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SimCity 4 Devotion Custom Content Showcase => Independent Development Projects => Independent BAT (Building Architect Tool) Projects => Topic started by: kapete on April 19, 2011, 08:02:03 AM

Title: Kapete's B.A.T. Thread
Post by: kapete on April 19, 2011, 08:02:03 AM
Edit:
Quote from: kapete on April 19, 2011, 08:16:34 AM
Hi everyone. My name is Carlos and i come from Spain. I'm not new on sc4devotion but well in its forums. I have been playing simcity since it was released and am still enjoying it. I'm also interested on Batting and Modding, which is in my opinion the best of SC4 and what keeps this game alive.

I love languages, I study German in Barcelona and I am also able to talk a bit of Dutch, Danish-Norwegian-Swedish, and I'm deeply interested in Icelandic. I can also Spanish, Catalan and have no problems understanding portuguese and italian. I learnt English at school but I have to say that I have gradually  forgotten it and it also has been influenced by other languages ​​I've learned. I will try to speak it as best I can!
Nice to meet you all  ;D

Hi everyone. I have been enjoying Simcity 4 since it was released and have also tried several times to introduce my self in the amazing world of BATting.
Here are a few images of creations I made in my previous "bat periods", These BATs were released on ST and are still available for download

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg26.imageshack.us%2Fimg26%2F4139%2Ffilt.gif&hash=bb67ec024c1236cce3e0973161bb29e4aa0af4b6)
This one was really a powerwaste!

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg375.imageshack.us%2Fimg375%2F3306%2Frender2.gif&hash=052cfd5e4214479f268fe71011a11fdbb82bd97b)
I really felt the need of having a REPSOL gas station in my regions. I based this on this model:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg8.imageshack.us%2Fimg8%2F8581%2Fimage1dc.gif&hash=901a460c184e0b7c94337da773d60834f9ee936b)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg138.imageshack.us%2Fimg138%2F1877%2Frender3lights.gif&hash=8ecd7fdc77175279d7a4620984f1dec00d7b3bae)

Since people was able to  upload there any content without a passing "quality control" and that I didn't had the patience enough to let others criticise those projects and came released without taking the advices of others experienced batters. I think that was really a problem.

I have decide to start batting once more and I would like you all to comment it and to help me by giving your advices and constructive critics. I'm currently working on a Coca Cola fabric
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg38.imageshack.us%2Fimg38%2F5954%2Fimg1f.gif&hash=4e8cb34f04bf80e6ad11413f03568131b1a8644b)
There is still so much to do but I'm having problems by figuring it out what would be the best details for the roof. I'm having also problems with the down-right corners. Is there any sollution so it can be rendered?
Thankyou :)
Title: Re: Kapete's B.A.T. Thread
Post by: peter007 on April 19, 2011, 08:51:55 AM
Your BATs are looking great. May I suggest some more dirt on your models. Then it will look more realistic, even when there isn't any dirt in real.

Solution to get your BAT rendered in full building = refit LOD's

Title: Re: Kapete's B.A.T. Thread
Post by: kapete on April 19, 2011, 05:44:15 PM
Quote from: peter007 on April 19, 2011, 08:51:55 AM
Your BATs are looking great. May I suggest some more dirt on your models. Then it will look more realistic, even when there isn't any dirt in real.

Solution to get your BAT rendered in full building = refit LOD's

Thank you so much for the suggestions and the solution to that beginer's problem. I will make textures look a bit dirtier  ;D

I installed today 3d max 2010 and also bat4max v5 and made a test box-bat. I have to say I had no problems by installing it (Thanks SimFox!) but when I placed the building on Simcity 4 I got a problem with the shadows. It's bit weird because it just happens on one view and only in the first zooms. Here are two images so that you all can see what I mean. May this be just an exceptional rendering problem or did I do something wrong?(Terrain is plain)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg51.imageshack.us%2Fimg51%2F6650%2Fimg4p.gif&hash=03db5df33062d97ab5207086c1ca1ef3361c7666)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg153.imageshack.us%2Fimg153%2F458%2Fimg5f.gif&hash=19deda017cff46b91bb00a6988c9cc270978b82c)

Thank you
Title: Re: Kapete's B.A.T. Thread
Post by: kapete on April 20, 2011, 06:10:58 AM
An small update!
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg155.imageshack.us%2Fimg155%2F2425%2Fupdate1y.jpg&hash=1ef928d128da363d9751c939c918e8ebca87f7c9)

I put some extractors on the roof and also a skylight. I get always errors when applying the booleans and am a little bit afraid there's no fix without making a new shape. I didn't put still dirtier textures.

