Started by Swordmaster, June 14, 2013, 08:42:19 AM
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Quote from: dicko6 on September 21, 2021, 03:54:46 AMSo after some 4 or 5 years, I recently got back into SC4 after the release of NAM42 and the whole transition from puzzle pieces to flex has me a little confused. Endless lockdown here in Australia has also contributed.I'm seeing all these incredible videos of RRW / HRW (specifically in Eggman's tech demo videos) with awesome bed textures and concrete sleepers, all draggable from various flex pieces using the normal DTR railway, and figured they'd be a fantastic replacement for my somewhat dated pylons-with-no-wires mod on top of HD-ified Maxis textures in the metro areas. The standard NAM RRW textures with no overheads are perfect for rural and semi-rural stuff. Unfortunately in making the update to NAM42, my draggable railways no longer have pylons / catenaries. But even with the HRW flex pieces, I can only seem to drag the now-standard brown DTR with no wires out from the concrete-sleeper HRW flex pieces. Eggman, I notice in videos of yours from 2018 and 2019 (and even images back in 2013, when you first displayed the overhead wires concept!!) that your draggable rail has incredibly realistic textures, way better than the standard HRW textures and far more metro-appropriate that RRW, but as per the RRW thread intro, different textures have never been planned for this part of the NAM. The closest I can figure is the HRW, and even then I can't seem to make it happen without manually going along, removing the original track and plopping down the flex piece, which largely defeats the purpose of the flex pieces replacing puzzle pieces! Even plopping the HRW pieces OVER the standard track doesn't replace them with the concrete sleepers and overhead wires. I can't find any videos on the subject, most of the NAM content on YouTube focuses on RHW. Is it a case of the textures and draggable catenaries stuff shown in your in-game videos hasn't made it into the NAM as of #42, or is it stricly in ploppable format for now... or have I got something very basic, completely wrong?? I've checked the usual suspects including removing the z___NAM folder and the associated catenary mod files and folders... the HRW documentation is also yet to be written and I imagine writing that would be almost as big a project as the HRW/RRW itself!at this stage, my options are to return to the old, old Maxis rail textures with catenaries but no wires and limited functionality for metro areas, or have the brown rail in cities with no catenaires as I can't get my head around this HRW, and the current grey skin is too dark and low contrast to stand out from my landscape textures. I can't even get STR happening! I feel like there's been this incredible development in the railways of SC4 as part of the NAM and yet I'm somehow stuck with fewer realism options than I had 5 years ago.Eggman, what is happening in your videos, in this very thread I believe, from 2 - 3 years ago that I'm missing here in 2021? Apologies in advance if it's a really stupid question, the only 3 HRW buttons in my rail menu are straights, curves and switches and even they have only a few flex pieces each, with no STR. It's not even the combined monorail/rail functionality that I'm missing so much as the realistic look of the railways, sleepers and bed (and, yes, catenaries in the city) in your videos that would fit beautifully in both a metro setting and suburban/semi-rural. Ultimately, I've got about 18 full-size city tiles stitched together in a 32gb photoshop file at zoom level 3, that I'd one day like to cover an entire wall of my house Cheers!Dicko
Quote from: mgb204 on September 21, 2021, 02:55:49 PMthe plan is to release the a special NAM Lite, without RRW and other features...
Quote from: dicko6 on September 25, 2021, 11:11:30 PMFollowing on from mgb's suggestion, I have compiled a set of 16 different RRW textures using the GoFSH scripts - some just for fun, others for use. It's so versatile, and I had a lot of fun testing out various textures in-game!Since you guys have gone to all the effort to make the necessary tools available to the public and not many seem to have used them, I'd like to make them available for anyone to download. I've set the archive up so that it's literally a drag-and-drop into the plugins folder. Each texture pack is about 25mb compressed and the whole kit is 387mb, (2x ~190mb rar files currently) which is nothing in terms of download time but might be a bit on the large side as far as servers go - I'm having a bit of trouble uploading them to the STEX on SimTropolis, keep running into errors even after splitting up the files, and there's a 2MB limit here on the forums. Any suggestions on where to make these available for others, preferably even those who don't frequent these forums? Here's a scaled down preview pic:UPDATE: Here's a download link to both parts, but it's a free service so I believe there's an expiry date. https://we.tl/t-imzXR1brWH
Quote from: dicko6 on September 22, 2021, 07:27:00 AMIn addition, the catenaries added by the RUM are absent only on the elevated sections, although i think this might be more to do with the fact it's an old mod developed for an earlier version of the NAM...UPDATE: Using a combination of the RUM catenaries and plunderer's Catenary Mod v3, with folders renamed to load before the RRW Reskin, I've managed to get catenaries appearing on elevated L2 puzzle pieces... but not draggable ERRW.
QuoteI also had to delete all but the viaducts and catenaries folders of the RUM in order to prevent the re-emergence of those horrid under-rail dirt blocks.
Quote from: dyoungyn on November 20, 2021, 05:22:07 AMAlex,Looks promising.I noticed a problem with RRW over RHW 4-10 as it kicks the RHW to the right (see the attached).dyoungyn
Quote from: dyoungyn on November 20, 2021, 05:52:56 PMYes I am in NAM 42. I too also thought it was fixed. I did not have this problem with NAM 38 and beyond until NAM 42. I have been widening my Freeways due to traffic and I had to make merging lanes to alleviate congestion at cross interchanges. The merging lanes spread past the rail hence I am re-doing. I ended up pumping it up to 15M and using the legacy Rail over RHW pieces for the same effect.
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