well ive decided to open a bat thread.
the plan is to create additional angled waterfronts based on SG's modular canals.
first up diagonals.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi293.photobucket.com%2Falbums%2Fmm50%2Fbighead99999%2Fa.jpg&hash=af1cbf0c3a4c1db321de214e7f3f579aaeff5df9)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi293.photobucket.com%2Falbums%2Fmm50%2Fbighead99999%2Fb.jpg&hash=bc172f5c99c2f4a4bad5ce5f97548faadfad5387)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi293.photobucket.com%2Falbums%2Fmm50%2Fbighead99999%2Fc.jpg&hash=3d1676a9de9ff94fad0d368215dec28814f75628)
Now that's something I needed for awhile! Looks pretty!
Oh yes very nice indeed :thumbsup:
An addition that is most definitely needed &apls
:satisfied:
TTC
Fancy. I may have to pull out one of my old cities (pretty much covered w/ SG canals) and see what I can do with these. They look great.
this is a little w2w that ive been working on.
more work to be done on it yet thoe ;D
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi293.photobucket.com%2Falbums%2Fmm50%2Fbighead99999%2Fw2w.jpg&hash=70672cabe0bcf86078c6878ee1439fc430b04fe1)
yes, a useful addition there! :)
And the w2w building is looking nice, too, bighead99! ;)
Nice work! I'm sure these will all come in handy! :thumbsup:
Huzzah, W2W, Aussie-style. :P
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi293.photobucket.com%2Falbums%2Fmm50%2Fbighead99999%2Fw2w1.jpg&hash=b43e97ac94f5ff63038413f5bac7d32be346ca01)
don't forget... if anything doesn't look right please comment.
and of course still the lighting has to be done. ::)
Hello Bighead... Nifty looking building. I don't know if I would use the rusty corrugate on the front awning but it is very effective on the main roof. Possible to find a non rusty or less rusty section of that texture? You may also consider some vent pipes on the roof and also you may also want to do some downspouts. The front facade looks good with all the detailing. This is a good effort.
it is very nice... But I think the Rusting on the roof is over exaggerated... milding it down would make it more realistic
I especially like the diagonal canals. Did you give them the Callagrafx texture?
Will they be available soon?
I like you house, but I must admit that I am happy that in my country they don't use currugated steel as roofing material. Doesn't look too nice!
Nice progress on that building! Looks wonderful ;)
thanks for the replies. simfox and jmyers, improvement will follow, and i think some down pipes need to be widened.
frankU, really its a matter of time. i hope to do some FAR fitting canals in the near future, and im working on the cal texture, except i'm moddleing in gmax so i dont think you can create the water illusion quite so well. "Doesn't look too nice" - true but it does make for a good bat.
here is a 1x3 bank. a couple textures to be improved and roof junk to be added.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi293.photobucket.com%2Falbums%2Fmm50%2Fbighead99999%2Fanz.jpg&hash=e12b649da04693a91fd8708d23cfbc5c7e64770a)
looks really good!
I love the W2Ws. That's a style I haven't seen too often, and I hope you'll make some more. I think the textures look good except for that big black mark on the side of the second building. The bank looks pretty good, but the wall seem a bit dirty, is it going to be a lower wealth building? Either way, you have some interesting stuff in the works. I'll love to see the buildings when you start to lot them.
That last one looks great...especially the roof texture. :thumbsup:
This is the first time that I have seen this thread. You're doing some good work. I love small w2ws!
On the first building, I agree with the comments about the corrugate. On the main street level awning, I would just take the left bit of the texture (the green but somewhat faded part) and put it right across. On the main roof, you could turn down the rust a bit, but I think it's also more than passable as is. One thing, that black blob bit on the side wall, is that suppose to be graffiti? I think the graffiti tag you have on the one side works but the black blobish one really doesn't.
