Started by vortext, June 01, 2011, 06:42:21 PM
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Quote from: standop on August 14, 2013, 10:46:23 AM(1) Is it that different trees are planted depending on the terrain (slope, height, etc.)? I.e. that the game automatically varies the collection of trees (aka "the brush") while using the one flora tool in god mode? This is how I observe it ingame.
Quote from: vortext on July 12, 2012, 01:40:28 PMBrush - a bunch of flora items strung together via the Cluster Type property. Think of this as your typical MMP, apart from a few properties. Just less properties actually.
Quote from: vortext on August 19, 2013, 10:29:20 AMOn a side note, thank you both Indiana Joe & epicblunder. K-points have been ordered.
Quote from: Swordmaster on October 31, 2013, 12:00:19 PMSince I've been using windowed mode exclusively for many months now I've never had it happen again.
Quote from: Swordmaster on October 31, 2013, 12:00:19 PMIt's most likely something on the part of the .exe itself. I've reported this back before you released, Erik. I was occasionally successful in replicating it by alt-tabbing out of a full screen game and back in. Since I've been using windowed mode exclusively for many months now I've never had it happen again (then again, I've not been planting many trees ). Not sure if Flatron's problem is related to this, though.
Quote from: epicblunder on October 31, 2013, 12:05:52 PMI've had Alt-tabbing do do bad things with tree controllers and graphics not showing up on a multi-core if you don't have the cpucount tag running.
Quote from: art128 on November 23, 2013, 02:47:53 PMHere are three pictures using Inland. *snip*On flat areas, I get this huge dense forest composed of ~three different trees, kinda strange.
Quote from: Swordmaster on November 24, 2013, 04:44:07 AMWell, Art clearly indicated he has a clean plugins folder, so that rules out a controller conflict.
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