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City Showcase (All games welcome) => Mayors' Diaries => Inactive Best Sellers => Topic started by: Heblem on February 02, 2009, 11:38:53 PM

Title: Fresnillo City
Post by: Heblem on February 02, 2009, 11:38:53 PM
Hi, this is a new project I started by mid of December, 2008 called Fresnillo... Fresnillo will be a realistic mid-size  fictional city in SC4, actually theres a Fresnillo in RL, but this one has nothing to do with the real one.

INDEX COOMING SOON!!!








Title: Re: Fresnillo City Project (Eyecandy LE, MAP, BAT, SC4 Works)
Post by: Heblem on February 02, 2009, 11:39:55 PM
3. Map Plans

Ok, knowing how to sort out your plugins and your lots, you should now think in doing a map plan for your city, you can even use MS Paint for this... you should have your key lots for to figurate out how to build up your city with your proposal lots.

Here what I came when I was doing my map plan:
First I started doing a --->

__________________________________________________________
3.1 Region Map Plan

Do your region map, where will be an interchange, or road, electricity, all you can think about adding, be please be gentle with you, don't add way too much because you'll never finish your own project, if you plan to do the streets, use parallel lines so you can make it easy, also you can make diagonals but if you plan to do diagonal style roads and homes, etc... here what I came with the transportation system:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi490.photobucket.com%2Falbums%2Frr263%2FHeblem_TB%2F16.jpg&hash=c52441dd1e9ee0ae78417268d3f5286c1ccf532d)

As you can see I've used different lines for the transportation as like yellow, red and grey, that represent different style of roads as like streets, roads, highways, avenues, etc.

You can play more with the photoshop or anything, (try adding overlays for each section) here what I came with everything for the map plan:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi490.photobucket.com%2Falbums%2Frr263%2FHeblem_TB%2F17.jpg&hash=426c74cc6e31dfbd4cd5753722df2e1d75bde9ab)
Here the electricity plans, water, names, subway, municipally, names of the main avenues, point of interest, even National Parks, hehe

This plan will be very important for you to follow what you gonna plop or built next, if you don't have a plan, then you can make a city like this way. That's a very important note before to start making your city.
__________________________________________________________
3.2 City Map Plan

Now you have your region map done... well lets see what I did for my main city (the first city youre going to work on)...
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi490.photobucket.com%2Falbums%2Frr263%2FHeblem_TB%2F18.jpg&hash=0652e00df754cf671f7ab0cca31610cfbb14116b)
(consider the grid sections as explain in lots)
This small map shows avenues, and important highways, also different RCI zones, the red zone is the historic downtown.
At the right side of the map, is clearly im going to do a diagonal avenue, you have to consider every detail as like the power poles in that area, or the rails... anything before you start.

After getting your main idea start building up your city... but in paint, hehehe...
Look at this example:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi490.photobucket.com%2Falbums%2Frr263%2FHeblem_TB%2F19.jpg&hash=2d7f190aad6945da8a0dbe20554e07383cf0c516)
You can look the red lighted area is done! and thats my main map plan for my lots to follow, many of the lots are repetitive, so I dont have to work in all, in some cases I just have to do some minor changes in some lots to make it match, but takes a minute to do that.

I've used 1 pixel brush for work exactly as like 1x1 square tile in SimCity 4, exactly as like a measure rule to figure out how it will look in game, before plopping. I've set as default 3 type of sizes for the lots, 8x8, 16x16 and 24x24 or depending as like 24x8, 16x8, 16x24, etc.

The hard work is when you do different lots as like the avenues or something characteristical, something that you dont have in your repetitive lots collection, thats something you should patiently work on LE.
Title: Re: Fresnillo City Project (Eyecandy LE, MAP, BAT, SC4 Works)
Post by: Heblem on February 02, 2009, 11:40:18 PM
4. Prepare your props.

Take in mind what you going to use most, as like traffic signals, people, homes, trees, etc.

Look for anything as like models files, sort your props files as like this:
-Buildign
-Street Props
-Flora

ej's, FS-BLD-HotelPlaza
       FS-Street-Stoplight1

Is suggested that you use your own nomenclature, so it'll be easy for you to search for the prop youre looking for, with a name that you added by yourself. I'll explain here how to:

4.1 Download or make your own model file.

If youre a good batter do you own model (you can look a mine BAT tutorial here: http://sc4devotion.com/forums/index.php?topic=919.0, it helps you if youre interested in modeling your own props)

Or if not... look for some good props for download as like BSC, PK, Simgoober, LBT etc etc...

4.2 Plugin Manager (or Xtool for those who have it).

Do your prop with plugin manager, look for the model file you like and make the prop. Name it as you want with your own nomenclature. This helps you to sort your own props and easily finding. You can also add some maxis props and model files as like entire buildings!.

4.3 Make a DAT

After doing your props, you may get a long list of desc's, try to dat pack all the descs into one, using wouanagaines DatPacker. Put your own dat into Own Props folder.
Title: Re: Fresnillo City Project (Eyecandy LE, MAP, BAT, SC4 Works)
Post by: Heblem on February 02, 2009, 11:40:38 PM
5. Prepare your textures.

Is recommended to keep the textures as it is... dont use all the texture pack avalaible or it will take ages to load LE or make your own lot, use a single texture pack that you think is suitable for everything.

Personally I rather doing my own textures, as I explained at Texture Folder. I'll explain here how to do your own textures, here just an example using Adobe Fireworks on how to do a street texture.

5.1 Make a blank sheet of 128x128 pixels.

5.2 Cover the entire sheet with a grey color:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi490.photobucket.com%2Falbums%2Frr263%2FHeblem_TB%2F20.jpg&hash=11403267df2488d5c2ef8c1c1326287b82ab7a81)

5.3 Cut off a section for the sidewalk, make to the both section are of the same height. (maybe like 30 pixels wide section)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi490.photobucket.com%2Falbums%2Frr263%2FHeblem_TB%2F21.jpg&hash=74cf338f2bc8d1633cb9b1bf49b826ac181671ab)

5.4 Draw some lines over the texture (darker lines than the texture itself), you can use blur over it for better visual
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi490.photobucket.com%2Falbums%2Frr263%2FHeblem_TB%2F22.jpg&hash=23feb84ea99080e5adfd7254fa6c9520186b596c)

5.5 Make the sidewalk, use a grey-white color over it, and apply some straight lines over and blur then...
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi490.photobucket.com%2Falbums%2Frr263%2FHeblem_TB%2F23.jpg&hash=d550b34e18cbab933afd6bdb5ea04e0be741f618)

5.6 Draw some yellow and white lines, or as you like (save a copy before you do this) so you can do different variations.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi490.photobucket.com%2Falbums%2Frr263%2FHeblem_TB%2F24.jpg&hash=c56fb3b110180a2617234f86708434175c6371f3)

5.7 Draw some darken lines to give a smoothing realism.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi490.photobucket.com%2Falbums%2Frr263%2FHeblem_TB%2F25.jpg&hash=b673070b88cd5c9ef1f2970229469a266142b85c)

And there you go, save an editable file for future references when you do new textures. As like T intersections, +, curves, wide avenues etc etc...

Here are some examples of different types of textures:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi490.photobucket.com%2Falbums%2Frr263%2FHeblem_TB%2F26.jpg&hash=66cab5692c5a0e8270c09cf2c926075fd25e1e3e)
Here is a different example how I did a roundabout (it took me an hour for to do this)

First started with a simple grey circle, and a red circle in middle for remove the middle, also used a 128x128 grids for reference when I use at LE.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi490.photobucket.com%2Falbums%2Frr263%2FHeblem_TB%2F27.jpg&hash=a86fe961f6c39bafb6f3c2e5f1e0aadbc8b7fedd)

Then started doing the sidewalks (one by one section) and the side roads.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi490.photobucket.com%2Falbums%2Frr263%2FHeblem_TB%2F28.jpg&hash=ce2dd2ad3f2e08cf518ba4f15a832d81bcdaa153)

Continue detailing, didn't have to draw the grey line, because I already did with a small texture, I only just had to copy it over and over then attach.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi490.photobucket.com%2Falbums%2Frr263%2FHeblem_TB%2F29.jpg&hash=5540c84c6c62d73b5aabb6002d92a2d933013507)

Using same process I've made darken circles and lines for realism (also note that I did the lines)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi490.photobucket.com%2Falbums%2Frr263%2FHeblem_TB%2F30.jpg&hash=381fef33660e5f9270ae2bec8ca1c65a4a2eac72)

And done!
After that I've used a 128x128 blank sheet for separate the entire draw into small pieces of 128x128 for LE...

I named every single piece as I said in Texture Folder section.

