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Author Topic: AntigOne's Projects: ArizOna, State Of Mind.  (Read 898605 times)

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Offline TheTeaCat

Re: AntigOne's Projects: ArizOna, State Of Mind.
« Reply #2800 on: July 02, 2021, 04:19:54 PM »
Once again you raise the bar for what can be achieved. Bravo  &apls &apls
Kettle's on. Milk? Sugars?    ps I don't like Earl Grey  $%Grinno$%
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Offline Girafe

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Re: AntigOne's Projects: ArizOna, State Of Mind.
« Reply #2801 on: July 03, 2021, 11:34:21 AM »
Re texturing and addition of details process through .fsh is awesome  &apls &apls &apls
The Floraler

This is the end, hold your breath and count to ten, feel the earth move, and then...

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Offline BartonThinks

Re: AntigOne's Projects: ArizOna, State Of Mind.
« Reply #2802 on: July 03, 2021, 05:32:01 PM »
As always, blown away by what you've done here. I love what you've done with the train textures, not to mention some of the tweaks you've managed to make with these BATs.

Offline Une_ame

Re: AntigOne's Projects: ArizOna, State Of Mind.
« Reply #2803 on: July 31, 2021, 05:14:15 PM »
You know you're crazy ?
Right ?
babuloziwad / adj Above perfection in SC4; Dude, this MOD is ~ !

Offline Badsim

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Re: AntigOne's Projects: ArizOna, State Of Mind.
« Reply #2804 on: August 10, 2021, 09:35:40 AM »
From my home office;

My first task since the previous update was to replace the railroad overlay (I found the ballast "irrelevant") with a rail prop from Zimmer2’s SM2 Mega Prop PackVol2, after changing its too dark FSHs:

Then,  I duplicated it to create a special piece suitable for a wooden crossing floor for carriages …

If most of the time  I’m reworking FSHs for visual considerations, sometimes, that the only way to add details close to a BAT having non custom LODs, like with this mexican church (Wallibuk):

No way to plop a tree at that place, nor a bench or anything else at the base of walls that wouldn’t have been cut off. On the other hand, this bench and these "flower decorations" may look a little offbeat (anachronistic), I know, but who's going to hang me (high and short) for this crime of lese-majesty? :D

I took this opportunity to develop a new technique consisting in exporting FSHs from existing props and merge them after some scale checks and corrections. Speaking about scales, Wolfze’s BATs have been scaled down 0.8 while CT14’s ones have been scaled up 1.2 … finally, I have had a good surprise with the Historic Ferry Landing (WorkingManProduction) , perfectly scaled …

Other works are more classical;

From CT14’s Prop Pack Vol2:

From Wolze’s River Junction Pack 1&2;

About that last one, I only kept  the loading ramps  from the corral, wanting to be able to build corrals of all sizes, using wooden fences from the WMP team, after have reworked their FSHs ( they were too bright and with a repetitive texture);

Not obvious to spot there but it makes a big ingame difference…

I reworked many props too, just 2 examples with that long logs pile from AC Saturn Props Pack (Aras):

I’ve had then to coordinate these old log pile props from Orange_o_’s Mega Prop Vol2;

From mother nature’s garden (the only artist here) :

From here all pictures are viewable full size by clicking right/display in a new tab, all the subject matter of my work being U.H.D. stuff.

Various species of Agaves (A.americana, A. tequilana, A.attenuata, A.parryi, A.deserti) Opuntias (O.chlorotica, O.engelmannii, O.macrocentra, O.basilaris, O.gosseliniana ) and undefined trees and bushes that may visually suit a semi-arid landscape.

Zoom 6;

SizeOf 5:

SizeOf 8 ( so that you could count the figs on the prickly pear cactus …  ;D  )

Special work;

To get some young pine trees  matching  these tall ones, instead of spending hours and hours looking for pictures, cutting them out and turning them into FSHs, I successfully tested an easier way; I duplicated Girafe’s larches, resized them to 0.7 and adapted their tones to those of their elders … on the left, one cluster of the original Girafe’s Larches, on the right, my young Scots pines;


SizeOf 5

Did the same with Girafe’s Norway Maples, they become U.H.D. bushes ….


