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Urland - a (mostly) rural Coastline

Started by Nardo69, March 24, 2007, 12:01:44 PM

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RickD

I have used your tutorial yesterday to improve some of my rivers and creeks. With quite good results.  ()stsfd()
Thanks for the tip with the El-Rail. I would never have thought of that.
My name is Raphael.
Visit my MD: Empire Bay (My old MD: Santa Barbara County)

kwakelaar

Congratulations with your baby son, not so happy to hear you have lost your inspiration, but maybe understandable taking into account the circumstances and the amount of time you have spent on Urland. Still hoping this will not be the last we will see of this fantastic MD.
And thanks for the great tutorials.
Gjermund

penguin007

Great river there the rapids look lovely hope you get your inspiration back took me a while to for a while as well

Will

nbvc


Swesim

Now, this is was really amazing as ususal...
I have been otherwise engaged for quite some time and my R/L offers rather limited time for playing nowadays.
Nonetheless I would love to know if those modded bridges were offered to the public somehow as I would love to use them in my cities...
//Fredrik

Terring7

"The wisest men follow their own direction" Euripides
The Choice is Ours
---
Simtropolis Moderator here. Can I help? Oh, and you can call me Elias (my real name) if you wish.

sebes

Good to see that Urland is still active Bernhard! Good job. And, late but not less meant, congratulations with Sinan!   Also good job :)
Check my MD:               
Rhenen,NN

Nardo69

Hello to All!

In the last update I wrote:

QuoteSince all better alternatives are under construction at the moment I chose Edmonton rapids for the slope sections.

One of those "better alternatives under construction" are the first two PW by knapp - first because he plans to do more of them!  ()stsfd(). And because I am not really completely innocent in getting knapp working on them I am one of his beta testers for his new PW. I already showed one screen shot in the "Show Us Your Rivers And Creeks" thread, and since I have some more of them as well as it really fits to the last update I thought let's make your mouth water a nice update.  ;D

BTW: Some Statistics Anyone? Today for the first time Urland hit the 40.000 hit mark on Sc4D!  :thumbsup: Celebrating this I made a small table:


Forum:            Posts   Hits     Starting Date
SC4Devotion    706     40041   24.03.2007
Simforum           553     36287   25.03.2007
Simtropolis old   1120     31969   06.06.2005
Simtropolis new    226     21798   12.06.2009
---------------------------------------------
Total:            2605    130095   


I would like to say Thank You to all who ever clicked Urland and maybe even posted a comment here. You made me keep going on - since almost six years!  :)

And now as always before we start:

@jmyers2043: Always. I've been raised up in the hills, flat is easily becoming boring to me ... ;D
Glad you liked it!

@rooker1: Thanks for the compliment my friend! :)

@Battlecat: You wouldn't believe it but hydraulics, hydromechanic etc were a big exam during my studies. At that time I hated it, now ... not any more ... Non Scholae Sed Vitae Ludo  :D

@MrMAvE94: That's why I made them - glad you could use them! :)

@Skimbo: You're welcome my friend! :)

@bat: Here we are! :)

@sithlrd98: Well, you yourself can suffer quite some but if it comes to the siblings ...  ()sad() In the next days we'll have to go to a children heart specialist and then we will hopefully know how to go on.
Glad you liked the tutorial! :)

@ noahclem: Well, I do know some smaller waterfalls - it's the big ones that are so rare. And you're right about Robin's wonderful small waterfall.
The bridges for the elevated railways work really fine. They are possible for the other elevated Networks in the NAM, too, as fas as I understood but they would require someone who rewrites the RULing as ArkenbergeJoe has done it for his railway viaducts.

@ RickD: You're welcome my friend. Sometimes the things you'd never thought of are making the difference ... ;)

@kwakelaar: Actually not the last. Seems to be it's true that the darkest hour of the night is right before sunrise even though it's still pretty dark here.
Glad you liked the updates! :)

@penguin007: Well, that's life I think.  ::) ;)

@nbvc: Thanks for the compliment my friend! :)

@Swesim: Thanks for the compliment my friend! :)
Yes, these bridges for the elevated highways are a part of the last NAM. Just drag a bridge as usual and then scroll down a bit.

