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June 18, 2021, 01:24:36 AM

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Author Topic: RHW (RealHighway) - Development and Support  (Read 2960603 times)

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Offline BigSlark

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Re: RHW (RealHighway) - Development and Support
« Reply #280 on: July 18, 2007, 06:51:10 PM »
That's looking really, really good.

I can't wait to see more!

Cheers,
Kevin

Offline hoshattack

Re: RHW (RealHighway) - Development and Support
« Reply #281 on: July 18, 2007, 10:49:10 PM »
It looks awesome Rickmastfan67.  Can't wait to see those new pics!

thundercrack83

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Re: RHW (RealHighway) - Development and Support
« Reply #282 on: July 18, 2007, 11:04:58 PM »
Those curves are looking good so far, my friend! Keep up the fantastic work! I'll be looking forward to seeing how it progresses.

Offline bat

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Re: RHW (RealHighway) - Development and Support
« Reply #283 on: July 19, 2007, 03:58:28 AM »
Great curves, rickmastfan67! Looking forward to more...

Offline jcs072488

Re: RHW (RealHighway) - Development and Support
« Reply #284 on: July 19, 2007, 11:13:57 AM »
Nice! Can't wait to see more.
JCS

Offline rickmastfan67

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Re: RHW (RealHighway) - Development and Support
« Reply #285 on: July 19, 2007, 11:26:15 PM »
Well guys, here's some more shots for ya to see.

First, a zoomed out picture of the new curves.  They aren't still fully finished because I still need to finish the rumble strips, but everything else for them are completed enough to show off this new preview.  You guys also get to see the new RHW-4 base piece.


Second, here's a more zoomed in shot of the pieces.


Third, you get to see the brand new RR Crossing as well as the Emergency U-Turn lanes.


Fourth and final, you now get to see the Street junctions with the RHW.  Just finished them overnight.


Enjoy everybody!!
« Last Edit: July 20, 2007, 05:46:27 AM by rickmastfan67 »
-- James Mast, aka: rickmastfan67
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Offline Ryan B.

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Re: RHW (RealHighway) - Development and Support
« Reply #286 on: July 20, 2007, 12:10:40 AM »
rickmastfan67:  Holy mackerel!  That looks really good.  Better than I could ever do.   :thumbsup:

Offline Yoman

Re: RHW (RealHighway) - Development and Support
« Reply #287 on: July 20, 2007, 12:16:32 AM »
Those curves look a million times better, but Im afraid I think those textures are too bright. I liked the brightness and shinyness of the original.

Offline Jonathan

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Re: RHW (RealHighway) - Development and Support
« Reply #288 on: July 20, 2007, 01:04:34 AM »
I also love the curves but I prefer the original textures in the way of the brightness of the lines, and I personally like the old rail/RHW better, so if you added the reflectors to the old text and made curves using the colours of the current textures, I know I would find it better. But those textures are far better than anything I could have done.uk

Offline gt6282

Re: RHW (RealHighway) - Development and Support
« Reply #289 on: July 20, 2007, 01:05:24 AM »
That is one Sexy Curves! nice job rickmastfan67..  :thumbsup:

Offline rickmastfan67

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Re: RHW (RealHighway) - Development and Support
« Reply #290 on: July 20, 2007, 05:56:11 AM »
Im afraid I think those textures are too bright. I liked the brightness and shinyness of the original.

Well, I tried my best to base them off the colors they're using on I-77 in SC.  Here's a picture I took from the SC Welcome Center showing the highway going SB.



I know I can't please everybody, but I wanted to show you guys what I was using as my base. ;)


Oh, and BTW, I updated my post above with the Street Junctions with the RHW. ;)
« Last Edit: July 20, 2007, 05:57:58 AM by rickmastfan67 »
-- James Mast, aka: rickmastfan67
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Check out the 9/11/01 Car Set Checklist.

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Offline BigSlark

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Re: RHW (RealHighway) - Development and Support
« Reply #291 on: July 20, 2007, 06:38:06 AM »
Damn that looks good! Since some of us (read: me) use RHW has a rural divided highway system as well as an interstate, could there be the railroad crossing marking on the pavement?

Looking forward to seeing more!

Cheers,
Kevin

Offline rickmastfan67

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Re: RHW (RealHighway) - Development and Support
« Reply #292 on: July 20, 2007, 06:53:44 AM »
Damn that looks good! Since some of us (read: me) use RHW has a rural divided highway system as well as an interstate, could there be the railroad crossing marking on the pavement?

Looking forward to seeing more!

Cheers,
Kevin

I'd love to, but it isn't really possible.  There isn't any extra room on the Rail/RHW piece. :(  It may look like there is, but it's just a normal RHW-4 piece connected to the RR Crossing piece.
-- James Mast, aka: rickmastfan67
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Offline BigSlark

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Re: RHW (RealHighway) - Development and Support
« Reply #293 on: July 20, 2007, 07:23:07 AM »
Darn. Is there a way to do it with Type 21 exemplars?

