Edit: This project has been incorporated into the Network Widening Mod (http://sc4devotion.com/forums/index.php?topic=1200.0) as the "Asymmetrical Road" (ARD-3). For further information on development, see the link. -Alex (Tarkus)
Hi everybody. I wanted to Know if people could start a new project one that will fit the needs of our traffic. Sometimes cars are in clusters in one direction and not in another thats why i would like a team to start this project. The SLR (Single Lane Road) would look like this...
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi16.tinypic.com%2F534n1w8.jpg&hash=f93019f0bd1e705e9570a668c217cf8c041ac822)
This is what it would look like in SC4
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi13.tinypic.com%2F5zd8u4m.jpg&hash=0e8d0507d8efa9ed054242fcda04d0fea65994b6)
This is what it would look like with crossovers to Road - SLR - TLA (tarkus)
That would make the two lane rural version really realistic - passing lanes in one direction only. I like this idea.....
I don't really understand this, is there 2 lanes in one direction and 1 lane in the other direction?
Have you actually started it as well?
But good luck anyway
i think he is asking someone else to do it
As I have said before. If someone was to make the textures Tarkus and I will consider making them a draggable override. Tarkus and I are not the greastest texturers in the world, we rely mostly on a group of individual texturers that have made things such as the RHW, TLA and original Street Mods.
Make the textures and there is a much larger chance they will be included in the NAM one day.
That would be a cool idea have a passing lane on either the right sight or left.
Yeh!!! my idea has been put to use. I would like to add that the advantage of puzzle peices would be it could work for either left or right hand roads and you could do it either way. Make sure that european textures are used otherwise it wont look good on any european cities. It is a european idea after all!!
Will
Quote from: penguin007 on August 19, 2007, 01:20:46 AM
Yeh!!! my idea has been put to use. I would like to add that the advantage of puzzle peices would be it could work for either left or right hand roads and you could do it either way. Make sure that european textures are used otherwise it wont look good on any european cities. It is a european idea after all!!
Will
Believe it or not, but we have the same kinds of roads like that here in the states. The first one that comes to my mind is US-22 here in PA. It has several segments in it that is like the picture posted in the first post between Pittsburgh and Altoona.
Quote from: penguin007 on August 19, 2007, 01:20:46 AM
Yeh!!! my idea has been put to use. I would like to add that the advantage of puzzle peices would be it could work for either left or right hand roads and you could do it either way. Make sure that european textures are used otherwise it wont look good on any european cities. It is a european idea after all!!
Will
Well textures is the smallest problem. Getting modding to work is a bigger problem.
@rickmastfan67 well you learn something everyday!
Quote from: rickmastfan67 on August 19, 2007, 02:15:24 AM
Believe it or not, but we have the same kinds of roads like that here in the states. The first one that comes to my mind is US-22 here in PA. It has several segments in it that is like the picture posted in the first post between Pittsburgh and Altoona.
Indeed, from my recent roadtrip around Ontario, Canada I could inform you that there are many points where this happens :P
SLR here in wisconsin is called the passing lane and is usaly for a short distance say about 1 mile due to the area being hilly and all that and since a passing zone isnt feasible so thats when the passing lane comes into effect and that is pretty much how it looks to start it out to....
yeah always two lanes on the uphill carriageway
Yeah, we have some places like that. They make it 2 lanes so that trucks and other vehicles that have a hard time going up hills can go slower without affecting traffic.
I know of these roads, we got loads of em in Sweden, though we call them "2+1 Roads" and its basicly one lane in eather direction with the middlelane switching every 2 or so km from side to side, and theres a fence in the middle, generally rated at 90-110kph (same as dual carrigeways/motorways).
Il link to the images to keep the post short:
Pic of road (small) (http://img505.imageshack.us/img505/7452/21vgpu9.jpg)
Picture 2 of road (http://img78.imageshack.us/img78/7178/12kw6.jpg)
Picture three (http://img405.imageshack.us/img405/9348/asdzq9.jpg)
And if anyone actually sets out to mod this, ive even turned out some ~14 meter plans, which is rather good considering that one tile is 16m, that leaves some grass on the edge :P
Plan of a 14m 2plus1 road (http://img405.imageshack.us/img405/8726/1plus2vv140sf3.gif)
I think the most logical way to implement it would be on ordinary roads, as textures when they dont have any buildings alligned to them, that way they dont intefere with RHW eather.
