Menu

LEX File Exchange
EA Support Files
SC4 Wikipedia
Network Addon Mod
Dependencies
Chat
Welcome, Guest. Please login or register.
Did you miss your activation email?

November 26, 2021, 08:41:08 PM

Login with username, password and session length

Author Topic: Show us your...Intersections  (Read 1416638 times)

0 Members and 1 Guest are viewing this topic.

Offline LucarioBoricua

Re: Show us your...Intersections
« Reply #4700 on: December 11, 2020, 06:33:46 PM »
After some intense TAB ring scrolling, found the perfect assortment of pieces to call this complete!




Offline Haljackey

Re: Show us your...Intersections
« Reply #4701 on: December 19, 2020, 10:06:24 AM »
Mountain exchange

Click for full size


Offline Haljackey

Re: Show us your...Intersections
« Reply #4702 on: December 29, 2020, 07:56:15 PM »
A long, orphaned ramp




Offline LucarioBoricua

Re: Show us your...Intersections
« Reply #4703 on: March 27, 2021, 11:30:28 PM »
A nice repertoire of assorted freeway/motorway interchanges!








Offline Tarkus

  • Administrator
  • Forums Legend
  • *
  • Posts: 11723
  • Total likes: 6032
  • Reputation: 75
  • NAM Team Tankadillo
    • NAM HQ
  • CL: Dr. PuzzlePiece
Re: Show us your...Intersections
« Reply #4704 on: May 30, 2021, 06:37:01 PM »
The things you can do with a 382MB NAM Controller . . .



Added about 2.17 million lines of RUL2 code, mostly on the NWM side, and threw another 100,000 or so at the RHW, since the L1 RHW-6C wasn't wanting to cross under the L2 RHW-8S very nicely right after it crossed the OWR-4 (and to cover a number of other similar situations).

-Alex

Offline AsimPika3172

  • SimPopeye
  • Forums Governor
  • *
  • Posts: 261
  • Total likes: 179
  • Reputation: 0
  • I love Sim City forever!
Re: Show us your...Intersections
« Reply #4705 on: May 30, 2021, 07:15:22 PM »
Way to go!!!  :thumbsup: &apls &apls &apls :bnn:
I loves Sim City forever!

Offline TJ1

Re: Show us your...Intersections
« Reply #4706 on: May 31, 2021, 01:30:16 AM »
The things you can do with a 382MB NAM Controller . . .



Added about 2.17 million lines of RUL2 code, mostly on the NWM side, and threw another 100,000 or so at the RHW, since the L1 RHW-6C wasn't wanting to cross under the L2 RHW-8S very nicely right after it crossed the OWR-4 (and to cover a number of other similar situations).

-Alex

Yep this is something you'd definitely see in Houston!!!

Offline Indiana Joe

  • NAM Team
  • Forums Governor
  • *
  • Posts: 454
  • Total likes: 84
  • Reputation: 2
  • Of Fruit Flies and Bananas
Re: Show us your...Intersections
« Reply #4707 on: September 06, 2021, 05:35:11 PM »
Needs more 42 on here.


Offline Haljackey

Re: Show us your...Intersections
« Reply #4708 on: September 06, 2021, 09:12:34 PM »
Wow, nice work!

Needs more 42 on here.

Ok sure- built these interchanges below since 42 came out.

Click for full size.














Offline art128

  • ~\.Failed Haibane./~
  • Administrator
  • Forums Legend
  • *
  • Posts: 8419
  • Total likes: 1471
  • Reputation: 21
  • CL: Chocolarte
Re: Show us your...Intersections
« Reply #4709 on: October 15, 2021, 12:29:14 AM »
Some time ago I posted a few pictures of interchanges around the ring road of my city. Here's one of them after the area was developed.


I'll take a quiet life... A handshake of carbon monoxide.

Looking for a specific props or texture? Check out the Props & Textures Catalog: Props [link] - Textures [link]


Do you want to turn off all shadows in the game? Check out GMT's trick! [link]

Offline matias93

Re: Show us your...Intersections
« Reply #4710 on: October 16, 2021, 10:26:55 PM »
How did you manage to make that neighbourhood connection functional?

Beautiful little place by the way!

"Lets be scientists and as such, remember always that the purpose of politics is not freedom, nor authority, nor is any principle of abstract character,
but it is to meet the social needs of man and the development of the society"

— Valentín Letelier, 1895

Offline art128

  • ~\.Failed Haibane./~
  • Administrator
  • Forums Legend
  • *
  • Posts: 8419
  • Total likes: 1471
  • Reputation: 21
  • CL: Chocolarte
Re: Show us your...Intersections
« Reply #4711 on: October 17, 2021, 02:32:30 AM »
How did you manage to make that neighbourhood connection functional?

The connection with the arrow is legit and works. The one to the very left is only eye candy. ;)
I'll take a quiet life... A handshake of carbon monoxide.

Looking for a specific props or texture? Check out the Props & Textures Catalog: Props [link] - Textures [link]


Do you want to turn off all shadows in the game? Check out GMT's trick! [link]

Offline art128

  • ~\.Failed Haibane./~
  • Administrator
  • Forums Legend
  • *
  • Posts: 8419
  • Total likes: 1471
  • Reputation: 21
  • CL: Chocolarte
Re: Show us your...Intersections
« Reply #4712 on: Today at 11:20:17 AM »
Revisited another one of my interchange. I realized after developing the tile that some connections were missing...

Here's the old one:


And the new version:
I'll take a quiet life... A handshake of carbon monoxide.

Looking for a specific props or texture? Check out the Props & Textures Catalog: Props [link] - Textures [link]


Do you want to turn off all shadows in the game? Check out GMT's trick! [link]