SC4 Devotion Forum Archives

Other City-Building Games => Cities: Skylines => Topic started by: threestooges on March 24, 2015, 08:45:11 PM

Title: Scale in Skylines
Post by: threestooges on March 24, 2015, 08:45:11 PM
So I got the urge to do some research. I saw that the new squares for purchase (same size as the starting square) are 237 tiles on a side and are listed as 2 x 2 km squares.

So what then is the basic tile in dimension? Well, 2000m / 237 tiles = appx 8.4388m

Since I didn't have the time to run the research further just yet, I figured I'd throw it your all's way. How's that mesh up with the assets in the game so far?
Title: Re: Scale in Skylines
Post by: jondor on March 24, 2015, 09:16:21 PM
According to the Cities:Skylines Wiki (http://www.skylineswiki.com/Asset_Editor#Buildings), a tile is 8mx8m, so that comes close to matching the intended scale. Most likely the 2km dimension is rounded up if the city tiles themselves are actually only 237 across instead of 250 or 256.

At that scale, the roads at least match SC4 scale, with a two lane road taking two C:S tiles (or 16m), but that does mean that a maximum size 4x4 C:S growable building has the same footprint as a 2x2 SC4 building, which seems a little bit on the small side.
Title: Re: Scale in Skylines
Post by: Indiana Joe on March 24, 2015, 09:28:21 PM
The zones are definitely on the small side in the game.  Take a look at this downloadable Walmart:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fcloud-4.steamusercontent.com%2Fugc%2F34114423636142587%2FDE7C0423CC28F4942F9AB954D2071F658EB8C73E%2F&hash=d9b8953c9e239af3c0d4bfcecd15d432fee039e3)


That's as big as it's allowed to be.  Farms just look silly too.  Hopefully it will be addressed, I'm sure it's a common complaint.
Title: Re: Scale in Skylines
Post by: Bipin on March 25, 2015, 04:30:48 AM
I don't think a lot of people are aware, but buildings can be made to overhang, so they can be any size you wish. It's of course not ideal, but an option, nonetheless.
Title: Re: Scale in Skylines
Post by: dyoungyn on March 25, 2015, 09:35:50 AM
All,

I agree that when making buildings in CS, the max size is limited. I am anxiously awaiting for some genius to figure out work around as it was done with SC4 in the early years.  I firmly believe it is just a matter of time.  Cities Skylines does have a lot of promise to be close to SC4 as in realism with roads and such.  It is different but comparable. 

The one thing I love about SC4 it all the wonderful creativity that has made the game seem a little more realistic with city building only with one fault of limitation of the "grid" system.   

Again, I feel that in due time, CS will become the overall replacement as in future realism with small town, farming, and suburban sprawl with big box stores, shopping centers, gas stations and  the like. 

dyoungyn

I still play SC4 for this fact only wish Maxis created a patch to take away the grid limitations. 

dyoungyn
Title: Re: Scale in Skylines
Post by: Glazert on March 25, 2015, 10:30:26 AM
It would have taken more than a 'patch' to get rid of the underlying grid. It would have required a completely program.
Title: Re: Scale in Skylines
Post by: dyoungyn on March 25, 2015, 10:50:18 AM
I agree this is the ONLY complaint I have SC4 is the grid system it restricted to. 

Again, I feel firmly that CS is the early development years with more and more genius' creativity and programing ability that will make CS the full replacement for SC4.  Alone SC4 is the lead in my feeling is those individuals thinking way outside the box mentality. 

