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November 26, 2021, 09:12:53 PM

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Author Topic: Art128's BATs  (Read 98762 times)

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Offline io_bg

Re: Arthur's BATs
« Reply #300 on: November 18, 2012, 06:49:14 AM »
Looking great! The window washing platform is really cool indeed :thumbsup:
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Offline noahclem

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Re: Arthur's BATs
« Reply #301 on: November 18, 2012, 08:38:20 AM »
Looking good  :thumbsup:  How are you planning on implementing the crane in game? It's definitely a cool detail.

Offline art128

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Re: Arthur's BATs
« Reply #302 on: November 18, 2012, 08:47:31 AM »
Looking good  :thumbsup:  How are you planning on implementing the crane in game? It's definitely a cool detail.

Static in the first picture place, I think. ;)
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Offline vortext

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Re: Arthur's BATs
« Reply #303 on: November 18, 2012, 08:50:14 AM »
Nice building!  :thumbsup:

As for the crane, why not mod the lot to have an invisible building (i.e. small BAT box) and turn the building into a timed prop?
time flies like a bird
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Offline Aaron Graham

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Re: Arthur's BATs
« Reply #304 on: November 18, 2012, 01:51:43 PM »
Looks great!!!!! :D
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Offline ivo_su

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Re: Arthur's BATs
« Reply #305 on: November 18, 2012, 02:20:25 PM »
Arthur I applaud your initiatives and new direction in your career. I've always respected each infinite BAT-er in the community as they make some of the most necessary and interesting things - new buildings.

Offline tag_one

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Re: Arthur's BATs
« Reply #306 on: November 18, 2012, 03:13:41 PM »
Lovely building Arthur! Love the bmu with the washing cabin! ;)

Offline art128

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Re: Arthur's BATs
« Reply #307 on: November 23, 2012, 05:09:53 PM »
Thanks!

Here's some more progress. Modified the bmu and the roof junk a little.

I'll take a quiet life... A handshake of carbon monoxide.

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Offline noahclem

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Re: Arthur's BATs
« Reply #308 on: November 23, 2012, 06:22:43 PM »
Looks great Arthur  :thumbsup:

Offline art128

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Re: Arthur's BATs
« Reply #309 on: November 24, 2012, 11:08:54 AM »
Thank you Noah!

I'll take a quiet life... A handshake of carbon monoxide.

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Offline art128

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Re: Arthur's BATs
« Reply #310 on: December 06, 2012, 02:53:31 AM »
Yay BAT4MAX works on my new machine, I can BAT again!  (★^O^★)

Zoom 5:



And zoom5 HD

I'll take a quiet life... A handshake of carbon monoxide.

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Offline Swordmaster

Re: Arthur's BATs
« Reply #311 on: December 06, 2012, 08:36:56 AM »
Quite good so far, but. . . are you going to keep the planters in front on the pavement? Maybe it would be better if we could put a prop there instead? So we could pick which ones?

Cheers
Willy

Offline gn_leugim

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Re: Arthur's BATs
« Reply #312 on: December 07, 2012, 05:36:10 AM »
coming along great :D I like those bushes :D

Offline noahclem

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Re: Arthur's BATs
« Reply #313 on: December 07, 2012, 08:45:45 AM »
Still looking great  &apls  I prefer the bushes as they are, though I see the point in having more options for lotting. One disadvantage to the lotting method is that I'm not sure suitable HD bushes and planters exist. On that note, do you think it would make sense for you to implement the same bushes and planters you're using as props instead of part of the model? I'd love to be able to use them on other lots  :thumbsup:

Offline art128

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Re: Arthur's BATs
« Reply #314 on: December 09, 2012, 09:23:44 AM »
Thanks guys.

I could render the bushes as props indeed. But I'm afraid the one on the model will be part of the model.

Here's some more.

Z5 HD (Z6)


Z5


Perspective view for fun
I'll take a quiet life... A handshake of carbon monoxide.

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Offline sunv123

Re: Arthur's BATs
« Reply #315 on: December 09, 2012, 09:43:16 AM »
That doesn't seem too tall! :D

Z5 looks very nice there, though why is there a window washing cart only on the perspective? ::)
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Offline gn_leugim

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Re: Arthur's BATs
« Reply #316 on: December 09, 2012, 01:46:52 PM »
ya you got me looking into the other pics searching the cart... I know, that's the purpose, make us look at pictures again? ;D

Offline whatevermind

Re: Arthur's BATs
« Reply #317 on: December 09, 2012, 04:22:08 PM »
Looking good! I'm glad you added the X's back onto the roof, they give the building a lot of personality. I think I liked the earlier/bigger version of them better, kind of had a more laboratory/industrial look to the roof, but this nonetheless a beautiful building. Good treatment especially of the lobby and the crane. You've been through quite a few crane variations on this one, any chance we'll be seeing some more of these?  ;D

Offline Shark7

Re: Arthur's BATs
« Reply #318 on: December 10, 2012, 01:16:24 AM »
Looks as though you are getting closer to done.  From my point of view, the bushes are just fine as they are.

Are you to the point of just needing textures or are you still working on the geometry?

Offline art128

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Re: Arthur's BATs
« Reply #319 on: December 10, 2012, 04:43:33 AM »
Are you to the point of just needing textures or are you still working on the geometry?

I still need to model some details on the lobby and the penthouse. And maybe some more roof junk ( " mysterious white boxes" as moonlinght call that :D ), then textures and night lights.

Looking good! I'm glad you added the X's back onto the roof, they give the building a lot of personality. I think I liked the earlier/bigger version of them better, kind of had a more laboratory/industrial look to the roof, but this nonetheless a beautiful building. Good treatment especially of the lobby and the crane. You've been through quite a few crane variations on this one, any chance we'll be seeing some more of these?  ;D

I agree with you that the X steel looked better when they were bigger. It's on my list of to-change things. Well considering there are quite a lot of different BMU design, I might do some more! But for this building this one is definitive I think. ( even though it is not like the original).

That doesn't seem too tall! :D

Z5 looks very nice there, though why is there a window washing cart only on the perspective? ::)

If you look well you can see the cart is on all the pictures. It is just not in use.




I'll take a quiet life... A handshake of carbon monoxide.

Looking for a specific props or texture? Check out the Props & Textures Catalog: Props [link] - Textures [link]


Do you want to turn off all shadows in the game? Check out GMT's trick! [link]