this is where I will show my creations - made from deep inside the asylum :P
this is a project I have been working on for at least 6 months now and is almost complete. So I would share it with you all to have a gander of what this madman has come up with this time while locked up in his padded room - this entire this is nothing but props - I know the roads dont match up quite right so dont complain. Like I say it has taken me 6 months to work on thtis thing. so deal with it :D
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi107.photobucket.com%2Falbums%2Fm285%2Fcitynut%2Fnewmanincminingcorp5.jpg&hash=a55c1cab670ebe3d2ecadbaa8e859511973259c7)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi107.photobucket.com%2Falbums%2Fm285%2Fcitynut%2Fnewmanincminingcorp4.jpg&hash=231b1188fa66af5696ef0f554376133aad81b032)
whoa :o
Hey man,
I thought I was looking at an aerial photo of something. To my surprise, it was just some detailed Props....
The end result is incredible. Imagine if you spent a year!
Very great lot! Fantastic details!
Holy cow.
What a lot.
It looks terrific.
Impressive work....Impressive work....Impressive work....Impressive work....Impressive work....Impressive work....Impressive work.... ( need breathing :shocked2: !!!) Impressive work....Impressive work....Impressive work....Impressive work....Impressive work....Impressive work....Impressive work.... (ad infinitum....)
I hope you get the idea ;)
yes very very impressive indeed, superd textures and models &apls &apls
Breathtaking... :o there is no other word. &apls
Are you human? ;)
Can't wait for the release of this. It'll look just perfect in the rural mining area I'm trying to build right now.
&apls &apls &apls
&apls Very detailed, amazingly well done &apls :thumbsup:
Thanks for all the great comments - just about finished with the lot. ;D Then I will give it to BarbyW to modd for me - she does such a wonderful job of modding &apls. When I get it back I will test it then will let you guys have at it ;D
Each time I look at this, I like it better and better.
Great work. There is a lot details. Looking forward to see this inside the game. :thumbsup:
update - Barby now has the file and will do her magic on it - its getting closer to showtime folks
I cannot wait...
It looks great :thumbsup:
Thanks for creating this.
It's gonna go great in many cj's and diaries, mine included!
Wow! How do you guys do it? Take a bow! &apls
is this thing gonna be transit enabled for rail? Looks absolutely stunning either way.
:thumbsup: Very very impressive. Amazing comes to mind.
---Gaston
"$Deal"$ OK its live on the BSC LEX come and get it :thumbsup: :D ;D
wow thats so awesome and such beautifull details amazing work you have done &apls &apls
Looks really good....can't wait to try it out. ;D
downloaded it and THANKS for uploading it! :thumbsup:
Another winner citynut, it's downloaded and ready to unzip right into my plugins, where I have plans for it. Right on time.
This is the best thing ever. &dance
Thanks for giving it to all of us.
Thanks for uploading it Citynut :thumbsup: It looks great in game!
This is much more than a lot, it's similar to a beautiful painting. There were a few lots like this in SC3U where users had created a wonderful ambiance of the environment. What would make this spectacular is if you would make some surrounding lots that were smaller so that players could create a whole mining scene... like we're doing with waterfront lots.
Yeah that is a great idea.
Hello Citynut and everyone.
Nice to meet you :)
I don't know where thread may I talk with you Citynut,so If this question is not good at here.
move it or delete it please.
I have a question about your good BAT "CCPW Canal Park Walk"
http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=418"
Q1 - I want to your help about DEPENDENCIES of your BAT.
Look this Pics please.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg257.imageshack.us%2Fimg257%2F8493%2F001cm8.jpg&hash=5c56e3059bf1228fb9aaa7cd3665e49473057ea6)
It could not display corectry with only Dependencies files wrote on your Readme files.
so,I did find other dependencies files.but I could not find all of dependencies.
Please teach me all of dependencies files for display correct your BAT. :)
Q2 - Please teach me Where is "BSC_ReversePathOverlays_Grass_v1.dat" ??
Dose it included what name BAT(or Texture Pack)??
If you can,write a LINKS to these files please.
thank you Citynut and every one read my message.
I'm sorry.My English is no good :(
It's in the BSC Textures MEGA Pack (http://www.simtropolis.com/stex/index.cfm?id=12646).
Oh! Thank you VESTER san very much!!
It's my big mistake about "BSC_ReversePathOverlays_Grass_v1.dat".
That is ABC of first of BSC team's work it is. &ops
and
I compleated Dependencies files of this BAT :thumbsup: with SC4Tool , ilive-reader , and helps my friend Mas'71!!
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg246.imageshack.us%2Fimg246%2F1669%2F002uu8.jpg&hash=efd83b5b6e8a75e9d1d50705a8a4bbf9a220e61a)
I could find that a following files are necessary to display all LOTs of this work normally.
1. PEG_Stream-Kit_Style2_205.dat
2. BSCBATPRops NewmanInc RPK Vol01.dat
3. PEG_MTP_RESOURCE_vol1.dat
4. BSC_CanalParks.dat
5. SG_Canal_Brick_GondolaLanding.dat
6. SG_Canals_Brick.dat
7. SG_Canals_Brick_Terraces.dat
Citynut, It's OK??
When If you would up the UP-DATE files this BAT,
I want you to add these list to the article on the Dependence file for a users who is more inexperienced than I and I.
Thank you Citynut.
and Vester san,Mas'71 san too!!
relics8801 - First I would Like to appologise for not getting a responce to you sooner - ans normally I do put links in all my readme files - at the time of posting this file Pegs site was down We were just getting this site going strong and I am in the process of moveing alot of my stuff from Simtrop to the LEX - but I promise as more and more files get moved over to the LEX I will have links in the readmes
Here is what is new on my drawing board - this time using Ripptides seawall pieces - I made the hotels and Barby did the lots and the modding &apls &apls
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi107.photobucket.com%2Falbums%2Fm285%2Fcitynut%2FWilmingtonHotel2lg.jpg&hash=4517aa54bad63f937d34dcbf8ea77f449fce7129)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi107.photobucket.com%2Falbums%2Fm285%2Fcitynut%2FWilmingtonHotel3lg.jpg&hash=47dbea4031fca1d77ce63af9987583ed264c7864)
Love it. :thumbsup:
Seems the hotel business is booming within the BSC, great work both with the bats and lots.
wonderful pictures, great work! :thumbsup: &apls
It's good pics Citynut &apls
before,
Thank you reply about Dependencies of your BAT Citynut.