I think it would be better if they were made using the draggable starter piece, like the GLR in the NAM.
This project looks great , I haven't seen any in England though.
I would love to have these kinds of roads, but I think it will be very challenging moddingwise :(
@Warrior: you haven't seen any in England???? there is loads, there's one just outside my house lol,
Quote from: metasmurf on August 19, 2007, 06:14:11 AM
I would love to have these kinds of roads, but I think it will be very challenging moddingwise :(
Yea, especially the swapover of centerlanes, but its something i really miss in sc4, as its such a vital part of our roadnetworks here in Sweden. Great for places that see a lot of sesonal traffic, but not enough to make it viable to build a motorway(ie 2+2).
Well, I guess Warrior lives in an area without higher hills and mountains. ;) Those "2+1" roads are rather common in Germany as well, since a full "rural highway" with two lanes into each direction is often too expensive, so they just add a third lane to the uphill part of roads, so trucks and other slow vehicles can be overtaken, as explained above.
theyre more common mainland europe although i know of one near cheltaham near the m5 motorway. In france you get them on long straights
Will
in England its usually just where there's more congestion, there is one in Llandudno that keeps changing sides
I haven't seen any, I live in (am I allowed to say what county I live in?) but I don't look out the window most of the time when we are driving. My dad says they are quite common though.
yeah, they are extremely common, if you think of them as extended turning lanes at junctions then there's millions
So, we have all gotten to the point that Warrior lives in a shell. LOL, just kidding.
Alrighty, for those of you who are saying the modding is the problem. Well, actually, I have already stated I will do the modding if someone does the textures. Since the purpose of these roads are for uphill climbs and tend to be rural in nature, the only interesections needed are with Street and Road.
Textures needed for this mod to take shape:
Straight
45 Turn Part A
45 Turn Part B
Diagonal
SLR to Road
SLR to TLA-3
Intersections:
Ortho SLR/Ortho
Street T-Intersection (All SAM variations aswell)
Road T-Intersection
Street +-Intersection (All SAM variations aswell)
Road +-Intersection
Rail +-Intersection
Diagonal SLR/Ortho
Street T-Intersection
Road T-Intersection
Rail +-Intersection
Ortho SLR/Diagonal
Street T-Intersection
Road T-Intersection
Rail +-Intersection
Diagonal SLR/Diagoanl
Street T-Intersection
Road T-Intersection
Rail +-Intersection
If anyone wants to make these textures I will do the RUL modding. Alex and I have made a template for the RUL systems of new networks. All I have to do now is get the right RULs for the right intersections and redo the IIDs for the new network. So that takes care of the major modding. The puzzle piece starter is Alex's expertise but if we get the major modding plus the textures, Alex will have no problem making me a starter piece. What it comes down to is... Someone makes the textures and it will almost definately be put into the game.
if i get get what they look like in an image or somehting ill try a few pieces and see if im up ot he texturing.
Quoteso they just add a third lane to the uphill part of roads, so trucks and other slow vehicles can be overtaken, as explained above.
They're extremely common here too. The Old Pacific Highway, north of Sydney, has a number of sections like that for trucks. There's even an extremely steep section of road near my house for slow vehicles.
I've been learning how to texture for the TLA-3 project ( ;)) and was messing around a couple of weeks ago with just such a road type (I called it a "Road-3" in my internal files). And I've already started RULing it, and created a puzzle drag (which took me all of 10 minutes). ;)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg455.imageshack.us%2Fimg455%2F5427%2Froad308202007it9.jpg&hash=7d803cbf39a27213722fc441db91ca6e0ad1fc8e)
I was basically able to do it with just a few minor modifications to the TLA-3 textures, so as soon as the TLA-3 stuff is done, it would be a piece of cake for me to modify those appropriately for this project. ;)
This here is based off of the Road network--I actually have seen these in urban environs though they're particularly common in some of the mountainous areas here. In those cases, I may investigate doing some sort of RHW-3 as well, which, with the shoulder widths, will likely end up being a 2-tiler (just barely).