One day, it will come and we are so fortunate to become players of such strategy realism and have the opportunity to take advantage of others creativity.

dyoungyn
Title: Re: Scale in Skylines
Post by: Apple Delight on March 25, 2015, 02:04:45 PM
That grid paradigm does make upgrading/redrawing roads much easier.
Title: Re: Scale in Skylines
Post by: threestooges on March 25, 2015, 02:05:10 PM
Quote from: Bipin on March 25, 2015, 04:30:48 AM
I don't think a lot of people are aware, but buildings can be made to overhang, so they can be any size you wish. It's of course not ideal, but an option, nonetheless.
Now *that* is an interesting revelation. Perhaps that'll be a functional workaround to the present state of the agriculture zones. I loved what SC4 had done with the farm zones: large sweeping fields and orchards. The restriction of things to roads, and the general lot size seemed to be the killers of that, but this could provide some options for workarounds indeed. Thanks.
-Matt
Title: Re: Scale in Skylines
Post by: j-dub on March 25, 2015, 07:31:20 PM
If that store below would of been built to the edges exactly, maybe a modular expansion could have been made if not overhanging, but you can't even do that since they don't have the building touch the edges of the lot. I don't know how this all works though.
Title: Re: Scale in Skylines
Post by: dedgren on March 31, 2015, 12:35:31 AM
I'm just going to close my eyes for six months and check in with C:S again then.  I can do fun things with it, especially in the area of roads, but the game is 5% worthwhile and 95% potential right now.  I think the community and the developer, given some time, will sort that situation out.

In the meantime, I'm thinking that it is a timewaster.  A beautiful one, and clearly "the next big thing," but it's just not there for me yet, in that it only has a small fraction of the richness that is SC4.  Scale is just one of the major problems right now.  Six months from now my guess is that a lot of this sort of stuff will be addressed.


David
Title: Re: Scale in Skylines
Post by: TheTeaCat on March 31, 2015, 03:48:28 AM
David,

I think you hit the nail on the head. I've put about 100 hrs into the game and that is enough for me.
I got some mods to try to make things better but unfortunately it really hasn't worked.
I'll admit I thought it was great to start with, but I've slowly come to realise that its not for me, visually(particularly the Tilt Shift Camera) ,gameplay etc.

Personally it feels more like a traffic management game rather than a true city building game
It is as David says "5% worthwhile and 95% potential right now"

I'll be sticking with SC4 for quite a while - even with its limitations, it is a much more appealing game :thumbsup:

Derry
Title: Re: Scale in Skylines
Post by: belfastsocrates on March 31, 2015, 06:56:46 AM
Quote from: dedgren on March 31, 2015, 12:35:31 AM
I'm just going to close my eyes for six months and check in with C:S again then.  I can do fun things with it, especially in the area of roads, but the game is 5% worthwhile and 95% potential right now.  I think the community and the developer, given some time, will sort that situation out.

In the meantime, I'm thinking that it is a timewaster.  A beautiful one, and clearly "the next big thing," but it's just not there for me yet, in that it only has a small fraction of the richness that is SC4.  Scale is just one of the major problems right now.  Six months from now my guess is that a lot of this sort of stuff will be addressed.


David


I'm going to hold off for the minute as well as come back to it in the late summer or autumn. I want to see how our creative community mould and amend the game before spending time on it. I'm really not looking for a 'management' type of game, I want to create beautiful cities and tinker when I have the time to do so. I don't have the time to spend hours managing roads, traffic or utilities and nor do I want to.

Title: Re: Scale in Skylines
Post by: dyoungyn on March 31, 2015, 08:29:37 AM
All,

Dito on this front.  I agree, CS is a great game with potential but just not there yet.  I feel it has much more potential then SC2013.  I to am going to hang my hat and wait out the season for warmer weather.

dyoungyn
Title: Re: Scale in Skylines
Post by: threestooges on April 01, 2015, 09:54:01 AM
Quote from: dedgren on March 31, 2015, 12:35:31 AM
I'm just going to close my eyes for six months and check in with C:S again then.  I can do fun things with it, especially in the area of roads, but the game is 5% worthwhile and 95% potential right now.  I think the community and the developer, given some time, will sort that situation out.