Does anyone know if there's a way to import a model from Gmax to 3d max 2010 without losing its objects properties?

Thankyou
Title: Re: Kapete's B.A.T. Thread
Post by: peter007 on April 20, 2011, 07:39:23 AM
Your making great progress. I like it in different ways. The solution for the shadows is a bit guessing around for me. because I didn't ate much cheese of the rendering. So you should contact the big guru's or something. Further on I would suggest that you stop using Boolean. It creates very messy terrains. Simfox made great tutorials how to use 3Ds/Gmax in other ways. I would suggest you read that.
Only things that can't be removed in different ways you should use Boolean.

Look for moddeling tutorials in the tutorial area. If you want to find them.

-Ernst
Title: Re: Kapete's B.A.T. Thread
Post by: Buzzit on April 20, 2011, 07:42:32 AM
looks really nice man!
the game could use some more gasstations!
awesome! :thumbsup:
Title: Re: Kapete's B.A.T. Thread
Post by: kapete on April 22, 2011, 03:38:42 PM
@peter007
Thank you! I'll sure contact if it happens again, just to be sure it isn't just a one-time bug! I've been practising with 3d max 2010 and have also taken a look to those tutorials. They have really helped me. I had just never thought poly-editing could be so interesting and clean, ty! I have been working with them in 3ds max and here's the result:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg689.imageshack.us%2Fimg689%2F4344%2Fmaxhl.jpg&hash=401074a55965eb01219018cf154af18e551db495)
I deleted a poligon by mistake and don't know how can i get them back there  :-[ Any ideas?

@Buzzit
Thanks! I'm seriusly thinking of batting more gasstations from other companies!
Title: Re: Kapete's B.A.T. Thread
Post by: peter007 on April 22, 2011, 11:55:30 PM
ctrl-z isn't working I think. So moddeling a new polygon is the best solution I think
Your work is getting better. Keep it up like this

-Ernst
Title: Re: Kapete's B.A.T. Thread
Post by: kapete on April 23, 2011, 06:42:41 AM
Ctrl-z didn't work so I decided to bat the whole poly once again. It didn't take me so much time. I thought it might be easier to make just one floor and its detailed windows and doors and then clone the whole group to make the other "etages". I made a preview render with the four views and i'm really liking it! Dankjewel Peter007!

So here it goes!
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg194.imageshack.us%2Fimg194%2F8174%2Frendersf.jpg&hash=cdb7972d875168e423fc0c86d6f58655a2415a49)
I have to say that doors on elevated floors would have balconies but I haven't still worked on that.


By the way, i'm not forgetting the Coca Cola Fabric  ;D but I'm profundly focused on 3d max

Thank you all for commenting. I really apreciate it  :)

Edit: small update! Fully 'windowed' and with its balconies. Curve-windows were also made without booleans.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg594.imageshack.us%2Fimg594%2F3051%2Frender2c.jpg&hash=a92c1cc1c42d5f54662e93fa682a0936e61858f7)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg24.imageshack.us%2Fimg24%2F3378%2Frender3p.jpg&hash=fc95cfaaf1705e9c5174504764cf77b692c81d41)

Title: Re: Kapete's B.A.T. Thread
Post by: peter007 on April 24, 2011, 08:21:09 AM
niets te danken. Ziet er goed uit.

I like the balcony at the side of the building, maybe it's a idea to make a staircase at that balcony.
And did you thought about making some HVAC units?

-Ernst
Title: Re: Kapete's B.A.T. Thread
Post by: kapete on April 25, 2011, 11:47:37 AM
Quote from: peter007 on April 24, 2011, 08:21:09 AM
niets te danken. Ziet er goed uit.

