SC4 Devotion Forum Archives

SimCity 4 Devotion Custom Content Showcase => Inactive Teams => Team Custom Content Projects => The Rural Renewal Project => Topic started by: Chrisadams3997 on September 11, 2007, 03:54:51 PM

Title: Rural Renewal Project
Post by: Chrisadams3997 on September 11, 2007, 03:54:51 PM
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg223.imageshack.us%2Fimg223%2F7881%2Frrpheader.jpg&hash=4c75b574b106d454518be510dedbc768fb258947)

Completed Projects:

Wooden Fences and Gravel Paths (http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1888)
Pasture Flora (http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1886)
Draggable Paths (http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1885)
Culverts (http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1657)
Jeroni Ploppable Rocks Mod (http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1887)

Links:

RRP Fences Slope Tutorial (http://sc4devotion.com/forums/index.php?topic=2352.msg152503#msg152503)
--For those of you who, like me, like to build on not-so-flat land. :)

Chris
Title: Re: Rural Renewal Project
Post by: Yoman on September 11, 2007, 04:25:37 PM
Incredible work going on here. Those trails are especially clever and add another element of back roads to the game that you could not create before, top notch work there :D
Title: Re: Rural Renewal Project
Post by: jmyers2043 on September 11, 2007, 05:32:28 PM
Hello ChrisAdams3997! All I can say is WOW! I am very impressed with what you have done and I like the close ups of the cattle guards.
Title: Re: Rural Renewal Project
Post by: meinhosen on September 11, 2007, 06:57:30 PM
Absolutely amazing work, Chris!  That's about the extent of vocabulary I can muster after being rendered speechless by what you're in the process of doing.
Title: Re: Rural Renewal Project
Post by: Schulmanator on September 11, 2007, 07:25:26 PM
I have got to say that I am *LOVING* this!  :thumbsup:
Title: Re: Rural Renewal Project
Post by: EDGE4194 on September 11, 2007, 07:31:35 PM
 :o speechless.....  amazing work chris.  &apls I have been wanting cattle guards!! (and curved fences!)  &hlp
Title: Re: Rural Renewal Project
Post by: thundercrack83 on September 11, 2007, 07:34:31 PM
Absolutely stunning! I would have never thought of something like this, but now that I see it, I don't know how we lived without it! Great work!
Title: Re: Rural Renewal Project
Post by: figui on September 11, 2007, 07:40:54 PM
this is really great  :thumbsup:
i'd always thought why sc farms didn't have fences. ()what()
i'd like to see 'em in my farming area   ::)
Title: Re: Rural Renewal Project
Post by: Zaphod on September 11, 2007, 08:32:31 PM
wow, awesome. I'd like to see some decent cattle stuff personally. Barbed wire, grates, those big plastic feed troughs, you know

I wonder what kind of cows sims breed anyways? SIMmenntals? :D
Title: Re: Rural Renewal Project
Post by: BigSlark on September 11, 2007, 08:53:49 PM
Wow! This is great! Ranch land in SC4!

&apls

I will be following this thread closely in anticipation of more previews of what's to come.

Cheers,
Kevin
Title: Re: Rural Renewal Project
Post by: flame1396 on September 11, 2007, 09:24:15 PM
So glad you planned a release of this.

My keyboard is about to short out. Drool is hard on them ya know.
Title: Re: Rural Renewal Project
Post by: Chrisadams3997 on September 11, 2007, 09:35:29 PM
Wow! didn't expect this to take off like this.  (takes a deep breath...) here goes

Replies
Yoman:  Thanks for the compliments. Hopefully I'll be adding in several more clever ideas we couldn't do before.

Jmyers:  That's a big compliment coming from you.  Always loved your work.  And I still smile when I see how those cattle guards came out, just did them today :P.

Meihosen;Schulmenator;Edge:  Thanks for the support guys, wasn't sure how much peoople would care about this, but now I know :thumbsup:.

Thundercrack:  I'vbe actually comtemplated something like this for a while, but I totally stubbled into using the transparent textures idea when I accidently forgot I changed a texture ID and ended up with 'em, best damn modding mistake I ever made(since changed over to Jeronij's method for the transparency)  Glad you're liking it.

Figui:  Thanks!Unfortunately incorporatig them fully into normal farming areas, while a goal eventually, will be much more difficult(at least in the scope I have in mind) due to the large number of textures it would have to be lotted for, but I'm gonna work up something soon just for you to explore the possibilities, so stay tuned.

Zaphod: lol, we'll see how many people actually get that one.  I'm actually hoping to reskin the maxis cows if I ever find the right .fsh files as the frickin' Holstien's really chap my a.. well we won't go there.  I can actually convert my models to barbed wire pretty easy and plan to, but I have doubts about how well it will look in game, we'll see once I get there.  I'm also looking at a number of things like you've mentioned already, so if you have any source pics on anything you'd like to see just post 'em up in here and I'll get to it.  Anyway, on a side note, just saw your'e from College Station in your profile, you at A&M?(class of '05-WHOOP!-myself, yea, I know, I'm old)

Bigslark: Stick around, more to come, and if you have any ideas... feel free to post some pictures in here.

Flame: lol, thanks for stopping by, I know you're looking forward to this, and fortunately since you can do everything by mouse in SC4, you won't even have to replace that keyboard....


Additional Comments

As I mentioned in a few replies, I'm interested in seeing source pics of the kinds of things people would like to see for rural areas.  I know what I'd like to see from my area, but I'd like to make this ecclectic as possible as rural areas are not the same everywhere.  There's a whole world of things out there and I'd like to see it all come to life through this project.  Can't gaurantee I'll get to everything, but the better idea I have for what I'm creating the better the results will be.  Yall are a part of this also, so let's make it happen.

Chris



This is the entire original post.  I've moved it down here to make room for updates to the stickied post  ;)


As Promised to a few folks, I'm starting this thread to showcase and get feedback on my present project, which I'm affectionately calling the Rural Renewal Project or RRP(what would a project be these days without a three letter acronym?)  This of course includes the most visible part of it that I've shown in a few pictures, my new fences, along with a number of other elements currently in progress or planned designed to increased the realism, fluidity(yeah, like non-grid type s***), and diversity of rural areas.

But enough of talking, pictures are worth a thousand words, so here are a few dissertations on the subject for you(in pixilated form)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg179.imageshack.us%2Fimg179%2F610%2Foverview3yg3.jpg&hash=8d36f94f66d515e01a446d61f1467e2ee7581a50)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg115.imageshack.us%2Fimg115%2F9138%2Fpasturecloseup2qw9.jpg&hash=27176725107dbf9e8ced11b477091a757a459ce5)

So to start off with a breakdown of items currently in progress.

Elements
   Base Set
      Fences
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg115.imageshack.us%2Fimg115%2F8849%2Frrpfences91107pi3.jpg&hash=b2f8c515a731949a4fd191fd80b88ee1f21daf57)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg115.imageshack.us%2Fimg115%2F3451%2Frrpgates91107yh9.jpg&hash=6223e8316f3f320178b21bd4e7891a9aa09368e7)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg115.imageshack.us%2Fimg115%2F7127%2Frrpgatesdiag91107ef8.jpg&hash=f1e48bbdafa617db3343f634e96828a3fe6c88fb)
Overhanging Lots
The Pieces with paths under them indicate sections with overhanging props, so that the paths are actually separate lots placed under the props.  As you can see, all of the gates have been done in this fashion, which means paths and networks(streets, roads) can be run through them, though I still have to render the diagonal gate(notice only one is done at present, the models exist, they just haven't been rotated and rendered) to be in the right position.
Gates
These are using prop families such that there is only one lot for closed ortho. gates(actually two, one overhanging to the left, one to the right), same for ortho open gates, then just one for diagonal open and diagonal closed(these don't need a left and right version as far as I've seen so far, but haven't really tested yet)
Current Progress
Most of this set is done, with the exception of the gates which have to be rendered and modded.  Other than that I have a couple of mirrored pieces to make of one or two lots seen above(such as the 'S' Curve with the base texture still showing.)  Furthermore Ltexts for them all, and a few custom icons have to be done for the newer ones.
      Gravel/Dirt Paths
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg115.imageshack.us%2Fimg115%2F9937%2Frrptracks91107hc4.jpg&hash=d72f7413cbe54f108b38f556e25919e0626d2eb6)
Current Progress
Still a couple missing here too, in particular 4-way pieces.  Most of what is left to do here is though is icons and naming.  If anyone sees any important missing pieces I didn't think about let me know.  As a side note you might also have noticed that the street transition is transit enabled.

In the next update I'll try to show a few of the additional elements I've got planned including additional 'pasture' mayor mode flora in the works(look around you'll see a few) as well as some additional props, buildings, and entrances.  On that note, one more teaser.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg165.imageshack.us%2Fimg165%2F3441%2Frrpentrencesexample9110ld8.jpg&hash=898ffe3fa6a1db7d6acc1d6d3cd170f5577e7d80)


Chris

Title: Re: Rural Renewal Project
Post by: Andreas on September 12, 2007, 02:39:25 AM
Wow, it looks like I'm not the only one who fell in love with this project. ;) Those fence props look so inconspicuous, yet the overall effect is amazing, as well as those tracks that "disappear" in the middle of a pasture. I also really like that brushy land in the upper left corner of the second picture, is that the new "pasture" flora you mentioned?
Title: Re: Rural Renewal Project
Post by: DFire870 on September 12, 2007, 05:57:10 AM
Quote from: BigSlark on September 11, 2007, 08:53:49 PM
Wow! This is great! Ranch land in SC4!

This was exactly what I thought when I saw these pics. One thing I never particularly liked about SC4 (among countless other things) was the absence of ranches, since they're just as common as farms. Not to mention there's a lot of ranch land here in Texas. :P

Anyways, I'd love to see feed/water troughs, and maybe some deer blinds/feeders here and there.

Great job once again, and I can't wait until this is released!

-- John
Title: Re: Rural Renewal Project
Post by: SimFox on September 12, 2007, 06:09:11 AM
!!!
OMG
these are sooo sweet!!
Title: Re: Rural Renewal Project
Post by: Chrisadams3997 on September 12, 2007, 09:01:09 AM
Andreas:  Ding!Ding!Ding! We have a winner!  Yep, and also if you look in the last pic, those much more spaced out scruby looking plants as well.  But I've said too much, more on all that later...

DFire:  Some more feed and water troughs are in the works, but I hadn't thought of deer blinds and such, thanks for the idea!

SimFox:  Now I've seen the stuff you create, by comparison these are terribly lowly and humble, I assure you ::).  But thanks for the compliments.

Just one quick update for Zaphod.  I did a preliminary preview of what I have in mind for making these barbed wire.  Looks good in the preview, but if I know Gmax at all, those nice thin lines will be much bigger, fatter, and uglier in the final render, but we'll see.  I'm guessing I might have to find someone with 3DMax to render these for me if they're to look good in game, but like I said, we'll see.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg402.imageshack.us%2Fimg402%2F4508%2Fbarbedwirepreviewfc6.jpg&hash=0ac91d3e747d49113e22601d487b331cfbc94170)
Title: Re: Rural Renewal Project
Post by: Serkanner on September 12, 2007, 09:08:01 AM
These lots look very good and are a great addition to the game. I have truly fallen in love with the dirt tracks ...  :thumbsup:
Title: Re: Rural Renewal Project
Post by: threestooges on September 12, 2007, 09:33:01 AM
As I've said before, brilliant. (It's a shame you were edged out in the photo competition though). The gates and cattle guards are a really great touch. If I understand correctly, the gate overhang so would it be possible to drag a street through them as well as one of the tracks? If not, no worries; they look great now. If you need any testing help I'm willing to give what little I can. Keep it up, and I'll let you know if I think of any specific things from around here to add.
Title: Re: Rural Renewal Project
Post by: Chrisadams3997 on September 12, 2007, 10:01:09 AM
Quoteall of the gates have been done in this fashion, which means paths and networks(streets, roads) can be run through them
;)

And I'd love to have you test 'em, I'll let you know when their ready.

Chris
Title: Re: Rural Renewal Project
Post by: rooker1 on September 12, 2007, 10:11:58 AM
 :o  AMAZING......This will be a great addition to the game and all the farming/rural towns every body is working on.

&apls &apls &apls

Robin   :thumbsup:
Title: Re: Rural Renewal Project
Post by: Ennedi on September 12, 2007, 10:34:27 AM
Quote from: Andreas on September 12, 2007, 02:39:25 AM
Wow, it looks like I'm not the only one who fell in love with this project. ;) Those fence props look so inconspicuous, yet the overall effect is amazing, as well as those tracks that "disappear" in the middle of a pasture. I also really like that brushy land in the upper left corner of the second picture, is that the new "pasture" flora you mentioned?

I agree, I fell in love with this project too!  :thumbsup: I am very interested in this pasture flora, the second picture looks fantastic with it!

I will test it with pleasure  ;D
But I have two questions:
1. What about the slope tolerance?
2. You are interested in cows - and what do you think about sheep?
Title: Re: Rural Renewal Project
Post by: jayo on September 12, 2007, 10:35:23 AM
This is the good shizz :P Good work mate  :thumbsup: &apls &apls
Title: Re: Rural Renewal Project
Post by: BigSlark on September 12, 2007, 10:39:45 AM
Aye, sheep would be very welcome. I'm going to visit a friend who lives a couple of hours from me on Saturday and will photograph any interesting fences or other rural features I see on the way.

Cheers,
Kevin
Title: Re: Rural Renewal Project
Post by: Chrisadams3997 on September 12, 2007, 11:22:24 AM
Ah, yall are cutting right to the heart of the matter here.

so first off....

Jayo and Rooker: thanks for the compliments.

Kevin: Thanks again, hope to see what you find.

Ennedi: Simple answers first, yeah I have some interest.  I just recently got my degree in animal science, with an emphasis on cattle production and management.  And glad you like the flora so far.

Now, you bring up the question about sheep.  This is a much more complicated issue(at least if they would be anything more than static props) and and would require the help of some of the automata gurus out there, at least to provide some answers about the feasability and necessary process.  Also anybody with any experience with effects, knowledge of how they work and how to edit them could help with this.  I've been looking through the .fsh files in the simcity dats in order to just try to reskin the cows and have found the skins for horses(all three colors and multiple zooms), giraffes, elephants, apes, apes in lab coates, you name it, but so far haven't found what I'm looking for.

The difference the best I can tell is all of those are wild 'fauna' unlike the cows which only appear from the cows effect prop.  Perhaps the .fsh's for it were hard coded in instead of included in the dats.  But I find this unlikely, as I know for a fact that the soccer ball from the soccer effects is in simcity dat 2, as I've modified that file before, and I'm pretty sure the skins for the soccer players themselves were in there as well. 

This may all seem like a digression from sheep, but it brings me back to the point that I need information of how the effects work, where they are controlled from, and how to edit them.  Is it possible to replace the model in one to create sheep?  Can we reskin something of a similair size and shape to achieve the effect?

These are all long term goals, and if anyone has or knows someone who has the know-how to approach these questions, I'm all ears.

Chris
Title: Re: Rural Renewal Project
Post by: Ennedi on September 12, 2007, 11:31:00 AM
OK, I see that sheep are more complicated and I understand why. So I think I should make a request - maybe any automata guru will read it?  ;)
Title: Re: Rural Renewal Project
Post by: Kitsune on September 12, 2007, 11:51:25 AM
Wow, this is very much reminds of my old "back yard" when I lived in Calgary - Kananaskis  Country. This will be a welcomed addition to the game, have you thought about overpass' for the roaming animals over highways yet? There quite common out there too...
Title: Re: Rural Renewal Project
Post by: Chrisadams3997 on September 12, 2007, 12:13:10 PM
Kitsune:  We Definitely don't have those in Texas, we try to keep the deer from roaming as much as possible ;), So I'd have to see some pictures.  It could be a possiblity eventually.

Also I realized I totally forgot Ennedi asked about slope tolerance.  It is definitely an important aspect here, as there are few truly flat rural areas, and it really annoys me when someone makes something cool, but it only works on flat ground >:(.  The paths being textures are completly slope tolerant. 

The fence pieces have what I'd refere to as limited slope tolerance. The fence props are all set to 'orient to slope', which makes them follow the ground quite well on gentle slopes.  The straight sections(with exceptions on some 2x1's) are also broken down into 3.2m sections to help out.  As the slope increases in my testing so far, it can cause at first some posts not lining up perfectly so that you end up seeing two where there is usually one, but will eventually cause them to totally separate so that you get gaps.  2x1 curves in the set work well as long as both tiles have generally the same slope as they are one piece generally.  As a general rule as long as you don't have extreme angle I think they'll work well.

I'll actually be interested to see how they fare as yall get to testing them(it's coming I swear ::)) as I have only done some limited experiments on slopes.

As a side note, while 'moving' sheep and such seems a long way off if possible, static props might help ease the pain, we'll see.

Chris
Title: Re: Rural Renewal Project
Post by: Madeira aka Constantina on September 12, 2007, 12:25:20 PM
very realistic
Title: Re: Rural Renewal Project
Post by: DFire870 on September 12, 2007, 06:20:56 PM
Static props could work, especially if the deer were static props, as they tend to just sit there looking at the cars that zoom by. As long as they're not in the middle of the road, that works for me. :P
Title: Re: Rural Renewal Project
Post by: Gaston on September 12, 2007, 06:41:14 PM
   This is some of the koolest stuff I have seen.    Un-freakin-beliveable.    I would be happy to be a beta tester for these when you are ready to start testing.     
   I am gonna post a link to ths forum in the SAM forum.    If we could figure out how to use the textures from the gravel drives in SAM ...       
             .... that would be fantastic.
                                   Rural farms connected by gravel tracks.    Very kool indeed.


---Gaston

okay I linked to it in the SAM forum.    ;D
Title: Re: Rural Renewal Project
Post by: Zaphod on September 12, 2007, 06:43:56 PM
QuoteZaphod: lol, we'll see how many people actually get that one.  I'm actually hoping to reskin the maxis cows if I ever find the right .fsh files as the frickin' Holstien's really chap my a.. well we won't go there.  I can actually convert my models to barbed wire pretty easy and plan to, but I have doubts about how well it will look in game, we'll see once I get there.  I'm also looking at a number of things like you've mentioned already, so if you have any source pics on anything you'd like to see just post 'em up in here and I'll get to it.  Anyway, on a side note, just saw your'e from College Station in your profile, you at A&M?(class of '05-WHOOP!-myself, yea, I know, I'm old)

almost, right now I am at Blinn.  I am from the area so yeah &mmm

I think I might end up at Texas State next year.

Quotehave you thought about overpass' for the roaming animals over highways yet? There quite common out there too...

I remember when I was a little kid there was this special "overpass" for livestock out on a farm road outside of Houston, it was FM 2920 I think

It was made out of rusty metal and I don't know if it was just something that a rancher built and had gotten authorization to put over a public highway. But it was kind of cool, like an old bridge that was moved.
Title: Re: Rural Renewal Project
Post by: Crissa on September 12, 2007, 07:38:33 PM
Wow, you have all the parts to make this into draggable draggable (http://sc4devotion.com/forums/index.php?topic=1689.0)pieces ^-^

Mmmm... Will someone do that?  Pretty please? ^-^

-Crissa
Title: Re: Rural Renewal Project
Post by: Gaston on September 12, 2007, 07:55:08 PM
Okay I was asked to provide a reciprocal link to the SAM forum.    So here it is.  [ linkie (http://sc4devotion.com/forums/index.php?topic=1617.0) ]   If you haven't been there ya'll should definately check it out.


---Gaston
Title: Re: Rural Renewal Project
Post by: IanB on September 12, 2007, 10:13:47 PM
Quote from: Gaston on September 12, 2007, 06:41:14 PM
   This is some of the koolest stuff I have seen.    Un-freakin-beliveable.    I would be happy to be a beta tester for these when you are ready to start testing.     
   I am gonna post a link to ths forum in the SAM forum.    If we could figure out how to use the textures from the gravel drives in SAM ...       
             .... that would be fantastic.
                                   Rural farms connected by gravel tracks.    Very kool indeed.


---Gaston

It's very spooky, I just PM'd jplumbley with a suggestion for doing exactly that today, before I saw this thread... which started today! A more undeveloped and rutted rural track would be a better rural street IMHO than even Jeronij's rural roads mod. I was offering possible help with textures... One of the three road textures I was suggesting was precisely this one, a farm track just in the grass.

Chrisadams, I realise this is just personal preference, but to me the ranch entrances look very wrong with the street stub running off-road. For one thing they create unnecessary street props at the join, and they also don't make sense as no civic highway engineer would waste tarmac on adding a link into someone's private property. They aren't paid to do that... The tracks should link right up to the normal road somehow with a more rural surface than tarmac streets.

I have a question. Since automata are very processor-hungry (eg. the famous seagull problem), and many herds of cows are going to exacerbate this problem, is it possible to integrate this or a few varied cow props into the farm tile itself? Cows and other ruminants don't really do much moving anyway, they just stand/lie around chewing.  ;)  IE., the dairy farm could be a growable farm much like any other, but with a randomised farm tile that would have a transparent texture most of the time and a random cow on it at others, rather them being ploppable props? Clearly there must be some randomisation possible because of the appearance of the sprinkler prop in some of the fields. I also seem to recall from seeing the chain of BSC farm reward dependencies somewhere here that BarbyW mentioned there was no milk production in the chain for the chocolate boutique, as there was no growable dairy farm, so that could be an interesting upgrade...

I realise this wouldn't make huge ranch systems like the ones you are showcasing here likely, but the variety amongst other farms would be more natural for European and non-US agriculture.
Title: Re: Rural Renewal Project
Post by: flame1396 on September 12, 2007, 10:17:44 PM
I hate normal farms in sc4.... boring. repetitive. I can't wait :)
Title: Re: Rural Renewal Project
Post by: Diggis on September 12, 2007, 11:13:52 PM
Ian, I think the reason that there is currently a street intersection is because the first lot is transit enabled.  However if JPlumbly decided to take up the challenge, I think we will be able to manage something more like what you are suggesting.

Chris, I am more than keen to give these a test if you are interested. This is a very exciting set, and I have just the place.  I am also willing to create MML's for you lots if you wish.
Title: Re: Rural Renewal Project
Post by: Meastro444 on September 13, 2007, 02:25:55 AM
diggis, if you do that, this project would be even more of an awesome mod.
im speechless!!
Title: Re: Rural Renewal Project
Post by: Chrisadams3997 on September 13, 2007, 12:11:42 PM
Alright guys, I'm working hard on this, and I ended up having to redo about two hours of work yesterday because the plugins manager decided to give me a whole batch of busted props.  They would show up just fine by themselves, but the prop families I assigned(in the reader afterwards) wouldn't show up at all.  Well I didn't need the individual props, I needed the prop families(it's for the gates, 15 props and three families).  Deleted the prop exemplars and started over and they all worked just fine.  Go figure.

Anyways, enough complaining from me.  There's not much new as I'm just getting everything set in order for the fences and roads, filling in gaps, and whatnots.  I've just got to finish up those prop families, do icons for the new lots, and name all the lots.  So here's a quick shot in the mean time(and see I got the diagonal gates in there ;D)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg162.imageshack.us%2Fimg162%2F381%2F58999913py7.jpg&hash=8333fe82510402dbbee60a58297d3550020e85c4)

Replies

Madiera:  thanks, that's certainly my goal

Pfire:  Sim Goober had made animated props based on a number of the ingame animals, though I don't have a clue how.  He might even have made deer, though I don't recall, I'll have to take a look when I get a chance.

Gaston:  It would be cool, but that will be primarily up to them.  The biggest challenge I see with that is that there is only one 'lane' on these, so pathing could be a problem.  At any rate, if they would get to it, it will be a while judging by what they've already got going on.

Zaphod:  ah, San Marcos.  I've got a cousin out there right now.  Went into google maps and followed fm 2920 all the way from Waller to Spring(heh, used to live there when I was young) but didn't see any sign of it.

Crissa:  Like I said to Gaston, totally out of my hands, but if someone wanted to I could make more textures for it.

IanB: I absolutely agree about the intersections, it was just the most simple and direct method to avoid this:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg413.imageshack.us%2Fimg413%2F9403%2Fwheredtheroadgoux9.jpg&hash=13d17a298d69ef3a84d486cfa4b8f632e577f249)

Like  Diggis said, the SAM team could do something about that, but the other option in the mean time is to create a piece with overhanging props to look something like this:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg413.imageshack.us%2Fimg413%2F1124%2Ftherestheroadeh6.jpg&hash=a66f0f2c7f8a81fae25ad82a4d5b775a9b47903c)

As for the cow automata, I could see a problem on the edges of large cities, but rural areas generally are a lot less taxing.  I've been runing my rural cities with lots of cows in them while testing this with shadows on high(which I would never do in a large city except to take a picture) without any problems, and my computer is definitely not setting any records.

However you reminded me I wanted to check out how that prop was randomized and found a new property to play with.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg413.imageshack.us%2Fimg413%2F1396%2Fproprandomchanceyr6.jpg&hash=2b32679d2c90478db840af09cd65a2cf2c93cd73)
I'll have to play around with it as I get time to see how it functions, but on on that point, what you've proposed is possible.

The problem with it is the transparent base textures however.  I've already done quite a bit of testing with growing farms with transparent textures, and it works just fine--so long as you don't care about your region view.

Here's the breakdown-there are two(ok, three, but two produce the same results here) ways I'm aware of to produce a transparent base texture.  The older method involves placing a texture, then removing it from the plugins to produce a  'false' base texture.  This method results in the old 'black hole' bug as I like to call it anytime you go into any overlay other than zones(which coincidentally is how you fix it) AND when you save, which is the problem.  You get this:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg413.imageshack.us%2Fimg413%2F830%2Fblackholefarmsxi8.jpg&hash=8e902c0c293df8fb62dd0dcd514b3d0baf91cf54)

If you use Jeronij's new method(check the tutorials section if your not familiar with it), this bug doesn't happen as long as there are no overlay textures(my fences won't produce this bug, but the paths do, though it doesn't produce much of an eyesore like entire farms will), but on zoned land, the zoning color stays even after the land developes.  Imagine the above picture, only the black area would be yellow.

The only real work around, unless there is some approach I'm not familiar with, would be to use the false base texture method(first one I mentioned), where the removed texture is kept outside of the plugins folder unless you wanted to get a good region shot, where you would have to replace the texture in the plugins folder, then go through and resave all your cities.  A pain, but could be done.

Alternatively(yea, I know I said only one workaround before, but I just thought of this) we could use the second method and remove the yellow zone color from IR zones, but that would make zoning a nightmare.

Diggis:  Wow you read my mind.  As I already stated on my thread over at ST, I have no intention of releasing this without MML's, so that would extremely cool if you could do 'em.  One more thing I don't have to learn.

And I'll send you a copy of the beta when it's ready.

Just one last thing guys.  I was looking around on google maps and took a couple pictures that looked kind of familiar ::).  Check it out.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg162.imageshack.us%2Fimg162%2F9985%2F37714663oy2.jpg&hash=72c60e795a4efb78b618d4dfa4c94fc69dfdac2a)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg162.imageshack.us%2Fimg162%2F9634%2F97120059dd5.jpg&hash=9e84d9f663ee55249d02401b30a900c3f7379e8d)
Title: Re: Rural Renewal Project
Post by: rooker1 on September 13, 2007, 12:19:14 PM
So you join the site on August 04, 2007 and in @five weeks we are at this point with you.  The fences are going to be an awesome addition to the game.  I think I won't do my farming sectors for my MD until these beauties are released.

&apls &apls &apls

Robin   :thumbsup:
Title: Re: Rural Renewal Project
Post by: BarbyW on September 13, 2007, 12:47:40 PM
Do you have an IID range for the prop families? If not let me know and I will allocate one to you. That may be the problem you have had with the prop families not showing up correctly.
Title: Re: Rural Renewal Project
Post by: zero7 on September 13, 2007, 12:50:11 PM
Great work here - I love the tracks and the cattle grid (amazing what obvious things we're still missing after 4 years).  Have you thought of single tracks too, for well-worn footpaths through fields?

On the subject of sheep, if someone can make an animated prop (as vil did with the windmill) then it should be possible - although the format may be slightly different for automata(?).  

Creating lots to spawn any of the animals is simple enough.  The problem I've had is in creating a lot per animal - you need to define a new occupant group to spawn the animal of your choice.  I know people have done this with vehicle automata, spawn a specific custom vehicle from a specific lot, but the same technique doesn't seem to want to work for me with the animals (probably me doing something stupid!).

I suppose what I'm saying is that animal spawning lots are possible, so are animated props - its a case of bringing them together.
Title: Re: Rural Renewal Project
Post by: jplumbley on September 13, 2007, 12:57:55 PM
Quote from: Chrisadams3997 on September 13, 2007, 12:11:42 PM
Replies
Gaston:  It would be cool, but that will be primarily up to them.  The biggest challenge I see with that is that there is only one 'lane' on these, so pathing could be a problem.  At any rate, if they would get to it, it will be a while judging by what they've already got going on.

IanB: I absolutely agree about the intersections, it was just the most simple and direct method to avoid this:

Like  Diggis said, the SAM team could do something about that, but the other option in the mean time is to create a piece with overhanging props to look something like this:

Diggis:  Wow you read my mind.  As I already stated on my thread over at ST, I have no intention of releasing this without MML's, so that would extremely cool if you could do 'em.  One more thing I don't have to learn.

Hello Chris,

I have had some time to finally take a good look at this.  This is quite a project you've started.  It looks very interesting and something that I will use once I get to play again.

As for SAM implcations, well, these are just the textures.  I can path it with the same paths as a simple street or we can path it as a one-way road and have it so that the traffic can only go one direction.  The SAM only incorporates Street Texture Sets, but in the future I plan to expand it to include, Rail, OWR, Road variations.  In effect, some of the SAM and NWM projects are overlapping projects and Tarkus and I are working very closely on all of these projects simultaneously.  If you would like to submit your textures for an Addon, we can discuss possible scenarios in how these textures can be implemented properly into the game.

I am only a PM away.

JPlumbley
Title: Re: Rural Renewal Project
Post by: Andreas on September 13, 2007, 01:17:57 PM
It's great to see the development of this project, and I surely can feel your pain when you found out that your precious prop families didn't work. If that happens again, check out the REP count of the prop family ID - this has been the culprit for me a few times. As BarbyW recommended, you should make sure that your IDs don't overlap other ID ranges, but I guess you already took care of that by selecting an individual range.

Regarding the farm "streets" an the textures: I wouldn't recommend the approach that uses those "invalid" base textures. Not only it looks ugly in the regional view, but the invalid IDs might confuse the game and produce all kinds of side-effects that aren't immediately apparent. The method jeronij described is better, yet not perfect. I figure that jplumbley's suggestion would be the most feasible one.

Network textures are truly transparent without any side-effects, and if your pastures rely in the terrain textures rather than using lots, this would be the most conventient way. Props like farm fence gates could be rendered with an offset, so they can be placed besides the "farm street" and overhang their respective lot. Also, dragging those streets is so much easier than putting them together piece by piece. At the moment, the SAM doesn't support diagonals, but I figure that it should be possible to create some overrides for that later.
Title: Re: Rural Renewal Project
Post by: Chrisadams3997 on September 13, 2007, 01:51:15 PM
Rooker:  I'd actually had a previous account that, well I don't remember why I had to change it now, but that's why my name is different here than on ST if you ever see me there(Alien_397).  I actually started playing with Bat about two years ago just out of curiousity and have been toying with it  on and off ever since, though the only major project prior to this was my football stadiums that I did about 6 months ago or so(which are about to actually be released ::), long story), and I've been modding things for my own perposes(again on and off) since long before that.  I think I have at least a little knowledge of almost everything short of heavy duty transit modding (pathing and such) by this point.  So it's really just a matter of bringing it all together on something I wanted to do.

BarbyW:  Yep, I've got a IID range for both prop families and textures from the BSC team room over at ST.  And I checked for conflicts anyways, but that wasn't the problem.  I'd already done two other of the prop families a few days before in the same manner which worked fine.  When these were done(all in the same session in the PM), and I went into the lot editor, the prop family IID's of the old ones were there, but none of the new ones showed up, but when I rechecked 'em in the reader, the properties were all set up right.  Like I said though, I re-ran the models through plugin manager and the new ones worked just fine, so it had some wires crossed in there somewhere...

Zero7:  Kinda like this picture:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg406.imageshack.us%2Fimg406%2F2700%2Fcattletrailzj7.jpg&hash=4b910222cd5e3e58468e867ede432efac6fadfcf)
Yea, I've thought about it, but then it'd have to be able to intersect with the normal trails in various ways, which becomes a lot more complicated.  I might do it within limited capacities, but that's definitely not anything I'll be getting to soon.

Now, the typical Maxis animated props work as a series of renders that play out like frames in a cartoon
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg406.imageshack.us%2Fimg406%2F1448%2Froundandrounddt9.jpg&hash=93e85921f3c2ab250bfc76f2ab192a283e779c7d)
, only it's rendered for all 4 angles, like a 3d movie, which is of course utterly different than the automata based fauna and the animal effects. I have doubts that one could be incorporated into the other.  As for SG's animated animal props, they absolutely baffle me as they are absolute replicas of the maxis models best I can tell, not recreations, which means he would have had to found how to get to those models somehow.  I also don't know if they are actually built in the same way as the other normal animated props, something for further study... But nonetheless, the normal animated props and animal effects seem to be created in a whole different way from each other and thus I doubt how well one could be incorporated into the other, it's more of a pick one and go with it.

I'm curious about the animal spawning lots however, I'd like to see what your working with on that.

Jplumbley:  Yep, I'll PM you when I get a chance
QuoteI will use once I get to play again.
And I'm definitely understanding that comment ;)

Andreas:  The REP count might have been, as after setting the first of them, I was copying and pasting the property, not the values, to each new one, so if there was an error there on the first file, it would have been applied to all of them, and that's something I don't normally check.
And like I commented to Barby, I've got a BSC prop family range.

Concerning base textures, they are all using Jeronij's method, the reason the paths still lose their base texture is because they also have overlay textures(someone else had a thread about this issue on here a while back, but I doubt I'd find it.)  Converting it to a network texture would be the only way I know of to completely eliminate the issue, which I realized quite early in the process, but until then, it's stuck with it to the best of my knowledge.  At any rate, it doesn't show too terribly on the region view.

And the gates are already built as overhanging props ;).

Chris

Title: Re: Rural Renewal Project
Post by: figui on September 13, 2007, 02:15:34 PM
wow! amazing progress.
Title: Re: Rural Renewal Project
Post by: Swamper77 on September 13, 2007, 07:26:17 PM
Regarding the animated animal props that SimGoober has, he simply referenced the automata models of the animals. The models are True3D, meaning if rotated, you would see all the geometry of the model. BAT models have their back sides removed, but True3D models do not.

To have sheep automata, someone would have to make a set of True3D models, one model for each frame of the animation, such as when the animal is walking. So someone would have to make the base automata model of the sheep and each of the frames for each part of the walking movement. The automata models of the sheep will also require a skin to be UV mapped to them. The UV mapping can be done in GMAX/3DSMAX.

A LUA generator script would take care of the creation of the sheep on a lot and have them wander around the landscape. You wouldn't need to deal with the game's EffectsDirectory to make them appear. All you would need is a lot with a custom prop on it. The generator for the sheep would be attached to the prop via a custom Occupant Group ID. The amount of sheep created by the script is controlled via defined variables, which are very easy to tweak.

The scripting would be the easy part. The hard part will be the modeling of the sheep. If someone can make the models of the individual frames of the walking sheep, I'd be willing to compile the animation and get the scripts up and running. It may take me awhile to do so, though. I have a job to work most days of the week, including weekends.

-Swamper77
Title: Re: Rural Renewal Project
Post by: Diggis on September 13, 2007, 11:10:19 PM
Chris, to make the MML I will need the lots, to copy the building exemplar into one file.  If you want to build a specific lot to use as the MML you can, otherwise I'll be able to.  I was thinking something along the lines of a work yard with stacks of fences and gates.  Probably a 2x2 with the odd tractor too.

Might pay to do a seperate MML for the fences and the tracks, but thats no stress.

On the note of the draggable streets thing, I think that having it as a one way road would be an issue because it wouldn't usually go anywhere.  One option is to have it without paths so you don't get automata.  those tracks are 2 way, you just have to be careful to watch for oncoming vehicles.

Jason, Andreas, is there anyway to restrict the flow of vehicles on a specific texture?
Title: Re: Rural Renewal Project
Post by: Badsim on September 14, 2007, 06:07:43 AM
Hello Chris ,

I'm astounded by your pictures and this project which is going to send back the current farming standard to its right place : prehistory .   &dd
Title: Re: Rural Renewal Project
Post by: Gaston on September 14, 2007, 01:36:43 PM
Quote from: Diggis on September 13, 2007, 11:10:19 PM
Chris, to make the MML I will need the lots, to copy the building exemplar into one file.  If you want to build a specific lot to use as the MML you can, otherwise I'll be able to.  I was thinking something along the lines of a work yard with stacks of fences and gates.  Probably a 2x2 with the odd tractor too.
This sounds like a kool construction lot.    I might even want it just my city as it is even.   

QuoteMight pay to do a seperate MML for the fences and the tracks, but thats no stress.
Two makes alot of sense Diggis.    Some folks are only gonna want to use one set of lots and not the other.  $%Grinno$%  I can't imagine who would do that but someone might.    ?=mad)=

QuoteOn the note of the draggable streets thing, I think that having it as a one way road would be an issue because it wouldn't usually go anywhere.  One option is to have it without paths so you don't get automata.  those tracks are 2 way, you just have to be careful to watch for oncoming vehicles.
Ooooops,  I didn't even think of that.  Yeah, it would look pretty silly having cars drive off to no where.    Too bad too, cause it is still a very kool texture to use as a SAM texture.   LOL

QuoteJason, Andreas, is there anyway to restrict the flow of vehicles on a specific texture?
I hope so.   This would be the only way you could use is as a street texture.     I just had a tought pop in my head.   What if you could restrict the flow(direction) using time as the factor.      Alot of cities have bridges/highways/roads that have flow restrictions on them.   They usually have some type of combination of green arrow and red X sign above them.   This way at peek traffic times (morning / evening commutes) the traffic is allowed to use more of the road or even ALL of it.   You don't need the arrow signs but I wonder if it could be time of day based.   Say from 8a to 10a traffic goes -> .   Then from say 11a to 1p it goes <- .   Then after an hour it reverses again.    I'm not sure why the hour break but it just seems like it aught to be there.   If it is possible this would work.    Alot of things are based on time of day in the game.    Things like lights coming on, etc., so why not the traffic flow of a street.   It would become a OWTDS (One Way Time Dependent Street)    Okay sorry I couldn't help but putting it in the form of an acronym.      :P


---Gaston
Title: Re: Rural Renewal Project
Post by: Chrisadams3997 on September 14, 2007, 03:39:03 PM
Thanks everyone.  I just got the beta set ready and sent out to a few folks to test, and I've got a new update just about ready, but it probably won't go up until tomorrow.  I should get around to replies then :thumbsup:.

Chris
Title: Re: Rural Renewal Project
Post by: jeronij on September 14, 2007, 03:46:20 PM
This is a really fresh and interesting project  :thumbsup:

I really like it, and I hope to be able to test is soon  ;)
Title: Re: Rural Renewal Project
Post by: Orange Julius on September 14, 2007, 05:45:36 PM
It would be cool if the dirt tracks were truly one-way (as some promising evidence has been shown regarding things like single-track railroads). It's pretty cool that with SimCity 4 you can make megapolises or simple farm towns. The RHW-2 would work fine in a situation like your own.
Title: Re: Rural Renewal Project
Post by: Chrisadams3997 on September 14, 2007, 11:41:04 PM
Alright, see if I can't get caught up a little here.

Replies

Swamper:  Wow, that's good news.  I kinda figured if someone knew about this it would be you.  At any rate the modeling part of that in and of itself is a major task, particularly with my skill at it.  It'll make an interesting project if I ever get around to it.  Or if anyone else had the time to tackle it.....

Diggis:  I agree two of them would be best, and I really like your idea for the lot for the fences.  I could make some new props out of the models I used for the fences and gates for it too, just let me know what you have in mind.

Badsim:  eh a ways to go to push it back that far,  I'd be happy with just the bronze age for now.

Gaston:  Really interesting idea, no clue if it's possible, but it'd be a nice solution.

Jeronij: Sent you a link

Orange Julius:  heh, maybe one day.  But I'm happy enough with the eye candy for now.  Gettin' closer to the simple farm town one step at a time

AND on that note, here's another step, definitely a small one, but I'm kind of proud of it.

The Jpeg makes the color look more green than it is in the render by the way.  I'll probably also stretch it a little vertically too.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg168.imageshack.us%2Fimg168%2F1724%2Fcattlegrainfeedergmaxye7.jpg&hash=201b6439c082bd241a99291feeebc4b804ab2dba)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg168.imageshack.us%2Fimg168%2F3465%2Fcattlegrainfeedermy9.jpg&hash=c4a99d2a35fa688188a115d6fadd4bbb1bed055c)
(for anyone who doesn't know, it's a portable grain feeder for cattle or sheep)

I'm going to be putting together a series of props like this to be placed on lots in pastures for some variety.  I also wanted to share with yall the present progress on the flora I've started working on.  I noticed that there isn't really much in the way of low growing flora anywhere, though jeronij's woods base flora can fill this bill, but doesn't fit well in with my area. so one aspect I'd like to work on is low bush's and shrubs that could form a dense understory under larger trees, as seen in lots of wooded areas in many parts of the world, or used by themselves for heavily overgrown areas.

