Started by Chrisim, March 15, 2009, 07:51:13 AM
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Quote from: Diggis on July 20, 2009, 03:04:28 AMOK, a few weeks ago I stumbled upon this thread here:Adding Props to Resized lotswhich struck me as interesting. The trick outlined in that thread appeared to force the game to reload the props on a file from the lot files, not the prop subfile (where the Pox apparently lies). This got me thinking, if we can rebuild the sub file we might be able to remove the Pox. After a few failed attempts which left my cities still poxed I have found a technique that at first checks appears to remove the Pox and restore props to poxed lots.1. Back up the poxed city2. obliterate the city (using the mayor mode tool with the dynamite that removes the city, but not the terrain)3. open the backup in the reader and delete the prop subfile4. open the obliterated copy in the reader and copy the prop subfile into the backup5. restore the back up and open the game6. set the city display level to minimum, save and exit7. set the city display level to high and save and exit.8. send the file to Tage for testing It would be very helpful if people with an effected city would be able to have a go at this and see if they can also restore their cities to a working state.
Quote from: RippleJet on July 20, 2009, 04:21:40 AMSet the city display level to minimum, save and exitSet the city display level to high and save and exit
Quote from: RickD on March 19, 2010, 04:13:06 PMI guess it's too late then.
Quote from: tito_golden on August 17, 2012, 04:18:21 AMSo I've installed again SC4 and (maybe someone could analyze or think about the problem above and the way to solve here...)
Quote from: tito_golden on August 17, 2012, 04:18:21 AMBut nothing is perfect, all the trees are gone (well, not all, only those placed over grass pieces or similar pieces, trees places direclty in terrain are not affected).
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