@Terring7: Thanks for the compliment my friend! :)

@sebes: Thanks for the compliment my friend! :) Long time no see, glad you found your way back! :)

And now without any further ados let's do

Update 27: New Water Anyone?



Let's begin where we finished last time - I just planted some trees around the creek.



Doesn't look too bad - just a bit ... static, the water doesn't flow, isn't it? Well, with the help of my friend knapp from the SimForum let's change that a bit!  ;)



Isn't this better? The surface isn't as smooth as with PEG's lake tahoe - a creek always has some waves, such a smooth homogeneous surface is really limited to lakes on a day without any wind breething.



Some closer details. The combination of the creek texture for the slow flowing parts of the creek and the wildwater texture for the rapids really do the trick.



From another angle. The transition between smooth flowing and rapids are a bit tricky but knapp said he's working on transition pieces. Meanwhile I need to get used to these great PW pieces as they behave a bit different than the ones I used to use.



Nice, isn't it? I can almost hear the water gurgling there!  ()stsfd()



A last closeup before we go on to calmer waters. ;)



Not too long ago I began that small creek on the map of Heimsheim. With PEGs Tahoe PW.



A small creek with some meadows in a valley surrounded by woods. So far so good ...



... but don't you think this looks better, too? 



A small creek with some small rapids, meadows, flowers everywhere - can you smell the spring?
This is also my first time using Girafe's new trees - the non seasonal ones as the map is already filled for 2/3 with the old "evergreen trees". Nice models, well done as usual but I need to get sued to them - IMHO they look more mediterrean rather than middle European. Well, I need to get warm with them I think... ;)



The shores are also a bit tricky but I discussed this issue already with knapp. That's what beta testing is for ...

That's it for today - hope you liked it.

Have fun!

Bernhard  :thumbsup:

WC_EEND

#708
I did like it yes, although I was slightly bemused by the lack of railway pictures :P

Either way, you've made a lovely creek (I'd never be able to produce anything nearly as good). Some pictures look very real, to such an extent even that I wasn't sure wether they were pictures from the game.

Take care,

Xander

Oh, and I almost forgot: %ban% (for old times sake :P)
RIP Adrian (adroman), you were a great friend

My LOT thread                                    

SCAG BAe146/Avro RJ Project

rooker1

 Great looking rivers, and you are the perfect chioce to beta test these.  I like the wall with some green grwoing through, perfectly realistic.
Always a pleasure to something from you, Bernhard.
I hope you and your family are doing well.
Robin  :thumbsup:
Call me Robin, please.

bat

Nice pictures of that river! Great work on it. :thumbsup:

Battlecat

I love these new textures!  Great job on the beta test, you're already putting these to great use. 

DerChrischi

There are, as always, wonderful pictures!  &apls &apls
but I found a bug. In the first picture of the river does not flow, but the road through the underpass. This should not be so determined yet or is it?
It is almost impossible, that one with you sees a problem and then see me of all him.
Forgive me, please!

canyonjumper

I love it! Bernhard, you're the right choice to test these, as you are one of the best landscape designers out there ;D

              Your friend,
                             Jordan :thumbsup:
I'm the one who jumped across the Grand Canyon... and lived.

Terring7

"The wisest men follow their own direction" Euripides
The Choice is Ours
---
Simtropolis Moderator here. Can I help? Oh, and you can call me Elias (my real name) if you wish.

Dantes

Hi Uncle Nardo nice that I have found your Urland. I just wanted to drop again how great it is and always great ideas are. Thank you!  :)

noahclem

Excellent work on this creek! That new water looks phenomenal  &apls

Reikhardt

Very nice work, some beautiful landscape work!

Nardo69

#718
Hello to All!

First the bad news: No, I didn't go on with SC4, not even with the beta 2 of the new water.