The other thing is areas that are still open, but overgrown beyond the point of just grass.  Tall weeds, some shrubs, and wildflowers.  That's the part I've actually started on, and some of the results I've already previewed here in a few pics.  I've currently got 3 types modeled, shown in this pic.  The smaller patches by the large circles shows the models for each at present, and the maxis trees are just for size comparison.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg187.imageshack.us%2Fimg187%2F6136%2Fthreesacharmjs6.jpg&hash=746c7d3314e14ddf6cbd3a6549407e8a1405159a)

Here's an area(it's actually up towards the top of the first pic I showed here, though with some additional stuff added) shown from zoom 1 to 4 showing them used to create some overgrown rangeland.
Z1
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg187.imageshack.us%2Fimg187%2F3829%2Fovergrownz1bi1.jpg&hash=b121f5ed7c2630c1fa5e3b2c6cc69ce532ebd8b4)
Z2
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg187.imageshack.us%2Fimg187%2F3294%2Fovergrownz2ti4.jpg&hash=f829195c22f55aceec3add1a16fdb6c489c71561)
Z3
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg187.imageshack.us%2Fimg187%2F1651%2Fovergrownz3bj2.jpg&hash=bcf98432a29527a2b820365a9ccbaafff8a20932)
Z4
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg187.imageshack.us%2Fimg187%2F2601%2Fovergrownz4id2.jpg&hash=57178192256990e18a383dedd81727a66ebb64d7)

As I said, I've got the base set of fences and roads packaged up and sent out for beta testing, and I wanted to share with everyone else the finished fences.  Same 5 basic models, just have all the open models and the diagonals now.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg461.imageshack.us%2Fimg461%2F3791%2F84651542xw1.jpg&hash=08a332d788c25ce7b08c087b08474857365ea4bf)
I still need to go back and move the inside edge of the diagonal gates closer in to where the road is to center it out.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg461.imageshack.us%2Fimg461%2F2200%2F48523158vt0.jpg&hash=ee540f461d85d6c31d1bdd52310838826965b030)

And just a couple more for fun ;D.

"Cows in the Clover"
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg187.imageshack.us%2Fimg187%2F7020%2Fcowsintheclovercx5.jpg&hash=f8bdf896e0892f49dca5fde9ac105f560f23719b)

"Goodbye Grid"
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg461.imageshack.us%2Fimg461%2F9413%2F92202883oq4.jpg&hash=5b408db88d899160d856a46cab281f870888190d)

Chris
Title: Re: Rural Renewal Project
Post by: FromTheAshes on September 15, 2007, 01:03:45 AM
Wooow thats so nice  :shocked2:
Title: Re: Rural Renewal Project
Post by: Diggis on September 15, 2007, 01:55:25 AM
Is there a fainting smiley?  That is increadible.  That flora looks amazing.

Any chance of getting the open gates and closed gates as timed props?

I'll PM you my Email address so you can send me the files when you are ready for me to MML it.

For the lot (at least the fences lot) imagine a yard beside a shed full of tractors, with all the pieces for a fence lying around, some stacked nicely, some a little loose, as though they have been moved to get something else.

Not sure how to approach the tracks MML, but maybe the farm shed would be the way to go, as the tractors are what would normally make the tracks.  I like the idea of a lot that fits permanently into the area as if you are doing a farming city, then you would probably use these a lot anyway.  But in a city, you wouldn't need them plopped at all.
Title: Re: Rural Renewal Project
Post by: Andreas on September 15, 2007, 02:01:10 AM
The underbrush flora is defintely my favorite. I was waiting so long for something like this! And I'm sure all "Pebble Pushers" (a term we invented at SimForum for all those folks who literally place single pebbles to perfect their region) will love it. :)
Title: Re: Rural Renewal Project
Post by: Ennedi on September 15, 2007, 03:44:45 AM
I agree, this flora is fantastic and it will be very useful in many situations, not only on pastures :thumbsup:
Title: Re: Rural Renewal Project
Post by: jeronij on September 15, 2007, 04:38:52 AM
I have had the chance to test the beta version, and I have to say that I am impressed about how well it works  :thumbsup:  &apls

A pity that the pasture flora was not available in that beta version  ::)  :D  Oh, I do really hope that you will make that flora as plopable items.... will you   ;D ?¿

Title: Re: Rural Renewal Project
Post by: BarbyW on September 15, 2007, 05:43:12 AM
Have you thought about making the gates open and close at random? If you want to do that and need help, let me know.
Title: Re: Rural Renewal Project
Post by: Sober on September 15, 2007, 05:55:41 AM
Holy moly, that's amazing! Suddenly I regret paving over my rural areas so soon ...  :-[ :-[
Title: Re: Rural Renewal Project
Post by: TheTeaCat on September 15, 2007, 06:56:02 AM
What a wonderful project you started chris &apls

This is going to revolutionise the way way rural areas are played. No more grid even better. I look forward to the release when they are ready.

a very well deserved
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg337.imageshack.us%2Fimg337%2F7329%2Fimagescuppasw1.jpg&hash=efdacee2041023f74d752089f45ebd46f271b3c6) for you :D
:satisfied:
TTC
Title: Re: Rural Renewal Project
Post by: Schulmanator on September 15, 2007, 07:47:36 AM
This is fabulous! I am SO GLAD you are doing this!  :satisfied: &apls
Title: Re: Rural Renewal Project
Post by: EDGE4194 on September 15, 2007, 07:51:03 AM
wow chris- i am still in awe. I am especially excited about the flora as well. It is truly something i have been wishing for. I can't wait to start using your fantastic creations  &apls
Title: Re: Rural Renewal Project
Post by: BigSlark on September 15, 2007, 09:01:14 AM
Holy Cow! (Sorry, pun intended.)

This is amazing. I had always thought this was missing but no one undertook the project, I don't have the skills, and BAT'ers are cool enough for doing what they want in my book, let alone the projects that the rest of us peons request.

Keep up the great work and I cannot wait to see a release.

Cheers,
Kevin
Title: Re: Rural Renewal Project
Post by: Dark_Jedi06 on September 15, 2007, 05:24:46 PM
Wow... :o

I'll have to wait to start my rural area until this amazing project is released. ()stsfd()
Title: Re: Rural Renewal Project
Post by: iamgoingtoeatyou on September 15, 2007, 05:52:21 PM
wow, this will truly change the way we make farmlands and rural areas! amazing :thumbsup:
Title: Re: Rural Renewal Project
Post by: Chrisadams3997 on September 15, 2007, 06:47:09 PM
FromTheAshes, Sober, Schulmanator, EDGE:  Thanks!

Diggis:  hmm, wondered if anyone would catch that... good eye.  As for the gates, I wanted to allow more flexibility for people to have some open, some closed, however now that I've discovered the property that'll let me randomize it... when I get time I'll play around with it, and BarbyW's offered some help on the subject. so we'll see.  I'll try to get some feedback on what people would like to see--it's a tradeoff between control, well, just plain coolness(fences opening and closing is definitely cool in my book.)

I've sent you a link for the lots.  As for the gravel roads, like you said, some tractors, maybe front end loaders, and what I'm thinking is some piles of a couple of different styles and sizes of rocks(the gravel has to come form somewhere.)  I know of a place nearby I might take some pics at once I get a camera.

Andreas:  Pebble Pushers.... hum, I like that.  At any rate, they'll have plenty to plop from this.

Jeronij:  They already are plopable, that's the only way to go in my book.  In fact, your and CP's trees served as the template I based my modding on (I also looked at your tutorial afterwards, which reiterated what I'd figured out from the .dats)  I'm also letting folks play around with the flora if you PM me about it, but I'd consider them more of an alpha then a beta, as I still intend to add several more models to the present ones, and I could have to tweak the current models.  from a modding standpoint their fully functing though.

Barby:  I'll PM you about that when I get to it.

TTC:  Wow, my first cuppa :P, I'll have to remember this page.

BigSlark:  Aye, but still looking for ideas to include.  It's the details that make something like this really great.

Dark_Jedi:  Heh, then you should have a little while for planning it....lol.  Guess that depends on how much I include in the first release.

iamgoingtoeatyou:  I didn't know you did rural areas ;D, with all those spectacular cities you make, don't think  anyone'd ever notice a couple of farms.

Chris
Title: Re: Rural Renewal Project
Post by: Gaston on September 15, 2007, 07:53:56 PM
Chris,
    Evrything is looking great.   I'll see if I can post some pics sometime tomorrow.     The cows generate like....    well like rabbits actually.    :P   But that is great.   The fences are FANTASTIC.     The only thing I have found is where the tiles line up on the lft/rt corners (curves) don't quite look right where they line up.   This is what I will make sure I get a pic of.     The gravel tracks are flawless as far as I can tell.    I'm gonna try a few more things with um before I say they are perfect.


---Gaston
Title: Re: Rural Renewal Project
Post by: Chrisadams3997 on September 15, 2007, 08:28:00 PM
Gaston:  There's several of them that I know Aren't quite centered right creating that effect.  I corrected a couple of them today(the "diagonal gate closed" and the "1x curve 'T' Right" if I remember correctly,) but as you find any, just list them here(preferably by the name shown in the menu so I know exactly which one, so that I can start fixing them.  That goes for any other testers.  Thanks guys.

Also on a totally off topic note, I'm looking into buying a digital camera right now, nothing fancy(read 'expensive'), anybody have any pointers on what to look for.  It'll be my first digital one, so it's all a little over my head right now.

Chris
Title: Re: Rural Renewal Project
Post by: flame1396 on September 15, 2007, 08:57:45 PM
there isnt a simple T intersection  ()sad()

And I notice that the little trail lots occasionally show no texture below them (just blackness) after a couple quick zoom changes
Title: Re: Rural Renewal Project
Post by: Gaston on September 15, 2007, 09:18:45 PM
Quote from: flame1396 on September 15, 2007, 08:57:45 PM
there isnt a simple T intersection  ()sad()


Actually I thought the same thing.    BUT, it isn't needed.    The fences themselves are right on the edge of the lot so.....
     To get a "T" intersection just put a straight lot then a n "L" lot and viola you have a "T".    Trust me it works.     I played with it for a while till I spotted it by accident.   LOL   


---Gaston
Title: Re: Rural Renewal Project
Post by: Chrisadams3997 on September 15, 2007, 10:03:24 PM
Yep, there are actually several ways to get a 't' due to the fences being right on the edge of the lot.  Here's a quick(and horribly crude) illustration:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg61.imageshack.us%2Fimg61%2F2627%2F23288794oy5.jpg&hash=d3425b5b2b4be5b781f0d314f5f779913ac45aa1)

The Yellow are normal 1x Straight pieces
The Red is a Corner
The Marroon is an 2x overhanging(offset) piece

The first one is the one that Gaston proposed.  Notice that you can get the same results but with different lot footprints.  Hopefully this illustrates some of the diversity that can be achieved with this layout, though occaisionally it takes some imagination :thumbsup:.

Chris
Title: Re: Rural Renewal Project
Post by: Andreas on September 16, 2007, 12:54:17 AM
Quote from: flame1396 on September 15, 2007, 08:57:45 PM
And I notice that the little trail lots occasionally show no texture below them (just blackness) after a couple quick zoom changes

This should only happen after switching to underground mode (i. e. for laying pipes) and back, or after saving the city. However, if we can incorporate the trails into the Street Addon Mod (or a similar mod), all problems related to the transparency will be gone. :)
Title: Re: Rural Renewal Project
Post by: Ennedi on September 16, 2007, 01:29:01 AM
I was playing with this set for a while, and first results are:

Very well designed, perfectly performed and fantastic looking set!  :thumbsup:

The slope tolerance is very good, more than enough.
Working with these pieces is very comfortable because of their flexibility (offset pieces do a great work here)
Plopping is very comfortable too, yellow arrows are logical and clear.

There are a few little details to think about, but I think everything is near perfect.
I will make some more experiments in various surroundings

Btw, about sheep - I made a request
here (http://sc4devotion.com/forums/index.php?topic=2358.0), but I see the main discussion in this topic - it seems it is much more attractive  :D
After thinking about sheep I am sure the best way to make them is not to create automata, but static props. It could be a group of sheep plopped in the way similar to trees or ploppable water. In this case they wouldn't affect for example neighboring road, and it could be possible to put trees/bushes close to sheep.
Title: Re: Rural Renewal Project
Post by: jayo on September 16, 2007, 03:40:08 AM
Hurry up! :P.lol.I 've got lots of heath land to fill.
Title: Re: Rural Renewal Project
Post by: flame1396 on September 16, 2007, 09:03:36 AM
I didnt see the flora earlier. and Andreas was right. I'll love it

- Pebble Pusher.... guilty as charged  :thumbsup:
Title: Re: Rural Renewal Project
Post by: Chrisadams3997 on September 16, 2007, 01:51:45 PM
Just a quick update here.

While I appreciate Ennedi's findings on the slope tolerance, I finally got around to testing it on some more extreme terrain and found a few limitations, so I went back to the drawing board to work out possible approaches to tackling heavy slopes.  Didn't sleep much last night, but I came up with a solution.

These are the new slope friendly pieces:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg213.imageshack.us%2Fimg213%2F1396%2Fgoodslopeid4.jpg&hash=92bae0ff4c49ff01f018065ff8b47200430c5550)

There are three of them for 1x straight and diagonal each, set for three different slope levels.  Essentially the posts and cross members are separate props that are no longer slope conforming like the previous props, so that they are always straight up, which helps everything line up properly.  I've placed each on a flat tile after the slope just to illustrate the principle.

Here's a pic of the original straight pieces for comparison:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg213.imageshack.us%2Fimg213%2F4743%2Fbadslopety6.jpg&hash=3f1dde8b9b7c0cbdc8832a7e860a06f07b3512c4)

The concept will be to level out areas for that less slope friendly curves and such and then use these to connect them through any elevation changes.

Chris
Title: Re: Rural Renewal Project
Post by: Orange Julius on September 16, 2007, 01:59:47 PM
Hmm...it's a work progress! Looks good though!

I have one request...to make truly good ranches...it needs...
BLUEBONNETS!
They look especially lovely from a distance.
Title: Re: Rural Renewal Project
Post by: Gaston on September 16, 2007, 03:08:21 PM
Chris,
  I tried to get you some pics of this awesome set but I couldn't get clip to pic to work and uploading .png files takes just too much time.   So as per your PM...
                   It is the "2x Curve Right" and the "2x Curve Left" that don't seem to line up right.   They match up but the angled end looks a bit odd.
  I haven't tried the slope tolerance yet, but it doesn't seem to bad to me so far.   

  The only other oddity I have noticed is the difference in the color between the TE'd entrance and the rest of the fences.   I'm sure this will be addressed before the final release.


   You deffinately deserve a pat on the back for creating this.     Well done indeed.


---Gaston
Title: Re: Rural Renewal Project
Post by: Chrisadams3997 on September 16, 2007, 11:33:38 PM
hmm, did someone order bluebonnets.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg166.imageshack.us%2Fimg166%2F8753%2Fwhoorderedthebluebonnetym6.jpg&hash=12faf1acd12c5fbfee7046c3a1215006d7df6488)

And while the jpeg compression doesn't do it justice, there's a few indian paintbrushes in amongst them as well.

Gaston:  I'd always meant to go back and redo those pieces.  The first time I'd used a bend modifier on it, which would work well on something with an even curve the whole length of it, but that doesn't quite apply to these particular ones.  I've gone back in and redone them with lofts with much better results, though I messed up the texturing and have to go back and re-render them, so no pics yet.

As for the Ranch entrances, that's quite intentional.  A lot of these type of gates have metal railing coming up to it off of the road, which is the case here(painted to match the rest of the entrance.)  When I can get to it, I'll be making several more of these props with some different designs, so they won't all be that way.

Chris
Title: Re: Rural Renewal Project
Post by: Diggis on September 17, 2007, 01:02:23 AM
That flora is amazing.  I love it  :thumbsup:
Title: Re: Rural Renewal Project
Post by: EDGE4194 on September 17, 2007, 04:58:24 AM
 :o can the flora get any better? Chris- all I can say is - 'wow'
Title: Re: Rural Renewal Project
Post by: BigSlark on September 17, 2007, 10:25:49 AM
Chris,

I am amazed. Congratulations on the best rural BAT project that I've seen in a long time.

Cheers,
Kevin
Title: Re: Rural Renewal Project
Post by: figui on September 17, 2007, 12:48:48 PM
nice things here
i'd reserved some areas for this stuff, whenever it is released
Title: Re: Rural Renewal Project
Post by: Badsim on September 17, 2007, 01:13:11 PM
The realism gained with these wildflowers and shrubs is once more breathtaking !  :o  &apls &apls &apls

A picture from Aubrac , one of the last true rural region of France ...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg110.imageshack.us%2Fimg110%2F3668%2Fsoif3fy4.jpg&hash=c9913111b960c683216ba8ad22120c20e678dc5b)



I don't know what are "Bluebonnets" , but heathers (just changing the color ) would be great too ... ;)
Title: Re: Rural Renewal Project
Post by: Chrisadams3997 on September 17, 2007, 02:02:26 PM
Thanks everybody, I promise I'm working on getting them up to snuff, but still things to do.

For Badsim and the others from other parts of the world who haven't had the pleasure of seeing bluebonnets before:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg231.imageshack.us%2Fimg231%2F5176%2Fbluebonnetsyi5.jpg&hash=23d0c600531677792f332eeda26faaef1f7b9e93)

It's the state flower of Texas and often grows in with indian paintbrushes(the red flowers) down here in the spring.

I'll add the heather in too.  Like you noted, it's not very difficult for me at this point, takes longer to mod it in than render it.  I'll also have to scale the height down slightly, but that takes like 10 secs :P.

The biggest problem I have right now is coming from the way gmax renders the zoom 1's, as it tends to have single pixels that stand out on some of the .fsh's, so I'm working on good ways to edit the .fsh's from a more batched approach, so I don't have to go through them one by one(right now the only way I know to extract these types of fsh's is with datgen and fishman, which takes forever.)  Here's an example of the problem:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg231.imageshack.us%2Fimg231%2F7492%2Fwhattheheckisthatpf1.png&hash=fe6152ffdc521874b131a57aeaedbca2bc20cd74)

The bright white patches are coming from the areas of bluebonnets.  A similair situation, though not as bad occurs with the yellow flowers at zoom 4(which actually have a slightly different model that could account for it.)  An interesting note is that if I place them from zoom 5(or zoom 4 for the yellow ones), the bright spots don't show up.  Unfortunately placing them from that zoom is rather impractical.  Once I get that ironed out, I can get these wrapped up and move on to some of the other flora ideas I've got.

Chris
Title: Re: Rural Renewal Project
Post by: Travis on September 17, 2007, 02:25:26 PM
Looking good so far.  :thumbsup:

I have a thought concerning that last problem. When you ran the props through the Plugin-Manager, did you set the "zooms appearance" property to "1,2,3,4,5" ? You could set their appearance to "2,3,4,5" and remove them from zoom 1 altogether, which isn't really a bad idea. You're not going to be able to see flowers from 5,000 feet up.  $%Grinno$%

Not sure if that will solve your issue, I'm not very well acquainted with mayor mode flora.  :)
Title: Re: Rural Renewal Project
Post by: Chrisadams3997 on September 17, 2007, 03:56:51 PM
You don't even use the plugin manager for flora, it's always going to show at all zoom levels.  Though one could edit the .fsh alpha map at zoom 1 to be empty.  But I'd like something to show, just not big white or yellow, etc., spots ;D.  plus that comes back around to having to edit the .fsh files.  But it's really the only solution.  What I'm going to try to do basically is render a version of the model with changed textures that will give the desired effect at the zooms in question, then copy and paste the appropriate .fsh's to the real model.

I've already tried it in one instance and it worked just fine, except that I still need to tweak the textures a bit, and I assume I can copy and paste between files as long as the lod is the same size.  Still needs more testing though.

Chris
Title: Re: Rural Renewal Project
Post by: Andreas on September 17, 2007, 04:06:40 PM
Ah yes, the joys of modding - tweaking and getting it right usually takes ten times longer than expected, and you have to start and exit the game countless times, which needs even more time. The basic modelling for a skyscraper is probably done in two hours (design one floor and then use the array tool), but it's the small things that need most of the attention after all. ;)
Title: Re: Rural Renewal Project
Post by: Travis on September 17, 2007, 04:22:03 PM
If you don't use the Plugin Manager, how do you define it as a prop, i.e. how do you give it a description and custom icons if all you use is the model file? I must be missing something.  :P Like I said, I'm not well acquainted with mayor mode flora, even less so than I first thought.  $%Grinno$%
Title: Re: Rural Renewal Project
Post by: Chrisadams3997 on September 17, 2007, 04:53:24 PM
Andreas:  10 times, don't you think that's a little conservative?  Let's say 15x just to be on the safe side ;D.

Travis:  lol, you have to look at the plugin manager as a program with a bunch of templates for different types of exemplars in it, and it lets you fill in some of the variables.  You want to make a model act as a fire house? you tell it that, and it creates an exemplar with all the necessary properties to make it function as a fire house in game.  Alternatively I could pull up an exemplar for an already existing fire house and change the model res key to mine, then give it a new group and instance ID, tweak any properties I need to just like in the PM, save as, and viola, new fire house(note: this shouldn't be attempted unless you know what you're doing however, it's not quite as idiot proof ;D.)  Anything you can do in PM, you can do in the reader(and a lot more besides.)

The reason I say all this is because Flora is an entirely different type of exemplar.  Just as you have building and prop exemplars(the two that PM will make), you also have flora exemplars.  Since the PM doesn't have a 'template' for that, you just have to hijack...er... make us of an existing flora exemplar as your template and change/add/delete the necessary properties.

Fun stuff, I promise......(see Andreas's post above $%Grinno$%)

Chris
Title: Re: Rural Renewal Project
Post by: Ennedi on September 17, 2007, 05:03:00 PM
Chris, your wildflowers not only look fantastic, in addition using them is very comfortable!  &apls

It is possible to manipulate their density and simply paint by them!  :thumbsup:

PS. I checked this in your signature  :D :D :D thank you!
Title: Re: Rural Renewal Project
Post by: Travis on September 17, 2007, 05:04:05 PM
Aha, I get it.  ;D

I did know all about those templates and stuff (the well-known "drag 'n drop process in the PM), but didn't understand about that flora. I suspected
it was merely a matter of changing the instance ID and the occupant group of a prop exemplar. Well, you learn something new everyday.  :)

QuoteFun stuff, I promise......

Indeed. I'm going to have to give it a try.  :)

Oh, looking forward to more progress on those fences too.
Title: Re: Rural Renewal Project
Post by: bat56 on September 18, 2007, 05:31:38 AM
Only one word, brilliant.   &apls
Which effort you makes for your work, I am fan!
Title: Re: Rural Renewal Project
Post by: Ennedi on September 18, 2007, 02:41:28 PM
Chris, I have an information for you  ;)

You started this thread at 12th September. Today is 18th, and you have 94 answers and 970 views. After six days.
If it would be a MD, you would go to the "Bestsellers" section tomorrow!  :D :D :D
Title: Re: Rural Renewal Project
Post by: SimNation on September 18, 2007, 03:02:57 PM
Any chance you could make the fields have the sparkling stuff like whats on the Canals and other water lots? You so it looks like theres lighting bugs flying around.
Title: Re: Rural Renewal Project
Post by: jacqulina on September 18, 2007, 03:49:29 PM
awesome work you are doing here everything will make the rural areas look awesome,i love the flora its amazing &apls &apls :thumbsup:
Title: Re: Rural Renewal Project
Post by: Andreas on September 19, 2007, 01:37:59 AM
Quote from: SimNation on September 18, 2007, 03:02:57 PM
Any chance you could make the fields have the sparkling stuff like whats on the Canals and other water lots? You so it looks like theres lighting bugs flying around.

I guess it would look very weird during daytime, but that's a nice idea. ;) I haven't checked if the sparkling effect shows up in night mode, though - and it only works if the lot is powered.
Title: Re: Rural Renewal Project
Post by: Chrisadams3997 on September 19, 2007, 08:49:22 AM
Well, not if you make a new effect out of it and remove the power requirement ;).  Of course the real reason I tried that was to see if I could get it to just show up at night.  The problem is it doesn't have a second 'state' like what you'd set up on a prop with a res key 4 property, so 'prop time of day' and such things have no effect.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg234.imageshack.us%2Fimg234%2F3014%2Ffireflieswv0.jpg&hash=7a7b7acffa00af351cc3ccb56dda479a3ba45f8e)

It doesn't look like much here, but it's kind of interesting in game, particularly if you put a bunch next to each other.  The effect is far from perfect of course, but for something just 'adapted' to the purpose, eh.  Made for an interesting little side project at any rate(like, 30 minutes tops, lol)

Chris
Title: Re: Rural Renewal Project
Post by: thundercrack83 on September 19, 2007, 09:26:10 AM
Well, this is very interesting! If I'm following correctly, you're trying to make something that simulates fireflies? Very creative idea, and you're off to a good start!
Title: Re: Rural Renewal Project
Post by: Pat on September 19, 2007, 09:32:54 AM
OMG chris i've had the chance to see what you are doing here and wow some great and amazing stuff
this is wow... I love the fences and flora.... Are the gonna be coming out anytime soon???
       (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.freesmileys.org%2Femo%2Fcool21.gif&hash=707597c8d81187594ae6a8e7a71689aac3c5a3c7)                                                                     (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.freesmileys.org%2Femo%2Fcool21.gif&hash=707597c8d81187594ae6a8e7a71689aac3c5a3c7)


btw welcome over to page 6
Title: Re: Rural Renewal Project
Post by: Ennedi on September 19, 2007, 09:34:20 AM
I agree, it is very interesting  :thumbsup:

But it would be good to cover a larger area with your wildflowers (they give a bright background) and see if the shining is visible ;)

PS, congratulations on 100th post, you are entering into the Bestsellers section! :thumbsup:
Title: Re: Rural Renewal Project
Post by: Chrisadams3997 on September 19, 2007, 09:52:20 AM
well, Ennedi, I have tried that, and there's a reason I've got them on bare ground in that pic.  Of course with movement you do see them better, but you'd never notice them in a pic

Right now, this is about as far as I can take it with my present knowledge.  In order to truly get the effect, the .fsh it's using to produce the 'sparkles' would have to be made brighter, and darker 'blobs' it also produces(not much visible at night or against dark backgrounds, but it's there) would have to be removed.  In order to not interfere with the normal 'sparkles of purification' effect, I'd have to be able to point this effect to new IID's for those .fsh's, which I have no idea how to do.  I'd also have to be able to give it an additional 'blank' state so it only showed at night.  As is right now it's more of a curiosity.  Though if anyone knows how to access those properties, speak up....

Pat:  Soon?..hmm.  How does that old NAM addage go...  ;D.  I'll have a progress report on this tommorow however.
Title: Re: Rural Renewal Project
Post by: Pat on September 19, 2007, 05:20:07 PM

oooh chris you are such a tease lol.... I love it and i know it will be ready when its ready butttttt dang i truely love it and i want it lol.....  sorry for acting like a 2 yr old lol
Title: Re: Rural Renewal Project
Post by: Chrisadams3997 on September 24, 2007, 12:45:40 PM
Sorry for the short hiatus everyone, but I've been busy with RL.  Besides, needed a short breather from modding ;).  So anyways, I wanted to start off by showing the present status of everything.

Diagonal Fillers
At Ennedi's suggestion, I've added some diagonal filler lots as shown below.  At present they exist for the diagonal 1x1 pieces and the 2x1 curves in several different configurations, but I've got several more I would like to add.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg394.imageshack.us%2Fimg394%2F2199%2Froadsideparkwayon3.jpg&hash=1eb53ad00e0a6a09eb8a3f03fb306ec2851c1355)

Slope Friendly Pieces
Also, I think there was some confusion about the sloped pieces I'd made from where I'd showed them placed on level ground.  This is something that would never be done in practice and was only shown there to give an idea of just what I'd done.  So here's a better example, showing my pieces next to pieces following a more traditional approach used by many fences I've seen.  While the 'one size fits all' traditional approach isn't bad in urban settings, I think it's more realistic in rural areas that it should try to follow the terrain as closely as possible.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg217.imageshack.us%2Fimg217%2F2515%2Ffenceslopeexampleel5.jpg&hash=ccebd7a00ece147a59dfb9a71a9e2b88c69d58eb)

Basic Set
Since my first post, I've filled in a few voids on the basic fence lots that I've come across or that others have pointed out, so here is a view of all the basic pieces, minus gates(which are all shown in a previous post):

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg101.imageshack.us%2Fimg101%2F1879%2Fwhoathatsalottafencesio5.jpg&hash=39b96a204b045a2e62fd9a75b7a0c077da10a25d)

New Curves
One thing that is not readily noticeable in this picture is the improvements made to the 2x1 curves and all the pieces built around them.  I've done a better job of getting a smooth transition between these pieces into the next(thanks to Gaston for bringing this up), and have used the same approach to improve the 's' curves, plus I've added a diagonal 's' curve, which I've found to be really handy.  Here's a picutre of the orignal, note how the angles just don't line up, it bows out a little bit:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg61.imageshack.us%2Fimg61%2F8792%2Foldcurveer8.jpg&hash=e0bd687b8e26b771d59940f48acfde86dc83ddac)

Here's the new curve, along with the diagonal 'S's

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg61.imageshack.us%2Fimg61%2F9861%2Fnewcurves3lz1.jpg&hash=0b05529a5406edb8e61e39537df14124e43bf5d7)

And an example of these new and improved pieces in practice(plus an excellent illustration of why men should be sober when constructing fences ;D)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg61.imageshack.us%2Fimg61%2F1387%2Fnewcurvesqn2.jpg&hash=2ac7757d9cafe1588b9643c24d211a3389a5c1a4)

As far as the gravel paths go, I've got a couple of transitions I need to get around to making, then they will be finished for all intents and purposes.

Need to do list
SO, here's a quick list(not necessarily complete) of what I have to complete before I can get this ready for release:

1. lot icons for new fence lots
2. additional diag filler lots
3. Correct positioning of diagonal gates
            This is a biggy as it will require rerendering all ten diagonal gate props
4. additional transition lots for gravel roads(to dirt farm roads, and possibly one or two other things)

flora

These will be released wholly separately when they are completed and are primarily on hold until the fences and paths are done.

On that note, I have actually started with something after I accidentally got an interesting result and decided to improve upon it, but it's something I wanted to try to do from the beginning.  There's never really been a good way to make a ditch before, that was slope tolerant.  What I've done is combined the ideas of plobbable water and my recent experiments with flora.  Here's the basic idea I was going for:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg217.imageshack.us%2Fimg217%2F108%2Funeexempleyn1.jpg&hash=9d62657b2baa33df21b62f368aacff2e4cba2c77)

And here's the results thus far:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg211.imageshack.us%2Fimg211%2F7984%2Fohsoitsaditchrightnd6.jpg&hash=e5246bc4ec6b81d76623fce6d65409ef25ab9c26)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg217.imageshack.us%2Fimg217%2F8445%2Fhowpeacefulformuckqq6.jpg&hash=b341355a966480c11d709608e719a448e9c056e8)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg217.imageshack.us%2Fimg217%2F2190%2Flookmomnotreesth6.jpg&hash=a7e3c0eeb52af9a63e586eb376f558eca419a616)

Let me know yall's thoughts on it so far, and any ideas on variations or improvements.  Thanks everyone.

Chris
Title: Re: Rural Renewal Project
Post by: Filasimo on September 24, 2007, 12:52:54 PM
hey chris!
just wanted to pop in and see how your project was going and i must say, great progress you have going so far. knowing that i am from nashville,tn born and raised lil country boy asian hehe i always loved looking at the rural parts of town when i travel around nashville for work. the farmlands are really something else over here and im glad youre creating a set to make it possible for people to recreate the rural areas the way they should be seen as in game. good job man and keep it up!  :thumbsup:
Title: Re: Rural Renewal Project
Post by: Olasz on September 24, 2007, 12:55:08 PM
looks brilliant so far  :thumbsup:
Title: Re: Rural Renewal Project
Post by: Ennedi on September 24, 2007, 01:10:23 PM
As for fences and fillers - nothing to say, I'm sure you will make them perfectly ;), the progress is really good!

Of course, if you will need any help with testing you know where I am :D

And as for your new kind of flora - as I understand, it's purpose is to suggest the ditch, am I right? Or is it possible to make a narrow stripe of ploppable water and put these plants along it?
Title: Re: Rural Renewal Project
Post by: Chrisadams3997 on September 24, 2007, 01:33:29 PM
Olasz, Filasimo:  Thanks for the support guys.  It's really appreciated

Ennedi:  I wanted to clarify how it would work a little more, but didn't have any pictures of the models when I did the last post.  But since I was just playing with the textures for it, I was already in gmax, and had my picture editing program open.  So I conviently took some pictures :thumbsup:.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg211.imageshack.us%2Fimg211%2F4864%2Foldtextureditchjb5.jpg&hash=4c423f2b4881d5bf80f3da67d362586406f15383)

But I decided it needed more reflection of the sky, even if the water is muddy, so here's a new texture I just applied:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg211.imageshack.us%2Fimg211%2F4346%2Fnewtextureditchcy9.jpg&hash=2e02089c57970b4cd1aa45cbe9de649af2e08219)

So you can see that in the middle of the model is a piece of 'ploppable water', much smaller than most that have been released before, surrounded by short grasses.  In this case they're integrated into each other since the whole point is to have a grassy ditch/small stream.  But the basic flora model(after a little further work on it) is most likely going to be created as a flora you could place separately along other ploppable water, and I will likely make some 'cleaner' versions of the smaller ploppable water tiles, so this is just a start for the idea.

Chris
Title: Re: Rural Renewal Project
Post by: Travis on September 24, 2007, 01:36:19 PM
I'm loving that ditch- those small kind of drainage ditches are non-existent in SC4. Fences looking great too.  :)

I would also like to give these a test run, if possible.  ;)

EDIT: Caught me while I was typing- anyway, I'm a huge fan of plopable water, and my biggest complaint with it was the size of each individual
piece, almost fifty feet across. It will be very handy to have some smaller variants.  :)
Title: Re: Rural Renewal Project
Post by: Ennedi on September 24, 2007, 01:39:27 PM
The next fantastic idea!  &apls :thumbsup:
Title: Re: Rural Renewal Project
Post by: TheTeaCat on September 24, 2007, 02:07:06 PM
This is turning into one of the best additions I could think of for rural areas.

The fences look amazing especially the SF ones, just what I'm looking for.
As for the ditches this is something I've wished for for years  ;)

Having "smaller" PW would be so great, as for the flora (combined or not) these alone would be a
fantastic addition to the game. I look forward to more developments but it looks superb as it 
and I would be more than willing to test them if you required it.

Maybe this will help(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg152.imageshack.us%2Fimg152%2F2651%2Fkaffe06ut5.gif&hash=b712f75428e987c8f6b0e93298c7ff4cbdaf43f8)

:satisfied:
TTC
Title: Re: Rural Renewal Project
Post by: Chrisadams3997 on September 24, 2007, 02:09:39 PM
Thanks again guys.  As soon as I get just a few more things packaged together, I'll send out some updated beta tests-and TTC and Travis, I'll add yall to my list.  On a side note, I just wanted to share the textures I made for the water, just because I thought they came out pretty cool(heh, I'm a better texturer than modeller, anyways ::))

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg169.imageshack.us%2Fimg169%2F4213%2Ftexturenoalgaenr5.jpg&hash=450825fde66215a1099850156951fc455e846775)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg169.imageshack.us%2Fimg169%2F6092%2Ftexturealgaegd9.jpg&hash=530e584f93a36686d9e98b3335a6dc9b99043a6c)

Chris
Title: Re: Rural Renewal Project
Post by: DFire870 on September 24, 2007, 04:48:32 PM
Ooh, nice job on the drainage ditch, those might even work well in semi-suburban/semi-rural places.

I'd also like to test these, if possible. (Especially since my new region is supposed to have a lot of farms/ranches. ;D)
Title: Re: Rural Renewal Project
Post by: Pat on September 24, 2007, 05:52:07 PM
Awsome update here chirs and fantastic work too.... If you still need a beta tester lemme know...
Title: Re: Rural Renewal Project
Post by: figui on September 24, 2007, 05:58:31 PM
 &apls &apls and more  &apls
this is a piece of art :satisfied:
those ditches will be very useful, i already have plans for them  ;D
Title: Re: Rural Renewal Project
Post by: rushman5 on September 24, 2007, 06:05:08 PM
Wow, that is a very detailed picture of a drai- wait a minute - IS THAT SC4?!?

Great progress has been made, and I can see it is continuing: keep it up

-sean
Title: Re: Rural Renewal Project
Post by: Emperor Stormont on September 24, 2007, 07:39:57 PM
oh my goodness, what wonders.

I'm not a big rural person, but when this is finished I would certainly make use of it and create some rural communities, a fabulous project and I love those fences, curves are so sexy.... :satisfied:
Title: Re: Rural Renewal Project
Post by: threestooges on September 24, 2007, 10:18:28 PM
Excellently done. The ditch idea is a great addition. Something I had been wanting without necessarily realizing it. If I may make a suggestion, would it be possible to make a 'plain' smaller plop water tile? That would be a great addition in all bodies of water. Great additions. This thread just keeps breaking new ground in the rural world.
Title: Re: Rural Renewal Project
Post by: BigSlark on September 24, 2007, 10:27:55 PM
You do amazing work, Chris. The latest ditch development recreates something has always been missing from the game. And you've nailed it-all of the undergrowth, none of the visible pools of water.

Cheers,
Kevin
Title: Re: Rural Renewal Project
Post by: jacqulina on September 25, 2007, 03:02:23 PM
wow chris this is fantastic progress the fences are looking awesome as do the paths,the ditch and flora is amazing awesome work &apls &apls &apls
Title: Re: Rural Renewal Project
Post by: SimNation on September 25, 2007, 05:24:44 PM
Nice work on the water fungal/plant growth that would even look good for areas that you could say are dried water creeks put a lil bit of rocks in the middle as well and you got urself a dried creek/river bed. The flora just keeps getting better and better. Makes it look more like the ground actually has life to it...any chance you might make cotten tails and dried grass as well?  Great work so far and the fences look great next to that road. &apls
Title: Re: Rural Renewal Project
Post by: RON-E on September 25, 2007, 06:02:16 PM
OMG!!!! I want this stuff so bad! this would fit in great with Parkland! you are doing such an amazing job on these things!
Title: Re: Rural Renewal Project
Post by: Diggis on September 25, 2007, 10:59:14 PM
Hey chris, sorry I haven't been in touch about the MML.  I'll have a look at it early next week hopefully. 
Title: Re: Rural Renewal Project
Post by: Chrisadams3997 on September 26, 2007, 08:23:53 PM
No hurry Diggis, just get to it when you can.  I'll send you a few more files to add when I get around to it.

Chris
Title: Re: Rural Renewal Project
Post by: RippleJet on September 27, 2007, 06:16:41 AM
Chris, this is simply amazing! &apls

Feels like it was just recently I saw the first fences you posted on page one...

And now, I suddenly had seven unread pages to go through, and...  :o :o :o :o :o :o :o
Title: Re: Rural Renewal Project
Post by: pvarcoe on September 27, 2007, 08:56:37 AM
Watching this thread is wonderful and painful all at the same time.
Painful only in the sense that I can't wait  ;)

Wonderful work Chris, hugely impressive.
Title: Re: Rural Renewal Project
Post by: Chrisadams3997 on September 28, 2007, 11:14:50 AM
Really appreciate all the compliments everyone :thumbsup:.

Just to answer a few questions, As I round out the whole ditch/stream project, I'd like to make smaller versions of several of the present ploppable water flora's out there.  It's extremely easy, I'll need to get the original textures from thier creators.  I'll also be working on several new textures with and without flora, though no permanent decisions have been made on it.

At any rate, that'll all come once I've got a few other projects finished and out of the way.

Chris
Title: Re: Rural Renewal Project
Post by: Pat on September 28, 2007, 01:13:18 PM

chris you have made my day..... i cant wait to see you start the progress on the revamping of the PW flora..
Title: Re: Rural Renewal Project
Post by: Gaston on September 28, 2007, 01:47:51 PM
Hey Chris,
    Here is a couple of images of the fences.   Man do they look great in this application.   (Sorry it is a PNG image and not JPG.   I can't seem to make Clip@Pic work.)

(//img%20alt=Image%20Hosted%20by%20ImageShack.us%5Dhttp://img239.imageshack.us/img239/3623/fortsimoneauxnov1201119ws9.png)
[/img]http://A bit farther away:

(//img%20alt=Image%20Hosted%20by%20ImageShack.us%5Dhttp://img250.imageshack.us/img250/4823/fortsimoneauxnov1201119bt2.png)
[/img]

---Gaston
Title: Re: Rural Renewal Project
Post by: Chrisadams3997 on September 28, 2007, 02:15:25 PM
Nice to see them in use, and in ways I wouldn't have thought of.

They also look good next to that PEG(if I'm not mistaken) road base texture.

Chris
Title: Re: Rural Renewal Project
Post by: Gaston on September 28, 2007, 02:20:23 PM
QuoteThey also look good next to that PEG(if I'm not mistaken) road base texture.

Yes I believe you are correct.     ;D


---Gaston

CRAP -  I just notice I left the dang grids on.   Sheesh that is such a noob mistake.    &ops
Title: Re: Rural Renewal Project
Post by: Ennedi on September 28, 2007, 02:30:39 PM
Gaston showed fences, and I would like to show you how beautiful looks Chris' wildflowers.

I blended them with Jeronij's grass on a few pictures.