I like the balcony at the side of the building, maybe it's a idea to make a staircase at that balcony.
And did you thought about making some HVAC units?

-Ernst

Thanks, It is indeed a good idea. Of course I have thought about that and a lot of details such as plants some chairs and tables in balconies and awnings for the upper ones, a jacuzzy for the central roof-terrace (which still has not a fence!). I had also thought it would be a good idea to make small gardens for the ground apartments. I have still so much to learn but I bring today an small update ;D. I have been working on texturizing the building and have learned a bit of UVMapping  :P.

So here it goes:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg38.imageshack.us%2Fimg38%2F7715%2Frender4c.jpg&hash=318979ba0c16be106eef8ce61fb8fbcb4e31613a)

Well, I think there's still much to work on but It begins to seem a building! I'm having some problems with the "smooth" modifier. I have seen tutorials about "relax", "push" and others form-smoothers  and have test all of them without getting a desired result. Plants would be placed on more windows and with a variety of colors so as it happens in the real world. I'm also having problems by seeing the interior of the building through the windows. I will create a topic on BAT problems & solutions so it can be seen by more people. I put here anyway the configuration I used on the image above:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg713.imageshack.us%2Fimg713%2F4988%2F3dmaxconfigmat.gif&hash=ce3a22e1e4bdbc45af985fd5ad36a1f3540fe8d6)
comment are really welcome!
thanks :)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg39.imageshack.us%2Fimg39%2F6626%2Fimageesc.jpg&hash=31645a6ecf6f641e23c5d30f68fed79719d82cd5)
Title: Re: Kapete's B.A.T. Thread
Post by: Girafe on April 25, 2011, 12:04:11 PM
good start  ;)


use only arch&design materials

Title: Re: Kapete's B.A.T. Thread
Post by: peter007 on April 25, 2011, 01:53:24 PM
Veyr nice project.
Like Girafe suggested you should use the arch and design tool.
Tutorials are given by the product and these are explaining everything very good.


-Ernst
Title: Re: Kapete's B.A.T. Thread
Post by: kapete on April 30, 2011, 10:29:49 AM
Quote from: peter007 on April 25, 2011, 01:53:24 PM
Veyr nice project.
Like Girafe suggested you should use the arch and design tool.
Tutorials are given by the product and these are explaining everything very good.
-Ernst

Thank you once again  :)

Well It came at least. I have been these days a bit busy so I had not all the time to bat I'd had wanted to.
Like peter007 suggested I have place the emergency stair on the small balconies and have put also details for the roof...


(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg864.imageshack.us%2Fimg864%2F2317%2Frender5.jpg&hash=ed597b681511850a6b18d3a1532971a2fd63ca3c)

There are still others to be placed that's what I have already put:
- Crystal Awnings
- Jacuzzi
- Some plants
- Wooden hammocks (more to be placed?)
- Roof fence

and still to be placed:
- more plants on windows and big balconies
- coffetables
- HVAC Units
- Your suggestions! $%Grinno$

Also a very special Thank to Girafe for helping me with the Arch. & Design Materials for Vray and advice!

Comments are really welcome
Title: Re: Kapete's B.A.T. Thread
Post by: peter007 on April 30, 2011, 02:00:28 PM
Nice progress.
If I were you I would change the roof texture and I would make the emercency staircase a bit wider.
Here back in holland they have to be 1,2 meters wide so...

-Ernst
Title: Re: Kapete's B.A.T. Thread
Post by: kapete on May 01, 2011, 05:33:39 PM
Quote from: peter007 on April 30, 2011, 02:00:28 PM
Nice progress.
If I were you I would change the roof texture and I would make the emercency staircase a bit wider.
Here back in holland they have to be 1,2 meters wide so...

