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City Showcase (All games welcome) => Mayors' Diaries => Inactive Classics => Topic started by: RickD on February 03, 2012, 03:59:14 PM

Title: Empire Bay: Green Meadows
Post by: RickD on February 03, 2012, 03:59:14 PM
Empire Bay - From Then to Now

This is the story of Empire Bay. It is an isolated region in northwestern Simnation, located between the wild Simlantic Ocean and the mighty Kinbasket Mountains. I invite you to witness this deserted wilderness develop into a bustling metropolis.

1.1
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg855.imageshack.us%2Fimg855%2F1394%2Fregionklein.jpg&hash=e900e78abcfcc32733b44978c1dc6c91b07aac81) (http://img23.imageshack.us/img23/1656/regiongross.jpg)
(click for full size, 1.7Mb)

Our story begins in the late 19th century. The region is almost uninhabited. The harsh climate with strong winters and short but hot summers and its remote location make it unattractive for permanent settling. The region offers untouched nature as far as the eye can see:

1.2
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg821.imageshack.us%2Fimg821%2F5739%2F1woods.jpg&hash=099bdae5bc820e969c4eae74e1f9e9a118eb138d)
Dense forest,

1.3
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg855.imageshack.us%2Fimg855%2F4668%2F2coast.jpg&hash=11c8bfd519f1b1c7897512708874561641bba27e)
wild ocean,

1.4
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg692.imageshack.us%2Fimg692%2F7183%2F3peaksglowe.jpg&hash=c830eabfc253084aae2a00dfa1aeb31c0d109892)
and high mountain peaks glowing in the orange light of the evening sun.

1.5
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg39.imageshack.us%2Fimg39%2F8006%2F4cliffs2.jpg&hash=b68129c78401afd0486fb376b88b82444e15392e)
Steep Cliffs,

1.6
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg853.imageshack.us%2Fimg853%2F9489%2F5creek.jpg&hash=38e97f23e20947b4137440f6ef549eb3906063b9)
and small mountain creeks...

1.7
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg46.imageshack.us%2Fimg46%2F8073%2F6waterfall.jpg&hash=e5edf2f6afb6bc2b6e485bc903e20beae26e4690)
...forming spectacular waterfalls.

In the Middle Ages the region served as a retreat for King William Tygard I. and his followers after he was defeated by his arch rival, Lord Rupert of Courmore, in the great battle of Eruwan. The unlimited supply of wood in the region allowed him to build a mighty fleet of battleships. Eventually he reconquered his kingdom which is known as Simnation today. Some long forgotten and overgrown ruins still give evidence of his presence in the region.

1.8
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg197.imageshack.us%2Fimg197%2F1082%2F7blackwaterwatch.jpg&hash=b8b7b52079667921c1131ead2ddade85402a2b6b)
Blackwater Watch once was an impressive stronghold. Its strategic location, surrounded by steep cliffs, overlooking Empire Bay and Blackwater Bay, made it almost impregnable. But even the mighty walls could not defy the power of nature. Not much is left but some walls and a few piles of rubble.

1.9
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg818.imageshack.us%2Fimg818%2F1429%2F8towerbleakerpoint.jpg&hash=acceed279cbc8efb0b6b32d497ccde1bf095c260)
An old watchtower at Bleaker Point is overlooking the treacherous waters of Shipbreaker Bay which got its name for a reason: It may seem like a safe harbor during a winter storm but the underwater rocks were the doom for dozens of ships.




Next on Empire Bay:
Is the region really completely uninhabited?
Don't miss the second update to find out.
Title: Empire Bay: Table of Contents
Post by: RickD on February 03, 2012, 04:12:56 PM
Table of Contents

2 - The Monastery (http://sc4devotion.com/forums/index.php?topic=14333.msg413290#msg413290)
The only inhabitants in the region for hundreds of years is a group of monks.

3 - The First Settlement (http://sc4devotion.com/forums/index.php?topic=14333.msg413864#msg413864)
The first settlers arrive in the region, attracted by the discovery of rich mineral deposits in the Kinbasket Mountains.

4 - Prospect Mine (http://sc4devotion.com/forums/index.php?topic=14333.msg414250#msg414250)
The first mine opens in the region.

5 - From the Mine to the Harbor (http://sc4devotion.com/forums/index.php?topic=14333.msg414712#msg414712)
A tour along the rail line that connects Prospect Mine to the nearest harbor.

6 - A Town Emerges (http://sc4devotion.com/forums/index.php?topic=14333.msg415723#msg415723)
The settlement on Empire Bay is growing rapidly.

7 - Farmland and Forest (http://sc4devotion.com/forums/index.php?topic=14333.msg416003#msg416003)
Parts of the region become farmland and logging operations start.

8 - More Power (http://sc4devotion.com/forums/index.php?topic=14333.msg416618#msg416618)
A new power plant and a landfill are built.

9 - Making a FUSS About The Grid (http://sc4devotion.com/forums/index.php?topic=14333.msg417074#msg417074)
Introducing the Grid system.

10 - Kolskegg Mine (http://sc4devotion.com/forums/index.php?topic=14333.msg418098#msg418098)
A new mine opens.

11 - Expanding the Harbor (http://sc4devotion.com/forums/index.php?topic=14333.msg418716#msg418716)
The harbor gets a large expansion with new bulk, grain, coal and navy docks.

12 - Three Seasons (http://sc4devotion.com/forums/index.php?topic=14333.msg419264#msg419264)
Introducing a new terrain mod and seasonal flora.

13 - All Aboard! (http://sc4devotion.com/forums/index.php?topic=14333.msg420591#msg420591)
A railway is built over the Kinbasket Mountains.

14 - Highway Planning (http://sc4devotion.com/forums/index.php?topic=14333.msg422115#msg422115)
A first proposal is made for the future regionwide highway system.

15 - Night Shots, Lumber Dock and Jail (http://sc4devotion.com/forums/index.php?topic=14333.msg422625#msg422625)
A lumber dock and a jail are being constructed.

16 - The Great Fire (http://sc4devotion.com/forums/index.php?topic=14333.msg423172#msg423172)
Almost the whole town burns down in a catastrophic fire.

17 - From the Ashes (http://sc4devotion.com/forums/index.php?topic=14333.msg423596#msg423596)
Several years after the great fire, the town has been rebuilt.

18 - The Waterfront (http://sc4devotion.com/forums/index.php?topic=14333.msg424558#msg424558)
Showing the new waterfront after the great fire.

19 - Docklands (http://sc4devotion.com/forums/index.php?topic=14333.msg425327#msg425327)
A closer look at the industrial docklands.

20 - Iron Island Penitentiary (http://sc4devotion.com/forums/index.php?topic=14333.msg426269#msg426269)
Simnation's most feared prison.

21 - Industrialisation (http://sc4devotion.com/forums/index.php?topic=14333.msg428111#msg428111)
The railway attracts more industrial development.

22 - Building Up (http://sc4devotion.com/forums/index.php?topic=14333.msg429266#msg429266)
The construction of Empire Bay's first skyscraper.

23 - Sports and Education (http://sc4devotion.com/forums/index.php?topic=14333.msg429790#msg429790)
The Empire Bay Institute of Geology is founded.

24 - Ajax Steel Works (http://sc4devotion.com/forums/index.php?topic=14333.msg430557#msg430557)
A steel mill opens in Empire Bay.

25 - Street Map (http://sc4devotion.com/forums/index.php?topic=14333.msg431756#msg431756)
A Google style street map of Empire Bay's central tile.

26 - Region View (http://sc4devotion.com/forums/index.php?topic=14333.msg433072#msg433072)
A region shot shows the dramatic growth of Empire Bay.

27 - Teaser Time (http://sc4devotion.com/forums/index.php?topic=14333.msg434029#msg434029)
A glimpse on the recent developments in Empire Bay.

28 - Grand Terminal (http://sc4devotion.com/forums/index.php?topic=14333.msg435349#msg435349)
Empire Bay is getting a new main railroad station.

29 - Around the Station (http://sc4devotion.com/forums/index.php?topic=14333.msg436249#msg436249)
The new rail station has kickstarted development in the area around it.

30 - Trams (http://sc4devotion.com/forums/index.php?topic=14333.msg438049#msg438049)
Streetcars and Trolleys are the backbone of Empire Bay's public transit.

31 - The Kingsroad (http://sc4devotion.com/forums/index.php?topic=14333.msg439255#msg439255)
Simnation Highway 23 is the first road connecting the region to Simnation.

32 - Crosstown Skyway (http://sc4devotion.com/forums/index.php?topic=14333.msg440338#msg440338)
Is an urban elevated freeway the solution to Empire Bay's traffic problems?

33 - Scraping the Sky (http://sc4devotion.com/forums/index.php?topic=14333.msg448444#msg448444)
Skyscrapers are coming to Empire Bay.

34 - Region View (http://sc4devotion.com/forums/index.php?topic=14333.msg456228#msg456228)
Filling in the shoreline.

35 - Fun by the Sea (http://sc4devotion.com/forums/index.php?topic=14333.msg458189#msg458189)
Empire Island's West coast has developed into a recreational area.

36 - South Coast Tour (http://sc4devotion.com/forums/index.php?topic=14333.msg463759#msg463759)
Ericsson Airfield, Blackwater Power Station, and more docks.

37 - Green Meadows (http://sc4devotion.com/forums/index.php?topic=14333.msg482925#msg482925)
A middle class suburb across Blackwater Bay.
Title: Re: Empire Bay: The story begins
Post by: Framly on February 03, 2012, 04:13:51 PM
I was the "last one" in Santa Barbara, soo..i'm the "first one" at Empire Bay!

Very promising pictures! I like your landscape :thumbsup:

Viel Glück und Spass für das neue Projekt :thumbsup:
Title: Re: Empire Bay: The story begins
Post by: Dantes on February 03, 2012, 04:22:18 PM
Your new work begins. $%#Ninj2  I am very impressed by the scenery.  :o An exciting region.   :) I wish you much fun.  :thumbsup:

(the waterfall is spectacular  :o  :o  :o )
Title: Re: Empire Bay: The story begins
Post by: Tarkus on February 03, 2012, 04:32:34 PM
Raphael, it's great to see your new effort up and going--and to an auspicious start! :thumbsup:  I really like what you've done with the CP trees and RRP flora--you've certainly created a lush landscape there.

And it's great to see someone else use the Kinbasket Lake map, too.  It's fun and challenging terrain, to say the least, and I'm very interested in seeing how you develop it. 

-Alex
Title: Re: Empire Bay: The story begins
Post by: ricardomiranda on February 03, 2012, 06:08:31 PM
Great start for his new journal, good luck to you. Fantastic waterfall!
Title: Re: Empire Bay: The story begins
Post by: threestooges on February 03, 2012, 06:32:16 PM
I like it. The stage is set for many interesting things to come. I really like what you've done with the trees and meadows. The only thing that stuck out to me was the rock mod. It's a good color and all, but on large bits on uninterrupted cliff it seems a bit repetitive. Perhaps add a few plop rocks or a bit of variation to the terrain to try to break it up, but in pictures like 1.3 it's interesting in that the trees are dense, the waves/rollers in the water are dense and the rock texture follows suit. It's a nice composition in that sense, but given the update, it doesn't seem like that was the concept you were after. Pictures like 1.4 on the other hand really show off the rock mod nicely. Great feel to that one. The barren chilly feel comes across quite well in the early morning/later evening light.

Also, as for 1.6, it's interesting there are rapids only along that one little part and nowhere else. Was this perhaps the source of a mill from the former kingdom, or just a quirk of nature?
-Matt
Title: Re: Empire Bay: The story begins
Post by: carlfatal on February 03, 2012, 07:00:59 PM
Wow, great pics...
I too like the waterfall, but also the remains of the buildings as William Tygard I was king. It´s hard to believe nobody came her since then. The winters may cold and long, but the land looks good for people who like a life without the restrictions of the feudalistic era (a lot of dense forests to hide a little village).
And a perfect place for the tower You did find, from here You can make a light and wait till ships and load comes for free. Maybe a good place for wreckers...  $%Grinno$%

I´m intrigued...
Greetz, Carl
Title: Re: Empire Bay: The story begins
Post by: MTT9 on February 03, 2012, 09:33:50 PM
Yeah!!! Been waiting for your fresh start...
Awesome intro, will look foward to know what's coming up next
Matt
Title: Re: Empire Bay: The story begins
Post by: nbvc on February 03, 2012, 09:55:45 PM
Great start. I like the landscapes and the water fall. &apls
Title: Re: Empire Bay: The story begins
Post by: noahclem on February 04, 2012, 03:39:29 AM
Excellent start Raphael  &apls &apls

The area sounds a bit Nordic and I'm curious what your take on that kind of area will be. So far I'm really enjoying the natural scenes you've created especially the sunny mountain.

I'd join in suggesting a different rock mod--personally I love Ennedi's HD ones on the LEX but I know there's other great ones available as well. Another thing is the trees--they look great now but I'm wondering if they're seasonal (snow-covered in winter). That would be great for the region's long, cold winters. Girafe's various seasonally snow-covered coniferous trees have been a godsend for me.

Have fun continuing I'll be following excitedly  :thumbsup:
Title: Re: Empire Bay: The story begins
Post by: solsystem on February 04, 2012, 04:30:04 AM
Amazing Map. I'm curious about your new towns and how they fit into this beautiful landscape.
Title: Re: Empire Bay: The story begins
Post by: art128 on February 04, 2012, 04:30:56 AM
Nice start, Raphael!

Everything is looking really nice. You chose a nice map, and by far the forest are wonderful.

Can't wait to see more.

Arthur.
Title: Re: Empire Bay: The story begins
Post by: bat on February 04, 2012, 10:55:33 AM
Great start of your new MD! :)
Looking forward to more from this nice region... ;)
Title: Re: Empire Bay: The story begins
Post by: AcoG000 on February 04, 2012, 04:59:44 PM
This is unacceptable! (seriously, it's awesome!)
Title: Re: Empire Bay: The story begins
Post by: marsh on February 04, 2012, 06:01:09 PM
Great start! I can't wait to see where you take this.  :thumbsup:

,marsh
Title: Re: Empire Bay: The story begins
Post by: dedgren on February 04, 2012, 06:08:13 PM
A lovely start, Raphael.  Great pics, crisp graphics and... I'm a pushover for waterfalls.


David
Title: Re: Empire Bay: The story begins
Post by: apeguy on February 05, 2012, 05:48:50 AM
Very nice start, I like the photoshopping effects. :thumbsup:

Looking forward to more. :)
Title: Re: Empire Bay: The story begins
Post by: Kergelen on February 05, 2012, 11:45:07 AM
Promising start!

The region you have chose is really nice as the nature picture. I like the "Widows Peak" picture :thumbsup:
Title: Re: Empire Bay: The story begins
Post by: io_bg on February 06, 2012, 03:31:56 AM
Great start! I'm eager to see how this develops further.
Title: Re: Empire Bay: The Monastery
Post by: RickD on February 06, 2012, 03:49:30 PM
Empire Bay - The Monastery

Previously on Empire Bay:
The region seems to be uninhabited and untouched for ages. Pristine nature wherever the eye can see.
Really?




There is one outpost of civilization in the region:

2.1
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg163.imageshack.us%2Fimg163%2F8340%2F1overview.jpg&hash=65eba57b0a1d3971435880ee0537a298a472b142)
an old cloister of the Dovahkiin Brotherhood, founded in the 16th century. It is currently inhabited by 108 monks.

2.2
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg717.imageshack.us%2Fimg717%2F8868%2F2overview3.jpg&hash=6c93c8fbbbac01843fea73f70b29f9d8fcde8403)
They live a life of deprivation, almost fully isolated from civilization. An occasional boat brings news from the outside world and new applicants for the order.

2.3
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg546.imageshack.us%2Fimg546%2F8537%2F3church.jpg&hash=2caa8945c57d06cc59322d51538555dfb8b660e5)
The monasterie's church and herb garden.

2.4
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg13.imageshack.us%2Fimg13%2F9251%2F4vineyard.jpg&hash=665fce4af8ef24f85c1f1c81612046c5575bc640)
The monks are growing vines on the hill around the monastery. It is an old grape variety that can stand the harsh climate. The wine tastes very, very sour dry, though.

2.5
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg585.imageshack.us%2Fimg585%2F4448%2F5cows.jpg&hash=232893d539a4fad819cf0d94a0dff6b9ab9f232d)
With almost no contact to the outside world, the monks have to supply themselves with food.

2.6
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg269.imageshack.us%2Fimg269%2F1448%2F6pigs.jpg&hash=18a31136fa4e3da153cd28b11d4f5273361022bf)
Therefore they are keeping farm animals.





Next on Empire Bay:
Witness the first settlers since over 500 years arrive in the region. What is their motive? What are they up to?
Don't miss the third update (http://sc4devotion.com/forums/index.php?topic=14333.msg413864#msg413864) of Empire Bay.




Replies:

Quote from: Framly on February 03, 2012, 04:13:51 PM
I was the "last one" in Santa Barbara, soo..i'm the "first one" at Empire Bay!

Very promising pictures! I like your landscape :thumbsup:

Viel Glück und Spass für das neue Projekt :thumbsup:
First comment!  &hlp Danke!

Quote from: Dantes on February 03, 2012, 04:22:18 PM
Your new work begins. $%#Ninj2  I am very impressed by the scenery.  :o An exciting region.   :) I wish you much fun.  :thumbsup:

(the waterfall is spectacular  :o  :o  :o )
Thank you Dantes! :)

Quote from: Tarkus on February 03, 2012, 04:32:34 PM
Raphael, it's great to see your new effort up and going--and to an auspicious start! :thumbsup:  I really like what you've done with the CP trees and RRP flora--you've certainly created a lush landscape there.

And it's great to see someone else use the Kinbasket Lake map, too.  It's fun and challenging terrain, to say the least, and I'm very interested in seeing how you develop it. 

-Alex
Hey, thanks for following my new MD. Are you still playing on the Kinbasket Lake map? I thought you had changed in between.

Quote from: ricardomiranda on February 03, 2012, 06:08:31 PM
Great start for his new journal, good luck to you. Fantastic waterfall!
Thank you.

Quote from: threestooges on February 03, 2012, 06:32:16 PM
I like it. The stage is set for many interesting things to come. I really like what you've done with the trees and meadows. The only thing that stuck out to me was the rock mod. It's a good color and all, but on large bits on uninterrupted cliff it seems a bit repetitive. Perhaps add a few plop rocks or a bit of variation to the terrain to try to break it up, but in pictures like 1.3 it's interesting in that the trees are dense, the waves/rollers in the water are dense and the rock texture follows suit. It's a nice composition in that sense, but given the update, it doesn't seem like that was the concept you were after. Pictures like 1.4 on the other hand really show off the rock mod nicely. Great feel to that one. The barren chilly feel comes across quite well in the early morning/later evening light.

Also, as for 1.6, it's interesting there are rapids only along that one little part and nowhere else. Was this perhaps the source of a mill from the former kingdom, or just a quirk of nature?
-Matt
Hi Matt, thanks for your comments. You are right, I should have worked on the cliffs a bit more. I actually like the rock mod and I probably won't change it, but it would have been better to add some more variation with the terrain tools and ploppable rocks.
The rapids, well, I have to admit that I still haven't mastered the skill of ploppable water :( (at least not to the extend others have). I am currently learning to use the new RFR Water (http://www.simtropolis.com/forum/files/file/27199-rfr-plopwater-pack-1/). I plan to revisit certain areas of the region when my skills or available plugins have improved.

Quote from: carlfatal on February 03, 2012, 07:00:59 PM
Wow, great pics...
I too like the waterfall, but also the remains of the buildings as William Tygard I was king. It´s hard to believe nobody came her since then. The winters may cold and long, but the land looks good for people who like a life without the restrictions of the feudalistic era (a lot of dense forests to hide a little village).
And a perfect place for the tower You did find, from here You can make a light and wait till ships and load comes for free. Maybe a good place for wreckers...  $%Grinno$%

I´m intrigued...
Greetz, Carl
I will probably skip the "little village" era. I need to concentrate on what I am good at: dense downtowns and sprawling suburbs.  :P

Quote from: emmotic on February 03, 2012, 09:33:50 PM
Yeah!!! Been waiting for your fresh start...
Awesome intro, will look foward to know what's coming up next
Matt
Great to see you here, Matt!

Quote from: nbvc on February 03, 2012, 09:55:45 PM
Great start. I like the landscapes and the water fall. &apls
Thank you, glad you like it.

Quote from: noahclem on February 04, 2012, 03:39:29 AM
Excellent start Raphael  &apls &apls

The area sounds a bit Nordic and I'm curious what your take on that kind of area will be. So far I'm really enjoying the natural scenes you've created especially the sunny mountain.
I played this region before Santa Barbara. And indeed I got the urge to start it again during my vacation in Norway, with its spectacular landscape of fjords and mountains. Finland is on my top list vacation destionations for 2012, by the way. ;)
Quote
I'd join in suggesting a different rock mod--personally I love Ennedi's HD ones on the LEX but I know there's other great ones available as well. Another thing is the trees--they look great now but I'm wondering if they're seasonal (snow-covered in winter). That would be great for the region's long, cold winters. Girafe's various seasonally snow-covered coniferous trees have been a godsend for me.

Have fun continuing I'll be following excitedly  :thumbsup:
Actually, it is an Ennedi HD rock mod. It is completely my fault that it looks that boring. I should have taken the time to use some terrain tools to make the cliff more varied.  &ops I appreciate your constructive critisiscm, though. I know that I can't compete with other players when it comes to nature scenes, but your honest feedback helps me to improve.

Quote from: solsystem on February 04, 2012, 04:30:04 AM
Amazing Map. I'm curious about your new towns and how they fit into this beautiful landscape.
Thanks. You will soon see.

Quote from: art128 on February 04, 2012, 04:30:56 AM
Nice start, Raphael!

Everything is looking really nice. You chose a nice map, and by far the forest are wonderful.

Can't wait to see more.

Arthur.
Thanks, Arthur.

Quote from: bat on February 04, 2012, 10:55:33 AM
Great start of your new MD! :)
Looking forward to more from this nice region... ;)
Thanks and good to see your here, bat.

Quote from: AcoG000 on February 04, 2012, 04:59:44 PM
This is unacceptable! (seriously, it's awesome!)
:D thanks!

Quote from: marsh on February 04, 2012, 06:01:09 PM
Great start! I can't wait to see where you take this.  :thumbsup:

,marsh
Thanks. Give me a few updates to find the direction for this MD. ;)

Quote from: dedgren on February 04, 2012, 06:08:13 PM
A lovely start, Raphael.  Great pics, crisp graphics and... I'm a pushover for waterfalls.


David

Thanks. It is always a pleasure to have you here.

Quote from: apeguy on February 05, 2012, 05:48:50 AM
Very nice start, I like the photoshopping effects. :thumbsup:

Looking forward to more. :)
Thank you.

Quote from: Kergelen on February 05, 2012, 11:45:07 AM
Promising start!

The region you have chose is really nice as the nature picture. I like the "Widows Peak" picture :thumbsup:
I am glad you like it.

Quote from: io_bg on February 06, 2012, 03:31:56 AM
Great start! I'm eager to see how this develops further.
Thanks, Ioan.
Title: Re: Empire Bay: The story begins
Post by: apeguy on February 06, 2012, 03:56:47 PM
Interesting update, a far cry from the urban landscapes of Santa Barbara County, but still great. :thumbsup: :thumbsup:
Title: Re: Empire Bay: The Monastery
Post by: MTT9 on February 06, 2012, 04:02:39 PM
It always a good surprise to see an update in your MDs. I really liked the fact that you didn't use streets but mpp's to make trails. Look foward for more. Matt
Title: Re: Empire Bay: The Monastery
Post by: marsh on February 06, 2012, 04:15:10 PM
QuoteDovahkiin Brotherhood

Yes! :D

Lovely work. It will be interesting to see how you take rural scenes. :)

,marsh
Title: Re: Empire Bay: The Monastery
Post by: carlfatal on February 06, 2012, 05:05:05 PM
The monastery looks good, it´s a nice place to live there but i´m not eager to try this vinegar they have in their cellars. And i´m searching for the dragon´s lair but can´t find it.  ;)
Greetz, Carl
Title: Re: Empire Bay: The Monastery
Post by: Tarkus on February 06, 2012, 07:19:55 PM
This is the first time I can recall ever seeing a monastery represented in an MD--and I think you've done an extremely convincing job of it.  The amount of detail built into it is absolutely incredible.  And the landscape around it is very well put together as well.  I'm really very curious to see where you go next from here, too.

Quote from: RickD on February 06, 2012, 03:49:30 PM
Are you still playing on the Kinbasket Lake map? I thought you had changed in between.

Wakeman (my first region in Tarkusian Cities) was on Kinbasket Lake . . . I still play that region every once in blue moon, though I haven't showcased it in almost 3 years.

-Alex
Title: Re: Empire Bay: The Monastery
Post by: Dantes on February 08, 2012, 05:14:08 AM
A very beautifully landscaped cloister.  :satisfied: It looks very medieval. I'm looking forward to the future.  $%#Ninj2
Title: Re: Empire Bay: The Monastery
Post by: GreekMan on February 10, 2012, 01:10:49 AM
HEY! Sorry to hear that SB is done. I loved that MD a lot! Your downtown in the last updates was fantastic!

anyways, glad to see you start with a new MD. the best of luck to you!
Title: Re: Empire Bay: The Monastery
Post by: noahclem on February 10, 2012, 05:23:52 AM
Awesome work with the monastery  &apls  The farms, gardens, trails, and buildings work together very well. And what are the new visitors up to?!

Nice to hear you're wanting to visit Finland! Northern Europe is a spectacularly beautiful place. It's definitely a bit different here than in Norway and I'm sure you'd really like it. If you do end up visiting I'd be happy to suggest places to go and you're welcome to visit around here if you're in the north-central part of the country  :thumbsup:
Title: Re: Empire Bay: The Monastery
Post by: benedict on February 10, 2012, 07:04:55 AM
Great start to your new endeavor - and it has catapulted you to number one on this week's Ben's Top Ten.
Title: Re: Empire Bay: The Monastery
Post by: art128 on February 10, 2012, 07:11:11 AM
That is one nice monastery, Raphael! I really liked the detail put with the MMPs.
Title: Re: Empire Bay: The Monastery
Post by: Ol.S / Benoit on February 11, 2012, 07:24:29 AM
Love your monastery, great work !  :thumbsup:
Title: Empire Bay: The First Settlement
Post by: RickD on February 12, 2012, 12:53:46 PM
Previously on Empire Bay:
The monastery is the only outpost of civilization in the region so far.
This changes in todays update.



The First Settlement

In the early 20th century geological surveys found large deposits of coal, iron and other minerals buried deep in the Kinbasket Mountains. Not a year after this discovery the Empire Mining Corporation, a consortium of Simnation's three largest mining companies, signed a deal with the federal government. It granted them the exclusive mining rights and put the region under the administration of the company. Malicious tounges allege that bribery was involved.

3.1
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg843.imageshack.us%2Fimg843%2F3156%2F1ship.jpg&hash=3da92d03f6c549c07d74974aa4a8a738480990d4)
It took only a few month to put together a first team of pioneers (a crude mix of adventurers, people with no other perspective in life, and plain criminals) and send it into the region. Its task to construct a harbor for bringing in more materials and workers, build a base camp, and start expeditions into the mountains to find a good location for the first mine.

3.2
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg690.imageshack.us%2Fimg690%2F725%2F2naturalharbor.jpg&hash=f390a4bdb929fc042f8b5ad8b49b4f4c8c4f6504)
This natural harbor on Empire Island was chosen for a first settlement. It will provide protection for the ships from the ocean waves during the frequent storms.

3.3
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg191.imageshack.us%2Fimg191%2F4278%2F3docks.jpg&hash=c793aa3dbc049edd9c9061d1886a38b2d69b1cb5)
Quickly the workers construct a simple dock...

3.4
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg534.imageshack.us%2Fimg534%2F9183%2F4warehouses.jpg&hash=2b3e6b6e2a1ed52b1dec1a80f3cea4678c20ac34)
...and some warehouses.

3.5
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg440.imageshack.us%2Fimg440%2F3489%2F5barracks.jpg&hash=88701f01f9489905109a0bd427c63e9173310f19)
Barracks provide temporary housing for the first settlers living on Empire Island.

3.6
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg835.imageshack.us%2Fimg835%2F1241%2F6gardens.jpg&hash=379b8ccac8ccb6e8c5b41079a0ddcde0672f27e0)
Much improvisation is needed. Fresh produce can't be brought in by ship so the settlers are growing vegetables in their gardens.

3.7
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg836.imageshack.us%2Fimg836%2F9881%2F7murphysbar.jpg&hash=3871e8f9fdcbdb55c3712d4cae035dfa3bbbbf1e)
The Empire Mining Co. knows that hard working men need a little recreation after a long day. Murphy's Bar is the meeting point in the evening. Lots of alcohol, gambling, fist fights and other "amenities" are available here. The bar is located at the corner of Dock Road and Murphy Street (named after the Bar, of course).

3.8
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg84.imageshack.us%2Fimg84%2F6360%2F8generator.jpg&hash=5f014e04055c072051b256d2b221170da3ad9f9f)
A simple but robust diesel generator provides electrical power to the small settlement. But only the docks, warehouses amd Murphy's Bar have electricity. It is a hard and simple life out here and priorities have to be set.

3.9
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg84.imageshack.us%2Fimg84%2F4966%2F9roughcoastline.jpg&hash=b83e55c43d016a84fbd8774c0b33458f7bc6cccf)
Soon the docks will need to be expanded along the shoreline.

3.10
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg198.imageshack.us%2Fimg198%2F8831%2F10overview247people.jpg&hash=b048a878683c9c9a1c8a3ab704bdcfc33142841a)
An overwiew of the fist settlement on Empire Island, population 247.




Next on Empire Bay:
No time can be wasted. The Empire Mining Corporation needs to make profit. Construction of the first mine begins in Update 4 (http://sc4devotion.com/forums/index.php?topic=14333.msg414250#msg414250).




Replies:

Quote from: apeguy on February 06, 2012, 03:56:47 PM
Interesting update, a far cry from the urban landscapes of Santa Barbara County, but still great. :thumbsup: :thumbsup:

Thank you. And don't worry, I will get back to big city life eventually. I just want to establish a richer and more consistent background story than I did in Santa Barbara.

Quote from: emmotic on February 06, 2012, 04:02:39 PM
It always a good surprise to see an update in your MDs. I really liked the fact that you didn't use streets but mpp's to make trails. Look foward for more. Matt
Thanks, Matt.
Quote from: marsh on February 06, 2012, 04:15:10 PM

QuoteDovahkiin Brotherhood

Yes! :D

Lovely work. It will be interesting to see how you take rural scenes. :)

,marsh
Glad you like it Marsh. I got Skyrim lately. I'm almost 60 hours in the game and haven't even started the main quest.  ::)

Quote from: carlfatal on February 06, 2012, 05:05:05 PM
The monastery looks good, it´s a nice place to live there but i´m not eager to try this vinegar they have in their cellars. And i´m searching for the dragon´s lair but can´t find it.  ;)
Greetz, Carl
I like dry wines but I won't even try this one.  $%Grinno$% About the dragons lair ... well, I won't copy Skimbo. ;)

Quote from: Tarkus on February 06, 2012, 07:19:55 PM
This is the first time I can recall ever seeing a monastery represented in an MD--and I think you've done an extremely convincing job of it.  The amount of detail built into it is absolutely incredible.  And the landscape around it is very well put together as well.  I'm really very curious to see where you go next from here, too.

Quote from: RickD on February 06, 2012, 03:49:30 PM
Are you still playing on the Kinbasket Lake map? I thought you had changed in between.

Wakeman (my first region in Tarkusian Cities) was on Kinbasket Lake . . . I still play that region every once in blue moon, though I haven't showcased it in almost 3 years.

-Alex
Thank you. Alas, I couldn't find any ploppable monks. Interesting that you still play Wakeman sometimes. It is not exaxtly the best region for extensive freeway networks. However, I look forward to mastering the challenges this terrain provides in regards to RHW.

Quote from: Dantes on February 08, 2012, 05:14:08 AM
A very beautifully landscaped cloister.  :satisfied: It looks very medieval. I'm looking forward to the future.  $%#Ninj2
Thanks. We will progress into the future with fast steps. :)

Quote from: GreekMan on February 10, 2012, 01:10:49 AM
HEY! Sorry to hear that SB is done. I loved that MD a lot! Your downtown in the last updates was fantastic!

anyways, glad to see you start with a new MD. the best of luck to you!
Great to see you here. And there will be downtown updates from Empire Bay probably sooner than later. I layed the foundation in todays update. ;)

Quote from: noahclem on February 10, 2012, 05:23:52 AM
Awesome work with the monastery  &apls  The farms, gardens, trails, and buildings work together very well. And what are the new visitors up to?!

Nice to hear you're wanting to visit Finland! Northern Europe is a spectacularly beautiful place. It's definitely a bit different here than in Norway and I'm sure you'd really like it. If you do end up visiting I'd be happy to suggest places to go and you're welcome to visit around here if you're in the north-central part of the country  :thumbsup:
Hey thanks. I might actually come back to your offer. ;)

Quote from: benedict on February 10, 2012, 07:04:55 AM
Great start to your new endeavor - and it has catapulted you to number one on this week's Ben's Top Ten.
Thank you!

Quote from: art128 on February 10, 2012, 07:11:11 AM
That is one nice monastery, Raphael! I really liked the detail put with the MMPs.
Glad you like it, Arthur.

Quote from: Ol.S / Benoit on February 11, 2012, 07:24:29 AM
Love your monastery, great work !  :thumbsup:
Thank you.
Title: Re: Empire Bay: The First Settlement
Post by: Terring7 on February 12, 2012, 01:08:55 PM
So a bar has better priority than the houses, right? ::)
The landscape colours are very nice and I really like the bottom of the sea. Keep it up :)
Title: Re: Empire Bay: The First Settlement
Post by: carlfatal on February 12, 2012, 04:25:15 PM
Hi Rick,
Your new MD is really fantastic. I like the pictures as well as the story background.  &apls
I can see how Murphy´s law is ordinary in Murphy´s bar...  $%Grinno$%
And i can´t wait for the next update!
Greetz, Carl
Title: Re: Empire Bay: The First Settlement
Post by: apeguy on February 13, 2012, 06:40:53 AM
Nice update once again, I look forward to the next chapter of the story. ;D
Title: Re: Empire Bay: The First Settlement
Post by: art128 on February 13, 2012, 09:45:34 AM
Hello, Rick!

You've done some good job with the first settlement. That little harbour is looking already nice. I hope it will develop into a major international seaport in the future.
Title: Re: Empire Bay: The First Settlement
Post by: io_bg on February 13, 2012, 11:55:41 AM
Interesting... I'm curious to see how this town will develop further!
Title: Re: Empire Bay: The First Settlement
Post by: nbvc on February 13, 2012, 12:48:56 PM
Nice small town and the cloister too. :thumbsup:
Title: Re: Empire Bay: The First Settlement
Post by: Yan077 on February 15, 2012, 05:32:36 AM
Exciting start of your new MD !
My favourite update was the number two with the isolated monastery,
The atmosphere is very unique, sad and disturbing, and I love it ! &apls

Keep up the good work  :thumbsup:
Title: Re: Empire Bay: The First Settlement
Post by: Connor on February 15, 2012, 05:55:20 AM
Great start to your new MD, I look forward to seeing how this develops  :)
Title: Re: Empire Bay: The First Settlement
Post by: DaveN on February 15, 2012, 07:53:06 AM
Very good updates. Well presented and "told" story. You can see that it is alive. Nothing is static. I look forward to further developments.
Title: Empire Bay: Prospect Mine
Post by: RickD on February 17, 2012, 03:54:19 PM
Previously on Empire Bay:
After the first settlement is established it is about time to start digging the first mine. This the reason for being here after all.




Prospect Mine

Several scout teams are sent out to find promising locations for opening the first mine.

4.1
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg825.imageshack.us%2Fimg825%2F2384%2F1firstmineinnortheaster.jpg&hash=2a8af0c77939a34a169bb78ae0263fbc635ce451)
There is a huge coal deposit in the northeastern part of the region under Justice Peak. Empire Mining decided to open the first mine there.

4.2
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg69.imageshack.us%2Fimg69%2F1442%2F2locationoffirstmine.jpg&hash=5893e60f6312de7cd30d5d1d14921de317fa54ae)
Geologists have picked this location for the mine because it will be the easiest to reach the coal from there. It will be transported to Simnation by ship. But the fjord under the mine is too narrow and shallow for larger ships. And the coast is too steep for building loading docks there.

4.3
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg338.imageshack.us%2Fimg338%2F4306%2F3plan.jpg&hash=5c8d8db008575d596cb998ec44f14ababe21e3d7)
The plan is to build the harbor at the nearest possible location where the water is deep enough and connect it to the mine by rail.

4.4
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg213.imageshack.us%2Fimg213%2F4757%2F4hsrborhere.jpg&hash=55344abefd789d5e70e50bf541add6d93b8e8fc4)
The harbor will be located here at the fjord's eastern shore.

4.5
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg59.imageshack.us%2Fimg59%2F1807%2F5mineoverview.jpg&hash=70d9c58bef64fac0635950db69a4b0d38f82b187)
Several months later Prospect Mine goes in operation.