I understood well it and I'm sorry that I could not understand your circumstances. :-[
I love your works so much. and I'll looking forward to your next great BAT!! :D
Thank you! :)
Another piece of art arising &apls
Ok guy and gals here are some more things that will be coming shortly - Barby the LEX Goddess has them right now and will make a series of growables from these. but here is a sneak peak from the GMAX files
first we have: April's Coffehouse
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi107.photobucket.com%2Falbums%2Fm285%2Fcitynut%2Faprils.jpg&hash=42dc23a2bb05f144b84137e5cae12498ba059dc6)
Then we have: Arne's Model trains
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi107.photobucket.com%2Falbums%2Fm285%2Fcitynut%2Farnes.jpg&hash=89e215a2fb67940d1e35e4dfe800e36f40426234)
Then we have: Barby's Whips and Leathers
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi107.photobucket.com%2Falbums%2Fm285%2Fcitynut%2Fbarbys.jpg&hash=50284149c4230e28b2d1e60a637dfca7fda2930f)
then we have: Coyln's Bike Shop
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi107.photobucket.com%2Falbums%2Fm285%2Fcitynut%2Fcoylns.jpg&hash=db1a8f1d9d90d08e8893c11315363af8c7e909a7)
then we have: Deadwoods Software and Games
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi107.photobucket.com%2Falbums%2Fm285%2Fcitynut%2FDeadwoods.jpg&hash=546a494715d619b8d1536967f928838cd072373f)
Then we have: Goober's Critters
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi107.photobucket.com%2Falbums%2Fm285%2Fcitynut%2Fgoobers.jpg&hash=02566fa69c493953cccb9bbf583e9dc3e4b0788f)
Then we have: Kristina's Massage Parlour
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi107.photobucket.com%2Falbums%2Fm285%2Fcitynut%2Fkristinas.jpg&hash=2afb814eec0bd84f698974b6549bd121ebde25e9)
Then we have: Lee's Graphics and Design
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi107.photobucket.com%2Falbums%2Fm285%2Fcitynut%2Flees.jpg&hash=368d278e2fa6f9229f5660dbe84798867b7e90c0)
then we have: Yoder's Book Store
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi107.photobucket.com%2Falbums%2Fm285%2Fcitynut%2Fyoders.jpg&hash=af7a247ffe56b75020496e2bb3ff1dd1548c89a6)
Hope you enjoy these pics - look forward to your comments
You critter ... I want it on the LEX ASAP or I will ..... wait patiently ;)
Wow....I thought these got forgotten about...nice to see them again.. They all look great as usual. &apls &apls
...and so my little secret has been revealed to the world... ::) :D
Just a gift to the BSC for all the things they have done for me ;D if the rest of the team wants one just let me know
I'd be interested in either a "Swamper's Signs" store or a garage/repair shop called "Swamper's Garage".
-Jan
Quote from: Colyn on March 07, 2007, 03:25:29 PM
You critter ... I want it on the LEX ASAP or I will ..... wait patiently ;)
:D :D Them's fightin' words :D :D
Great stuff Citynut! It's great to see some more small commercials :thumbsup:
... and here we thought you have given up batting....
Great comeback.
Barby's whips! Oh, no! When the 'boys' over at Peg's hear about this they'll go crazy! They love to get in trouble so the Goddess will whip them!
Well, I'll be in Yoder's book store (Hey Yoder? Can I get a job there? I promise I wont read too many of the books at a time!)
Yea barby is always whipping me for the silly things I do :D but any way here is another piece I have been working on - almost done with it hope you enjoy it
Dragoon Industries
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi107.photobucket.com%2Falbums%2Fm285%2Fcitynut%2FDragoonIndustries.jpg&hash=e806f1ca8d3f139b4534c0cca80dcdd3181d16b0)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi107.photobucket.com%2Falbums%2Fm285%2Fcitynut%2FDragoonIndustries1.jpg&hash=c451256f07fe57793626698c3532c6d9084b4236)
:satisfied:
Wow, amazing. You could not leave the bat alone !!! Good for us.
Nice to see you up and Batting. This one looks very good indeed. &apls
Man, these will be a great addition to the game. The whips and leathers is hysterical! :thumbsup:
Barby's Whips! &dance Wahoooooo
I second Colyn's comment.
Those are awesome. Is it possible to put them on a weird size lot so they grow easily? Maybe two buildings togther or something like that. And do you think the parking will be at the front?
Sorry for so many questions, but I really like these.
:thumbsup: &apls :thumbsup: &apls
A wonderful industry building, citynut!! :thumbsup:
OK here is a ingame shot of Dragoon Industries - this is the plop version - still waiting for the growable version to grow &mmm - but I am having success growing the small commercials i did. :D - these commercials are still under scrutiny at the moment and being well tested. the industrial plop and grow are being modded right now. after testing they will be released soon
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi107.photobucket.com%2Falbums%2Fm285%2Fcitynut%2FdragoonIndustriesplop.jpg&hash=c19b81cb6a024b3ccfa7da3199eff2d6017d601f)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi107.photobucket.com%2Falbums%2Fm285%2Fcitynut%2Fgrowablecommercials.jpg&hash=27f69e93f13b23b0ea736d61ac52d1dcb3e96064)
I am so happy you are back Batting. The new industrial is looking sharp. Great job and welcome back &apls &apls
wow thats an awesome building so much great detail
You have been much missed! Welcome back!
