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SimCity 4 Devotion Custom Content Showcase => Network Addon Mod (NAM) => NAM Inactive threads => Topic started by: SimsReporter on August 18, 2007, 08:53:30 AM

Title: SLR (Single Lane Road) Project Thread
Post by: SimsReporter on August 18, 2007, 08:53:30 AM
Edit: This project has been incorporated into the Network Widening Mod (http://sc4devotion.com/forums/index.php?topic=1200.0) as the "Asymmetrical Road" (ARD-3).  For further information on development, see the link.  -Alex (Tarkus)

Hi everybody. I wanted to Know if people could start a new project one that will fit the needs of our traffic. Sometimes cars are in clusters in one direction and not in another thats why i would like a team to start this project. The SLR (Single Lane Road) would look like this...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi16.tinypic.com%2F534n1w8.jpg&hash=f93019f0bd1e705e9570a668c217cf8c041ac822)
This is what it would look like in SC4

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi13.tinypic.com%2F5zd8u4m.jpg&hash=0e8d0507d8efa9ed054242fcda04d0fea65994b6)
This is what it would look like with crossovers to Road - SLR - TLA (tarkus)
Title: Re: SLR (Single Lane Road) Project Thread
Post by: Kitsune on August 18, 2007, 09:16:11 AM
That would make the two lane rural version really realistic - passing lanes in one direction only. I like this idea.....
Title: Re: SLR (Single Lane Road) Project Thread
Post by: Jonathan on August 18, 2007, 09:37:51 AM
I don't really understand this, is there 2 lanes in one direction and 1 lane in the other direction?
Have you actually started it as well?
But good luck anyway
Title: Re: SLR (Single Lane Road) Project Thread
Post by: JoeST on August 18, 2007, 09:48:29 AM
i think he is asking someone else to do it
Title: Re: SLR (Single Lane Road) Project Thread
Post by: jplumbley on August 18, 2007, 10:15:28 AM
As I have said before.  If someone was to make the textures Tarkus and I will consider making them a draggable override.  Tarkus and I are not the greastest texturers in the world, we rely mostly on a group of individual texturers that have made things such as the RHW, TLA and original Street Mods.

Make the textures and there is a much larger chance they will be included in the NAM one day.
Title: Re: SLR (Single Lane Road) Project Thread
Post by: Starmanw402007 on August 18, 2007, 10:56:02 AM
That would be a cool idea have a passing lane on either the right sight or left.

Title: Re: SLR (Single Lane Road) Project Thread
Post by: penguin007 on August 19, 2007, 01:20:46 AM
Yeh!!! my idea has been put to use. I would like to add that the advantage of puzzle peices would be it could work for either left or right hand roads and you could do it either way. Make sure that european textures are used otherwise it wont look good on any european cities. It is a european idea after all!!

Will
Title: Re: SLR (Single Lane Road) Project Thread
Post by: rickmastfan67 on August 19, 2007, 02:15:24 AM
Quote from: penguin007 on August 19, 2007, 01:20:46 AM
Yeh!!! my idea has been put to use. I would like to add that the advantage of puzzle peices would be it could work for either left or right hand roads and you could do it either way. Make sure that european textures are used otherwise it wont look good on any european cities. It is a european idea after all!!

Will

Believe it or not, but we have the same kinds of roads like that here in the states.  The first one that comes to my mind is US-22 here in PA.  It has several segments in it that is like the picture posted in the first post between Pittsburgh and Altoona.
Title: Re: SLR (Single Lane Road) Project Thread
Post by: vester on August 19, 2007, 02:31:14 AM
Quote from: penguin007 on August 19, 2007, 01:20:46 AM
Yeh!!! my idea has been put to use. I would like to add that the advantage of puzzle peices would be it could work for either left or right hand roads and you could do it either way. Make sure that european textures are used otherwise it wont look good on any european cities. It is a european idea after all!!

Will

Well textures is the smallest problem. Getting modding to work is a bigger problem.
Title: Re: SLR (Single Lane Road) Project Thread
Post by: penguin007 on August 19, 2007, 02:34:48 AM
@rickmastfan67  well you learn something everyday!
Title: Re: SLR (Single Lane Road) Project Thread
Post by: toxicpiano on August 19, 2007, 03:08:40 AM
Quote from: rickmastfan67 on August 19, 2007, 02:15:24 AM
Believe it or not, but we have the same kinds of roads like that here in the states.  The first one that comes to my mind is US-22 here in PA.  It has several segments in it that is like the picture posted in the first post between Pittsburgh and Altoona.
Indeed, from my recent roadtrip around Ontario, Canada I could inform you that there are many points where this happens  :P
Title: Re: SLR (Single Lane Road) Project Thread
Post by: Pat on August 19, 2007, 03:12:11 AM

SLR here in wisconsin is called the passing lane and is usaly for a short distance say about 1 mile due to the area being hilly and all that and since a passing zone isnt feasible so thats when the passing lane comes into effect and that is pretty much how it looks to start it out to....
Title: Re: SLR (Single Lane Road) Project Thread
Post by: mightygoose on August 19, 2007, 04:31:50 AM
yeah always two lanes on the uphill carriageway
Title: Re: SLR (Single Lane Road) Project Thread
Post by: simzebu on August 19, 2007, 06:04:21 AM
Yeah, we have some places like that. They make it 2 lanes so that trucks and other vehicles that have a hard time going up hills can go slower without affecting traffic.
Title: Re: SLR (Single Lane Road) Project Thread
Post by: Xiziz on August 19, 2007, 06:09:04 AM
I know of these roads, we got loads of em in Sweden, though we call them "2+1 Roads" and its basicly one lane in eather direction with the middlelane switching every 2 or so km from side to side, and theres a fence in the middle, generally rated at 90-110kph (same as dual carrigeways/motorways).