4.6
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg802.imageshack.us%2Fimg802%2F7487%2F6mine2.jpg&hash=9798fce5259d23d73a59893a9dbcad0a64986f77)
The coal is being loaded directly onto the train cars.

4.7
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg268.imageshack.us%2Fimg268%2F210%2F7power.jpg&hash=59864beaddd279da295af474ddce0b40606611fa)
The mine's powerhouse and water tower.

4.8
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg163.imageshack.us%2Fimg163%2F8017%2F8overviewmineandvillage.jpg&hash=04a8cf8eeaa2d98d3296c5a125477868e88260eb)
The miners live in a small village across the Fjord. They call it "Justice" after Justice Peak, the nearby mountain.

4.9
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg163.imageshack.us%2Fimg163%2F7827%2F9bach.jpg&hash=42846541779cf960fea876ae34c0c8e3aea9cf16)

4.10
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg198.imageshack.us%2Fimg198%2F6558%2F10village.jpg&hash=94ce8dcf203024c104fb6d27315f4dbeaac79282)

4.11
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg163.imageshack.us%2Fimg163%2F887%2F11village2.jpg&hash=243c943f6f90b24bc6698571bbb7536dd59c7267)

4.12
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg39.imageshack.us%2Fimg39%2F1356%2F12village.jpg&hash=645d5a5cdcf0f3182be961c23e5f46beb4d7bbd7)

4.13
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg37.imageshack.us%2Fimg37%2F6103%2F13shopsonmainstreet.jpg&hash=f27b7d2fcf35965996fa83dabd84f36ebf11f25e)
Main street with the saloon, a hotel, drugstore and gun shop.




Next on Empire Bay:
We will follow the rail line towards the coal harbor in Update 5. (http://sc4devotion.com/forums/index.php?topic=14333.msg414712#msg414712)

BTW, I am experimenting with Lowkees's HD Terrain Mod. I like it very much so far and considering switching to it. I currently use Meadowshire and I think it is too green. But as I still have several updates in stock, it will take a while until you see it.




Replies:

Quote from: Terring7 on February 12, 2012, 01:08:55 PM
So a bar has better priority than the houses, right? ::)
The landscape colours are very nice and I really like the bottom of the sea. Keep it up :)
Sure. As I said, it is important to get the priorities right.  :P

Quote from: carlfatal on February 12, 2012, 04:25:15 PM
Hi Rick,
Your new MD is really fantastic. I like the pictures as well as the story background.  &apls
I can see how Murphy´s law is ordinary in Murphy´s bar...  $%Grinno$%
And i can´t wait for the next update!
Greetz, Carl
Thank you Carl. Yes, this Murphy is an unlucky fellow. ;)

Quote from: apeguy on February 13, 2012, 06:40:53 AM
Nice update once again, I look forward to the next chapter of the story. ;D
Hope you liked it. :)

Quote from: art128 on February 13, 2012, 09:45:34 AM
Hello, Rick!

You've done some good job with the first settlement. That little harbour is looking already nice. I hope it will develop into a major international seaport in the future.
And I am looking forward to building that seaport. I have big plans. ;)

Quote from: io_bg on February 13, 2012, 11:55:41 AM
Interesting... I'm curious to see how this town will develop further!
Hey, thanks, Ioan.

Quote from: nbvc on February 13, 2012, 12:48:56 PM
Nice small town and the cloister too. :thumbsup:
Glad you like it.

Quote from: Yan077 on February 15, 2012, 05:32:36 AM
Exciting start of your new MD !
My favourite update was the number two with the isolated monastery,
The atmosphere is very unique, sad and disturbing, and I love it ! &apls

Keep up the good work  :thumbsup:
Thank you very much.

Quote from: Connor on February 15, 2012, 05:55:20 AM
Great start to your new MD, I look forward to seeing how this develops  :)
Thanks for your comment. I hope you'll keep on reading.

Quote from: DaveN on February 15, 2012, 07:53:06 AM
Very good updates. Well presented and "told" story. You can see that it is alive. Nothing is static. I look forward to further developments.
Thanks. That is what I am trying to achieve. ;)
Title: Re: Empire Bay: Prospect Mine
Post by: apeguy on February 17, 2012, 03:56:20 PM
Another great update, I like the small stream winding through the forest. :thumbsup: :thumbsup:
Title: Re: Empire Bay: Prospect Mine
Post by: Ricky112233 on February 18, 2012, 03:01:14 AM
WHAAAAAT?!

Did I really not see the start of another wonderful MD?! &ops
Well, better a bit late than never, I suppose! :P

Awesome updates ya got there! :thumbsup:
And I'm sorry to have noticed that Santa Barbara has come to an end!

Looking forward to seeing some small towns grow into a hopefully large town (or maybe even a HUGE metropolis! But hey--the choice is yours!) :P

-Ricky :thumbsup:
Title: Re: Empire Bay: Prospect Mine
Post by: nbvc on February 18, 2012, 04:43:01 AM
Great planing and execution of the mining scene and the village. :thumbsup:
Title: Re: Empire Bay: Prospect Mine
Post by: AcoG000 on February 18, 2012, 10:00:40 AM
I love this. Nice region, and some good ploppable creek use there. Can't wait to see even more!
Title: Re: Empire Bay: Prospect Mine
Post by: Dantes on February 18, 2012, 10:54:21 AM
Nice village  :thumbsup: All the best and keep up  :)
Title: Re: Empire Bay: From the Mine to the Harbor
Post by: RickD on February 21, 2012, 02:59:23 PM
Previously on Empire Bay:
The first mine is in operation. But the coal needs to be transported to Simnation. A rail line connects the mine to the nearest harbor.




From the Mine to the Harbor

5.1
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg546.imageshack.us%2Fimg546%2F207%2F1bahn1.jpg&hash=0eae7423b1220d01a56e387c9e8f9c01385227eb)
We are following the rail line from the mine towards the harbor.

5.2
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg819.imageshack.us%2Fimg819%2F645%2F2bahn2.jpg&hash=ebb423a48917486700ce36b905e472126fe98f76)
The track had to be build fast and cheap by only a few dozen workers. No tunnels, no viaducts, keeping it as simple as possible. The result is a curvy line along the coast. This is a mixed freight train driving from the mine to the harbor to collect building materials and supply goods.

5.3
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg600.imageshack.us%2Fimg600%2F4011%2F3bahn3.jpg&hash=3e4bd00bf4ecf6f7cb38587b0b22889f9c7d32ce)
The line is single track except for this passing section in the middle.

5.4
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg205.imageshack.us%2Fimg205%2F9430%2F4bahn4.jpg&hash=4f0fdfc20be7ddce3b96979eb3c11b43df3228ba)
The only other connection between the harbor and the mine is a narrow dirt path.

5.5
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg715.imageshack.us%2Fimg715%2F7138%2F5bahn5.jpg&hash=9cc89e69b12a7f4c916c58e7bf12f239cebae81f)
A telegraph cable is running along the track. It allows for quick communication between the mine and the harbor.

5.6
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg812.imageshack.us%2Fimg812%2F4905%2F6bahn6.jpg&hash=ce1376c5b768bb33c8a049ca9b5d7decb2468bf4)
The track is operated by the newly founded "Empire & Kinbasket Railroad" (reporting mark: EKR). It is named after the bay and the mountain range.

5.7
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg576.imageshack.us%2Fimg576%2F8227%2F7harboroverview3.jpg&hash=f3dccf221621ae4ebbfcd9a17ed3c4793f8bdae1)
The harbor which is merely a dock where the coal is being loaded from the train on a ship. Like everything else it had to be built fast and cheap. The Empire Mining Corp needs to make profit as soon as possible.

5.8
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg545.imageshack.us%2Fimg545%2F20%2F8harbor.jpg&hash=d8f5d7e06dccf9a061e70740db97cf28c861822e)
A bulk freighter is being loaded.

5.9
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg43.imageshack.us%2Fimg43%2F7301%2F9railservice.jpg&hash=9307d0fd6517c14cf88b9f994ad4feb44848bf76)
A small facility for maintaining the rolling stock.

5.10
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg21.imageshack.us%2Fimg21%2F151%2F10rollingstock.jpg&hash=6faec8f38111fe43165ce3c1df265e371000cece)
The rail fleet consists of some old steamers and diesel engines that have been decomissioned at other mines. Well, at least they were cheap.

5.11
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg24.imageshack.us%2Fimg24%2F4806%2F11steg.jpg&hash=b0e67e238ae6cf6bc08e116244d43d724faba87f)
A pier for the small passenger boats that bring the workers in.

5.12
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg818.imageshack.us%2Fimg818%2F7938%2F12unterknfte.jpg&hash=38a1ce33446b71a2f417f708a8cd10f6d2717dbd)
There are also some barracks for the harbor workers.

Next on Empire Bay:
The settlement on Empire Bay keeps on growing fast. See the new developments in Update 6.




Replies:

Quote from: apeguy on February 17, 2012, 03:56:20 PM
Another great update, I like the small stream winding through the forest. :thumbsup: :thumbsup:
Glad you like it.  :thumbsup:

Quote from: Ricky112233 on February 18, 2012, 03:01:14 AM
WHAAAAAT?!

Did I really not see the start of another wonderful MD?! &ops
Well, better a bit late than never, I suppose! :P

Awesome updates ya got there! :thumbsup:
And I'm sorry to have noticed that Santa Barbara has come to an end!

Looking forward to seeing some small towns grow into a hopefully large town (or maybe even a HUGE metropolis! But hey--the choice is yours!) :P

-Ricky :thumbsup:
I'll opt for the huge metropolis.  ;D

Quote from: nbvc on February 18, 2012, 04:43:01 AM
Great planing and execution of the mining scene and the village. :thumbsup:
Hey, tanks.  :)

Quote from: AcoG000 on February 18, 2012, 10:00:40 AM
I love this. Nice region, and some good ploppable creek use there. Can't wait to see even more!
Thanks! I hope you'll like what I have in store for you.

Quote from: Dantes on February 18, 2012, 10:54:21 AM
Nice village  :thumbsup: All the best and keep up  :)
Thanks, Dantes.  :)
Title: Re: Empire Bay: From the Mine to the Harbor
Post by: JonM on February 21, 2012, 04:52:49 PM
This is incredible! so realistic looking, I am blown away! Can't wait to see more    &apls ;D
Title: Re: Re: Empire Bay: From the Mine to the Harbor
Post by: io_bg on February 22, 2012, 12:49:48 AM
Great new update! Very realistic stuff indeed; I particularly like the rail line. I'm eager to see the next update too :P :thumbsup:
Title: Re: Empire Bay: From the Mine to the Harbor
Post by: carlfatal on February 22, 2012, 02:22:35 AM
Hi Rick,
wonderful pictures for every rail geek!  &apls &apls
But You´re much too fast for me as i missed to comment the last update...   &mmm
Keep up the good work,
greetz, Carl
Title: Re: Re: Empire Bay: From the Mine to the Harbor
Post by: art128 on February 22, 2012, 02:26:57 AM
Hello there, Rick!

What a beautiful update you have there, everything is very well placed. The only thing I don't really like is that giant slope for the railway on the 5.3 picture. ;)
Title: Re: Empire Bay: From the Mine to the Harbor
Post by: Dantes on February 22, 2012, 06:29:58 AM
I like the dirthy harbor  :) Great LE-Work  :thumbsup: The railway ist fantastic created  :o
Title: Re: Empire Bay: From the Mine to the Harbor
Post by: bat on February 22, 2012, 07:07:53 AM
Great work on the mine and harbor! Looking forward to the 6th update... ;)
Title: Re: Empire Bay: From the Mine to the Harbor
Post by: rooker1 on February 22, 2012, 09:17:40 AM
I really like this logging community you have come up with.  The way that you have put it all together makes it look very believable.
Great work!!
Robin &apls
Title: Re: Empire Bay: From the Mine to the Harbor
Post by: noahclem on February 22, 2012, 10:56:30 AM
Nice job on the last updates  &apls  I particularly like the rails  :thumbsup:
Title: Re: Empire Bay: From the Mine to the Harbor
Post by: Swordmaster on February 22, 2012, 02:17:39 PM
Yeah, awesome work here! Nice little yard there and industrial line through the wilderness. Although I have to agree with Arthur concerning that slope there. Maybe a more restrictive slope mod?

Cheers,
Willy
Title: Re: Empire Bay: From the Mine to the Harbor
Post by: jgehrts on February 23, 2012, 09:36:30 AM
I'm absolutely stunned by the detail. You're really outdoing yourself!
Title: Re: Empire Bay: From the Mine to the Harbor
Post by: Ricky112233 on February 23, 2012, 03:35:07 PM
Huge metropolis, eh? $%Grinno$%
I guess I know what to expect in 10 updates or so. ::)

Anyway, I like how you made that railroad, and the harbor too! ;)

I love how you thought about the villagers' "needs" :thumbsup:

-Ricky
Title: Re: Empire Bay: From the Mine to the Harbor
Post by: Framly on February 23, 2012, 05:06:59 PM
Great development of this area! The Harbor looks awesome ;)

Weiter so &apls
Title: Empire Bay: A Town Emerges
Post by: RickD on February 29, 2012, 06:23:33 AM
Previously on Empire Bay:
A small settlement has been founded on Empire Island. With the first coal mine in operation it is growing rapidly.




A Town Emerges

6.1
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Empire Bay, population: 3.109

6.2
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The settlement is expanding so fast that no real planning is done. The Empire Mining Co. is mostly interested in their business. People build their houses and shacks were there is land available.

6.3
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A church has been built for the religious needs of the population. It's tower is currently the highest structure in Empire Bay.
The mansion next to it is home to Jonathan H. Filmore. He is in charge of the Empire Mining Co's local operations and could be considered the region's governor.

6.4
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Murphy's Bar is as popular as ever. No night without a brawl between drunk miners and even drunker sailors.
The old generator had to be replaced by a larger one.


6.5
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The docks have also been expanded and several businesses opened up on Dock Road.

6.6
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A few workshops along Harbor Street.
Sorry about the Menu.  &ops

6.7
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The settlement now has water supply. How generous of the Empire Mining Co.

6.8
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The bay is rich in fish. Many people have small boats and go fishing to add variety to the food rations (mostly potatoes and cabbage).




Next on Empire Bay:
The rapid growth is causing logistic problems. The ships can't bring in enough building materials and supplies. How can this be solved?




Replies:

Quote from: JonM on February 21, 2012, 04:52:49 PM
This is incredible! so realistic looking, I am blown away! Can't wait to see more    &apls ;D
Thanks for the praise.  ()stsfd()

Quote from: io_bg on February 22, 2012, 12:49:48 AM
Great new update! Very realistic stuff indeed; I particularly like the rail line. I'm eager to see the next update too :P :thumbsup:
Glad you like it, Ioan.

Quote from: carlfatal on February 22, 2012, 02:22:35 AM
Hi Rick,
wonderful pictures for every rail geek!  &apls &apls
But You´re much too fast for me as i missed to comment the last update...   &mmm
Keep up the good work,
greetz, Carl
Hehe. I have some updates in stock that I need to get out. I am on the edge of losing track of everything.  ::)

Quote from: art128 on February 22, 2012, 02:26:57 AM
Hello there, Rick!

What a beautiful update you have there, everything is very well placed. The only thing I don't really like is that giant slope for the railway on the 5.3 picture. ;)
Ugh ... that slope.  %wrd Now this is embarassing. I had already improved the slope but I forgot to take a picture of it.  &ops

Quote from: Dantes on February 22, 2012, 06:29:58 AM
I like the dirthy harbor  :) Great LE-Work  :thumbsup: The railway ist fantastic created  :o
Thanks you, Dantes.

Quote from: bat on February 22, 2012, 07:07:53 AM
Great work on the mine and harbor! Looking forward to the 6th update... ;)
Thanks!

Quote from: rooker1 on February 22, 2012, 09:17:40 AM
I really like this logging community you have come up with.  The way that you have put it all together makes it look very believable.
Great work!!
Robin &apls
I am glad it worked out. Thank you.

Quote from: noahclem on February 22, 2012, 10:56:30 AM
Nice job on the last updates  &apls  I particularly like the rails  :thumbsup:
Thanks, Noah.  :)

Quote from: Swordmaster on February 22, 2012, 02:17:39 PM
Yeah, awesome work here! Nice little yard there and industrial line through the wilderness. Although I have to agree with Arthur concerning that slope there. Maybe a more restrictive slope mod?

Cheers,
Willy
Glad you like it. And the slope ... as I said, I improved it before the update but forgot to take a new picture.  &ops I'll include it in one of the next updates.

Quote from: jgehrts on February 23, 2012, 09:36:30 AM
I'm absolutely stunned by the detail. You're really outdoing yourself!
Thank you.

Quote from: Ricky112233 on February 23, 2012, 03:35:07 PM
Huge metropolis, eh? $%Grinno$%
I guess I know what to expect in 10 updates or so. ::)

Anyway, I like how you made that railroad, and the harbor too! ;)

I love how you thought about the villagers' "needs" :thumbsup:

-Ricky
Still no Metropolis.  ()sad() But we are getting there. *puts on sleazy used car salesman smile* Trust me.

Quote from: Framly on February 23, 2012, 05:06:59 PM
Great development of this area! The Harbor looks awesome ;)

Weiter so &apls
Thanks! Auf jeden Fall.
Title: Re: Empire Bay: A Town Emerges
Post by: apeguy on February 29, 2012, 09:09:50 AM
Another great update, Empire Bay sure is expanding. ;D
Title: Re: Empire Bay: A Town Emerges
Post by: noahclem on February 29, 2012, 11:22:30 AM
Great update!! I love the caption with the drunken brawling  :D  Loving the new MD and looking forward to more   &apls
Title: Re: Empire Bay: A Town Emerges
Post by: Kergelen on February 29, 2012, 11:26:31 AM
Great development pictures!
I like the docks and specially the previous update with the railway &apls
Title: Re: Empire Bay: A Town Emerges
Post by: nbvc on February 29, 2012, 11:54:47 AM
Great town and docks. :thumbsup:
Title: Re: Empire Bay: A Town Emerges
Post by: wallasey on February 29, 2012, 01:34:22 PM
Great work, love the realism!
Title: Re: Empire Bay: A Town Emerges
Post by: dedgren on February 29, 2012, 03:23:42 PM
More like "Empire Bay: A Great MD Emerges."  You've built on things that so impressed us in the past, Raphael.  EB looks like a huge hit!


David
Title: Re: Empire Bay: A Town Emerges
Post by: Swordmaster on March 01, 2012, 04:33:57 AM
One of the better towns with predominantly Maxis residential lots there. Cool!

Cheers,
Willy
Title: Re: Empire Bay: A Town Emerges
Post by: Dantes on March 01, 2012, 11:36:51 AM
The dock Road is awesome  :o I like the small town  :)
Title: Re: Empire Bay: A Town Emerges
Post by: WannGLondon on March 01, 2012, 07:03:04 PM
Amazing shots. Especially love the dock area.
Title: Empire Bay: Farmland and Forest
Post by: RickD on March 02, 2012, 02:14:19 AM
Previously on Empire Bay:
The region is growing rapidly. There is a coal mine and the primary settlement on Empire Island already has over 3000 inhabitants.




Farmland and Forest

With the growing population it gets harder to bring in all the needed supplies by ship. In another effort to make the region more independent, the Empire Bay Planning Comission zoned the complete Flatlands Peninsula for agricultural use. Surveyors divided the land into parcels of the same size (were possible) and access roads were build.

7.1
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It quickly became obvious that there is not enough interest in purchasing land. The climate conditions are not very suitable for farming.

7.2
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Eventually the land filled with farms. But not after the Commission decided to give the land away for free and pay every farmer a starting bonus of 1000 Simoleons a month in the first year.

7.3
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The monks are not happy about the new settlers and the developments in the region. But they can not do anything against it. They were there first but they do not legally own the land.

7.4
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A little town developed in the middle of the farm fields. The farmers call it "Jacksonvale", after Abraham Jackson, the first farmer in the region.

7.5
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The only way to transport goods in from outside. This is the agricultural port on Flatlands Peninsula.

7.6
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg51.imageshack.us%2Fimg51%2F1374%2F4quarry.jpg&hash=99913bc1c21b4e966aa239a8283b09b24bd1568a)
Also lots of building materials are needed. And it makes no sense bringing them in by ship when they are available in the region.

7.7
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A logging operation in the southeastern mountains.

7.8
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7.9
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7.10
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7.11
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7.12
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg827.imageshack.us%2Fimg827%2F8968%2F33254525.jpg&hash=9c62a93d95ef5b336fd0bd01a30097f0957a6740)
Let's follow the access road down into the valley.

7.13
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg689.imageshack.us%2Fimg689%2F8067%2F11furt.jpg&hash=a8b256180e27b79c00d41f9c5326df7dfc847138)
This ford is impassable for at least two weeks in spring when the snow melts.

7.14
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The road passes Bright Falls...

7.15
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... before it reaches the sawmill.

7.16
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg20.imageshack.us%2Fimg20%2F9004%2F14sgewerkdetail.jpg&hash=61b59bae9cc3c9051acac9c074332ecbc274f850)




Next on Empire Bay:
Empire Bay's infrastructure needs improvements.




Sorry, no individual replies today.  &mmm But a huge thank you to all commenters.  :thumbsup:
Title: Re: Empire Bay: Farmland and Forest
Post by: apeguy on March 02, 2012, 08:54:47 AM
Nice update once again, looks like the sims are really starting to take hold in Empire Bay. I also look forward to seeing these infrastructure improvements. ;D ;D
Title: Re: Empire Bay: Farmland and Forest
Post by: Dantes on March 02, 2012, 08:59:41 AM
The quarry looks fantastic. :o  I also like your forestry.  :thumbsup: You've made your production chains are great.  :)
The new port is looking good. I like the technical progress in your MD.  &apls  &apls  &apls
Title: Re: Empire Bay: Farmland and Forest
Post by: Swordmaster on March 03, 2012, 11:41:12 AM
Awesome! I like that mill, where did you get it?

Cheers,
Willy
Title: Re: Empire Bay: Farmland and Forest
Post by: Nanami on March 05, 2012, 06:48:51 PM
Nice one! can't wait till the built a large town!  :thumbsup:
Title: Empire Bay: More Power
Post by: RickD on March 06, 2012, 12:47:22 PM
Previously on Empire Bay:
Empire Bay keeps on growing, Murphy's Bar is still the place to be in the evenings and Jonathan Filmore feels very comfortable in his position as the region's governor. But he will soon have work to do.




More Power


"Sir, there is a problem that requires your immediate attention", Mr. Filmore, head of the Empire Planning Comission, is informed by his secretary.

8.1
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"The town is growing rapidly", he continued, "We now have over 5.000 permanent residents and they demand electricity 24/7 in their homes."

8.2
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"But the old power generator can not keep up with demand. And it is running on Diesel, which is expensive to import. Immediate action is necessary."

8.3
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The Comission quickly agrees on building a decent power plant that will be sufficient for years to come. Construction starts as soon as possible right outside of town.

8.4
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Of course they build a coal plant. There is plenty of coal available after all.

8.5
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Now the town can continue its growth.

8.6
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It doesn't take long for more housing and industrial developments to spring up.

8.7
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Also other improvements to the infrastructure have been made. The roads are now paved. No more freightcars stuck in the muddy mess during rain season (= basically all year).

8.8
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Another problem that is becoming more pressing is garbage. There is no solution for handeling garbage so it starts piling up in the streets.

8.9
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The Empire Planning Comission chose an area behind the new power plant and zoned it as a landfill. Some argue that it is too close to town but a quick solution was needed and it was decided that this is only a "temporary" solution until a better location for a landfill has been found. Yeah, right. ::)

8.10
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Soon it begins to fill up with garbage of all sorts. The citizens can enjoy walking through clean streets again.

8.11
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Here is a larger overview of the town with the new power plant and the landfill.




Next on Empire Bay:
A town hall and a new ferry terminal for the ambitious town.




Replies:

Quote from: apeguy on March 02, 2012, 08:54:47 AM
Nice update once again, looks like the sims are really starting to take hold in Empire Bay. I also look forward to seeing these infrastructure improvements. ;D ;D
First I need to take care of the basic needs then I can focus on the fancy stuff. ;)

Quote from: Dantes on March 02, 2012, 08:59:41 AM
The quarry looks fantastic. :o  I also like your forestry.  :thumbsup: You've made your production chains are great.  :)
The new port is looking good. I like the technical progress in your MD.  &apls  &apls  &apls
Thank you, Dantes. :)

Quote from: Swordmaster on March 03, 2012, 11:41:12 AM
Awesome! I like that mill, where did you get it?

Cheers,
Willy
It is called Slaytfork Mill by Onlyplace4 (RIP) and it is on the STEX: http://www.simtropolis.com/forum/files/file/15907-slaytfork-mill-revised/

Quote from: 976 on March 05, 2012, 06:48:51 PM
Nice one! can't wait till the built a large town!  :thumbsup:
Me, too.  ::)  :P
Title: Re: Empire Bay: More Power
Post by: Terring7 on March 06, 2012, 01:44:31 PM
Pity that we're in the early 20th century, because some windmills or solar panels would be better and more suitable ::)
By the way, the power lines are plopable?
Title: Re: Empire Bay: More Power
Post by: Zodicus on March 07, 2012, 02:45:24 AM
Nice to start to a dang fine looking region! I love how you have incorporated a story line to it. Nice style Rick! I will be staying tuned to this one. You've got a nice eye for asthetics! you boys simply make your MD's amazing to say the least. Keep up the good work bud  :thumbsup:
Title: Re: Empire Bay: More Power
Post by: Dantes on March 09, 2012, 04:23:33 AM
Your city is growing fast.  :) I hope the landfill will be no later problem.  &mmm
I hope your region with the power plant gets another boost to grow.  :thumbsup:
Title: Empire Bay: Making a FUSS about the grid
Post by: RickD on March 10, 2012, 11:52:55 AM
Previously on Empire Bay:
The region is under administration of the Empire Mining Corporation. All desicions regarding infrastructure and city planning are made by the Empire Planning Comission. With the ongoing growth, their work is becoming more and more important.




Making a FUSS about the grid

Before we get to the grid, I will quickly show you the construction of two notable buildings. An office building for the Empire Mining Corporation and a City Hall where the Planning Comission can meet and work.

9.1
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A site for the new Empire Mining Corp office building has been found on Main Street and construction started right away.

9.2
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The building is named "Filmore Hall", after Jonathan Filmore, the Director of the Corporation. He is the most powerful person in the region.
There is a theater hall in the building's basement where regular performances offer a diversion from the hard life.
Mr. Filmore donated a small park area next to the building for the public to enjoy. It is named "Filmore Park". Yes, this Mr. Filmore is very proud of himself. ;)

9.3
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The new town hall is right next to the company offices, also on Main Street.

9.4
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The Seaside Road Ferry Terminal to the right.

9.5
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The Halfton Ferry Company, founded by Richard Halfton, operates several passenger ferry lines. This is the only way to travel through the region.

9.6
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Overview of Empire Bay with a population of 6912.

The Empire Planning Commission starts its work in the new building right away. Their first task is to come up with an infrastructure development and expansion plan to organize the growing town.

9.7
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This is a rough sketch of the planned road grid system on Empire Island. It follows the FUSS approach (Fused Unified Super and Sub).

9.8
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The general idea is to have one large grid (the Supergrid), consisting of wide boulevards carrying city-wide through traffic, and an underlying, close meshed grid of smaller but well built roads (the Subgrid) for local through traffic.

9.9
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The superblocks in between the Subgrid can be individually filled with local streets to suit its specific local needs. This could be another (micro)grid (Manhattan or Portland style), fused grid, pedestrians only zone, or an entire block could even be occupied by a park or a large building (sports arena, university, hospital, factory).

A typical drive into the city would look like this:
- drive along Supergrid to get into  the city (high traffic volume on high capacity road)
- change to subgrid to get close to your destination (medium traffic volume on medium capactiy road)
- change to local street to access your destination (low traffic volume on low capacity road)

The benefits of this system are:
- thru roads form a reliable, uniform grid
- while local streets can adapt individually to local needs
- easily navigable along super and sub roads
- can be expanded quick and cheap
- good traffic distribution
- optimal road capacity utilization
- straight, uninterrupted arterials minimize turns, resulting in better traffic flow
- future mass transit can follow the arterials providing good coverage with less overlapping

All new development in Empire Bay will follow this masterplan.




Next on Empire Bay:
More mines open in the region.




Replies:

Quote from: Terring7 on March 06, 2012, 01:44:31 PM
Pity that we're in the early 20th century, because some windmills or solar panels would be better and more suitable ::)
By the way, the power lines are plopable?
Windmills an solar panels will come for sure. However it will take the Sims a while to realize the benefits of emmission free energy. ;)

Quote from: Zodicus on March 07, 2012, 02:45:24 AM
Nice to start to a dang fine looking region! I love how you have incorporated a story line to it. Nice style Rick! I will be staying tuned to this one. You've got a nice eye for asthetics! you boys simply make your MD's amazing to say the least. Keep up the good work bud  :thumbsup:
Hey, thanks. I try to, even though it has become rather quiet throughout the MD section lately. I guess everyone is waiting for SC5, or writing exams, or whatever.  ;)

Quote from: Dantes on March 09, 2012, 04:23:33 AM
Your city is growing fast.  :) I hope the landfill will be no later problem.  &mmm
I hope your region with the power plant gets another boost to grow.  :thumbsup:
Thanks, but I think the landfill will become a big problem sooner or later. It was probably not a wise decision to build it there. ;)
Title: Re: Empire Bay: Making a FUSS About the Grid
Post by: noahclem on March 10, 2012, 01:34:26 PM
Wow, you've been busy! Great work and planning  &apls
Title: Re: Empire Bay: Making a FUSS About the Grid
Post by: apeguy on March 10, 2012, 02:40:21 PM
Nice update, the grid layout you've chosen is very good. :thumbsup: :thumbsup:
Title: Re: Empire Bay: Making a FUSS About the Grid
Post by: WannGLondon on March 10, 2012, 03:29:11 PM
Gorgeous region you've got there. Love all of the trees!
Title: Re: Empire Bay: Making a FUSS About the Grid
Post by: Zodicus on March 13, 2012, 10:48:04 AM
Nice work on the FUSS style layout. Might give me ideas for my future development. I am curious though about how you plan to incorporate your highway system into the grid. I am guessing it would be Artery/supergrid/subgrid/local grid?
Title: Re: Empire Bay: Making a FUSS About the Grid
Post by: MTT9 on March 13, 2012, 11:34:01 AM
Wow! This is going so fast, and yet you take care of every detail. I almost forgot about Santa Barbara.

I actually didn't see the grid coming, wonder if you'll have to demolishe something for the avenues to get to the docks... Were will the highways be... Will a bridge connect the island to Jacksonvale... So many questions!!!

You mind telling me witch port/dock you used?

A huge fan  ;)

Matt
Title: Re: Empire Bay: Making a FUSS About the Grid
Post by: nbvc on March 13, 2012, 11:50:49 AM
Great updates. Nice logging scenes and new seaports. &apls
Title: Re: Empire Bay: Making a FUSS About the Grid
Post by: art128 on March 13, 2012, 11:55:44 AM
Nice work planning the city there, Rick! Seems like you'll have a lot more fun to develop these zones.

Oh, btw, I'm just aware of this right now... did you named your MD after the " Empire Bay " in Mafia II ?
Title: Re: Empire Bay: Making a FUSS About the Grid
Post by: Terring7 on March 13, 2012, 01:49:23 PM
I'm going to build a colony on Mars with this layout :)
Title: Re: Empire Bay: Making a FUSS About the Grid
Post by: FrankU on March 14, 2012, 04:53:28 AM
Because of the tiles we work with a grid is quite obvious. Of course we all have been experimenting with grids before, now haven't we? (Maybe it's time for a nice "show us your grids" thread?)
Please show us if this grid works and how it will look like. I am interested.

And maybe I will build a colony on Earth with this layout!
Title: Re: Empire Bay: Making a FUSS About the Grid
Post by: rooker1 on March 14, 2012, 06:40:37 AM
Your grid system and the reasons for doing so all make sense.  This is very similiar to how I do mine, but I use less avenues.
Very well done.  I can't wait for the city to grow there.

Robin
Title: Re: Empire Bay: Making a FUSS About the Grid
Post by: bat on March 18, 2012, 11:36:14 AM
Fantastic update there! Great work on that town and nice seaside. :thumbsup:
Title: Empire Bay: Kolskegg Mine
Post by: RickD on March 19, 2012, 08:25:53 AM
Previously on Empire Bay:
The whole region is rich in minerals. The Empire Mining Corporation operates many mines to exploit the valuable ressources.




Kolskegg Mine

10.1
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Kolskegg Mine is located in Hamilton Valley in the southeastern region. Just like at Prospect Mine, a railway connects it to a harbor.

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Here is the harbor were the minerals are loaded on ships.

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A train is currently being unloaded.

10.4
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Harriston, a small hunters village is situated on a hill above the harbor. The rail is the only connection to the mine. Every freight train has a car for the workers at the end. But the train does not stop at Harriston. It is so slow on the slope that they can just jump on the driving train.

10.5
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A train is approaching the trestle...

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...which takes it over the White River Gorge.

10.7
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Lots of curves are necessary to master the slope.

10.8
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The train arrives at the mine.




Next on Empire Bay:
The harbor gets a huge expansion.




Replies:

Quote from: noahclem on March 10, 2012, 01:34:26 PM
Wow, you've been busy! Great work and planning  &apls
Thank you.

Quote from: apeguy on March 10, 2012, 02:40:21 PM
Nice update, the grid layout you've chosen is very good. :thumbsup: :thumbsup:
Glad you approve. ;)

Quote from: WannGLondon on March 10, 2012, 03:29:11 PM
Gorgeous region you've got there. Love all of the trees!
Thank you.

Quote from: Zodicus on March 13, 2012, 10:48:04 AM
Nice work on the FUSS style layout. Might give me ideas for my future development. I am curious though about how you plan to incorporate your highway system into the grid. I am guessing it would be Artery/supergrid/subgrid/local grid?
Thanks. And I have no idea, where the freeway will be. In my past regions I planned this well ahead. But this time it will be part of the fun for me to deal with integrating freeways and highways into a built-up area. This will probably mean a lot of demolishing and compromises but I am looking forward to the challenge.
I have been reading very much about the road planning in reality and find it very fascinating (reading tip: The Big Roads by Earl Swift (http://www.amazon.com/The-Big-Roads-Trailblazers-Superhighways/dp/0618812415/ref=sr_1_1?ie=UTF8&qid=1332169114&sr=8-1))

Quote from: emmotic on March 13, 2012, 11:34:01 AM
Wow! This is going so fast, and yet you take care of every detail. I almost forgot about Santa Barbara.

I actually didn't see the grid coming, wonder if you'll have to demolishe something for the avenues to get to the docks... Were will the highways be... Will a bridge connect the island to Jacksonvale... So many questions!!!

You mind telling me witch port/dock you used?

A huge fan  ;)

Matt
There will be lots of bridges. This is one of the reasons I chose this region. ;)
The docks? Hmm, I think they are called "Newman Inc Wooden Waterfront" or something like this. But I am not sure.  %confuso

Quote from: nbvc on March 13, 2012, 11:50:49 AM
Great updates. Nice logging scenes and new seaports. &apls
Glad you like it.

Quote from: art128 on March 13, 2012, 11:55:44 AM
Nice work planning the city there, Rick! Seems like you'll have a lot more fun to develop these zones.

Oh, btw, I'm just aware of this right now... did you named your MD after the " Empire Bay " in Mafia II ?
Thanks. Yes, I took it from Mafia II. I'm a huge fan of this game. I think it's even better than GTA IV.

Quote from: Terring7 on March 13, 2012, 01:49:23 PM
I'm going to build a colony on Mars with this layout :)
That will be interesting. ;)

Quote from: FrankU on March 14, 2012, 04:53:28 AM
Because of the tiles we work with a grid is quite obvious. Of course we all have been experimenting with grids before, now haven't we? (Maybe it's time for a nice "show us your grids" thread?)
Please show us if this grid works and how it will look like. I am interested.

And maybe I will build a colony on Earth with this layout!
You know, if myself from 5 years back could see this update.  :D I was very anti-grid then. But something fascinates me about a well done grid. There is the overall regularity but not without some disturbances and variations. It is hard to describe. Ok, I am a geek.  ::)

Quote from: rooker1 on March 14, 2012, 06:40:37 AM
Your grid system and the reasons for doing so all make sense.  This is very similiar to how I do mine, but I use less avenues.
Very well done.  I can't wait for the city to grow there.

Robin
Thanks Robin.

Quote from: bat on March 18, 2012, 11:36:14 AM
Fantastic update there! Great work on that town and nice seaside. :thumbsup:
Thank you for visiting again, bat.
Title: Re: Empire Bay: Kolskegg Mine
Post by: apeguy on March 19, 2012, 03:42:23 PM
Another fine update, I really like the lotting work you've done by the harbour, and I love the detail with MMP's around the mine. :thumbsup: :thumbsup:
Title: Re: Empire Bay: Kolskegg Mine
Post by: Battlecat on March 19, 2012, 03:44:15 PM
Gorgeous!  Your work here continues to be amazing! 
Title: Re: Empire Bay: Kolskegg Mine
Post by: nbvc on March 19, 2012, 10:07:40 PM
Great work with the mine. :thumbsup:
Title: Re: Empire Bay: Kolskegg Mine
Post by: ladybug on March 20, 2012, 04:22:07 AM
I loved!  ;)
Title: Re: Empire Bay: Kolskegg Mine
Post by: bat on March 20, 2012, 05:53:55 AM
The mine is looking great! Also nice work on the railway!! :)
Title: Re: Empire Bay: Kolskegg Mine
Post by: ricardomiranda on March 20, 2012, 06:45:39 AM
Nice pictures
Title: Re: Empire Bay: Kolskegg Mine
Post by: kbieniu7 on March 20, 2012, 08:32:09 AM
Nice atmosphere of the plcae almost untouched by civilization  :thumbsup:
Title: Re: Empire Bay: Kolskegg Mine
Post by: Kergelen on March 20, 2012, 12:01:32 PM
Great work with the mine and the STR. I like the bridge and the harbor :)
Title: Re: Empire Bay: Kolskegg Mine
Post by: DaveN on March 21, 2012, 04:36:17 PM
10.5, 10.7 and 10.8 it's brilliant. Great job with STR.
Title: Re: Empire Bay: Kolskegg Mine
Post by: rooker1 on March 23, 2012, 04:51:53 AM
5 page of great updates has brought you to this milestone of more than 100 replies!
Congrats from the SC4D Staff for making it to The Best Sellers section!!
Title: Re: Empire Bay: Kolskegg Mine
Post by: noahclem on March 23, 2012, 01:13:41 PM
Great update, I love the STR  &apls

There's one curve that would use a wide-radius piece, but the nice thing about STR is that is can look just fine without wide-radius pieces. A big congrats on reaching the best sellers (again)  ;D  :thumbsup:
Title: Re: Empire Bay: Kolskegg Mine
Post by: MTT9 on March 23, 2012, 06:32:05 PM
Congrats on getting to the Best Sellers!!!  :thumbsup:
Title: Empire Bay: Expanding the Harbor
Post by: RickD on March 26, 2012, 01:37:45 AM
Totally unexpected for me, Empire Bay has made the jump from Recently Published to Bestsellers! I didn't even keep track of the postcount so I was pleasantly surprised. ;)
Many thanks to all who have commented. :thumbsup:




Expanding the Harbor

More and more material is needed in the region and mineral exports are rising at an incredible rate. Most goods are going through the harbor on Empire Island where they are unloaded from the large ocean ships and put onto smaller ones for distribution all around the region or in storage. The harbor is currently operating over capacity. New docks and warehouses are badly needed.

11.1
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Empire Bay at a population of 10.508 people.

11.2
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Work on the new docks starts right away. Soil from digging out the basin is used to reclaim land and for straightening the coastline.

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Overview of the finished new harbor docks and warehouses.

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The grain dock. The region is still largely dependend on food supplies from the outside. Here the grain is unloaded, stored and processed in the flour mill.

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With World War I on the horizon, the Simnation Navy has stationed a battleship in the region to protect the strategically important resources.

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The bulk cargo dock and storage.

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And here is the coal dock.

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The entrance to the inner harbor.

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The old harbor basin to the left, the new inner harbor is to the right.

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There are already expansion plans for the now still empty areas.

11.11
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11.12
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11.13
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Firefly Island is a small island a few miles off the coast.

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A lighthouse has been built here to guide the arriving ships into the bay.

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Overview of Empire Bay (population: 10,508) with the new docks.




Next on Empire Bay:
The Empire & Kinbasket Railroad is beginning a huge project.
It will probably take me a while to post the next update. It is a really big project and I am on a business trip for the most of the week. Please be patient. ;)




Replies:

apeguy, Battlecat, nbvc, ladybug, bat, ricardomiranda, kbieniu7, Kergelen, DaveN, emmotic:
Thank you all for the great support and bringing my MD to Best Sellers.  :thumbsup:

Quote from: rooker1 on March 23, 2012, 04:51:53 AM
5 page of great updates has brought you to this milestone of more than 100 replies!
Congrats from the SC4D Staff for making it to The Best Sellers section!!
Woohoo! Achievement unlocked!  ;D

Quote from: noahclem on March 23, 2012, 01:13:41 PM
Great update, I love the STR  &apls

There's one curve that would use a wide-radius piece, but the nice thing about STR is that is can look just fine without wide-radius pieces. A big congrats on reaching the best sellers (again)  ;D  :thumbsup:
Thanks! I have used wide radius curves where it was easily feasible. I, too, think that the standard curves are ok for STR. Especially because I tried to create a historic mining railroad. In reality it would probably be narrow gauge.
Title: Re: Empire Bay: Expanding the Harbor
Post by: nas-t on March 26, 2012, 05:46:55 AM
wow- very nice port, very realistic! &apls &apls &apls

you have to cancel your business trip, can't wait for the big railway project  :D
Title: Re: Empire Bay: Expanding the Harbor
Post by: apeguy on March 26, 2012, 08:46:57 AM
Another excellent update, the new docks make a fine addition to Empire Bay. :thumbsup:

I look forward to seeing these new railroad developments. ;D ;D
Title: Re: Empire Bay: Expanding the Harbor
Post by: noahclem on March 26, 2012, 11:24:06 AM
Awesome job with the harbor  &apls  I've never succeeded in making a nice-looking seaport so I envy you  ;)

Good luck on the business trip, come back soon  :thumbsup:
Title: Re: Empire Bay: Expanding the Harbor
Post by: carlfatal on March 26, 2012, 04:26:57 PM
Congrats, Your new place in the bestsellers section is very well deserved!
And this new harbour looks fantastic, especially i like Your selection of buildings. And what You did under water is spectacular but i suspect this will change if more ships and industries will use this place and pollute the water. But for now it´s only great!
Greetz, Carl
Title: Re: Empire Bay: Expanding the Harbor
Post by: WannGLondon on March 26, 2012, 06:15:43 PM
Harbor looks awesome Raphael, truly an inspiration. Congratulations on making it to Best Sellers too!  :)
Title: Re: Empire Bay: Expanding the Harbor
Post by: bat on March 27, 2012, 02:05:05 AM
Nice work on the harbor. Also wonderful overview of it. The small island is great, too. :)
Title: Re: Empire Bay: Expanding the Harbor
Post by: FrankU on March 27, 2012, 02:29:04 AM
Hi Rick,

I have made quite some harbours in the past, so I recognize almost all props. You make really beautiful lots with these NOB and Bri-Pizza sheds and warehouses.  &apls
Your harbour has a good atmosphere. To make it even more realistic it could be an idea to add a lot of small rubbish props on the lots, like old tires, broken things, sacks, trash, boxes, rubble, etc.

I'm looking forward tot the next updates.
Title: Re: Empire Bay: Expanding the Harbor
Post by: ladybug on March 27, 2012, 10:37:24 AM
Great port! :shocked2:
Title: Re: Empire Bay: Expanding the Harbor
Post by: Aaron Graham on March 27, 2012, 02:33:11 PM
I like the look of the industrial area. :)
Title: Re: Empire Bay: Expanding the Harbor
Post by: Framly on March 27, 2012, 03:55:19 PM
Great work Raphael :thumbsup:

I really like your Harbor and the development around..very promising ;)

Keep it on!
Title: Re: Empire Bay: Expanding the Harbor
Post by: io_bg on March 28, 2012, 07:39:13 AM
Great job on the port expansion! Also congrats on making it to the Best sellers! &apls
Title: Re: Empire Bay: Expanding the Harbor
Post by: art128 on March 28, 2012, 07:57:12 AM
Nice expansion work there, Rick! the new docks are superb. I am curious to know when we'll see some bigger road/buildings in this town. :)
Title: Re: Empire Bay: Expanding the Harbor
Post by: Knosith on March 30, 2012, 06:28:39 PM
You have wonderful pictures, may I ask how you do your borders?  It makes the pictures look so much nicer than the straight edge.

Knosith
Title: Empire Bay: Three Seasons
Post by: RickD on April 01, 2012, 10:30:57 AM



Previously on Empire Bay:
In the Middle Ages the region served as a retreat for King William Tygard I. and his followers after he was defeated by his arch rival, Lord Rupert of Courmore, in the great battle of Eruwan.




Three Seasons

Sorry guys, this is not the railway update I had promised. I had no time to complete the project. Instead I would like to introduce two major changes to the region.

I have switched my Terrain Mod from Meadowshire to Lowkee's Appalachian Mod. I think this fits the setting much better. I want to picture a rough, cold, and wet climate. The colorful Meadowshire Mod did not convey this. Lowkee's Mod does a much better job there.
But it also means I have to replant almost all trees because the highly saturated Cycledogg trees do not fit in anymore. I take this opportunity for getting serious with seasonal flora.

I still need to get more familiar with the new terrain and flora, but I think the first results are not too bad.  ()stsfd()
Let me know what you think.

12.1
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Summer

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Fall

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Winter

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Summer

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Fall

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Winter

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Summer

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Fall

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Winter

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Castle Frosthelm, abandoned for a hundred years. But soon the peace will be disturbed by iron dragons thundering past on their tracks of steel.




Next on Empire Bay:
The infamous railway update - now really.  ::)




Replies:

apeguy, noahclem, WannGLondon, bat, ladybug, Aaron Graham, Framly, io_bg:
Thank you all for the great comments. :)

Quote from: nas-t on March 26, 2012, 05:46:55 AM
wow- very nice port, very realistic! &apls &apls &apls

you have to cancel your business trip, can't wait for the big railway project  :D
I'm sorry, you have to wait for the next update.  &mmm But thanks for the compliments.  :)

Quote from: carlfatal on March 26, 2012, 04:26:57 PM
Congrats, Your new place in the bestsellers section is very well deserved!
And this new harbour looks fantastic, especially i like Your selection of buildings. And what You did under water is spectacular but i suspect this will change if more ships and industries will use this place and pollute the water. But for now it´s only great!
Greetz, Carl
Thanks, Carl. Yes, I guess pollution is inevitable at the harbor.

Quote from: FrankU on March 27, 2012, 02:29:04 AM
Hi Rick,

I have made quite some harbours in the past, so I recognize almost all props. You make really beautiful lots with these NOB and Bri-Pizza sheds and warehouses.  &apls
Your harbour has a good atmosphere. To make it even more realistic it could be an idea to add a lot of small rubbish props on the lots, like old tires, broken things, sacks, trash, boxes, rubble, etc.

I'm looking forward tot the next updates.
Thanks, this is a great compliment coming from you. There is definitely room for improvement. I am still overwhelmed by the amount of props available and I can't always find the ones I would like to have. But the NUTS list is extremely helpful there.

Quote from: art128 on March 28, 2012, 07:57:12 AM
Nice expansion work there, Rick! the new docks are superb. I am curious to know when we'll see some bigger road/buildings in this town. :)
Hehe, this is what you all are waiting for, eh?  :D I looked in my crystal ball and saw some big changes to the town right after the railway update(s). ;)

Quote from: Knosith on March 30, 2012, 06:28:39 PM
You have wonderful pictures, may I ask how you do your borders?  It makes the pictures look so much nicer than the straight edge.

Knosith
Actually, it is a filter provided by my graphics program "Gimp" (give it a try, it is free ;) ). I don't know what the filter it is called in the english version. Probably something like "fuzzy border".
Title: Re: Empire Bay: Three Seasons
Post by: nbvc on April 01, 2012, 10:40:33 AM
Fantastic work. &apls
Title: Re: Empire Bay: Three Seasons
Post by: WannGLondon on April 01, 2012, 11:21:30 AM
Absolutely amazing. One of my favorite MDs.
Title: Re: Empire Bay: Three Seasons
Post by: noahclem on April 01, 2012, 01:11:21 PM
Best update yet  &apls &apls

The terrain mod looks perfect, I'm glad you've "gotten serious" about seasonal flora, and I have a feeling there are wonderful things to come. Absolutely fantastic pictures!
Title: Re: Empire Bay: Three Seasons
Post by: Swordmaster on April 01, 2012, 01:27:42 PM
Nice one for a second home  ;)   Very well-placed flora, though.

Looking forward to that railroad update!

Cheers,
Willy
Title: Re: Empire Bay: Three Seasons
Post by: Framly on April 01, 2012, 02:07:04 PM
great saisonal-shots!

Fantastic work with the VIP-Flora &apls
Title: Re: Empire Bay: Three Seasons
Post by: sim_link on April 01, 2012, 03:39:44 PM
Outstanding work! The seasons look great - 12.6 is my favourite. Something about snow covered pines I suppose...  :thumbsup:
Title: Re: Empire Bay: Three Seasons
Post by: Ol.S / Benoit on April 02, 2012, 05:28:57 AM
Great work on this update ! :)

Last picture is amazing...

I like your work with the flora but I think you should mix it a bit more. Keep it up ! :)
Title: Re: Empire Bay: Three Seasons
Post by: FrankU on April 03, 2012, 02:17:14 AM
Very nice terrain detailing!
The first image with the small path and the rowboat is very realistic. The seasoning looks convincing. And the last image is one for the challenge!
Title: Re: Empire Bay: Three Seasons
Post by: chester on April 04, 2012, 06:14:29 AM
Your seaport and harbor look amazing. Nice work.
Title: Re: Empire Bay: Three Seasons
Post by: kelis on April 05, 2012, 06:26:01 AM
Great job Rick, these last pictures are so realistic, I like so much the water and the little details, Great job  &apls &apls
Title: Re: Empire Bay: Three Seasons
Post by: Kergelen on April 05, 2012, 02:42:16 PM
Great location of the castle. I love to see the different seasons and my favorite in this pictures is in winter.
Picture 12.3 have an special light effect :)
Title: Re: Empire Bay: Three Seasons
Post by: namspopof on April 05, 2012, 04:02:53 PM
Very good work and great last update.  &apls
Title: Re: Empire Bay: Three Seasons
Post by: threestooges on April 05, 2012, 10:47:50 PM
Quick post before bed (I'd like to write more, but work in the morning and all). I really need to post here more. I liked the three seasons update and everything is coming along quite nicely. Picture 10.6 of the STR trestle is *exactly* the sort of situation I had in mind when I made it. Nice use of it there.
-Matt
Title: Empire Bay: All Aboard!
Post by: RickD on April 13, 2012, 08:01:07 AM
Previously on Empire Bay:
Until now the only way to access the region is by ship over the Simlantic Ocean. But in winter heavy storms and pack-ice can interrupt ship traffic for weeks.

Warning: Huge update ahead. Prepare for impact in 3 ... 2 ... 1 ...




All Aboard!

The Empire & Kinbasket Railroad (callsign EKR) has announced an ambitious project: They are going to construct a railroad track over the Kinbasket Mountains. Planned is an over 400 km long, non-electrified, double-track mainline.

13.1
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Picture still showing the old terrain mod.
This is an early draft of the route through Empire Region. The line begins in the town of Empire Bay, where a passenger station, freight, and maintenance facilities will be constructed.

The first huge challenge the engineers are facing is crossing the strait between Empire Bay and Blackwater Bay at Windy Hook. The tracks then continue along the southern shore of Poor Man's Leg until they reach the farming areas on Flatlands Peninsula.
There the line curves slightly north to connect Jacksonvale where grain and cattle loading facilities will be constructed.

Another challenge is crossing Frostlake. Here the engineers are taking advantage of the "Three Sisters", a group of three islands. Three bridges will be needed there. Not easy, but otherwise the line would have to make a considerable detour until the southern arm of Frostlake becomes narrow enough to be crossed with a single bridge.

The line then turns to the north along the lakeshore and leaves the region eastwards through the Eastmore River Valley.

Construction starts in April 1919. Thousands of workers complete the line in record time. We will now make a little jump in time and follow one of the first passenger trains headed for Empire Bay:

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Our journey begins at the eastern banks of Frostlake. The train has already travelled over the Kinbasket Mountain Range. The last part through the Empire Region is comparatively easy.

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The tracks closely follow the lakeshore southbound until they reach the Three Sisters Islands where they turn west and cross the lake over three bridges and two islands. Short but heavy rainstorms are common in late summer.

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The train traverses the largest of the three islands...

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... and crosses the second bridge.

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Now we are approaching the main bridge. Its total lenght is 466 meters, the clearance below is 39 meters at tide. Ships pass under it to access the harbors at Kolskegg Mine and the sawmill.

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Frosthelm is an abandoned castle on the smallest of the three islands. Train passengers have a spectacular view from the bridges.

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The train is descending the western bridge approach through the agricultural areas on Flatlands Peninsula. The bridge needs to be high enough for ships to pass under making a long slope necessary that heavy freight trains can master.
The rain has stopped as sudden as it started.

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Then the train arrives at its first stop, the rural town of Jacksonvale.

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The journey continues. Next stop is Empire Bay.

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The farm fields are a change in scenery for the passengers after travelling over mountain passes for hours.

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The train passes the vinyards of the Dovahkiin Monastery.

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The tracks have been carved into the rocks along the southern shore of Poor Man's Leg.

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The original plans have been partially revised. The curvy route along the shore has been dropped in favor of a straighter one, allowing higher speeds. This made several tunnels necessary.

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The 1 kilometer long and 83 meters high bridge over the bay is one of the greatest works of engineering along the track. But it also cost the lives of 14 construction workers when a part of the structure collapsed due to substandard rivetting of the iron beams. This incident resulted in a six week long strike for better work conditions and higher safety standards. After a hard fight the railroad company finally gave in and granted higher wages, more resting time and hired more qualified workers.

From an artistical point of view I should not have built the bridge so close to the tile border. The picture would look much better. But technically it was not possible to build it anywhere else. At least not without extensive terraforming.

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The hilly area on eastern Empire Island is called "Pleasant Heights" for its lush deciduous woodland.

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Our train is now descending the hill towards Empire Bay. You can already see the new freight facilities at the harbor.

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A closer look at the freight sidings serving the eastern harbor.

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We are approaching the Empire & Kinbasket passenger station. It is conveniently located right at Broadway in the town center. From here it is only a few footsteps to Murphy's Bar where you can relax from the wearisome journey. ;)

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Another, smaller freight facility serves this side of the docks.

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The E&K Station is nothing spectacular with its two tracks and a couple of switches allowing the engine to run around the train. But it fulfills the needs of the small town.
The tracks ending so abruptly at Dock Road is due to an unexpected change of plans. Originally the railroad company wanted to extend the line further towards the power plant for delivering coal. Also maintenance facilities and an engine shed were to be built there. They made a verbal agreement with the town council early on but never actually bought the land. When the tracks arrived at Empire Bay, the proposed right of way had been built over and the council voted against demolishing those buildings. Now the rail has to find another route around town to reach the plant.

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And here is another partial region view. This time with the new terrain mod and the rail line in place. I still need to replant most of the trees. But this is a very time consuming and boring task since I have to do it all by hand.
All tree planting and no play makes me a dull boy. ::)




Next on Empire Bay:
Probably a couple of smaller updates while I prepare the next big project which will take the town to the next level.




Replies:

nbvc, WannGLondon, noahclem, Framly, sim_link, Ol.S / Benoit, FrankU, chester, kelis, Kergelen, namspopof:
Thanks a lot. I appreciate all your comments.

Quote from: Swordmaster on April 01, 2012, 01:27:42 PM
Nice one for a second home  ;)   Very well-placed flora, though.

Looking forward to that railroad update!

Cheers,
Willy
Thanks Willy. The castle is actually modeled after my pool house.  $%Grinno$%
I'd appreciate reading your professional comment on my railroad. ;)

Quote from: threestooges on April 05, 2012, 10:47:50 PM
Quick post before bed (I'd like to write more, but work in the morning and all). I really need to post here more. I liked the three seasons update and everything is coming along quite nicely. Picture 10.6 of the STR trestle is *exactly* the sort of situation I had in mind when I made it. Nice use of it there.
-Matt
Many thanks. You know, at first I considered building a road to the mine. But when I saw the valley I just had to build a railway just to use the trestle.
Title: Re: Empire Bay: All Aboard!
Post by: art128 on April 13, 2012, 08:31:36 AM
That was a really interesting and great update, Rick Raphael!

I loved following the train through each pass, tunnels, bridges and slopes around the rocks. Plus, the way the weather come and goes is a good thing to make sure it really follow a day.

The new planning at Empire bay's industrial area are great. The freight stations and siding areas well made and coherent.

Can't wait for more!

-Arthur.


edit - Woops, seems like I mistaken your name with your username...  $%Grinno$%
Title: Re: Empire Bay: All Aboard!
Post by: Paul 999 on April 13, 2012, 08:35:54 AM
Verry good update! I think that you had a lot off work on the surrounding area of the rail line, i looks spectacular.

This big project can boost the economic of this little country! I am looking forward to the next big project.
Title: Re: Empire Bay: All Aboard!
Post by: noahclem on April 13, 2012, 11:38:56 AM
Spectacular work Raphael  &apls &apls

The rail line is fantastically crafted and your work with MMPs and photoshopping is phenomenal! Really top notch. It's funny, I remember you saying earlier in this MD that you didn't know how to make landscapes like some of the masters--and I think you've now proved yourself wrong  ;D

One suggestion: that long bridge on the edge of the tile could be shown in a way that you don't see that it's the edge of the tile--you just need to splice in the scenery from the next tile and it's probably not as difficult as you think  :thumbsup:
Title: Re: Empire Bay: All Aboard!
Post by: apeguy on April 13, 2012, 12:27:50 PM
Excellent update, the railroad looks so natural as it winds through the mountains and across the river, you've really done a good job with the terraforming there. :thumbsup: :thumbsup:
Title: Re: Empire Bay: All Aboard!
Post by: WannGLondon on April 13, 2012, 01:20:53 PM
Absolutely stupendous update Raphael! Your images are astounding.
Title: Re: Empire Bay: All Aboard!
Post by: benedict on April 13, 2012, 02:42:35 PM
You've done a fantastic job of evoking the major railway projects of countries like the US and Russia - just spectacular scenery that is best viewed by train. I also like the names you have - things like Frostlake and Frosthelm (make me think of Winterfell in A Song of Fire and Ice).
Title: Re: Empire Bay: All Aboard!
Post by: MTT9 on April 14, 2012, 12:21:27 PM
Just another awesome update from yours... Can't wait for that next big step!!!

Matt
Title: Re: Empire Bay: All Aboard!
Post by: Kergelen on April 14, 2012, 03:06:34 PM
Fantastic railways.
I love the work you are doing with the entire region and the large spaces that crosses the train &apls &apls
Really great region.
Title: Re: Empire Bay: All Aboard!
Post by: ladybug on April 16, 2012, 05:30:45 AM
Woooow!!  :o :o
absolutely amazing! The scenery is perfect, I love to travel and imagined how wonderful it would be traveling on that train. Waiting for more.  :thumbsup:
Title: Re: Empire Bay: All Aboard!
Post by: rooker1 on April 16, 2012, 08:36:26 AM
Great rail tour. 
Looks very believable and realistic. 
Great work.

Robin  &apls
Title: Re: Empire Bay: All Aboard!
Post by: Framly on April 17, 2012, 04:43:00 AM
what a nice trip...l'd like to buy a ticket for the next tour ;)

Fantastic shots and beautiful nature around :thumbsup:

I also like the small snow-effect. Fits perfect ;)
Title: Re: Empire Bay: All Aboard!
Post by: Ol.S / Benoit on April 17, 2012, 09:29:08 AM
I was not prepared and fell of my chair.... :) That was a really nice trip, I love that kine of update ! :)
Little detail, I love the rock quarry... I still have the project to make a fat one BTW... :)
Title: Re: Empire Bay: All Aboard!
Post by: bat on April 19, 2012, 07:37:56 AM
Wonderful work on that update! And great views of the railway. :thumbsup:
Title: Re: Empire Bay: All Aboard!
Post by: nas-t on April 20, 2012, 04:33:34 PM
stunning!  &apls &apls &apls
Title: Empire Bay: Highway Planning
Post by: RickD on April 30, 2012, 11:57:53 AM
Just a little update today, so you won't forget me. ;)

I am not making much progress at the moment. My game keeps on crashing every 10-20 minutes and it takes ages to load again. It is especially bad when it crashes during saving because I have to restore a backup then. Sometimes I don't even have time to rebuild everything I lost before the next crash.  :'(

Anyway, I needed to get away from the game for a while to calm my temper. So I figured I'll make a little map.





Previously on Empire Bay:
The new railroad provides a much faster, comfortable, and cheaper connection between Empire Region and Simnation than ships.




Highway Planning

The Empire Transportation Council (ETC), responsible for transportation infrastructure planning, presented its proposal for a region wide highway system today:

14.1
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The backbone of the whole network is the proposed Simnation Highway 23. It will traverse the region in east/west direction with it's western terminus in Empire Bay and connect to the national highway system 380 kilometers to the east.

All larger water crossings will be done by ferry. There will be three of them along SH23. Bridges are considered too expensive and the expected traffic volume will not warrant them yet.
The Council's plan includes a 25% tax on ferry fares to finance the project.

Several Regional Routes will branch off SH23, providing access to all settlements in the region. The Empire Routes are numbered in order of to their construction priority (1 = highest).

The proposal is now being debated over by the Empire Planning Commission. Your input is welcome. :)




Next on Empire Bay:
The logging industry is expanding in order to supply the region with construction materials.




Replies:

art128, apeguy, WannGLondon, emmotic, Kergelen, ladybug, rooker1, Framly, bat, nas-t:
Thank you for all the nice comments. :)

Quote from: Paul 999 on April 13, 2012, 08:35:54 AM
Verry good update! I think that you had a lot off work on the surrounding area of the rail line, i looks spectacular.

This big project can boost the economic of this little country! I am looking forward to the next big project.
It sure will. ;)

Quote from: noahclem on April 13, 2012, 11:38:56 AM
Spectacular work Raphael  &apls &apls

The rail line is fantastically crafted and your work with MMPs and photoshopping is phenomenal! Really top notch. It's funny, I remember you saying earlier in this MD that you didn't know how to make landscapes like some of the masters--and I think you've now proved yourself wrong  ;D
Haha, thanks. I guess I have improved. But on the other hand, with those new ploppable items it is probably harder to make an ugly scene than a nice one.  $%Grinno$%

Quote from: benedict on April 13, 2012, 02:42:35 PM
You've done a fantastic job of evoking the major railway projects of countries like the US and Russia - just spectacular scenery that is best viewed by train. I also like the names you have - things like Frostlake and Frosthelm (make me think of Winterfell in A Song of Fire and Ice).
Thanks, Ben. It is indeed one of my inspirations. I listen to the audiobooks on my work commute.

Quote from: Ol.S / Benoit on April 17, 2012, 09:29:08 AM
I was not prepared and fell of my chair.... :) That was a really nice trip, I love that kine of update ! :)
Little detail, I love the rock quarry... I still have the project to make a fat one BTW... :)
I am still working on the quarry. It will be featured in a future update. It will be interesting to compare our results. ;)
Title: Re: Empire Bay: Highway Planning
Post by: WannGLondon on April 30, 2012, 12:22:49 PM
So cool, love how you plan these things  ;D
Title: Re: Empire Bay: Highway Planning
Post by: Flatron on April 30, 2012, 12:55:03 PM
I really like how you develop the region &apls It is all so well thought and just looks great in a way that makes it very fascinating. I am impressed by the story you made up around it because this brings the CJ alive. :thumbsup:
Title: Re: Empire Bay: Highway Planning
Post by: noahclem on April 30, 2012, 01:22:54 PM
That's a very nice road plan Raphael  &apls  I don't have a lot of other feedback to give you on that. I hope that eventually there is enough traffic for bridges and I have a feeling that when you reach that point Dukesport might end up somewhat sidelined. But that's a story for another day I suppose....

I should say, and perhaps should've said in Siilijoki, that the great landscapes you've made here helped to push me to try the Appalachian Terrain Mod. It just fits so perfectly with your city, your story, and your flora. And I feel the same way as you about how awesome the new flora is!!!!!
Title: Re: Empire Bay: Highway Planning
Post by: Kergelen on April 30, 2012, 01:34:21 PM
As I said before I like how you are developing the entire region.
Great map &apls
Title: Re: Empire Bay: Highway Planning
Post by: kelis on April 30, 2012, 06:57:28 PM
Great proposal ! The ER9 and the ER10 for sure will be a fantastic highways in the middle of the mountains. I can't wait to see them.

# Jonathan
Title: Re: Empire Bay: Highway Planning
Post by: sc-4 on May 01, 2012, 12:10:24 AM
Very nice MD and very nice map there !
Title: Re: Empire Bay: Highway Planning
Post by: Paul 999 on May 01, 2012, 02:22:27 AM
You'll probably know, I love it :P

Am looking forward to the pictures. I have only one suggestion, i think that 2x2 lanes probably is to much for this little country. You can also make motorways whit for 2x1 or 2+1 lanes and space reservation. Anyway, success!  ;)
Title: Re: Empire Bay: Highway Planning
Post by: solsystem on May 01, 2012, 02:35:53 AM
Wonderful update. The lakeshore, rail line and harbour looks fantastic!  &apls &apls
Title: Re: Empire Bay: Highway Planning
Post by: kbieniu7 on May 04, 2012, 03:17:09 AM
Ferry connections on highways is really interesting idea. Drivers could take a little brake and enjoy the landscape :P However, what traffic intensity is expected and what is the capacity of those connections  ;D

What I have seen in your previous update is simply breathtaking! Lucky 13 - picture no. 13.13 is my favourite ;)
Title: Empire Bay: Night shots, Lumber Dock and Jail
Post by: RickD on May 04, 2012, 11:52:12 AM
Previously on Empire Bay:
The recently completed railway has added more fuel to Empire Bay's growth.




Night shots, Lumber Dock and Jail


I don't believe I have shown many night shots yet:

15.1
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The town at night.

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The harbor at night.

Ok, that was the fun part. Let's get back to work now. The growing town needs more building materials, especially lumber.

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See the unused space at east harbor? This is the location for the new lumber dock. Ships coming from the Bright Falls Lumber Mill (see Update 7 (http://sc4devotion.com/forums/index.php?topic=14333.msg416003#msg416003)) will be unloaded here.

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Under construction.

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Here is the finished dock.

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A closer look.

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I hope Nardo69 does not see this triple-level crossing. ?$%kar&%h My excuse is that there is not much traffic and the freight trains are very slow here (15 km/h speed limit throughout the harbor).

And now on to the second task for todays update.

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A jail has been built at East Harbor (on the left side of the picture).

Empire Bay is still a rough place to live in. The Empire Mining Co. doesn't ask many questions when hiring people for the hard and low-paid work in the mines and at the docks. This attracts many shady characters.
With the region under the administration of the Mining Corporation, there is no federal police. Law and order is maintained by company thugs security personell. Only serious criminals are brought to Simnation for trial. Everyday crimes like fist fights, robbery and blackmailing are usualy punished with a few days in jail. The company needs all the workers they can get. It would be a financial loss to put them in prison for too long.




Next on Empire Bay:
Nothing will be the same again.




Replies:

WannGLondon, Flatron, Kergelen, sc-4, solsystem:
I am very happy about your comments. Keep 'em coming. ;)

Quote from: noahclem on April 30, 2012, 01:22:54 PM
That's a very nice road plan Raphael  &apls  I don't have a lot of other feedback to give you on that. I hope that eventually there is enough traffic for bridges and I have a feeling that when you reach that point Dukesport might end up somewhat sidelined. But that's a story for another day I suppose....

I should say, and perhaps should've said in Siilijoki, that the great landscapes you've made here helped to push me to try the Appalachian Terrain Mod. It just fits so perfectly with your city, your story, and your flora. And I feel the same way as you about how awesome the new flora is!!!!!
That is too much praise.  Yes, I too think that Dukesport will have a problem when the Highways are upgraded. But that is what happended to many real life towns.

Quote from: kelis on April 30, 2012, 06:57:28 PM
Great proposal ! The ER9 and the ER10 for sure will be a fantastic highways in the middle of the mountains. I can't wait to see them.

# Jonathan
Thanks. I can't wait for building these roads. ;)

Quote from: Paul 999 on May 01, 2012, 02:22:27 AM
You'll probably know, I love it :P

Am looking forward to the pictures. I have only one suggestion, i think that 2x2 lanes probably is to much for this little country. You can also make motorways whit for 2x1 or 2+1 lanes and space reservation. Anyway, success!  ;)

Paul, you are stealing my ideas.  :P The first highways will be well built 2x1 or 2+1 roads indeed. It will take a while until a full blown freeway is needed.

Quote from: kbieniu7 on May 04, 2012, 03:17:09 AM
Ferry connections on highways is really interesting idea. Drivers could take a little brake and enjoy the landscape :P However, what traffic intensity is expected and what is the capacity of those connections  ;D

What I have seen in your previous update is simply breathtaking! Lucky 13 - picture no. 13.13 is my favourite ;)
Thank you! I can understand that ferries on highways seem unusual. I would have thought the same until my Norway trip last year. There it is perfectly normal. This is roughly the route we took (http://maps.google.de/maps?saddr=Kristiansand,+Norwegen&daddr=Stavanger,+Norwegen+to:Bergen,+Norwegen+to:%C3%85lesund,+Norwegen&hl=de&ie=UTF8&ll=60.294299,9.887695&spn=6.999331,21.687012&sll=60.38129,8.723145&sspn=7.273916,21.687012&geocode=FRlQdwMdIQN6AClbemDVWAI4RjGkWBzIbw0M3w%3BFXjPgwMd83pXACmV9yndSTU6RjFZkgq4Iet6rQ%3BFV9_mQMdRjVRACl3fXZmSQ05RjEICt60PqBCng%3BFSRAuQMdatVdAClL-0cQR9oWRjHqj8A77mIl6A&oq=alesund&t=h&mra=ls&z=6) and there are 6 Ferries along E-Highways. But it indeed is relaxing (and expensive). :p
My region is still small, and the story is set in the past (I don't communicate this much, though). We are now probably in the early 1920s. Don't worry, bridges will come. You won't see me building a freeway or interstate with ferry connections.
Title: Re: Empire Bay: Night shots, Lumber Dock and Jail
Post by: sc-4 on May 04, 2012, 12:09:22 PM
The night shots are just great , and I really like your harbor , it got a very good organization!
Title: Re: Empire Bay: Night shots, Lumber Dock and Jail
Post by: nbvc on May 04, 2012, 08:30:24 PM
Fantastic work. This harbor is getting better and better every time. &apls
Title: Re: Empire Bay: Night shots, Lumber Dock and Jail
Post by: noahclem on May 05, 2012, 03:12:58 AM
Great night shots and I love the harbor's new look  &apls
Title: Re: Empire Bay: Night shots, Lumber Dock and Jail
Post by: ladybug on May 05, 2012, 04:25:20 AM
 &apls The last two updates are very good! Very good your planning of roads and night shots, wonderful!  :thumbsup:
Title: Re: Empire Bay: Night shots, Lumber Dock and Jail
Post by: mave94 on May 05, 2012, 04:51:20 AM
Great update! I like the night views. :thumbsup:
Title: Re: Empire Bay: Night shots, Lumber Dock and Jail
Post by: WannGLondon on May 05, 2012, 08:55:03 AM
Quote from: sc-4 on May 04, 2012, 12:09:22 PM
The night shots are just great , and I really like your harbor , it got a very good organization!
I agree completely, Empire Bay is so organized and I think that's the way it should be with any city. I especially love the first night shot, really displays that 'small-town/city' feel. Great work.
Title: Re: Empire Bay: Night shots, Lumber Dock and Jail
Post by: marsh on May 05, 2012, 09:33:40 AM
Amazing work. I'm almost speechless. You've utilized custom content in such a way that it feels like this is sim city. I feel like this is what and how SC4 should have been.
Title: Re: Empire Bay: Night shots, Lumber Dock and Jail
Post by: MTT9 on May 05, 2012, 11:03:48 AM
I'll have to second marsh's comment here. Your city looks awesome, and your story makes so much sense i feel it can't be any other way... However, i wouldn't mind that, once the administration gives place to some other government and lots of migration, makes room for a chaotic city... Maybe i'm thinking way to much time ahead.
Title: Re: Empire Bay: Night shots, Lumber Dock and Jail
Post by: Kergelen on May 06, 2012, 09:12:00 AM
Great port.

I like how you combine the different custom content and the rail system.

You put the MMP in a good use in the dock construction &apls
Title: Re: Empire Bay: Night shots, Lumber Dock and Jail
Post by: Schulmanator on May 08, 2012, 07:39:07 PM
Nice work. You capture the feel of it well.  &apls
Title: Empire Bay: The Great Fire
Post by: RickD on May 11, 2012, 01:50:32 AM
The Great Fire

Empire Bay. May, 11th 1922:

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One unlucky fellow by the name of Nero Phoenix spent the evening drinking at Murphy's Bar.

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He staggered home at around midnight to sleep the sleep of the drunk. In his intoxicated state he had forgotten to put out the candle on the living room table. From here the disaster took its course.

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It can only be assumed that it was the cat that must have tripped the candle over. The table cloth caught fire which then, within minutes, spread through the wooden house. Poor Nero died of carbon monoxide poisoning while asleep before he could call for help.

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The fire spread quickly, fed by strong east winds blowing in from the sea. Several neighboring houses were ablaze before alarm could be raised.

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The pastor rang the church bells furiously to wake and warn the people. But Empire Bay had no professional firefighters who could have answered the desperate cry for help.

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So it was up to the dock workers to fight the blast. The brave men did their best. ... It was futile. They never had a chance with only four diesel pumps and seawater. The hoses weren't even long enough to reach into the town center.

