary mod (the first one is the bridge making/levelling tool), which modifies the Terrain Properties exemplar file.

I must say this is not my original idea. Many people had problems with their seaports development and they looked for possible solutions from a long time.
Some historical facts:

- First attempts to change the sea level were described in the "Cheat Research" thread in ST in 2003. There is a cheat "setsealevel" which can be used to do it. But - as Daeley said in this thread - this command removes all water from your city, you can't choose the sea level you want. After using it you must save the city and reopen it to return to the normal sea level.

- Bluepelican31 in September 2007 started a thread in ST "Simple Seawalls" (http://www.simtropolis.com/forum/messageview.cfm?catid=23&threadid=93111&highlight_key=y&keyword1=sea%20level). He showed that we can use land-designed walls at the waterfront after removing water, which makes waterfronts more diversified. Again he used "setsealevel" cheat.

- There are three good tutorials about preparing terrain for placing waterfronts at PEG's site:
CDK Tutorial made by Pegasus (http://simpeg.com/forum/index.php?topic=4861.0),
BDK Tutorial made by Tungston (http://simpeg.com/forum/index.php?topic=4948.0), and
Canals with CDK3 / OWW2 also made by Tungston (http://simpeg.com/forum/index.php?topic=4869.0).
Tungston says about the "setsealevel" cheat in his BDK tutorial. But he also describes some unpleasant side effects of this cheat: your bridges and tunnels explode after using it, there are also problems with some lots.

- Finally swat-medic released BLAM sea level mod (http://www.simtropolis.com/stex/index.cfm?id=20378) in ST, and his solution is much better.
He modified the Terrain Properties exemplar extracted from simcity1.dat lowering the sea level by 100 m (or 150, I don't remember).

I didn't know about BLAM mod, but I play with Terrain Properties from some time and I did my own mod.
What is the difference between my mod and BLAM one?
- Their structure is the same. But BLAM mod changes all terrain properties to default ones ie. you have the maximum terrain height = 2500 m, and it disables Diagonal Jagged Edges Mod if you have it installed. This is important, because you can have an idea to make diagonal pier or waterfront, and it would be good to see your real terrain after removing water. So I made my sea level mod in various versions, dedicated to existing terrain mods with and without DJEM. Personally I use Italia Terrain mod with Max Terrain Height raised to 2600 m (slightly above the highest peak on my Shosaloza map), with DJEM in some cities and without DJEM in other ones.
- I lowered the sea level only by 38 m. Why? Because at this depth water become opaque in every Cycledogg's terrain mod. So lowering water level by 38 m I know where my underwater stuff will be visible, and it is easier to arrange uderwater flora, beaches etc. without using the "Terrain Query" time by time.

If somebody has a basic knowledge about the Reader, he can change the sea level himself according to his/her needs. It gives much more possibilities, I will try to show them in my next updates.

I must emphasize, that using both BLAM and my sea level mod is completely safe. Your bridges and tunnels (and every other stuff) will stay at their places without any damages.
This is a temporary mod, so you must create a folder "zzzTemporary Mods" or something similar, put your sea level mod there, open the city, build what do you want, then save, exit the game, remove the mod from Plugins and you have your harbour (or beach) ready. You can also put your mod into your terrain mod folder, but the sea level mod name must begin from "z" to be read after terrain mod files (especially after CPT No6 file).

Too much words yet. Let's look how does it work.

1. Do you remember my harbour with a breakwater at it's entrance? I showed it in my last update.
The breakwater was built after removing water from the harbour.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg228.imageshack.us%2Fimg228%2F9341%2Fter1gengk8.jpg&hash=092d7fe27b020f70cfc07208ce3ac606f244c3aa)

As you can see on this picture, I make a soft slope at the sea bottom using roads and streets. It could be useful if I would make a beach, but I have another goal.
The place I show is a MAS71 JRP river mouth. It's elements are 10 m high. Look at these two pictures and read the "y" coordinate on queries, it shows the terrain altitude. Compare it with the default sea level which is equal to 250 m.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg515.imageshack.us%2Fimg515%2F2449%2Fter2su1.jpg&hash=765ade7efe3d11510148b2410e050486a4215de8)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg204.imageshack.us%2Fimg204%2F2471%2Fter3pw8.jpg&hash=6d970ff98922a5d64ac8504a456d1d3f2e41da5d)

As you see the height difference is 10 m. (Another thing you can notice is that the bottom of JRP piece is at 248,9 m - 1,1 m below the sea level. But it's a theme for the next update  ;D)
Now I want to finish my breakwater by Gurry seawalls. But a part of my breakwater is diagonal and I don't use Diagonal Jagged Edges Mod in this city. There are much mountains here and I don't want to have too much rocks in this city.
So I must increase the height difference, keeping the sea bottom shape very soft. (Why? It is needed to make a nice transition between canal water and ingame water). Such terraforming would be extremely difficult without removing water.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg204.imageshack.us%2Fimg204%2F1943%2Fter4zx0.jpg&hash=47ed8d2d0ec7d80b38944adea81aa59512bdbba8)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg515.imageshack.us%2Fimg515%2F6488%2Fter5hq7.jpg&hash=c671832fd5754bdf2d8aa3cb71d6484e74f89303)

Now you can see that the height of the breakwater is 27,8 m, and to avoid jagged edges without using DJEM we need at least 23,4 m. So it's enough.

2. Now I will try to build a big pier with the ferry port.
A digression: When I make terraforming in cities, I always think what will be built at this place. I often have to build some objects earlier to harmonize them with the surrounding, or to know how much terraforming should I make. So you will see some lots placed in the same time as terraforming works will be performed. This is a feedback process.

The first thig to do after removing water was levelling the sea bottom in all my harbour. I made it's altitude = 230 m ie. the water will be 20 m deep. It will make all future terraforming works much easier, not only making piers etc. but also arranging the natural coastline.
Then I made a pier. My waterfront level is 15, 5 m high, and most waterfront lots need the terrain height only 0,5 m above the sea level. So I have to lower a part of my pier.
I used Mayor mode terraforming tools, road piece and TerrainQuery cheat to level some terrain at 250,5 m.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg515.imageshack.us%2Fimg515%2F2968%2Fsetwaterfrontlevel1pp7.jpg&hash=6ab647d837ef062430fa08ef38bf9f2f7ec5254a)

Then I level the rest of my pier. I have my bridges/levelling mod installed, so it is very easy.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg228.imageshack.us%2Fimg228%2F5380%2Fmakingpier1nq4.jpg&hash=4326198f65f5a7e0ff80c8856871df637b5e8fa7)

My levelling mod enables making piers of every shape very easy. They can be 1 tile wide or even diagonal.

3. Now some tricky terraforming on the land.
I'm going to connect my ferry port with the nearest hotel by a long gallery. But the gallery is at the waterfront level, and the ferry port building will be 15 m lower.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg515.imageshack.us%2Fimg515%2F1564%2Fstep0rv5.jpg&hash=16d08aec3ebb8ed812c49a8290e45be65ee9a78b)

How to connect them? The gallery needs 1 flat tile more. But if we will flatten this tile, the building will raise by 1/2 of the height difference. After bulldozing it the terrain looks as below:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg228.imageshack.us%2Fimg228%2F3885%2Fstep1em7.jpg&hash=9f22cee694cf0c6b9880425ffd3a56b44aac06d6)

How to avoid it? The solution is very simple. We need to "lock" the building by dragging a road along it's road access side. Then we can raise or lower the terrain at other sides (using road tool, not terraforming tools!) and the building will stay at it's previous level.
(If somebody remember my "Great Stairs" district in Malecon city showed a few updates ago, all this area was terraformed using this techinque).

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg228.imageshack.us%2Fimg228%2F2972%2Fstep2bj8.jpg&hash=1bc1124539c2b59c3ff7b960d0e2a0f6c37f5894)

Now I can safely connect the building with the gallery.

4. Terraforming problems with waterfront pieces.
I have a rectangular area higher than it's surrounding and I want to place waterfront pieces around it.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg228.imageshack.us%2Fimg228%2F2641%2Fhiwat1ef3.jpg&hash=8fdfa5209b69db91f79a53eaf19958dc2e4e3630)

But I have a problem: after placing the corner piece it lowers by 1/2 of height difference.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg204.imageshack.us%2Fimg204%2F2738%2Fhiwat2ea6.jpg&hash=a8ca9bf3251b4e2e21db2c8dc57e1efe13826c6e)

What to do now? The solution is to enlarge (for a while) the terrain at the corner and then place the waterfront piece on the flat area.
(As I remember this technique is also explained in one of tutorials at PEG's site which I said about earlier).

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg228.imageshack.us%2Fimg228%2F3252%2Fhiwat3hi0.jpg&hash=8a035ec3a3c7e1553ea71615db73b3f592f8f465)

Now we can safely plop the waterfront piece and then drag a road below it:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg204.imageshack.us%2Fimg204%2F6559%2Fhiwat4tz5.jpg&hash=0931594a96d06a7e34873774e55c5e4286426fef)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg204.imageshack.us%2Fimg204%2F4312%2Fhiwat5co8.jpg&hash=f3ce1051c2a4a19b2cbe5e3a7750ac12664bcc8f)

Sometimes the waterfront piece keeps it's level after plopping, but it changes the terrain shape in an unexpected way:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg228.imageshack.us%2Fimg228%2F5356%2Fhiwat6pm2.jpg&hash=0ec2454287d9eb15e1703660be911d1d5ac4a804)

Of course we can repair the terrain in this case too by dragging the road below the waterfront lot.

This area will be above the sea level, so I didn't need to remove water to do it. But let's imagine we have a seaside 15 m high and we don't want to lower it to 0,5 m. How will we drag a road below our waterfront?  :)

5. Now the final effect  ;D
The ferry port area is not finished yet, but I want to show it at the present state:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg228.imageshack.us%2Fimg228%2F4026%2Ffin4uh3.jpg&hash=6141a77d37e8f0eadff55da84d352e7c58b79a2b)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg204.imageshack.us%2Fimg204%2F5159%2Ffin1si0.jpg&hash=baeb83ebbb165065d1dc423203e07b150adc7c1c)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg515.imageshack.us%2Fimg515%2F8898%2Ffin2cg8.jpg&hash=c156c7b4850b060503931bfe70b265d89c94f001)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg228.imageshack.us%2Fimg228%2F7061%2Ffin3mw1.jpg&hash=e3f1ffb26307464a5f2e2be292d6d06efb33da19)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg515.imageshack.us%2Fimg515%2F7792%2Ffin5closenpz5.jpg&hash=0c23e0476256dc999755dc79d457f522c5a32aca)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg204.imageshack.us%2Fimg204%2F9159%2Ffin6sp3.jpg&hash=0cbb62e8e0e981372c832ba7179b42f4e0ce4d26)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg228.imageshack.us%2Fimg228%2F114%2Ffin7gs8.jpg&hash=fab80c5cd9bc0c392086e0ba7c5698c5d21ce6fe)

You can see two pairs of Big Dig tunnel entrances on the picture above. You can ask what is their function?
- The avenue goes along the port building, then into the tunnel, then it turns right by 180 degrees and again on the ground level (but 15 m lower) to the car ferries pier. It is only eye-candy, but I wanted to make a realistic traffic solution.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg515.imageshack.us%2Fimg515%2F8886%2Ffin8dv3.jpg&hash=e1691f62f4aad8ddb3fe587d86583c26b019b2a7)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg228.imageshack.us%2Fimg228%2F7062%2Ffin13ki0.jpg&hash=278395fb519444380aaa49a1ee350a7131d8363c)

Some development on the land is already done too. Maybe I shouldn't show it before finishing, but I simply can't resist  ;D
The new RHW looks very well, and I must say I love the new Autobahnschild set! These signs are done perfectly!  &apls

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg204.imageshack.us%2Fimg204%2F8403%2Ffin9rhwot6.jpg&hash=072d014c9e3c18fb77df40cc02a1f5068a7c8e04)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg515.imageshack.us%2Fimg515%2F9136%2Ffin10rhw2mr9.jpg&hash=299fc451aea3b041396ac7af7536025cbc236c64)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg228.imageshack.us%2Fimg228%2F4619%2Ffin11rhw3rb9.jpg&hash=c8a3630851f6c7083173a7ef9080dedcc02b8a3d)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg204.imageshack.us%2Fimg204%2F7738%2Ffin12rhw4mw8.jpg&hash=5df65856a97e38a8ec74f1ef48b81697942f6458)

I hope I will need less time to make the next update  ;D

Adam
Title: Re: Ennedi plays Shosaloza
Post by: dsrwhat316 on February 01, 2009, 02:44:57 PM
 :shocked2: Unbelievable...

That is one of the most intricate and innovative things I've ever seen done in SC4. I, too, am making a harbor in my city, but now the bar has been set so high, I don't think I can compete! So all I say is this:

&apls &apls &apls

~ Dan
Title: Re: Ennedi plays Shosaloza
Post by: TheTeaCat on February 01, 2009, 03:28:14 PM
Oh My Word  &apls &apls &apls

Astounding there is no other word for it.
I need a cuppa now :D

:satisfied:
TTC
Title: Re: Ennedi plays Shosaloza
Post by: JoeST on February 01, 2009, 10:51:22 PM
*shakes head* HOW do you do it? ??? seriously, that is AMAZING :o :o
Title: Re: Ennedi plays Shosaloza
Post by: MAS71 on February 01, 2009, 11:27:26 PM
Hello again Adam san.  :D
Your words are too glad to me :-[, but I never forget that you gave me a lot of advice and helps to my works. ;)
Thanks again for you too Adam san. :)

:o Wow! Wow !!  :o Unbilevable Updating again here !!  &apls  &apls  &apls
I'm always surprised your creations and imagination for makes citiese with various BATs-works.  :o
and perfect, beatiful completion of them by your hands there.
I have to learn to creations of you, I think. ;) Oh! before, I must study English more. :P

Jestem patrząc wysyłać tak dużo wobec twój najbliższy uaktualnić , I Oni wola wyroby mi zaskoczony znowu przy twój utworzenie magia.  ;D
Dziękuję.

-Mas'71
Title: Re: Ennedi plays Shosaloza
Post by: Nexis4Jersey on February 02, 2009, 09:12:02 PM
There are no words to describe that , its just simply Stunning , incredible use of LE & custom Content  &apls &hlp

~Corey
Title: Re: Ennedi plays Shosaloza
Post by: art128 on February 03, 2009, 03:48:01 AM
The Best Touristic port I've ever seen !  &apls &apls
Stunning work on LE Adam  &apls

Arthur. :thumbsup:
Title: Re: Ennedi plays Shosaloza
Post by: rooker1 on February 03, 2009, 08:59:34 AM
Hello Adam,
That, my friend, very well might be your best update ever.  Everything looks so complex and yet the way you have descibed it out, I think anyone could now make the same sort of pier.
&apls
Awesome and job and I can't wait to see more of this area, but until than I can look over these pictures a few more times with much satisfaction.  ;)

Robin  :thumbsup:
Title: Re: Ennedi plays Shosaloza
Post by: kimcar on February 03, 2009, 04:27:50 PM
excellent update mate  &apls &apls, i really like your seaport very original and the night light is wow. :thumbsup:
Title: Re: Ennedi plays Shosaloza
Post by: Sciurus on February 04, 2009, 06:36:43 AM
Just excellent, and now, I know can I use the MAS 71's wharfs! $%Grinno$%
Title: Re: Ennedi plays Shosaloza
Post by: LE0 on February 04, 2009, 07:47:19 AM
 &apls The port pictures are unreal!
Title: Re: Ennedi plays Shosaloza
Post by: Ennedi on February 05, 2009, 11:41:01 AM
I will have to spend some time with new SC4 guides (development threads started in the New Members area). So we will have a small update today.

Quote from: dsrwhat316 on February 01, 2009, 02:44:57 PM
:shocked2: Unbelievable...

That is one of the most intricate and innovative things I've ever seen done in SC4. I, too, am making a harbor in my city, but now the bar has been set so high, I don't think I can compete! So all I say is this:

&apls &apls &apls

~ Dan

Thank you Dan! You are too modest  ;D Your work with custom plazas, fillers and textures is excellent and I like it a lot! We have different ways and it is difficult to compare our work. If somebody will take the best things from your and my work (and a few other good MDers and inventors such as David :)), he will be able to make the next generation city  :thumbsup: Because of it I always try to explain how did I do my creations, exactly as you do it in your MD  :)

Quote from: TheTeaCat on February 01, 2009, 03:28:14 PM
Oh My Word  &apls &apls &apls

Astounding there is no other word for it.
I need a cuppa now :D

:satisfied:TTC


And another one from me :thumbsup:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg3.imageshack.us%2Fimg3%2F4242%2F330701fpa8.jpg&hash=34b55d19d298a3e46765aa9f8b7a3a668a88272f)

Quote from: JoeST on February 01, 2009, 10:51:22 PM
*shakes head* HOW do you do it? ??? seriously, that is AMAZING :o :o

Thank you Joe! I tried to explain how did I do it... :D

Quote from: MAS71 on February 01, 2009, 11:27:26 PM
Hello again Adam san.  :D
Your words are too glad to me :-[, but I never forget that you gave me a lot of advice and helps to my works. ;)
Thanks again for you too Adam san. :)

:o Wow! Wow !!  :o Unbilevable Updating again here !!  &apls  &apls  &apls
I'm always surprised your creations and imagination for makes citiese with various BATs-works.  :o
and perfect, beatiful completion of them by your hands there.
I have to learn to creations of you, I think. ;) Oh! before, I must study English more. :P

Jestem patrząc wysyłać tak dużo wobec twój najbliższy uaktualnić , I Oni wola wyroby mi zaskoczony znowu przy twój utworzenie magia.  ;D
Dziękuję.

-Mas'71

Thank you so much Masuda san!
It was a great pleasure to use my poor knowledge to help you in making your excellent creations! I think the cooperation between BAT creator and players is absolutely necessary. Making BATs is difficult and needs a lot of time, so BATers often don't have time to play the game. And only playing the game is the ultimate test for every BAT. So it was very good you ask us for opinions before you finish your creations. And I have a great satisfaction too thinking that I have a small part in your masterspieces  :)

I improved my English very much writing messages and reading other ones in SC4D. It was automatical, without any effort. You are doing the same, and I think your English is better and better.

Thank you for nice words in Polish! :thumbsup: The text is very funny  :D but I understand it!

Quote from: Nexis on February 02, 2009, 09:12:02 PM
There are no words to describe that , its just simply Stunning , incredible use of LE & custom Content  &apls &hlp

~Corey

Thank you very much Corey and welcome in Shosaloza! There are no LE on these pictures  $%Grinno$% only ready-to-use stuff! But there will be time to lot editing too  :)

Quote from: art128 on February 03, 2009, 03:48:01 AM
The Best Touristic port I've ever seen !  &apls &apls
Stunning work on LE Adam  &apls

Arthur. :thumbsup:

Thank you Arthur! As for LE - see above  :D

Quote from: rooker1 on February 03, 2009, 08:59:34 AM
Hello Adam,
That, my friend, very well might be your best update ever.  Everything looks so complex and yet the way you have descibed it out, I think anyone could now make the same sort of pier.
&apls
Awesome and job and I can't wait to see more of this area, but until than I can look over these pictures a few more times with much satisfaction.  ;)

Robin  :thumbsup:

You are very nice Robin - thank you! Your opinion means a lot for me  :)
I think the final effect will not be worse, when I'll finish the whole coastline. As for explanations, this is just my goal to show that everybody can do it  :)

Quote from: kimcar on February 03, 2009, 04:27:50 PM
excellent update mate  &apls &apls, i really like your seaport very original and the night light is wow. :thumbsup:

Hello Kimcar, nice to see you! My port is not so colurful and unusual like your parks, but recreation is very important here too  :)

Quote from: Sciurus on February 04, 2009, 06:36:43 AM
Just excellent, and now, I know can I use the MAS 71's wharfs! $%Grinno$%

Thank you! MAS71's lots look complicated, but they are made very thoughtful and in fact they are very easy to use!  :thumbsup:

Quote from: LE0 on February 04, 2009, 07:47:19 AM
&apls The port pictures are unreal!

Thank you very much, please visit me again!

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg3.imageshack.us%2Fimg3%2F4710%2Fmd36updatev3fx9.jpg&hash=d62f8129a34e936ccf7b00f688001ffd42894386)

Last time I showed how can we help ourselves if we decrease the sea level. But we can also increase it!  ;D
Today the first example how can we use water in making land objects.

There were always problems with making land bridges. Not so long ago I create a temporary mod presented in the "How to make a Land bridge" thread - the same as I use to levelling the terrain. Making land bridges with it is really easy. But there are some especially difficult situations.
If we want to drag a bridge across a shallow, completely flat depression, sometimes the bridge appears and sometimes not. Btw I suppose which properties are responsible for it and I will try to improve my mod to enable making bridges in every situation - this is the reason why I didn't release it yet. I don't know if I will succeed, but I will try.
In the meantime I'll show you the ultimate solution  ;D

Here I want to make a land bridge across the MAS71 river. But the bridges doesn't want to appear, even if I lower a part of the river bed

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg134.imageshack.us%2Fimg134%2F8580%2Fbridge01wr9.jpg&hash=85395e21cf5c714ca2dc45d962bab19b1e1df10d)

So I turn the Terrain Query on, check heights of the river bed and projected road, and raise the sea level to have it between these values. Of course this time the bridge appears immediately - and I didn't need to destroy the flat river bed as if I would use the rain tool.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg15.imageshack.us%2Fimg15%2F9979%2Fbridge1ty4.jpg&hash=359030ce8246997029959431bb531b08950f3946)

It is too low, finally I decided to make it higher (although still to low for ferries, I will have to do something with it - maybe I know it yet  :D)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg134.imageshack.us%2Fimg134%2F917%2Fbridge2yc6.jpg&hash=9b91cf1a883772cd30e02abac4d6cef6e886ad64)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg3.imageshack.us%2Fimg3%2F6087%2Fbridge3sx7.jpg&hash=008c394f51f274af3363c7c702f90c657a496e72)

Here is maybe the most difficult case of creating a bridge. Do you remember a nice MAS71 dam showed by me two updates ago?

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg15.imageshack.us%2Fimg15%2F1556%2Fgate4vw2.jpg&hash=22e7313f1da682ec41ea5779dc5f3f42e99e204e)

I asked you at that time, what do you think about the bridge - and nobody answered  $%Grinno$%
It would be impossible to make such bridge without water. If I would drag a road, the terrain would be immediately levelled. Instead of this I did the same as earlier ie. checked the road and riverbed levels and raised water to have it between these levels.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg134.imageshack.us%2Fimg134%2F3808%2Fgate1xp7.jpg&hash=3baa56700b7f360b03ba544df45ce022aee90d4a)

Then I dragged a road and...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg15.imageshack.us%2Fimg15%2F6387%2Fgate15ga0.jpg&hash=9cb3cce05099e87b04f0a4e6ca129e0077f55296)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg3.imageshack.us%2Fimg3%2F4594%2Fgate2ff0.jpg&hash=071352cfecf199a093d78a3b4d7c0d8748c008b0)

Then I saved the game, removed the sealevel mod, entered again and made a river using Chrisadams' TPW.

There are more things which can be done with the help of water  ;) I will show them in next updates.
In the meantime a few pictures from the last session - the city grows slowly  :)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg15.imageshack.us%2Fimg15%2F7862%2Fmedd1jm0.jpg&hash=2a8ad20db10bad39b466a38a90dda7244209eb6b)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg15.imageshack.us%2Fimg15%2F9859%2Fmedd2by3.jpg&hash=8b79aecee47dcaf04d2b9c6480b6c46f12cc4c8f)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg3.imageshack.us%2Fimg3%2F2651%2Fmedd3py8.jpg&hash=87859b3d77f49192d5fb8a81f3dd29933dac0c69)

And here is a beautiful and original BAT made by David (dmscopio): NHP Dmscopio FLOG Clubhouse. Thank you David!

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg134.imageshack.us%2Fimg134%2F2148%2Fmedd4tp3.jpg&hash=fe4758deff078cc458c48a9f35309f31fb17587f)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg134.imageshack.us%2Fimg134%2F4872%2Fmedn3ri6.jpg&hash=f36bd858236b2cf12a294cd4a0028dbf8c4c7d99)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg15.imageshack.us%2Fimg15%2F2548%2Fmedn1zy0.jpg&hash=8cbc05793d1c15c01ae58f2495c9da6402ea65c7)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg134.imageshack.us%2Fimg134%2F7386%2Fmedn2xb9.jpg&hash=b5329b4658e69e93a3f0d198d062a8b3f1dfc3fc)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg3.imageshack.us%2Fimg3%2F9120%2Fmedn4sr8.jpg&hash=3dff731c6162fd25df01ae56fead3a74c3c7f24b)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg3.imageshack.us%2Fimg3%2F6103%2Fmedn5rx0.jpg&hash=076795edce9ed28b08d3642cc328c4113b1f1379)

That's all for today. Thank you!

Adam
Title: Re: Ennedi plays Shosaloza
Post by: io_bg on February 05, 2009, 11:49:47 AM
 &apls Awesome update. The transition between the river and the game water is amazing (it's photoshopped, right?)
P.S. Welcome to page 37!
Title: Re: Ennedi plays Shosaloza
Post by: Ennedi on February 05, 2009, 12:04:18 PM
Quote from: io_bg on February 05, 2009, 11:49:47 AM
&apls Awesome update. The transition between the river and the game water is amazing (it's photoshopped, right?)
P.S. Welcome to page 37!

A quick response: No  :D
PS. I will show canal - sea transitions of various kinds in one of next updates
Title: Re: Ennedi plays Shosaloza
Post by: XoX on February 05, 2009, 12:05:07 PM
It's a very great work!!!

&apls &apls &apls
Title: Re: Ennedi plays Shosaloza
Post by: io_bg on February 05, 2009, 12:07:33 PM
Quote from: Ennedi
A quick response: No  :D
So how did you make it? It looks really realistic. (Maybe you edited the water tiles with LE so they can be plopped on water?)
Title: Re: Ennedi plays Shosaloza
Post by: Ennedi on February 05, 2009, 12:11:13 PM
No. I removed water lowering the sea level, placed canal tiles, then water returned to it's previous place  ;) But it needed veeery smooth sea bottom, I showed in the previous update how did I terraform it.
Sorry, no more replies today, it increases my post account too much  :D
Title: Re: Ennedi plays Shosaloza
Post by: rooker1 on February 05, 2009, 12:15:13 PM
 :o

Adam,

Are you taking your MD to a new level?  Another incredible update.  Not only do you take the time to show us a small, but very important tutorial, but you also show us some of your beautiful scape. 
Truly great pictures.
Robin  ()stsfd()

PS, Everyone go check out the SC4 Wiki, link in my sig.
Title: Re: Ennedi plays Shosaloza
Post by: Simpson on February 05, 2009, 12:30:19 PM
Hi Adam

Two excellent updates there, I really like your seaport  :o

Update 35 part 2: incredible work on this port. The first pictures are like a little tutorial  :).
The night picture are so réalistic  :o

Update 36 part 3: Wow, as well fine pictures, the city look super.
Also very nice use of NAM curves.  :thumbsup:

I'm looking forward to the next update my friend.
Take care,

David
Title: Re: Ennedi plays Shosaloza
Post by: WC_EEND on February 05, 2009, 01:00:51 PM
I'm stunned, I don't know what to say, I really am that impressed
Title: Re: Ennedi plays Shosaloza
Post by: kimcar on February 05, 2009, 01:06:35 PM
 &apls &apls Just stunning. It`s very plaisant to look how you did it , i guess i gonna steal some trick over here  :D Great work once again Adam. :thumbsup:
Title: Re: Ennedi plays Shosaloza
Post by: mattb325 on February 05, 2009, 01:20:59 PM
Remarkable!!!! &apls

Thankyou for sharing the 'setsealevel' trick. It will be amazingly useful for me! I love how you have used the airport pieces to build what must be the MOST intricate port I have ever seen. It really is beautiful, and I am lost for words.
It has always been such a shame that SC4 didn't finish the ingame water for multiple levels (I have only ever had two requests for SC4: ingame surface water and detail visible at closest zoom), but the ways you have shown us to get around this problem are incredibly creative!
Title: Re: Ennedi plays Shosaloza
Post by: art128 on February 05, 2009, 11:09:06 PM
Wow ! incredible work Adam, it's full; of ingenious things my friend !  &apls
I think that the second from the bottom must go to the HOF. :thumbsup:

Arthur.  :thumbsup:
Title: Re: Ennedi plays Shosaloza
Post by: bat on February 06, 2009, 08:15:54 AM
Awesome work there on the port and on the canal and the area near it!! It is looking so beautiful!!! :thumbsup: :thumbsup:
Superb pictures there! They are excellent! :thumbsup: :thumbsup:
Looking forward to more fantastic updates... ;)
Title: Re: Ennedi plays Shosaloza
Post by: Ennedi on February 09, 2009, 02:54:30 PM
Hello again!

@io_bg: We talked yet, thank you again for your visit! :thumbsup:

Quote from: XoX on February 05, 2009, 12:05:07 PM
It's a very great work!!!

&apls &apls &apls

Very big thanks!  ;)

Quote from: rooker1 on February 05, 2009, 12:15:13 PM
:o

Adam,

Are you taking your MD to a new level?  Another incredible update.  Not only do you take the time to show us a small, but very important tutorial, but you also show us some of your beautiful scape. 
Truly great pictures.
Robin  ()stsfd()

PS, Everyone go check out the SC4 Wiki, link in my sig.