Il link to the images to keep the post short:
Pic of road (small) (http://img505.imageshack.us/img505/7452/21vgpu9.jpg)
Picture 2 of road (http://img78.imageshack.us/img78/7178/12kw6.jpg)
Picture three (http://img405.imageshack.us/img405/9348/asdzq9.jpg)

And if anyone actually sets out to mod this, ive even turned out some ~14 meter plans, which is rather good considering that one tile is 16m, that leaves some grass on the edge :P

Plan of a 14m 2plus1 road (http://img405.imageshack.us/img405/8726/1plus2vv140sf3.gif)

I think the most logical way to implement it would be on ordinary roads, as textures when they dont have any buildings alligned to them, that way they dont intefere with RHW eather.
Title: Re: SLR (Single Lane Road) Project Thread
Post by: Jonathan on August 19, 2007, 06:12:51 AM
I think it would be better if they were made using the draggable starter piece, like the GLR in the NAM.
This project looks great , I haven't seen any in England though.
Title: Re: SLR (Single Lane Road) Project Thread
Post by: metasmurf on August 19, 2007, 06:14:11 AM
I would love to have these kinds of roads, but I think it will be very challenging moddingwise :(
Title: Re: SLR (Single Lane Road) Project Thread
Post by: JoeST on August 19, 2007, 06:19:43 AM
@Warrior: you haven't seen any in England???? there is loads, there's one just outside my house lol,
Title: Re: SLR (Single Lane Road) Project Thread
Post by: Xiziz on August 19, 2007, 06:20:04 AM
Quote from: metasmurf on August 19, 2007, 06:14:11 AM
I would love to have these kinds of roads, but I think it will be very challenging moddingwise :(

Yea, especially the swapover of centerlanes, but its something i really miss in sc4, as its such a vital part of our roadnetworks here in Sweden. Great for places that see a lot of sesonal traffic, but not enough to make it viable to build a motorway(ie 2+2).
Title: Re: SLR (Single Lane Road) Project Thread
Post by: Andreas on August 19, 2007, 06:27:57 AM
Well, I guess Warrior lives in an area without higher hills and mountains. ;) Those "2+1" roads are rather common in Germany as well, since a full "rural highway" with two lanes into each direction is often too expensive, so they just add a third lane to the uphill part of roads, so trucks and other slow vehicles can be overtaken, as explained above.
Title: Re: SLR (Single Lane Road) Project Thread
Post by: penguin007 on August 19, 2007, 07:04:02 AM
theyre more common mainland europe although i know of one near cheltaham near the m5 motorway. In france you get them on long straights

Will
Title: Re: SLR (Single Lane Road) Project Thread
Post by: JoeST on August 19, 2007, 07:28:39 AM
in England its usually just where there's more congestion, there is one in Llandudno that keeps changing sides
Title: Re: SLR (Single Lane Road) Project Thread
Post by: Jonathan on August 19, 2007, 07:32:13 AM
I haven't seen any, I live in (am I allowed to say what county I live in?) but I don't look out the window most of the time when we are driving. My dad says they are quite common though.
Title: Re: SLR (Single Lane Road) Project Thread
Post by: JoeST on August 19, 2007, 07:33:40 AM
yeah, they are extremely common, if you think of them as extended turning lanes at junctions then there's millions
Title: Re: SLR (Single Lane Road) Project Thread
Post by: jplumbley on August 19, 2007, 10:17:16 AM
So, we have all gotten to the point that Warrior lives in a shell.  LOL, just kidding.

Alrighty, for those of you who are saying the modding is the problem.  Well, actually, I have already stated I will do the modding if someone does the textures.  Since the purpose of these roads are for uphill climbs and tend to be rural in nature, the only interesections needed are with Street and Road.

Textures needed for this mod to take shape:

Straight
45 Turn Part A
45 Turn Part B
Diagonal
SLR to Road
SLR to TLA-3
Intersections:
Ortho SLR/Ortho
Street T-Intersection (All SAM variations aswell)
Road T-Intersection
Street +-Intersection (All SAM variations aswell)
Road +-Intersection
Rail +-Intersection
Diagonal SLR/Ortho
Street T-Intersection
Road T-Intersection
Rail +-Intersection
Ortho SLR/Diagonal
Street T-Intersection
Road T-Intersection
Rail +-Intersection
Diagonal SLR/Diagoanl
Street T-Intersection
Road T-Intersection
Rail +-Intersection

If anyone wants to make these textures I will do the RUL modding.  Alex and I have made a template for the RUL systems of new networks.  All I have to do now is get the right RULs for the right intersections and redo the IIDs for the new network.  So that takes care of the major modding.  The puzzle piece starter is Alex's expertise but if we get the major modding plus the textures, Alex will have no problem making me a starter piece.  What it comes down to is... Someone makes the textures and it will almost definately be put into the game.

Title: Re: SLR (Single Lane Road) Project Thread
Post by: ssc4k on August 19, 2007, 05:46:33 PM
if i get get what they look like in an image or somehting ill try a few pieces and see if im up ot he texturing.
Title: Re: SLR (Single Lane Road) Project Thread
Post by: Shadow Assassin on August 19, 2007, 06:03:20 PM
Quoteso they just add a third lane to the uphill part of roads, so trucks and other slow vehicles can be overtaken, as explained above.