Once you have every texture separated, you have to make the alphas, here an example how I do fast alphas:

Select and remove the blank area...
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi490.photobucket.com%2Falbums%2Frr263%2FHeblem_TB%2F31.jpg&hash=7ff65054cf8870c542828b93dc737854fb9c155a)
Once removed, clarify the rest until you get it white...
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi490.photobucket.com%2Falbums%2Frr263%2FHeblem_TB%2F32.jpg&hash=17a4b3db69bb857a07453ca5a866a6cdca37e4a9)
Add a black background, and there you go, save the alpha...
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi490.photobucket.com%2Falbums%2Frr263%2FHeblem_TB%2F33.jpg&hash=00afb12e8e91edd21efffcb95eafced2e661b2f3)

-Ok, so now we got our texture and alpha, get into SC4 tool, select at texture creator. (Create your own textures.)

-Click on the star (New), then go to your plugins folder, exactly at your texture folder, name the new dat as like 0xF4604##0 depending of what you are doing, as I explain in Texture folder section.

-Click on Add Texture (the photo icon) and give your texture IDD as you sorted it

-Look for the texture you did and load it, After click on the camera icon to clone the same texture in different sizes (zooms)
-Do the same in down for the alpha you did. (If you texture is plain, no alpha needed)

Click ok and your texture should be made, repeat the same process over and over with others textures.

And look here and example how my turnabout looks in LE (using alphas and plain textures):
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi490.photobucket.com%2Falbums%2Frr263%2FHeblem_TB%2F34.jpg&hash=0e00793a513bb7ab962411ec7127cea3b7e3b7c1)
Here how it looks in game:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi490.photobucket.com%2Falbums%2Frr263%2FHeblem_TB%2F35.jpg&hash=a7dbfeded6723835893c4f5ceae195c09473332b)

Title: Re: Fresnillo City Project (Eyecandy LE, MAP, BAT, SC4 Works)
Post by: Heblem on February 02, 2009, 11:40:57 PM
6. Make the lot's.

Once you have the props and textures ready, you can start making your lot as you want, remember the size of the lot, the map plan of where you plan to place your lot in game....

Do add way too many props in your lot, you can exceed a limit (I think of a 1,000 props, if not correct me please) so is suggested to work on small lots as like 8x8 in size... if youre planning something big (that the props overpass the size of the lot, you can make special sizes as like 16x16, or even 24, but no more...

Here are some lots I have done (In game pictures):
There are 11 los; A B C D E F G H I J K
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi490.photobucket.com%2Falbums%2Frr263%2FHeblem_TB%2F36.jpg&hash=d8baac3446f5a12882777abde7efc57f7aa4b112)
You can see how I did the icon exemplars as by the letter and color, in this case is dark green of R-$$
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi490.photobucket.com%2Falbums%2Frr263%2FHeblem_TB%2F37.jpg&hash=5efac961f87324412c272aa404ff743b9047813d)
Here's an example how I work with these lots, this is a stupid example but you can figure out how this project works:
This is the same lot, lot C, and look how it looks repeating it over and over, even I didn't rotate it...
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi490.photobucket.com%2Falbums%2Frr263%2FHeblem_TB%2F38.jpg&hash=76d634ce7362f022ce81454027331e9d924065be)

A close pic: You clearly can see a glitch in the streets, i obvious I would have put a different lot for it, but I didn't...
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi490.photobucket.com%2Falbums%2Frr263%2FHeblem_TB%2F39.jpg&hash=17bc191362c57d69e17352d99bd9f2b425b9d747)

A closer one, and this one you can't see this repetitive, its like when you do a rock mod, you need to do a really good texture for avoid this kind of repetitive. Thats why you have to do different variations of lots.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi490.photobucket.com%2Falbums%2Frr263%2FHeblem_TB%2F40.jpg&hash=71949cb8119203b0a6201374ef315ffcfc84c925)
Title: Re: Fresnillo City Project (Eyecandy LE, MAP, BAT, SC4 Works)
Post by: Heblem on February 02, 2009, 11:41:27 PM
7.- How to share your city? for download perhaps?

Sharing this project its possible;

7.1 You need to give all the dependencies list in case if the BATs are not yours.
7.2 Upload all your BAT and props and a big Prop Packs.
7.2 Not whit the lots (if it pretended to be visual) if not, then include those.
7.3 Include your region and cities map.
7.4 As for the DATs (desc files) you did when making the props, include it by your own risk, im not sure if this mess with copy rights by the author. These desc files are for exclusive use for the project, nothing more.

The download list shouldn't be that long, I think this could be cool for downloading and sharing, so people can see in game the detail of your work.

Title: Re: Fresnillo City Project (Eyecandy LE, MAP, BAT, SC4 Works)
Post by: Heblem on February 02, 2009, 11:42:05 PM
Well hope this guide inspires you in doing a city like this, as like I did with mock town, or even this MD/Project, everything is possible if you are willing to do it.
Is theres any help or want me to clarify teach step by step how to do it right, please note to me. And sorry for my bad English and this long boring talk...

Here is a youtube video for the mock town project:
http://www.youtube.com/watch?v=azYEvtKjbvw&feature=channel_page

Later I'll show some pictures of my current progress, thanks!
Title: Re: Fresnillo City Project (Eyecandy LE, MAP, BAT, SC4 Works)
Post by: wouanagaine on February 02, 2009, 11:53:36 PM
Really impressive works, and very well detailed process !

The folder organization is really consistent for that kind of project

Quote
Organizes your plugins folder is really important. You don't need all the plugins you have downloaded, this is best when you run your game, which runs really fast without using "others people lots"
Should be in everyone mind
Title: Re: Fresnillo City Project (Eyecandy LE, MAP, BAT, SC4 Works)
Post by: Ennedi on February 03, 2009, 12:21:01 AM
Welcome again, Heblem!

I like your map very much. It is very realistic and looks really good, your terrain mod is very apropriate to this terrain and climate type :thumbsup:

Now you amazed me, I knew your LE skills are very good and I could expect some new creative stuff, but the organization of your work is even better, and you explain it in a very clear way. Please continue!  :) &apls
Your solutions are simple yet effective. My work is similar in some aspects (dynamic Plugins folder, much less LE but more modding), so I'm thinking about improving it. When I will prepare my next cities, I will definitely look at your tutorials!   :thumbsup:

Adam
Title: Re: Fresnillo City Project (Eyecandy LE, MAP, BAT, SC4 Works)
Post by: Heblem on February 03, 2009, 12:52:18 AM
wouanagaine: thanks! that actually works only when youre working on basically what you'll use, in this case its just the model file.

Ennedi: Its interesting, you'r MD is a pure genious, all the mods you do makes it really interesting, even for the landscapes I do really like, now imagine using this concept, you would be a god of SC4  ;D I hope you come with this idea in a near future, take care.

Well here are some pictures that I presented at ST past days, later over this week i'll be showcasing new pictures of different sections of the city.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi490.photobucket.com%2Falbums%2Frr263%2FHeblem_TB%2Fimg0008.jpg&hash=4de639225a91a3ca7ce78e4a3dc52e9f519b354b)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi490.photobucket.com%2Falbums%2Frr263%2FHeblem_TB%2Fimg0014.jpg&hash=878ac1fd5a44103664fdafc314aa358e50ecc882)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi490.photobucket.com%2Falbums%2Frr263%2FHeblem_TB%2Fimg0013.jpg&hash=9ebe4aa7c61873816308a9e7f444c1ed239abd37)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi490.photobucket.com%2Falbums%2Frr263%2FHeblem_TB%2Fimg0017.jpg&hash=5d5b61cfd463a0462a7eb1339bc1ff65804d090b)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi490.photobucket.com%2Falbums%2Frr263%2FHeblem_TB%2Fimg0016.jpg&hash=41782a2559f6ba0a437c8986b8f5cd585e3bfb45)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi490.photobucket.com%2Falbums%2Frr263%2FHeblem_TB%2Fimg0024.jpg&hash=1bf15391c324461923288230c52062a5cb43cb8a)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi490.photobucket.com%2Falbums%2Frr263%2FHeblem_TB%2Fimg0023.jpg&hash=c87cbc51cb6bbece7da44a554501c0c502b29405)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi490.photobucket.com%2Falbums%2Frr263%2FHeblem_TB%2Fimg0022.jpg&hash=b4e57746b0b2c2c9eed24c7f41a2d1e25aa2db34)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi490.photobucket.com%2Falbums%2Frr263%2FHeblem_TB%2Fimg0021.jpg&hash=1d463c68998d0a616ed3cd6bf1d57d875405d23c)

Usually I post 5 picture by update, but this time its a speciall update (something I didn't before)

Thanks for watching, til next time  ;)

Edit: ups made a mistake, hehe
Title: Re: Fresnillo City Project (Eyecandy LE, MAP, BAT, SC4 Works)
Post by: JoeST on February 03, 2009, 01:47:21 AM
WOW!!!! heblem you are AWESOME :)

*keeps an eye on this project*

Joe
Title: Re: Fresnillo City Project (Eyecandy LE, MAP, BAT, SC4 Works)
Post by: rooker1 on February 03, 2009, 07:35:43 AM
This is very impressive.  Don't know what else to say.....