SizeOf 5

Onlyplace4’s giant logs props revisited, resized and duplicated:


SizeOf 5

Of course, all of this new flora is displayed in game with multiple MMPs. I also downloaded the Historic Harbor set, tons of valuable HD props (big thanks to krashspeed, vortext and all the other team members, a really fabulous work and, for once, I did not had to resize hundreds of Occupant Size properties!  :thumbsup: ) On the other hand, frustrated with the limited number of props available through MMPs, I edited a new batch of MMPs displaying all the freight, construction, junk , workers and wagons props to spread them all over in Contention City.

From Contention City (still WIP, so that's the second set and certainly not the last one);


Zoom 6;

SizeOf 4:

Latest innovation; semi-arid regions like the Sonoran Desert are prone to flash floods. Of course, no way to recreate them in SC4, but we have seasonal MMP MODing, so I re-MODed Jeroni's  Transparent Plopable Water MMP  so that  river spawns from September the first to the end of December only.

Such amount of props nearly at the same place is possible with my personal kSC4FloraParametersProperty only(180.000000,100.000000,200.000000,3.000000,128.000000,363.000000,15051.000000,0.600000,0.000000,0.000000,0.100000,1.000000,0.300000,5.000000 applied to each and all examplars of all MMPs, I already explained this several time before…)

Leaving the real story of Contention City, which has vanished since a long time, I decided to give it a strong development as its position along a railroad might have suggested ... Contention City will become an important regional economic center  with the timber industry and the transport of livestock. It's not an easy task considering the few BATs available but if SC4 had been easy, who would be still here ? ;D

At therme, the whole landscape around Contention City will be enriched like that (I still have hundreds of cacti waiting to be implemented...), for the moment, I’m focusing most of my attention on the development of the city itself.

You know you're crazy ?
Right ?

Dear Emmanuel … :-\... I don't see how I could contest it. $%Grinno$%

Matt, Antoine, Derry (great to see you’re still visiting Devotion, I suddenly desire a cuppa) , Barton and MangaR. ( Are you coocking something about Gransimtenango ? ()what() ), thanks for the nice comments. :thumbsup:


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Offline BartonThinks

Re: AntigOne's Projects: ArizOna, State Of Mind.
« Reply #2805 on: August 10, 2021, 02:32:25 PM »

Offline AsimPika3172

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Re: AntigOne's Projects: ArizOna, State Of Mind.
« Reply #2806 on: August 10, 2021, 09:16:24 PM »
Awesome!!!!  :thumbsup: :thumbsup: :thumbsup: &apls :bnn:
I loves Sim City forever!

Offline manga rivotra

Re: AntigOne's Projects: ArizOna, State Of Mind.
« Reply #2807 on: September 09, 2021, 02:12:22 PM »
After having created your own reskins of u.h.d trucks and trains, your own u.h.d plants, here you are recreating entire villages with this quality and this almost obsessive attention to detail ....  :o
But not only: your scenes are more and more realistic!  :thumbsup:
The farwest atmosphere is transcribed there in the most beautiful way.  &apls &apls &apls
Among all these masterpieces, the example of the freight station under construction, which is quite simply one of the most realistic scenes I have seen, is a particularly telling example (each person and each bush is ideally square !) &apls &apls.
If I list what I adore in this update, my message will be endless, but I must point out, the incredible precision of the placement of the sand or gravel MMPs, which are in total symbiosis with the ground terrain and plants (in town and on the river): sublime.  &apls &apls &apls
Please reassure me by telling me that you are inspired by countless period photographs, because if you achieve such a result through your simple imagination, you have in addition to everything else a gift and an eye that I envy a lot!
This update still surpasses the previous one, which is one more feat!
Unbelievable  :thumbsup: