Started by finaltable, April 17, 2011, 11:43:10 AM
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Quote from: Terring7 on April 17, 2011, 01:32:46 PMThere is a trick to make a turning bridge, but not like the bridge in the picture.
Quote from: j-dub on April 17, 2011, 04:41:22 PMDiagonal bridge construction is one thing, it has been considered for a while, its just not so simple though, but a turning bridge with changes in height, is only something that should of been currently possible in CityScape, not so much SC4.
Quote from: rooker1 on April 17, 2011, 01:52:23 PMBut no ships can pass under
Quote from: noahclem on April 18, 2011, 01:15:34 PMActually it is possible to make "bridges" that turn and change in height, using essentially the same method that Terring7 pointed out. You will have to tweak your slope mod though, allowing for whatever slope you want. Because these draggable bridges only slope down over water you'll also need to terraform a higher area in advance, then drag from that point towards the shorelines. Then remove that high area, set the slope back to zero, and connect the sloping ends (which have to be exactly the same height with zero-slope installed). Allowing for a small slope again should let you connect the ends if you had trouble with the zero-slope installed. Possible, but really, really difficult. Also, not too aesthetically pleasing since the sidewalk width on straight sections is radically larger than on diagonal sections.
Quote from: daeleyQ: Can we plop puzzle piece on to of them? GLR, etc?A: Yes, but that will look a bit weird because they won't have supports. We might release some puzzle pieces exactly for this purpose in the future though...
Quote from: mrtnrln on April 20, 2011, 06:31:35 AMActually, there have been experiments with puzzle piece based bridges. Although it's in a very initial state, the results are promising...
Quote from: j-dub on April 20, 2011, 01:52:10 PMAntn, since its out there, yes there have in fact been some interesting bridge experiments, regarding the knowledge you stated, I only will say I have seen nothing of Farr, the angled thing is more advanced then the straight away. The two-tile networks going across the water have more knowledge to them, since the RHW already got to taste that knowledge first. The Mave-6 being used for a bridge, will be regular dragged of course, but have to be dragged via work around, and luckily not so naked, which I don't quite get how you got to take a shot of that.
Quote from: noahclem on April 21, 2011, 04:55:16 AMI thought you might be interested in this: http://sc4devotion.com/forums/index.php?topic=2793.msg368771#msg368771
Quote from: jacksunny on April 21, 2011, 06:06:17 AMInteresting. So would it be possible to use the "No Water Mod" to make diagonal bridges or to plop road, highway, and avenue curves?
Quote from: Death50 on May 03, 2011, 02:15:50 AMThat is the Cornardo Bridge!What...? No one said anything about it... -Cough-
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