Robin  :thumbsup:
Title: Re: Fresnillo City Project (Eyecandy LE, MAP, BAT, SC4 Works)
Post by: WC_EEND on February 03, 2009, 08:39:44 AM
what the ...??? that is simply stunning
Title: Re: Fresnillo City Project (Eyecandy LE, MAP, BAT, SC4 Works)
Post by: tcx on February 03, 2009, 09:00:38 AM
Now I know how you do it!! :D

This is great and yes, you have inspired me to start my very own Fresnillo similar project, last sunday I started with a 11x11 lot and took me 3 hours to completed it :)

I'm using your ideas and now I think will use your organizing system :)

Thanks for sharing this!!! And like I told you on your CJ on Simtropolis, your work is awesome and your skills amazing.  &apls
Title: Re: Fresnillo City Project (Eyecandy LE, MAP, BAT, SC4 Works)
Post by: Pat on February 03, 2009, 09:49:45 AM
Heblem simply amazing here wow!!! I will be watching like I did with Mock Town and Our Mini Earth... I love your works simply put it!!!!  :thumbsup:
Title: Re: Fresnillo City Project (Eyecandy LE, MAP, BAT, SC4 Works)
Post by: Heblem on February 03, 2009, 04:22:42 PM
JoeST: thank you!

rooker1: just that nothing more ;) thank you!

WC_EEND: thanks!

tcx: If you wish I can share you or send you some of my lots and props you you can earn the time in doing that...

Pat: thank you!

Well, not a surprisve update but something, this stills the Benito Juárez Boulevard going to east, after this update I promise going south over Lázaro Cárdenas Avenue and the CBD ;)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi490.photobucket.com%2Falbums%2Frr263%2FHeblem_TB%2Fimg0027.jpg&hash=2881277bbd78b1cbf19263bbb610bc14c5ddec6c)

That looks like a famous $$$ restaurant, well valet parking is usefull here, due there not much space for parking
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi490.photobucket.com%2Falbums%2Frr263%2FHeblem_TB%2Fimg0028.jpg&hash=3427d0f00bde83923a3c86a00fe97cdd2e67c404)

The overview boulevard, no more palms, see:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi490.photobucket.com%2Falbums%2Frr263%2FHeblem_TB%2Fimg0029.jpg&hash=f8c13ed9fe535a083c7faeacae0883795fbcbf1c)

It seems here, some suspicious activity going there... what could be?
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi490.photobucket.com%2Falbums%2Frr263%2FHeblem_TB%2Fimg0030.jpg&hash=81b7100a651e540578041468625f051661e90347)

Til next update, thanks for watching!
Title: Re: Fresnillo City Project (Eyecandy LE, MAP, BAT, SC4 Works)
Post by: Pat on February 03, 2009, 04:24:58 PM
thanks for showing heblem wow!!!
Title: Re: Fresnillo City Project (Eyecandy LE, MAP, BAT, SC4 Works)
Post by: wouanagaine on February 03, 2009, 11:50:38 PM
Really impressive
I like the boulevard layout with the side road
Title: Re: Fresnillo City Project (Eyecandy LE, MAP, BAT, SC4 Works)
Post by: Heblem on February 09, 2009, 12:02:05 AM
Pat: thanks!

wouanagaine: thanks! hope you like this same boulevard!  ;)

Finally after hours of hard work, I got this section of the city done! this is the "Paseo Lázaro Cárdenas or Lázaro Cárdenas Pkw" located on the same Lázaro Cárdenas Avenue, this is the west side of the downtown i'll go to the old city by the next updates.
This avenue its the only CBD of this city, i know its small but enough for Fresnilloans to get a job there.
Also this is inspired by paseo de la reforma in Mexico City, its not the exactly recreation, just an inspiration...
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.aerialarchives.com%2Fstock%2Fimg%2FAHLB2213c.jpg&hash=9311dbc0bd92dd2ad5f09a65a1b8b598c3514c04)


The entire area I did....
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi490.photobucket.com%2Falbums%2Frr263%2FHeblem_TB%2Fimg0036.jpg&hash=72552bb6136d64bb93f82e771ff3f0d9e7a23ac0)

Lets get abit close...
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi490.photobucket.com%2Falbums%2Frr263%2FHeblem_TB%2Fimg0041.jpg&hash=393abaaa8ee6bf15c93409011a2057e1f730182a)

The US embassy in Fresnillo.... many people are making files as usual at any US embassy in mexico, lol
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi490.photobucket.com%2Falbums%2Frr263%2FHeblem_TB%2Fimg0039.jpg&hash=faabf064836370f49bf6627a4aacdc107966b35a)

A Cuauhtemoc Monument in the same avenue...
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi490.photobucket.com%2Falbums%2Frr263%2FHeblem_TB%2Fimg0040.jpg&hash=273429e0f72393b48a91c14ed68e7e4c60f4966b)

This is the Fresnillo's Downtown Plaza Mall, located just 1 block from the CBD...
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi490.photobucket.com%2Falbums%2Frr263%2FHeblem_TB%2Fimg0038.jpg&hash=2d4197c8f43c88fc12cf51392bc857ac600691ff)

Edited wrong pic..

Title: Re: Fresnillo City Project (Eyecandy LE, MAP, BAT, SC4 Works)
Post by: wouanagaine on February 09, 2009, 12:06:18 AM
Excellent boulevard, even if I think more trees like in the real place could be added

I'm also wondering if the cars are actually moving, or if they are just props you put on the roads. ie does the city is static ?


Title: Re: Fresnillo City Project (Eyecandy LE, MAP, BAT, SC4 Works)
Post by: Pat on February 09, 2009, 12:32:43 AM
ooo Heblem simply stunning wow!!! I love that Roundabout and also the plaza with the Mcd's... Great update and I cant wait to see more!!!
Title: Re: Fresnillo City Project (Eyecandy LE, MAP, BAT, SC4 Works)
Post by: projectadam on February 09, 2009, 12:57:28 AM
Heblem,

Amazing work here, this is going to be a good one to follow. I also noticed that in one of your pictures you had a Taco Johns. I love Taco Johns, used to be a high school hangout (I cannot even guess how many meals I won playing golf against friends and loser buys).
Title: Re: Fresnillo City Project (Eyecandy LE, MAP, BAT, SC4 Works)
Post by: tcx on February 09, 2009, 10:20:05 AM
Quote from: Heblem on February 03, 2009, 04:22:42 PM

tcx: If you wish I can share you or send you some of my lots and props you you can earn the time in doing that...


Really, that would be great, maybe you can send the textures and props you are using, I have already your Canatlan props and textures and you Mock Town textures.

I like your CBD, it looks so real. :) :thumbsup:
Title: Re: Fresnillo City Project (Eyecandy LE, MAP, BAT, SC4 Works)
Post by: Sciurus on February 12, 2009, 01:55:31 AM
Excellent city Heblem! &apls
Title: Re: Fresnillo City Project (Eyecandy LE, MAP, BAT, SC4 Works)
Post by: rooker1 on February 12, 2009, 07:38:09 AM
Very interesting.
I really like the real life pic in comparison to work in game work.
This project is fantastic and I can't wiat to see more.
Robin  :thumbsup:
Title: Re: Fresnillo City Project (Eyecandy LE, MAP, BAT, SC4 Works)
Post by: LE0 on February 12, 2009, 08:13:39 AM
Are the avenues functional, like do the cars move around?

:)
Title: Re: Fresnillo City Project (Eyecandy LE, MAP, BAT, SC4 Works)
Post by: Heblem on February 20, 2009, 05:26:02 PM
wouanagaine: thanks! thats a good idea, I could have added trees but that side is complete, now this update shows some more trees btw, as for your question, the car are simple plain props, they dont move.

Pat: thanks you! hope you enjoy this new update! :D

projectadam: yes I know, ive added a taco john, because I tought it would look like any normal store you look at street, but didn't know it was a well know store in US. Thanks for stopping by ;)

tcx: the problem about sending you all my props and texture its that im keeping update frequently and the texture or lots will because obsolete often, I rather to share all that after finishing the project, I know it could be a while but worth

Sciurus: thanks you!

rooker1: thanks! well ive used the picture as in comparision, I inspired by that area in RL, thats the Paseo de la Reforma in Mexico City.

