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SimCity 4 Devotion Custom Content Showcase => Network Addon Mod (NAM) => NAM Inactive threads => Topic started by: Rady on May 07, 2009, 03:37:43 AM

Title: Disable Maxis Steam Freight Locomotive
Post by: Rady on May 07, 2009, 03:37:43 AM
Hi there,

is there a way to disable the (standard maxis) steam locomotive that is towing the freight trains around my region??? I already installed several downloads to have diffferent locomotives / trains running but would appreciate to get rid of this maxis locomotive. It would be ok if it looked like an old steam locomotive but it rather looks like a circus train  :thumbsdown:.. Hope you know what I mean without me posting a picture ..

Thanks,

Rady
Title: Re: Disable Maxis Steam Freight Locomotive
Post by: Amtrak7 on May 25, 2009, 05:51:29 PM
I would like to know this too...
Title: Re: Disable Maxis Steam Freight Locomotive
Post by: RippleJet on May 26, 2009, 12:46:29 AM
That colourful American 4-4-0 doesn't really fit in a modern metropolis, does it? ::)

I once made a mod that replaced the ingame steam engine with i-photon's BNSF GE Dash9 44CW (http://www.simtropolis.com/stex/details.cfm?id=16536):

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi232.photobucket.com%2Falbums%2Fee198%2FRippleJet%2FBNSF_GE_Dash944CW_In_Game.gif&hash=54bc4a090c87de34adf4b67fffcc3dde0fd5bfa2)

That mod was attached to a ST post (http://www.simtropolis.com/forum/messageview.cfm?catid=41&threadid=84186), which now however seems to have become archived...

Thus, I'm attaching it to this post instead. :thumbsup:


EDIT:
The file that used to be attached to this post had one significant error... a certain S3D file was completely missing... reuploaded further down... ;)
Title: Re: Disable Maxis Steam Freight Locomotive
Post by: RippleJet on May 26, 2009, 09:59:46 AM
Seems like I attached the wrong file to the previous post... &ops

That was a replacement for the ingame diesel engine.
The mod that replaces the ingame steam engine is attached to this post instead.

I hope you get enough BNSF GE Dash9's in your game now... they are quite a bit longer than the ingame engines... ::)

Cheers,
Tage
Title: Re: Disable Maxis Steam Freight Locomotive
Post by: Nardo69 on May 26, 2009, 10:31:15 AM
Great idea! But I would like to see a rather modern steam engine instead - e.g. rivit's German 2-8-2 class 042 from this pack (http://www.simtropolis.com/stex/details.cfm?id=21180).

I mean it is not that I don't like steam engines - I love them - it's just that Disney style 4-4-0 ....
Title: Re: Disable Maxis Steam Freight Locomotive
Post by: RippleJet on May 26, 2009, 01:35:25 PM
Ok, let me know if these work as anticipated...

Two replacement options (both textures made by rivit) are attached for the ingame steam engine:

In addition to those two, I'm also reuploading the replacement for the ingame diesel freight train.
The file that was attached to my first post above was lacking one important S3D file... &ops

Thus, ingame diesel engine replaced by (texture made by i-photon):
Title: Re: Disable Maxis Steam Freight Locomotive
Post by: cogeo on May 26, 2009, 02:27:54 PM
This is ineed great!!! The Maxis steam loco is cartoonish!

I have another idea. How about replacing that small, green, awful "rail checker" unit? As far as I can remember there was a mod that removed it instead. But I'm talking about replacing it. Any stand-alone (dead-head) loco would do, although what would be really nice would be a small maintenance car ("draisine" or what) - I can post pics if needed, only this requires some modelling work too.
Title: Re: Disable Maxis Steam Freight Locomotive
Post by: vershner on May 26, 2009, 02:55:27 PM
Talking of steam trains, as anyone ever modelled a large steam loco, like a Big Boy (http://en.wikipedia.org/wiki/Union_Pacific_Big_Boy), or an Allegheny (http://en.wikipedia.org/wiki/2-6-6-6)? I've not seen one on the Lex or Stex so I guess not...
Title: Re: Disable Maxis Steam Freight Locomotive
Post by: Nardo69 on May 26, 2009, 02:59:53 PM
Wow - that was fast! Thank you very much in advance; as I have a job interview tomorrow I cannot test them at the moment ...  :'( even though I waited so lon for them!

