• Welcome to SC4 Devotion Forum Archives.

Nexis Works

Started by mrbisonm, May 12, 2009, 11:44:34 AM

Previous topic - Next topic

0 Members and 1 Guest are viewing this topic.

thingfishs

I think keep the smooth ones in this case, but it's good info to know. I also prefer the darker textures and love the long bridge.

mrbisonm

#81
Thanks for the feedback and comments.
I didn't have much time yesterday to do much more and I won't have much time this week neither, but here I did the supporting bricks under the bridge arch.

One problem though, I couldn't find any "idea" rocktexture that would fit there perfectly. I tried almost anything I knew to get them right looking, but that's the best I came up with, not quite satisfactory. Does anyone know where to find a better texture for this? Thanks

Fred




EDIT: I almost forgot, I also did some modification on the shape of the roofs of the smaller towers and changed their texture to fit better with the big tower, and on the last picture, I copied two entrance towers. There will eventually be some kind of a gate there also.






....Uploading the MFP 1.... (.........Finishing the MFP1)

Schulmanator

This castle is coming along very well. The stone looks very nice and the bridge is a fine addition to it. I am eager to see how you progress on it.
See the all-new National Capital Region!:http://sc4devotion.com/forums/index.php?topic=15118.0

Orange_o_

I discovered your new Bat and I must say it is really successful. More like this  :thumbsup:

   °   °   °   °   °   °   °   °   °   °   °   °   °   °   °   °   °   °   °   °   °   °   °   °   °   °  


mrbisonm

Thanks guys for the comment and I'm glad you like it sofar.

I couldn't help myself tonight and I had to render it just to see if the size is right and how to adjust the bridge compared to the castle. I didn't do anything more in gmax though, just a simple and quick render in low definition.
The size seems to be ok, maybe a tiny bit bigger, but the bridge is still a problem to come, I think. It will not be easy to have that baby adjusted to the terrain...I will surely need lotsa help with that later... &mmm

Anyway, meanwhile enjoy this :







Fred ;)


....Uploading the MFP 1.... (.........Finishing the MFP1)

thingfishs

that looks brilliant &apls &apls
like a fairytale book, or the end castle in a video game. Really impressive to see it in context.

warconstruct

Province of Acadia since 2020
Province of Zillerthal (2014)
Port Aux Captes (2009-2011)
Province of Trieste (2006-2010)
Since SC4D 2007-2022

kimcar

Just  :o :o &apls &apls Very good looking

kwakelaar

This is looking very nice, the span is looking too big for this kind of building, but as you have said it is more of a fantasy castle, then that really does not matter. Your idea with the bridge made me think about an image I know I have seen somewhere.
And I managed to find the book again: This is the image that came to mind.

mrbisonm

#89
Thanks for the encouragements and comments.

kwakelaar, yeah, I thought that I have seen this (castle and overlapping bridge) somewhere before, couldn't find a darn picture though.
The length of the bridge is a matter of the easiness of the terraforming ingame. It will be harder to terraform a narrower passage (canyon) since I already had some difficulties with it in the last pictures. I know it looks a bit too long, maybe I could try harder to make it a little shorter. The one on your picture could be another project, maybe Drak'hula's domain in Transylvania.......

All this castlebuilding me perhaps another idea for my next project perhaps, a far back Mountain Monastery. Maybe something like this below. We haven't got one in SC4D yet. (at least haven't seen one). This should be fun to create and nice to plop. What do you think? Pictures anyone?  &Thk/(



I don't think that it will be before next weekend that I will be able to continue on this castle project, but keep the comments, help and ideas coming. They're all appreciated.

Fred


....Uploading the MFP 1.... (.........Finishing the MFP1)

DebussyMan

The castle looks very nice in-game, just majestic!

I don't understand what's the problem with the bridge, to me it seems it adapts quite well...

About the monastery... I belive Kwakelaar made a very nice one some time ago...  ;)


Visit my new MD: Emerita Augusta 1910 - http://sc4devotion.com/forums/index.php?topic=15184.0

tamorr

Debussyman: You mean that modular Monastery pack, with a separate pack for modular walls for the Monastery...? That is a very nice couple packages...



  I do have to agree so far that the bridge to me is fine, as I have seen that kind in movies... Namely the cartoon kind... Like Black Cauldron for one example, and many of the princess movies... From the looks of it though it is coming along nicely, and I am patient enough to await its' finishing touches and release. The more patience the better things tend to be. :)
  Although making another monastery wouldn't hurt either, as I personally love having variety... ;)
  "It is wiser to think about your actions before doing them, but be warned One must act quickly before another takes action for you."
  "Knowledge may be Power, but it is how you use that Knowledge that makes One Powerful."
  "I am a Philosopher, Punnist, Poet, and Rambler so keep in mind I think ahead and backwards to point where communication is sometimes not completely understood, even if Enlish is my primary language, it doesn't mean I know it well N proper."
  "Always do your best to acheive your goals and Dreams one at a time."
"Patience is a virtue."

mrbisonm

Thanks DebussyMan , I have searched for kwakelaars monastery and didn't find any, nor have I found any from any other BATter.
The bridge has a clear problem when plopped , but it is not shown on the picture. I want to finish the model first before I go into the glitches it produces ingame. Maybe I have a solution by making the bridge a different prop or plop (a 2 file Ploplot) We'll get to that later.
The problem seems simple, On the side it shows the bridge walls which are supposed to be underground.