Joel
Phew, thought you may consider closing up shop after the ST stuff. So happy that I will have more stuff to DL off of ya!
I LOVE the front lawn on Dragoon industries! Maybe that's a personal preference, but it really suits everything great. The building is excellent.
See you on the LEX!
ok here is a ingame pic of the one thing I did not mention that is in the growable commercial pack that is being tested - That is my Newman Inc Gallery - All of the paintings in the windows and on the wall are real paintings that I have done over the years of painting. I cant afford to open a real gallery but at least it can exsist in my cities. :D
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi107.photobucket.com%2Falbums%2Fm285%2Fcitynut%2Fgallery.jpg&hash=055926cac2e0a252f745e3948e179693413c7de3)
I forgot to mention the population requirements needed for some of the commercials to start growing - the 2x2's started growing around 20,000 and the gallery grew around 36,000 I'm still waiting for my dragoon indutrials to grow but I think it's going to require a population of at least 60,000 or more before it grows. I will keep you updated on the population needed for this
So Citynut, how much longer, hmmmmmmm?
Quote from: Fred_Ginger on March 18, 2007, 12:06:07 PM
So Citynut, how much longer, hmmmmmmm?
up to Barby on that ?
I love the gallery. I am hoping to get back to playing again...but Batting has taken up my spare time lately ;)...I would love to have the gallery in my city and I will visit your gallery when you open it......always follow your dreams...no matter what.
Great work, any addition to industrial lots are welcomed by me. Thanks, they look great. &apls :thumbsup:
Quote from: Citynut on March 18, 2007, 08:27:04 AM
I forgot to mention the population requirements needed for some of the commercials to start growing - the 2x2's started growing around 20,000 and the gallery grew around 36,000 I'm still waiting for my dragoon indutrials to grow but I think it's going to require a population of at least 60,000 or more before it grows. I will keep you updated on the population needed for this
Is this regional population or world population?
Joel
Is Citynut still around or did another bird fly away?.
Edit:The CCPW Canals are are awesome but I was wondering if there will be more pieces such as a Avenue Bridge,1x Pieces and corners?.Thanx
Ok I know I havent posted in awhile but here is a sample of what I have been working on. It is a new Agricultural - Suburban Canal kit ASC for short - if you see hashing on some pics that is from shadows cast from the tree mod I use. Right now I have 19 pieces and about 10 more to make. below are the pics. As I make more of the lots i will post them here for comments - please enjoy the pics
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi107.photobucket.com%2Falbums%2Fm285%2Fcitynut%2Fnew%2520canal%2520kit%2FNewCanalKit6.jpg&hash=8de869b78fae0e6fd88102357bbff8dd7d535ae5)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi107.photobucket.com%2Falbums%2Fm285%2Fcitynut%2Fnew%2520canal%2520kit%2FNewCanalKit5.jpg&hash=ae2d255aa67cc94a590fdc264ccaeda5a182a21c)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi107.photobucket.com%2Falbums%2Fm285%2Fcitynut%2Fnew%2520canal%2520kit%2FNewCanalKit4.jpg&hash=7e52c34c9174f1ed7a2cfc3cbe620d5c954b9b88)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi107.photobucket.com%2Falbums%2Fm285%2Fcitynut%2Fnew%2520canal%2520kit%2FNewCanalKit3.jpg&hash=8f3f337da1c6c40e0951b8df5c555c1ed6719364)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi107.photobucket.com%2Falbums%2Fm285%2Fcitynut%2Fnew%2520canal%2520kit%2FNewCanalKit2.jpg&hash=da019414986217d9b6cbb3d68572fe63eac51090)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi107.photobucket.com%2Falbums%2Fm285%2Fcitynut%2Fnew%2520canal%2520kit%2FNewCanalKit1.jpg&hash=834660803f6d975f906ad2a0f8ae653b5e401db6)
Great news ¡¡¡¡
I like what I see so far :thumbsup:
Me love your work (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi40.photobucket.com%2Falbums%2Fe242%2Fvester_DK%2Fsmilies%2Fsmitten.gif&hash=d7327e02a698e3d74333491aff326d628b2bf17f)
Great to see that still a live.
Wow, that has to be the 20th canal kit or so - it's a shame that Maxis didn't give us surface water... But anyway, this looks fantastic indeed! Very realistic water texture, and nice details, like the curved path and the variety of plants.
They look great, and I especially like the little wooden bridges in the 4th pic down.
Wow those look very beautiful and realistic!
Citynut,
Absolutely fantastic. They look like they are gonna go so well with the other canals that are out there. Outstanding job! &apls These are great. Another fabulous addition to this game. Like
Andreas said:
Quoteit's a shame that Maxis didn't give us surface water
Yes it is, but then again would we have this kind of wonderful work if they had?
---Gaston
Thanks for all the great comments - I am trying to make transitions for as many as I can so everybody or most of them can be happy and I can be the "Canal King" :D
&apls Fantastic. Really nice :thumbsup:
LOL @
Citynut.
QuoteI can be the "Canal King"
Then we shall all be your loyal subjects, Your Majesty. I shall thy jester :party: your royalness. ;D
---Gaston
This looks great Citynut! Is this the same water texture as your other canals, or is it just very similar?
One other random question regarding the old canal set... do you have a piece that would work for a center calm to rapid transition? There are two-wide canal transitions and there are outside pieces for calm to rapid right and left side pieces... but there isn't a single-wide calm to rapid or rapid to calm transition that would work for a middle tile for a 3+ wide tile.
I've put together some pieces that I think might work... but your original kit is so great, if this center piece existed, it would be the cherry on the top!
Quote from: CabraBuitre on April 20, 2007, 07:36:20 PM
This looks great Citynut! Is this the same water texture as your other canals, or is it just very similar?
One other random question regarding the old canal set... do you have a piece that would work for a center calm to rapid transition? There are two-wide canal transitions and there are outside pieces for calm to rapid right and left side pieces... but there isn't a single-wide calm to rapid or rapid to calm transition that would work for a middle tile for a 3+ wide tile.
