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High Speed Rail Project (HSRP)

Started by Jonathan, August 19, 2007, 02:07:34 AM

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strucka

Oh you're the same guy as vershner? Okay, that still sound's promising =) Good luck on your GCSE's (don't really konw what those are =) ).

Jonathan

No, I'm not. There's no way I could create such good textures.

Just he hasn't been active for a while, and as far as I know I'm the only other person with the textures somewhere. If someone else does have them then please tell me :)

GCSE's are the main exams for 15 year olds, I'm not sure what the equivelant is in your country.

choco


PuiNaJa

#783
Can anyone help me about this exception

It happen when I move the HSR,GHSR that still not place(create) into HSRP station,Hub that already created.

, this always happen when I move everything that is in NAM in to HSRP station,Hub ...likes it's not compatible or am I missing to do something?


Exception time: 04/10/2010, at 05:26:14.
Exception code: 0xC0000005 (-1073741819) ACCESS_VIOLATION.
Current thread ID: 1816 (0x00000718).
Version information:
Application/module path: C:\Program Files\Maxis\SimCity 4 Deluxe\Apps\SimCity 4.exe
Application/module version name: SimCity 4
Application/module version: 1.1.638.0
System version: Windows NT 6.0
System memory: 2048 Megabytes total, 668 Megabytes free.

Exception module:  C:\Program Files\Maxis\SimCity 4 Deluxe\Apps\SimCity 4.exe.
Exception address: 0x0065ec40. Section:Offset: 0x01:0x00257c40.

Registers
   EAX: 0012e28c
   EBX: 0012e290
   ECX: 00000000
   EDX: 000000c1
   ESI: 00000000
   EDI: 0be10d9c
   CS:EIP: 001b:0065ec40
   SS:ESP: 0023:0012e254  EBP:0012e28b
   DS:0023  ES:0023  FS:003b  GS:0000
   Flags: 00010246

