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June 19, 2021, 07:33:17 PM

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Author Topic: NWM (Network Widening Mod) - Development and Support  (Read 1262494 times)

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Offline Wiimeiser

Re: NWM (Network Widening Mod) - Development and Support
« Reply #3580 on: May 11, 2021, 04:51:15 AM »
I can't really object to a code cleanup. The cleaner and more consistent the code, the easier it is to develop new features.
Pink horse, pink horse, she rides across the nation...

Offline jeffryfisher

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Re: NWM (Network Widening Mod) - Development and Support
« Reply #3581 on: May 11, 2021, 10:58:40 AM »
the "next big thing" in NWM development: the long-awaited diagonal intersection and crossing functionality.
Now that's exciting! Before making diagonal intersections though, be sure you're happy with the paths on diagonal networks themselves. Last time I looked, TLA-7 was a little bit squeezed, with only pedestrians able to use the outermost cells. As a result, TLA-7 had no more capacity than TLA-5 when diagonal.

Don't feel like you must finish all intersections at once; it would be amazing if you just rolled out one generally useful one to start (e.g. vanilla road).

 :thumbsup:
Modding PC games since 1993 (back when we needed hex-editors)

Offline Jack_wilds

Re: NWM (Network Widening Mod) - Development and Support
« Reply #3582 on: May 11, 2021, 05:22:39 PM »

 "$Deal"$  ???   :-\

lets see if it will work...  &idea

 :popcorn:    :satisfied:

Offline roadgeek

Re: NWM (Network Widening Mod) - Development and Support
« Reply #3583 on: May 15, 2021, 04:32:27 PM »
However, one of the major issues I've encountered in the initial groundwork is that there's some notable inconsistencies in terms of how certain intersections are rotated.  These issues are, oddly enough, most prevalent with the single-tile networks, with the ARD-3--arguably the most unstable of all the NWM networks--being the biggest offender.
If we don't see any improvements on ARD-3, but we get additional capabilities with AVE-6 and AVE-7, I will not be the least bit disappointed!