Edit: these pictures are not photoshopped (contrast very slightly improved) - I want to make everything as is

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg49.imageshack.us%2Fimg49%2F3438%2Fimg1021imptw9.jpg&hash=f0304b0899abfc27a3052f276641f5345b5bb07c)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg49.imageshack.us%2Fimg49%2F2226%2Fimg1022imprj7.jpg&hash=19bab7e796afdeddc62744a265f06dbec85fceb4)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg49.imageshack.us%2Fimg49%2F258%2Fimg1023impyh9.jpg&hash=b0f7c7ab630b44225f7d93f717f57200736b287b)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg49.imageshack.us%2Fimg49%2F5156%2Fimg1025impcq7.jpg&hash=4a83194a40747c27f928966a567dfbfd1e28dfee)

Look how good it blends with the terrain mod's textures

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg49.imageshack.us%2Fimg49%2F6484%2Fimg1026impgi1.jpg&hash=dd2caccb01d3d1512cec90d7e5a54cad03656882)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg49.imageshack.us%2Fimg49%2F9521%2Fimg1027impmj2.jpg&hash=ddc47beef3e8e104f325fb69361399579ee49213)

And here you can see Chris' and Italia Terrain mod's yellow flowers together:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg49.imageshack.us%2Fimg49%2F1338%2Fimg1028impay4.jpg&hash=57022c01a826c4f93ad5d434f2306abbc1ce055c)

Here is my imitation of the dwarfpine on the slope - without Chris' wildflowers...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg69.imageshack.us%2Fimg69%2F1618%2Fimg1029impjb6.jpg&hash=95857d050acd729cfe23a48a9b5247dbf39a8ddb)

...And with them

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg69.imageshack.us%2Fimg69%2F2496%2Fimg1030impfb9.jpg&hash=f7dd4d05b69d7ac5808b48d97362fe40dc7f0cad)

And at the end - the forest road  :thumbsup:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg69.imageshack.us%2Fimg69%2F5741%2Fimg1037impzn2.jpg&hash=7f53f8aa0864948f441de94be83731b55decd34a)

It will be something great - thank you Chris!  &apls
Title: Re: Rural Renewal Project
Post by: Pat on September 28, 2007, 02:33:00 PM
WOW omg Adam that is freakin sweet.... I love your use of the road and the flora wow im total drolling now here and awaiting the release of these.......
Title: Re: Rural Renewal Project
Post by: Andreas on September 28, 2007, 02:58:22 PM
Oh my, those last shots are incredible! :o Together with Cycledogg's terrain mods and his trees, this is taking SC4 to yet another new level. Are the "dwarfpines" also part of Chris' pack? It's amazing how a game called "SimCity" is able to create such beautiful landscapes, without the slightest hint of a city. Spectacular work!  :thumbsup:
Title: Re: Rural Renewal Project
Post by: Serkanner on September 28, 2007, 03:03:17 PM
The picture Forest Road would be an instant winner in the picture competitions here on Devotion ... what a beauty!!!  :thumbsup:

Title: Re: Rural Renewal Project
Post by: Ennedi on September 28, 2007, 03:17:37 PM
Quote from: Andreas on September 28, 2007, 02:58:22 PM
Are the "dwarfpines" also part of Chris' pack?

No, it is a swamp tree fom one of old tree sets (now I don't remember wchich one).
As for "dwarfpine" - it is the last flora level (except grass) in some Alpine areas, Tatra Mountains in Poland and all Carpathian Mountains.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg98.imageshack.us%2Fimg98%2F9849%2Fp8041129vc0.jpg&hash=89d88314a9d5065ba319f3868f11453e861ac8d3)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg210.imageshack.us%2Fimg210%2F3017%2Fgory132impor4.jpg&hash=9aca0aa8ece95e2a0dffaa6a77137a2dbd1ea52c)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg98.imageshack.us%2Fimg98%2F8671%2Fbabkosowkabw0.jpg&hash=0cd82984c739b4d6b1c53af6310b6c95f4e6d600)

I asked some people for help and making something like it, but without results. So I had to imitate it and the swamp tree is the only one wchich can be used in this case, but it is far from ideal $%Grinno$%

Quote from: Serkanner on September 28, 2007, 03:03:17 PM
The picture Forest Road would be an instant winner in the picture competitions here on Devotion ... what a beauty!!!  :thumbsup:

Thank you very much for such nice words, but:
1. This picture was only possible thanks to Chris' work, especially wise choosen collection of road pieces
2. I think I shouldn't give this picture to the Competition before this set will be released ::)
Title: Re: Rural Renewal Project
Post by: Andreas on September 28, 2007, 03:31:06 PM
Well, for a "swamp tree", it looks very nice as dwarf pine. :) If you happen to find the pack where it came from, please tell me.
Title: Re: Rural Renewal Project
Post by: Ennedi on September 28, 2007, 04:52:32 PM
Quote from: Andreas on September 28, 2007, 03:31:06 PM
Well, for a "swamp tree", it looks very nice as dwarf pine. :) If you happen to find the pack where it came from, please tell me.

Andreas, it's a shame, but I don't know...
I have it from a very long time, I think it comes with one of old prop packs. An icon description is made in the same manner as SFBT Props/ Arkenberge Joe Baeume, but I checked this file and there isn't a swamp tree there.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg466.imageshack.us%2Fimg466%2F3723%2Fimg1135imprn8.jpg&hash=61238b07d09c78dce88aac653fe8425bef0e9664)
Title: Re: Rural Renewal Project
Post by: figui on September 28, 2007, 05:34:50 PM
wow &apls
those pictures are GREAT!
Quote from: Andreas on September 28, 2007, 02:58:22 PM
It's amazing how a game called "SimCity" is able to create such beautiful landscapes, without the slightest hint of a city.
:D really.
Title: Re: Rural Renewal Project
Post by: Glenni on September 28, 2007, 06:24:28 PM
Whooooooooa. That looks freakin awesome!!Let me know if you need some props or models, i can help ya if you want.! :thumbsup:
Title: Re: Rural Renewal Project
Post by: Sober on September 28, 2007, 07:50:42 PM
Quote from: figui on September 28, 2007, 05:34:50 PM
wow &apls
those pictures are GREAT! :D really.
Well, some of us like a peaceful landscape ... to pave over ;)
Title: Re: Rural Renewal Project
Post by: Pat on September 28, 2007, 10:19:12 PM

LoL Sober soo not right lol
Title: Re: Rural Renewal Project
Post by: Andreas on September 29, 2007, 02:19:27 AM
Quote from: Ennedi on September 28, 2007, 04:52:32 PM
Andreas, it's a shame, but I don't know...
I have it from a very long time, I think it comes with one of old prop packs. An icon description is made in the same manner as SFBT Props/ Arkenberge Joe Baeume, but I checked this file and there isn't a swamp tree there.

LOL, but now I know. That's SimGoober's swamp tree that I converted into a mayor mode tree myself. ;) It just looked so unusual on your pic that I didn't recognize it. &ops Gosh, I need to play SC4 more often...
Title: Re: Rural Renewal Project
Post by: Ennedi on September 29, 2007, 03:48:15 AM
Quote from: Andreas on September 29, 2007, 02:19:27 AM
LOL, but now I know.

It is strange, but I supposed it  :D :D :D
It was a little voice in my head when I started to check Arkenberge Joe props ;)

But the most important thing is you know what you needed to :thumbsup:

Edit: And if you will play SC4 more often, you will have less time to make your fantastic creations  :) It is impossible to make everything in the same time
Title: Re: Rural Renewal Project
Post by: BigSlark on September 29, 2007, 08:02:27 AM
Quote from: Ennedi on September 29, 2007, 03:48:15 AM
It is impossible to make everything in the same time

Not true, Ennedi. You just need a second display and a Quad Core processor... :D

Cheers,
Kevin

P.S.-Sorry for going off topic. Now back to the regularly scheduled amazing rural creations of ChrisAdams3997.
Title: Re: Rural Renewal Project
Post by: Pat on September 29, 2007, 08:57:03 AM

LoL @ Kevin
Title: Re: Rural Renewal Project
Post by: Ennedi on September 29, 2007, 09:21:51 AM
Quote from: Sober on September 28, 2007, 07:50:42 PM
Well, some of us like a peaceful landscape ... to pave over ;)

I know such people - and this is the reason I imagined some people who like cities but don't want to pave everything over, so I decided to make a place for them and started to build Shosaloza  ;D

Quote from: BigSlark on September 29, 2007, 08:02:27 AM
Not true, Ennedi. You just need a second display and a Quad Core processor... :D
Cheers,
Kevin

Of course Kevin, but this way you can fill more tabs in the spreadsheet or records in the database  :D
If you want to make something more, you must wait for good ideas - and they come randomly and mostly in the free time
And tis is the reason that even 128 - Core processor will not replace any of us in making SC4 cities (or maybe it will do it in some cases?  :D)

Don't be angry Pat, these are all jokes ;)
Title: Re: Rural Renewal Project
Post by: Chrisadams3997 on September 29, 2007, 10:04:51 AM
Glad to see you guys are keeping it lively in here in my absence :).
Title: Re: Rural Renewal Project
Post by: dedgren on September 30, 2007, 02:42:58 PM
...breathing hard...

...think I'm gonna pass out...


Seeing this for the first time.  Man- I'm not getting out enough.

This is amazing stuff.


David

Title: Re: Rural Renewal Project
Post by: SimNation on October 02, 2007, 10:48:49 AM
Those swamp trees look nice...got a Q for you though...which terrain texture would you say ur mod will look best with? Im using the columbus one but since I plan to use a lot of ur flora in many of my cities and the fences for my farms I was curious which one looks best. So far it seem the Italia one is best suited for this.
Title: Re: Rural Renewal Project
Post by: Chrisadams3997 on October 02, 2007, 11:03:22 AM
yep, but the swamp trees aren't mine.  As for terrain mods, it'll work well with any of them, the whole idea is to allow the terrain to be expressed instead of covered like in a traditional SC rural area.  That said, all of the released terrain mods I've seen are more 'expressive' than the standard Maxis, and thus it's more rewarding, but which one just depends on your region.  I use the columbus mod and it looks great on it.
Title: Re: Rural Renewal Project
Post by: Ennedi on October 02, 2007, 12:58:39 PM
I want to make a comparation between various terrain mods in the near future ( in my MD Shosaloza). Various mods will be showed on the same terrain. When Chris will release his work, I will use it and we will see - I am curious of it too  :)

Edit: As for terrain mods - there are many factors wchich have an influence on the general look. One of them is the perspective - the next fascinating theme
Title: Re: Rural Renewal Project
Post by: Rayden on October 07, 2007, 02:07:15 AM
Any further development on this? It's looking great do far, and I could make good use of it alresdy ;)  &apls :thumbsup:
Title: Re: Rural Renewal Project
Post by: RippleJet on October 07, 2007, 03:06:11 AM
Quote from: Rayden on October 07, 2007, 02:07:15 AM
Any further development on this? It's looking great do far, and I could make good use of it alresdy ;)  &apls :thumbsup:


Chris is out of town at the moment:

Quote from: Chrisadams3997 on October 04, 2007, 10:06:33 PM
Here's my last pics for yall before I head out of town, so you'll have to enjoy these for a while.  Some ingame comparisons

Quote from: Chrisadams3997 on October 05, 2007, 10:01:18 PM
I won't be back on till Sunday evening at earliest, but I'll try to check in then.
Title: Re: Rural Renewal Project
Post by: Rayden on October 07, 2007, 04:19:31 AM
Thanks RJ, I haven't seen that thread &ops
Title: Re: Rural Renewal Project
Post by: girlfromverona on October 08, 2007, 07:19:52 AM
I am in absolute awe of your talent, Chris! I just started building a farming community in my city tonight - these new additions are going to make it more realistic than I could ever have hoped.

Ennedi - your pictures are beautiful! :)
Title: Re: Rural Renewal Project
Post by: Ennedi on October 08, 2007, 10:51:41 AM
Quote from: girlfromverona on October 08, 2007, 07:19:52 AM
Ennedi - your pictures are beautiful! :)

Thank you very much - it's a result of using good stuff :)
Title: Re: Rural Renewal Project
Post by: capo on October 08, 2007, 11:48:34 AM
Oh man, do these look great. I've been watching over the several pages of work and comments posted and I must say that Im starting to feel like an 8-year old three days before Christmas. I cant wait to have these goodies in my menu, if there's a Chrisadams fanclub you can sign me up ;)
Title: Re: Rural Renewal Project
Post by: Chrisadams3997 on October 08, 2007, 09:13:23 PM
I appreciate everyone looking in on me here :).  I've been here and there, and a few places in between, and while I've been here, I've been working on the football field project, which keeps getting added to.  I've got a bad tendancy to do that ::).

Here's a quick teaser of something I started playing with tonight.


edit:  added one more
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg115.imageshack.us%2Fimg115%2F9531%2Fshedteaserau3.jpg&hash=a36b116fd869e6904556b114e5497d8c2ce4aae6)

This was really just testing out new textures and techniques, and once I get organized I'll have a lot more pictures to show where I'm going with this.
Title: Re: Rural Renewal Project
Post by: Pat on October 08, 2007, 09:25:00 PM
Chris those new textures and techniques are quit intrestring wow!!! cant wait to see where you go with it - pat   btw welcome to pg 9
Title: Re: Rural Renewal Project
Post by: BigSlark on October 08, 2007, 10:06:33 PM
Chris,

I love the barns. I was actually going to ask if they were part of the project.

Keep up the good work.

Cheers,
Kevin
Title: Re: Rural Renewal Project
Post by: Andreas on October 09, 2007, 03:07:53 AM
Now those are some crummy barns. ;) You should lower the saturation of the textures a bit, but the models look good.
Title: Re: Rural Renewal Project
Post by: Toichus Maximus on October 09, 2007, 11:01:59 AM
This whole project is epic; I've been waiting for underbrush flora for eons, and the rest of the stuff looks amazing as well!
Title: Re: Rural Renewal Project
Post by: Fairlane500 on October 09, 2007, 03:31:39 PM
Holy cow, your work is brilliant! This is just the kind of work that will fit right into the regions I build, when I manage to get back into the game.
I'll definitely be looking to get it when that time comes.
Title: Re: Rural Renewal Project
Post by: jacqulina on October 10, 2007, 02:32:15 PM
cant wait to see more progress  :thumbsup:
Title: Re: Rural Renewal Project
Post by: LoneRanger on October 11, 2007, 02:46:13 AM
Chris,

I had the pleasure to discover this threat just about 30 minutes ago and it's so amazing! 
Not just your work but also the help being offered by others.  :thumbsup:

Now if you don't mind I'm gonna bump my head in an attempt to loose my short term memory so I can be this amazed again discovering this threat.  :D
Title: Re: Rural Renewal Project
Post by: Chrisadams3997 on October 15, 2007, 12:27:27 AM
Ah, let me stick my head back in here for a moment.

Really appreciate all the comments everyone.  Andreas, I agree with you on several of the textures, of course they'll all be fine tuned as I make use of them.

RL pictures are still coming eventually, just trying to get other things out of the way.

Now in almost totally unrealated news, here's a little mini project that will actually get realeased in a short amount of time, that's right, something from me that doesn't require a month just to get it all organized, lol.  It isn't however utterly unrealated.  I was playing around with a new region I'd like to develope and in the process was playing around with some very rural and somewhat small rivers and streams and realized something missing.  No respectable river basin in the southern US(and I'm sure many other parts of the world) is without some entrepenurial individuals who rent out tubes, canoes, kayaks, and the likes for folks looking for yet another excuse to drink.  So here's what I came up with so far:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg90.imageshack.us%2Fimg90%2F7618%2Ftubing01xw6.jpg&hash=64890af27d319361c638345273f62a1861a68195)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg90.imageshack.us%2Fimg90%2F7660%2Ftubing02ez7.jpg&hash=d7f737af4ebca408bd972568a8f7d548882a2de7)

And note I've taken care of the finer points, as no float trip is complete without the requisite beverages, I've provided our floaters with ice chests as well :):

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg90.imageshack.us%2Fimg90%2F9751%2Ftubing03fj3.jpg&hash=05d539203f7ab520d86b3c57ac99f838aac3c0ac)
Title: Re: Rural Renewal Project
Post by: Filasimo on October 15, 2007, 12:39:08 AM
wow you really go above and beyond in detail chris  :thumbsup: great work on this mini project
Title: Re: Rural Renewal Project
Post by: Diggis on October 15, 2007, 12:43:49 AM
I love it.  Are they ploppable?  Can we plop then on dry land?  I have some Peg river that could use a floater (not that kind!  :angrymore:) or two.
Title: Re: Rural Renewal Project
Post by: Chrisadams3997 on October 15, 2007, 12:51:44 AM
Well, I've got to make two versions, one on water and one on land that I'll actually elevate so they'll sit on top of the new transparent ploppable water, but they'll work just as well on dry land or normal PW.  At present they are lot based(necessary to place them on water) so it'd take some additional work to make ploppables that would be placeable on Peg streams and such, but if I get time I might look into it.  Like I said though, it is a mini-project, so no gaurantees on going that in depth into it.  Still have rugby fields to do after all ;).
Title: Re: Rural Renewal Project
Post by: Ennedi on October 15, 2007, 12:58:22 AM
Chris, wchich beach teture did you use on these pictures?
Title: Re: Rural Renewal Project
Post by: Heblem on October 15, 2007, 01:02:32 AM
extremely amazing, this project its very creative, excellent work Chris you've got a new fan  ;D
Title: Re: Rural Renewal Project
Post by: Chrisadams3997 on October 15, 2007, 01:39:13 AM
Ennedi:  I'm pretty sure it's that both the beach and underwater textures(I was just about to look for these to edit them, too rocky for what I'm recreating) are the normal ones from cp's columbus mod.  Just don't quote me on that yet ;).

Heblem:  lol, flattered, though I'm hardly worthy.  If you could only see the models these are actually rendered from(and there's good reason I didn't show them :D), but it's how it looks in game in the end that counts I guess :).
Title: Re: Rural Renewal Project
Post by: Orange Julius on October 15, 2007, 07:15:04 AM
Hey, when my family goes tubing, we run with the rapids and don't drink!
Title: Re: Rural Renewal Project
Post by: BigSlark on October 15, 2007, 07:19:40 AM
Excellent! I recently floated down the Bogue Chitto River in South Mississippi with an extra tube for my beverages.  ;)

I can't wait to play with these.  :thumbsup:

Cheers,
Kevin
Title: Re: Rural Renewal Project
Post by: capo on October 15, 2007, 07:23:48 AM
I've been looking for things like these! I created a nice shoreline intended and with a lot of room for tourism.. I couldn't find great detail lots like these for at/close to the shore so I tried to create something myself and failed horribly! This saves me one big frustration so I owe you a big thank you!!!!
Title: Re: Rural Renewal Project
Post by: Chrisadams3997 on October 15, 2007, 09:05:14 AM
Orange Julius:  Well, nobody said there can't be soft drinks in the cooler ;D

BigSlark:  lol, we were there weekend before last, though attmitidly we rented kayaks(the open kind) instead of tubes.  Which just meant smaller ice chests :D

Capo:  I'm not sure if I'd call your efforts a failure, but these can't hurt :).
Title: Re: Rural Renewal Project
Post by: zero7 on October 15, 2007, 10:44:08 AM
Brilliant!  One of those little things that you don't realise is missing from the game until someone else creates it.   &apls

Title: Re: Rural Renewal Project
Post by: Gaston on October 15, 2007, 05:30:47 PM
Chris,
    Avery kool little miny project indeed.

QuoteHey, when my family goes tubing, we run with the rapids and don't drink!

    Niether do I ...    On rivers with rapids, that is.     ;D      Now I have been on a few float trips that we had that same cooler tube.     


---Gaston
Title: Re: Rural Renewal Project
Post by: thundercrack83 on October 15, 2007, 06:39:22 PM
This is very creative and incredible! I love the tubes! Great work, as usual, my friend!
Title: Re: Rural Renewal Project
Post by: Diggis on October 16, 2007, 12:30:43 AM
Having them as a lot would still work for Pegs streams as you have to use the overhanging lot (originally designed for under elrail etc) and them plop the item on there.  The only thing is having it 4m up would look funny for those.
Title: Re: Rural Renewal Project
Post by: EDGE4194 on October 16, 2007, 04:47:32 AM
 &apls
wow chris- you continually amaze! Nice work  :thumbsup:
Title: Re: Rural Renewal Project
Post by: Chrisadams3997 on October 16, 2007, 02:45:42 PM
Thanks everyone, Barbyw's looking over the lots right now.  After they've been tested, if everything looks good they'll be uploaded.

That's a good idea by the way Diggis, though due to the games orthographic view point, you can't tell they are elevated.  It just means they won't be exactly centered in the same place in different rotations, but there is enough leeway on the edges of the lot so that it stays within the lots bounds.

Also you could just make a new lot with the tube props on the peg stream.
Title: Re: Rural Renewal Project
Post by: jacqulina on October 16, 2007, 03:14:11 PM
awesome work chris just what i need excellent ideas you have  &apls
Title: Re: Rural Renewal Project
Post by: CabraBuitre on October 16, 2007, 07:29:08 PM
From what I gather, these would be mayor-mod ploppables (like trees).  Is it possible to release these as props too, so that lot builders could put them into their own lots as well?
Title: Re: Rural Renewal Project
Post by: Chrisadams3997 on October 16, 2007, 08:07:02 PM
CabraBuitre:  Nope, they already are props.  As far as I know there'd be no way to place mayor mode ploppables on top of water, it'll sit on the bottom ;), so your request is already filled :P

Oh, and thanks Jacky :thumbsup:
Title: Re: Rural Renewal Project
Post by: Diggis on October 17, 2007, 12:36:29 AM
Quote from: Chrisadams3997 on October 16, 2007, 02:45:42 PM
Also you could just make a new lot with the tube props on the peg stream.

I thought you were doing mayor mode plops for the transparent water.  But a lot works for me.
Title: Re: Rural Renewal Project
Post by: Andreas on October 17, 2007, 04:28:23 AM
It's always the same, regardless where you are on the world: Give a group of men a case of cold beer, and at least 50% of them will be happy. Add one or more beautiful women, the percentage of satisfied men will go up to 90%. The rest, well, that's a completely different story... ;)

Nice work on the floating folks, this is very original indeed!  :thumbsup:
Title: Re: Rural Renewal Project
Post by: DFire870 on October 17, 2007, 05:37:29 AM
Ooh, great work on the people floating in the inner tubes, reminds me a bit of the Comal River in New Braunfels (although, I think they made it illegal to drink alcohol while on the river now).

-- John
Title: Re: Rural Renewal Project
Post by: dogfight on October 17, 2007, 09:41:48 AM
Hello Chris: I'm glad I stopped by. You have some pretty cool stuff here. My favorites are the wildflowers and the farmers fences and road tiles. Very realistic. I'm looking forward to using these in my game.. :thumbsup:
Title: Re: Rural Renewal Project
Post by: FrankU on October 18, 2007, 05:12:02 AM
Chris,

Last two weeks I have been working on gathering a brand new set of plugins in order to start a new region. So I looked for fences, ploppable water (thanks Jeronij), farms, modds, props and plops and now I can throw half of my rural files away and fill my plugins folder with yours. The fences, gravelpaths, ditches and flora are beautiful indeed! Though in my country the paths would look more brownish: no rocks or stones, just mud (The Netherlands). But I can live perfectly with your coulourscheme.
I also see that the terrain texture is so meadowlike that plopped meadows (I made some myself, because they missed in the game) are not necessary. What terrain modd did you use?
Thanks for everything.

Is it not so that the waterlillies from Gizmo's waterflora float on the watersurface? I always thought so.....
Title: Re: Rural Renewal Project
Post by: Chrisadams3997 on October 18, 2007, 08:33:12 PM
Andreas:  Aint it the truth ::).  Glad you like the idea.

Dfire:  Well, at least there's still the Gaupalupe, I can gaurantee you they haven't ;)

Dogfight:  Thanks for coming by.

FrankU:  well, I've actually intended all along to make a set for the paths with a dirt base instead, just haven't done it yet.  It's not more than a days work though, just still working on other things.  It'll be set up (as I've planned it so far) so that you'll be able to pick one set or the other.
And the only water Gizmo's waterlillies will float on is the ploppable kind ;).

edit:  forgot you asked about the terrain mod, it's CP's Columbus Terrain Mod.
Title: Re: Rural Renewal Project
Post by: Zaphod on October 18, 2007, 08:45:56 PM
The Guapalupe river is so nice, especially for kakayayiking :P
Title: Re: Rural Renewal Project
Post by: Chrisadams3997 on October 19, 2007, 12:09:53 AM
Zaphod:  Never been kayaking on the Gaudalupe yet.  I've canoed and kayaked a lot on several rivers in Mississippi however, and it's always fun.

Here's some lake water flora I've been playing with.  Some old stumps, very common in reservior lakes, as they are left from when the area was flooded.  Also some lillypads, on a more realistic scale than Gizmo's and rendered at 4.5 meters so that they appear to sit on top of shallow water(and Transparent Plobbable water.)  Notice how it drops down under the surface as I placed it into deeper water.  It might still get raised up a little more.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg85.imageshack.us%2Fimg85%2F6286%2Fpierz4zo1.jpg&hash=f6e86dabf5bf7e0d46c945f01620a0fcb583360f)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg85.imageshack.us%2Fimg85%2F5826%2Fpierz5vo5.jpg&hash=43b7e6c474fe32f3fb405fb0e9e4dbd779188bf3)

The Hunter's Lodge isn't mine, but the pier is.  Another lakeside project I'm tossing around ideas for.
Title: Re: Rural Renewal Project
Post by: Badsim on October 19, 2007, 01:03:44 AM
Wow Chris , each time you post something that's totally unseen ... Yeah , I've searched for this king of old stumps to use in that situation . Litlle things but so essential ... I agree about the scale of Gizmo's lillypads  but you're are looking like something else (maybe are they too numerous for that I'm using to see ). BTW , not in a bad way , my first reaction seeing the first picture was to watch at an impressionist painting .... that's turning to art .Truly .

&apls &apls &apls
Title: Re: Rural Renewal Project
Post by: Tarkus on October 19, 2007, 01:13:02 AM
I've been lurking on this thread, and I am most definitely impressed by what you've been producing here, Chris. :thumbsup:  This is absolutely amazing stuff, and you are really adding to the game's abilities to recreate rural and natural environs.  Those most recent pics with the lake flora looked darn near like an RL pic--I had to do a double take. :D

-Alex (Tarkus)
Title: Re: Rural Renewal Project
Post by: Zaphod on October 19, 2007, 10:29:39 AM
looks snakey....maybe it's alright you havent made swimmer sims yet, I wouldnt want them to be dragged under by a mutant 18 foot water mocassin :shocked2:

but then I bet that is a good fishing spot
Title: Re: Rural Renewal Project
Post by: Chrisadams3997 on October 19, 2007, 02:54:16 PM
Badsim:  Glad you like it.  I'm still playing around with those lillypads, as I kinda agree with you there, looks more like duck weed right now, if you know what that is.  I'm going to thin them out and increase the size just a bit.

On a side note, Monet did like painting water lillies, coincidence?

Tarkus:  Thanks, it means from someone who's contributed so much to the game.

Zaphod:  lol, haven't seen any snakes yet, but I'll let you know.

Here's one more little thing to add.  It's really a shame how many details get lost due to the scale, but I'm mostly pleased so far.  I've just got a couple of texturing things I want to tweak, then I'll make some lots like the floaters.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg222.imageshack.us%2Fimg222%2F2378%2Fcanoes01xn2.jpg&hash=d343ea6ebb648390aecd3850fc99f46b3c38b640)
Title: Re: Rural Renewal Project
Post by: BigSlark on October 19, 2007, 03:23:46 PM
Your work is looking great, Chris. I'm extraordinarily impressed with the detail and quality of your models and textures.

Cheers,
Kevin
Title: Re: Rural Renewal Project
Post by: EDGE4194 on October 19, 2007, 05:25:19 PM
wow chris- you continually amaze!
Title: Re: Rural Renewal Project
Post by: Pat on October 19, 2007, 07:00:17 PM

omg chris WoW.... What more can i say but WoW...........
Title: Re: Rural Renewal Project
Post by: Badsim on October 20, 2007, 05:02:26 AM
Quote from: Chrisadams3997 on October 19, 2007, 02:54:16 PM

On a side note, Monet did like painting water lillies, coincidence?


So far ... I think so . :P

Now ... if you decided to release poppies ... I would feel obliged to call you Mr Monet of SC4 . $%Grinno$%

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.fileden.com%2Ffiles%2F2006%2F9%2F1%2F198038%2FMonetpoppies.jpg&hash=1c1bfbad66ec5c45161aa4242bbcacb1d1a3fc1e)

Just a joke ! I think that poppies are too small and/or grow too erratically  to be properly represented in SC4 ...
And seriously : no , I don't believe in coincidences , I'm afraid of ...

Great work once more with these rowboats . :thumbsup:
Title: Re: Rural Renewal Project
Post by: FrankU on October 20, 2007, 05:10:05 AM
I say Wow again!  &apls
Chris, some long time ago I asked myself: why aren't there growable farms with meadows and cows, or horses, or sheep? So many countryside in the world is just grass with fences and cows on them. At least here in The Netherlands.
But I have never seen them on STEX or LEX. Do these exist, or is there something that makes them impossible?
Ploppable farms are boring.... :(

What you do here is really changing the game is a kind of SimCountrySide!
Title: Re: Rural Renewal Project
Post by: SimNation on October 20, 2007, 07:53:21 AM
The lil pads look amazing reminds me of ponds and such when you get a lot of green algae and other plant matter that float to the edges all the time. Kayaks and Canoes would be great!!! Rowboats and even some 7 person rowers would be great to. You know how college kids on the teams are always praticing on local rivers and such. Any chance you gonna make some cat tail flora? I think they would really good along with our lil pad flora.

Keep up the great work cant wait for all of this to be released.

Title: Re: Rural Renewal Project
Post by: CabraBuitre on October 21, 2007, 01:35:52 PM
Great job with these!  This (canoes, kyackers, tubers) will do quite a bit towards creating more recreational areas.  It isn't like these are lacking, but this just expands the possibilities!!
Title: Re: Rural Renewal Project
Post by: sc4luv2 on October 21, 2007, 04:57:59 PM
Quote from: FrankU on October 20, 2007, 05:10:05 AM

What you do here is really changing the game is a kind of SimCountrySide!


I second this!

Title: Re: Rural Renewal Project
Post by: ExiLe on October 21, 2007, 04:59:40 PM
I...I...     I... I think I love you.......... No seriously that looks beyond AMAZING!

Great work dude!   &apls  &apls  &apls
Title: Re: Rural Renewal Project
Post by: dogfight on October 23, 2007, 12:19:15 AM
Hello Chris. The kiak's will be a great addition. It's too bad the game take's most of the detail away on small BAT's though :thumbsdown: Still I think what you have done is a great addition to the game. :thumbsup:
Title: Re: Rural Renewal Project
Post by: M4346 on October 23, 2007, 03:10:05 AM
Did someone say Poppies?! Yay! :P

On a more serious note though, this does look really awesome Chris! It will be a great addition to my rural landscapes!  &apls &apls
Title: Re: Rural Renewal Project
Post by: tkirch on October 24, 2007, 03:23:33 PM
You do some amazing work on everything your doing.  I can tell you a lot of us are drooling waiting for your stuff to come out.  You are adding so much to SC4.  Thank you so much your amazing
Title: Re: Rural Renewal Project
Post by: Chrisadams3997 on October 24, 2007, 04:39:56 PM
I'll get to replies this evening as my time is limited.

I got around to correcting an error in the diagonal gate props today, then I started working on randomizing them as had been discussed a while back.  After some experimentation and testing I got them working like I wanted, when right in the midst of my celebration, I took a look at the shadows...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg86.imageshack.us%2Fimg86%2F9492%2Fshuckingfadowsmj3.jpg&hash=e38b2adeae7ba1aa781cc9caef0b4c4e5538b8b9)

Apparently the game is only using the shadows for the state zero model in the Type 4 exemplar, no matter which of the two models it shows.  I've wracked my brain for an answer, but I'm stuck, and it might not be possible to fix.  If anyone knows anything about this issue, I'd sure appreciate the help.
Title: Re: Rural Renewal Project
Post by: Palpatine001 on October 24, 2007, 04:56:02 PM
Hello Chris

I have been watching your work and it is coming along well

It seems both you and I are doing a Rural Series in some form or another, you here and me at www.simcities.com

As for your shadow error, if you don't mind send the files this way and I'll have a look as well as some BLaMers to see what we can do, can't promise much but we'll try.

Private Message me and I'll send my email and we'll take it from there

Great work so far  :thumbsup:
Title: Re: Rural Renewal Project
Post by: Chrisadams3997 on October 24, 2007, 10:35:13 PM
Thanks for the offer Palpatine.  I'll do you one better though, I've attached the file to this (http://sc4devotion.com/forums/index.php?topic=2758.msg84234;topicseen#msg84234) post so everyone has access to it.  Perhaps someone will know a way to fix this.
Title: Re: Rural Renewal Project
Post by: FrankU on October 25, 2007, 04:17:34 AM
Maybe I am missing the point of your problem....
But is it that you are trying to randomise opened and closed gates in one lot or prop-family? If then, maybe you just make two lots/families: one with open and one with closed gates?
Title: Re: Rural Renewal Project
Post by: Shadow Assassin on October 25, 2007, 06:58:51 AM
That would at least fix your little shadow issue.

Maybe there's no way around it but to have the gates open and closed on two seperate lots.
Title: Re: Rural Renewal Project
Post by: Chrisadams3997 on October 25, 2007, 07:01:43 AM
That's what I already had in place before trying this, and it looks like I'll have to go back to it &mmm.
Title: Re: Rural Renewal Project
Post by: Ennedi on October 26, 2007, 12:59:39 AM
It would be also not good for the player to have open and close gates on one lot, appeared randomly. If there is a road going through the gate (or, for example, a transit enabled access road), the gate should be open. Too big props family isn't good for other reasons too.
Title: Re: Rural Renewal Project
Post by: Chrisadams3997 on October 26, 2007, 07:17:55 AM
Well, what I'm trying to do with it is make the props open and close over time on the same lot, as opposed to a gate after being placed always being closed or alway open.  I'm trying to strike a balance between flexibility and user control while keeping the number of lots down.  Plus it'd just be really cool ;).
Title: Re: Rural Renewal Project
Post by: pvarcoe on October 26, 2007, 08:31:29 AM
It would be cool, but don't kill yourself over it.
The set is going to be great either way.
Title: Re: Rural Renewal Project
Post by: Ennedi on October 26, 2007, 09:48:00 AM
Quote from: Chrisadams3997 on October 26, 2007, 07:17:55 AM
Well, what I'm trying to do with it is make the props open and close over time on the same lot, as opposed to a gate after being placed always being closed or alway open.  I'm trying to strike a balance between flexibility and user control while keeping the number of lots down.  Plus it'd just be really cool ;).

Now I understand - it's a good idea, but I must agree with pvarcoe :D
In addition, I have some new ideas for you  (but maybe I will wait to the next project ;))
Title: Re: Rural Renewal Project
Post by: BarbyW on October 26, 2007, 02:27:41 PM
I downloaded the files from your other thread. There is only one model in the zip so I cannot see the lot in game. I don't think you can use the Prop Random Chance in conjunction with the Prop Time of Day in the way you have. Can you let me have the second model and I will try to sort it out for you? The model in the zip is ALN_Wooden Fence_16m_GateDiagClosed2a-0x5ad0e817_0xb428f45e_0x30000.SC4Model so I need the open gate model.
Title: Re: Rural Renewal Project
Post by: Chrisadams3997 on October 27, 2007, 02:44:41 AM
ah, I probably did make that mistake Barby, I'll sort it out tomorrow.
Title: Re: Rural Renewal Project
Post by: Badsim on October 27, 2007, 05:22:43 AM
Well ... another boring perfectionist !

I agree with pvarcoe & Ennedi , could live with that ...

In fact ... &sly ... no .

I would react just like you ... stubbornness here (and everywhere ) is a virtue , mate , make it perfect !. $%Grinno$%

:thumbsup:
Title: Re: Rural Renewal Project
Post by: dogfight on October 27, 2007, 06:05:54 PM
Hello Chris. The fences are coming along just fine. Sorry I can't help out on the gate shadows though. I'm sure you'll fix them. I'm looking forward to their release.. :thumbsup:
Title: Re: Rural Renewal Project
Post by: Palpatine001 on October 27, 2007, 09:09:46 PM
Ok thanks, I have the files concerned and are sending them to the BLaM Labs to be looked and worked on
will update on progress as it happens  :)
Title: Re: Rural Renewal Project
Post by: Chrisadams3997 on October 27, 2007, 09:37:26 PM
Badsim:  well if stubbornness is a virtue, I just might be a saint... $%Grinno$%

Dogfight:  Thanks for the support.

Palp:  Appreciate it, and make sure to get the second model file which I just posted in the modding problems thread.  Kinda overlooked it the first time ::).

I've got several RL matters I'm seeing to right now, so work will be slow over the next week or two, but I'll be around everyone.  Thanks for being patient with me.
Title: Re: Rural Renewal Project
Post by: Rayden on November 10, 2007, 03:20:26 AM
Any more news from this project. I would hate if this never shows up again. It's too damn good to stay in the deeps of an HD. ;)
Title: Re: Rural Renewal Project
Post by: Adept2Rock on November 10, 2007, 09:12:37 AM
I was looking the topic and i think it's a good idea for the country side !! &apls :thumbsup:
Title: Re: Rural Renewal Project
Post by: quackmofro on November 11, 2007, 01:24:10 AM
Quote from: Rayden on November 10, 2007, 03:20:26 AM
Any more news from this project. I would hate if this never shows up again. It's too damn good to stay in the deeps of an HD. ;)
I second this. I love the rural aspect of the game more than anything, and this would add incredible realism to it. I'm also wondering about the American football fields project.
Title: Re: Rural Renewal Project
Post by: Chrisadams3997 on November 11, 2007, 07:49:06 PM
I've just had a lot of RL stuff lately, so I haven't been devoting much time into my large projects, as they can eat up a day pretty quickly as you start to get into the details and organizing.  It's all coming eventually, I just need the time.  Thanks for your patience everyone.

Chris
Title: Re: Rural Renewal Project
Post by: powerpill-pacman on November 28, 2007, 03:46:23 AM
Wow!



I cannot believe that i've overlooked this thread for such a long time. Your is simply amazing. I've been waiting very long for something like this (without knowing). I cannot thank you enough for your effort, 'cause this will boost SC4-experience to a new level again.
It's awesome how everytime i think, this is it, the game can't get any better, somebody proves me wrong.
So thanks again.
Title: Re: Rural Renewal Project
Post by: capo on November 28, 2007, 03:54:51 AM
Quote from: Chrisadams3997 on November 11, 2007, 07:49:06 PM
I've just had a lot of RL stuff lately, so I haven't been devoting much time into my large projects, as they can eat up a day pretty quickly as you start to get into the details and organizing.  It's all coming eventually, I just need the time.  Thanks for your patience everyone.

Chris

Don't worry, when I look at the pictures and I read everything you plan for this project..then I'm sure it will be well worth the wait. Every now and then I see a picture added in the 'show your rural area' topic and I'm amazed again with what you have accomplished. I don't care how long I have to wait, I'm just more then grateful that you want to share your project with us when you are done.
Title: Re: Rural Renewal Project
Post by: SuperTimo on December 01, 2007, 12:17:42 AM
 &apls awesome stuff keep it up sorry to be a badger but when is it coming out?

becuase ive got some countryside that needs renewal!
Title: Re: Rural Renewal Project
Post by: jacqulina on December 17, 2007, 06:06:04 AM
hiya chris i cant wait to see more progress when you have time
Title: Re: Rural Renewal Project
Post by: football_fever on January 03, 2008, 04:14:49 AM
I agree with the person above.  Every time I think the game has reached it's limit, someone like you comes along and turns things upside down.  Hopefully RLS isn't eating you up too bad.  Take your time on these...if anything it'll make the game last longer...
Title: Re: Rural Renewal Project
Post by: schm0 on January 12, 2008, 10:08:47 PM
Two words:

Beta Release!
Title: Re: Rural Renewal Project
Post by: Rabbyt on January 14, 2008, 12:44:09 AM
Ok, so I've just spent the last two weekends reading three or four forums from beginning to end. The latest being SAM and RRP. Now its been some time since I've actually zoomed down on in to observe the props up close, but a couple of ideas came to mind from reading the posts.
These may or may not be possible or feasible so bear with my limited knowledge.

This is in regards to the farm equipment and animal paths. The SAM technique on either the dirt road (ANT, RHW, I need to find a list of all theses acronyms) or street seems to be a good path for the visualization, but could a barn or fishing shack generate a tractor or ATV ( All Terrain Vehicle ::) ) which is animated like the animals and randomly moves about. Or a transit type of generator which can only generate one vehicle onto the modded network. If the road/path only has one vehicle generated and it doesn't connect to the outside networks the pathing could be made very close to appear as if the vehicle was returning upon the same route.
There is probably something here or at ST that I haven't read yet so I'll let those more informed individuals critique.

Rabbyt

BTW: Very well presented. Does any of this apply to the farm zones?
Title: Re: Rural Renewal Project
Post by: schm0 on January 14, 2008, 10:24:40 AM
I have a small suggestion/request:

Drainage ditches! They're alongside most rural roads that actually get rain, so why not? Plus, you could add little steel sewer pipe connectors that mimic the small pipes that stretch under the driveways and side roads that intersect (and cross the drainage ditch.)

What do you think?
Title: Re: Rural Renewal Project
Post by: DrPepper on January 15, 2008, 09:30:44 AM
Wow these are nice. Awesome Job!  &apls

-DrPepper
Title: Re: Rural Renewal Project
Post by: RebaLynnTS on January 17, 2008, 06:35:11 PM
Quote from: schm0 on January 14, 2008, 10:24:40 AM
I have a small suggestion/request:

Drainage ditches! They're alongside most rural roads that actually get rain, so why not? Plus, you could add little steel sewer pipe connectors that mimic the small pipes that stretch under the driveways and side roads that intersect (and cross the drainage ditch.)

What do you think?

I don't know if you have seen my LA River Project or not, but I was actually thinking of doing something along the lines you are speaking of, to go with my project. I have already done an Urban style drainage ditch, and it would not be very hard to make a rural style of them.
Title: Re: Rural Renewal Project
Post by: spartanB292 on January 18, 2008, 06:39:45 PM
Foaming at the mouth waiting for this to be finished  &hlp ! (also posting so I can track it's progress more easily)
Title: Re: Rural Renewal Project
Post by: FrankU on January 19, 2008, 10:34:34 AM
Yes! Rural canals!
Can I put a request?
Canals of 1, 2 or 3 tiles wide (modular of course), with diagonals and green edges! I would be perfectly happy if I saw the green of the grass go just into the water and then some small vegetation on the edge.....
That's what our Dutch drainage canals look like.
In the moment I use PEG's stream kit and canals, but they are too natural looking. Simgoober's canals are too industrial: stone or brick edges (I forgot).

Please please?  ()flower()
Title: Re: Rural Renewal Project
Post by: quackmofro on March 06, 2008, 01:35:11 AM
I hate to bump an old thread, but I also hate to see such quality go to waste.

I know that Chrisadams3997 hasn't been active on SC4D for some time. But is there any possibility of anyone continuing the work for this project? It would be such a shame for a phenomenal project like this to fall by the wayside.
Title: Re: Rural Renewal Project
Post by: SimNation on March 14, 2008, 07:58:10 AM
Also just keeping the hope alive..if were all lucky will see a spring/summer release. I got a entior region im gonna make thanks to these beautiful works of art.