I've put together some pieces that I think might work... but your original kit is so great, if this center piece existed, it would be the cherry on the top!
I will see what I can do - that might be difficult as i lost the original water texture i used on the rapids - but i may still have it somewhere I hope. If I have it I will make that piece for you - oh it is the water I used for the RPK set
Citynut and CabraBuite:
I was thinking about that the last time I was using the RPK set. I thought maybe I was just missing something. LOL I guess I was, because it didn't exist.
---Gaston
OK as promised here is some pics of transition pieces - I have a transistion to Pegs river and to the pond for those who like to play with Peg's stuff and I also have a transition to the RPK. you already saw the transistion piece to SG canals. Let me know what you think
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi107.photobucket.com%2Falbums%2Fm285%2Fcitynut%2Fnew%2520canal%2520kit%2Ftransitionpieces1.jpg&hash=6ddc31cb0f122df96bdcbb689d846c6197f12c31)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi107.photobucket.com%2Falbums%2Fm285%2Fcitynut%2Fnew%2520canal%2520kit%2Ftransitionpieces2.jpg&hash=2c00d2992ad51fa4dbc31a7f28cd5b297f1db561)
Still Alot more work to do on these before I send them to Barby for final packaging :D :thumbsup:
I plan on redoing my river kit to go with this also. so like I say alot of work to do still &Thk/( &mmm
Citynut,
I really like how your water texture is somewhere in between SG's and PEG's. I think it helps with the transitions alot. I think transitioning between your's and some of the darker water canals (PEG's canals and Jeronij's new ones) will be a bit more difficult to achieve the "seamlessness you have gotten so far. There is a set of canals on ToutSimcity[ Linkie (http://www.toutsimcity.com/downloads2.php?voir=628&type=l&page=2) ] that have some interesting prospects. Basically SG's without the walls. If you could make some transitions for those, you would be a minor deity of canals (at least). :D
---Gaston
Nice models again. Yes sir ;)
But...I was wondering about the water foam line in some of the pieces, which looks a bit too straight....at least in one of the ends....maybe you could check this?
I have another question. I would swear you are using props families for the straight basic pieces. Is this correct?. I see much more variety that what it is usual ;D
Gaston, I contacted maximac and asked for permission to translate into English and upload his rural canals here. I got his permission but some of the pieces are not well made and show joins and other problems so I have left them for the time being. If maximac returns to TSC or ocntacts me I will talk to him about improving them.
Quote from: jeronij on April 21, 2007, 07:14:24 AM
Nice models again. Yes sir ;)
But...I was wondering about the water foam line in some of the pieces, which looks a bit too straight....at least in one of the ends....maybe you could check this?
I have another question. I would swear you are using props families for the straight basic pieces. Is this correct?. I see much more variety that what it is usual ;D
the water fall pieces are from PEG's river and pond kit but I'm think of doing my own piece to blend in better and no they are not in familys. I like making a bunch of pieces for more varied options and to answer the other question from gaston is yes it is the water texture used on SG canal but I used a rock texture under it and made the water a 85% transparency to let the rock texture come through. but It gave it a movement appearance instead
Thanks Barby. I downloaded them a while back and actually did a little lot editing (my first time trying it.) of them. Basically changing out the palms for seasonal tree sets. You are right about the joints between pieces, they are lacking a bit. I haven't really used them much because of the quality. Too bad really. They have alot of potential.
Citynut,
I figured it was something like that. They have a very similar look. Very nice.
---Gaston
Ok here is another version of the rapids I made this one and would like your input on what you think of it
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi107.photobucket.com%2Falbums%2Fm285%2Fcitynut%2Fnew%2520canal%2520kit%2Fnewrapids1.jpg&hash=93e315971dbc870532dee0feff20e868d862e985)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi107.photobucket.com%2Falbums%2Fm285%2Fcitynut%2Fnew%2520canal%2520kit%2Fnewrapids2.jpg&hash=5451480744665d527e7fe899badb8157788d9038)
It looks pretty good and seems to have taken care of the linear rapid look. It looks much better.
Looking much better now . Less straight than before :thumbsup:
I think they are awesome. :thumbsup:
I agree, I like this one better too.
One of the things I liked so much about the original river transition to the rapids was the "fingers" if you will of foam that are up river/down river from the actual rapid piece itself.
I'm not sure if that makes any sense...
This one right now is kind of like this:
oooo oooo oo
oooooooo ooo
oooooooooooo
ooo oooooooo
oo ooo ooo o
The other into-the-rapids transition was much more sweeping...
o oo oo o
oo oo ooo oo
oo oo ooo oo
ooooo oo ooo oo oo
I'm not sure if this is a clear picture at all... but it's a bit more gradual INTO the rapid piece as opposed to simply be calmRAPIDcalm...
I like these canals. :thumbsup:
I like the transitions alot. I think I sorta agree with CabraBuitre (If I understand that is). I was thinking some animated foam or spray would be nice. Not alot just a touch of it pehaps. These are coming along great though.
---Gaston
I'm not completely happy with this yet - I am going to continue to work on it till I achive the effect I want but it's a start
This looks great, I love what I see so far. This will be a fantastic addition to the game for sure.
Robin :thumbsup: &apls :thumbsup: &apls
very great transitions you have created there! :thumbsup:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg374.imageshack.us%2Fimg374%2F262%2Fimage1cu3.jpg&hash=ec879d2ccf4506ebccfd6e77485209ab5cb32267)
This is probably my favorite piece of yours... because it has those "fingers" I'm talking about... but like I said before, it's constrained to a two-wide river system, as opposed to being able to be used for wider than 2-wide by having a middle piece.
To add some of these fingers to that conversion prop you created would appear to me to make that one piece a bit more realistic.
Like I've always said, though... You (and all other creators) are much more talented than I am and it's your creation... when it's good for you, it's good for me! Who am I to criticize the artist?
