SC4 Devotion Forum Archives

SimCity 4 Devotion Custom Content Showcase => Network Addon Mod (NAM) => Topic started by: miggoycor on November 17, 2009, 04:28:53 AM

Title: Sunken Light Rail
Post by: miggoycor on November 17, 2009, 04:28:53 AM
NOB's Sunken Light Rail!!!
:) ;D $%Grinno$% :) ;D
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg86.imageshack.us%2Fimg86%2F9813%2F06xv0.jpg&hash=39d3f20d40df225e395aef3695890080fbe6cf82)
As seen in Smurf's SC4 expirement (  http://sc4devotion.com/forums/index.php?topic=3929.0 ; )

THIS IS NOT AVAILABLE!
&mmm ()sad() :( &cry2 :'( &cry2 :( ()sad() &mmm

Since this is not available (for possibly ever), can this be emulated by the NAM team? It's so awesome!
&Thk/( &Thk/( &Thk/( &Thk/( &Thk/( &Thk/( &Thk/( &Thk/( &Thk/(
Title: Re: Sunken Light Rail
Post by: Diggis on November 17, 2009, 04:34:19 AM
I'm looking into these for you.
Title: Re: Sunken Light Rail
Post by: Battlecat on November 17, 2009, 09:45:39 AM
Ok, that's a cool shot.  I can see something in this style having some serious value for adding more variety to urban construction!
Title: Re: Sunken Light Rail
Post by: Shadow Assassin on November 17, 2009, 03:08:33 PM
This certainly would be handy for a U-Rail addon where you can see the train passing through underground... not sure if the LODs are made for that though.
Title: Re: Sunken Light Rail
Post by: dragonshardz on November 17, 2009, 04:06:14 PM
Actually...these are available, at least they were when I downloaded 'em!
Title: Re: Sunken Light Rail
Post by: bob56 on November 17, 2009, 04:49:04 PM
where did you get them? I would love to have these.
Title: Re: Sunken Light Rail
Post by: gardenwong on November 17, 2009, 05:12:16 PM
Quote from: dragonshardz on November 17, 2009, 04:06:14 PM
Actually...these are available, at least they were when I downloaded 'em!
would you like to share with us :D?
Title: Re: Sunken Light Rail
Post by: rooker1 on November 17, 2009, 05:19:21 PM
There is no sharing of SC4 Content here at SC4D unless you have explicite consent from the author.  
Best dragonshardz could do is point you to where he found them if he can still do that.  But as Diggis said above he is looking into this, so please be patient.  I'm sure he'll get back to us in a day or so.

Robin  :)
Title: Re: Sunken Light Rail
Post by: SimNation on November 17, 2009, 06:04:01 PM
Not to burst your bubble but they were not functional as GLR..they were GLR to subway pieces and served as pure eyecandy. Someone here at SC4D is already making rail viaducts..but has been awol for quite some time...forgot what his name is. He could probably make some real good GLR viaducts if we asked when he returns. He has a thread here somewhere I recall his rail viaducts were gona have like 20 pieces to them when complete.
Title: Re: Sunken Light Rail
Post by: gardenwong on November 17, 2009, 07:21:27 PM
Quote from: rooker1 on November 17, 2009, 05:19:21 PM
There is no sharing of SC4 Content here at SC4D unless you have explicite consent from the author.  
Best dragonshardz could do is point you to where he found them if he can still do that.  But as Diggis said above he is looking into this, so please be patient.  I'm sure he'll get back to us in a day or so.

Robin  :)
I am so sorry for what I have said :(
please forgive me /wrrd%&
Title: Re: Sunken Light Rail
Post by: dragonshardz on November 17, 2009, 07:47:28 PM
S'alright. We all make mistakes.

Anyhow, it's true that they don't work as sunken light rail, instead, they are specially modded subway lots. The special modding is so that you can see the trains passing through, or so is claimed. Personally, I've never used them in any city so I can neither confirm nor refute that claim.

As for where I got them, it was off NOB's site, oh, in 2007 or early last year. I think they're still there...somewhere.

SimNation, the person who made the rail viaducts included in the NAM is ArkenbergeJoe, who has been MIA due to RL intruding. Those rail viaducts have been more or less completed, AFAIK.

Unless you're thinking of smoncrie, who is still fairly active and has been modding the el-rail models.
Title: Re: Sunken Light Rail
Post by: miggoycor on November 18, 2009, 03:49:25 AM
Hi all!
I appreciate your enthusiasm and compassion on this particular topic and I hope Diggis finds something as Smurf said so himself that both the file in his computer was lost and NOB no longer hosts it on his site.
Maybe if we have a copy of the files, we could ask NOB for permission to post it here in LEX.

Eyecandy or functional, this thing is awesome! Like I said, maybe the NAM team could make one like this.
Title: Re: Sunken Light Rail
Post by: Diggis on November 18, 2009, 04:41:33 AM
Quote from: SimNation on November 17, 2009, 06:04:01 PM
Not to burst your bubble but they were not functional as GLR..they were GLR to subway pieces and served as pure eyecandy. Someone here at SC4D is already making rail viaducts..but has been awol for quite some time...forgot what his name is. He could probably make some real good GLR viaducts if we asked when he returns. He has a thread here somewhere I recall his rail viaducts were gona have like 20 pieces to them when complete.

Umm, they were functional, they were puzzle pieces I think, although I need to check.  If you look at the pic you can see the train on the tracks.