As a thank you 2 RL pictures:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.ld-host.de%2Fuploads%2Fimages%2Fa151cc4d8b80399ec896d88feb0d8b37.jpg&hash=6ada3839b48f8716e2a3ac4404f6584d358a438c) (http://www.ld-host.de/)

023 042-5 on the turntable of the SEH (Süddeutsches Eisenbahnmusuem Heilbronn (http://www.eisenbahnmuseum-heilbronn.de/) - Southwest German Railway Museum Heilbronn) during the 2007 Plandampf between Heilbronn and Heidelberg.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.ld-host.de%2Fuploads%2Fimages%2F0c123adddad0fce3b40cbebc209bd608.jpg&hash=26697e7f6930be457c0aec5a93d4e86c34811a0e) (http://www.ld-host.de/)

Fuel fired 042 360-8 during the 2005 Plandampf in the Palatinate in Wissembourg (France) during heavy rain. Unfortunately I don't have a big choice of pictures of this type.

About the number: in 1968 the Bundesbahn (West German Railways) implemented a new number scheme. Untill then steam engine classe were 2 digits, afterwars a "0" had been inserted before to declare them as steam engines. 1 are electric engines, 2 Diesel engines etc.

To separate the coal fired class 41 from the oil fired class 41 coal fired class 41 became class 041 and oil fired class 41 became 042. While the coal fired 041s went out of duty as early as 1971 (none of them exists anymore) the oil fired 042 stayed in service untill the end of steam era in October 1977. Because of this several are still existing and some of them are still in working order.

@vershner: Depends on where you live ... a Big Boy or Challenger is surely a great machine but absolutely unsuitable for non-american themes. And even on North-American maps Sc4 isn't able to produce halfgway adequate freight trains even for a (in comparison to the Big Boy) rather small German 2-10-0 class 44 ...

PS: If you want to see more I may put some nice German Steam picture in my RL thread ... ;)
Title: Re: Disable Maxis Steam Freight Locomotive
Post by: RippleJet on May 26, 2009, 03:04:59 PM
Thanks for the pics and history, Bernhard! :)


Quote from: cogeo on May 26, 2009, 02:27:54 PM
I have another idea. How about replacing that small, green, awful "rail checker" unit? As far as I can remember there was a mod that removed it instead. But I'm talking about replacing it. Any stand-alone (dead-head) loco would do, although what would be really nice would be a small maintenance car ("draisine" or what) - I can post pics if needed, only this requires some modelling work too.

Find me a model, or make me a model, and no problem... I can't make the model myself though... $%Grinno$%
Title: Re: Disable Maxis Steam Freight Locomotive
Post by: vershner on May 26, 2009, 03:17:48 PM
@Nardo - Good point, the freight trains are tiny. Can they not be lengthened though?
Title: Re: Disable Maxis Steam Freight Locomotive
Post by: dragonshardz on May 26, 2009, 06:29:01 PM
I think they have random lengths dependent on the amount of freight train usage on the track where the train is generated...for example, on a heavily used freight track I once got a train that stretched nearly 10 tiles, if I remember correctly.
Title: Re: Disable Maxis Steam Freight Locomotive
Post by: jmdude1 on May 26, 2009, 09:57:30 PM
i know that bigredfish made a mod that lengthened trains and adjusted speeds for those long, slow freights.  this was years ago though and the file was attached to a post on simtrop. in a long forgotten thread.
my freights are always 35 cars long, i think i downloaded the medium length mod.  i do have this file but BRF has been away for a long time now as far as i know. i can upload it but im not sure how i can get
permission or how that works.  any info on this from the pros?
maybe somebody can create some new files?
Title: Re: Disable Maxis Steam Freight Locomotive
Post by: RippleJet on May 27, 2009, 12:48:15 AM
The freight train length is given with the property Freight Train Length in the Automata Tuning exemplar.
By default this is set to 9, 15 (minimum 9 cars, maximum 15 cars) in SimCity_1.dat.