Just doing my part . . .
-Alex (Tarkus)
I was going to volunteer to do these, but looks like I got beaten to it. &mmm Nice work
Diggis, you'll get another chance :thumbsup:
anyway, Tarkus that is awesome, very talented already!! i seriously cant wait till the NWM is done!!
&apls good work.
Is a beta available?
LOL, nope not yet, the project itself was only concieved yesterday
Edit: I stand corrected, Thanks jplumbley for the information.
Yes a BETA is available in Tarkus' laptop. It will be released to the public one day in the future. The BETA is incomplete so that means it wont be released in any known given amount of time. There are multiple projects of the same type that are ongoing and will be released simultaneously. Keep up on SAM, RHW and TLA to find any progress on these projects and when a release will come.
Bravo Tarkus, you did a great job on that road, just what we were looking for. &apls
I'll have to agree with everyone here. You doing an awesome job with the new projects. Keep Up The Great Work!
Your Friend;
Mayor Of Steven's Point & Maxiston
(Proud To Be Cities Of Sim Nation!)
Nice, we can finally have passing lanes in SC4. Now if there's only a way to force trucks to use the right lane.
Is it possible to make the left lane faster, at least on the automata level?
Quote from: SimsReporter on August 18, 2007, 08:53:30 AM(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi13.tinypic.com%2F5zd8u4m.jpg&hash=0e8d0507d8efa9ed054242fcda04d0fea65994b6)
This is what it would look like with crossovers to Road - SLR - TLA (tarkus)
Wait, what was woung with the Diagram i give at Simtropolis?
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi140.photobucket.com%2Falbums%2Fr9%2Fthegunkid%2FSTCRAP.jpg&hash=c3740d2d1e6a0baef5f375e4d7ee7b06a11f8781)
There are some folks on here that have such full plates, but somehow continue to crank out amazing stuff. Kudos to all of you folks who put a lot of your spare time into these projects...
Theres nothing wrong with youre model. I just wanted to put something that transitions into TLA, i just wanted to see what it would look like
I have a Question though. Will we be able to have 2 Passing with the Yellow Line going straight down the middle. Some the Like This?
----------------
============
----------------
Just Curious.
Your Friend;
Mayor Of Steven's Point & Maxiston
(Proud To Be Cities Of Sim Nation!)
Quote from: Starmanw402007 on August 20, 2007, 05:36:45 PM
I have a Question though. Will we be able to have 2 Passing with the Yellow Line going straight down the middle. Some the Like This?
----------------
============
----------------
Just Curious.
Your Friend;
Mayor Of Steven's Point & Maxiston
(Proud To Be Cities Of Sim Nation!)
Thats the regular in game road...lol
nah, I meant in rural roads where you have that yellow line in the middle. For example where I live, Route 4 has
has these with No Center lane for turning. Acting Like a small Avenue but a straight yellow line with 2 passing
lanes. Sometimes that routes would have what u guys been talking. for 1 mile the right side would be allowed to
pass. then it changes over to the left side. Of course they had to widen that highway to 4 lanes due to high
traffic lol.
Your Friend;
Mayor Of Steven's Point & Maxiston
(Proud To Be Cities Of Sim Nation!)
Quote from: Tarkus on August 20, 2007, 02:38:43 AM
This here is based off of the Road network--I actually have seen these in urban environs though they're particularly common in some of the mountainous areas here. In those cases, I may investigate doing some sort of RHW-3 as well, which, with the shoulder widths, will likely end up being a 2-tiler (just barely).
Just doing my part . . .
-Alex (Tarkus)
There's probably quite a few places in Sydney where this happens, knowing how narrow and windy most of Sydney roads are... Essentially, souped up goat tracks, lol. :D ???
I havent heard anything from tarkus, so dont expect a release date because modders dont have alot of time on there hands.