A new level? I don't know, I know only that I prepare more and more strange tasks for myself  :D
At least some people will not waste their time again  ;)
Thank you very much for nice words!

Quote from: Simpson on February 05, 2009, 12:30:19 PM
Hi Adam

Two excellent updates there, I really like your seaport  :o

Update 35 part 2: incredible work on this port. The first pictures are like a little tutorial  :).
The night picture are so réalistic  :o

Update 36 part 3: Wow, as well fine pictures, the city look super.
Also very nice use of NAM curves.  :thumbsup:

I'm looking forward to the next update my friend.
Take care,

David

Thank you David! There is a lot of work before the city will reach its final shape  :)

Quote from: WC_EEND on February 05, 2009, 01:00:51 PM
I'm stunned, I don't know what to say, I really am that impressed

Welcome in Shosaloza! I'm glad you like it :thumbsup:

Quote from: kimcar on February 05, 2009, 01:06:35 PM
&apls &apls Just stunning. It`s very plaisant to look how you did it , i guess i gonna steal some trick over here  :D Great work once again Adam. :thumbsup:

There are a lot of hidden possibilities in this game. I think we know a half of them (or even less). These tricks need a lot of time, but it's a good play too  :)

Quote from: mattb325 on February 05, 2009, 01:20:59 PM
Remarkable!!!! &apls

Thankyou for sharing the 'setsealevel' trick. It will be amazingly useful for me! I love how you have used the airport pieces to build what must be the MOST intricate port I have ever seen. It really is beautiful, and I am lost for words.
It has always been such a shame that SC4 didn't finish the ingame water for multiple levels (I have only ever had two requests for SC4: ingame surface water and detail visible at closest zoom), but the ways you have shown us to get around this problem are incredibly creative!

I will show more things connected with setsealevel. And this port will be a great challenge for me, some things are really difficult - but we will make them easy  :thumbsup:
Yes, We can't have water on various levels in one city. But it is really easy to make it in various cities and it will be visible on the regional view. I have a few separate plugins folders, all of them in the My Documents/Sim City, and I only change their names adding or deleting one or two letters, depending on which city I'm just opening. I have one city with sea level at about 500 m, I will show it later.
Details visible at closest zoom: My dream too!

Quote from: art128 on February 05, 2009, 11:09:06 PM
Wow ! incredible work Adam, it's full; of ingenious things my friend !  &apls
I think that the second from the bottom must go to the HOF. :thumbsup:

Arthur.  :thumbsup:

Thank you Arthur! I also look at other MDs and think "how was it done?" - and this makes this game really fascinating  :thumbsup:

Quote from: bat on February 06, 2009, 08:15:54 AM
Awesome work there on the port and on the canal and the area near it!! It is looking so beautiful!!! :thumbsup: :thumbsup:
Superb pictures there! They are excellent! :thumbsup: :thumbsup:
Looking forward to more fantastic updates... ;)

Thank you bat! I will try to make you satisfied... :)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg294.imageshack.us%2Fimg294%2F5314%2Fmd37updatev3jo3.jpg&hash=8180a056997fc9b7e9f28bee5c214e6f36d2d5d6)

I spent a few days on experiments. I can't say I'm quite satisfied, but at least I collected much information for future tutorials  ;D
Now I'm very tired. So no tricks and tutorials today, just some relax.

I must warn you the area I'll show today is far from perfect. It is simply not finished. The residential growth just began and various building styles are mixed in some places. I will look at it after a few game years, when more districts will grow and the real city development will begin. Then I will have to decide how to harmonize and improve everything.
However some experiments gave quite nice result. I used Mexican LBT buildings together with US/Euro ones, they sometimes look a bit out of place, but more often they are a very nice accent. Good to know.

Today we visit the Marina at the MAS71's river. This is a recreational district, a few old homes but most newer ones -restaurants, pensions and recreation places. They grew in a somewhat chaotic way, as often happens in quiet places which become popular at some time.

There is an old little village on the other riverside, now it is a suburb full of cars, tourists and other holiday stuff.

Marina:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg294.imageshack.us%2Fimg294%2F2817%2Fmarina1kd5.jpg&hash=44acbf18ec843b5b92b790acadabfe170321361b)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg21.imageshack.us%2Fimg21%2F6033%2Fmarina3md0.jpg&hash=8d290086630628cc65caaee6c7abbdff9bbc3226)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg3.imageshack.us%2Fimg3%2F1112%2Fmarina2oe6.jpg&hash=07018f0216fd86d0ea8e9857e1af75ac873179e2)

Let's look at another side

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg21.imageshack.us%2Fimg21%2F2046%2Fvillage1xo5.jpg&hash=e586d19b002b0b0f5f35e92655e92228775cff8d)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg294.imageshack.us%2Fimg294%2F6897%2Fvillage2ku9.jpg&hash=2d4ac6afe2389274642e29177fdca0787754a2bd)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg21.imageshack.us%2Fimg21%2F2091%2Fvillage3jb7.jpg&hash=26cdbf39dafadb9fae2f7d17c6272b0d753b66e2)

The end of the village (not finished yet)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg21.imageshack.us%2Fimg21%2F7985%2Fvillageendxs0.jpg&hash=697105cb3c9d2401bdef01f627dcd78e3ad5fbca)

And some closeups

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg3.imageshack.us%2Fimg3%2F4559%2Fvilside1gs5.jpg&hash=fe4c5c426984701bfd33f1432d946c3f735ee8d6)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg3.imageshack.us%2Fimg3%2F5563%2Fvilside2ty2.jpg&hash=ac82a94b047f2fe6f8fbb95955cc72a270c44003)

This green park (at the right bottom of the last picture) looks very busy when the game is running. And this red thingy grew up after a few years of the successful village development (although I don't know what is a cause and what is an effect here  ;))

As I said earlier, I make various experiments, like moving boats along Japan River

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg294.imageshack.us%2Fimg294%2F7582%2Fboatcm5.jpg&hash=62524db93e653b3a5c0e368f7f2f6e3aefc99255)

But it's not what I'm thinking about, and there is a long way to go...

Cheers
Adam
Title: Re: Ennedi plays Shosaloza
Post by: Schulmanator on February 09, 2009, 06:57:34 PM
Always a pleasure to see what you have to show us. You do great work and I look forward to seeing more of it as you develop it.
Title: Re: Ennedi plays Shosaloza
Post by: art128 on February 09, 2009, 11:45:14 PM
Your work is always awesome Adam ! &apls I really love the use of the little canal  :thumbsup:
Yep, I'm not inspired this time, so I don't make a big paragraph  :D
Title: Re: Ennedi plays Shosaloza
Post by: Battlecat on February 10, 2009, 12:42:59 PM
Beautiful waterfronts!  I love those wide curved river bank sections. 
Title: Re: Ennedi plays Shosaloza
Post by: io_bg on February 10, 2009, 12:54:27 PM
Beautiful as always! &apls
P.S. where can I find that canal set on the 5th and the 6th picture?
Title: Re: Ennedi plays Shosaloza
Post by: Sciurus on February 11, 2009, 07:32:15 AM
Very very beautiful! You do a great work, so I just can congratulate you &apls &apls
Title: Re: Ennedi plays Shosaloza
Post by: Nexis4Jersey on February 11, 2009, 12:39:53 PM
whoa beautiful canals you've built there, how long does it take to assemble a city or part of a city?  &apls
Title: Re: Ennedi plays Shosaloza
Post by: kimcar on February 12, 2009, 05:22:28 AM
 &apls &apls Excellent as always mate.
Title: Re: Ennedi plays Shosaloza
Post by: MAS71 on February 12, 2009, 05:38:07 AM
Hi again Adam san.  :)

Hahahaha.....No no more any words....
These are really BEATIFUL !!  &apls &apls
Whne I made them, I imagine that river from japanese little dark and little dirty. $%Grinno$%
but now, I'm able to look them so beatiful thanks for your city-creation. :D

Thanks again Adam san !!
I'm glad and thanks again to you using them, it's ture. ;)

-Mas'71
Title: Re: Ennedi plays Shosaloza
Post by: vester on February 12, 2009, 11:34:38 AM
Quote from: kimcar on February 12, 2009, 05:22:28 AM
&apls &apls Excellent as always mate.

Could agree more !!!

Where did you find the canals in this picture (http://img294.imageshack.us/img294/6897/village2ku9.jpg) ?

Title: Re: Ennedi plays Shosaloza
Post by: Ennedi on February 12, 2009, 02:55:49 PM
Welcome in Shosaloza!

There is a lot of work to do in the region now, most of them are new - for me too. So I decided to make updates more often, I only hope you will not be bored  ;)

Quote from: Schulmanator on February 09, 2009, 06:57:34 PM
Always a pleasure to see what you have to show us. You do great work and I look forward to seeing more of it as you develop it.

Thank you Bruce! Always a pleasure to see you here. I'm going to visit Monkey Island soon too, I was lurking there lately and I like it! :thumbsup:

Quote from: art128 on February 09, 2009, 11:45:14 PM
Your work is always awesome Adam ! &apls I really love the use of the little canal  :thumbsup:
Yep, I'm not inspired this time, so I don't make a big paragraph  :D

Hello Arthur, I'm glad you like the canal  :)
I hope you will not wait too long for an inspiration, the seaport development wasn't stopped (but some things should be hidden for some time  ;D)

Quote from: Battlecat on February 10, 2009, 12:42:59 PM
Beautiful waterfronts!  I love those wide curved river bank sections. 

Thank you, I like them too  :) Our friend MAS71 made them really fantastic and unexpectedly easy to use  :thumbsup:

Quote from: io_bg on February 10, 2009, 12:54:27 PM
Beautiful as always! &apls
P.S. where can I find that canal set on the 5th and the 6th picture?

Thank you Ioan!
This canal set is a part of the Edo set (beautiful old Japan buildings from an ancient Japan capital). You can download it from the NOB's site.
Unfortunately NOB's site is closed now and we can only open the archive, it contains links to BATs but no pictures.
Go to the "Japan, so far so near" board at our site. Find a thread "Japanese SC4 Links". Open it and find a link to NOB. Click it and this page will appear.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg10.imageshack.us%2Fimg10%2F5217%2Fnob1lw2.jpg&hash=acbe2ec4211348b7589948db32e20192e6a20100)

Click the place showed by red arrow. The next page will open.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg27.imageshack.us%2Fimg27%2F7448%2Fnob2qb1.jpg&hash=cf545daa5da8afc8ff253a7b05fa42719d9bc301)

I marked the link to Edo set by the red circle. Click it and download the zip.
Moving the mouse over various links you always see the URL at the bottom of the page (the red arrow shows it).

Quote from: Sciurus on February 11, 2009, 07:32:15 AM
Very very beautiful! You do a great work, so I just can congratulate you &apls &apls

Thank you very much!

Quote from: Nexis on February 11, 2009, 12:39:53 PM
whoa beautiful canals you've built there, how long does it take to assemble a city or part of a city?  &apls

Thank you! How long... it's a difficult question. Making previous cities I think a lot about next ones, it takes at least several days. Opening the new city tile I have a few ideas, more or less completed. Then I start from making main transit networks, terraforming (in the same time - they are dependent) and placing a few most characteristic objects. I made my previous city (Malecon) over 10 days and I should spend another 10-15 days in it to say it's finished (and of course it's not true, I'm going to make the second round through all cities, this time with LE. But it's a far future  :)) A day - I mean at least 8-10 hours of hard work  ;D

Quote from: kimcar on February 12, 2009, 05:22:28 AM
&apls &apls Excellent as always mate.

Thank you very much kimcar, warm regards from Shosaloza! :thumbsup:

Quote from: MAS71 on February 12, 2009, 05:38:07 AM
Hi again Adam san.  :)

Hahahaha.....No no more any words....
These are really BEATIFUL !!  &apls &apls
Whne I made them, I imagine that river from japanese little dark and little dirty. $%Grinno$%
but now, I'm able to look them so beatiful thanks for your city-creation. :D

Thanks again Adam san !!
I'm glad and thanks again to you using them, it's ture. ;)

-Mas'71

Hello Masuda san, always a pleasure to meet you!
It' simple, you made the river too bright and too clean  :D so I used it in the best district of my city. However, it would be interesting to follow your vision and make a "little dark and little dirty" neighbourhood placed along the river. The river would be the only nice and vivid accent in such place, it could look really interesting!

Quote from: vester on February 12, 2009, 11:34:38 AM
Could agree more !!!

Where did you find the canals in this picture (http://img294.imageshack.us/img294/6897/village2ku9.jpg) ?

Hello Arne, I'm very glad you visited me here!
As for canals - they are from Edo set, look above at my reply to io_bg


Today I will make a digression (don't worry about the seaport, we will return to it very soon!  :)). I nedd a new terrain mod in my new city.
I have several serious reasons, I will explain them (on pictures) in next updates. After much learning and thinking I finally decided to start my new project:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg134.imageshack.us%2Fimg134%2F6748%2Fmd38updatev3oj1.jpg&hash=1bf86804d0d49e3c90b993805c3ae94d173a80a3)

This will be a fascinating adventure and I'm going to show you the whole process of making terrain mod (and also rock and water mods) in my MD. Of course the main theme will be still the region development, but making terain mods will be a nice addition (I hope  ;))

I need a bright, almost white rock mod, something like the cliff near Dover  ;D

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg27.imageshack.us%2Fimg27%2F1949%2F7sisters070e2yl7.jpg&hash=c9bc5271a1a16a171a917f20d94e1f871b51eb1e)

White rocks are common in many places, they are formed mostly by limestone, but there are bright granite rocks too:

El Capitan (Yosemite)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg27.imageshack.us%2Fimg27%2F5306%2Fcrw0709smallrh8.jpg&hash=58110b574e0770caf3df9f5e475c7cfca1e3ff86)

Cerro Torres in Chile (it's impressive isn't it?)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg27.imageshack.us%2Fimg27%2F3691%2Ftorres120granite20chiletg9.jpg&hash=89f2e6950c939b7cc957ff21d88d6a3e1f58c34d)

I also wanted to have large talus fields and rocks on flat surfaces, mixed with grass and flowers. Here are typical views from Polish Tatra mountains:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg27.imageshack.us%2Fimg27%2F6250%2Fp1020996gn7.jpg&hash=31471daef3aa457d76c0a164246985a214d67719)
(I climbed there  ;D)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg10.imageshack.us%2Fimg10%2F2870%2Fp8041088yx4.jpg&hash=8e772865a162dd86be56bb144f1d14eedd9771fd)

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How to make rock mixed with other textures - grass, dirt etc?
The first method was used by Orange_o in his last released rock mod (David use it in 3RR and it looks really very good!). We can make rock mixed with grass in one texture.
The second method was used by Brian (Cycledogg) in his terrain mods. He made the whole set of textures for higher elevations (collected in the CPT No5 files), some of them are rocky and they merge with the basic rock texture. I'm going to use the same method.

My working method: I use Cycledogg's Italia Terrain mod as a base, then I replace a part of his textures by new ones made by me. To make pictures showed by me today I make the following changes:
- CPT No5 textures are replaced by new ones;
- The maximum terrain height is changed to 2600 m (the highest peak in Shosaloza is about 2580 m);
- Blending parameters for basic snow texture were changed to decrease ugly straight borders of this texture (sawteeth)
- Blending parameters for all Brian's textures were changed too, but in a different way;
- The Terrain Texture Map Table in the Terrain.ini file was changed (mainly to don't allow grass close to the snow).

The result is far from perfect. It will be a long way and I have a lot respect for Brian (Cycledogg) for making terrain mods which not only look excellent, but also harmonize with almost every terrain. This is an underappreciated masterspiece.
But some effects are nice. I'm especially satisfied of the rock texture look on panoramic views, also on ugly large flat walls without significant surface details. Such walls often appear when the map is made from DJEM data, their limited resolution (90 or 30 m) made surfaces very flat.

Here is Mount Robson from Shosaloza map with an original Italia terrain mod and Dogfight Dark Igneous Rock Mod (one of the best ones, I use it currently in Shosaloza):

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg134.imageshack.us%2Fimg134%2F2815%2Frobsondogfightit0.jpg&hash=5bde0299f29b7a3c4912745fde27a53104daaca8)

And here are my textures on exactly the same surface (not hand terraformed at all):

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg27.imageshack.us%2Fimg27%2F6048%2Frobsonenn1kk6.jpg&hash=023f7fa76a8c64d39bb6cf10d07d8b118f2f7b67)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg10.imageshack.us%2Fimg10%2F2266%2Frobsonenn2pg1.jpg&hash=7fb4508d5c697f3aa6762c540e5436d44c4be720)

Now some other screenshots. Some are better, others are worse. But they show the current development stage.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg10.imageshack.us%2Fimg10%2F2917%2Frm1mz8.jpg&hash=881939c0fec6fb2de76b93f3b4d2fc4b426d29fd)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg27.imageshack.us%2Fimg27%2F5466%2Frm2kt1.jpg&hash=047ec5af3edd733515dcf3e103b72a39cdec8c11)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg27.imageshack.us%2Fimg27%2F7194%2Frm3nl0.jpg&hash=492be0bd6ac677bc903ef357900fa524b1b1575f)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg27.imageshack.us%2Fimg27%2F4969%2Frm4sd7.jpg&hash=46f9f3287728d75810db35acb1e3ba93a4ab6ff5)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg134.imageshack.us%2Fimg134%2F1795%2Frm5os4.jpg&hash=91e32eb414f10335f2ddf8588ed1e371867c307b)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg134.imageshack.us%2Fimg134%2F497%2Frm6kp6.jpg&hash=8332d6315cd42fab66326ce859d1769c159b81af)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg10.imageshack.us%2Fimg10%2F8710%2Frm7gm0.jpg&hash=b6de30559c77003fa42483446e2938600337f1df)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg10.imageshack.us%2Fimg10%2F1350%2Frm8zd9.jpg&hash=e887c88a257a3fc42a4ac885a9edff873a65d7f2)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg27.imageshack.us%2Fimg27%2F3750%2Frm9hn2.jpg&hash=4c91a2b322e1d4f4f4d71ca914112499de71c939)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg27.imageshack.us%2Fimg27%2F5966%2Frm10ru0.jpg&hash=b7f8a60e2142dbdd4a136eeb5287c17166b70577)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg10.imageshack.us%2Fimg10%2F6480%2Frm11hc3.jpg&hash=e74ffec38fb28b88b9a2d30710114117a43eed83)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg134.imageshack.us%2Fimg134%2F5439%2Frm12xb3.jpg&hash=ae22c306c050fa7971ce1270bd740d2ff331b27f)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg10.imageshack.us%2Fimg10%2F4826%2Frm13jm8.jpg&hash=dbacddd80be296e972fa9133251c1a1c0a613d1b)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg27.imageshack.us%2Fimg27%2F49%2Frm14jy0.jpg&hash=e2eec8629453cb9cb6afb98b706d4a2d8dabd9f9)

As I said there is a long way to go. I would like to find textures similar to these

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg10.imageshack.us%2Fimg10%2F2057%2Fsceniclandscapewinnerny3.jpg&hash=ac8ea0433be8690570915ca3cb8770605ac386df)

...Connect them with Chrisadams' flora

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg27.imageshack.us%2Fimg27%2F4139%2Fsceniclandscaperunnerupou8.jpg&hash=ae9b3142378a0c7e91e99c828165954ac4be0ddd)

And finally to play with seasons (maybe it will be possible before fall  ::) ;))

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg134.imageshack.us%2Fimg134%2F3971%2Fleavenworthbridgeai1.jpg&hash=96d29b4fbbf01fb0e0e0fe335b4e1f5a04a4a80c)

Adam
Title: Re: Ennedi plays Shosaloza
Post by: Dark_Jedi06 on February 12, 2009, 08:49:01 PM
Oh my goodness, those mountains are incredibly gorgeous and majestic. The shape and textures are very realistic. ;D
I'm very impressed. :)

You're use of Mas' river set in the earlier update is very creative and superbly crafted.

Always amazing here. :satisfied:
Title: Re: Ennedi plays Shosaloza
Post by: Sciurus on February 13, 2009, 05:35:38 AM
Beautiful terrain mod &apls
Title: Re: Ennedi plays Shosaloza
Post by: Rayden on February 13, 2009, 06:41:04 AM
Nice work Adam, but. I would blur the grass/rock mixture a tiny bit, just to blend them better with the Italia textures. The white cliffs are good.
Title: Re: Ennedi plays Shosaloza
Post by: io_bg on February 13, 2009, 07:00:59 AM
Excellent work as always! I can't wait for more!
And thanks for the detailed explanations about how download those canals :)
Title: Re: Ennedi plays Shosaloza
Post by: bat on February 13, 2009, 10:34:09 AM
Great work there on these terrain textures! They are looking very nice! And wonderful mountain!! :thumbsup:
Title: Re: Ennedi plays Shosaloza
Post by: TheTeaCat on February 13, 2009, 11:24:03 AM
Hey Adam

You Rock  :D :D
That is one of the best and most realistic rock textures I've seen in a long time. &apls &apls
more groundbreaking stuff from you once again. You made my eyes go  :o

The white cliffs look amazing :thumbsup:

Going back for another look :D :D
regards

Derry


Title: Re: Ennedi plays Shosaloza
Post by: Ennedi on February 19, 2009, 07:54:58 AM
Some time passed, but I'm still alive  ;D

Quote from: Dark_Jedi06 on February 12, 2009, 08:49:01 PM
Oh my goodness, those mountains are incredibly gorgeous and majestic. The shape and textures are very realistic. ;D
I'm very impressed. :)

You're use of Mas' river set in the earlier update is very creative and superbly crafted.

Always amazing here. :satisfied:

Thank you very much! I love mountains and I would be happy to make them a bit more realistic. But it's not easy  :)

Quote from: Sciurus on February 13, 2009, 05:35:38 AM
Beautiful terrain mod &apls

Thank you Sciurus! As for terrain mod - it was only an announcement, much work must be done before we will be able to call it "terrain mod"  :D. But I'm very glad you like these first pictures!

Quote from: Rayden on February 13, 2009, 06:41:04 AM
Nice work Adam, but. I would blur the grass/rock mixture a tiny bit, just to blend them better with the Italia textures. The white cliffs are good.

Hello Silvio, I'm glad you visited me!  :thumbsup: Thank you very much for your comment. I see these imperfections too and I will try to harmonize textures better. In fact I made this grass/rock texture in a primitive way, I must improve my technique.
To make a good and universal terrain mod it is necessary to make several chains of textures to be able to make soft transitions. For example grassy texture for higher elevations must have a few transitions to rocky fields, and in opposite direction to green vivid grass on lower elevations. Blurring can be done by modifying blending parameters and it isn't the best method.
Original Maxis textures are boring for many peoples, so custom terrain mods are very popular. But if we would analyse Maxis textures, we will see they are perfectly harmonized. But Maxis creators had only one kind of textures and they decreased an amount of grass for higher elevations. Brian (Cycledogg) raised the bar very high, because he started to use a few different types of textures. It is a good and creative way, but we must have more good transitions in this case. I will try to make them. Most probably a couple of various terrain mods will be created in the same time.
There are not many people with any experience in this theme. I was thinking about developing terrain mods at BSC. I knew that you and Brian would help me. But finally I decided to make it here. More eyes will see my poor attempts  :D and even if somebody hasn't any knowledge about terrain mods, he can simply say if he like it or not. So I can receive more feedback this way (I hope).
Anyway, please comment and critique my work!! More eyes will see more!

I will show the terrain mod development every week or two as a secondary theme of my MD.

Quote from: io_bg on February 13, 2009, 07:00:59 AM
Excellent work as always! I can't wait for more!
And thanks for the detailed explanations about how download those canals :)

Thank you Ioan! I hope you downloaded NOB's canals without any problem, there are more fantastic stuff at that place  :thumbsup:

Quote from: bat on February 13, 2009, 10:34:09 AM
Great work there on these terrain textures! They are looking very nice! And wonderful mountain!! :thumbsup:

Thank you very much bat, it's always a pleasure to see you here! :)

Quote from: TheTeaCat on February 13, 2009, 11:24:03 AM
Hey Adam

You Rock  :D :D
That is one of the best and most realistic rock textures I've seen in a long time. &apls &apls
more groundbreaking stuff from you once again. You made my eyes go  :o

The white cliffs look amazing :thumbsup:

Going back for another look :D :D
regards

Derry


Hello Derry, thank you for nice words! Come again, a cuppa is waiting  :thumbsup:


   Not much to say today. The seaport grows together with the whole city. Many things are started, but nothing is finished. So I will show today some teasers only  ;D - more professional presentation will be prepared soon.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg19.imageshack.us%2Fimg19%2F8417%2Fmd39updatev3pn7.jpg&hash=dd108bbb762265ac21e8b40097363a07e3a18562)


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(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg17.imageshack.us%2Fimg17%2F3947%2Fcanalchinanight1kopiayf3.jpg&hash=befd4612bcc18839412daaa8c56c6935c0dc649d)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg19.imageshack.us%2Fimg19%2F5506%2Fcanaltimeskopiagh9.jpg&hash=c95e2eacb0972b2922217d0b4a11a013c7b3f368)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg17.imageshack.us%2Fimg17%2F2678%2Fmariott1kopiawe4.jpg&hash=535bff2567bb31a68d75c2d1636543dedeb94a5e)

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(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg17.imageshack.us%2Fimg17%2F1487%2Fshibuyanight1kopiawv5.jpg&hash=376546278ec877daed51beb6cbf2c705803aa46e)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg231.imageshack.us%2Fimg231%2F7691%2Fyumateiday1kopiabf4.jpg&hash=a87ab7c34ff3efa55ad5d4dae49789146cf80036)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg231.imageshack.us%2Fimg231%2F351%2Fyumateiday2kopiapm1.jpg&hash=801591754ea7cffc4a2e502c1705f2089d8da9ad)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg231.imageshack.us%2Fimg231%2F1367%2Fyumateinight1kopiake1.jpg&hash=376f21b9094d1ced65eb9d6d57f7919dab586eb3)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg231.imageshack.us%2Fimg231%2F1696%2Fyumateinight2kopiaao2.jpg&hash=b49260b81cd37b93ab4ddb275d8b12fcb71bd61b)

That's all for today.
Special thanks for dmscopio, SimFox and callagrafx: your creations are fantastic!  :thumbsup:

Best regards for all
Adam
Title: Re: Ennedi plays Shosaloza
Post by: rooker1 on February 19, 2009, 08:35:22 AM
Adam,
:o
Very mouth watering, unspirational update.  You never sieze to amaze me.
I do have a quick question for you.  Where did you get that stair prop in the forth picture in this last update?  Both of them actually, the narrow one and the wide one.
In that very same picture....I love how you placed the building, absolutely brilliant.  &apls

Robin  :thumbsup:
Title: Re: Ennedi plays Shosaloza
Post by: art128 on February 19, 2009, 08:50:45 AM
Hey Adam, you certainly know what I have to say ?
For a CBD, this is a great CBD my friend, you've choose the perfect buildings to go there my.
As always I can say, amazing work, the perfection is find in this update!
That river looks sooo realistic my friend, and the environment too !
The pier looks very great too, with that tram line going under the sea/river and those big buildings. &apls
You're always a source of inspiration for me (and I think for the other people).

Best regards,
Arthur.  :thumbsup: :thumbsup: :thumbsup:
Title: Re: Ennedi plays Shosaloza
Post by: Ennedi on February 19, 2009, 08:55:49 AM
Robin,

Very quick answer:
Both stair props are from MAS71's Wall sets. Wide, two-way stairs are from the basic set. There are four stone/concrete textures and one grassy with a concrete foundation called by MAS71 "High Wall". These stairs are just from "High Wall" set.
Narrow stairs are from "Walls v2" set released by MAS71 a bit later. You can choose one of eight textures in this set, I choosen dark stone which you can see in my city. This set has another absolutely unique feature too: it includes diagonal top tiles for sloped upper edge - very useful!
I suggest you to look at MAS71's creations thread, you will find links to all his creations there.

Adam
Title: Re: Ennedi plays Shosaloza
Post by: Rayden on February 19, 2009, 09:05:29 AM
Great work Adam, the CBD looks amazing. About the terrain/rock mods, as I said before, if you need some help just let me know. ;)
Title: Re: Ennedi plays Shosaloza
Post by: Heblem on February 19, 2009, 09:23:46 AM
Adam, hi

First of all i'm sorry for not replaying in your MD since last year  :D, just wanted to tell you that your city looks excellent even with the sea walls and ports, you have a nice talent at that area. Also what I did really enjoyed was your photoshopped pictures of landscapes, seas, and beaches, even I'm thinking to take a picture from your MD for a wallpaper in my desktop, lol  ::)

As for your new terrain mods, you're getting skilled in that area, I love your snowy rock mod, which make looks excellent in snowed capped mountains, thats a great idea in fact.

I would like to offer my help if you wish, in doing some terrain mods, I have some ideas in mind, but i'm not good doing textures, so if you got something don't mind to ask me so I can do easily a terrain mod for you.

Take care.
Eblem
Title: Re: Ennedi plays Shosaloza
Post by: TheTeaCat on February 19, 2009, 10:52:00 AM
Wow
A few teasers he says. Goodness if that's a "teaser" update then what will the proper one look like :o

Stunning CBD, wonderful choice of buildings, fantastic work on the canal I could go on and on and....... you get the picture.