Loaded Modules
   Address          Size Module             Path
   ----------------------------------------------------------------------------------------------
   0x00400000       4096 SimCity 4.exe      C:\Program Files\Maxis\SimCity 4 Deluxe\Apps\SimCity 4.exe
   0x777c0000    1208320 ntdll.dll          C:\Windows\system32\ntdll.dll
   0x75fd0000     897024 kernel32.dll       C:\Windows\system32\kernel32.dll
   0x72fa0000     122880 ShimEng.dll        C:\Windows\system32\ShimEng.dll
   0x75cb0000     180224 apphelp.dll        C:\Windows\system32\apphelp.dll
   0x69220000    2174976 AcGenral.DLL       C:\Windows\AppPatch\AcGenral.DLL
   0x77540000     360448 SHLWAPI.dll        C:\Windows\system32\SHLWAPI.dll
   0x770d0000     307200 GDI32.dll          C:\Windows\system32\GDI32.dll
   0x760b0000     643072 USER32.dll         C:\Windows\system32\USER32.dll
   0x764f0000     811008 ADVAPI32.dll       C:\Windows\system32\ADVAPI32.dll
   0x76290000     794624 RPCRT4.dll         C:\Windows\system32\RPCRT4.dll
   0x77490000     696320 msvcrt.dll         C:\Windows\system32\msvcrt.dll
   0x74100000     258048 UxTheme.dll        C:\Windows\system32\UxTheme.dll
   0x73270000     204800 WINMM.dll          C:\Windows\system32\WINMM.dll
   0x75e80000    1327104 ole32.dll          C:\Windows\system32\ole32.dll
   0x77200000     577536 OLEAUT32.dll       C:\Windows\system32\OLEAUT32.dll
   0x740c0000     233472 OLEACC.dll         C:\Windows\system32\OLEACC.dll
   0x75b70000     479232 NETAPI32.dll       C:\Windows\system32\NETAPI32.dll
   0x75de0000      28672 PSAPI.DLL          C:\Windows\system32\PSAPI.DLL
   0x72f40000      81920 MSACM32.dll        C:\Windows\system32\MSACM32.dll
   0x74d30000      32768 VERSION.dll        C:\Windows\system32\VERSION.dll
   0x765c0000   11595776 SHELL32.dll        C:\Windows\system32\SHELL32.dll
   0x72c20000      20480 sfc.dll            C:\Windows\system32\sfc.dll
   0x70b20000      53248 sfc_os.DLL         C:\Windows\system32\sfc_os.DLL
   0x76360000    1613824 SETUPAPI.dll       C:\Windows\system32\SETUPAPI.dll
   0x75d30000     122880 USERENV.dll        C:\Windows\system32\USERENV.dll
   0x75d10000      81920 Secur32.dll        C:\Windows\system32\Secur32.dll
   0x73250000      49152 dwmapi.dll         C:\Windows\system32\dwmapi.dll
   0x76160000    1224704 urlmon.dll         C:\Windows\system32\urlmon.dll
   0x775d0000    1986560 iertutil.dll       C:\Windows\system32\iertutil.dll
   0x758c0000      81920 MPR.dll            C:\Windows\system32\MPR.dll
   0x77a00000     122880 IMM32.DLL          C:\Windows\system32\IMM32.DLL
   0x77130000     819200 MSCTF.dll          C:\Windows\system32\MSCTF.dll
   0x77290000      36864 LPK.DLL            C:\Windows\system32\LPK.DLL
   0x773e0000     512000 USP10.dll          C:\Windows\system32\USP10.dll
   0x74d40000    1695744 comctl32.dll       C:\Windows\WinSxS\x86_microsoft.windows.common-controls_6595b64144ccf1df_6.0.6001.18000_none_5cdbaa5a083979cc\comctl32.dll
   0x723e0000      28672 WSOCK32.dll        C:\Windows\system32\WSOCK32.dll
   0x775a0000     184320 WS2_32.dll         C:\Windows\system32\WS2_32.dll
   0x76150000      24576 NSI.dll            C:\Windows\system32\NSI.dll
   0x772f0000     937984 WININET.dll        C:\Windows\system32\WININET.dll
   0x77120000      12288 Normaliz.dll       C:\Windows\system32\Normaliz.dll
   0x71330000     458752 DSOUND.dll         C:\Windows\system32\DSOUND.dll
