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Art128's BATs

Started by art128, February 20, 2009, 10:53:23 AM

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art128

Some progress. Worked a bit on the textures. not sure how it looks.

Zoom5 HD


Zoom5 SD
I'll take a quiet life... A handshake of carbon monoxide.

Props & Texture Catalog

nbvc


gn_leugim

the wall texture needs a lot of work to be at the same level of the modeling IMO.

it is too bare, detailess, gradientless, in some way, it's not alive. roof textures could use some of the same solution, but, as they are used in a smaller extent, it is not so noticeable, while the wall's is.  :thumbsup:

art128

thanks nbvc!

Gn: yep, the texture was just a quicky i made to see how it would look. I'll try to add a gradient and see if I can work a little more the tiles ( it's marble, btw, as the real building seems to be). Gradient is black bottom, right?

Actually for the roof ( where the rails are) I have no idea what to do.



Here, it looks like.... Wood?
I'll take a quiet life... A handshake of carbon monoxide.

Props & Texture Catalog

vester

Maybe dirt up the asphalt roofing, maybe add lanes or tiles to it.

Could recommend you to look at arroway.de.
They sell textures, but do have lower res. sample for free download. The stone textures is pretty good.

gn_leugim

to me they look something long stripes of asphalt layers, something like these http://www.cgtextures.com/texview.php?id=69298

But darker.

and yes, usually the gradient is bottom to top, darker in the bottom ;)

art128

JR Mitaki has been uploaded!

STEX | LEX

Pick your favorite, or both. ;D
I'll take a quiet life... A handshake of carbon monoxide.

Props & Texture Catalog

Fabian93

Fantastic work, Arthur  &apls &apls

Fabian

Aaron Graham

Looks great, keep it going.  :thumbsup:
-Simcity4fan12/Sgt Pepper -Kryptowhite -Jumpthefence -beutelschlurf -Hanson784 -Gwail -Don Miguel -Seraf -Kelistmac -Glenni -Aaron Graham -Vlasky -PBGV103 -Darknono35 -Evillions -lucky7- Parisian- Jackreid -GuerrilaWarfare -Sim Fox -un1 -Heblem -AlexandrosB13 -Anotn -SimHoTToDDy

art128

#329
I really can't into big textures....
I modeled some chairs and tables around the top floor balcony.




;__;
I'll take a quiet life... A handshake of carbon monoxide.

Props & Texture Catalog

Swordmaster

Aren't they a bit big? Judging by the window size. . .


Cheers
Willy

The Last Citybuilder

Nice building! Those chairs are indeed quite a bit too big, as Willy said. And, how in engineerings name is that window-cleaner lift going to round do that corner? other than that, nice work!

nbvc

I like the tables behind the window.

For scaling of models it is always good to place a person, which has correct size in game, on/near the model.

art128

Thanks guys, I hear you about the oversize of the furniture and I'll correct it. ;)
Any of you has some tips about the textures?
I'll take a quiet life... A handshake of carbon monoxide.

Props & Texture Catalog

noahclem

Looking good arthur  &apls  Sorry I can't think of advice that hasn't already been said and don't have any building texture light to shed   $%Grinno$%

art128

#335
Scaled the chairs down. Tried some things here and there....



Z6 just' cause


EDIT

How it would look ingame

I'll take a quiet life... A handshake of carbon monoxide.

Props & Texture Catalog

noahclem

Stunning  :o   Great work and great textures!

MTT9

It looking good! Maybe those windows are to dark...
Keep it up ;)
You can call me Matt

sunv123

Yeah, too dark for me too. Maybe a little lighter would be just fine.

I'd love to see the night-lighting in game. ::)
Provo, a city apart Updated July 4.

Dantes

The final work is awesome  :thumbsup: your japanese BAT-Art ist so good as uki & moonlight as ^^