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June 17, 2021, 11:52:22 PM

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Author Topic: RHW (RealHighway) - Development and Support  (Read 2960577 times)

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Offline Glazert

Re: RHW (RealHighway) - Development and Support
« Reply #1320 on: January 02, 2008, 09:10:45 AM »
Great. I have been looking forward to this for weeks. I'll only find out which new features I like best when I have had a chance to try them all out, but the RH4-RH6s transition and the acceleration/deceleration lane ideas look to be very useful. Thanks.

Offline socomseal45

Re: RHW (RealHighway) - Development and Support
« Reply #1321 on: January 02, 2008, 09:17:51 AM »
are the MIS supposed to be with this release? If so, I only have about three or four different things with the modular button
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Offline Lollo

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Re: RHW (RealHighway) - Development and Support
« Reply #1322 on: January 02, 2008, 09:31:47 AM »
Well, MIS is included in the current version...  :P

Just a side note for Tarkus: I think you forgot to update the "What is the MIS" section of the top post of the thread, since it shows this up:
Quote
MIS stands for Modular Interchange System.  It is not available in the current version (v13b), but is in development and will be included in the next release (v20).  

Then a question of mine... Have you planned to release a texture fix for the different textures in puzzle pieces or will we have to wait v21 for perfection? If I remember correctly Tarkus said Rickmastfan was going to edit them, but I didn't understand in which way you are going to release them.
How are you going to improve this mod? It is so great that I cannot imagine any way...

Keep an eye on the Lair!

Offline dyoungyn

Re: RHW (RealHighway) - Development and Support
« Reply #1323 on: January 02, 2008, 12:33:37 PM »
How do I get the RHW to show up in the Transportation view of the Region view?  I absolutely love the RHW but really want it to show up in the transportation view to get the maximum use out of it.

dyoungyn

Offline figui

Re: RHW (RealHighway) - Development and Support
« Reply #1324 on: January 02, 2008, 12:52:44 PM »
dyoungyn: i think it's not possible &mmm

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Offline metasmurf

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Re: RHW (RealHighway) - Development and Support
« Reply #1325 on: January 02, 2008, 01:54:08 PM »
It is possible if you use the drawpath cheat

Offline BigSlark

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Re: RHW (RealHighway) - Development and Support
« Reply #1326 on: January 02, 2008, 02:05:55 PM »
Quote from: Lollo link=topic=990.msg104258#msg104258 date=1199287907
How are you going to improve this mod? It is so great that I cannot imagine any way...
[/quote

Think wider RHW, Elevated RHW, and Elevated MIS... ;D

Cheers,
Kevin

Offline Lollo

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Re: RHW (RealHighway) - Development and Support
« Reply #1327 on: January 02, 2008, 02:11:27 PM »
OMG!

Keep an eye on the Lair!

Offline Kitsune

Re: RHW (RealHighway) - Development and Support
« Reply #1328 on: January 02, 2008, 02:28:01 PM »
[quote author=Lollo link=topic=990.msg104258#msg104258 date=1199287907
How are you going to improve this mod? It is so great that I cannot imagine any way...


Think wider RHW, Elevated RHW, and Elevated MIS... ;D

Cheers,
Kevin

Great, cause Flyovers are really what is missing right now - and of course elevated RHW pieces.
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Offline JoeST

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Re: RHW (RealHighway) - Development and Support
« Reply #1329 on: January 02, 2008, 02:55:01 PM »
WOW its amazing... but are there supposed to be pedestrian paths on RHW2? if so then great.. but really??? and I have noticed that i can create neighbourhood connections, is it just that they are non-functional, it created it between tiles fine

Joe
« Last Edit: January 02, 2008, 03:11:40 PM by star.torturer »
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Offline Ennedi

Re: RHW (RealHighway) - Development and Support
« Reply #1330 on: January 02, 2008, 03:02:29 PM »
Sorry for going off topic (or maybe not?...)

