SC4 Devotion Forum Archives

SimCity 4 General Discussion and Tutorials => Tips, Tricks and Tutorials => Topic started by: brechtje on July 24, 2017, 11:05:09 AM

Title: Canal Addon Mod - Wrong texture at the egdes?
Post by: brechtje on July 24, 2017, 11:05:09 AM
Greetings,

After some years i've decided to reinstall SC4 and play the game again with most of the mods, LOT's and BAT's i had earlier (but deleted them).

Now i want to build a railtrack over Simgoober's Canal set. I've used the Canal Addon Mod, but when I place the "viaduct over canal edge" i god something completely different. Any idea what went wrong and how to fix it?
Title: Re: Canal Addon Mod - Wrong texture at the egdes?
Post by: 000 on July 24, 2017, 12:18:07 PM
Hello, it seems to me that the appropriate mod to make such an overpass would be to use this mod: Brick Canals Overhanging Set (http://community.simtropolis.com/files/file/16278-brick-canals-overhanging-set/)

This is a batch of a single 1x1 tile that has an extension. This vout lets you build what you want on the water. The real lot is built on a single square, but when built it lands on two squares. I hope I've helped you.
Title: Re: Canal Addon Mod - Wrong texture at the egdes?
Post by: Alan_Waters on July 24, 2017, 02:07:47 PM
I had the same thing when I installed the canal from the ASC. After the removal of this canal, boxes appeared on the site of lots, so I do not use canals from NAM.  &mmm
Title: Re: Canal Addon Mod - Wrong texture at the egdes?
Post by: mgb204 on July 24, 2017, 03:07:15 PM
This sort of thing is likely the result of an ID conflict somewhere. But since the NAM uses reserved IDs, those should not have been reused for other canals, as such it isn't a problem with the NAM, but the canal pieces that used the same IDs.

Check first if you have the multiple CAN-AM sets mod by Diggis installed. I've a feeling that mod would potentially have problems that might cause this effect. If it's there, try removing it and see if the problem is resolved.

Otherwise you need to remove the ASC set which is conflicting or otherwise re-ID the conflicting pieces so they have unique IDs.
Title: Re: Canal Addon Mod - Wrong texture at the egdes?
Post by: matias93 on July 24, 2017, 03:56:59 PM
You installed Diggis and BarbyW's mod to compatibilise various canal sets with the CAN-AM. That mod works by wealthifying the canal pieces and making the CAN-AM ones to respond by mimicking them with T21 wealthification. No wealth is linked to the ASC set, and the close placement of those rail viaduct pieces causes it to show.


Try placing puzzle pieces of the desired canal set close to the pieces to change their T21 wealth, and if that doesn't work, remove the central railway and add puzzle pieces the middle.
Title: Re: Canal Addon Mod - Wrong texture at the egdes?
Post by: brechtje on July 24, 2017, 04:24:52 PM
Quote from: matias93 on July 24, 2017, 03:56:59 PM
You installed Diggis and BarbyW's mod to compatibilise various canal sets with the CAN-AM. That mod works by wealthifying the canal pieces and making the CAN-AM ones to respond by mimicking them with T21 wealthification. No wealth is linked to the ASC set, and the close placement of those rail viaduct pieces causes it to show.


Try placing puzzle pieces of the desired canal set close to the pieces to change their T21 wealth, and if that doesn't work, remove the central railway and add puzzle pieces the middle.

Nice, thanks. This actually helped!  &apls