-Ernst

I guess you are right once again. I have changed the roof texture once again but I still don't like it so far /wrrd%&, I will also take a look at the emergency staircase
I have been working on more details for the upper terrace and decided to place an small a bit elevated garden, because i thought there was too much empty space up  there. I have also added some trees and hvac units: my first contact with the unwrap modifier.

here it goes:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg96.imageshack.us%2Fimg96%2F1571%2Frender6t.jpg&hash=720a9f126bbaf48e20ba96e0f73386454c436903)

Todavía queda mucho por hacer, pero empiezo a ver la luz al final del tunel!
Er is nog veel te doen, maar ik begin het licht aan het eind van de tunnel te zien!
Title: Re: Kapete's B.A.T. Thread
Post by: harishna on May 01, 2011, 06:16:44 PM
looking much better

a couple of points that may help you:
  - The door is a too narrow
  - Try de-saturating your textures especially the bricks
  - As you said the roof needs some tweaking... (try to "custom make it" with photoshop or gimp)
I thing the garden is a nice touch are you using the foliage of 3ds-max for the flora?
Title: Re: Kapete's B.A.T. Thread
Post by: peter007 on May 02, 2011, 12:37:03 AM
&apls

impresionante actualización. But we have to take a look at the facade from your apartment.
It looks a bit empty. Don't you think.
If you want to make it look more realistic I would look to some real life pictures from apartements.
If you look right. You will see that they may have a HVAC unit by their window or they will have
a window sill. And try to make some more dirt on your brick texture and the bricks have to be bigger.
I hope you will use your imagination.
Title: Re: Kapete's B.A.T. Thread
Post by: Aaron Graham on May 02, 2011, 01:50:04 AM
I love apartments, but I'm sure you know that. :P Looks nice, may be a little more on the roof texture, do you want your roof texture to be concrete or asphalt? And mybe you can do a little more on the glass, like some curtains or something, it just look a little plane. :D Keep up the great work I will keep an eye on this thread. :thumbsup:
Title: Re: Kapete's B.A.T. Thread
Post by: Evillions8 on May 02, 2011, 04:03:20 PM
Reminds me a lot like those SC3KU days.  :thumbsup:
Title: Re: Kapete's B.A.T. Thread
Post by: kapete on May 02, 2011, 05:32:31 PM
I'm very glad to see all these comments. I want you all to know your opinions and suggestions are sure helping me a lot and are really apreciated

Quote from: peter007 on May 02, 2011, 12:37:03 AM
&apls
impresionante actualización. But we have to take a look at the facade from your apartment.
It looks a bit empty. Don't you think.
If you want to make it look more realistic I would look to some real life pictures from apartements.
If you look right. You will see that they may have a HVAC unit by their window or they will have
a window sill. And try to make some more dirt on your brick texture and the bricks have to be bigger.
I hope you will use your imagination.

¡Muchas gracias! You are totally right: I started adding some details to the facade a few days ago but I just put that plants by those three windows. I have to say it isn't very common to put HVAC units by the windows here where I live (when talking about R$$$) but I'll problably put them since I think it would be too repetitive to see just plants. For the dirt problem I have taken a look to a tutorial, that talks about the "bump" map and how another texture could make some dirt on the brick texture.

Quote from: harishna on May 01, 2011, 06:16:44 PM
looking much better

a couple of points that may help you:
  - The door is a too narrow
  - Try de-saturating your textures especially the bricks
  - As you said the roof needs some tweaking... (try to "custom make it" with photoshop or gimp)
I thing the garden is a nice touch are you using the foliage of 3ds-max for the flora?

Thank you for commenting first of all.
All doors really needed a texture change, with this update I have put an uniform white texture and I personally like how it looks (see image below)
You mean de-saturating the whole texture or just some areas to make it look not so uniform?
Well I'm currently using a free pack of 20 plant/tree models I found on the net. They are quite good I think but I set up a different green texture for the leaves.

Quote from: Aaron Graham on May 02, 2011, 01:50:04 AM
I love apartments, but I'm sure you know that. :P Looks nice, may be a little more on the roof texture, do you want your roof texture to be concrete or asphalt? And mybe you can do a little more on the glass, like some curtains or something, it just look a little plane. :D Keep up the great work I will keep an eye on this thread. :thumbsup:javascript:void(0);
I was suspecting you were in love with them!  :P With this update I have changed for the third time the texture and filled it up with a concrete one, in my opinion it looks better but may it look even better with a custom one (waiting for your OK or  :thumbsdown: ). I agree some curtains would make windows don't look 'plane'  :thumbsup: good advice, but I would really love to know how to make it just as yours! are you using diferent glass textures with different alpha chanel mappings? Thanks for commenting!

