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May 16, 2021, 03:31:32 AM

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Author Topic: My First Game Content for C:S  (Read 7753 times)

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Offline Mr_Maison

My First Game Content for C:S
« on: May 08, 2015, 12:09:08 PM »
I finally joined the modding community and released my first game assets....ever! I would like to help bring some more realism to Cities Skylines. These are available on Steam Workshop https://steamcommunity.com/profiles/76561198185148005/myworkshopfiles/
and the STEX

Shady Tree STEX link http://community.simtropolis.com/files/file/30523-the-shady-tree/  :satisfied:







Version 1.2 is actually available for this one. http://community.simtropolis.com/files/file/30521-willowtree/



STEX Link http://community.simtropolis.com/files/file/30514-denns-river-falls/

« Last Edit: May 08, 2015, 01:56:39 PM by Mr_Maison »

Offline vester

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Re: My First Game Content for C:S
« Reply #1 on: May 08, 2015, 12:56:15 PM »
Looks good.

What about going back and edit your first post, adding some download links under each item ?

Offline noahclem

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Re: My First Game Content for C:S
« Reply #2 on: May 08, 2015, 01:34:32 PM »
That first picture in particular looks just great. I really didn't think that game could look like that :D

Offline Mr_Maison

Re: My First Game Content for C:S
« Reply #3 on: May 08, 2015, 01:38:07 PM »
Looks good.

What about going back and edit your first post, adding some download links under each item ?
Getting right on it   ;D

EDIT: Done!

Thanks for the positive comments! I just love this community.
« Last Edit: May 08, 2015, 01:58:57 PM by Mr_Maison »

Offline art128

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Re: My First Game Content for C:S
« Reply #4 on: May 08, 2015, 02:04:11 PM »
That is indeed some great trees! I like the first one a lot.

Nice map too btw. :)
I'll take a quiet life... A handshake of carbon monoxide.

Looking for a specific props or texture? Check out the Props & Textures Catalog: Props [link] - Textures [link]


Do you want to turn off all shadows in the game? Check out GMT's trick! [link]

Offline Mr_Maison

Re: My First Game Content for C:S
« Reply #5 on: May 08, 2015, 05:11:34 PM »
That is indeed some great trees! I like the first one a lot.

Nice map too btw. :)
Thank you! Enjoy!

Offline threestooges

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Re: My First Game Content for C:S
« Reply #6 on: May 10, 2015, 02:01:13 AM »
Love the look of the Shady Tree. The Willow looks a bit like a wilting palm tree, but still looks good. Any tips for the would-be tree makers out there?

Offline Mr_Maison

Re: My First Game Content for C:S
« Reply #7 on: May 10, 2015, 02:04:31 PM »
Love the look of the Shady Tree. The Willow looks a bit like a wilting palm tree, but still looks good. Any tips for the would-be tree makers out there?
Thank you!
I agree about the willow tree. I'm making a new one called "Weeping Willow" that looks much fuller.
This is the look I would like to get. It's a tree I created for rendering in some architech scenes.



It have WAY too many polys for this game so I have to find a balance.

The main thing about making trees like this is that it's very challenging keeping the poly count down and make them realistic. Effecient use of billboards for the leaves and upper-most branches is key. And make your leaf/branches texture as full as possible to give a lot of coverage so your tree will look full with less polygons. I used Xfrog 3.5 to make these.

Offline threestooges

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Re: My First Game Content for C:S
« Reply #8 on: May 16, 2015, 02:17:18 PM »
By the way, your shady trees got featured by one of the youtubers I follow in his CS Let's Play. If you look up Keralis on youtube, he used them during his amusement park episode, I believe.

Also, having done basic BATting back in the day for SC4, I remember how much fun it was to wrangle polygons. I can only imagine what that means for CS models. The willow you showed above looks great. I hope you're able to find a decent balance, those would be great to have.

Offline vester

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Re: My First Game Content for C:S
« Reply #9 on: May 16, 2015, 02:37:47 PM »
Maybe you should take a look into how to turn the polycount of a high poly model down.

If you have a high poly model, you basic models a model with lower poly count and render the textures from the high poly model to the new model.
Keyword is baking tetures / render to texture.

Here is a video about it by


EDIT: Stumble over this video: Arrimus 3D :
Not sure if its something you can use or not.
« Last Edit: May 16, 2015, 04:33:09 PM by vester »

Offline Mr_Maison

Re: My First Game Content for C:S
« Reply #10 on: May 22, 2015, 11:53:44 PM »
Sorry for the long delayed response. Just lost my grandmother so been less active these days. Many things are on hold right now.

By the way, your shady trees got featured by one of the youtubers I follow in his CS Let's Play. If you look up Keralis on youtube, he used them during his amusement park episode, I believe.
Thanks for the heads up! I had no idea. It's a good feeling seeing that. And he makes me laugh. He call it "The Shady Bush". :laugh:  I will be following him too from now on because he's enjoyable to watch play and listen to.

Maybe you should take a look into how to turn the polycount of a high poly model down.

If you have a high poly model, you basic models a model with lower poly count and render the textures from the high poly model to the new model.
Keyword is baking tetures / render to texture.

Here is a video about it by

EDIT: Stumble over this video: Arrimus 3D :
Not sure if its something you can use or not.
Low poly practices is always useful. Thanks for the links.

Offline Mr_Maison

Re: My First Game Content for C:S
« Reply #11 on: May 29, 2015, 01:05:31 PM »
Just released White Birch Tree yesterday. Workshop Link https://steamcommunity.com/profiles/76561198185148005/myworkshopfiles/  STEX http://community.simtropolis.com/index.php?app=core&module=search&do=user_activity&search_app=downloads&mid=11505  I will be making some fall versions next.











Hope y'all enjoy!

Offline carlfatal

Re: My First Game Content for C:S
« Reply #12 on: August 23, 2015, 03:25:13 AM »
Very nice trees!  :thumbsup:
And this high poly willow is stunning!