That sim in the wheelchair must be having a pretty hard time negotiating the steps (4th pic in this update) ::)

Btw what is that truck like building in the 10th pic. Very unusual never seen that before $%Grinno$%

And I do look forward to your work on a terrain mod :D

All in all a very enjoyable update :thumbsup:

regards
Derry
Title: Re: Ennedi plays Shosaloza
Post by: kimcar on February 19, 2009, 11:05:15 AM
 &apls &aplsAnother excellent update my friend  &apls &apls Very nice harbour. Just a question , do you think that you gonna release the white rock mod ? because i`m very interesting by . Thanks and keep it up  :thumbsup:
Title: Re: Ennedi plays Shosaloza
Post by: io_bg on February 19, 2009, 11:19:41 AM
Awesome update!!! This is one of the best CBDs I've ever seen! Great lotting, photoshopping and everything else I've forgot!
P.S. yes, I downloaded these canals and they really fit in small towns!
Title: Re: Ennedi plays Shosaloza
Post by: ElPodol on February 19, 2009, 11:28:50 AM
beautiful city, amazing port  &apls &apls &apls
Title: Re: Ennedi plays Shosaloza
Post by: pvarcoe on February 19, 2009, 01:43:31 PM
Wow! Adam

I am blown away by your progress on the Terrain Mod.
The progress you have made with the sawteeth texture on snow to rock transition, is excellent.
Those improvements have been a wish of mine since I began terraforming.

I agree that the work that Cycledogg has done both on terrain mods and tree controllers is genius.
The complexity in those files is almost beyond belief. It's great to see him back around here and active.

I know that you have a better grasp of those files than almost anyone,
and certainly would encourage you to continue your work in that area.
If you need someone to beta test terrain stuff, I would be happy to.

Phil
Title: Re: Ennedi plays Shosaloza
Post by: dedgren on February 19, 2009, 04:42:52 PM
Adam, I can do one thing at a time pretty well, but you can do 100 things at a time very well.  I'm always awed when I come here.  We need to talk about terrain MODding.


David
Title: Re: Ennedi plays Shosaloza
Post by: Sciurus on February 20, 2009, 05:11:23 AM
Adam, we must speak together yet! :D
Ok, for the terrain mod, but when it'll be finished, when will you upload this? $%Grinno$%
Your city is fantastic, and Art says, a perfect shoice of your buildings, and I hope it's the same thing for the rest of your city. So, I wish you a enorm luck for the rest ;)

Guillaume :thumbsup:
Title: Re: Ennedi plays Shosaloza
Post by: bat on February 21, 2009, 08:47:27 AM
Wonderful fourth part of that port there! The random shots are all really nice!
BTW, where do you get the bridge in the first three pictures???
Title: Re: Ennedi plays Shosaloza
Post by: Ennedi on February 22, 2009, 03:31:27 PM
The main intention of this update is to answer as quickly as possible for your lates comments. I am especially satisfied and grateful of your interest in new terrain mods.I will contact with everybody who offered his help and I think we will be able to make something really new together! :thumbsup:

I must prepare my latest work to exchange with you and it will take a few days. The next update will be a continuation of the terrain mods theme.
We will have also two side themes:

1. We will try to check if the water mod can help us with making a good transition between sea and various canals; I have a few ideas about it, maybe we will sove this problem with your help.

2. I have a specific request from FrankU: I want to make a rock mod especially dedicated for urban environments.
What does it mean? ou can read the original idea and its details here. (http://sc4devotion.com/forums/index.php?topic=6871.msg218162#msg218162) In short words, there are many people who build their cities on flat terrain, and the rock texture appears only on embankments. If we build for example a raised or sunken highway or the rail line on the embankment, we must cover the slope by various walls to hide the rock texture. And it can be easy solved: all we need is to make a rock mod with texture which would look apropriate on such slopes. It can be grass, grass with some stones or anything else. Of course it will look strange as a texture of real mountains - but who knows?
If it is clear for you and you are interested in this theme, please help me a bit. You can suggest me how could look embankments in our cities, RL pictures would be very helpful.

Now some replies:

Quote from: rooker1 on February 19, 2009, 08:35:22 AM
Adam,
:o
Very mouth watering, unspirational update.  You never sieze to amaze me.
I do have a quick question for you.  Where did you get that stair prop in the forth picture in this last update?  Both of them actually, the narrow one and the wide one.
In that very same picture....I love how you placed the building, absolutely brilliant.  &apls

Robin  :thumbsup:


Thank you very much Robin! I hpe you found Masuda's stairs. As for the building - I like it very much too (it's a version of the famous building from Times Square, I downloaded it from Capital Simcity - it's probably Heblem's creation). But... I will have to modify it slightly  &mmm. It hasn't a road access, so it hasn't nightlights...  :)

Quote from: art128 on February 19, 2009, 08:50:45 AM
Hey Adam, you certainly know what I have to say ?
For a CBD, this is a great CBD my friend, you've choose the perfect buildings to go there my.
As always I can say, amazing work, the perfection is find in this update!
That river looks sooo realistic my friend, and the environment too !
The pier looks very great too, with that tram line going under the sea/river and those big buildings. &apls
You're always a source of inspiration for me (and I think for the other people).

Best regards,
Arthur.  :thumbsup: :thumbsup: :thumbsup:

Hello Arthur, Thanks a lot! It would be a great pleasure to see that my ideas can be an inspiration for somebody and such people like you can make even better creation starting from the point showed in my pictures  :thumbsup:

Quote from: Rayden on February 19, 2009, 09:05:29 AM
Great work Adam, the CBD looks amazing. About the terrain/rock mods, as I said before, if you need some help just let me know. ;)

Hello Silvio, thank you for your offer, I will contact with you soon. Yes, I have some questions  :)

Quote from: Heblem on February 19, 2009, 09:23:46 AM
Adam, hi

First of all i'm sorry for not replaying in your MD since last year  :D, just wanted to tell you that your city looks excellent even with the sea walls and ports, you have a nice talent at that area. Also what I did really enjoyed was your photoshopped pictures of landscapes, seas, and beaches, even I'm thinking to take a picture from your MD for a wallpaper in my desktop, lol  ::)

As for your new terrain mods, you're getting skilled in that area, I love your snowy rock mod, which make looks excellent in snowed capped mountains, thats a great idea in fact.

I would like to offer my help if you wish, in doing some terrain mods, I have some ideas in mind, but i'm not good doing textures, so if you got something don't mind to ask me so I can do easily a terrain mod for you.

Take care.
Eblem

Hola amigo, don't apologize, I know you are very busy! Looking at your last creations I must say you spend your time very effectively!  :thumbsup:
I will contact with you too. If you have good ideas but some problems with making textures, I can help you. And you can help me with completing and adjusting the terrain mod  :)

Quote from: TheTeaCat on February 19, 2009, 10:52:00 AM
Wow
A few teasers he says. Goodness if that's a "teaser" update then what will the proper one look like :o

Stunning CBD, wonderful choice of buildings, fantastic work on the canal I could go on and on and....... you get the picture.

That sim in the wheelchair must be having a pretty hard time negotiating the steps (4th pic in this update) ::)

Btw what is that truck like building in the 10th pic. Very unusual never seen that before $%Grinno$%

And I do look forward to your work on a terrain mod :D

All in all a very enjoyable update :thumbsup:

regards
Derry

Hello Derry, always good to see you here!
I suppose I will not say about "teasers" anymore - I'm not sure if my next pictures will be better  ;D. But My intention was rather to say that my city presentation is not complete yet. Many areas are under development, so it is difficult to make a complete presentation with panoramic shots and such things. So I concentrate on closeups of more interesting places (I hope).
Did you see this man in the wheelchair?  :D I was curious if anybody will see him  ;)
Don't worry about him, he doesn't seem tired, he stayed for a while and he is talking friendly with a man staying to the right

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg9.imageshack.us%2Fimg9%2F9249%2Fwheelchairclose1.jpg&hash=dad8b5551fa95b8fd64a7f11c25895f68ea8114e)

Looking more carefully you can see the wheelchair has only two wheels, not four. It is obvious that it is much more comfortable to move downstairs and even upstairs on two wheels than on four  ;). However it needs some specific skills, so our sim has a group of fans - you can see them here

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg3.imageshack.us%2Fimg3%2F3972%2Fwheelchairclose2.jpg&hash=610d7185cca0022401e502cbd967fc1db34da9cb)

You don't know what is this truck-like building?! It is clear you don't live in New York. This is Times Square  :D

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg9.imageshack.us%2Fimg9%2F7679%2F12101963timessquarenewy.jpg&hash=2f68b26018ffc79effdc767080dd99fe0afc339d)

Does it look like a truck? Of course, everybody knows that Americans Like big trucks  ;D

Quote from: kimcar on February 19, 2009, 11:05:15 AM
&apls &aplsAnother excellent update my friend  &apls &apls Very nice harbour. Just a question , do you think that you gonna release the white rock mod ? because i`m very interesting by . Thanks and keep it up  :thumbsup:

Thank you kimcar! Yes, I'm going to release this rock mod as quick as possible. But it will be more complex than previous ones and it will include some other textures. So "as quick as possible" means "not earlier than in a month"  :). I will inform all of you if I release anything.

Quote from: io_bg on February 19, 2009, 11:19:41 AM
Awesome update!!! This is one of the best CBDs I've ever seen! Great lotting, photoshopping and everything else I've forgot!
P.S. yes, I downloaded these canals and they really fit in small towns!

Hello Ioan, thank you for your visit, I'm glad you find these charming Japan canals useful! They are hidden in the Edo set and not much people have a good place to build ancient Japan buildings (although they are beautiful). But these canals can be used in every rural environment.

Quote from: ElPodol on February 19, 2009, 11:28:50 AM
beautiful city, amazing port  &apls &apls &apls

Thank you very much!

Quote from: pvarcoe on February 19, 2009, 01:43:31 PM
Wow! Adam

I am blown away by your progress on the Terrain Mod.
The progress you have made with the sawteeth texture on snow to rock transition, is excellent.
Those improvements have been a wish of mine since I began terraforming.

I agree that the work that Cycledogg has done both on terrain mods and tree controllers is genius.
The complexity in those files is almost beyond belief. It's great to see him back around here and active.

I know that you have a better grasp of those files than almost anyone,
and certainly would encourage you to continue your work in that area.
If you need someone to beta test terrain stuff, I would be happy to.

Phil


Hello Phil, thanks for nice words! Beta testing is really a nice offer. Knowing your successful attempts with arranging landscapes and forests I suppose you have some excellent places to test new terrain mods. I also appreciate your opinion very much. I suppose there will be something to test in March. I will contact with you.
Silvio, Heblem, Phil... It becomes to look like a really strong group!  :thumbsup: Thank you my friends!

Quote from: dedgren on February 19, 2009, 04:42:52 PM
Adam, I can do one thing at a time pretty well, but you can do 100 things at a time very well.  I'm always awed when I come here.  We need to talk about terrain MODding.

David


David, my friend... It's not a great success to start 100 things, but to finish them all  :D I will try...
As I said in PM, I'm ready to talk about terrain mods. I have some new ideas, and I'm very curious what do you want to say  :)

Quote from: Sciurus on February 20, 2009, 05:11:23 AM
Adam, we must speak together yet! :D
Ok, for the terrain mod, but when it'll be finished, when will you upload this? $%Grinno$%
Your city is fantastic, and Art says, a perfect shoice of your buildings, and I hope it's the same thing for the rest of your city. So, I wish you a enorm luck for the rest ;)

Guillaume :thumbsup:

Thank you Sciurus! Good to hear you wish me good luck, I will need it  :D. Some time ago I presented RL pictures from La Spezia and I'm going to recreate at least some parts of it, it will be really difficult.

Quote from: bat on February 21, 2009, 08:47:27 AM
Wonderful fourth part of that port there! The random shots are all really nice!
BTW, where do you get the bridge in the first three pictures???

Thank you very much bat! This bridge you ask is the Norwegian Ulvoybridge (Ulvoybrua) made by Glenni and released in ST. You can find it here (http://www.simtropolis.com/stex/index.cfm?id=20875). It is only eye-candy, somebody made a "semi-functional" version of it, but I don't know how does it work and I'd like rather to stay with an original Glenni's creation.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg9.imageshack.us%2Fimg9%2F7493%2Fmd40updatev3.jpg&hash=a779c2bf5e7eb0df1927d7f17745a07cad626c79)

The city we visit from a few weeks is called Vera.
About 10 years ago I spent the whole month in winter in Mojacar, a small town located at the East coast of Spain - far to the South, near Cabo de Gata. It is a beautiful place and it deserves a separate talk.
Going to Mojacar I stayed for a while in Vera located at the seaside to the North from Mojacar. Driving a road entering into Vera I saw a huge billboard with a slogan "Vera Natura". I suoppose it can be translated as "Real nature" in some languages. It was really nice slogan, especially knowing that Vera is a huge naturist's center  :D

My Vera is quite different, but you can expect similarly casual and friendly atmosphere here as in the real place  ;). I'm going to build many hotels and clubs, and also to prepare some places where you can enjoy the real nature   :thumbsup:. But my Vera is also very modern big city and a large seaport. Some port faccilities are locared along the river which is an important element of Vera's landscape and its life.
Today we will continue our tour along the river.

A little diggression: I had problems with trams and buses.  Fortunately it was only a small plugins conflict. Now I have trams!

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg264.imageshack.us%2Fimg264%2F2271%2Ftrams.jpg&hash=92b72f21aead7ae5a27038c685d83bece2a8c014)

Today only a few shots from the river port, it is not complete yet.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg9.imageshack.us%2Fimg9%2F2259%2Fport1kopia.jpg&hash=82c557bc6725de83425f479efd2ed9c28e4d559f)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg9.imageshack.us%2Fimg9%2F4030%2Fport2kopia2.jpg&hash=0196c2b6a1ec164d74c9240aa39306e7860f984a)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg9.imageshack.us%2Fimg9%2F8489%2Fport3kopia.jpg&hash=c7368ab2aa31b39cd2825f985d4d42a08284e876)

As you see, sea ships movement is not limited to the sea, they move along the river too  :)
Did I modify them in LE? No, I simply raised the sea level for a while, placed ships and removed the water

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg9.imageshack.us%2Fimg9%2F7962%2Fport4waterkopia.jpg&hash=8ff7b41c7b2d8d9a960661c246b760ab9d86f4a2)

I raised the sea level only a bit above the terrain level, exactly by 0,4 m. If I would raise it more, you will see my ships on a high foundation  :D

The city life concentrated along the river from a long time. There are many Chinese, Japanese and Korean immigrants in Vera, attracted by friendly atmosphere and low taxes, helping in both big and small business development. Here is an older part of the commercial district, I showed another part of it last time.

A view from the river
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg9.imageshack.us%2Fimg9%2F1223%2Fjapan1dkopia.jpg&hash=7e76c8fc0b98b71ebece6cff443fd5340c915246)

The same at night
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg9.imageshack.us%2Fimg9%2F9665%2Fjapan2nkopia.jpg&hash=50f098d38dccb88552a696ed49d552d8d49ee97b)

...And from the opposite side. Looking carefully you can see some seagulls over the backyard, they are always attracted by the garbage  ;D
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg264.imageshack.us%2Fimg264%2F4989%2Fjapan3dkopia.jpg&hash=1b9108b59994ec7f59303911b8f8e825bf2db76c)

Now let's look upstream from this place.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg9.imageshack.us%2Fimg9%2F4672%2Fbridge1monkopia.jpg&hash=1b1902e30935665b1d71f855b6e1217126dc67c5)

The same bridge, but from an opposite side

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg26.imageshack.us%2Fimg26%2F5996%2Fbridge2gatkopia.jpg&hash=70a46db3673ebb7ce438b133263143501d963721)

The Gateshead Millenium Bridge is one of the best BAT's in the SC4 history. Thank you Lee!
It is also one of main symbols of Vera. Let's look at it from another sides, we will see some city at this occasion:

From North
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg9.imageshack.us%2Fimg9%2F4469%2Fgat1nkopia.jpg&hash=72fcdfb6e12b99289e26ec14ee177f608231a7f4)

From East
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg264.imageshack.us%2Fimg264%2F3915%2Fgat2ekopia.jpg&hash=7c56f7aa2a5b94edd6faf8f651e865f351f31668)

From South
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg9.imageshack.us%2Fimg9%2F6922%2Fgat3skopia.jpg&hash=4b3e921065fdf4cd6f96ed2b0beec460faadf89b)

And finally from the West
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg26.imageshack.us%2Fimg26%2F8004%2Fgat4wkopia.jpg&hash=a4b155a22ecbf1fd005346e593210e9858f375db)

At the end a few closeups of the beautiful dmscopio creation - Shenzen Children Palace:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg9.imageshack.us%2Fimg9%2F5161%2Fchild1kopia.jpg&hash=c8902142a7311e3275354e4f662406eb7402f87b)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg26.imageshack.us%2Fimg26%2F9223%2Fchild2kopia.jpg&hash=501d82143fc7cdf812811ca2dcbf1a383ec72637)

That's all for today, I hope you will like this update  :)
Adam
Title: Re: Ennedi plays Shosaloza
Post by: Nexis4Jersey on February 22, 2009, 03:49:54 PM
Wow , your cities kept impressing me with there true Colorful and Busy , Hustle and bustle of any big Metropolis !  :thumbsup: :)
Title: Re: Ennedi plays Shosaloza
Post by: kimcar on February 22, 2009, 04:16:53 PM
 &apls &apls Wow i`m alaways impress by the quality of your MD. The amount of details are incredibile . :o I really like your night shot too. Thanks also for your quick reply and great news as for the release of the white rock mod. Thanks and have fun :thumbsup:
Title: Re: Ennedi plays Shosaloza
Post by: Rayden on February 22, 2009, 04:23:10 PM
Another great update. I like your ports and that raising water level technic...  &apls

But I noticed too, something wrong on your pics 6 and 7. What happen with the water level along the dock walls? Something is not right in there. ()what()
Title: Re: Ennedi plays Shosaloza
Post by: art128 on February 23, 2009, 01:17:32 AM
Adam, this update is like the last one, exceptional !
All these such details are just fantastic my friend, your attention to details is enormous. &apls
The CBD is my favorite part of this city, you've choose the good buildings to go here,and they work with harmony. 
You created a really pleasant ambiance in this city, as I would love to buy an apartment in one of these tower, even if it's just a game... $%Grinno$%
As well, the port looks excellent, and I can't wait to see more of it.

Take care,

Arthur.  :thumbsup: :thumbsup:
Title: Re: Ennedi plays Shosaloza
Post by: io_bg on February 23, 2009, 05:01:28 AM
Another awesome update. I just don't know what else to say ;D
Title: Re: Ennedi plays Shosaloza
Post by: CabraBuitre on February 23, 2009, 05:19:27 PM
I really like those green and red boats by the locks.  I don't think I've seen them before.  Did they come with a canal set, or are they part of a different collection?

Looks great!!
Title: Re: Ennedi plays Shosaloza
Post by: Pat on February 23, 2009, 05:36:00 PM
Adam wonderful last few updates here wow!!! I cant believe it that I missed some... I am sorry my friend about that...  I liked how you did the harbor there!!!
Title: Re: Ennedi plays Shosaloza
Post by: bat on February 24, 2009, 10:44:36 AM
That are some wonderful pictures of your harbor! And the city next to it!! Fantastic work, Ennedi!
And thanks for the link...
Title: Re: Ennedi plays Shosaloza
Post by: Sheep49 on February 24, 2009, 11:57:26 AM
Adam, I has just been thinking about what MD shall I visit next. I've chosen yours version of Shosaloza, and I have to say that I'm proud that I've done so. The newest update was truly awesome. :thumbsup:

The area along the river is a real treat! I love every single part of it: From the roundabout with GLR sorrounded by billboards in the first picture, through the Japanese/Chinese/Korean area, to 'one of the biggest landmarks' of the city that's called Gateshead Millenium Bridge (that BAT is amazing, isn't it?). Oh, and I love how you got that sea ship on the river. I'm going to try that method some time.

Oh, and one another little thing. Your lots are amazing, but it goes without saying :D

So, all in all, it was a good update! Keep up the great work, Adam :thumbsup:

Piotr
Title: Re: Ennedi plays Shosaloza
Post by: Scarton on February 25, 2009, 04:24:20 AM
Wow :o :o Your city is actually beautiful. Very colorful too. You did a fabulous job. I really like the night shots :) :thumbsup:.
Title: Re: Ennedi plays Shosaloza
Post by: mightygoose on March 10, 2009, 04:28:11 AM
the apotheosis of city journalling, well met.
Title: Re: Ennedi plays Shosaloza
Post by: vershner on March 12, 2009, 10:28:54 AM
Hi there, I've just been looking through some of the start of this diary. It's fantastic work. Really inspirational.

I haven't worked my way through the whole topic yet, so apologies if this has been asked before, but how do you make those sloped bridges, as in the pic below:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg146.imageshack.us%2Fimg146%2F2868%2Fimg1070impxm0.jpg&hash=c0fda87d5f43cc6ac72e9a40aafeb34d5a7c900b)
Title: Re: Ennedi plays Shosaloza
Post by: Battlecat on March 13, 2009, 10:51:59 AM
Amazing work here!  Love the waterfront in your latest update!
Title: Re: Ennedi plays Shosaloza
Post by: mightygoose on March 13, 2009, 11:13:54 AM
Quote from: vershner on March 12, 2009, 10:28:54 AM
Hi there, I've just been looking through some of the start of this diary. It's fantastic work. Really inspirational.

I haven't worked my way through the whole topic yet, so apologies if this has been asked before, but how do you make those sloped bridges, as in the pic below:


those road viaducts are created by maxis, you just need an appropriate slope mod, carefully location choice and abit of luck to make them...
Title: Re: Ennedi plays Shosaloza
Post by: TheTeaCat on March 13, 2009, 12:17:22 PM
Thats what I call an update  &apls

Excellent work as always Adam. :thumbsup:
I am just blown away by some of the pics  &apls &apls

I'm going back for another look :D :D

Derry
Title: Re: Ennedi plays Shosaloza
Post by: vershner on March 13, 2009, 01:11:55 PM
Quote from: mightygoose on March 13, 2009, 11:13:54 AM
those road viaducts are created by maxis, you just need an appropriate slope mod, carefully location choice and abit of luck to make them...
After reading this I just fired up the game a tried it out. I can't believe I've been playing this game for 5 years and never seen them before. I feel dumb now.
It's really hard to make them though! Ennedi must have spent ages forcing them to work for that road. Great work!

Thanks for your help.

Title: Re: Ennedi plays Shosaloza
Post by: iamgoingtoeatyou on March 13, 2009, 06:25:07 PM
Stunning. That glow on the night pictures make them look, well, magical.
Title: Re: Ennedi plays Shosaloza
Post by: mightygoose on March 14, 2009, 06:41:06 AM
oh ennedi btw, those red brick plaza retaining walls featured adjacent to simfox's two creations, where can i find them, i have them, but the ground texture isn't showing up so i need to track them down to find the missing dependency
Title: Re: Ennedi plays Shosaloza
Post by: Schulmanator on March 14, 2009, 02:16:49 PM
Such a nice update! It's hard to pick a favorite picture - can I say I love them all? A delight to see your latest work!  &apls
Title: Re: Ennedi plays Shosaloza
Post by: Sciurus on March 15, 2009, 04:57:56 AM
Ok, I see, you inspirate from La Spezia to create, your city, so very good luck! ;D
No, very beautiful city, I like details and one question you : Where did you find barriers between RHW on the 8th pic please? Thank you in anticipation ;)

Guillaume :thumbsup:
Title: Re: Ennedi plays Shosaloza
Post by: Pat on March 19, 2009, 01:13:23 PM
Hey Adam I have been looking for your explanination on the moisture effect on medium tiles and I cant find it... Could you please help me and thank you a million

Patrick
Title: Re: Ennedi plays Shosaloza
Post by: Ennedi on March 19, 2009, 01:31:10 PM
Quote from: Pat on March 19, 2009, 01:13:23 PM
Hey Adam I have been looking for your explanination on the moisture effect on medium tiles and I cant find it... Could you please help me and thank you a million

Patrick

Pat, there is a Table of Contents in the first Shosaloza page. Go there and find a link to update 28 (Weather, Seasons and New Lands). If it isn't what you want, try to explain me better what are you looking for.

To all: I'm very sorry for so long delay. I'm very busy lately, but I don't waste the time  :) I'm preparing some new stuff for next updates (also for terrain mod and rock mods), I'm trying to help a bit with the Prop Pox issue at BSC and I'm also engaged in a few (less or more secret  ;)) future projects. I will try to prepare an update at weekend and I'm going to go ahead with the terrain mod creation, together with showing Vera (the seaport city) development.

Best regards
Adam
Title: Re: Ennedi plays Shosaloza
Post by: Pat on March 19, 2009, 01:37:05 PM
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg26.imageshack.us%2Fimg26%2F7710%2Fgrviirendered.jpg&hash=2766617d800373c546c4de9931db618f82e955e7)

Adam is that the tutorial where you deal with that issue?? Wou suggested I talk to you about this, as he said you disscused in lenght how to fix the moisuture barrier...
Title: Re: Ennedi plays Shosaloza
Post by: Ennedi on March 19, 2009, 02:01:52 PM
Ah I understand now... :) OK, I will try to prepare some advices as soon as possible. But tomorrow is a busy day in RL for me, so I will be able only to write something about it. But this problem can be interesting for other people too and it is closely connected with terrain mods and tree controllers, so Shosaloza will be a good place to research it. I will try to prepare more information with pictures for Saturday.
Title: Re: Ennedi plays Shosaloza
Post by: Pat on March 19, 2009, 08:58:14 PM
Adam thank you sooo much!!!  :thumbsup:  I will wait till saturday to bug you some more hehehe  :D
Title: Re: Ennedi plays Shosaloza
Post by: Ennedi on March 21, 2009, 08:07:04 PM
Hello everybody,
Here is a special update requested by Pat  :)

But first some quick replies:

Quote from: Nexis4Jersey on February 22, 2009, 03:49:54 PM
Wow , your cities kept impressing me with there true Colorful and Busy , Hustle and bustle of any big Metropolis !  :thumbsup: :)

Thank you very much, I always try to make my cities alive - with better or worse result  ;D

Quote from: kimcar on February 22, 2009, 04:16:53 PM
&apls &apls Wow i`m alaways impress by the quality of your MD. The amount of details are incredibile . :o I really like your night shot too. Thanks also for your quick reply and great news as for the release of the white rock mod. Thanks and have fun :thumbsup:

Thank you for your visit my friend, I will PM to you with an information about the rock mod  :thumbsup:

Quote from: Rayden on February 22, 2009, 04:23:10 PM
Another great update. I like your ports and that raising water level technic...  &apls

But I noticed too, something wrong on your pics 6 and 7. What happen with the water level along the dock walls? Something is not right in there. ()what()

Thank you Silvio for nice words. This imperfection you noticed on pics 6 and 7 is not a texture bug. There are a few canal sets with CAL water used here, one of them is the Sunken Canal. This set is used to make a bridge (I wanted to use it, it looks very good with the monument and has very nice underbridge night lights. You can see this canal pieces along the canal too. But canal locks are from another set and this is the reason of the texture discontinuity. There is a transition piece between these two canals, but it is only for 2 tile - wide canals. If I could use the basic CAL canal set only, I wouldn't have this problem. But all my bridges would look the same  $%Grinno$%

Quote from: art128 on February 23, 2009, 01:17:32 AM
Adam, this update is like the last one, exceptional !
All these such details are just fantastic my friend, your attention to details is enormous. &apls
The CBD is my favorite part of this city, you've choose the good buildings to go here,and they work with harmony. 
You created a really pleasant ambiance in this city, as I would love to buy an apartment in one of these tower, even if it's just a game... $%Grinno$%
As well, the port looks excellent, and I can't wait to see more of it.

Take care,

Arthur.  :thumbsup: :thumbsup:

Thank you very much Arthur! The CBD will be even larger and more busy, I hope you will like it  :) As for appartments - yes, that's a good idea! Touristic business is very strong in Vera, I will think about a special offer for some friends  :thumbsup:

Quote from: io_bg on February 23, 2009, 05:01:28 AM
Another awesome update. I just don't know what else to say ;D

Thank you Ioan! No need to say too much, I'm very glad you like the city  :)

Quote from: CabraBuitre on February 23, 2009, 05:19:27 PM
I really like those green and red boats by the locks.  I don't think I've seen them before.  Did they come with a canal set, or are they part of a different collection?

Looks great!!

Thank you CabraBuitre! Yes, those boats are a part of the canal set (one of addons to the basic set, it would be the best to download them all)

Quote from: Pat on February 23, 2009, 05:36:00 PM
Adam wonderful last few updates here wow!!! I cant believe it that I missed some... I am sorry my friend about that...  I liked how you did the harbor there!!!

Thanks a lot Pat! :thumbsup:

Quote from: bat on February 24, 2009, 10:44:36 AM
That are some wonderful pictures of your harbor! And the city next to it!! Fantastic work, Ennedi!
And thanks for the link...

Thank you bat, always nice to see you here!

Quote from: Sheep49 on February 24, 2009, 11:57:26 AM
Adam, I has just been thinking about what MD shall I visit next. I've chosen yours version of Shosaloza, and I have to say that I'm proud that I've done so. The newest update was truly awesome. :thumbsup:

The area along the river is a real treat! I love every single part of it: From the roundabout with GLR sorrounded by billboards in the first picture, through the Japanese/Chinese/Korean area, to 'one of the biggest landmarks' of the city that's called Gateshead Millenium Bridge (that BAT is amazing, isn't it?). Oh, and I love how you got that sea ship on the river. I'm going to try that method some time.