Quote from: Evillions8 on May 02, 2011, 04:03:20 PM
Reminds me a lot like those SC3KU days.  :thumbsup:
Do you mean this bulding should fit better on Simcity 3000  ()sad() hahah, just a joke!

Well here's the update image today:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg191.imageshack.us%2Fimg191%2F342%2Frender7y.jpg&hash=a476f2520226f7204e016f6ded8f366a44681178)
I have placed the ground and the main fence (thelot is 4x3). I also made a pool and really like it also two garage doors and and  the fence doors for it. There are still a lot of details to be placed such as more trees. You may notice the upper garden is gone. I decided to re-make it and it will come with the next update.

More tomorrow! Thank you all and good night  :)
Title: Re: Kapete's B.A.T. Thread
Post by: DaveN on May 03, 2011, 06:32:38 AM
Very interesting building.

Personally, I would change a few textures, but different tastes. Your well I like them, but they are in a different style than mine.

Overall a very nice building. It would look like an entire estate with the various buildings of this type (with regard to different versions of the shapes, since they do not know if it is modeled on any existing building or creating their own projects.)

Still, good job.
Regards and good luck and perseverance.
DaveN
Title: Re: Kapete's B.A.T. Thread
Post by: peter007 on May 04, 2011, 02:16:43 AM
buena actualización

otra vez

Windows are already better now. I guess the dirt is coming the next updates?
And are you sure to make a garden around the building in BAT instead of LOT?
I think that its better when you do it in the LOT.

-Ernst
Title: Re: Kapete's B.A.T. Thread
Post by: Aaron Graham on May 04, 2011, 10:32:19 AM
Sorry it took me a little to long to come back a vist. The roof texture looks a little better, for the windows I just use a city over view texture of New York City streets and fix I up it up in photoshop, I add some contrast and some hue to have a little color, and also lighten up some most of the dark areas on the image, because the highrises cast so many shadows, but to let you know not everything works for everyone. I hope that's not the final color of your bushes, I thingk the lighter gree needs to be darker like the others. :D

Here's a picture on my windows, I put the texture on my glass not on the ground plane to reflect it, the reason why so I can have better control over them. :D It would be a great idea to create your own, and to say this may not work on every building type/ style so you will have to try it out and see.

And keep it up, your getting better. :thumbsup:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg855.imageshack.us%2Fimg855%2F6994%2Fglass01.jpg&hash=cbb6664a712864d69ec14578d1294a58966b24c8) (http://img855.imageshack.us/i/glass01.jpg/)
Title: Re: Kapete's B.A.T. Thread
Post by: kapete on May 06, 2011, 02:20:46 AM
Quote from: DaveN on May 03, 2011, 06:32:38 AM
Very interesting building.

Personally, I would change a few textures, but different tastes. Your well I like them, but they are in a different style than mine.

Overall a very nice building. It would look like an entire estate with the various buildings of this type (with regard to different versions of the shapes, since they do not know if it is modeled on any existing building or creating their own projects.)

Still, good job.
Regards and good luck and perseverance.
DaveN

Hey DaveN, first of all thank you very much for commenting. I think we both will be able to learn by helping us each other so we are still learning  :thumbsup:, There are some textures that needs to be changed before releasing just like the roof one, others need the UVMapping modifier to be set up correctly just as the brick one. It is indeed an invented building I drawed a few weeks ago I was very excited, because I got Bat4Max installed correctly using 3ds Max 2010 and decided to make this custom R$$$.

Quote from: peter007 on May 04, 2011, 02:16:43 AM
buena actualización

otra vez

Windows are already better now. I guess the dirt is coming the next updates?
And are you sure to make a garden around the building in BAT instead of LOT?
I think that its better when you do it in the LOT.