LE0: hi, im sorry but nothing here is fuctional as I said to Wouanagaine, the goal here its just realism. thanks for commenting!

Im sorry for the long wait, i was busy in RL also this update was a total challengue due the intersections and diagonal roads I did, this place its the Alameda, alameda its a Mexican downtown park where people uses to go for relax, this place its a main point of interest of the city, due its location between the historical downtown and the central bussines distric. The Avenue intersection in this zone are the Paseo Lázaro Cárdenas and Hidalgo Avenue. Hidalgo Avnue is divided into two section, one called Avenida Hidalgo Norte and Avenida Hidalgo Sur, which is the main street of the city.

Ok, this is the area the im going to show for today:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi490.photobucket.com%2Falbums%2Frr263%2FHeblem_TB%2Fimg0043.jpg&hash=9ffe8a7a02f9d3621f14eceb988f04c84c4ea17b)

Here the Paseo Lázaro Cárdenas splits into the Alameda
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi490.photobucket.com%2Falbums%2Frr263%2FHeblem_TB%2Fimg0044.jpg&hash=ae7962325bec73c5d6f3ad08b40ea547977ea122)

Thats Hidalgo Avenue (west side), this avenue as like Lázaro Cárdenas splits in two to form the Hidalgo North Street and Hidalgo South street. Both are the main streets of the city
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi490.photobucket.com%2Falbums%2Frr263%2FHeblem_TB%2Fimg0046.jpg&hash=733605d0011d134b7085fcbbf51985efa20c18bb)

Looking inside of the Alameda:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi490.photobucket.com%2Falbums%2Frr263%2FHeblem_TB%2Fimg0047.jpg&hash=cb9e997dc9290547c39959fdc8dccbe452ae4295)

The division of Hidalgo avenue:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi490.photobucket.com%2Falbums%2Frr263%2FHeblem_TB%2Fimg0048.jpg&hash=6fc51b7361cf8992f7a86393e572838f226f8d94)

I'll continue updating about this same area, maybe after 3 updates i'll go into historical downtown finally...
enjoy! thanks for watching, and just a favor, please replay anything :D
Title: Re: Fresnillo City Project (Eyecandy LE, MAP, BAT, SC4 Works)
Post by: Pat on February 20, 2009, 05:50:46 PM
OMG WOW Heblem that is amazing avenue roundabout area park/plaza area wow!!!!!  I wish the NAM could be that flexible like that, I am sooo drooling!!!!
Title: Re: Fresnillo City Project (Eyecandy LE, MAP, BAT, SC4 Works)
Post by: iamgoingtoeatyou on February 21, 2009, 03:31:39 PM
Oh my gosh Heblem, those last two pictures of the park are mind blowing! Amazing work!
Title: Mock Town Lots for Download!!!
Post by: Heblem on February 21, 2009, 10:12:16 PM
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg410.imageshack.us%2Fimg410%2F5715%2Fshowcasss.jpg&hash=62d83b950e9da65eb67f64108827a13ed94bb2e3)

Hi, due a recently request I put for download my mock town lots I did last year... if you want by a request to me to do new lots, you can ask me do so, (or even new textures) I hope to inspire some people and keep this project alive by lotting  ;D

Download the lots here:
http://www.fileden.com/getfile.php?file_path=http://www.fileden.com/files/2007/2/20/800718/MockLots.zip

Watch out! before to continue, see the list of dependencies (use only the model files):

Mock Town Project Files:
http://www.simtropolis.com/stex/index.cfm?id=20561

Substation Pack
http://www.simtropolis.com/stex/index.cfm?id=15877
American Four Square V2
http://www.simtropolis.com/stex/index.cfm?id=15880
American Four Square
http://www.simtropolis.com/stex/index.cfm?id=12661
SG Props Vol 01
http://www.simtropolis.com/stex/index.cfm?id=15287

USA Style billboards:
USAStyleBillBoardPole-0x5ad0e817_0x5437ed7e_0xf0000.SC4Model
USAStyleBillBoardUpper2-0x5ad0e817_0x5437ed7e_0x2a0000.SC4Model
USAStyleBillBoardUpper3-0x5ad0e817_0x5437ed7e_0x2b0000.SC4Model
USAStyleBillBoardUpper4-0x5ad0e817_0x5437ed7e_0x2c0000.SC4Model
USAStyleBillBoardUpper5-0x5ad0e817_0x5437ed7e_0x2d0000.SC4Model
USAStyleBillBoardUpper6-0x5ad0e817_0x5437ed7e_0x2f0000.SC4Model
USAStyleBillBoardUpper7-0x5ad0e817_0x5437ed7e_0x310000.SC4Model
USAStyleBillBoardUpper8-0x5ad0e817_0x5437ed7e_0x320000.SC4Model
USAStyleBillBoardUpper-0x5ad0e817_0x5437ed7e_0x280000.SC4Model

By SFBT:
Stollhouse_Models
Stollhouse_Models_rosa
Stollhouse_Textures

Home props:
SG Homes (Glenn Allen and Country House) SG_Home_Country SG_Home_GlennAllen
American Four Square01family
American Four Square02family
American Family 3
American Family 4
American Four Square01family
American Four Square02family
SG_Homes_Birka
SG_Homes_Birka_XP01
SG_Homes_Highgrove
SG_Homes_SmallR$01
SG_Homes_SwedishModern
SG_HouseTrailers
SG_MobileHomes
SG_NESCO_Rollerhomes
SG_RLS_Homes_Ashton
SG_RLS_Homes_Legacy
SG_RLSHome_Berwick

Other:
BSC cobbles Textures
Street light project props (somewhere in SC4Devotion forums) use only the model files.
High tension poles (those what were ploppable, i couln't find it back, sorry)
JBSimio School Pack Vol02 (all the pack)

Cleanitool suggest use:
AdvanceAutoPartsDAT
ALN Props (rural renewal project)
BlaM_Fire Station-0x5ad0e817_0xd211c5c0_0x30000.SC4Model
BSC MEGA Props - SG Vol 01
BSC BAT Props SG Vol04
BSC BAT Props SG Vol05
BSC BAT Props SG Vol06
BSC MEGA Props - MJB Vol01
BSC Textures vol01
BSC MEGA Props JRJ Vol05
BSC Textures Vol 02
BSC_Essentials
bsc_Essentials_OG
bsc_Essentials_OG2
bsc_light_cones_a
BSC_Reward_essential
BSCBATProps D66 Vol10
BSC Textures Vol 01
BSC Textures Vol 02
Bus Station (at stex)
CPT_No8_TreeModelsPartOne
CPT_No9_TreeModelsPartTwo
csx_Essentials01
csx_FieldsUI
DEDWD_AussieTyreShops_buildings
HayBale01-0x5ad0e817_0x556f01af_0x30000.SC4Model
HayBale02-0x5ad0e817_0x556f0be3_0x30000.SC4Model
HayBale03-0x5ad0e817_0xf56f0bf5_0x30000.SC4Model
HospitalAnubis-0x5ad0e817_0xd258f797_0x690000.SC4Model
JB_Washington High School.SC4Model
jes animal props
Kensington Manor Building-0x5ad0e817_0xf2830d05_0x30000.SC4Model
KFC A n W-0x5ad0e817_0xee9a6511_0x330000.SC4Model
KFC AnW Sign-0x5ad0e817_0xee9a6511_0x320000.SC4Model
LBT Prop Pack 3
Meduim Bus Stop Modd
Mikeseith Car props
PorkieProps-Vol1
RRP_Rural Culvert Props
RyeGrass--Brown-0x5ad0e817_0x35672e05_0x30000.SC4Model
RyeGrass--Green-0x5ad0e817_0xb56906ee_0x30000.SC4Model
SFBT_Stromleitungen_Props
SG_Dennys
SG_FarmFields
SG_JackKnoffAutoSales
SimcityMed-0x5ad0e817_0x73156766_0x1b00000.SC4Model
Straw01-0x5ad0e817_0xd5683847_0x30000.SC4Model
Straw02-0x5ad0e817_0x556923f0_0x30000.SC4Model
Straw--Light01-0x5ad0e817_0x356948f9_0x30000.SC4Model
Straw--Light02-0x5ad0e817_0x95694911_0x30000.SC4Model
WeedA01-0x5ad0e817_0x7566f798_0x30000.SC4Model
WeedA02-0x5ad0e817_0xb566f7bf_0x30000.SC4Model
WeedA03-0x5ad0e817_0xb566f7d8_0x30000.SC4Model
WeedA04-0x5ad0e817_0x7566f7f2_0x30000.SC4Model
WeedB01-0x5ad0e817_0x35671b3c_0x30000.SC4Model
WeedB02-0x5ad0e817_0x556725b7_0x30000.SC4Model
WeedB03-0x5ad0e817_0x75672091_0x30000.SC4Model
WeedB04-0x5ad0e817_0x356720d0_0x30000.SC4Model
WG Residential 1916 The Chelsea-0x5ad0e817_0x346ad0c0_0x2e0000.SC4Model
WG Residential 1916 The Chelsea v2-0x5ad0e817_0x346ad0c0_0x2f0000.SC4Model
XDsParkingLotPropStarterKit

If you still see any missing dependencies please note to me by a picture, there still may be some missing dependencies that Is not mentioned here.

