• Welcome to SC4 Devotion Forum Archives.

Three Rivers Region

Started by dedgren, December 20, 2006, 07:57:49 PM

Previous topic - Next topic

0 Members and 5 Guests are viewing this topic.

dedgren

I just have a few, so...

Four views of the same switch.









Here's the 45 degree curves.



You saw it here first.



...what happens next- coming up soon!...

One of the issues we deal in pre-alpha so you don't have to later on.



Later, folks.


David

153215
D. Edgren

Please call me David...

Three Rivers Region- A collaborative development of the SC4 community
The 3RR Quick Finder [linkie]


I aten't dead.  —  R.I.P. Granny Weatherwax

Skype: davidredgren

newsimaddict


Ryan B.

Two words:

Game-changing.

Absolutely stunning, David!  If I hadn't lost my voice, I'd be singing the praises of everyone involved from the rooftops!

XiahouDun


With all the progress being made over the last few months, I am once again as excited about the game as when it first came out. You guys have done such amazing work on this. I can't even begin to express how impressed I am. &apls
Current project: Movies 14

You may have meant to search for Houdini. (result of searching for XiahouDun on SC4D)

thundercrack83

Quote
Two words:

Game-changing.

Those would be the two words that I would use anywhere else, but considering where I am, I'd say only three characters are needed:

3. R. R.

This is par for the course for 3RR--consistent, monumental projects. You're starting to spoil us, David!

Dustin

emilin

#5325
This is so vere, very exciting. Really... can't wait for it (I guess I'm going to have to, hehe...) :thumbsup:

On that note: how about releasing the fencelines for farms you worked on earlier? ;D

Ohhhhhhhh... and what a great reminder/tribute to the TT-journal by Pvarcoe. It really is one of my all time favourites. I often go back to the MD archives to look through it for inspiration. The farmlands are among the absolute best ever done in this game. And it's such a gentle and nice approach to the terrain (actually the Teton map contains a lot of flat lands, and would probably inspire a lot of users to overdevelop the beautiful landscape).

EDITEmil, I'm going to be doing some of that long-promised catch-up work in 3RR this coming week.  I will certaily put the fencelines on the "must-do" list.  Cheers, my friend! -DE

BlackwaterEmil's inn
Berethor ♦ beskhu3epnm ♦ blade2k5 ♦ dmscopio ♦ dedgren
♦ Emilin ♦ Ennedi ♦ Heblem ♦ jplumbley ♦ moganite ♦ M4346 ♦
papab2000 ♦ Shadow Assassin ♦ Tarkus ♦ wouanagaine

art128

#5326
Quote from: dedgren on October 20, 2008, 09:13:00 PM


...what happens next- coming up soon!...

Superman come  ;) :D
great Work David  :thumbsup:
I'll take a quiet life... A handshake of carbon monoxide.

Props & Texture Catalog

TheTeaCat

#5327
Remember saying this David?

Its on page five :D

Quote
Re: Terraforming Teton
« Reply #86 on: 25 January 2007, 16:52:18 »
   
Rail along the lake and through the mountains...I've died and gone to heaven.

Makes one wish we had single track rail available.  It would be a huge undertaking (new bridges from scratch, all the crossings and such), but imagine a lone rail line snaking through the same area.

Ahhh, we can all dream...

Great work!

And  see dreams can come true ;D ;D ;D

:satisfied:
TTC
Kettle's on. Milk? Sugars?    ps I don't like Earl Grey  $%Grinno$%
Reduce, Reuse, Recycle - If you're not part of the solution , you're part of the problem!
"Never knock on Death's door: Ring the bell and run away! Death really hates that!"
Tales at TeaTime      Now A proper NUT      TTC plays GRV II

inspecter

Quote from: dedgren on October 20, 2008, 09:13:00 PM





LOL a head on collision but I think they passed through each other.

sithlrd98


metarvo

#5330
From what I have seen, the Maxis double rails typically appear near towns where a siding is needed, and the majority of the line between towns is STR.  The STR is truly impressive, in keeping with the norm here at 3RR.  David, did you ever think that this would happen, way back when you posted in Terraforming Teton?

&apls

EDITMy friend, that's a hard one to answer, as I frequently can't remember what I ate for lunch yesterday.  I will say, though, that I had no clue whatsoever that I would be playing a part in bringing STR to reality. -DE
Find my power line BAT thread here.
Check out the Noro Cooperative.  What are you waiting for?  It even has electricity.
Want more? Try here.  For even more electrical goodies, look here.
Here are some rural power lines.

MassHelper

#5331
Dave, will there be some kind of STR direction pieces, like the direction pieces of HSRP?