CabraBuitre - I am working on what you are looking for - meanwhile here is a new pic of some new pieces for the kit - so far 27 lots more to come. This are to show you all how nice it will look in you farming areas
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi107.photobucket.com%2Falbums%2Fm285%2Fcitynut%2Fnew%2520canal%2520kit%2Fnewpieces.jpg&hash=4398822ab3cb09596b26101dfe43af2265271123)
Excellent. One question though, when you say 27 lots, do you mean 27 different lots with different features (1 straight piece, 1 with a curve, etc) or do you mean a couple different pieces with different looks (3 different 1 tile straight pieces, etc)? I ask only because my computer is a bit on the slower side (as specs go today), so perhaps 1 piece that could/would plop in 3 or 4 different designs (prop families I guess) is what I would be asking for. Let me know if that makes sense (I just finished an Italian test so my mind is thinking on a couple of different tracks...and languages... right now). Again, the canals look great and will be a great asset to add to the game.
Welcome to page 2
Citynut,
These are looking great. I really like the little "irrigation" canals that a coming off these. I could line all my roads with them, like the roads in the southern US. They would look really neat if they were off-set on the lot so they could be placed really close to the road edge. Then they really would look like road side ditches. The small ones anyway. The only thing that would be difficult to create would be the corners anf the under road culverts. Those would need to look like the corrugated metal pipes that run under the roads. Sorta like this stuff: [ linkie (http://www.ncspa.org/product_detail.asp?id=8&catname=Culverts&appid=2) ]
---Gaston
I love the new farm ditches! Great work!
Quote from: threestooges on April 25, 2007, 01:21:24 PM
Excellent. One question though, when you say 27 lots, do you mean 27 different lots with different features (1 straight piece, 1 with a curve, etc) or do you mean a couple different pieces with different looks (3 different 1 tile straight pieces, etc)? I ask only because my computer is a bit on the slower side (as specs go today), so perhaps 1 piece that could/would plop in 3 or 4 different designs (prop families I guess) is what I would be asking for. Let me know if that makes sense (I just finished an Italian test so my mind is thinking on a couple of different tracks...and languages... right now). Again, the canals look great and will be a great asset to add to the game.
Quote from: Gaston on April 25, 2007, 02:51:09 PM
Citynut,
These are looking great. I really like the little "irrigation" canals that a coming off these. I could line all my roads with them, like the roads in the southern US. They would look really neat if they were off-set on the lot so they could be placed really close to the road edge. Then they really would look like road side ditches. The small ones anyway. The only thing that would be difficult to create would be the corners anf the under road culverts. Those would need to look like the corrugated metal pipes that run under the roads. Sorta like this stuff: [ linkie (http://www.ncspa.org/product_detail.asp?id=8&catname=Culverts&appid=2) ]
---Gaston
to answer both of your questions:
Threestooges: They wont be in families so to speak but they will be in sets one with path and one without path so it wont be 27 or more lots but half - or you can use a combo of both - I hope that helps
Gaston: I was planing doing exactly what you were talking about so realy there will be (2) set for the "Irrigation canals" one centered and the other offset - I hope this is satisfactory
Citynut
Makes perfect sense. Thank you very much for the quick reply too.
Wow, That isn't the response I expected. LOL I actually thought I'd have to figure out how to use LE and do it myself. LOL Thank you Citynut. That is really great news. What scares me a bit is that we both came up with the same idea. &idea :thumbsup: I am very happy we did. ;D
---Gaston
I really like the 1-wide irrigation canals too!
Btw, I wasn't meaning to harp... I just wanted to be clear with what it was I was talking about (because I didn't think I was too clear previously!)
Great work with these!
Citynut awsome looking canals and transitions there they are looking real good - pat
I'm not really into canals, specially rural/natural ones. But these ones are something special. I love those water effects you've been making. Awesome work :satisfied:
If I make you a cuppa can I have them now? :D
Great effort you have used to get them looking so good so quick. Can't wait for the finished result ;)
:satisfied:
TTC
Quote from: TheTeaCat on April 29, 2007, 04:17:51 AM
If I make you a cuppa can I have them now? :D
Great effort you have used to get them looking so good so quick. Can't wait for the finished result ;)
:satisfied:
TTC
Only if it comes with some Jack Daniels ;D - I still have several more lots to make on these kit(s) but real close to being done - then they goto Barby for about a week to be properly modded
... and maybe some testing ?
Testing? pshaw... ::) :D
I really like these a lot! I haven't made much use of canals in the past, but lately I've been wanting to find a way to incorporate them. These will definitely be nice to have. :thumbsup:
testing smhesting... great work though :thumbsup:
could you please consider doing a corner underpass lot so it turns 90 then goes into a tunnel, no canal set yet released has one, so if you do run it along your road, you have to take it away from the road before going under....
I know it's been awile since I replied in here but I some new er remade stuff to show you all - it is under testing right now. The CCPW ( Christmas Compliant Parkwalk) stuff was asuccess so I decided to redo them for the new version that Cal made below are some pics - hope you enjoy
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi107.photobucket.com%2Falbums%2Fm285%2Fcitynut%2Fcalccpwlots2.jpg&hash=fba7a7ed7ce45eb4a52fd73d7c6b65549c81590a)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi107.photobucket.com%2Falbums%2Fm285%2Fcitynut%2Fcalccpwlots1.jpg&hash=8ba1ceecfb7bf664d827630d3d808612b407e90d)
I also made some additional lots to go with this kit
Cheers %BUd%
Simply stunning Citynut. WB from whatever has been keeping you. I look forward to playing around with these lots, I really like the flora you've added to the paths!