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The fire raged the whole night and the following day. Then, in the evening hours, the flames could be tamed at last. When the smoke cleared, the devastation became visible. Almost the whole town burned down to the ground. 446 people died, thousands have lost their homes.




Next on Empire Bay:
Empire Bay raises from the ashes, bigger and better than ever before.




Replies:
sc-4, nbvc, noahclem, ladybug, MrMAvE94, marsh, Kergelen, Schulmanator:
I didn't expect so many comments on this little update. Thank you so much.

Quote from: WannGLondon on May 05, 2012, 08:55:03 AM
Quote from: sc-4 on May 04, 2012, 12:09:22 PM
The night shots are just great , and I really like your harbor , it got a very good organization!
I agree completely, Empire Bay is so organized and I think that's the way it should be with any city. I especially love the first night shot, really displays that 'small-town/city' feel. Great work.
Well, I like it organized. I am fascinated by the American approach on city planning for that matter.

Quote from: emmotic on May 05, 2012, 11:03:48 AM
I'll have to second marsh's comment here. Your city looks awesome, and your story makes so much sense i feel it can't be any other way... However, i wouldn't mind that, once the administration gives place to some other government and lots of migration, makes room for a chaotic city... Maybe i'm thinking way to much time ahead.
I probably have to disappoint you then. My city will never be chaotic when it comes to the road grid and general layout. I have a strange affection to geometrical conformity.  ::) On the other hand, I enjoy breaking the conformity from time to time, which will be inevitable when freeways and mass transit arrive. I also have planned to implement things like immigration, gentrification, industrial boom and decline, and social conflicts into the storyline somehow. This will certainly cause some chaos. ;)
Title: Re: Empire Bay: The Great Fire
Post by: turtle on May 11, 2012, 03:01:25 AM
Hi Raphael,

I'm sorry that I didn't comment here before, as I really liked Santa Barbara, and have lurked here from the start.

What a great update you have for us today! It really falls in line with your new narrative approach and makes it interesting to follow for the reader. What can I say - I like your style, both in planning/building your cities as well as in your narrative.

I look forward to see Empire Bay rise again.
Title: Re: Empire Bay: The Great Fire
Post by: noahclem on May 11, 2012, 05:39:29 AM
Nice work  &apls  I look forward to seeing the rebuilding  :thumbsup:
Title: Re: Empire Bay: The Great Fire
Post by: art128 on May 11, 2012, 06:56:36 AM
Excellent work with this update. Though the events are not so wonderful.

I look forward to see the rebuilding of the area.

-Arthur
Title: Re: Empire Bay: The Great Fire
Post by: apeguy on May 11, 2012, 10:01:17 AM
Interesting update, I look forward to seeing the town rebuilt. ;D I hope the first thing to rise from the ashes is a fire station. ;)
Title: Re: Empire Bay: The Great Fire
Post by: WannGLondon on May 11, 2012, 01:58:44 PM
Very interesting update, loved the story. It reminds me of the fires that went on in Chicago and London a long time ago and the massive rebuilding effort that went on after the fires subsided. I wonder what your rebuilding effort will look like.  :D
Title: Re: Empire Bay: The Great Fire
Post by: kelis on May 12, 2012, 01:21:04 PM
Well done with this update my friend !! In the real life this would be a catastrophe but in the game it is interesting to see, great job as always and keep up the good work  &apls &apls
Title: Re: Empire Bay: The Great Fire
Post by: io_bg on May 13, 2012, 05:22:47 AM
Nice update, sometimes starting off from scratch is best. I look forward to seeing the rebuilding!
Title: Re: Empire Bay: The Great Fire
Post by: sc-4 on May 13, 2012, 05:56:29 AM
Very good Update there  !

I will look forward for the rebuiding.
Title: Empire Bay: From the Ashes
Post by: RickD on May 16, 2012, 02:27:27 AM
Previously on Empire Bay:
The Great Fire of 1922 has destroyed most of Empire Bay. But the brave people never gave up and started rebuilding their town the same day.




From The Ashes

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Several years after the Great Fire.

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The town has been rebuilt - bigger and better than ever before. But the wounds the catastrophe left on the peoples souls don't heal so fast. May 11th is still a day of mourning in Empire Bay.

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The fire occured in an economic boom due to the harbor and the railroad. The destroyed wooden buildings were quickly replaced by stone ones.
A lot has changed but some remains of the old town from before the fire can still be discovered.

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Parts of the industrial docks along Harbor Road and Seaside Road have been converted to recreational areas.

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Here is the intersection of Murphy Street (top - bottom) with Dock Road (left - right).
Murphy's Bar has not been rebuilt. On its place is now a fire station, home to EBFD Ladder 1. The Empire Bay Fire Department has been founded right after the great fire.

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There are a lot of other bars and theaters along Dock Road now. It is still the center of nightlife.

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The new church is the most impressive building in town. Former Main Street has been widened to a boulevard and renamed "Empire Avenue".

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The area at night.

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Filmore Hall has been rebuilt. Its stone facade has survived the fire but the interior was completely destroyed.

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Filmore Park, once merely a small patch of green, is now much bigger. Don't get fooled by the fence. The park is open to the public between 6am and 10pm.

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Broadway is a central north/south arterial in the FUSS grid plan (see Update 9 (http://sc4devotion.com/forums/index.php?topic=14333.msg417074#msg417074)). The picture shows the intersection with Empire Avenue.
The development plan envisions Broadway as the city's most representative boulevard. It shall be designed to be a pleasure to the eye and a proud symbol for Empire Bay's prosperous future.

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Broadway begins here at the former Seaside Road Ferry Terminal which is now commonly called "The Broadway Ferry". Its official designation "Pier 3" is much less glamorous, though.

17.13
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The E&K Railroad Station at Broadway has survived the fire.

17.14
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The night has come but Empire Bay never sleeps. The harbor with its warehouses and industry is the heartbeat of the city.

17.15
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Having recovered from the disastrous blow of fate, Empire Bay is now looking forward into an exciting future.




Next on Empire Bay:
We will take a closer look at the new waterfront.




Replies:

noahclem, art128, kelis, io_bg, sc-4:
Thank you very much. I hope you like the rebuilt town.

Quote from: turtle on May 11, 2012, 03:01:25 AM
Hi Raphael,

I'm sorry that I didn't comment here before, as I really liked Santa Barbara, and have lurked here from the start.

What a great update you have for us today! It really falls in line with your new narrative approach and makes it interesting to follow for the reader. What can I say - I like your style, both in planning/building your cities as well as in your narrative.

I look forward to see Empire Bay rise again.
It is great to see you here. :) Glad you like it.

Quote from: apeguy on May 11, 2012, 10:01:17 AM
Interesting update, I look forward to seeing the town rebuilt. ;D I hope the first thing to rise from the ashes is a fire station. ;)
I hope you approve the new firestation. ;)

Quote from: WannGLondon on May 11, 2012, 01:58:44 PM
Very interesting update, loved the story. It reminds me of the fires that went on in Chicago and London a long time ago and the massive rebuilding effort that went on after the fires subsided. I wonder what your rebuilding effort will look like.  :D
Yes, I did some reading about these events. ;)
Title: Re: Empire Bay: From the Ashes
Post by: art128 on May 16, 2012, 02:55:30 AM
Nice work with the reconstruction works, Raphael!

The new layout of the town is excellent, I like it very much. The new recreational docks are a great addition, and will help the citizens to focus on their lives, instead of thinking too much about the fire.

The two area around both the city hall and the church are well made too.

Can't wait to see this city grows to a modern 50' city just like in Mafia II.  $%Grinno$%  :thumbsup:
Title: Re: Empire Bay: From the Ashes
Post by: sc-4 on May 16, 2012, 04:10:38 AM
Nice reconstruction there.

I really like the 17.1 this picture shows how much you have mastered Sim City 4 !
Title: Re: Empire Bay: From the Ashes
Post by: nas-t on May 16, 2012, 05:30:49 AM
puh, i'm glad to see that the residents have taken lessons from the disaster and got professional firefighters now!  :)
Title: Re: Empire Bay: From the Ashes
Post by: nbvc on May 16, 2012, 10:56:07 AM
Nice town you have rebuild. &apls
Title: Re: Empire Bay: From the Ashes
Post by: WannGLondon on May 16, 2012, 11:56:16 AM
Thought you might do this with Empire Bay. Looks great, love the look. You reeally captured the 1920's-30's look. Also love how the citizens have a day of memorium. So cool.
Title: Re: Empire Bay: From the Ashes
Post by: Dantes on May 16, 2012, 01:39:27 PM
I like the variety of building your city.  :) It looks great. :o  I like it so slow starts are now living the city.  &apls &apls &apls
Title: Re: Empire Bay: From the Ashes
Post by: marsh on May 19, 2012, 08:31:10 AM
Great work! It seems you wanted more of a skip in time :P The city is looking amazing. I have barely been on SC4D in the past months but this has given me a reason to start my visits again. Empire city is looking lovely. Very dense might I add. :)
Title: Re: Empire Bay: From the Ashes
Post by: apeguy on May 20, 2012, 06:58:13 AM
Excellent! ;D ;D I love how Empire Bay looks now, I see the people of Empire Bay didn't waste any time with re-building the town. It's also good to see there's a fire station now, as well as the new FUSS grid system in place. I can't wait to see how the town develops from here.

Nice work as always. :thumbsup: :thumbsup:
Title: Empire Bay: The Waterfront
Post by: RickD on May 27, 2012, 05:40:31 PM
Previously on Empire Bay:
The town has been rebuilt after the great fire. A lot has changed.




The Waterfront

18.1
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This is a historic photograph of Harbor Basin West from before the fire.

18.2
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And here it is nowadays.

18.3
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Another historic photograph, showing the industrial docks along Harbor Street. You can also see the old Main Street.

18.4
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The industrial waterfront has been converted to a recreational area. Private and excursion boats land here. Main Street is now Empire Avenue.

18.5
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The RMS Gigantic is the ship, the first settlers arrived with on Empire Island. It still travels between Empire Bay and Sim York six times a year.

18.6
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This historic photo shows the northern waterfront along Seaside Road. Back then it was all industrial.

18.7
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A recent aerial photography of the northern waterfront.

18.8
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This is Pier One.

18.9
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You will be surprised to learn that next to Pier 1 there is Pier 2. It is commonly called "Murphy Pier" as it is located at the end of Murphy Street. To the right you can see the Broadway Ferry.

18.10
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The pier house at night. It is a popular spot for making marriage proposals.

18.11
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Further along the waterfront.

18.12
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This is the fishing port.

18.13
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Here at Lobster Wharf you can buy the freshest seafood right from the fishing boats.

18.14
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The small boats do not need to travel far out into the Ocean. The bay is rich of fish.

18.15
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There is a hustle and bustle in the early morning hours.

18.16
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Some boat owners offer affordable trips around the bay.

18.17
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The harbor is well protected from the frequent storms. Being a fisher is a dangerous job. Dozens of boats are lost on sea every year.

18.18
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18.19
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Seaport Village is a row of excellent restaurants.

18.20
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The sailboat is out of service and is a museum now.

18.21
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The restaurant at Fisherman's Wharf offers delicious seafood at reasonable prices.

18.22
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The larger trawlers land here. Fred's Fresh Fish Stand does not only have the best Matjesbrötchen(*) in town but on fridays you can also get 5 Eels for the price of 4.

(*)I have no idea how to translate this to english. It is kind of a salted herring served with onions on a bread roll. And I just can't get enough of it. :)

18.23
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EBFD Boat 1. Yes, fire protection is being taken seriously in Empire Bay (now).

18.24
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You should take a stroll along the waterfront on a beautiful summer night.




Next on Empire Bay:
The Industrial Docklands.




Replies:

sc-4, nas-t, nbvc, WannGLondon, Dantes, apeguy:
Thanks a lot. I am happy that you all like it.

Quote from: art128 on May 16, 2012, 02:55:30 AM
Nice work with the reconstruction works, Raphael!

The new layout of the town is excellent, I like it very much. The new recreational docks are a great addition, and will help the citizens to focus on their lives, instead of thinking too much about the fire.

The two area around both the city hall and the church are well made too.

Can't wait to see this city grows to a modern 50' city just like in Mafia II.  $%Grinno$%  :thumbsup:
Thanks, Arthur. And we will get there. I can imagine that the Mafia is very interested in taking over Empire Bay.  ;)

Quote from: marsh on May 19, 2012, 08:31:10 AM
Great work! It seems you wanted more of a skip in time :P The city is looking amazing. I have barely been on SC4D in the past months but this has given me a reason to start my visits again. Empire city is looking lovely. Very dense might I add. :)
Thank you marsh. It is good to see that I did not repel all old friends from Santa Barbara with my new start. ;)
Title: Re: Empire Bay: The Waterfront
Post by: WannGLondon on May 27, 2012, 07:33:23 PM
Wow, the then and now shots are such a cool idea. Gives me an idea for my MD ;) Love that beautiful waterfront of yours.
Title: Re: Empire Bay: The Waterfront
Post by: sc-4 on May 27, 2012, 10:51:51 PM
Great update !
Very well organized !
Title: Re: Empire Bay: The Waterfront
Post by: nbvc on May 28, 2012, 12:02:12 AM
Fantasic work. The fishing port is my favorite. &apls &apls
Title: Re: Empire Bay: The Waterfront
Post by: Allein on May 28, 2012, 03:25:59 AM
Beautifuk city &apls
Title: Re: Empire Bay: The Waterfront
Post by: Uzil on May 28, 2012, 03:35:30 AM
Very nice, I love your style  :)
Title: Re: Empire Bay: The Waterfront
Post by: noahclem on May 28, 2012, 04:36:15 AM
Great work with the redevelopment and your shoreline looks very nice  &apls
Title: Re: Empire Bay: The Waterfront
Post by: art128 on May 28, 2012, 04:42:54 AM
Excellent work around the shoreline. I liked every pictures.
The fishing port was my favourite part.
Title: Re: Empire Bay: The Waterfront
Post by: Piterdaw1 on May 29, 2012, 06:09:50 AM
Great work and great MD !  &apls Waterfornt is especially nice.
Title: Re: Empire Bay: The Waterfront
Post by: Gayowulf on May 29, 2012, 11:29:11 AM
Somebody please explain to me how I didn't find this MD before... anybody? No? Okay...

I love the historical approach to the region. Kind of takes on a life of its own when we get to see it grow from nothing. Though I can't for the life of me see how you have the patience to go into all that detail work when you're about to build right back over it again... ;) Can't wait to see what this spunky little town will build next!

Good to see that they've learned their lesson about fire! We always learn after the disaster, don't we? ;)
Title: Re: Empire Bay: The Waterfront
Post by: apeguy on May 29, 2012, 04:56:04 PM
Another incredible update, the choice of building's you've used make the waterfront look perfect. &apls &apls
Title: Re: Empire Bay: The Waterfront
Post by: Framly on May 30, 2012, 01:42:41 PM
Nice Waterfront! The fishing port looks especially great :thumbsup:
Title: Re: Empire Bay: The Waterfront
Post by: carlfatal on May 30, 2012, 11:09:42 PM
Hi Raphael,
i wasn´t active for some time, and now i´m ashamed that i´ve missed so much brilliant updates.
First thing is the railway line: The station layouts are very realistic, and the line itself is well traced out, i like that!
And how You play with seasonal stuff is stunning. I´ve tried it but i have to admit: i don´t have the passion for this.
Also the rebuilding of the town is worth to look to the pictures again and again, especially the area around the new church is a nice place.
Like marsh said: this is what SimCity should be!  :thumbsup:
Greetz, Carl
Title: Re: Empire Bay: The Waterfront
Post by: kelis on May 31, 2012, 02:02:20 AM
Beautisul scenes !! I like so much this port my friend, also I like the surroundings. Great job as always my friend   :thumbsup:
Title: Re: Empire Bay: The Waterfront
Post by: solsystem on June 03, 2012, 02:46:51 AM
Fantastic update! The waterfront looks awesome, a very nice combination of several sets for harbour and waterfont areas.
Title: Re: Empire Bay: The Waterfront
Post by: Girafe on June 03, 2012, 03:45:01 AM
I really like the part with the fishing boats  :)

good job  &apls &apls
Title: Re: Empire Bay: The Waterfront
Post by: eldaldo on June 03, 2012, 08:01:39 PM
Your MD's are always so grand in their scale.  I really like this one.  This update in particular is a great illustration of development!
Title: Empire Bay: Docklands
Post by: RickD on June 06, 2012, 03:11:38 PM



Previously on Empire Bay:
A part of the old waterfront with loading docks and warehouses has been converted to recreational piers after the great fire. The industrial docklands have moved down the shore to the east.





Docklands

19.1
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The economic boom would not be possible without cargo ships transporting goods in and out of the region. The harbor is the motor for the city's growth and it is expanding fast. Let's take a look at the docklands east of downtown.

19.2
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Row warehouses and piers dominate the scene.

19.3
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Here at the fire pier is where we have left off in the last update. Behind it the waterfront transitions from recreational to industrial.

19.4
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The express freight pier. Perishable goods are unloaded and stored here.

19.5
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Typical row warehouses for handling bulk cargo.

19.6
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The area behind the docks is industrial with factories, workshops, and warehouses.

19.7
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More factories along Empire Avenue.

19.8
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Here, in the bonded warehouses, goods can be stored without paying customs duties.

19.9
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The "Long John" is the largest single warehouse building in Empire Bay. It consists of countless smaller units that can be rented by local merchants. A grand variety of goods including tea, coffee, spices, orient rugs, furniture, and clothing are stored here.

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The Domino Sugar Factory was one of the first large industries in Empire Bay. With the port and especially since the completion of the railway to Simnation, Empire Bay is an attractive place for factories. Also, there are lots of workers available and wages are low.

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A night shot, just for fun.

19.12
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One of the iconic landmarks in the docklands is the Black-Briar Brewery. It supplys the region with delicious beer specialities: Black-Briar Pilsner, Black-Briar Dark Lager and Black-Briar Old No. 2 (with a secret ingredient (http://www.youtube.com/watch?v=hLbGZCL8bTw)).

19.13
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The coal power plant (see Update 8 (http://sc4devotion.com/forums/index.php?topic=14333.msg416618#msg416618)) has survived the fire. It is running on full capacity to supply the booming town with electricity.

19.14
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The sewage plant near the landfill.

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The landfill (see Update 8 (http://sc4devotion.com/forums/index.php?topic=14333.msg416618#msg416618)) has been expanded as more and more garbage is produced in the region.

19.16
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Garbage is brought in from other parts of the region by train and ship as well.

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Some smaller Piers at the end of the build-up waterfront. Hard to believe that the small street there is actually Empire Avenue. Not so impressive, is it? But let's see what the future brings, when the city grows eastwards into the next tile. ;)

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Here you can see the rail line serving the docks. It is crossing Empire Avenue behind the power plant before entering the dock area.

19.19
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A short spur line reaches out into the industrial area, serving some smaller freight facilities.

19.20
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It ends at the brewery. Black-Briar beers are available in well-assorted beverage stores throughout Simnation.

19.21
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Originally the tracks were supposed to connect to the stub line at the E&K Passenger Station. But the right of way could not be cleared.

19.22
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The freight line would have run right through downtown. It is probably better that the rail line was not completed.

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Now it is running around downtown through the suburbs before it branches off to the docks.

19.24
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Here is a larger overview of the whole area I have shown in the last three updates.





I would like to hear your opinion to improve the quality of this MD.

I am curious to know if you find updates like this, with 20+ pictures, too big. Should I have splitted it up?

And in the last two updates I have been labelling some of the main roads. What do you think? Useful information or distraction in the picture?






Next on Empire Bay:
Bear Island Penitentiary is Simnation's most feared maximum security prison.





Replies:

WannGLondon, sc-4, nbvc, A. Gates, Uzil, noahclem, art128, Piterdaw1, apeguy, Framly, carlfatal, kelis, solsystem, Girafe, eldaldo:
I am very happy about having so many comments. Thank you so much!

Quote from: Alafel on May 29, 2012, 11:29:11 AM
Somebody please explain to me how I didn't find this MD before... anybody? No? Okay...

I love the historical approach to the region. Kind of takes on a life of its own when we get to see it grow from nothing. Though I can't for the life of me see how you have the patience to go into all that detail work when you're about to build right back over it again... ;) Can't wait to see what this spunky little town will build next!

Good to see that they've learned their lesson about fire! We always learn after the disaster, don't we? ;)
Welcome to Empire Bay. Hope you'll come again.  :)
Title: Re: Empire Bay: Docklands
Post by: apeguy on June 06, 2012, 05:03:07 PM
Another excellent update, the docks are very well-made, and a very good choice of factories. :thumbsup: :thumbsup:

On the subject of update size, personally I don't think there's nothing wrong with having 20-pic updates, just as long as there isn't too many on one page, because it increases load times for webpages, and some older browsers might not cope so well. (I have IE9 so it's not a problem for me, but some people might be affected) Also the street names are a nice touch, and not distracting at all. :) :)
Title: Re: Empire Bay: Docklands
Post by: jgehrts on June 06, 2012, 08:04:32 PM
I don't mind the updates that have a sizable number of images. I think they help keep the story flowing more easily.

BTW, your industrial/seaport areas look fantastic. The factories and such all fit in so well together. It looks very natural.
Title: Re: Empire Bay: Docklands
Post by: WannGLondon on June 06, 2012, 08:13:46 PM
First apeguy and now you, Raphael! Starting to love the idea of industrial-themed updates  :D I might just have an industrial themed update next for myself. As always, wonderful images, truly realistic city.
Title: Re: Empire Bay: Docklands
Post by: nbvc on June 06, 2012, 09:21:00 PM
Fantastic docks and nice collection of warehouses. &apls
Title: Re: Empire Bay: Docklands
Post by: Dantes on June 07, 2012, 01:59:17 AM
The port area is very impressive.  :o I like to use the even larger ships dne harbor.  :thumbsup: The center has grown great. The style of buildings looks good.  &apls Where did you get the coal in Picture 3.19 ?
The industrial area is impressive.  :thumbsup:
Title: Re: Empire Bay: Docklands
Post by: rooker1 on June 07, 2012, 07:04:53 AM
That Industrial Seaport is drop dead georgeous!!
I had to go over the update a few times to get full appreciation!
Awesome work!!
Robin &apls
Title: Re: Empire Bay: Docklands
Post by: art128 on June 07, 2012, 07:12:15 AM
Nice work with the seaport. The warehouse area goes very well with the other parts of the city.
Title: Re: Empire Bay: Docklands
Post by: noahclem on June 08, 2012, 08:44:28 AM
Excellent work on the Docklands area  &apls  The shoreline is very well composed and I hope you won't mind if I borrow some ideas when I develop the shoreline of my tile Pohjanmaa  ;D  Bat selection and rail layout is also great.

To answer your questions, I found the labels useful and not a distraction. A 24-picture update is just fine but longer than that is starting to get too long for me.
Title: Re: Empire Bay: Docklands
Post by: Tokugawa on June 08, 2012, 12:57:42 PM
Ach ! fantastic Docks !  &apls
Title: Re: Empire Bay: Docklands
Post by: vortext on June 08, 2012, 04:00:50 PM
The more pictures, the better  ;D

Labeling roads & sreets is great, in fact I always label everything myself as it adds to realism and I love seeing other folks doing this as well. Speaking about realism; imho you should really make more use of diagonals. Unless you're aiming for a full blown metropole, the city lay-out as it is now, is way too griddy. That said, I do like all the custom lotting going on, keep it up  :thumbsup:
Title: Re: Empire Bay: Docklands
Post by: ladybug on June 12, 2012, 07:39:14 AM
 :o just amazing, just perfect!
I loved everything, as always.  :thumbsup:
Title: Re: Empire Bay: Docklands
Post by: nas-t on June 12, 2012, 08:08:06 AM
Wow - just wow! i love the new docklands... very impressing
Title: Re: Empire Bay: Docklands
Post by: Aaron Graham on June 12, 2012, 09:28:07 AM
Lovely work here, you work perfectly. :O
Title: Re: Empire Bay: Docklands
Post by: MTT9 on June 12, 2012, 12:22:26 PM
Thats it Raphael, this is now my favourite MD  ;)
Keep it up!!!
Title: Re: Empire Bay: Docklands
Post by: eldaldo on June 14, 2012, 01:39:42 PM
I loved it.  I love all the pictures.  I cannot wait to see what comes next!
Title: Re: Empire Bay: Docklands
Post by: benedict on June 16, 2012, 08:33:09 AM
Fantastic industrial scenes - this update has put you at number one on BTT this week.
Title: Re: Empire Bay: Docklands
Post by: Kergelen on June 16, 2012, 02:41:00 PM
Impressive industrial and dockland area.  &apls &apls
Title: Empire Bay: Iron Island Penitentiary
Post by: RickD on June 17, 2012, 04:47:46 AM
Previously on Empire Bay:
The region is still mostly uninhabited. This is a great opportunity to build some facilities that no one wants in their neighborhood.





Iron Island Penitentiary

20.1
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Iron Island is located in Blackwater Bay, just south of Empire Island.

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It is the site for Simnations most dreaded maximum security prison.

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Iron Island Penitentiary

20.4
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The most dangerous prisoners from all over Simnation are brought here.

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The psychiatric ward is full of serial killers, lunatics and super villains.

20.6
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It is deemed impossible to escape from Iron Island. Even if anyone could make it out of the building, he would have to swim through the bay.

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The water around the island is closely monitored. Any unauthorized boat entering the security perimeter is being warned only once. Then the prison guards are allowed to open fire.

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The lighthouse keeper is the only civilian allowed on the island.

20.9
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Beautiful autumn colors. I haven't given up on seasonal flora, yet. ;)

20.10
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The lighthouse also is a lookout tower for the prison guards.

20.11
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Hmm, I wonder if the guards are aware of this old pier on the opposite side of the island. Is it a security risk?





Next on Empire Bay:
Another industrial area with lots of railway stuff.




Replies:

jgehrts, nbvc, rooker1, art128, Tokugawa, ladybug, nas-t, Aaron Graham, eldaldo, Kergelen:
Thanks for commenting. I am really glad that you like my MD. This is what keeps me doing this. :)

Quote from: apeguy on June 06, 2012, 05:03:07 PM
Another excellent update, the docks are very well-made, and a very good choice of factories. :thumbsup: :thumbsup:

On the subject of update size, personally I don't think there's nothing wrong with having 20-pic updates, just as long as there isn't too many on one page, because it increases load times for webpages, and some older browsers might not cope so well. (I have IE9 so it's not a problem for me, but some people might be affected) Also the street names are a nice touch, and not distracting at all. :) :)
Thank you. Yes, ideally there would be one update per page but this obviously depends on the number of comments.

Quote from: WannGLondon on June 06, 2012, 08:13:46 PM
First apeguy and now you, Raphael! Starting to love the idea of industrial-themed updates  :D I might just have an industrial themed update next for myself. As always, wonderful images, truly realistic city.
This was totally coincidental. I swear.  ;D Thanks!

Quote from: Dantes on June 07, 2012, 01:59:17 AM
The port area is very impressive.  :o I like to use the even larger ships dne harbor.  :thumbsup: The center has grown great. The style of buildings looks good.  &apls Where did you get the coal in Picture 3.19 ?
The industrial area is impressive.  :thumbsup:
Thank you, Dantes. I am not sure what coal you are refering to.

Quote from: noahclem on June 08, 2012, 08:44:28 AM
Excellent work on the Docklands area  &apls  The shoreline is very well composed and I hope you won't mind if I borrow some ideas when I develop the shoreline of my tile Pohjanmaa  ;D  Bat selection and rail layout is also great.

To answer your questions, I found the labels useful and not a distraction. A 24-picture update is just fine but longer than that is starting to get too long for me.
Glad you like it. I am looking forward to seeing how you develop the shoreline.

Quote from: vortext on June 08, 2012, 04:00:50 PM
The more pictures, the better  ;D

Labeling roads & sreets is great, in fact I always label everything myself as it adds to realism and I love seeing other folks doing this as well. Speaking about realism; imho you should really make more use of diagonals. Unless you're aiming for a full blown metropole, the city lay-out as it is now, is way too griddy. That said, I do like all the custom lotting going on, keep it up  :thumbsup:
What you are seeing here is the future center of a metropolis and I am following a strict grid plan. The town has been founded in the early 20th century when the car was already invented. I think the grid is realistic for a planned city of this time. There will be more diagonals in the outskirts, though, and the rail and freeways will break up the grid a bit.

Quote from: emmotic on June 12, 2012, 12:22:26 PM
Thats it Raphael, this is now my favourite MD  ;)
Keep it up!!!
Definitely! Thanks for the praise.  ()stsfd()

Quote from: benedict on June 16, 2012, 08:33:09 AM
Fantastic industrial scenes - this update has put you at number one on BTT this week.
Wow, many thanks to all who have commented!  :thumbsup:
Title: Re: Empire Bay: Iron Island Penitentiary
Post by: Dantes on June 17, 2012, 05:00:10 AM
Wow  :o That's fantastic  :'( Sooo cool  :o  :o  :o fantastic prison island rickD  :satisfied:
Title: Re: Empire Bay: Iron Island Penitentiary
Post by: nas-t on June 17, 2012, 05:28:30 AM
i wanted to say i want to go there, maybe not the best idea  :D :D :D

no serious, i really like the rocky swath separating the forest, very realistic. and nice mix of the green and yellowish trees.  &apls
Title: Re: Empire Bay: Iron Island Penitentiary
Post by: Schulmanator on June 18, 2012, 06:16:21 AM
Awesome!
Title: Re: Empire Bay: Iron Island Penitentiary
Post by: noahclem on June 18, 2012, 06:58:27 AM
Great update  &apls  MMPs are top-notch and I really like the prison, lighthouse, and tower. Which supervillains are imprisoned there?  ;D
Title: Re: Empire Bay: Iron Island Penitentiary
Post by: FrankU on June 18, 2012, 07:39:35 AM
What am I supposed to do in order to get an apartment in there?  ()what()
Title: Re: Empire Bay: Iron Island Penitentiary
Post by: apeguy on June 18, 2012, 10:51:57 AM
Nice update, I love the detailing on the island, especially the rockslides. It's impressive how well you've made a Maxis Landmark fit in with everything else so well. :thumbsup: :thumbsup:
Title: Re: Empire Bay: Iron Island Penitentiary
Post by: art128 on June 18, 2012, 11:04:47 AM
That small pier indeed could be a problem... But as you said, it's very difficult to escape the island by boat.

Nice work on the island. I see it is inspired by Alcatrazz eh?
Title: Re: Empire Bay: Iron Island Penitentiary
Post by: WannGLondon on June 18, 2012, 03:12:52 PM
So cool and I love the story and realistic-ness. The lighthouse is at an awesome vantage point. Beautiful!
Title: Re: Empire Bay: Iron Island Penitentiary
Post by: rooker1 on June 19, 2012, 03:32:54 AM
Great work on the finer details and the prison.

Robin
Title: Re: Empire Bay: Iron Island Penitentiary
Post by: Nanami on June 22, 2012, 12:42:54 AM
Nice update! the island just look as the real world prison island...
Title: Re: Empire Bay: Iron Island Penitentiary
Post by: eldaldo on June 26, 2012, 01:07:14 PM
wow! I love it.  Your terrain detailing is excellent.
Title: Re: Empire Bay: Iron Island Penitentiary
Post by: Ol.S / Benoit on June 27, 2012, 10:57:45 AM
Great work on this island, very unique !
Title: Re: Empire Bay: Iron Island Penitentiary
Post by: carlfatal on June 27, 2012, 11:31:32 AM
I want to be the lighthouse keeper...  $%Grinno$%
This is really awesome, wow!
Greetz, Carl
Title: Re: Empire Bay: Iron Island Penitentiary
Post by: FrankU on June 28, 2012, 06:55:20 AM
Quote from: carlfatal on June 27, 2012, 11:31:32 AM
I want to be the lighthouse keeper...  $%Grinno$%

No no! I want, I want!
Title: Empire Bay: Industrialisation
Post by: RickD on July 08, 2012, 02:36:51 PM
Previously on Empire Bay:
Empire Bay is not only growing population-wise but also as a major industrial center.




Industrialisation


In today's update we will take a look at another industrial area.

21.1
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It is located east of downtown, near East Harbor.

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Development in this area started with the quarry (see Update 7 (http://sc4devotion.com/forums/index.php?topic=14333.msg416003#msg416003)).

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Most of the materials for rebuilding the town after the great fire came from here.

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In addition to the quarry, the Thikasa brick factory has been built.

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Then the railroad constructed a spur line and some railyards and maintenance facilites.

Orange: Mainline through the region
Red: South Line, towards the railyard
Blue: East Harbor Spur


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This kickstarted industrial development.

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Attracted by rail access, many large factories were constructed along the rail line, which is being extended to the south as the industry grows.

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This is the Empire & Kinbasket Railroad's freight yard. The freight trains leaving the region towards Simnation are compiled here.

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Empire Bay's first and only road overpass takes 5th Avenue over the railyard.

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Many factories, like Kitty Kibble Cat Food, are connected to the railroad by short spur lines. This direct rail access is the reason for the industrial development here.

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Within the city, freight is being distributed by trucks.

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Owosso Beet Sugar has it's own freight siding, too.

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The junk yard.

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Of course it is also connected to the railroad.

21.15
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A closer look at the railyard. This is the northern entry.

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Lots of rail cars are waiting to be transported to Simnation. The upper half is the departure, and the lower one the arrival section.

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The overpass. It was very expensive to build but some members of the planning commision argue that it is a wise investment for the future, when more and more cars will be on the roads.

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Several spurs branch off to connect more factories.

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Due to the rapid development of the area, the railroad had less space to expand their facilities than expected. With the railyard already at capacity, they have to use every available space for storing waggons and engines. In the long term a new location for a larger railyard has to be found.

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A roundhouse and maintenance facilites for the freight engines.

21.21
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A partial region shot of Empire Bay, population ~98.000.
The industrial area from this update is to the east. Bear Island Penitentiary from the previous update can be seen on the island in the south.




Next on Empire Bay:
The construction of Empire Bay's first skyscraper! Recorded live to Jpeg.




Replies:

Dantes, nas-t, Schulmanator, apeguy, rooker1, 976, eldaldo, Ol.S / Benoit, carlfatal:
I am glad you all liked the latest update. Thanks for commenting.  :thumbsup:

Quote from: noahclem on June 18, 2012, 06:58:27 AM
Great update  &apls  MMPs are top-notch and I really like the prison, lighthouse, and tower. Which supervillains are imprisoned there?  ;D
Thanks Noah. The newest innmates are The Simler, Luther Lex, Poison Simly, and the worst of 'em all: Dancing Pink Elephantwoman &dance (one of Ratman's arch enemies)

Quote from: FrankU on June 18, 2012, 07:39:35 AM
What am I supposed to do in order to get an apartment in there?  ()what()
We should not discuss this here on this family friendly site.  :o I mean, we are talking about the worst and most ruthless crimes, including pirating music, not separating your waste, mowing the lawn on a sunday, and parking in a residential parking zone without permit.

Quote from: art128 on June 18, 2012, 11:04:47 AM
That small pier indeed could be a problem... But as you said, it's very difficult to escape the island by boat.

Nice work on the island. I see it is inspired by Alcatrazz eh?
Thanks. It sure is, but also by Arkham Asylum from the first Batman game on xbox. I am still looking for suitable Bats to do a recreation of it.
Title: Re: Empire Bay: Industrialisation
Post by: art128 on July 08, 2012, 03:07:56 PM
Great looking update! All these industrial area are fantastic. Too bad the game doesn't allow smooth curves everywhere though. The overpass is definitely a good idea, I couldn't imagine all the traffic going through the six tracks and the street. (plus it looks more secure like that)

Title: Re: Empire Bay: Industrialisation
Post by: Grneyes on July 08, 2012, 06:52:16 PM
That is great! Crazy railways!!!!!!
Title: Re: Empire Bay: Industrialisation
Post by: nbvc on July 08, 2012, 09:20:24 PM
Fantastic industrial area and railway. &apls
Title: Re: Empire Bay: Industrialisation
Post by: Biriali on July 09, 2012, 01:59:33 AM
Great looking railways.
Also, I have to compliment you on your industrial area. I find that these areas are often the hardest to get realistic.
&apls
Title: Re: Empire Bay: Industrialisation
Post by: kelis on July 09, 2012, 04:00:11 AM
Amazing industrial area my friend !! I really love the region view, your region has a perfect location between the mountains and the sea. Looking forward to future updates.