Lets us know when your back man.
Title: Re: Rural Renewal Project
Post by: RebaLynnTS on March 14, 2008, 08:16:15 AM
I'm still planning to do a set of road side lots, with a drainage ditch, and maybe a dirt path, just may be a month or so before I get to it.
Title: Re: Rural Renewal Project
Post by: FrankU on March 15, 2008, 11:44:10 AM
A drainage ditch! Yeah, like that!  &apls
Title: Re: Rural Renewal Project
Post by: oth3ll0112 on March 28, 2008, 02:30:02 AM
Chris_This is great work that you've done.RL comes first and this is surely something worth waiting for.
Title: Re: Rural Renewal Project
Post by: Citynut on April 14, 2008, 11:42:42 AM
Quote from: FrankU on January 19, 2008, 10:34:34 AM
Yes! Rural canals!
Can I put a request?
Canals of 1, 2 or 3 tiles wide (modular of course), with diagonals and green edges! I would be perfectly happy if I saw the green of the grass go just into the water and then some small vegetation on the edge.....
That's what our Dutch drainage canals look like.
In the moment I use PEG's stream kit and canals, but they are too natural looking. Simgoober's canals are too industrial: stone or brick edges (I forgot).

Please please?  ()flower()

Hi FrankU I did some rural canals that you might be interested in and there are some ditches in it also below is the link to it
http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1025

Chris - You have taken my imagination to another realm with what you have done so far withese updates look forward to seeing more of your work - All I can say is WOW  :thumbsup:
Title: Re: Rural Renewal Project
Post by: FrankU on April 15, 2008, 09:47:22 PM
Citynut,
Thanks, but I know of your canals. For my purposes they are too elaborately bordered by shrubs, paths etc.
Maybe I post some pictures of RL canals I was thinking about?
Title: Re: Rural Renewal Project
Post by: RebaLynnTS on April 16, 2008, 06:10:11 AM
A picture would be most helpful.
Title: Re: Rural Renewal Project
Post by: ejc on April 22, 2008, 05:28:36 AM
is this released?? can't find it?  ???
Title: Re: Rural Renewal Project
Post by: Ennedi on April 22, 2008, 06:04:55 AM
@ejc, if you ask about rural canals - yes, they were released, follow the link in Citynut's message.
As for Chrisadams' rural stuff presented in this thread (paths, fences etc.) - no, they were not released. It's a pity, I had a pleasure to test them and I can say they are fantastic!

Who knows, maybe Chris will find some time to release some of his work later?  :)
Title: Re: Rural Renewal Project
Post by: ejc on April 23, 2008, 05:08:37 AM
Quote from: Ennedi on April 22, 2008, 06:04:55 AM
@ejc, if you ask about rural canals - yes, they were released, follow the link in Citynut's message.
As for Chrisadams' rural stuff presented in this thread (paths, fences etc.) - no, they were not released. It's a pity, I had a pleasure to test them and I can say they are fantastic!

Who knows, maybe Chris will find some time to release some of his work later?  :)

was questioning for the paths and fences.. they look great indeed!

well, hope there will be some time for him to finish it off and give us something to take SC4 to another stunning level of realism...

E
Title: Re: Rural Renewal Project
Post by: FrankU on April 24, 2008, 01:44:40 AM
Rural canals.
This is what I have in mind. You see the grass almost grows into the water. The difference in heighth is minimal. In some Dutch areas even less: down to as little as 5 cm.
These pictures were taken near Staphorst.
View the link:
http://maps.google.nl/maps?f=q&hl=nl&geocode=&q=staphorst&ie=UTF8&ll=52.646396,6.207619&spn=0.048952,0.172348&t=h&z=13

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi277.photobucket.com%2Falbums%2Fkk63%2FFrankU_bucket%2FIMG_3053_s.jpg&hash=b7e1e93b5b76c3c0325efaf4ee00ff6ca2729725)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi277.photobucket.com%2Falbums%2Fkk63%2FFrankU_bucket%2FIMG_3054_s.jpg&hash=58af88141e8bae5cac07c53c4318f43171449cfa)
Title: Re: Rural Renewal Project
Post by: Diggis on April 24, 2008, 02:09:44 AM
Quote from: FrankU on April 24, 2008, 01:44:40 AM
Rural canals.
This is what I have in mind. You see the grass almost grows into the water. The difference in heighth is minimal. In some Dutch areas even less: down to as little as 5 cm.

In some areas the water is above the road!  :D
Title: Re: Rural Renewal Project
Post by: FrankU on April 24, 2008, 02:26:42 AM
Yes, sure!

In some areas we only can keep our heads above water, because we build dykes around them and constantly pump the water out.
Thre are areas that are about 5 meters below sea level.

This is a very interesting country indeed.
Title: Re: Rural Renewal Project
Post by: Diggis on April 24, 2008, 02:38:50 AM
Quote from: FrankU on April 24, 2008, 02:26:42 AM
Yes, sure!

In some areas we only can keep our heads above water, because we build dykes around them and constantly pump the water out.
Thre are areas that are about 5 meters below sea level.

This is a very interesting country indeed.

I was told that 6m was the lowest point in the country, and 2/3's of the country was below sea level.  $%Grinno$%  I do know the highest point is something like 321m above sea level, which isn't all that high really.  Where did all the van de Bergs really come from!? ()what()
Title: Re: Rural Renewal Project
Post by: FrankU on April 24, 2008, 02:59:41 AM
You could be right, maybe it is 6 meter - sealevel.
The 2/3 is a bit too much, I think, but I 'm not sure about the figures.

And indeed, the Vaalserberg is about 321 meters high. And the worst is: it is located at the point where Germany, Belgium and the Netherlands meet, so only about 1/3 of it is Dutch. I hope it is the upper third, but am not sure about this.

Every bump in the landscape that is higher than your forehead is called Berg (mountain), so they can come from everywhere. Because despite what they say, the country is of course not completely flat. There are a lot of bumps.
Title: Re: Rural Renewal Project
Post by: Chrisadams3997 on May 11, 2008, 09:08:19 PM
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg223.imageshack.us%2Fimg223%2F8905%2Fariverrunsthroughitkw5.jpg&hash=78dc42397d5e6c6a8d7b7efcdea3e520727c1beb)

Yes, it's true, the rumors of my demise have been greatly exaggerated ;).  I don't have time like I used to for my projects, but I am now working periodically to get the stuff I'd started all finished and released, then we'll see.  This weekend I've been going through and filling in a lot of the gaps left by temporary fixes and clerical and technical errors in both the fences and paths, as well as the flora I've worked on.

There's not really much new to show, as it really is all the tedious little knick knacks and gewgaws of getting everything working like it should, and ordered properly.  Making sure all the names are named like they should be named, and the properties properly propertied and such.  The only thing I wanted to throw out today really was the work I've done on icons for the flora.  After spending some time taking screen shots, and working with different colored backgrounds, and different angles, and such, I've really come to the conclusion that some things just don't make good in game screen shots.  The worst of it has to be the wild flowers I've made.  I mean, they look good in the game, but you try to fit it in a 44x44 pixel box, and it just looks like someone puked in the middle of that box and called it an icon.

So I finally gave in to using some more stylized icons on a few of them.  But then I decided if I was going to do a few, I had to do all of them that way for the sake of consistency.  At any rate, they're radically different enough from what most use for icons for flora that I thought I'd get a reaction before I settled my mind.  Here's a screen shot showing most(all but one) of the icons.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg159.imageshack.us%2Fimg159%2F8206%2Foutdooriconsel3.jpg&hash=e400fd9e3fdf2fd49a5464edf05d368cd4b4d00f)

And yes, the picture behind it is a little over the top ::), I know, but I decided I'd make it fun, so they are all(yep all of 'em) there in the background so you can see if you can connect them all to their icons ;D.  Better yet, see if you can figure out which icon is missing, shouldn't be too hard.

At any rate, I expect to be out of town the next two weekends, so it could still be a little bit if I don't find time during the week, but there's not much left to do all in all, so a release is coming.  I'll be announcing when I'm ready for a few outside testers once I think I've got everything set straight.

Chris
Title: Re: Rural Renewal Project
Post by: threestooges on May 11, 2008, 10:49:41 PM
Absolutely great. I'm glad to hear you are well, if not a bit busy. The flora shots look amazing and I think the icons are great. It's good to hear that you are planning a release soon enough. It'll be good to get to fiddle around with these things. I'm not quite sure which icon is missing, but I am willing to venture a guess of it being the little lily pads/leaf things in the water. Great scale on those things by the way.
Title: Re: Rural Renewal Project
Post by: Tarkus on May 11, 2008, 10:53:23 PM
Now that is just plain amazing!  :o  It's good to see you around, Chris!

-Alex (Tarkus)
Title: Re: Rural Renewal Project
Post by: dedgren on May 11, 2008, 10:56:58 PM
Hey, Chris- great to see you!  Lots happening at your end, that's apparent.  We've been keeping things moving around here, too.

All good things come to those who have the patience to wait a bit.


David
Title: Re: Rural Renewal Project
Post by: JoeST on May 11, 2008, 11:08:40 PM
Thanks very much for popping by Chris and waking me up... I had nearly forgotten how good your stuff is. Now I wont tho ;)

Joe
Title: Re: Rural Renewal Project
Post by: thundercrack83 on May 11, 2008, 11:12:18 PM
Welcome back, Chris! Hope all is well, and I can't wait to see what else you've got for us, my friend!
Title: Re: Rural Renewal Project
Post by: Diggis on May 11, 2008, 11:40:40 PM
They look sharp mate!  Like the icons.  :P

Good to see you finishing this and as I said by email let me know if you need any help.  :thumbsup:
Title: Re: Rural Renewal Project
Post by: Ennedi on May 12, 2008, 12:03:37 AM
Great news, Chris!
Maybe you remember I tested the first version of your pasture flora (two kinds of it) and I was very satisfied. It blends perfectly with Cycledogg's terrain mods textures. Now I see more flowers and bushes and I'm even more happy! :D

Icons look very good, I'm sure they are more informative than ingame pictures.  :thumbsup:
If you will need any help (testing?... ;)), let me know.

Adam
Title: Re: Rural Renewal Project
Post by: girlfromverona on May 12, 2008, 12:34:13 AM
Those flora shots are amazing, Chris! Well done. Glad to see you back again, too. ;D
Title: Re: Rural Renewal Project
Post by: Chrisadams3997 on May 12, 2008, 06:16:56 AM
Threestooges:  Very perceptive ;).  They are originally shown a few pages back as lilly pads, but I actually think I'm going to keep that and remodel another version with just a little larger 'pads' and a little more disperse.  Thanks for commenting :thumbsup:.

Tarkus:  Thanks!  I look forward to being around a little bit.

Dedgren:  Well, your patience is impeccable if you call that wait 'a bit', lol.  And I've seen yall have been keeping things moving as well, as I just saw the FAR over on 3RR, which, correct me if I'm mistaken as I just had time to glance at the last few pages, but that Tarkus put together, and it's just amazing.  Makes this stuff look like kiddie work.

Star.torturer:  My pleasure Joe.  I was kind of surprised myself looking back at it, lol.

Thundercrack:  Thank you.  Of course in truth you've seen most of it already ;), it's just a matter of getting it finished.  Then again there might be one or two little surprises, nothing major ::).

Diggis:  Thanks Shaun, and thanks for spurring me a little to get this finished :thumbsup:

Ennedi:  Of course I remember, lol, the grass in the picture below is practically to your specifications :).  You'll be the first to know when I have it ready for testing again.

Girlfromverona:  Much appreciated :thumbsup:.



Title: Re: Rural Renewal Project
Post by: Rayden on May 12, 2008, 08:51:40 AM
I'm glad to see you back again, too. I look forward to see this project finish and uploaded, as I said before, because it would be a pity to loose such nice work. I'll be one of the proud users of all this stuff.  &apls
Title: Re: Rural Renewal Project
Post by: Pat on May 12, 2008, 10:39:00 AM
Chris OMG WOW!!!!!!! Those are simply stunning man!!! WOW ok I said wow already but WOW!!!  I've been waiting your flora since you first announced it and now seeing these newest screen shots with the wicked Icons... Im simply stunned here and soo eagerly awaiting still  ;)
Title: Re: Rural Renewal Project
Post by: bat on May 12, 2008, 10:56:40 AM
That's looking really really really beautiful there! Also fantastic work on the icons! :thumbsup:
Title: Re: Rural Renewal Project
Post by: TheTeaCat on May 12, 2008, 04:04:39 PM
When you return .....
you return in style &apls &apls

Wonderful screen shots, love the icons and great to hear you still alive and kicking :thumbsup:
Looking forward to the day these will finally be released ;D

:satisfied:
TTC
Title: Re: Rural Renewal Project
Post by: Orange Julius on May 12, 2008, 04:12:57 PM
Sweet! The bluebonnets icon is on top! But, they don't seem as vibrant as reality, they look a bit muted. Of course, maybe I'm just greedy. Great to see you're back!
Title: Re: Rural Renewal Project
Post by: Pat Riot on May 12, 2008, 04:52:55 PM
O yea your back! good to see you!

and top notch stuff.
Title: Re: Rural Renewal Project
Post by: Travis on May 12, 2008, 04:56:37 PM
Hey Chris, long time-no see, buddy. ;D Great to have you back- and the flora looks as good as ever! :thumbsup:

And of course, if you still need testers, you know where to find me. :)
Title: Re: Rural Renewal Project
Post by: Chrisadams3997 on May 14, 2008, 12:06:09 AM
Rayden:  The idea of you and others using is what keeps me going here, thanks :)

Pat:  And your wait will be rewarded.  Your enthusiasm is always refreshing :thumbsup:

Bat:  Thanks bat.

TTC:  Thankee, more on release coming up, at least for part of it :), read on.

Orange Julius:  awe, it's just the atmospheric distortion and distance playing tricks on your eyes.  The scale we can work at here has it's limits, but I've done my best.

Pat Riot:  Top notch?  but of course, I'm making it aren't I ::)

Travis:  Indeed long time.  I figured if the football stuff was going to see the light of day(yea, I saw your post in your thread), this stuff might as well, well, as well, lol.


Down to business, I've actually got all the flora I've been working on all prepared, short of any testing of course.  I'd like a few independent testers to look it over before I pass it along for scrutineering.  Those interested can follow This (http://www.yourfilelink.com/get.php?fid=462835) link to download it.  Just remember to tell me any problems or suggestions afterwards ;).

Edit: Superseded by new Release

Draggable Paths:

While working on these, I had an idea for making draggable paths, through the same basic idea as ploppable water, only on a smaller scale.  After playing with textures and(the more difficult part) parameters, I came up with a setup that worked, shown here in the park that inspired the idea:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg218.imageshack.us%2Fimg218%2F8629%2Fwalkintheparkos9.jpg&hash=97df6953c13d8b969431d6c8f0bd0bdf4a11d5cd)

I've made 6 different textures for it, though I don't have a screen shot of the others yet(I'll post one later), and anyone wanting to test them can get them Here (http://www.yourfilelink.com/get.php?fid=462836).

Edit: Superseded by newer release.

Till next time,

Chris


Title: Re: Rural Renewal Project
Post by: Ennedi on May 14, 2008, 01:25:19 AM
Both files downloaded, good idea with these paths!
I will test everything from tomorrow

Adam
Title: Re: Rural Renewal Project
Post by: wouanagaine on May 14, 2008, 01:43:09 AM
Really interesting idea Chris !

I'd like to know how much it will take the CPU and RAM to have a well developped trail path system however
Did you notice any slowdown ?

Title: Re: Rural Renewal Project
Post by: EDGE4194 on May 14, 2008, 04:50:09 AM
 :o wow chris!- you continue to amaze. the paths are an excellent idea and look fantastic. Its so nice to have you back  :)
Title: Re: Rural Renewal Project
Post by: FrankU on May 14, 2008, 08:01:20 AM
Chris,

I almost faintes as I saw your pics.
A great cheer is the least I can do.
Title: Re: Rural Renewal Project
Post by: Chrisadams3997 on May 14, 2008, 10:33:10 AM
Enndie:  Thanks, I knew you'd be happy to see this post(and by that, I mean the last post).  I'll look forward to your results.

Wouanagaine:  That's one thing I am concerned with with them.  Each 'plop' is about 3m, and you have to overlap at least a third of the previous tile to keep it fairly contiguous, which leaves about 2m, probably just a little less, covered by each tile, or at least 8 needed to make one game tile(16m) of straight path.  That can no doubt add up in LOD's. 

I personally didn't notice any particular slowdown with the system of them shown in the picture, and my computer is no monster, but I'd like to see if anyone else has any problems.  In the end, it's kind of like ploppable water in that you just have to show some discretion in how much you use if you get slowdowns, but I'll reserve too much judgement until some others test it.

And thanks to Edge and FrankU for your support and encouragement. :thumbsup:
Title: Re: Rural Renewal Project
Post by: TheTeaCat on May 14, 2008, 11:49:10 AM
Chris

I downloaded your files and popped them in game.

These have got to be some of the best stuff I've ever got for the game  &apls

I am amazed by what you have created. It will add so much to my rural areas and I realised also they are plopable under water too.
In fact I can now try something that has always eluded me in the past.

I have not seen any unusual slowdown using them, but then I only quickly tested them in an almost empty tile.
I shall try them out in a more developed tile tonight and let you know if any probs arise.

Thank you very much indeed for these most wonderful creations :thumbsup:

Please enjoy with my compliments
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg204.imageshack.us%2Fimg204%2F116%2Fteapotandcup183e331wj9.png&hash=b61c4e111f892c1e1457d7305b8e6f55d43fc7cb)

Regards
Derry
Title: Re: Rural Renewal Project
Post by: nerdly_dood on May 14, 2008, 12:19:03 PM
Great stuff so far! (I mostly haunt the NAM team boards, with an occasional tangent like this)

What I would like to see is a set of low-wealth lots with only 1 or 2 residents, with a house, maybe some various junk, perhaps a packrat's 30 or so cars that don't work and are all rusty on one lot, and a bunch of trees and pale greeny browny yellow grass... (I hate seeing stage 4 low wealth houses that are all packed close together in what is supposed to be a rural town in SimCity)
Title: Re: Rural Renewal Project
Post by: Diggis on May 14, 2008, 12:20:18 PM
Have you read through this thread?  And looked at the stuff Chris is doing?   ()what()
Title: Re: Rural Renewal Project
Post by: thundercrack83 on May 14, 2008, 01:36:22 PM
Quote from: nerdly_dood on May 14, 2008, 12:19:03 PM
Great stuff so far! (I mostly haunt the NAM team boards, with an occasional tangent like this)

What I would like to see is a set of low-wealth lots with only 1 or 2 residents, with a house, maybe some various junk, perhaps a packrat's 30 or so cars that don't work and are all rusty on one lot, and a bunch of trees and pale greeny browny yellow grass... (I hate seeing stage 4 low wealth houses that are all packed close together in what is supposed to be a rural town in SimCity)

I think you're in the wrong thread there, nerdly_dood.

Anyway...

Played with the flora a bit. I posted these over in 3RR since they feature the FAR (Fractional Angle Roads) (http://sc4devotion.com/forums/index.php?topic=112.msg146279#msg146279), but thought I'd post here to show how wonderful these flora are!


(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi119.photobucket.com%2Falbums%2Fo134%2Fthundercrack83%2F3RR%2F41a76215.jpg&hash=c3713ed88ba78751d7b31c15090bee5abb08d435)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi119.photobucket.com%2Falbums%2Fo134%2Fthundercrack83%2F3RR%2Fe80dc34b.jpg&hash=92193ee545071dc6b795430b98a4138be411e68d)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi119.photobucket.com%2Falbums%2Fo134%2Fthundercrack83%2F3RR%2F9d8e00ed.jpg&hash=71ffe256d1f057ea26771ff4666d6ca177378453)

Wonderful work, Chris! Absolutely wonderful!

Dustin
Title: Re: Rural Renewal Project
Post by: Toichus Maximus on May 14, 2008, 01:48:08 PM
my hero! Been waiting for this soooo long. excellent work.
Title: Re: Rural Renewal Project
Post by: Pat on May 14, 2008, 03:12:08 PM
OOOOOOH MY DEAR GOD!!!!!!!!! Chris this is simply a wonderful day wooohooo 2 great Items to work with and I will show off what I can do for it asap....  Again Im glad your back for now Chris to add to game again!!!!

&apls :thumbsup: &apls :thumbsup:
Title: Re: Rural Renewal Project
Post by: Chrisadams3997 on May 14, 2008, 11:25:36 PM
TTC:  Awww shucks, glad you like it.  In truth, I hadn't even thought about whether to make them ploppable under water, so on that count it's more a lucky twist of fate that which ever flora I canabalized, er, started with, to do the modding for these was one that I'd made water friendly.  If you find anything else with them, let me know.

Nerdly_dude:  Indeed, while I see where you're coming from, I don't do a whole lot of growables, or even proper buildings for that matter,lol.  But even beyond that, the biggest problem with what you're talking about comes from the way that SC4 picks it's developement-it really descriminates heavily against larger lots in low-density residentials(barring $$$ where they are all large.)  Fixing it would require changing a LOT of things, from the growth stage vs. population curve, to the growth stages of ALL of the Maxis low-density residential lots in order to create certain conditions that would favor the proposed lots in rural(read low population) settings.  THEN, it wouldn't be compatible with any other downloaded residentials.  And that's all after you produced enough models and lots to create a whole set.

Thundercrack:  Thanks for showing those screen shots, I'm always impressed with how much better others are at using my own flora than I am ;D.  I'm suprised how well you blended them in with the purple flowers, normally I never like to use those as they look to big and isolated to me(since there are no clusters of them), but they work well in the middle of my flowers.  I'm also curious, what trees are the light bluish-green ones in the second picture and at the bottom of the first?

Tochius:  Thanks.

Pat:  looking forward to it


As I've been sitting here in my living room watching the Astros beating SanFransico(Baseball if those outside the US, or in it, don't know), I've had SC4 over testing over the fences, seeing what needs to be done.  So I figured I'd show you what all I'm still playing with on them tonight.

In two words: slope tolerance.  I'd like them to do just about anything they can do on perfectly flat ground, which I've shown plenty of before, in at least a rolling hills scenario, and still maintain basic functionality in mountainous terrain.  And without needing a couple of degrees in placement and terraforming of them.  To some degree I've succeeded there, but there are a few points that I'm still looking at improving.  So let's show some pictures :).

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg222.imageshack.us%2Fimg222%2F8935%2Foverviewqi8.jpg&hash=3d64cc4e876c7a6ee3e125166c21db18f473e964)

From this zoom, these curves look good and smooth going over this particular hill.  The only prep I did was running a two-tile section of Rail where each of these pieces(each 2x1) would be placed, then of course bulldozing them to make room for the fence.  This part is necessary, or at least advised, because the slope on each of the two needs to be roughly the same, or you can have parts of the fence going into the ground, or floating in the air.  So it's all good right?  Well, on closer inspection:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg222.imageshack.us%2Fimg222%2F7814%2Fcloserinspectionce7.jpg&hash=7dd133d4755447063c994933837f2b5abc2e192a)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg222.imageshack.us%2Fimg222%2F6591%2Fcloserinspection2rs4.jpg&hash=45bdcb610a6501078341ea466e71a3f47aa2674e)

While as a stand alone, any one of these looks fine on a slope given that the two tiles are sloped the same, when you stick two together, the difference in slope between the two sections shows up in the different direction of each of the end posts.  And yes, it's nit-picking a little, but what I'm thinking will work better is removing the final post at each end of the main model, replacing them with a separate single post that doesn't have the 'slope conforming' property on, which is to say they will always stand up straight, just like the posts on the straight and diagonal fence sections.  If my thinking is correct, it should make for much better transitions on slopes.  That should be some eight or so models to change I think.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg222.imageshack.us%2Fimg222%2F1281%2Fcloserinspection3my9.jpg&hash=65ef23f23aa9440994c46587d2a95747030a14b4)

This is an easier and smaller issue --I think.  The way the post props as I'm using them for the diagonals rendered makes them look smaller than the posts on all the other sections, and the LOD's are allowing the crossbeams to 'intrude' in on them them.  I'll need to fix them to look a little more robust.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg222.imageshack.us%2Fimg222%2F11%2Fcloserinspection4el0.jpg&hash=bb6d62ef9e60ec9642010d1ade4b0682fd913288)

This was an experiment for slope tolerance for the larger pieces that I don't like how it came out.  For most of the 2x1's the model is one single piece that is 'slope conforming', but for the 'S' curves, there are two identical props making up the 'S' that are not slope conforming, making them stair step up the hill.  I'm going to change these into a single model instead like the others.

Well, like I said, I just wanted to let yall know where-we-stand at present.  Beyond these changes, everything is presently in a form that is usable, and while I'm not releasing a general beta, if anyone would like to do more slope testing, particularly on the changes as I make them, let me know and I'll keep you in the loop on the files as I hopefully fix them, and send you what I have now.

Finally, I just wanted to give one quick teaser for what could be 'on deck' once I've the fences and paths are released ;).

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg217.imageshack.us%2Fimg217%2F2690%2Fondeck2gy2.jpg&hash=ce9567d91fcb646aaef476e3397816af8978ff6c)

Hope everyone has a good week, and a little better weather than ours right now.

Chris
Title: Re: Rural Renewal Project
Post by: yoshiisland2 on May 15, 2008, 03:25:53 AM
Woah! :o  I was worried this stuff was being discontinued, awesome work here just cool and...totally awesome! :thumbsup: &apls
Title: Re: Rural Renewal Project
Post by: BigSlark on May 15, 2008, 05:24:42 AM
Welcome back, Chris! Your flora, fences, and paths are amazing, I've got entire cities just waiting to be turned into range land. While my BATing, lotting, and modding skills are non-existent, I'm a semi-pro scrutineer and would be more than happy to see if I can cause a CTD with the RRP.

Keep up the great work!

Cheers,
Kevin
Title: Re: Rural Renewal Project
Post by: jayo on May 15, 2008, 08:29:16 AM
Those paths a things look exellent  :thumbsup:

Can't wait for realese :P
Title: Re: Rural Renewal Project
Post by: Pat on May 15, 2008, 09:11:19 AM
Chris simply amazing work with the fences there!!! I like that dock and picnic spots there wow!!! Also as I did promiss here is some of the screens I did.... Here Im just messing around and laying the flora down and paths... Nothing to major at this time....

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg408.imageshack.us%2Fimg408%2F9973%2Ftest1ei5.jpg&hash=3460c1fd17e667136928489be3d70dd32ffc21ed)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg187.imageshack.us%2Fimg187%2F1460%2Ftest2nd4.jpg&hash=c2c3f43c6c09d4ae48bd8356b45fc637dd5520e0)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg185.imageshack.us%2Fimg185%2F1531%2Ftest3uf4.jpg&hash=aaac1a944df7200e3f59d8ea064f1dfbc097ed2c)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg174.imageshack.us%2Fimg174%2F4306%2Ftest4tr4.jpg&hash=e179de9c74da27ebe300ab55950aa28b78cd9add)
Title: Re: Rural Renewal Project
Post by: TheTeaCat on May 15, 2008, 04:29:23 PM
A very quick play with just some of your creations :thumbsup:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg153.imageshack.us%2Fimg153%2F1186%2Fnewflora1zn2.jpg&hash=bc77744f5c74fe78c266165b549025a01d10a567)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg159.imageshack.us%2Fimg159%2F7373%2Fnewflora2wi5.jpg&hash=c5e681079aa01eed439f499a3eeaab532fbd5900)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg186.imageshack.us%2Fimg186%2F900%2Fnewflora3uq7.jpg&hash=0cb387ff20b7354102bac4a1518c63c42d3f1af9)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg136.imageshack.us%2Fimg136%2F5628%2Fnewflora4ph7.jpg&hash=043ac65dca500db5937046bb584a9e38c617c783)

I like these -   a lot  :thumbsup: :thumbsup:

:satisfied:
TTC
Title: Re: Rural Renewal Project
Post by: Chrisadams3997 on May 16, 2008, 12:22:11 AM
To Yoshiisland, Bigslark and Jayo, thanks, I can always use all the support and encouragement I can get.  After the fun part of modeling, some of the rest of the process can get a little tedious.  It's people like yall that keep me going.

Also Bigslark, I'll be happy to send you the fences soon.  I've got just a few more items I want to cover.

And of course thanks for the screen shots Pat and Derry.  Gives me perspectives beyond just what I've tried.  In particular I can see a little graphical glitch on the steep slope there in yours Derry where the 'plane' of the path can be seen to come off the side of the slope(in the second picture).  But I'm impressed how good it looks from the other two angles where you can see it.  Thanks guys.

On the news front, I sat down this evening and worked through all the things I mentioned in my last post, which all worked out very well in my tests(sorry, didn't take any screen shots, you'll have to take my word for it for now :P).  That just leaves one last lot I want to add and making mirrored models of the open gates and doing a quick re-lot to put them in.  Shouldn't be but about two hours of work if you don't count testing.  So, within the next day or two I should have a beta up here for looking at, assuming nothing else comes up.  If not, it shouldn't be too much longer.

Chris

Title: Re: Rural Renewal Project
Post by: zulhirosue on May 16, 2008, 12:38:13 AM
bro.. i newbies here.. glad to join u all

ok bro... what can say anymore after see first picture to second to another and continues.. WOW!! &apls &apls
u are really awesome... are u the architect or what.. so many idea u can put in one map... huhuhu (i'm a droughtman hehe)
i really like it u know.. all picture u post make very jelous... i want try it... the problem is.. i dont know how to start because.. all building in the picture. its look custom... which one prop or lot or bat..  can u advice me what i must download first... just the important files... 



Title: Re: Rural Renewal Project
Post by: Ennedi on May 16, 2008, 12:39:51 AM
Chris, I have some of your white and yellow flowers (old version) in the city tile I'd like to test the new flora. Tell me please, should I remove older version earlier to avoid any conflict or the new version is different?

The new stuff installed, testing from today - sorry, I had no time earlier  :)

Adam
Title: Re: Rural Renewal Project
Post by: jacqulina on May 16, 2008, 02:26:01 AM
welcome back chris and what a comeback,wonderfull flora and trails i am going to enjoy using them very much.im looking forward to your other beautifull things too.thankyou for your hard work. &apls &apls
Title: Re: Rural Renewal Project
Post by: Chrisadams3997 on May 16, 2008, 03:26:14 AM
Welcome zulhirosue, glad you like it.  Right now I'm getting close to finishing several parts of the project, so they aren't ready for download anywhere yet.  But keep your eyes open around here for news on the release.

Ennedi:  Well, to be honest, I swapped some of the dats back and forth between models as I was doing the early development, so I can't guarantee that the same models are attached to the IID's of the original two anymore, though as long as the number of models in the dat hasn't changed it won't crash anything, you'll just see a different model than what you originally placed down.  You could either send me the old files and I can see if they are the same, or you can try it and see what you get with the new one installed, which ever you prefer.  Either way, I'd definitely remove the old files from your plugins.

Jacqulina:  It's good to see you here, Jacky.  I'd been thinking of posting something over at ST just for you since you spend more time there.  Guess I don't have to now, lol.
Title: Re: Rural Renewal Project
Post by: pilotdaryl on May 16, 2008, 10:43:14 PM
If you hadn't been amazing me right now, I would make you drop and give me 50 :P
But you are amazing me right now!!! $%Grinno$% These would go well in Marshall (seeing as the rural areas are starting to build up...)
Title: Re: Rural Renewal Project
Post by: jacqulina on May 17, 2008, 01:45:22 AM
thankyou chris but i have eagerly been watching out for your return welcome back my friend.
Title: Re: Rural Renewal Project
Post by: Ennedi on May 17, 2008, 09:41:41 AM
Hello Chris!

This is the first stage of testing your new stuff. There will be more tests and more comments  ;)

1. Ploppable flora:

- The best aspect of your ploppable flora is their plopping parameters. Plopping these plants is very

comfortable, one click gives a subtle diversed patch, we can increase it's density clicking more times.

Mixing various kinds of flora is very easy too.
- Your plants are extremely slope tolerant. They can be planted on very steep slopes and they look good

on every slope.

- Because of their subtle form plants can be easy mixed with existing terrain textures (from the

terrain mod). It gives completely new possibilities.
For example we can "break" the boring (or too flashy green) grassy texture or cover one texture leaving

other ones uncovered. We can also mask unnatural straight transitions between rock and grass, or hide

straight and sharp rocky edges. It really opens new horizons  ;D :thumbsup:
- But for the same reason (subtle form and ability to mix up with other textures) we have a problem. Chris'

plants are not very contrasting.
If we would look at the real landscape from the top of the hill, forest clearings would be easy seen. Trying

to arrange such clearing using Chris' stuff we can achieve a bit unclear final look.
So, do we need to change something? No! It would be only good to make one or two brighter plants,

contrasting well with tree textures, to plant on the forest border. And we shouldn't use too much various

kinds of plants together without any plan!


Yesterday I made a forest clearing, but I must work with it more. Today I will concentrate on another theme:

Open spaces in mountainous terrain.

1.1. I would like to improve the stream surrounding. Especially I don't like white stones (necessary to

finish the stream) on the brownish rocky background. So I will try to make a transition there. I want also

make the grassy space more interesting.

Before...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg231.imageshack.us%2Fimg231%2F3498%2Fcapture17052008145649kotj0.jpg&hash=cd120e378c3392d4cf5e4a534e68719e1b4f8c62)

...And after

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg231.imageshack.us%2Fimg231%2F4762%2Fcapture17052008150858kocv6.jpg&hash=8ac6d269f392f04e0fc8b487d609094886e337ab)

1.2. The last flora level in Alpine - type mountains: dwarf pine and various grasses. An example of mixing Chris' plants with terrain textures.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg231.imageshack.us%2Fimg231%2F9426%2Fcapture17052008150955konl2.jpg&hash=58e5523f00ea89146a893b8ef5a1c41ecce2b02c)

1.3. Flashy green texture was not apropriate at this place, so it was hidden. I needed also mask a few ugly sharp rock edges (do you see where are they?  ;D)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg231.imageshack.us%2Fimg231%2F5793%2Fcapture17052008151200kolm0.jpg&hash=5017ab853338444cff1675325e411a48fae12c03)

2. Paths:

This is an excellent idea. And my dream - long time ago I tried to make something similar:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg231.imageshack.us%2Fimg231%2F7426%2Fimg0006ik1.jpg&hash=807be4aa7e7c8b195d3e19b8890d334ef7ce2cb0)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg231.imageshack.us%2Fimg231%2F8094%2Fimg0005lz3.jpg&hash=46b3e5cc6fc96781cf574896c874bbca32e94686)

And now you created these paths... :thumbsup:

2.1. The cement path compared with the Asphaltwege (SFBT). Doesn't look bad, even together with such good stuff!

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg231.imageshack.us%2Fimg231%2F7235%2Fcapture17052008151819vo2.jpg&hash=57b8ae4eaae5541814c63db7a6a11689d3e7a720)

2.2. The gravel path: My favourite - because of it's texture. Other textures look a bit too flat and simple for me (I don't know proper word, but I hope you know what I mean  :))

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg231.imageshack.us%2Fimg231%2F3797%2Fcapture17052008153120kogl8.jpg&hash=9055392c84a9cfe10a329f40706092285c05aeaf)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg231.imageshack.us%2Fimg231%2F800%2Fcapture17052008153311yq5.jpg&hash=3416389fcbfa93a2a39178151ac7d542e8bb178a)

2.3.Darker dirt path is better than Dirt Path (it forms triangles when we plop it diagonally).

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg231.imageshack.us%2Fimg231%2F3703%2Fcapture17052008153656rd6.jpg&hash=81fc6995713c53dcf6f894800d7bc477b34735e6)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg231.imageshack.us%2Fimg231%2F2293%2Fcapture17052008153812md5.jpg&hash=ce733c395d5beeca11d9ab6629721e7dcd536c52)

My first conclusions about paths:
- Excellent idea!
- Textures shouldn't be such uniform, rather something like Gravel Path.
- Colors: It would be good to look at most popular rock mods and try to make paths colors similar (not the same, but harmonizing with rocks - or beaches; all these things in the given region are products of the same rock, of course we can have more rock colors, but there is a harmony between them - nature is the best artist!  ;D) As for asphalt and cement paths - OK, but in RL they are usually more smooth  :)
- The slope tolerance is limited. We can plop a path on every slope, but on sttep slopes pieces don't form a path. They are simply flat.
But it could be improved I think, maybe if pieces wouldn't be flat but made as rectangular stones with the upper surface on the terrain level?...

OK, I finish and go to play more with it  :D
Thank you Chris!
Title: Re: Rural Renewal Project
Post by: Chrisadams3997 on May 17, 2008, 02:18:26 PM
Pilotdaryl:  Now there's some incentive to keep the quality up!  Good thing I'm doing a good job of it :thumbsup:

Jacky: :)

Thanks for the excellent post Ennedi.  I've started looking at a few of the things you've brought up, and am getting around to some others.

To Start out with:
Quote- But for the same reason (subtle form and ability to mix up with other textures) we have a problem. Chris'

plants are not very contrasting.
If we would look at the real landscape from the top of the hill, forest clearings would be easy seen. Trying

to arrange such clearing using Chris' stuff we can achieve a bit unclear final look.
So, do we need to change something? No! It would be only good to make one or two brighter plants,

contrasting well with tree textures, to plant on the forest border

I'd like to see some pictures of what you're doing here just for a clearer picture.  However I've for now(and I'd been thinking about it before anyways) made a few varieties of flower for now that stand out more, though still maintain the same scale.  You'll see here a second yellow flower variety that's brighter, a bright pink variety, as well as a brighter blue, contrasted with the previously existing flowers and grass:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg228.imageshack.us%2Fimg228%2F2538%2Fbrightflowersgc6.jpg&hash=84edcc11574ab2edd9af31ba2f2fcf77165dffd5)

If you've got more ideas in this area, or if anyone else does for that matter, I'd like to hear it.

Next:
Quote2.3.Darker dirt path is better than Dirt Path (it forms triangles when we plop it diagonally).

This is likely because the original dirt path's model is slightly different than the rest.  I'll rerender it with the same model as the rest.

QuoteOther textures look a bit too flat and simple for me (I don't know proper word, but I hope you know what I mean  )

I know what you mean, because I'd thought it myself :).  And your picture comparing it to those SFBT paths has given me an idea for the cement based ones.  I'll also be taking a look at the dirt ones.  The biggest problem from my viewpoint is that a 'border' can't be added in any controllable way to transition to the surrounding ground.  This occurs of course because the rotation is random, it has to be able to go in any direction, and every tile overlaps the previous.  Anything different on the edges will also be covering part of the previous tile, just wouldn't work.

Also, the tile can't have anything too prominent in the texture.  I'd like to have multiple models to give some additional randomness of sorts, but the only way to do that is through the clustering mechanism, which is not well suited to this particular project.  I've played with parameters, but the truth is with the method of placement, and more specifically how close the tiles are and the uniformity needed in that closeness, you virtually always go straight to the highest point of the cluster(the last model in the chain.)  At the same time the clustering gets in the way of placement.

Long story short, it's limited to a single model that has to be be fairly nondescript and uniform in texture pattern to avoid repetition while maintaining the flow from one tile to the next.  But I do intend to try to improve upon the original textures as much as I can.  And I've already got a few ideas how-you'll have to wait for that though ;).

Quote- The slope tolerance is limited. We can plop a path on every slope, but on sttep slopes pieces don't form a path. They are simply flat.
But it could be improved I think, maybe if pieces wouldn't be flat but made as rectangular stones with the upper surface on the terrain level?...

heh, heh, problem solved ;D ;D ;D:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg228.imageshack.us%2Fimg228%2F1916%2Forientedpathdr0.jpg&hash=fce36f831a09f8f2c7e71ce884215aacc7f1c223)

What you see here is the result of a little experiment.  It all started when I says to myself, "It would be really cool if flora could be made to orient to slope."  So I went in and added in the 'orient to slope' property to one of the path models just to see what would happen.  Well, you can see for yourself.  I haven't tested the slope-oriented path with other flora intersecting it(which is when problems usually arise if something isn't right with flora--freezes the game in the monitor, no beuno, usually requires a restart :(.)  So assuming it passes that test, it seems to work just fine.

Quote- Colors: It would be good to look at most popular rock mods and try to make paths colors similar (not the same, but harmonizing with rocks - or beaches; all these things in the given region are products of the same rock, of course we can have more rock colors, but there is a harmony between them - nature is the best artist!  )

This'll take longer to look at since I haven't played around with many of the rock mods, but given time I will try to see the feasibility of doing textures based on some of the rock mods.

Hope everyone has a good weekend,
Chris
Title: Re: Rural Renewal Project
Post by: Ennedi on May 17, 2008, 02:53:57 PM
Wow, Chris, I didn't expect such quick and detailed answer! Thank you! :thumbsup:

QuoteI'd like to see some pictures of what you're doing here just for a clearer picture.

I will prepare next pictures as sson as possible.

QuoteThe biggest problem from my viewpoint is that a 'border' can't be added in any controllable way to transition to the surrounding ground

Such asphalt and cement paths as you created don't need any border. We can say these are narrow, old and worn out paths in rural/forested areas. Even such "border" as we can see along the SFBT path is rather a cumulation of dirt, humidity, old leaves etc. along the path edge. We couldn't see any border along such narrow path from such distance as we usually look in SC4. My only comment is that dirt paths can have uneven edges because of grass (and other small plants) growth. Cement/asphalt paths should be very damaged to look such uneven  :)

Quoteyou virtually always go straight to the highest point of the cluster(the last model in the chain)

I agree, in fact the cluttering mechanism is my biggest problem with ploppable forests and I'm still thinking how to solve it. Of course it wouldn't be good in our case. But as I said, gravel texture is very good! Maybe something like this but in some variants?

Slope conforming paths? Great!  :thumbsup:

Have a nice weekend and relax!

Adam
Title: Re: Rural Renewal Project
Post by: Orange Julius on May 17, 2008, 03:16:41 PM
The blue flowers look better...it really looks good. Y'know, south of Navasota (and you know where I'm talking about...), Highway 6 rolls across the countryside and during the spring, beautiful flowers line the area. Bluebonnets and other Texas wildflowers. Now, with the RHW and this...I can make it come true!
Title: Re: Rural Renewal Project
Post by: Chrisadams3997 on May 17, 2008, 03:31:24 PM
I agree about the smoothness of the cement and asphalt paths, but I've got some constraints to deal with &mmm.  They could be made smoother by using a more nearly, or completely circular, model, but, They would have to overlap a lot more.  While I can do that, I'm concerned with performance issues at that point.  I'll run some tests with it though.