BSC do have permission from NOB to upload his work to the LEX.  I'm pretty sure I have these in my downloads folder, I just need to check that the dependencies are all accounted for and package them up for testing to make sure everything installs and works as advertised.  This will probably take a couple of weeks to do, but I will let you know when I'm done.
Title: Re: Sunken Light Rail
Post by: choco on November 18, 2009, 05:08:27 AM
Diggis,  i think i have them as well on my older PC....if ya need a hand, lemme know... :thumbsup:  there were a couple dependencies from NOB's wall set, IIRC.
Title: Re: Sunken Light Rail
Post by: miggoycor on November 18, 2009, 05:40:34 AM
YAY!  ;D

NOB's Sunken Light Rail is coming to LEX!
&apls &apls &apls &apls &apls &apls &apls
Title: Re: Sunken Light Rail
Post by: vester on November 18, 2009, 07:48:18 AM
Shaun I pretty sure I have the files as well. Let me know if you can't find them.
Title: Re: Sunken Light Rail
Post by: Chrisim on November 18, 2009, 03:00:55 PM
NOB's sunken light rail are TE-lots converting light-rail versus subway. You can either plop them next to each other (first image) and automata and UDI work, but you cannot build crossing roads
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg25.imageshack.us%2Fimg25%2F5116%2Fstram.jpg&hash=25b559b3d1195f9690d912afc7e4c1b2ad7d6434)

or you plop them separately (second image) and connect them with subway (but you loose automata and UDI)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg25.imageshack.us%2Fimg25%2F9202%2Fstram2.jpg&hash=eab7d66608def7eed71e891da599fbd3db92d6c3)
Title: Re: Sunken Light Rail
Post by: SimNation on November 18, 2009, 05:58:21 PM
ahhh...I never knew you could plop them together and they would actually work..when I used them I always had them seperated and had to use subway pieces so I assumed using subway pieces was how they were intended like a eyecandy piece. I always wondered how some people got automa with them figured they photoshop them in or the automa just randomly appeared.
Title: Re: Sunken Light Rail
Post by: CaptCity on November 18, 2009, 06:40:15 PM
According to the Readme in the zip file (which I do have if no one else does) the set needs NOB's Wall & Station Set (The fourth link in the 'Others' section on NOB's site - I think) and the NAM October 2005 version. I have used it with the newest NAM and haven't noticed any glaring issues, but I don't know about any 'nuts-and-bolts' issues. Just my two cents...
Title: Re: Sunken Light Rail
Post by: KoV Liberty on November 18, 2009, 07:23:18 PM
Wow... Anyway we can have functional road underpasses and stuff?
Title: Re: Sunken Light Rail
Post by: gardenwong on November 18, 2009, 10:54:24 PM
Quote from: Driftmaster07 on November 18, 2009, 07:23:18 PM
Wow... Anyway we can have functional road underpasses and stuff?
maybe we can create a pizzle pieces to set the GLR path that under ground ()what()
Title: Re: Sunken Light Rail
Post by: Diggis on November 19, 2009, 12:22:30 AM
Quote from: CaptCity on November 18, 2009, 06:40:15 PM
According to the Readme in the zip file (which I do have if no one else does) the set needs NOB's Wall & Station Set (The fourth link in the 'Others' section on NOB's site - I think) and the NAM October 2005 version. I have used it with the newest NAM and haven't noticed any glaring issues, but I don't know about any 'nuts-and-bolts' issues. Just my two cents...

Pretty sure I have the wall set, which I will upload as well separately as it's a dependency for a bit of NOB's stuff.  And I doubt the new NAM's have broken them in any way.  I think it needs the 2005 at least because it added the GLR.
Title: Re: Sunken Light Rail
Post by: miggoycor on November 19, 2009, 04:00:22 AM
Quote from: Chrisim on November 18, 2009, 03:00:55 PM

or you plop them separately (second image) and connect them with subway (but you loose automata and UDI)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg25.imageshack.us%2Fimg25%2F9202%2Fstram2.jpg&hash=eab7d66608def7eed71e891da599fbd3db92d6c3)

But then, how did this happen? There are two puzzle pieces side by side and automata works. Maybe it needs two or more puzzle pieces for random automata? Or can random automata appear on one piece?
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg86.imageshack.us%2Fimg86%2F9813%2F06xv0.jpg&hash=39d3f20d40df225e395aef3695890080fbe6cf82)
Title: Re: Sunken Light Rail
Post by: miggoycor on December 07, 2009, 11:29:21 PM
So how's the collecting going?  ;D
All the parts found?  $%Grinno$%
Title: Re: Sunken Light Rail
Post by: Gamma4815 on February 22, 2010, 05:40:17 PM
Is anyone gathering all the parts, or is there simply no hope? 
All we can do is wait to see if one day these can finally be collected. ;D
Title: Re: Sunken Light Rail
Post by: dragonshardz on February 22, 2010, 08:44:57 PM
I think I have all of these lots, somewhere. Of course, I can't share or upload them without permission from the creator.
Title: Re: Sunken Light Rail
Post by: strucka on February 24, 2010, 10:04:31 AM
And who is the author?
Title: Re: Sunken Light Rail
Post by: Jonathan on February 24, 2010, 10:38:17 AM
If you want to keep it so the automata and UDI can go between the lots which are separated by roads, then plop the FLUPs piece on the roads, they have underground tram paths on them which connect up to the lots.

