Started by z, March 18, 2009, 03:05:05 AM
0 Members and 1 Guest are viewing this topic.
Quote from: Diggis on April 24, 2009, 02:14:34 AMThey look good Z, my only issue would be with the Red stop on the rural roads. I would expect to see a simple structure, blockwork or timber, rather than that one.
Quote from: JoeST on April 24, 2009, 02:38:18 AMor maybe even just have a single stop-sign rather than a shelter at all..
Quote from: cogeo on April 24, 2009, 01:59:42 PM- Not sure about the pavement in the dirt/gravel streets. Removing it (ie make a texture with an alpha) might look cooler, but would cause other problems, ie those related to the wealth-dependent textures. Maybe making the curb a bit more defined would help a little - narrowing it a little might help a little further. Also making it looking not like pavement, but instead cement or something would be a little more realistic I think - a medium-luminosity gray would cause less constrast too.
Quote- I don't live in the US but the newspaper stand for dirt/gravel streets rather looks unrealistic to me. I think it should be removed - maybe consider adding a trashcan in its place (for other RTMT stations this is placed next to the vending machine, but for these ones it could be placed alone).
Quote@JoeST: What you are asking is already done, before plopping your busstops just don't have a RTMTV3_PropF_Busstop*.dat propfile installed (no busstop shelter prop will be selected for the stations you will plop). You may reinstall these propfiles if you want to plop urban-style busstops.
Quote from: cogeo on April 25, 2009, 01:51:26 AMI see, that is it's the SAM texture that looks like that. Well, needless to mention that I don't like it. The mid/high-density Res/Com textures for dirt/gravel streets are definitely ugly. For low density, and Ind ones are rather good, though I would instead prefer even that little grass removed as well (the terrain texture should show through). That is those dirt/gravel streets should have just one or two textures, with no pavement. If players want pavement they should instead choose something more urban. An alternative would be to hire some texturing expert, to rework these ones (the mud shouldn't enter the sidewalks). I think the NAM Team should take a look into this.
Page created in 0.108 seconds with 36 queries.