The maximum train length can in theory be set to 255... ::)

However, this exemplar is included in NAM as well, by the name Automata Plugin.
Thus, if you want to change the freight train length, you'd have to edit the Automata Plugin that you have installed in the NAM folder.

All pre-NAM automata tuners, such as the one by BRF, are not "NAMpatible".
Thus, I doubt anyone would want to use it today.
Title: Re: Disable Maxis Steam Freight Locomotive
Post by: vershner on May 27, 2009, 01:35:40 AM
Oh well then, 255 coal trucks would look fine behind a Big Boy.
Title: Re: Disable Maxis Steam Freight Locomotive
Post by: Rady on June 02, 2009, 01:13:58 AM
Quote from: RippleJet on May 26, 2009, 01:35:25 PM
Ok, let me know if these work as anticipated...

Two replacement options (both textures made by rivit) are attached for the ingame steam engine:

  • German Class DB23 2-6-2
  • German Class DB41 2-8-2

In addition to those two, I'm also reuploading the replacement for the ingame diesel freight train.
The file that was attached to my first post above was lacking one important S3D file... &ops

Thus, ingame diesel engine replaced by (texture made by i-photon):

  • BNSF GE Dash9 44CW


Thanks RippleJet for this wonderful mod!!
Title: Re: Disable Maxis Steam Freight Locomotive
Post by: straha on June 04, 2009, 07:33:01 AM
Editing the NAM Automata file is pretty easy, because even I was able to do it!  My freight trains are 9 - 55 cars long, and my passenger trains are 4-9 cars long.

I really like that model BNSF GE Dash9 44CW and it looks great pulling those long trains.  Do you know of any other long locomotives like that one?  I looked through the train skin thread, and didn't really find any more, so I guess there probably aren't, unless I missed some on that thread.

I had a case where I had multiple locomotives pulling the train, and it looked awesome!  Is there any way to control that, or was that a completey random/fluke thing?

I donwloaded the model file for the locomotive in the hopes of reskinning it for more variety, and there was a readme with it on how to do it, but I couldn't really follow it.  Is there any way you could make a step by step tutorial on how to do it?  Basically, getting the new skin on the model?   The readme indicated that there was no need for the actual model, just modify the skin png files, which I can do, and then something about changing some other file...sorry, I don't have the readme in front of me on this computer.
Title: Re: Disable Maxis Steam Freight Locomotive
Post by: RippleJet on June 04, 2009, 01:17:20 PM
Quote from: straha on June 04, 2009, 07:33:01 AM
I donwloaded the model file for the locomotive in the hopes of reskinning it for more variety, and there was a readme with it on how to do it, but I couldn't really follow it.  Is there any way you could make a step by step tutorial on how to do it?  Basically, getting the new skin on the model?

I hope Swamper77 could help you with that... ::)


Quote from: straha on June 04, 2009, 07:33:01 AM
The readme indicated that there was no need for the actual model, just modify the skin png files, which I can do, and then something about changing some other file...sorry, I don't have the readme in front of me on this computer.

Quote from: i-photon, Readme for GE c44dash9w model kit
Note: You do not need the model if you are just going to change
the colors. Create a duplicate of the .dat and change the TGI etc..
Then load a different color map for it.

Regarding the TGI's... if you want a new engine in the game, make sure you give the a unique number address (TGI) for the models and textures.

