Started by eggman121, December 29, 2016, 06:01:10 PM
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Quote from: matias93 on January 21, 2017, 06:20:46 PMConsidering also the abundance of scripts for Blender, and its general open source nature, it wouldn't be strange to find something useful to fork,
Quote from: Handyman on January 28, 2017, 08:26:11 AMI installed Blender and spent some time poking around, I know nothing about using it, but I noticed there is a very long list of import / export scripts. are none of those, or a combination, useful?
Quote from: mgb204 on January 28, 2017, 06:08:40 PMI dug in a bit further and as previously mentioned, I don't see any technical barrier to making Blender do what we want.That said, I got the impression that the linked information (and everything else I came across) was aimed at sprite-based modelling. Where you model each individual 2D tile, which isn't what we're after at all.The key barriers here are working out the following:Where to place the "cameras" so that the render appears correctly.The specific angle of that camera in relation to SC4s isometric view.There will no doubt be a need to set up the lighting too. I should state, at least in the first instance, it's unlikely we'd have DarkNite renders with this method. Of course that's just a specialised lighting rig for 3DS Max. But the renders from Blender will not necessarily be identical to what we have now.Once we know this information, it should be possible to render the images we need I think. But bear in mind, that's 20 camera angles that need switching between for a complete render. If we can get a successful render, then we can look at scripts to automate the process and automatically setup the scene for end users.And here once again we hit a bit of a roadblock, because I've not got the slightest clue what any of those settings might be. I'll dig around through 3DS Max and see if the BAT4Max scripts shed any light on this. Likewise, somewhere in the forum archives, SimFox (or ALN / ChrisAdams) may have documented these settings. It could also be somewhere in the SC4BAT scripts too. But these will need to precise, it's not going to work well to just use trial and error here.
Quote from: vortext on January 29, 2017, 12:03:44 PMAnd given I've picked up an interest in programming lately I may start to tackle this case from the opposite end, i.e. fool around in Python a bit, look up library for fsh compression. .
Quote from: art128 on January 29, 2017, 03:07:31 PMThat way we could create BATs under Linux, from modeling to LODs, without having to use wine or a vm.
Quote from: vortext on January 29, 2017, 12:26:26 PMAh I see, so basically what's needed at first is a script for Blender to take the camera render and send the output to FSH tool?
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