They're extremely common here too. The Old Pacific Highway, north of Sydney, has a number of sections like that for trucks. There's even an extremely steep section of road near my house for slow vehicles.
Title: Re: SLR (Single Lane Road) Project Thread
Post by: Tarkus on August 20, 2007, 02:38:43 AM
I've been learning how to texture for the TLA-3 project ( ;)) and was messing around a couple of weeks ago with just such a road type (I called it a "Road-3" in my internal files).  And I've already started RULing it, and created a puzzle drag (which took me all of 10 minutes). ;)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg455.imageshack.us%2Fimg455%2F5427%2Froad308202007it9.jpg&hash=7d803cbf39a27213722fc441db91ca6e0ad1fc8e)

I was basically able to do it with just a few minor modifications to the TLA-3 textures, so as soon as the TLA-3 stuff is done, it would be a piece of cake for me to modify those appropriately for this project. ;)

This here is based off of the Road network--I actually have seen these in urban environs though they're particularly common in some of the mountainous areas here.  In those cases, I may investigate doing some sort of RHW-3 as well, which, with the shoulder widths, will likely end up being a 2-tiler (just barely).

Just doing my part . . .

-Alex (Tarkus)
Title: Re: SLR (Single Lane Road) Project Thread
Post by: Diggis on August 20, 2007, 02:52:40 AM
I was going to volunteer to do these, but looks like I got beaten to it.  &mmm  Nice work
Title: Re: SLR (Single Lane Road) Project Thread
Post by: Meastro444 on August 20, 2007, 03:07:43 AM
Diggis, you'll get another chance :thumbsup:

anyway, Tarkus that is awesome, very talented already!! i seriously cant wait till the NWM is done!!
Title: Re: SLR (Single Lane Road) Project Thread
Post by: Flo8472 on August 20, 2007, 08:23:52 AM
 &apls good work.

Is a beta available?
Title: Re: SLR (Single Lane Road) Project Thread
Post by: JoeST on August 20, 2007, 08:27:09 AM
LOL, nope not yet, the project itself was only concieved yesterday

Edit: I stand corrected, Thanks jplumbley for the information.
Title: Re: SLR (Single Lane Road) Project Thread
Post by: jplumbley on August 20, 2007, 08:28:55 AM
Yes a BETA is available in Tarkus' laptop.  It will be released to the public one day in the future.  The BETA is incomplete so that means it wont be released in any known given amount of time.  There are multiple projects of the same type that are ongoing and will be released simultaneously.  Keep up on SAM, RHW and TLA to find any progress on these projects and when a release will come.
Title: Re: SLR (Single Lane Road) Project Thread
Post by: SimsReporter on August 20, 2007, 09:00:19 AM
Bravo Tarkus, you did a great job on that road, just what we were looking for. &apls
Title: Re: SLR (Single Lane Road) Project Thread
Post by: Starmanw402007 on August 20, 2007, 11:08:29 AM
I'll have to agree with everyone here. You doing an awesome job with the new projects. Keep Up The Great Work!

Your Friend;
Mayor Of Steven's Point & Maxiston
(Proud To Be Cities Of Sim Nation!)
Title: Re: SLR (Single Lane Road) Project Thread
Post by: kassarc16 on August 20, 2007, 11:26:24 AM
Nice, we can finally have passing lanes in SC4. Now if there's only a way to force trucks to use the right lane.

Is it possible to make the left lane faster, at least on the automata level?
Title: Re: SLR (Single Lane Road) Project Thread
Post by: TheGunkid on August 20, 2007, 12:03:25 PM
Quote from: SimsReporter on August 18, 2007, 08:53:30 AM(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi13.tinypic.com%2F5zd8u4m.jpg&hash=0e8d0507d8efa9ed054242fcda04d0fea65994b6)
This is what it would look like with crossovers to Road - SLR - TLA (tarkus)
Wait, what was woung with the Diagram i give at Simtropolis?
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi140.photobucket.com%2Falbums%2Fr9%2Fthegunkid%2FSTCRAP.jpg&hash=c3740d2d1e6a0baef5f375e4d7ee7b06a11f8781)
Title: Re: SLR (Single Lane Road) Project Thread
Post by: jgehrts on August 20, 2007, 01:17:18 PM
There are some folks on here that have such full plates, but somehow continue to crank out amazing stuff.  Kudos to all of you folks who put a lot of your spare time into these projects...
Title: Re: SLR (Single Lane Road) Project Thread
Post by: SimsReporter on August 20, 2007, 01:46:08 PM
Theres nothing wrong with youre model. I just wanted to put something that transitions into TLA, i just wanted to see what it would look like
Title: Re: SLR (Single Lane Road) Project Thread
Post by: Starmanw402007 on August 20, 2007, 05:36:45 PM
I have a Question though. Will we be able to have 2 Passing with the Yellow Line going straight down the middle. Some the Like This?

----------------
============
----------------

Just Curious.

Your Friend;
Mayor Of Steven's Point & Maxiston
(Proud To Be Cities Of Sim Nation!)
Title: Re: SLR (Single Lane Road) Project Thread
Post by: SimsReporter on August 20, 2007, 05:55:17 PM
Quote from: Starmanw402007 on August 20, 2007, 05:36:45 PM
I have a Question though. Will we be able to have 2 Passing with the Yellow Line going straight down the middle. Some the Like This?

----------------
============
----------------

Just Curious.

Your Friend;
Mayor Of Steven's Point & Maxiston
(Proud To Be Cities Of Sim Nation!)


Thats the regular in game road...lol
Title: Re: SLR (Single Lane Road) Project Thread
Post by: Starmanw402007 on August 20, 2007, 07:43:21 PM
nah, I meant in rural roads where you have that yellow line in the middle. For example where I live, Route 4 has
has these with No Center lane for turning. Acting Like a small Avenue but a straight yellow line with 2 passing
lanes. Sometimes that routes would have what u guys been talking. for 1 mile the right side would be allowed to
pass. then it changes over to the left side. Of course they had to widen that highway to 4 lanes due to high
traffic lol.