If you want an engine to replace one of the ingame engines, you need to change the Instance ID (IID) of that engine's S3D files (the engine itself and its headlights) to:


Model IIDHeadlight IID
Passenger Engine    0x10A90000    0x10A92000
Freight Engine0x10AA00000x10AA2000
Steam Engine0x117900000x11792000

In all replacements, the Type ID should be 0x5AD0E817 and the Group ID 0xBADB57F1.
Title: Re: Disable Maxis Steam Freight Locomotive
Post by: joelyboy911 on June 10, 2009, 10:35:57 PM
I was just wondering (out of curiosity only) is it possible to replace the passenger train locomotive with a steam train, which would make different sounds etc, in UDI?

Also, would it be possible for someone to take the TGV Lysandares (a black and white affair) and alter it to be a monorail/HSR train?

I also wonder, can the cars pulled by the steam train be modded independently of the freight train. I say this because I have some ideas for farms (found here) (http://sc4devotion.com/forums/index.php?topic=8066.0) For which I would like a milk train to pull solely tank cars. I have not yet had any information regarding my requests on that thread, so hopefully this attracts it some attention.
Title: Re: Disable Maxis Steam Freight Locomotive
Post by: SC4BOY on August 07, 2009, 11:33:27 PM
Quote from: vershner on May 27, 2009, 01:35:40 AM
Oh well then, 255 coal trucks would look fine behind a Big Boy.

haha.. not with those silly little toy coal cars.. ;)
Title: Re: Disable Maxis Steam Freight Locomotive
Post by: Simulation City on April 10, 2023, 10:36:06 AM
Quote from: RippleJet on May 26, 2009, 01:35:25 PMOk, let me know if these work as anticipated...

Two replacement options (both textures made by rivit) are attached for the ingame steam engine:
  • German Class DB23 2-6-2
  • German Class DB41 2-8-2

In addition to those two, I'm also reuploading the replacement for the ingame diesel freight train.
The file that was attached to my first post above was lacking one important S3D file... &ops

Thus, ingame diesel engine replaced by (texture made by i-photon):
  • BNSF GE Dash9 44CW

Hi, the links seem to be dead. Could anyone share the 3 files above?

The in-game steam engines pulling container freight act is really hilarious. :D

Thanks.
Title: Re: Disable Maxis Steam Freight Locomotive
Post by: Tarkus on April 10, 2023, 06:31:30 PM
Most attachments on the forums are currently broken, as a result of the SMF 2.1.3 upgrade (which we needed to do in order to prevent the forum from getting destroyed by spambots), even though they're still actually on the server.

Rather than getting flooded with requests to reattach things on a piecemeal basis, I'm attempting to address the larger problem, though so far, have not had any success.

-Alex
Title: Re: Disable Maxis Steam Freight Locomotive
Post by: mgb204 on April 11, 2023, 05:18:53 AM
I'll also note that quite a few Steam Engine replacements exist, so you aren't limited to the options mentioned.

Take a look at Rivit's content here (STEX) (https://community.simtropolis.com/profile/240203-rivit/content/?type=downloads_file), I'm sure they exist there.

Otherwise I recommend Vester's fantastic automata (https://www.sc4devotion.com/csxlex/lex_search_00.php?query=eyJjcmVhdG9yIjoiNDkiLCJvcmRlcl9ieSI6InJlY2VudCIsIm9yZGVyIjoiREVTQyIsImV4Y2x1ZGVfbG9ja2VkIjoiMSIsImV4Y2x1ZGVfbm90Y2VydCI6IjAiLCJxdWVyeSI6IiJ9).

Dragonsteincole (https://community.simtropolis.com/profile/135036-dragonsteincole/content/?type=downloads_file) has also been knocking it out of the park recently, especially if you are interested in UK rolling stock (I am :D).
Title: Re: Disable Maxis Steam Freight Locomotive
Post by: Simulation City on April 11, 2023, 07:41:06 AM
Quote from: Tarkus on April 10, 2023, 06:31:30 PMMost attachments on the forums are currently broken, as a result of the SMF 2.1.3 upgrade (which we needed to do in order to prevent the forum from getting destroyed by spambots), even though they're still actually on the server.