This is, like your old one, wonderful. :)
So there is still life in the Padded Room ? :D
Lovely work. :thumbsup:
Quote from: GrizzlyBuilder on August 12, 2007, 01:06:29 PM
This is, like your old one, wonderful. :)
this is my old one just remade to accomidate Lee's wonderful texture job he did on them - And a great big thanks to Simgoober (Jeff) for sending Lee the files to make all of these beauties
Hello again all - here is some shots of new stuff I have been working on - the Newman Inc ASC Lumber Company and the Newman Inc Lumber Company Tree farm - I hope you like them they will under testing soon and the will be on the LEX
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi107.photobucket.com%2Falbums%2Fm285%2Fcitynut%2FNewmanIncASCLoggingCompany1.jpg&hash=1c65928e776df90f889fc72c7a577d2dce2062eb)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi107.photobucket.com%2Falbums%2Fm285%2Fcitynut%2FNewmanIncASCLoggingCompany2.jpg&hash=516045c22123b5ead84c1e0eed06bb89e8cdcf49)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi107.photobucket.com%2Falbums%2Fm285%2Fcitynut%2FNewmanIncASCLoggingTreefarm.jpg&hash=f5bbf0d3ea96eacfcc42cfa9a098b7589742a9ce)
Those are looking wonderful Citynut. :thumbsup: There are very few timber lots that are available and it is always great to see more.
I was wondering about the Newman Inc Lumber Company Tree Farm. Is it going to be a CAM farm? I am hoping it is but if not it still is a superb
and unique lot.
Keep up the good work! &apls &apls &apls
Quote from: nwelsh on August 13, 2007, 09:48:57 PM
I was wondering about the Newman Inc Lumber Company Tree Farm. Is it going to be a CAM farm? I am hoping it is but if not it still is a superb
and unique lot.
No but it is a IR landmark plop with jobs - so you can plop it anywhere your lumber company is
well it could be a stage six farm, they are meant to be woodland preserves but it would fit in
Quote from: mightygoose on August 14, 2007, 06:30:49 AM
well it could be a stage six farm, they are meant to be woodland preserves but it would fit in
The version without the canal would actually be very appropriate as a stage 6 agricultural CAMeLot. :thumbsup:
Awesome especially the New Canal Pieces. :thumbsup:
Citynut rocks with his Canals - I would use these in ANY environment!!!
here is a new canal lot that I am working on - I hope you all like it
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi107.photobucket.com%2Falbums%2Fm285%2Fcitynut%2Fdocksidegrainery2.jpg&hash=e045eb0eaa53cd21ba5dbf7b87720bd2f632fd22)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi107.photobucket.com%2Falbums%2Fm285%2Fcitynut%2Fdocksidegrainery3.jpg&hash=a731f3e1e50d475f8a3b42b8d7ede858d09936b3)
Looks awesome I just ain't crazy about the rail feature.It's nothing againist you but I find SC rail a pain in the backside. :)
The roof looks a tad bright, but the rest is simply awesome. :)
Looks great. The only suggestions I'll make are mostly obvious:
- A non-canal plop would be appreciated. I can definitely see myself using something like this, but more in a dockyard area. (I tend to use canals in a more decorative manner (as such, the CCPW will most likely feature in my major city parks.
- I'd suggest having two tracks at the edges of the lot. It'll look... err, odd. :D
I don't mind the roof being so bright, it's actually not that unrealistic, though adding a small amount more wear and tear, such as making the corrugations more noticeable wouldn't be a bad idea.
Again, though, aside from that, it's looking great.
Awesome! :thumbsup:
Wow! :o Very nice. &apls
These lots are looking great Scott!! I agree about having a no canal plop would be and maybe dirting up the roof a bit...other than that...they look awesome. Looking forward to their release.
&apls kudos to you Cnut.... very good looking indeed...
That Canal Lot is looking really great! :thumbsup:
Now that looks great. I could find a spot for that for sure. Great work!
&apls
Robin :thumbsup:
Ok here is an update on the canal grainery. I redid the roof and am currently working on a new texture pack to replace NCD's hard to use pack so it may be awile before this one see's light of LEX. and I probably will make one with out canals for those that dont want it. pic is below on the remake so far
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi107.photobucket.com%2Falbums%2Fm285%2Fcitynut%2Fgrainwarehouse3.jpg&hash=7bcbb49701338130258de3d835e11f676fd4c0f4)
That roof is looking much better :thumbsup:
The whole lot is incredibly attractive ;)
I love it! Those large industrials were sorely missing in the original game.
i wish some did a series of lots with that canal side base texture as it makes lots difficult to combine...
I love the new roof and these new large industrial lots. I can't wait for this.
&apls
Robin :thumbsup:
Did you take that idea from a satellite picture of my town?
I want that. *No canal please*
Quote from: flame1396 on August 29, 2007, 01:57:10 PM
Did you take that idea from a satellite picture of my town?
I want that. *No canal please*
no I didnt it was from my insane head - I cant seen to chase the squirrels and pink elephants out, they just keep jumping around going after my nuts :D :D :D to much beer maybe. And yes I will make one version without canals
LoL rotflmao @ citynut.... you are dang good batter and that building is looking real good :thumbsup:
Wonderful looking new roof-texture! Great progress on this! :thumbsup:
Niiiiiiiice! &apls How is the VW plant going by the way?
Building section 1, of the power plant is currently rendering (for the 12th time). :P The LODs are somewhat complicated and so there were game display issues with the previous renders. Hopefully, this one will work. ;)
By the way, it takes a little over 11 hours to render section 1. :D
Quote from: Citynut on August 21, 2007, 01:47:16 AM
Ok here is an update on the canal grainery. I redid the roof and am currently working on a new texture pack to replace NCD's hard to use pack so it may be awile before this one see's light of LEX. and I probably will make one with out canals for those that dont want it. pic is below on the remake so far
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi107.photobucket.com%2Falbums%2Fm285%2Fcitynut%2Fgrainwarehouse3.jpg&hash=7bcbb49701338130258de3d835e11f676fd4c0f4)
There's a misaligned rail texture if you haven't noticed it. Just to the left of the dark orange trailer. Aside from that it pretty much looks ready to go, though the lot does look a little dark.
no I noticed it but thanks for letting me know. I'm still working on the new texture pack and got that corrected - dont know when I will have the textures ready got over 65 now and still finding more to make
Ooh, that looks great, Citynut! Keep up the outstanding work!