Your Friend;
Mayor Of Steven's Point & Maxiston
(Proud To Be Cities Of Sim Nation!)
Title: Re: SLR (Single Lane Road) Project Thread
Post by: cammo2003 on August 21, 2007, 05:58:56 AM
Quote from: Tarkus on August 20, 2007, 02:38:43 AM

This here is based off of the Road network--I actually have seen these in urban environs though they're particularly common in some of the mountainous areas here.  In those cases, I may investigate doing some sort of RHW-3 as well, which, with the shoulder widths, will likely end up being a 2-tiler (just barely).

Just doing my part . . .

-Alex (Tarkus)


There's probably quite a few places in Sydney where this happens, knowing how narrow and windy most of Sydney roads are... Essentially, souped up goat tracks, lol.  :D ???
Title: Re: SLR (Single Lane Road) Project Thread
Post by: SimsReporter on August 22, 2007, 05:55:24 PM
I havent heard anything from tarkus, so dont expect a release date because modders dont have alot of time on there hands.

-SimsRealator
Title: Re: SLR (Single Lane Road) Project Thread
Post by: wgb24 on August 22, 2007, 06:05:17 PM
that type of road setup is very comman  in new zealand
Title: Re: SLR (Single Lane Road) Project Thread
Post by: Shadow Assassin on August 23, 2007, 05:24:03 AM
Quote from: Tarkus on August 20, 2007, 02:38:43 AM
I've been learning how to texture for the TLA-3 project ( ;)) and was messing around a couple of weeks ago with just such a road type (I called it a "Road-3" in my internal files).  And I've already started RULing it, and created a puzzle drag (which took me all of 10 minutes). ;)

I was basically able to do it with just a few minor modifications to the TLA-3 textures, so as soon as the TLA-3 stuff is done, it would be a piece of cake for me to modify those appropriately for this project. ;)

This here is based off of the Road network--I actually have seen these in urban environs though they're particularly common in some of the mountainous areas here.  In those cases, I may investigate doing some sort of RHW-3 as well, which, with the shoulder widths, will likely end up being a 2-tiler (just barely).

That'd be great for a RHW-3 texture. That sort of texture could have great applications in that respect, especially with my replacement mod...
Title: Re: SLR (Single Lane Road) Project Thread
Post by: Jonathan on August 23, 2007, 07:47:56 AM
Will diagonals go over 2 tiles or will they be squashed into one tile?
But now I get what this is about, I can finally say I can't wait for it.
Title: Re: SLR (Single Lane Road) Project Thread
Post by: nerdly_dood on August 25, 2007, 10:46:08 AM
I think you should make the lanes more narrow--about like the lanes on the road turning lanes--to allow for a sidewalk.
Title: Re: SLR (Single Lane Road) Project Thread
Post by: Filasimo on August 25, 2007, 10:52:54 AM
nerdly_dood   : *operator tone* Im sorry, but the comment you just made has been already addressed by Tarkus in his update "I was basically able to do it with just a few minor modifications to the TLA-3 textures, so as soon as the TLA-3 stuff is done, it would be a piece of cake for me to modify those appropriately for this project." Please reread his post and try again!  ;)
Title: Re: SLR (Single Lane Road) Project Thread
Post by: ssc4k on August 26, 2007, 06:11:30 PM
have i gone crazy or is hte three lane road project???
Title: Re: SLR (Single Lane Road) Project Thread
Post by: henryking on September 10, 2007, 11:32:48 PM
I would rather say it's a single-passinglane-road
Title: Re: SLR (Single Lane Road) Project Thread
Post by: Crissa on September 11, 2007, 05:42:18 PM
Well, TLR - Turning Lane Road - and SLR sound similar, so it's intuitive.

How about 'Surpassing Lane Road' like 'Real High Way' is the more appropriate definition of the tla?

-Crissa
Title: Re: SLR (Single Lane Road) Project Thread
Post by: Xiziz on September 11, 2007, 05:57:50 PM
IRL they are called 2+1 roads, so why not stick with 2+1R or something XD
Title: Re: SLR (Single Lane Road) Project Thread
Post by: flame1396 on September 11, 2007, 06:54:01 PM
Great idea. I want this.
Title: Re: SLR (Single Lane Road) Project Thread
Post by: Shadow Assassin on September 13, 2007, 04:03:20 AM
Or just call it the Overtaking Lane Addition Mod (OLAM, since we love our acronyms!)?
Title: Re: SLR (Single Lane Road) Project Thread
Post by: rickmastfan67 on September 13, 2007, 04:16:59 AM
Or we could call it the THPLM (Truck Hill Passing Lane Mod). LOL. $%Grinno$%
Title: Re: SLR (Single Lane Road) Project Thread
Post by: Kitsune on September 13, 2007, 07:54:06 AM
But these are also very common in the Canadian Prairies too, as the government is too cheap to four lane the highways, so they just put in periodic passing lanes - commonly the area were speed traps are set. The same thing is done in Ontario on highway 69, but thats slowly being upgraded into highway 400. The only word I've heard for them is Passing Lanes......
Title: Re: SLR (Single Lane Road) Project Thread
Post by: Starmanw402007 on September 13, 2007, 09:55:56 AM
Well, I'm anxiously waiting for ALL The TLR,SLR,SAM & NWM Modds To Come, It'll give me some new Ideas to restart my city again  :D. Just Keep Up great work all all 4 of those projects! Looking forward for when these
great additions to SC4 to come out!
Title: Re: SLR (Single Lane Road) Project Thread
Post by: thundercrack83 on September 13, 2007, 01:37:59 PM
Quote from: rickmastfan67 on September 13, 2007, 04:16:59 AM
Or we could call it the THPLM (Truck Hill Passing Lane Mod). LOL. $%Grinno$%

That's what I think of them as! Here in Pennsylvania, if you get stuck behind a truck going up a hill and there's not passing lane, you're in for a long ride!
Title: Re: SLR (Single Lane Road) Project Thread
Post by: Tolsome on September 21, 2007, 05:55:48 AM
is this still working or ending?