-SimsRealator
that type of road setup is very comman in new zealand
Quote from: Tarkus on August 20, 2007, 02:38:43 AM
I've been learning how to texture for the TLA-3 project ( ;)) and was messing around a couple of weeks ago with just such a road type (I called it a "Road-3" in my internal files). And I've already started RULing it, and created a puzzle drag (which took me all of 10 minutes). ;)
I was basically able to do it with just a few minor modifications to the TLA-3 textures, so as soon as the TLA-3 stuff is done, it would be a piece of cake for me to modify those appropriately for this project. ;)
This here is based off of the Road network--I actually have seen these in urban environs though they're particularly common in some of the mountainous areas here. In those cases, I may investigate doing some sort of RHW-3 as well, which, with the shoulder widths, will likely end up being a 2-tiler (just barely).
That'd be great for a RHW-3 texture. That sort of texture could have great applications in that respect, especially with my replacement mod...
Will diagonals go over 2 tiles or will they be squashed into one tile?
But now I get what this is about, I can finally say I can't wait for it.
I think you should make the lanes more narrow--about like the lanes on the road turning lanes--to allow for a sidewalk.
nerdly_dood : *operator tone* Im sorry, but the comment you just made has been already addressed by Tarkus in his update "I was basically able to do it with just a few minor modifications to the TLA-3 textures, so as soon as the TLA-3 stuff is done, it would be a piece of cake for me to modify those appropriately for this project." Please reread his post and try again! ;)
have i gone crazy or is hte three lane road project???
I would rather say it's a single-passinglane-road
Well, TLR - Turning Lane Road - and SLR sound similar, so it's intuitive.
How about 'Surpassing Lane Road' like 'Real High Way' is the more appropriate definition of the tla?
-Crissa
IRL they are called 2+1 roads, so why not stick with 2+1R or something XD
Great idea. I want this.
Or just call it the Overtaking Lane Addition Mod (OLAM, since we love our acronyms!)?
Or we could call it the THPLM (Truck Hill Passing Lane Mod). LOL. $%Grinno$%
But these are also very common in the Canadian Prairies too, as the government is too cheap to four lane the highways, so they just put in periodic passing lanes - commonly the area were speed traps are set. The same thing is done in Ontario on highway 69, but thats slowly being upgraded into highway 400. The only word I've heard for them is Passing Lanes......
Well, I'm anxiously waiting for ALL The TLR,SLR,SAM & NWM Modds To Come, It'll give me some new Ideas to restart my city again :D. Just Keep Up great work all all 4 of those projects! Looking forward for when these
great additions to SC4 to come out!
Quote from: rickmastfan67 on September 13, 2007, 04:16:59 AM
Or we could call it the THPLM (Truck Hill Passing Lane Mod). LOL. $%Grinno$%
That's what I think of them as! Here in Pennsylvania, if you get stuck behind a truck going up a hill and there's not passing lane, you're in for a long ride!
is this still working or ending?
Because this idea is very cool! I want to built this road in my green little state :)
@Tolsome: its still around. Keep in mind that we have so many project and so few transit modders to work on these. In due time my friend in due time. :thumbsup:
If somebody told me where to find a Tutorial and the needed tools for doing the path's, or could teach me, I would really like to help out....I've allready been searching but can't find anything....
henry:
http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=546 this may be able to get you started... :thumbsup:
The path section of the interchange tutorial may also be good to read.
So where can I find he Intersection-Tutorial.....is it on Devotion or ST?
It is on ST I can't copy the link over because I'm posting from my wii.
In the modding-transit networks forum, there is a thread called interchange tutorial thread, on the last page in a post by me, warrior, there is a link to download,
Quote from: Warrior on September 24, 2007, 11:12:39 PM
It is on ST I can't copy the link over because I'm posting from my wii.
In the modding-transit networks forum, there is a thread called interchange tutorial thread, on the last page in a post by me, warrior, there is a link to download,
Here's that link: "Interchange Tutorial Thread (http://www.simtropolis.com/forum/messageview.cfm?catid=124&threadid=64338&enterthread=y)"
;)
is htis project dead on hold or being worked on but not updating the topic. hope its not dead its a nice idea :P
ok. to be blunt. calm your horses dude it will be released when released. keep in mind there are so many projects but so little amount of people who can do transit modding. enjoy the SAM play with it and sit tight until we get around to each project and make updates to each project... okie dokie? okie dokie :thumbsup:
well last post was sept 25 and thats a long time ago and usually someone has news about something, but i was kinda jumpy :P
It's on hold. Will be for some time--it's pretty far down the list. The MIS is the big priority for me right now.