-Ernst
Gracias! I have applied a bump map to the brick texture but don't see it has changed so much. I have also set up the UVmapping modifier to make bricks a bit bigger. I was thinking about making just the ground texture on the lot editor (the grass plane) but I think the fences and the pool would be beter on max, anyway I'm open to suggestions.

Quote from: Aaron Graham on May 04, 2011, 10:32:19 AM
Sorry it took me a little to long to come back a vist. The roof texture looks a little better, for the windows I just use a city over view texture of New York City streets and fix I up it up in photoshop, I add some contrast and some hue to have a little color, and also lighten up some most of the dark areas on the image, because the highrises cast so many shadows, but to let you know not everything works for everyone. I hope that's not the final color of your bushes, I thingk the lighter gree needs to be darker like the others. :D

Here's a picture on my windows, I put the texture on my glass not on the ground plane to reflect it, the reason why so I can have better control over them. :D It would be a great idea to create your own, and to say this may not work on every building type/ style so you will have to try it out and see.

And keep it up, your getting better. :thumbsup:

Wow That really helped me, you were totally right  you can have a better control by adding the texture on the glass! I have taken that image you posted as an example but changing the black and white curve on photoshop so heres the result:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg36.imageshack.us%2Fimg36%2F1304%2Frenders8.jpg&hash=bf8920adb5e0e012c3f999c674d30d38d507d869)
Well I have still to think about how to enlighten just some windows, may that be possible by darking some areas acoording to the shape  ;D

here's the edited image:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg24.imageshack.us%2Fimg24%2F7148%2Fglass01darkened.jpg&hash=9e3f9903d3706e9e2b0371458509502092c38929)

Thank you very much  :thumbsup:
Title: Re: Kapete's B.A.T. Thread
Post by: Aaron Graham on May 06, 2011, 11:01:45 AM
Your welcome, Friend. The glass does look nice can't wait to see your verson of your glass. ;D
Title: Re: Kapete's B.A.T. Thread
Post by: peter007 on May 06, 2011, 01:47:46 PM
Glass textures are very nice. as Aaron already said.
But textures of your upper roof aren't very superb. Maybe you should change that.

-Ernst

You're on the good way Kapete
Title: Re: Kapete's B.A.T. Thread
Post by: gutterclub on May 07, 2011, 05:01:04 AM
Looking good, textures could use some work, well materials rather than textures? Are you using Arch and Design mats? If not I'd recommend using all mats with arch and design as it looks a little cartoony right now..which is great if you are going for an old gmax style BAT but with LTBL and BAT4MAX you should really try to make the texrures as life like as possible.

The pool water should be reflective, I'm not the best person to ask but there are various settings in the material you can use to make the water look like water. Grass is also a little radioactive and bright, I'd recomend using Simfoxs BAT4MAX game textures available on the STEX, you can always take a grass one and edit it a little if you need?

The building itself is very nice and really useful, just a work on the materials to bring it to life and it could be a wonderful addition to any city and a great first BAT. Keep it up :)
Title: Re: Kapete's B.A.T. Thread
Post by: kapete on May 09, 2011, 05:02:09 AM
Hi all, thank you all for commenting. I will reply to all you messages as soon as i can solve the problem I have when rendering.  /wrrd%&
Quote from: gutterclub on May 07, 2011, 05:01:04 AM
Are you using Arch and Design mats?
First of all Welcome to the forums! that was your first message isn't it? I'm was just using Arch and Design materials for the glass of the windows and for the water but since i start using Arch & Design mats for every textures the Vray renders just crashes.

heres a pick I took:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg834.imageshack.us%2Fimg834%2F9912%2Frenderproblem.gif&hash=7ea270a115d94273cba2ee1f801f24397ce6eed1)

I have to say do not have a very powerfull computer and may this be the problem. Could that not be the problem, please tell me.

Thanks
Title: Re: Kapete's B.A.T. Thread
Post by: Aaron Graham on May 09, 2011, 06:09:14 PM
That's message means you do not have enough of RAM to support the render, how much RAM your computer has??
Title: Re: Kapete's B.A.T. Thread
Post by: peter007 on May 12, 2011, 01:48:38 AM
Maybe you can send the file to someone else for rendering ;)

-Ernst
Title: Re: Kapete's B.A.T. Thread
Post by: harishna on May 12, 2011, 04:27:59 AM
I often get that message with my rectoria tower, but I don't get it all the time. So I recommend you to make sure your computer is not doing anything else while rendering. For me it first started after decided to add +1000 tiny objects.