Citynut,
I can not figure out what texture I am missing on this stage 4 farm-fruits. It looks like I have everything
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi104.photobucket.com%2Falbums%2Fm199%2Fpackerguru%2FToddCounty-May.17021189441264.png&hash=9981e0ec2ac28e36e2f8f529216457fcdbbfab05)
Todd
OK, I went through and retextured the church and added some more to today. Here is a progress shot - I think I probably should be posting the progress shots in my padded room as not to mess up this thread with creation request and the progress of this church
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi107.photobucket.com%2Falbums%2Fm285%2Fcitynut%2Fchurchsidewall1.jpg&hash=e6087cdd5775643fb5dc1d127915b1244016c92b)
Quote from: tkirch on September 12, 2007, 02:43:54 PM
Citynut,
I can not figure out what texture I am missing on this stage 4 farm-fruits. It looks like I have everything
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi104.photobucket.com%2Falbums%2Fm199%2Fpackerguru%2FToddCounty-May.17021189441264.png&hash=9981e0ec2ac28e36e2f8f529216457fcdbbfab05)
Todd
Todd, This is from Peg_MTP_Texures_Vol1.dat available at PEGS site
http://simpeg.com/forum/index.php?action=tpmod;dl=item150
Thanks, I figured it out. Using SC4 Startup I kept pulling that one out. Thank you for your help
Christ Church is looking great so far! &apls I'm getting really excited about it, thanks for taking it on!
ok it is slow going on this Church - but here is another update to give you - still a TON of work to yet but making progress :D
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi107.photobucket.com%2Falbums%2Fm285%2Fcitynut%2Fchurchsidewall2.jpg&hash=8dd4396bf2fce3407512b31528db3a36ef5898e4)
it's looking great, keep it up.
Ok after doing some re-sizing on some stuff and added a tower - and windows to the tower I have come real close to the pic I was given under new creations Christ Jesus Church - requested by Revol - any way here is an update pic
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi107.photobucket.com%2Falbums%2Fm285%2Fcitynut%2Fchurchsidewall3.jpg&hash=8e723fb70a05d6df7a9ed8b86f6bf9fb8e95d598)
Wow! The church and the grain terminal are both great cnut. Keep it up! :thumbsup:
Cheers,
Kevin
This is a fantastic job you are doing with the Christ Church Cathedral, the detail is amazing :thumbsup:
It's looking great :thumbsup:
Christ Church is really taking shape, lovely work! ;D
Wonderful looking church, Citynut! Great work! :thumbsup:
Wow, the church is coming together nicely, my friend! Keep up the good work!
As I said before in the request thread. This looks very Good!
And your progress makes it look even better!
Good job Citynut, and good luck with the rest of this project.
Strechnitz.
OK just about done with the first building - still some minor things left to do on it. But here is a update pic on my progress of the church - hope you like
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi107.photobucket.com%2Falbums%2Fm285%2Fcitynut%2Fchurchsidewall4.jpg&hash=bdec2fd4b1b8c1293470ec6f4ad34098b6dd05d0)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi107.photobucket.com%2Falbums%2Fm285%2Fcitynut%2Ftestrenderbldg1.jpg&hash=c93ff56890edfe1a300f471d386b950549112226)
This is looking really GREAT! :thumbsup:
I love Churches and this one is amazing, and you are doing a great job! ;D
Citynut that is fantastic! &apls It is so recognisable as Christ Church in the render pic! I am in awe! :thumbsup:
If you are looking for stuff to add to the building, there are some tall thin chimney stacks (3 I think) at the end of the church, these aren't viewable in any of the photos I showed you. It's near impossible to find photographs online of that side of the church (my mobile phone camera is having problems so I can't take any myself)
heres the best I could find online...
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.learningtoo.info%2Fireland%2Fscottblog%2Fdublin-christ.jpeg&hash=69ade82221b13d33294d912a5b7dd918e71a5da5)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Foasis.halfmoon.jp%2Fextphoto2%2Fie1_photo%2Fp9110143.jpg&hash=ddcd3da6270c5167fb1fd49ef155c8a1d4c3d339)
very detailed indeed and you did it well :thumbsup:.
Hmm.... any life in here?
Well yes there is still life in the padded room
... and what creations is been make in here. That looks just wonderful.
Ok almost finished with building one of the Christ Church in Dublin here is some progress pics I hope you like
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi107.photobucket.com%2Falbums%2Fm285%2Fcitynut%2Fchurchsouth.jpg&hash=46ef325633e1fe5ff3f29bf2986c8cb3d4141e43)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi107.photobucket.com%2Falbums%2Fm285%2Fcitynut%2Fchurcheast.jpg&hash=e9828d4fb207b8fe3d487b87649b97d231600a8a) (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi107.photobucket.com%2Falbums%2Fm285%2Fcitynut%2Fchurchwest.jpg&hash=3bcd6a75318ed0e713bb352baac3de318a52cbde)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi107.photobucket.com%2Falbums%2Fm285%2Fcitynut%2Fchurchnorth.jpg&hash=f3eb5e64adb3e0147afd176393d124435882e5c4)
You really amaze me. :o That looks fantastic. I some times wish I had the time to learn how to BAT.
Great work.
&apls &apls &apls
Robin :thumbsup:
Awesome work Citynut! :thumbsup: &apls
its fantastic and well detailed
That's looking absolutely great :thumbsup:. Can't wait for this one to be finished.
just toshow that I'm still working on it - here is a progress pic - this has been a slow project - sorry
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi107.photobucket.com%2Falbums%2Fm285%2Fcitynut%2Fchurchsouth1.jpg&hash=ffbac68bdc2e1a11f6dd329ef659ca0e61e00844)
Hello Citynut and everyone. :)
I got your good one Newman Inc CCPW Cals Version yesterday.