Someone should edit these models so they are 1 tile long so you can have any length of sunken GLR.
Title: Re: Sunken Light Rail
Post by: dragonshardz on February 24, 2010, 11:13:32 AM
I forget who the author is. I will check later today when I get home from class.
Title: Re: Sunken Light Rail
Post by: WC_EEND on February 24, 2010, 11:27:58 AM
I think the are NOB's
Title: Re: Sunken Light Rail
Post by: Diggis on February 24, 2010, 11:31:11 AM
Just to reassure you all, I'm looking at these still.  I have permission from NOB to upload them. I'm just updating the details and description and will put them up for testing when I'm done.

Quote from: Jonathan on February 24, 2010, 10:38:17 AM
Someone should edit these models so they are 1 tile long so you can have any length of sunken GLR.

That's easier said than done, as it would require a new model.  The original model is 4x1 and isn't that easy to change.  I'm taking a look to see what I can do, but it'll be a very tedious job and I may well get sick of it :P  
Title: Re: Sunken Light Rail
Post by: SimNation on February 24, 2010, 12:13:51 PM
Do not listen to him Diggis just clean up and upload these babies so we can have them  :P
Title: Re: Sunken Light Rail
Post by: Diggis on February 24, 2010, 12:26:06 PM
Oh, I'll do the sunken GLR lots and get them up for testing.  Then I'll have a play.

Edit:  Is this what you have in mind Jon?

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi302.photobucket.com%2Falbums%2Fnn110%2FDiggis%2FBAT%2FSunkenGLR1x1.jpg&hash=5c7c484bd15031d21d2ada337e3fa6435f526fab)
Title: Re: Sunken Light Rail
Post by: miggoycor on March 08, 2010, 02:23:24 AM
COOL!! :)

THE DREAM IS STILL ALIVE!!!
&apls &apls &apls &apls &apls &apls
;D
Title: Re: Sunken Light Rail
Post by: newsimaddict on March 31, 2010, 02:28:58 PM
They look awesome!
Title: Re: Sunken Light Rail
Post by: OwlGreene on April 08, 2010, 05:49:19 PM
WHAT DO WE HAVE TO DO IN ORDER TO GET THESE LOTS AVAILABLE????????
Title: Re: Sunken Light Rail
Post by: Andreas on April 08, 2010, 05:52:50 PM
Quote from: OwlGreene on April 08, 2010, 05:49:19 PM
WHAT DO WE HAVE TO DO IN ORDER TO GET THESE LOTS AVAILABLE????????

Sit and wait until they are ready (and maybe check your caps lock key meanwhile). :)
Title: Re: Sunken Light Rail
Post by: Diggis on April 09, 2010, 01:21:26 AM
Quote from: OwlGreene on April 08, 2010, 05:49:19 PM
WHAT DO WE HAVE TO DO IN ORDER TO GET THESE LOTS AVAILABLE????????

You'll have to be patient.  We're working on these as fast as we can, but as we are modding someone elses work and trying to improve on it slightly, it's hard work.
Title: Re: Sunken Light Rail
Post by: OwlGreene on April 15, 2010, 12:34:57 PM
Ok.  I'm not very tech savvy, but something's not making sense here.  If someone says he/she has it, and that that person has permission to upload it, why isn't it uploaded the way the person has it, perhaps as a beta or something, then update it in their own time?  From reading this forum I've deduced that there are plenty of SC4 users who'd much appreciate it HOWEVER they can get it.  Anytime I use all caps it's for a good reason.  Honestly, the GLR options on here suck, and anyone who cares about rail transit knows that light rail tracks on the ground or on the road spells disaster for the locals who deal with it.  We're CLAMORING for another option, and knowing there's another option out there but that the holder's just not uploading what they have hurts my desire to play.  I wanna run my GLRs underground, and I'm sure there are other SC4 players who do too.  Don't fault us for begging for better!!!!!!  We just know it's out there, and we want it.  Shucks, I'd pay via paypal for those doggone sunken GLR pieces.
Title: Re: Sunken Light Rail
Post by: Andreas on April 15, 2010, 01:04:19 PM
Sorry, but you don't understand. Of course "someone" might have those already, but even though they look nice on the screenshot, you won't be able to use them, since they are not ready yet. Would you buy a car that looks great, but the engine is still missing, since it is not ready yet? Sure, it would look great even in your garage, but wouldn't it be more fun to drive around right after your bought it? I have yet to see a car manufacturer who sells cars and delivers the engine later, and the very same applies to SimCity developers after all.
Title: Re: Sunken Light Rail
Post by: Diggis on April 15, 2010, 02:36:11 PM
Quote from: OwlGreene on April 15, 2010, 12:34:57 PM
Ok.  I'm not very tech savvy, but something's not making sense here.  If someone says he/she has it, and that that person has permission to upload it, why isn't it uploaded the way the person has it, perhaps as a beta or something, then update it in their own time?  From reading this forum I've deduced that there are plenty of SC4 users who'd much appreciate it HOWEVER they can get it.  Anytime I use all caps it's for a good reason.  Honestly, the GLR options on here suck, and anyone who cares about rail transit knows that light rail tracks on the ground or on the road spells disaster for the locals who deal with it.  We're CLAMORING for another option, and knowing there's another option out there but that the holder's just not uploading what they have hurts my desire to play.  I wanna run my GLRs underground, and I'm sure there are other SC4 players who do too.  Don't fault us for begging for better!!!!!!  We just know it's out there, and we want it.  Shucks, I'd pay via paypal for those doggone sunken GLR pieces.