Happy plopping  ;)
Thanks!
Title: Re: Fresnillo City
Post by: Heblem on February 21, 2009, 11:32:40 PM
Pat: thank you so much for your comment! I do wish a NAM like this too but they don't want me to work with them  &mmm so I rather doingmy own NAM  :D

iamgoingtoeatyou: Thank you, here you can see how this concept is made, oh btw i do really liked your Mexico City update at your cj!

Well not something surprising, but just to show how I do the roads...

Google Maps, Fresnillo City:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg18.imageshack.us%2Fimg18%2F582%2Ffresmap.jpg&hash=233997e912299630f98cbcb7f4b350cd881f47c9)
Also as like the last update, here is the streets design plan:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg21.imageshack.us%2Fimg21%2F2497%2Fprew.jpg&hash=11716018c0345ad8b99f670ca51750fdbcce9f93)
I'll continue working on the next update, same area  :)


Title: Re: Fresnillo City
Post by: metasmurf on February 21, 2009, 11:42:45 PM
It's a shame the NAM team wont work with you, since you have awesome texturing skills :)
Title: Re: Fresnillo City
Post by: Simpson on February 22, 2009, 12:02:09 AM
Hi Heblem!!
Fantastic work in this city, you have done an incredible work in the LE my friend.
The update of 02/20/09 is super. I love the first picture and the little park  :thumbsup:
I'm looking forward to the next update my friend!
Take care,

David
Title: Re: Fresnillo City
Post by: Heblem on February 22, 2009, 12:08:32 AM
metasmurf: thanks!

Simpson: thank you so much!! tomorrow I promise to update something in that same area that you liked  :) Also there are plans for a french style neighbors, in many mexican cities french style constructions are common, due the "Porfiriato"

Ok, something new that I just did... take a look to this...
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg178.imageshack.us%2Fimg178%2F8529%2Fpre1.jpg&hash=eec754d17a19a3f82b8c2cb1635d440ec40a39d0)
These are some textures that i'll get working on a new rock mod...

Here how it looks in game..
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg165.imageshack.us%2Fimg165%2F9981%2Fpre2.jpg&hash=4edc2257abb7db3b114d13581a52f3e4352d8118)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg105.imageshack.us%2Fimg105%2F7154%2Fpre3.jpg&hash=a2a6c638309f8afc124ac6d407435df8fb64a312)
Like?
then download it here  ;D
http://www.fileden.com/getfile.php?file_path=http://www.fileden.com/files/2007/2/20/800718/GrassyRock.dat

Til next time
Title: Re: Fresnillo City
Post by: Sciurus on February 22, 2009, 06:02:55 AM
Nice textures, but your work with roads is very very impressive!!! &apls

Guillaume
Title: Re: Fresnillo City
Post by: feliwi on February 22, 2009, 08:47:13 AM
incredible texturing! It's a pity your cities are eye-candy only :-[
Cant wait for the built street scene, you've posted!
Title: Re: Fresnillo City
Post by: Pat on February 22, 2009, 11:15:10 PM
Man Heblem you are on fire!!!! WOW what more can I say, I love the mock town stuff for one and two the layout is just stunning and three new rock mod that does look very good there!!!!  see you next update,

patrick
Title: Re: Fresnillo City
Post by: peterycristi on February 23, 2009, 12:01:23 AM
My beloved DF!... no... wait, that's fresnillo!  :D I really love it! It's incredible what you did with the roads! When will be available your NAM? ;)
Title: Re: Fresnillo City
Post by: wouanagaine on February 23, 2009, 12:17:16 AM
Nice traffic planning, certainly not griddy :)

The rock mod fill really well with your terran mod
Title: Re: Fresnillo City
Post by: art128 on February 23, 2009, 01:34:42 AM
 ??? Never noticed that you've started this MD here Eblem. ;D
But better later that never. $%Grinno$%
I think you now what I have to say ?
Well, it's just enormous, this work on the LE (and on Photoshop for the textures) is fantastic, excellent work my friend.
The atmosphere of an Mexican city is very well done.


Arthur.  &apls &apls
Title: Re: Fresnillo City
Post by: tcx on February 23, 2009, 07:33:36 AM
Nice to see this in the MD Section Eblem.

I like Alameda, it's turning out great, the park and the roads are amazing and you really are capturing the feeling of most Mexican cities.

About textures and props, don't worry, if you want to share them at the end of the project that's good for me, :).

Title: Re: Fresnillo City
Post by: kimcar on February 23, 2009, 08:04:10 AM
Long time that i`m not posting sorry  &ops I like what you did with your ave . Great work . Also i would like to tell you that your rock mod looking very nice &apls &apls . I will want to try it but i can`t open the file , any sugest ? Thanks  :thumbsup:
Title: Re: Fresnillo City
Post by: Pat on February 23, 2009, 12:12:08 PM
Hey Heblem congrats on moving to the MD section...
Title: Re: Fresnillo City
Post by: io_bg on February 23, 2009, 01:11:07 PM
Excellent work! These avenues are awesome! &apls
Title: Re: Fresnillo City
Post by: Heblem on February 23, 2009, 11:46:20 PM
Sciurus: Thank you!!!!!!  :thumbsup:

feliwi: its not that bad... I just love that realism and detail, I dont care if it really works  ;D thanks for commenting!

Pat: thank you Pat, hope you like or use the new rock mod  ;)

peterycristi: Hola! yes somewhat its similar to DF, but actually im inspiring this city from Guadalajara that im more familiar to that city, as like avenues of Lázaro Cárdenas, Lopez Mateo, Mariano Otero in Guadalajara. As for my textures i'll release those when I get this project done  ;)

wouanagaine: thanks Steph! the city overlook its somewhat griddy but most realistic possible, that you'll note when you see an overview of the city. And thanks actually I was thinking in doing this rock mod that fits into Cumbres terrain mod and Bajio.

art128: thank you very much I appreciate your comment! as for using photoshop, not really im not that familiar with it  :D
here you go a secret...
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi490.photobucket.com%2Falbums%2Frr263%2FHeblem_TB%2Fle2.jpg&hash=83563a299c20b63c23baf355344b657cc8901113)

tcx: thanks! im glad to know that im really capturing the feeling of mexican cities, for a moment I tought i was going off-topic, because the areas that im doing are $$$ ad $$ later in some updates i'll do the reality of most of our cities... some poor homes, streets, etc...

kimcar: im not sure why you can't open the file... its works for me, jst download it and directly save the dat file into your plugins folder, its not in a zip, probably thats the cause of the error, later i'll try to change the file into a zip. Thank you!

Pat: thanks! actually I didn't wanted this project into the MD section, I consider this more as like a project, but due decisions of the mods my project will stay here (its alright)  ;D so thats mean I applying to the MD rules, sorta need some help i dont want to touch the MD inactive section or im dead  :D

io_bg: thank you very much!

To all: I appreciate the comments, this really inspires me to continue working and developing my "mock" region, and of couse i like the last comments, i think being at MD section will get some more than at projects. Thanks to all!

Well this time its not an update, but im exclusively showing my progress here on SC4D... thats what I have done for the south lot of the Alameda.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi490.photobucket.com%2Falbums%2Frr263%2FHeblem_TB%2Fle1.jpg&hash=cf7b71f025c058f45d8e25243d484cb14901ddec)
So what do you suggest me to place in that area, must be something of 2x2 or 3x3 at least, as you can see the right side its the historical downtown and the left side its the residential area (for high rises and apartments)

Here are the map plans, the red lighted its done, and the yellow its on making, the rest its only the proposed plans...
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi490.photobucket.com%2Falbums%2Frr263%2FHeblem_TB%2Fle3.jpg&hash=2fad28fe6b9b0e4a553eedb039247057facac6b9)

I plan to update by this week, maybe for this Thursday or with luck tomorrow (or even late today)...

Thanks for watching!







Title: Re: Fresnillo City
Post by: art128 on February 24, 2009, 02:46:11 AM
Hah ! ok it's with Adobe Fireworks.. :thumbsup:
Anyway, the lots looks very impressive there, can't wait to see more progress soon...