I read that clearing the scene from unwanted objects (e.g objects that are there but you can see, try zooming out and selecting areas next to your model) and cleaning your materials (e.g making sure you don't have big bitmaps and complex materials) helps
Title: Re: Kapete's B.A.T. Thread
Post by: kapete on May 12, 2011, 08:11:05 AM

[/quote]
Quote from: Aaron Graham on May 09, 2011, 06:09:14 PM
That's message means you do not have enough of RAM to support the render, how much RAM your computer has??
I have 4GB RAM (only 3 supported by windows Vista home basic), so that shouldn't be a problem
Quote from: peter007 on May 12, 2011, 01:48:38 AM
Maybe you can send the file to someone else for rendering ;)

-Ernst
That would be a good idea but I'm still making previews. I have but also a desktop PC with windows 7 and 4 ram with a dual core 2.00GHz. So I'll install 3d max and the other required programs (also my simcity 4 deluxe) and will try to render it there! I have been making some tests and I the problem started to appear when using complex UVMapping modifier selections (the bricks mainly)

Quote from: harishna on May 12, 2011, 04:27:59 AM
I often get that message with my rectoria tower, but I don't get it all the time. So I recommend you to make sure your computer is not doing anything else while rendering. For me it first started after decided to add +1000 tiny objects.

I read that clearing the scene from unwanted objects (e.g objects that are there but you can see, try zooming out and selecting areas next to your model) and cleaning your materials (e.g making sure you don't have big bitmaps and complex materials) helps

I think you're right I have cleaned the scene and also taken a look to the materials and also made some of them standard ones and not Arch & Design ones. It is just my first building on 3d max!

Thank you all for helping me, I really apreciate it  :)  :)

update is coming soon!
Title: Re: Kapete's B.A.T. Thread
Post by: SimFox on May 13, 2011, 04:31:36 AM
Quote from: kapete on May 12, 2011, 08:11:05 AM
I have 4GB RAM (only 3 supported by windows Vista home basic), so that shouldn't be a problem
well, that is exactly the problem. You windows version (from what you've said i assume it is 32 bit one) doesn't support more than 3Gb of memory, while you program needs more than that to operate - to store all the maps, Final Gather data etc.
This day and age use of 32 bit OS is really unjustified - all the CPUs on the market are already 64bit ones, memory is cheap and there is sizable library of 64bit software (software that really can take advantage of this extra memory).

Quote from: kapete on May 12, 2011, 08:11:05 AM
That would be a good idea but I'm still making previews. I have but also a desktop PC with windows 7 and 4 ram with a dual core 2.00GHz. So I'll install 3d max and the other required programs (also my simcity 4 deluxe) and will try to render it there!

that's a really good idea. Laptops are typically optimized for running time, and for the rendering you need a lot of raw CPU power, power that would really drain the battery of the laptop fast. So such CPUs aren't really used in Laptops. Of course this is just general "guideline" and some laptops may be more powerful than some desktops...

Quote from: kapete on May 12, 2011, 08:11:05 AM
I have been making some tests and I the problem started to appear when using complex UVMapping modifier selections (the bricks mainly)

I think you're right I have cleaned the scene and also taken a look to the materials and also made some of them standard ones and not Arch & Design ones. It is just my first building on 3d max!
that's highly unlikely. The structure of those is such that it doesn't really take much memory at all, it may take some extra processing power, this is very typical for all procedural tools.
What, on the other hand does take up memory are bitmaps. So, if you use a lot of those in your project check their size (and type).
But imho the most probable culprit here is excessive geometry (particularly number of object rather than number of polygons), excessive settings (but that shouldn't be the case if you use those set by LetThereBeLight), or, especially if this problem comes and goes, perhaps a faulty memory.
You can burn test it with Prime95.