On the 1x3 bank, I don't have much to suggest. About the only thing I see is the glass on the side below the overhanging window bank; it is a tad bright, especially compared to the dark windows on the rest of the building. Some contrast is good, but I think that glass needs a little work. By the way, the roof texture is great!
thanks for the comments spa and co. i'll keep it short but yes i agree that graffiti (trademark) does not work.
here is a work in progress. the Belvedere Hotel on the corner of bathurst and kent st, sydney.
modelled it of original plans by Spain, Cosh and Minnett architects, then i Exaggerated it with the lower floor.
i like how it turned out.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi293.photobucket.com%2Falbums%2Fmm50%2Fbighead99999%2Fbelve.jpg&hash=79644862205a6ee307ea260031eb24acc0bbafee)
Quote from: bighead99 on August 25, 2008, 12:28:38 AM
thanks for the comments spa and co. i'll keep it short but yes i agree that graffiti (trademark) does not work.
here is a work in progress. the Belvedere Hotel on the corner of bathurst and kent st, sydney.
modelled it of original plans by Spain, Cosh and Minnett architects, then i Exaggerated it with the lower floor.
i like how it turned out.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi293.photobucket.com%2Falbums%2Fmm50%2Fbighead99999%2Fbelve.jpg&hash=79644862205a6ee307ea260031eb24acc0bbafee)
Uh, is that a Diagonal Wall To Wall? ::) wowowoowowowowowow. And there is a lot of talent in this hidden BAT Thread, I love coming here to look every so often, where have you been all this time, and why haven't you been BAT-ing before!!! LOL
Quotei like how it turned out.
So do I. A lot of architectural interest. I like smaller buildings and this is a good start.
fantastic work.... great start and welcome to the fold...
the hotel is making progress slowly. most of the modelling is complete. i had a look at other bats and decided to scale it upwards more. i actually at times had a 30cm ruler held up at the screen :D
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi293.photobucket.com%2Falbums%2Fmm50%2Fbighead99999%2Freal.jpg&hash=5a384a6f02611d62aa4421f7ea0619eedea408e7)
here is something else: what i achieved in a matter of 15 minutes using streetview for textures.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi293.photobucket.com%2Falbums%2Fmm50%2Fbighead99999%2Fstreet.jpg&hash=587a1818cc4c8ea9076b566b209ada6296b1e761)
THis is looking fine, great work &apls
that's really great &apls
Great work on the diagonal canals &apls...FAR canals would be awesome!!! The W2W buildings look great! The bank almost could double as a car dealership (imo). Keep the pics coming!
Jayson
Wow, how did this topic slip past me? Some fantastic work here. I love what you do with the textures &apls
Beautiful new BATs my friend! ;D Great roof texture, love the Aussie-style (?)... :P
Some of you may know what the begginings of this is. Waverley Station, Edinburgh
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi293.photobucket.com%2Falbums%2Fmm50%2Fbighead99999%2FWaverleystation.jpg&hash=318e5d626a75c01e9ec7ad53dfc4b3012ac3c496)
What's that ? an airport ? XD
very nice start :thumbsup:
looking forward to more ;)
well I guess I should make it be known that this is a train station. ;) (hint: it was written in white in the first post ;D)
it's Waverley Station, Edinburgh.
don't ask me why i took this on :P
ideally i hope to get some transparency through the roof so that you can see some amount of activity.
we will see how this goes for polys along with detailing.
atm it's measuring in around 6 by 22 sc4 tiles.
having a quick look at the main entrance, i think i forgot to scale it up.
i just really wanted to show of the the road :D
one question to the experts, is it possible to use face extrude rather than extrude and place a material on it?
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi293.photobucket.com%2Falbums%2Fmm50%2Fbighead99999%2FUntitled-2.jpg&hash=040fb08c9528938c9e58b8d06fbab4d8e39e72c6)
Quote from: bighead99 on November 14, 2008, 08:33:15 AM
one question to the experts, is it possible to use face extrude rather than extrude and place a material on it?
Yes. But, when you apply your texture/material, hit modifiers > UV coordinates > UVW map, and choose planar, box, cylindrical, etc... to make the material appear.
thanks fatsuhono for the info. i must of written that late at night :D so simple.
did some work on the textures. : ;D still a lot of modeling to do.
some how every time I make a small addition I tend to spend double the time looking at it :D
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi293.photobucket.com%2Falbums%2Fmm50%2Fbighead99999%2FUPDATE.jpg&hash=1c4e9d40040915fcfe6719aebd45b26a7f429bfc)
The textures on the roof look really realistic now. The roads are great as well. Ah, so it is a train station? Awesome! :) :thumbsup:
it looks sooooper dooopperrrr
God called he wants his awesome back.