Offline rickmastfan67

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Re: RHW (RealHighway) - Development and Support
« Reply #294 on: July 20, 2007, 07:44:21 AM »
Darn. Is there a way to do it with Type 21 exemplars?

No idea if that would be possible. :(  But maybe one of the resident Type-21 gods can show up and answer the question. ;)
-- James Mast, aka: rickmastfan67
Painter/Public Relations at: Masgrafx Racing.

Check out the 9/11/01 Car Set Checklist.

Take a look @ the JPG Compression tutorial.  A must read to help cut away unnecessary file size from 500k+ images to help dial-up users out.

Offline freedo50

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Re: RHW (RealHighway) - Development and Support
« Reply #295 on: July 20, 2007, 08:16:41 AM »
Absolutely fantastic Rick, this could get me using that RHW again, I have tried it so many times, but the textures just didn't seem right to me. They're fantastic now!

Fred

Offline JGCarter

Re: RHW (RealHighway) - Development and Support
« Reply #296 on: July 20, 2007, 11:33:32 AM »
It looks nice but I'm having some concerns about the brightness of it...  ()what()

But we all know Rick does a wonderful job and thats what matters  :thumbsup: &apls

Offline Swamper77

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Re: RHW (RealHighway) - Development and Support
« Reply #297 on: July 20, 2007, 03:57:53 PM »
a couple of nit-picks about the textures:

Railroad Crossing: If those are rubber panels in the roadway, I have never seen them with the roadway lines painted over the top of them.

The textures overall: The lines are too bright, almost glowing in the daylight. If you could use either the old colors or colors that are halfway between the current and old ones for brightness, they would look much better. They appear to "outshine" your reflectors at the moment.

As for the "RXR" marking for the pavement, it could be done with the following conditions:
- The terrain will have to be level with the tile that has the crossing
- You won't be able to have curves before the crossing.
What I have in mind is a planar S3D model (like the ped mall tiles) with the graphic of the "RXR" on it. The model will be offset by 16 meters so it will be on the tile before the crossing. The prop's location would be on the tile that has the railroad crossing on it:

|X|R|  X=where prop appears, R=railroad crossing tile

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Offline rickmastfan67

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Re: RHW (RealHighway) - Development and Support
« Reply #298 on: July 20, 2007, 06:10:27 PM »
a couple of nit-picks about the textures:

Railroad Crossing: If those are rubber panels in the roadway, I have never seen them with the roadway lines painted over the top of them.

I just found some more info about RR Crossings, so, that WILL be updated.

The textures overall: The lines are too bright, almost glowing in the daylight. If you could use either the old colors or colors that are halfway between the current and old ones for brightness, they would look much better. They appear to "outshine" your reflectors at the moment.

Guess alot of people think that as well.  I'll try again to darken them some more.  Hopefully, I'll find a happy medium that I and most everybody else can live with.  I'll work on it later tonight after I do my normal Friday night NR2003 racing. :)


As for the "RXR" marking for the pavement, it could be done with the following conditions:
- The terrain will have to be level with the tile that has the crossing
- You won't be able to have curves before the crossing.
What I have in mind is a planar S3D model (like the ped mall tiles) with the graphic of the "RXR" on it. The model will be offset by 16 meters so it will be on the tile before the crossing. The prop's location would be on the tile that has the railroad crossing on it:

|X|R|  X=where prop appears, R=railroad crossing tile

-Swamper77

Swamper (or anybody else that works with RUL's), would it be someway possible that I could "make" a special RHW title that a special RUL code could allow it to show up before RR Crossings as long as it isn't a curve?  Because if that's possible, I might work on one to go with the RHW-2 pieces as well once I finish off the default RHW-4 pieces which I still need to do. lol.
-- James Mast, aka: rickmastfan67
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Check out the 9/11/01 Car Set Checklist.

Take a look @ the JPG Compression tutorial.  A must read to help cut away unnecessary file size from 500k+ images to help dial-up users out.

Offline jplumbley

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Re: RHW (RealHighway) - Development and Support
« Reply #299 on: July 20, 2007, 08:05:37 PM »
Swamper (or anybody else that works with RUL's), would it be someway possible that I could "make" a special RHW title that a special RUL code could allow it to show up before RR Crossings as long as it isn't a curve?  Because if that's possible, I might work on one to go with the RHW-2 pieces as well once I finish off the default RHW-4 pieces which I still need to do. lol.

It should be possible if you make a RR Crossing texture with the X's to write a few overrides to make is so that when a Straight RHW is next to a RHW-RR intersection that the Straight tile will convert to a RHW RR-X tile.  We would even be able to have the rail crossing props on this tile if need be.  All I need is a texture.

Rick how many textures have you created so far for the RHW?  It may be a good idea to use your set when you get the tweaking done for the re-write.  Alex and I are going to re-write the RHW RUL code for draggable technolgy and have it more organized.
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