Oh, and one another little thing. Your lots are amazing, but it goes without saying :D

So, all in all, it was a good update! Keep up the great work, Adam :thumbsup:

Piotr

Thank you very much Piotr, so much nice words  :)

Quote from: citycapitalizer on February 25, 2009, 04:24:20 AM
Wow :o :o Your city is actually beautiful. Very colorful too. You did a fabulous job. I really like the night shots :) :thumbsup:.

Thank you and welcome in Shosaloza!

Quote from: mightygoose on March 10, 2009, 04:28:11 AM
the apotheosis of city journalling, well met.

Wow, what a compliment, thank you mightygoose for your visit! :thumbsup:

Quote from: vershner on March 12, 2009, 10:28:54 AM
Hi there, I've just been looking through some of the start of this diary. It's fantastic work. Really inspirational.

I haven't worked my way through the whole topic yet, so apologies if this has been asked before, but how do you make those sloped bridges, as in the pic below:
(...)


Thank you, I'm glad you like Shosaloza  :) Mightygoose's answer about sloped bridges is very accurate. I can only add that to create them you should rather use one of older slope mods (BRF JRJ, bones1 or CSX slope mod). Creating my own slope mods I tried to adjust them rather to create land bridges, and because of it making sloped bridges is more difficult if you use my mods.

Quote from: Battlecat on March 13, 2009, 10:51:59 AM
Amazing work here!  Love the waterfront in your latest update!

Thank you very much!

Quote from: mightygoose on March 13, 2009, 11:13:54 AM
those road viaducts are created by maxis, you just need an appropriate slope mod, carefully location choice and abit of luck to make them...

Thank you very much for help!  :thumbsup:

Quote from: TheTeaCat on March 13, 2009, 12:17:22 PM
Thats what I call an update  &apls

Excellent work as always Adam. :thumbsup:
I am just blown away by some of the pics  &apls &apls

I'm going back for another look :D :D

Derry

Hello Derry, always nice to see you! I'm really glad you like these pics  :)

Quote from: iamgoingtoeatyou on March 13, 2009, 06:25:07 PM
Stunning. That glow on the night pictures make them look, well, magical.

Thank you, nice to see you here! You use much magic in your pics too  :D :thumbsup:

Quote from: mightygoose on March 14, 2009, 06:41:06 AM
oh ennedi btw, those red brick plaza retaining walls featured adjacent to simfox's two creations, where can i find them, i have them, but the ground texture isn't showing up so i need to track them down to find the missing dependency

The answer was send to you yet, but in the case somebody would be interested in it too, this is a Red Brick Plaza set from Kazuki's site. You can find a link to it in the Japanese BAT Gallery II.

Quote from: Schulmanator on March 14, 2009, 02:16:49 PM
Such a nice update! It's hard to pick a favorite picture - can I say I love them all? A delight to see your latest work!  &apls

Thank you Bruce, it's a pleasure to hear you like those pics  :)

Quote from: Sciurus on March 15, 2009, 04:57:56 AM
Ok, I see, you inspirate from La Spezia to create, your city, so very good luck! ;D
No, very beautiful city, I like details and one question you : Where did you find barriers between RHW on the 8th pic please? Thank you in anticipation ;)

Guillaume :thumbsup:

Thank you Sciurus! If you want to find RHW barriers, go to the RHW thread and read the stickied message. There are links to all RHW basic and additional stuff there.

Quote from: Pat on March 19, 2009, 01:13:23 PM
Hey Adam I have been looking for your explanination on the moisture effect on medium tiles and I cant find it... Could you please help me and thank you a million

Patrick

OK Pat, its a theme of today's update  :)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg4.imageshack.us%2Fimg4%2F3560%2Fmd41updatev3.jpg&hash=4221f7acec24c581682cb6990d5844e0297aa270)

Looking at Pat's picture in his message we can see the texture discontinuity along the West border of every city. Our goal is to improve it. I see that some people playing GRV II have similar problem, I hope my information will help them too.

An introduction: Terrain textures change with an altitude and with moisture (valleys, other cavities and North slopes have higher humidity, hilltops and south slopes are more dry). I showed it in my MD in Update 28 (see Table of Contents in my first message). My first step was to check the terrain shape along city borders.

I installed the same Terrain Mod as Pat (Meadowshire), opened the Bordertown region and checked the terrain in every city. The large flat area is very flat  :). It has an altitude 256 m (only 6 m above the sea level - you will not be able to build sunken networks here!). There are only a few very little cavities here and there. So the altitude doesn't decide about textures in this case.

The only reason of changing textures on so flat terrain is the moisture variation from place to place. But the moisture also depends on the terrain shape - so?
- There are two possible reasons of moisture variation.
a) the game generates some "moisture blur" during map creation process, to make the terrain more diversified. These moisture changes are random, textures vary in a small range.
b) The game decides about assigning a texture to the place using an information about this place and its surrounding. So we can see different textures in two places of the same altitude and shape, but different surrounding (for example if one place is near the hilltop and the second one is surrounded by flat terrain). To choose textures for tiles near to the city border the game must make an extrapolation for the border side. We don't know which formula is used here, maybe we will discover it in future. We also know that many things in SC4 terrain depends on the direction (it's a consequence of the game graphics features).

Anyway, it seems that West city border is always more moist  ;D and we must do something with it.

1. First method: We change the moisture.
We can't (and we don't want) to change the moisture map ie. moisture proportions between various altitudes and terrain formations. The effect could be very bad. But we can do two things:
a) Increase (or decrease) the basic moisture level on the whole map. What will it give us?
Every terrain texture appears at a specific range of altitude and a specific range of moisture. If the given level of moisture is a "border" between two textures, we can move this border away. If the moisture on the whole flat area will be inside the range assgned to one texture, we will have only this texture on this area. There are more details, but they are not needed now.
b) Disable seasonal moisture changes. It is important, because if we will develop only one city at a time, run it a few months and save, neighboring cities will be saved in various days of the year. Textures change (slightly with the default settings, but noticeable) with moisture changes and cities saved in various seasons will look different. If we disable seasonal moisture changes, we don't need to worry about it.

Here is Pat's problem. We will want to remove this darker texture.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg23.imageshack.us%2Fimg23%2F4889%2Fmeadweathernormal.jpg&hash=528d7c5aa62ab2e20860368cf9469bdafd8fef0c)

First let's disable yearly moisture variations. To do it I use my WeatherT0MV0 mod (it was described and attached to Update 28), I will attach it to this message too.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg23.imageshack.us%2Fimg23%2F4158%2Fmeadt0mv0.jpg&hash=19bdb416083ba2bbc3989366cd4153965e49f783)

As we see, darker texture was partially removed. Why?
It's a new region. I saved all cities in January. The WeatherT0MV0 mod sets the moisture at the yearly average level ie. at the level we have about 21th March. Winter months are more cold and wet, Summer months are warmer and dryer.
Conclusion: I changed moisture from January level to March level ie. I decreased it. The unwanted texture was partially removed, so we should decrease the moisture more to remove this texture at all  :)

We can also check it in another way. Let's look at textures closer.
Here is a closeup of the West city border.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg23.imageshack.us%2Fimg23%2F2076%2Fmeadtextures256.jpg&hash=94fe24cfcc3ba4c15cd505a36c217eab9d87a842)

Let's identify these two textures. I made a "visual guide" of Cycledogg's textures for myself, I extracted textures for Zoom 4 from CPT No3, 4 and 5 files and saved them as PNGs. Their colors are a bit more vivid than on the terrain, but it is easy to identify them.
Here is the "main" texture of our flat area": ad (Cycledogg's textures for closer zooms have two versions appearing randomly)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg23.imageshack.us%2Fimg23%2F7638%2Fmeadtexturead.jpg&hash=8b0359755f45f00dcd0152228bd7f962586d7b82)

And here is our unwanted texture - c4:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg23.imageshack.us%2Fimg23%2F1012%2Fmeadtexturec4.jpg&hash=ce4ebd2d9cc2fe199ac547f72f7527abda152060)

Now we should look at the Terrain Texture Map Table in the INI file of the Meadowshire Terrain Mod. This table contains 16 columns for various moisture levels (from dryest to wettest) and 32 rows for various altitudes.
The Meadowshire Terrain Mod has Maximum Terrain Height at 1950 m, The upper layer spreads from about 820 m to the top. This layer contains rocky textures (not rock mod, but textures from CPT No5 file). The rest ie. from 0 to 820 m above sea level (250 - 1070 m in Terrain Query - the sea level is at 250 m) are divided into 31 layers according to Terrain Texture Map table rows.
Each layer has 820/31 = 26,5 m, so the first bottom layer spreads from sea level (250 m) to 276,5 m. Our flat area has 256 m - we are inside this layer.
Here are texture numbers in this layer (the dryest at the left, the wettest at the right):

a3, a3, a3, a3, af, af, ad, ad, c4, c4, ab, ab, 40, 40, 40, 40 - red font shows where we are.

We can clearly see that texture c4 is assigned to higher moisture than ad, exactly as we said earlier after installing WeatherT0MV0 mod.

Conclusion: We should decrease the moisture level.
But how much? The basic (average) moisture level is 0,2. Let's make 0,1. (Attention - we keep WeatherT0MV0 mod in Plugins, in fact we change the moisture level in this mod!)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg23.imageshack.us%2Fimg23%2F8877%2Fmoisture01.jpg&hash=00e91d2f18f4b63cff39524feb5944166940994a)

Too much  $%Grinno$% Now we see another texture - this is the dryer one, af (look again at texture numbers above). OK, we make 0,13

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg23.imageshack.us%2Fimg23%2F555%2Fmoisture013.jpg&hash=62ce3fc2dd4edb9b5e5c97a682959c38507051c9)

Still too much. Now 0,14

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg23.imageshack.us%2Fimg23%2F5010%2Fmoisture014kopia.jpg&hash=35bf17e0ebcf6877a0cd242dfb83184bbf79289a)

Almost perfect. Only small residues of the texture c4 are visible. Here is a closeup

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg23.imageshack.us%2Fimg23%2F7009%2Fmoisture014close.jpg&hash=f7ef08ae869178de711ff563e09d919e5c08ea84)

And the region view

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg23.imageshack.us%2Fimg23%2F2430%2Fmoisture014regionkopia.jpg&hash=fd57270bc467356abc1071cf88656a27f13b9e13)

This way we removed the unwanted texture from the city border without modifying textures. Our terrain will look the same all the year. Our change will also have an influence on placing God Mode trees, they depend on moisture level too. I suppose it will be apositive change, but I can't guarantee it. We should look at the Tree Controller parameters and eventually modify some of them to have the same trees on both sides of the city border. We will do it in one of the next updates.
We can say it's done - but not at all. Do you see a discontinuity along North borders? We will speak about it later.

2. Second method: We modify the Terrain Mod.
It is simple: Let's look again at textures from the bottom Texture Map Table line

a3, a3, a3, a3, af, af, ad, ad, c4, c4, ab, ab, 40, 40, 40, 40

Instead of changing the moisture level we can replace the texture c4 (only in 9th column or in both 9th and 10th columns) by texture ad. This change will affect only the altitude range from 250 to 276,5 m, all other textures are on their old places.
Here I replaced c4 by ad in 9th column only

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg23.imageshack.us%2Fimg23%2F5717%2Ftexturead9.jpg&hash=406596cb8323bf8beb459fab316a4e3b8661ac88)

Not enough. Now I replace c4 by ad in 10th column too

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg23.imageshack.us%2Fimg23%2F6608%2Ftexturead9and10.jpg&hash=b91ae438e021c269d972d20827675dadf3ea2d72)

Perfect! And here is the region view.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg23.imageshack.us%2Fimg23%2F5501%2Ftexturead9and10region.jpg&hash=bdf640582f9b311b863d165638755f2e09a9494c)

The Meadowshire Terrain Mod modification is attached to this message (zzENN_CPT_No6_MeadowShireTerrainController_ad31_9and10)

3. North city borders.
Look again at the picture above. You can see that North side of every city is slightly brighter than South area of neighboring city. We saw it earlier after moisture change too.
This effect has nothing common with texture, weather and such things. It's something completely different. It is an atmospheric scattering effect managed by the Lighting exemplar.
This effect is very subtle, I increased it (for the case if you don't believe me  :D) to let you see it better. The default value is 0,15, I increased it to 0,5

The city
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg23.imageshack.us%2Fimg23%2F1067%2Fscat05.jpg&hash=7edf5d3ceb2971cda12c8f2fb0d2d0e210eb0738)

And the region
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg23.imageshack.us%2Fimg23%2F5756%2Fscat05region.jpg&hash=27a2b44602218fd08d0901b64b1eecd9c951e42f)

What to do with it? It's very simple, all we need is to make a mod changing the atmospheric scattering effect value to 0  ;D. It is attached to this post (zzENN_LightingScat0)

Here is your region, Pat. Do you like it now?  ()stsfd()
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg23.imageshack.us%2Fimg23%2F5556%2Fscat0region.jpg&hash=b9d12e0757897da1d0a6d11e86504d157004e24e)

Note: Playing with atmospheric scattering I discovered something interesting:
- This effect is visible in the city view only in Zoom 1, and
- It is visible in the region view only if you save the city in Zoom 1.
So you can avoid this effect even without my mod, if you will never save your cities in Zoom 1.
It also leads to a very interesting conclusion:
- The game can use various zoom views to create region views, at least Zoom 1 and Zoom 2.. It shows (maybe) a way to another interesting findings.

4. How to use my mods?
a) I explained many times that it is wise to move your terrain mod folder to the end of game loading order ie. to change its name adding zz at the beginning. I have zzzCPT_TerrainMod.
b) You should use: zzENN_WeatherT0MV0MY014 and zzENN_LightingScat0 (if you want to use the first method), or zzENN_CPT_No6_MeadowShireTerrainController_ad31_9and10 and zzENN_LightingScat0 (if you want to use the second method).

- If you will use the first method you can expect changes in trees placement (probably positive), your terrain will look as in summer all the year;
- If you will use the second method your trees will be placed exactly as earlier, your terrain will look as in March all the year. If you will want to make any other terrain mod modifications, you will need to modify my mod (it will be loaded after the CPT No6 file).

c) Simply unzip my mods and place them into you Terrain Mod folder.

Adam
Title: Re: Ennedi plays Shosaloza
Post by: mightygoose on March 21, 2009, 08:11:53 PM
that has solved so many issues for me as well as many other players... great work and and a stellar contribution to the community as always.
Title: Re: Ennedi plays Shosaloza
Post by: Pat on March 22, 2009, 12:45:07 AM
Adam your cml is soo fitting to you!!! I honestly just dont know how to thank you soo much!!! I wish I could give you a K-point now for your discovery here in the Medium Tile Moisture Bug!!  You have saved my day and along with a numerouse others sir!!!  aaaaaaaaaaargh I just cant express my gratitude enough Adam and how helpful you are, again thank you a million...


Patrick
Title: Re: Ennedi plays Shosaloza
Post by: wouanagaine on March 22, 2009, 02:57:05 AM
Brillant :thumbsup:
Title: Re: Ennedi plays Shosaloza
Post by: JoeST on March 22, 2009, 04:19:08 AM
Quote from: wouanagaine on March 22, 2009, 02:57:05 AM
Brillant :thumbsup:
Title: Re: Ennedi plays Shosaloza
Post by: Rayden on March 22, 2009, 06:32:45 AM
Nice work Adam, very instructive. I usually don't suffer much from that problem, first maybe because I use most of the times the Italia Terrain Mod, and second, for quite sometime now, I created a routine of saving my cities always on the same day of the year, or at least around that same week. That helps a lot to decrease that little difference. If you look at my region (http://sc4devotion.com/forums/index.php?topic=7246.msg230113#msg230113) the diferences are most up north, and just because all the tiles were saved at zoom1, showing that atmospheric scattering. ;)
Title: Re: Ennedi plays Shosaloza
Post by: Splime on March 22, 2009, 01:16:12 PM
These mods are excellent, the texture bug was bothering me a lot. As far as the effect on trees, I got some interesting results (http://sc4devotion.com/forums/index.php?topic=7221.msg232867#msg232867). The zzENN_WeatherT0MV0MY014 file seems to have flipped where the trees grow, though the darker trees grow in a larger space than the lighter ones did before the mod. Not surprisingly, zzENN_CPT_No6_MeadowShireTerrainController_ad31_9and10 had no effect on the trees.
Title: Re: Ennedi plays Shosaloza
Post by: pvarcoe on March 22, 2009, 07:36:53 PM
Excellent update Adam!

The information and mod files are very useful.
I have also noticed patterns with tree controllers and moisture levels.
You are elevating (no pun intended) this area of the game to new levels.
Thank you for sharing this with us.

Phil
Title: Re: Ennedi plays Shosaloza
Post by: Ennedi on March 23, 2009, 12:26:24 PM
Mightygoose, Pat, wouanagaine, JoeST, Rayden , Splime, pvarcoe - thanks a lot guys for your nice words!  :thumbsup: I really hope my findings and mods will help you and other people who love playing with landscapes and panoramic views. If anybody knows about other issues or problems connected with large/regional views, please inform me, we wil try to solve them.

Today I'm going to show an experimental stuff. Please look at it, eventually download files, test and tell me what should I change or improve. I will be very grateful. An idea is interesting and can be useful for many people.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg141.imageshack.us%2Fimg141%2F7760%2Fmd42updatev3.jpg&hash=01e681feda385ea15a974feac54fff135e77feab)

An idea was given by FrankU. Some time ago he started a thread "Terrain Mod without rocks?" (http://sc4devotion.com/forums/index.php?topic=6871.msg218162#msg218162). FrankU described a problem which is very common for people who build large cities on flat areas. They are not interested in rocky landscapes, and slopes in their cities are mostly artificial: embankments, riversides, walls along sunken networks and similar structures.
The rock texture looks unnatural on such slopes, so it is very common to cover this unwanted texture by various walls. Sometimes we just want to have an embankment covered by stone, concrete etc. But we often have problems with placing wall lots, especially under bridges. Even underbridge lots don't solve all problems. Sometimes we want to see a natural, ground embankment - for example for a railway in rural area. Rail embankments running across the rural landscape are very common in many places around the world, especially on flat areas at low elevations, on swampy terrain etc.

An idea is to replace the "classical" rock texture by something looking better in such situations. Of course it will probably look strange in mountainous terrain, but our goal is to improve urban landscapes  :). If you build your city in mountains, you will need to use old methods to create your engineering structures.

We can do two things:

a) Use one of grassy textures from the terrain mod; but it can lead to some visual problems. In some viewing directions we will see the texture on our embankment brighter or darker than around it, but in some cases the same texture on flat terrain and on slope will flatten the slope visually. Sometimes it can be good and sometimes bad.

b) use another texture similar to real ones which can be visible on embankments and other artificial slopes.
I made some experiments with this second method. I will present you my first results and attach my "urban rock mods" to this message for your own testing. My intention is to make something universal (it will be difficult), or to make a set of mods dedicated to embankments, sunken networks or waterfront. But we must remember that we can use only one texture in a city.

I would be very glad if you would tell me about your opinions, needs and suggestions. I will take them into account preparing the final version.

Here are some of my "Urban/Rural rock mods":

1. Rock Mod No6

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg141.imageshack.us%2Fimg141%2F3852%2F6r1.jpg&hash=e1d2dcd38cd4d6b9e2b8fcac827a65f12ef5210e)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg141.imageshack.us%2Fimg141%2F3287%2F6r2.jpg&hash=2372198cbd7ae8b78fe0e0e76cfb31f6823a83ad)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg141.imageshack.us%2Fimg141%2F8766%2F6r3.jpg&hash=cf12dd96fbf8494c77380bf46b7fb506ca97d21d)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg141.imageshack.us%2Fimg141%2F5471%2F6r4.jpg&hash=0c26ae8fc3189c82e286c2f00d6c0c1c3ccba762)

2. Rock Mod No7

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg141.imageshack.us%2Fimg141%2F3180%2F7r1.jpg&hash=42d0770736cbbe866ea4df06b873258aa352c7c3)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg141.imageshack.us%2Fimg141%2F3121%2F7r2.jpg&hash=d4b8fa970504ab8a27b663ba679a378e9c4e688a)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg141.imageshack.us%2Fimg141%2F3396%2F7r3.jpg&hash=f0760fac92681f63921f4c987daa56df084fa778)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg141.imageshack.us%2Fimg141%2F1938%2F7r4.jpg&hash=2d734c75100b2cd34a0ac69f172317b7a4404dba)

3. Rock Mod No8

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg141.imageshack.us%2Fimg141%2F29%2F8r1.jpg&hash=c552d1d2261719f9589c98c26727a50be15b13c0)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg141.imageshack.us%2Fimg141%2F2160%2F8r2.jpg&hash=b8b4cb2b6f1ab344eda6ddee50c5a8b93a44becc)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg141.imageshack.us%2Fimg141%2F4663%2F8r3.jpg&hash=cd5c2f39aab1ba20b329a2d1604b07ccf43bc436)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg141.imageshack.us%2Fimg141%2F4373%2F8r4.jpg&hash=23d7ccd869dc451870e5e77cead4074971fba6ca)

4. Rock Mod No9

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg141.imageshack.us%2Fimg141%2F2092%2F9r1.jpg&hash=4b41f786ec6dd3bb934d01483e78c13530af3bf4)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg141.imageshack.us%2Fimg141%2F2125%2F9r2.jpg&hash=c87e90289435a7e940812174b3b886f9c0ee5278)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg141.imageshack.us%2Fimg141%2F6037%2F9r3.jpg&hash=7cb951d9a06a083f22e1cd456ef10bd627d0e3f6)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg141.imageshack.us%2Fimg141%2F92%2F9r4.jpg&hash=6e689d522b85d8037679a9ccec30c899e75d5336)

As you can see textures change their look according to viewing direction. It is more visible than on rock texture because grassy textures are more uniform.
Looking at larger views you can see these textures in some other places too. They seem to correspond with the terrain quite well, so if you use the Diagonal Jagged Edges Mod and some unwanted rocks appear on your hills, you can remove them using these mods - and nothing bad happen  :)

Please tell me what do you think? Or maybe I should use gravel or concrete texture too?

Adam
Title: Re: Ennedi plays Shosaloza
Post by: JoeST on March 23, 2009, 12:36:03 PM
That is an awesome idea Adam, fantastic looking too

Joe
Title: Re: Ennedi plays Shosaloza
Post by: Ennedi on March 23, 2009, 12:38:02 PM
Sorry for double post, I hope I will not be banned for it  ;D
Edit: Wow, you saved my life Joe!  :D

An attachment was too large, so I had to divide it. First two mods are in the previous message, second two mods are attached to the current one.
Title: Re: Ennedi plays Shosaloza
Post by: thundercrack83 on March 23, 2009, 04:02:51 PM
Double-post, eh? Hmmm...final warning!

Just kidding, Adam! Interesting stuff here, as per the usual. You're dealing with an issue that has baffled me for quite some time, and I can't wait to see how you handle thing!

Good luck, my friend!

Dustin
Title: Re: Ennedi plays Shosaloza
Post by: mightygoose on March 24, 2009, 03:04:37 AM
i think the last one, be the most dynamic in texture would be the most effective in this capacity, its a very clever idea, im just thinking what if you used some retaining wall texture....it may not work but it has to be worth a look,
Title: Re: Ennedi plays Shosaloza
Post by: FrankU on March 24, 2009, 08:28:48 AM
Adam,
Thanks for the PM, otherwise I would have overlooked this development completely.

My first impression, without having tested in game, is:

Nr 6: The color is good, but I think the texture is a bit too flat: as if the grass is mowed very carefully. But usually the grass on these slopes is higher, an also weeds are growing there.
Nr 7: The color is a bit blueish, no improvement.
Nr 8: The color is a bit brown. It's not what I have been thinking of, but it could be OK: a slope is often less wet, so the grass can be brown couloured. Especially in areas with a dry climate.
Nr 9: The texture is a bit cloudy. I guess it's not so useful.

My guess is that texture Nr 6 is the most appropriate one. I think a rougher texture would be nicer, but of course I shall test these four first. And my guess is that ChrisAdams' weeds and grasses can be of enourmous help.

Anyway: great work, and thanks a lot.

I'll report a.s.a.p. (which will take a week or so)

FrankU
Title: Re: Ennedi plays Shosaloza
Post by: bat on March 24, 2009, 08:55:12 AM
Wonderful work there on your fantastic stuff, Adam!! :thumbsup:
Title: Re: Ennedi plays Shosaloza
Post by: Ennedi on March 25, 2009, 04:04:53 PM
Quote from: JoeST on March 23, 2009, 12:36:03 PM
That is an awesome idea Adam, fantastic looking too
Joe

Thank you Joe! :thumbsup:

Quote from: thundercrack83 on March 23, 2009, 04:02:51 PM
Double-post, eh? Hmmm...final warning!

Just kidding, Adam! Interesting stuff here, as per the usual. You're dealing with an issue that has baffled me for quite some time, and I can't wait to see how you handle thing!

Good luck, my friend!

Dustin

Hello Dustin, very nice to see you after so long break  :) I know you have a lot of work in your own MD now, you are making many intersting things there! :thumbsup:

Quote from: mightygoose on March 24, 2009, 03:04:37 AM
i think the last one, be the most dynamic in texture would be the most effective in this capacity, its a very clever idea, im just thinking what if you used some retaining wall texture....it may not work but it has to be worth a look,

Both your thoughts are very close to my feelings  :thumbsup: Yes, I will make a "dynamic" texture (but it must work equally good in all directions, especially on diagonal slopes), I will also play with something similar to retaining wall  :)

Quote from: FrankU on March 24, 2009, 08:28:48 AM
Adam,
Thanks for the PM, otherwise I would have overlooked this development completely.

My first impression, without having tested in game, is:

Nr 6: The color is good, but I think the texture is a bit too flat: as if the grass is mowed very carefully. But usually the grass on these slopes is higher, an also weeds are growing there.
Nr 7: The color is a bit blueish, no improvement.
Nr 8: The color is a bit brown. It's not what I have been thinking of, but it could be OK: a slope is often less wet, so the grass can be brown couloured. Especially in areas with a dry climate.
Nr 9: The texture is a bit cloudy. I guess it's not so useful.

My guess is that texture Nr 6 is the most appropriate one. I think a rougher texture would be nicer, but of course I shall test these four first. And my guess is that ChrisAdams' weeds and grasses can be of enourmous help.

Anyway: great work, and thanks a lot.

I'll report a.s.a.p. (which will take a week or so)

FrankU

Thank you very much for your analyse! So you agree with mightygoose that the rougher texture will be better, but it can't be too contrasting (and because of it - I guess - you like No 6). I will also make experiments with concrete and gravel - both are different from grassy ones, but can look good in specific situations.
I will try to make the final version as soon as possible, you have waiting too long yet  :)

Quote from: bat on March 24, 2009, 08:55:12 AM
Wonderful work there on your fantastic stuff, Adam!! :thumbsup:

Thanks a lot bat!  :)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg144.imageshack.us%2Fimg144%2F4926%2Fmd43updatev3.jpg&hash=6adac09a439a77d44e4072d6f1682d134da95667)

Thank you for the feedback, now I know better what should i do with this special rock mod. I would like to prepare the final version at weekend.
In the meantime the seaport grows. Some new faccilities were built, the industrial development in Vera is really fast now. But it's not all, there is also a new top secret area here - the Navy base.
I haven't enough time to prepare bigger update, so here are a few teasers  ;D

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg144.imageshack.us%2Fimg144%2F6469%2Fnavy1.jpg&hash=835c88e20a9c5449d58c5546de8037590b724ec1)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg144.imageshack.us%2Fimg144%2F3682%2Fnavy2.jpg&hash=bc2d390f72ff5da88761923ea08a8cb78e191723)

This pier was dedicated to create an ultra-modern business and cultural centre. Most buildings were designed by the famous Chinese Architect - dmscopio  :thumbsup:
You can also see the progress in the industrial seaport in the background, the new shipyard works day and night

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg144.imageshack.us%2Fimg144%2F3846%2Fpiergen1.jpg&hash=99d2156b3753c2f8bfdb68384b79db439cacc682)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg144.imageshack.us%2Fimg144%2F6645%2Fpiergen2t.jpg&hash=5f8a3786d8b09f403ed4044a530931e02e81fe15)

Tax free shops area

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg144.imageshack.us%2Fimg144%2F7874%2Fpiercl3.jpg&hash=506be4c54efead1b1860ea2baa03ca18140f1b6e)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg144.imageshack.us%2Fimg144%2F5781%2Fpiergen4.jpg&hash=7121ac9a3b0ebdec23a10e54306e6b77e626f449)

I made also some changes in the CBD. The Taipei Art Museum was replaced by the Admiralty Center

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg144.imageshack.us%2Fimg144%2F1242%2Fhk1.jpg&hash=8659b56ead74387b95e521bbd80acff69348d8d6)

That's all, see you soon
Adam

Title: Re: Ennedi plays Shosaloza
Post by: mightygoose on March 25, 2009, 04:26:15 PM
those night shots are superb, i can never find a flaw with your work, so depressing....
Title: Re: Ennedi plays Shosaloza
Post by: art128 on March 25, 2009, 11:48:10 PM
Great military seaport supplies there Adam, We can see that La Spezia has very inspired your work my friend. Your night shots are always incredible and exceptional. Also, there's a colossal researches work for the port design and for your lots.

