These are the same exact texture files.
Old:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fcitymania.org%2Fgallery%2Fvar%2Fthumbs%2FTerrain-Engine-tests%2Fcmpre.jpg%3Fm%3D1274807007&hash=65d5cf4b0f7dfbb5b520e432528240eb0c6f0c95) (http://citymania.org/gallery/var/resizes/Terrain-Engine-tests/cmpre.jpg?m=1274807007)
With Mipmapping:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fcitymania.org%2Fgallery%2Fvar%2Fthumbs%2FTerrain-Engine-tests%2Fcmmipmap.png%3Fm%3D1274805695&hash=9470d74831a5b1ea85f46bd7d4e541049bfbf9ef) (http://citymania.org/gallery/var/resizes/Terrain-Engine-tests/cmmipmap.png?m=1274805695)
So far the mipmapping not only improves the quality of the image, but the fps shot up 2.8x. I have one more improvement I wish to do that is a bit more code intensive, but should help performance as well.
Edit: Looks like the optimization I was aiming for isn't going to happen at this ti,e. Regardless, I am very happy with this improvement.
Sweeet, glad you got some speed up :D
Nice work Croxis
You make really an incredible work &apls
croxis: add a directional light. It will look even nicer.
There is one, it is just pointing straight down :D
Put it at around 45 degrees relative to the horizontal plane, and also add one weaker ambient light to lighten the shadow areas a bit. That's the setup I use. It looks good.