As for clustering with ploppable forests, I've learned a lot about the subject.  If PM what issues you've got, I might have some ideas, depending on what you're trying to do.

Oh, and Orange Julius, I figured you'd like the bolder bluebonnets.  It'd come to my memory that you'd asked about it when I was doing the other new flowers.  I'll have both versions in there, so folks can use the more appropriate one to the occasion.

Chris

EDIT:  Just wanted to show what I've changed today.  Subtle changes to the dirt paths' textures and the cement texture.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg260.imageshack.us%2Fimg260%2F9501%2Fmanypathsdw3.jpg&hash=ac217753a36e879fe193c02d9ef9b47e59ee9e25)

The Cement model here is a decagon allowed closer spacing to try to make it smoother.  In my test shown below it needs 40% more tiles for the same space however.  Input is welcome on whether to go this route, use the original, or any other solutions/ideas.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg260.imageshack.us%2Fimg260%2F9820%2Fhowlonglp9.jpg&hash=78f50d1e9668a12fbf466d73bf8df045884b7396)

Also, the 'orient to slope' property has checked out fine so far, and has been added to all of them.
Title: Re: Rural Renewal Project
Post by: girlfromverona on May 17, 2008, 07:53:05 PM
Chris, I've just started playing with your flora and paths, and I have to say they are STUNNING!! Thank you so much for the hard work you've put into them.  &apls

ETA: Those new cement paths do look a lot smoother and more realistic. I think you should definitely continue down this path (pun intended). I can't wait to get my hands on the final version. ;D
Title: Re: Rural Renewal Project
Post by: Chrisadams3997 on May 17, 2008, 08:31:22 PM
Thanks for the compliments, and thanks for the input :).  I'm glad it's all working as it should.

Now, I've got a request.  I'm working on some underbrush right now, but Gmax does a poor job of rendering the shadows and such on oppacity map based flora.  The smaller stuff it's not a big issue, but for these I'd like a volunteer who has Bat for Max who could render them for me.  I'm pretty sure the results will be much better.  If anyone can do it, let me know and I'll send them and the material textures when I'm done on my end.

Here's some initial pictures of them:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg221.imageshack.us%2Fimg221%2F3961%2Fyoupon1so7.jpg&hash=02922fd1bbd05c8a6e2c0f5a3970d68ef2ac659b)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg221.imageshack.us%2Fimg221%2F2757%2Fyoupon2qg8.jpg&hash=7f6c4ac651a5268dcc71df4098d84a9491a2544b)

Notice the difference in the shadowed side of these compared to the CP trees.

This kind of thick underbrush, mostly Youpon, is very common in wooded areas here in Southeast Texas and the rest of the Gulf Coast(Gulf of Mexico.)

Chris
Title: Re: Rural Renewal Project
Post by: jacqulina on May 17, 2008, 11:48:45 PM
wonderfull progress chris the flora is excellent ingame no probs with it at all,the the paths i havent had time to play with yet,but i like what you have here with the new ideas,the pink flowers and underbrush are beautifull. &apls &apls
Title: Re: Rural Renewal Project
Post by: Ennedi on May 18, 2008, 02:38:23 AM
Chris,

Dirt paths are very good now! I think nothing more is needed.
The cement path looks excellent! It would be very good to leave it in this form, but of course they need a performance test. It is also possible that plopping them will need more patience - the player must have really sure touch to draw a nice path, even in the previous version (10 pieces per tile)  ;)

As for clustering with ploppable forests, I think I will send you a PM. But I need some time to prepare it. I'm very glad you are experienced in that subject!  :thumbsup:

QuoteThis'll take longer to look at since I haven't played around with many of the rock mods, but given time I will try to see the feasibility of doing textures based on some of the rock mods.

You don't need to look too far  :D
Some time ago I made a comparation of various terrain mods in my MD. I also tried to show the most interesting and useful rock mods at this occasion. You can check this one and three next updates. (http://sc4devotion.com/forums/index.php?topic=2157.msg87433#msg87433)

Next testing from tomorrow...

Adam

Edit: The next excellent idea with the underbrush! I can't help you, but I also hope we will find an experienced volunteer - please help us!  :)

Title: Re: Rural Renewal Project
Post by: Andreas on May 18, 2008, 05:25:57 AM
Wow, looks like a lot of stuff has happened when I was away for a week. :) Welcome back, Chris, it's great to see that you're continuing your great work on those rural items. I feared that it got lost forever... Anyway, those ploppable paths are a very interesting approach indeed, great idea! I also like your icons, although I usually prefer in-game pics. But you're right that some 1 pixel colored blotches on a green background aren't really recognizable. ;)
Title: Re: Rural Renewal Project
Post by: Pat Riot on May 18, 2008, 05:57:54 AM
I think these paths will come very handy when im am making parks for my downtowns.

and uh, somthing tells me all this stuff will come handy when im making rural areas  :P :thumbsup:

great work chris
Title: Re: Rural Renewal Project
Post by: bat on May 18, 2008, 06:53:32 AM
Fantastic testing there with it! And also wonderful work on this stuff! Great progress! :thumbsup:
Title: Re: Rural Renewal Project
Post by: Diggis on May 18, 2008, 07:12:33 AM
Quote from: Chrisadams3997 on May 17, 2008, 08:31:22 PM

Now, I've got a request.  I'm working on some underbrush right now, but Gmax does a poor job of rendering the shadows and such on oppacity map based flora.  The smaller stuff it's not a big issue, but for these I'd like a volunteer who has Bat for Max who could render them for me.  I'm pretty sure the results will be much better.  If anyone can do it, let me know and I'll send them and the material textures when I'm done on my end.


You have my email.  As long as you have the LODs set how you want them I'll give it a crack.  Only problem is importing them.  I think the textures will have to be reset, but I'll give it a crack.  Should be OK.
Title: Re: Rural Renewal Project
Post by: Pat on May 18, 2008, 11:59:49 AM
WOW Chris you've been busy here and doing a grand job of these wonderful additions too!!!!
Title: Re: Rural Renewal Project
Post by: TheTeaCat on May 18, 2008, 12:38:27 PM
Well chris what can I say


(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg337.imageshack.us%2Fimg337%2F7329%2Fimagescuppasw1.jpg&hash=efdacee2041023f74d752089f45ebd46f271b3c6)

The only issue I had was on steep slopes but you seem to have sorted that out already otherwise they work beautifully :thumbsup:

The darker version of the flowers looks better in my opinion and having both version -  &dance

I really cant wait till you release all your rural goodies :D :D

regards
Derry
Title: Re: Rural Renewal Project
Post by: Chrisadams3997 on May 18, 2008, 01:43:15 PM
Jacky:  Thank you as always, and it's good to hear you've had no problems with them.

Ennedi:  Yes, I like the new dirt textures a lot better.  I took your advise quite to heart on them, it's actually the original textures with a color corrected and blurred image of the gravel texture superimposed at 35% transparency on top of it.  Took a little playing with to come up with that formula, but it was worth it.  I'm still playing with the cement texture, and the asphalt will be the same only darker.  The Blacktop I'm not changing though I think.  Where I've seen this material used for park paths, it's not poured in forms like cement, but rather 'plopped' if you will onto the ground into a path and does have very uneven edges, so I think it is still appropriate.

QuoteYou don't need to look too far  

Some time ago I made a comparation of various terrain mods in my MD. I also tried to show the most interesting and useful rock mods at this occasion. You can check this one and three next updates.

Thanks for this link, it'll be very helpful there, though I'll have to find time to really go through it, plus getting the mods(not too hard), and working up good textures for them.  That could be slated for a second set of paths I think.

Andreas:  
QuoteBut you're right that some 1 pixel colored blotches on a green background aren't really recognizable.

Just thought I'd share some quick thoughts on the subject, since I never showed the ingame pic versions I tried at first.  There were a few that came out decent enough, such as the stumps and cattails.  Obviously the larger items.  The ground clutter type flora however... well here's some pics.

Cattails:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg293.imageshack.us%2Fimg293%2F5100%2Fcattailspu7.png&hash=70575916e3d5a980142f07e713964171c281c3b2)
Not too bad

Marsh and Wild Flowers:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg138.imageshack.us%2Fimg138%2F5624%2Fingameexamplehc7.png&hash=4b227e48e4df2ee90e643cf2866e2f1110c3e667)
Not so good

I thought about labeling them with words, but it just seemed inefficient.  And for the record, this was the better of the approaches I tried, as I also did them with single clumps against different backgrounds.  There just wasn't much clarity to any of it, just color.

Anyways, thanks for the thoughts on the paths as well.  I'm personally looking forward to seeing how people use them

PatRiot:
Quoteand uh, somthing tells me all this stuff will come handy when im making rural areas  

Indeed, with any luck, lol.  Thanks.

Bat:  Thank you Bat, your kind words are always welcome :thumbsup:.

Diggis:  Thanks! You've been such a big help in this.  I'll probably have the models ready early next week, hopefully before I head out of town.

And of course, thank you Pat.

Chris

Edit:  TTC, you came in as I was posting.  Thank you as well.  Indeed, I've tested the paths with the Orient to slope property and It's all tested out well.  In addition to just looking better on slopes, it fixes the shadows on the slopes, which where a little odd before, and the paths actually lay down better/more smoothly even on gentle slopes with it.

And for everyones testing pleasure, the new flowers are HERE (http://www.yourfilelink.com/get.php?fid=463239)

And the updated paths are THERE (http://www.yourfilelink.com/get.php?fid=463240)

Edit:  Superseded by new versions

NOTE:  The FLOWERS here won't replace anything in the first release, only adds the new varieties.  The PATHS on the other hand should REPLACE all the files from the first release, but once that is done is backwards compatible with anything you've already placed, it will merely replace the models to the new ones.  It will also add the slope tolerance, though I haven't tested wether the paths will need to be plopped again for it to take effect or if it will automatically update them.

Hope everyone enjoys.  Right now I'm just adding to the diagonal filler lots for the fences.  I could release them, well yes.  But I'd like to give folks a few more days to play with the flora and paths before unnecessarily distracting them :-\.  Yes I know, I'm evil ()flamdev(), but you'll get over it ;).

Chris
Title: Re: Rural Renewal Project
Post by: jacqulina on May 18, 2008, 02:22:47 PM
thankyou my friend,some more awesome flora thankyou,and great paths i cant wait to try them.i have been playing with the other set no probs at all. &apls
Title: Re: Rural Renewal Project
Post by: TheTeaCat on May 18, 2008, 02:34:49 PM
Just collect them up thank you very much indeed :thumbsup:
looking for to having some more fun ;D ;D

time for a cuppa and lets see what there are like :D :D

:satisfied:
TTC
Title: Re: Rural Renewal Project
Post by: Andreas on May 18, 2008, 02:47:25 PM
Quote from: Chrisadams3997 on May 18, 2008, 01:43:15 PM
I thought about labeling them with words, but it just seemed inefficient.

Yeah, words are efficient for some items, but obviously it's difficult for flowers, and on top of that, it would be hard to translate into other languages. Anyway, it looks very nice as it is - I'll surely try them out once I have the time. Keep up your great work! :)
Title: Re: Rural Renewal Project
Post by: Ennedi on May 18, 2008, 03:35:49 PM
Thank you Chris!

Helping you is a pleasure, nice to receive such immediate responses and to see such effective work  :thumbsup:
Your idea of adding the new layer with gravel texture to dirt ones was excellent! It was really the simplest thing you could do  :D
Title: Re: Rural Renewal Project
Post by: dragonshardz on May 18, 2008, 04:07:53 PM
Hey Chris, nice to know you're back, but the latest beta links, after clicking on "Proceed to File Download", just go to a page that reads "incorrect linking number, plaese try again".

~~Dragonshardz~~
Title: Re: Rural Renewal Project
Post by: Chrisadams3997 on May 18, 2008, 05:30:34 PM
Hey Dragonshardz, I just checked them both and they worked for me, and I know others have had them work, so I'm not sure why it won't work at your end, but those kinds of things happen.  I'll email you the files.  I'm assuming the e-mail in your profile is good ;), if not let me know.

Chris
Title: Re: Rural Renewal Project
Post by: TheTeaCat on May 18, 2008, 05:59:08 PM
I like the new improvments :thumbsup:

:satisfied:
TTC
Title: Re: Rural Renewal Project
Post by: thundercrack83 on May 18, 2008, 07:32:26 PM
Download links worked for me, too...off to play with them now.
Title: Re: Rural Renewal Project
Post by: girlfromverona on May 18, 2008, 08:51:43 PM
Quote from: dragonshardz on May 18, 2008, 04:07:53 PMthe latest beta links, after clicking on "Proceed to File Download", just go to a page that reads "incorrect linking number, plaese try again".

I had the same problem. Just hit the back button, then click on "Proceed to File Download" again, and it should work. :)
Title: Re: Rural Renewal Project
Post by: Silur on May 19, 2008, 01:20:01 PM
Hi, Chris ...
I'm here now, but I need some time for reading Your excellent thread well ...
Sure - this is my favorite theme ...
I'm crazy with Your Rural objects ...
Thank You and Best regards  :thumbsup:
Title: Re: Rural Renewal Project
Post by: Raindog on May 19, 2008, 02:36:57 PM
Thanks Chris for these great additions to the game. I love those draggable paths and sure will use them in or around my cities.
I actually came here for those fences. Great pics on the first page of this thread. Now I still don't have those but i got the paths and the flowers so you don't hear me complain.



My first example of a little city park.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg138.imageshack.us%2Fimg138%2F2376%2Fwalkintheparknj2.jpg&hash=f6c76611728e15beb4c9a6a00ae4575fefbf4f63)
Title: Re: Rural Renewal Project
Post by: Chrisadams3997 on May 19, 2008, 03:09:57 PM
Less time today, so I'll keep replies short.  Just want to say welcome to Silur, glad you found your way here, and welcome Raindog as well.  That park looks great :thumbsup:.

I'll post the paths in my candidacy thread as soon as I finalize the concrete and asphalt textures, as it seems everything is working well with them.  Now, I'd like to announce the NEW RRP Beta(5-19-08) (http://www.yourfilelink.com/get.php?fid=463311).  This includes the fences and paths.  It does not include the diagonal and other fillers, which I haven't gotten time to finish(which shouldn't be a big issue for most, particularly if you follow my advice at the bottom of this post.)

EDIT: Wow, I almost forgot--only two dependancies, which are needed for placement props on some lots:
            SFBT Essentials (http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=750)
            BSC Parks V2 - Base Set (http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=437)

A few notes for testers that I'd like to know about.

1.) Menu Placement/Icon Order

I've placed the lots into the water utilities menu this time on request of several folks, at what should be the bottom.  The icon order numbers span a decent space, so if anyone finds any lots they have that show up in the middle of them, etc. let me know.  Otherwise I'd just like your thoughts on the use of that menu.

2.) Slope Tolerance

I'm going to post a general tutorial about it's placement on slopes, use of slope friendly lots, etc., Likely tomorrow.  In the meantime, and afterwards, I'd like to see your thoughts and experiments under various sloped conditions. 

Just for reference I expect most pieces to work appreciably well on gentle slopes, lets say from 2 to 4 meters change per tile at least.  If they work better at more than that, well  :thumbsup:.  But I expect the slope oriented pieces to start showing significant graphical glitches beyond that.  At that point you will likely be able to use only the SF(slope-friendly) straight and diagonal pieces, which have yellow icon backgrounds, while reserving curved pieces to flatter or appropriately terraformed ground.

Sidewalks
Just a quick note on the subject.  Like any other plopped lot, these will produce a sidewalk on otherwise undeveloped roads and streets.  As this is largely undesirable in the settings, I suggest keeping at least one tile between the fences and roads where possible for aesthetic reasons, and using one of the rural sam textures for streets.  For reference, I'd suggest a look at any of Dedgren's pics in 33R where he's used his fence set, you'll see these same principles ;).

Water Bug
Due to unfortunate circumstances, the paths cause an equally unfortunate rupture in the SC4 space/time continuum that we've come to call, quite affectionately, the Water Bug.  The result is the apparent 'disappearance' of any and all texture, allowing the underlying, to use the technical term, 'goo' forming the rest of the universe outside of any given tile to show through, as seen below.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg228.imageshack.us%2Fimg228%2F444%2Fwaterbug01yj8.jpg&hash=eb98b0d5e4494da7e873ba1c3773fc3f45f6f3ae)

This occurs because of the use of overlay textures, without any base textures, followed by entering the water dataview, or sometimes randomly when zooming or rotating.  Fortunately it is NOT a signal of a coming apocalypse, and doesn't require any drastic measures to correct.  In fact it can be alleviated in two easy steps.

#1  Select the 'zone' data view button:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg225.imageshack.us%2Fimg225%2F5760%2Fwaterbug02qw8.jpg&hash=cc68a7c0cc185625a21bd69d99f163bc4b16ab70)

#2  Select the 'all off' data view button:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg225.imageshack.us%2Fimg225%2F6069%2Fwaterbug03ok5.jpg&hash=281d00fcaa1cc98791086746e1461da4f8c69219)

And as good as new. 

Of course since these lots are located in the water utilities menu, anytime you go to place more fences or paths, the water bug will appear, so it's best to do this AFTER you're done placing fences or paths for a while.  While I admit it is a minor annoyance, the fix only takes about 5 seconds to do.  Given that fact, it's an annoyance that will have to be tolerated-or not.  If you can't live with it, don't use the paths.  They are even located in separate dats in the RRP Beta files, so they can be easily deleted and moved from the plugins if desired.

Hope that clears up the issue. ;)

Chris
Title: Re: Rural Renewal Project
Post by: Pat Riot on May 19, 2008, 03:59:23 PM
thank god, can't wait to use these  :thumbsup: must take out an hour tonight and test them. :D
Title: Re: Rural Renewal Project
Post by: CaptCity on May 20, 2008, 07:11:52 AM
Regarding the RRP Beta...

A really wonderful set for rural areas. &apls  I've been playing around with these (no real planning - so no images to post yet), and wondered if anyone else is having the 'water bug' issue with the textures on the path pieces. The lots look fine when plopping, but when selecting another path piece, poof, no textures on the plopped path pieces. Can get rid of the effect by saving, exiting, and reopening the city, but as soon as another path piece is selected, it's back. Anyone else...?
Title: Re: Rural Renewal Project
Post by: Chrisadams3997 on May 20, 2008, 08:49:51 AM
Check the updated info on the water bug in my above post, and thanks for reminding me.  I'd been discussed before, but it was many pages back.

Chris
Title: Re: Rural Renewal Project
Post by: Andreas on May 20, 2008, 02:40:34 PM
Chris, as I suggested a while ago, it would be feasible to turn your track textures into draggable NAM items, similar to the SAM. I don't know how many texture variations are available (and how many RULs would have to be created), but it's definitely worth to investigate this further. I'd even take it if it was only NAM eye-candy. :)
Title: Re: Rural Renewal Project
Post by: Pat on May 20, 2008, 04:25:57 PM
OOOOH Chris simply amazing!!! I am going to have to get home soon so I can download and play with this newest beta!!!!  Great job!!!
Title: Re: Rural Renewal Project
Post by: Chrisadams3997 on May 20, 2008, 06:28:17 PM
Yes, Adreas, I recall the discussion.  Off hand I have one primary concern, other than the work involved, in changing them to draggables.  By doing so I assume that it would be subject to the same slope restrictions placed on all other streets.  Creating diagonal streets in particular has a great deal of impact on slopes, and I believe this will be the case even with a very lenient slope mod(correct me if I'm wrong here.)  That goes against the principle of slope tolerance that I'd like these to retain.  I'm not sure they should be held to the same constraints.

Beyond this, there is the issue of the work.  I've tipped my hand into almost every kind of modding there is--except for transit modding.  And I was rather hopeful to keep it that way ;).  I certainly see the advantages for ease of placement, and of course eliminating the water bug.  But from my viewpoint I don't see enough of a need or advantage in making them draggable to offset the difficulty and time required for me to do it.  I'd just assume get it wrapped up and move on to other projects.  If someone else volunteers to see that aspect through, or there is some way to do it fairly easily, then that's a different story.

Chris
Title: Re: Rural Renewal Project
Post by: CaptCity on May 20, 2008, 09:39:54 PM
Chris (if I may call you that),

Thanks for the update on the 'water bug'. I had seen the previous post, but I guess I misunderstood your discussion of it. I thought you had found a way to negate the issue, so I was thinking I had somehow installed the wrong files to make the lots work correctly.

Thanks again, and thanks for all your work on this fantastic project!
Title: Re: Rural Renewal Project
Post by: Diggis on May 20, 2008, 11:39:13 PM
Quote from: Chrisadams3997 on May 20, 2008, 06:28:17 PM

Beyond this, there is the issue of the work.  I've tipped my hand into almost every kind of modding there is--except for transit modding.  And I was rather hopeful to keep it that way ;).  I certainly see the advantages for ease of placement, and of course eliminating the water bug.  But from my viewpoint I don't see enough of a need or advantage in making them draggable to offset the difficulty and time required for me to do it.  I'd just assume get it wrapped up and move on to other projects.  If someone else volunteers to see that aspect through, or there is some way to do it fairly easily, then that's a different story.


hehe, being Jason's B**ch this would be my job.
Title: Re: Rural Renewal Project
Post by: Pat on May 21, 2008, 11:06:36 AM
Shaun I thought you was Jason TM  ;D
Title: Re: Rural Renewal Project
Post by: newsimaddict on May 21, 2008, 03:45:08 PM
great job on the beta release. (like seriously really awesome)
the flowers look fantastic and really add depth to any shot.
the gravel paths...really love despite the waterbug. my thought is that if you're keen for detail, you'll do what you have to do to get the job done. (mind you i prefer nowadays to sit at the computer with a drink and ease the arvo away so time-wasting is my forte)
the fences...very nice job and nicely lotted, very realistic to the farms i grew up on. if you want any ideas on aussie farmland/fences, let me know.

probably the only thing i'd mention as an idea...? i really like the small used feel of the gravel tracks...however i've only seen gravel laneways going from say driveway to dairy (ie so milk tankers don't get bogged in the road)...but little of going into paddocks/fields. how much stuffing around would it be to create a new set of paths but with a dirt texture (from say your draggable paths) instead of gravel? just a thought. love to hear your thoughts.
Title: Re: Rural Renewal Project
Post by: Andreas on May 21, 2008, 05:25:55 PM
Quote from: Chrisadams3997 on May 20, 2008, 06:28:17 PM
Yes, Adreas, I recall the discussion.  Off hand I have one primary concern, other than the work involved, in changing them to draggables.  By doing so I assume that it would be subject to the same slope restrictions placed on all other streets.  Creating diagonal streets in particular has a great deal of impact on slopes, and I believe this will be the case even with a very lenient slope mod(correct me if I'm wrong here.)  That goes against the principle of slope tolerance that I'd like these to retain.  I'm not sure they should be held to the same constraints.

You have a point regarding the slope mods - if you'd use the street network as a base, the tracks would be bound to the same princibles as streets, of course. But diagonals wouldn't automatically mean a completely flat network, if you'd use another network (and the diagonal street helper puzzle pieces also allow slope-conforming streets). Well, I guess the NAM team should make some experiments. :)
Title: Re: Rural Renewal Project
Post by: Chrisadams3997 on May 21, 2008, 06:29:43 PM
Captcity:  You certainly can call me Chris :).  I'm glad it helped out.

Diggis:  lol, does that mean you can get him to do it :D.

Newsimaddict:  The gravel tracks are more inspired by the ruts left in pastures and fields where trucks commonly pass than a prepared road bed of any sort, though often to avoid mud problems, shells or rocks may be brought in.  Then of course the grass grows up around it outside of where the tires keep it worn.  That's of course the case for these, but a lot of them don't have any rocks, etc., it's just dirt.  What I'm thinking of doing eventually is taking the present textures and making a dirt version of them.  I'd give them the same texture IID's as the present one, so that you can pick which texture you want them to have.

Of course I could also give them new IID's and make new lots so that you could use both textures at the same time, but there's a lot more work that goes into that, and I doubt most people would want the extra lots, I personally wouldn't.  So...  Furthermore, if it does get turned into a draggable network, you'd be using up two texture slots for basically the same network.

Andreas:  I actually hadn't thought about using the diagonal helper puzzle pieces with the SAM.  If that works, then that's great.  But then there's still the old issue of how it would be pathed... or if you even want it to be.  Lot of questions, that I don't have answers to.  If you or Diggis could work as a go between with the NAM people, we can see if you come up with some solutions.

Chris
Title: Re: Rural Renewal Project
Post by: Diggis on May 21, 2008, 11:48:06 PM
I would suggest it doesn't get pathed and just becomes a draggable network to avoid pathing issues as it is essentially a 1 way network.
Title: Re: Rural Renewal Project
Post by: Shadow Assassin on May 22, 2008, 04:19:18 AM
Quote from: Diggis on May 21, 2008, 11:48:06 PM
I would suggest it doesn't get pathed and just becomes a draggable network to avoid pathing issues as it is essentially a 1 way network.

I wouldn't recommend that.

Pathing the tiles are necessary... otherwise the game would just slow down too much when laying down the stuff. Besides, it can be made unidirectional... I mean, this would look great even if it was pathed for both directions. ;)
Title: Re: Rural Renewal Project
Post by: Diggis on May 22, 2008, 04:35:56 AM
Quote from: Shadow Assassin on May 22, 2008, 04:19:18 AM
I wouldn't recommend that.

Pathing the tiles are necessary... otherwise the game would just slow down too much when laying down the stuff. Besides, it can be made unidirectional... I mean, this would look great even if it was pathed for both directions. ;)

But will we have a lot of head on collisions?
Title: Re: Rural Renewal Project
Post by: Shadow Assassin on May 22, 2008, 06:09:36 AM
Ah, pfft, who cares about those sims? :P
Title: Re: Rural Renewal Project
Post by: Andreas on May 22, 2008, 06:45:28 AM
Personally, I think these particular tracks should be made into draggable ped-mall items. If we'd use a network that is able to carry car traffic, it might be a bad influence for the pathfinding engine, since sims might use them as shortcut. Also, it would look odd to see cars driving on them, but a few pedestrians now and then look rather convincing, I'd say. There are similar textures like these, such as the SFBT asphalt paths (using the good old Toronto Bike Path textures) or deadwood's and PEGs forest trail textures. All of them are suitable for rural regions, and car traffic would be rather rare on them - but not so much pedestrian traffic. I don't know if it's possible to recreate all the small bends and curves in a draggable environment, but perhaps we could use additional puzzle pieces for this.
Title: Re: Rural Renewal Project
Post by: Pat Riot on May 22, 2008, 01:31:12 PM
which menus are the paths found in? i see them in my plugins folder but they do not show in game. I'd assume they are in the trees? but they are not there  ()what()
Title: Re: Rural Renewal Project
Post by: dragonshardz on May 22, 2008, 06:09:11 PM
Sweet, the RP has a beta and hanks for emailing me the files Chris.

~~Dragonshardz~~
Title: Re: Rural Renewal Project
Post by: Chrisadams3997 on May 22, 2008, 10:37:19 PM
To reply collectively here, given the connected nature of the discussion, I like the idea of making them as draggable ped mall tiles.  All the solutions involving cars seem to have one problem or another, so limiting them to pedestrian traffic seems to me the best solution.  I think you've got it spot on Andreas in your post, as long as the implementation is all practical.  That question I leave to those who know more about the subject.  But I can produce any additional textures needed.

And PatRiot:
I depends which 'paths' you mean, we'll have to detiremine some nomenclature to destinquish them :D.  If you mean the gravel then:
QuoteI've placed the lots into the water utilities menu
, if you mean the draggable paths, they are in the flora menu, right below all the c.p. trees in my game.

Dragonshardz:  thanks, and you're welcome

I'm out of town right now without my computer, so won't have anything new for a bit.

Chris
Title: Re: Rural Renewal Project
Post by: Chrisadams3997 on May 26, 2008, 03:52:25 PM
I'm back, and with just a little bit of eyecandy ;)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg372.imageshack.us%2Fimg372%2F1474%2Foverpasseyecandylc5.jpg&hash=acba975c433bb51df3fe00d59382faca4c15c031)

Chris
Title: Re: Rural Renewal Project
Post by: Pat Riot on May 26, 2008, 04:14:07 PM
I prefer vegetables but still, excellent  :thumbsup:
Title: Re: Rural Renewal Project
Post by: girlfromverona on May 26, 2008, 08:36:55 PM
Oooh, me likes!  :thumbsup:
Title: Re: Rural Renewal Project
Post by: Chrisadams3997 on May 27, 2008, 09:57:56 AM
I found a number of ideas to work on during my recent road trip, one of them being several examples of overpasses.  So, here's a (really bad) picture of the overpass that the previous pic was based on:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg135.imageshack.us%2Fimg135%2F6104%2Foverpass1rldl3.jpg&hash=65e70eeba86ae8556ea10a7ad6338f4422bf83ea)

This one is a much more urban design than the others I had in mind.  It's also the only one I've got a RL picture of, hence I started with it.  The next one I'm showing here however is very commonly what you can see on I-10 in rural areas, and is little more than concrete coming down to the ground level where there is usually some concrete barrier, and some support columns.  This is purely from memory, so if anyone sees anything that could stand to be changed for realism's sake, let me know:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg139.imageshack.us%2Fimg139%2F6968%2Foverpassold1zt7.jpg&hash=4a4141705214fd1a1772ee76a93d8e59ea2b9d66)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg139.imageshack.us%2Fimg139%2F6830%2Foverpassold2wd2.jpg&hash=ee2fe9965325b7d469f5c4175649e446f4a9b10b)

Reed Grass

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg139.imageshack.us%2Fimg139%2F5269%2Freedgrassrlqy6.jpg&hash=d98c4126325e89271e0aebb8079f1662a337b018)

Also seen in the above pics are two new flora I've worked on.  The first I'll mention is the what I'm referring to as Reed Grass, as seen in the pic above, though there are a number of species it could represent.  This is commonly used in the US ornamentally on many overpasses, hence why I chose to make it, though it can be used just as well in a natural setting.

Johnson Grass

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg139.imageshack.us%2Fimg139%2F4518%2Fjohnsongrassrlyb2.jpg&hash=d99d7d6c7b2a591c2bf95b754296ded12ae29431)

I also wanted to make a taller, more precise grass model, for smaller areas and more precise masking of borders between textures.  Or where one just wants a thick tall stand of grass.  For this I chose Johnson Grass as my model, a perennial weed across much of the southern US.  Here is a picture where I placed down a number of grass tiles and lined them with the Johnson Grass to give it a more irregular transition that covered up the texture change:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg139.imageshack.us%2Fimg139%2F8121%2Fjohnsongrassborderdk1.jpg&hash=898511d8e2f2b9a496e97bd830e056c02cca198e)

Chris
Title: Re: Rural Renewal Project
Post by: Ennedi on May 27, 2008, 10:19:47 AM
Rural bridges: that's an excellent idea!

The first one you showed (followed by RL picture) is very good!  :thumbsup: I only think it would be good to work a bit with brick textures, especially their colors.
The second one is modest, but it will be extremely useful. Road overpasses without any finishing don't look good in many cases. The underbridge texture will be also very good. We can't use offset wall pieces in some situations.

New grass: zip please!  :D Looks very good, but needs testing.

I'm preparing some test pictures for you, I will be ready tonight or tomorrow.

Adam :thumbsup:
Title: Re: Rural Renewal Project
Post by: TheTeaCat on May 27, 2008, 10:30:49 AM
new flora oooh yes please  :thumbsup:
Look real good too

As for the underpass - excellent idea anything that covers up the area under bridges
I would agree with Ennedi about the colours and textures but for a draft its very promising &apls

regards
Derry
Title: Re: Rural Renewal Project
Post by: andymort19832007 on May 27, 2008, 10:44:58 AM
great fences! any europeans out there? im looking to recreate english farms, i need hedge rows and a way to make smaller fields. any ideas anyone?
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.ruralni.gov.uk%2Fhedge-cutting.jpg&hash=3b4779a300783bdb4566550d81a4a2f423106371)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.pbase.com%2Fg6%2F38%2F291438%2F2%2F32801436.2O8AqS1a.jpg&hash=77c9e079c031b15f97e840f00415358220b0ad17)
Title: Re: Rural Renewal Project
Post by: toxicpiano on May 27, 2008, 01:38:22 PM
Well, everything looks great!  &apls &apls
Title: Re: Rural Renewal Project
Post by: Pat on May 27, 2008, 01:46:12 PM
Chris simply stunning stuff there!!!
Title: Re: Rural Renewal Project
Post by: TheTeaCat on May 27, 2008, 03:16:52 PM
Quote from: andymort19832007 on May 27, 2008, 10:44:58 AM
great fences! any europeans out there? im looking to recreate english farms, i need hedge rows and a way to make smaller fields. any ideas anyone?

I know what you mean. I tried something similar linkie here (http://sc4devotion.com/forums/index.php?topic=1346.msg118050#msg118050)
(see first pic) for my MD. While it works, it looks a bit clumsy but is that sort of what you had in mind?

:satisfied:
TTC
Title: Re: Rural Renewal Project
Post by: Chrisadams3997 on May 27, 2008, 04:20:30 PM
Thanks to everyone who has commented.  To start off with, I've got the two new flora packaged up, and available HERE (link) (http://www.yourfilelink.com/get.php?fid=463952).

Edit: Superseded by new release.

Ennedi:  I'm thinking I'll bring the saturation down a little on the bricks, but the original is rather bright(though you can't see it in the pic, lol.)  I think I'll also stretch the bricks a little horizontally.

And I'll be looking forward to your pictures.

Derry:  Thanks for the thoughts on the overpasses.  I'm hoping people find them useful, I know I will  :).

Andymort:  It's an interesting idea.  TTC's lots could be a good option for now.  I might eventually get around to making some hedge props based around your pictures.  You could potentially combine lots and flora to make a fairly flexible system of hedges, and if the number of types of farm fields, you could make diagonals that would seamlessly connect different fields.

Toxicpiano:  Thanks a lot!

Pat:  Glad you like it.

Chris
Title: Re: Rural Renewal Project
Post by: FrankU on May 28, 2008, 03:04:57 AM
Chris,

Some comments:

The underbridge concrete is very useful. In too many situations the underbridge stuff that can be found on LEX or STEX is not useful to me: because of too explicit looks, or because the lot needs to be placed next to the bridge, but I do not have place for it. The Maxis rocktextures under the bridge are definitely not OK in urban areas nor in rural areas. A standard concrete material would be very appropriate. Maybe a question to the NAM team?
Of course there are many kinds of diagonal materials, support columns and barriers to be found. I would say: start with something that has a generic look. I, at least, are not that kind of perfectionist that I feel the need for a special kind of underbridge construction. What you show here is very useful already.

And another thing, looking at the bridges: the construction of the bridge starts exactly at the point where the ground goes down. This is, constructively speaking, too late! The bridge lies on the high ground, so there should be some construction already. I'd say at least half a tile.

What you show here is very good, although everything always can be better. But let the perfecvt not be the ennemy of the better....

Your grasses and other flora: they are more than welcome. But because of my cautious nature I wait for them to be released on STEX or LEX. This also counts for your fences.
When are they to be found there?
Title: Re: Rural Renewal Project
Post by: jacqulina on May 28, 2008, 03:17:40 AM
thanks chris for the new flora i cant wait to try them,the bridges are very cool &apls &apls
Title: Re: Rural Renewal Project
Post by: bat on May 28, 2008, 10:43:25 AM
Great work on that stuff there, Cris!
And also looking forward to that new flora!!!
Title: Re: Rural Renewal Project
Post by: Chrisadams3997 on May 28, 2008, 01:45:41 PM
FrankU:  Well, these overpasses are overhanging lots, so you still have to use another tile in order to place them.  That's the only way to place something under the bridge that I'm aware of.  That said, rural overpasses don't usually have too much close to them to get in the way ;).

As for where the construction starts, I agree.  I would have to build onto the bottom of the bridge something that looks like The underside of the RL pic I showed of the one overpass.  The only problem is that this approach requires you to build the overpass for a specific length.  I would have to make at least a 3, 4, and 5 tile long one for each overpass, instead of just two sides that could be used for any length.  But I'm likely to play with it and see if it's worth the trouble.

QuoteBut because of my cautious nature I wait for them to be released on STEX or LEX. This also counts for your fences.
When are they to be found there?

There are two reasons I haven't moved to get them 'officially' released yet.  One is just getting to the clerical work of packaging and writing readme's. The more important one though is that I'm still adding a few things right now, and I don't want the official release(s) to be piecemeal.   That said, the only reason it's still 'beta' has little to do with stability, etc., but is exactly what I just said.  I'm still deciding just what exactly is going into the first packs to be released.  So while I'm still adding little parts here and there, I've decided to make peacemeal releases here for those most interested, then they can replace the 'beta's with the final package when it's released.  But I'm taking precautions that they stuff released here will be fully supported in the final version, so nothing will have to be replaced.  It's far enough along at this point that there are no 'fundamental' changes occurring that would require destroying old lots or flora.

For instance.  A flora type is defined by it's IID(or IID's if there are multiple cluster types.)  This is what the game really "see's" when you plop down your favorite tree.  For the new Reed Grass, it would be 0x0DDE1038.  If I place down a number of these on a tile, leave the game, go into it's dat, and replace the model reference(reskey1) to that of, say, a PEG pine tree.  Next time I enter the game, every 'reed grass' is still there, but instead it shows a PEG pine, the new model I put.  Of course I wouldn't do that.  What I'm demonstrating is that if I decided to update a model between a beta release of a particular flora and a later final release, you'd never have to do anything, it would just update.  Same thing for any changed properties.  As long as I keep the same IID's for everything(which of course I am doing), it'll all still be there.

The only case I can immediately think of where this is not the case is when a lot is relotted.  The old lot in this case must be destroyed and replaced to show the new state of the lot.  But if you never do that, the old lot will function just as it did before without problem.  It just won't look like the new lot.  That said the lots for both the fences and paths are all finalized at this point, so no worries there.

Anyway, don't want to bore everyone with too much more of this technical talk ;), I just want to let you know it's alright to go ahead and make use of this stuff now rather than wait for "official" releases.  That's a big part of why I'm releasing them as I am here.  And if you'd rather wait, then, well, they'll be released when they are released ;D.

heww, now I'm outta breath.  but moving on :).

Jacky:  Thank you Jacky, hopefully I'll have some more work done on them soon.

Bat:  Thanks, and did you see the link for the new ones?  It was back at the bottom of the last page.


AND, nothing really new, so here's a picture.  Gotta keep people entertained, right?

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg223.imageshack.us%2Fimg223%2F5958%2Fwhichwayisup2ef8.jpg&hash=3dcc4cb2b24ca710b1f5f35bc1ca1ab48d5ad6c5)

Chris
Title: Re: Rural Renewal Project
Post by: Travis on May 28, 2008, 01:56:30 PM
I love the overpasses- I've always disliked how the default puzzle-piece ones look in rural areas. :P That last picture is great too...might I ask (being a city-boy ::)) what the red thing near the cows is? :P

Oh, and by the way...
QuoteThe old lot in this case must be destroyed and replaced to show the new state of the lot.
There's actually a catch to this- textures will be shown as they were saved in the LE, and if there were only textures on the particular lot, (your gravel roads come to mind ;)) re-plopping wouldn't be needed. When props come into play though, re-plopping will be needed to get them to show. ;)
Title: Re: Rural Renewal Project
Post by: Ennedi on May 28, 2008, 02:10:13 PM
Hello Chris!

Here are some pictures from me - more in Shosaloza tonight (?  :))
The new grass works very well!  :thumbsup:
(At the first picture you can compare two methods of making farmfield border)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg230.imageshack.us%2Fimg230%2F3150%2Fbordercomp2aq3.jpg&hash=f1cc662113e0dce836e81ac47c0c0d367121d9c9)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg230.imageshack.us%2Fimg230%2F4337%2Fbordergrassnew1kopiacutnf2.jpg&hash=1f246abb83efcb2634e092cf4850e7ee456ea8c6)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg230.imageshack.us%2Fimg230%2F6215%2Fbordergrassnew2cutdw8.jpg&hash=f6bc26bfa3dbf0988053912a23b6232126eedae5)

Good stuff mate!  :thumbsup:
Adam
Title: Re: Rural Renewal Project
Post by: Chrisadams3997 on May 28, 2008, 03:51:31 PM
Travis:  I figured someone would ask ;).  It's a cattle feeder for liquid supplement, usually primarily made from molasses and urea.  here's a RL pic.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg218.imageshack.us%2Fimg218%2F6239%2Fliquidfeederrlri3.jpg&hash=988ef7c8e661b8438abc211b5362eddde4123585)

QuoteThere's actually a catch to this- textures will be shown as they were saved in the LE, and if there were only textures on the particular lot, (your gravel roads come to mind ) re-plopping wouldn't be needed. When props come into play though, re-plopping will be needed to get them to show

Well, that's even better than what I said! ;D

Ennedi:  Very cool.  I always get excited when I see that you've posted something because it's always so good.  The kind of situation you show here is very similar to my inspiration for making the johnson grass.  There is a path running alongside a creek/drainage ditch near my apartment with a thin strip of tall grass and weeds between it and the bank that made me realize I needed a more precise flora for such things than the first type of grass or the flowers could do.  And here you've thrown it right into that role.  Looks great.

Can't wait to see your Shosaloza update.

Chris
Title: Re: Rural Renewal Project
Post by: mightygoose on May 28, 2008, 05:21:08 PM
oh my lord i spent a good 8 hours today working with your stuff and i have an image to show how your stuff can revolutionise a forest environment, used with CP plop rocks, and fallen trees, plus jrj plop water, the results are magical.....


(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi193.photobucket.com%2Falbums%2Fz124%2Fmightygoose_2007%2Fmonsterstackmini.jpg&hash=ab8a1a5606acfb6076c8a5a15afa4060520abd7e) (http://www.maj.com/gallery/mightygoose/stuff/monsterstack.jpg)
Title: Re: Rural Renewal Project
Post by: Doctor Soul on May 28, 2008, 05:27:33 PM
WOW!!!!!!!!!!!
Title: Re: Rural Renewal Project
Post by: Ennedi on May 28, 2008, 05:34:50 PM
Fantastic work mightygoose!