And as Filasimo said, it'll be released when it's released.
-Alex (Tarkus)
ah the mis. i have to say that is probably more important :P
Quote from: Tarkus on October 16, 2007, 05:01:50 PM
It's on hold. Will be for some time--it's pretty far down the list. The MIS is the big priority for me right now.
And as Filasimo said, it'll be released when it's released.
-Alex (Tarkus)
Good to see the priorities are right. The MIS is quite frankly the revolution the RHW needs, and has my full backing. I expect I'll ditch the FHW near completely once the MIS is out. (the FHW will find limited use, such as in bridges).
Quote
Good to see the priorities are right. The MIS is quite frankly the revolution the RHW needs, and has my full backing. I expect I'll ditch the FHW near completely once the MIS is out. (the FHW will find limited use, such as in bridges).
There's still a chance for the FHW... after my retexturing of it is done.
Quote from: Shadow Assassin on October 17, 2007, 02:13:23 AM
There's still a chance for the FHW... after my retexturing of it is done.
Which is why I said
near completely. ;)
And what's this retexturing of the FHW going to look like?
The default textures look half-decent, but ALMOST good enough (7/10) ...and the asphalt highways look (no offense) like a 5/10.
Quote from: nerdly_dood on October 18, 2007, 12:16:38 PM
And what's this retexturing of the FHW going to look like?
The default textures look half-decent, but ALMOST good enough (7/10) ...and the asphalt highways look (no offense) like a 5/10.
The new textures are 2 lanes ratehr than 3 lanes and have a RHW Euro Mod feel to them.
im probably being stupid but what is Fhw???
FHW = "fake" highway: the default maxis 3 lane highway which may be replaced by the UHW (urban highway (http://sc4devotion.com/forums/index.php?topic=990.msg58056#msg58056)):
which is just a replacement texture and RUL's (dont quote me on that) to make the old one into 2 lanes and new textures...
Hope you understand
Joe
FHW does stand for Fake Highway, but it's used to reference the default Maxis highways since they look nothing like real ones. I believe SA's retexturing is called the UHW (Urban Highway), though I'm not completely sure. It looks great though, and I'll definitely use it if an American version is made.
-- John
yeah, sorry for that confusion... woops
i will edit my post now
Joe
looks like you guys might get this sorted out...
I can't wait to get my hands on the first release :)
Hi, sorry to bump the thread, but I created these last week and forgot.
I created some UK/EURO style SLR road textures. They are nowhere near finished, and I am not sure that I'm happy with the street intersection texture ()what().
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg20.imageshack.us%2Fimg20%2F408%2Fpart1ofstrip1ww8.jpg&hash=9315862fbfce735dbd4d9bc00c755c948836ee67)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg444.imageshack.us%2Fimg444%2F8504%2Fpart2ofstrip1hj5.jpg&hash=65da5c00140aa67eb1f0cb2cd1b2bd8934e974bd)
Please let me know what you think.
Man, how can you think your bumping the thread? You are showing progress!! That is awesome!
Now, if only Alex or I had some time to work on the SLR RULs... &mmm
Dexter, Nice Update. I'm looking forward to using that in my city.
Your Friend;
Mayor Of Steven's Point & Maxiston
(Proud To Be Cities Of Sim Nation!)
here the internal lane is for vehicles able to keep a minimum speed, all slower vehicles must take the right lane. Thus, it is the right lane merging into the internal lane
Olasz
Dexter: That looks great.
btw: Bumping, that is posting in an old thread just to hear how things are going, without having anything to add to the thread. I would say you're adding something to the thread. :P
Yuppers most defiantly a contribution to the thread... WOW that is stunning texturing!!!
Cool! I really like that texture Dexter! Keep it up!