Quote from: XiahouDun on October 23, 2008, 07:09:50 PM
Wow, how did this topic slip past me? Some fantastic work here. I love what you do with the textures &apls
Wow... I can't believe I didn't see this earlier either!
I think the diagonals are so much of a breakthrough that they'd be enough on their own! ... need anybody to test 'em?
I love your W2W too!!
EDIT: One more thing... I think in Sgs orig, he added the purification sparkle effect that makes the water appear to sparkle in places... you might consider adding that so that the sets match up correctly. Just a thought.
thanks for the replies.
CabraBuitre i' not to sure what you mean?¿
every time i click on gmax i end up creating something new.
this time it's a roundabout/pedestrian underpass. :D
i have used couchpotato's trees, which are on the lex.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi293.photobucket.com%2Falbums%2Fmm50%2Fbighead99999%2Fparkroundabout.png&hash=5c3916c46ec7595dc074b26280088b6e32d676a5)
Never mind... it's just a small effect prop in the lot editor, but looking at the original set, it doesn't look like it was placed everywhere anyway.
Any idea when you might start releasing some of your work (like the canals)?
I really like the idea of the underpass for the roundabout, too!
Just stunning work Bighead wow!!!! &apls I love that roundabout filler!!
Quotelove that roundabout filler
so do I. :)
CabraBuitre, i now know what your talking about. i kina forgot about the SGdiag canal.
release? we will see.. ::)
well, i had done all the final touches on this one and then the file turned corrupt ???
no worries i made another one. will be working on the outside entrance shortly.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi293.photobucket.com%2Falbums%2Fmm50%2Fbighead99999%2Favenues.png&hash=be2de5423da981a0b7801d3c02b7be8890d7590f)
Quote from: bighead99 on December 07, 2008, 01:33:48 AM
well, i had done all the final touches on this one and then the file turned corrupt ???
no worries i made another one. will be working on the outside entrance shortly.
That's too bad, I really liked this one. Remember, whenever you save your gmax file, use the little "+" in the save dialogue, this will add a version number to your filename, so you can go back to an older copy at any time if something goes wrong.
Quote from: bighead99 on December 07, 2008, 01:33:48 AM
CabraBuitre, i now know what your talking about. i kina forgot about the SGdiag canal.
release? we will see.. ::)
Believe me when I tell you this... if you released those diagonal pieces of SG's canal, they would be received with LOTS of fanfare! Many people have used this set with the one major drawback of there not being any diagonal pieces to it... thus they have switched to other canal sets such as Oppies which certainly work, but which don't have the same aesthetic finish of SG's canals.
Keep up the great work. I'm looking forward to seeing the roundabout filler in game (... once you remake it...!)
OMG Bighead I do hope you can redo a roundabout with the same tree's as the ones from couchpotatoes!!! Cause dang that was a damn fine roundabout!!! Too bad it went corrupt though...
I agree with Pat , those roundabouts are sweet! As far as the diag canal pieces...well I definitely am in line when they are released! :thumbsup:
Jayson
this roundabout filler look good. &apls &apls
I think that if you had some graffiti on the wall, that could look better :thumbsup:
Arthur.
&apls &apls Excellent work on the roundabout . Very well done
fantastic looking roundabouts :)
It is simply wonderful, breathtaking!!!
I just stumbled across this thread - and WOW! There's some fantastic stuff going on in here. &apls
Look forward to seeing more from you, bighead99.
wow thanks for the replies all.
today i have been working on a train station that will fit str.
it is Beverley Station which was built in 1886 in the town of Beverley WA.
the green hedge and the ramps are the only addition to this model i think they hide the blight to well.
the roof texture is still a work in progress, but i can say tiles might be considered.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi293.photobucket.com%2Falbums%2Fmm50%2Fbighead99999%2FBEVERLEYSTATION2.png&hash=286dc0277d26b445d83cf8e4c2e2618785201dd4)
oh that is TASTY!!!!