Basically, we believe in uploading only the best.  We're not happy to upload something that won't work as advertised or could potentially break things.  These lots were badly modded by NOB, which may have been in part due to a language issue, I'm not sure.  To ensure the lots we upload are of the highest quality they go through serious testing before uploading.  I'm sorry if you are so impatient that you can't wait a couple of weeks but thems the breaks.
Title: Re: Sunken Light Rail
Post by: choco on April 15, 2010, 04:11:21 PM
and furthermore, badgering people to bend to your whim because the past 5 years of NAM development isn't good enough for you isn't a very good way to get them.

if time is such an issue, pick up the BAT and the reader and start modding.  if you can't/wont, then sit back....chill, and wait for them to be finished.
Title: Re: Sunken Light Rail
Post by: wes.janson on April 15, 2010, 04:15:49 PM
I'll never understand why people will complain that they don't get FREE content faster. Especially since anything the NAM team has done has always been well worth the wait.
Title: Re: Sunken Light Rail
Post by: k808j on April 15, 2010, 04:23:10 PM
The caption under SC4D says it the best. For our  ()borg() part we appreciate the wait. This means when the product comes out, there will be little to no problems and hence the gameplay is much smoother.
Title: Re: Sunken Light Rail
Post by: Rady on April 16, 2010, 09:37:53 AM
I also don't understand people that just can't wait. The rate new stuff pops up with here and there is so high that as far as I'm concerend I still cannot catch up with downloading and installing all that wonderful stuff.  :P :P :P

So - no need to hurry. It's always fine to see that there's a lot of fine stuff in the tube. And beside that, if there's nothing new for downloading for some time, I can catch up wit installing and actually playing  :D :D

&apls &apls &apls &apls for the great work of all of you!
Title: Re: Sunken Light Rail
Post by: redraider147 on April 16, 2010, 08:43:33 PM
I formerly had this...I used it alo get l the time...I had to reinstall the game and in the process lost this file...yet here I am waiting patiently, because in time, it will come and be better than the version I had prior.

On another note, if you are so desperate for sunken GLR, there is a crude method using hole digger lots, the current GLR, the current overpass pieces, and hillside GLR to subway transitions. Try that if you absolutely cannot wait and will resort to all caps to try try to get what you want...It will hopefully hold you over...it's holding me over...
Title: Re: Sunken Light Rail
Post by: zakuten on April 16, 2010, 10:01:01 PM
Allow me to play devil's advocate a bit, here, but it does seem a little strange that practically every transit project suddenly becomes NAM "property"... Is NOB still involved with this?
Title: Re: Sunken Light Rail
Post by: wes.janson on April 16, 2010, 10:09:13 PM
Quote from: zakuten on April 16, 2010, 10:01:01 PM
Allow me to play devil's advocate a bit, here, but it does seem a little strange that practically every transit project suddenly becomes NAM "property"... Is NOB still involved with this?


I believe NOB has given BSC permission to upload his models and, since this requires proper transit modding to function properly, who better than the NAM team to do so.
Title: Re: Sunken Light Rail
Post by: Andreas on April 16, 2010, 11:06:47 PM
Quote from: zakuten on April 16, 2010, 10:01:01 PM
Allow me to play devil's advocate a bit, here, but it does seem a little strange that practically every transit project suddenly becomes NAM "property"... Is NOB still involved with this?

Well, the thing is, for functional transit items, there's only one file within the game that holds the necessary rules (the NAM Controller), so any transit mod that is supposed to intruduce functional transit items has to be integrated into the NAM somehow. Also, there's nobody who "owns" the NAM - it's a completely free and open project, and everyone who wants to participate in the NAM development is certainly very welcome to contribute is knowledge, time and workforce. :)
Title: Re: Sunken Light Rail
Post by: Diggis on April 17, 2010, 11:12:15 AM
Quote from: zakuten on April 16, 2010, 10:01:01 PM
Allow me to play devil's advocate a bit, here, but it does seem a little strange that practically every transit project suddenly becomes NAM "property"... Is NOB still involved with this?

As Wes said above, NOB gave the BSC permission to mod and upload his work here.  I believe it was given to xxdita.  As I had a copy of these I started looking into them and after talking to the NAM team (I am a member of both) it was passed onto people there who are better qualified to do modding. 

Basically, it's become the NAM teams responsibility as they are the largest collection of network modders in the community.  We are constantly looking for members who show an interest in transit modding as many hands make light work.
Title: Re: Sunken Light Rail
Post by: miggoycor on April 18, 2010, 06:15:57 AM
SO...
How's it going?  :)

It's a good thing I posted this issue on the NAM forums. I didn't get any help anywhere else.
Good job guys and keep it up!  :D  :thumbsup:
&apls &apls &apls &apls &apls &apls &apls &apls &apls
Can't wait for the release!  :D  ;D (Actually, I can, but you get the idea)
Title: Re: Sunken Light Rail
Post by: Diggis on April 19, 2010, 01:43:36 AM
Quote from: miggoycor on April 18, 2010, 06:15:57 AM
SO...
How's it going?  :)

It's a good thing I posted this issue on the NAM forums. I didn't get any help anywhere else.
Good job guys and keep it up!  :D  :thumbsup:
&apls &apls &apls &apls &apls &apls &apls &apls &apls
Can't wait for the release!  :D  ;D (Actually, I can, but you get the idea)

It's mostly ready, we're just waiting on a couple of items, and looking at adding a single piece.  Plus we're packaging up some packs of NOB's which form a dependency for it.
Title: Re: Sunken Light Rail
Post by: io_bg on April 19, 2010, 01:50:19 AM
It's great to hear these news, Diggis ;D
Title: Re: Sunken Light Rail
Post by: jdenm8 on April 19, 2010, 02:21:37 AM
Great to hear the good news!  &apls
Title: Re: Sunken Light Rail
Post by: miggoycor on April 20, 2010, 07:59:01 PM
 $%Grinno$%