Outstanding port in one word..

Arthur.  :thumbsup:
Title: Re: Ennedi plays Shosaloza
Post by: FrankU on March 26, 2009, 04:05:49 AM
Ennedi,

Don't feel pressed to make the final version of your grassy rock mod. I can wait. I have pictures, but no time to show them now. I can give you a report on saturday, then I have plenty of time. Sorry, busy RL.

Ok, I did find some time.

I use the Meadowshire terrain mod together with Teirusu's limitless beach mod. It gives me lush undergrounds for parks etc and it gives me a nice worn out sandy/muddy look in my seaport areas.

This is a picture of a rail curve going down from the elevated rail dike (??) to the lowest part: the seaport. Without your mod, of course.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi277.photobucket.com%2Falbums%2Fkk63%2FFrankU_bucket%2FEmbankment%2520Mod%2FS_Mail0018.jpg&hash=cc0cd6136ac26b3c2f819e2c5ca916619af39a9e)

And the second part of the curve.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi277.photobucket.com%2Falbums%2Fkk63%2FFrankU_bucket%2FEmbankment%2520Mod%2FS_Mail0019.jpg&hash=093c7fc20c46f291a6386a491071029bd9a2929f)

Usually I cover these up with walls for a nicer look. The walls are by NOB.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi277.photobucket.com%2Falbums%2Fkk63%2FFrankU_bucket%2FEmbankment%2520Mod%2FS_Mail0016.jpg&hash=dbbb0d61721575e2db28af6a03e4d947f3e7b4b6)

and
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi277.photobucket.com%2Falbums%2Fkk63%2FFrankU_bucket%2FEmbankment%2520Mod%2FS_Mail0017.jpg&hash=d78a42a2e4467b3b4320c409c26cadbbe829ad1c)

You can see that the rock texture spills over and under the diagonal walls. Also you see a very messy result. It's not my cup of tea.

Now the same spots with your texture mod Nr 6.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi277.photobucket.com%2Falbums%2Fkk63%2FFrankU_bucket%2FEmbankment%2520Mod%2FS_Mail0000.jpg&hash=9f41fdb9daea512b4e355ea39c8db0b52a34e29d)

and
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi277.photobucket.com%2Falbums%2Fkk63%2FFrankU_bucket%2FEmbankment%2520Mod%2FS_Mail0001.jpg&hash=f061d8a38c8b61e02e95020ae5a147af93b1151a)

Nice result, but the texture is a bit flat, and the colours are a bit bleak in combination with the Meadowshire terrain.
Now I used Chrisadams' ploppable flora. It looks like this.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi277.photobucket.com%2Falbums%2Fkk63%2FFrankU_bucket%2FEmbankment%2520Mod%2FS_Mail0002.jpg&hash=aefd46d5ee5f1c0b18957fe14e9089e4f736ec1f)

It blends quite well, but it is a lot of work to paint all my embankments!

Texture Nr 7
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi277.photobucket.com%2Falbums%2Fkk63%2FFrankU_bucket%2FEmbankment%2520Mod%2FS_Mail0003.jpg&hash=d97a790203f534aee0e99175450867623b05bf0c)

and with Chrisadams fantastic props:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi277.photobucket.com%2Falbums%2Fkk63%2FFrankU_bucket%2FEmbankment%2520Mod%2FS_Mail0005.jpg&hash=f53e79e5ba4be87b04932cbdfc0e3e0672df1dc8)

Also a quite nice blend, but without the extensive spraying of weeds and trees the texture looks a bit blueish.

Also, on the sharp edges around the sunken highway, you see that there is some muddy greyish texture (the beach texture, I guess), between the lush green meadows and your slope texture. It would be nice if that could be changed.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi277.photobucket.com%2Falbums%2Fkk63%2FFrankU_bucket%2FEmbankment%2520Mod%2FS_Mail0006.jpg&hash=75ac59e39a2f5386819406b11bd2de8d57e05e92)

Texture nr. 8
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi277.photobucket.com%2Falbums%2Fkk63%2FFrankU_bucket%2FEmbankment%2520Mod%2FS_Mail0008.jpg&hash=93b4195f1842853fe5bb4f30c78dd8aa76d2df42)

Next to the orthogonal edges of the sunken gas station you see the textures blend quite good. On the diagonals we can see the beach texture clearly. Also the texture itself can be seen quite well: nice for a bit dried out countryside in summer, but no real blend with Meadowshire.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi277.photobucket.com%2Falbums%2Fkk63%2FFrankU_bucket%2FEmbankment%2520Mod%2FS_Mail0010.jpg&hash=c960e3896353d0afa58ff1505b7ceb69e39c6519)

Texture Nr 9 is a bit cloudy and greyish.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi277.photobucket.com%2Falbums%2Fkk63%2FFrankU_bucket%2FEmbankment%2520Mod%2FS_Mail0011.jpg&hash=3f600aaf3349b02001dc1b96529c555074aca0ff)

Now I deleted some seawall lots form my port. And what do I find? Grassy Ennedi textures!
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi277.photobucket.com%2Falbums%2Fkk63%2FFrankU_bucket%2FEmbankment%2520Mod%2FS_Mail0014.jpg&hash=848d010ee56f546d9baa6c7bc2849fd7de32d1e8)

Is that a problem? Maybe to some, but I think not too much for me, because usually I plop my seaport edges with seawalls and docks.

I think it would be nice to have a texture that is a bit darker than the normal grass texture. It also should not be too flat. A more lively texture that looks like weeds and shrubs on the slopes.

And now a question: Where did you find the gorgeous dry dock, the one with the navy ship in it, in the 1st and 2nd picture? I have started my own thread in the Lotting forum, because I was working on a very large shipyard, but it died a bit, because I was out of ideas... It looked too much like a cargo dock.
I 'd really need some dry docks, slipways and large ship parts....

Take a look and please: give me your feedback.

http://sc4devotion.com/forums/index.php?topic=7141.0
Title: Re: Ennedi plays Shosaloza
Post by: emilin on March 26, 2009, 05:03:02 AM
Oooooooooohhhhh... that drydock looks so cool. Is that a new BAT I am not aware of, or is it a combination of lots. It's superb, in any case. &apls
Title: Re: Ennedi plays Shosaloza
Post by: kimcar on March 26, 2009, 11:04:24 AM
 &apls &apls &aplsOh wow. What some  great night shot that you have done. This is so nice. I can`t wait for the white rock mod my friend , but i know that you are very busy ;D
Title: Re: Ennedi plays Shosaloza
Post by: io_bg on March 27, 2009, 04:28:24 PM
Superb shots! :thumbsup:
Title: Re: Ennedi plays Shosaloza
Post by: bat on March 29, 2009, 08:45:18 AM
Those night shots are excellent! Fantastic harbor! :thumbsup:
Title: Re: Ennedi plays Shosaloza
Post by: Pat on March 29, 2009, 09:21:03 AM
Adam your cml should be the Modster lol  :D
Title: Re: Ennedi plays Shosaloza
Post by: Ennedi on March 30, 2009, 08:57:03 PM
Quote from: mightygoose on March 25, 2009, 04:26:15 PM
those night shots are superb, i can never find a flaw with your work, so depressing....

You are one of the very last people who could feel depressed comparing their pictures with another ones  :D Look at them again and you will feel much better  :P

Quote from: art128 on March 25, 2009, 11:48:10 PM
Great military seaport supplies there Adam, We can see that La Spezia has very inspired your work my friend. Your night shots are always incredible and exceptional. Also, there's a colossal researches work for the port design and for your lots.

Outstanding port in one word..

Arthur.  :thumbsup:

Thank you Arthur! One of my biggest problem in Shosaloza is: not enough space  $%Grinno$%. So I can't recreate the general shape of the real port, I only can build a few characteristic elements, and I will try to make more of La Spezia in next updates  :). Yes, it was some work to find these lots, there are some excellent new ones such as SNM military stuff, and fortunately I didn't lose my old findings.

Quote from: FrankU on March 26, 2009, 04:05:49 AM
(...)
Ok, I did find some time.

(...)

I think it would be nice to have a texture that is a bit darker than the normal grass texture. It also should not be too flat. A more lively texture that looks like weeds and shrubs on the slopes.

And now a question: Where did you find the gorgeous dry dock, the one with the navy ship in it, in the 1st and 2nd picture? I have started my own thread in the Lotting forum, because I was working on a very large shipyard, but it died a bit, because I was out of ideas... It looked too much like a cargo dock.
I 'd really need some dry docks, slipways and large ship parts....

Take a look and please: give me your feedback.

http://sc4devotion.com/forums/index.php?topic=7141.0

I had to shorten your message - sorry!  :) But both of us know what's the matter and who doesn't know can look above  ;)
Thank you very much for your analyse! I couldn't expect better cooperation, I'm sure we will create something good together! But it will probably need a few more steps  :)
You will find the next attempt in the second part of this update. Please look at it too :thumbsup:
As for the drydock - this is a part of the SNM military set, look for it in the LEX. Maybe the Hyundai dockyard (see below at my answer to Emil) will be interesting for you too?
I looked at your seaport. It is really impressive! I will make an analyse as you asked  :) tomorrow or after tomorrow. I will also try to look at my plugins and think what could be useful for you. I also would like to encourage you to use hte method showed by me a few updates ago, ie. manipulating the sea level to place land stuff at the waterfront (not only walls!  ;))

Quote from: emilin on March 26, 2009, 05:03:02 AM
Oooooooooohhhhh... that drydock looks so cool. Is that a new BAT I am not aware of, or is it a combination of lots. It's superb, in any case. &apls

Hello Emil, I'm really glad you visited me! :thumbsup: I don't know what drydock do you think about: the naval one is from SNM set (look at the LEX), The Hyundai dockyard is an old lot from ST (type Hyundai in the search box, there are a few versions of them, both land ones and land/water ones).

Quote from: kimcar on March 26, 2009, 11:04:24 AM
&apls &apls &aplsOh wow. What some  great night shot that you have done. This is so nice. I can`t wait for the white rock mod my friend , but i know that you are very busy ;D

Thank you kimcar! The rock mod will be sent to you today :thumbsup:. Sorry I didn't make it earlier, but I'm working on the more complex solution - white limestone rock mod + a set of rocky textures replacing Cycledogg's CPT No5 dependency file. But I must work on it more, so I finally decided to send you a standalone mod - it works exactly as other rock mods.

Quote from: io_bg on March 27, 2009, 04:28:24 PM
Superb shots! :thumbsup:

Thank you Ioan! :)

Quote from: bat on March 29, 2009, 08:45:18 AM
Those night shots are excellent! Fantastic harbor! :thumbsup:

Thank you very much bat!

Quote from: Pat on March 29, 2009, 09:21:03 AM
Adam your cml should be the Modster lol  :D

There are a few better Modsters here  :D. Thank you Pat for nice words! :thumbsup:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg9.imageshack.us%2Fimg9%2F608%2Fmd44updatev3.jpg&hash=d4d7badee06b0c6046e74d1b825f67482b46d99a)

At the beginning - a few shots from Vera.

1. The SNM naval drydock at day. This lot is really well done! :thumbsup:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg9.imageshack.us%2Fimg9%2F6126%2Fmil2.jpg&hash=7731944db68b30654a741674202868413506a875)

2. A random shot from the naval seaport:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg9.imageshack.us%2Fimg9%2F3887%2Fmil1d.jpg&hash=fdc25cf944bd177ec5912c9977763d6f9bdf29c0)

3. The Hyundai dockyard from various sides

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg9.imageshack.us%2Fimg9%2F4206%2Fdrydock1z.jpg&hash=1c8cb7a21663603137deb1baf604ffa13a9f4b9f)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg9.imageshack.us%2Fimg9%2F4918%2Fdrydock2.jpg&hash=83fd24e4ea31726a4f489cbd9273818f22e007f7)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg9.imageshack.us%2Fimg9%2F4585%2Fdrydock3.jpg&hash=43c37fef84180ceaedea019ed10655be8bef8ef2)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg9.imageshack.us%2Fimg9%2F9201%2Fdrydock4.jpg&hash=58b0e68e35f091ef38989b4ed55c8ca261a785e7)

...And a few RL photos of the Hyundai Mipo shipyard

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg9.imageshack.us%2Fimg9%2F5517%2Fshipyard4.jpg&hash=6e641c4f18e39bef1d5bda554c8de1dfe1598650)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg9.imageshack.us%2Fimg9%2F9992%2Fshipyard5.jpg&hash=165356183451cb70ee4d3aefe5e24b8ec510583f)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg9.imageshack.us%2Fimg9%2F3747%2Fshipyard6.jpg&hash=bdd369e5b86f28f6d81e5ea4159e99d2ee94340c)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg9.imageshack.us%2Fimg9%2F8238%2Fshipyard7.jpg&hash=561be2f2220c75ef609e8cc7ae73dd72b870ec76)

A surprise  $%Grinno$%

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg9.imageshack.us%2Fimg9%2F966%2Fcontainership.jpg&hash=51296adcd555b9f585e5d2da88fcb2c7bd64fe4c)

4. Rainy day

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg9.imageshack.us%2Fimg9%2F470%2Frain2f.jpg&hash=9ed1fcf2924d46b40ecb674b8c8990410c663ffb)

5. I started to develop the main residential area. It is located near the CBD, the canal is a natural barrier between a busy commercial district and residential houses. Many buildings are temporary, they will be replaced when the city will reach higher development stages. I know what would I like to see here, I will try to encourage these buildings to grow  ;). But some nice buildings grow relatively easy (such as Simfox' ones) and I will consider leaving them here.
The whole district is not ready yet, so I show only closeups today.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg9.imageshack.us%2Fimg9%2F7467%2Fres1m.jpg&hash=2daa25e7ca90ac3f52a19edf77de393e16ff647b)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg9.imageshack.us%2Fimg9%2F6826%2Fres2q.jpg&hash=b58ef3509c43e3af8b13cda635aee4180814860b)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg9.imageshack.us%2Fimg9%2F6941%2Fres3n.jpg&hash=5e2b93b3960c3b3a343866ff83fb8a78d40f702f)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg9.imageshack.us%2Fimg9%2F3521%2Fres4l.jpg&hash=5d57beaf37f9a2e2cf50cce5f4fc3b157160b2ac)

6. First rails appeared in Vera  :). We will see the whole network soon, now only a few closeups of the first rail station. The rail line will go underground across the canal and CBD, only the central station will be on the surface. Of course a railyard in the industrial area is projected too.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg9.imageshack.us%2Fimg9%2F7349%2Frail1.jpg&hash=4bf134c4ec6053e16ab31d8d3b1d7ccd73001766)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg9.imageshack.us%2Fimg9%2F508%2Frail2.jpg&hash=34fc49919075aac125f8f393e921fb8f3f4ba366)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg9.imageshack.us%2Fimg9%2F856%2Frail3.jpg&hash=3be427b6dcc20c1559e316387eafe380b1537e60)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg9.imageshack.us%2Fimg9%2F8092%2Frail4.jpg&hash=91f7e06bf15718d3befeb9a4bbc0c4733e2de72f)

7. And now the Urban Rock Mod - the second attempt.
I analysed your comments (thanks Mightygoose and FrankU! :thumbsup:) and I changed my mind. I didn't want to use the same grassy textures as these from Cycledogg's Terrain Mods, I was thinking that they will flatten an embankment. But finally I used them and I think results are promisive.
These textures are ad and c4 from CPT No3 file. They appear in the Meadowshire Terrain Mod (and probably in Italia Terrain Mod too) at lower elevations. I show them and higher elevation, so it will be good if you would check them in your seaport, FrankU.

a) Texture ad

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg9.imageshack.us%2Fimg9%2F6030%2Frmad1.jpg&hash=57dc1884ac35cb132849248cb4e714a1f28454a1)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg9.imageshack.us%2Fimg9%2F3958%2Frmad2.jpg&hash=4715cc6df3e68c6bd1d6717007237ca07e78746c)

b) Texture c4

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg9.imageshack.us%2Fimg9%2F6296%2Frmc41.jpg&hash=aaf2b9c7ba3a97e60fd55f64bc05698f1053b60c)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg9.imageshack.us%2Fimg9%2F3930%2Frmc42.jpg&hash=a57e2af50c0faa328538f990a3106ab760c000a2)

c) I was also thinking about something for waterfronts and I made white stones texture. It can look quite good on embankments too. Maybe it needs some improvement, maybe stones are too big?

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg9.imageshack.us%2Fimg9%2F7751%2Frmcon1z.jpg&hash=6c552ceb56275cf358b505afe5ed88ced4667e98)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg9.imageshack.us%2Fimg9%2F3976%2Frmcon2.jpg&hash=5809096d43c662d89fdaba25876cd11b86d7b244)

Here are links to download these mods:

Texture ad (http://www.fileden.com/files/2009/3/6/2352238/ENN_UrbanRockMod_Grass_ad.zip)

Texture c4 (http://www.fileden.com/files/2009/3/6/2352238/ENN_UrbanRockMod_Grass_c4.zip)

Texture Stones (http://www.fileden.com/files/2009/3/6/2352238/ENN_UrbanRockMod_Stones.zip)

8. A little surprise: What do you think about this beach mod?  ;)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg9.imageshack.us%2Fimg9%2F5766%2Fbeach1i.jpg&hash=5c7943901a4809c27ce698467ddc056937ebf79d)

Adam :thumbsup:
Title: Re: Ennedi plays Shosaloza
Post by: Toichus Maximus on March 30, 2009, 10:04:22 PM
Sweet work! I think that texture could work as a beach mod if it was more brown and gray than white, but it still looks fabulous!

Always a fan,
Matt
Title: Re: Ennedi plays Shosaloza
Post by: mightygoose on March 31, 2009, 03:06:02 AM
i like the stones as both embankment and beach, however i agree that the texture should probably be finer, texture c4 looks good...

i envisaged a still more man made approach such as set stones and moss...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.geraldengland.co.uk%2Fgx%2Frailwaycutwall.jpg&hash=aec40932967aa16a428e3ab7da1dc39a258c99b1)

or even a stepped texture...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.cbrd.co.uk%2Fmedia%2Fphoto%2F15%2F12.jpg&hash=686fb7013c62088c9811f1c2f9c7cec062254492)

as to the update,

while the flavour of the first few port shots is evident, they do lack some of the activity you would normally associate with a busy port, plus i don't know if its me but I hate that dark grey parking texture... it just seems so fake to me.

the residential area is great, nice use of custom content and great feel to the area, i would want to live there. the railway station is very well put together and gives a great impression, however is that row of trees behind the station part of the station lot?

great work overall, looking forward to 45 :)
Title: Re: Ennedi plays Shosaloza
Post by: art128 on March 31, 2009, 03:49:15 AM
Very Creative work my friend, the residential sector looks excellently done Adam. Like the seaport, nice use of dry docks.
Also, like I have started to build my seaport (see in the show us your... thread), I'm inspired by your pictures to build my one !  &apls
Title: Re: Ennedi plays Shosaloza
Post by: FrankU on March 31, 2009, 05:30:16 AM
Hi Ennedi,

In the meantime I found the SNM dry dock. It is indeed beautiful. I also know about the Hyundai docks. They are made by KimDomYung and can indeed be found on the STEX. The lots are a bit uninteresting (and one is turned around, so if you put the arrow to the street the ships will end up on the shore, not in the water). But that can be fixed in LE.
I did that.
I just was very impressed by APTX's enormous cranes and I wanted to put them in use in some kind of dock for really large ships. Jeronij's and PEG's containerships fit under this crane....
But then I found I haven't the right props to make it look like a dock. it is, as I said, more like a bulk dock now.
I am curious what you will be able to show me.

The textures: I am impressed by both textures. I'll see what they do in my region.
The stones are a bit too white, I think. At the first impression they look more like dirty snow!
Title: Re: Ennedi plays Shosaloza
Post by: emilin on March 31, 2009, 10:41:11 AM
Thanks for the info on the drydock!

I really like the beachmodd, and it's hard to find good ones. Perhaps it would look even better in a darker shade, but I'm not sure... it looks good none the less.

And, I'll try to stop by more often. ;D
Title: Re: Ennedi plays Shosaloza
Post by: FrankU on March 31, 2009, 11:20:08 AM
Ennedi,

I did some testing.

Your Urban mod Grass_ad gives the following result. It is almost a perfect match. That is nice, although it may lead to a flat looking area.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi277.photobucket.com%2Falbums%2Fkk63%2FFrankU_bucket%2FEmbankment%2520Mod%2FS_Urb_ad0000.jpg&hash=4fb98146c89a550993272883e069e4837d37c9bc)

On the shore we see this.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi277.photobucket.com%2Falbums%2Fkk63%2FFrankU_bucket%2FEmbankment%2520Mod%2FS_Urb_ad0001.jpg&hash=df408429baade776540226ced92eed1ee4034eec)

Your Urban Grass_c4 gives us this. It is as pefect my wish as you can get it. A bit of fooling around with trees and Chrisadams' weeds and grass.. I am happy with it! And I am going to use it.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi277.photobucket.com%2Falbums%2Fkk63%2FFrankU_bucket%2FEmbankment%2520Mod%2FS_Urb_ad0003.jpg&hash=58e3dbdb47e66bbd76cb3b320e448f6528ff2214)

And on the shore. No problem in my opinion.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi277.photobucket.com%2Falbums%2Fkk63%2FFrankU_bucket%2FEmbankment%2520Mod%2FS_Urb_ad0004.jpg&hash=4118228ed3223710e1e8196e0d1a6a8b109d8fb0)

A bit pity is this. You see some greyish coloring around the banks of the sunken highway.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi277.photobucket.com%2Falbums%2Fkk63%2FFrankU_bucket%2FEmbankment%2520Mod%2FS_Urb_ad0005.jpg&hash=559e729120c48a9287d14af13fe80a63e9aa3e56)

And the Rock mod gives me this. Looks like cluttered dirty snow to me.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi277.photobucket.com%2Falbums%2Fkk63%2FFrankU_bucket%2FEmbankment%2520Mod%2FS_Urb_ad0006.jpg&hash=30ffda519155e69455821b57bbc7e80bf90117b9)

Maybe a grey version would give the impression of rocks. Then it might give us a nice result for this picture.
A long dam into the sea at the head of my seaport.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi277.photobucket.com%2Falbums%2Fkk63%2FFrankU_bucket%2FEmbankment%2520Mod%2FS_Urb_ad0009.jpg&hash=5165ea516e0cf8697ec4534ff3ae507173e9c28c)

This is a real nice addition to my game! Thank you very much.
I would say it is nice to publish it for everyone. Everyone can choose her or his own version. The use depends of course on personal wishes and the combination with the terrain mod you are using. 
&apls  &apls  &apls
Title: Re: Ennedi plays Shosaloza
Post by: io_bg on March 31, 2009, 12:08:04 PM
Another great update! My favourite pics are those with the canal between the residential and commercial areas ;) Can't wait for more!
P.S. Welcome to page 42!
Title: Re: Ennedi plays Shosaloza
Post by: kimcar on March 31, 2009, 01:55:17 PM
 &apls &apls Another stunning update mate. Your rain pic should go to the HOF right away . Great photoshop. I really like the residential zone with the canals. You got a great skill for build real city  :thumbsup: Thanks as for the withe rock mod, if you want my e-mail or if you got problem to send just tell me.  ;)
Title: Re: Ennedi plays Shosaloza
Post by: Ennedi on March 31, 2009, 02:18:30 PM
Quote from: mightygoose on March 31, 2009, 03:06:02 AM
i like the stones as both embankment and beach, however i agree that the texture should probably be finer, texture c4 looks good...

i envisaged a still more man made approach such as set stones and moss...
or even a stepped texture...

as to the update,

while the flavour of the first few port shots is evident, they do lack some of the activity you would normally associate with a busy port, plus i don't know if its me but I hate that dark grey parking texture... it just seems so fake to me.

the residential area is great, nice use of custom content and great feel to the area, i would want to live there. the railway station is very well put together and gives a great impression, however is that row of trees behind the station part of the station lot?

great work overall, looking forward to 45 :)

I will try to make finer stone texture and use various colors - grey and brown, as others suggested. Thank you for photos! I will experiment with mossy walls, but there is a problem with terrain textures: They work in a different way as these on lots. Terrain textures are distorted by the terrain, especially on steep slopes. If you will make - for example - a texture with horizontal lines, they will almost never horizontal in the game. We could make something similar to the man-made wall, but we shouldn't use horizontal and vertical lines. Stones/bricks should be irregular and polygonal (for example hexagonal), not rectangular. But the proposition is interesting.
I agree with you about the port, there should be more activity in it. But it means one of two things a) relotting - I simply haven't time for it now, or b) various fillers with the same texture, something such as sidewalk lots. And there aren't such fillers in the SNM set, I will try to find something else.
I also agree about the parking area (I suppose you are saying about this one at the Hyundai dockyard). Again something what desperately needs relotting. But I have too much things started and unfinished, and I'm afraid that I would stay in LE for quite along while. Most MD makers who started to make their own lots were forced to make long breaks between updates. And I have enough work with textures now, I really want to complete enough of them to start making the terrain mod soon. So I suppose I will make some custom lots not earlier than in summer  $%Grinno$%
As for trees along the railyard - I must check it, it seems they appeared on the railyard lot placed next to the station. Another group of trees is a part of the Newman Inc Granary.
I'm glad you like the residential area and you would like to live in such place. This is exactly my intention - I want to create places in which I would feel good  :)

Quote from: art128 on March 31, 2009, 03:49:15 AM
Very Creative work my friend, the residential sector looks excellently done Adam. Like the seaport, nice use of dry docks.
Also, like I have started to build my seaport (see in the show us your... thread), I'm inspired by your pictures to build my one !  &apls

Thank you Arthur! I must look at your seaport! :thumbsup:

Quote from: emilin on March 31, 2009, 10:41:11 AM
Thanks for the info on the drydock!

I really like the beachmodd, and it's hard to find good ones. Perhaps it would look even better in a darker shade, but I'm not sure... it looks good none the less.

And, I'll try to stop by more often. ;D

Thank you Emil! I will make more versions of the beach mod, so you will be able to compare them. I also will show what I needed this texture for and what can be done with it.

Quote from: io_bg on March 31, 2009, 12:08:04 PM
Another great update! My favourite pics are those with the canal between the residential and commercial areas ;) Can't wait for more!
P.S. Welcome to page 42!

Hello Ioan, nice to see you again! I'm very glad you like the canal, I like it too  :)

FrankU,
I don't quote your posts, I suppose it's unnecessary, they are clearly visible above  :D
Thank you very much again! Good to hear that grassy textures can be useful for you. I will experiment more with the rocky one (see my reply to MIghtygoose). I guess it can be very useful for many players. You want to see grass on embankments and the same grass at the waterfront isn't a problem for you, but I suppose some people can have exactly opposite opinion.
Do you have another propositions about textures? Another grass? Or something else? I made experiments with concrete, look ugly, such texture must have some details.

QuoteA bit pity is this. You see some greyish coloring around the banks of the sunken highway.

This is not caused by the rock mod. This is a texture 40, used by Cycledogg at low elevations in wet places to improve matching terrain textures with the Olympic Beach Mod. I can make a mod removing it for you if you want.

There is an attachment to this post - a beta version of my White Limeston Rock Mod. Kimcar asked for it. I suppose it is too bright for most of you, but you can download it if you want. I will work more with rock mods soon.

Adam
Title: Re: Ennedi plays Shosaloza
Post by: Rayden on March 31, 2009, 04:12:53 PM
Quote from: Ennedi on March 31, 2009, 02:18:30 PMI will work more with rock mods soon.

Adam

.. or we, if you want ;)
Title: Re: Ennedi plays Shosaloza
Post by: FrankU on April 01, 2009, 03:58:39 AM
Ennedi,

The grass texture on the embankments and on the seashores are interconnected, I thought. So it was my impression that if I want the green embankments I need to live with green seashores. If I was wrong and there is something that can be done about it, then that is preferrable, of course.

And if you are able to remove the greyish coloring around the edges, then I would be most happy. I already thought that this was a result of the terrain mod and maybe the limitless beach modd and not from your mod.

About textures: green embankment can be useful to a lot of people. That means that there are many people using different terrain mods, that all want their own embankment mod. Would it be possible to make a embankment mod that uses a certain texture from the installed texture mod?
Consider this: if a useful texture in a certain terrain mod always is numbered "texture 14" then it could be useful to make a mod that uses texture 14 as a replacement for the default rock texture. In that case you only need to make one embankment mod for all terrain mods.  :)
But I fear this is not the case and you will be asked to make an embankment mod for every terrain mod available...! :'(
Title: Re: Ennedi plays Shosaloza
Post by: Ennedi on April 04, 2009, 04:14:58 PM
Quote from: Rayden on March 31, 2009, 04:12:53 PM
.. or we, if you want ;)

Yes! :thumbsup: I will contact with you in next few days.

Quote from: FrankU on April 01, 2009, 03:58:39 AM
Ennedi,

The grass texture on the embankments and on the seashores are interconnected, I thought. So it was my impression that if I want the green embankments I need to live with green seashores. If I was wrong and there is something that can be done about it, then that is preferrable, of course.

And if you are able to remove the greyish coloring around the edges, then I would be most happy. I already thought that this was a result of the terrain mod and maybe the limitless beach modd and not from your mod.

