I've used SC4PIM and ilive reader to look at a lot of prop exemplars and see what I consider a very mixed bag. The following is an example of what I think might be a basic set for a timed prop:
ParentCohort 0x00000000,0x00000000,0x00000000
Exemplar Type 0x00000010 Uint32 0 Prop
Exemplar Name 0x00000020 String 1 jam SG_field_Corn01
Ignore lot state effects 0x09F00E59 Bool 0 True
Set to True if the prop should ignore lot state effects (distressed, abandoned, traffic stress, etc.)
Simulator Date Interval 0x0A751675 Uint32 0 0x0000016D
AppearanceZoomsFlag 0x0ABFC024 Uint32 0 0x0000001F
Value 0x1F is used if the model for the prop was built to show at viewing levels 1-5
Occupant Size 0x27812810 Float32 3 15.15450001,4,15.5
Resource Key Type 4 0x27812824 Uint32 8 0x00000000,0x00000000,0x00000000,0x00000000,0x27812821,0x5AD0E817,0xB1963B04,0x00030000
Used in conjunction with Simulator Date Interval, Simulater Date Duration, and Simulator Date Start for props that will appear only at certain times of the year; Used in
conjunction with Prop Time of Day for props that will appear only for selected hours of the day
Simulator Date Duration 0x4A764564 Uint32 0 0x00000038
Previewable 0x4A89FCF3 Bool 0 True
Set to True if prop is to be used on a ploppable lot and the prop should appear in the building plop preview otherwise this property isn't needed.
Orient To Slope 0x69F14D33 Bool 0 True
Set to true if the prop has some width and depth and you want it to tilt based on the slope it's on (people and trees would have this value set to False so they don't tilt on a
slope.
Query as main building 0x6A95E503 Bool 0 True
Quote from: Names and Descriptions of Buildings and Props by RippleJet
"Query as main building = True
(User Visible Name Key = 0,0,0 or any other address)
Hovering above the prop, you will see the hover query for the building on the lot (the same as you would see hovering over the building)."
User Visible Name Key 0x8A416A99 Uint32 3 0x00000000,0x00000000,0x00000000
Is Ground Model 0x8A5E5DB8 Bool 0 True
Set to True so the prop will cast shadows on terrain and buildings/props with an LOD < .3m hgt
Simulator Date Start 0xCA7515CC Uint8 2 0x05,0x14
There are several other properties that would come into play for special circumstances such as Prop Wealth if the prop should only appear for a specified wealth level or Light
if the prop has a light mask and should be lit at night.
My questions to experienced modders out there are:
Are there other properties that should be included in this basic set?
What would be the reason for including them?