That's great!
Title: Re: Sunken Light Rail
Post by: dragonshardz on April 20, 2010, 09:23:38 PM
Good to hear that we can expect a release soon-ish.
/me waits patiently.
Title: Re: Sunken Light Rail
Post by: OwlGreene on April 25, 2010, 01:54:42 PM
I'm hearing a million different things here.  One person is saying they have it, it works, and they have permission to upload it.  Another person says it cannot be uploaded.  Yet another person says it won't work the way it exists.  Yet another person says it will work using the ploppable underground rail tiles.  I'm hearing everything everyone's saying, and i'm thinking about what's happened on here in the past.  I get it.  The "powers that be" don't want this out till it's "perfect", although many other uploaders have no problem putting their beta work on in the forums, not the LEX, or STEX, or any other EX for that matter, so eager folks could download, try, and report bugs that may help the efforts toward the finished product.  Look, I'm not trying to be a jerk here.  I, like most other forum members RELY on the people who upload for two good reasons: 1) The original Maxis lots and automata stink, and without the uploaders' contributions no one would still be playin almost a decade later, and 2) The BAT, GMAX, iLive, and the lot editor all equal a big ol' bowl of Alphabet Soup to us.  I have all those programs on my PC, and even with the tutorials, still none of it makes sense.  So I'm at the will of the developers.  No more caps lock guys, I'm just hungry.

Ps, I've been using the hole digger lots to build my GLR "subways" for quite some time.  It's just not realistic.  I'd love some more sunken stations for the cause.  Maybe some overhanging lots to make "tunnels"?  Anyone know any links?????????  
Title: Re: Sunken Light Rail
Post by: Jonathan on April 25, 2010, 02:01:50 PM
QuoteOne person is saying they have it, it works, and they have permission to upload it.  Another person says it cannot be uploaded.  Yet another person says it won't work the way it exists.  Yet another person says it will work using the ploppable underground rail tiles.
Another person saying things should be done differently...

1)Everyone who makes things for SC4, do it in their free time and don't get paid.
2)Noone wants to release something that doesn't work and then get told "why did you release this, it's not finished"
3)Noone wants to damage you cities, or make you rebuild 20 times over, after the 20 public beta release.

Title: Re: Sunken Light Rail
Post by: OwlGreene on April 25, 2010, 02:16:34 PM
I did admit I understood that.  I know no one gets paid.  Everyone knows that.  It's getting to the point where it doesn't need to be said anymore.  We're waiting because we have to wait.  Once it's on here, we're gonna download it.  Until then, we're gonna blog about how bad we want it.
Title: Re: Sunken Light Rail
Post by: Diggis on April 25, 2010, 03:10:15 PM
We've made some changes to make it better.  They rely on some other things to be sorted first.  Once that's done, these will be released. Just be patient please.
Title: Re: Sunken Light Rail
Post by: OwlGreene on May 18, 2010, 11:07:13 AM
NAM May 2010 diverted my attention from the topic for a while, but I noticed that no one's blogged about this sunken light rail thing since last month.  Anyone know anything new??????
Title: Re: Sunken Light Rail
Post by: Chrisim on May 21, 2010, 11:41:18 AM
http://sc4devotion.com/forums/index.php?topic=10876.msg326247#msg326247 (http://sc4devotion.com/forums/index.php?topic=10876.msg326247#msg326247)

However, please keep the Sunken Light Rail discussion in this topic here, not over there
Title: Re: Sunken Light Rail
Post by: miggoycor on May 23, 2010, 11:39:58 PM
Why? Did the thread move?

Anyway,
Is there any news? :)
Title: Re: Sunken Light Rail
Post by: Diggis on May 24, 2010, 12:39:56 AM
I think Chris was saying take a look at this, but talk about it here.  These lots are in my hands now.  We were waiting on the new NAM (couldn't say that before, cos we didn't know when it was due out  ;) ) and Chris has remodded them to work with FLUPs.  I need to take a look at the more cosmetic modding and will hopefully do that this weekend and get the tested.
Title: Re: Sunken Light Rail
Post by: miggoycor on May 29, 2010, 01:51:40 AM
yay! Can't wait :D
Title: Sunken Light Rail
Post by: OwlGreene on July 13, 2010, 08:14:53 PM
Anything new regarding this project??????? No one's posted here since May.
Title: Re: Sunken Light Rail
Post by: Rady on July 14, 2010, 02:42:39 AM
Quote from: OwlGreene on July 13, 2010, 08:14:53 PM
Anything new regarding this project??????? No one's posted here since May.

Don't rush. There will be a post once there's something worth posting.  ;D

Until then - enjoy all the other custom stuff that has been provided for free ...
Title: Re: Sunken Light Rail
Post by: DCMetro2834 on July 14, 2010, 10:15:33 PM
I know it's been a while, but I just discovered this.

I really want to tip my hat to everyone involved with this ambitious project! Thanks for putting all this TLC into this, it brings a smile to my face.

Thanks to people like you, SC4 is still the game (and more) that is was back in 2003.