About textures: green embankment can be useful to a lot of people. That means that there are many people using different terrain mods, that all want their own embankment mod. Would it be possible to make a embankment mod that uses a certain texture from the installed texture mod?
Consider this: if a useful texture in a certain terrain mod always is numbered "texture 14" then it could be useful to make a mod that uses texture 14 as a replacement for the default rock texture. In that case you only need to make one embankment mod for all terrain mods.  :)
But I fear this is not the case and you will be asked to make an embankment mod for every terrain mod available...! :'(

FrankU, I will make a mod removing the greyish texture. Tell me please which terrain mod do you use.
As for making an universal texture: Of course it is possible to make an embankment mods dedicated to every terrain mod, or a few mods harmonizing with certain types of terrain mod (1. green mods like Meadowshire, Italia, Olympic... 2. Less green ones such as Missouri Breaks or Wasco (made by Tarkus) 3. Red terrain mods (Great Canyon etc.) 4. Desert terrain mods). In most cases the flat area used to build cities has a low altitude, so we can use a representative texture from the bottom line of the terrain texture map table.
Unfortunately your idea is not possible. The embankment rock mod should be similar to the texture appearing on the flat area on low elevation in various terrain mods. These textures have different numbers. To use the texture on cliffs we must assign the number 44 to it. So we must take various textures and rename them to make various embankment mods. I'm a bit tired, I hope it is clear.

Thank you very much for your feedback!

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg294.imageshack.us%2Fimg294%2F7074%2Fmd45updatev3.jpg&hash=f47ae3f70539e8400f480a52bc7f4cb201ad823d)

I haven't much time lately, so I wasn't able to prepare a bigger update. But some progress was done, today I want to show you a new oil terminal in the industrial part of the port. I finished also the seaport entrance with the new control tower.
I have much troubles with the waterfront. As you see I use Japanese Gurry's seawalls and they work very good. But earlier I used almost identical sewalls made by another Japanese creator, they were called "teibou". Unfortunately some pieces had an Immmortal Lot syndrom. I wasn't able to build everything I wanted with these lots, I decided to bulldoze them, but now I can't build anything on some terrain tiles. I used all possible methods including reterraforming - nothing. These tiles are visible along the diagonal part of the waterfront.
But the rest is OK (I hope  :)) and here are pics

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg294.imageshack.us%2Fimg294%2F5566%2Ftanker1kopia.jpg&hash=1acabdb278be6f7ca234f6fe8c44a5284c5ea5dd)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg294.imageshack.us%2Fimg294%2F3396%2Ftanker2genkopia.jpg&hash=3d962f485684fd69ad28aa09a150769f4053758f)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg294.imageshack.us%2Fimg294%2F6928%2Ftanker3nmkopia.jpg&hash=4f5140c70506b06dc48f77123a5cac318d930f5f)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg294.imageshack.us%2Fimg294%2F2249%2Ftanker4.jpg&hash=2b20b77baafb4699269a6f1b4cca50e3eb51f9f6)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg294.imageshack.us%2Fimg294%2F4717%2Ftanker5gate.jpg&hash=0094f7f3f35265f2779de719385404a126ac7fe9)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg294.imageshack.us%2Fimg294%2F7158%2Ftanker6.jpg&hash=bb230336910d13a74740f57ab87dea08f284debf)

And a few night pics

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg294.imageshack.us%2Fimg294%2F6874%2Fgaten3kopia.jpg&hash=0fd062b11293c2286b41d702cd04959585fab31a)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg294.imageshack.us%2Fimg294%2F3333%2Fgaten2kopia.jpg&hash=867316b96cfcdd646dcda9fe362cba432565ba54)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg294.imageshack.us%2Fimg294%2F8439%2Fgaten1kopia.jpg&hash=fd85fbf8cb6c7de1d17a04fafca6a0bac7b0d1dc)

I also played a bit with another textures for an embankment mod. Here are my next attempts. I have to make improvements in a few zooms, so I don't attach zips this time. Tell me please what do you think.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg294.imageshack.us%2Fimg294%2F6186%2Fgravel2.jpg&hash=ede6b87bee3127049b6869c29d8b6f62524e60f6)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg294.imageshack.us%2Fimg294%2F4767%2Fgravel2g.jpg&hash=88f73e3a730ffdcdf066378b58d56361d05ae176)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg294.imageshack.us%2Fimg294%2F4728%2Fgravel3.jpg&hash=9b26781787cafdbd20a81d61bfe4218835dec9e2)

Adam :thumbsup:
Title: Re: Ennedi plays Shosaloza
Post by: FrankU on April 06, 2009, 08:02:39 AM
Adam,

Pity my idea does not work!
I use the Madowshire terrain mod. There's two of them, isn't it? I don't remember which. Need to look at home.

Your seaport makes me drool! Although the large oil tanker is lyning on the seport. I hope this won't happen in real life, because it will become an enormous mess. I guess you could file this situation under emergencies or even disasters.

The rocks are very nice now! I will not use any of them, but I am sure they will be useful to a lot of people. They look really good.
Title: Re: Ennedi plays Shosaloza
Post by: mightygoose on April 06, 2009, 05:21:07 PM
marvellous work on the seaport the refinery section is one of the best i have seen.

the first of this posts two urban rock mods is fantastic, if only the top of the viaduct returned to grass..
Title: Re: Ennedi plays Shosaloza
Post by: tooheys on April 08, 2009, 02:59:20 AM
Adam, the oil terminal looks great, wonderful work  :thumbsup: And the harbour overall is a real treat. I really should have been back to Shosaloza a lot earlier.

Dave
Title: Re: Ennedi plays Shosaloza
Post by: Gwail on April 08, 2009, 03:50:08 AM
It's time to sign in, lurkin' ain't enough ;).

Great pics, as always, one of my most favourite MD's. Good psd workshop  :thumbsup:.

Graystone embankment looks well, I'd love to take a chance using it within my city :). The second has got too large details, imo, if it's an attempt to make the sandy embankment (that's my first thought, anyway).

mightygoose, I rather wish to have that texture on top of diagonals ;).
Title: Re: Ennedi plays Shosaloza
Post by: kimcar on April 08, 2009, 12:13:04 PM
 &apls &aplsWow outstanding night pics my friend. Your seaport is one of the best that i saw. Keep it up :thumbsup:
Title: Re: Ennedi plays Shosaloza
Post by: bat on April 09, 2009, 05:44:31 AM
That's an amazing seaport there! Excellent new night shots there!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! :thumbsup: :thumbsup: :thumbsup: ;) &apls
Title: Re: Ennedi plays Shosaloza
Post by: darraghf on April 10, 2009, 01:33:13 AM
That is one amazing port! Great no amazing MD so far!
Title: Re: Ennedi plays Shosaloza
Post by: Sciurus on April 11, 2009, 05:42:03 AM
Very beautiful port, and the tanker is enormous! :o

Guillaume :thumbsup:
Title: Re: Ennedi plays Shosaloza
Post by: art128 on April 11, 2009, 08:11:25 AM
Quote from: Sciurus on April 11, 2009, 05:42:03 AM
Very beautiful port, and the tanker is enormous! :o

Guillaume :thumbsup:

The normal size for a supertanker !  ;)

Very nice seaport there Adam, I really love the first night shot with the control tower, that looks quite calm and great.
Take Care,

Arthur.  :thumbsup:
Title: Re: Ennedi plays Shosaloza
Post by: calibanX on April 13, 2009, 10:16:54 AM
Sweet port. I love that supertanker. It's just super! I also like your use of that embankment set. You've convinced me to give it a try.

Geoff
Title: Re: Ennedi plays Shosaloza
Post by: mattb325 on April 13, 2009, 04:22:35 PM
Some of the best port pictures I have ever seen - I had to do a double take with pictures 2,5 and 9 - they look real.... &apls - truly inspirational stuff!
Title: Re: Ennedi plays Shosaloza
Post by: Ennedi on April 19, 2009, 09:33:32 AM
Thank you all for nice comments!
Personal replies:

Quote from: FrankU on April 06, 2009, 08:02:39 AM
Adam,

Pity my idea does not work!
I use the Madowshire terrain mod. There's two of them, isn't it? I don't remember which. Need to look at home.

Your seaport makes me drool! Although the large oil tanker is lyning on the seport. I hope this won't happen in real life, because it will become an enormous mess. I guess you could file this situation under emergencies or even disasters.

The rocks are very nice now! I will not use any of them, but I am sure they will be useful to a lot of people. They look really good.

I will release the Urban Rock Mod soon. I want to use Cycledogg's textures in some cases, so I must ask him for permission. Silvio (Rayden) found very good stone texture for me, so I will make more variants. In the meantime please use beta versions. I'm very glad you find this idea useful :)
Tankers are moved in seaports very precisely, so I hope my seaport will not finish its life in the big explosion  :D

Quote from: mightygoose on April 06, 2009, 05:21:07 PM
marvellous work on the seaport the refinery section is one of the best i have seen.

the first of this posts two urban rock mods is fantastic, if only the top of the viaduct returned to grass..

Thank you for nice words! As for the embankment texture - I will check it, maybe it will be possible to decrease the texture blending area and make some grass visible along the railway. But as Gwail said, stones are usually placed just along the railway line :)

Quote from: tooheys on April 08, 2009, 02:59:20 AM
Adam, the oil terminal looks great, wonderful work  :thumbsup: And the harbour overall is a real treat. I really should have been back to Shosaloza a lot earlier.

Dave

Hello Dave, I'm very glad you like Shosaloza pictures! Of course please visit me more often, you are always warm welcomed here!

Quote from: Gwail on April 08, 2009, 03:50:08 AM
It's time to sign in, lurkin' ain't enough ;).

Great pics, as always, one of my most favourite MD's. Good psd workshop  :thumbsup:.

Graystone embankment looks well, I'd love to take a chance using it within my city :). The second has got too large details, imo, if it's an attempt to make the sandy embankment (that's my first thought, anyway).

mightygoose, I rather wish to have that texture on top of diagonals ;).

Great to see you decided to stop lurking and start to comment  :D. You are right about too large stones in closest zooms, I will improve it in the next version. Please visit me again - and comment if you will see something deserving it  :D

Quote from: kimcar on April 08, 2009, 12:13:04 PM
&apls &aplsWow outstanding night pics my friend. Your seaport is one of the best that i saw. Keep it up :thumbsup:

Hello kimcar, thank you very much!

Quote from: bat on April 09, 2009, 05:44:31 AM
That's an amazing seaport there! Excellent new night shots there!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! :thumbsup: :thumbsup: :thumbsup: ;) &apls

Thank you bat, that's great you like the seaport! :thumbsup:

Quote from: darraghf on April 10, 2009, 01:33:13 AM
That is one amazing port! Great no amazing MD so far!

Thank you very much and welcome in Shosaloza! :thumbsup:

Quote from: Sciurus on April 11, 2009, 05:42:03 AM
Very beautiful port, and the tanker is enormous! :o

Guillaume :thumbsup:

Thank you Guillaume, modern tankers look enormous in RL too  :D

Quote from: art128 on April 11, 2009, 08:11:25 AM
The normal size for a supertanker !  ;)

Very nice seaport there Adam, I really love the first night shot with the control tower, that looks quite calm and great.
Take Care,

Arthur.  :thumbsup:

Thank you Arthur! Please visit me again! :)

Quote from: calibanX on April 13, 2009, 10:16:54 AM
Sweet port. I love that supertanker. It's just super! I also like your use of that embankment set. You've convinced me to give it a try.

Geoff

Thank you very much! I know you don't make many comments, so I appreciate your opinion even more  :thumbsup: Yes, Gurry's seawalls are very good done and they can be used i a very flexible way.

Quote from: mattb325 on April 13, 2009, 04:22:35 PM
Some of the best port pictures I have ever seen - I had to do a double take with pictures 2,5 and 9 - they look real.... &apls - truly inspirational stuff!


Hello Matt! Great to hear so nice words from one of the best Shosaloza experts  :) :thumbsup:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg519.imageshack.us%2Fimg519%2F2237%2Fmd46updatev3.jpg&hash=b8ed3c880aff10d0df9c7735e2a7ffd9a9c8cd2a)

I didn't make too much in the seaport and the city last few weeks, I played mostly with textures. It is very nice and even exciting, but very time-cosuming. i started from a few rock mods, today I'll show you some work in progress. These mods are far from ideal, but I hope to receiver some opinions from you.
I also started a cooperation with Silvio (Rayden), we had a few very nice and creative sessions yet. I'm sure our common work will be even better  :thumbsup:

Now some teasers  :D

Mossy granite

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg519.imageshack.us%2Fimg519%2F7645%2Fgranite41.jpg&hash=c44e5d7cdf4a1eb1cdb7ef9477703f7b5ffd310b)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg519.imageshack.us%2Fimg519%2F5679%2Fgranite42.jpg&hash=ca80f59ad3515d64e5207f220d8e6c1d3a28376e)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg519.imageshack.us%2Fimg519%2F2073%2Fgranite43.jpg&hash=0dbdaed3a834bdd447438bfc0157abc9482b9d99)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg519.imageshack.us%2Fimg519%2F5757%2Fgranite44.jpg&hash=47cfb5bd67d1b1e2c2cc4499c300771d58f1d282)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg519.imageshack.us%2Fimg519%2F5919%2Fgranite45.jpg&hash=0e7715f5c53ba13ec031e7c2d8756eff544b7ace)

Brown granite

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg519.imageshack.us%2Fimg519%2F2126%2Fbrown12beforekopia.jpg&hash=906e0d19c2d4b1e6ed8567f83d6e4c769ffdf918)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg519.imageshack.us%2Fimg519%2F4292%2Fbrown11.jpg&hash=403439dde7515d0cf412873405b7d95b5b00ea57)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg519.imageshack.us%2Fimg519%2F3420%2Fbrown12.jpg&hash=cee4e54984fabd3c9fdf417f23b60ef76988ab09)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg519.imageshack.us%2Fimg519%2F4397%2Fbrown13y.jpg&hash=95cbeb777b813d65ff520eb7d5d511bb055b1383)

The same rock but another version

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg519.imageshack.us%2Fimg519%2F7398%2Fbrown11afterkopia.jpg&hash=3a358990994e012fb72536146154c206f7e74282)

Maybe a sandstone?  ;)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg519.imageshack.us%2Fimg519%2F9041%2Fsand1.jpg&hash=d4414b59550c14894353bb5b95c808379e03f23c)

Another sandstone

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg519.imageshack.us%2Fimg519%2F4585%2Fsand21.jpg&hash=be04303d01ba4c0e0da9dd02ab98b3f970558bc9)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg519.imageshack.us%2Fimg519%2F504%2Fsand22.jpg&hash=ab2f94e34b2fcc1fe47863a477f1eb2ebc51bdc7)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg519.imageshack.us%2Fimg519%2F4486%2Fsand23.jpg&hash=744b7040cd0fa3b7c986706d841f3352d54b131a)

I don't know how to call this rock, but I like it  ;D

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg519.imageshack.us%2Fimg519%2F2710%2Fred21z3kopia.jpg&hash=b40c3286d6466d64218b3900bda508fb2b88816c)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg519.imageshack.us%2Fimg519%2F1104%2Fred22z2kopia.jpg&hash=0cf7859444c87a8a93a42aaa79493d4ad80b6804)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg519.imageshack.us%2Fimg519%2F9503%2Fred23rob1kopia.jpg&hash=86db70d22c9bcead7ed70039c28f94a50ec0cf87)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg519.imageshack.us%2Fimg519%2F3967%2Fred24rob2kopia.jpg&hash=2c4fc2ad7c5f3a2ef8ea60a14cb3d4d722412384)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg519.imageshack.us%2Fimg519%2F5852%2Fred25rob3kopia.jpg&hash=af21dd9de4db2130cf83643f2130a18c6295488e)

What do you think?

Adam
Title: Re: Ennedi plays Shosaloza
Post by: WC_EEND on April 19, 2009, 09:44:28 AM
I prefer the mossy granite one
Title: Re: Ennedi plays Shosaloza
Post by: kimcar on April 19, 2009, 09:46:08 AM
 &apls &apls Oh Wow very good looking  ()what() I don`t know wich one look the best but you done a great job both of you. As for the last rock mod , it`s look like a lava rock who still warm  ...no but look superbe. It`s gonna be very hard to choose one for doing MD . Too bad them we can`t mix 2 or 3 mod in the same time. Thanks for your work mates
Title: Re: Ennedi plays Shosaloza
Post by: Neofita on April 19, 2009, 10:03:29 AM
Brown granite is the best.
Title: Re: Ennedi plays Shosaloza
Post by: Pat on April 19, 2009, 10:15:39 AM
Adam wow!!! I like that last one and have you thought of a name for it yet if not what about "Red Rock"
Title: Re: Ennedi plays Shosaloza
Post by: art128 on April 19, 2009, 11:29:21 AM
I prefer the Brown granite one !  :thumbsup:
Looking forward to more,

Arthur.  :thumbsup:
Title: Re: Ennedi plays Shosaloza
Post by: mightygoose on April 19, 2009, 01:35:00 PM
i would definately use the grey version of the brown granite, you experimentation is always appreciated
Title: Re: Ennedi plays Shosaloza
Post by: Rayden on April 19, 2009, 05:13:56 PM
... and this was just an appetizer  $%Grinno$% Just wait for the main dish being cooked. :P
Title: Re: Ennedi plays Shosaloza
Post by: io_bg on April 20, 2009, 10:32:56 AM
Oh my God... These mods are superb!!! (the first one is my favourite)
Title: Re: Ennedi plays Shosaloza
Post by: MAS71 on April 22, 2009, 05:58:54 PM
What a beatiful they are !!  &apls  &apls  &apls

Hello Ennedi san.  :)
I love your creations of the Natures so much in every works.
They always heal my heart that tired in my RL. ;D

Thire "Rocks" you made are really great and beatiful a nivce harmony with grasses and trees.  :thumbsup:
Especialy, I like "Mossy granite(1st)" and  "Glay granite(3rd)" rocks so much !!

I think that these should be used with people of the World !
When you upload these beatiful MODs in a LEX ??  ;D


Thank you.
-Mas'71
Title: Re: Ennedi plays Shosaloza
Post by: FrankU on April 23, 2009, 01:39:04 AM
Ennedi,

All these rock textures are completely useless for someone who plays flat areas, but they are so beautiful that you almost make me want to play a mountainous area! Really stunning.  &apls
The red-grey rock looks like some kind of granite that I have seen in kitchen shops: almost the only place where we can find rocks in The Netherlands $%Grinno$%

In the meantime I see that you made the small rocks as a beach mod... That's the way we can avoid the green water edges in seaports. At the moment I have switched to an area without even one drop of sea and with only the basic Maxis texture, because I aim at covering the area (16 medium tiles) completely with lots. One big city without natural items. The way Maxis has thought we all would use the game... I guess.... $%Grinno$%
Title: Re: Ennedi plays Shosaloza
Post by: tooheys on April 23, 2009, 01:52:55 AM
Very nice, Adam and Silvio you have created some great looking rock mods there. I could find a use for all of them, but Adam I have to agree, the last one is superb. Well done guys  &apls
Title: Re: Ennedi plays Shosaloza
Post by: Rayden on April 23, 2009, 01:08:57 PM
Is this any good?  $%Grinno$%

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg14.imageshack.us%2Fimg14%2F127%2Fcanyonrockzoom0.th.jpg&hash=b03210a380de93b0f6731aee887c8f2d014350b6) (http://img14.imageshack.us/img14/127/canyonrockzoom0.jpg) (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg18.imageshack.us%2Fimg18%2F2088%2Fcanyonrockzoom1.th.jpg&hash=4dd52404411d721f382c323dccad78ca24367e20) (http://img18.imageshack.us/img18/2088/canyonrockzoom1.jpg)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg18.imageshack.us%2Fimg18%2F5067%2Fcanyonrockzoom2p.th.jpg&hash=7854f4c1f122916bf6539652d341fad4cf40671c) (http://img18.imageshack.us/img18/5067/canyonrockzoom2p.jpg) (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg14.imageshack.us%2Fimg14%2F1599%2Fcanyonrockzoom3.th.jpg&hash=16ede6c0133cf72f2a763d1d995954faa7ce96fc) (http://img14.imageshack.us/img14/1599/canyonrockzoom3.jpg)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg14.imageshack.us%2Fimg14%2F5503%2Fcanyonrockzoom4.th.jpg&hash=87977817eaf3c3e56ff4a9cb1bc82a976bed7afc) (http://img14.imageshack.us/img14/5503/canyonrockzoom4.jpg) (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg14.imageshack.us%2Fimg14%2F4913%2Fcanyonrockzoom5.th.jpg&hash=7e5a98ded8cb6ad7ca6db08d1f17ebfc6e72076c) (http://img14.imageshack.us/img14/4913/canyonrockzoom5.jpg)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg14.imageshack.us%2Fimg14%2F9434%2Fcanyonrockzoom5a.th.jpg&hash=d78ad4094fe15afe29202ec7fd355e8f471bce2e) (http://img14.imageshack.us/img14/9434/canyonrockzoom5a.jpg) (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg14.imageshack.us%2Fimg14%2F2746%2Fcanyonrockzoom5bt.th.jpg&hash=88be2975973abbae5563ac9b1a88f272fe9aa88e) (http://img14.imageshack.us/img14/2746/canyonrockzoom5bt.jpg)

Row 1 - Zoom 0 and 1
Row 2 - Zoom 2 and 3
Row 3 - Zoom 4 and 5
Row 4 - Zoom 5

Shiiuuu! Adam still doesn't know about this one yet
Title: Re: Ennedi plays Shosaloza
Post by: io_bg on April 23, 2009, 01:36:08 PM
It's not good, it's wonderful! I wonder what's next... A high-def terrain mod maybe?
Title: Re: Ennedi plays Shosaloza
Post by: kimcar on April 23, 2009, 03:30:36 PM
 &apls &apls Excellent this one too. What i like is it`s not a repetitive texture ... i guest so  ;D
Title: Re: Ennedi plays Shosaloza
Post by: mightygoose on April 23, 2009, 04:25:36 PM
dang silvio thats beautiful
Title: Re: Ennedi plays Shosaloza
Post by: Rayden on April 23, 2009, 04:49:23 PM
Thx Guys! Do you believe that from the 3 rock mods I did tonight, that one above is the crappy one? You'd better because it is, the other two are bond to, along several other mods being cooked by several members of this community, to turn this game upside down and transform it into SimCity 5. :thumbsup:
Title: Re: Ennedi plays Shosaloza
Post by: mightygoose on April 23, 2009, 05:30:57 PM
new terrain mods, water mods and rock mods....??? i assume, but i cant wait :P
Title: Re: Ennedi plays Shosaloza
Post by: MAS71 on April 24, 2009, 07:30:42 AM
That's a quality so good !!  &apls  &apls

Hi Silvia(Rayden) san !!  :)
Yeh yeh yeh!! That's really beatiful and I mislooking for your rocks seems a True Real Pics.  ;D
I'm looking forward to time when I can use them in my cities. :)
Title: Re: Ennedi plays Shosaloza
Post by: Ennedi on April 25, 2009, 04:17:12 PM
Hello my friends, I'm back again with a short report from the landscaping studio  ;D

Quote from: WC_EEND on April 19, 2009, 09:44:28 AM
I prefer the mossy granite one

Thank you, there will be a few versions of it :thumbsup:

Quote from: kimcar on April 19, 2009, 09:46:08 AM
&apls &apls Oh Wow very good looking  ()what() I don`t know wich one look the best but you done a great job both of you. As for the last rock mod , it`s look like a lava rock who still warm  ...no but look superbe. It`s gonna be very hard to choose one for doing MD . Too bad them we can`t mix 2 or 3 mod in the same time. Thanks for your work mates

Thank you kimcar! We would like to make  a set of various rock mods, so you will have a choice. Sorry, I didn't find a way to use more rock mods in the same city, I must work better  $%Grinno$%

Quote from: Neofita on April 19, 2009, 10:03:29 AM
Brown granite is the best.


Good. It will be released for sure. Thanks!

Quote from: Pat on April 19, 2009, 10:15:39 AM
Adam wow!!! I like that last one and have you thought of a name for it yet if not what about "Red Rock"

Thank you Pat! Very nice to see you again!

Quote from: art128 on April 19, 2009, 11:29:21 AM
I prefer the Brown granite one !  :thumbsup:
Looking forward to more,

Arthur.  :thumbsup:


OK, here are more  :D

Quote from: mightygoose on April 19, 2009, 01:35:00 PM
i would definately use the grey version of the brown granite, you experimentation is always appreciated

I want to release it too. But I must tweak it a bit, the texture lost some contrast and shadows when I changed its color.

Quote from: Rayden on April 19, 2009, 05:13:56 PM
... and this was just an appetizer  $%Grinno$% Just wait for the main dish being cooked. :P

Hehe Silvio, thanks for promotion!  :D :thumbsup:
That's great to cook together with you!

Quote from: io_bg on April 20, 2009, 10:32:56 AM
Oh my God... These mods are superb!!! (the first one is my favourite)

Thank you Ioan! Your vote will be counted too! :thumbsup:

Quote from: MAS71 on April 22, 2009, 05:58:54 PM
What a beatiful they are !!  &apls  &apls  &apls

Hello Ennedi san.  :)
I love your creations of the Natures so much in every works.
They always heal my heart that tired in my RL. ;D

Thire "Rocks" you made are really great and beatiful a nivce harmony with grasses and trees.  :thumbsup:
Especialy, I like "Mossy granite(1st)" and  "Glay granite(3rd)" rocks so much !!

I think that these should be used with people of the World !
When you upload these beatiful MODs in a LEX ??  ;D


Thank you.
-Mas'71

Hello Masuda san! Its always a great pleasure to see you visiting Shosaloza!  :thumbsup:
I'm very glad my nature pictures can give you some relax, I feel the same when I create them (even if it is a bit difficult sometimes  :))
Good to hear you like these rock mods, I hope they will harmonize with your beautiful new water mods too  :thumbsup: I downloaded them and I like them very much!
Of course rock mods will be released, but now we collect your opinions and we have much more work to do to make these mods really good  :) We must check them on various terrains and we will probably ask some people to test them.

Quote from: FrankU on April 23, 2009, 01:39:04 AM
Ennedi,

All these rock textures are completely useless for someone who plays flat areas, but they are so beautiful that you almost make me want to play a mountainous area! Really stunning.  &apls
The red-grey rock looks like some kind of granite that I have seen in kitchen shops: almost the only place where we can find rocks in The Netherlands $%Grinno$%

In the meantime I see that you made the small rocks as a beach mod... That's the way we can avoid the green water edges in seaports. At the moment I have switched to an area without even one drop of sea and with only the basic Maxis texture, because I aim at covering the area (16 medium tiles) completely with lots. One big city without natural items. The way Maxis has thought we all would use the game... I guess.... $%Grinno$%

Fortunately we don't need to do everything what Maxis provided for us  :D
Yes, a couple of beach mods will be released too

Quote from: tooheys on April 23, 2009, 01:52:55 AM
Very nice, Adam and Silvio you have created some great looking rock mods there. I could find a use for all of them, but Adam I have to agree, the last one is superb. Well done guys  &apls

Thank you Dave, please visit Shosaloza more often!

Quote from: Rayden on April 23, 2009, 01:08:57 PM
Is this any good?  $%Grinno$%


Row 1 - Zoom 0 and 1
Row 2 - Zoom 2 and 3
Row 3 - Zoom 4 and 5
Row 4 - Zoom 5

Shiiuuu! Adam still doesn't know about this one yet

Yes, it is quite good  :D
Great work Silvio!  &apls I guess you used some new secret techniques to create this mod, am I right?  ;D
I saw it earlier, but I was horribly busy in RL all the week so I wasn't able to comment it  :)

Quote from: io_bg on April 23, 2009, 01:36:08 PM
It's not good, it's wonderful! I wonder what's next... A high-def terrain mod maybe?

Maybe... :D

Quote from: kimcar on April 23, 2009, 03:30:36 PM
&apls &apls Excellent this one too. What i like is it`s not a repetitive texture ... i guest so  ;D

We have some special methods to avoid repetitiveness  $%#Ninj2 :D

Quote from: mightygoose on April 23, 2009, 04:25:36 PM
dang silvio thats beautiful

You are right, I like this rock a lot too  :thumbsup:

Quote from: Rayden on April 23, 2009, 04:49:23 PM
Thx Guys! Do you believe that from the 3 rock mods I did tonight, that one above is the crappy one? You'd better because it is, the other two are bond to, along several other mods being cooked by several members of this community, to turn this game upside down and transform it into SimCity 5. :thumbsup:

So... where are these less crappy ones?...  :D
Yes, it's about time we created a new game   ;D
I must add I'm very glad of making this work with you. I think none of us would have so much motivation if we wouldn't do it together  :)

Quote from: mightygoose on April 23, 2009, 05:30:57 PM
new terrain mods, water mods and rock mods....??? i assume, but i cant wait :P

Unfortunately it is a lot of work  ;D but as you see we go ahead  ;)

Quote from: MAS71 on April 24, 2009, 07:30:42 AM
That's a quality so good !!  &apls  &apls

Hi Silvia(Rayden) san !!  :)
Yeh yeh yeh!! That's really beatiful and I mislooking for your rocks seems a True Real Pics.  ;D
I'm looking forward to time when I can use them in my cities. :)


Thank you very much Masuda san for your compliments! We will try to make everything as soon as possible  :thumbsup:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg25.imageshack.us%2Fimg25%2F6593%2Fmd47updatev3.jpg&hash=8dc9e174ad0c469a334056141231ee3c65ae9054)

I haven't much time this week, but I played a bit with rock mods and here is a short report.
Rock mod textures are probably the most demanding ones. Amongst other problems it is very difficult to choose a texture which will look good on steep slopes. All details are heavily stretched and it is really hard to imagine how will look the texture in the game when we look at the flat image. So I'm not quite satisfied, but at least I know what should be improved.