Dexter, this is indeed an awesome development--those textures look fantastic! :thumbsup:
At any rate, I actually may be able to copy-paste and find-replace some stuff over from the MIS for the RULs on this. The two mods are actually very similar in a lot of ways in that the textures are very sensitive directionally, since they're not symmetrical.
-Alex (Tarkus)
here in eastern PA several roads open into two lanes in one direction because of short intervals between intersections, often rather than staying two lanes after the intersection the rightmost will be a right turning lane.
Hi ;D
I made a typical german SLR texture for you. When you like it, I can finished this texture for the complete SLR.
The colours are the original EURO-RHW. So for mixing (SLR with RHW) there are no more problems. :)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg166.imageshack.us%2Fimg166%2F74%2Fgermanslrbetahv0.png&hash=a87db93983c77778db5ce4ed7f01d0bc52d11ba1) (http://imageshack.us)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg242.imageshack.us%2Fimg242%2F3479%2Fgermanslrbeta01pl6.png&hash=97526273f3312e76791abcb4c55d5d57abcd7495) (http://imageshack.us)
@Dexter: When you want, can we work together and make a complete EURO-Texture for all things :)
Dexter, do you mind if I use your image as a base for an American texture for this project?
@burgsabre87
Of course you can - It's good to see this project making progress :) .
I need to complete more of these textures, but I have been busy lately, and thought it might be worth waiting for some more development in the RULs before I make some more. If I have time, I might have some more by Sunday.
I can't believe I've missed this project. This is excellent work, a much needed addition to the realism component of SimCity. As a matter of fact, there's one here in Sacramento. I eagerly wait for the release of this.
What you think about my texture? Working about 3 hours! ;)
Oh, and here is an alternative. This texture is more typical in Germany/Europe:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg242.imageshack.us%2Fimg242%2F5108%2Falternativeslrgermanue1.png&hash=66bf8e8f9af759ecff9e0c05c83b413a61d1619a) (http://imageshack.us) OR (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg168.imageshack.us%2Fimg168%2F5403%2Falternativegermanslr02bf6.png&hash=3fbf8fec2cefbf10249f416efa2b6496406f7da2) (http://imageshack.us)
there's a difference???
Still thats fantastic textures
I see a Difference. Nice Job Tolsome :bravo:
I think the last, center white line, is a bit to close to the merge point, mabe make it shorter, or get rid of it. Also, I like the rounded version better, more flowing. Over all this is great work.
The merge in that texture's too sudden, that's the problem. Otherwise, it's good.
Oh, ok. Hmm...I hope I can change it. ;)
A short update for you. At some places I made it a littlebit dirty for more reality. I hope you like it. ;D
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg526.imageshack.us%2Fimg526%2F5508%2Fstreetworldkreuzung01berm3.png&hash=96ff788ef63b869a63d8e1dd60ed833dadd7c364) (http://imageshack.us) and (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg186.imageshack.us%2Fimg186%2F360%2Feinseitigekreuzungfc7.png&hash=cad87d26eb575219c916a5ac9aab4028e83edaa3) (http://imageshack.us)
EDIT: Update 3.0 :)
(it's a beta)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg227.imageshack.us%2Fimg227%2F1811%2Fbetakurvekv6.png&hash=47989073cd86f7bb484ad473bf450c2ec562c2a9) (http://imageshack.us)
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these look awesome.... really really awesome...
&apls :thumbsup:
one tiny little point:
'bout the bend
the stripe markings and right side dont match the double line and the left side ;)
great work though!
sorry, but what you mean?
I agree those SLR Updates are really awesome! Keep Up The Great Work!
Your Friend;
Mayor Of Steven's Point & Maxiston
(Proud To Be Cities Of Sim Nation!)
I hope someone can mod this, because I think the SLR is very important for all cities. ;) :)
Quote from: Tolsome on January 05, 2008, 06:08:21 AM
I hope someone can mod this, because I think the SLR is very important for all cities. ;) :)
This project would be a big boon to all those mountain areas with two lane roads that widen to three so vehicles can past the slower trucks going up the hill.
Would it be possible to allow for increased capacity on the side with two lanes without affecting the one-lane side and keep this as a 1-tile network?