Way to go!  &apls

-DC
Title: Re: Sunken Light Rail
Post by: samerton on July 27, 2010, 07:28:35 AM
Really can't wait!! Good luck with this!!
Title: Re: Sunken Light Rail
Post by: danny11111 on August 10, 2010, 03:20:13 AM
when will it be realeased?
Title: Re: Sunken Light Rail
Post by: io_bg on August 10, 2010, 03:45:17 AM
When it's ready.
Title: Re: Sunken Light Rail
Post by: miggoycor on August 22, 2010, 12:26:49 AM
Is it dead?  ()what() :o
Title: Re: Sunken Light Rail
Post by: Diggis on November 08, 2010, 05:55:03 AM
Quote from: miggoycor on August 22, 2010, 12:26:49 AM
Is it dead?  ()what() :o

My humblest apologies about the delay:

http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2510

Enjoy  :D
Title: Re: Sunken Light Rail
Post by: rooker1 on November 08, 2010, 07:18:31 AM
Thank you.  &apls
Title: Re: Sunken Light Rail
Post by: TiFlo on November 08, 2010, 07:22:19 AM
Wow, this was unexpected. Thank you so much!  &apls
Title: Re: Sunken Light Rail
Post by: editfish on November 08, 2010, 07:41:23 AM
What a great start to the week!  Thanks for all your hard work, everyone!   :thumbsup:   &apls

Title: Re: Sunken Light Rail
Post by: samerton on November 08, 2010, 08:27:02 AM
Wow! This is amazing! I'm so glad to see this released!  &apls Great work!
Title: Re: Sunken Light Rail
Post by: Girafe on November 08, 2010, 08:47:18 AM
Nice to see this baby online, thanks  &apls
Title: Re: Sunken Light Rail
Post by: heitomat on November 08, 2010, 08:53:06 AM
Thank you for bringing this sleeping beauty back to life. I actually had forgotten about it until I saw this thread. Great work!  &apls
Title: Re: Sunken Light Rail
Post by: Diggis on November 08, 2010, 08:54:08 AM
Quote from: editfish on November 08, 2010, 07:41:23 AM
What a great start to the week!  Thanks for all your hard work, everyone!   :thumbsup:   &apls



Most of the Credit for the rework goes to Chrisim.  And most of the blame for the delay is mine and I apologise humbly for it.  &ops
Title: Re: Sunken Light Rail
Post by: Glazert on November 08, 2010, 08:55:22 AM
Well worth waiting for. Thank you for giving us this for out public transport toolbox.
Title: Re: Sunken Light Rail
Post by: Ciuu96 on November 08, 2010, 09:10:25 AM
Great to have this released! Thanks for all who made this!  :)
Title: Re: Sunken Light Rail
Post by: Dino007 on November 08, 2010, 01:19:24 PM
Wow  :shocked2:
Thank you very much for this!
Title: Re: Sunken Light Rail
Post by: miggoycor on November 09, 2010, 04:31:52 AM
Quote from: Diggis on November 08, 2010, 05:55:03 AM
My humblest apologies about the delay:

http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2510

Enjoy  :D

Yay! Thanks!  ;D
This really is Simcity 4 Devotion
&apls &apls &apls &apls &apls &apls &apls &apls &apls &apls &apls &apls &apls &apls
Title: Sunken Light Rail
Post by: OwlGreene on November 10, 2010, 09:19:55 AM
Y'all KNOW I'm excited!!!!!!!!   It's ON!!!!!!
Title: Sunken Light Rail
Post by: OwlGreene on November 24, 2010, 11:45:39 AM
The SLR is great!  So far the only problem is that the track height doesn't match the FLUP height, and FLUPs are the only way for the UDI automata to pass under streets or the ground. Also most of the train cars disappear, leaving only the first car visible once the UDI automata transitions from FLUP to SLR.
Title: Re: Sunken Light Rail
Post by: justincase318 on December 26, 2010, 08:26:57 AM
Thank you all involved who made this. Saw this a while back and though it would never see the light of day again.

Now, I do have a problem, that shouldn't be a problem and I'm sure I'm doing it wrong. All trains stop and disappear at the wall of the lot, and don't appear on the next lot, and so forth. However they do go through as they come out on the other side, the automata just doesn't show on the lot at all. I've connected it as described in the readme-file, I think, but no automata goes through. What could be the problem? Note that I have lefthand traffic, could that be a problem, and in that case would there be a lefthanded version for download?

Thanks in advance!
Title: Re: Sunken Light Rail
Post by: fredskronk on January 02, 2011, 02:28:40 PM
Love these ones. Just was wondering if there is any stations for this network as of yet.
Title: Re: Sunken Light Rail
Post by: jdenm8 on January 02, 2011, 05:37:58 PM
It's not really a network, but a sunken version of GLR which function as LOTs.

Just connect the LOTs using Subway, then you can use subway stations.
Title: Re: Sunken Light Rail
Post by: fredskronk on January 03, 2011, 01:59:59 PM
Thank you for your reply.
Ok. I know it's not a  network but I do love it anyway :I

If I would connect it to an ion I would lose underground station I would lose the ability to drive my trams around the city. It's really a small thing and I know that UDI is perhaps not the most important function of the game, but I find it rather relaxing to drive around in my city while thinking of what to do next.

I was thinking of a station like this one: http://www.simtropolis.com/stex/details.cfm?id=21204
Perhaps a little longer that one square and with the the possibility to drive the tram through the station.

I must say, however, that I'm completely useless on modding the game so I'm afraid that I can not help much.