Grey, heavily eroded limestone. The first picture is made in Z5 ie. the closest zoom (we say Z0 - Z4 as in the Reader, other people say Z1 - Z5 and in this case it would be Z6 - anyway this is the closest, pixelised zoom which some people want to improve by using HD textures and props). Look how blurred are terrain textures. We will need to improve them too in future  ;D

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg25.imageshack.us%2Fimg25%2F213%2F1rock1z5.jpg&hash=4c833347bbbebb080f6351dbb89b04c01d0908ee)

Z4 (the closest normal one)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg25.imageshack.us%2Fimg25%2F7122%2F2rock1z4.jpg&hash=06e139994755a7edde56858a639a9dfa3ee70918)

Z3
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg25.imageshack.us%2Fimg25%2F9867%2F3rock1z3.jpg&hash=2412b4ae673db6a0ba961692c442f14355d7afad)

And some general views (Z0 - Z2)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg25.imageshack.us%2Fimg25%2F7129%2F12rock1.jpg&hash=c6f8bafadddc7d931cd46f750fc5d856f0581dbb)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg25.imageshack.us%2Fimg25%2F8775%2F13rock1.jpg&hash=9785db2bb1918cb41d25e4cd0a06d6272a1e720f)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg25.imageshack.us%2Fimg25%2F7295%2F14rock1.jpg&hash=7c116263fce2b98df143bcaffd0261ae0ea1e963)

After making this mod I put some grass onto the rock and here is a result:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg25.imageshack.us%2Fimg25%2F5011%2F4rock1gz5.jpg&hash=7de3ddf3d297854ad9d33c8c1bbd310b118fc205)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg25.imageshack.us%2Fimg25%2F1386%2F5rock1gz4.jpg&hash=e3f6cb363b10aad2e4816a2f881cf34a2d8c5f9e)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg25.imageshack.us%2Fimg25%2F6109%2F6rock1gz3r.jpg&hash=95659bf2af5d1a852878c0929fd48f67d2ca96ba)

More about this mod later.

Now I want to explain you something (and reveal a little secret  ;D):
1. We use HD textures. Normal terrain texture has 256x256 pixels, we use 512x512 pixels in all zooms. The difference is slight but significant, I will demonstrate it at another occassion.
2. Using HD textures opened another possibility too. Not only we are able to increase the textures quality. We also found a way how to avoid (or at least minimalize) the repetitiveness of our textures. We found a method of increasing an area covered by the single texture tile. We experimented with various parameters and finally we came to conclusion that we are able to increase each side of the texture by 1,67, so an area covered by our texture tile is about 2,8 times larger (1,672) than the normal one. At this texture size its quality is still satisfactory, and repetitive details are almost completely eliminated.
Of course we would like to have both larger textures and better quality, so we will make experiments with 1024x1024 textures too  ;D
We can't change the size of only one texture. We must increase or decrease all terrain textures. As a result, other terrain textures become a bit blurred (look at grass on pictures made in Zoom 5), so the logical consequence will be making new terrain mods consisting of HD textures too. It has a few difficult aspects, but there are also very nice side effects, all of them will be discussed later, when we will make our first terrain mod. It will be presented here too.

Now let's compare two pairs of pictures.
The first pair:
The granite texture in Z4 (the closest normal one)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg25.imageshack.us%2Fimg25%2F1606%2Ftt02z4.jpg&hash=bb5963d367946d794ebca6c6161e7166f3098f93)

And the same texture but 2x larger (a bit more than in our new rock mods)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg25.imageshack.us%2Fimg25%2F6234%2Ftt01z4.jpg&hash=1b9a540e2574229bdf74ef2c45b277b5febb6fdf)

The second pair:
The same granite texture in Z5 (the closest zoom unused till this time)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg25.imageshack.us%2Fimg25%2F5106%2Ftt02z5.jpg&hash=6f2b7bd672d4e07c23270639448d30f1502fe04f)

And the same texture but 2x larger in Z5 too
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg25.imageshack.us%2Fimg25%2F2059%2Ftt01z5.jpg&hash=c1fdc1154e92350e1c5a54b509565acf9ac19316)

Do you see the difference?

Here are a few random shots of the Mossy Granite rock mod - enlarged texture.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg25.imageshack.us%2Fimg25%2F2602%2Fg0122.jpg&hash=a44d6ffa882ad118fb29770ef285c8f54a6f5e45)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg25.imageshack.us%2Fimg25%2F3787%2Fg0123.jpg&hash=8c3938c74adc73c7b541f034bf2ba48ee392b6fd)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg25.imageshack.us%2Fimg25%2F6325%2Fg0124.jpg&hash=06fc69569cab2711347a31635c15951e59b16778)

As you can see, there are not many repetitive details  :)

Now relax a while and see again a few shots of the grassy limestone rock:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg25.imageshack.us%2Fimg25%2F4358%2F15rock1g.jpg&hash=94c704162d9022bcc2f787596288aae92fc28f6d)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg25.imageshack.us%2Fimg25%2F8249%2F16rock1g.jpg&hash=e02f9aacab8a94395c7fbc5a6a8aca22b7106f66)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg25.imageshack.us%2Fimg25%2F6692%2F17rock1g.jpg&hash=c6089656f4f0e03c08e54815f477f7427cabffe5)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg25.imageshack.us%2Fimg25%2F8343%2F18rock1g.jpg&hash=ee245529bc615161434e641545b97b2392e2a80f)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg25.imageshack.us%2Fimg25%2F7025%2F20rock1g.jpg&hash=5a5f7bedba279022a8846b7e1ed26fac137b41a4)

And now compare two pictures:

The same texture as above, normal size
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg25.imageshack.us%2Fimg25%2F1451%2F19rock1gcomp.jpg&hash=184b05a84b843801a81f9c217b3de2b565ec8572)

...And enlarged size
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg25.imageshack.us%2Fimg25%2F7818%2Frock1g0123comp.jpg&hash=14f5c56e16d12d249dccf762cdde289a862c897a)

And how does this enlarged texture look in various zooms? Let's see:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg25.imageshack.us%2Fimg25%2F6080%2Frock1g0121.jpg&hash=40d7e038cfb4f455e4d8cdcaf108ee46785039f5)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg25.imageshack.us%2Fimg25%2F8442%2Frock1g0122.jpg&hash=27890a04f5edbb5b4bdc5f53995b9b83684a4fce)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg25.imageshack.us%2Fimg25%2F3751%2Frock1g0124.jpg&hash=0dbc9d6d46ef2f04b347508c03590071e77a830f)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg25.imageshack.us%2Fimg25%2F1912%2Frock1g0125.jpg&hash=c9b73ed6d74860cba932c979f6ccdd32109bcd93)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg25.imageshack.us%2Fimg25%2F6755%2Frock1g0126.jpg&hash=9665c7c00803b143da6cbb4f2c752aafe317dd5e)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg25.imageshack.us%2Fimg25%2F5038%2Frock1g0127.jpg&hash=58e171123d2b6fee366a8c091bc0142f17fa2935)

Maybe it would be good to make another rock mod, even more grassy one - what do you think?...  :)

If you are interested in this work, please comment it. If you don't like any texture in any zoom, if you see any imperfections or another things to improve, please infor us. We will try to make our best  :)

Adam
Title: Re: Ennedi plays Shosaloza
Post by: mightygoose on April 25, 2009, 05:02:43 PM
holy awesomesauce dude, i cant decide if i like the graassy one or the none grassy one more, the grassy one looks soo realistic and blends really well, but i really like how bleak the bare rock looks, really menacing... :)
Title: Re: Ennedi plays Shosaloza
Post by: Rayden on April 26, 2009, 04:08:10 AM
Do I see a new texture on the terrain mod? Nice work Adam, specially with that rock mod which you added some grass. I would like to have a look at it.

Quote from: Ennedi on April 25, 2009, 04:17:12 PM
So... where are these less crappy ones?...  :D

You asked for, you got it! ;)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg4.imageshack.us%2Fimg4%2F6641%2Fsimcity52.th.jpg&hash=fa280fe86a1bdcc923c21de919d2c6d9e53578f8) (http://img4.imageshack.us/img4/6641/simcity52.jpg)  (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg4.imageshack.us%2Fimg4%2F8156%2Fsimcity51.th.jpg&hash=8010ca5239b1f06c33feeb00bddece0f2e44dda4) (http://img4.imageshack.us/img4/8156/simcity51.jpg)

And here a region view. Note how the detail is still visible.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg4.imageshack.us%2Fimg4%2F8865%2Fsimcity53.th.jpg&hash=a19d8385dd2c37d50b7a0f2d4e9465bd145f6922) (http://img4.imageshack.us/img4/8865/simcity53.jpg)

Here is 2 more pics of a new rock mod done.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg16.imageshack.us%2Fimg16%2F1206%2Fsimcity54.th.jpg&hash=66ba04efec0b508d0a92a9c8b47c5524c51602fe) (http://img16.imageshack.us/img16/1206/simcity54.jpg)  (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg4.imageshack.us%2Fimg4%2F895%2Fsimcity55v.th.jpg&hash=fdd968d1aedb4e369bd19757d34fd28a8d491c80) (http://img4.imageshack.us/img4/895/simcity55v.jpg)
Title: Re: Ennedi plays Shosaloza
Post by: Ennedi on April 26, 2009, 04:40:22 AM
Silvio, this rock mod is the best till this time!!!  &apls  &apls &apls  &dance

I will send you the rock mod I presented, both source texture and its modifications. I used a new technique to make it, I'll explain it but it needs a really large texture (this one is 3488x2616). I think mods presented by me can be improved.
I think we should talk tonight  ;D
Edit: I'm playing with bright granites now :thumbsup:, they are promisive too

Adam

Title: Re: Ennedi plays Shosaloza
Post by: io_bg on April 26, 2009, 05:25:36 AM
What a pity that we can use only one rock mod at a time...
Title: Re: Ennedi plays Shosaloza
Post by: Ennedi on April 26, 2009, 03:40:09 PM
Mightygoose and Ioan, Thanks fort your constant support! :thumbsup: I hope you will find something interesting in this update as well  :)

I wasn't quite satisfied of the quality of my last rock mods. So I played with textures and settings a bit more.
I think we finally found satisfactory settings for terrain textures. Here is the next report.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg26.imageshack.us%2Fimg26%2F1190%2Fmd48updatev3.jpg&hash=0d86bd10f839afc17158bce500a9a3b74b2c577f)

1. Sandstone 1.

Enlarged textures described in the last update work quite good. I want to show you another comparation, this time details are better visible. Look also at the texture quality, I'm curious what do you think  ;)

Sandstone 1 - Z3 (ie. Zoom4) - normal version
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg26.imageshack.us%2Fimg26%2F5559%2Fa2sandstone1n.jpg&hash=f3dab674fa930ef049a826c18e29dac2404bf17b)

The same area, the same zoom, but the texture covers larger area (the texture tile is exactly the same, it has the same amount of pixels. But game tiling parameters were changed).
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg26.imageshack.us%2Fimg26%2F5899%2Fa8sandstone1l.jpg&hash=258dd95f4b8abc3e38dcc6d46ac0f6c83e4076ca)

Let's go closer - to Z4 (Zoom 5). Normal version - we can see some repetitions.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg26.imageshack.us%2Fimg26%2F9509%2Fa1sandstone1nz5k.jpg&hash=2481ef0fb99212d6e22822cf8f787f7fbeae7dea)

And enlarged version (the viewing area is almost the same, slightly moved to the left)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg26.imageshack.us%2Fimg26%2F5673%2Fa7sandstone1lz5.jpg&hash=fde6b610ec296b6d754a9fae61f5b9b4877bcf59)

And how does this version look in Z5 (Zoom 6)?  ;)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg26.imageshack.us%2Fimg26%2F1578%2Fa6sandstone1lz6.jpg&hash=e3733060a0670c847c547637d0c23af40c6fcd74)

The normal version would look even better in this zoom, but in my opinion this one is still enough good. So I think we have good settings at this moment  ()stsfd()

Sandstone 1 - normal version in various zooms

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg26.imageshack.us%2Fimg26%2F8704%2Fa3sandstone1n.jpg&hash=f66237bf66bb5a93d829bfaaa126d7ed03ec8767)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg26.imageshack.us%2Fimg26%2F252%2Fa4sandstone1n.jpg&hash=9dc939ff7dd1c921ce55e9bc14180f8fafa730df)

And enlarged version in various zooms

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg26.imageshack.us%2Fimg26%2F1557%2Fa9sandstone1l.jpg&hash=72b1603e61247a276e165cdadf27de18380ef102)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg26.imageshack.us%2Fimg26%2F8896%2Fa10sandstone1l.jpg&hash=e5eab7d8b7a759d73b439119520787b323aaf705)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg26.imageshack.us%2Fimg26%2F3572%2Fa12sandstone1l.jpg&hash=ba10e07ca466e6e30f9f4016048a86aa9d6ac280)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg26.imageshack.us%2Fimg26%2F6718%2Fa14sandstone1l.jpg&hash=bd47a86d395a58fbc481664a36e26f2dcddc9081)

2. Sandstone 2

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg26.imageshack.us%2Fimg26%2F6803%2Fa15sandstone2l.jpg&hash=83721dead37db285f1892bf7c8aa2a64de73af30)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg26.imageshack.us%2Fimg26%2F7361%2Fa16sandstone2l.jpg&hash=268d3bd13c6f17cf1b1ce694b7bf6501c32cc851)

3. Sandstone 3

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg26.imageshack.us%2Fimg26%2F9927%2Fa17sandstone3l.jpg&hash=23b344b8db90bb2dc13203b47e7f70bb9c76f736)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg26.imageshack.us%2Fimg26%2F5753%2Fa18sandstone3l.jpg&hash=2b41620765c83759cc0b7b905bf73eb50852a074)

4. Granite 7

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg26.imageshack.us%2Fimg26%2F3217%2Fa19granite7l.jpg&hash=a54bce13882afa85e76e044b19c411909050f482)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg26.imageshack.us%2Fimg26%2F868%2Fa20granite7l.jpg&hash=8f5c5f801ced5601655138801224cd9bc26caa2e)

5. Granite 8

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg26.imageshack.us%2Fimg26%2F7522%2Fa21granite8l.jpg&hash=47baafb7315743c0dca6908a03f1f9fb9d865179)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg26.imageshack.us%2Fimg26%2F2051%2Fa22granite8l.jpg&hash=38814f29ce43e9d741b5db04eeffb74e838467ae)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg26.imageshack.us%2Fimg26%2F9691%2Fa23granite8l.jpg&hash=d29a44ad718782930d808416b95cd11f0d0c4451)

This one will be good, but I must change the grass color (or leave it and wait for another terrain textures  ;))

6. Granite 9

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg26.imageshack.us%2Fimg26%2F7886%2Fa24granite9l.jpg&hash=5d258a07df4a112c78dc290b0fee645b4e096519)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg26.imageshack.us%2Fimg26%2F6141%2Fa25granite9l.jpg&hash=97ac987379b7fe1f97d31a704a0165aae4e4c4ae)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg26.imageshack.us%2Fimg26%2F7577%2Fa26granite9l.jpg&hash=d0b30bf9e2a06e938fd103e8f79ca2f5b9fa25ec)

7. Granite 10

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg26.imageshack.us%2Fimg26%2F6880%2Fa27granite10l.jpg&hash=adb4324c6178519335219007189a5ade3224ca64)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg26.imageshack.us%2Fimg26%2F3218%2Fa28granite10l.jpg&hash=3a525f07ae605e7f7eda54102bda42f5ea67bde9)

I will wait for your opinions  :)

Adam
Title: Re: Ennedi plays Shosaloza
Post by: jeronij on April 26, 2009, 03:48:42 PM
I'd say we are going into trouble here... the oherwhise stunning CP's textures are looking soooo blurried and unrelistic now....  ::)  $%Grinno$%  :D :D

Granite 9 and 8 (in this order) are my favourites so far  ;D
Title: Re: Ennedi plays Shosaloza
Post by: sithlrd98 on April 26, 2009, 03:56:53 PM
OH,my....these all look outstanding! I really like how real the sandstone looks with the shadowing! Awesome job &apls

Jayson
Title: Re: Ennedi plays Shosaloza
Post by: Rayden on April 26, 2009, 04:27:41 PM
Quote from: jeronij on April 26, 2009, 03:48:42 PM...the oherwhise stunning CP's textures are looking soooo blurried and unrelistic now....  ::)  $%Grinno$%  :D :D

For the time being ;)

I like all of them, perhaps more Granites 7 and 9. Sandstone versions  needs to be mirrored and toned down a little, as well as Granite 8. Granite 9 needs to be mirrored as well. But taking off that minor details, they are superb.
When I say mirror the texture is because the game, regardless from where you look at the terrain, the sun always shines from the left, so shadows are always on the right. Those rocks that must be mirrored have the shadows on the opposite side.

Keep up the good work  :thumbsup:
Title: Re: Ennedi plays Shosaloza
Post by: MAS71 on April 26, 2009, 06:37:33 PM
Hahahaha...... :D
This is alredy not Sim-City....just like a latest Sim-Earth !? $%Grinno$%
Yes, Fantastci they are !!  &apls &apls
I'm already confused that should I use which mod(design) ?? ;D


May I say a little opinion ?
I like these rocks(especialy 7 - 10), these having real nice pattern I think so.
I hope to that they shoul be more little(bit) to scale of pattern of texture.
i.e. about "One of Crack", A number of repeat in a tile....
(hummmm.... I don't able to find good words for.... :-[
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg11.imageshack.us%2Fimg11%2F9691%2Fa23granite8l.jpg&hash=0da90ae34d1907e0cd1e4813663388370ff7267b) (http://img11.imageshack.us/my.php?image=a23granite8l.jpg)

sorry to my selfishes and bad explanation..... :-[

however, I must tell you again that "Wonderful !!"  :thumbsup:
Title: Re: Ennedi plays Shosaloza
Post by: Pat on April 26, 2009, 10:08:00 PM
Adam I am totaly at a loss for words here wow!!!!!!!!!

Quote from: jeronij on April 26, 2009, 03:48:42 PM
I'd say we are going into trouble here... the oherwhise stunning CP's textures are looking soooo blurried and unrelistic now....  ::)  $%Grinno$%  :D :D

Granite 9 and 8 (in this order) are my favourites so far  ;D

I agree with Jeroni on this one 100%!!!!!! Also I am saying 9 then 8 as well too....
Title: Re: Ennedi plays Shosaloza
Post by: emilin on April 27, 2009, 06:05:52 AM
I'd say those are probably the best rock modds I have seen. &apls

Jeronij has a point though... they might be TOO good for the available terrain textures, hehe...
Title: Re: Ennedi plays Shosaloza
Post by: bat on April 27, 2009, 10:38:41 AM
Those rock mods are looking really beautiful! Nice work there, Ennedi! :thumbsup:
Title: Re: Ennedi plays Shosaloza
Post by: cogeo on April 27, 2009, 10:54:24 AM
These rock mods are awesome Adam!

May I make make a suggestion?
For the sandstone textures maybe reducing luminosity a little and decreasing the red component could help, I think.
Not sure if this should be done for highlights, midtones or shadows, I think it should preferably be done for the total image. Maybe reducing saturation slightly would help too, but I'm note sure, all these settings do interfere, so this might not be needed.

Otherwise an excellent (near perfect) piece of work!
Title: Re: Ennedi plays Shosaloza
Post by: kimcar on April 27, 2009, 02:00:08 PM
 &apls &aplsStunning work once again guys. The render is almost perfect  :thumbsup:
Title: Re: Ennedi plays Shosaloza
Post by: mightygoose on April 28, 2009, 09:52:09 AM
my pic are granite 7,9 & 10, 8 just doesnt seem that nice to me. but i do agree with comments that cycledogg now needs an overhaul. XD
Title: Re: Ennedi plays Shosaloza
Post by: Simpson on May 02, 2009, 03:18:54 AM
Hi Adam  ::)

I'm so sorry that I missed all these Spectacular updates my friend.  :(

I want to comment your port: I must say that this is magnificent, this is so réalistic  :o Your port is maybe the best I've ever seen  &apls I also really like the effects in pictures.. :thumbsup:

Also your work in all these rocks mods is incredible, I really like granite 9 and also granite 7, the others rocks are looking superb too  &apls
I hope to see those rocks mod on the LEX soon  :)

I'm looking forward to the next update my friend.

Take care,

David !!
Title: Re: Ennedi plays Shosaloza
Post by: Ennedi on May 07, 2009, 04:05:26 PM
Hello my friends!

I am ill from about two weeks, so i limited my activity and didn't contact with anybody - sorry Silvio and Phil, I will talk with you soon!  :)
Now I feel a bit better, but I have a lot of work both in RL and in SC4. I must organize everything what I made, I'm going to choose some of the best mods I made till now and prepare them for testing. I wanted to make it earlier but... $%Grinno$%

But I didn't waste all this time. I played with terrain textures a bit more.
I don't feel enough good to make a full-size update, so;
- Personal replies - next time. Thank you all for nice words and especially for advices! I will take all of them into account.
- Not much comments, only some random pictures. No editing at all. It has a good side - you will see exactly what I see in the game (except quality loss during saving as JPG). I usually improve contrast a bit, but I want to show you new textures unchanged.

However I must comment one important point which was commented by some people. Many of you said that Brian's (Cycledogg) textures look blurred and unrealistic when we compare them with new HD textures. Of course HD textures look better, but please read my last update again! I I described the new technique there. I said that I increased an area covered by the single terrain texture tile. I can't make it for only one texture, I must increase all terrain textures at the same time. Obviously old textures 256x256 pixels large were not prepared for such operation and they look blurred now.
Look at first two pictures in my last update. Look at the grass, not rock. Both pictures are in the same zoom but textures on the second picture are bigger and grass look more blurred. So please don't think bad about Brian's textures!  :) A great part of your feeling is caused by my modification of the game parameters.

And another short information: We can use as large terrain textures as we want! I checked it up to 2048x2048 pixels. But textures don't need to be so large, I will try to find a compromise between the quality and the file size. Rock textures must be the largest, because they are strongly stretched at steep slopes. My current choice for all terrain textures is 1024x1024 pixels.
Making new landscapes will be a huge task and it will need a cooperation of a strong group of talented people. But the new era for SC4 landscapes is coming!  :thumbsup:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg183.imageshack.us%2Fimg183%2F6112%2Fmd49updatev3d.jpg&hash=4c877950ef60927295f7c48f0e85141b74aafe85)

I took a sandstone showed in the last update and transformed it into the gray rock. Maybe you will like it more now  :)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg183.imageshack.us%2Fimg183%2F1910%2F1arock1.jpg&hash=035e9fc9649495a381616718708cf7b5baa8ce58)

Look at the water too  ;)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg183.imageshack.us%2Fimg183%2F5623%2F2arock2.jpg&hash=df55d01f2710de8974be5a5559f8976f5467f403)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg183.imageshack.us%2Fimg183%2F3362%2F3arock3water.jpg&hash=701d905824e7cfccb8f7ac9957c77f3af3e59240)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg183.imageshack.us%2Fimg183%2F9684%2F4arock4water.jpg&hash=77bcca2e465c775dfd712fe924bdbf4342f63160)

I added some stones (my intention is to create talus fields as in real mountains, and to have them where I want)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg183.imageshack.us%2Fimg183%2F4483%2F5arockstones4q.jpg&hash=2e1d4db2b5a6a614268bfb59f0733757e501d158)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg183.imageshack.us%2Fimg183%2F1841%2F76arockstones1.jpg&hash=69423f2679621cd39c4bfd77b17017ebedd37c4b)

And how these stones look at Zoom 6?  ;)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg183.imageshack.us%2Fimg183%2F303%2F6astonesz5.jpg&hash=8f8b0d858b2771260bb3c55ee33ff55ba180d8a9)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg183.imageshack.us%2Fimg183%2F3999%2F8arockstones2.jpg&hash=4ef800181a3a7f192d19d31bbb4785799457c5da)

Some new things on the next picture: You saw this rock yet, but now you can see the new beach mod too. I added also a transition texture between the sand and grass. With or without it, no more ugly sand/grass borders!  ;D
(Of corse the water is new too  ;))

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg183.imageshack.us%2Fimg183%2F7189%2F9acliffrockandbeach1.jpg&hash=5b7fb9835130423a7a3bbc409f1982161cdb4f4d)

How does it look at Zoom 6?

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg183.imageshack.us%2Fimg183%2F6546%2F10abeachz5.jpg&hash=b4e122d830eba54b9b589c378dd23a1f89998ce1)

Some HD trees would be nice  ;D
More beaches

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg183.imageshack.us%2Fimg183%2F2358%2F11abeach2.jpg&hash=1a3ad8f9de52e5d9d880c7a0502cbee3ab303bfc)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg183.imageshack.us%2Fimg183%2F6289%2F12arockbeach1.jpg&hash=1046131074c04c10f1a78c02eb36168557342cae)

At the end - some pictures with water at various zooms. This is only the first attempt. I see that making a good water mod is not less difficult than the rock mod. I will explain these difficulties next time, this is an interesting theme (and I see the new way of making terrain textures  ;))

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg183.imageshack.us%2Fimg183%2F2337%2F13awatercapei.jpg&hash=2e60f478425bb03704c4d5be2f5e0bf26d5ffdde)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg183.imageshack.us%2Fimg183%2F3464%2F14awaterlighthouse.jpg&hash=8c69e4bdf8eabcbc8ccdec8b86f8eb5954215174)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg183.imageshack.us%2Fimg183%2F4844%2F15awaterz22.jpg&hash=3307533d918d0721501ed3bf553cc60e9909973e)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg183.imageshack.us%2Fimg183%2F6831%2F16awaterz4.jpg&hash=2aa9c8f933fb8f759a07a0a05ae022e2df70e32b)

Zoom 6

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg183.imageshack.us%2Fimg183%2F958%2F17awaterz5.jpg&hash=f8cf4cb08124913e34a2fe6b810521286a70ab89)

Closer zooms are quite good, but I will have to work at farther ones. This is the main difficulty  ::)
Btw I don't see any problems with the loading time and game running with HD terrain textures  :)

Adam
Title: Re: Ennedi plays Shosaloza
Post by: sim-al2 on May 07, 2009, 06:34:40 PM
Okay now that's just too awesome to fully comprehend. Not to ask a dumb question since I haven't been on for two weeks, but do you plan to release these? Sorry if I didn't read everything and missed something. ::)
Title: Re: Ennedi plays Shosaloza
Post by: nerdly_dood on May 07, 2009, 06:43:48 PM
Cliffs will never be the same! Absolutely marvelous!
Title: Re: Ennedi plays Shosaloza
Post by: mightygoose on May 07, 2009, 08:52:59 PM
dang, its late ill be back to edit this and expand my comments in the morning.


well well well, the revised cycledogg textures looks great, but that zoom six scree shot... that blew me out the water. the new beack texture could do with a bit of variation but a s a technology demostrator works adequately. the latest rock mod is also superb but i cant help but feel it almost looks black and white, regardless, absolutely stunning.
Title: Re: Ennedi plays Shosaloza
Post by: JBSimio on May 07, 2009, 08:56:24 PM
Good Lord, Adam!  That is just amazing!   &apls  It almost looks too good really...  $%Grinno$%  Beyond that, I'm at a loss for words...

JB
Title: Re: Ennedi plays Shosaloza
Post by: XiahouDun on May 07, 2009, 09:16:58 PM
Really liking those HD rock and sand mods. Some of those shots look so real its stunning.
Title: Re: Ennedi plays Shosaloza
Post by: MAS71 on May 08, 2009, 01:33:02 AM
May I show pics you took into the wooden-flame on wall of my room ?  ;D

&apls Fnatastic !!  &apls
No more words......Need no words anymore...... /wrrd%&

QuoteRock textures must be the largest, because they are strongly stretched at steep slopes. My current choice for all terrain textures is 1024x1024 pixels.
Yes, It's nice thing you found. :)
I could notice it when I tried to make HD-Texture for my Walls me too. ;)

by the way.....
How long time should I(we) wait and only looking at scenery ?  $%Grinno$% (lol)
I always waiting for completion of these MOD !!  ;)

Cheers. &apls
-Mas'71
Title: Re: Ennedi plays Shosaloza
Post by: thundercrack83 on May 08, 2009, 01:42:33 AM
Wow!

Adam, every time I stop in here, my mind is completely blown! Those cliffs look absolutely amazing, my friend!

I will definitely be looking forward to seeing more!

Dustin
Title: Re: Ennedi plays Shosaloza
Post by: art128 on May 08, 2009, 07:39:33 AM
I have to admit that it's just phenomenal ! These rocks textures are all looking excellent and the water texture is stunning too !
I can just say that ...  &apls
Looking forward to more.

Take care,
-Arthur. :thumbsup:
Title: Re: Ennedi plays Shosaloza
Post by: RickD on May 12, 2009, 03:10:12 AM
Oh my god! The stones in Zoom 6 ... this can't be true. I hope I'll never wake up from this dream.  $%Grinno$%
Title: Re: Ennedi plays Shosaloza
Post by: sandokan on May 12, 2009, 12:28:04 PM
Adam, your work here is simply AMAZING. And much more than that. Incredible. Far beyond any qualification. Congratulations for such a big effort.

