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[data]Professions[/data]
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GENERAL RULES1 – Each turn IG (in game) will amount to 6 months. The turn updates will be specified as such, as there might be mini updates within each turn.
2 – All decision making has to be done at the beginning of each turn (after the update). The first update will give an overview of Dunya (the country) and Rawa'a (the city), after which the participants will write what they wish to do in the update thread.
3 – I am one man running the project, so please be patient! This whole project is about FUN – let's not lose sight of that with overly complicated analysis and methods of calculations, etc.
4 – The Random Event Calculator will be used each turn update. I will list the random events in separate sheet. Each participant will be rolled a Random Event each turn, and there will be a general Random Event roll each turn as well.
5 – A lot of the development in Dunya will be based on my judgement; I will be attempting to keep it as realistic as possible, but at the end of the day, there might be something certain players might disagree with. For the sake of the continuity and fun of the game, please keep criticism to a minimum. There will be a discussion thread to discuss issues – I will listen to everyone and take everything said into account, and if something was wrong, rectify it for the future, but let us try not to dwell on past happening!
6 – Each player will start off with $20,000. Expenses will be calculated at the beginning of each turn for the rest of the turn, so if you have $5,000 worth of expenses to cover in Turn 2, they will be taken out of the character's account at the beginning of the turn.
GENERAL INFORMATION:Expenses: To start out with, each character will have to spend $200 a month on LIFE NECCESSITY products, or $1,200 a turn. Given as the only housing available is owned by the government, they are renting out each house for $100, so that's another $600 a turn. Utilities will cost $50 a month, or $300 a turn. This will be taken out of each character's account at the beginning of each turn. As the game progresses and evolves, different type of expenses will come into play: Once a player starts operating their business, I will calculate, given the size of the business, how much expenses their business will face. Families will also add to the expenses, with each head costing a certain amount depending if they are adults or children.
Health Insurance: There is a mandatory cost of $300 per turn for every person except government employees, who receive free health coverage.
Taxation: The government will collect a set tax of 5% of income each turn from each character, as well as 5% on import of Luxury Products.
Age: In this game, characters will age, so sooner or later, the character will have to get married and have children if they choose to carry on their legacy. The passing of each character will be decided by the player, but generally, as the character begins to get to his 70s and 80s, we will discuss when the appropriate time would be for the character's passing. Each turn is 6 months, so a character will age 1 year every 2 turns.
Income: This will be calculated depending on what business the character owns and how big it is. Generally, for gathering professions such as fishing and farming, each plot will give a certain amount of income each turn. Income is based on a number of factors: direct population, competition, wealth level of customer base, education level of customer base, and demand for product.
Random Event Calculator: This is what I am calling our random event roller. The random events will be turn long events that affect Income, Professions, and/or Assets.
Life Neccessity Products: Every turn, each resident will have to spend a specified amount on these products. They are made up of 3 groups: Fruits/Vegetables, Liquids, and Meat/Fish.
Luxury Products: These are products that are produced, manufactured, or imported that do not fall under Life Neccessities. They can be anything, from electronics to furniture to building materials to sport equipement to fashion (etc.) The selling of these products are different from the Life Neccessities, and have their own formula. Imported Luxury products will be have a 5% tax.
Education Level: The default level is 0. A rharacter will gain a level after completing each of the following: Primary School, High School, University, PhD. The maximum level is 4. Education Level is needed for a lot of professions which require a character to be atleast a specific Education Level. Each Education Level achieved will increase income by 3%.
BONUSES:A Random Roll every turn determines bonuses for a number of activities. For example, every turn, a random roll will decide which one of the 4 Life Neccessities will get a bonus; the bonus is double the profits on that specific group. Bonuses are also rolled for harvests, base salaries, and even world events.
Please keep in mind this is an ever evolving game, so there will always be things being added to it.