Joe
OMG WOW!!!!! What can I say here WOW!!! that is truly amazing STR Station... Which reminds me I got some lotting to do lol....
As a fellow west aussie, I must say that looks fantastic! Personally i think the tin roof looks very Country WA as opposed to tiles. Maybe work on the texture a bit though?
Very fine work :thumbsup:
thanks for the feedback all.
i tried playing around with the "tin roof" idea, looking at JenP's work for inspiration and well, it din't
work out so i decided to go for tiles. i guess with the hedge and roof combined it looks like it rather
belongs in the UK rather than a dusty drought haven. the textures arent keeping with the original
but after all it's only a game based on real life.
Thanks goes to JMyers for his tile roof texture found in Jmouse's bats thread.
i think this one is ready for export (still to do niteliting :( )
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi293.photobucket.com%2Falbums%2Fmm50%2Fbighead99999%2Fbeverleystationreal.png&hash=a504245f5ea328fc8fc96305b381620acf6bf8c5)
sorry.. i just relised that i have two of the same rotation &ops
That looks excellent Bighead :thumbsup:
Woohoo! An STR station! I hope you plan on making more - they would be so well-received. :thumbsup:
Dave very nice there with the station!!!
This stuff is great... are you planning on releasing it?
Nice station :thumbsup:
Wonderful station! I love it! I think that would fit in really nicely in some rural cities :D
OOOh now there are some tasty bats here &apls &apls
Great designs and choice of textures too :thumbsup:I can easily see any of them making into an MD real soon
(hopefully mine ::) :D :D)
Any news on the diagonal canals? I would really love to get hold of them ;)
Will keep an eye on this ;)
:satisfied:
TTC
thanks for the replies every one. the station will be comming soon. ::)
the canals are well on the backburner due to rl and ram stuff.
ive started an appartment/flat based on the little boltons in london.
ive got a few ideas for this one. maybe a prop family ;) with custom bases, making them slope friendly, as rendered by 8m wide not 16m like some of the maxis ones.
the diag maybe &Thk/(
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi293.photobucket.com%2Falbums%2Fmm50%2Fbighead99999%2Fthebolton.jpg&hash=fcc5cb16df22e24bd6a982223730a0e21bbcc773)
gee.. double posting. ::)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi293.photobucket.com%2Falbums%2Fmm50%2Fbighead99999%2Fcalgary.jpg&hash=63c533ac4604cd8e035ff9f6468d59048879e853)
this is why you should never use mirror in gmax ()sad() :(
i think i might of forgotten to select those walls in the process.
these will probably differ with colour and a few minor model changes.
dave
heh, thats awesome :)
&apls
it's like good.
For the mirror don't use the mirror button, selected all, clone and use the "mirror" in the "modifier list"
Dave that is looking great there and I am sorry didn't see that you updated baaaaaad me lol :D So using the mirror ummm really didnt mirror anything too much lol... So what lot sizes are these going to be? Are you planning to use standered props or custom for lotting?
omg, those are SO nice. I hope to see them in the game, they are perfect for urban areas. Goodluck on them.
All of this is really some awesome stuff. Is any of it available? I would love to have it running in my cities.
---Gaston
Wonderful work on the houses. Some friendly observations for you :). Although I'm assuming the wall textures aren't final, I think they need to be closer to the kind of brown colours on the victorian buildings in this picture (Similar to gascooker's terraces):
http://upload.wikimedia.org/wikipedia/commons/2/2a/726-732_Holloway_Road.JPG
I think that the bricks around the windows should be white like the bay windows at the front.
This kind of colour:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi21.photobucket.com%2Falbums%2Fb294%2Ftoxicpiano%2F351211782228731jpg.jpg&hash=5f2c4e069462c0178f0af193fb53475fe95a8c1d)
Just for future reference (For my own BATing adventures), what heights are you using for each floor?
a batter never gives his secrets away, but i will $%Grinno$%
toxicpiano:
4.6 roof
4.5 3rd
4.5 2nd
4.9 1st floor
1.54 base
all in m.
i'll be making a few of these so the variation will differ- texture wise. i think this one thoe will be the natural brick version.
orange, thanks for the info. this will help save a lot of time.
pat, not sure at this point, but i think we will go for custom content :)
and thanks for the replies baconrocky & Gaston.
no pics today just a reply.