Quote from: tamorr on December 15, 2009, 06:53:47 PM
Debussyman: You mean that modular Monastery pack, with a separate pack for modular walls for the Monastery...? That is a very nice couple packages...



  I do have to agree so far that the bridge to me is fine, as I have seen that kind in movies... Namely the cartoon kind... Like Black Cauldron for one example, and many of the princess movies... From the looks of it though it is coming along nicely, and I am patient enough to await its' finishing touches and release. The more patience the better things tend to be. :)
  Although making another monastery wouldn't hurt either, as I personally love having variety... ;)

Where can that modular Monastery pack you mentioned be seen ? I would like to see it, because I haven't heard of it. Thanks

Fred


....Uploading the MFP 1.... (.........Finishing the MFP1)

thingfishs


mrbisonm

Quote from: thingfishs on December 15, 2009, 09:40:05 PM
Hey,
this is the modular monastery, http://www.simtropolis.com/stex/details.cfm?id=15336
and check this page for some more kwakelaar monastery BATs http://www.simtropolis.com/stex/index.cfm?page=1&Keyword=Kwakelaar&view=all


Hey thanks for the linkies, I knew about kwakelaar's castle props, but not about the monastery. Dohhh, I'm too late to be the first on this then, no matter, the idea of a monastery I have is a little different, so I'll do it.

I have a question to those experienced specialists out here: How do I make a Landmark that doesn't need a roadaccess? Does anyone know? Thanks


Fred


....Uploading the MFP 1.... (.........Finishing the MFP1)

RippleJet

Quote from: mrbisonm on December 16, 2009, 08:10:37 AM
I have a question to those experienced specialists out here: How do I make a Landmark that doesn't need a roadaccess? Does anyone know? Thanks

Don't give jobs to it.
In other words, make it an eye-candy landmark (not a "functional" landmark) ;)

If you've already added jobs, remove the following properties:


  • Capacity Satisfied (if they are commercial or industrial jobs)
  • Demand Created  (if the are civic jobs)

mrbisonm

Quote from: RippleJet on December 16, 2009, 08:28:21 AM
Don't give jobs to it.
In other words, make it an eye-candy landmark (not a "functional" landmark) ;)

If you've already added jobs, remove the following properties:


  • Capacity Satisfied (if they are commercial or industrial jobs)
  • Demand Created  (if the are civic jobs)

And that will the trick that the no-road zot doesn't appear? That easy?.......Thanks, that was some good and helpful info.


I had some time to fool around with the gmax this evening and I added some details to the bridge. I also added some protecting-like statues of Knights in the middle of the bridge to somehow shorten its appearance a little bit. I like it. But I am still looking for a better texture on those locking stoneblocks under the bridge, that hold the whole thing in place. Anyone has an idea where I could find this?

Another question for the gmax: Is there a way to make a *mirror duplicate* of a small model with a click or do I have to redo the whole model? I am talking about the statues that I would like to have an opposite from. Thanks.

Now here are some sample pics of the bridge......





...some details.........



.....and finally a full view of the bridge.



Thanks for the feedback and help.
Fred


....Uploading the MFP 1.... (.........Finishing the MFP1)

RippleJet

I love the statues in the middle of the span... :)
There's something Middle Earth/Gondorish over them... ::)

tamorr

#98
   Nice, the statue make it even more interesting.... I am unsure of the underside, but as for the mirroring isn't there a button for that along the top left looking simular to  >|< 
   Of course you'd have to define an offset to which it will be duplicated, and whether it is clone or Instance copy... I don't claim to be an expert, it is just I find myself using that particular button to do certain things without having to do the whole thing again just to make a copy. :)

   I must say I like the separate idea that way it might make placement a bit easier, assuming you could get the lot to line up with the other part....
  "It is wiser to think about your actions before doing them, but be warned One must act quickly before another takes action for you."
  "Knowledge may be Power, but it is how you use that Knowledge that makes One Powerful."
  "I am a Philosopher, Punnist, Poet, and Rambler so keep in mind I think ahead and backwards to point where communication is sometimes not completely understood, even if Enlish is my primary language, it doesn't mean I know it well N proper."
  "Always do your best to acheive your goals and Dreams one at a time."
"Patience is a virtue."

Schulmanator

The statues are a nice touch.
See the all-new National Capital Region!:http://sc4devotion.com/forums/index.php?topic=15118.0