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June 18, 2021, 12:14:21 AM

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Author Topic: RHW (RealHighway) - Development and Support  (Read 2960584 times)

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Offline nerdly_dood

Re: RHW (RealHighway) - Development and Support
« Reply #940 on: November 12, 2007, 02:24:33 PM »
They never are, sadly...But still, apart from the reflectors this is AMAZING.
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Offline toxicpiano

Re: RHW (RealHighway) - Development and Support
« Reply #941 on: November 12, 2007, 03:24:21 PM »
They never are, sadly...But still, apart from the reflectors this is AMAZING.
If you don't like the reflectors, do something with them yourself...
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Offline Palpatine001

Re: RHW (RealHighway) - Development and Support
« Reply #942 on: November 12, 2007, 05:42:10 PM »
Nice work on the MIS indeed, very well done  :thumbsup: :thumbsup:

I have to agree on the comment of sloping the point at the roundabout but hey, I'll leave it to you guys to play round with

In the meantime

Looking at the roundabout and remembering one of my lot sets I did, I think I'll go and modify these





To suit the these new roundabouts for the MIS, have all the props ready to go, just need to do an update on the lots
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Offline Pat

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Re: RHW (RealHighway) - Development and Support
« Reply #943 on: November 12, 2007, 05:45:39 PM »
Looks mighty interesting there palp... hmmm MIS and palps roundabout fillers hmmm... I think that would be a great marriage lol....

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Offline Starmanw402007

Re: RHW (RealHighway) - Development and Support
« Reply #944 on: November 12, 2007, 05:50:45 PM »
I have to agree with the Last poster. This roundabout looks great! has tony the tiger would say :D.

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Offline rickmastfan67

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Re: RHW (RealHighway) - Development and Support
« Reply #945 on: November 12, 2007, 05:55:06 PM »
They never are, sadly...But still, apart from the reflectors this is AMAZING.

Do you have some problem with me and/or the reflectors on the textures I'm doing?  If so, just say it directly to me here in the forums and stop taking cheap shots at me. :bomb:  I spend a lot of my free time to work on the textures for everybody's use & enjoyment in SC4 that I could use to do some stuff outside like exercising. lol.

If you think you could do a better job, I dare you to make 4-5 textures from the ground up and post them here in the forums in the next 24 hours.

Anyways, in closing, stop taking cheap shots @ me and direct the posts directly @ me, or just please be quite.
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Offline Tarkus

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Re: RHW (RealHighway) - Development and Support
« Reply #946 on: November 12, 2007, 06:20:10 PM »
I have to concur with James (rickmastfan67) here.  He's done a fantastic job with the textures, which are a significant improvement over the original textures included with the v12 release, and has truly helped bring this project to a new level (as has Shadow Assassin). 

As far as the reflectors go, in RL, reflectors come in a variety of sizes.  In addition, a lot of people underestimate how close SC4 scale matches RL scale on many fronts, particularly with the transit networks (excluding the half-scale Maxis Highways)--stuff is actually a lot smaller than people might think.  Of course, this is a pretty subjective thing.  But I can assure you that James is an accuracy buff, having discussed the textures at length with him, and having seen his work making custom content for other games (NR2003).  Looking at these reflectors here, which are being used as the striping on this particular RL highway [link], the reflectors are actually very close to the size utilized on the North American RHW textures.  (Keep in mind that 1 SC4 tile=16m, approximately 50 feet.)

nerdly_dood, you need to stop demanding that everyone tailor all of their modifications specifically for your tastes.  You are not the only one in the community

Everyone else, I'll be back with another development update shortly.

-Alex (Tarkus)


Offline Ryan B.

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Re: RHW (RealHighway) - Development and Support
« Reply #947 on: November 12, 2007, 07:44:28 PM »
Alex / Tarkus has a point there.  If you'd like to change something, the best bet is to try it yourself and maybe it can be an 'optional plugin', so that anyone else interested in your set has the opportunity to use it.

Let me tell y'all a story . . . . . come 'round and gather near the fire.  *sits*

Once upon a time (I think this was back in '04), I looked at the avenues in SC4, and I thought a center left turn lane would be perfect for that median.  I was able to get a few kernels of advice from a few more advanced texture artists, and I set to work 'paving the center turn lane'.  I released the textures I had (orthogonals only, no curves / diagonals).  The turn lane was pure eye candy - no Sims would use it (outside of UDI).

Fast forward to the present day:  Alex / Tarkus saw my textures and decided to use them as the base for the TLA project.  That's coming along better and better, and when it comes out, my idea will have finally become reality.

The morals of the story are:  1)  If you put your mind to it, you can accomplish anything.  2)  Try it - you never know how well it's going to end up.

*NOTE:  I did not mean to 'toot my own horn', or disrespect / make fun of anyone in any way.  If I did, I apologize, as I didn't mean to insult anyone.