:) Mass

EDITMass, there well could be.  It is simply a matter of leaving one of the bi-directional paths off, so it wouldn't be hard to do.  We are working now on a basic set, though, so one-way trackage will have to wait for V.2. -DE
SC4 Modders' Assistant and Adviser

dedgren

#5332
I recollect that I've said more than once that I've never been a fan of the game's disasters- they are simply a nuisance as far as I'm concerned.

So this (barring some unforeseen reason) is the only time you will see one at 3RR.



That bit of "prurient interest" eyecandy out of the way, I need to tell you that the disaster you just saw is entirely PhotoShopped.  Here's what actually happens when two trains meet on STR.



Yep, that's it.  Nothing.  Oh, they pass through each other, yes...



But that's about as interesting as it gets.  And that's fine with me.

Now, this situation is an unavoidable result of having STR in the game.  There's only one track, and it has to carry train traffic going both ways.  Sooner or later, the twain...

...gaaak!...

...shall meet.  SC4, as I've also said before, was never intended to be a model railroad simulation.

Why are we seemingly so unconcerned about it?  Well, the answer in the main to that is that we recognize, at least for now, that we can't do anything about it.  More important, though- it shouldn't be that much of an issue.

In order to create the two trains coming head-to-head, I laid track in a way that would be extremely unlikely to ever be done by any rational person in one of their quads.



I then set two freight trains running using Jan's (Swamper77) SW77 Train Generators, which you can download from the LEX here [linkie].  Then I waited... and waited...  and waited...

About every five minutes, you'd get a, er... situation involving the two trains.  That was with two reversing loops intended to set the trains on the same track as often as possible.  In a more or less realistic trackage placement situation in a quad, STR would go from industrial areas to the quad's edge, which would work fine for freight, as this is how the game engine sends the automata once generated.  "Ahhh!" you ask- "well, what about commuter, which would be bi-directional between populated areas on the quad in addition to from its edge?"

My response to the commuter question is, "How many single-track commuter lines do you know of out there in RL?"  If you have the commuter demand to generate rail traffic, it will almost certainly be sufficient to require double track lines.

That's the end of the discussion for now.  As we learn things about using STR, some of this may change.  We may come across ways to regulate automata behavior.  Again, at the risk of repeating myself- SC4 was never intended to be a model railroad simulation.  An automata "anomoly" every so often seems a small price to pay for single-track rail.

Later.


David

153557 - Two-thirds of the way through the month- two-thirds of the way to 20K monthly page views once again.  Thank you!
D. Edgren

Please call me David...

Three Rivers Region- A collaborative development of the SC4 community
The 3RR Quick Finder [linkie]


I aten't dead.  —  R.I.P. Granny Weatherwax

Skype: davidredgren

Dark_Jedi06

OMG absolutely amazing!! ;D ;D

Single rails are far more elegant then those bulky double rails. ::)
...this space to be filled soon...

thundercrack83

Thanks for addressing the collision issue, David.

Hopefully we won't get hung up on that and realize that the pros of this feature greatly outweigh the cons!

Keep up the amazing work, my friend!

Dustin

Haljackey

Ha!  That was awesome, I had a good laugh.  :D

Its something I don't usually see @ 3RR, but always expect the unexpected.

Great work David!  I really enjoyed the past couple updates!  :thumbsup:

Best,
-Haljackey

un1

Interesting fact, so the trains will go through each other... How unrealistic!  $%Grinno$%
Nice work on the STR!

-un1

nerdly_dood

Great job with the STR - the trains passing through each other present an excellent opportunity to photoshop yet another disaster... (In the Show Us Your... section I made a thread for disasters: my first post contains almost every example of a PS'ed disaster I've done)

Looking forward to beta release!
My days here are numbered. It's been great and I've had a lot of fun, but I've moved on to bigger and better things.
—   EGO  VOBIS  VADELICO   —
Glory be unto the modder and unto the fun and unto the city game!

threestooges

David, you had me worried there. For a second after viewing that first pic, I thought we'd be back to square one of STR development. Glad to see it's working out as planned. My class this afternoon was cancelled, so while I may not have made much progress on the 'S' thing yet, I'll take some time to work on the bridge thing (or things as the case may be). You know... if you time the pic right you might be able to make it look like a train is double heading (or that there's a support engine back in the line). Great work.

Pat

David that is fantastic stuff there!!! I never saw Jan's train generator and well now I am going to have to wait to play with it siigh... Anyways all is looking darn great here!!

Don't forget the SC4D Podcast is back and live on Saturdays @ 12 noon CST!! -- The Podcast soon to Return Here Linkie