Bighead,
I dunno if this would convince you to spend some more time on the canals... but SG is talking about expanding the canal set (http://sc4devotion.com/forums/index.php?topic=6987.msg233492#msg233492) some more but he's not adding diagonals. You've got the missing piece!
cabra, things will happen eventually :)
attached is a little road mod that ive been working on :) try zoning some lowwealth or high-med density around the road :thumbsup:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi293.photobucket.com%2Falbums%2Fmm50%2Fbighead99999%2Fmod.jpg&hash=d497e754ac79f75dc88803cfff7500321c9e3718)
I like how that line with dashed road looks. Also like how you made that you can see the icon for the zoning density, pretty clever. Any chance you will make this rashed line/straight like compatible with the turning lanes for road? Or perhaps make it a puzzle piece that changes a certain area of the road into it like he rural road mod?
It's very nice but how do you do to have Culs de sacs on roads? ()what()
Guillaume :thumbsup:
SimNation, i have a few ideas on how to get it working spontantiously which i'm considering.
Sciurus, make sure you place the two files included in your plugins folder, and make sure they load last. or is this not the problem?
any one remember that w2w I was working on?
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi293.photobucket.com%2Falbums%2Fmm50%2Fbighead99999%2Freal.jpg&hash=5a384a6f02611d62aa4421f7ea0619eedea408e7)
well i picked up on it today for a lttle bit and started tinkering with the roof. then it turned into
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi293.photobucket.com%2Falbums%2Fmm50%2Fbighead99999%2Fbelverstation.png&hash=44ecdca2337e8f6cfb337d2bb567a4adf5ab1b4f)
a train station.
i'm playing with the idea of 1 face for the roof. and should i make it 3 floors?
i think
This is very beautiful &apls
Guillaume :thumbsup:
Dave looking real good and I just snagged your road modd and I cant wait to play in game now!!!
I Like I like!
Also any news on the row homes below?
Quote from: bighead99 on February 24, 2009, 10:11:15 PM
gee.. double posting. ::)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi293.photobucket.com%2Falbums%2Fmm50%2Fbighead99999%2Fcalgary.jpg&hash=63c533ac4604cd8e035ff9f6468d59048879e853)
this is why you should never use mirror in gmax ()sad() :(
i think i might of forgotten to select those walls in the process.
these will probably differ with colour and a few minor model changes.
dave
look really good that far :)
I do especially like these wall-to-wall buildings
Well, i have been working on a tower for the last few days. this is a pic at zm4 ;)
i'm going to make a few changes to the roof top and the back and correct the scale a little. it's 3 x 6 tiles
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi293.photobucket.com%2Falbums%2Fmm50%2Fbighead99999%2Fth_BrFINANCIAL.jpg&hash=969374e3f439d15c3024d793d68588ad422dd1e7) (http://s293.photobucket.com/albums/mm50/bighead99999/?action=view¤t=BrFINANCIAL.jpg)
click me!
Looks great Bighead :thumbsup:
I like the shape. Can't wait for textures :)
This high rise begins well... but where goes the road?
david, the owr road is going to be a car park and the building will be able to have back and front road access.
something ive always been unhappy about is the colour of the maxis soil. it looked to grey. so this is what i came up with.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi293.photobucket.com%2Falbums%2Fmm50%2Fbighead99999%2Fth_soil.jpg&hash=99e5049b02127df7a018643de34b770858e4a571) (http://s293.photobucket.com/albums/mm50/bighead99999/?action=view¤t=soil.jpg)
they have a replacement texture , but this blows the one out of the park! :thumbsup:
Dave that is looking real sweet there the replacement texture for the soil!!!! I cant wait for that to hit the shelves!!!
Yes, it indeed looks great!