Rather than getting flooded with requests to reattach things on a piecemeal basis, I'm attempting to address the larger problem, though so far, have not had any success.

-Alex

Quote from: mgb204 on April 11, 2023, 05:18:53 AMI'll also note that quite a few Steam Engine replacements exist, so you aren't limited to the options mentioned.

Take a look at Rivit's content here (STEX) (https://community.simtropolis.com/profile/240203-rivit/content/?type=downloads_file), I'm sure they exist there.

Otherwise I recommend Vester's fantastic automata (https://www.sc4devotion.com/csxlex/lex_search_00.php?query=eyJjcmVhdG9yIjoiNDkiLCJvcmRlcl9ieSI6InJlY2VudCIsIm9yZGVyIjoiREVTQyIsImV4Y2x1ZGVfbG9ja2VkIjoiMSIsImV4Y2x1ZGVfbm90Y2VydCI6IjAiLCJxdWVyeSI6IiJ9).

Dragonsteincole (https://community.simtropolis.com/profile/135036-dragonsteincole/content/?type=downloads_file) has also been knocking it out of the park recently, especially if you are interested in UK rolling stock (I am :D).

Thanks guys. Glad to hear from the NAM team members themselves.

I prefer to directly remove the steam engine rather than replacing it with anything else like models in the 50s/60s since I am planning to simulate modern cities. Is it possible to achieve that by removing bat/dat files or manipulating data using the ilive reader (still a beginner at using that)?

By the way thanks for pointing to rivit's mods page. The catenary add-on interests me a lot. (Tried to use it but seems like doesn't work with the latest NAM. No catenaries showed up after installing and accounting for the loading sequence (to be loaded after NAM)) 
Title: Re: Disable Maxis Steam Freight Locomotive
Post by: mgb204 on April 12, 2023, 04:08:26 AM
You can remove Automata, it just requires a modified Exemplar, but that's simply one way to go. I'm honestly not sure if you can do this for just the Steam Engine, since the trucks/wagons would likely remain, only now without a train pulling them.

Rather than suppress all of this, I prefer to change the models to more modern engines. Until recently I was using SE (Steam Engine Replacements) from Vester, which include various US freight engines among his content.

A good way to replace the wagons is using this mod by Jim (https://community.simtropolis.com/files/file/29736-jim-freighttrain-automata-pack-10/), it also includes the files to suppress the Maxis stuff, you could just use that if you wanted to. But it has excellent quality replacement wagons, a few mods do similar things with different models of course. Likewise for the Engines and all SC4 Automata, plenty of replacements exist for all sorts of time periods and places.

One useful thing, if you have the official Maxis DLC for the Air Force Base, you'll probably want this fix too (https://community.simtropolis.com/forums/topic/761517-mgbs-lil-bits/?do=findComment&comment=1780185), to make sure no Steam engines can appear.

As for the RRW Catenaries by Rivit, do note that it just provides the mechanism to place them on the RRW. You need to have this file installed (https://community.simtropolis.com/files/file/21934-catenary_essentials/) which contains the actual models (catenaries) themselves. Rivit's mod is not 100% complete, but does cover all the base content and is probably the most complete such mod for RRW out there.
Title: Re: Disable Maxis Steam Freight Locomotive
Post by: Simulation City on April 13, 2023, 05:12:14 AM
Quote from: mgb204 on April 12, 2023, 04:08:26 AMYou can remove Automata, it just requires a modified Exemplar, but that's simply one way to go. I'm honestly not sure if you can do this for just the Steam Engine, since the trucks/wagons would likely remain, only now without a train pulling them.