It loaded a while  :D 6000x4000 pixels, over 24 GB (edit: 24 MB of course  ;D) you say... Not easy to be a forester  $%Grinno$%
Your patience is great, I see all these flowers, stones and logs! And you gave very good example how much space needs a serious interchange to look elegant and realistic - I like it very much!

Adam
Title: Re: Rural Renewal Project
Post by: mightygoose on May 28, 2008, 05:36:22 PM
nah it took about 8 hours, the photoshop file is 1.2gb, the jpeg about 78mb.
Title: Re: Rural Renewal Project
Post by: bakerton on May 28, 2008, 08:44:20 PM
Hi Chris, I have been lurking once awhile and so far, awesome. The structures for the bridges looks better than ingame version. All I am saying, keep the work up and keep it coming. JKB
Title: Re: Rural Renewal Project
Post by: Chrisadams3997 on May 28, 2008, 09:02:55 PM
ahhhhhh, only 8 hourse, lol.  The only words I've got for that interchange-and it's surrounding forest-is epic.  When Adam(Ennedi) comments on someone's patience, well...

I particularly like the little pond up at the top.  Oh yeah, the roads are nice too :D ;D (warning, watch for massive understatements)

Chris
Title: Re: Rural Renewal Project
Post by: Pat on May 28, 2008, 09:23:26 PM
COUGH OMG COUGH OMG WOW!!! John that is just breath taken what you did with Chris new goodies!!!!
Title: Re: Rural Renewal Project
Post by: klaascornelis on May 29, 2008, 03:26:55 AM
Wow its all fantastic it motivates me to get started on my ural areas.

So is there any official release of this peace of art, or is it still in betatesting?

Greetings
me
Title: Re: Rural Renewal Project
Post by: bat on May 29, 2008, 08:40:10 AM
Wonderful pictures of this stuff here, Ennedi, Cris and mightygoose!!! :thumbsup:
Title: Re: Rural Renewal Project
Post by: Chrisadams3997 on May 29, 2008, 01:05:27 PM
Doctor Soul:
QuoteWOW!!!!!!!!!!!
I'll take that as a compliment :thumbsup: :D.  Welcome.

Bakerton
QuoteThe structures for the bridges looks better than ingame version.
Thanks for stopping by :).  I guess you mean the NAM pieces, as without such incredible work, we wouldn't even have such overpasses 'ingame'.  I guess it's quite the compliment to the NAM teams work that those are just considered 'ingame' now :D.

Klaascornelis:  Welcome.  Since I'm still adding in little parts here and there, I haven't made an official release yet, but the parts that I've linked to in this thread are all 'finished' I'm rather confident to say at this point.  For more on the subject, see my post near the top of this page.

Bat:  Good to see you in here again.



Now then,  I'd promised a discussion on using the fences on slopes last week, and I've finally gotten around to putting together some images for a short tutorial, so here goes.

RRP Fences Slope Tutorial
(you know it's a serious post when I start pulling out the formatting,
horizontal rules and all :D)

Part I: Slope Friendly (SF) Pieces

Just below the normal "1x straight" piece in the menu, you run into a bunch of icons with a different colored background and the letters 'SF' stamped on them.  You might have even wondered to yourself, "what the heck does 'SF' mean?"  Well, if you read the title of this part of the tutorial, you should have figured it out ;).  These are an atempt to improve on the normal 'stairstep' method of conforming a fence to a slope.  So lets have a look at them.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg131.imageshack.us%2Fimg131%2F7708%2Fsf01auh1.jpg&hash=78a44345505c3f658acd363fef4142821d521f6f)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg229.imageshack.us%2Fimg229%2F6659%2Fsf01bdm9.jpg&hash=d395297e1d25c4b78f350bc49ed58e756dbafa13)

Look kinda funny on flat ground, don't they.  That's why the first rule of SF pieces is, well, don't use them on flat ground.  They are set to 15, 30, and 42 degrees, corresponding roughly with 5m, 10m, and 15m of slope change per tile and come in straight(plus a mirrored version) and diagonal varieties.  To show the difference in effect, we'll start off with a normal straight piece used going up the follow hill:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg156.imageshack.us%2Fimg156%2F9725%2Fsf02da9.jpg&hash=6c70b0e998cddcfdf48a32b34b69a78e5b1efa5c)

Now I'm going to replace the most 'stairstepped' pieces(those on the steepest slopes) with SF pieces:

1) Destroy the normal fence pieces to make room for the SF pieces

2) Select the most appropriately 'sloped' SF piece.  As you get more comfortable placing these, it'll become easier to tell which will work best at a given slope.  If you can only place it from one side, you'll have to select the straight piece that points in the right direction, but more on that shortly.

3)  Now, refere to the image below.  Note that the 'slope' of the fence rails follows the slope of the hill, pointing towards the top of it, as indicated by the arrows(which are not ingame, they are just placed here for clarification.)  Then Plop

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg76.imageshack.us%2Fimg76%2F5306%2Fsf02aqp4.jpg&hash=0472c6631791149d696a46c5df08e007e73af980)

Thats it.  No, really--it's that easy.  Note in the next picture that I'm placing one on the opposite side of the slope, so the direction of the fence also has to be reveresed, again with the fence beams pointing up the hill.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg223.imageshack.us%2Fimg223%2F1152%2Fsf02bso3.jpg&hash=2050c709624576f7fcbb9ea4a720afc459f709df)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg162.imageshack.us%2Fimg162%2F876%2Fsf03of9.jpg&hash=7c0ab7d422b68f875bef81dee8858db76d82ee39)

Additional Note:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg229.imageshack.us%2Fimg229%2F7796%2Fridgecomp01qv6.jpg&hash=5284720f2a61014d6ba9c38d886f9c943d8f0160)

Something of a suggestion, avoid hard ridges.  It'll give a smoother fence line.  The closest slope in the picture rises directly by 15 meters to a plateu.  While the SF fence handles this just fine, the connection to the flat piece looks unnatural.  In the second slope, I've lowered the angle they attach at so that the 'flow' of the fence is preserved.

Part II: Working with Diagonals on slopes

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg229.imageshack.us%2Fimg229%2F5844%2Fdiagcomp02tb2.jpg&hash=c21d90a94a01af0f41eeb6508b7549da11feae3a)(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg229.imageshack.us%2Fimg229%2F7537%2Fdiagcomp01vj1.jpg&hash=c7b52518650b3239d26da47b231d1557fb2ba707)

Diagonals should always follow the 'spine' of a slope, as represented by the yellow lines above.  Plan or terraform accordingly.  Unless you just really like them coming out deformed :P.

Of course any slope that lacks a spine, such as the rest of them shown in the pictures above, can have a diagonal travel either direction on it.

Part III: Working with 2x1 fence tiles on slopes

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg229.imageshack.us%2Fimg229%2F8264%2F2x1comp01ow2.jpg&hash=75407cda75e80dcb204520252e528ffdeed1a1bb)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg229.imageshack.us%2Fimg229%2F1002%2F2x1comp02ah1.jpg&hash=79d8146295261782073383ffd8526f0ff4d3d52e)

There are things that these tiles, which include the 2x1 curves shown in these pics, the 'S' curves, gates, etc., CAN and can NOT do on slopes.  So lets take a look at the numbers above:

1)  Yep, it's just a piece placed on a flat spot of ground, when all else fails, you can flatten the ground where these will be placed(with road tiles) and connect them going up the slope with SF pieces.

2)  They can NOT travel along a slope, unless it is a very minor slope.  The pieces orient to the slope, which in this case causes them to bow out away from the posts.  If you look at the red arrow, it points to the space left between the curve and the final post.

3)  They can NOT be placed on a hard ridge(or depression) as shown above going up(or down) a hill.  This will result in:
      a) One part of the fence leaving the ground as shown above, or...
      b) One part of the fence going into the ground.
   Even where these effects are minor, it will cause the fence section to not connect up well with the next section of fence.

4)  They CAN be placed on a slope going up(or down) hill, as long as:
      a) Both tiles have very nearly the same slope
      b) that slope is limited to about 3m rise per tile
   The more it goes over this amount of slope, the more disconnection occurs between the curve(etc.) and the final post.

Now lets talk about preparing ground for curved tiles(etc.) to go up a slope:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg229.imageshack.us%2Fimg229%2F3709%2Fslopeprep01dx6.jpg&hash=a1b0dbbfe59526b69f7b765633d2a218d211734e)

Shown in yellow is the (poorly drawn) line that the new fence pieces will follow.  It's a good idea to plan out your fence with, say, a line of plobbable trees first, figuring out where you'll have to smooth before hand.  Below where each tile will go, I've drawn out railroad to smoothen the ground.  I use Ennedi's medium slope mod, and it produces a very good slope for these.  More lenient slope mods(or the original Maxis values) might not produce as good of an effect, though I haven't tested them.

Note that I've drawn them out an extra tile on each.  This helps produce a better connection between each fence section.

You can also use the raise and lower terrain tools(press Shift-1 and Shift-F1 for the smallest brush size) if you are comfortable with it for fine tuning, depending on just how smooth of a grade you want.  Just using the railroad has worked fine for me so far however.

After It's smoothed, destroy the Railroad tiles and plop in the fences.  Here's my end result here.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg229.imageshack.us%2Fimg229%2F7020%2Fslopeprep02by7.jpg&hash=b658bc95933380182df8fe0061885addbb445e20)

Additional Note:

Even without such preparation, at the higher zooms the fences generally look fine on light slopes, so it's really only absolutely necessary in spots where you'd like it to look perfect, such as for pictures and such.



Hope that's informative for everyone.  If you have questions or comments, I'll do my best to address them,
Chris
Title: Re: Rural Renewal Project
Post by: Diggis on May 29, 2008, 01:24:19 PM
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fsimpeg.com%2Fforum%2FSmileys%2Fcustom1%2Ficon_eek3.gif&hash=56625e1fd49612c1fb4a82dceefb5135588ede22)
Title: Re: Rural Renewal Project
Post by: Pat on May 29, 2008, 02:13:53 PM
Hey now Diggis I thought there was some type of rule that you had to say something and couldnt just use
                                                                                                                                                (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fsimpeg.com%2Fforum%2FSmileys%2Fcustom1%2Ficon_eek3.gif&hash=56625e1fd49612c1fb4a82dceefb5135588ede22)

Even though I totaly agree, that when words fail all one can do is just drop their jaw!!!
Title: Re: Rural Renewal Project
Post by: Orange Julius on May 29, 2008, 02:48:33 PM
After looking at this thread's content and MightyGoose's artwork...all I have to say is...
All of this was absolutely INCONCEIVABLE five years ago when SimCity 4 was new!
Title: Re: Rural Renewal Project
Post by: Diggis on May 29, 2008, 02:56:30 PM
Quote from: Pat on May 29, 2008, 02:13:53 PM
Hey now Diggis I thought there was some type of rule that you had to say something and couldnt just use

But what do you do when there are no words to express how good something is?  &apls
Title: Re: Rural Renewal Project
Post by: Pat on May 29, 2008, 04:53:34 PM
Quote from: Pat on May 29, 2008, 02:13:53 PM
Even though I totaly agree, that when words fail all one can do is just drop their jaw!!!

I do agree Shaun  :thumbsup:
Title: Re: Rural Renewal Project
Post by: girlfromverona on May 30, 2008, 03:06:34 AM
If you go down to the woods today...

Just wanted to share a pic of an area of mine that uses the dirt path and some of the flora that Chris made:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi155.photobucket.com%2Falbums%2Fs319%2Fgirlfromverona%2FMontrose_8.jpg&hash=e10bfa9edffff41a88eeff365dbf3f2c67ef7439)

The carpark at the end of the road is one of Peg's (part of the MTP series) and works quite well with the dirt track, in my opinion.  ;D
Title: Re: Rural Renewal Project
Post by: bat on May 30, 2008, 11:06:55 AM
Thanks for that information, Chris!

And that picture is looking really excellent, girlfromverona! Beautiful work on that area!!
Title: Re: Rural Renewal Project
Post by: TheTeaCat on May 30, 2008, 11:42:25 AM
Nice little tutorial on how to use your fences :thumbsup:

wondeful pic Girlfromverona &apls

:satisfied:
TTC
Title: Re: Rural Renewal Project
Post by: pilotdaryl on May 30, 2008, 11:55:44 AM
Chris: Nice work with those fences!  Can't wait! ;D

girlfromverona:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fsimpeg.com%2Fforum%2FSmileys%2Fcustom1%2Ficon_eek3.gif&hash=56625e1fd49612c1fb4a82dceefb5135588ede22)
Title: Re: Rural Renewal Project
Post by: jacqulina on May 30, 2008, 01:00:53 PM
wonderfull work chris  &apls &apls
Title: Re: Rural Renewal Project
Post by: Pat Riot on May 30, 2008, 03:20:18 PM
Chris the paths not only work great in the rural setting but they came in handy for an industrial area too  :D They work great, nice job.
Title: Re: Rural Renewal Project
Post by: Chrisadams3997 on May 30, 2008, 06:37:14 PM
Great picture GirlfromVerona, thanks for sharing it here.  I always like to see how other people are using the flora, etc.  The sparse placement of the grass and other flora looks very good in this setting, and that's a great idea using the paths with Peg's lot there.  The texture match up well.

And thanks to Diggis, Pat, OrangeJulius, bat, TTC, Daryl, Jacky, and Patriot for your comments.



You all know I love to show you what I'm working on, however all the work the last few days have been minor graphical fixes, and a few new fence lots, nothing very exciting.  So... I thought I'd show you some of my, uh, testing.  Yeah, that's what we'll call it ::).

Is everyone buckled in and ready?  Well then, on with the show :P.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg88.imageshack.us%2Fimg88%2F7213%2Ffenceovercreekvb6.jpg&hash=bf03144d61253f6fd399190de75d233c83122e55)

For now you just have to imagine the culvert here, but I think even without one it comes out good.  On that note, I've started thinking out how to best make a culvert model that will work well with TPW.  Moving on just a little down stream:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg88.imageshack.us%2Fimg88%2F1849%2Fjustdownstreamyc0.jpg&hash=d46c1fb2c53cba6fd01be4effe0cce3dedd7071a)

Kind of an innovative use, or at least I thought it was, of the gravel ploppable paths, along with some considerably tweaked Maxis ploppable rocks(as made ploppable by Jeronij).  And... moving downstream once more:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg88.imageshack.us%2Fimg88%2F3558%2Foverlookxy1.jpg&hash=dedc0171910c7dbbd3371cd8458bb0e158f38b9a)

Some cattle along the bank near a liquid feeder.  You can of course see where the stream is typically crossed here.  I've since added in some gravel and rocks at the crossing, but this was taken before I started playing with the rock exemplars.

From here we move down the road about a mile and a half to another near by ranch:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg88.imageshack.us%2Fimg88%2F3596%2Fdiversifiedpasturagech7.jpg&hash=f4c8677b7e9dadb55c96c7c0dc95a73b5892c91e)

From the bird's eye view you can see that they own a decent sized track of land, but they really mostly keep the cattle on it for the property tax incentives.  Hence, they're pasture management practices aren't always the best.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg88.imageshack.us%2Fimg88%2F6365%2Fthehomesteadla2.jpg&hash=a2d55a02f084b067c52d1384ebf473a960a93f18)

A closer look at the headquarters.  Hope you like the landscaping--it took at least five tries to get it just right.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg88.imageshack.us%2Fimg88%2F2439%2Fhouseonthehill01sb8.jpg&hash=74737acbfdbd61dd66c0f36124121705123e303e)

The owner's of this tract just to the west of the last ranch built their house on a rare granite outcropping.  Since the old house was largely destroyed in a flash flood, they decided not to take any chances.  Did I mention I'd been playing with the parameters to the Jeronij ploppable rocks? ;)  It can be used to make a decent little rock wall now.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg88.imageshack.us%2Fimg88%2F9443%2Fhouseonthehill02st3.jpg&hash=23eb194e8afea87bec7b29b8d275b84b166e6715)

The same house from the front.  Why?  Because it's my thread and I can do what I want ;).

And lastly, I'd like to revisit the spot I showed a couple of days ago, with a pond and a few other knick knacks and guw gaws I added.  This one is my favorite. :)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg81.imageshack.us%2Fimg81%2F2329%2Fthewateringholeoc4.jpg&hash=fec0cb46e5220c5eef45c2ee638e2e501586de89)



Hope everyone enjoys these pictures, I know I enjoyed putting them together, and I hope everyone has a good weekend,

Chris
Title: Re: Rural Renewal Project
Post by: Pat Riot on May 30, 2008, 07:03:15 PM
How do they say," Effing Awesome" in texas?  :thumbsup: &apls
Title: Re: Rural Renewal Project
Post by: Heblem on May 30, 2008, 07:04:49 PM
wow!! looking at these pictures changes absolute the apparency of simcity 4, now this game would be funnier to make farms and natural areas than a city!

Thank you for sharing! absolute realistic  :thumbsup:
Title: Re: Rural Renewal Project
Post by: Kitsune on May 30, 2008, 07:17:51 PM
Erm, something tells me I should be staying away from the pic comp for a couple days now!
Title: Re: Rural Renewal Project
Post by: Tarkus on May 30, 2008, 07:25:11 PM
Chris--three words--Just.  Plain.  Amazing.    :o

You've really taken the rural and natural aspects of SC4 to new heights here.

girlfromverona . . . that is one of the most amazing SC4 pics I've ever seen.  Period. 

-Alex (Tarkus)
Title: Re: Rural Renewal Project
Post by: Pat on May 30, 2008, 08:15:57 PM
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fsimpeg.com%2Fforum%2FSmileys%2Fcustom1%2Fjump4joy.gif&hash=3ff48775540b68432d3dcc050470b87bbb12daa0) (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fsimpeg.com%2Fforum%2FSmileys%2Fcustom1%2Fbowdown.gif&hash=012cf6ab86f7aef563bc0704edad24490c951738)

All I really got to say Chris!!!

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fsimpeg.com%2Fforum%2FSmileys%2Fcustom1%2Ficon_eek3.gif&hash=56625e1fd49612c1fb4a82dceefb5135588ede22)
Title: Re: Rural Renewal Project
Post by: girlfromverona on May 30, 2008, 08:22:56 PM
Wow, Chris - those pics are stunning! I can't wait to see your idea for a culvert. And your use of the gravel path in the stream is such a good idea, I think I'll have to borrow it sometime.  ;)

On a side note, I like the second "cow feeder" best - the first one, although realistic, makes me think of pie!

Thanks to everyone for the compliments on my pic. It wouldn't have been possible without all the amazing work Chris is doing.  :)
Title: Re: Rural Renewal Project
Post by: pilotdaryl on May 30, 2008, 09:17:50 PM
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fsimpeg.com%2Fforum%2FSmileys%2Fcustom1%2Ficon_eek3.gif&hash=56625e1fd49612c1fb4a82dceefb5135588ede22)
This project had better go somwhere in the next few weeks!  Get on with it! ;D
Title: Re: Rural Renewal Project
Post by: The REAL Tolsome on May 31, 2008, 01:27:15 AM
On what time can we dowload this amazing things? :)
Can you make a little beta, please, I can't wait :)
Title: Re: Rural Renewal Project
Post by: TheTeaCat on May 31, 2008, 02:39:10 AM
Once again you almost made me spill my tea.  :D :D
You could have given me more warning that you were going to show such pictures :D :D

I am amazed that such creations can still be made and the proof is in the pictures  &apls &apls

Simply beautiful- there really is no other way to say it

:satisfied:
TTC
Title: Re: Rural Renewal Project
Post by: klaascornelis on May 31, 2008, 03:21:07 AM
Quote from: Rechi on May 31, 2008, 01:27:15 AM
On what time can we download this amazing things? :)
Can you make a little beta, please, I can't wait :)

There is a link of a beta version on page 17 of this topic.

Chris your work is just amazing i cant believe this is possible in SC.
I'm just loving tweaking my rural areas wit your stuff.

Now i have 2 questions dough.
The sand roads i see here and there on the pics, ho i presume are traffic enabled. where can i find these?
And the cattle, is this going to be included in the next update of your fantastic project?

Greetings
KC


Title: Re: Rural Renewal Project
Post by: EDGE4194 on May 31, 2008, 07:09:42 AM
Quote from: TheTeaCat on May 31, 2008, 02:39:10 AM
Simply beautiful- there really is no other way to say it

and sometimes you just have to quote others....
Title: Re: Rural Renewal Project
Post by: bat on May 31, 2008, 07:35:01 AM
Welcome to page 21!!!

Beautiful work with your wonderful stuff there, Chris!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

btw, congrats on 400 replies!!
Title: Re: Rural Renewal Project
Post by: Chrisadams3997 on May 31, 2008, 01:54:14 PM
I'll get to replies later, but I had something I thought I should share with yall.  I had a little epiphany this morning:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg228.imageshack.us%2Fimg228%2F5595%2Fohmygodeureekazp3.jpg&hash=3ea7ebe48818dc75fc5eb38a9ae6913904842ba8)

I fear I made have already said too much, so I'll just leave yall with that to munch on for a bit  ;D

Chris
Title: Re: Rural Renewal Project
Post by: The REAL Tolsome on May 31, 2008, 02:29:48 PM
AMAZING!

Please, make a new beta for us! This stuff is so extremly great, I need it for my little town :) :) :)
Title: Re: Rural Renewal Project
Post by: girlfromverona on May 31, 2008, 06:37:49 PM
Oooh, cruel!

Can't wait to see more!  :thumbsup:
Title: Re: Rural Renewal Project
Post by: Schulmanator on May 31, 2008, 06:51:49 PM
2 words- awe some!
Title: Re: Rural Renewal Project
Post by: Pat on May 31, 2008, 06:56:43 PM
Chris wow!!!
Title: Re: Rural Renewal Project
Post by: sithlrd98 on May 31, 2008, 06:57:16 PM
The details are as The Schulmanator put it awe-some , the fences , oh how I 've been looking at them them for a while and can't wait ! The landscaping is beautiful...makes me want to try and make a peaceful lil community next! Great job!
Title: Re: Rural Renewal Project
Post by: CasperVg on May 31, 2008, 08:55:01 PM
Indeed awesome, that looks great!  :thumbsup:

You left the grid on tho... Hehe...
Title: Re: Rural Renewal Project
Post by: bat on June 01, 2008, 02:45:48 AM
That's looking excellent there, Chris!! Great new picture...
Title: Re: Rural Renewal Project
Post by: TheTeaCat on June 01, 2008, 04:23:45 AM
Ok now this time you did make me spill my Tea.  &apls &apls

( Slaps side of head - why didn't I think of that? )

Bravo Chris &apls &apls

:satisfied:
TTC
Title: Re: Rural Renewal Project
Post by: jacqulina on June 01, 2008, 04:25:33 AM
teasing us chris cant wait to see more of your wonderfull work my friend
Title: Re: Rural Renewal Project
Post by: Ennedi on June 01, 2008, 08:53:00 AM
Chris, sorry for so late comment! Your last two messages deserve to stop a while at them  :)

1. RRP plants and TPW: look excellent, especially with new Johnson and Reed grass. To hide TPW edges (or change the stream shape) we must use anything higher than 4 m. I used to plop Jeronij's big rocks and Jeronij's bushes to do it, but it is very good to have more possibilities. I must say it looks really good!
2. Culverts for TPW: It would be fantastic to have them! I suppose culverts for TPW would be good also for ditches made of your marsh. In my opinion the most needed thing is to make a crossing for the stream under the street/road (it would be good to don't cause a sidewalk at this occasion  ;))
3.
QuoteKind of an innovative use, or at least I thought it was, of the gravel ploppable paths, along with some considerably tweaked Maxis ploppable rocks(as made ploppable by Jeronij).  And... moving downstream once more:

This is an excellent idea! It isn't very visible on your picture, but I know exactly what you did!  :thumbsup: Yes, it would be good to use both gravel path pieces and ploppable stones. JRJ small stones leave empty spaces between them and it is good to be able to fill them by something. On the other hand I tried to use your ploppable paths to create talus fields, but without success not only because of the color difference, but also because of unacceptable texture difference. But if gravel path pieces would be merged with ploppable rocks... who knows?
I can't see it on your picture, tell me please, did you change JRJ rocks color?

4. Your pasture and the whole landscape on this picture looks excellent, very natural. I would like to know more about these dirt roads...
At this occasion I would like to suggest you something: You made a connection piece between normal street and your ploppable paths. It would be good to make something similar for SAM dirt streets and dirt roads you just showed. Personally I used two methods of connecting dirt street with your path: PEG dirt parking at the end of SAM road and SAM stopper piece. But both solutions are far from ideal.

5. Yes, I like your lanscaping! And I must say that five tries is not too much, sometimes I had to make more  :D It's a nature of this ploppable stuff  ;)

6. Now I see stones tweaked by you better. I need them!!!  :D

7. The last picture (pasture with marsh) is fantastic, I like it very much! :thumbsup:

8. And your last message: curvy pasture borders - great!  &apls Finishing them will be much easier than earlier with all these triangles to hide, but it will need som finishing too. it is not necessary to hide all the edge, but to put a tree or some grass here and there to visually break this smooth, elegant line  :) Anyway, it will be very helpful!

Adam

PS. @Girlfromverona: fantastic picture!  &apls &apls &apls

Title: Re: Rural Renewal Project
Post by: Chrisadams3997 on June 01, 2008, 12:40:37 PM
Wow, I'm stickied!  Guess I'll have to update the first post now.  Anyways, it's time to catch up on a few replies.  Due to the volume, I'll be deviating from my normal and using full quotes ;).

Replies

Quote from: Pat Riot on May 30, 2008, 07:03:15 PM
How do they say," Effing Awesome" in texas?  :thumbsup: &apls

Very similair to that, only with a little more of a drawl ;D  Though I prefere to just use Effin' A (we don't really pronounce g's at the end of words much down here)

Quote from: Heblem on May 30, 2008, 07:04:49 PM
wow!! looking at these pictures changes absolute the apparency of simcity 4, now this game would be funnier to make farms and natural areas than a city!

Thank you for sharing! absolute realistic  :thumbsup:

Well then I guess I'm succeeding at my goal.  Making rural areas more interesting has been of course my objective from the beginning, so that's very flattering.

Quote from: Kitsune on May 30, 2008, 07:17:51 PM
Erm, something tells me I should be staying away from the pic comp for a couple days now!

Didn't follow your own advice :P.  Of course you should have known I wouldn't have used one of these... yet.  Way too predictable. ;D

Quote from: Tarkus on May 30, 2008, 07:25:11 PM
Chris--three words--Just.  Plain.  Amazing.    :o

You've really taken the rural and natural aspects of SC4 to new heights here.

girlfromverona . . . that is one of the most amazing SC4 pics I've ever seen.  Period. 

-Alex (Tarkus)

Well, all I can say is... Thank you.

Quote from: Pat on May 30, 2008, 08:15:57 PM
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fsimpeg.com%2Fforum%2FSmileys%2Fcustom1%2Fjump4joy.gif&hash=3ff48775540b68432d3dcc050470b87bbb12daa0) (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fsimpeg.com%2Fforum%2FSmileys%2Fcustom1%2Fbowdown.gif&hash=012cf6ab86f7aef563bc0704edad24490c951738)

All I really got to say Chris!!!

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fsimpeg.com%2Fforum%2FSmileys%2Fcustom1%2Ficon_eek3.gif&hash=56625e1fd49612c1fb4a82dceefb5135588ede22)

So... I take it you approve? ;)

Quote from: girlfromverona on May 30, 2008, 08:22:56 PM
Wow, Chris - those pics are stunning! I can't wait to see your idea for a culvert. And your use of the gravel path in the stream is such a good idea, I think I'll have to borrow it sometime.  ;)

On a side note, I like the second "cow feeder" best - the first one, although realistic, makes me think of pie!

Thanks to everyone for the compliments on my pic. It wouldn't have been possible without all the amazing work Chris is doing.  :)

Yep, I've got an idea of how I'll tackle the technical aspects of a TPW Culvert, but I haven't gotten a chance to test it yet, nor have I decided on a RL model, but it's definitely something I want to try as I get time.  And feel free to use any ideas you get here!  I've learned a few things looking at some of your pics.

As for the feeders, the second is definitely more familiar I think to most people, but I'll have several versions of both, as well as the type I showed many pages back, available in the end.

Quote from: pilotdaryl on May 30, 2008, 09:17:50 PM
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fsimpeg.com%2Fforum%2FSmileys%2Fcustom1%2Ficon_eek3.gif&hash=56625e1fd49612c1fb4a82dceefb5135588ede22)
This project had better go somwhere in the next few weeks!  Get on with it! ;D

Say, don't you have a MD80 to go model or something :D ;).

Quote from: TheTeaCat on May 31, 2008, 02:39:10 AM
Once again you almost made me spill my tea.  :D :D
You could have given me more warning that you were going to show such pictures :D :D

I am amazed that such creations can still be made and the proof is in the pictures  &apls &apls

Simply beautiful- there really is no other way to say it

:satisfied:
TTC


Thank you TTC.  And I hope you didn't stain anything, wait what am I talking about?  I'm worried about the clothes when tea has been spilled!  Almost as bad as spilling beer ;D

Quote from: klaascornelis on May 31, 2008, 03:21:07 AM
Chris your work is just amazing i cant believe this is possible in SC.
I'm just loving tweaking my rural areas wit your stuff.

Now i have 2 questions dough.
The sand roads i see here and there on the pics, ho i presume are traffic enabled. where can i find these?
And the cattle, is this going to be included in the next update of your fantastic project?

Greetings
KC


Far as I know, the roads seen there are in the newest SAM, that's where I got them.  Check that you have the newest version of it.

And cattle lots will be included.  My next Beta version(which should be done some time this week) should include several.

Quote from: EDGE4194 on May 31, 2008, 07:09:42 AM
and sometimes you just have to quote others....

Indeed.  I was really looking for a good quote to reply to you with, but I didn't find one, lol.

Quote from: bat on May 31, 2008, 07:35:01 AM
Welcome to page 21!!!

Beautiful work with your wonderful stuff there, Chris!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

btw, congrats on 400 replies!!

WooHoo!  400 replies.  To be honest I wasn't even watching, so good catch.  And thanks for the continued support and encouragement bat.

Quote from: Rechi on May 31, 2008, 02:29:48 PM
AMAZING!

Please, make a new beta for us! This stuff is so extremly great, I need it for my little town :) :) :)

There is a new one on the way.  Just trying to fit a few more things into it.

Quote from: girlfromverona on May 31, 2008, 06:37:49 PM
Oooh, cruel!

Can't wait to see more!  :thumbsup:
()flamdev() MwaaHaahaha!

dang it, I hate it when that happens.  Always have to replace the singed clothes.

Quote from: Schulmanator on May 31, 2008, 06:51:49 PM
2 words- awe some!

Thanks!

Quote from: Pat on May 31, 2008, 06:56:43 PM
Chris wow!!!

Yea, that's what I said when I got the first of these lots made.

Quote from: sithlrd98 on May 31, 2008, 06:57:16 PM
The details are as The Schulmanator put it awe-some , the fences , oh how I 've been looking at them them for a while and can't wait ! The landscaping is beautiful...makes me want to try and make a peaceful lil community next! Great job!

Then don't wait! ;).  As I've commented before, all 'changes' at this point will not affect any of the lots you might place from a current 'beta'(one small exception I'll mention at the end of this post.)  Each new version will be adding new things until I get to what will be in the release.

Quote from: caspervg on May 31, 2008, 08:55:01 PM
Indeed awesome, that looks great!  :thumbsup:

You left the grid on tho... Hehe...

Thank you Casper.

Quote from: bat on June 01, 2008, 02:45:48 AM
That's looking excellent there, Chris!! Great new picture...

Thanks again!  You know I'm behind when I have to reply to the same person several times in the same post ::)

Quote from: TheTeaCat on June 01, 2008, 04:23:45 AM
Ok now this time you did make me spill my Tea.  &apls &apls

( Slaps side of head - why didn't I think of that? )

Bravo Chris &apls &apls

:satisfied:
TTC

Spilled more tea?  I'm going to have to start putting warning labels on all my updates $%Grinno$%.  Last thing I need is a lawsuit when someone is drinking hot coffee when they take a look...

Quote from: jacqulina on June 01, 2008, 04:25:33 AM
teasing us chris cant wait to see more of your wonderfull work my friend
()flamdev() Mwaaahaaha ha.

Darn, not again!  There goes another shirt. &sly ;)

And Ennedi, you'll forgive me if I don't quote yours like all the others, but it is right above this post ;)

1.)  yep that's a consideration I took in when making them, and I use them liberally for that purpose.  Where I live, there aren't a whole lot of rocks, so something more suitable was necessary for TPW streams.

2.)  It's likely one might need two different models or approaches in order to make a culvert work properly with TPW and normal ploppable water(which included my marsh/ditch for intents and purposes) due to the 4m height difference, but I'll know that better once I started working on that issue.

3.) didn't change the color.  These rocks use Maxis props, changing the color would require all new props to be made.  What I have done is changed the properties to where they can be placed close together(no more of those spaces-unless you want them) and I removed the (IMO) annoying last model from the plop that was much larger than the others.  It also happens to be the first model used by his medium rocks, so no real loss.

Aside from being able to be placed closer together, when the are placed spread out, I can now place other ploppables into the spaces between, or place them into the spaces between other ploppables(like the gravel paths in this case)

I've of course done the same with the medium rocks.  I'll attach my exemplars to this post for any who would like to use it.  Not anything I'll officially release anywhere, but I think others may find it useful.

4.)  Those roads should be in the most recent SAM, so check that you've got the newest version.  Additional connections are tenatively planned, but there are a lot of other things to do ahead of that.  If another texture artist would like to work with it on me, I could work with that however ;).

5.)  yes, and it's always worth it when you do ;)

7.)  Does kinda look like marsh from up there I guess, but it's actually a combination of Jeroni's bushes, white flowers, and a few other odds and ends mixed in.  I thought it gave a very distinctive impact.

8.)  The idea actually came from your second to last Shosaloza post ;D, but I'll talk more about them when I get around to elaborating more on that project.   There will be curves for all the maxis pasture textures, but That'll take a bit in between RL and other projects here.  The Diagonals on the other hand are done and will be in the next beta.




there we go, all caught up.

Just to summarize a few things,

1.) There will a new beta sometime over the next week

2.) If anyone with experience with textures would like to volunteer some time, I've got a few jobs for one such person.

3.) My version of the Jeronij Ploppable rocks in attached to the bottom of this post.  Note that all the models it uses are Maxis models, so you only need the new exemplars.  If you already have Jeronij's you'll need to replace the original files in your plugins(cleanitol file included), and if you don't, then you don't need his for these to appear correctly.  All credit for the original idea, as well as icons and modding(other than my changes to a few parameters) goes to Jeronij.(if you don't see it yet, that's because I'm getting it ready and will edit it in shortlyIt's there now :thumbsup:)

And one small note.  I've changed the angle of the diagonal SF lots so that they will work at the same slopes as their orthogonal counterparts.  I neglected to realize the difference in distance traveled would impact the angle they needed to be rendered at.  In the simplest terms, the ortho pieces travel 16m/tile.  The diagonal on the other hand travels a little over 22m/tile, the length of the hypotenuse of the triangle formed by the diagonal path across the tile and the two other sides.  At the same time, both it and the ortho's have the same amount vertical distance to travel.  This means that the slope(rise over run) of the diagonals has to be lower than that of the orthogonals.

If you understood most of that-good for you :thumbsup:.  For the rest of you who are not mathematically inclined, or who just couldn't follow my my almost indecipherable ramble of an explanation, just know that any diagonal SF's you place now will have a lower slope to the cross beams as of the next beta, so you might have to replace some of them to look just right.  For the most part I don't believe it will be a big problem though, as it's fairly minor.

Cheers,
Chris
Title: Re: Rural Renewal Project
Post by: Pat on June 01, 2008, 01:03:09 PM
hmmm that would explain while its 15 minutes later I still dont see no attachment lol... Chris Im awaiting eagerly for them woohooo!!!! ohh btw yes I so approve lol.......


NB:  Its OK Chris I know it will be good since its something that you are working on, as with all of your RRP items they are grand!!!!!
Title: Re: Rural Renewal Project
Post by: Chrisadams3997 on June 01, 2008, 01:04:52 PM
Sorry Pat, still proofreading all my errors adn typos :D



Figured I'd just add on here a few screen shots.  It's a very early model just to test the principle:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg217.imageshack.us%2Fimg217%2F824%2Fculvert1cg8.jpg&hash=c2d06ac79e4cb13b23c7237661cd2a159084c4b4)

I've removed some flora and revealed the grid in this next one.  Note that it needs a decent slope in order to look right, as well, it's intended to be built 'into' the slope.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg230.imageshack.us%2Fimg230%2F5958%2Fculvert2gw6.jpg&hash=ac1e0fa2e031b8053355af96d513f22dfc66da3c)

Chris
Title: Re: Rural Renewal Project
Post by: Alfred.Jones on June 01, 2008, 07:40:02 PM
OMG!!

That is just showing off!!

This is awesome Chris :thumbsup:
Title: Re: Rural Renewal Project
Post by: Pat on June 01, 2008, 07:47:07 PM
Yup Aj said it right now you are just soo showing off Chris but daaaaaaaaaaaaaaaaaaaamn you are doing a fantastic job at that  :thumbsup: ;D
Title: Re: Rural Renewal Project
Post by: Travis on June 01, 2008, 09:03:24 PM
 :o :o :o

Hehe, that must be the shortest post I've ever made. :P ::) But seriously Chris, there's not much more to say. ;)
Title: Re: Rural Renewal Project
Post by: klaascornelis on June 01, 2008, 09:55:21 PM
 :o Thats it i'm breaking down my urban areas.  &apls
Title: Re: Rural Renewal Project
Post by: CasperVg on June 01, 2008, 10:10:05 PM
Looking really good there, I really like that *can't think of the name*.
Dependending on what the task exactly is, I could perhaps help on the texturing.
Title: Re: Rural Renewal Project
Post by: Chrisadams3997 on June 01, 2008, 10:24:58 PM
Quote from: Alfred.Jones on June 01, 2008, 07:40:02 PM
OMG!!

That is just showing off!!

No, that was just me playing around, you don't want to see me when I'm showing off.  But just in case you did...
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg229.imageshack.us%2Fimg229%2F5930%2Fculv1wf1.jpg&hash=f03d5dc2172934ba36e330754264f7f115244312)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg47.imageshack.us%2Fimg47%2F3527%2Fculv2qa2.jpg&hash=69fb913b8867a640cfe492b6dc26de5cb2a36b32)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg217.imageshack.us%2Fimg217%2F300%2Fculv3pc6.jpg&hash=5392e719e661a5c5352fe5daac6e2ccda4485c8d)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg47.imageshack.us%2Fimg47%2F9506%2Fculv4sg5.jpg&hash=e6ffd7cde77ec9d07f603e5490b0cee0b4e9c38b)

If There are no objections within the next couple of days, I'm going to call this model finished.  Then there's the issue of the diagonal... but I think it should work just fine.  Oh yeah, the rocks are added afterwards, just so there's no confusion-that's my Jeronij Maxis Rock tweak in action :P

Quote from: caspervg on June 01, 2008, 10:10:05 PM
Looking really good there, I really like that *can't think of the name*.
Dependending on what the task exactly is, I could perhaps help on the texturing.

Culvert maybe?  ;).  I've got a number of textures I'd like to fix or add to the gravel paths(lotted ones of course) that I just don't have much time to get to.  If you'd like to help, just PM me and I'll fill you in more.  If not, no biggy.

And thanks everyone else.  Now I'm off to bed. :)

Chris
Title: Re: Rural Renewal Project
Post by: threestooges on June 01, 2008, 10:33:53 PM
Excellent work with the culvert (and generally the whole rural renewal project). Blending it in with the rocks is a great realistic touch and this sort of thing is just what I have been looking for. Have you considered doing a double-barreled version as well? If not, no worries, just glad to have the current version. Well done.
-Matt
Title: Re: Rural Renewal Project
Post by: girlfromverona on June 02, 2008, 12:11:31 AM
That is SO perfect!!! Cannot wait to get it into my rural areas.  &apls
Title: Re: Rural Renewal Project
Post by: Ennedi on June 02, 2008, 03:07:35 AM
Thank you for so detailed answer Chris! Everything clear  :thumbsup:
Maxis rocks downloaded, testing in progress.
The culvert looks very good - no objections! In fact it's very good you made only a pipe without any concrete structures. It will be less aggressive and more flexible.
And I must say your work with your own flora is more and more advanced - the first picture in your first post is perfect!
(Closeups are very good too, it's a pity that we have so poor quality in this zoom level).

Adam

Edit: Maybe one thing can be changed in the culvert: you could make a bit deeper shadow inside the pipe. This way the ploppable water edge will be less visible. But the shadow shouldn't be too dark too  :)
Title: Re: Rural Renewal Project
Post by: Andreas on June 02, 2008, 03:11:10 AM
I don't mind the "poor" quality - apart from the pixelized view, it looks almost photorealistic. :) The culvert is a great idea, and the muddy water texture works perfectly in this case. I wonder if we can continue calling this SimCity...
Title: Re: Rural Renewal Project
Post by: Ennedi on June 02, 2008, 03:17:22 AM
Of course you are right Andreas! This pixelized view is the only problem - it's my dream to do something with it, but I'm afraid there is no good solution  :)
Not SimCity - so maybe SimWorld?  ;)
Title: Re: Rural Renewal Project
Post by: FrankU on June 02, 2008, 07:03:04 AM
Chris,
How fantastic this work is!
I just can't wait to try it out myself, but, where do I find the latest versions of your flowers, paths and greenery?
Would it be possible to add links to the most recent versions in the sticky post?
I would be greatly pleased.

Thank you for everything.
Title: Re: Rural Renewal Project
Post by: Chrisadams3997 on June 02, 2008, 08:10:50 AM
ThreeStooges:  A double barrel arrangement had already crossed my mind, and the size of the model allows for two on one tile even, but I'm not sure about the correct spacing.  Should they be right up against each other, or should there be some distance?

GirlfromVerona:  Thank you.