Appr. 2 weeks ago my father died which made my RL worse than it was before and wasn't helpful to my disappeared inspiration, too, as you might think.

As a result of his death I got his laptop. Not the newest model it's father than my old box - even my 760k "mega"city is runner much better with 1440*900 than on my old box with 1024-768. And the bigger resolution in zoomlevel 5, that's pretty cool!  :satisfied:

Fooling around in Urland I found that little map that I once began for the Thematic Competition. But right after starting the map I had more than 2000 sims so I started another (rather unsuccessful) map fo the competition and with my usual "speed" I developed this one. It is named "Neuenbürg", like the small town in the Blackforest, as I got some inspirations from there as you will see.

For this update I tried another format: scaled pictures larger than thumbnails and if you click them you'll get the pleasure of the full resolution of my laptop. Tell me if you like it. )

But as usual first some Replies&Answers:

@WC_EEND: Thanks for the compliment my friend! :)
Well, today there's only older water but some railways - hope you like it! And before I forget it: you're banned! %ban%

@rooker1: Thanks for the compliment my friend. :)
Family business is ... really difficult at the moment ...  ()sad()

@bat: Thanks for the compliment my friend. :)

@Battlecat: They really do make a difference, don't they? ;)

@DerChrischi: Gald you liked it! :)
The road underpass was an experiment to combine the prototype of the FlUP entrance with ploppable water that didn't turned out as I wished. toia made another model but I haven't had the necessary inspiration to use them ...

@Terring7: I guess you would even though you couldn't  :D: the creek is shallow, it was knapp's intention to do a texture for shallow creeks. ;)

@Dantes: You are always welcome my friend! :)

@noahclem: It is that great - it just needs(needed) some fine tuning. ;)

@Reikhardt: Thanks for the compliment my friend! Seems to be you're completely moved to here by now! ;)

And now without further ados:

Update 28: Neuenbürg



Let's start with a region view without region census. A little bit more of resolution does make a difference!  8-)



Todays's map from far far away ...



....and a little bit closer. The map's name is Neuenbürg and is inspired a bit by the small town with the same name in the Black forest.



As a "main thema" I wanted to have a summer residence on a hill that is surrounded by a river valley. A great place for a castle that has been changed to a residence in the 18th century.



On such a ridge space is limited which is the reason why the garden is a bit small here ...



I plopped the lot the other way round - IMHO the buildings fit better that way. I just should've relotted the lot accordingly ...  :-[

A nice touch are the small harlemmergold buildings that grew there. I consider them housing for the service stuff. :)



This layout - flag stop, overpass just before a tunnel - is inspired by the set up at the RL flag stop Neuenbürg Süd. There an overpass passes a railway and a main street just before they enter a tunnel. The setup in SC4 is mirrored, too.



Nice creek, isn't it? I know quite some rivers and creeks where you aren't able to see the shore in summertimer because it is covered by trees which foliage touches the water surface itself.



Well, you need some power, don't you?  ;D



Like IRL the railway station is on the other side of the tunnel. Unlike RL we ware here on the southern entrance of the tunnel.



I located all industrial zoning on this map along the railway line in the valley.

And to finish off today's update some rural shots along the river Enz (as IRL ;)):








That's it for today. Hope you like what you saw.

Have fun!

Bernhard  :thumbsup:

metarvo

#719
Whoa...  :(  I'm sorry to hear about your loss, Bernhard, on top of all of the other bad news you've had to deal with lately.

Still, though, it's good to see you continuing to play SC4.  From the map, it looks like development might be headed in a more urban direction.  Even so, the rural flavor seems to have been kept over much of the map.  The terrain detailing is just great, including the river.  I guess the power plant is hydroelectric, right?

Keep up the good work, Nardo. :thumbsup: Oh, and just like the old times, you're %ban% for banning WC_EEND.  ( $%Grinno$% )
Find my power line BAT thread here.
Check out the Noro Cooperative.  What are you waiting for?  It even has electricity.
Want more? Try here.  For even more electrical goodies, look here.
Here are some rural power lines.