Thanks for all help
Title: Re: Sunken Light Rail
Post by: vester on January 03, 2011, 02:14:42 PM
The problem here is, that the models are made by the Japanese NOB.
Not sure much interest he has in his old models and sc4 for that matter.
Title: Re: Sunken Light Rail
Post by: Terring7 on January 03, 2011, 02:24:17 PM
I think that the Large Utopian subway station by Pegasus is the best station :)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg441.imageshack.us%2Fimg441%2F6682%2Fnewcity24jan00129409284.jpg&hash=b40336abdfef51a0d21aad1fce36beafe18860c0)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg205.imageshack.us%2Fimg205%2F5342%2Fnewcity24jan00129409286.jpg&hash=882e86a36af80ecadc5d5b319c9090ae02dc5696)
Title: Sunken Light Rail
Post by: OwlGreene on January 16, 2011, 05:16:12 PM
The Utopian station would be awesome as one compatible with this sunken GLR release.  Could one of the powers that be pick this up as a small project?  Is the pathing possible?????
Title: Re: Sunken Light Rail
Post by: JoeST on January 16, 2011, 11:32:20 PM
Quote from: OwlGreene on January 16, 2011, 05:16:12 PM
The Utopian station would be awesome as one compatible with this sunken GLR release.  Could one of the powers that be pick this up as a small project?  Is the pathing possible?????
Well for one, the train modelled in the station is too big (a single track rather than the two that should be there. It's also made by PEG, who probably wouldn't allow it to be modded. And also, it looks as if the station is deeper than the tracks. So probably not, no.

Joe
Title: Re: Sunken Light Rail
Post by: OwlGreene on January 30, 2011, 04:22:33 PM
Check this out!!!!  It may be the answer to our sunken light rail and FLUP problems!!!!
http://www.simtropolis.com/stex/details.cfm?id=25790 (http://www.simtropolis.com/stex/details.cfm?id=25790)
Title: Re: Sunken Light Rail
Post by: fredskronk on April 05, 2011, 08:43:42 AM
Well. It's a dirty trick but I guess it works until we have something else :)
Thanks!
Title: Re: Sunken Light Rail
Post by: catty on May 22, 2011, 12:12:06 PM
Hi Guys

Some of you may have seen over in the RTMT and FLUPs topic here

http://sc4devotion.com/forums/index.php?topic=11354.new;topicseen#new

that the RTMT Team have being testing a new version of the RTMT that will work with the Sunken GLR, its not ready for release, but having discussed this with the Sunken GLR team we are going to release the updated Sunken GLR path files we have been using, this only applies to people with a UK (or left-hand version of the game).

In the attachment are two files (US and UK), the US file is identical to the original path file release, those people who have a UK or lefthand game need to delete the NOB_Sunken_GLR_paths.dat from their plugins folder and replace it with the NOB_Sunken_GLR_paths-UK.dat from the attachment.

Any problems please report here

thanks

Catty
RTMT Team

EDIT: You may need to delete and re-plop your Sunken GLR network after replacing the path files
Title: Re: Sunken Light Rail
Post by: ps2owner on June 25, 2011, 09:16:04 PM
I've noticed that the FLUPs are noticeably deeper than the sunken GLR, causing a sort of jump.
If anyone could make a modified version of some of the FLUPs with higher paths, that would be nice.
Title: Re: Sunken Light Rail
Post by: catty on June 26, 2011, 11:46:50 AM
Quote from: ps2owner on June 25, 2011, 09:16:04 PM
I've noticed that the FLUPs are noticeably deeper than the sunken GLR, causing a sort of jump.
If anyone could make a modified version of some of the FLUPs with higher paths, that would be nice.

Subways and FLUPs are -10 metres underground and the Sunken GLR is -5 metres deep, having done some experiments in doing just this you end up with either the Sunken GLR train partly underground or the tops of the FLUPs trains slightly above ground neither looks good and yes I agree the jump looks odd but I think it might be something you have to live with, also when we release the new RTMT stations that will work with the Sunken GLR their paths are also -10 metres underground as they have to match the FLUP and Subway paths.

Catty
RTMT Team

Title: Re: Sunken Light Rail
Post by: ps2owner on June 26, 2011, 04:16:56 PM
Quote from: catty on June 26, 2011, 11:46:50 AM
Subways and FLUPs are -10 metres underground and the Sunken GLR is -5 metres deep, having done some experiments in doing just this you end up with either the Sunken GLR train partly underground or the tops of the FLUPs trains slightly above ground neither looks good and yes I agree the jump looks odd but I think it might be something you have to live with, also when we release the new RTMT stations that will work with the Sunken GLR their paths are also -10 metres underground as they have to match the FLUP and Subway paths.

Catty
RTMT Team



Ah okay then.
Also, 1x1 pieces and turns would be nice, who every does the sunken GLR now. I heard something about models and stuff, so how hard would that be?
Also, about not being able to turn it into a puzzle peices(the sunken GLR lots) how about making the base texture transparent, putting in the model, and doing the pathing/coding? would that work?

EDIT: You would think converting one of these to a station wouldn't be so hard..... (Grumble)
Title: Re: Sunken Light Rail
Post by: catty on June 27, 2011, 03:24:37 AM
Quote from: ps2owner on June 26, 2011, 04:16:56 PM
Ah okay then.
Also, 1x1 pieces and turns would be nice, who every does the sunken GLR now. I heard something about models and stuff, so how hard would that be?
Also, about not being able to turn it into a puzzle peices(the sunken GLR lots) how about making the base texture transparent, putting in the model, and doing the pathing/coding? would that work?

EDIT: You would think converting one of these to a station wouldn't be so hard..... (Grumble)

The Sunken GLR was created by NOB who is no longer active, but give permission for SC4D to release their work on the LEX, but as far as I'm aware SC4D don't have permission to start making major changes to this or any of NOBs other creations, so unless someone starts a new project and creates a new Sunken GLR network I afraid you will have to make do with the existing pieces.