   0x753d0000     106496 POWRPROF.dll       C:\Windows\system32\POWRPROF.dll
   0x6d070000     831488 OPENGL32.dll       C:\Windows\system32\OPENGL32.dll
   0x6d040000     143360 GLU32.dll          C:\Windows\system32\GLU32.dll
   0x6bcd0000     937984 DDRAW.dll          C:\Windows\system32\DDRAW.dll
   0x70280000      24576 DCIMAN32.dll       C:\Windows\system32\DCIMAN32.dll
   0x6e230000     143360 MSVFW32.dll        C:\Windows\system32\MSVFW32.dll
   0x73e90000     544768 COMCTL32.dll       C:\Windows\WinSxS\x86_microsoft.windows.common-controls_6595b64144ccf1df_5.82.6001.18000_none_886786f450a74a05\COMCTL32.dll
   0x634b0000     118784 rpchromebrowserrec C:\ProgramData\Real\RealPlayer\BrowserRecordPlugin\Chrome\Hook\rpchromebrowserrecordhelper.dll
   0x750c0000    1748992 gdiplus.dll        C:\Windows\WinSxS\x86_microsoft.windows.gdiplus_6595b64144ccf1df_1.0.6001.18065_none_9e7abe2ec9c13222\gdiplus.dll
   0x7c3a0000     503808 MSVCP71.dll        C:\Windows\system32\MSVCP71.dll
   0x7c340000     352256 MSVCR71.dll        C:\Windows\system32\MSVCR71.dll
   0x778f0000     540672 CLBCatQ.DLL        C:\Windows\system32\CLBCatQ.DLL
   0x73490000     303104 rasapi32.dll       C:\Windows\system32\rasapi32.dll
   0x73470000      81920 rasman.dll         C:\Windows\system32\rasman.dll
   0x732b0000     200704 TAPI32.dll         C:\Windows\system32\TAPI32.dll
   0x739a0000      49152 rtutils.dll        C:\Windows\system32\rtutils.dll
   0x753f0000     135168 NTMARTA.DLL        C:\Windows\system32\NTMARTA.DLL
   0x772a0000     303104 WLDAP32.dll        C:\Windows\system32\WLDAP32.dll
   0x75940000      69632 SAMLIB.dll         C:\Windows\system32\SAMLIB.dll
   0x74b70000     184320 WINTRUST.dll       C:\Windows\system32\WINTRUST.dll
   0x757c0000     987136 CRYPT32.dll        C:\Windows\system32\CRYPT32.dll
   0x75920000      73728 MSASN1.dll         C:\Windows\system32\MSASN1.dll
   0x77460000     167936 imagehlp.dll       C:\Windows\system32\imagehlp.dll
   0x75590000     241664 rsaenh.dll         C:\Windows\system32\rsaenh.dll
   0x75650000     217088 ncrypt.dll         C:\Windows\system32\ncrypt.dll
   0x75600000     282624 BCRYPT.dll         C:\Windows\system32\BCRYPT.dll
   0x75550000      86016 GPAPI.dll          C:\Windows\system32\GPAPI.dll
   0x75780000     237568 slc.dll            C:\Windows\system32\slc.dll
   0x70710000     110592 cryptnet.dll       C:\Windows\system32\cryptnet.dll
   0x724c0000      24576 SensApi.dll        C:\Windows\system32\SensApi.dll
   0x74c30000      86016 Cabinet.dll        C:\Windows\system32\Cabinet.dll
   0x10000000    5926912 nvd3dum.dll        C:\Windows\system32\nvd3dum.dll
   0x6b850000     835584 D3DIM700.DLL       C:\Windows\system32\D3DIM700.DLL
   0x70340000      24576 IconCodecService.d C:\Windows\system32\IconCodecService.dll
   0x72fc0000     733184 WindowsCodecs.dll  C:\Windows\system32\WindowsCodecs.dll
   0x74a80000     159744 MMDevApi.dll       C:\Windows\System32\MMDevApi.dll
   0x730f0000     135168 AUDIOSES.DLL       C:\Windows\system32\AUDIOSES.DLL
   0x73080000     417792 audioeng.dll       C:\Windows\system32\audioeng.dll
   0x74d20000      28672 AVRT.dll           C:\Windows\system32\AVRT.dll
   0x04a70000     106496 dadkeyb.dll        C:\Program Files\Dell\QuickSet\dadkeyb.dll
   0x6d510000     507904 DbgHelp.dll        C:\Program Files\Maxis\SimCity 4 Deluxe\Apps\DbgHelp.dll

