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RHW (RealHighway) - Development and Support

Started by Tarkus, April 13, 2007, 09:10:49 PM

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Shadow Assassin



Now to keep people entertained as I churn out new puzzle pieces.
New Horizons Productions
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See my uploads on the LEX!

io_bg

 :shocked2:
The next RHW release is going to be awesome!
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Last updated: 28 November

TJ1


Shadow Assassin



And let's have some fun with PS, shall we?

Note that that's merely a 6C + HOV overlay pasted on top of a 6C bridge.
New Horizons Productions
Berethor ♦ beskhu3epnm ♦ blade2k5 ♦ dedgren ♦ dmscopio ♦ Ennedi
emilin ♦ Heblem ♦ jplumbley ♦ moganite ♦ M4346 ♦ papab2000
Shadow Assassin ♦ Tarkus ♦ wouanagaine
See my uploads on the LEX!


pierrebaptiste

#7585
Hello , the bridge system with HOV line is a very good job  &apls  &apls

There are 5 months , I have evocated this  idea of HOV line . I have tried to realised a bridge system for RHW 6 S but , I have no time finish this .

I follow your project with bridge system with attention  :thumbsup:

Nego

Quote from: Shadow Assassin on February 08, 2011, 06:09:35 AM
http://img204.imageshack.us/img204/3388/rhw6chovlanes.jpg

Now to keep people entertained as I churn out new puzzle pieces.

Oh, cool! New FAMIS pieces! Plus (Most likely PhotoShopped) HOV puzzle* and/or cosmetic pieces. That's awesome! ;D Keep up the great work! &apls

*I say puzzle pieces because you could use puzzle pieces in the center of a RHW-6C to make it so that only busses coud drive in the center lanes. Huh? Huh? &scl()

MandelSoft

#7587
Quote from: Nego on February 08, 2011, 12:16:49 PM
Oh, cool! New FAMIS pieces! Plus (Most likely PhotoShopped) HOV puzzle* and/or cosmetic pieces. That's awesome! ;D Keep up the great work! &apls
Uh uh... Not Photoshopped. These are real. I've created them just a few weeks ago, along with a few other cosmetic puzzle pieces...












Oh, and the best part is: you can choose arrow styles independent from the underlying textures. You may wonder "how is this possible?". Well, the arrows are currently integrated in the textures, but in the future release of the RHW (and quite possible the same applies for the TuLEPs) the arrows are located in seperate models floating above the road surface. This saves texture IIDs, we can use the same arrows (currently 6 in total per style) over and over again and the arrow style is independent of the underlying texture. These are the arrow styles you can choose from:


If someone has a idea for another arrow style, please post ;)

Well, that's enough teasing for today...

Best,
Maarten

Lurk mode: ACTIVE

TJ1


Nego

#7589
I love all of the new cosmetic peices, and using T21s S3D overlays was a great idea! :thumbsup: Excellent work, mrtnrln! &apls &apls &apls I also like seeing ones for the RHW-6C. ;)


Fresh Prince of SC4D

Okay, so here a list of we can look forward in the next release(s):

HOV lanes
More Brigades
More cosmetic puzzle pieces
-choose arrow styles
Elevated RHW-6
More FARHW pieces
2+1 RHW
Splitters
New Textures

Did I get it all?
Returning from Call of Duty . Must rebuilt what I destroyed....

Tarkus

Quote from: Nego on February 07, 2011, 01:27:17 PM
I noticed that these pieces below do not appear to have paths, as I can't use UDI over the pieces with snap to roads set on and doing UDI with snap to roads set to off, it acts like I'm driving off road.

A couple of hidden features, there.  Thanks for reminding me to path those. ;D

Quote from: Fresh Prince of SC4D on February 08, 2011, 08:12:37 PM
Okay, so here a list of we can look forward in the next release(s):

HOV lanes
More Brigades
More cosmetic puzzle pieces
-choose arrow styles
Elevated RHW-6
More FARHW pieces
2+1 RHW
Splitters
New Textures

Did I get it all?

I'm assuming "brigades" was supposed to be "bridges"? ::)

That's a pretty good summary of what we've shown here so far, though the ERHW-2 has also been confirmed here in this thread.  Of course, there's quite a bit we haven't shown yet, and may not show for awhile, as it's rather "outré". 

-Alex

el_cozu


MandelSoft

Manual on Uniform Traffic Control Devices. It's a document contain norms and standards of the road networks in the United States.
Lurk mode: ACTIVE

Muko

#7595
hi all i like this alot and ive yousing it to upgade my citys so thay can handle more trafik but i think one thing i missin The image is a bit small thog. http://www.q8.dk/Butik/Find+tankstation/station/5492/Kildebjerg+Nord+Motorvej.aspx direct to the image i copyed its bigger and you can zoom.

RHW Gasstation to connect with the sliproads.

This stations wery in sics and wath thay can offer a list below.

