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June 18, 2021, 12:42:50 AM

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Author Topic: RHW (RealHighway) - Development and Support  (Read 2960593 times)

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Offline Crissa

Re: RHW (RealHighway) - Development and Support
« Reply #620 on: September 21, 2007, 06:38:08 PM »
Well, since you can plant trees through highway tiles, I would expect the answer to be yes.

-Crissa

Offline dragonshardz

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Re: RHW (RealHighway) - Development and Support
« Reply #621 on: September 21, 2007, 06:47:13 PM »
so would i, but who knows?

Offline thundercrack83

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Re: RHW (RealHighway) - Development and Support
« Reply #622 on: September 21, 2007, 08:15:21 PM »
Well, since you can plant trees through highway tiles, I would expect the answer to be yes.

-Crissa

Good point! Thanks!

Offline figui

Re: RHW (RealHighway) - Development and Support
« Reply #623 on: September 21, 2007, 10:41:04 PM »
that's amazing Tarkus :thumbsup:
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Offline allan_kuan1992

Re: RHW (RealHighway) - Development and Support
« Reply #624 on: September 22, 2007, 02:12:23 AM »
Yay! More progress!

The ramp looks fantastic!

- Allan Kuan

Offline Tarkus

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Re: RHW (RealHighway) - Development and Support
« Reply #625 on: September 22, 2007, 03:56:51 AM »
Dustin (thundercrack), to answer your question, the setup I just showed (with the MIS ramp right next to the RHW-4) will not allow trees in between the RHW and the MIS ramp, unfortunately.  However, once the distance between the MIS ramp and the RHW is increased, it's definitely possible.

In fact, in the early puzzle piece-based prototype I worked up awhile ago (which, as you can see, is very rough looking, if not outright hideous--the new version will look nothing like it ;)), I did a cloverleaf with several buildings inside the open space.



Hope that answers some questions.  The next big thing I have to do on development is getting the diagonals working, after which point things will move rather swiftly. ;)

-Alex (Tarkus)

Offline Filasimo

Re: RHW (RealHighway) - Development and Support
« Reply #626 on: September 22, 2007, 04:16:32 AM »
awesome pic ya got there Alex! ya really should hook up with blahdy ( if hes still alive and if you can drag him away from the game world in conflict) to make the models for you hehe. :D
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Offline bat

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Re: RHW (RealHighway) - Development and Support
« Reply #627 on: September 22, 2007, 04:23:33 AM »
yes, that's looking very great! :thumbsup:

Offline Flo8472

Re: RHW (RealHighway) - Development and Support
« Reply #628 on: September 22, 2007, 06:29:30 AM »
 :thumbsup: good job
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Offline Orange Julius

Re: RHW (RealHighway) - Development and Support
« Reply #629 on: September 22, 2007, 08:09:54 AM »
Actually, Filasimo, prior to leaving ST, Tarkus did talk about teaming up with Blahdy and the Big Dig. Hm, a McDonald's near a highway. That's great. Now hungry/weak-bladdered SimFamilies can get off the highway for a bathroom break and a Big Mac™! $%Grinno$%
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Offline Filasimo

Re: RHW (RealHighway) - Development and Support
« Reply #630 on: September 22, 2007, 11:28:08 AM »
@ OJ and not OJ Simpson: fyi blahdy is on the NAM ;)
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Offline Shadow Assassin

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Re: RHW (RealHighway) - Development and Support
« Reply #631 on: September 22, 2007, 07:39:18 PM »
Very nice work, Tarkus!

Is there any progress on adding RHW to bridges?
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Offline Haljackey

Re: RHW (RealHighway) - Development and Support
« Reply #632 on: September 22, 2007, 07:41:24 PM »
Well, before we move to the next "generation" of the RHW network (MIS system), I just wanted to show what different networks are possible with the current RHW.

Heres are the compressed images.  Follow the links below to see them in FULL RESOLUTION! (1440x900 pixels)

Here we see the RHW in 3 formats.  Divided by one tile (left), undivided (bottom left), and one tile divided multi RHW (right)

And the same area zoomed out.

Here we see an additional RHW with a large median (2 tiles).  Also, the median can be filled in to create a undivided multi RHW (right).

Link (zoomed in):http://img231.imageshack.us/img231/820/downtownnov313611905048id1.jpg

Link (zoomed out): http://img296.imageshack.us/img296/6840/downtownnov313611905059jd2.jpg

Also, I want to say that that cloverleaf shows the flexibility of the RHW quite nicely.  Good luck with the development!

Best,
-Hal.
« Last Edit: September 22, 2007, 09:32:47 PM by Haljackey »

Offline Filasimo

Re: RHW (RealHighway) - Development and Support
« Reply #633 on: September 22, 2007, 07:56:30 PM »
i wasnt going to show this til i was feeling ancy but here goes it. a gift for the hard workers of the NAM team and company and for all you transit fanatics:




after the plaza mall lotting is completed ill go back to this lil dirty secret of mine of a project and make smaller pieces to make it modular at any length but for now enjoy!  :thumbsup:



btw the divders are from frankies highway dividers he made and the lights are from the great chozo
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Offline Gaston

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Re: RHW (RealHighway) - Development and Support
« Reply #634 on: September 22, 2007, 10:35:06 PM »
Once again this is some really exciting stuff.   I can't wait to see it happen.


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Offline figui

Re: RHW (RealHighway) - Development and Support
« Reply #635 on: September 22, 2007, 11:06:09 PM »
Once again this is some really exciting stuff.   I can't wait to see it happen.
can i say something else?
this is great, and those median dividers look awesome
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Offline BigSlark

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Re: RHW (RealHighway) - Development and Support
« Reply #636 on: September 23, 2007, 12:06:36 AM »
I'm impressed with both the MIS and what's been done pre-MIS.

And Filasimo, I want those dividers!  ;D

Cheers,
Kevin

Offline Crissa

Re: RHW (RealHighway) - Development and Support
« Reply #637 on: September 23, 2007, 04:47:25 AM »
Oh, hmm, is there any way to make sure that RHW procs traffic lights when it intersects with Avenue?

It doesn't need it with road, a stop sign would be nice, but somehow I think it got forgotten in one of the texture packs...



-Crissa

Offline rickmastfan67

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Re: RHW (RealHighway) - Development and Support
« Reply #638 on: September 23, 2007, 05:40:53 AM »
Oh, hmm, is there any way to make sure that RHW procs traffic lights when it intersects with Avenue?

It doesn't need it with road, a stop sign would be nice, but somehow I think it got forgotten in one of the texture packs...



-Crissa

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Offline JereUsa1

Re: RHW (RealHighway) - Development and Support
« Reply #639 on: September 23, 2007, 10:35:43 AM »
I know that you guys were talking about having merge lanes as long or short as you want, but could you have one of those merge lanes just have a exit only lane to the next offramp? (Very Common in Oregon).