Call stack:
(Debug information (.pdb files) appears to be absent).
0x0001:0x00257c40 C:\Program Files\Maxis\SimCity 4 Deluxe\Apps\SimCity 4.exe.
0x0000:0x00000000 .

Stack data: (ESP is 0x0012e254)
0x0012e0d4   00000000 00ffffff 7e400000 00000000 00000000 00000000 00000000 00000000
0x0012e0f4   04040000 00000000 00000000 00000000 00000000 00804740 00000000 00000000
0x0012e114   2f000000 00000000 33040000 00000000 00000000 00000000 00000000 00000000
0x0012e134   00000000 00000000 00000000 00000000 58005900 5b005b00 5a005800 5a005b00
0x0012e154   5d005d00 5c005a00 5c005d00 5f005f00 00000000 00c04740 00000000 00000000
0x0012e174   00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000
0x0012e194   00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000
0x0012e1b4   00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000
0x0012e1d4   00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000
0x0012e1f4   00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000
0x0012e214   00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000
0x0012e234   00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000
0x0012e254   9c0de10b 00000000 02000000 14580a11 00000000 c40de10b e7086600 8ce21200
0x0012e274   90e21200 ffff7f7f 00000000 140ce10b 00f19043 1f180000 90e21200 00f19043
0x0012e294   d49ed610 140ce10b 74407815 00000000 1f180000 e54f6400 00000000 140ce10b
0x0012e2b4   00000000 09000000 00f19043 00f19043 84f3ac17 a460b400 00f19043 00000000
0x0012e2d4   00000000 00000000 b80ce10b 21d36200 9c0de10b 73000000 14f0e717 2f000000
0x0012e2f4   1cec1a17 2f000000 01000000 01000000 508cde0b 09000000 74000000 2f000000
0x0012e314   34063d15 00000000 01010000 54033d15 64033d15 64033d15 73000000 2f000000
0x0012e334   1cec1a17 14f0e717 1cec1a17 01446200 8c9d7c15 00000000 00000000 00000000
0x0012e354   e4136600 73000000 2f000000 1cec1a17 02000000 14f0e717 20405601 00000000
0x0012e374   14405601 8ce31200 2f000000 140ce10b 00000000 98e31200 d856b400 d8e31200
0x0012e394   00c00000 00003040 18000000 0000e744 08f19043 00003e44 80000000 73000000
0x0012e3b4   02039900 0000803f 00000000 00000000 00000000 0000803f 00000000 00000000

Instruction data: (EIP is 0x0065ec40)
0x0065ebc0   24 10 51 8d 4f 28 c7 44 24 28 ff ff 7f 7f 33 f6 e8 ab 3f e4 ff 8b 4c 24 10 85 c9 8b 5c 24 20 74
0x0065ebe0   59 d9 41 0c 8d 51 08 d8 22 d8 15 54 10 a8 00 df e0 f6 c4 05 7b 70 d8 54 24 24 df e0 f6 c4 05 7a
0x0065ec00   0b 8b 59 04 d9 5c 24 24 8b f2 eb 02 dd d8 d9 05 54 10 a8 00 d9 44 24 24 da e9 df e0 f6 c4 44 7b
0x0065ec20   19 8b 09 85 c9 75 0b 8d 4c 24 10 e8 20 de f0 ff 8b c8 85 c9 89 4c 24 10 75 a7 8b 44 24 1c 89 18
0x0065ec40   8b 4e 18 f6 c1 02 74 34 d9 46 08 d8 56 04 df e0 f6 c4 41 7a 25 d8 1e df e0 f6 c4 01 75 1e 8b 56
0x0065ec60   08 e9 c4 00 00 00 8b 51 04 dd d8 5e 5b 89 57 10 5f 32 c0 5d 83 c4 08 c2 0c 00 dd d8 f6 c1 04 8b
0x0065ec80   06 8b 56 04 89 44 24 10 89 54 24 14 74 65 d9 44 24 10 d8 5e 0c df e0 f6 c4 05 7a 07 8b 46 0c 89
0x0065eca0   44 24 10 d9 44 24 14 d8 5e 10 df e0 f6 c4 41 75 07 8b 4e 10 89 4c 24 14 d9 44 24 14 d8 5c 24 10

Blue Lightning

Any time you  hover a puzzle piece over a TE lot of the same network type, you run the high risk of a crash. Its something that we can't really fix.
Also known as Wahrheit

Occasionally lurks.

RHW Project

vershner

Quote from: Jonathan on April 02, 2010, 03:21:26 AM
No, I'm not. There's no way I could create such good textures.

Just he hasn't been active for a while, and as far as I know I'm the only other person with the textures somewhere. If someone else does have them then please tell me :)
Hiya, I'm not quite gone, just haven't been playing SC for a while. My graphics card was playing up for ages and then I just didn't get back into it after.  I've been meaning to get back into the game for a while, but just haven't really had the time.

If anyone wants the textures just let me know. I'm happy for anyone to use them.

choco


Jonathan

Well im hoping to put together an update in/for june/july including you textures however i've noticed that there is a problem on the diagonal switch where the textures dont line up but this is to do with how the models were made not the textures so the diagonal switch textures will need to reorganized.