Ennedi:  Thank you Adam, I hope you find the rocks more useful now.  If anything, more versatile.

I'm not sure about a good way to extend the shadow, or if it would help much anyway.  You might notice I cut the top of the culvert back at an angle near the end from the original.  This is not only realistic for a culvert this size in many cases, but I think gives it a move distictive and interesting appearance in game.  But even in the original pictures where this is not done, and therefore there is more of a shadow near the lip, the ploppable water edge is still just as visible.

The only way to completely circumvent this issue(or at least mostly) would be to render three more models of the culvert, each with 'TPW' rendered into the model itself(which would take some research on my part to match it up just right) in each of the three colors.  As it stands it gives the impression the the water isn't 'flowing' through it at the moment due to the water level being too low.  But for the moment I'm going to stick with just this to keep it simple--and avoid the hassle of matching the TPW ;).

Andreas:  Ah yes, pixelation.  I'd hate to be a sim, must be hard as heck to read anything down there ;D.

FrankU:  I'm planning on it this week, just one more thing to get around to.

Thanks for your comments everyone,
Chris
Title: Re: Rural Renewal Project
Post by: Pat on June 02, 2008, 08:22:51 AM
Chris you are so wonderful!!! Dannnnnng that is stunning work there!!!!
Title: Re: Rural Renewal Project
Post by: pvarcoe on June 02, 2008, 08:33:14 AM
The culvert is to die for (well, you know what I mean).
Unbelievable realism. Super work Chris!

Phil
Title: Re: Rural Renewal Project
Post by: Heblem on June 02, 2008, 08:49:32 AM
Quote from: Heblem on May 30, 2008, 07:04:49 PM
wow!! looking at these pictures changes absolute the apparency of simcity 4, now this game would be funnier to make farms and natural areas than a city!

Thank you for sharing! absolute realistic  :thumbsup:

Again I repeat that, and of course you did it!! cant wait to try out with a few new ideas i got in mind  :) You get a karma from me  :thumbsup:
Title: Re: Rural Renewal Project
Post by: TheTeaCat on June 02, 2008, 09:45:10 AM
Ha This time I had a spill proof mug when I clicked on your thread.
Boy was I glad - no spilled tea this time  $%Grinno$%

Those culverts - wow I am amazed at how good these look  &apls &apls

I'd be happy to test anything you would like tested :thumbsup:

:satisfied:
TTC
Title: Re: Rural Renewal Project
Post by: Chrisadams3997 on June 02, 2008, 02:46:09 PM
Thanks everyone, and TTC, glad to see you've come prepared ;).

Just business this time, I've got the diagonals made, and both lots finished.  They are overhanging so that the lot is a space from the road(e.i. there'll be no sidewalks).

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg217.imageshack.us%2Fimg217%2F3905%2Fdiag1ig6.jpg&hash=f1087560743a7e94877a8e52aa1c225059ad2571)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg230.imageshack.us%2Fimg230%2F9003%2Fdiag2st9.jpg&hash=ac101038d17e38848db833b6b0e198396186c15c)

Notice the needed slope here for the diagonal to appear correctly, it's somewhat specific.  It has to be a cliff face with the flat part at the top of the tile.  The height required to get a cliff here(at all angles) of course depends on your JDEM mod, but using Ennedi's (MaxNormalYForCliff = .77) it needs to be somewhere just greater than 10 meters difference I think.  It's shown at 12 meters here.

I could make a lot that will work where the cliff face is at the top of the tile, and the flat part at the bottom(like the corner between the two culverts), all I've got to do is move the prop.  If there is interest, it just means an extra lot.

Chris
Title: Re: Rural Renewal Project
Post by: Pat on June 02, 2008, 03:06:57 PM
Ooooh my god Chris this is simply breath takin!!!  I truly love how the culverts are turning out... So these are set to what Adam has done with slopes right??? I guess now IM a tad bit confussed...  ()what()
Title: Re: Rural Renewal Project
Post by: Chrisadams3997 on June 02, 2008, 03:50:33 PM
Hmm, now I'm confused, lol.  It depends on what "Adam has done with slopes" you're talking about.  If you mean the transport networks slope mod, then, no.  If you mean the new 'MaxNormalYForCliff' values he's come up with in his new DJEM (more on that property In this Post (http://sc4devotion.com/forums/index.php?topic=2692.msg81561#msg81561)), then, only in a way.  The normal Maxis settings require a greater height difference before a 'cliff' appears.  DJEM's change that value to allow cliffs to appear at lower hieght differences. 

If you use PJot's original, then you'll get cliffs at even lower height differences than Ennedi's.  Sooo.... The height difference required for the diagonal culverts to display as intended(which is to say, to get a cliff) does depend on which of these your using(Maxis MaxY=.675, Ennedi's DJEM MaxY=.77, PJot's DJEM MaxY=.85.)  I haven't tested to see just where cliffs appear in each, but I'm sure Ennedi will know more precisely.

No matter what, the culvert is just over 8 meters tall, so a little more than that is a bare minimum no matter if you have a cliff or not.

Now, with any luck I haven't confused you more :D.

Chris


p.s.  for anyone who doesn't know what DJEM is, that's "Diagonal Jagged Edges Mod" :)
Title: Re: Rural Renewal Project
Post by: rushman5 on June 02, 2008, 06:05:38 PM
Oooo, overhanding props for less sidewalkage? Crafty indeed.  Keep it up
Title: Re: Rural Renewal Project
Post by: Pat on June 02, 2008, 09:20:05 PM
Ahhh thats the answer I was looking for here Chris!!! Thank you and that cleared it up 100%.... I had to cut my post short as I gotten a fire call while I was in my train of though lol sowwie about that...
Title: Re: Rural Renewal Project
Post by: CasperVg on June 02, 2008, 10:00:52 PM
Innovative idea to overhang it to overcome the sidewalk problem. I'm not that good in modding, but doesn't setting the lot's wealth to "None", make no sidewalks appear? Great textures and model tho, very realistic. Perhaps I concrete one would make the set complete  :)
Title: Re: Rural Renewal Project
Post by: Chrisadams3997 on June 02, 2008, 10:19:41 PM
Quote from: rushman5 on June 02, 2008, 06:05:38 PM
Oooo, overhanding props for less sidewalkage? Crafty indeed.  Keep it up

Yesss, yess.  Doing what I can.

Quote from: Pat on June 02, 2008, 09:20:05 PM
Ahhh thats the answer I was looking for here Chris!!! Thank you and that cleared it up 100%.... I had to cut my post short as I gotten a fire call while I was in my train of though lol sowwie about that...

Glad to hear it Pat.  Not the fire of course, but that I cleared up your question ;).

Quote from: caspervg on June 02, 2008, 10:00:52 PM
Innovative idea to overhang it to overcome the sidewalk problem. I'm not that good in modding, but doesn't setting the lot's wealth to "None", make no sidewalks appear? Great textures and model tho, very realistic. Perhaps I concrete one would make the set complete  :)

Oh, I so wish it would make the sidewalks go away, but...  Instead, the game assumes low wealth unless a higher wealth(or interestingly lower wealth, meaning Ag) lot supersedes it. The only way to avoid sidewalks altogether is to change the actual textures the game uses for the wealth level in question.  Since I use PEG's RR facelift mod that removes the dirt under railroads and  streets/roads bordering Ag zone, the area next to ag zoning is indeed sidewalkless/textureless.  Unfortunately, we can't make ploppables Ag, and trust me, I tried.  A lot of things.  Removing sidewalks from low wealth roads and streets works(look at my early pictures in this thread), but... you don't have any sidewalks next to low wealth zones in urban areas either.

Also, I've already started thinking about how to do a concrete culvert, but it will have to be built for a specific slope, much like an overpass prop.  Thus it will require more precise terraforming, but it's doable.



Updated Pasture Flora and Draggable Paths:

I've placed updated releases for both pasture flora and draggable paths on the sticky post.  For those who already have all the previous  releases these replace, the changes are minor, it's more for those who missed the previous links(the old links have been deactivated by the way.)  If you update, just make sure to delete the old folder containing that mod before unzipping the new one.  Won't hurt anything if you don't, but you'll be sitting on a few outdated model files just taking up space.

Chris
Title: Re: Rural Renewal Project
Post by: klaascornelis on June 03, 2008, 03:05:13 AM
Thats quite the sticky you got there  ;D

Good work on the diagonal pipes b.t.w., really nice.
Any idea when this week your going to update the beta?

Greetings
KC
Title: Re: Rural Renewal Project
Post by: Chrisadams3997 on June 03, 2008, 06:55:59 AM
Yes, I happen to know exactly when it'll be updated...

When it's finished ;)

I've got just a couple things to do, and to check over, as well as putting together a readme.  It's very dependent on how much time I get and how long those things take.  So just keep an eye out.

Chris
Title: Re: Rural Renewal Project
Post by: Pat on June 03, 2008, 08:03:15 AM
WoW Chris you updated the Stickied Top!!! I like it and its very user friendly and easy to catch up on whats been going on here...
Title: Re: Rural Renewal Project
Post by: JoeST on June 03, 2008, 10:50:11 AM
YAY for the updated OP, its looking great in here :)
Title: Re: Rural Renewal Project
Post by: quackmofro on June 03, 2008, 02:42:11 PM
 :o :o :o

Wow, this work is truly remarkable. I've perused every page of this thread and it's all too overwhelming for me! I really need to start playing this again.
Title: Re: Rural Renewal Project
Post by: FrankU on June 04, 2008, 02:53:03 AM
Chris, thanks a lot for updating your Sticky post.
My wish appears to be your command  $%Grinno$%, but that, of course, implies that I should thank you elaborately for your work.
So:

An "elaborate thanks" to you

&apls &apls :thumbsup: ()what() &apls :-[ :thumbsup: :thumbsup: :-\ $%Grinno$%
Title: Re: Rural Renewal Project
Post by: klaascornelis on June 04, 2008, 04:42:07 AM
Good work on the updates my gratitude is huge!!
Title: Re: Rural Renewal Project
Post by: Chrisadams3997 on June 04, 2008, 10:12:28 AM
Quote from: Pat on June 03, 2008, 08:03:15 AM
WoW Chris you updated the Stickied Top!!! I like it and its very user friendly and easy to catch up on whats been going on here...

Thanks Pat, I put a lot into trying to do just that with it.

Quote from: star.torturer on June 03, 2008, 10:50:11 AM
YAY for the updated OP, its looking great in here :)

Glad you like it.

And a collective thank you as well to quackmofro, FrankU, and Klasscornelis for your compliments.  Oh, and FrankU, that was certainly the most elaborate of all the elaborate thank you's I've ever been given :thumbsup:.


I just wanted to update those watching on what's going on in the background.  I've been making some more icons, this time for some cow lots(for the next beta), and of course getting those lots modded.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg91.imageshack.us%2Fimg91%2F1369%2Ficonsandmoreiconsgl1.jpg&hash=ddb95e68dc4580f6f2fc8f045b75664975ffe7a2)

You also get to see my ten year old Jasc Paint Shop Pro program ("Photo Shop? we don't need no stinkin' Photo Shop!") that I do all my image editing in.  Still gettin' the job done :) .

Chris



edit:  And... those are finished:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg233.imageshack.us%2Fimg233%2F2764%2Fcowlotscompletesortamf0.jpg&hash=72f91f3783900363d5bc29c17c438b852b4e4fa1)

At least for now...
Title: Re: Rural Renewal Project
Post by: Ennedi on June 04, 2008, 11:14:37 AM
These are little additions, but they make rural scenes much more alive! :thumbsup:
Your last culverts look fantastic as well!

Adam

PS. The panorama on the stickied top is fantastic!
Title: Re: Rural Renewal Project
Post by: Pat on June 04, 2008, 11:18:29 AM
chris hoollly COW man!! Those cows are looking great and the feeders too!!!
Title: Re: Rural Renewal Project
Post by: threestooges on June 04, 2008, 12:05:56 PM
Wow you're keeping busy. I like the diagonal storm drain, and as far as the double-barrel version goes, I would suggest directly next to each other. This way, there would be less opportunity for debris to lodge itself at the entrance and block up the whole works.... gives me an interesting idea for a photo comp pic though... At any rate, the cows and various pasture props look pretty good. The scale looks good and the menu pics get the job done too. Count me in for the next round of tests. I wasn't able to give you any feedback for the first round of flora, but I'll make sure to make the time for this.
-Matt
Title: Re: Rural Renewal Project
Post by: Chrisadams3997 on June 04, 2008, 12:35:01 PM
Ennedi:  Yes, lots of little additions for the next beta.  Lots of tedious little additions... lol.  Me right now: :-\ ()what() ??? :'(.  But in the end ()stsfd().

And I love the pic that panorama came from, didn't even think of using something else.  Glad you like how it came out.

Pat:  Of course they aren't anything new per say, their just modded finally ;D

Threestooges:  busy?  see my reply to ennedi, lol.  There won't be any radical changes from the beta already posted, just additions.  Though I might have a surprise or two soon.



Just another addition coming to the new beta, again, just filling in some holes.  In the original, if you wanted to make corners at a diagonal, you had to do it at the corner of two grids:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg227.imageshack.us%2Fimg227%2F2056%2Fdiagcrossing1rb2.jpg&hash=f6cbc340ec2ee4fa77bd08b9049907e6803be751)

I always wanted some corners on a single tile, and I finally got to it.  The cross beams are longer because to have a post in the middle I could only have 4 fence sections on the tile, versus the usual five, but it blends just fine with the other pieces(not that I was smart enough to get a shot with them connecting ::).)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg237.imageshack.us%2Fimg237%2F7268%2Fdiagcrossing2pk7.jpg&hash=2885d97745c5e741095e3e1132746fd3bfe97331)

edit:  Here's an example where these come in handy:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg76.imageshack.us%2Fimg76%2F7016%2Fdiagcrossing3oa2.jpg&hash=62b91e3dc3e3065b7d9c4cfbfdd4baa81592683f)

Chris
Title: Re: Rural Renewal Project
Post by: jacqulina on June 04, 2008, 01:12:26 PM
wow chris those are fantastic just what im needing my friend &apls &apls
Title: Re: Rural Renewal Project
Post by: mightygoose on June 04, 2008, 01:14:21 PM
extremely useful stuff, im just waiting for ploppable ducks, chickens, swans and geese :P
Title: Re: Rural Renewal Project
Post by: Ennedi on June 04, 2008, 01:37:26 PM
Quote from: mightygoose on June 04, 2008, 01:14:21 PM
extremely useful stuff, im just waiting for ploppable ducks, chickens, swans and geese :P

I agree, I only would like to tell that ploppable cowflops (http://sc4devotion.com/forums/index.php?topic=2581.msg80154#msg80154) already exist, Andreas made them some time ago  ;)

I would only wish to see some other modular lots sets as good and thoughtful designed as this one  :)
Title: Re: Rural Renewal Project
Post by: Chrisadams3997 on June 04, 2008, 02:35:32 PM
hmm, don't know about dukcs, geese, and such, they'd be awefully small in game.  Don't think you'd be able to tell much of them without some imagination, but if you take a look at jestarr's thread, he's working on some cattle and sheep props for use as random props in fields, as well as hopefully ploppables.

Oh yea, don't know if anyone noticed the conspicuously missing shadows on the cross beams in the last pics, but I sure did(after I posted them.)  Turned out when I refit the lod's on the those diagonal cross beams, I made them too small.  Not too small for the prop itself, but too small for the game to decide to give them shadows at the second closest zoom.  I've since dragged those LOD's out to the ground and re-rendered.  Now the shadows are working fine.

Chris
Title: Re: Rural Renewal Project
Post by: mightygoose on June 04, 2008, 04:27:49 PM
sorry that was a tongue in cheek remark, fantastic work and i have to agree, if all modular sets were as thought out as this we would be very happy as a community :P
Title: Re: Rural Renewal Project
Post by: Pat on June 04, 2008, 08:59:50 PM
Hey Chris don't mind John I think he was being a bit ummm goofie lol....  Anyways good progress here!!! I cant wait for the beta!!!
Title: Re: Rural Renewal Project
Post by: Chrisadams3997 on June 05, 2008, 12:45:03 AM
Mightygoose:  Yep, I know.  It just happened to be a good lead in to that reference to jestarr's new props ;).

Pat:  well, I don't much 'mind' anybody, if you mean to take offense.  Guess I'm too much the optimist.  And I'm glad you're excited about the new beta, but I want to remind everybody it's not adding that much, just another step towards a full release.



So, I'm rather certain I shouldn't even show any of this, as it's a long way off.  But it looks too cool, so I will anyways.  I've started considering what I want to do after I'm done with the fences, etc.  With the recent work on culverts, I've started considering alternative ways of passing TPW under networks.  We can of course do this with land bridges, but not at a diagonal.  So to me, that's the big holy grail in this area.  Essentially, the present line of research is into using bridges that use LOD's that cover the terrain to do this.  It's akin to the idea used for the culverts, only on a larger scale.  For reference, it's similar to a canal bridge, only designed to work with TPW, which brings in the challenge.  Adding to that is making it work at a diagonal.  At present I don't know how it'll all work out, but my first investigation into has begun.

I've started the investigation by looking at local bridges over small bodies of water.  What I'll show here could eventually represent it's own little(ha, ha) project separate from the RRP, which I'm for now calling the Bee Creek Project, after the area I'm drawing the real world inspiration.  Like I said, this is probably a good ways off, but hey...

Starting off with some pictures I took earlier today:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg241.imageshack.us%2Fimg241%2F1705%2Ffirstcontactrlep6.jpg&hash=739b4efe5a9841bc96c3cb3c97e2b4e6d2599cd3)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg292.imageshack.us%2Fimg292%2F4682%2Ffirstcontactrl2xo7.jpg&hash=99a4ddf060cdc6db82cfa90c18e713a7f09bf880)

And here's the work so far:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg61.imageshack.us%2Fimg61%2F2880%2Ffirstcontactdm6.jpg&hash=f9455bd19ab75e40e0172c18bfaf13595015bb24)

The LOD's will be hell...

The hardest part is that it will have to work right into the slope surrounding it, seamlessly, and with enough diversity and randomness to be convincing.  In short it'll be fun. ;D

Chris
Title: Re: Rural Renewal Project
Post by: jacqulina on June 05, 2008, 12:46:50 AM
wow thats an awesome brodge chris
Title: Re: Rural Renewal Project
Post by: girlfromverona on June 05, 2008, 12:54:29 AM
You continue to astound, Chris!!!  &apls
Title: Re: Rural Renewal Project
Post by: Chrisadams3997 on June 05, 2008, 12:56:08 AM
he, he, if I actually pull it off.  Merging it into the terrain is the hard part.
Title: Re: Rural Renewal Project
Post by: Pat on June 05, 2008, 01:01:33 AM
Chris,
 I do know from the earlier comment I made, I guess its soo hard to tell anything online and only one can assume the best  ;) otherwise,

&apls &apls &apls &apls wow!!!!!!!! OK you do got my full attention here and all I can do is sit and watch with excitment here and watch you work with BCP....  All the possiblty's here with this is simply opening up a new world!!!


gaaaaaaaaah I hate taking to long to think and type but anyways Chris I think it shouldnt be too much of a problem to get this to fit in the terrain properly...
Title: Re: Rural Renewal Project
Post by: Ennedi on June 05, 2008, 02:23:11 AM
This is very good idea. If you will have any specific problem with the terrain, we can discuss it, maybe I will be able to help?

Adam
Title: Re: Rural Renewal Project
Post by: mightygoose on June 05, 2008, 02:52:30 AM
that land bridge looks awesome but forgive me i have my acronyms all in a twist, what is TPW?
Title: Re: Rural Renewal Project
Post by: Chrisadams3997 on June 05, 2008, 02:55:56 AM
Transparent Ploppable Water
Title: Re: Rural Renewal Project
Post by: CasperVg on June 05, 2008, 03:54:03 AM
Looks great, it will be though to pre-align the terrain for it tho  ::)
Title: Re: Rural Renewal Project
Post by: Ennedi on June 05, 2008, 04:41:19 AM
Quote from: caspervg on June 05, 2008, 03:54:03 AM
Looks great, it will be though to pre-align the terrain for it tho  ::)


I think not too much :)
Title: Re: Rural Renewal Project
Post by: klaascornelis on June 05, 2008, 08:19:52 AM
Quote from: Ennedi on June 05, 2008, 04:41:19 AM
I think not too much :)

Since the fences are usable on almost every slope i think it will be fine  :satisfied:
Title: Re: Rural Renewal Project
Post by: threestooges on June 05, 2008, 08:41:55 AM
That's a very interesting approach you are taking there. I know discussion had been had regarding lotted bridges, but I don't recall if anything was actually done or if it was just talk. I do like the idea though, and while it is not a "bridge" in terms of drag and drop roads, this should fit the bill nicely for those short spans over tpw. Good thinking.
-Matt
Title: Re: Rural Renewal Project
Post by: Chrisadams3997 on June 05, 2008, 10:34:34 AM
Quote from: Ennedi on June 05, 2008, 02:23:11 AM
This is very good idea. If you will have any specific problem with the terrain, we can discuss it, maybe I will be able to help?

Adam
Quote from: caspervg on June 05, 2008, 03:54:03 AM
Looks great, it will be though to pre-align the terrain for it tho  ::)


Ah, my mistake.  By 'merging with the terrain', I wasn't referring to terraforming the spot in game, that'll be specific, but easy.  It's being built to be placed in a 10m deep depression(compared to the road), no complex terraforming if you've got hole digger lots.  Rather, I was referring to the LOD and modeling work to make it graphically 'cut out' the terrain I want it to, then merge down into the smaller stream at each end.  There is still some testing to see if it will even act as I think it should.

Title: Re: Rural Renewal Project
Post by: Pat on June 05, 2008, 10:49:08 AM
Chris I do hope you can get it done the way you want!!! I will be watching with excitment to see you do it too!!!
Title: Re: Rural Renewal Project
Post by: thundercrack83 on June 05, 2008, 11:03:03 AM
You never cease to amaze me, my friend! You are doing some fabulous work here! Keep it up!
Title: Re: Rural Renewal Project
Post by: Chrisadams3997 on June 05, 2008, 12:42:48 PM
Thanks guys.  I've got the basic model(still a lot to do on that front) exported and lotted, and for a first draft it works well.  Indeed better than I'd hoped for.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg66.imageshack.us%2Fimg66%2F9097%2Fintothebreach01kz3.jpg&hash=a66da00822680d1f92daeaa728ab26412e705196)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg394.imageshack.us%2Fimg394%2F3741%2Fintothebreach02zl3.jpg&hash=ad621f56e2d579c2ea7a26746c888e52bbbdb2bd)

If you're wondering(like I would be) why there aren't any sidewalks, it's because that and the guardrail will be a separate prop(to simplify the LOD issue with them,) so they'll be there.  Just not yet.  The road is of course a real road, just like with many canal set bridges.  The big difference of course is that they are built on level ground...  Here's what's going on underneath:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg397.imageshack.us%2Fimg397%2F9525%2Fintothebreach03wl4.jpg&hash=d650aa468c67cdb34ed1a43d5a20bbde3a1dde9d)

Note the tile here--there's ground there, but then there's not.  No, it's not magic, just a little illusion.  The LOD's carve out an area of the ground just up to the road.  Here's what's actually underneath.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg77.imageshack.us%2Fimg77%2F7137%2Fintothebreach04ku9.jpg&hash=ab05c321a4e7f252f493b875f3e5e943da5798a0)

Finally, a look at the LOD's themselves right now.  Also shown is the outline of the actual terrain being built into.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg217.imageshack.us%2Fimg217%2F5564%2Fintothebreach05qv6.jpg&hash=2c836f1468ec55925230eb3d3f8579c8d002b5c8)

Chris
Title: Re: Rural Renewal Project
Post by: JoeST on June 05, 2008, 12:44:39 PM
That is seriously ACE!

wow....

Joe
Title: Re: Rural Renewal Project
Post by: Pat on June 05, 2008, 03:15:10 PM
Chris wow!!! Talk about making it look easy to do!!! Are you planning to dirty up the base there at all to give the dirty slimmie look???
Title: Re: Rural Renewal Project
Post by: Ennedi on June 05, 2008, 03:38:41 PM
Very good! :thumbsup: But what about water?
Title: Re: Rural Renewal Project
Post by: Pat on June 05, 2008, 03:41:14 PM
Hey Adam I belive Chris is doing this for TPW use as a bridge...
Title: Re: Rural Renewal Project
Post by: Pat Riot on June 05, 2008, 03:52:59 PM
Great, looks like those bridges they have between the gillete stadium parking lot and the actual stadium.  :thumbsup:
Title: Re: Rural Renewal Project
Post by: Chrisadams3997 on June 05, 2008, 04:12:36 PM
What, there's supposed to be water under bridges?!  :D ::)  It's not going to have a lot of water under it per say, no deep water.  This particular bridge is being made for small, low volume streams.  There'll be a small stream of water in the middle, with some small pools of water besides.  Then there'll a transition piece based on this pic:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg150.imageshack.us%2Fimg150%2F3659%2Ftransitionrlmm7.jpg&hash=6a99f6f5233d41cf98067165c06371621abc172f)

The water will broaden out at the end of it to meet up with the TPW,   hopefully.

And Pat:
QuoteAre you planning to dirty up the base there at all to give the dirty slimmie look???

Does this answer your question:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg386.imageshack.us%2Fimg386%2F9652%2Fslime01tf8.jpg&hash=0004ac264622fd08546ca59040af14f50ee4b429)(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg293.imageshack.us%2Fimg293%2F9986%2Fslime02fo5.jpg&hash=f3da151b24e486030702e8fc845454f128c0b8e9)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg76.imageshack.us%2Fimg76%2F4703%2Fslime03sb8.jpg&hash=a3a21d0b7e13eba337d6a81935e81c1aeabbc700)

The texturing has only just begun...

Chris
Title: Re: Rural Renewal Project
Post by: threestooges on June 05, 2008, 04:45:45 PM
Very good progress so far. I'll look forward to seeing what you do with the textures (something I've always had trouble with). I may have to try this system myself (if you don't mind) for a model or two of my own.
-Matt
Title: Re: Rural Renewal Project
Post by: Pat on June 05, 2008, 04:50:27 PM
oooh sure go and blow away my mind Chris WOW!!!! daaaaang that is sooo great!!!
Title: Re: Rural Renewal Project
Post by: Yoman on June 05, 2008, 04:55:40 PM
I personally despise LODs  :bomb: So good luck to you with your LODs, they appear to be going pretty well though, and the end product Im sure will look excellent.  :thumbsup:
Title: Re: Rural Renewal Project
Post by: Chrisadams3997 on June 05, 2008, 05:52:06 PM
QuoteI may have to try this system myself (if you don't mind) for a model or two of my own.

Go right ahead!  Not exactly copyrighted ;).  The big rule of thumb really is that any time a model goes into or under ground, the LOD's have to be tight there, or you run into real problems.  For this one, I built the LOD as a spline, using the lines I already had in the model, then extruded it.  The LOD for the culvert is just a modified 12 sided, I think, N-gon made to fit over the model.  I can show it if you'd like.

Another big tip if you're making something that will dig into a slope is to model the slope first.  Then you can get a better idea of how your model will interact with it.

QuoteI personally despise LODs   So good luck to you with your LODs, they appear to be going pretty well though, and the end product Im sure will look excellent.

I did first time I tried playing with them too.  I guess you just have to learn what you can and can't do to them.

On an utterly unconnected note, with Diggis's help, I think these are going to see the light of day:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg216.imageshack.us%2Fimg216%2F3063%2Fthatdoesntgothereyu7.jpg&hash=b7d93854ee8d93bc698266be5048dd7cdda09ef9)

These, of course, being my football, and as seen above, rugby field lots.  Yea, that's real world scale, 10x6 lot.  ;D

edit:  One extra word, or a request really.  If anyone happens to be digging around in Google Earth, etc. and comes across a good looking pitch with good resolution, I'd love it if you'd direct me to it, or at least take a pic of it for me.  Higher resolution, the better.  Thanks.

Found some.

Chris
Title: Re: Rural Renewal Project
Post by: mightygoose on June 05, 2008, 06:39:40 PM
awesome work. those pitches look brilliant
Title: Re: Rural Renewal Project
Post by: threestooges on June 05, 2008, 06:56:33 PM
Glad to see things are coming together with the fields (and the one you've shown looks great) and thanks for the tip about modelling the slope. I have a feeling that saved me some modelling time and countless trial/error exports. I'm not sure what the general specs are around here, but my computer is around 5yrs old and running with 256mb RAM. Any time saving tricks are well appreciated.
-Matt
Title: Re: Rural Renewal Project
Post by: CasperVg on June 05, 2008, 08:36:45 PM
The rugby field looks great, will they be lotted by Travis?  ::)

EDIT: Are these of any help?
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg75.imageshack.us%2Fimg75%2F36%2Frugbyfield0000nm7.jpg&hash=d63cb8b20734ffcf4b0bda82fff3ffa20cf66f0e)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg525.imageshack.us%2Fimg525%2F851%2Frugbyfield0001oa0.jpg&hash=6271fa792244852364fb4f72bf7715c118e83baa)

And with a running track
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg517.imageshack.us%2Fimg517%2F3461%2Frugbyfield0002kn8.jpg&hash=6e922153d1006524a32846e9b9dea686f094a868)
Title: Re: Rural Renewal Project
Post by: Chrisadams3997 on June 05, 2008, 08:55:42 PM
Quote from: mightygoose on June 05, 2008, 06:39:40 PM
awesome work. those pitches look brilliant

Thanks MightyGoose.

Quote from: threestooges on June 05, 2008, 06:56:33 PM
Glad to see things are coming together with the fields (and the one you've shown looks great) and thanks for the tip about modelling the slope. I have a feeling that saved me some modelling time and countless trial/error exports. I'm not sure what the general specs are around here, but my computer is around 5yrs old and running with 256mb RAM. Any time saving tricks are well appreciated.
-Matt

If you run into any issues, feel free to PM me.

Quote from: caspervg on June 05, 2008, 08:36:45 PM
The rugby field looks great, will it also be lotted by Travis?  ::)

He doesn't have the rugby fields at present, but I might see if he wants to do some for them.  They'll make a great Christmas present :D.  Of course I'm just kidding.  I figure I can say that, given I don't have much room to talk when it comes to timely releases. ;)

Chris

EDIT:  Thanks Casper, but I already found my two new ones. :thumbsup:
Title: Re: Rural Renewal Project
Post by: Pat on June 05, 2008, 10:54:18 PM
Hey Chris those fields are coming along rather nicly there!!!
Title: Re: Rural Renewal Project
Post by: girlfromverona on June 06, 2008, 12:45:29 AM
Quote from: Chrisadams3997 on June 05, 2008, 05:52:06 PMI built the LOD as a spline

Ah, yes... but did you reticulate that spline?  ;)

Seriously, that bridge is looking awesome. I can't wait to see it with the grungy textures. And the sports fields!!! I am so glad they're finally going to be released!  &apls
Title: Re: Rural Renewal Project
Post by: Diggis on June 06, 2008, 01:28:01 AM
They look great Chris, I'll take a look at the files you sent and get them up for scruitineering.  :thumbsup:

Watch this space!
Title: Re: Rural Renewal Project
Post by: Chrisadams3997 on June 06, 2008, 05:11:34 AM
QuoteAh, yes... but did you reticulate that spline?

Ah, and does anybody know which sim game that that actually came from(hint, it's not SC4.)
Title: Re: Rural Renewal Project
Post by: CasperVg on June 06, 2008, 06:23:45 AM
Congratulations on your entrance into the Projects board, well deserved  $%Grinno$%
Title: Re: Rural Renewal Project
Post by: Shadow Assassin on June 06, 2008, 08:01:05 AM
At long last, realistic football fields.

To be honest, I had totally forgotten about them. This certainly is a very ambitious project, and you have pulled it off admirably.
Title: Re: Rural Renewal Project
Post by: threestooges on June 06, 2008, 08:25:18 AM
Congratulations on the dedicated board. Certainly a well deserved honor for this project.
Quote from: Chrisadams3997 on June 06, 2008, 05:11:34 AM
Ah, and does anybody know which sim game that that actually came from(hint, it's not SC4.)
I believe I recall this from SC2000 in the map generating part, the phrase that was muttered when you created a new map version.
Title: Re: Rural Renewal Project
Post by: Pat on June 06, 2008, 11:42:22 AM
Hey Chris congrats on the move to the Projects Boards and as well as becoming a moderator other then all that cant wait to see some more wonderfull stuff!!!
Title: Re: Rural Renewal Project
Post by: Glenni on June 06, 2008, 03:20:54 PM
I really like your project here chris, and i can't wait to use it properly when i get my good pc back. Currently i have to use this laptop, and is only good for playing sc4 on small tiles, and making normal sized BATs, but yeah, i am a little bored, and i could contribute with some small bits and bobs( random stuff) if you want. :)
Title: Re: Rural Renewal Project
Post by: Chrisadams3997 on June 06, 2008, 11:19:47 PM
I'll get to replies tomorrow folks, just wanted to show you I've been busy...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg147.imageshack.us%2Fimg147%2F4419%2Fholyreadmebatmanra4.jpg&hash=8fbb96104b5da7170975c41b54ec10df2a4d95a3)

I pretty much learned the basics of HTML tover the course of this afternoon and night.  It's 1:20 a.m. now, but I finally got all the kinks out(or think I do).  Maybe I can start cranking out some readme's for a few things now.  At any rate, it's bed time.

Chris
Title: Re: Rural Renewal Project
Post by: CasperVg on June 06, 2008, 11:27:01 PM
Looks great, way better then what I can do with HTML.  ;)
Title: Re: Rural Renewal Project
Post by: girlfromverona on June 06, 2008, 11:54:16 PM
Looking good, Chris! You must be a fast learner!  :thumbsup:

I have a small request for you - I'll understand if you're too busy to take it on, though...

I am hoping that you might be able to make a bridge like this one, except with the TPW texture?

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi155.photobucket.com%2Falbums%2Fs319%2Fgirlfromverona%2Fbridge.jpg&hash=4c5ef40514bcc1d4fb5961e505c5256dd814ae54)

This is one of Peg's and goes with his river/stream kit. It's basically a brick fence that sits on either side of a road and makes it appear as though the water is going under it. It's usable on flat terrain, which makes it quite handy.
Title: Re: Rural Renewal Project
Post by: bat on June 07, 2008, 03:19:36 AM
Great work on your stuff there, Chris! Nice work! :thumbsup:
Title: Re: Rural Renewal Project
Post by: Gaston on June 07, 2008, 07:06:42 AM
Quote from: girlfromverona on June 06, 2008, 11:54:16 PM
Looking good, Chris! You must be a fast learner!  :thumbsup:

I have a small request for you - I'll understand if you're too busy to take it on, though...

I am hoping that you might be able to make a bridge like this one, except with the TPW texture?

This is one of Peg's and goes with his river/stream kit. It's basically a brick fence that sits on either side of a road and makes it appear as though the water is going under it. It's usable on flat terrain, which makes it quite handy.
This one is PEGs????       I thought I had everything from the river and stream kit but I have never seen this one.    Hmmmmmm.


---Gaston
Title: Re: Rural Renewal Project
Post by: girlfromverona on June 07, 2008, 07:37:08 AM
Quote from: Gaston on June 07, 2008, 07:06:42 AMThis one is PEGs????       I thought I had everything from the river and stream kit but I have never seen this one.    Hmmmmmm.

Yep, it's called "PEG Stream - Transit Bridge". (I had to go back and check to make sure - hee!)
Title: Re: Rural Renewal Project
Post by: Chrisadams3997 on June 07, 2008, 10:59:46 AM
Caspervg:  Thanks!

Shadow Assassin:  Glad you were able to post.  We'll soon hopefully be up to our elbows in those fields between my and Travis's lots for them.

ThreeStooges:  Yep, which I actually can't recall ever hearing myself actually.  I had to do some research to find out about that.  The first game that started using the now ubiquitous messages at the top was SimCopter where it was also included amongst the other random messages during loading.

Pat:  Thanks, and there's always more things on the way.

Glenni:  interesting offer.  I might PM you in the next several days.  A few things in my backlog that might be up your alley.

Caspervg:  heh, it's way better than I could have done at lunch time yesterday too... the most I'd done before that was make a single image tag for my dad's email signature, lol.  It was a long night. ::)

Bat:  Thanks again.

Girlfromverona:  We really need a shorter nick name for you, lol.  That's something I hadn't thought about doing actually, so I took a look at it.  It's definitely a clever use of LOD's and a little optical illusion, here's just the results of my quick and incomplete mockup of it, next to (a horribly pixelated) image of PEG's. (won't be able to really flesh out a model for a while though)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg68.imageshack.us%2Fimg68%2F5783%2Fflatbridgems7.jpg&hash=beadff6157a4713fdbee4c4a312360876b65348f)

The textures are just rough additions so there's something halfway representative there, except for the TPW of course.  You can see the LOD's for Peg's bridge at the bottom.  The water, bottom, and rock walls surrounding them break the surface on the visible side in game, but where you see them coming through the other side here(which you won't see in game), they are below ground level.  This allows you to see the stream passing under from the opposite side as in your pic of it, while the LOD's exclude it on the other side, cutting off at the edge of the brick wall.

Unfortunately we don't have such low bridges much in my area, so I'm a little stuck on coming up with a new model(I'm not recreating the PEG one of course).  If you or anyone else can dig up or take some RL pics of bridges that would fit the bill for this technique, I'd love to make some when I get time.  Any one can Feel free to post any here or PM me.

Chris

p.s.  Several people have had problems replying since the move.  The problem is being worked on, but I'd like to ask that if you run into any problems that you PM so I can keep track of the issue.  Thanks.
Title: Re: Rural Renewal Project
Post by: JoeST on June 07, 2008, 11:48:12 AM
YAY, i can post now... nice Idea there :)

Joe
Title: Re: Rural Renewal Project
Post by: jacqulina on June 07, 2008, 12:12:28 PM
i can post too thanks chris,excellent work your doing here &apls &apls
Title: Re: Rural Renewal Project
Post by: klaascornelis on June 07, 2008, 12:48:05 PM
I'm going to join the "yay i can finally post again" happiness.

And chris you just cant stop comming up with great ideas can ya?
BTW, the week is almost over :-p
Title: Re: Rural Renewal Project
Post by: Chrisadams3997 on June 07, 2008, 01:47:50 PM
Well, hardly my idea on that one.  Girlfromverona's idea to create more in that style, and Peg's for the design from a technical standpoint.  Just wanted to let everyone know that I've put the culverts up for scrutineering.

QuoteBTW, the week is almost over :-p

Did you see my edit on the sticky?
QuoteIt will be updated sometime this week (hopefully ;).)

Besides, it'll still be this week come tomorrow.

...
.

Just waiting for everyone to catch that one ;).

I've just got the readme I want to get done first.  All the other little things are done.

Chris
Title: Re: Rural Renewal Project
Post by: Ennedi on June 07, 2008, 03:02:13 PM
Chris, don't hurry! Such work is horribly time-consuming and needs a lot of attention. And it should be a pleasure for you, not an unpleasant duty!  :D
Title: Re: Rural Renewal Project
Post by: Silur on June 07, 2008, 03:05:34 PM
Hi, Chris ...
I think - this is a fantastic place with excellent rural objects  &apls &apls &apls
You're great artist - I like You RRP
Best Regards  :thumbsup: :thumbsup: :thumbsup:
Title: Re: Rural Renewal Project
Post by: klaascornelis on June 07, 2008, 03:09:55 PM
Quote from: Ennedi on June 07, 2008, 03:02:13 PM
Chris, don't hurry! Such work is horribly time-consuming and needs a lot of attention. And it should be a pleasure for you, not an unpleasant duty!  :D

Guilt   &mmm

My intentions were never to rush you tough.  ::)
I'm just a little bit impatient.

But Ennedi is right, take all the time you need.

Title: Re: Rural Renewal Project
Post by: girlfromverona on June 07, 2008, 05:23:39 PM
Wow, that was quick, Chris! Looking good. I'll keep an eye out for some RL pics for you.

Oh, and you can call me gfv (or Marisa) if it's easier! LOL

ETA:

Quote from: Chrisadams3997 on June 07, 2008, 01:47:50 PMJust wanted to let everyone know that I've put the culverts up for scrutineering.

Are the culverts available in beta form somewhere? If they are, I must be blind coz I can't see them...
Title: Re: Rural Renewal Project
Post by: Chrisadams3997 on June 07, 2008, 06:42:43 PM
No guilt Klaas(while we're shortening names), I'm in no hurry.  I'd set out the things I wanted to add for the next one, and the readme really is the only thing left.  The only big reason a new one is needed is to update diagonal SF piece's graphics, so that people aren't surprised when they update the files and find that all of these pieces that they placed don't line up like they remember.  Other than that, as I've said a few times, it's just small additions.

So no worries Ennedi, nothing's being rushed into production ;).  Besides, not like it's a final release or anything, lol.

Now then, Marisa(we'll go with that, has a bit more of a ring than gfv ;) ), I didn't release the culverts for beta.  I planned some time ago to use them as my guinea pig for developing all the infrastructure for later releases(readme's, installer, etc.), so I had them on the fast track(or at least fast track for me ::) ) for release.  They should be up on the LEX before too long.  And I'll be looking forward to any pics you find.

And finally, Silur (I didn't forget about you :) ), it's good to see you in here as well :thumbsup:.

Chris
Title: Re: Rural Renewal Project
Post by: Pat on June 07, 2008, 06:46:36 PM
So with it being a week tomorrow we might get some new goodies to beta there Chris???  ;)
Title: Re: Rural Renewal Project
Post by: girlfromverona on June 07, 2008, 06:57:36 PM
Ahhh, cool. Look forward to the release then!!  :thumbsup:
Title: Re: Rural Renewal Project
Post by: Chrisadams3997 on June 07, 2008, 10:06:36 PM
Well Pat, you know I wouldn't promise anything like that. ;)

I didn't write any readme's tonight, but I did do some light modeling.  I've been meaning to add some more ranch entrances for quite some time(and make them diagonal, but that'll be for another night.)  I finally made a couple more.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg67.imageshack.us%2Fimg67%2F3249%2Fnewgatesaj6.jpg&hash=951ed05902478e020cb3a41f6948c18e78f08a0b)

They're the two on the left.  Still tweaking textures on the old looking one, but you get the picture ;)

Chris
Title: Re: Rural Renewal Project
Post by: CasperVg on June 07, 2008, 10:16:14 PM
Looks great, what about a gate with the same texture as the fences?
Title: Re: Rural Renewal Project
Post by: jacqulina on June 08, 2008, 01:42:34 AM
the ranch entrances look amazing chris &apls &apls
Title: Re: Rural Renewal Project
Post by: girlfromverona on June 08, 2008, 04:33:09 AM
Here are a couple of bridges that might look quite good over TPW streams. What do you reckon?