Resturants
Motel
Truck Reststop
Carparking
Camper Reststop
playgrounds for kids
and so on

a thing to plan in the roadtrip.

gooper1

If RHW service centres existed, that would be great...
Any chance that the following on/off ramps and transitions will be made?:

  • RHW-6S/RHW-8S Style-C and D ramps
  • RHW-8S/RHW-10 Style-C and D ramps
  • RHW-8S transition to RHW-6S with RHW-4 offramp
  • RHW-10 transition to RHW-8S with RHW-4 offramp
  • RHW-10 transition to RHW-6S (on right side) and RHW-4 (on left side)
  • RHW-6S transition to NWM OWR-3
  • RHW-8S transition to NWM OWR-4
  • RHW-10 transition to NWM OWR-5

By the way, will the HOV lanes be functional or cosmetic?
Also, can you make a 1-tile wide (per direction) RHW-6S? If you can put 4 lanes in one tile (as seen in the upcoming NWM NMAVE-4), why can't you make 3 tiles plus 2 half-lane-wide shoulders in one tile?
How will RHW-6C bridges be constructed, since an RHW-6C is 3 tiles wide?

-Gooper1
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Quote from: gooper1 on February 11, 2011, 01:57:02 PM
If RHW service centres existed, that would be great...

They do, but they're for older versions of the RHW (1.2). You can make some yourself by zoning low density commercial along a OWR connected to MIS on-off ramps.

Quote
Any chance that the following on/off ramps and transitions will be made?:

  • RHW-6S/RHW-8S Style-C and D ramps
  • RHW-8S/RHW-10 Style-C and D ramps
  • RHW-8S transition to RHW-6S with RHW-4 offramp
  • RHW-10 transition to RHW-8S with RHW-4 offramp
  • RHW-10 transition to RHW-6S (on right side) and RHW-4 (on left side)
  • RHW-6S transition to NWM OWR-3
  • RHW-8S transition to NWM OWR-4
  • RHW-10 transition to NWM OWR-5

I believe all these are in the works except for the NWM pieces. They would be a useful addition though!

QuoteBy the way, will the HOV lanes be functional or cosmetic?
Also, can you make a 1-tile wide (per direction) RHW-6S? If you can put 4 lanes in one tile (as seen in the upcoming NWM NMAVE-4), why can't you make 3 tiles plus 2 half-lane-wide shoulders in one tile?
How will RHW-6C bridges be constructed, since an RHW-6C is 3 tiles wide?

HOV lanes are functional, but they just act like a general road network. (Trucks, buses and cars can use them.)

The RHW-6S is now one tile wide. See this picture below. Note how open grass areas are next to the RHW-6S. I left an extra tile for right of way (accel/decel lanes for ramps).


RHW-6C bridges are in the works.

Hope I helped answer your questions!

MandelSoft

#7598
Quote from: Muko on February 11, 2011, 11:54:01 AM
hi all i like this alot and ive yousing it to upgade my citys so thay can handle more trafik but i think one thing i missin The image is a bit small thog. http://www.q8.dk/Butik/Find+tankstation/station/5492/Kildebjerg+Nord+Motorvej.aspx direct to the image i copyed its bigger and you can zoom.

RHW Gasstation to connect with the sliproads.

This stations wery in sics and wath thay can offer a list below.

Resturants
Motel
Truck Reststop
Carparking
Camper Reststop
playgrounds for kids
and so on

a thing to plan in the roadtrip.


Although it's a nice idea, this would not be the task of the NAM Team to create this. I also had plans to make these kind of service stops, but I have so much other projects going on that I can't handle another...

Quote from: gooper1 on February 11, 2011, 01:57:02 PM
If RHW service centres existed, that would be great...
Any chance that the following on/off ramps and transitions will be made?:

  • RHW-6S/RHW-8S Style-C and D ramps
  • RHW-8S/RHW-10 Style-C and D ramps
  • RHW-8S transition to RHW-6S with RHW-4 offramp
  • RHW-10 transition to RHW-8S with RHW-4 offramp
  • RHW-10 transition to RHW-6S (on right side) and RHW-4 (on left side)
  • RHW-6S transition to NWM OWR-3
  • RHW-8S transition to NWM OWR-4
  • RHW-10 transition to NWM OWR-5

The first item of your list is quite likely to end up in the next version. I made it functional again a while ago, but since there are significant changes in the RHW files, like pathing and textures, these pieces need to be revamped. The second item on your list would also be a nice gap filler.

The transistions are however quite uncommon (but still nice) and the RHW-to-OWR-transistions are not likely to happen, since the both have different profiles. However, I do like to see a RHW-6C to AVE-6 transition and a ARD-3 to RHW-3 transistion (the new RHW-3 has the same profile as the ARD-3).

Quote from: gooper1 on February 11, 2011, 01:57:02 PM

By the way, will the HOV lanes be functional or cosmetic?

In their current form they are purely cosmetic.

Quote from: gooper1 on February 11, 2011, 01:57:02 PM
Also, can you make a 1-tile wide (per direction) RHW-6S? If you can put 4 lanes in one tile (as seen in the upcoming NWM NMAVE-4), why can't you make 3 tiles plus 2 half-lane-wide shoulders in one tile?

You mean like this? (bottom right)


The cosmetic pieces are already there, we now just need some ramp setups for them...

Quote from: gooper1 on February 11, 2011, 01:57:02 PM
How will RHW-6C bridges be constructed, since an RHW-6C is 3 tiles wide?

That also a mystery to me. I'm very curious...  ;)

Best,
Maarten.
Lurk mode: ACTIVE

Blue Lightning

Quote
How will RHW-6C bridges be constructed, since an RHW-6C is 3 tiles wide?

Magick. ;)
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