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Simmer's Lotting Lab.

Started by Simmer2, December 11, 2015, 07:24:45 AM

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Seaman

#640
Wonderful set  &apls

This encourages me to get my citizens a district heating. These huge pipes (most of the diameter is for isolation, though) in the middle of residential blocks of former socialist Germany are quite distinctive. They feature lots of S-curves, serving as an expansion joint.






belfastsocrates

That's a good idea. I use district heating in Passau and I would combine these with Mushy's planned geothermal plant. Most pipes are underground as in NY but some above ground would look good as well
A unique nation fusing technological prowess and unparalleled grandeur

"Anyone who lives within their means suffers from a lack of imagination" - Oscar Wilde

Akallan

Your work is impressive, as always! ;D It is very realistic, and it reminds me my job! Every day I build pipes like the picture of Seaman, only smaller! :D
My CJ :


My european road textures project : S N T - v.2.1

Simmer2

An MML is now available as an option for the set.
Release date has been tentatively set for Oct 1.

@belfastsocrates Thank you!

@dyoungyn Thanks! Keep following this thread for the final release date.

@gn_leugim Thank you! The set was was made to simulate aqueducts however because I did not use any markings on the pipes, they can be used to convey any fluids or gas you wish  ;)

@MushyMushy Thank you Mushy! I made these pipes with a 0.9m inner radius and 1m outer for a total of 2m in diameter.

@korver Thanks! Now that you have a copy of them, shows us what you can do :thumbsup:

@Seaman Wow! I had no idea those even existed! Thank you for showing me  :)

@Akallan Thank you!

Here are a few more pics showing what you can do with the pipes.

Gorge crossing with rail network below....

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dyoungyn

#644
WOW!!! Simply WOW!!!  Now that is sweeet to FINALLY see a dragable network under a land bridge &apls  This reminds of the pipeline across Alaska.

Simmer2

Well, the wait time for my coastline and marine MMPs is over. Grab it here http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3402

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Simmer2/Nick
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bombardiere

Interesting stuff you are making.  &apls

Tyberius06

I've never felt the patience to playing with MMPs in big amount or areas, but after these... I think I find the spot on my current map, where I can use them...  &apls &apls

Thank you!  &apls
You may find updates about my ongoing projects into my development thread here at SimCity 4 Devotion: Tyberius Lotting Experiments
or over there on Simtropolis into the Tyberius (Heretic Projects) Lotting and Modding Experiments.
I'm also member of the STEX Custodian and working on different restoration projects on behalf of non-anymore-active custom content creators.
Current projects: WMP Restoration and SimCity Polska Restoration.
Member of the NAM Team and RTMT Team.

Vizoria

Cool stuff! Those underwater blocks will complement the block rip-rap set.

gn_leugim

Note to myself: when getting home today, donwload this awesome mmps :D

Shark7

Hmmm...

I see realistic coast lines and coral reefs in my future...I wonder why?  $%Grinno$%

Downloading now.  &apls

Akallan

Wow! Your work is admirable! &apls
My CJ :


My european road textures project : S N T - v.2.1

Simmer2

Drive by post...
In the process of moving at the moment but I found time to start a new project.

I'm batting and lotting a series of abandoned trains stops. Trying to convey a sense of decay and abandonment.

Trains will still cross the lots, some are still barely functional and some are just completely left to the inclement of time.

Here is a DTR one, placed in the sleazy part of the map....still functional.

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Seaman

it's a bit short, but I guess that's why it's abandoned ;)

vinlabsc3k

Great creations, Nick!
A little suggestion: make the abandoned train stop longer as 4 tiles and make dilapidated shelters full of graffiti.
My creation at CityBuilders.



SimCity 5 is here with the NAM Creations!!

Simmer2

Quote from: vinlabsc3k on September 26, 2016, 03:50:22 PM
Great creations, Nick!
A little suggestion: make the abandoned train stop longer as 4 tiles and make dilapidated shelters full of graffiti.


Great suggestion regarding the graffiti. I'm also making longer ones.
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Shark7

I agree with the suggestion to lengthen the abandoned stop a bit.  I think the the extra length would help make it blend in more and not stand out quite as much.

Simmer2

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dyoungyn

Most definitely much better and a little more realistic.  Great job and keep em coming.


Tyberius06

Yepp, it's better :) Thanks! :)
You may find updates about my ongoing projects into my development thread here at SimCity 4 Devotion: Tyberius Lotting Experiments
or over there on Simtropolis into the Tyberius (Heretic Projects) Lotting and Modding Experiments.
I'm also member of the STEX Custodian and working on different restoration projects on behalf of non-anymore-active custom content creators.
Current projects: WMP Restoration and SimCity Polska Restoration.
Member of the NAM Team and RTMT Team.