Also schedulded for that update is lowering the tracks to 15m (there are 15.333455 or something weird atm) and removing the sides to the GHSR.

Also i've been wondering about getting rid of the monorail or making HSR the default and putting monorail in as an override network like GHSR this would be easier to RUL and more stable and allow more flexibility.

Jonathan

io_bg

Yes, replacing the monorail with HSR/GHSR would be cool as I don't really use the monorail :)
Visit my MD, The region of Pirgos!
Last updated: 28 November

WC_EEND

Quote from: Jonathan on May 18, 2010, 07:58:11 AM
Also i've been wondering about getting rid of the monorail or making HSR the default and putting monorail in as an override network like GHSR this would be easier to RUL and more stable and allow more flexibility.
Jonathan

I assume this is the same way the BTM mod works?
RIP Adrian (adroman), you were a great friend

My LOT thread                                    

SCAG BAe146/Avro RJ Project

Jonathan

Well it would mean the BTM would get replaced as BTM and Monorail are the same network with the same IIDs (unlike the HSRP which is the same network but different IIDs).

However it would mean the BTM could become an override network the same way GHSR is and the BTM could be given smoother curves and switches like the HSRP is without any of the stability issues that the current HSRP has. Basically it would be more like the original HSRP.

Andreas

Quote from: Jonathan on May 18, 2010, 07:58:11 AM
Also i've been wondering about getting rid of the monorail or making HSR the default and putting monorail in as an override network like GHSR this would be easier to RUL and more stable and allow more flexibility.

I wouldn't recommend that. People have been using monorail since the release of Rush Hour (maybe not everyone, but I'm sure quite a few people did), so any content that we add should be optional, not the other way round. It would be nice to have "official" BTM support as an additional override network, though. :)
Andreas

Jonathan

Well would it be ok to make monorail an override network?

I guess I could modify the monorail RULs so that it's easier to RUL but still keep the monorail as default and even have an option so that users can choose which is the default (without any additional RULs)

z

#793
I decided to try out HSR to see how it would work for my city.  Early on, I found this:



Is this a known problem?  It only happens with a side-by-side merge; the straight merge on the right is fine, as is the side-by-side monorail.  But it happens with elevated HSR as well.  And as you can see, the paths are broken too.  :(

EDIT:  Also, I just noticed that the GHSR S-curve doesn't work for me.  It has monorail pylons at each end (past the six tiles), and you can't connect to it; I get a "reserved tile" message.

Andreas

You need to make wider curves. The "side-by-side" (G)HSR will only work with one tile of free space between the two lines.
Andreas

Jonathan

This is one of things I plan to implement end of next month. (as well as making the S-curve draggable if I can)
Could you post a picture of the S-curve?

z

Quote from: Andreas on May 28, 2010, 03:52:24 AM
You need to make wider curves. The "side-by-side" (G)HSR will only work with one tile of free space between the two lines.

I was afraid that might be the case.  I'm trying to run a GHSR in the middle of an RHW, and two tiles are all I have.

Quote from: Jonathan on May 28, 2010, 08:53:20 AM
This is one of things I plan to implement end of next month. (as well as making the S-curve draggable if I can)
Could you post a picture of the S-curve?

I gather you're referring to the merge?  That would be great! :)  Meanwhile, here's the S-curve:



I've since discovered that it's usable if I plop starter pieces on top of the monorail pieces.

Now all I need is a diagonal GHSR station... :)

Jonathan

Oh yes that was done so that you could place the starter there optionally or you could place a puzzle piece like road over GHSR (if that exists, sorry it's been a while since I properly played SC4 and used HSRP, I mostly just play with SC4)

hhf_05

I found that when I use HSR I am not able to choose the texture of the train only the engine can be changed. How to get it done?

sim-al2

You should make sure that you are installing a file for the wagon as well as the engine, or possibly if there is only one file in the download the mod you're using only changes the engine.
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