Title: Re: Empire Bay: Industrialisation
Post by: FrankU on July 09, 2012, 06:36:11 AM
You have a very good sense of making plausible industrial areas. Wether they are realistic or not I cannot say anything.
But the stuff surely looks great!  &apls
Title: Re: Empire Bay: Industrialisation
Post by: noahclem on July 09, 2012, 09:20:32 AM
The industrial areas are looking great, once again inspiring  &apls  I'm also enjoying the rails. I feel like what RHW was to your old MD, rails are to the new one--though we'll see what he future holds  ;)
Title: Re: Empire Bay: Industrialisation
Post by: Kergelen on July 09, 2012, 11:13:35 AM
Great industrialization here.
I like the railyards, the trucks and the recycling center.
The whole area looks great &apls
Title: Re: Empire Bay: Industrialisation
Post by: WannGLondon on July 11, 2012, 09:11:20 AM
Amazingly realistic. Loving these industrial themed updates.
Title: Re: Empire Bay: Industrialisation
Post by: apeguy on July 11, 2012, 03:57:14 PM
Wow, Empire Bay's expansion has sped right up since the great fire. :o :o I love the industrial areas and the railyards. :thumbsup:
Title: Re: Empire Bay: Industrialisation
Post by: metarvo on July 12, 2012, 07:12:20 AM
Nice job on the industrial zone, Rick.  For some reason, that junkyard really jumped out at me.  :thumbsup:
Title: Re: Empire Bay: Industrialisation
Post by: Dantes on July 13, 2012, 02:34:40 AM
Your industrial area is already very impressive.  :thumbsup: I also like your scale grid for urban development. Impressive!  :satisfied:
Title: Re: Empire Bay: Industrialisation
Post by: Ol.S / Benoit on July 19, 2012, 04:43:42 AM
Impressive work ! :)
A lot of nice stuff, from the quarry to the junk yard :)
Title: Re: Empire Bay: Industrialisation
Post by: Nanami on July 20, 2012, 02:53:11 AM
It's nice update! the junkyard picture is great!
Title: Re: Empire Bay: Industrialisation
Post by: threestooges on July 20, 2012, 11:02:55 PM
Very nice progress Rick. I love a good rail update, and this one certainly showed it off. There was plenty of it weaving around, but none of it really seemed to get in its way. Double tracks, single tracks, it all seemed to flow. Did you have it pre-planned or did it grow like that?
-Matt
Title: Re: Empire Bay: Industrialisation
Post by: Sciurus on July 21, 2012, 04:30:25 AM
Waow that's very very nice and realistic! I really like the first pic, a general view is always good to see all the installations! :)


Guillaume :thumbsup:
Title: Empire Bay: Building Up
Post by: RickD on July 21, 2012, 04:49:15 PM
Previously on Empire Bay:
The Empire Planning Commission has been founded in an effort to install a democratic government. But since Empire Mining still has the exclusive land use permission, the region is de facto still under company administration.




Building Up


22.1
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg59.imageshack.us%2Fimg59%2F4858%2F48248946.jpg&hash=90c4015b752fc8f752215aec31d944055e4a6d7a)
Filmore Hall is Empire Bay's administrative center. It is also one of the few buildings not destroyed by the great fire.

22.2
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg835.imageshack.us%2Fimg835%2F9391%2F2baustellerotesrathaus.jpg&hash=a58fee13411a7a9dc69a0b5dc7c097b3d5b2fa97)
However, it has become too small. So it was decided to build a new city hall. A whole block at the intersection of Broadway and Empire Avenue has been demolished to make room for it.

22.3
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg28.imageshack.us%2Fimg28%2F1571%2F84321221.jpg&hash=ea5ccaf8aa40fab8ef3be93efce5b229c8788fe7)
The new city hall is now the seat for the most important civic administrations.

22.4
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg11.imageshack.us%2Fimg11%2F4436%2F96321503.jpg&hash=38b600cb506090259a7f1caaad02e1ab2cec2123)
Here is an overview of Empire Bay's administration:

Empire Planning Commission:
the regional government; all other government institutions have to report to the Commission; Head of the Commission is always the current director of the Empire Mining Corporation; he has a right to veto all decisions, making him the region's most powerful person

Empire Transportation Counsil:
responsible for all land-transportation in the region

Port Authority:
Manages the port and all ship traffic

22.5
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg266.imageshack.us%2Fimg266%2F6591%2F25339185.jpg&hash=4c3685fea8662e4fa6dfcb68297f94f2b4d640a4)
Another notable new building is the market hall at the southern end of Filmore Park.

22.6
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg837.imageshack.us%2Fimg837%2F2158%2F15073836.jpg&hash=bb88279cf838b2144a0b52b6ad338a5010338832)
Farmers offer their fresh produce here every weekday from 7 am to 4 pm. On sundays the famous flower market is held.

22.7
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg33.imageshack.us%2Fimg33%2F4522%2F20821538.jpg&hash=77bb7727a1c2ba59f9c688ba43e617c91c0c1f86)
The Empire Mining Corporation has decided to build a new headquarter in Empire Bay. A prestigious office tower will be constructed here at Broadway and Dock Road.

22.8
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg401.imageshack.us%2Fimg401%2F6098%2F12060879.jpg&hash=b166119b9382e1a2e0b13de4b082c9888bca5f85)
Carter Pewterschmidt is the current president of the Empire Mining Corporation. He took over the post from Jonathan Filmore who took responsibility for the lack of fire protection and resigned after the great fire.

22.9
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg72.imageshack.us%2Fimg72%2F4614%2F44278570.jpg&hash=6ed1ce091172b079e7c698b8374802e2908476f2)
The 38 story, 149 meters (489 ft) Pewterschmidt Tower is now the tallest building in Empire Bay.

22.10
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg195.imageshack.us%2Fimg195%2F5741%2F69428717.jpg&hash=aec48b875e38d2dbd9d65e9bfcc6e7f9323c95f1)
A remarkable landmark and a sign of things to come.

22.11
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg196.imageshack.us%2Fimg196%2F4325%2F90110113.jpg&hash=ff9268b553116c647aa677a209a9a8f3f0b30eb5)




Next on Empire Bay:
Some bigger reconstruction projects.




Replies:

Grneyes, nbvc, Biriali, kelis, Kergelen, WannGLondon, apeguy, metarvo, Dantes, Ol.S / Benoit, 976, Sciurus:
Thank you very much for the comments. :)

Quote from: art128 on July 08, 2012, 03:07:56 PM
Great looking update! All these industrial area are fantastic. Too bad the game doesn't allow smooth curves everywhere though. The overpass is definitely a good idea, I couldn't imagine all the traffic going through the six tracks and the street. (plus it looks more secure like that)
Thanks, Arthur. Had I build the area with smooth curves everywhere, it would be at least twice as large. My rule is to build the mainlines exclusively with smooth curves. I try to use them on the spurs and sidings, too, but it is not possible everywhere.

Quote from: FrankU on July 09, 2012, 06:36:11 AM
You have a very good sense of making plausible industrial areas. Wether they are realistic or not I cannot say anything.
But the stuff surely looks great!  &apls
Thank you. I think in a real industrial area, the factories would be spaced out more. Often, companies buy larger lots than they initially need to have room for expansion later. But not everything that is realistic, looks good in the game. The strange thing about SC4 is, that sometimes you have to make things unrealistic to make them appear realistic. I think it has to do with the scale proportions and the viewing angle in the game.

Quote from: noahclem on July 09, 2012, 09:20:32 AM
The industrial areas are looking great, once again inspiring  &apls  I'm also enjoying the rails. I feel like what RHW was to your old MD, rails are to the new one--though we'll see what he future holds  ;)
One thing I did not like about Santa Barbara was the lack of rails. Here I am trying to achieve a somewhat realistic development of the region over time. And in reality (at least in America) rails came before highways. And it was another couple of decades until the large freeways and interstates were built. But fear not, I have not lost interest in the RHW. In fact, I might be working on something right now. ;)

Quote from: threestooges on July 20, 2012, 11:02:55 PM
Very nice progress Rick. I love a good rail update, and this one certainly showed it off. There was plenty of it weaving around, but none of it really seemed to get in its way. Double tracks, single tracks, it all seemed to flow. Did you have it pre-planned or did it grow like that?
-Matt
Thanks, Matt. I usually have a general idea of how I want an area to look like and then I just try and see how everything fits together by trial and error. It involves a lot of building and bulldozing. This is also the reason why some updates take longer to be completed than others.  ::)
Title: Re: Empire Bay: Building Up
Post by: kelis on July 22, 2012, 01:28:33 AM
I really like this update, very creative my friend ! I like to see how your city is growing and building a new buildings, it is so real. Keep up the good work.

&apls &apls
Title: Re: Empire Bay: Building Up
Post by: Flatron on July 22, 2012, 01:47:08 AM
I like it! &apls &apls
The only thing that bothers me is the location of the office tower at the dirty docks. But I guess this will be a boardwalk in farer future?
Title: Re: Empire Bay: Building Up
Post by: Dantes on July 23, 2012, 09:11:51 AM
Really cool atmosphere  :thumbsup: "Aufbruchsstimmung"  :satisfied:
Title: Re: Empire Bay: Building Up
Post by: noahclem on July 23, 2012, 10:22:04 AM
Nice work with the new buildings  &apls  I'm very curious about these possible RHW plans....  ;D
Title: Re: Empire Bay: Building Up
Post by: Schulmanator on July 24, 2012, 10:15:42 AM
Awesome! Your latest stuff ROX! :D
Title: Re: Empire Bay: Building Up
Post by: art128 on July 25, 2012, 01:53:15 AM
Three really great new buildings, Raphael! The new city hall fits very well your area.

I hope to see more skyscrapers near the actual one, in the future. :P
Title: Re: Empire Bay: Building Up
Post by: nas-t on July 25, 2012, 02:08:30 AM
nice update, great to see the city getting bigger and bigger  &apls
Title: Re: Empire Bay: Building Up
Post by: Aaron Graham on July 25, 2012, 04:23:56 AM
Lovely work here!!! :O
Title: Re: Empire Bay: Building Up
Post by: Evillions8 on July 26, 2012, 10:57:15 AM
Excellent update!  I like the progression throughout your CJ.
Title: Empire Bay: Sports and Education
Post by: RickD on July 29, 2012, 01:25:18 PM
Previously on Empire Bay:
The Empire Planning Commssion continues its efforts to improve the city.




Sports and Education


23.1
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg842.imageshack.us%2Fimg842%2F4896%2F2stadionvorherbersicht.jpg&hash=62386a02de50b954797a8598bc4e2dcbceeb2bbc)
The city's rapid expansion does not go without problems. These residential areas between State Avenue and the docks are in decline. Land value is low due to the pollution from the nearby industry and landfill. The Planning Commission has put the area up for urban renewal and rezoned it for recreational, and educational use.

23.2
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg266.imageshack.us%2Fimg266%2F1459%2F1stadionvorher.jpg&hash=35a57f06c2cfc38f7c31bb56a8342587a6fc51a8)
During Phase 1, the whole neighborhood between Grand Boulevard and the harbor rail spur is to be demolished to make room for a sports complex. "The home owners will receive a fair compensation", a spokesman of the Planning Commission said to a reporter, "and the bulldozer operators are instructed to inform the inhabitants before tearing down the houses."

23.3
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg585.imageshack.us%2Fimg585%2F3992%2F4stadionfertig.jpg&hash=935354030b0591318bbc11fcec58443d85836ae5)
Carter Pewterschmidt, president of the Empire Mining Corporation, is a big sports fan and has founded several company teams. It should be fairly easy to make them successful with a big enough budget.

23.4
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg6.imageshack.us%2Fimg6%2F10%2F5univorher.jpg&hash=95ac62d3fe35ed64bc8a1b1fe04f942a0e2acc72)
Urban Renewal continues in the area west of the railway and east of Muntak Boulevard. This is the future site of the Empire Bay Institute of Geology (EBIG).
Empire Mining does not only employ low qualified workers but also expert geologists and engineers.

23.5
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg806.imageshack.us%2Fimg806%2F205%2F6uniabherissen.jpg&hash=489d3b385ce8610d561fbf1618282ba26c3f3e5f)
"The feedback we received after Phase 1 of the project enabled us to further optimise the process. Residents have now received a notice of demolition one week in advance. The Empire Planning Commission is proud to serve the people of Empire Bay.", the same spokesperson is quoted in an interview with the Empire Herald.

23.6
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg207.imageshack.us%2Fimg207%2F8389%2F7unifertig.jpg&hash=45a3ff4ba15a2650cbdd5fb9bb9ab82589d075c7)
The EBIG offers a broad variety of mining related degree programs, including geology, geochemistry, geography, geophysics, meteorology, and mineralogy.

23.7
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg72.imageshack.us%2Fimg72%2F3455%2F8auniceremony.jpg&hash=bf8ec309f75f852e501b66a0e55a2cc0ea69d489)
The standards are very high. Only about 15% of the applicants are accepted. The drop-out rate is 57%. But for everyone who makes it through, a well paid job in the mining industry is guaranteed.

23.8
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg99.imageshack.us%2Fimg99%2F5624%2F9overviewfertig.jpg&hash=1154a8ecbf37b6b5a66a5b12f488e1c88b2d7000)
The completed renewal project makes the city much more attractive and a better place to live.




Next on Empire Bay:
Everybody dance now! (http://www.youtube.com/watch?v=w_ehJeFCBTk)




Replies:

kelis, Schulmanator, art128, nas-t, Aaron Graham, Evillions8:
Thanks for the great comments.  :)

Quote from: Flatron on July 22, 2012, 01:47:08 AM
I like it! &apls &apls
The only thing that bothers me is the location of the office tower at the dirty docks. But I guess this will be a boardwalk in farer future?
Dirty Docks? Dude, wait for my next Pittsburgh inspired update and I'll show you dirty. $%Grinno$%

Quote from: Dantes on July 23, 2012, 09:11:51 AM
Really cool atmosphere  :thumbsup: "Aufbruchsstimmung"  :satisfied:
For sure. Everyone in Empire Bay is excited about all those new jobs bringing wealth. Who minds a few dirty docks and smokestacks in the city when they bring well paid jobs that put food on the families table, right?  ()stsfd()

Quote from: noahclem on July 23, 2012, 10:22:04 AM
Nice work with the new buildings  &apls  I'm very curious about these possible RHW plans....  ;D
What? Who said that? I don't know nothing about this newfangled "RHW" of yours, good sir.    $%Grinno$%
Title: Re: Empire Bay: Sports and Education
Post by: art128 on July 29, 2012, 01:59:59 PM
Clean update! Very nice, I like it. The new planning of the recreational area are well made! The two stadiums looks just great there!

Also, did I heard Pittsburgh inspired update? PITTSBURGH??? It's my favourite city in the US! Can't wait !
Title: Re: Empire Bay: Sports and Education
Post by: metarvo on July 30, 2012, 06:19:17 AM
Those stadiums make me dream of American football season again, which will be coming up soon.  :)  I also liked the under-demolition progress shown in 23.5, although I hope everyone affected was able to find something else to live in within the week.  Nice work, Raphael.

:thumbsup:
Title: Re: Empire Bay: Sports and Education
Post by: Schulmanator on July 30, 2012, 07:17:24 AM
Looks great... and I like the stadiums (stadia?) !  &apls
Title: Re: Empire Bay: Sports and Education
Post by: Wodong on July 31, 2012, 07:11:23 PM
Well, late to the party, that's me.  Good thing about being late, I suppose, is that I can get a good chunk of stuff at once!  But I just had to say I really enjoy this MD and look forward to the next update.
Title: Re: Empire Bay: Sports and Education
Post by: kelis on August 01, 2012, 03:08:07 AM
I love it !!! Fantastic American style in your city Raphael, I like so much the university picture, it looks so realistic !! Another great thing is the port, really great style !!!

Greetings
Title: Re: Empire Bay: Sports and Education
Post by: noahclem on August 01, 2012, 08:12:20 AM
Great work with the civic upgrades  &apls  I have to say I'm particularly curious about what's next though...nice link  :D

Looking forward to more  :thumbsup:
Title: Re: Empire Bay: Sports and Education
Post by: sim_link on August 01, 2012, 05:20:18 PM
"  "and the bulldozer operators are instructed to inform the inhabitants before tearing down the houses." " has to be one of the funniest things I've read in an MD in a long time!  :D Nice redevelopment, and it is always nice to know you at least have a week before your house is pummelled to the ground thanks to improved efficiencies. :P
Title: Re: Empire Bay: Sports and Education
Post by: threestooges on August 04, 2012, 08:55:47 PM
So either next time we're going to see a steel mill, Empire Bay's club scene, or take a tour of a burgeoning music industry. Perhaps all three?

Nice little update here Rick. I like the narrative that accompanies the pictures. I just have to ask, how does meteorology factor into mining?
-Matt
Title: Re: Empire Bay: Sports and Education
Post by: Ricky112233 on August 07, 2012, 02:23:51 PM
Hey Raphael!

I'm back! Sorry for being away so long.
Hope I'll be able to stop by every now and then. :D

I absolutely love how Empire Bay is changing! And about the industrialization, I hope Empire Bay's citizens brace for the Great Depression...! (Or was Simnation unaffected?) ;)

May I ask, even though I've seen it before somewhere, where did you get the roads at the garbage dump which are also seen in 23.1? Danke. :)

Tschüss!

-Ricky :)
Title: Empire Bay: Ajax Steel Works
Post by: RickD on August 09, 2012, 07:12:01 AM
Previously on Empire Bay:
Empire Bay is quickly becoming an industrial powerhouse on nature's expense.




Ajax Steel Works


The Kinbasket Mountains, surrounding Empire Bay, are rich in mineral ressources (mostly coal and iron ore). The Empire Mining Corporation is now operating more than two dozen mines at full capacity (Prospect Mine (http://sc4devotion.com/forums/index.php?topic=14333.msg414250#msg414250) and Kolskegg Mine (http://sc4devotion.com/forums/index.php?topic=14333.msg418098#msg418098) being two of them). Until today, most of the raw materials are brought to other locations in Simnation by ship and train for processing. But this is about to change. Ajax Steel Inc., a subsidiary of Empire Mining has proposed to build a steel mill in Empire Bay.

24.1
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg138.imageshack.us%2Fimg138%2F5558%2F1vorher.jpg&hash=e66139fb4415c2c94b012e48d721961443b35210)
The corporation has bought this large area of land along east harbor. All existing development will be removed to make room for the new plant.

24.2
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg687.imageshack.us%2Fimg687%2F3724%2F2lumberdock.jpg&hash=b74d9beecccd0428260f57ef914e6294d405ca2b)
The large lumber dock was no longer needed anyway, since more houses are built from stone than wood now.

24.3
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg402.imageshack.us%2Fimg402%2F1259%2F3constructionsite.jpg&hash=dfbf2db56d23527e4a2cde1a41c7382f4d59f5e5)
The huge construction site gives an idea of the dimensions of the project.

24.4
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg100.imageshack.us%2Fimg100%2F2117%2Fneu4u.jpg&hash=d102b1c2fbdb31d396f6c8903618d083de725a51)
And here is the completed Ajax Steel Works (http://simpsons.wikia.com/wiki/Ajax_Steel_Mill).

24.5
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg685.imageshack.us%2Fimg685%2F485%2Fneu5j.jpg&hash=2caf28bd527c963cefceacb9fa0108302959a0b1)
The plant consists of several parts.

24.6
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg843.imageshack.us%2Fimg843%2F1575%2Fneu6p.jpg&hash=bd425463b6f24947b3cb163e87d9a10ae8138e1e)
This is the actual steel mill. Steel is produced by smelting iron ore with coke and limestone in a blast furnace and then removing impurities and adding more elements to the molten iron.

24.7
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg52.imageshack.us%2Fimg52%2F2111%2Fneu7h.jpg&hash=00402b1574b4d4d5058eab58363a97a1555033fc)
Coal and iron ore are delivered by ship and rail.

24.8
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg513.imageshack.us%2Fimg513%2F8478%2F8coking.jpg&hash=208f1b5c1edbcccf64c714f2c2e286c6de7ee3d1)
Here are the Coal Preparation Plant and the Coking Plant. Coke is one of the main ressources needed for producing steel. 

24.9
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg442.imageshack.us%2Fimg442%2F3746%2F9detail1.jpg&hash=ba3e0cae657436fcb396570ec91610fa98be7b80)
It is made out of coal, by baking it in an airless furnace at high temperature.

24.10
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg826.imageshack.us%2Fimg826%2F2554%2F10galvanization.jpg&hash=2db904ce9954d4ddf41fc60a1d229882024670d6)
In the galvanization plant a protective zink coating is added to the steel to prevent rust.

24.11
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg837.imageshack.us%2Fimg837%2F6281%2F11powerplat.jpg&hash=59b891ccea06a86075cbe3adb03cc224f6d22175)
The mill consumes a lot of energy, so it has its own power plant (coal fired, of course).

24.12
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg809.imageshack.us%2Fimg809%2F1563%2Fneu12c.jpg&hash=b51b40c128dc7085b42406bfa2f53f0428e19abd)
Most of the finished goods are brought to Simnation by Train. Only steel for the international market is being loaded on ships.

24.13
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg685.imageshack.us%2Fimg685%2F6106%2F13detail3.jpg&hash=2e22116c33370d3fe359ae1954bc78076cf08349)
The Empire and Kinbasket Railroad uses an unusual mix of waggons and engines from all around the world. The works railway is moving around materials within the plant.

24.14
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg853.imageshack.us%2Fimg853%2F3112%2F14detail2.jpg&hash=ab8bb7ec7bd0a3bcd606a0cd2f9a56687fd25795)
The southern entrance to the complex. Only authorised personell is allowed on the factory premises.

24.15
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg521.imageshack.us%2Fimg521%2F7513%2Fneu15.jpg&hash=454f75e99be1f360e4a6be77eee1d9510444364c)
The steel mill is operating 24/7 year round.

24.16
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg20.imageshack.us%2Fimg20%2F7654%2F16night2.jpg&hash=246430da574bacea4076f77119f38b5a6c3e160b)
Over 9.000 people work here in three 10 hour shifts, 6 days a week. Ajax Steel is the second largest employer in Empire Bay after Empire Mining Corp.

24.17
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg824.imageshack.us%2Fimg824%2F8999%2Fneu17d.jpg&hash=a592f891610ceddf7d3fa08ee2e8088059ce3b92)
All those smokestacks are blasting dirty smoke into the air. On windless days thick smog covers the city, blocking the sun so that the street lights have to be switched on. It leaves a layer of black dust everywhere.
It might be hard to imagine that most people do not mind this. In Empire Bay, smoke pollution is seen as a sign of prosperity.




I don't think I will get another update finished before I go on my summer vacation. It might even be a three to four week hiatus. But don't worry, I'll be back. ;)




Replies:

metarvo, Schulmanator, kelis, noahclem, sim_link:
I am glad you liked my recent updates. Thanks for leaving a comment. :)

Quote from: art128 on July 29, 2012, 01:59:59 PM
Clean update! Very nice, I like it. The new planning of the recreational area are well made! The two stadiums looks just great there!

Also, did I heard Pittsburgh inspired update? PITTSBURGH??? It's my favourite city in the US! Can't wait !

Thanks Arthur. Pittsburgh's industrial past, the rise and fall of the steel industry, is giving me great inspiration for my MD. Of course also the german Saar and Ruhr areas, which share pretty much the same history.

Quote from: Wodong on July 31, 2012, 07:11:23 PM
Well, late to the party, that's me.  Good thing about being late, I suppose, is that I can get a good chunk of stuff at once!  But I just had to say I really enjoy this MD and look forward to the next update.
Better late than never.  ;) Glad to see you here, I hope you'll be around more often.

Quote from: threestooges on August 04, 2012, 08:55:47 PM
So either next time we're going to see a steel mill, Empire Bay's club scene, or take a tour of a burgeoning music industry. Perhaps all three?

Nice little update here Rick. I like the narrative that accompanies the pictures. I just have to ask, how does meteorology factor into mining?
-Matt
Thanks, Matt. Doesn't the weather influence pretty much everything? And Empire Bay has a harsh climate. Heavy weather conditions are common in the winter months. Storms, floods, snow and ice can bring ship and vehicle traffic to a complete stop. It is important to factor this in during production planning to run the operations efficiently.

Quote from: Ricky112233 on August 07, 2012, 02:23:51 PM
Hey Raphael!

I'm back! Sorry for being away so long.
Hope I'll be able to stop by every now and then. :D

I absolutely love how Empire Bay is changing! And about the industrialization, I hope Empire Bay's citizens brace for the Great Depression...! (Or was Simnation unaffected?) ;)

May I ask, even though I've seen it before somewhere, where did you get the roads at the garbage dump which are also seen in 23.1? Danke. :)

Tschüss!

-Ricky :)
Hey, Ricky. Nice hearing from you again. :) The streets are a SAM override by rivit. Search for "rural tarseal" on the STEX. The "NZ gravel" is also nice.
Title: Re: Empire Bay: Ajax Steel Works
Post by: apeguy on August 09, 2012, 08:35:22 AM
Looks like I've missed a lot. I love the last two updates, the steel mill in particular is very impressive. It's incredible how fast the city seems to be growing. I'm really looking forward to the next update after you summer holiday. ;D ;D
Title: Re: Empire Bay: Ajax Steel Works
Post by: Sciurus on August 09, 2012, 08:42:13 AM
Great update &apls  but reading the text, I found something weird: "Over 9.000 people work here in three 10 hour shifts, 6 days a week." Isn't three 8 hours shift, 7 days a week? :P


Guillaume :thumbsup:
Title: Re: Empire Bay: Ajax Steel Works
Post by: RickD on August 09, 2012, 09:03:39 AM
Quote from: Sciurus on August 09, 2012, 08:42:13 AM
Great update &apls  but reading the text, I found something weird: "Over 9.000 people work here in three 10 hour shifts, 6 days a week." Isn't three 8 hours shift, 7 days a week? :P


Guillaume :thumbsup:

That is probably my english.  ::) I wanted to say that one worker works 10 hours a day on 6 days a week (60 hours a week). He has one day off. The mill never shuts down.
Title: Re: Empire Bay: Ajax Steel Works
Post by: art128 on August 09, 2012, 09:16:52 AM
Very nice Steel  mill there Raphael!  Very realistic looking.   &apls

Also we always need a  Lumber port for some Ikea.   $%Grinno$%

And happy vacation as well! Have some great time.   ;)
Title: Re: Empire Bay: Ajax Steel Works
Post by: noahclem on August 09, 2012, 09:20:39 AM
Awesome job with the steel mill  &apls  Really nicely put together and a unique project. Cool walls in the "before" picture of the shoreline too  :thumbsup:
Title: Re: Empire Bay: Ajax Steel Works
Post by: Paul 999 on August 09, 2012, 09:37:21 AM
Very nice steel factory, and what a wonderful harbor! So much details, an it all fit good together.

And wen we see some pictures of the motorway system of the region? ;)

P.s. have fun on your holiday!
Title: Re: Empire Bay: Ajax Steel Works
Post by: Sciurus on August 09, 2012, 10:53:27 AM
Quote from: RickD on August 09, 2012, 09:03:39 AM
Quote from: Sciurus on August 09, 2012, 08:42:13 AM
Great update &apls  but reading the text, I found something weird: "Over 9.000 people work here in three 10 hour shifts, 6 days a week." Isn't three 8 hours shift, 7 days a week? :P


Guillaume :thumbsup:

That is probably my english.  ::) I wanted to say that one worker works 10 hours a day on 6 days a week (60 hours a week). He has one day off. The mill never shuts down.


But, if the factory never shuts down, who do work on sunday?? The day off for all workers... And the 10 hours, maybe it was like this in Germany! In France it was "Les trois 8" (The three 8), three times 8 hours in a day: 22h-6h (10pm - 6am), 6h-14h (6am - 2pm) and 14h-22h (2pm - 10pm). 3×8 = 24h, 1 day.
But if you say it's 10 hours a day, no problem, I just made the modifications about what I know :D


Guillaume :thumbsup:
Title: Re: Empire Bay: Ajax Steel Works
Post by: Flatron on August 09, 2012, 11:10:35 AM
8hour shifts were introduced when the socialists/social democrats fought for worker's rights. Before, there had even been twelve hour shifts(just as in ultra-capitalist america nowadays ;D)
Title: Re: Empire Bay: Ajax Steel Works
Post by: Girafe on August 09, 2012, 11:45:22 AM
Looks really good  &apls &apls
Title: Re: Empire Bay: Ajax Steel Works
Post by: Ricky112233 on August 09, 2012, 11:50:22 AM
Great update! Loved the pictures.

May I ask where you are going for vacation? Anyway, hope you'll have a blast there!

-Ricky
Title: Re: Empire Bay: Ajax Steel Works
Post by: nbvc on August 09, 2012, 11:20:32 PM
Great work. I like the development of the port with the steel mill. &apls
Title: Re: Empire Bay: Ajax Steel Works
Post by: Schulmanator on August 12, 2012, 10:40:06 AM
Nicely done! Makes me want to start singing "John Henry was a Steel Drivin' Man"!  :satisfied:
Title: Re: Empire Bay: Ajax Steel Works
Post by: Swordmaster on August 16, 2012, 05:00:53 PM
Great work on the mill. I love that building, I'm always tempted to build it in every city.

Oh, and have a nice holiday. ;-)

Quote from: Flatron on August 09, 2012, 11:10:35 AM
8hour shifts were introduced when the socialists/social democrats fought for worker's rights. Before, there had even been twelve hour shifts(just as in ultra-capitalist america nowadays ;D)

That's not just in America. It's in many factories in Europe, too, especially fully automated plants like BASF where workers mostly do check-ups and inspection instead of manual labor. As a railroad engineer/train driver I mostly do 10 hour shifts as well, but some other companies require as much as 13 hours with mandatory overtime.

Cheers,
Willy
Title: Re: Empire Bay: Ajax Steel Works
Post by: whatevermind on August 16, 2012, 08:50:57 PM
Just caught up on 4 months of updates - and they look great!  Personally, I like the street names, makes it a lot easier to keep some sense of where you are, especially if, like me, you don't get around to any given MD all that often.
Title: Re: Empire Bay: Ajax Steel Works
Post by: Kergelen on August 17, 2012, 02:57:39 AM
Fantastic mill update. I like how you manage the reconstruction of the place and the final result is impressive. Also awesome night shoots &apls

Title: Re: Empire Bay: Ajax Steel Works
Post by: benedict on August 17, 2012, 01:13:27 PM
Congratulations, your MD was back at number one on BTT for the week ending 9 August.
Title: Re: Empire Bay: Ajax Steel Works
Post by: marsh on August 20, 2012, 07:40:03 AM
Amazing work. Great to see that the city is bringing in some major business. That new massive steel mill should bring in plenty of new employment opportunities for Empire ;)
Title: Empire Bay: Street Map
Post by: RickD on August 25, 2012, 02:55:46 PM
Hi everyone! I am back from my vacation. I had a great time with my girlfriend in Tenerife (http://en.wikipedia.org/wiki/Tenerife). We were on top of the Teide (http://en.wikipedia.org/wiki/Teide), a 3718 meter (12.198 foot) high volcano which is the highest summit in Spain. We walked through the Masca (http://en.wikipedia.org/wiki/Masca) Gorge, visited Loro Parque (http://en.wikipedia.org/wiki/Loro_Parque) and spent some relaxing days at the Playa Jardin in Puerto de la Cruz (http://en.wikipedia.org/wiki/Puerto_de_la_Cruz).
The only bad thing is that, despite it being cloudy and me lying under a parasol, I got a bad sunburn with 2nd degree burns on the last day.

Empire Bay is officially still on vacation because I am running out of things to show while I am working on some big projects. There will probably be some tiny "I am still here" updates, until I have collected enough material for some big and (hopefully) spectacular updates.

25.1
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg215.imageshack.us%2Fimg215%2F402%2F38993995.jpg&hash=2c5fa94c59b3da156bdb55a45fb825f17f84afa5)
This is my first try on a Google style street map (following Packersfan's tutorial). It is showing Empire Bay's central tile. It is still work in progress, but please let me know what you think. I hope to expand it to a full region map eventually.




Replies:

apeguy, Sciurus, noahclem, Flatron, Girafe, Ricky112233, nbvc, Swordmaster, Kergelen, marsh:
Thank you alland please bear with me until the next real update. ;)

Quote from: art128 on August 09, 2012, 09:16:52 AM
Very nice Steel  mill there Raphael!  Very realistic looking.   &apls

Also we always need a  Lumber port for some Ikea.   $%Grinno$%

And happy vacation as well! Have some great time.   ;)
Thanks! I love Ikea! I need to adress this in a future update.  ;)

Quote from: Paul 999 on August 09, 2012, 09:37:21 AM
Very nice steel factory, and what a wonderful harbor! So much details, an it all fit good together.

And wen we see some pictures of the motorway system of the region? ;)

P.s. have fun on your holiday!
Thanks, Paul. And as I said, I am working on some big projects. ;)

Quote from: Schulmanator on August 12, 2012, 10:40:06 AM
Nicely done! Makes me want to start singing "John Henry was a Steel Drivin' Man"!  :satisfied:
Glad you like it. And I got that song on my "Autobahn" playlist now.  :)

Quote from: whatevermind on August 16, 2012, 08:50:57 PM
Just caught up on 4 months of updates - and they look great!  Personally, I like the street names, makes it a lot easier to keep some sense of where you are, especially if, like me, you don't get around to any given MD all that often.
Hey, thanks. I hope you like the street map, then.

Quote from: benedict on August 17, 2012, 01:13:27 PM
Congratulations, your MD was back at number one on BTT for the week ending 9 August.
Woohoo! &bis&
Title: Re: Empire Bay: Street Map
Post by: Schulmanator on August 25, 2012, 04:32:20 PM
The map looks great -- nice work!

As for sunburn, I feel your pain. I have only two shades: pasty white and lobster red. I try to avoid the sun because I burn so quickly. Use lots of aloe vera!
Title: Re: Empire Bay: Street Map
Post by: rooker1 on August 28, 2012, 04:41:45 AM
Sounds like you had a great vacation.  Nice to have you back and that's a great looking map.

Robin
Title: Re: Empire Bay: Street Map
Post by: art128 on August 28, 2012, 05:01:25 AM
Nice work on the map Raphael!
Title: Re: Empire Bay: Street Map
Post by: MTT9 on September 01, 2012, 04:59:02 PM
I love the map!!!  :thumbsup: Hope to see many "I am still here updates" to know you are still there  ::)
Title: Re: Empire Bay: Street Map
Post by: Sciurus on September 02, 2012, 02:11:08 AM
Great map! :thumbsup:


Guillaume.
Title: Re: Empire Bay: Street Map
Post by: nas-t on September 02, 2012, 05:42:29 AM
great map so far! looking forward to the final version  ;)
Title: Re: Empire Bay: Street Map
Post by: Dantes on September 02, 2012, 07:38:57 AM
The Map ist great.  :thumbsup: I love the railways in this map  :) Look realistic and cool  ;D
Title: Re: Empire Bay: Street Map
Post by: Ricky112233 on September 02, 2012, 08:45:31 AM
Aawh, hope you'll feel better, sunburn are soo annoying! :l
I like the map, it looks very 'googley' and  realistic! :)

-Ricky
Title: Empire Bay: Region View
Post by: RickD on September 10, 2012, 06:28:58 AM
Hi everyone. I just wanted to let you know that I have not given up on Empire Bay. ;) Unfortunately I still don't have anything nice to show.
To make things worse, my hard drive died yesterday while playing Sim City. ()sad() Of course I have made frequent backups, so nothing is lost. But it will take me a couple of days to get everything up and running again.

I do only have two region shots for today, showing some of the latest progress.

26.1
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg651.imageshack.us%2Fimg651%2F3342%2Fempirebay.jpg&hash=85c2ae4d7f231ac76645bcaf70dba92d3fac33b7)
Empire Bay has grown massively (compared to this older partial region pic (http://img546.imageshack.us/img546/8346/20empirebay.jpg)). Almost the whole flatland area of the island is now covered. Filling in a realistic and diverse coastline is one of the challenges I am now facing. There is going to be a lot of time consuming trial and error with all those coast related modular sets.  ::)
This region view is already outdated. I have started building on the eastern plateau and the area over the bay to the south. Only basic zoning, though. There are no update worthy eyecandy thingies there, yet.
There are some abandonment problems, which I need to take care of. I think I expanded the residential areas too fast and did not zone enough commercial. But I do not want to have skyscrapers yet.

26.2
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg837.imageshack.us%2Fimg837%2F8642%2Fempirebaytraffic.jpg&hash=6e9a24fe7414e1cddf5da587e2d2c5634198b789)
In the traffic view you can see the strict implementation of the FUSS Grid System (http://sc4devotion.com/forums/index.php?topic=14333.msg417074#msg417074).

I should be able to post some teaser pictures of all the new things to come, soon. Stay tuned. :)




Replies:

Schulmanator, rooker1, art128, emmotic, Sciurus, nas-t, Dantes, Ricky112233:
Thank you all. I am glad you like my map which is very outdated already. ::) My sunburn is much better now. And I have learned another lesson which I want to share with you: It is a bad idea to play paintball with a heavy sunburn. %wrd
Title: Re: Empire Bay: Region View
Post by: art128 on September 10, 2012, 07:24:15 AM
How does that happen when a hard drive die when used? I never experienced any so I don't really know. It just take you to the BIOS screen? I don't know why but this seems to happen a lot with SC4-related users. :-[

Anyway, that region view looks cool! I wish you good luck with the waterfront, I know it's sometime hard to do. ;)
Title: Re: Empire Bay: Region View
Post by: vortext on September 10, 2012, 07:44:09 AM
Really sweet region views! The grid looks suberb, as do the forests. &apls

The waterfront is without doubt one of the most challenging aspects in simcity. Wether one wants to develop a harbour or create an unspoilt shoreline; it always takes a lot of time to get it right.
Title: Re: Empire Bay: Region View
Post by: Gugu3 on September 10, 2012, 08:14:25 AM
Very impressive!!! &apls
Title: Re: Empire Bay: Region View
Post by: RickD on September 10, 2012, 11:42:54 AM
Quote from: art128 on September 10, 2012, 07:24:15 AM
How does that happen when a hard drive die when used? I never experienced any so I don't really know. It just take you to the BIOS screen? I don't know why but this seems to happen a lot with SC4-related users. :-[

It is an SSD so it wasn't really spectacular. The system just froze. Upon reboot the drive works for a couple of minutes, then the system is freezing again. My google research revealed that this seems to be a common problem with the OCZ Vertex2 drives. I have a small hope that a firmware upgrade might help.
Anyway, I had a Crucial M4 sitting on my desk anyway, because the Vertex2 became too small. I hope it will last longer.   ::)

With a mechanical drive you often hear clacking sounds before the drive fails. A screeching noise is typical for a headcrash which is the worst thing that can happen.