Because this idea is very cool! I want to built this road in my green little state  :)
Title: Re: SLR (Single Lane Road) Project Thread
Post by: Filasimo on September 21, 2007, 08:16:37 AM
@Tolsome: its still around. Keep in mind that we have so many project and so few transit modders to work on these. In due time my friend in due time. :thumbsup:
Title: Re: SLR (Single Lane Road) Project Thread
Post by: henryking on September 24, 2007, 11:23:09 AM
 If somebody told me where to find a Tutorial and the needed tools for doing the path's, or could teach me, I would really like to help out....I've allready been searching but can't find anything....
Title: Re: SLR (Single Lane Road) Project Thread
Post by: Filasimo on September 24, 2007, 11:56:29 AM
henry:     

http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=546  this may be able to get you started... :thumbsup:
Title: Re: SLR (Single Lane Road) Project Thread
Post by: Jonathan on September 24, 2007, 12:41:08 PM
The path section of the interchange tutorial may also be good to read.
Title: Re: SLR (Single Lane Road) Project Thread
Post by: henryking on September 24, 2007, 02:48:11 PM
So where can I find he Intersection-Tutorial.....is it on Devotion or ST?
Title: Re: SLR (Single Lane Road) Project Thread
Post by: Jonathan on September 24, 2007, 11:12:39 PM
It is on ST I can't copy the link over because I'm posting from my wii.
In the modding-transit networks forum, there is a thread called interchange tutorial thread, on the last page in a post by me, warrior, there is a link to download,
Title: Re: SLR (Single Lane Road) Project Thread
Post by: rickmastfan67 on September 25, 2007, 02:42:18 AM
Quote from: Warrior on September 24, 2007, 11:12:39 PM
It is on ST I can't copy the link over because I'm posting from my wii.
In the modding-transit networks forum, there is a thread called interchange tutorial thread, on the last page in a post by me, warrior, there is a link to download,


Here's that link: "Interchange Tutorial Thread (http://www.simtropolis.com/forum/messageview.cfm?catid=124&threadid=64338&enterthread=y)"

;)
Title: Re: SLR (Single Lane Road) Project Thread
Post by: ssc4k on October 16, 2007, 04:35:14 PM
is htis project dead on hold or being worked on but not updating the topic. hope its not dead its a nice idea :P
Title: Re: SLR (Single Lane Road) Project Thread
Post by: Filasimo on October 16, 2007, 04:44:20 PM
ok. to be blunt. calm your horses dude it will be released when released. keep in mind there are so many projects but so little amount of people who can do transit modding. enjoy the SAM play with it and sit tight until we get around to each project and make updates to each project... okie dokie? okie dokie  :thumbsup:
Title: Re: SLR (Single Lane Road) Project Thread
Post by: ssc4k on October 16, 2007, 04:58:53 PM
well  last post was sept 25 and thats a long time ago and usually someone has news about something, but i was kinda jumpy :P
Title: Re: SLR (Single Lane Road) Project Thread
Post by: Tarkus on October 16, 2007, 05:01:50 PM
It's on hold.  Will be for some time--it's pretty far down the list.  The MIS is the big priority for me right now.

And as Filasimo said, it'll be released when it's released.

-Alex (Tarkus)
Title: Re: SLR (Single Lane Road) Project Thread
Post by: ssc4k on October 16, 2007, 05:16:24 PM
ah the mis. i have to say that is probably more important :P
Title: Re: SLR (Single Lane Road) Project Thread
Post by: cammo2003 on October 16, 2007, 11:31:24 PM
Quote from: Tarkus on October 16, 2007, 05:01:50 PM
It's on hold.  Will be for some time--it's pretty far down the list.  The MIS is the big priority for me right now.

And as Filasimo said, it'll be released when it's released.

-Alex (Tarkus)

Good to see the priorities are right. The MIS is quite frankly the revolution the RHW needs, and has my full backing. I expect I'll ditch the FHW near completely once the MIS is out. (the FHW will find limited use, such as in bridges).
Title: Re: SLR (Single Lane Road) Project Thread
Post by: Shadow Assassin on October 17, 2007, 02:13:23 AM
Quote
Good to see the priorities are right. The MIS is quite frankly the revolution the RHW needs, and has my full backing. I expect I'll ditch the FHW near completely once the MIS is out. (the FHW will find limited use, such as in bridges).

There's still a chance for the FHW... after my retexturing of it is done.
Title: Re: SLR (Single Lane Road) Project Thread
Post by: cammo2003 on October 18, 2007, 05:09:44 AM
Quote from: Shadow Assassin on October 17, 2007, 02:13:23 AM
There's still a chance for the FHW... after my retexturing of it is done.

Which is why I said near completely.  ;)
Title: Re: SLR (Single Lane Road) Project Thread
Post by: nerdly_dood on October 18, 2007, 12:16:38 PM
And what's this retexturing of the FHW going to look like?
The default textures look half-decent, but ALMOST good enough (7/10) ...and the asphalt highways look (no offense) like a 5/10.
Title: Re: SLR (Single Lane Road) Project Thread
Post by: jplumbley on October 18, 2007, 12:19:20 PM
Quote from: nerdly_dood on October 18, 2007, 12:16:38 PM
And what's this retexturing of the FHW going to look like?
The default textures look half-decent, but ALMOST good enough (7/10) ...and the asphalt highways look (no offense) like a 5/10.