Rather than suppress all of this, I prefer to change the models to more modern engines. Until recently I was using SE (Steam Engine Replacements) from Vester, which include various US freight engines among his content.

A good way to replace the wagons is using this mod by Jim (https://community.simtropolis.com/files/file/29736-jim-freighttrain-automata-pack-10/), it also includes the files to suppress the Maxis stuff, you could just use that if you wanted to. But it has excellent quality replacement wagons, a few mods do similar things with different models of course. Likewise for the Engines and all SC4 Automata, plenty of replacements exist for all sorts of time periods and places.

One useful thing, if you have the official Maxis DLC for the Air Force Base, you'll probably want this fix too (https://community.simtropolis.com/forums/topic/761517-mgbs-lil-bits/?do=findComment&comment=1780185), to make sure no Steam engines can appear.

As for the RRW Catenaries by Rivit, do note that it just provides the mechanism to place them on the RRW. You need to have this file installed (https://community.simtropolis.com/files/file/21934-catenary_essentials/) which contains the actual models (catenaries) themselves. Rivit's mod is not 100% complete, but does cover all the base content and is probably the most complete such mod for RRW out there.

Thanks a lot for the suggestions. Jim's mod will do the job. :)

As for the rail catenary issue, ya I have installed the "essential files" you linked, still doesn't show up. By the way, I realize the NAM team has the "hybrid rail" feature which looks cool with the wires. Unfortunately the rail texture does not display properly with puzzle pieces like FLUPs (there is no "road under hybrid rail" FLUP for example) and there does not seem to be "sharp bending" hybrid rail functionality (the 45 degree piece took up quite a lot of space, though it's more realistic I guess?).

But anyway, great job guys. Save for the issues mentioned above, the hybrid rail texture works well for me for now. I really enjoy the NAM team's hard work.

Keep it up! :thumbsup:   
Title: Re: Disable Maxis Steam Freight Locomotive
Post by: mgb204 on April 13, 2023, 02:09:22 PM
After you added the Catenary files, did you click around to refresh the Rail network and show the props? Because T21 mods only add to networks if they are present when it is built. So if you added this later, you will need to refresh everything to get them to show.

Indeed there is no road FLUP for HRW, the reason for this is because the HRW is pretty new and the FLUPs are a legacy feature. Essentially further development of Puzzle Pieces like the old FLUPs has been verboten for some time. The intended modern FLUPs replacement debuted in late 3x releases but currently only supports the RHW system. Eventually this system will be ported over for the regular FLUPs and then support for newer networks will be addressed.

As for the Wide Radius Curves, Hybrid Railway is not intended to support tighter curves, it's partially a realism-focused thing but also because HRW is an intermediary network. Looking forward the RRW-Like transformation of Monorail to Real-HSR (RHSRP), it's purpose is for dual rail type stretches between dedicated RRW / RHSRP lines only rather than as an all-purpose standalone network.
Title: Re: Disable Maxis Steam Freight Locomotive
Post by: Sim City on April 16, 2023, 10:01:01 PM
Quote from: mgb204 on April 13, 2023, 02:09:22 PMAfter you added the Catenary files, did you click around to refresh the Rail network and show the props? Because T21 mods only add to networks if they are present when it is built. So if you added this later, you will need to refresh everything to get them to show.

Hi, may I know how do you "refresh" the rail network?

You are right that I added it after the original railway is built, so it didn't show up.

(Sorry for using a new account. My old account's password is the same as the email's password and I I lost both accidentally, so I need to use a new account to get things set up again.) 
Title: Re: Disable Maxis Steam Freight Locomotive
Post by: mgb204 on April 17, 2023, 11:45:16 AM
Sorry should have mentioned that, but essentially just by re-clicking every couple tiles with the rail tool on the existing rail lines. That forces the code to check everything again and will update to show the currently installed T21s.

As for the lost account, speak to one of the Admins, they can help you recover the old account if you need too. @Tarkus - just to get your attention ;).