No, since we can't create new networks, but only make variations of existing ones. An SLR "network" will be most likely based on the road network, so all capacities, speeds etc. that apply to the roads will apply to the SLR as well.
would it not be better to base it on the owr network? so you can say that the the one way direction has the 2 lanes. or is it a limitation of the owr that it cant have dual directions, or that its just very hard to have self reversing textures and paths on opposite drag?
Joe
Avenues have higher capacities than regular roads, and also there is that problem that OWRs might or might not have that star.torturer mentioned...but roads don't seem right...i don't know what network i think it should be based on...and i think basing it on the ANT will make too many bugs...i just don't know.
Sadly, Maxis did not envision the creation of new networks by users, so we have to live with some limitations, unless we can find a work around.
Joe, as far as I know, the OWR directional reverse only reverses the direction, but does not mirror the textures, so in theory, it'd be switching between RHD and LHD. It's hard to tell what exactly it does given that it has a symmetrical texture by default, but having experimented with it, that's unfortunately the case--it's kind of weird how Maxis programmed that network. Nice thought, though. ;) From the limited prototype I worked up awhile back, the method for flipping the sides involved simply rotating the starter piece, so it's not too difficult. ;)
nerdly_dood, if you've been following the latest Traffic Simulator developments, we're equalizing the networks such that
1/2 Avenue capacity = OWR capacity = Road capacity
because otherwise, the wider OWRs and the TLAs will have a capacity disadvantage when compared to the Avenues.
As far as the ANT goes (it's not called the ANT anymore--it's officially become the RHW Network as of v20), there wouldn't be any bugs at all, but it would be subject to the same properties as the ANT network (i.e. you can't build zones next to it). Personally, I'd see the need for both a Road-based version for in-town use (there's one just down the street from me) and an RHW-based version (which would be the RHW-3)--from a modding standpoint, the RULs for both would effectively be generated at the same time. In fact, they pretty much are already generated, as all the work I did on the new puzzle-drag RHW-4 and the MIS can be transferred over to the SLR with a simple copy-paste/find-replace. ;)
-Alex (Tarkus)
Will the SLR look like this, minus the sidewalk? If not, I guess thats why there might be plans for an avenue with no median.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fjrp4sc4.googlepages.com%2F4laneroad.jpg&hash=ddfcc4214ab8a24452cc524b05df0c252feca6d4)
No, it won't, j-dub. If you had read the first post of the thread (which is stickied at the top of every page), you'd have known that. ;)
-Alex (Tarkus)
Out of curiousty, what is OWR. I've heard about but dont no what it means. I know it has something to do with roads though LOL.
Your Friend;
Mayor Of Steven's Point & Maxiston
(Proud To Be Cities Of Sim Nation!)
Quote from: Starmanw402007 on February 21, 2008, 07:48:12 PM
Out of curiousty, what is OWR. I've heard about but dont no what it means. I know it has something to do with roads though LOL.
OWR = One Way Road
QuoteI guess thats why there might be plans for an avenue with no median.
There may be, but the real question is: do our modders have the time to add an additional override dealing with that particular aspect? I already have textures for Euro and American roads created for the medianless avenue...
I don't know how Tarkus(?) will make the overrides but I'd guess they were pretty similar to the TLA-5 ones, so once they are done it would be some copy and paste. I only say that because that is how I'm going to make GHSR after HSR.
Warrior's correct. It will be a copy-paste job on the RULs, mostly. The only real modding work involved will be pathing.
-Alex (Tarkus)
Thanks rick. I know it was a silly question to ask. But I didnt know it meant One Way Road at the time LOL.
Your Friend;
Mayor Of Steven's Point & Maxiston
(Proud To Be Cities Of Sim Nation!)
I duno, but maybe this topic should be merged with the stickied one or locked with a link to the stickied one:
NWM Thread (http://sc4devotion.com/forums/index.php?topic=1200)
as they are all now part of the same thing...
Joe
Joe, you're right there. The SLR project has now been officially merged with the Network Widening Mod (NWM). Please visit the thread here (http://sc4devotion.com/forums/index.php?topic=1200).
Thanks,
Fred