The new textures are 2 lanes ratehr than 3 lanes and have a RHW Euro Mod feel to them.
Title: Re: SLR (Single Lane Road) Project Thread
Post by: ssc4k on October 18, 2007, 02:10:59 PM
im probably being stupid but what is Fhw???
Title: Re: SLR (Single Lane Road) Project Thread
Post by: JoeST on October 18, 2007, 02:26:24 PM
FHW = "fake" highway: the default maxis 3 lane highway which may be replaced by the UHW (urban highway (http://sc4devotion.com/forums/index.php?topic=990.msg58056#msg58056)):
which is just a replacement texture and RUL's (dont quote me on that) to make the old one into 2 lanes and new textures...

Hope you understand

Joe
Title: Re: SLR (Single Lane Road) Project Thread
Post by: DFire870 on October 18, 2007, 03:18:14 PM
FHW does stand for Fake Highway, but it's used to reference the default Maxis highways since they look nothing like real ones. I believe SA's retexturing is called the UHW (Urban Highway), though I'm not completely sure. It looks great though, and I'll definitely use it if an American version is made.

-- John
Title: Re: SLR (Single Lane Road) Project Thread
Post by: JoeST on October 18, 2007, 03:22:01 PM
yeah, sorry for that confusion... woops

i will edit my post now

Joe
Title: Re: SLR (Single Lane Road) Project Thread
Post by: ExiLe on October 21, 2007, 03:21:18 PM
looks like you guys might get this sorted out...
I can't wait to get my hands on the first release :)

Title: Re: SLR (Single Lane Road) Project Thread
Post by: Dexter on November 13, 2007, 03:17:17 AM
Hi, sorry to bump the thread, but I created these last week and forgot.

I created some UK/EURO style SLR road textures. They are nowhere near finished, and I am not sure that I'm happy with the street intersection texture  ()what().

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg20.imageshack.us%2Fimg20%2F408%2Fpart1ofstrip1ww8.jpg&hash=9315862fbfce735dbd4d9bc00c755c948836ee67)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg444.imageshack.us%2Fimg444%2F8504%2Fpart2ofstrip1hj5.jpg&hash=65da5c00140aa67eb1f0cb2cd1b2bd8934e974bd)

Please let me know what you think.
Title: Re: SLR (Single Lane Road) Project Thread
Post by: jplumbley on November 13, 2007, 05:00:26 AM
Man, how can you think your bumping the thread?  You are showing progress!!  That is awesome!

Now, if only Alex or I had some time to work on the SLR RULs...  &mmm
Title: Re: SLR (Single Lane Road) Project Thread
Post by: Starmanw402007 on November 13, 2007, 06:25:37 AM
Dexter, Nice Update. I'm looking forward to using that in my city.

Your Friend;
Mayor Of Steven's Point & Maxiston
(Proud To Be Cities Of Sim Nation!)
Title: Re: SLR (Single Lane Road) Project Thread
Post by: Olasz on November 13, 2007, 08:27:02 AM
here the internal lane is for vehicles able to keep a minimum speed, all slower vehicles must take the right lane. Thus, it is the right lane merging into the internal lane

Olasz
Title: Re: SLR (Single Lane Road) Project Thread
Post by: vester on November 13, 2007, 08:56:53 AM
Dexter: That looks great.


btw: Bumping, that is posting in an old thread just to hear how things are going, without having anything to add to the thread. I would say you're adding something to the thread. :P
Title: Re: SLR (Single Lane Road) Project Thread
Post by: Pat on November 13, 2007, 09:10:52 AM
Yuppers most defiantly a contribution to the thread... WOW that is stunning texturing!!!
Title: Re: SLR (Single Lane Road) Project Thread
Post by: Haljackey on November 13, 2007, 10:08:55 AM
Cool!  I really like that texture Dexter!  Keep it up!
Title: Re: SLR (Single Lane Road) Project Thread
Post by: Tarkus on November 14, 2007, 12:37:57 AM
Dexter, this is indeed an awesome development--those textures look fantastic! :thumbsup:

At any rate, I actually may be able to copy-paste and find-replace some stuff over from the MIS for the RULs on this.  The two mods are actually very similar in a lot of ways in that the textures are very sensitive directionally, since they're not symmetrical.

-Alex (Tarkus)
Title: Re: SLR (Single Lane Road) Project Thread
Post by: casual criminal on December 11, 2007, 06:21:10 PM
here in eastern PA several roads open into two lanes in one direction because of short intervals between intersections, often rather than staying two lanes after the intersection the rightmost will be a right turning lane.
Title: Re: SLR (Single Lane Road) Project Thread
Post by: Tolsome on January 02, 2008, 08:09:57 AM
Hi  ;D
I made a typical german SLR texture for you. When you like it, I can finished this texture for the complete SLR.
The colours are the original EURO-RHW. So for mixing (SLR with RHW) there are no more problems. :)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg166.imageshack.us%2Fimg166%2F74%2Fgermanslrbetahv0.png&hash=a87db93983c77778db5ce4ed7f01d0bc52d11ba1) (http://imageshack.us)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg242.imageshack.us%2Fimg242%2F3479%2Fgermanslrbeta01pl6.png&hash=97526273f3312e76791abcb4c55d5d57abcd7495) (http://imageshack.us)

@Dexter: When you want, can we work together and make a complete EURO-Texture for all things :)
Title: Re: SLR (Single Lane Road) Project Thread
Post by: Ryan B. on January 02, 2008, 09:23:21 AM
Dexter, do you mind if I use your image as a base for an American texture for this project?
Title: Re: SLR (Single Lane Road) Project Thread
Post by: Dexter on January 02, 2008, 09:41:56 AM
@burgsabre87

Of course you can - It's good to see this project making progress  :) .