Arthur.  :thumbsup:
Title: Re: Fresnillo City
Post by: wouanagaine on February 24, 2009, 03:19:10 AM
Why not put a school/college ? I just hope you won't hit the max limit of item per lot. With such a huge one, you'll certainly be close to it
Title: Re: Fresnillo City
Post by: Heblem on February 24, 2009, 04:09:34 PM
art128: thanks! thats a good program for me its better and handle than photoshop...

wouanagaine: Yes I suppose im close to it, but haven't reached the max limit of props... i have another lot of 24x16 and didn't reached it, but right I must be careful with that  ;) As for the school suggestion i've added one (kinder garden and elemnatary) the French style one  :)

Here new update of the same area just abit to the south, later when I done i'll show a mosaic.

Here's the "Templo de Nuestra Señora de Fátima" just a simple temple located just infront of the "Diana Cazadora Fountain" both located over Lázaro Cárdenas Avenue, yes we still at the same avenue over and over...
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi490.photobucket.com%2Falbums%2Frr263%2FHeblem_TB%2Fimg0049.jpg&hash=984dd1a5ded55b99f60877251fdfe1ac4969ad6c)

Here same fountain looking north... at left side of the church theres a "Velatorio" thats where a ceremony takes place for death people, then they sent to the graveyard... (if you can see theres another mansion like but its a school)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi490.photobucket.com%2Falbums%2Frr263%2FHeblem_TB%2Fimg0052.jpg&hash=c260c815d4bf424d3da4b4b62f351b14a9c160a9)
This kind of French constructions are so common in many Mexican cities due French influence at the "Porfiriato"

That's a picture inside of the Alameda, theres a monument of the founder of the city
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi490.photobucket.com%2Falbums%2Frr263%2FHeblem_TB%2Fimg0050.jpg&hash=42592f5504e902206e1dc8c070753f28466754ee)

The junction of Lázaro Cárdenas and Hidalgo Avenue:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi490.photobucket.com%2Falbums%2Frr263%2FHeblem_TB%2Fimg0051.jpg&hash=70f85a718189e010efa65d8d0609d7ede6b79194)

And for last, we're getting close to the historical downtown finally... just patience :D
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi490.photobucket.com%2Falbums%2Frr263%2FHeblem_TB%2Fimg0053.jpg&hash=34ac7e1a78e8a35fee1feaaf5620bae530b1d4a8)

Thanks for watching, til next time!

Edit forgot a pic_:
The entire area the im working on:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi490.photobucket.com%2Falbums%2Frr263%2FHeblem_TB%2Fimg0054.jpg&hash=e78a31ca96640327460e9bfd2a0f57586fcb0113)
Title: Re: Fresnillo City
Post by: shaylan221 on February 24, 2009, 04:18:55 PM
nice work! Where did you get those roads? :D
Title: Re: Fresnillo City
Post by: Chivaman on February 24, 2009, 05:43:11 PM
Quote from: shaylan221 on February 24, 2009, 04:18:55 PM
nice work! Where did you get those roads? :D

He did it :P
Title: Re: Fresnillo City
Post by: kimcar on February 24, 2009, 06:34:59 PM
 &apls &apls Wow nice area an a very big contrast with the backgroud city. Looking very cool. As for the rock mod, i don`t know why but it`s work now and is very good looking thanks. Have fun :thumbsup:
Title: Re: Fresnillo City
Post by: Pat on February 24, 2009, 06:39:05 PM
Heblem fantastic stuff here with the project!!! I will always be here for ya's no problem!!
Title: Re: Fresnillo City
Post by: JoeST on February 25, 2009, 05:11:31 AM
/me drowns in his own drool :D

thats AWESOME! :o
Title: Re: Fresnillo City
Post by: feliwi on February 25, 2009, 07:46:30 AM
I love your road layouts! I really can't wait for the historic downtown! And of course I wish you good luck with texturing!
Title: Re: Fresnillo City
Post by: Battlecat on February 25, 2009, 12:41:26 PM
Beautiful!  The custom work looks fantastic! 
Title: Re: Fresnillo City
Post by: tcx on February 25, 2009, 12:50:00 PM
That's a nice Alameda Eblem, I'm happy you're getting close to the Historic Centre :) &apls
Title: Re: Fresnillo City
Post by: io_bg on February 25, 2009, 12:57:26 PM
Great work again. Your lots are fantastic. I'm looking forward to the next update!
Title: Re: Fresnillo City
Post by: Nexis4Jersey on February 25, 2009, 02:25:26 PM
OMG how did i miss this MD, Bravo on your City so far!  &apls &hlp
Title: Re: Fresnillo City
Post by: Heblem on February 25, 2009, 02:49:20 PM
shaylan221: Hi, i made all that roads but soon I plan to make it for download, thanks!

Chivaman: Gracias compatriota  :thumbsup: espero que te guste la ciudad! Thank you compatriot, hope you like the city!

kimcar: glad to hear that youre get working my rock mod  :) ans thanks! hope you like this new update!

Pat: thanks Pat, i count with that  :thumbsup:

JoeST: hehe thanks!

feliwi: I lied  ;D sorry but gotta eait a bit more, just want to show some more pics of same area, and many thanks! many more texture will come in a future  :thumbsup:

Battlecat: thanks!

tcx: Mentí  ;D but I hope you like this one! Muchas Gracias!

io_bg: thank you! hope you like this update  ;)

Nexis : thank you my friend! hope you like this Mexican city, so you'll have an idea how mexican cities looks... still way too much to show  ;) take care!

Hey all, just wanted to show some more pictures of different angles of the same area, I think is worth to show this because that zone was hard and I think I did a good job doing that, so it deserves for a third or maybe a four updates :D

Ok, heres a nice diagonal modern looking building that was built last year, thansk to Glenni for his BAT, (note I did some changes to it :D)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi490.photobucket.com%2Falbums%2Frr263%2FHeblem_TB%2Fimg0055.jpg&hash=95c01a2cde775155983718863e2464ae3cc3a0e2)

In middle of the park theres a nice large fountain called "Fuente de la Minerva" also note the same statue of the funder of the city (Garcia Salinas)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi490.photobucket.com%2Falbums%2Frr263%2FHeblem_TB%2Fimg0056.jpg&hash=b2132eb91e4e8a6d90574a7f4dede7d9a32a92f2)

Not much on this pic, I tried to take a shot on different angle, but due a taller building over it I didn't took it... anyway this picture its a old kinder garden school suggested by our friend Wouanagaine. This is a French style school that has been since the "Porfiriato" (the era of French influence in Mexico)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi490.photobucket.com%2Falbums%2Frr263%2FHeblem_TB%2Fimg0057.jpg&hash=d306ad06c57c693fa1d35a20bbf62adc55e48ba6)

Back side of the diagonal modern building theres a construction site, is the proposal of the city's tallest tower, but this construction has been active since last 5 years... (who knows when it will be finished, haha)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi490.photobucket.com%2Falbums%2Frr263%2FHeblem_TB%2Fimg0058.jpg&hash=8175a08dc5826c9716b1e23c40cd10ed79a97577)

And for last a small factory building from the XIX century, this building was protected due the government protection of historical buildings (so the park was made just right side of the old building thats why its in middle of nowhere...
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi490.photobucket.com%2Falbums%2Frr263%2FHeblem_TB%2Fimg0059.jpg&hash=567f45af56bf16c27b7b80384096d016241f4d5d)

Well im sorry for saying "by the next update historical downtown" sorry for that lye, but I hope to promise that after next update, haha :P

Til next time!
Title: Re: Fresnillo City
Post by: Scarton on February 25, 2009, 03:12:10 PM
Cool. I like the historical building pic. ;D
Title: Re: Fresnillo City
Post by: Pat on February 25, 2009, 10:38:06 PM
Heblem its all good there and I agree its worth another viewing of this area!!! I for one am glad you did it to keep the suspens for the historic downtown...  Cant wait till then!!
Title: Re: Fresnillo City
Post by: art128 on February 26, 2009, 01:58:50 AM
Hey Eblem, that area looks soo excellent.
that park looks fantastic my friend, excellent work !  &apls

Arthur.  :thumbsup:
Title: Re: Fresnillo City
Post by: tcx on February 26, 2009, 09:26:04 AM
 :thumbsup:

This is really a teaser of next update, can't wait!! Please, no more lies :), I want to see some historic content.

Well, of course, If it's not much to ask. :)

I'm very curious about the construction site. What will it be? are you doing a special BAT for that site or are you using an existing BAT for it?