I love your works the "Series fo CCPW" very much. ;)
however,
I have a problem of Brown-Box in a LOT.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg507.imageshack.us%2Fimg507%2F2852%2Fimage1oq6.jpg&hash=f009d8850e4c6811fb39227d9bf5dadbe454c30c)
(1x2 Straight)
Of cause, I got all of Dependencies writen in README.
and
I could find other dependencies too.
(BSC_CanalParks.dat, ASC_Rural_Canals_Props.dat, cnut_SG_Canal_Addons1.dat,,,,,,)
Do you know this cause?
What files should I get ?
Thank you.
-Relics8801
here is a list I hope this helps -
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi107.photobucket.com%2Falbums%2Fm285%2Fcitynut%2Fdependancylist.jpg&hash=4f1af156644dcd58b2cd1d73751e0a7628144925)
What a magnificent job you have done of Christ Church &apls &apls
This ranks up there with the best of the best from what I can see and am looking forward to its release.
:satisfied:
TTC
Thank you for polite explanation with pic Citynut. ;)
I checked a LOT with SC4TOOL and I could not find a problem.
so I opened it with LotEditer, I found the part of the cause.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg222.imageshack.us%2Fimg222%2F6431%2Fimage1hm5.jpg&hash=6c563cba69e3f270cf5c789be8adfd82346ebc38)
Apparently, it's caused by the "0x53CB0B5A_NewmanIncCCPW-CAL-1x PondStraight" of Building.
However, the display of all other LOT is normal.
This problem in only one LOT "1x Straight".
I could not find a report about same problem in other forum.
I don't have no idea anymore. &mmm
Do you have any idea ?? ()what()
Thank you.
-Relics8801
Beautiful progress, my friend! I can't wait to see more of your church!
relics8801 : You need the BSC Parks Base Set (http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=437) from the LEX.
Quote from: BarbyW on September 26, 2007, 11:26:14 AM
relics8801 : You need the BSC Parks Base Set (http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=437) from the LEX.
I see she beat me too it - It took a few to figure out what it was but the queen solve the mystery - boy what a woman miss Barby is
Oh! I got it !! Yeh!! :thumbsup:
A file "BSC_Park_BaseSet_commonfiles.dat" in BSC Parks Base Set was a answer which I was seeking !! &hlp
It was a blind spot. $%Grinno$%
Now there's a real BSC Canal Master and SC4 Devotion Goddess for you !!
Thank you very much BarbyW ;)
and Thank you again Citynut ;)
- Edited:
Sorry, It's last one askin' :P
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg174.imageshack.us%2Fimg174%2F1368%2Fimage1hq4.gif&hash=3502aae7f7dcfc0d3ad881bb9f450e3fef959eb2)
Please tell me what ".dat" are in the above-mentioned part. (or what name this works)
The missing prop is in Peg's Stream Kit (http://www.simtropolis.com/stex/index.cfm?id=12426) available at Simtropolis.
&apls Thank you very much again BarbyW for your polite answer quickly every time !! &apls
I'll try to plop test again with then from now :thumbsup:
We got these question from some japanese users too.
At last, I can write the introduction article in this wonderful work in our site. ;)
Thanks again BarbyW and Citynut. :)
-Relics8801
Edited :
It was not Peg's Stream Kit. :P
Last dependencies is PEG_Stream-Kit_Style2_205.dat in PEG Stream Kit II Style 2 (http://www.simtropolis.com/stex/index.cfm?id=13593).
Yes, It is!!
Thank you. ;)
I apologise, Relics8801-san, if I gave the wrong link. I thought the link that you gave was just for the patch to the Stream Kit. I am glad, however, that you have the problem solved.
@BarbyW san
No, No !!
Please do not apologize !! ()sad()
The problem was able to be solved thanks to you. :D
Thank you so much BarbyW san.
@Citynut
I have interrupted the topic in your wonderful new work long time.
I'm so sorry. &mmm
I'm looking forward to completion of your new works. ;)
Ok here is a progress pic of the church - I just hope that I can render this bad boy - it is now 14x10 tiles in size so it is big. and a very big project. hope you like the pic
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi107.photobucket.com%2Falbums%2Fm285%2Fcitynut%2Fchurch2.jpg&hash=e0feef496675bf2734c8b78356fcd2f4d65dc9f1)
14x10? Phew, that's large indeed. Maybe it would be better to break the model into two parts, make some tight LODs and add the part on the right side as prop.
Wow, that's freak'n huge. Very nice.
---Gaston
Oooooooh i agree with gaston that is freakin hugh cnut and dang awsome it is wow
Wow .. the second part comes as a big surprise to me. From the RL pictures I assumed the church looked like the 'left ' part of the model. I am, if that is possible at this moment, even more astounded by the greatness of the model.
I agree with Andreas its perhaps the best to split it in two with a tight fitting LOD ... I like tight fitting clothes ... on women ::) (http://www.splicedonline.com/04reviews/catwoman.jpg)
Lot makers shouldn't have too many problems combining the two. I might even stir up some nice variations.
astounding work! &apls It is such a complex building in real life, and you have really pulled it off!
Quote from: Serkanner on September 29, 2007, 04:38:06 AM
I agree with Andreas its perhaps the best to split it in two with a tight fitting LOD ... I like tight fitting clothes ... on women ::) (http://www.splicedonline.com/04reviews/catwoman.jpg)
you and me both man I love tight fitting stuff on women for that matter I love women ;D ()stsfd() ;) TMI huh
&apls Wow this is a big baby. ;D You always have great models to show and share . great one btw :thumbsup:
OH wow!
This baby is growing fast. your progress is looking very good on this one.
Good work city nut :)
Strechnitz.
the church is amazing excellent work &apls &apls is this still being done
Great work there your church is very good :thumbsup:
excellent work here Citynut &apls your church look fantastic :thumbsup:
I looking forward to the development ;)
Arthur
Sorry but any of you noticed the date of the last post by Citynut ?
It's almost 11 months old.
Please don't bump old threads.