As to 1x1 pieces and turns, etc I have been using the FLUP Pedmall pieces

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Ffarm6.static.flickr.com%2F5308%2F5642205940_420677ea1b_o.jpg&hash=edb799e6b03d361f24795406aa80fbe96d95333f) (http://www.flickr.com/photos/26230041@N06/5642205940/)
APR110006 (http://www.flickr.com/photos/26230041@N06/5642205940/) by SC4D_CATTY (http://www.flickr.com/people/26230041@N06/), on Flickr

as for stations we will be eventually releasing the new RTMT stations once testing is complete

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Ffarm6.static.flickr.com%2F5317%2F5803533863_be55b7b843_o.jpg&hash=332ac8b3aed6b92c104e827aa96b7de7fea26877) (http://www.flickr.com/photos/26230041@N06/5803533863/)
JUN110006 (http://www.flickr.com/photos/26230041@N06/5803533863/) by SC4D_CATTY (http://www.flickr.com/people/26230041@N06/), on Flickr

Catty
RTMT Team
Title: Re: Sunken Light Rail
Post by: ps2owner on June 27, 2011, 12:08:35 PM
Man, that sucks.
About your sig, DiscWorld?
Title: Re: Sunken Light Rail
Post by: Diggis on June 27, 2011, 01:33:08 PM
Quote from: ps2owner on June 26, 2011, 04:16:56 PM
Ah okay then.
Also, 1x1 pieces and turns would be nice, who every does the sunken GLR now. I heard something about models and stuff, so how hard would that be?
Also, about not being able to turn it into a puzzle peices(the sunken GLR lots) how about making the base texture transparent, putting in the model, and doing the pathing/coding? would that work?

EDIT: You would think converting one of these to a station wouldn't be so hard..... (Grumble)

Right... on the topic of 1x1 pieces, being TE lots this doesn't work and caused major issues with the pathing.  We tried and failed sorry.

With making these puzzle pieces, the grass will not disappear with these as puzzle pieces meaning you wouldn't see the base of the model, just the tops and green.
Title: Re: Sunken Light Rail
Post by: catty on June 27, 2011, 03:17:54 PM
Quote from: ps2owner on June 27, 2011, 12:08:35 PM
...About your sig, DiscWorld?

:thumbsup:
Title: Re: Sunken Light Rail
Post by: joshua43214 on September 03, 2011, 02:55:57 PM
I just got done fighting with these things, and I thought I'd share my results so that others won't have to fight as hard either. I am sure this is not the only way to use these, but its clean and everything works

Plop as many in a line as you need.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi179.photobucket.com%2Falbums%2Fw298%2Fjoshua43214%2Fsunken_no_rtmt.jpg&hash=2ebb803b03a38471446b9cbfd5af0a17557a20a9)

use subway to connect the gray/blue tiles
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi179.photobucket.com%2Falbums%2Fw298%2Fjoshua43214%2Fsunken_no_rtmt_underground.jpg&hash=35dd53a0da66fd88d3ce02b1fd306a91e5bb8171)

you can go under roads/avenues/pedmalls/etc with the FLUPS puzzle pieces. Use the "straight route under..." pieces, not the underground light rail.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi179.photobucket.com%2Falbums%2Fw298%2Fjoshua43214%2Fsunken_pedmal.jpg&hash=5273d8144248bf409bf0a8a71cb1b452564509f5)
If you assemble everything this way, the sunken light rail will be fully functional, the automata works, UDI works, querries work.

you can connect to the sunken light rail from an adjacent tile like so
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi179.photobucket.com%2Falbums%2Fw298%2Fjoshua43214%2Fsunken.jpg&hash=083602715682b8572048fc5bac49e0f85c28ae5a)
You won't be able to place the RTMT stop next to the FLUP puzzle piece, so you will have to go arround the corner, or use your favorite non-roadtop subway station.

Hope this helps
Title: Re: Sunken Light Rail
Post by: j-dub on September 03, 2011, 10:33:31 PM
Oh, the lite rail according to the book of Joshua. TY for the heads up. I may not be too familiar with sunken lite rail, but this would be a useful tutorial if I needed to get to it.
Title: Re: Sunken Light Rail
Post by: Chrisim on September 05, 2011, 12:06:28 PM
There is no need to connect with subway. It works without and will be cheaper to maintain.
Title: Re: Sunken Light Rail
Post by: ps2owner on March 15, 2012, 06:56:03 AM
Sorry for the bump, but I think this is relevant. I'm trying to create "Train Trenches". These trenches will come in subway converters, transitions to heavy rail, stations, and 3 variations. I know how to make the models, but for the technical side, I'm looking at NOBs sunken GLR. I need to figure out how to path it similar to the sunken GLR, but I need to put in heavy rail paths also, and put it at -10 meters instead of -5. There will be 2,3,4,6, and 8 tile long pieces. It's all 1 tile wide. Thanks to anyone who can help.

Here's some renders of how some of it looks like right now.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg7.imageshack.us%2Fimg7%2F6724%2Frenderof1x4stationdn.png&hash=c1da2279cdbfefed1695d725c778c8837be2c2db)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg705.imageshack.us%2Fimg705%2F7563%2Frenderof1x4stationdneas.png&hash=c8180b98562c8ee4e363c33de849afc195964573)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg217.imageshack.us%2Fimg217%2F8816%2Frenderof1x2footbridgeda.png&hash=7f0134fcb492e55e523c7aee49784b2bae123ee6)

I've been looking through the his .DAT file that has the paths, but I'm still unsure how he connects the paths to the lots.