Don't answer, just keep me waiting  :thumbsup:
Title: Re: Fresnillo City
Post by: bat on February 26, 2009, 10:21:41 AM
Really really fantastic work on this project there! Wonderful work on your beautiful looking city! Nice!! :thumbsup:
Looking forward to more...
Title: Re: Fresnillo City
Post by: Chivaman on February 26, 2009, 07:26:11 PM
Really really wonderful, heblem ;D
Title: Re: Fresnillo City
Post by: metarvo on February 26, 2009, 08:33:23 PM
Even though the Mock Town ended, it's nice to see that you have something else going, Heblem.  You have quite a talent with the LE, if I do say so myself.  Those roads are simply brilliant!

&apls
Title: Re: Fresnillo City
Post by: guurgkud on February 27, 2009, 12:47:27 AM
Lovely city. Very realistic to Mexico.
Those custom lots are truly a work of art!  :thumbsup:
Title: Fresnillo City -PLEASE VOTE FOR YOUR FAVORITE STREET TEXTURE-
Post by: Heblem on February 27, 2009, 01:55:13 PM
citycapitalizer: thanks!

Pat: thanks you pat, well here im starting to plan my historical downtown as you see, starting with the streets, can't wait for your vote!

Arthur: Thank you very much! hope you can give me you opinion which colonial street would fit better.

tcx: lol, no more lies, here i show you to you to vote which street should I use... hope you can vote, as for the building in construction I was thinking in using a modern Asian building from the HK team, but not a soo taller one, maybe one with 30-40 floors max...

bat: thank you very much!

Chivaman: Gracias!

metarvo: thanks Im glad to know that you like this project, as Mock Town I have plans to continue it, but not in a short term

guurgkud: thanks!

Well Im starting to plan the historical downtown, as many cities in Mexico, like Zacatecas, Guanajuato, Querétaro, Oaxaca, has cobblestone streets in the downtown, I wanted the same to my city, but not sure which one would fit into my city, i have made 5 prototypes of textures, which you you think should look better?

Prototype A:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi490.photobucket.com%2Falbums%2Frr263%2FHeblem_TB%2Ftype1.jpg&hash=58114f884014a72ce6577ada91ffcbcd9848145f)

Prototype B:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi490.photobucket.com%2Falbums%2Frr263%2FHeblem_TB%2Ftype2.jpg&hash=58e37fc195422d97a369e084277e2bd3d4b6a150)

Prototype C:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi490.photobucket.com%2Falbums%2Frr263%2FHeblem_TB%2Ftype3.jpg&hash=88da1fe80d685fc7990026142697bb98cc849fb1)

Prototype D:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi490.photobucket.com%2Falbums%2Frr263%2FHeblem_TB%2Ftype4.jpg&hash=03d8968eec42c4062a706750baa7fb1ba2bf6313)

Prototype E:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi490.photobucket.com%2Falbums%2Frr263%2FHeblem_TB%2Ftype5.jpg&hash=2e354ce2d6e39c7cf3070439225c1c8deb1ceb64)

Waiting for your votes and suggestions  ;)
Thanks!
Title: Re: Fresnillo City
Post by: Battlecat on February 27, 2009, 02:07:09 PM
Oh, tough decision there.  I'm going to have to go with prototype C.  I like the asymmetrical pattern.  The segments of C will probably be less apparent at large zoom levels than B.  Can't wait to see this in use.  Should look very cool.
Title: Re: Fresnillo City
Post by: bob56 on February 27, 2009, 02:07:31 PM
My vote goes to A or E. They are the most realistic.
Title: Re: Fresnillo City
Post by: Simpson on February 27, 2009, 02:18:00 PM
I vote for the prototype C  :thumbsup:

Title: Re: Fresnillo City
Post by: feliwi on February 27, 2009, 02:19:12 PM
I would say A,C, or D! They look the best! Can't wait for new updates!
Title: Re: Fresnillo City
Post by: tcx on February 27, 2009, 02:25:55 PM
My vote goes to option C I know they are textures, but if you could make option C to look like option B.

If you see option B has the rocks in defferent shades of colours, if you could make it in different shades of grey it would be great.

Title: Re: Fresnillo City
Post by: LE0 on February 27, 2009, 02:30:46 PM
I personally like A the best :thumbsup:
Title: Re: Fresnillo City
Post by: Heblem on February 27, 2009, 03:35:28 PM
Thanks to all! I'll be working on prototype C as everyone suggested with 4 votes, then A with 3 votes and for last E with 2 votes.

Poll closed  :)
Title: Re: Fresnillo City
Post by: Scarton on February 27, 2009, 04:12:10 PM
Can't wait to see what you do with those street textures.
Title: Re: Fresnillo City
Post by: jaibertech on February 27, 2009, 07:11:23 PM
Primero que nada..excelente trabajo!! Tal cual estoy viendo una foto de una ciudad de Mexico!!

As for my choice: I would go with " C " , it resembles the type of streets in Queretaro and Guanajuato.

Title: Re: Fresnillo City
Post by: metarvo on February 27, 2009, 07:49:29 PM
I'm the one who should be thanking you, Heblem.  I've been playing around a little with SC4Tool tonight, and I actually know how to make my own textures now, thanks to your tutorial on the first page.  I see that the poll is closed, but I happen to like "C" the best anyway.  Keep up the good work!

:thumbsup:
Title: Re: Fresnillo City
Post by: Pat on February 27, 2009, 08:50:03 PM
Hey Heblem that was a quick vote lol... BTW mine would have been to C
Title: Re: Fresnillo City
Post by: Heblem on February 28, 2009, 02:25:13 AM
citycapitalizer: thanks! well i'll use those texture almost at all the historical downtown... it'll be a big one  :)

jaibertech: Hola! Bienvenido a SC4D  :thumbsup: thanks yes this also looks like the streets in Zacatecas  :thumbsup: hope to see you often here  ;)

metarvo: Glad to know that you learned something from me  ;D if you need anything else I'm here for help  ;)

Pat: Thanks, actually that was quick because I wanted to know what street to make, so I decided to do that poll for help  :)

Not an update, just to show how the textures that you guys selected looks  :) and im grateful for that, I have completed the set, now this its just easy, just fill up the lots with historical buildings, expect an update until Sunday or Monday, because today im leaving to Durango (my natal place) so i'll not be at computer for a while...

Anyway...
This is the set, the "clean" street its exclusive for pedestrians.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi490.photobucket.com%2Falbums%2Frr263%2FHeblem_TB%2Fimg0060.jpg&hash=90e49d7b7451fad5dadc84ed18aac2a5f52f26dd)

Here how it looks crossing Hidalgo Avenue... the crosswalk its a big speed bump... 
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi490.photobucket.com%2Falbums%2Frr263%2FHeblem_TB%2Fimg0061.jpg&hash=615d29ac7731ce3b7a25e6adc74aedf558722726)

Until the official update  ;D
Title: Re: Fresnillo City
Post by: art128 on February 28, 2009, 02:33:58 AM
That looks wonderful Eblem.
the street used are the good, great choice.
Arthur.  :thumbsup:
Title: Re: Fresnillo City
Post by: kimcar on February 28, 2009, 07:23:10 AM
i didn`t had time to vote but that is a good choice. very good looking :thumbsup:
Title: Re: Fresnillo City
Post by: tcx on February 28, 2009, 10:55:15 AM
 &apls

The road texture looks great Eblem, I really like the pedestrian streets, every historic core in the world have them.
Title: Re: Fresnillo City
Post by: Scarton on February 28, 2009, 01:17:51 PM
Looking good. :) Where did you get the 3 lane road? (I believe it's the Hidalgo Ave.)
Title: Re: Fresnillo City
Post by: Pat on February 28, 2009, 08:26:09 PM
Heblem fantastic streets!!! I love them and now I cant wait to see more!!!
Title: Re: Fresnillo City
Post by: GMT on March 01, 2009, 08:08:32 AM
as always, I'm impressed by the work you put into customizing the traffic layouts. always worth a stop and some  &apls
Title: Re: Fresnillo City
Post by: carkid1998 on March 01, 2009, 08:30:45 AM
 
You should give your textures to tarkus for the NWM

Title: Re: Fresnillo City
Post by: rushman5 on March 01, 2009, 09:31:06 AM
While it ay not be functional, this is by far the most realistic MD I've ever seen in terms of appearance.  The Alameda looks fantastic.  What does Alameda mean in spanish, because there is a smiliar curving boulevard here in Baltimore City called The Alameda.

-sean
Title: Re: Fresnillo City
Post by: Chivaman on March 01, 2009, 11:34:10 AM
Están chingonsísimas :D esas texturas heblem! mis respetos para ti!  ;D




Great! these textures are very well!



Saludos (:
Title: Fresnillo City HISTORICAL DOWNTOWN FIRST UPDATE
Post by: Heblem on March 02, 2009, 05:14:31 PM
art128: thanks!

kimcar: thanks! hope you like with the props around

tcx: Gracias! I hope you like how I did placed the props over thet peds street

citycapitalizer: thanks! I did it  ;)

Pat: thanks, hope you like this new update, sorry for the delay!