Sim City is a rather hard drive intense game. It loads the whole plugins folder upon startup (over 31,000 files with more than 7 Gig in my case). This means a lot of random access which could reduce the lifetime of mechanical hard drives. But I don't think it happens over proportionally here in the forum. It is a common failure, I saw it happen very often when I worked as a computer technician.
Title: Re: Empire Bay: Region View
Post by: art128 on September 10, 2012, 11:50:37 AM
Oh, I see, makes sens. And indeed I've read a lot that the vertex two series often have problems.. Should have went for a Samsung 830, Curcial or Intel back then. : $%Grinno$% :P
Title: Re: Empire Bay: Region View
Post by: noahclem on September 10, 2012, 12:45:29 PM
Awesome job with the map and region views  &apls

Sorry to hear about your sunburn--same thing happened to me last summer when i went to Nice  &mmm
Title: Re: Empire Bay: Region View
Post by: Reform on September 11, 2012, 04:12:44 PM
I am usually in some kind of lurking mode in this site, but I feel it's time to come out for this diary. I am really impressed how you handle your region and allways expecting another update.

This update is actually what I was going to ask from you. Empire Bay has grown fast and I was curious about the larger view. Keep updates coming, whenever you can. I promice that I will be following.

- Ilja

*And perhaps I will get out of lurking mode more often.
Title: Re: Empire Bay: Region View
Post by: nas-t on September 12, 2012, 02:35:19 AM
wow nice update again!  great to see empire bay is growing and growing &apls

I'm sorry to hear about your hdd-issue but I'm happy you got everything under controll.
Title: Re: Empire Bay: Region View
Post by: Jeroentje on September 12, 2012, 02:45:50 AM
Man your city looks awesome!  &apls
Can't wait to see some highrise coming up
Title: Re: Empire Bay: Region View
Post by: wallasey on September 12, 2012, 04:48:04 AM
I really like that region view you have there! The layout and the cohesion with the natural landscape is one of your best assets imv.

Shorelines are always problematic for me...especially the transition from something like a promenade to a more organic setting with rocks and trees! Wishing you the best of luck with that one!

Title: Re: Empire Bay: Region View
Post by: WannGLondon on September 14, 2012, 07:18:58 AM
Awesome, I love region views  :thumbsup:
Title: Re: Empire Bay: Region View
Post by: Ricky112233 on September 15, 2012, 03:47:17 AM
Quote from: RickD on September 10, 2012, 06:28:58 AM

Replies:

Schulmanator, rooker1, art128, emmotic, Sciurus, nas-t, Dantes, Ricky112233:
Thank you all. I am glad you like my map which is very outdated already. ::) My sunburn is much better now. And I have learned another lesson which I want to share with you: It is a bad idea to play paintball with a heavy sunburn. %wrd

Okay, lesson learned, thanks for the tip ;)

Too bad about your hard drive, but, 'atleast' you made sure everything was backed up. :)

Nice region shot, it's turning out exactly how I imagined it to be.
Good job! :thumbsup:

-Ricky
Title: Re: Empire Bay: Region View
Post by: sim_link on September 18, 2012, 08:01:04 PM
Haven't popped in recently, but I love the way your region has developed. The regional shots are fantastic. Sorry to hear about your hard drive troubles... the hard drive in my laptop failed at the end of July, luckily SC4 wasn't on it because it just went and died completely.

Look forward to more when you are back up and running. :)
Title: Empire Bay: Teaser Time
Post by: RickD on September 20, 2012, 04:58:16 AM
I have finished reinstalling my system after the hard drive crash and restored all the backups. I am glad that I did not only backup the regions but also the plugins folder. It would have taken me ages to redownload everything, if even possible.

However, it wasn't as easy as just restoring the backup. Turns out that Windows Backup did its job maybe a bit too well. It backed up the complete plugins folder but never removed the files I had deleted. So after the restore I ended up with lots of old files in my plugins. There were four different terrain controllers and several conflicting NAM files and many bats and lots I had deleted for various reasons. So I had to clean everything out again manually. %wrd

tl;dr I can play SC4 again.




And now it is ...

Teaser Time

27.1
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg822%2F1189%2F1fgdsgtrs.jpg&hash=ca71b1ea5f19f66e2878d3b93fe4935365594eae)

27.2
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg825%2F5773%2F2fgdhghhfdg.jpg&hash=e66082881c11978fb45d8037043ca8bd0e3d69ca)

27.3
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg703%2F5075%2F3dsdf.jpg&hash=4eaee5f5b456a9f3d4b16691a8bd0bce2a2477fa)

27.4
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg201%2F8548%2F4hgdfgdg.jpg&hash=7bb06aa27dce94c1bc4ade8bc4df264f53cdcf8e)

27.5
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg607%2F3268%2F5hgfh.jpg&hash=738ead9e2cb9dae2e6103bc0f206ad3f3ffc9b4d)

27.6
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg856%2F6633%2F6kjhgdfg.jpg&hash=64407dd0a2cbb1f5ab0897b858029a898813ec6f)

27.7
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg821%2F8411%2F7dsfdsgdhg.jpg&hash=cc878ecbd1e307d3ee011c5a57198e53259559a3)

27.8
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg28%2F1691%2F8gdfghjfgkd.jpg&hash=074d0ede730aa0807c2292b6fda1b6f440878292)

27.9
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg826%2F1470%2F9rttrhd.jpg&hash=af0f47d4b693ed731dd3328e0f1a400325a2909b)

A lot has changed in Empire Bay. Stay tuned for the next updates.




Replies:

vortext, Gugu3, nas-t, wallasey, WannGLondon, Ricky112233, sim_link:
Thanks for the comments.  I appreciate it.

Quote from: art128 on September 10, 2012, 11:50:37 AM
Oh, I see, makes sens. And indeed I've read a lot that the vertex two series often have problems.. Should have went for a Samsung 830, Curcial or Intel back then. : $%Grinno$% :P
Yeah. You always know better afterwards.  ::)

Quote from: noahclem on September 10, 2012, 12:45:29 PM
Awesome job with the map and region views  &apls

Sorry to hear about your sunburn--same thing happened to me last summer when i went to Nice  &mmm
Thanks. It happens to me all the time.  %wrd

Quote from: Reform on September 11, 2012, 04:12:44 PM
I am usually in some kind of lurking mode in this site, but I feel it's time to come out for this diary. I am really impressed how you handle your region and allways expecting another update.

This update is actually what I was going to ask from you. Empire Bay has grown fast and I was curious about the larger view. Keep updates coming, whenever you can. I promice that I will be following.

- Ilja

*And perhaps I will get out of lurking mode more often.
It is always great to welcome new commenters.  :thumbsup:

Quote from: Jeroentje on September 12, 2012, 02:45:50 AM
Man your city looks awesome!  &apls
Can't wait to see some highrise coming up
Thanks! There will be lots of highrises. Don't worry.  ;)
Title: Re: Empire Bay: Teaser Time
Post by: Jeroentje on September 20, 2012, 05:13:59 AM
Great to hear that everything is working fine again!
Nice pictures. Like the use of the light rail system in your city.
Title: Re: Empire Bay: Teaser Time
Post by: epicblunder on September 20, 2012, 05:55:29 AM
fantastic!  I love the pic of the GLR-in-avenue with the old brick buildings.  Looking forward to what you whip up for us next.
Title: Re: Empire Bay: Teaser Time
Post by: Terring7 on September 20, 2012, 06:07:43 AM
Awesome pictures &dance &dance :thumbsup:
However I think there is a little mistake in the last picture with the T road intersection
Title: Re: Empire Bay: Teaser Time
Post by: art128 on September 20, 2012, 09:04:52 AM
Quote from: Terring7 on September 20, 2012, 06:07:43 AM
However I think there is a little mistake in the last picture with the T road intersection

Indeed, he used the Tram in road T transition to Tram instead of tram in road..

Looks like Empire bay is entering our modern ages! :)
Title: Re: Empire Bay: Teaser Time
Post by: RickD on September 20, 2012, 10:21:12 AM
Quote from: art128 on September 20, 2012, 09:04:52 AM
Quote from: Terring7 on September 20, 2012, 06:07:43 AM
However I think there is a little mistake in the last picture with the T road intersection

Indeed, he used the Tram in road T transition to Tram instead of tram in road..
Oh no! I didn't even know there was a difference but now that you point it out...  %wrd But rest assured, it will be corrected right now.  :thumbsup:
Title: Re: Empire Bay: Teaser Time
Post by: vortext on September 20, 2012, 10:27:12 AM
Erm, you call this a teaser huh?!  ??? :D

Anyhow I like it, very nice usage of GLR indeed and great choice of BATs as well!

Looking forward to a 'proper' update.  ;)  :thumbsup:
Title: Re: Empire Bay: Teaser Time
Post by: noahclem on September 20, 2012, 01:28:37 PM
Pretty awesome "teaser"  :D

I'm really glad you got your stuff back together, it sounds like you went through a lot of work that doesn't sound too fun. The pictures look like the recovery went really well. Any chance of the wide road in 27.3 & 27.5 turning into a Siilijoki-style TIA-6? It seems like a good spot for it and I'd be happy to share all my sloppy lots I use with you.

Anyway, very nice and if this is a teaser.....
Title: Re: Empire Bay: Teaser Time
Post by: Kergelen on September 21, 2012, 01:49:21 AM
Fantastic "teaser". Many great details like the bus station, the tram and the market. &apls
Title: Re: Empire Bay: Teaser Time
Post by: wallasey on September 21, 2012, 02:55:34 AM
Wow! I am stunned with these images...there is so much cohesion and integration between the transit and attractor points such as the markets etc.

Well done! Looking forward to seeing more!
Title: Re: Empire Bay: Teaser Time
Post by: sim_link on September 21, 2012, 08:08:35 AM
This teaser is bigged than some of my updates. :P Seriously, though, nice work! :)
Title: Re: Empire Bay: Teaser Time
Post by: Schulmanator on September 22, 2012, 03:17:34 PM
Great details and very nicely done!
Title: Re: Empire Bay: Teaser Time
Post by: Dantes on September 23, 2012, 02:25:32 AM
Teaser Time !  ;D your modern city rail look cool  :satisfied: But the heavy railway is awesome  ()stsfd() Fantastic pictures again
Title: Re: Empire Bay: Teaser Time
Post by: art128 on September 23, 2012, 04:44:46 AM
Happy Birthday, Raphael!  :thumbsup:
Title: Re: Empire Bay: Teaser Time
Post by: solsystem on September 23, 2012, 11:23:37 AM
Amazing work!  &apls &apls
Title: Re: Empire Bay: Teaser Time
Post by: threestooges on September 23, 2012, 06:00:27 PM
I always enjoy good rail shots. Also good to hear that the puzzle piece has been replaced. Happy birthday Raphael!
Title: Re: Empire Bay: Teaser Time
Post by: MTT9 on September 25, 2012, 05:54:32 PM
Happy birthday Raphael!!! Empire Bay is starting to look like a real city  :thumbsup:
Title: Re: Empire Bay: Teaser Time
Post by: benedict on September 28, 2012, 09:37:11 AM
Congratulations - you're back at number one on BTT.

I love the tram network - feels perfect here.
Title: Re: Empire Bay: Teaser Time
Post by: noahclem on September 28, 2012, 10:05:06 AM
Congratulations and a belated Happy Birthday Raphael!!
Title: Re: Empire Bay: Teaser Time
Post by: Ol.S / Benoit on October 04, 2012, 02:16:46 AM
Nice teasers Raphael ! :)
I love everythink in thoose pictures, tram, buildings, market... Looks very nice !
Title: Empire Bay: Grand Terminal
Post by: RickD on October 04, 2012, 05:47:21 AM
Grand Terminal

The train has quickly become the most popular means of travel into and out of the region. It is significantly faster and much cheaper than taking the ship.
It is a golden age for the Empire & Kinbasket Railroad Company. But shadows are looming on the horizon. A highway to Simnation is already under construction and several commercial airlines have shown interest in flying into Empire Bay. Plans for an airport are indeed discussed by the Empire Planning Comission.

28.1
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The old E&K Railroad Station has always been only an interim solution with the tracks abruptly ending at Dock Road due to bad planning. The tracks were supposed to continue through the town center and connect to the dock rail. But the right of way had already been built over when the railroad arrived in Empire Bay.

The small station with only one platform and two tracks can not handle the amount of trains and passengers any more.

28.2
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A new, large terminus station will be constructed on this empty lot at Broadway and Railroad Avenue. The land already belongs to the E&K Railroad Company.

One issue, though, is the rail line which currently continues westward over Broadway. It cannot be removed because it leads to the docks and is used by several freight trains a day. Additionaly the Simlantic Traction Company operates a passenger shuttle service on the tracks. This is Empire Bay's first public transit, by the way.

It is expected that the new station will boost demand in the area. The Empire Planning Comission has zoned the surroundings of the new station for urban renewal. They hope to establish another business district south of Old Town.

Now let us fast forward a few years.

28.3
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The Grand Terminal Station is in full operation and the redevelopment of the district around it has been a huge success, exceeding even the most optimistic expectations.

28.4
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The mainline is approaching from the east along Railroad Avenue.

Apparently Simnation's trains are not only a crude mix from all over the world but they also seem to have some extremely advanced train technology for the time.   ???

28.5
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The new station has 9 platforms for 16 tracks.

I am getting more and more familiar with the Lot Editor. I created some lots of my own to make the area in front of the station more interesting. I know that there is still much potential for improvements especially when it comes to realism. So please consider this as a work in progress.

28.6
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The railline to the docks passes under the new station. So, technically, it isn't really a terminus, is it?

28.7
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The Grand Terminal is the cities main transportation hub.

28.8
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The intersection of Railroad Avenue and Broadway. The station is located at the main east-west and north-south thoroughfares.


28.9
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28.10
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28.11
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The old station has not been torn down yet, even a short stretch of tracks still remains. Its future is undecided. It is sitting on expensive real estate but a group of railroad enthusiasts wants to preserve the historic building and turn it into a museum.




In the next update I will show you how the area around the station has developed.




Replies:

Jeroentje, epicblunder, Terring7, Kergelen, wallasey, sim_link, Schulmanator, Dantes, solsystem, threestooges, emmotic, benedict, Ol.S / Benoit:
Thank you so much for the nice comments and birthday wishes. :)

Quote from: art128 on September 20, 2012, 09:04:52 AM
Looks like Empire bay is entering our modern ages! :)
Not really. I just suck at making old cities.  ::)

Quote from: vortext on September 20, 2012, 10:27:12 AM
Erm, you call this a teaser huh?!  ??? :D
Uh, err ... taking a second look, I guess it qualifies as an update. I tend to go overboard with the amount pictures.  ::)
Quote
Anyhow I like it, very nice usage of GLR indeed and great choice of BATs as well!

Looking forward to a 'proper' update.  ;)  :thumbsup:
Thank you. :)

Quote from: noahclem on September 20, 2012, 01:28:37 PM
Pretty awesome "teaser"  :D

I'm really glad you got your stuff back together, it sounds like you went through a lot of work that doesn't sound too fun. The pictures look like the recovery went really well. Any chance of the wide road in 27.3 & 27.5 turning into a Siilijoki-style TIA-6? It seems like a good spot for it and I'd be happy to share all my sloppy lots I use with you.

Anyway, very nice and if this is a teaser.....
Thanks, Noah. Yep, a TIA-6 is indeed planned there. ;)
Title: Re: Empire Bay: Grand Terminal
Post by: nas-t on October 04, 2012, 06:15:42 AM
Great update again. I like the station's forecourt with the tram and the bus and taxi stop - reminds me a bit of Frankfurt/Main  :thumbsup:
Title: Re: Empire Bay: Grand Terminal
Post by: art128 on October 04, 2012, 06:28:58 AM
Wow, now that's some big change in this area!

I like what you did around the newly creates stations. It all looks great! And I do agree with the railroad enthusiasts, a train museum could be great!
Title: Re: Empire Bay: Grand Terminal
Post by: noahclem on October 04, 2012, 06:50:57 AM
Great update Raphael  &apls  You've done an outstanding job with the rails in Empire Bay. Now I'm getting curious about the highways and hinted at for the future....
Title: Re: Empire Bay: Grand Terminal
Post by: Jeroentje on October 04, 2012, 10:01:13 AM
I really like your way of showing us the Empire Bay development. Great use of the railroads in combination with your other infrastructure projects!
Thanks for this interesting and RL based story!!  :thumbsup:
Title: Re: Empire Bay: Grand Terminal
Post by: threestooges on October 04, 2012, 11:04:14 AM
I picked the right time to stumble back in here. Great rail update Raphael. What's the small station that used to support the harbor? If in fact it does face demolition, I know a certain group in Greenacre who would be willing to purchase the building. I like the railyard. It fits very nicely into the surroundings. It's functional, yet has the feel of being wedged in to fit the space allotted. I also love the blending of the heavy and light rail systems. 28.8 may well be my favorite of the update. It's so delightfully chaotic yet simple in the layout: 2 main thoroughfares and a t-junction of light rail. Looking forward to seeing how it all came to be in the next update.
-Matt
Title: Re: Empire Bay: Grand Terminal
Post by: nbvc on October 04, 2012, 12:14:31 PM
Fantastic rail station. &apls
Title: Re: Empire Bay: Grand Terminal
Post by: Grneyes on October 04, 2012, 01:30:21 PM
Your railyards are in insane!  &apls
Title: Re: Empire Bay: Grand Terminal
Post by: MTT9 on October 04, 2012, 05:04:07 PM
Another great update Raphael, 28.3 is just awesome and the different trams add a lot of realism :thumbsup:
Title: Re: Empire Bay: Grand Terminal
Post by: triplennn86 on October 04, 2012, 08:37:46 PM
Another amazing Empire Bay update! My only wish is that we could somehow use this fantastic, detailed work to show Maxis and EA why many of us here consider the "new" SimCity to be somewhat disappointing.

Keep up the great work!
Title: Re: Empire Bay: Grand Terminal
Post by: solsystem on October 05, 2012, 12:57:46 AM
Anather great update!  &apls &apls Your railway facilities looks amazing.
Title: Re: Empire Bay: Grand Terminal
Post by: vortext on October 05, 2012, 04:17:43 AM
Nice teaser!!  ;D  Sorry I couldn't resist. .

The area in front of the station seems realistic already, at least to me it does. I also like how you've used two oneway roads with the GLR inbetween. Somehow it seems more appropriate than the GLR-in-avenue. All things considered it's a pretty decent city you've got, though with all this infrastructure in place it seems about time for the first proper skycrapers to make an appearance. .  ::)

Looking forward to the next update. :thumbsup:

Title: Re: Empire Bay: Grand Terminal
Post by: ladybug on October 05, 2012, 10:46:52 AM
Your updates are always beautiful! Its rail system makes me jealous. I do not always comment, I see all your updates and certainly I like Empire Bay!  :thumbsup:
Title: Re: Empire Bay: Grand Terminal
Post by: benedict on October 05, 2012, 11:18:59 AM
I love your central station, and the rest of the SC4D folk do, too, keeping you at number one on BTT this week.
Title: Re: Empire Bay: Grand Terminal
Post by: Swordmaster on October 05, 2012, 03:27:37 PM
All very cool, but as usual I have some nitpicking to do: that tunnel isn't quite possible, not even for passenger trains. Rail tunnels really need long slopes.

Otherwise, great railroading so far. Keep it up!

Cheers
Willy
Title: Re: Empire Bay: Grand Terminal
Post by: Schulmanator on October 05, 2012, 06:54:21 PM
That's a great rail terminal!  &apls
Title: Re: Empire Bay: Grand Terminal
Post by: Ricky112233 on October 13, 2012, 08:33:59 AM
And yet another wonderful "teaser"! Oustanding job on that railway!  :thumbsup:

Ihre Stadt (Oder kann ich 'Deine' sagen? :P) ist wirklich fantastisch! :D

-Ricky ;)
Title: Re: Empire Bay: Grand Terminal
Post by: Dantes on October 15, 2012, 03:31:45 AM
The main railway station is great.  :thumbsup: I love the many railroad tracks and the track prefabrication. :satisfied:  Particularly successful is you, the forecourt. The change in the bus looks very good. :thumbsup:  Fantastic work again!  &apls &apls &apls
Title: Empire Bay: Around the Station
Post by: RickD on October 15, 2012, 08:15:29 AM
Previously on Empire Bay:
A new rail terminal has been built. This kickstarted new developments in the former low density residential area around it.




Around the Station

29.1
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The redevelopment of the city quarter around the new station has been a huge success.

29.2
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The French Market is one of the most noteable attractions in this part of town. It is the first impression travellers have of Empire Bay when leaving the station through the front portal. This makes it an icon of the city.

29.3
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Hundreds of merchants are offering their exotic goods from all over the world in and around the two large market halls.

29.4
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The market is open 24/7 and the hustle and bustle never stops. Market criers noisily praising their exotic wares, local people, travellers from near and far, rich people, poor people ... the colorful atmosphere is beyond words.

29.5
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The area around the station has quickly surpassed Old Town as the cities main business district.

29.6
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Lots of new office buildings and shops have been constructed. Railroad Avenue is the main east/west thoroughfare.

29.7
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The rail line leading to the docks and western suburbs has been put in a trench along Railroad Avenue.  This removes the level crossings and noise. However, there are still some steam locos using the track which blow thick black smoke through the open roof onto the street.

29.8
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The area is lively even at night. There are many entertainment establishments like theaters, concert halls and restaurants.

29.9
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Unity Cathedral is another landmark in the area.

29.10
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29.11
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The "Quatre Saisons" is a luxurious department store. It is famous for its parisian style architecture and high prices.

29.12
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Baltard Park is one the few green spaces, Empire Bay has to offer.

29.13
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Originally a third and fourth market hall were to be built here but the Planning Commission thought that this would be a too massive construction. So they decided to build a park instead hoping it would have a positive influence on land value and the development of the area. It seems to have worked.

29.14
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Next on Empire Bay:
The commercial and residential demand ist still high. The new business district is expanding. This growth is calling for new infrastructure projects.




Replies:

art128, Jeroentje, nbvc, Grneyes, MTT9, solsystem, ladybug, benedict, Dantes:
Thank you for the many comments and for making this update a #1 in the BTT.  :thumbsup:

Quote from: nas-t on October 04, 2012, 06:15:42 AM
Great update again. I like the station's forecourt with the tram and the bus and taxi stop - reminds me a bit of Frankfurt/Main  :thumbsup:
Thanks. It is not an actual recreation but Frankfurt HBF was indeed an inspiration.

Quote from: noahclem on October 04, 2012, 06:50:57 AM
Great update Raphael  &apls  You've done an outstanding job with the rails in Empire Bay. Now I'm getting curious about the highways and hinted at for the future....
Well, it is a long highway through challenging terrain. Actually the road is already built but all the detailing is killing me.  ::) I hope to show it in the update after the next. But I might have to include some work in progress pictures.

Quote from: threestooges on October 04, 2012, 11:04:14 AM
I picked the right time to stumble back in here. Great rail update Raphael. What's the small station that used to support the harbor? If in fact it does face demolition, I know a certain group in Greenacre who would be willing to purchase the building. I like the railyard. It fits very nicely into the surroundings. It's functional, yet has the feel of being wedged in to fit the space allotted. I also love the blending of the heavy and light rail systems. 28.8 may well be my favorite of the update. It's so delightfully chaotic yet simple in the layout: 2 main thoroughfares and a t-junction of light rail. Looking forward to seeing how it all came to be in the next update.
-Matt
The station is the DK1 Railroad Depot (http://community.simtropolis.com/files/file/18799-dk1-railroad-depot/). Unfortunately it seems that the modding is wrong, it did not actually work in my game. I just used it when taking pictures and replaced it with the standard maxis station when playing.

Quote from: triplennn86 on October 04, 2012, 08:37:46 PM
Another amazing Empire Bay update! My only wish is that we could somehow use this fantastic, detailed work to show Maxis and EA why many of us here consider the "new" SimCity to be somewhat disappointing.

Keep up the great work!
Thank you. Sometimes I wonder if the guys at Maxis have been looking at some MDs. But I suspect that it wouldn't change much anyway. They are making the game for a broad audience and we probably look like "freaks" to them. But let's see what will be possible with SC5 ten years after the release. SC4 was very limited too, when it was first released and Empire Bay would not be possible without the fantastic work of the community over the last decade.

Quote from: vortext on October 05, 2012, 04:17:43 AM
Nice teaser!!  ;D  Sorry I couldn't resist. .
:P
Quote
The area in front of the station seems realistic already, at least to me it does. I also like how you've used two oneway roads with the GLR inbetween. Somehow it seems more appropriate than the GLR-in-avenue. All things considered it's a pretty decent city you've got, though with all this infrastructure in place it seems about time for the first proper skycrapers to make an appearance. .  ::)
Looking forward to the next update. :thumbsup:
Thanks. With the GLR between one way roads I can upgrade them to OWR-3 later (resulting in a GLR in AVE-6) without demolishing anything. And I'll see what I can do about those skyscrapers.  ;)

Quote from: Swordmaster on October 05, 2012, 03:27:37 PM
All very cool, but as usual I have some nitpicking to do: that tunnel isn't quite possible, not even for passenger trains. Rail tunnels really need long slopes.

Otherwise, great railroading so far. Keep it up!

Cheers
Willy
Glad you like it.
And yes, I know about the tunnel slope. I chose to go the easy way and sacrifice realism for my convenience.  ::) But this area is still work in progress anyway. I hope one day I'll be able to make everything much more realistic. But currently I do not have the time for such a huge lot editor project. I think it still looks better than just some empty tracks, though.

Quote from: Ricky112233 on October 13, 2012, 08:33:59 AM
And yet another wonderful "teaser"! Oustanding job on that railway!  :thumbsup:

Ihre Stadt (Oder kann ich 'Deine' sagen? :P) ist wirklich fantastisch! :D

-Ricky ;)
Thank you so much.

Im Internet duzt man sich meistens. ;)
Title: Re: Empire Bay: Around the Station
Post by: Swordmaster on October 15, 2012, 08:24:07 AM
Great work! That park is really nice. I think the cathedral sits a little weird in the cityscape, but that's not unrealistic at all.

Cheers
Willy
Title: Re: Empire Bay: Around the Station
Post by: Terring7 on October 15, 2012, 08:46:59 AM
Great job, the night pictures are like real photographs! &dance
Title: Re: Empire Bay: Around the Station
Post by: epicblunder on October 15, 2012, 08:52:18 AM
Nice update!   &apls

I like the thought of steam locos in the railroad trench; steam belching out of that trench would be an interesting sight.

Quote from: RickD on October 15, 2012, 08:15:29 AM
Thank you. Sometimes I wonder if the guys at Maxis have been looking at some MDs. But I suspect that it wouldn't change much anyway..

THIS (http://www.simpeg.com/forum/index.php?topic=10168.msg209972#msg209972) might answer your question.   ;D
Title: Re: Empire Bay: Around the Station
Post by: art128 on October 15, 2012, 09:01:32 AM
Wonderful update Raphael. The new area around the station is greatly looking.
Title: Re: Empire Bay: Around the Station
Post by: mikeski on October 15, 2012, 10:11:04 AM
Great update.  The business district looks great and the market and park fits perfectly into the area. 
Title: Re: Empire Bay: Around the Station
Post by: noahclem on October 15, 2012, 10:57:56 AM
Lovely update Raphael  &apls  This area is very well designed with a great choice of BATs, that nicely done market, and a perfect park  :thumbsup:
Title: Re: Empire Bay: Around the Station
Post by: WalkerBD1 on October 15, 2012, 02:46:10 PM
 I just spent about 45 mins. reading this whole thing and loved every minute of it.  The work you've done is great.  I can't wait to see what happens next.

Walker......
Title: Re: Empire Bay: Around the Station
Post by: feyss on October 15, 2012, 03:36:55 PM
Nice update. I like the way your city evoluated.  :)
Title: Re: Empire Bay: Around the Station
Post by: Ricky112233 on October 16, 2012, 07:30:11 AM
Looking good! I really like the French market! :thumbsup:

Ok, danke dafür, ich habe seit diesem Jahr Deutsch... Glücklich wohne ich am grenze mit Deutschland! :P

-Ricky :)
Title: Re: Empire Bay: Around the Station
Post by: WannGLondon on October 16, 2012, 07:56:45 AM
What a fantastic update, Raphael. I especially love that first shot. It is amazing to see this city develop in a natural way.
Title: Re: Empire Bay: Around the Station
Post by: Jeroentje on October 16, 2012, 08:44:17 AM
This is looking great!  &apls
It's very realistic
Title: Re: Empire Bay: Around the Station
Post by: TiFlo on October 16, 2012, 11:43:46 AM
Fantastic MD so far, I really enjoy dropping by and finding you've put up a new update! Thank you for sharing  :thumbsup:
Title: Re: Empire Bay: Around the Station
Post by: io_bg on October 16, 2012, 12:38:16 PM
Another fantastic update, I'm eager to see what's next! :thumbsup:
Title: Re: Empire Bay: Around the Station
Post by: nbvc on October 16, 2012, 09:12:51 PM
Fantastic night images. &apls
Title: Re: Empire Bay: Around the Station
Post by: vortext on October 18, 2012, 06:24:31 AM
Skycrapers!  &dance Well, tall buildings at least.  ;D

Nice update, quite surprising how well the Notre Dame goes with the surrounding architecture. Not too sure about Quatre Saisons though.
The railtrenche on the other hand fits perfect. Also; wow, two market halls! These are enormous and I already have trouble with placing just one. Great job!

Title: Re: Empire Bay: Around the Station
Post by: benedict on October 21, 2012, 07:56:26 AM
Congratulations, your MD is back at number one on BTT this week.
Title: Re: Empire Bay: Around the Station
Post by: sunv123 on October 28, 2012, 06:56:46 AM
I still remember when empire bay was a small town. Look at it now!

super exited for the next update!
Title: Re: Empire Bay: Around the Station
Post by: rooker1 on November 01, 2012, 04:02:56 AM
November is SC4Devotion's 6th anniversary and what better way to celebrate than a super special month in the OSITM section!!

It's absolutely no surprise to me why Rick's MD is in OSITM again for the third time.  Great pictures, awesome read and very nice replies make this MD a must to read!!  If you have not started this MD from the begining, I think you had better.  This is going to be a great month following Rick's MD.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi901.photobucket.com%2Falbums%2Fac213%2FBSCLEX%2FRickD11-12.jpg&hash=aa52a89bd1afd31bc40d1f7ed7221fb6cbb11b5e)

Congrats from The SC4D Staff!!
Title: Re: Empire Bay: Around the Station
Post by: Swordmaster on November 01, 2012, 04:39:10 AM
Wow, great news here! Congrats, Raphael.

Cheers
Willy
Title: Re: Empire Bay: Around the Station
Post by: noahclem on November 01, 2012, 05:19:27 AM
Congratulations on your OSITM Raphael! Should be an outstanding month here  &dance
Title: Re: Empire Bay: Around the Station
Post by: wallasey on November 01, 2012, 05:38:24 AM
A big congratulations with your OSITM!!! Very much a well deserved triumph.

I am loving the CBD you have created, the markets look like a fantastic hub thriving with activity! Well done!
Title: Re: Empire Bay: Around the Station
Post by: art128 on November 01, 2012, 05:41:13 AM
Congratulation on your third award, Raphael! I'm eager to see what you have prepared for us for the month!  &apls
Title: Re: Empire Bay: Around the Station
Post by: vortext on November 01, 2012, 10:19:16 AM
Third time OSITM!  &apls &apls &apls

Title: Re: Empire Bay: Around the Station
Post by: Gugu3 on November 01, 2012, 10:29:40 AM
Very very nice work with the area near the station!and congratulation for your OSITM :thumbsup:
Title: Re: Empire Bay: Around the Station
Post by: sim_link on November 01, 2012, 02:25:05 PM
Simply stunning - the realism is awesome and your photos just jump out. ;D Nice work!
Title: Re: Empire Bay: Around the Station
Post by: sunv123 on November 02, 2012, 02:15:06 PM
Congrats to your 3rd OSITM! &dance
Title: Re: Empire Bay: Around the Station
Post by: Flatron on November 02, 2012, 03:40:40 PM
Herzlichen Glückwunsch! to your OSITM!
I adore Empire Bay &apls
Title: Re: Empire Bay: Around the Station
Post by: MTT9 on November 03, 2012, 08:03:06 AM
Congratulations!!! :)
Title: Empire Bay: Trams
Post by: RickD on November 03, 2012, 03:59:42 PM
It is a great honor being selected for OSITM in SC4D's birthday month. I have prepared a couple of updates that are hopefully worthy for the occasion. However, due to my playing style and alvailable free time I will stick to my "less frequent updates but tons of pics" scheme.

Assuming that there will be some new readers during this month, I will take the opportunity to highlight some of the important landmarks and historic events in Empire Bay.




Trams

30.1
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Public transit in Empire Bay is operated by several small private companies.

30.2
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The Simlantic Traction Company, Broadway Electric and Empire Bay Railway are operating a dense streetcar network.

30.3
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Broadway Electric's Broadway Line was the first to go in operation.

30.4
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The network consists of several lines covering the whole island. While most of the tracks belong exclusively to the company that built it, there are some shared tracks along Broadway and in Old Town.

30.5
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The Simlantic Traction Company operates the old town loop. It was later extended along Empire Avenue to serve the Docklands. It now stretches far out into the western suburbs and currently ends at Woodpecker Pier.

30.6
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The Broadway Ferry and Lobster Wharf are served by the Old Town Loop.

30.7
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Filmore Hall at the corner of Broadway and Empire Ave is one of the few buildings that survived the great fire. It was the seat of the regional government until the new town hall (lower right corner of the picture) was built. It is now a museum about the history of Empire Bay.

30.8
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Dock Road was the first ever street in Empire Bay. Actually it was a dirt track in the beginning. This is the place where the first settlers landed and built a base camp and docks to unload the supply ships.
Here at the intersection of Dock Road and Murphy Street stood Murphys Bar, an infamous sailor joint. It burnt down in the fire and has been replaced by Empire Bay's first fire station, home to EBFD Ladder 1.

30.9
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Although there are official stops, it is common practice to just hop on and off the slow moving trams.

30.10
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The stop at Black-Briar Brewery in the Docklands.

30.11
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The transportation companies do not have many  requirements to fulfill. As long as they pay the licence fee to the city, they can pretty much run their service as they please

30.12
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The fact that the streetcars are run by three competing companies causes quite some hassle for the riders. They need to buy a new ticket when they change onto another companies service and schedules are not efficiently synchronized.

30.13
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Besides the streetcars, there are also buses operating throughout the city. There are over two dozen registered bus operators, most of them owning only one or two vehicles.

30.14
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The EIG (Empire Institute of Geology) has its own stop.

30.15
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Empire Bay Railway serves the eastern part of town.

30.16
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The tracks run parallel to the railroad along Railway Avenue.

30.17
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Then they serve the industrial area and continue well into the southern part of town.

30.18
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The network is growing rapidly with the expanding city.




Next on Empire Bay:
The King's Road.




Replies:

Swordmaster, Terring7, epicblunder, art128, mikeski, noahclem, WalkerBD1, feyss, Ricky112233, WannGLondon, Jeroentje, TiFlo, io_bg, nbvc, vortext, benedict, sunv123, rooker1, wallasey, Gugu3, sim_link, Flatron, MTT9:
Wow, so many nice comments and so little time to answer.  :(  But I certainly enjoyed reading every single one. With you this will be a great month.  :thumbsup:
Title: Re: Empire Bay: Trams
Post by: wallasey on November 03, 2012, 06:38:07 PM
I really loved this update!

Three tram companies ay? That is an interesting concept! I hope the streets of Empire Bay aren't home to Tram Wars where each company competes against each-other on shared sections!

Are any there any extension plans?
Title: Re: Empire Bay: Trams
Post by: Indiana Joe on November 03, 2012, 06:59:28 PM
Fantastic as always.  I love how Empire Bay looks a little more modern with each update; you do a magical job of showing the passing of time.
Title: Re: Empire Bay: Trams
Post by: Swordmaster on November 03, 2012, 07:31:40 PM
Wow, this is getting better by the hour. I'm reserving futher comments here - except to say this is great - because now I'm going to start back from page 1!

