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June 23, 2021, 10:40:11 AM

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Author Topic: RHW (RealHighway) - Development and Support  (Read 2965424 times)

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Offline Haljackey

Re: RHW (RealHighway) - Development and Support
« Reply #13080 on: April 05, 2021, 01:53:04 PM »
Showcasing a couple new features from NAM 40 from a new highway project of mine

You can click them for full size.

Diagonal RHW-6S to 8S ramp pieces


Solid stability. 5 tiles of overpasses all in a row and no sweat.


Offline Wiimeiser

Re: RHW (RealHighway) - Development and Support
« Reply #13081 on: April 27, 2021, 07:02:18 AM »
After messing around with the new REW for a bit, I have come to the conclusion that diagonal inside D1/E1 ramps are a necessity. The REW has them due to bidirectional pathing, so why shouldn't the RHW get them? You can just put them on alternate rotations on the orthogonal inside Flex Ramps, at least I assume you should be able to...

I was also thinking about "trident" splitters where a three-lane road splits off onto both side tiles at once. Would likely be a low priority, though...

Another thing I noticed is that while OWR-1 to MIS works diagonally, OWR-2 to RHW-4 does not. This should be easy to fix, though, right?
Pink horse, pink horse, she rides across the nation...

Offline roadgeek

Re: RHW (RealHighway) - Development and Support
« Reply #13082 on: April 30, 2021, 10:01:38 PM »
I love having diagonal on ramps and off ramps in the REW, but I fear that inside diag on ramps and off ramps for RHW would require additional work on RUL-2, since they would have to be flex pieces. I know that the FLUPs were long overdue, but so is the Flex FARHW. I would hope that doesn't get bumped in favor of the newest shiny object.

Offline Tarkus

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Re: RHW (RealHighway) - Development and Support
« Reply #13083 on: May 01, 2021, 05:19:17 AM »
Just as is the case with the Orthogonal Inside ramps, what would actually be required for Diagonal Inside is full-on new FLEXRamps for each setup, as roadgeek correctly noted.  That requires INRUL work to find a suitable flag pattern, and then RUL0 work to make that pattern placeable in game.  Once that aspect is done, then that's when RUL2 enters the equation.  The RUL2 code allows the other networks to override the base setup.

Diagonal Inside ramps have been planned since before the REW existed.  If it exists orthogonally, the plan has pretty much been for it to also exist diagonally . . . eventually.  I'll note that beyond the pathing, the REW ones also only support one network at present--the base One-Way Road network (AKA OWR-2).  The expectation once we add such setups to the RHW is pretty much going to be that we get all 9 ground networks covered (as applicable for the ramp--obviously, the MIS can't have an D1 or E1, Inside or Outside, since the mainline out the bottom of such a ramp would be an . . . RHW-0).

I'll note that there will be no additional diagonal ramps added in NAM 42, at least from me.  I'm still recovering from all the fiddly cosmetic work that was required to finish the 40 or so diagonal ramps I added in NAM 40 (which was actually a large part of the reason NAM 40 took 4 months).  I don't know what NAM 43 will bring, but I'll hopefully be recovered enough that I can at least consider resuming that ongoing project.

"W-splits" have been considered, but they're not a priority.  They'd basically be a form of "Dual" ramp.  There's a ramp setup near me sort of like it, at least functionally (the infamous US-26/I-405 interchange just east of the Vista Ridge Tunnel in Downtown Portland--almost always a lovely congested mess), but that actually has an F2-ish ramp first, with the branch of the F2-ish ramp then turning into an E1 Wye shortly thereafter.

Now, with regards to Flex FARHW . . . that has been on the backburner for a long time, but I've recently gotten some ideas with regards to implementation, and am doing some R&D.  Stay tuned.

-Alex

Offline Haljackey

Re: RHW (RealHighway) - Development and Support
« Reply #13084 on: May 01, 2021, 03:31:15 PM »
Thought I'd post this here if anyone may need a tip or two: How to build a tight overpass with RHW network


Offline roadgeek

Re: RHW (RealHighway) - Development and Support
« Reply #13085 on: May 02, 2021, 09:57:42 PM »
I did learn something. All this time I have been using the digger/raiser to make smooth highway height changes, when I could have just dragged the highway out. Oh and Wiimaster is spot on about that OWR-2 to RHW-4 diagonal transition. That has been one of those bugaboos that would be real nice to see it get fixed.
« Last Edit: May 15, 2021, 04:21:27 PM by roadgeek »

Offline roadgeek

Re: RHW (RealHighway) - Development and Support
« Reply #13086 on: May 03, 2021, 01:11:58 PM »
Now, with regards to Flex FARHW . . . that has been on the backburner for a long time, but I've recently gotten some ideas with regards to implementation, and am doing some R&D.  Stay tuned.

I most definitely will stay tuned and check back often. I look forward to seeing video clips as well, and of course the new capabilities, such as new on and off ramps, and L1, L2, Flex Height, etc.

Offline Tarkus

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Re: RHW (RealHighway) - Development and Support
« Reply #13087 on: June 09, 2021, 06:20:37 AM »
You know how there were a bunch of people complaining about how the old, deprecated puzzle piece height transitions button that we tried to kill "isn't really deprecated" because of the Curved MIS Height Transition Puzzle Pieces?

Well, it sure as heck is now . . . these bad boys (modeled by my fellow NAMite eggman121 awhile back) are FLEX, and they're L0-L1.



NAM 42 is taking a big swing at puzzle piece-killing.  More on that to come. ;)

-Alex

Offline Kitsune

Re: RHW (RealHighway) - Development and Support
« Reply #13088 on: June 09, 2021, 08:15:21 PM »
Nothing like some puzzle piece killing .... charge !!  %BUd%

Offline Wiimeiser

Re: RHW (RealHighway) - Development and Support
« Reply #13089 on: June 11, 2021, 08:49:22 PM »
Will definitely use this. Hope there are L1-L2 and RHW-4 (and 2) versions in the pipeline.
Pink horse, pink horse, she rides across the nation...

Offline roadgeek

Re: RHW (RealHighway) - Development and Support
« Reply #13090 on: June 14, 2021, 09:00:25 PM »
You know how there were a bunch of people complaining about how the old, deprecated puzzle piece height transitions button that we tried to kill "isn't really deprecated" because of the Curved MIS Height Transition Puzzle Pieces?

Well, it sure as heck is now . . . these bad boys (modeled by my fellow NAMite eggman121 awhile back) are FLEX, and they're L0-L1.



NAM 42 is taking a big swing at puzzle piece-killing.  More on that to come. ;)

-Alex
Than sounds good! Will there be any 45 degree Flex height curves?