GMT: thank you! hope you enjoy this new update!

carkid1998: Good idea but I doubt he wants my textures for the NAM

rushman5: thank you! Im not sure whats it means, but are common in many mexican cities as a park or plaza in the downtown area, where many stores and shops are located around it...

Chivaman: Pss claro  ;D

Ok, as I promised, next to the Alameda historic downtown is located, so here is...
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi490.photobucket.com%2Falbums%2Frr263%2FHeblem_TB%2Fimg0062.jpg&hash=2340046c56d009255a7769d5ed9ff18dbb6fb2a1)

That's Templo de San Agustin, its one of the most beautiful temples on the city...
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi490.photobucket.com%2Falbums%2Frr263%2FHeblem_TB%2Fimg0063.jpg&hash=78816ca1d8e80fae94e79684789fe12d24fcd592)

Here's "Hotel Fiesta Inn Centro" a downtown hotel highrise located infront of the Alameda, over Lázaro Cárdenas Boulevard
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi490.photobucket.com%2Falbums%2Frr263%2FHeblem_TB%2Fimg0064.jpg&hash=117386553649b725ad0d27ef5e5b58ed33c3471c)

Looking backside of Templo de San Agustín, thats Avenida Hidalgo Norte (North Hidalgo Avenue)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi490.photobucket.com%2Falbums%2Frr263%2FHeblem_TB%2Fimg0065.jpg&hash=6dc6b15db28875004b61d1a8c73460a635d98ca9)

Heres a pedestrians crosswalk from the Alameda to the Calle Juárez, Calle Juárez its a exclusive for pedestrians street, it cross from Alameda park to the Aqueduct (for future plans)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi490.photobucket.com%2Falbums%2Frr263%2FHeblem_TB%2Fimg0069.jpg&hash=f09c0abb41beb1624c88ebdb2857c6f5d34d5ab0)

The Juárez and Allende Street instersection (right there its the San Agustin Plaza, infront of the San Agustin Church.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi490.photobucket.com%2Falbums%2Frr263%2FHeblem_TB%2Fimg0070.jpg&hash=bd766800c8b88ad48e6f3c4578f2c765730b94f7)

Hope you liked this update...
Until next one...

edited wrong pic
Title: Re: Fresnillo City
Post by: Scarton on March 02, 2009, 07:06:02 PM
Wow, that's great! :thumbsup: ;)
Title: Re: Fresnillo City
Post by: Nexis4Jersey on March 02, 2009, 07:33:54 PM
Bravo Heblem, &apls I love the small town feel to it , just one question is there Night lights in your Lotted Town?  ()what()
Title: Re: Fresnillo City
Post by: metarvo on March 02, 2009, 07:49:56 PM
Magnificent work, Heblem!  The Calle Juárez is nicely done.  Actually, I have a question as well.  Where did you get the cars you are using?
Title: Re: Fresnillo City
Post by: Pat on March 02, 2009, 09:26:18 PM
Heblem no worries about the Delay at all man its all goood!!!! WOW your right I do love this update and the details with the pedestrian streets is stunning!!!

metarvo that would be LBT prop pack 3 (http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1524)
Title: Re: Fresnillo City
Post by: tcx on March 03, 2009, 07:20:45 AM
Finally what I've been waiting for is here !!!!

This Historic Core is beautiful, I like the pedestrian streets and the props you used.  &apls &apls &apls

Are you going to add more blocks to the historic core??


I don't want to brag about this, but we (as LBT team) have done an excellent job showing the style of latinamerican cities, some may not like it but I still think is beautiful and we need more.  ;D

Title: Re: Fresnillo City
Post by: Battlecat on March 03, 2009, 08:24:46 AM
Very cool!  That historic downtown looks excellent!
Title: Re: Fresnillo City
Post by: feliwi on March 03, 2009, 08:31:01 AM
As I said over at ST, this downtown is one of the best I've ever seen. It's almost impossible to recreate an european themed downtown, but this Mexican one is just like real Mexico,
Muchas gracias por esta fantástica ciudad!
Title: Re: Fresnillo City
Post by: io_bg on March 03, 2009, 08:53:03 AM
Looks great especially with those pedestrian streets!  :thumbsup: &apls
Title: Re: Fresnillo City
Post by: kimcar on March 03, 2009, 12:49:22 PM
 &apls &apls Excellent look your Ped tiles , They fit very nice with the building aroud  :thumbsup:
Title: Re: Fresnillo City
Post by: Badsim on March 04, 2009, 03:41:02 AM
Hi Eblem ,



Crazy work . $%Grinno$%

You know , there're so many brilliant MDs around . Really it seems that the standard get new elevations  every day ...
Of course I'm following that project eagerly as it gives me as much frustration than fantasy , but , to refrain from too much enthusiasm , I don't forget you have a tendancy to start things and then ... ::)

Hope this one is the good one ... as I love it . ;D

Each of us can't go everywhere , so thank you to be so brilliantely "sacrilegious" for this now ... old game !

Cédric .
Title: Mock Town Tutorial Intro
Post by: Heblem on March 04, 2009, 07:31:38 PM
Ok, this is not a MD, it could be but I have no rights by now to post a new MD; but yet to post a new project that this can be considered a project because im using, doing different tools for doing this. I'll explain how I came with my concept...

I came with this idea thanks to our friend Cédric (Badsim) from Antigone, he definite inspired my in play the game like this, my first try was in my MD Canatlán, was 70% eyecandy, but I used maxis and the NAM, then I tried a new concept of working the entire MD as like a mock, the I though doing the mock city (American style) I came with that idea, and it was great, but since im not that familiar to American i thought doing my own country would be the best idea, so I came with this, i'll explain how I work on this and I hope to inspire more people in doing this style.

First, what I did was to plan a new map area where I supposed to make my city, due this is a 100% LE city, it must be built into a really flat terrain, but its absolute boring doing it in a plain flat map so I started looking for a perfect map, which I didn't found one.
Title: Mock Town Tutorial Part 1
Post by: Heblem on March 04, 2009, 07:32:30 PM
1. THE MAP
Obliusly when you start a region or something, first you look for a map where you can play, if you plan doing mock (eyecandy) cities, its important that your terrain is flat, if not the lots will be floating around, and a mess around. You need to look for a flat map, i'll show you an example of a map I did by myself.

What I did first was doing the map, by the next tip. If you want to do your own map you can follow my maps tutorials here on SC4D: http://sc4devotion.com/forums/index.php?board=223.0
I downloaded NHP Matinenda by Blade2k5 and Beskhu3pnm . http://www.simtropolis.com/stex/index.cfm?id=18988

Then I loaded it with the SC4TerraFormer by wouanagaine. Using the export tool I exported it as PNG file.

Using photoshop edited the whole region, removing some hills and just letting the mountains, also I clone and inverted the mountains for variety, until I got something like this...
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi490.photobucket.com%2Falbums%2Frr263%2FHeblem_TB%2F1.jpg&hash=7a85d072c5fd103e6f4851f35bd83d0eaeeec074)
Is difficult to see while you edit in photoshop, because its way to darken, the solution is to make it best possible on phoshop, then import to SC4T and edit the small details over there (you must use photoshop due you can only work on 16-bit files)

I wanted an small map, not a bigger one, but the problem was the size of the mountains, what I did was to resize the mountains into a small place, giving an excellent detail (even as like a 3m quality map)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi490.photobucket.com%2Falbums%2Frr263%2FHeblem_TB%2F2.jpg&hash=f25b655cd16d07eb9ce48d1b7032947829adc6d9)
The result was a 4x4 large tile region which is perfect for built an mock (eyeandy) style city.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi490.photobucket.com%2Falbums%2Frr263%2FHeblem_TB%2F3.jpg&hash=2f66a233eab9a6faed31dab079420d2f8796adb0)

After doing a render, I got something like this...
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi490.photobucket.com%2Falbums%2Frr263%2FHeblem_TB%2F4.jpg&hash=4b18ceb0061687bded7b0b7303a9418adea4bda1)

You can quickly see the really flat area, which is unrealistic especially when you add trees...
Selecting a terrain mod it's optional also the tree controller...

As for using a terrain mod I suggest reading this mine tutorial:
http://sc4devotion.com/forums/index.php?topic=4180.0
I've used Bajio Terrain Mod by mine, located at STEX: exactly here: http://www.simtropolis.com/stex/index.cfm?id=20590

As for tree controller, I suggest reading this mine tutorial:

I've used Meadowshire River Tree Mod, located at LEX, exactly here  http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=59