I need to complete more of these textures, but I have been busy lately, and thought it might be worth waiting for some more development in the RULs before I make some more. If I have time, I might have some more by Sunday.
Title: Re: SLR (Single Lane Road) Project Thread
Post by: TopCliff on January 02, 2008, 10:13:10 AM
I can't believe I've missed this project. This is excellent work, a much needed addition to the realism component of SimCity. As a matter of fact, there's one here in Sacramento. I eagerly wait for the release of this.
Title: Re: SLR (Single Lane Road) Project Thread
Post by: Tolsome on January 02, 2008, 10:18:11 AM
What you think about my texture? Working about 3 hours! ;)

Oh, and here is an alternative. This texture is more typical in Germany/Europe:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg242.imageshack.us%2Fimg242%2F5108%2Falternativeslrgermanue1.png&hash=66bf8e8f9af759ecff9e0c05c83b413a61d1619a) (http://imageshack.us) OR (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg168.imageshack.us%2Fimg168%2F5403%2Falternativegermanslr02bf6.png&hash=3fbf8fec2cefbf10249f416efa2b6496406f7da2) (http://imageshack.us)
Title: Re: SLR (Single Lane Road) Project Thread
Post by: Jonathan on January 02, 2008, 01:17:02 PM
there's a difference???
Still thats fantastic textures
Title: Re: SLR (Single Lane Road) Project Thread
Post by: SimsReporter on January 02, 2008, 05:09:09 PM
I see a Difference. Nice Job Tolsome :bravo:
Title: Re: SLR (Single Lane Road) Project Thread
Post by: RebaLynnTS on January 02, 2008, 06:43:45 PM
I think the last, center white line, is a bit to close to the merge point, mabe make it shorter, or get rid of it. Also, I like the rounded version better, more flowing. Over all this is great work.
Title: Re: SLR (Single Lane Road) Project Thread
Post by: Shadow Assassin on January 02, 2008, 07:46:42 PM
The merge in that texture's too sudden, that's the problem. Otherwise, it's good.
Title: Re: SLR (Single Lane Road) Project Thread
Post by: Tolsome on January 03, 2008, 08:44:20 AM
Oh, ok. Hmm...I hope I can change it.  ;)

A short update for you. At some places I made it a littlebit dirty for more reality. I hope you like it.  ;D

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg526.imageshack.us%2Fimg526%2F5508%2Fstreetworldkreuzung01berm3.png&hash=96ff788ef63b869a63d8e1dd60ed833dadd7c364) (http://imageshack.us) and (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg186.imageshack.us%2Fimg186%2F360%2Feinseitigekreuzungfc7.png&hash=cad87d26eb575219c916a5ac9aab4028e83edaa3) (http://imageshack.us)


EDIT: Update 3.0 :)
     (it's a beta)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg227.imageshack.us%2Fimg227%2F1811%2Fbetakurvekv6.png&hash=47989073cd86f7bb484ad473bf450c2ec562c2a9) (http://imageshack.us)

Page 6  %%Order?/
Title: Re: SLR (Single Lane Road) Project Thread
Post by: mightygoose on January 03, 2008, 05:23:15 PM
these look awesome.... really really awesome...
Title: Re: SLR (Single Lane Road) Project Thread
Post by: Meastro444 on January 04, 2008, 09:33:27 AM
 &apls :thumbsup:

one tiny little point:
'bout the bend
the stripe markings and right side dont match the double line and the left side ;)

great work though!
Title: Re: SLR (Single Lane Road) Project Thread
Post by: Tolsome on January 04, 2008, 02:44:22 PM
sorry, but what you mean?
Title: Re: SLR (Single Lane Road) Project Thread
Post by: Starmanw402007 on January 04, 2008, 03:31:03 PM
I agree those SLR Updates are really awesome! Keep Up The Great Work!

Your Friend;
Mayor Of Steven's Point & Maxiston
(Proud To Be Cities Of Sim Nation!)
Title: Re: SLR (Single Lane Road) Project Thread
Post by: Tolsome on January 05, 2008, 06:08:21 AM
I hope someone can mod this, because I think the SLR is very important for all cities.  ;)  :)
Title: Re: SLR (Single Lane Road) Project Thread
Post by: Kitsune on January 06, 2008, 11:57:48 AM
Quote from: Tolsome on January 05, 2008, 06:08:21 AM
I hope someone can mod this, because I think the SLR is very important for all cities.  ;)  :)

This project would be a big boon to all those mountain areas with two lane roads that widen to three so vehicles can past the slower trucks going up the hill.
Title: Re: SLR (Single Lane Road) Project Thread
Post by: nerdly_dood on January 22, 2008, 10:58:35 AM
Would it be possible to allow for increased capacity on the side with two lanes without affecting the one-lane side and keep this as a 1-tile network?

Title: Re: SLR (Single Lane Road) Project Thread
Post by: Andreas on January 22, 2008, 11:08:23 AM
No, since we can't create new networks, but only make variations of existing ones. An SLR "network" will be most likely based on the road network, so all capacities, speeds etc. that apply to the roads will apply to the SLR as well.
Title: Re: SLR (Single Lane Road) Project Thread
Post by: JoeST on January 22, 2008, 11:11:36 AM
would it not be better to base it on the owr network? so you can say that the the one way direction has the 2 lanes. or is it a limitation of the owr that it cant have dual directions, or that its just very hard to have self reversing textures and paths on opposite drag?