In the meantime, I'm thinking that it is a timewaster.  A beautiful one, and clearly "the next big thing," but it's just not there for me yet, in that it only has a small fraction of the richness that is SC4.  Scale is just one of the major problems right now.  Six months from now my guess is that a lot of this sort of stuff will be addressed.


David

I'd love to hear your thoughts. I've noticed a few annoying bits too, but I'd love to hear your full review on it.
Title: Re: Scale in Skylines
Post by: Rayden on April 01, 2015, 11:06:28 AM
Not me, I did that with SC4 back in 2003 and lost 2 years of good things and all the growth of the community involving SC4. I'm enjoying the game quite a lot and I agree with all David said but things are going quite fast relating to mods and I'm sure the game will evolve faster than SC4 did. I wish only that there was a site like this one where we could look for reliable stuff and info for the game, instead of the crap of Steam and Reddit forums where there is a complete mess, especially on Steam where everybody uploads any shitty stuff they do.
Title: Re: Scale in Skylines
Post by: catty on April 01, 2015, 11:29:16 AM
Quote from: Rayden on April 01, 2015, 11:06:28 AM
...I wish only that there was a site like this one where we could look for reliable stuff and info for the game, instead of the crap of Steam and Reddit forums where there is a complete mess, especially on Steam where everybody uploads any shitty stuff they do.

I'm not sure what I was planning on doing counts, as the people who visit CB know I'm moving all the plugins catalogue into a picture-based gallery (just click on the picture to visit the site its on), but was leaving the Cities: Skylines out of this and instead am thinking of adding some kind of program that will rate the CS mods on Steam so people can get an idea if something is worth downloading or not

... Have the Easter holidays coming up and was going to have a look at what programs where available to do something like that during them.

:)

Title: Re: Scale in Skylines
Post by: wallasey on April 01, 2015, 02:31:34 PM
Quote from: dyoungyn on March 31, 2015, 08:29:37 AM
All,

Dito on this front.  I agree, CS is a great game with potential but just not there yet.  I feel it has much more potential then SC2013.  I to am going to hang my hat and wait out the season for warmer weather.

dyoungyn

Agreed...Sim City 4 still does it for me, albeit CS has the potential!

It depends whether people are ready to change their playing style? My regimented way of building UK inspired cities isn't really compatible, particularly with building upgrades. My inner city terraced areas would quickly upgrade in CS which is not very realistic. The "Make Historical" Tool is one thing I miss a lot!
Title: Re: Scale in Skylines
Post by: APSMS on April 01, 2015, 04:51:12 PM
@wallasey, maybe you can visit their Reddit and ask for it; they might be able to include it in a patch. I can't imagine it'd be that hard seeing as district rules already exist. It's make more sense than SC2013's method of removing the existing zoning.
Title: Re: Scale in Skylines
Post by: catty on April 01, 2015, 07:33:43 PM
Quote from: APSMS on April 01, 2015, 04:51:12 PM
@wallasey, maybe you can visit their Reddit and ask for it; they might be able to include it in a patch....

Its already been suggested and the request passed on to the company, see here

http://community.simtropolis.com/topic/66263-how-to-make-historical-in-cs/#entry1557016
Title: Re: Scale in Skylines
Post by: Mr_Maison on April 01, 2015, 09:32:18 PM
I do agree with the "potential" sentiment mentioned here and that SC4 is still currently the heavyweight champion of city builders. It was since 2003 and will always be installed on my system.

With that said, if there is any set of people this game need, it's members from this community especially from this site. I must admit I check in here to see what the thoughts are on C:S. It's the teams from here and ST that made SC4 what it is. I hope not all the geniuses around here are going to wait for "others" to build C:S. Not saying there's no talent elsewhere, but the track record in these parts is better than MAXIS (not that that name holds any weight anymore but you know what I mean). I always looked forward to see what this community would do with the next city builder. I feel like I been through many adventures and disappointments throughout the years with this community. I think we finally have something here.
Title: Re: Scale in Skylines
Post by: zimmie on April 01, 2015, 09:45:21 PM
Regarding the 'make historical' option in SC4, I think the same can be achieved already in C:S with this mod:

http://steamcommunity.com/sharedfiles/filedetails/?id=410535198 (http://steamcommunity.com/sharedfiles/filedetails/?id=410535198)

