Menu

LEX File Exchange
EA Support Files
SC4 Wikipedia
Network Addon Mod
Dependencies
Chat
Welcome to SimCity 4 Devotion. Please login or sign up.

January 29, 2023, 05:13:07 PM

Login with username, password and session length

Downloads

3RR-ST - Page 68

Started by dedgren, October 24, 2008, 09:50:02 PM

Previous topic - Next topic

0 Members and 1 Guest are viewing this topic.

dedgren

This is the SC4D archive of Page 68 of Three Rivers Region at Simtropolis.  Comments are locked for now.































































































Page 68
#2010 05/10/2008 12:24 PM

The Big Z
Gorgeous rivers! The one with the rocks is totally realistic.


**Welcome to Page 68**
#2011 05/10/2008 01:19 PM

CaptCity
David, of all of the (what seems like) bazillion things you've done for and shown us, your latest efforts, plain and simply, has me on the edge of my seat daily... :o  Eager to see what's next... :thumbsup:
#2012 05/10/2008 01:29 PM

dedgren
Look out, entering a FAR zone....



#2


We're looking for a few beta testers over at 3RR [linkie]. Check it out if you'd be interested.


David


58659
#2013 05/10/2008 04:50 PM

etherian
Excellent showcase of FAR, can't wait till it is unleashed onto the SC4 community!
#2014 05/12/2008 08:44 AM

dedgren
The FAR (fractional angle roads) is in the hands of the beta testers. Here's two pics one of them, our friend Matt (threestooges) posted yesterday.

Before FAR...


After FAR...


Kind of speaks for itself, doncha' think?

We're sure there'll be more beta test pics today over at 3RR [linkie]. It's be great to see you drop by.


David


58755
#2015 05/12/2008 09:56 AM

lucky7
THIS map is really GREAT, as does the developed island! Excellent use of the roads, keep up the good work! Looking forward to more,

lucky7
#2016 05/12/2008 11:14 AM

Silur
Hi, David ...
Excellent roads - I like it !!!
#2017 05/13/2008 01:12 AM

jacqulina
i love those curves
#2018 05/13/2008 03:32 AM /data]

Twenty20
What a nice island ! it's very excellent.
#2019 05/13/2008 06:07 PM

Almighty Nienaber
i cant see the "after FAR" picture
#2020 05/13/2008 06:40 PM

patfirefightr
David its been awhile since i pooked my head in here and all I got to say is WOW!!! looking sweeeeeeeeet!!!!!



58897
#2021 05/13/2008 07:05 PM

trich daddy
I haven't posted here in ages, but I thought I'd comment on this CJ.... this is absolutely epic! The attention to detail is everything we'd expect, but fractional road angles?? Wow.
Beautiful as always, dedgren. Can't wait to see more.
#2022 05/13/2008 07:41 PM

dabadon5
holy funk !
68 pages ! good job. i really like the three rivers region !
#2023 05/13/2008 10:22 PM

The Big Z
Amazing work, David! I couldn't get the After FAR pics to work, but I saw the pics on SC4Devotion. Great work!
#2024 05/14/2008 08:11 AM

dedgren
More FAR beta test pics..

BigSlark


debutterfly


thundercrack83


pvarcoe


threestooges


Jmouse


The beta test has already produced one major improvement, which Alex (Tarkus) will be implementing. The great news is that, because the NAM is now modular, we don't have to wait for the next release to get this out and into everyone's hands.

There's more beta test pics and discussion over at 3RR [linkie]. See you there.


David


58960
#2025 05/14/2008 08:47 AM

Silur
David - this is a great work !!!
#2026 05/14/2008 12:19 PM

Yoman3
Oh cool, I'm view 59005 ;D Nice pictures there David
#2027 05/14/2008 03:08 PM

dfnva
Thought I'd post a couple pictures that were snatched from the Massopax State DOT's files...




I tried playing U-Drive-it today with the FAR's and it worked fine. They show up in the region view too.

Pretty much the only issue I've is when I've mislaid a puzzle piece and when I bulldoze it, it messes up the neighboring pieces, such that if I have a long string of FAR's, all of them end up getting messed up as I bulldoze the previous messed-up puzzle piece, and so on.

At any rate it's a neat tool.

Dan
#2028 05/15/2008 01:15 AM

etherian
I thought instead of having the same pictures of FAR as the SC4D thread, I'd show a mosaic!

Although its not filled to the brim with FAR, it just goes to show how well it integrates into the existing road network. Well done David!







dfnva: For the mislaid puzzle pieces, I've found that its actually ok not to demolish everything. Bulldoze all except for the one tile which connects to the other FAR piece, then laid it down again and it shall connect nicely ;D

[edited formatting on moasic - abcvs]
#2029 05/15/2008 04:43 AM

Patricius Maximus
If the FARs are released, it will be absolutely GREAT for rural areas.

I'll now go and scan SC4D for the latest projects.......
#2030 05/16/2008 10:20 AM

dedgren
We may not be ST Hall of Fame material here, but we do alright...



I kind of suspect it'll be a big weekend over at 3RR [linkie]. We'd hate to see you left out- c'mon over and join in the fun.


David


59363
#2031 05/16/2008 10:55 AM

patfirefightr
WOW talk about FAR out here all!!! Great looking rail David!!!

59370
#2032 05/16/2008 05:22 PM

Almighty Nienaber
thats FAR out!
#2033 05/17/2008 01:10 PM

dedgren
Next FARR curve...



coming to 3RR shortly [linkie]. See 'ya there!.


David


59475
#2034 05/17/2008 01:45 PM

jacqulina
awesome work
#2035 05/17/2008 02:44 PM

Fresh Prince of Wmbg
Genius...... Truly Genius :o
#2036 05/17/2008 02:50 PM

Explodingsims
It's good. So what's the differance between these and the curve pieces in the NAM?
#2037 05/17/2008 04:04 PM

Rictiovarus
That looks simply unbelievably good. Great for some twisty mountain roads. You should try to do it on something like Stelvio pass in Switzerland.
#2038 05/17/2008 04:24 PM

dedgren
Well, hi again.

Explodingsims, in answer to your question, here's the next FARR piece- the 45 degree curve.



No. 1, of course, is the game 45 degree curve. Enough said.

No. 2 is the 45 degree curve that currently is in the NAM (It's been there since the version released in January, 2007). It is included in the puzzle-pieces and has been, to this point, the only break from the game curve radii. It has been a wonderful addition to the game, and I have used it in 3RR [linkie] to the exclusion of the game "45s" since its release.

No. 3 is the curve I just finished texturing (it is shown on a lot because that's the only way to see it until the puzzle-piece masters work thoir magic). Note that it is smoother and more uniform, that the ties actually are properly aligned with the curve and that transitions are improved (I have a tie mis-alignment issue at the 45 degree end- the game 45 degree "straight" section has different tie spacing). All that said, the dimensions and in particular the radius is the same. This will be the 45 degree puzzle-piece available in the next release of the NAM.

So now we have this



and this.



Something big coming up next.

This was a 3RR-ST exclusive. Thanks for your interest.


David


59505
#2039 05/17/2008 07:28 PM

rewright
The new piece looks very good, much more natural. Is it possible to create the new piece in a Y or left and right hand switch configuration?
D. Edgren

Please call me David...

Three Rivers Region- A collaborative development of the SC4 community
The 3RR Quick Finder [linkie]


I aten't dead.  —  R.I.P. Granny Weatherwax

Skype: davidredgren