Joe
Title: Re: SLR (Single Lane Road) Project Thread
Post by: nerdly_dood on January 22, 2008, 11:20:56 AM
Avenues have higher capacities than regular roads, and also there is that problem that OWRs might or might not have that star.torturer mentioned...but roads don't seem right...i don't know what network i think it should be based on...and i think basing it on the ANT will make too many bugs...i just don't know.
Title: Re: SLR (Single Lane Road) Project Thread
Post by: RebaLynnTS on January 22, 2008, 11:35:43 AM
Sadly, Maxis did not envision the creation of new networks by users, so we have to live with some limitations, unless we can find a work around.
Title: Re: SLR (Single Lane Road) Project Thread
Post by: Tarkus on January 22, 2008, 11:37:45 AM
Joe, as far as I know, the OWR directional reverse only reverses the direction, but does not mirror the textures, so in theory, it'd be switching between RHD and LHD.  It's hard to tell what exactly it does given that it has a symmetrical texture by default, but having experimented with it, that's unfortunately the case--it's kind of weird how Maxis programmed that network.  Nice thought, though.   ;)  From the limited prototype I worked up awhile back, the method for flipping the sides involved simply rotating the starter piece, so it's not too difficult. ;)

nerdly_dood, if you've been following the latest Traffic Simulator developments, we're equalizing the networks such that

1/2 Avenue capacity = OWR capacity = Road capacity

because otherwise, the wider OWRs and the TLAs will have a capacity disadvantage when compared to the Avenues. 

As far as the ANT goes (it's not called the ANT anymore--it's officially become the RHW Network as of v20), there wouldn't be any bugs at all, but it would be subject to the same properties as the ANT network (i.e. you can't build zones next to it).  Personally, I'd see the need for both a Road-based version for in-town use (there's one just down the street from me) and an RHW-based version (which would be the RHW-3)--from a modding standpoint, the RULs for both would effectively be generated at the same time.  In fact, they pretty much are already generated, as all the work I did on the new puzzle-drag RHW-4 and the MIS can be transferred over to the SLR with a simple copy-paste/find-replace. ;)

-Alex (Tarkus)
Title: Re: SLR (Single Lane Road) Project Thread
Post by: j-dub on February 21, 2008, 05:03:59 PM
Will the SLR look like this, minus the sidewalk? If not, I guess thats why there might be plans for an avenue with no median.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fjrp4sc4.googlepages.com%2F4laneroad.jpg&hash=ddfcc4214ab8a24452cc524b05df0c252feca6d4)
Title: Re: SLR (Single Lane Road) Project Thread
Post by: Tarkus on February 21, 2008, 05:06:02 PM
No, it won't, j-dub.  If you had read the first post of the thread (which is stickied at the top of every page), you'd have known that. ;) 

-Alex (Tarkus)
Title: Re: SLR (Single Lane Road) Project Thread
Post by: Starmanw402007 on February 21, 2008, 07:48:12 PM
Out of curiousty, what is OWR. I've heard about but dont no what it means. I know it has something to do with roads though LOL.

Your Friend;
Mayor Of Steven's Point & Maxiston
(Proud To Be Cities Of Sim Nation!)
Title: Re: SLR (Single Lane Road) Project Thread
Post by: rickmastfan67 on February 21, 2008, 07:51:31 PM
Quote from: Starmanw402007 on February 21, 2008, 07:48:12 PM
Out of curiousty, what is OWR. I've heard about but dont no what it means. I know it has something to do with roads though LOL.

OWR = One Way Road
Title: Re: SLR (Single Lane Road) Project Thread
Post by: Shadow Assassin on February 22, 2008, 12:16:42 AM
QuoteI guess thats why there might be plans for an avenue with no median.

There may be, but the real question is: do our modders have the time to add an additional override dealing with that particular aspect? I already have textures for Euro and American roads created for the medianless avenue...
Title: Re: SLR (Single Lane Road) Project Thread
Post by: Jonathan on February 22, 2008, 01:30:49 AM
I don't know how Tarkus(?) will make the overrides but I'd guess they were pretty similar to the TLA-5 ones, so once they are done it  would be some copy and paste. I only say that because that is how I'm going to make GHSR after HSR.
Title: Re: SLR (Single Lane Road) Project Thread
Post by: Tarkus on February 22, 2008, 01:33:13 AM
Warrior's correct.  It will be a copy-paste job on the RULs, mostly.  The only real modding work involved will be pathing.

-Alex (Tarkus)
Title: Re: SLR (Single Lane Road) Project Thread
Post by: Starmanw402007 on February 22, 2008, 07:11:37 AM
Thanks rick. I know it was a silly question to ask. But I didnt know it meant One Way Road at the time LOL.

Your Friend;
Mayor Of Steven's Point & Maxiston
(Proud To Be Cities Of Sim Nation!)
Title: Re: SLR (Single Lane Road) Project Thread
Post by: JoeST on May 05, 2008, 04:33:22 AM
I duno, but maybe this topic should be merged with the stickied one or locked with a link to the stickied one:

NWM Thread (http://sc4devotion.com/forums/index.php?topic=1200)

as they are all now part of the same thing...

Joe
Title: Re: SLR (Single Lane Road) Project Thread
Post by: freedo50 on May 07, 2008, 03:39:48 PM
Joe, you're right there. The SLR project has now been officially merged with the Network Widening Mod (NWM). Please visit the thread here (http://sc4devotion.com/forums/index.php?topic=1200).

Thanks,
Fred