Quote from: superhands on April 09, 2009, 01:26:26 AM
cabra, things will happen eventually :)
I don't mean to keep bugging... but have you done anything with the canals lately? Even if it's the one diagonal piece, that would be huge.
well its been a while since I posted here :P nothing has really progressed on the bat front due to RL and other projects :thumbsup:
but one area that I hope to focus on in the near future is improving the current maxis Farms, as well as some new fields/crops.
below is the market garden which has been better spaced to RL.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi293.photobucket.com%2Falbums%2Fmm50%2Fbighead99999%2Fm3.jpg&hash=6726b1773c3057e6cc83e44cf05b2b17e58079dd)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi293.photobucket.com%2Falbums%2Fmm50%2Fbighead99999%2Fm1.jpg&hash=26101bc888cb54452051fb7fa7a989af68b58ceb)
And finally introducing the texture for large scale cropping programs, that are conventionally sown using an air seeder or combine.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi293.photobucket.com%2Falbums%2Fmm50%2Fbighead99999%2Fm2.jpg&hash=3722628a905c81af6c1f3c057756ae6e5bee326b)
currently I'm testing 10% or so opacity on the base textures, which bleeds the landscape texture through, however some weird texture bugs occur when zooming.
-Dave
Yellow Traffic Poles MOD.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.stex-server.com%2Flots%2F69872%2F24014%2Ftraffic1.jpg&hash=441e78ff4e0ac33076c17996b6c9891d309f4152)
Available on the STEX Here (http://www.simtropolis.com/stex/details.cfm?id=24014)
-Dave
Those look pretty good. Glad to see them up. :thumbsup:
That road mod is also looking quite interesting.
,marsh :satisfied:
Are those stop lite poles compadable with the hbs stoplight mod?
It should be :thumbsup: i had a look at the mod (a very nice one indeed) and it seems to only change double or triple light pole stands.
-Dave
ok, thank you :thumbsup: and by the way, this is a great mod &apls ;D
Got around to uploading the Oxisol soil mod. You can grab it here (http://www.simtropolis.com/stex/details.cfm?id=24051).
-Dave
Good work, Dave! :thumbsup: In some older downtown areas that I have seen in small towns, some of the older traffic lights remain that actually have yellow poles. I have even seen some of the older installations retrofitted with modern LED technology, but the yellow poles remain.
really really SUPER-(hands) &apls &apls &apls &apls &apls &apls &apls &apls &apls :thumbsup: &apls &apls &apls &apls ;D
Looks good! Are those yellow traffic poles for the RHW-2, or for all intersections?
Well 120 days or more since the last post ;D
Ive again been focusing on modding textures as opposed to batting.
the results i think talk for themselves.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi293.photobucket.com%2Falbums%2Fmm50%2Fbighead99999%2FHMM.jpg&hash=a1623e3d13e682b76ab76c4c16e877673232c626)
the aim of this little side project is to revitalise maxis sidewalk textures, the greatest outcome hopefully will be evident on existing lots.
-dave
ok. its been a while between projects, and this ones been on my mind for a while.
its the Western Australian Museum building, as per original design by George Temple-Poole.
the original vision for the museum entailed Victorian elegance that would grace the capital city.
due to costs and government prowess, the building project finished as only a 1/3rd of what the plans described.
in fact below is this 1/3rd:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi293.photobucket.com%2Falbums%2Fmm50%2Fbighead99999%2Fmuseumartgalleryrender1.jpg&hash=419005da562267babe69c428dd5ea80a134f3eb8)
this is the original concept which was to line james st:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi293.photobucket.com%2Falbums%2Fmm50%2Fbighead99999%2Fth_museumartgallery-Copy.jpg&hash=b1c4a5dbd63c4063f8094be060f0c9ea2d256800) (http://s293.photobucket.com/albums/mm50/bighead99999/?action=view¤t=museumartgallery-Copy.jpg)
-dave
Perhaps one day i'll get to finish these projects, in the meantime,
here's something else:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi293.photobucket.com%2Falbums%2Fmm50%2Fbighead99999%2Fpreview1cumminstheatre.png&hash=a372b0d765563998b08b2b86f59544ca6273271b)
it measures out to be 1x4tiles.
a few minor changes from the real life model, and still some work to be done in areas.
whitest making this, it occurred to me sc4 is missing post offices. perhaps the next line of creation?