Cheers
Willy


PS: Okay, another thing: 30.12 is splendid!
Title: Re: Empire Bay: Trams
Post by: WannGLondon on November 03, 2012, 09:30:27 PM
Awesome! I have never been successful with the use of trams, but it seems like you have perfected it. By the way, Empire Bay is resembling San Francisco very much. Keep up the good work.  ;D
Title: Re: Empire Bay: Trams
Post by: wzc123 on November 03, 2012, 10:20:13 PM
 &apls,GOOD.
Title: Re: Empire Bay: Trams
Post by: solsystem on November 04, 2012, 01:48:24 AM
Congratulations for OSITM!  &apls  &apls

Amazing update!  &apls I like your style of city development and of course your railway facilities.
Title: Re: Empire Bay: Trams
Post by: Jeroentje on November 04, 2012, 05:41:52 AM
Great update!  :D
Title: Re: Empire Bay: Trams
Post by: art128 on November 04, 2012, 05:49:36 AM
Nice update over there Raphael! You have a nice tramway network in Empire bay.
Title: Re: Empire Bay: Trams
Post by: sunv123 on November 04, 2012, 05:55:14 AM
Your tram network is very nice, and i just love the suburb pic  ;)
Title: Re: Empire Bay: Trams
Post by: Uzil on November 04, 2012, 06:07:25 AM
Nice work, my favorite picture is the 30.10, I really like this old industrial complex  :)
Title: Re: Empire Bay: Trams
Post by: noahclem on November 04, 2012, 08:31:45 AM
Empire Bay certainly has a great tram system! This update also reminds me how diverse and well-made your waterfront is and of the nice variety of neighborhoods in Empire Bay. Great work  &apls
Title: Re: Empire Bay: Trams
Post by: bat on November 04, 2012, 11:17:39 AM
Congrats on the OSITM-award!!!
And some wonderful images of the trams!!!
Title: Re: Empire Bay: Trams
Post by: WalkerBD1 on November 04, 2012, 03:15:54 PM
 A new great update....just what the doctor ordered.  Three companies fighting for a foot hold in the city....do I smell trouble.  A take over would be great to see and a common thing to see....well I can't wait to see what happens next.

Walker......
Title: Re: Empire Bay: Trams
Post by: whatevermind on November 04, 2012, 03:21:57 PM
That is one excellent example of how to use GLR, well done!
Title: Re: Empire Bay: Trams
Post by: rambuckel on November 05, 2012, 12:15:03 PM
I just read through your MD ... I watched it once before my "summerbreak" :) I like the story behind it and I really adore the way you put all the traffic facilities together ...

Congrats to this well deserved OSITM!

Title: Re: Empire Bay: Trams
Post by: Framly on November 05, 2012, 01:46:34 PM
Great work with the Tram!

as Flatron wrote: Herzlichen Glückwunsch! to your OSITM! :)
Title: Empire Bay: The Kingsroad
Post by: RickD on November 13, 2012, 08:19:20 AM
Previously on Empire Bay:

One of the greatest challenges since the first settlers arrived in Empire Bay is to connect the isolated region in the forbidding and almost unsettled Northern Territories to Simnation's wealthy south. In the way stand the Kinbasket Mountains, deemed unpassable for centuries.

In the beginning the region was only accessible by ship. This meant a dangerous, week long journey on the Simlantic Ocean along the rough west coast with its heavy storms, steep cliffs, and dangerous shallows. Then the railroad was built and brought previously unknown wealth with it. Empire Bay quickly changed from a poor and small mining town to Simnation's fastest growing industrial powerhouse.




The Kingsroad

The Simnation Highway System dates back to the early 1910s when car enthusiastic visionaries, tired of the dirt tracks most roads resembled then, started proposing plans for a nationwide network of paved roads, specifically designed for motor vehicles.

In Empire Bay, plans for a region-wide highway network have been in the drawers since quite a while. Backbone of the network is Simnation Highway 23 from which several regional highways (E Routes) will branch of. Highway 23 is the first road connection between Empire Bay and Simnation.

31.1
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Draft plan (version 2) of region wide highway network. Numbers of Empire Routes assigned according to construction priority (1 is highest).

It is a tradition in Simnation to give important roads a name besides the number. Highay 23 is called "The Kingsroad". The name refers to the early history of the region. It was a retreat for King Tygard I when he was defeated by rebels and forced to flee his palace. From here he then built a mighty fleet and eventually reconquered his Empire.

We will now follow the highway eastbound through the region, towards Simnation.

31.2
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SH 23 begins here, near the quarry at East Harbor. It connects to Railroad Avenue which leads into the city center.
Then it passes over the railroad.The trains are climbing up the hill to Pleasant Heights to the bridge connecting Empire Island to the mainland.

31.3
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The Highway stays near sealevel, following the shoreline. We have some nice views of the Bay while following the curvy road towards the first ferry crossing.

31.4
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Farpoint Ferry is located at the very northeastern edge of Empire Island.
There are three ferries along the road. They are operated by the Halfton Ferry Company. Instead of collecting tolls, there is a 25% tax on the ticket price to finance the highway construction projects.

31.5
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Farpoint consists of only a handful of buildings. A souvenir shop, a restaurant, and basic services for the travellers. From here we are leaving Empire Island and crossing over to the main land.

31.6
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After the short ferry passage, the road continues along the north shore of Poor Man's Leg. The railroad tracks are on the opposite side.
Poor Man's Leg is a geological formation extending from the mainland into the sea which looks like a leg with a foot on the map, hence its name.
This is my first attempt of a multi tile screenshot. I think it is quote good, although the border is still visible.

31.7
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The highway has been designed to meet the highest safety standards with wide enough lanes for two oncoming cars to safely pass each other, hard shoulders and smooth curves. The harsh weather condititons most of the year can make driving a dangerous experience nonetheless.

31.8
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We have reached Flatlands Peninsula, where the highway traverses the farmland surrounding the town of Jacksonvale (see Update 7 - Farmland and Forest (http://sc4devotion.com/forums/index.php?topic=14333.msg416003#msg416003)).

31.9
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SH23 is now running parallel to Empire & Kinbasket Railroad's mainline.

31.10
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The farming and railroad town Jacksonvale has benefited from the new highway.

31.11
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Lots of new businesses are lining SH23, which is also the town's main street.

31.12
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We have arrived at Finns Ferry. Nothing much to see but the dock and a few houses.

31.13
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But even here we find some shops along the highway providing the drivers with basic services: gas, guns, and adult entertainment.

31.14
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The ferry lands at Seagard, a fishing village on Silent Isle.

31.15
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From here, SH23 crosses the island in north-south direction.

31.16
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Dukesport is the main town on Silent Isle. Like any settlement along the highway it has benefited greatly from the traffic. Lots of businesses and services for the travelers are lining the Highway as it runs through the town to the dock.

31.17
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The last ferry passage takes us over Frostlake to Lambert. It was the base camp for the workers building the railroad.

31.18
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On its way out of the region through the Eastmore River Valley the highway meets the railtracks again, which it parallels for most of the troublesome climb over the Kinbasket Mountains.




Next on Empire Bay:
Simnation Highway 23 is only the first of many new highway construction projects. Also lately a new road design concept, the so called "Freeway", causes a lot of excitement among road engineers. Can it be the solution for the growing traffic problems within the City of Empire Bay?




Replies:

Indiana Joe, Swordmaster, wzc123, solsystem, Jeroentje, art128, sunv123, noahclem, bat, whatevermind, rambuckel:
Thank you all for the comments. I hope you liked this update, too. I thought after concentrating on the city in the last couple of updates it would be nice to see some other places in the region.

Quote from: wallasey on November 03, 2012, 06:38:07 PM
I really loved this update!

Three tram companies ay? That is an interesting concept! I hope the streets of Empire Bay aren't home to Tram Wars where each company competes against each-other on shared sections!

Are any there any extension plans?
Thanks! Yes, there definitely are extension plans. Not only GLR but also El-Rail and Subways.

Quote from: WannGLondon on November 03, 2012, 09:30:27 PM
Awesome! I have never been successful with the use of trams, but it seems like you have perfected it. By the way, Empire Bay is resembling San Francisco very much. Keep up the good work.  ;D
San Francisco, interesting. My main inspiration was the old Los Angeles streetcar network.

Quote from: Uzil on November 04, 2012, 06:07:25 AM
Nice work, my favorite picture is the 30.10, I really like this old industrial complex  :)
Thank you. It is one of my favorites, too. These Bats are just outstanding.

Quote from: WalkerBD1 on November 04, 2012, 03:15:54 PM
A new great update....just what the doctor ordered.  Three companies fighting for a foot hold in the city....do I smell trouble.  A take over would be great to see and a common thing to see....well I can't wait to see what happens next.

Walker......
Thanks for the nice comment. If you want a spoiler of what is going to happen to the streetcar system, you could read the wikipedia entries about the Los Angeles streetcar network.  ;)

Quote from: Framly on November 05, 2012, 01:46:34 PM
Great work with the Tram!

as Flatron wrote: Herzlichen Glückwunsch! to your OSITM! :)
Danke! Thank you.
Title: Re: Empire Bay: The Kingsroad
Post by: nas-t on November 13, 2012, 08:33:36 AM
Awesome update!  &apls &apls &apls

I love the port in picture 31.14 it's very well build, i like the use of nbvc's seawall and the underwater stones - stunning   :thumbsup:
every picture has it's own great atmosphere.
Title: Re: Empire Bay: The Kingsroad
Post by: Ol.S / Benoit on November 13, 2012, 08:39:27 AM
Amazing pictures Raphaël ! :)

Great job with the tram network.
I'm a big fan of 31.4 and the farming pictures in the last update :)
Title: Re: Empire Bay: The Kingsroad
Post by: sim_link on November 13, 2012, 08:45:17 AM
The coastal and fall scenes are fantastic, very realistically done. 31.18 I think is my favourite shot. ;D
Title: Re: Empire Bay: The Kingsroad
Post by: Flatron on November 13, 2012, 08:48:28 AM
I'm speechless, so realistic and great!
It's art in its highest form &apls :)
Title: Re: Empire Bay: The Kingsroad
Post by: art128 on November 13, 2012, 08:50:20 AM
Fantastic update along this highway, Raphael!

It seems like a small, interesting road to follow by car. All these ferry passage however must be some sort of annoying if you have to make it daily.  :satisfied:

I liked how you worked each ferry cities. Simple and yet very nice.
Title: Re: Empire Bay: The Kingsroad
Post by: Swordmaster on November 13, 2012, 08:53:41 AM
Wow, spectacular. Love all the ferries, very realistic. And great map. . . lots of mountain highways on the books I see :)

Cheers
Willy
Title: Re: Empire Bay: The Kingsroad
Post by: threestooges on November 13, 2012, 09:54:23 AM
Love it Raphael. What's the ferry terminal you used in 31.14? I think, with the parking area there, that it may be one of the more realistic ones I've seen in the game yet. Also, what other bits and pieces did you use to put that area together? It all flows seamlessly. The spacing between the rail and road, as well as the fence lines of 31.9 combine to make a picture which reminds me of a number of right-of-ways I've seen around here. As always, I love your rail lines.
-Matt
Title: Re: Empire Bay: The Kingsroad
Post by: Jeroentje on November 13, 2012, 11:53:23 AM
Great to see some pictures of other towns and places around the city. Same as always, it looks amazing!
Title: Re: Empire Bay: The Kingsroad
Post by: WannGLondon on November 13, 2012, 12:48:47 PM
So cool. Love all the planning and background.
Title: Re: Empire Bay: The Kingsroad
Post by: Earwhyckque on November 14, 2012, 03:55:35 AM
Wow. :) The story of Empire Bay definitely is one of my favourites around here. I love how every image has its own little story, due to the fact that you took the time to slowly develop every part of the region.

(I should try this way of working myself, too, despite my short attention span and lack of free time ;))

Your style has always been really interesting and it is paying off again! Great job!
Title: Re: Empire Bay: The Kingsroad
Post by: Dantes on November 15, 2012, 06:13:21 AM
The small ferry ports with the settlements are very nice.  :thumbsup: A great landscape.  :thumbsup: I'm particularly keen on the road routes ER10 and ER09.  :o
Title: Re: Empire Bay: The Kingsroad
Post by: Uzil on November 15, 2012, 06:36:55 AM
Fantastics pictures ! My favourite is the 31.10, the perfect town in the plains !  :thumbsup:
Title: Re: Empire Bay: The Kingsroad
Post by: MTT9 on November 15, 2012, 10:16:48 AM
Loved the journey trhough SH23. Can't wait for freeways :)
Title: Re: Empire Bay: The Kingsroad
Post by: solsystem on November 17, 2012, 02:16:16 AM
Wonderful Update! Amazing shorelines, little harbours and towns, forests, agriculture... Great mix for this update!  &apls &apls
Title: Re: Empire Bay: The Kingsroad
Post by: ivo_su on November 17, 2012, 02:42:24 AM
Great industrial area and very cool port in 31:2 picture and amazing RURAL areas with excellent built farms, plantations, etc. Keep you really neat details.
Title: Re: Empire Bay: The Kingsroad
Post by: Paul 999 on November 17, 2012, 03:44:40 AM
Best update ever :thumbsup: The RHW-2 looks very nice, good work on the terrain. The road fits perfect!
Title: Re: Empire Bay: The Kingsroad
Post by: Schulmanator on November 17, 2012, 07:02:37 AM
Zounds! You rocked my world! Great new pix!  &apls
Title: Re: Empire Bay: The Kingsroad
Post by: vortext on November 18, 2012, 03:31:58 PM
Great couple of updates!  &apls

You use the GLR so well, really amazing! The Kingsroad is pleasing as well, imagine it'd be a pleasant drive along the coast. Also nice trees, too.  ;)
Title: Re: Empire Bay: The Kingsroad
Post by: feyss on November 18, 2012, 03:57:10 PM
Awesome. I like this kind of landscapes  :thumbsup:
Title: Re: Empire Bay: The Kingsroad
Post by: sunv123 on November 18, 2012, 04:11:34 PM
Very nice route you've got there, reminds me of the blue ridge parkway in the eastern United States if you've heard if it before. :)

Great update, I always love transit based ones. :)
Title: Empire Bay: Crosstown Skyway
Post by: RickD on November 22, 2012, 01:48:27 PM
Crosstown Skyway

Traffic levels in Empire Bay have been rising dramatically every year and all projections predict that it will get even worse. Expected traffic levels will double over the next ten years. Many of the large arterials, especially in east west direction, are over capacity. During rush hour, large parts of the city are gridlocked. Workers coming too late to work, goods being stuck in traffic, ... the congestion is not only an annoyance, it also has negative economic effects.

The Empire Transportation Council recently came up with a plan to relief the traffic situation. They have picked up the relatively new concept of "freeways". Their proposal is to build a network of grade separated, divided, controlled access highways across the city.

32.1
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The Crosstown Skyway will consist of a east/west and a north/south route right through the city center. It will be elevated for minimal interference with existing infrastructure. Frequent on and offramps provide access to city streets.
The South Island Parkway is a proposed freeway circling around the city in the south. Some planners are already dreaming of extending it to form a full ring road around the island. Time will tell, if this might be possible some day.

32.2
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In the east the Crosstown Skyway connects to East Harbor Boulevard.

32.3
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Then it passes over the industrial area. Picard Boulevard there marks the border between the industrial and Res/Com zoning.

32.4
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The freeway curves around the city center, crossing Federation Avenue at Griffin Park.

32.5
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Broadway is one of two intersections directly serving the city center. Even during rush hour traffic on the freeway is running smoothly.

32.6
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In this section in the southern city center the freeway replaced a ground level street.

32.7
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Some houses had to be torn down to make room for it.

32.8
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The intersection with Grand Boulevard serves the western part of downtwon.

32.9
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The State Avenue Connector is the northern leg of the planned north/south route. Construction of the southern half will begin soon.

32.10
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The freeway is busy even at night.





FAQ: Why did you use the Maxis Highway and not the RHW?

My goal was to build one of those early inner city freeways that were constructed in the 1940s and 50s in many American towns. These were great for their time but are unsuitable for modern traffic. The lanes are narrow, too many exits too close by each other, sharp turns, short ramps, ... They often are a pain to drive on and an eyesore to look at.
Today many of these freeways are replaced or even removed. The former Central Artery / I-93 in Boston that has been replaced by the Big Dig and NYC's now demolished West Side Elevated Highway are some of the most prominent examples.
Empire Bay will face these problems, too, in the future.

I think that the elevated Maxis Freeway looks more like this kind of freeway. The RHW is too modern for this purpose.

But don't worry, all other freeways in this MD will be RHW.




Replies:

nas-t, Ol.S / Benoit, sim_link, Flatron, Swordmaster, Jeroentje, WannGLondon, Earwhyckque, Dantes, Uzil, solsystem, ivo_su, Paul 999, Schulmanator, vortext, feyss:
Thanks for the comments. I am really glad you all liked my highway.  :)

Quote from: art128 on November 13, 2012, 08:50:20 AM
Fantastic update along this highway, Raphael!

It seems like a small, interesting road to follow by car. All these ferry passage however must be some sort of annoying if you have to make it daily.  :satisfied:

I liked how you worked each ferry cities. Simple and yet very nice.
Thank you Arthur. I got the idea for the ferries during my vacation in Norway. They have them very often on this kind of road. I found it interesting to use the ferries but I guess you are right, I would not want to have this on my daily commute to work.

Quote from: threestooges on November 13, 2012, 09:54:23 AM
Love it Raphael. What's the ferry terminal you used in 31.14? I think, with the parking area there, that it may be one of the more realistic ones I've seen in the game yet. Also, what other bits and pieces did you use to put that area together? It all flows seamlessly. The spacing between the rail and road, as well as the fence lines of 31.9 combine to make a picture which reminds me of a number of right-of-ways I've seen around here. As always, I love your rail lines.
-Matt
Glad you like it. I made the ferryport in Lot Editor. I used mostly WMP and SHK props. The other pieces are from nbvc (on the STEX) and Uki (you can find the link in the Japanese BAT thread). I can't remember who made the small fishing boats. They are japanese, too.

Quote from: MTT9 on November 15, 2012, 10:16:48 AM
Loved the journey trhough SH23. Can't wait for freeways :)
Well, Freeways are here now. Probably not in the way most expected, but anyway.  :P

Quote from: sunv123 on November 18, 2012, 04:11:34 PM
Very nice route you've got there, reminds me of the blue ridge parkway in the eastern United States if you've heard if it before. :)

Great update, I always love transit based ones. :)
No, actually I had not heard of it before but I looked it up on Google Earth and I found some very beautiful photos. This is exactly the kind of road I had in mind and I would love to go on a road trip there. Which reminds me, I have not planned my summer vacation yet.   ;D
Title: Re: Empire Bay: Crosstown Skyway
Post by: art128 on November 22, 2012, 02:07:16 PM
Quote from: RickDI got the idea for the ferries during my vacation in Norway.

Ahah! I thought so when I saw the update. Exactly like how it is in Norway.


This new update is well made. Your use of the maxis highway is nice. I think it blend well with the city.
Title: Re: Empire Bay: Crosstown Skyway
Post by: noahclem on November 22, 2012, 02:09:56 PM
I really thought I commented on the last update as I liked it very much! All kinds of great elements and transport coming together into a beautiful update. In this update I understand that you were going for the effect of a very early network of freeways but I don't know that freeways were ever built with lanes as narrow or turns as sharp as MHW features. You are among the greats of SC4 highway builders so I guess I'm holding you to a higher standard  ;)  Looking forward to what's next  :thumbsup:

EDIT: I really should add that for the tools you were using you created a very good look. Those kind of old W2W brick buildings and industrial estates are exactly what the view looks like from the inner, cramped portions of the freeways of cities like Milwaukee and Chicago  &apls
Title: Re: Empire Bay: Crosstown Skyway
Post by: Swordmaster on November 22, 2012, 02:24:52 PM
Wow, that's ugly! I mean, very realistic :)

I digress with Noah; I think you did a very good job representing those terrible urban highways that ended up gone. I would also add Harbor Drive in Portland to that list, by the way. Its removal was the first such in America if I'm correct.

I'm already looking forward to how you're going to redevelop the areas ;)


Cheers
Willy
Title: Re: Empire Bay: Crosstown Skyway
Post by: MTT9 on November 22, 2012, 03:09:36 PM
Nice update. It was quite a surprise that you used MHW, but it makes a lot of sense. I look foward to whatever problems that kind of networks brings and how you will deal with those.

The low left corner of 32.1 seams like Empire Bay is about to expand quite a lot... and i love it!
Title: Re: Empire Bay: Crosstown Skyway
Post by: Earwhyckque on November 22, 2012, 04:31:43 PM
Great work on the Skyway! Personally, I love the Maxis Highway for its adaptability in dense populated areas, and you managed to precisely use it in the right way! :)

I hope your inner city highways will not be demolished too soon, as they really provide an industrial atmosphere to your city centre. Every realistically built city in SC4 deserves its flaws and aside from that, MHW somehow seems to blend in the best with the scale of most buildings in the game. Good job!
Title: Re: Empire Bay: Crosstown Skyway
Post by: Kitsune on November 22, 2012, 05:10:51 PM
We still have one in Toronto... a small portion was torn down once, but the rest is considered too critical and we don't have room to replace it. And it fits perfectly with your city, you did a excellent job of slicing communities in two.
Title: Re: Empire Bay: Crosstown Skyway
Post by: WannGLondon on November 22, 2012, 08:20:01 PM
Really enjoyed this update. I really like the organic growth of Empire Bay. I also enjoy how you are making your development realistic, i.e. demolishing buildings to make room for a highway. I do not think I have ever actually done that, it's awesome.
Title: Re: Empire Bay: Crosstown Skyway
Post by: nbvc on November 22, 2012, 09:27:01 PM
Great town with a nice highway. &apls
Title: Re: Empire Bay: Crosstown Skyway
Post by: sunv123 on November 23, 2012, 09:05:22 AM
Oh, Very nice! It reminds me of the terrible mistake that I went on when i went to Boston......... :-[

I am so looking forward to seeing you reconstruct the Skyway with RHW and it might be a LOT easier with the upcoming realease of NAM 31 and Project 57. Still, until then, i'll just have to wait.  ;)

P.S., it's a great choice to go there, trust me, and it gets the best during the fall season!
Title: Re: Empire Bay: Crosstown Skyway
Post by: Reform on November 23, 2012, 09:50:36 AM
I did not expect something like this looking good, when done with Maxis highways. It does fit well in between tightly packed buildings and it also looks good. Are you going to ad some more parking space? That would go visually hand in hand with the new highway.

32.6: Palms look a bit strange in your mountainous region. You could consider a mod to change them to something more fitting. ::)

I am anxious to see how the story of this region continues.

- Ilja  :thumbsup:
Title: Re: Empire Bay: Crosstown Skyway
Post by: Jeroentje on November 23, 2012, 10:58:12 AM
Nice highway! Looks great as always
Title: Re: Empire Bay: Crosstown Skyway
Post by: samerton on November 23, 2012, 11:28:22 AM
I don't read MD's particularly often, but this is incredible! I love the feel of the city, and you've made MHW's look good! :)
Title: Re: Empire Bay: Crosstown Skyway
Post by: io_bg on November 23, 2012, 04:37:34 PM
Fantastic pics, I particularly like the night one - it's awesome!
Title: Re: Empire Bay: Crosstown Skyway
Post by: solsystem on November 24, 2012, 02:15:18 AM
Great Update!  &apls &apls The night pic is amazing.
Title: Re: Empire Bay: Crosstown Skyway
Post by: apeguy on November 24, 2012, 03:09:45 AM
Another excellent update, I'm amazed at how fast Empire Bay is Growing! :o

I think you've done an excellent job incorporating MHW into your city, and I agree with you for using it instead of RHW for recreating those old US Freeways from the 1940's and 50's, It does the job much better. I look forward to seeing the other highway. ;D ;D
Title: Re: Empire Bay: Crosstown Skyway
Post by: Ricky112233 on November 24, 2012, 05:00:30 AM
Wonderful 3 (I think) updates ya got there!

I really can´t wait to see what will happen next and what the city council is gonna do about those freeways!

Just amazing, once again.  :)

Ricky  ;D
Title: Re: Empire Bay: Crosstown Skyway
Post by: benedict on November 27, 2012, 05:31:05 AM
Congratulations, your MD is number 4 for the year on BTT!
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg528%2F2804%2Ftoponehundred4.jpg&hash=2510c78f6a7117550fe6346289b95391748ea70a)

Edit: and congratulations, your MD was number one on BTT on November 8th. You are also the winner of the birthday month BTT contest! PM noahclem to claim your prize. I think that the admins already took care of your prize.
Title: Re: Empire Bay: Crosstown Skyway
Post by: solsystem on December 08, 2012, 02:44:40 AM
Again great update!  &apls &apls
Title: Re: Empire Bay: Crosstown Skyway
Post by: bat on December 14, 2012, 05:24:39 AM
Nice views of your city. The night shot looks beautiful. :thumbsup:
Title: Re: Empire Bay: Crosstown Skyway
Post by: threestooges on December 14, 2012, 12:11:31 PM
I was afraid you'd say it was done in the LE. Any chance you'd be willing to pass the file along? Either way, it's one of the better ferry lots I've seen.

As for this update, you found the perfect fit for Maxis highways, and made them look good. Time will tell how much of a benefit they will provide, and also how much of a burden as they have now cut borders through sections of the city. The LA area here in Southern CA has a number of those older freeways too, and indeed they aren't suited for modern day traffic. They are kind of fun to drive on though as, at least around LA, they're built in and around the hills, which leads to some fun curves and looming bridges/overpasses. The biggest issues facing them, I think, are a lack of land to widen them, and such heavy use that maintenance is difficult if not impossible without major traffic disruptions. Then again, traffic downtown is always a bit of a mess. Always good to see an update here Raphael.
-Matt
Title: Re: Empire Bay: Crosstown Skyway
Post by: Dantes on December 18, 2012, 05:59:07 AM
Your capital in the region is growing. Your w2w is great and the Skyway is very well thought out. My favorite is the first image. On the picture you can see that it's not even there so fantastic places.  :-[

It has great charm.  &ops
Title: Empire Bay: Christmas Teaser
Post by: RickD on December 23, 2012, 04:31:35 AM
Hi all,

sorry I was not able to post an update or attend the Forum much lately and I probably won't for another couple of weeks. I just quickly wanted to wish Merry Christmas to all of you who are celebrating it and A Happy New Year to everyone.

Here is a little teaser of what you will see in the next full update:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg20%2F5072%2Foverview2nacht.jpg&hash=21068ab879ca7a6713ad6a0bc9f8ee33f0d4e699)
Title: Re: Empire Bay: Christmas Teaser
Post by: noahclem on December 23, 2012, 04:54:16 AM
Beautiful overview Raphael  &apls  Looks like the center is really taking off. Merry Christmas and Happy New Years to you as well!
Title: Re: Empire Bay: Christmas Teaser
Post by: Jeroentje on December 23, 2012, 05:07:27 AM
It's amazing! I love to see the highrise coming up!

Merry Christmas to you too as well! And a happy and creative 2013!
Title: Re: Empire Bay: Christmas Teaser
Post by: metarvo on December 23, 2012, 05:11:47 AM
This is a superb night view, Raphael!  :thumbsup:  The streetlight mods you must be using add a lot to these far zoom shots.

Merry Christmas and Happy New Year!  :)
Title: Re: Empire Bay: Christmas Teaser
Post by: Swordmaster on December 23, 2012, 05:22:37 AM
Fantastic night shot, buddy. Happy Holidays!


Cheers
Willy
Title: Re: Empire Bay: Christmas Teaser
Post by: art128 on December 23, 2012, 05:22:42 AM
Merry Christmas and happy New year to you too, Raphael!

Wonderful picture you showed to us. The CBD seems like a lovely place, can't wait to see more if it!
Title: Re: Empire Bay: Christmas Teaser
Post by: threestooges on December 23, 2012, 09:31:53 AM
That is gorgeous right there. I've seen many city centers in SC4 (even attempted a few myself, but the less said about those the better) and this picture here is one of the best I've seen. The density shifts fluidly throughout the area, and everything just seems to fit together perfectly. It also feels like there is a sense of growth over time in the area too; that things filled in as opposed to being built all at once. Very nice work.
-Matt
Title: Re: Empire Bay: Christmas Teaser
Post by: MTT9 on December 23, 2012, 10:33:52 AM
What a great overview Raphael! I'm a bit surprised that the CBD isn't near the waterfront. Would you mind telling me why you chose to place it inland?

Merry christmas and happy new year to you too :)
Title: Re: Empire Bay: Christmas Teaser
Post by: sunv123 on December 26, 2012, 06:29:30 AM
I hope that you had wonderful Christmas! Frohe Weihnachten!

The skyline looks great! :satisfied:
Title: Re: Empire Bay: Christmas Teaser
Post by: Kergelen on December 26, 2012, 01:25:53 PM
Wonderful night overview
Title: Re: Empire Bay: Christmas Teaser
Post by: benedict on December 27, 2012, 10:20:06 AM
Stunning view of the city. I'm guessing that is the main railway station in the center? Really looking forward to seeing more aspects of it.
Title: Re: Empire Bay: Christmas Teaser
Post by: sim_link on December 27, 2012, 02:37:58 PM
A great overview of the city - the downtown area looks like is is taking off nicely. Hope you've been enjoying your holidays and a happy (early) new years to you as well. :)
Title: Re: Empire Bay: Christmas Teaser
Post by: Dantes on December 27, 2012, 02:39:26 PM
A successful night photo, a great overview of your city.  &apls

Fantastic work again  :thumbsup:
Title: Re: Empire Bay: Christmas Teaser
Post by: solsystem on December 31, 2012, 01:16:16 AM
Amazing night pic, wonderful!  &apls &apls
Title: Re: Empire Bay
Post by: marsh on December 31, 2012, 08:10:52 AM
     You put a lot of effort and detail into not just your vast mass transit networks, but the city's beauty itself; I love it. Things like that small market on that skimpy street really do a lot for the lore of the city. A thing I dislike about turning cities into massive metropolis's is you start to miss the finer details within the city. The small streets and quaint neighborhoods, and get focused on the big picture. I myself suffered from this but so far you're doing an amazing job on showcasing those small things, probably from focusing so well on the transportation networks. Sometimes, I admit, I ignore the main focus of your picture (Eg the Tram) and find myself just observing the surrounding structures.

Yes the maxis highway was a perfect choice. The only thing I dislike about elevated networks is the bare earth underneath, though conveniently the buildings hide that. I know of some mods for say, El rail, but that's it. In the future you'll have to Ixnay that and start a massive urban renewal project. Should prove a great update. I remember asking a lot of questions about the big dig; My dad was a civil engineer on the Central Artery when we used-to live back in Boston.

Anyways, enough of that. Empire Bay is expanding very fast, and Jacksonville gives me the lure of a small midwestern farming town, which for some reason I love when pulled off in Sim City. I'll be sure to check in to see what the future holds. :)

,marsh
Title: Re: Empire Bay: Christmas Teaser
Post by: Schulmanator on January 01, 2013, 06:53:35 AM
Great picture! Very nice! Happy new year!
Title: Re: Empire Bay: Christmas Teaser
Post by: dedgren on January 01, 2013, 05:26:07 PM
...the highway to Farpoint Ferry...

How incredibly evocative when said while looking at the fantastic pic.  I know, I know- I'm behind here a bit.  But I'll certainly enjoy catching up.

Happy New Year, Raphael!


David
Title: Empire Bay: Scraping the Sky
Post by: RickD on February 01, 2013, 05:45:39 AM
Empire Bay is back after a badly needed hiatus. I ran out of ideas and motivation and when some real life problems came up I just needed to take a break from Sim City and several other things.
It was a great "vacation", though. I finally got around to finish some Xbox 360 games that were piling up and I could enjoy the new DLCs for Train Simulator 2013.
Last but not least, on New Year's Eve I asked my girlfriend to marry me. To my utter surprise of course she said yes.  &bis&




Scraping the Sky

In the few years since the Grand Central Terminal and the Crosstown Skyway were built, the face of the city, once again, has changed dramatically.

33.1
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Empire Bay is no longer dominated by countless factory smokestacks. The new skyline is formed by several impressive skyscrapers.

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The once dilapidated area between the central station in the north and the skyway in the south is now the new Central District. The soil here consists of hard rock, making it possible to build skyscapers.

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The largest skyscrapers line up along Broadway.

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This is Empire Bay's new courthouse. In the past, the Empire Mining Corporation had the sole authority in the region due to a contract they made with Simnation's government. But since the contract will expire in 15 years and probably won't be extended, step by step the authority is being transferred to the Simnation government. The days of corporate court-martials are gone. Finally, justice is coming to Empire Bay.
Dang, another Palm Tree. Sorry about that, I think I managed to repair the no palms mod after I took this picture.

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There is quite some competition about who builds the highest tower.

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Empire Bay is now home to the four largest buildings in Simnation. The Empire Bay Building is even the largest in the world.

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To the right is the Empire Mining Corporation's headquarter. It has been the highest building for only three months. Then it was topped by the Empire Bay Building to the left, which is currently the highest building in the world.

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There are not only office towers in the Central District but also many residential apartment buidlings. The limited space on Empire Island and in the region makes real estate extremely expensive. In the long term, the city can only grow up, not out.

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The Mercantile Building is a massive shopping complex on Federation Avenue. On its 372.000 m² (4,000,000 square feet) of floor space it houses over a dozen department stores plus hundreds of individual businesses. It is one of the largest buildings in the world today.

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The top of the Empire Mining Building over Griffin Park.

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Railroad Avenue here is the divider between the Central District and Old Town. In the picture you can see the Grand Central Terminal and the market halls.

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Here you can see Old Town with its piers and waterfronts, and the Central District with its skyscrapers. Then there is the inner harbor with its two basins, east harbor and west harbor. The Ajax Steelworks is still the biggest employer in the city.
Due to the unstable soil in the lower areas, no skyscrapers can be built in Old Town.

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Replies:

art128, Swordmaster, Earwhyckque, Kitsune, WannGLondon, nbvc, sunv123, Jeroentje, samerton, io_bg, solsystem, apeguy, Ricky112233, benedict, solsystem, bat, threestooges, Dantes, metarvo, Kergelen, sim_link, Schulmanator, dedgren:
Thank you all for the comments. I really thought I would get more beating for using the Maxis Highway. Now I am surprised that so many seem to like it. Come on, you can be honest with me. ;)

Quote from: noahclem on November 22, 2012, 02:09:56 PM
I really thought I commented on the last update as I liked it very much! All kinds of great elements and transport coming together into a beautiful update. In this update I understand that you were going for the effect of a very early network of freeways but I don't know that freeways were ever built with lanes as narrow or turns as sharp as MHW features. You are among the greats of SC4 highway builders so I guess I'm holding you to a higher standard  ;)  Looking forward to what's next  :thumbsup:

EDIT: I really should add that for the tools you were using you created a very good look. Those kind of old W2W brick buildings and industrial estates are exactly what the view looks like from the inner, cramped portions of the freeways of cities like Milwaukee and Chicago  &apls
Thanks for your thoughts on this, Noah. I understand your resentments against the MHW.
I agree about the sharp turns, the problem with the smooth turns is that it is even harder to cover up the green underneath. It would visually destroy my cramped downtown look.
Concerning the lane width, I do not fully agree with you. There are real world examples of extremely narrow lanes. Just look at the FDR Drive in NYC in Streetview: http://goo.gl/maps/gQMmk Granted, I have not measured the lane width but to me this looks very close to the MHW. That truck barely fits in the middle lane! The RHW is definitely way too wide to resemble this.

Anyway. Long story short, I made my choice and the MHW will be there for a while. :P

Quote from: MTT9 on November 22, 2012, 03:09:36 PM
Nice update. It was quite a surprise that you used MHW, but it makes a lot of sense. I look foward to whatever problems that kind of networks brings and how you will deal with those.

The low left corner of 32.1 seams like Empire Bay is about to expand quite a lot... and i love it!
Whoops, that was for testing purposes only. I forgot to remove it. Thank you, though. :)

Quote from: Reform on November 23, 2012, 09:50:36 AM
I did not expect something like this looking good, when done with Maxis highways. It does fit well in between tightly packed buildings and it also looks good. Are you going to ad some more parking space? That would go visually hand in hand with the new highway.

32.6: Palms look a bit strange in your mountainous region. You could consider a mod to change them to something more fitting. ::)

I am anxious to see how the story of this region continues.

- Ilja  :thumbsup:
Thank you. Parking lots are a great idea. The palms, well, it looks like my no palms mod stopped working for some reason. I hope I have resolved it now. Thanks for making me aware of this and let me know if you see another one of those nasty things in the future. There definitely shouldn't be palm trees in Empire Bay.

Quote from: MTT9 on December 23, 2012, 10:33:52 AM
What a great overview Raphael! I'm a bit surprised that the CBD isn't near the waterfront. Would you mind telling me why you chose to place it inland?
It would have been the obvious choice to place the CBD near the waterfront, wouldn't it? ;) Well, the ingame explanation is that the wet soil near the coast can not support such large buildings whereas the inner island is made of solid rock.
The real reason is, that I have created so many nice little details in old town that I did not want to destroy it just yet.

Quote from: marsh on December 31, 2012, 08:10:52 AM
     You put a lot of effort and detail into not just your vast mass transit networks, but the city's beauty itself; I love it. Things like that small market on that skimpy street really do a lot for the lore of the city. A thing I dislike about turning cities into massive metropolis's is you start to miss the finer details within the city. The small streets and quaint neighborhoods, and get focused on the big picture. I myself suffered from this but so far you're doing an amazing job on showcasing those small things, probably from focusing so well on the transportation networks. Sometimes, I admit, I ignore the main focus of your picture (Eg the Tram) and find myself just observing the surrounding structures.

