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New Additions to RTMT

Started by z, September 08, 2008, 08:31:00 PM

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z

#260
Quote from: Gaston on October 24, 2009, 02:06:01 PM
Do you have to use DAMN ?   I have been trying for some time now to get DAMN to work but no such luck.   I'd like to use the new stuff (RTMT) but don't wanna use DAMN. 

No, the old menu structure is completely intact, with the new stations added in appropriate places.

However, if you could explain your DAMN problems, chances are good that we could solve them quickly for you.  And such a solution would be helpful for others in your situation as well.

Gaston

z,
   I guess my main problem is that I don't understand any of it.     I have read the readme several times and each time I become more confused.    I think what I need is a "DAMN for Dummies" tutorial.     I basically need to be walked thru everything after downloading.    LOL    For some reason my tiny little brain just will not wrap itself around this program.   I thought everything was installed correctly but it still would not work.   So I removed it all and went about my merry little way.     Now suddenly RTMT DAMN shows up and I find myself trying to get it all to work again.     Very depressing indeed.    As long as I can still use it with out DAMN it won't be so bad.   Maybe someone will write the "DAMN for Dummies" then I will try again.     Thanks for reading this.


---Gaston
白龍

They say that the memory is the second thing that goes....
...dang , I wish I could remember the first.
WooHoo made Councilman - 05 FEB 07 Yipee made Mayor - 13 MAR 07 Hip Hip Hooray made Governor - 04 AUG 07 Rock On made Senator - 15 MAR 09

io_bg

I'm also having problems with the RTMT DAMN menus. After I installed the newest RTMT version, the DAMN menus cannot be used as pop-up windows, I can only use them in the News window which is annoying and harder to use. Any ideas? ()what()
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Last updated: 28 November

z

I just double-checked, and it turns out that there's an error in the distribution.  Take the customMenu.dat file from the attached zip file, and replace the one in your DAMN\Support folder with it.  That should solve your problem.

Meanwhile, it looks like I need to update the distribution...

z

Just a quick update...  Due to the release and popularity of NWM, I'll be adding NWM stations for RTMT in the v3.70 release.  To compensate, and so that the release gets out in a reasonable time, I'll be deferring the tram-on-street stations for a later release.  Our friends at SFBT have released a basic tram-on-street station, so this functionality is available in the game, whereas the NWM stations will be introducing new functionality.

RickD

Sounds good.  :thumbsup: I can use those NWM stations.
My name is Raphael.
Visit my MD: Empire Bay (My old MD: Santa Barbara County)

catty

Quote from: z on July 09, 2010, 01:54:30 AM
Just a quick update...  Due to the release and popularity of NWM, I'll be adding NWM stations for RTMT in the v3.70 release ...

Better go and download the NWM I've got some building to do   ;)
I meant," said Ipslore bitterly, "what is there in this world that truly makes living worthwhile?" DEATH thought about it. "CATS," he said eventually, "CATS ARE NICE.

westamastaflash

Any possibility of Elevated Road/OneWay/Avenue Bus Stations? It'd be nice to have for my busways.

catty

#268
Hello westamastaflash

The Elevated Rail over Road or Street Bus stops can be found in the RTMT update (RTMT Add-On Pack V3.60), the rest should be available in the base file, see links to either the LEX or STEX files.

Install the base file

http://www.simtropolis.com/stex/details.cfm?id=17670  or  http://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1057

then the update RTMT Add-On Pack V3.60

http://www.simtropolis.com/stex/details.cfm?id=22713  or  http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2247

if you want GLR transitions

http://www.simtropolis.com/stex/details.cfm?id=22714  or  http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2248

and finally T-RAM in road or Avenue stations

http://www.simtropolis.com/stex/details.cfm?id=21158  or  http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1986

hope that helps

:)
I meant," said Ipslore bitterly, "what is there in this world that truly makes living worthwhile?" DEATH thought about it. "CATS," he said eventually, "CATS ARE NICE.

westamastaflash

#269
Thanks catty, I've used those in the past.

What I'm looking for is specifically a bus station that works with the elevated roads from the NAM (the road puzzle pieces)

I want to build a dedicated busway (using the HOV TE lots to block non-bus traffic), and it would be nice to have a station that would be elevated.

For a real life example:
http://en.wikipedia.org/wiki/RBWH_busway_station

More pictures/examples:
http://www.transportphoto.net/cmt.aspx?l=cn&cmtc=xiamen&cmtt=1800

catty

I meant," said Ipslore bitterly, "what is there in this world that truly makes living worthwhile?" DEATH thought about it. "CATS," he said eventually, "CATS ARE NICE.

z

Actually, they are something that's eventually planned for RTMT; they're the first item listed in The Eternal RTMT New Features Poll.  However, they are fairly low down on the priority list, so you shouldn't expect to see them anytime soon.

TiFlo


z

That would certainly seem to fulfill westamastaflash's needs.  However, technically that's not an RTMT station, as it requires additional tiles besides the roadway.  It works well enough as a bus station, though, that it probably reduces the priority of the RTMT version, if anything.  ::)

deadwoods

Quote from: westamastaflash on February 19, 2011, 06:53:59 PM
Thanks catty, I've used those in the past.

What I'm looking for is specifically a bus station that works with the elevated roads from the NAM (the road puzzle pieces)

I want to build a dedicated busway (using the HOV TE lots to block non-bus traffic), and it would be nice to have a station that would be elevated.

For a real life example:
http://en.wikipedia.org/wiki/RBWH_busway_station

More pictures/examples:
http://www.transportphoto.net/cmt.aspx?l=cn&cmtc=xiamen&cmtt=1800

Cool idea. All you'd need is the blocker lots at the entrance/exit, say a special Ave TE'd lot that only allows buses through, and then some stops along the elevated sections. Hmmmm... I did make those GLHwy bus stops, so this wouldn't be much of a stretch on that.... might add it to the "if I ever get back into BAT'ing" list.
David, aka deadwoods

westamastaflash

Thanks TiFlo!

I found another cool stop on that site too.
http://www.bripizza.net/sc4/2906GSta/2906GSta.html

One thing about dedicated busways is that they don't really reduce traffic much since each the capacity is the same for buses as it is for cars on roads, but it's nice to be able to have something for sims that want to take mass transit over driving.

These will work for now :-). I added my vote to the poll too. Thanks!

catty

Quote from: z on February 19, 2011, 09:45:51 PM
Actually, they are something that's eventually planned for RTMT; they're the first item listed in The Eternal RTMT New Features Poll.  However, they are fairly low down on the priority list, so you shouldn't expect to see them anytime soon.

I should really memorize that list   ;)
I meant," said Ipslore bitterly, "what is there in this world that truly makes living worthwhile?" DEATH thought about it. "CATS," he said eventually, "CATS ARE NICE.

z

Due to the great demand for RTMT NWM stations, they are being moved forward into the coming release, which is being renumbered as RTMT v3.70.  The release that was formerly going to be RTMT v3.70 is being renumbered as RTMT v4.0.

richboyz

Great! we just waiting for that. BTW i just modified your MTRT__Road_Sub_Bus_Cross into MTRT_Oneway_Road_Sub_Bus_Cross for my 1Billion Inhabitant Project. Everything work the same as ori. TQ

RickD

My name is Raphael.
Visit my MD: Empire Bay (My old MD: Santa Barbara County)