Although I'm not positive as I haven't tried it yet but that seems what it's all about.
Title: Re: Scale in Skylines
Post by: threestooges on April 01, 2015, 10:38:48 PM
Quote from: Rayden on April 01, 2015, 11:06:28 AM
I wish only that there was a site like this one where we could look for reliable stuff and info for the game, instead of the crap of Steam and Reddit forums where there is a complete mess, especially on Steam where everybody uploads any shitty stuff they do.
That's all just a matter of separating the wheat from the chaff. We have some great modelers and modders here who have already begun making stuff for both games now. I think it's just a matter of time to get the ball rolling. Much like we saw with ST and the STEX, early mods and lots for CS have been all over the place. There's some good stuff in there, but it's still a teething time for the community.

Anyone around here dabbled in the custom content creation side of CS yet?
-Matt
Title: Re: Scale in Skylines
Post by: catty on April 02, 2015, 02:02:22 AM
Quote from: threestooges on April 01, 2015, 10:38:48 PM
...Anyone around here dabbled in the custom content creation side of CS yet?

I don't think parks in the asset editor count   ;D  but Heblem has just done a tutorial on converting your SC4 models into C:S models and uploading them into the game

http://community.simtropolis.com/topic/66508-heblems-citiesskylines-builds/page-2#entry1562265

-catty
Title: Re: Scale in Skylines
Post by: wallasey on April 02, 2015, 11:43:17 AM
Quote from: catty on April 01, 2015, 07:33:43 PM
Quote from: APSMS on April 01, 2015, 04:51:12 PM
@wallasey, maybe you can visit their Reddit and ask for it; they might be able to include it in a patch....

Its already been suggested and the request passed on to the company, see here

http://community.simtropolis.com/topic/66263-how-to-make-historical-in-cs/#entry1557016

Thanks all, Great stuff! I hope the request is well received!!
Title: Re: Scale in Skylines
Post by: catty on April 02, 2015, 12:23:40 PM
Quote from: Mr_Maison on April 01, 2015, 09:32:18 PM
I do agree with the "potential" sentiment mentioned here and that SC4 is still currently the heavyweight champion of city builders. It was since 2003 and will always be installed on my system.

With that said, if there is any set of people this game need, it's members from this community especially from this site. I must admit I check in here to see what the thoughts are on C:S. It's the teams from here and ST that made SC4 what it is. I hope not all the geniuses around here are going to wait for "others" to build C:S. Not saying there's no talent elsewhere, but the track record in these parts is better than MAXIS (not that that name holds any weight anymore but you know what I mean). I always looked forward to see what this community would do with the next city builder. I feel like I been through many adventures and disappointments throughout the years with this community. I think we finally have something here.

Well said   :thumbsup:  if it wasn't for the fact that I'm a member of the RTMT Team I don't think I would still be playing SC4, as these days if I want to relax then I play Banished and now it looks like if I want to get serious re city building then I'm going to be playing Cities: Skylines ... as I can do things in C:S that I could only dream of doing in SC4 ... and yes C:S has some issues, the main one for me is having to put pretty much everything on a road, but that something I've already posted about over at Simtropolis.

Quote from: threestooges on April 01, 2015, 10:38:48 PM
...That's all just a matter of separating the wheat from the chaff....

I'm probably be installing this over at CB in the near future

https://www.rsjoomla.com/joomla-extensions/joomla-feedback.html

As I already use four of the companies programs, given what happened with the Catalog it will end up containing what I consider to be essential programs   ;D

-catty

PS: I am in the process of deleting the Catalog as its being replaced by a picture gallery (click on picture to go to site you can download it from) am using the same links