Started by OverPoP, May 31, 2009, 07:43:22 AM
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Quote from: OverPoP on June 05, 2009, 07:02:45 AMIt seems BAB has completed to convert all BAT-picture-files to BMP-files, then BAB saves a file-list as anim.inf in the "...\gamepacks\BAT\BAB\demo1" folder. And after that, BAB opens anim.inf to confirm all of the bmp-files are exist in the demo1-folder. Error:"BMP-files are not complete" means anim.inf is broken or some(or all) bmp-files are lost. How's in your demo1-folder, exsiting anim.inf and 840 bmp-files?
Quote from: Mrqs on June 06, 2009, 10:33:21 AMNo, The folder is empty - in the folder BAB there is folder demo1, but it's empty
Quote from: OverPoP on June 06, 2009, 09:18:19 PM1. Dose "temp"-folder exist in \gamepacks\BAT\ ?2. Run BAB and start BAT from BAT-button. Select demo1.gmax. Call task-manager by [ Ctrl + Alt + Delete ] and terminate SC4BAB.exe. Set 95f/5f and export demo1.gmax. Open "temp"-folder above, then do you find 21 SC4Model-files and 420 TGA-files ?
Quote from: OverPoP on June 08, 2009, 05:27:27 AMThanks Mrqs for testing and I rememberd one thing by your testing!I want ask BAB-users who living in a country using "," as a decimal separater.Did you have an error as same as Mrqs had (only case of demo1, not your original)? If the error occurs by ",", I have to change BAB-program.
Quote from: Mrqs on June 08, 2009, 06:59:01 AMMy own animation don't work either. It has the same "BMP files" error like demo1.gmax has Do you have any other idea what can cause this error (if it won't be a "," error)?
Quote from: OverPoP on June 09, 2009, 08:23:22 AMUm...Go,Next!Please replace BAB with this SC4BAB.exe test-virsion.Run BAB and export demo1, if message "Terminate BAB using TaskManager" is appeared, then do so.And open demo1-folder, if anim.inf is exist, open it with notepad, and show me first 12 lines of the anim.inf.
Quote from: OverPoP on June 09, 2009, 11:02:47 AMThank you.If anm.inf and bmps are remain, then ...Please show me first SC4Model's full filename "000000-demo1-0xd....." in the temp folder.And open anim.inf with notepad, change "_" of "733CBDF_" to "1", and save the anim.inf. ("_" must be a number)Then Start BAB, push "Load"-button, select demo1 and click "Load"-button on the dialog.
Quote from: OverPoP on June 09, 2009, 04:56:09 PM000000-demo1-0x5ad0e817_0x7733cbdf_0xca0000.SC4Model0xca0000 part(6 digits) is must be 0x30000(5 digits and only this number).I think "ModelNames.ms" in "\gamepacks\BAT\scripts" is old-version. Please check your "ModelNames.ms"
Quote from: OverPoP on June 10, 2009, 10:28:24 AMI still doubt decimal separater. Please try this version (changed around D.S. codings).
Quote from: Mrqs on June 10, 2009, 10:47:21 AMWhen I dowloaded BAB and read about it, I met something about how big the animation can be and so on - I remember the blue box and nothing more . Maybe you know what I'm talking about?And the second one: How can I "record" my animation and post it here?
Quote from: OverPoP on June 11, 2009, 05:40:11 AMBAB is my first world release and also my first TOOL Sorry, to take your time so long.By the way, why other ","-users don't have that problem? I will upload fixed BAB soon, any way.Did you make a SBB (= animation's max-size)?, if you made it, you could compare it with sc4 tile-size(16m).And about posting a animation at BBS, you need softwares - movie capture, movie converter and gif-editor (almost of them you can get as free-soft). Sorry, I don't have enough knowlede of software-selection suitable for your PC-environment .
Quote from: cogeo on June 09, 2009, 09:18:23 AMForgot to ask, I saw there are some limistations to the FSH images sizes, ie 124x124 (or 248x248). Any idea of what LODshell size this corresponds to?
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