I didn't play with RHW for some time and I was surprised a few days ago when I noticed that RHW (v13) is not visible in the regional transport view.
But I was even more surprised a few weeks earlier when I saw both Chrisadams' paths and SFBT Asphaltwege in the transport view - and these are not "real" networks!
So, maybe there is any chance to fix it in future?  ;)

Here is my little test network, I add a highway on the left and road on the right to make orientation easier in the regional view.
You can also see Chrisadams' paths above the RHW and Asphaltwege at the bottom.



And here is the transport view from Region Census (sorry for bad quality, it's a medium city tile, I should make more paths...)



The RHW is invisible, but you can see both paths  &Thk/(

At the end - congratulations, I'm playing with the MIS now and I like it  :D

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Offline dyoungyn

Re: RHW (RealHighway) - Development and Support
« Reply #1331 on: January 02, 2008, 03:09:15 PM »
metasmurf

What is the drawpath cheat?

dyoungyn

Offline JoeST

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Re: RHW (RealHighway) - Development and Support
« Reply #1332 on: January 02, 2008, 03:13:18 PM »
the drawpath cheat is an "overlay" created by Buggi with his ExtraCheats DLL available at Simtropolis Here. It essentially shows you what paths different transport types can take

EDIT: looks like my 500th post  thanks Warrior
« Last Edit: January 02, 2008, 03:54:04 PM by star.torturer »
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Offline icfan

Re: RHW (RealHighway) - Development and Support
« Reply #1334 on: January 02, 2008, 03:39:39 PM »
Bowing, Bowing, Bowing, and more Bowing!  This is excellent, I have been following since it was on STP, you guys amaze me.  I want to taknk you all for your hard work.   &apls &apls

Offline Tarkus

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Re: RHW (RealHighway) - Development and Support
« Reply #1335 on: January 02, 2008, 05:32:26 PM »
Hi everyone-

Thanks for all the feedback and kind words about the new version.  I'm thrilled to see that everyone is enjoying it. :)

At any rate, the Mac version is now available on the LEX [link].  My apologies for any inconvenience for the Mac users.

We are already getting going on RHW v21, which will expand upon the new features included in RHW v20.  Now that the initial groundwork has been laid for the MIS and the Wider RHWs, it will be easier for us to create more MIS Ramp Interfaces, and get going on producing more RHW variants, like the RHW-8 and 10, as well as the Elevated RHW and MIS, which Kevin (BigSlark) alluded to.  Keep watching this space. ;)

-Alex (Tarkus) 

Offline Hamish

Re: RHW (RealHighway) - Development and Support
« Reply #1336 on: January 02, 2008, 05:57:18 PM »
I tried your idea of re-installing the NAM to no avail. It still did not work.

So I tried taking out all the other plug-ins and it, finally, worked!

And I have to say that the new features are amazing.

So I will now have to search through my Plug-ins to find the conflicting one.
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Offline rickmastfan67

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Re: RHW (RealHighway) - Development and Support
« Reply #1337 on: January 02, 2008, 07:49:26 PM »
Then a question of mine... Have you planned to release a texture fix for the different textures in puzzle pieces or will we have to wait v21 for perfection? If I remember correctly Tarkus said Rickmastfan was going to edit them, but I didn't understand in which way you are going to release them.
How are you going to improve this mod? It is so great that I cannot imagine any way...

I will be upgrading all of the MIS pieces plus the new transition pieces.  But it just takes time.  My main focus for v20 was to get the RHW-2 setup upgraded to work the best possible, plus add a few RHW-4 stuff (like the RHW-4/RD intersections) and the basic RHW-6S straight pieces.

Now, I might release a "working" patch for some of the textures once I get them completed.  However, Daytona Nextel Cup testing is coming up as well as the Daytona 500 and I'll be down there and have very little to no time in the next two months to work on textures.
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Offline Kitsune

Re: RHW (RealHighway) - Development and Support
« Reply #1338 on: January 02, 2008, 08:06:55 PM »
How about a link to those nice bridge pieces that are shown in the read me trumpets?

Thanks.
~ NAM Team Member

Offline dyoungyn

Re: RHW (RealHighway) - Development and Support
« Reply #1339 on: January 02, 2008, 09:19:16 PM »
How about making is viewable via the Region View.

dyoungyn