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Offline jgehrts

Re: RHW (RealHighway) - Development and Support
« Reply #948 on: November 12, 2007, 08:29:54 PM »
Not to derail the thread... but derailing the thread.   ;)  I feel that there's a tendency for people (both here and in a number of other forums I read) to take some comment too personally sometimes.  I don't know if this nerdly_dood person has a history of cutting people or what, but the post had nothing inherently offensive about it, nor did I see any sort of cheap shot... in fact, work being described as "AMAZING" is usually considered a good thing.

That said, seeing the progress on this project and the nearly end results is awesome.

Offline Filasimo

Re: RHW (RealHighway) - Development and Support
« Reply #949 on: November 12, 2007, 08:58:35 PM »
my are you fond of opening a can of worms nerdly.....but first ill get to jgehrts.....if you dont know the past situations regarding peoples history then its pretty safe to stay out of it if i was you.......as for nerdly if you dont like how progress is panning out learn how to texture to your own likings and do not make a stab at my fellow members....i honestly think you are trying to call out a flamewar against the team and thats bad medicine. as ryan (burgsabre) story goes i have a saying to: like momma used to tell me..."you best be lucky you guys got whats in front of yo plate! put up or shut up"
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Offline simzebu

Re: RHW (RealHighway) - Development and Support
« Reply #950 on: November 12, 2007, 09:21:19 PM »
Okay, let's get this topic back on track before someone goes crazy. (Not that I expect anyone to actually do that here. &Thk/( ) I'm sure nobody meant any offense by their posts, and if they did, remember: It's just a game, and this is just a gaming site. Don't take it personal. And, also, to quote from the link I just posted: "...remember that it's a real person on the other side, we'd also like to add 'who may be so crazy that they'll come burn down your house.'"

Moving on...
Great work, I really can't wait.
« Last Edit: November 12, 2007, 09:24:14 PM by simzebu »
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Offline JGCarter

Re: RHW (RealHighway) - Development and Support
« Reply #951 on: November 12, 2007, 11:41:38 PM »
Yeah, no need to argue over the silly small things, lets just do our best to support Tarkus and the entire NAM team while they labor to bring us some goodies  &apls

Offline dedgren

Re: RHW (RealHighway) - Development and Support
« Reply #952 on: November 13, 2007, 12:54:15 AM »
[linkie]

Quote
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Uhhh- is there a problem here?

???

I thought not.


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« Last Edit: November 13, 2007, 12:57:00 AM by dedgren »
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Offline callagrafx

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Re: RHW (RealHighway) - Development and Support
« Reply #953 on: November 13, 2007, 02:51:12 AM »

Uhhh- is there a problem here?

Only that you chose the wrong Sheriff...

The trouble with having an open mind, of course, is that people will insist on coming along and trying to put things in it

Offline Filasimo

Re: RHW (RealHighway) - Development and Support
« Reply #954 on: November 13, 2007, 05:07:18 AM »
uhh Lee, whats up with the doggies eyes? they look like they were burnt off  :o
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Offline XiahouDun

Re: RHW (RealHighway) - Development and Support
« Reply #955 on: November 13, 2007, 05:12:13 AM »
uhh Lee, whats up with the doggies eyes? they look like they were burnt off  :o
Bassets have saggy eyes like that, its why people say the always look sad. Though maybe the fact that its a picture of Flash... :D
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Offline Starmanw402007

Re: RHW (RealHighway) - Development and Support
« Reply #956 on: November 13, 2007, 08:27:47 AM »
That picture of Roscoe reminds me of his famous laugh; Geeeegeeeee: :D

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Offline nerdly_dood

Re: RHW (RealHighway) - Development and Support
« Reply #957 on: November 13, 2007, 02:30:30 PM »
hey, don't get mad, i never said there wasn't something else for me!  i respect the work you are doing--ALL OF YOU--and my problem with the american textures isn't a major problem, so please CHILL and quit your  angrymore: ing.
My days here are numbered. It's been great and I've had a lot of fun, but I've moved on to bigger and better things.
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Offline Tarkus

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Re: RHW (RealHighway) - Development and Support
« Reply #958 on: November 13, 2007, 05:06:31 PM »
Let's get back on topic now, shall we?   ;)

Intersection RULs are coming along on the MIS.  Here's some of the options you'll have with intersecting Avenues with MIS ramps orthogonally (please excuse my thrown-together prototype textures ;)):







There's a few more orthogonal intersections in the works which are nearly coded as well.

-Alex (Tarkus)

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Re: RHW (RealHighway) - Development and Support
« Reply #959 on: November 13, 2007, 05:12:44 PM »
Tarkus: Excellent work in that "mod" i can call, hehe this one is really interesting.

If you need a texture for that one i can make you one ;)