Yes the maxis highway was a perfect choice. The only thing I dislike about elevated networks is the bare earth underneath, though conveniently the buildings hide that. I know of some mods for say, El rail, but that's it. In the future you'll have to Ixnay that and start a massive urban renewal project. Should prove a great update. I remember asking a lot of questions about the big dig; My dad was a civil engineer on the Central Artery when we used-to live back in Boston.

Anyways, enough of that. Empire Bay is expanding very fast, and Jacksonville gives me the lure of a small midwestern farming town, which for some reason I love when pulled off in Sim City. I'll be sure to check in to see what the future holds. :)

,marsh
Thank you, marsh. I appreciate your thoughts. You raise a good point with the danger of neglecting the details when getting crazy about huge buildings. I will certainly keep this in mind. As I mentioned to MTT9 above, this is one reason why I chose the location for the high rises there instead of demolishing the old town with all the nice little details.
I totally agree about the green spaces under the networks. It would be so great if there was a mod to add concrete or parking lots under the elevated networks. The green grass can really ruin the big city feel. I tried to hide it as best as I could.
Title: Re: Empire Bay: Scraping the Sky
Post by: noahclem on February 01, 2013, 06:22:05 AM
Congratulations on your engagement Raphael  &dance

Great to see Empire Bay back and you've done an excellent job here. I love the TIA-6 and the selection of BATs  &apls
Title: Re: Empire Bay: Scraping the Sky
Post by: Swordmaster on February 01, 2013, 06:25:51 AM
Aha! Now we're back in business. Congrats on the big change, Raphael! That's some step to take, indeed.

On the update, I'll leave it to others to dissect it. All I can say is that it looks amazing and that you (continue to) give me lots of ideas for PSC. :thumbsup:


Cheers
Willy
Title: Re: Empire Bay: Scraping the Sky
Post by: Flatron on February 01, 2013, 06:51:27 AM
I saw paperman yesterday and my second thought was that you should do a new update. Now I see my wish came true. I'm loving it!
PS.: congrats on your wedding plans &apls
Title: Re: Empire Bay: Scraping the Sky
Post by: MTT9 on February 01, 2013, 08:24:05 AM
Congrats Raphael! Love how everything is part of the story, nothing is there without an explanation. Looking foward for more :)

PS: nice detail adding a bit of real history with the race between the chrysler and empire state.
Title: Re: Empire Bay: Scraping the Sky
Post by: Jeroentje on February 01, 2013, 08:48:32 AM
It's extremely detailed, and everything fits perfect together. Good job!
Love the highrise and the use of the historical architecture styles!
Title: Re: Empire Bay: Scraping the Sky
Post by: art128 on February 01, 2013, 08:51:21 AM
Nice to see you update again Raphael!

A wonderful update you've put here. The skyscraper district really is wonderful. I like how your notes on the Empire Bay building and Empire Mining building are the real ESB and CB ones.

Congrats for your girlfriend, btw! :)
Title: Re: Empire Bay: Scraping the Sky
Post by: Dantes on February 01, 2013, 10:46:36 AM
Impressive what have you done it again.  :thumbsup:
I have not seen your first city center.  :P First of I had to push the image to the page.  :P Your metropolitan area is very American.  :o

I'm excited to create park when you get started.
Title: Re: Empire Bay: Scraping the Sky
Post by: solsystem on February 03, 2013, 02:21:20 AM
Great overview pics with a nice skyscraper district. And again wonderful night pics.
Title: Re: Empire Bay: Scraping the Sky
Post by: Schulmanator on February 03, 2013, 05:54:23 AM
Wonderful pix and great news! :D :D :D
Title: Re: Empire Bay: Scraping the Sky
Post by: The Last Citybuilder on February 04, 2013, 12:56:25 AM
Wonderful diary, Raphael! I really like reading all the new updates! (well, picture looking. haha :) )

And also, congratulations with the engagement! Is she "lebenslangerschicksalsschatz"?
Title: Re: Empire Bay: Scraping the Sky
Post by: vortext on February 04, 2013, 04:49:41 AM
Great stuff, I like how your city is getting denser with each new update! Where did you find the courthouse btw, I've never seen it before.

And wonderfull news as well, congratulations to you and your soon-to-be wife.
Title: Re: Empire Bay: Scraping the Sky
Post by: Ol.S / Benoit on February 19, 2013, 07:24:10 AM
Great skyline, I love the night pictures ! :)
Title: Re: Empire Bay: Scraping the Sky
Post by: nbvc on February 19, 2013, 11:03:23 AM
Fantastic work. &apls
Title: Re: Empire Bay: Scraping the Sky
Post by: FrankU on February 20, 2013, 04:47:48 AM
Hi Raphael,

Congrats with your engagement! I married my girlfriend about 11 years ago, and didn't have one moment of regret. Take care you organise a good party for all your family and friends!

And Empire bay shows your happiness: out of the dark smoke into the light and air.... is it coincidence?

Frank
Title: Empire Bay: Region View
Post by: RickD on March 28, 2013, 04:17:13 PM
Oh my, it has been two months since my last update. I certainly did not plan on this.  &ops Unfortunately this is not a real update. I just want to assure you that in between my job, social obligations and planning my wedding I surprisingly still find time to play SC4.

This was the last region view of Empire Island I posted:

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My comment on it was: "now I need to fill in the shore line". Well, this proved to be a tedious and time consuming task. Now I am glad to announce that I am almost finished.

This is what I have been doing in the past weeks:

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In the upcoming updates I will show you the new developments, including the yacht harbor, Staplecheese Funland Pier, West Beach, Empire Bay Regional Airport, and Blackwater Bay Generating Station. All of it is located along the South Island Parkway.




Replies:

noahclem, Swordmaster, Flatron, MTT9, Jeroentje, art128, Dantes, solsystem, Schulmanator, The Last Citybuilder, vortext, Ol.S / Benoit, nbvc, FrankU:
Thank you for your comments. Especially in times when I do not find the time for regular updates it is good to know that there are people who like what I am doing here.  :)
Title: Re: Empire Bay: Region View
Post by: MTT9 on March 28, 2013, 05:51:53 PM
Great to see something new here! The island seams to have changed a lot, i look foward to seeing some closeups of the new developments :)
Title: Re: Empire Bay: Region View
Post by: Kergelen on March 28, 2013, 11:23:21 PM
Great region view. I like all these harbours, boats and airport. &apls
Good progres in last two month and good positition of the CBD.
Title: Re: Empire Bay: Region View
Post by: vortext on March 29, 2013, 05:25:30 AM
Wow, excellent job! I'm wondering about the blurry part though, what could it be?!  ::)  ;)

Anyhow, seems like Empire Bay has had quite a massive expansion, can't wait to see it up close!  :thumbsup:
Title: Re: Empire Bay: Region View
Post by: Ricky112233 on March 29, 2013, 03:25:13 PM
Holy cow! Magnificent!

Can't to see those new 'burbs you've built on the Eastern side of the island.. :)
And I apologize for not congratulating you earlier on your wedding--I thought I did, but anyway!

:thumbsup:

-Ricky
Title: Re: Empire Bay: Region View
Post by: Nexis4Jersey on March 29, 2013, 04:18:37 PM
I'm curious to see what the Coast line looks up close.....    Any Plans for a large bridge or tunnel?
Title: Re: Empire Bay: Region View
Post by: nbvc on March 31, 2013, 12:29:31 AM
Fantastic region development. &apls
Title: Empire Bay: Fun by the Sea
Post by: RickD on April 21, 2013, 11:07:49 AM
Fun by the Sea

Empire Island's developed coastline is mostly industrialized. Piers for all kinds of cargo ships and warehouses dominate the scene. The west coast is an exception. A few years ago this area was undeveloped. Then the city council approved the West Beach Development Program and zoned a large area for recreational use.

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The result of this program is a boardwalk, Yacht Harbor, an amusement park, and a public beach. You can also see the recently completed South Island Parkway.
I couldn't figure out how to match the water color in this cross border shot.  &mmm

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As a first effort of the West Coast Development Project the city has constructed a boardwalk to attract private investors.

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Also the area has been made accessible by building roads and a ferry port. It is part of Empire Bay's extensive ferry network. There are connections to the broadway ferry terminal in old town and several other destinations on the island and in the region.

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Empire Electric has opened a streetcar line along the west coast. It is running from the central station to the regional airport with lots of stops at the tourist attractions. The line is heavily used during the summer months but operates at a loss during winter. This year Empire Electric was forced to stop service from November to March due to financial problems. The city counsil is considering to have the port authoirity take over operation of this line as it is deemed important for the city development.

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The boardwalk is a great success. Many businesses, mostly seafood restaurants, boat tour operators, and souvenir shops have opened along it.

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With growing wealth the number of privately owned boats and yachts is increasing fast.

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The demand is high and the marina is at capacity.

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The harbor needs to be well protected from the winter storms.

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Tuckahoe Funland is a popular destination for day-trippers seeking to escape the city.

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The Cyclone, a wooden rollercoaster, is the main attraction. After several severe accidents, the park launched a Safety First campaign which resulted in the removal of the "No accidents since x days" sign. People do indeed feel much safer now.

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The Wonder Wheel is the newest ride. From the top the riders have a spectacular view of the ocean, the harbor, and the city skyline in the distance.

35.17
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg716.imageshack.us%2Fimg716%2F7079%2F23riesenradundbumpercar.jpg&hash=229bbc5db0e5af3fce2fcc8c0b77fd8c7ecfefe1)

35.18
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A warm summer night.

35.19
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg822.imageshack.us%2Fimg822%2F3298%2F25seaportvillagemitries.jpg&hash=4bbb40f1393b1cd4c4b1ad26cc0aa1669f573c56)

35.20
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This is the historic seaport village, constructed two and a half years ago. It is popular among tourists with its authentic stores ("Ye olde Picture Postcard Shoppe") and a museum ship. Here they can experience the atmosphere of Empire Bay's early days, recreated by clever businessmen.

35.21
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The west beach neighborhood south of the parkway is built on reclaimed land. Materials from leveling the inner island have been dumped into the ocean, extending the island to the west.

35.22
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The public beach is still mostly undeveloped. The development plan envisions another boardwalk and more businesses like hotels and resorts here. But the funding is not yet approved.

35.23
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During the short but intense summer people are taking every opportunity to enjoy themselves.

35.24
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Everyone can access the beach free of charge.

35.25
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Young people like to put up tents on the beach or rent campers.

35.26
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Some of them live at the beach for weeks during summer holidays.

35.27
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg405.imageshack.us%2Fimg405%2F8113%2F33strand3.jpg&hash=a9c663bcbb83a9d2c6b3c694f61101a27a2047b5)

35.28
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The regions climate is extreme. Freezing cold winters are followed by a short but hot summers. The people of Empire Bay are making the most of it. During the warm weeks of the year they flee the city to the beach and enjoy the sun.

35.29
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This concludes our tour along the west coast. As you can see, it gets pretty much industrial again for the rest of the coastline.




Replies:

Quote from: MTT9 on March 28, 2013, 05:51:53 PM
Great to see something new here! The island seams to have changed a lot, i look foward to seeing some closeups of the new developments :)
Thank you. I hope you liked the closeups. :)


Quote from: Kergelen on March 28, 2013, 11:23:21 PM
Great region view. I like all these harbours, boats and airport. &apls
Good progres in last two month and good positition of the CBD.
Glad you like it.  ()stsfd()


Quote from: vortext on March 29, 2013, 05:25:30 AM
Wow, excellent job! I'm wondering about the blurry part though, what could it be?!  ::)  ;)
I could tell you but then I'd have to kill you.  &sly  $%Grinno$%

QuoteAnyhow, seems like Empire Bay has had quite a massive expansion, can't wait to see it up close!  :thumbsup:
Thank you.  :)


Quote from: Ricky112233 on March 29, 2013, 03:25:13 PM
Holy cow! Magnificent!

Can't to see those new 'burbs you've built on the Eastern side of the island.. :)
And I apologize for not congratulating you earlier on your wedding--I thought I did, but anyway!

:thumbsup:

-Ricky
Thanks.  ()stsfd()


Quote from: Nexis4Jersey on March 29, 2013, 04:18:37 PM
I'm curious to see what the Coast line looks up close.....    Any Plans for a large bridge or tunnel?
Absolutely. There will be lots of bridges and tunnels.  ;)


Quote from: nbvc on March 31, 2013, 12:29:31 AM
Fantastic region development. &apls
Thank you.  :)
Title: Re: Empire Bay: Fun by the Sea
Post by: Flatron on April 21, 2013, 11:21:15 AM
I love it! I hope that the tram service will not be closed in the future...
Title: Re: Empire Bay: Fun by the Sea
Post by: vortext on April 21, 2013, 11:29:03 AM
Wow, that's one giant marina!  :o

Maybe a little too big as it looks challenging to manoeuvre boats around. And I've to say, in comparison the airport is surprisingly small. . &mmm

That said, Funland sure looks like fun and the nightshot is gorgeous!  &apls

Hope we get to see the industrial areas soon!  :thumbsup:
Title: Re: Empire Bay: Fun by the Sea
Post by: Jeroentje on April 21, 2013, 11:50:59 AM
amazing update!  &apls
seems like many of the citizens of Empire Bay are rich enough to buy a boat.
Title: Re: Empire Bay: Fun by the Sea
Post by: SimCity V6 on April 21, 2013, 01:32:59 PM
NICE UPDATE!!! &apls Well, have you thought about creating tract housing mania in Empire Bay??? I think you should go for them! In your next update (or the update after that), you should make Levittown style housing.  "$Deal"$ You can just Google "levittown tract houses" and take a look at the pictures. Then, just attempt it and create it for an update! Also, you can continue to show tract housing in future updates by searching Google for more tract housing throughout the times, until you get to 2000s white-siding, brick, 2-story, dense tract houses and McMansions in golf-course communities, with schools everywhere, local shopping centers, power centers (shopping centers with many big box stores) and modern interchanges.

I know that is A LOT  ??? , but most of this is what I'd like to see in the FUTURE  ()stsfd() , so I hope you keep that in mind! (modern suburbia)
Title: Re: Empire Bay: Fun by the Sea
Post by: threestooges on April 21, 2013, 01:44:35 PM
It's been a while since I posted here, so there's plenty of ground for me to cover. First off, I like the airport. Nice work with the intersecting runways and fitting as much as you did into a relatively compact and L-shaped area. I like the tram-in-ave on the slope down to the marina (35.4). Clean work on the grading, and I've always liked seeing walls used like that. What's the wall set on the top right of 35.3?

The marina itself looks good. It looks like a fairly significant walk down to the end of the longer docks, but then I've seen similar stuff in real life so it's not all that far off the norm. The spacing between them is tight, but then it's actually fairly true-to-life too, especially when looking as some of the marinas down in San Diego (https://maps.google.com/maps?q=san+diego&hl=en&ll=32.72638,-117.204203&spn=0.003478,0.004823&hnear=San+Diego,+California&t=h&z=18).

35.23: I love the beach. The flora around it ties it in well, and the parking area is great. How did you make it? I have a space or two in Greenacre which could benefit from that laid-back look.
-Matt
Title: Re: Empire Bay: Fun by the Sea
Post by: Kergelen on April 26, 2013, 02:48:51 AM
Very well planned area. Great position of the marina and the airport, and nice beach &apls
Title: Re: Empire Bay: Fun by the Sea
Post by: noahclem on April 26, 2013, 04:24:06 AM
Excellent work Raphael  &apls  A lovely shoreline nicely in contrast to Empire Bay's industrial shores. Also great overviews! Those mountains are crazy. One suggestion would be to switch your water mod to this (http://community.simtropolis.com/files/file/27272-shk-brigantine-20/). It's the same textures, just with more detail so it'll fit in with the HD stuff you've decorated the area with  :thumbsup:
Title: Re: Empire Bay: Fun by the Sea
Post by: nbvc on April 26, 2013, 08:26:08 AM
Huge and great marina and nice beach. &apls
Title: Re: Empire Bay: Fun by the Sea
Post by: sunv123 on April 26, 2013, 10:07:04 AM
Wow, very nice MMP detaining on the beach and waterfronts! I'm jealous of you skills on waterfronts &blush

One thing that I see missing is a hotel that i'd be able to stay in for the summer ;)
Title: Re: Empire Bay: Fun by the Sea
Post by: MTT9 on April 26, 2013, 11:10:59 AM
Great seeing a new update here :) Sometimes the way you plan things out reminds me of sc3000... weird right?
Title: Re: Empire Bay: Fun by the Sea
Post by: art128 on April 30, 2013, 01:45:44 AM
Now that's one big marina you've got there Raphael.

Impressive work on this neighborhood, the beach is awesome.
Title: Re: Empire Bay: Fun by the Sea
Post by: solsystem on May 04, 2013, 02:06:28 AM
Great update! Good idea to put the marina and the funland together.
Title: Re: Empire Bay: Fun by the Sea
Post by: benedict on May 05, 2013, 08:38:23 AM
Congratulations, your MD is number one this week on BTT.
Title: Re: Empire Bay: Fun by the Sea
Post by: Dantes on May 06, 2013, 01:33:21 AM
The city overview in the first picture looks very American. :thumbsup:  I like the fun park. I find the port a little oversized. If people want to go out every weekend where sieihre park cars? You'd need more parking spaces! Otherwise, I like that very growth. I'm curious how it goes.
Title: Re: Empire Bay: Fun by the Sea
Post by: carlfatal on May 22, 2013, 06:31:51 PM
Shame, shame, i was inactive for so long and missed lots of updates and now i can´t get enough...  &ops

Speechless looking through Your MD, blasted by your pictures the only thing i can say at the moment is: thank you for sharing!
How this earlier small village is becoming a town, all these details i found on the pictures, how the old Maxis highway matches into this ocean of houses, - what else should i say than "brilliant"? Also the views into the surrounding landscape, the small villages, ferryports, how the streets blend into the nature, really everything here is a highlight, especially i love the new commercial center with the wonderful early US-American skyscrapers.  :thumbsup:

How could i stay away from SC4D?  $%Grinno$%

Greetz, Carl

Title: Re: Empire Bay: Fun by the Sea
Post by: RickD on May 24, 2013, 03:37:05 PM
I have updated my Photo Album and I am really interested in your feedback:
RickD's Photo Album: New York City 2007  (http://sc4devotion.com/forums/index.php?topic=12718.msg460385#msg460385)
Title: Re: Empire Bay: Fun by the Sea
Post by: Swordmaster on May 25, 2013, 08:51:10 AM
Oh, apparently forgot to comment here. Lovely marina and beach Raphael! I like the patterns of the dark bushes and underwater sand. You come very close to realism here.


Cheers
Willy
Title: Re: Empire Bay: Fun by the Sea
Post by: sim_link on May 26, 2013, 08:50:17 AM
Haven't stopped by in a while. The waterfront looks amazing, and the highway/expressway fits nicely into the area. The realism of the marina and boardwalk is stunning. Fantastic job! ;D
Title: Re: Empire Bay: Fun by the Sea
Post by: rooker1 on May 30, 2013, 06:44:33 AM
Great MD, lots of awesome pictures and it's always fun following what you are up to.
Let me be the one to steal the 500th post and congratulate you on getting you and your MD into The Classics section!

Congrats from myself and The SC4D Staff!
Title: Empire Bay: South Coast Tour
Post by: RickD on July 15, 2013, 03:59:15 AM
South Coast Tour

Oh my, it has been a while. Again. But I have an excuse: The dog ate my homework.  I had to plan my wedding. :) On June, 1st I married my wife Simone.
I usually do not post picures of myself on the internet but I will make an exception for this occasion.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg19.imageshack.us%2Fimg19%2F7724%2Ftowl.jpg&hash=82483f6b959edf3b2887b5ae843f8adf423fd354)

Ok, and now back to business. Today we will continue our tour along Empire Island's coast.

36.1
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This is where we left off last time, the West Beach neighborhood and the public beach. We will continue our journey around the island's southwest corner and along the south shore.

36.2
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Ericsson Airfield is built on a former flood area on the island's southwest corner.

36.3
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New developments in aircraft technology make it now possible to fly nonstop from anywhere in Simnation to Empire Bay.

36.4
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SimAir operates freight and passenger planes between Capital City and Empire Bay.

36.5
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The journey is still an adventure, though. There are two routes: over the Kinbasket Mountains and along the coast. The often extreme weather conditions are a challenge for the planes and the pilots (and the passengers, of course).

36.6
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Industry and mining is still thriving in Empire Bay. The port has expanded along the south shore.

36.7
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A second steel mill has opened.

36.8
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36.9
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36.10
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg198.imageshack.us%2Fimg198%2F6697%2Fqjml.jpg&hash=1b771507396894e8bca2f07b4841496a33559de0)

36.11
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36.12
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg713.imageshack.us%2Fimg713%2F4939%2F7ywm.jpg&hash=9d39ceba07bc6be8089e66ccc39c6315081635aa)

36.13
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The ferry at Airport Blvd. connects to the new suburbs on the mainland. We will visit them in a later update.

36.14
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Some industry along the South Island Parkway.

36.15
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Rail facilities along the docks.

36.16
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36.17
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The growing city has an insatiable hunger for electricity.

36.18
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Blackwater Bay Power Station, Simnations's largest coal power plant, has been built to cope with the demand.

36.19
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Coal Energy is cheap in Empire Bay so who cares about pollution?

36.20
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The overseas docks.

36.21
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From here, goods are shipped to destinations around the globe.

36.22
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Work on the docks is hard but well paid.

36.23
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I hope, I won't take me so long again, to make a new update but I can't promise.  &mmm


Flatron, vortext, Jeroentje, SimCity V6, threestooges, Kergelen, noahclem, nbvc, sunv123, MTT9, art128, solsystem, benedict, Dantes, carlfatal, Swordmaster, sim_link, rooker1:
Thank you very much for all the nice comments and for bringing my MD into the Classics Section. I was looking for it in the bestsellers section and thought it had gone inactive. Took me while to realise it is here.  $%Grinno$%
Title: Re: Empire Bay: South Coast Tour
Post by: Terring7 on July 15, 2013, 04:10:04 AM
Great city. I really enjoyed the airport and the seaport :thumbsup:
And congratulations for the wedding &dance
Title: Re: Empire Bay: South Coast Tour
Post by: io_bg on July 15, 2013, 05:36:20 AM
Congratulations!!! &apls
The seaport looks great and so is the surrounding infrastructure. Excellent update :thumbsup:
Title: Re: Empire Bay: South Coast Tour
Post by: Flatron on July 15, 2013, 07:07:45 AM
A cut-away :D
but congratulations to your wedding :)
Nice to see that Empire Bay is back. Now I'm waiting for the coal-crisis, the closing of the steel mills and worklessness, alongside with a suffering downtown. ;)
Title: Re: Empire Bay: South Coast Tour
Post by: FrankU on July 15, 2013, 07:53:02 AM
I wish you a very happy life with Simone!
My wedding is already eleven years ago and I am still as happy as the first day. I wish you the same.

And your seaport and airfield are very well done.
Title: Re: Empire Bay: South Coast Tour
Post by: MTT9 on July 15, 2013, 08:51:25 AM
Congratulations on the wedding Raphael!!
It's nice to see a new update from you after so long :)
Title: Re: Empire Bay: South Coast Tour
Post by: Gugu3 on July 15, 2013, 09:28:12 AM
Congratulations! &apls
Excellent pictures as always :thumbsup:
Title: Re: Empire Bay: South Coast Tour
Post by: feyss on July 15, 2013, 10:51:16 AM
Congratulations for your wedding  :thumbsup:

And also, awesome pictures. I like the different kind of factories you used and your railway and road networks.  ;)
Title: Re: Empire Bay: South Coast Tour
Post by: noahclem on July 15, 2013, 12:39:04 PM
Congratulations on your wedding Raphael  &dance  Very nice to see an update from you; great work  &apls
Title: Re: Empire Bay: South Coast Tour
Post by: Swordmaster on July 15, 2013, 01:02:27 PM
Getting married is no excuse to use those super-steep rail slope pieces. Also, while it's all well-built, I'm getting a little claustrophobic here. Your port, industry, rails, all of them need more room.

That being said, congrats of course. Hope you two have fun together. (Not too much fun, we still want you back here.)


Cheers
Willy
Title: Re: Empire Bay: South Coast Tour
Post by: spot on July 15, 2013, 01:14:14 PM
Beautiful industries. Congrats on getting married.
Title: Re: Empire Bay: South Coast Tour
Post by: art128 on July 15, 2013, 02:06:46 PM
The docks are fantastic. Really well made. Love the steel mill.
Title: Re: Empire Bay: South Coast Tour
Post by: eclipticalstorm on July 15, 2013, 03:07:29 PM
That seaport is absolutely amazing!  Congrats on the wedding.
Title: Re: Empire Bay: South Coast Tour
Post by: threestooges on July 15, 2013, 05:42:54 PM
Congratulations to you and the new Mrs. Raphael. Also, nice update too. I love your airports, particularly the crossed runways you seem to favor. It's a visual novelty as well as a real life rarity. The whole grounds of the airport seems well put together. The warehouses at the ports, are those Peg's? They look good wherever they're from.
-Matt
Title: Re: Empire Bay: South Coast Tour
Post by: rooker1 on July 15, 2013, 07:33:44 PM
Congrats on your wedding day! And fantastic update.

Robin
Title: Re: Empire Bay: South Coast Tour
Post by: kbieniu7 on July 16, 2013, 07:43:51 AM
Congratulations! Best wishes on the new way of life!  :)

Back to sc4:
The combination of docks, industry and railyards looks very detailed and incredibly interesting with railcars rolling beetween fatories, mills and seaport terminals! Good area to place an airport.
What is more I think, that the parkway looks nice as well ;)
Title: Re: Empire Bay: South Coast Tour
Post by: sunv123 on July 16, 2013, 08:12:29 AM
Congrats on your Wedding! Hope you have a great time together. ()flower()

The MMP work that you've done on the coast fits great with it's surroundings. I love it  :thumbsup:

Quote from: Swordmaster on July 15, 2013, 01:02:27 PM
Getting married is no excuse to use those super-steep rail slope pieces.
I actually like the compact-ness of the port, not a single tile not used. ()stsfd()
Title: Re: Empire Bay: South Coast Tour
Post by: Kergelen on July 19, 2013, 04:08:27 AM
Congrats on the wedding Raphael :party:
Amazing work on the harbour and wonderful combination of such amount of plugins &apls

Title: Re: Empire Bay: South Coast Tour
Post by: jgehrts on July 21, 2013, 03:49:52 PM
An update that was well worth the wait! I'm always impressed by how well you make the game shine.
Title: Re: Empire Bay: South Coast Tour
Post by: Uzil on July 21, 2013, 06:55:05 PM
Beautiful update as always, I like in particularly your coast near to the airport.
Title: Re: Empire Bay: South Coast Tour
Post by: solsystem on July 22, 2013, 01:58:18 PM
Amazing seaport, well done!  &apls &apls
Title: Re: Empire Bay: South Coast Tour
Post by: sc-4 on July 25, 2013, 12:18:30 AM
Congrats for youer wedding!

And very good update !
Title: Re: Empire Bay: South Coast Tour
Post by: benedict on July 25, 2013, 03:56:17 PM
Felicitations!

Great to see you back with more from Empire Bay... and the rest of SC4D must agree with me, because you're back at number one on Ben's Top Ten.

Edit 27th July: Well done, you've secured a second week at the top.

Edit 6th August: Make that a three-peat!
Title: Re: Empire Bay: South Coast Tour
Post by: Mr.Lin on July 25, 2013, 07:29:36 PM
Congratulations !
And it is awesome !
Title: Re: Empire Bay: South Coast Tour
Post by: vortext on July 27, 2013, 04:45:33 AM
Congratulations Raphael!  &apls Both for your marriage and an excellent update!

The industrial areas are awesome, however, I agree it could use a little more space. Still looks very neat and well build though.  :thumbsup:
Title: Re: Empire Bay: South Coast Tour
Post by: GreekMan on July 30, 2013, 01:51:17 AM
man impressive stuff...I haven't been here in a long time...what a change. I think I was here when ur Cj was under ten pages. not sure. congrats! does ur wife know that you are a master of city building in a game?? well you damn well are!
Title: Re: Empire Bay: South Coast Tour
Post by: Dantes on August 13, 2013, 11:29:55 AM
I have not reported me a bit longer. Now I look back in here and your pictures are fantastic as always. The large port facility is very realistishc of the size, I'm curious how it looks later, when a container port was built.
The industrial area I like very much. You've made ​​it great!  :o

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.ld-host.de%2Fuploads%2Fimages%2Fe03820ca109c4c698e0ec09bd238a35e.gif&hash=efaf62d8571d582729d35e4b4b2a85754f3e7279)
Later I congratulate you and your wife to the wedding and I wish you love, joy and happiness always and everywhere!
Title: Re: Empire Bay: South Coast Tour
Post by: benedict on November 19, 2013, 06:44:36 AM
Congratulations on being number 5 on Ben's Top MDs for this year.
Title: Empire Bay: Green Meadows
Post by: RickD on July 12, 2014, 04:50:34 PM
Green Meadows

Oh my, it has been a long (again  ::)) time since our last trip to Empire Bay. Let's waste no time and see what has happened since.

37.1
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.com%2Fa%2Fimg834%2F705%2Fsxpig.jpg&hash=52fffe83d3e3391b2481949e0f4ed42ffd1213e5)
The city has expanded with new suburbs to the east and development has crossed the bay to the south. There is also a new town in the south-east wich we will visit in one of the next updates.

37.2
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.com%2Fa%2Fimg841%2F7517%2Fgkqeh.jpg&hash=78869423b774b07e5b9b2fde1822e4a28d875f23)
Today we will take a closer look at the new suburbs south across Blackwater Bay.

37.3
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.com%2Fa%2Fimg819%2F6162%2Ft1nj.jpg&hash=72fd95ae7b5be5c4cafd675978ff174775733fb6)
The area here is called Green Meadows. Well, there is not much left of the once green meadows nowadays.

37.4
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.com%2Fa%2Fimg850%2F9886%2Fp5kc.jpg&hash=37b2c067fdfdfdeb62f1ae2cdcad03edd4caf6fb)
Here you can see the transition between the strict downtown grid and and a more organic development.

37.5
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.com%2Fa%2Fimg823%2F4909%2Fp5hq.jpg&hash=ea95818d328c8fe70f194c5ad565d254a091f3ce)
Green Meadows is mostly a medium wealth area.

37.6
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.com%2Fa%2Fimg855%2F953%2Fuuya.jpg&hash=89ff74874dc23aecffad55869025d1cba539f08b)
Empire Bay is still a place of hard contrasts between the poor working class and the rich industrial people. But slowly there is developing a middle class.

37.7
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.com%2Fa%2Fimg820%2F8530%2Fgk4w.jpg&hash=97ef246d30c6b2deb29d2c65ac98fa73b16bb8f7)
Green Meadows is a popular area to live for middle class people that want to escape the big city.

37.8
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.com%2Fa%2Fimg856%2F9995%2Fibtf.jpg&hash=68a59f02b2f0b10babc5e09c2d7789998554ad23)
The Green Meadows Railroad provides a basic level of public transport. However, since there is no brigge, the trains have to corss the bay on rail ferries.

37.9
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.com%2Fa%2Fimg840%2F66%2Fr2tz.jpg&hash=0df6257906a4ddd028a9e18a4c74bedddce0545a)
It is no surprise that the nice areas along the coast are already occupied by the wealthier citizens.

37.10
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.com%2Fa%2Fimg856%2F7984%2Fjddd.jpg&hash=28482c66c48e91ea3f5731bf53a13a5b3a993f80)
This is the Green Meadows Ferry Terminal. There is no bridge yet that connects the borough to the city center.

37.11
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.com%2Fa%2Fimg823%2F360%2Founyb.jpg&hash=aefd2b6f1ee9333dca26590a45f030bb2e981cdc)
Here is the ferry port on Empire Island. It is running at full capacity. But the Green Meadows citizens do not have to worry. City officials are already working on plans for a bridge.

Thank you for your comments on my last update. I hope there are still a few people left who are interested in Empire Bay.  ;)
Title: Re: Empire Bay: Green Meadows
Post by: Bipin on July 12, 2014, 05:48:45 PM
Absolutely phenomenal work. Need I say more? &apls
Title: Re: Empire Bay: Green Meadows
Post by: Mr.Lin on July 12, 2014, 06:48:45 PM
The ferry port on Empire Island is really nice. I like it !
Title: Re: Empire Bay: Green Meadows
Post by: Indiana Joe on July 13, 2014, 01:25:28 AM
A fantastic return.   &apls. What a pleasant surprise.   ::)

Looking forward to more!  It seems like the fact that there is no bridge "yet" is very emphasized...

-Matt
Title: Re: Empire Bay: Green Meadows
Post by: art128 on July 13, 2014, 01:30:59 AM
Yes indeed, the maxis ferry terminal fits surprisingly well with PEG's docks. :)
Good work on Green Meadows, I like the suburb. I would have continued the shore promenade with nbvc's marina walls instead of changing to marrast's walls, but that's just my opinion. :)
Oh also, I would've used a GLR line instead of the heavy rail for G.M. ;)

Nice to see you're still working on your region years after starting it. :)
Title: Re: Empire Bay: Green Meadows
Post by: vortext on July 13, 2014, 04:13:15 AM
Great update, Green Meadows looks like a nice place to live! The way the grid dissolves into windy streets and roads is excellent, pic 6 almost made me dizzy!  $%Grinno$%

Looking forward to more, though please don't keep us waiting that long again.  ;)  :thumbsup:
Title: Re: Empire Bay: Green Meadows
Post by: carlfatal on July 18, 2014, 05:57:30 AM
This is a spectacular update.  &apls

The suburbs look so realistic, and I love the overviews.   :)

And away from this update: I had to look into a lot of updates, and I like, how you develop the railway network. Every single track makes sense.  :thumbsup:
Title: Re: Empire Bay: Green Meadows
Post by: Gugu3 on July 18, 2014, 06:59:56 AM
Excellent layout and lovely update &apls
Title: Re: Empire Bay: Green Meadows
Post by: feyss on July 18, 2014, 03:51:07 PM
It's nice to see you back with those fantastic pictures.  :thumbsup:

I especially like how you used curved road and streets for your city.  ;)
Title: Re: Empire Bay: Green Meadows
Post by: romualdillo on July 19, 2014, 03:31:32 AM
Wow, your city looks REALLY realistic!!! I specially like the ports and how you inserted the ferries' terminal in them. The region shots look fantastic. I'm very intrigued by how you'll build the bridge betwenn Green Meadows and the city center.  &apls
Title: Re: Empire Bay: Green Meadows
Post by: Dantes on July 20, 2014, 12:49:39 PM
I am glad that you show pictures again. Great that your city grows. The suburb looks good!
Title: Re: Empire Bay: Green Meadows
Post by: benedict on July 23, 2014, 11:10:03 AM
Great return - and just in time to celebrate 1 year of marriage.
Title: Re: Empire Bay: Green Meadows
Post by: APSMS on July 23, 2014, 01:50:54 PM
Oh, wow. Has it been that long already? Well, congrats on the first year.

A very nice suburb update, though I will take Willy's (Swordmaster) position here and say that the short ramp piece for the rail is unwarranted, even if I do like how the viaduct curves over the road smoothly. The curvy roads & streets are also pretty neat.

Excellent work on the ferry port and marina as well; I wish I had the patience to do something like that [well]. Some good pics after such a long break!
Title: Re: Empire Bay: Green Meadows
Post by: Schulmanator on August 10, 2014, 06:29:18 AM
Awesome new pictures!
Title: Re: Empire Bay: Green Meadows
Post by: Swordmaster on August 10, 2014, 06:54:54 AM
Lovely work Raphael! Lots of curved streets and stuff, very nice suburban feeling. I love it.

I'm not gonna bug you again about the rail slopes; last time I did that we had to wait a year for an update.

(Kidding of course! I am gonna bug you about it :p)


Cheers
Willy
Title: Re: Empire Bay: Green Meadows
Post by: FrankU on August 11, 2014, 06:59:22 AM
"Sim"ply stunning Raphael!
Title: Re: Empire Bay: Green Meadows
Post by: vester on August 11, 2014, 07:43:10 AM
Wonder why I never commented on this on.


Great looking city.
Title: Re: Empire Bay: Green Meadows
Post by: Dardna Pootness on November 13, 2016, 05:23:02 PM
I have seen this topic, and has been neglected for 2 years, why not start talking about it?
Title: Re: Empire Bay: Green Meadows
Post by: woodb3kmaster on November 13, 2016, 07:08:42 PM
Quote from: Dardna Pootness on November 13, 2016, 05:23:02 PM
I have seen this topic, and has been neglected for 2 years, why not start talking about it?
Because necroposting is frowned upon. On this and most other forums, the unofficial rule is "let sleeping threads lie".
Title: Re: Empire Bay: Green Meadows
Post by: compdude787 on November 13, 2016, 10:59:51 PM
Quote from: woodb3kmaster on November 13, 2016, 07:08:42 PM
Quote from: Dardna Pootness on November 13, 2016, 05:23:02 PM
I have seen this topic, and has been neglected for 2 years, why not start talking about it?
Because necroposting is frowned upon. On this and most other forums, the unofficial rule is "let sleeping threads lie".

And it makes people, myself included, think that the OP actually posted an update to their MD. I was disappointed to see that this was not the case.