-dave
This one has been on my cards for a long time. so far, so happy:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi293.photobucket.com%2Falbums%2Fmm50%2Fbighead99999%2Foldcolliepostoffice.png&hash=92b3791138b188d3084354a47df4d87d197f8357)
http://www.panoramio.com/photo/40968857
now ingame:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi293.photobucket.com%2Falbums%2Fmm50%2Fbighead99999%2Faa.png&hash=cafdf983c191ac5283c970285114edc861a23a91)
before the final render, i plan on adjusting the intensity of the textures a bit, fixing up the street side wall, and perhaps tweaking the back wall a little.
function wise, it is serving as a library which is near practical to real life.
-dave
Looks nice.
Very Nice! I hope this will be made available soon! Not only are post offices (especially old architecture ones) rare for Simcity, it is also a corner building, which is needed! :)
Thank-you! &apls
hea thanks :thumbsup:
fired up the bat today and began doodling:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi293.photobucket.com%2Falbums%2Fmm50%2Fbighead99999%2Fpolicestation.jpg&hash=c52eb905d0e3369759e0765c47d4079e6b77bdf4)
I was aiming to create a modern police station but we'll see how this one ends up ;D
well now, I've made the switch to 3ds max and loving it :)
and to familiarise myself with the program, I've chosen a nice simple geometric building.
this is 8 exhibitionist st, Melbourne. Ernst & Young being the primary occupiers. the lot will most likely be a 4x4 corner.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi293.photobucket.com%2Falbums%2Fmm50%2Fbighead99999%2Faaa.png&hash=2770a692b0435e6faff3f0d88c9e24c144aebf9e)
a handful of items to be done. such as roof junk, the '&' needs working and the parapets are so far non-existent.
for those of who who may not know, the tower is an addition to the Herald Sun building, in which in the above render, would feature underneath the yellow columns.
as this building is all ready batted, I'm thinking perhaps a modernist façade to accompany the domineering cube.
the one thing i would like to get right first time around is the glass texture, and ive seen some very nice examples of this among the batty community :P
I really need to get my head around how materials/textures are handled in max, although being quite similar to gmax.
-dave
Very interesting. Especially because it's my name $%Grinno$% .
Great Building though. I'd like to see more
What is the status on the post office?
hmm the post office :P i actually forgot about that until yesterday... just needs nightlights, lot properties and it should be read to go in say a week with out delays.
using bing maps i can see what's really going on in terms of those pesky aircon units ect... and the Sun building should look familiar
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi293.photobucket.com%2Falbums%2Fmm50%2Fbighead99999%2Fernstreal.jpg&hash=6db2500759288dfd34c6873b4458c11c85b6addb)
personally i think this extensive structure is unresponsive to the Sun building in RL and is just to abrupt, although both look pleasing to the eye separated on their own parcel of land. :o
Thank-you for not totally putting the post office on the back burner, I am a big fan of historic structures and already reserved a spot in my city for your building ;)
In terms of your newest project i had no idea that was the structure on top of the Herald Sun building, it is so weird how we'll potentially have both these "sections" of the building in the game now, but as separate structures. haha. Good Luck with this new project :)
Just found your thread today.... great work. I would love to see your w2w uploaded.
thanks for the comments.
well we all get easily distracted.
Dwyer Durack House in Perth has recently had cladding works carried out, which i assume is for the chogum meeting in a few months.
the structure was until recently looking worse for wear. Originally the exterior assumed pebble bash/terrazzo-built in the 70s.
this building appears small enough yet still a challenge to master in the bat system. Im still deciding if i like the building- yet it would look nice in a downtown sc4 city.
the cladding system introduced has created the highest gloss finish i have ever seen on a building, apart from fully glassed exteriors that is :P
below is the link to the photo i took recently:
http://i293.photobucket.com/albums/mm50/bighead99999/047.jpg
as you can see the structure is coming up to completion:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi293.photobucket.com%2Falbums%2Fmm50%2Fbighead99999%2Fwestpac.png&hash=dba4082b137cf6f2822d5f44134d4479aabf67a3)
I'm hoping this will be a corner 2x2 tile job, and looking at a 4m building set back, with two entrances on each road facing side.
In real life the north side has no windows but in this version it will have windows...
haha and yes i hope this one will make it to a finished release grade before things get to busy again!
-dave