I simply LOVE your tutorials and your "technical info". Reading this "MD - Tutorial guide on How to develop your SC4 Skills" is a must for every SC4 enthusiast like me.

I'd love to have a compendium of your tutorials in the "tutorial" section and I really agree with your idea of having a list of difficult things to achieve on SC4 with the links to their solutions. I'd put a link to each of your tutorials found in this MD on that list, with a brief description, and if possible a small thumbnail next to the item in the list. They are absolutely wonderful and simple.

And I'd upload all your mods to the LEX too, I found many of these really useful but I'm sure I'm missing some of them among the many pages of your SC4 User Manual called "Ennedi plays Shosaloza"

Greetings,

PABLO,
from Argentina

Title: Re: Ennedi plays Shosaloza
Post by: kimcar on May 12, 2009, 03:25:55 PM
 &apls &apls Wow another stunning result. More than that it`s real pics. Big step for the gane my friend.  :thumbsup:
Title: Re: Ennedi plays Shosaloza
Post by: allan_kuan1992 on May 13, 2009, 05:40:43 PM
This is a good project; however I'd like to point out that I run with software rendering.... so I'm kind of wondering if the textures will work in that mode.

Otherwise, the water and terrain is VERY DETAILED =)

- Allan Kuan
Title: Re: Ennedi plays Shosaloza
Post by: Nexis4Jersey on May 14, 2009, 04:42:42 PM
OMG , that makes SC4 one step closer to being a game where you can do almost anything and make realistic places  :thumbsup:
Title: Re: Ennedi plays Shosaloza
Post by: dedgren on May 14, 2009, 08:02:05 PM
The last "talus below the cliff" pic is astounding.  This is "SC4 - Next Generation" right here, folks.


David
Title: Re: Ennedi plays Shosaloza
Post by: Pat on May 14, 2009, 08:47:19 PM
Dear god Adam wow!!!!!!!!!!!  :thumbsup: &apls Bravo!!!!!!!!!!!!!!
Title: Re: Ennedi plays Shosaloza
Post by: calibanX on May 17, 2009, 08:18:27 PM
Amazing. That gray rock texture is fantastic. I'm gonna have to play around with that one.

Geoff
Title: Re: Ennedi plays Shosaloza
Post by: sithlrd98 on May 20, 2009, 08:35:08 AM
OK , I really have no excuse as to why I have not been here as much as I should...just looking at a few pages makes me sure that I need to start from page 1! I was looking back , skimming actually and am amazed at what you've done! I love the rock mods...beautiful! I am wondering , and please like I said I have yet to go through it all , but is there a tutorial on how to make the textures seamless? Also , since you have been working on these , have you ever tried to apply this technique to the sky .pngs?

I promise to start from scratch and continue coming here!

Jayson
Title: Re: Ennedi plays Shosaloza
Post by: CarmineHilton on May 20, 2009, 11:31:29 AM
Hi Ennedi, some fabulous work you've been showing here! Really like your rock/terrain mods =)
I was wondering... your recent one with the grey rocks and beach, does it also support snow?

For my MD, Savoie (dunno if you know it..) I'm starting on Nice, France. I'm currently using the mediterrain mod that supports snow but for some reason my beach mod doesn't work with it :s So I was wondering if maybe you knew what to do? :)


Thx in advance! ;) x
Title: Re: Ennedi plays Shosaloza
Post by: Ennedi on May 22, 2009, 10:51:26 PM
Hello my friends,

Today we have a special day in Shosaloza: Update No 50  :). Maybe numbers are not so important (after all the decimal system is something conventional), but anyway it's nice to know that I made so many updates and I didn't make my readers completely bored yet (at least I hope I didn't, because I still receive so many friendly comments  :)).
I was going to prepare something special for the 50th update, especially to show some newly developed city areas. But I was too busy and preparing something really interesting would take too much time. Of course the new city update will come soon, but I didn't want to wait too long, especially seeing some questions in your last comments. So I prepared something more modest, but also special  :)

But first - replies:

Quote from: sim-al2 on May 07, 2009, 06:34:40 PM
Okay now that's just too awesome to fully comprehend. Not to ask a dumb question since I haven't been on for two weeks, but do you plan to release these? Sorry if I didn't read everything and missed something. ::)

Thank you! Of course I'm going to release these mods, I will do it soon  :)

Quote from: nerdly_dood on May 07, 2009, 06:43:48 PM
Cliffs will never be the same! Absolutely marvelous!

Thank you nerdly!  :thumbsup: I'm glad you like these mods, it's only the beginning  ;D

Quote from: mightygoose on May 07, 2009, 08:52:59 PM
dang, its late ill be back to edit this and expand my comments in the morning.

well well well, the revised cycledogg textures looks great, but that zoom six scree shot... that blew me out the water. the new beack texture could do with a bit of variation but a s a technology demostrator works adequately. the latest rock mod is also superb but i cant help but feel it almost looks black and white, regardless, absolutely stunning.

Well well well, another thoughtful and constructive comment  :D :thumbsup: I will remember what did you say about beaches! I know you are demanding, so I appreciate your nice words even more!

Quote from: JBSimio on May 07, 2009, 08:56:24 PM
Good Lord, Adam!  That is just amazing!   &apls  It almost looks too good really...  $%Grinno$%  Beyond that, I'm at a loss for words...

JB

Thank you Jon! Nothing is too good here at SC4D, people like you create fantastic cities and landscapes, I only want to help them a bit  ;)

Quote from: XiahouDun on May 07, 2009, 09:16:58 PM
Really liking those HD rock and sand mods. Some of those shots look so real its stunning.

Thank you and welcome in Shosaloza! I hope you will find here more stuff you will like  :)

Quote from: MAS71 on May 08, 2009, 01:33:02 AM
May I show pics you took into the wooden-flame on wall of my room ?  ;D

&apls Fnatastic !!  &apls
No more words......Need no words anymore...... /wrrd%&
Yes, It's nice thing you found. :)
I could notice it when I tried to make HD-Texture for my Walls me too. ;)

by the way.....
How long time should I(we) wait and only looking at scenery ?  $%Grinno$% (lol)
I always waiting for completion of these MOD !!  ;)

Cheers. &apls
-Mas'71

Thank you very much for your kind words Masuda san! I would be very honoured if you would like to decorate your wall with any of my poor creations  ;)
You will not have to wait too long for releasing these mods, I'm going to do it next week together with Silvio. But there is much work especially with rock and water mods, they must look enough good in every terrain, every zoom and every direction, and this is the biggest problem. So all these mods need much testing in various regions and sometimes I must replace some FSH files to harmonize everything  ;)

Quote from: thundercrack83 on May 08, 2009, 01:42:33 AM
Wow!

Adam, every time I stop in here, my mind is completely blown! Those cliffs look absolutely amazing, my friend!

I will definitely be looking forward to seeing more!

Dustin

Thank you very much Dustin! I'm very glad you like my cliffs  :thumbsup:

Quote from: art128 on May 08, 2009, 07:39:33 AM
I have to admit that it's just phenomenal ! These rocks textures are all looking excellent and the water texture is stunning too !
I can just say that ...  &apls
Looking forward to more.

Take care,
-Arthur. :thumbsup:

Thank you Arthur! HD textures will really change our game, I will try to release some mods I showed as soon as possible!

Quote from: RickD on May 12, 2009, 03:10:12 AM
Oh my god! The stones in Zoom 6 ... this can't be true. I hope I'll never wake up from this dream.  $%Grinno$%

Thank you and welcome in Shosaloza! Yes, it is true  :D After seeing all new HD props making new textures is simply a must, so your dream will not finish  :D

Quote from: sandokan on May 12, 2009, 12:28:04 PM
Adam, your work here is simply AMAZING. And much more than that. Incredible. Far beyond any qualification. Congratulations for such a big effort.

I simply LOVE your tutorials and your "technical info". Reading this "MD - Tutorial guide on How to develop your SC4 Skills" is a must for every SC4 enthusiast like me.

I'd love to have a compendium of your tutorials in the "tutorial" section and I really agree with your idea of having a list of difficult things to achieve on SC4 with the links to their solutions. I'd put a link to each of your tutorials found in this MD on that list, with a brief description, and if possible a small thumbnail next to the item in the list. They are absolutely wonderful and simple.

And I'd upload all your mods to the LEX too, I found many of these really useful but I'm sure I'm missing some of them among the many pages of your SC4 User Manual called "Ennedi plays Shosaloza"

Greetings,

PABLO,
from Argentina


Hello Pablo! Your comment is one of the most impressive I received in my MD  :) You are right, everything I make in Shosaloza is something like "how to develop the SC4 skills", every time I make an update I do at least one thing first time! And the greatest pleasure is to know that some of my readers can find their problems solutions here in Shosaloza and make their creations quicker and easier.
Now I haven't enough time to collect all my "tutorials" and organize them - the Wiki would be probably the best place to do it. But this time will come, for now I can only actualize the Table of Content at the first page (I just realized I didn't make it from some time  $%Grinno$% - I must do it immediately!)
Your comment is one of the greatest compliments I received and it is highly appreciated. Please visit me more often!  :thumbsup:

Quote from: kimcar on May 12, 2009, 03:25:55 PM
&apls &apls Wow another stunning result. More than that it`s real pics. Big step for the gane my friend.  :thumbsup:

Hello kimcar, nice to see you! There will be more HD textures, I know you make many closeups in Funtasia, so I guess you will make a good use of the new HD stuff!

Quote from: allan_kuan1992 on May 13, 2009, 05:40:43 PM
This is a good project; however I'd like to point out that I run with software rendering.... so I'm kind of wondering if the textures will work in that mode.

Otherwise, the water and terrain is VERY DETAILED =)

- Allan Kuan

Unfortunately HD textures don't look good in the software rendering mode. This mode also causes some problems with shadows, automata etc., so I'm afraid playing in the hardware mode will be more and more important, we can't stop this process. But I'm glad you like these textures!
If we will have many requests, it is possible we (me and Silvio) will make non-HD versions of some mods, but we probably will not be able to do everything this way  :)

Quote from: Nexis4Jersey on May 14, 2009, 04:42:42 PM
OMG , that makes SC4 one step closer to being a game where you can do almost anything and make realistic places  :thumbsup:

You are right, this is our goal!

Quote from: dedgren on May 14, 2009, 08:02:05 PM
The last "talus below the cliff" pic is astounding.  This is "SC4 - Next Generation" right here, folks.


David


SC4.1 ? SC4 Turbo?  :D Or maybe somebody has even better idea?
Thank you my friend! I had a lot of work with these stones  $%Grinno$%

Quote from: Pat on May 14, 2009, 08:47:19 PM
Dear god Adam wow!!!!!!!!!!!  :thumbsup: &apls Bravo!!!!!!!!!!!!!!

Thank you Pat, nice to see you again! :thumbsup:

Quote from: calibanX on May 17, 2009, 08:18:27 PM
Amazing. That gray rock texture is fantastic. I'm gonna have to play around with that one.

Geoff

Thank you very much! I will try to release it as soon as possible  :)

Quote from: sithlrd98 on May 20, 2009, 08:35:08 AM
OK , I really have no excuse as to why I have not been here as much as I should...just looking at a few pages makes me sure that I need to start from page 1! I was looking back , skimming actually and am amazed at what you've done! I love the rock mods...beautiful! I am wondering , and please like I said I have yet to go through it all , but is there a tutorial on how to make the textures seamless? Also , since you have been working on these , have you ever tried to apply this technique to the sky .pngs?

I promise to start from scratch and continue coming here!

Jayson

Hello Jayson! I will be very glad if you will make a tour through Shosaloza, I hope you will find more interesting things here!
As for seamless textures:
1. We can make it manually in Photoshop or another graphic program, basically you must have a rectangular texture (usually a square), offset it by 50% right and down and wrap around. Thare are many tutorials how to make it, you can find one of them here (http://www.photoshoptextures.com/texture-tutorials/seamless-textures.htm).
2. you can use one of special programs - look for Texture Creator, Texture Generator or (the most complicated but with many possibilities) Texture Creator. But using these programs is not so easy and it not always give good results (the method from point 1 too). If you have a simple texture, even with many small, similar details (such as sand, grass or grass with small plants), everything is easy. But if you have something like this

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg199.imageshack.us%2Fimg199%2F8421%2Fbrown1z4.jpg&hash=5ac714e5ebad4698993dc80486bee19bb9f84b0e)

Things become complicated. If you will simply "offset and wrap around", the final texture will look completely different from the source one. So I often use another method - a simple Photoshop plugin called "Tiler" from the Richard Rosenman's site (http://www.richardrosenman.com/software/downloads/). It has very good tiling algorithm, I don't move the texture 50% to the right and down, but only about 10-12%. But earlier I look at texture edges and tweak them a bit. I try to have similar brightness of texture details and similar forms at the opposite texture sides. This way the tiling operation will not be so brutal and there will not be any unnatural connections.
Specialized programs can show you your seamless texture surrounded by another tiles, so you can check the final effect easily. But if you are working in Photoshop, you must do it yourself. You must open the new empty image 2x larger than your texture (for example 512x512 pixels, if your texture is 256x256) and paste your texture into this image four times, then move tiles to cover all area. It is really easy when you use "Move" tool, the texture is snapped to the big image edges. If you see any imperfections or too big, repetitive details, you must go back and improve your texture.
Do you ask about sky .pngs? I din't think about it earlier, but this is a great idea!  :thumbsup: Look at this update, you will see the effect  :D
Thanks so much for an inspiration!

Quote from: CarmineHilton on May 20, 2009, 11:31:29 AM
Hi Ennedi, some fabulous work you've been showing here! Really like your rock/terrain mods =)
I was wondering... your recent one with the grey rocks and beach, does it also support snow?

For my MD, Savoie (dunno if you know it..) I'm starting on Nice, France. I'm currently using the mediterrain mod that supports snow but for some reason my beach mod doesn't work with it :s So I was wondering if maybe you knew what to do? :)


Thx in advance! ;) x

Hi Carmine, welcome in Shosaloza! Rock and beach mods are independent from the terrain mod, and snow is supported by the terrain mod. So there isn't any problem with having those rocks and snow together  :)
I answered for your question yet, I'm glad your beach is working now!

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg199.imageshack.us%2Fimg199%2F7233%2Fmd50updatev3.jpg&hash=dac94850967580c82b767a3fcb063ec7ae3e7cd7)

As I said earlier, I prepared something special today. We usually try to don't show city edges on our pictures, but sometimes we have a nice city skyline or mountain ridge - and we need a good sky background in these cases. Looking for good night sky textures I found only a few, and they showed blurry white patches instead of stars, so I wasn't satisfied of them at all  $%Grinno$%
After reading Jayson's comment I was electricized: It is so easy!  :D So I started to play with sky backgrounds.

Playing earlier with terrain textures I found that I can enlarge the texture tile. I can even make it enough large to cover the whole big city tile in zoom 1 by only one terrain texture tile. I decided to check if I can do the same with the sky background.
Unfortunately I can't. The sky texture works different than terrain texture.
1. It has always the same size on the screen. In zoom 1 a large city tile = 4x4 sky textures, in zoom 2 - 8x8 and so on.
2. It always has the bottom at the South and the top at the North. Terrain texture rotates when we rotate the city tile, so we always see it in the same way - the texture bottom at the screen bottom, the texture top at the screen top. If we would make the sky texture with horizontally stretched clouds, they would be stretched vertically if we would look at them from East or West  $%Grinno$%
Really bad news - I had so many ideas!  :D

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg199.imageshack.us%2Fimg199%2F8505%2Fsunsettex.jpg&hash=9bc440481e6f8a70fb3d45ebb9a7ec9b5ec8be69)

But I had accept this situation, at least I can improve the texture quality  ::)
All textures you will see were made in Filter Forge (http://www.filterforge.com/) - that's a really good piece of software! Unfortunately it is not free, the free version has very limited possibilities. But this is a great tool  :thumbsup:
I hadn't enough time to use these backgrounds in developed cities - my Plugins folders are big and they are loaded too long. I show the sky over empty terrains - but empty SC4 terains can be nice too!

So let's look at the sky gallery

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg199.imageshack.us%2Fimg199%2F8559%2Fclouds11v1.jpg&hash=040cce88af03df8c8391e3b6f708b67afbb76e99)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg199.imageshack.us%2Fimg199%2F218%2Fclouds12.jpg&hash=16a528e73cadc0bb3e988e08bb44d4664fa5f677)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg199.imageshack.us%2Fimg199%2F6166%2Fclouds2.jpg&hash=cc1358d5a5c7f3b38256e52cdbf33815fe76fb3b)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg199.imageshack.us%2Fimg199%2F3449%2Fclouds31.jpg&hash=844f402d788b88d3b28722cb31979960f5d0f042)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg199.imageshack.us%2Fimg199%2F8975%2Fclouds32.jpg&hash=38343bce77fe2f77049fb91675fa3eb7dfa79b1f)

I like the next one. Please look how does it change during the (ingame) sunset. The first image shows how does it look during the day

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg199.imageshack.us%2Fimg199%2F2277%2Fclouds41.jpg&hash=7f7c53765864e09ca650439ad3a9dddd4691c4ff)

Now clouds become more visible and change their color...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg199.imageshack.us%2Fimg199%2F8504%2Fclouds42.jpg&hash=581946a27bfa1841554636c79b2e7ab08fbc86d6)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg199.imageshack.us%2Fimg199%2F2828%2Fclouds43.jpg&hash=d7c4fd1460a2ae3925a1b0cf24d509b5a9e82de0)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg199.imageshack.us%2Fimg199%2F5425%2Fclouds44.jpg&hash=b94712f6fa4f950bbed16dee8e1e0b59eac663bf)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg199.imageshack.us%2Fimg199%2F1557%2Fclouds45.jpg&hash=2a448cdc8e9bab89ef2dcef6b068828235aab752)

...And finally night comes and clouds are almost invisible now

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg199.imageshack.us%2Fimg199%2F1307%2Fclouds46.jpg&hash=8ac44780865fbddfb732cc084b3e5f4298e1dece)

Not every day is sunny, rainy days and storms happen too in SC4  ;)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg199.imageshack.us%2Fimg199%2F9086%2Frainy1.jpg&hash=fd1876df506793e1f7e49ea768cab100b61e52bf)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg199.imageshack.us%2Fimg199%2F1125%2Frainy2.jpg&hash=0d1b676ec65bc184529ea6632102ed078fdff6b0)

And finally the night sky in a few versions

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg199.imageshack.us%2Fimg199%2F9915%2Fnight1p.jpg&hash=9f19a6725cb020a4e699472ee045f8bb6948b239)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg199.imageshack.us%2Fimg199%2F6126%2Fnight2.jpg&hash=8ddfb37adadff032a1f5856b574fb29866b07e20)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg199.imageshack.us%2Fimg199%2F6032%2Fnight3.jpg&hash=4c701d424d7c48f0f2b483b84a2778bad51f43e5)

It is good to see at the sky from time to time. It is a window outside. Let these sky textures will be a window for you too - outside of the game, and maybe outside of another game called the real life  ;)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg199.imageshack.us%2Fimg199%2F5246%2Fcatnebula.jpg&hash=326f512fb87049e300abf85b50c3f1f8d9b182ef)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg199.imageshack.us%2Fimg199%2F4692%2Fcigargalaxy.jpg&hash=307b7245ef43ff83fa7489f890db18a25ed899f7)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg199.imageshack.us%2Fimg199%2F715%2Fnebula.jpg&hash=a5bcc1941a2db0a764ec9431e5cad1a0590ebae6)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg199.imageshack.us%2Fimg199%2F8568%2Fgalaxy4.jpg&hash=a62f25e12f5cd04d5dcc0bb65f169898aa60331c)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg199.imageshack.us%2Fimg199%2F4755%2Fgalaxy11.jpg&hash=c1aaa14f92fa94ed7429e5ac58c881af21543451)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg199.imageshack.us%2Fimg199%2F9457%2Fgalaxy14.jpg&hash=860ba13044be3f652340c3aaba04bc948bebc3c2)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg199.imageshack.us%2Fimg199%2F6338%2Fgalaxy24.jpg&hash=8b2eafbf7069a654d1849402d9cf8562b7adc6e3)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg199.imageshack.us%2Fimg199%2F7194%2Fgalaxy32.jpg&hash=3a7ba2014d988e6beb838db4240df2e8f3c650ae)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg199.imageshack.us%2Fimg199%2F8207%2Fgalaxy34.jpg&hash=cf8819d1af44f67edd6faf16d838c405974ae949)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg199.imageshack.us%2Fimg199%2F1852%2Fgalaxy40.jpg&hash=eb2b49a9a49fe500da9077ed78d3ad69eab0ab2e)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg199.imageshack.us%2Fimg199%2F1317%2Fgalaxy44.jpg&hash=91a6ec687467e64336668fc1ada6abe580b0b294)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg199.imageshack.us%2Fimg199%2F4061%2Fgalaxyngcpic23941.jpg&hash=476c2c3d9f85206775b2eaa69f36850be3146e35)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg199.imageshack.us%2Fimg199%2F8526%2Fcosmichand1.jpg&hash=112e16ae7165dba43e6fa4ca211bf3eebb53c6fa)

(...)
Im Wahrheit singen ist an andrer Hauch.
Ein Hauch um Nichts. Ein Wehn im Gott. Ein Wind.
(Rainer Maria Rilke)

You will not need to wait for these backgrounds too long. I will upload them in the LEX scrutineering thread today, so you will be able to test them yourselves. If the scrutineering will be successful, they will be released in the LEX.
I made also the clear sky texture, but there was no need to show it here.

This will be the first release of the new unofficial but actual team - we even haven't a name for it yet  ;D
- my proposition: Rayden & Ennedi Landscaping Studio
- Silvio's proposition: Ennedi & Rayden Landscape Studio
Or maybe somebody has better idea?  ;)

Adam
Title: Re: Ennedi plays Shosaloza
Post by: thundercrack83 on May 22, 2009, 11:29:27 PM
If you'll excuse me, I must pick my jaw up from the floor. Those sky backgrounds are simply insane, Adam! They give such a realistic dimension that it's almost impossible to tell it's a game! Magnificent work, my friend! Magnificent work!

Have a wonderful weekend!

Dustin
Title: Re: Ennedi plays Shosaloza
Post by: allan_kuan1992 on May 23, 2009, 12:23:17 AM
Wow... the cloudy background blends in so well ;)

Well... having bought my computer with the graphics card installed (stupid me for not buying custom $%Grinno$%) things are quirky. For example, if I use hardware rendering then the game will not save any graphical setting that I try applying to it, and that is annoying. Even more strange, these settings are not controlled by the game itself, but rather the graphics card control program (Catalyst for ATI Radeon).

At the moment texture quality appears to be fine, but of course I haven't really used any HD textures yet... if the result does turn out bad (as others are reporting) then I'll make the switch, but it won't be a smooth sailing either way. &mmm

- Allan Kuan
Title: Re: Ennedi plays Shosaloza
Post by: io_bg on May 23, 2009, 01:40:20 AM
I'm speechless... these textures are amazing!!!
Title: Re: Ennedi plays Shosaloza
Post by: JoeST on May 23, 2009, 03:44:15 AM
Oh... My.... GAWD!!!!!!!!!!

Maybe you should just call your team "The Landscape(ing) Studio", thus allowing for the possibility of some expansion without discrimination.

Joe
Title: Re: Ennedi plays Shosaloza
Post by: sithlrd98 on May 23, 2009, 05:38:49 AM
Wspaniały! that is exactly what I was talking about! The background that blends with the time of day is beautiful! I guess I should have dropped by sooner!
And thank for the links...gotta check them out!

Jayson
Title: Re: Ennedi plays Shosaloza
Post by: iamgoingtoeatyou on May 23, 2009, 08:15:06 AM
"http://img199.imageshack.us/img199/6126/night2.jpg"

This is epic!
Title: Re: Ennedi plays Shosaloza
Post by: sandokan on May 23, 2009, 11:55:24 AM
Is this still a "game" ??

When your full set of new textures come to the LEX, I think I won't dare to put a single building in any new city to avoid ruining the pic!

Great work as usual, Adam. And good astronomical pics too! I was just looking some similar pics in the net today before coming to SC4d, so I got pleasantly surprised!

Greetings

Pablo,
from Argentina

PS: your excellent road slope mods are giving me a lot of work in my "non-flat" region, but when I get the final results, they're amazing! Still, I can't get anything like your winding ascending roads... I'll keep practicing!
How do you terraform the land to make the road placement a little bit easier? Every time I drag a road segment, I get bumps to the sides, sometimes the road digs the ground, other times the roads elevate the terrain... are there any trick to solve it? Reading the manual (THANKS FOR IT! it's awesome) it states that the road are the only pieces that make those effects due to some parameters you had to keep in order to achieve some features with the elevation transitions (I'm really short of knowledge there, sorry for my bad explanation). How can I get around that? Thanks!!!
Title: Re: Ennedi plays Shosaloza
Post by: Pat on May 23, 2009, 05:15:44 PM
Adam omg wow I know I said it in yours and Silvio's candiancey thread but wow talk about amazing stuff sir!!! I agree with Sandokan about is still a game at all??? Well is this? Naw this is more then a game now I believe....
Title: Re: Ennedi plays Shosaloza
Post by: FrankU on May 27, 2009, 01:14:29 PM
Fantasic work!

I'd say call yourselves Rayden & Ennedi Active Landscaping Studio: REAL Studio.
I especially like the starry nights. When I was at high school I wanted to be an astrophisicist, but now I ended up as an architect....
Title: Re: Ennedi plays Shosaloza
Post by: kimcar on May 27, 2009, 01:18:09 PM
 :o Wow . can`t wait for using those background. I guess you find your own company my friend  ;D Excellent work and texture for sure &apls &apls
Title: Re: Ennedi plays Shosaloza
Post by: TheTeaCat on May 27, 2009, 02:28:42 PM
Goodness what a difference your backgrounds make.

Once again you astound and amaze people with your experiments which is evident from the comments made.
I think the best decision you made was to start playing on this map.
If it hadn't been for that we would not have had so many ground and game breaking discoveries. :thumbsup:

I know its been a while since I last made a comment but I have been lurking in the background

regards
Derry






Title: Re: Ennedi plays Shosaloza
Post by: Tomas Neto on July 09, 2009, 05:59:47 AM
Yeah, fantastic work!!!
Title: Re: Ennedi plays Shosaloza
Post by: Leodido on July 23, 2009, 02:40:43 AM
I really enjoyed reading your MD, I liked your customisation of the waves & ripples, it gave me a few ideas.

Great job !
Title: Re: Ennedi plays Shosaloza
Post by: citymax on August 04, 2009, 07:53:07 AM
Wow  :thumbsup:
Title: Re: Ennedi plays Shosaloza
Post by: ecoba on September 12, 2009, 08:27:02 AM
This looks great, Adam!

I was wondering though, what slope mod is use?

Ethan
Title: Re: Ennedi plays Shosaloza
Post by: io_bg on September 12, 2009, 10:38:50 AM
I just noticed something (see the attachment)...
Congratulations!!! &apls &apls &apls
Title: Re: Ennedi plays Shosaloza
Post by: ded on December 28, 2009, 02:52:14 AM
Wow, there is some fantastic work being done in here, that is definitely adding to the game. Amazing stuff ^_^
Title: Re: Ennedi plays Shosaloza
Post by: ricardomiranda on September 28, 2011, 01:22:25 PM
Nice job, wonderful work !
Title: Re: Ennedi plays Shosaloza
Post by: Girafe on September 28, 2011, 02:05:26 PM
Please, try to not dig up topics which are off for 2 years  :)
Title: Re: Ennedi plays Shosaloza
Post by: Komsip on November 04, 2011, 10:48:51 AM
Quote from: Ennedi on April 26, 2009, 03:40:09 PM
Mightygoose and Ioan, Thanks fort your constant support! :thumbsup: I hope you will find something interesting in this update as well  :)

I wasn't quite satisfied of the quality of my last rock mods. So I played with textures and settings a bit more.
I think we finally found satisfactory settings for terrain textures. Here is the next report.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg26.imageshack.us%2Fimg26%2F1190%2Fmd48updatev3.jpg&hash=0d86bd10f839afc17158bce500a9a3b74b2c577f)

6. Granite 9

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg26.imageshack.us%2Fimg26%2F7886%2Fa24granite9l.jpg&hash=5d258a07df4a112c78dc290b0fee645b4e096519)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg26.imageshack.us%2Fimg26%2F6141%2Fa25granite9l.jpg&hash=97ac987379b7fe1f97d31a704a0165aae4e4c4ae)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg26.imageshack.us%2Fimg26%2F7577%2Fa26granite9l.jpg&hash=d0b30bf9e2a06e938fd103e8f79ca2f5b9fa25ec)

I will wait for your opinions  :)

Adam

I would like to know where I can get this rock mod Granite 9?
It looks perfect for what I need, even though I've played SC4 since 2003 and downloaded thousands of plugins, I haven't really begun creating anything of my own til recently.
I think it will be mainly terrain mods, because terrain realism is important to me.
I'm trying to make a seasonally varying terrain mod which will see the green grass wither and go brownish at the colder part of the year.

This would mainly be a terrain mod for Northern Europe, specifically these regions:
Sweden (except far north, far south and the big islands because the rock there is chalk and sandstone)
Finland (Except northernmost, which has too high mountains)
Estonia
Latvia
Some parts of Western Russia (parts that have a similar very ancient geology of loads of ancient fault lines and ice age remnant landscape shapes)

A good granite rock mod is very important where the faults are steep. Specially one that matches Murimk's ploppable bedrock, which I think that one does.