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi155.photobucket.com%2Falbums%2Fs319%2Fgirlfromverona%2FBridges%2FSpringValleyRoadBridge01-20-07_018.jpg&hash=c68060eb0e34986c5eb69e1a5de644280ba9aa34)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi155.photobucket.com%2Falbums%2Fs319%2Fgirlfromverona%2FBridges%2Fexplore2.jpg&hash=5c3e8bd84f145cdf3ab725880e26c53815ff4cf9)
Title: Re: Rural Renewal Project
Post by: bat on June 08, 2008, 06:34:33 AM
Nice work there, Chris!
Title: Re: Rural Renewal Project
Post by: Pat on June 08, 2008, 10:12:39 AM
LoL Chris I knew you wouldn't do that per say but hey I had to ask lol.... Those entrances are looking real good there chris!!!!
Title: Re: Rural Renewal Project
Post by: Chrisadams3997 on June 08, 2008, 04:47:44 PM
Since you asked politely Casper ;)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg150.imageshack.us%2Fimg150%2F3706%2Fnewgates2kp6.jpg&hash=071e1cb0c6e6a1efea2c48637ef05dec9fa21ac9)

The middle one is still under developement, but most of it's there.  I'm also making a number of them wider to better accommodate streets.

Jacky:  Thanks

Marisa:  The first would need some adapting, but that second one is perfect.  Hopefully I'll be able to get to it soon.

Bat:  thanks alot.

Pat:  lol, as much as I'd love to, these things can be unpredictable... :)

Chris
Title: Re: Rural Renewal Project
Post by: bwatterud on June 08, 2008, 08:23:46 PM
I've been lurking in this thread for a while, and I must say that this recent stuff is looking awesome.  Any chance of seeing cattle guards as part of a straight fence section?
Title: Re: Rural Renewal Project
Post by: girlfromverona on June 08, 2008, 09:08:11 PM
Wow! Those farm entrances are looking terrific!! Great work.  ;D
Title: Re: Rural Renewal Project
Post by: bat on June 09, 2008, 12:56:07 AM
Nice new entrances there, Chris! Looking forward to more...
Title: Re: Rural Renewal Project
Post by: jacqulina on June 09, 2008, 01:13:39 AM
the new entrances are wonderfull chris excellent work. &apls &apls
Title: Re: Rural Renewal Project
Post by: FrankU on June 09, 2008, 04:03:46 AM
Chrisadams3997, you probably didn't have one dull moment since I thanked you the other day.
You added cows, bridges, diagonal fences, entrances... whatnot!
Great work.
Title: Re: Rural Renewal Project
Post by: CasperVg on June 09, 2008, 06:09:05 AM
Nice, i'm eagerly waiting for the next update/beta already.  :)
Title: Re: Rural Renewal Project
Post by: bakerton on June 09, 2008, 09:58:59 AM
Great job Chris. I love everything you have done sofar and I am waiting patiently for what is next. JKB
Title: Re: Rural Renewal Project
Post by: quackmofro on June 09, 2008, 11:49:41 AM
Whoo, that's really looking like the Texas countryside now. Complete with cattle guards so they can't escape. I'm diggin it.
Title: Re: Rural Renewal Project
Post by: Zaphod on June 09, 2008, 04:50:46 PM
Now if we only had "bar"(sp?) ditches...

I suppose with that culvert we could just make Simcity-scaled ones
Title: Re: Rural Renewal Project
Post by: Toichus Maximus on June 09, 2008, 06:45:39 PM
I just wanted to say that your reeds are by far my favorite release in the flora. It has been impossible to do a good marsh, and combined with the texture, the reeds make some awesome marshes and the like. I've used them to emulate phragmites beds.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fupload.wikimedia.org%2Fwikipedia%2Fcommons%2Fthumb%2Fe%2Fec%2FPhragmites_australis_Schilfrohr.jpg%2F250px-Phragmites_australis_Schilfrohr.jpg&hash=14f6dfb06cbd3bce6c3048f7eb3957ad7ed3c4dd)

Thanks so much for doing these! They add so much to the realism of the game.
Title: Re: Rural Renewal Project
Post by: Pat on June 09, 2008, 07:35:26 PM
Hey Chris that is looking good there!!! I do understand that stuff happens lol heck I am walking proof of it lol  :D


BTW Im pleased to have made my 5500 post here in RRP!!!
Title: Re: Rural Renewal Project
Post by: threestooges on June 09, 2008, 10:30:37 PM
Nice gates for the fences; and it's great to see that there will be transit enabled (T21'd?) options available too. I'll be looking forward to the release of these as well as the culverts too. You've done some great work, and I look forward to seeing what you come up with next.
-Matt
Title: Re: Rural Renewal Project
Post by: Chrisadams3997 on June 09, 2008, 11:03:19 PM
Replies tomorrow folks, it's late now, I'm off to bed ;)

Chris
Title: Re: Rural Renewal Project
Post by: superhands on June 09, 2008, 11:09:18 PM
goodnight chris, it's 2pm Tomorrow here in aus. hehe
Title: Re: Rural Renewal Project
Post by: meldolion on June 11, 2008, 12:51:47 AM
wow that's a great project!! Cannot believe I haven't noticed it till now  %wrd
Title: Re: Rural Renewal Project
Post by: Duvad on June 11, 2008, 04:03:13 AM
Haven't visited here for about half a year. Good to see I can finally download some stuff.

By the way, what grass/land texture mod do you use, Chris? It adds so much to your work.
Title: Re: Rural Renewal Project
Post by: Chrisadams3997 on June 11, 2008, 09:32:09 AM
Welcome to Meldollon, and welcome back to Duvad, glad yall are here.  And Duvad, I use c.p.'s Olympia terrain mod.

To the rest of those who've commented, a big Thank You to all of you.

And Threestooges, no T21's, the gates are just overhanging props. 



I've been cutting LOD's the last couple of days so vehicles pass through the new entrances correctly(and am still not done there.)  I've got one busted LOD on one I need to fix and the new beta will be released.

Also, the Rural Culverts (http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1657) have been put up on the LEX.

Chris
Title: Re: Rural Renewal Project
Post by: threestooges on June 11, 2008, 09:38:46 AM
Congrats on the release of the culverts. I have a bit of a plan for them... I just hope it works. Either way, thanks for them. As far as the gates go, I hadn't even thought about offset props, but that does make sense. Good work on all this (as usual).
-Matt
Title: Re: Rural Renewal Project
Post by: Pat on June 11, 2008, 10:34:10 AM
Oooooh my wow!!! Chris these are simply amazing sir!!! I love the readme and the details too, I soo cant wait till I play again...
Title: Re: Rural Renewal Project
Post by: Chrisadams3997 on June 11, 2008, 04:18:21 PM
Quick post, I started playing with the texturing for the bottom of the bridge:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg73.imageshack.us%2Fimg73%2F2430%2Ftexturing101dj8.jpg&hash=f5e601ded4075d6ad41a55fe547bbd520ea335c3)

And one up close just for fun ;D, from under the bridge

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg396.imageshack.us%2Fimg396%2F1232%2Ftexturing101uh2mm0.jpg&hash=116d8af2c32a5b820b96e49d1e489fce49fe827b)

Later,
Chris
Title: Re: Rural Renewal Project
Post by: mightygoose on June 11, 2008, 08:54:30 PM
this looks fantastic.... truly great.
Title: Re: Rural Renewal Project
Post by: threestooges on June 11, 2008, 09:11:34 PM
Great work with the textures. Is that dirt from an alpha map, a well made texture or what? Whatever the process, it looks good. I'm looking forward to seeing more.
Title: Re: Rural Renewal Project
Post by: girlfromverona on June 11, 2008, 09:42:06 PM
Looking really good, Chris!  :thumbsup:

I'm off to play with the new culverts...
Title: Re: Rural Renewal Project
Post by: Chrisadams3997 on June 11, 2008, 10:16:48 PM
QuoteGreat work with the textures. Is that dirt from an alpha map, a well made texture or what?

Texture.  This is the whole thing so far, (very) downsized:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg73.imageshack.us%2Fimg73%2F2528%2Ftexturesample2dt5.jpg&hash=fafd80f10e94b93b3920eec647970ee2f2495b24)

But this is what a random full resolution portion looks like:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg179.imageshack.us%2Fimg179%2F6986%2Ftexturesamplela6.jpg&hash=79cb9037c8a96c78ccb0c5986555fd8985d96bd4)

Basically made a seamless texture and some variations from pictures I took for the base, and tiled it out to make the base.  Then made the chalky ones and the muddy ones in a similair fashion, so that I've got three layers, one for each right on top of one another(and not quite perfectly, ::) ).  From there I can shape each one as I want in Paint Shop.  Still have one more layer to do, then the water will be separate using alpha maps.

Glad yall like it so far.

Chris
Title: Re: Rural Renewal Project
Post by: threestooges on June 11, 2008, 10:29:28 PM
I think that partly explains the mediocrity of my texturing... photoshop is not yet my friend. Time will help with that though. Thanks for the quick reply. Also thanks for all your comments in my BAT thread. I've put up a new version which I think may be getting there, but pointers are always helpful.
-Matt
Title: Re: Rural Renewal Project
Post by: dedgren on June 11, 2008, 11:13:14 PM
I'm taking my first steps into Chris's amazing rural world.  I DL'd the flora stuff this evening and have been playing with it.

Spring
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg167.imageshack.us%2Fimg167%2F3263%2Fteaserspring01080611nn1.jpg&hash=007cf3131a190180e1a637c11c8201c22869b564)

Summer
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg212.imageshack.us%2Fimg212%2F3426%2Fteasersummer01080611ng8.jpg&hash=701408fce9a1a4f6a936fe4825e1bcfe2d91ee65)

Fall
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg151.imageshack.us%2Fimg151%2F2452%2Fteaserfall01080611bf0.jpg&hash=694db22464b4ce9d861aca29d327f1443d473da0)

Winter
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg442.imageshack.us%2Fimg442%2F4917%2Fteaserwinter01080611wt5.jpg&hash=0430e2689fd664bfb76a95a8a9359b8ed4464f9c)

This is pushing the envelope- while the flora works with fall trees, there's just no explanation (I mean a RL explanation) for why it would remain green with the leaves off the trees.  Of course, Brian's (c.p./cycledogg) wonderful Columbus terrain forest floor is way too green, too, so, I guess that's another unbreakable game limitation.

How about a snowy winter?

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg258.imageshack.us%2Fimg258%2F3306%2Fteaserwinter02080611co5.jpg&hash=c140a823e0fac4bada4740c6a64bb82546fcfa66)

Well, the Arctic Terrain mod does not like jeroni's ploppable water- that's too bad.  The flora really doesn't look right, either.  Unless we can come up with at least two season Mayor Mode flora (i.e.: green/brown or green/absent), I think winter is probably a dead end.

But we have thought we were at dead ends before.

This is amazing work you've done here, Chris.  I look forward to perfecting a technique to apply it.


David
Title: Re: Rural Renewal Project
Post by: girlfromverona on June 12, 2008, 03:23:53 AM
I thought I'd share a couple of bridge "experiments" I've been working on.

This first one is a bit of an illusion - all I did was plop a couple of walls onto a transit-enabled lot with a street base. It sorta looks like the water goes under the road - of course, Chris's awesome flora really completes the effect!

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi155.photobucket.com%2Falbums%2Fs319%2Fgirlfromverona%2FMontrose_10.jpg&hash=c07615829e43bc7ca283372537b5eddf0bf12e92)

This next one is a foot bridge which connects Chris's dirt path on either side of a TPW stream.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi155.photobucket.com%2Falbums%2Fs319%2Fgirlfromverona%2FMontrose_11.jpg&hash=fcb4a0ebf801ee421bb1fbe889539f240f9a951e)

(Note: I didn't make any of the props that I used - I have NO idea how to do that. ;) )

And finally, a pic of Chris's culverts in use.  ;D

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi155.photobucket.com%2Falbums%2Fs319%2Fgirlfromverona%2FMontrose_12.jpg&hash=586762493ce10240b17fdcc81a1a3d6e017087ed)
Title: Re: Rural Renewal Project
Post by: bat on June 12, 2008, 08:24:10 AM
Looks very superb there, Chris! And nice work there, David & girlfromverona!
Title: Re: Rural Renewal Project
Post by: Shadow Assassin on June 12, 2008, 08:38:33 AM
Nice work, girlfromverona.

Actually, that's a real nice touch on that first picture with the car crashed into a tree. :P
Title: Re: Rural Renewal Project
Post by: Chrisadams3997 on June 12, 2008, 03:10:56 PM
ThreeStooges:  Thanks for letting me know you updated it, never saw it since it was an edit :).

David:
Quote'm taking my first steps into Chris's amazing rural world.

And we're very happy to have you ;).  That pond/lake has something very elegant about the form of it.  It's also very interesting to see the comparison on the flora against the seasonal woods.  It would definitely be cool to get at least 2 seasons out of a ploppable flora, and maybe one day we'll figure it out.

Marissa:  That second shot had to take some patience, as I'm guess that the bridge model doesn't actually clear the ploppable water.  Looks great.  I've played around with the flat bridge here and there, but still have some things to work out.  As I'm sure you've noticed, the approach only tends to work in one or two rotations due to the TPW's height.
Title: Re: Rural Renewal Project
Post by: Ennedi on June 12, 2008, 03:31:32 PM
It is also possible to make a really small ingame "real" bridge. It must be at least 4 tiles long, but it can be really low if you use Bridge H1 plugin.
Bridge height can be regulated, so there is no problem with TPW 4m height. Of course not all bridge models look good in such situation.
Here is my old picture with a small bridge (made before TPW releasing):

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg48.imageshack.us%2Fimg48%2F152%2Fimg0862impbw4.jpg&hash=d75054414959f659662c21282f95c5e5badf33a7)
Title: Re: Rural Renewal Project
Post by: Chrisadams3997 on June 12, 2008, 04:02:36 PM
Yep, which is a good option where you can make a straight road and have the room.  I'm hoping to be able to apply the same ideas I develop on orthogonal bridges to diagonal versions as well, as with the culverts.  Hard to say how it'll work out for now as the models in developement are much more complex, but if not, we'll have some new orthagonal eyecandy bridges :D.



I've placed a link for an updated fences and paths beta up on the sticky, all the details are up there.

Chris
Title: Re: Rural Renewal Project
Post by: toxicpiano on June 13, 2008, 02:10:28 AM
Quote from: threestooges on June 11, 2008, 10:29:28 PM
I think that partly explains the mediocrity of my texturing... photoshop is not yet my friend. Time will help with that though. Thanks for the quick reply. Also thanks for all your comments in my BAT thread. I've put up a new version which I think may be getting there, but pointers are always helpful.
-Matt
As you're using max you could apply a bump map and it might look a little better  :)
Title: Re: Rural Renewal Project
Post by: dedgren on June 13, 2008, 11:02:55 AM
In my last post here I used jeronij's ploppable water to create a small lake, which I then superdetailed the shoreline of with Chris's flora.  I started wondering what differences there might be using "game" water, and so did something I've wanted to do for a long time, but never got around to.  I did some lakebed terraforming, then filled the bed with the rain tool- more on that in this post [linkie] (http://sc4devotion.com/forums/index.php?topic=112.msg157404#msg157404) at 3RR.  I then found the flora to be just amazing at softening the jagged shoreline that the rain tool, no matter how good the terraforming, always appears to create.

Here's some pics and a few comments.

This is transition between the plop water stream, which comes in from the top of the pic, to the game water.  The cattails really help in what, B.C. (Before Chris), would have been just a bunch of rocks plopped to hide the seams.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg212.imageshack.us%2Fimg212%2F6219%2Fteasergamewater03080613cb9.jpg&hash=d42c25a3ad082ef38c676878459870c38f52cf12)

This end of the "lake" was almost squared off at the corners.  The rocks and cattails in the upper left corner do a great job, but if you look hard you can still see the edge of the "water."  Chris's "green grass" by itself at the other corner is just perfect.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg505.imageshack.us%2Fimg505%2F941%2Fteasergamewater04080613zk3.jpg&hash=29dc300b4983ec70479c3f12d69888029b3edf8b)

Pulling back a bit.  Note the small plop water pond (a remnant of the earlier version of the lake from the previous post) that is at the upper center.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg178.imageshack.us%2Fimg178%2F3521%2Fteasergamewater05080613fb4.jpg&hash=453b9079f51bf909e449a5c470e8fe07fb9f6b10)

Here's a different view of the mouth of that stream.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg156.imageshack.us%2Fimg156%2F69%2Fteasergamewater06080613zq6.jpg&hash=aca1945ae85ea17030c1257127ee4e0ee32b1e5e)

The other side of the little bay.  Gizmo's lily pads were beautifully conceived, but were grossly out of scale at several "game" feet across.  Chris's are perfect scale-wise, although I would have them be a little bit darker green.  In a perfect world, we might also have the option to plop just a few, instead of the fairly uniform oval spray that comes out when you use that tool.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg167.imageshack.us%2Fimg167%2F1970%2Fteasergamewater07080613yv7.jpg&hash=024988a6cffb3b9e935866637579cf0bae530bc6)

Back closer in.  It is amazing how well the flora stands up at the highest zoom levels.  Love the stumps, too.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg113.imageshack.us%2Fimg113%2F3702%2Fteasergamewater09080613fx5.jpg&hash=e32f6a1c5faada596b644141b66bdfdaa5468938)

A final "fall" shot.  I think that the way the green grass doubles as water flora without it seeming obvious that they are the same thing is great.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg100.imageshack.us%2Fimg100%2F8347%2Fteasergamewater10080613lj2.jpg&hash=254a20ec8c320dec14f479558f4224b37f0f4b06)

Next time around I'll make a few suggestions for some additions, but I'm going to bet it's stuff Chris has thought of already.

Later.


David


Title: Re: Rural Renewal Project
Post by: threestooges on June 13, 2008, 11:15:11 AM
-Chris: I tend to edit my posts... I really try to avoid double posting if I can help it, but it's tough when the last post was a few days before. Also, thanks for the pm you sent. I haven't had the chance to try it out yet, but I'll post some pics when I do.

-David: Great demonstration there David. If we ever find a way to preserve that rain tool after a save, just think of the possibilities (though I don't know if it is even possible). I agree about the lily pad remake too. The scale is much better. It's an interesting trade off though, between many small plops and the LODs the computer can handle. Excellent work though.

-toxicpiano: I actually hadn't thought of using a bump map... I'll look into it to see what it'll do. Thanks for the idea.

Title: Re: Rural Renewal Project
Post by: Chrisadams3997 on June 13, 2008, 11:50:08 AM
David:
&apls &apls &apls
Absolutely stunning.  I didn't even know there was a transition there until you pointed it out ;).
QuoteIn a perfect world, we might also have the option to plop just a few, instead of the fairly uniform oval spray that comes out when you use that tool.

I've had some thoughts on how to rework it to allow this, and still allow something similar (if less uniform) to the present one.  I'll look at it once I'm done with Jestarr's new animals(more on that shortly)

I'm looking forward to your suggestions too ;)

ThreeStooges:  I'm looking forward to seeing how those trees come out, and am ready to help any way I can.



This isn't strictly RRP work, persay, but I thought this would be pertinent since it relates back to one of the oldest requests here.  I mentioned some days ago that Jestarr had worked up a series of animal props that would be made into ploppables.  Well, the models are finished, and right now I'm working on tweaking the flora exemplars for him.  I thought I'd show how it's looking here.  A big thanks to Jestarr for putting these together.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg216.imageshack.us%2Fimg216%2F2699%2Frealityhh9.jpg&hash=4e4db810dc9358de80aa1e9eec46ca7bb2c54c8d)

There are also three other breeds/color of cattle rendered that I'm still putting the exemplars together on.

Chris
Title: Re: Rural Renewal Project
Post by: dedgren on June 13, 2008, 11:55:17 AM
OMG, don't let Bruce (Schulmanator) see this- you'll be doing cats until the end of time...

Moo!


David
Title: Re: Rural Renewal Project
Post by: threestooges on June 13, 2008, 11:56:17 AM
Oh, now that is just amazing. Jestarr, excellent work with the modelling. The RRP continues to impress. I'm going to have to start working on my rural areas again (not that that's a bad thing).
Title: Re: Rural Renewal Project
Post by: jacqulina on June 13, 2008, 11:59:56 AM
awesome work on the plop animals  &apls &apls
Title: Re: Rural Renewal Project
Post by: catty on June 13, 2008, 12:18:53 PM
This is great stuff, and I love the new flowers, my cities are getting more colourful by the minute.

Thank You  :thumbsup:
Title: Re: Rural Renewal Project
Post by: Pat on June 13, 2008, 01:55:27 PM
Chris fantastic job here!!!  :thumbsup:  David cant forget Bruce has an alter ego here with monkeys lol  :D
Title: Re: Rural Renewal Project
Post by: klaascornelis on June 13, 2008, 02:31:21 PM
Jeey update finally
&apls
Title: Re: Rural Renewal Project
Post by: girlfromverona on June 13, 2008, 04:03:59 PM
How now, brown cow?
These new breeds of cattle will be SO welcome in my game! Well done, Jestarr and Chris.  &apls
Title: Re: Rural Renewal Project
Post by: bat on June 14, 2008, 03:37:01 AM
Great work there on that stuff!! :thumbsup:
Title: Re: Rural Renewal Project
Post by: klaascornelis on June 14, 2008, 04:11:27 AM
Is the water view bug solved actually?
Title: Re: Rural Renewal Project
Post by: Pat Riot on June 14, 2008, 05:09:49 AM
If you can model animals, chances are you have become to good for this community  :D

everything looks great chris.
Title: Re: Rural Renewal Project
Post by: Unassigned on June 15, 2008, 11:16:30 AM
Is this thread the proper place to post bugs with RRP?

Anyway I just installed "RRP Fences and Paths Beta(6-12-08)" and attempted to plop one of each item on flat land. I found some issues with the fences, namely:


FYI I also installed the flora, draggable paths and culverts and have no problems plopping/using any of those so far.

Your works here has me really excited, I can hardly wait to start using them. Yay!
Title: Re: Rural Renewal Project
Post by: Chrisadams3997 on June 15, 2008, 11:47:23 AM
Thanks Unassigned, I'll take a look at those this afternoon, see what I find.



EDIT:  Thanks again unassigned, I've fixed the bugs you found and added the updated files in the sticky.  Good spot on the 'straights' by the way, I really should have my very own spell checker looking over my shoulder at all times, wonder how much that would cost ::).
Title: Re: Rural Renewal Project
Post by: Chrisadams3997 on June 16, 2008, 10:36:19 PM
Hope everyone noticed the updated beta, at any rate, I've just got a teaser for yall, still more work to do ;)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg148.imageshack.us%2Fimg148%2F4008%2Fwhichtochoose2mq1.jpg&hash=0c54fcdb4c5189f25b8f64a01fc9819101592a3e)
Title: Re: Rural Renewal Project
Post by: jacqulina on June 17, 2008, 12:19:20 AM
thanks chris,beautifull pic btw &apls &apls
Title: Re: Rural Renewal Project
Post by: Pat on June 17, 2008, 12:50:17 AM
Chris me hats off to you!!!  :thumbsup:
Title: Re: Rural Renewal Project
Post by: bat on June 17, 2008, 01:04:58 AM
A really beautiful shot there! Beautiful work! ;)
Title: Re: Rural Renewal Project
Post by: bakerton on June 17, 2008, 05:21:12 AM
That looks really cool dude. I am enjoying everything and all of your work here. JKB
Title: Re: Rural Renewal Project
Post by: Chrisadams3997 on June 17, 2008, 11:27:39 AM
Thanks Jacky, Pat, Bat, and Bakerton.

For those who haven't guessed yet, I've entered the transparent ploppable water business as of late, with a couple new ideas to add to what we have.  The first thing you'll notice from the preview I already gave above is new textures and transparency.  While I love hearing how much yall like the pictures, etc. in addition in this case I'd like more of an objective discussion on the colors and textures and how to potentially improve them, or if you think they are good as done so far.  I can't emphasize enough how much I'd like to hear your opinions on what you'd like to see here, though I do ask that you come with a reasonable logic for any suggestions, as I'm shooting for as much realism as possible within the constraints we have.

Now, moving beyond the textures(while not forgetting them), The second thing I'm playing with is the height of the TPW models.  The original set by Jeronij has all tiles set to a height of 4 meters, which works well for many situations.  But, not for all.  In particular, the distortion of bank lines at different viewing angles makes developing a convincing bank(using other ploppables) often a trade off between those different angles.  Furthermore, it works well for deep water, but what about shallow stream beds?

So, what I've begun to do is create two new 'height' types of ploppable water (shallow or STPW, and shallow-bottomed (STPWB) are the temporary names I'm using now, suggestions are welcome :thumbsup:).  The first, shallow, is set to 2.2 meters and will have probbably the same texture as the deeper pieces(which will still be used).  This height is much better for banks and small streams as it reduces the angle distortion by nearly half.  Here are two early pics from the development process.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg145.imageshack.us%2Fimg145%2F4262%2Fasliverofhope02dk2.jpg&hash=3948867a065167978c881e73f207772a558d887a)

Here I've visually lined the bank of the original TPW(on the bottom), and the STPW(on the top) with grass, then rotating the view 180 degrees...

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg145.imageshack.us%2Fimg145%2F3085%2Fasliverofhope03ph0.jpg&hash=556d3b677a5724af829cdc181cd73c589f7422ac)

Notice the difference in how much the bank line 'jumps'.  correcting this is a primary goal of the STPW.  The second goal is to change the impression of depth by allowing some objects to break the water's plane that couldn't before.  You should recognize this photo from the picture competition if you've been in there lately.  Notice the c.p. rocks that break the surface, all(or most) of these would be below the water in 4 meter TPW:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg84.imageshack.us%2Fimg84%2F7549%2Finnocentvp8.jpg&hash=49c8b701a54bba73ade0afcd0a4138abf74c0378)

Also looking at the preview pic I posted before, you'll notice two different 'textures'(other than the original JRJ green one), the one on the left is the 'bottomed' TPW, set still at 2.2m in that pic, but I've now got it moved down.  Notice I've tried to give the impression of seeing the rocky bottom, which in my experience you'd see at this depth quite well, even from above.  Of course, I'm interesting in your opinions here as well ;).  To show this again(without as many plop rocks in the stream), here's the blue water comparison pic:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg148.imageshack.us%2Fimg148%2F2438%2Fwhichtochoosefj1.jpg&hash=7f38c101e2f2a801b0104b8fab8150e4d358c6e6)

But as I've said, I've not moved it down, in this case to .6m, not quite all the way, but enough that most things poke through, which means we can  add small rocks and vegetation that actually breaks the surface.  Here is my first experiment with it:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg90.imageshack.us%2Fimg90%2F638%2Fbuttheresrocksvc3.jpg&hash=386ff81e0b3dc7fa63297a6e4dae7353ae8eed3d)

Really looking forward to you comments here, and if you've got an opinion--say it  :thumbsup: :)

Chris
Title: Re: Rural Renewal Project
Post by: Heblem on June 17, 2008, 11:32:28 AM
thats great!!!!  :thumbsup: this will be great for define edges to a lake, we will not use rocks anymore as usual...
Title: Re: Rural Renewal Project
Post by: bat on June 17, 2008, 11:43:01 AM
Looks wonderful as always! :thumbsup:
Title: Re: Rural Renewal Project
Post by: threestooges on June 17, 2008, 12:19:21 PM
Now that I know a bit more about what I was looking at, let me see if I can create a somewhat coherent response. As far as your texture selection goes, I like the rippled effect. It provides a fairly realistic sense of movement. I am curious to know how it looks as a larger body instead of as a stream (tiling effects and all) as well as its slope tolerance (I'm guessing that would be the same as the other versions, but I thought it wouldn't hurt to ask, just in case). I also thought something was different about those rocks in the water for your photo comp pic (didn't realize it was the water, I just thought they were the larger rocks of the plop sequence). Are there any visual issues transferring between regular and shallow versions?

Also, I recently downloaded the RRP beta and the cows are great (as are the other features of course) but I'm curious if/when you plan to include the sheep and other such models, unless they are already there and I just missed them, which wouldn't surprise me too much, but anyway, good work. I hope the above stuff makes sense and I should have an update of those trees sometime today hopefully.
-Matt
Title: Re: Rural Renewal Project
Post by: Chrisadams3997 on June 17, 2008, 12:33:27 PM
Thanks Heblem and Bat

Now Matt, I'm curious to see how it looks on larger bodies of water too, but haven't gotten that far yet.  I halfway anticipate that on the larger tiles, I'll want to relax the texture a little bit to make the ripples larger, while still working in with the ripples on the smaller pieces, but that remains to be seen.

The basic placement parameters, like the 'size' of the plop, slope conforming, etc. aren't changing any as I Jeroni did a great job setting those up the first time, so they'll place exactly the same.

Moving between different height variations so far seems pretty seamless.  There will be some difference in vertical 'jump' seen from different views, but much less between them than original TPW and the ground, as the most height difference seen between the pieces is just 1.8m.  As long as you have a little overlap, they fit together just fine in my experience so far.  But further testing will help confirm that.

And finally, those ploppable animals are Jestarr's, so he'll be releasing them, I just did the modding.  He's working on a few more things with them  for some lots, so I don't know when he'll get them released.
Title: Re: Rural Renewal Project
Post by: Pat on June 17, 2008, 12:46:22 PM
OMG Chris that is what you where doing!!! WOW talk about making something great to ummm crap what can you do make something even more great oooooh yea that is it have Chris get ahold of it so it now goes beyond great to wicked!!! 

my question would be are they still going to be the same avaible sizes to choose from or are you going to expand on that as well?
Title: Re: Rural Renewal Project
Post by: Simpson on June 17, 2008, 12:51:13 PM
Very good  &apls &apls
Title: Re: Rural Renewal Project
Post by: Chrisadams3997 on June 17, 2008, 12:59:37 PM
Pat, what I'm planning as of now for sizes is to have the original three pieces at 4m for each texture, one 1/2 tile piece(the smallest size from before) for the 2.2m height, then at least a 1/2 tile, and maybe a 1/4 tile even for the .6m height.  I don't think I need to make bigger ones for the new heights since they will be most applicable for small streams or as a shoreline to larger bodies of water made with the 4m height pieces.

That should prevent menu icon overkill I think.

And thank you Simpson, glad you like it.
Title: Re: Rural Renewal Project
Post by: Unassigned on June 17, 2008, 01:12:30 PM
After (cleanitoling and) installing the 6-15-08 beta I plopped one each of the lots it brings to the water menu. This time without noticing any irregularities (excepting the water bug, but thats another matter).

I like that ploppable cattle a lot, though I fear cows will appear in the most unappropriate locations in my cities from now on. Can we have llamas (http://www.ibras.dk/montypython/episode09.htm#1), too??
Title: Re: Rural Renewal Project
Post by: Pat on June 17, 2008, 05:51:15 PM
Chris that is sweet and hey do I see a hidding golden globe in on your barn per chance?
Title: Re: Rural Renewal Project
Post by: rhizome21 on June 18, 2008, 04:57:44 AM
Wonderful work. Our countryside will never look the same after this... by the way, do we still need cities ? It's Sim Country 4 now and it's soooooooooo much better !
Title: Re: Rural Renewal Project
Post by: jacqulina on June 18, 2008, 05:11:39 AM
wonderfull work chris  &apls &apls
Title: Re: Rural Renewal Project: TPW V2 developement
Post by: Chrisadams3997 on June 18, 2008, 11:21:02 AM
Unassigned:  Thanks so much for testing it all for me &apls, and I'm glad it's all working properly now.  The waterbug of course is another issue, and would probably require twice as much work as went into producing the paths in the first place &mmm

As for the ploppable cattle, unlike the maxis cattle, they'll only find themselves in inappropriate places when you want them to ;).  Llama's you'd have to ask Jestarr about, and speaking of which, Jestarr released the ploppable animals yesterday on the LEX.

Pat:  what?  globe? where? :D  I wouldnt' say hidden, I think it stands out just fine ;)

Rhizome21:  Welcome, nice to hear from you.  For the record, my stance is that cities are purely optional :)

Jacky:  Aww shucks, you're making me blush ()stsfd()


I'm just working on getting some of the colors just where I want them right now.  I'm also looking at having watermods to match in with them as well, though I can't make any promises there.  At any rate, just keep letting me know what you think.

Oh!  let me talk about what we're talking about doing as far as a release.  In fact, what I've got in mind is two releases.

1.)  As a version 2 of the original JRJ TPW(I've already discussed this with Jeroni):  These would automatically replace the JRJ TPW models already placed in your regions.  The idea here is simple.  These models(and specifically their textures) are a modification of Jeroni's original textures, using identical models.  Those wishing to use the new textures(and the addons I'm planning) wouldn't have to completely replace their existing TPW waterways by hand in order to make them compatible with the new TPW.  Of course those wishing to keep their currect waterways the same and continue to use the JRJ models as well could use the second option...

2.)  A separate set of TPW:  This would preserve you're existing TPW waterways as JRJ TPW, while adding the new set to your menu, allowing placement of both simultaneously in a region.  I'm only planning on making additions to my new textures however, so JRJ TPW will still only have the original pieces.  So to use those additions, you'll have to redo any waterway you'd want to use them on.

That should be it for now(if I don't think of something else ::)), thanks everyone for your comments,
Chris
Title: Re: Rural Renewal Project
Post by: Pat on June 18, 2008, 11:24:54 AM
LoL Chris hmm it took me a bit to notice the diffrence there but once I saw it there and does this mean a congrats is order for joining BSC?  I would honestly prefer to use second option myself as per say that would allow more TPW sets to use and will allow the avaiblity to create more intresting water area...
Title: Re: Rural Renewal Project
Post by: CasperVg on June 18, 2008, 11:48:50 AM
Looks like a very good idea to me! For the record, TPW means Transparent Ploppable Water?
Title: Re: Rural Renewal Project
Post by: Chrisadams3997 on June 18, 2008, 11:52:54 AM
Pat:
Quotedoes this mean a congrats is order for joining BSC

It'd be a good assumption ;)

QuoteI would honestly prefer to use second option myself as per say that would allow more TPW sets to use and will allow the avaiblity to create more intresting water area...

Yep, which is why I want to offer both.  For myself, I'd rather save the menu space, given the level of similarity, but that's not the main reason for making a replacement set(V2).  Besides the STPW being made, I'd like to also make bridges and culvert models that incorporate TPW props, and these will only be done for the new version.  Therefore if someone wanted to place one of these on an old existing TPW stream, they'd have to completely redo it.  The replacement set would save that problem.

Oh, did I mention it'd save menu space ::), I'm already in the habit of culling out individual flora I don't use from flora sets I get to save some scroll time. :D

Casper: 
QuoteTPW means Transparent Ploppable Water?

yep, though that's just entirely too long to type out every time :D


Warning, the image you are about to see is completely unedited from in game :)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg73.imageshack.us%2Fimg73%2F6128%2Fwheredoesitendzm5.jpg&hash=cd21a68aa5f55ef93955da18d69424c88124f82a)
;D ;D ;D ;D ;D

I'm not sure if you can tell, but this makes me smile ;)
Title: Re: Rural Renewal Project
Post by: CasperVg on June 18, 2008, 07:07:28 PM
Ooh, very nice; and congratulations on joining the BSC!
Title: Re: Rural Renewal Project
Post by: threestooges on June 18, 2008, 07:39:14 PM
I think you have made some people around here (including me) very happy. I may be changing my water mod. From the way the plants were placed, it looks like there is still some seam at the transition (correct me if I'm wrong) but it looks great. Also, congratulations; I hear you joined the BSC.
-Matt
Title: Re: Rural Renewal Project
Post by: Chrisadams3997 on June 18, 2008, 07:50:55 PM
Yep, still a transition(for now).  In particular, the TPW can be placed in water, but as soon as it's LOD goes below water, we can no longer see it.  Therefore the key to making this issue go away is actually a higher placed TPW model.  So far I've only made this texture for 2.2m TPW, so the 4m will get a little bit closer to bridging the gap.  But I'd like to play around with making a special 'connecting' piece at a higher level for each TPW texture that with proper terraforming(which will still be essential), and the right game water transparency settings, we can get a pretty seamless transition. :crosses finger:

AND, actually(I just had this idea as I was typing), maybe making a lotted transition, where the TPW model is made as a building(and therefore will 'float' on the water surface) could be a possiblity, though it'd give less flexibility in the end.  But if it gives appreciably better results than the other idea, I could go that route.

Oh, and thanks Casper(shouldn't you be in bed, what time is it there :D)

Chris

edit:  Oh, and you can thank Jestarr again for the water mod seen above.  We put it together between the two of us, but he made the initial seamless images for it.
Title: Re: Rural Renewal Project
Post by: Filasimo on June 18, 2008, 08:12:20 PM
i think 4m sounds about right bc ppl can use the 5m hole digger SA included in his hole digging lot sets, call me out on this but also i think it be cool to have more waterfalls as well imo but just my two cents  :thumbsup: and congrats on joining the BSC you truly deserve it...you have forever changed the SC4 landscape with your great content  &apls
Title: Re: Rural Renewal Project
Post by: Chrisadams3997 on June 18, 2008, 08:19:01 PM
4m is what Jeroni's already are, and are planned in the same pieces as his ;), but that only gets you marginally closer to the 'edge' where the water transparency really drops off.  It'll need to be higher to make a seamless connection.
Title: Re: Rural Renewal Project
Post by: Filasimo on June 18, 2008, 08:22:22 PM
ah i see well no worries there is a 8m hole digger  ;)
Title: Re: Rural Renewal Project
Post by: JoeST on June 18, 2008, 11:55:34 PM
......


......

*BEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEP*





^^ yeah I just died...

It gets more and more INSANE everytime I step in here

very well done on getting in with the BSC

Joe
Title: Re: Rural Renewal Project
Post by: Alfred.Jones on June 19, 2008, 12:43:16 AM
Congrats on joining BSC chris :thumbsup:

That transition is intense!!

Cannot wait to use this
Title: Re: Rural Renewal Project
Post by: Simpson on June 19, 2008, 01:51:28 AM
Hello Chris
The lake look very good
And the nature is superb  &apls

Congrats for joing BSC  ;)
Title: Re: Rural Renewal Project
Post by: girlfromverona on June 19, 2008, 05:11:31 AM
Quote from: Chrisadams3997 on June 17, 2008, 12:33:27 PMI halfway anticipate that on the larger tiles, I'll want to relax the texture a little bit to make the ripples larger, while still working in with the ripples on the smaller pieces, but that remains to be seen.

I was going to suggest something like that.  ;)

This is awesome work, Chris. You truly are a machine!! It will be nice to have streams that look good from multiple angles.  :thumbsup:
Title: Re: Rural Renewal Project
Post by: dedgren on June 19, 2008, 11:56:31 AM
Chris- given a particular variety of your flora, I thought you might enjoy these, shot literally out my back door.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg90.imageshack.us%2Fimg90%2F7182%2Flupine02tm2.jpg&hash=5bbcc6c388e3d31699f44d1b6d488fff99a7f9c0)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg76.imageshack.us%2Fimg76%2F4177%2Flupine03mk6.jpg&hash=0facc90e3bab382a09c1c71362a105885dc53523)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg84.imageshack.us%2Fimg84%2F1797%2Flupine01yc3.jpg&hash=ac1f0d00fcfffdfd1d93aa7be0226231da9ad142)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg76.imageshack.us%2Fimg76%2F95%2Fbluebonnetsfw1.jpg&hash=03c63b467c10117cb6c88424f75cfd6e85f808cf)

Is it real- or is it Memor RRP?

...yeah, yeah- I know yours are bluebonnets, but...

Great stuff!


David
Title: Re: Rural Renewal Project
Post by: Andreas on June 19, 2008, 02:58:27 PM
Ohh, I love lupines! One of my favorites, next to sunflowers, daffodils and poppies. :)
Title: Re: Rural Renewal Project
Post by: Chrisadams3997 on June 19, 2008, 03:46:46 PM
Quote......


......

*BEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEP*





^^ yeah I just died...

It gets more and more INSANE everytime I step in here

Yes, we here at the RRP have taken note of the situation and have attached an emergency defibrillator over next to the door. $%Grinno$%

Alfred.Jones:  thanks alot!

Simpson:  Thank you Simpson, and good luck in the picture competition :) (Probably shouldn't say that, you've got me by a vote right now :P)

Marisa:
QuoteI was going to suggest something like that. 
I seem to have developed an ability to read minds as of late.  Wonder if it has anything to do with lack of sleep... &Thk/(

Dedgren: Great pictures David, at first I thought they were bluebonnets, till I looked closer(OK, it actally wasn't until you said they weren't.. but don't tell anyone that, just between you and me ;))

Andreas:  And there I was about to go and ask David what they were :)
Title: Re: Rural Renewal Project
Post by: girlfromverona on June 19, 2008, 11:01:27 PM
David, those flowers are beautiful! What an amazing colour. There are some really gorgeous orange flowers growing on the cliff behind my house at the moment - I'll take a pic the next sunny day we get.  :)

Chris, next you'll be exhibiting signs of telekinesis! Oh wait, you already have the power to make me place certain objects (namely, your creations) in my cities... Does that count?  :D
Title: Re: Rural Renewal Project
Post by: GMT on June 20, 2008, 02:17:45 AM
now that it happened that I tested it myself I'm stunned and stunned and speachless and whatever fits.

you've done an amazing job with the RRP and I really hope you go on doing it! &apls
Title: Re: Rural Renewal Project
Post by: Chrisadams3997 on June 20, 2008, 02:09:33 PM
QuoteChris, next you'll be exhibiting signs of telekinesis! Oh wait, you already have the power to make me place certain objects (namely, your creations) in my cities... Does that count? 

I'll have to add that to my resume

GMT: Thanks, I always love to see new people enjoying my work.  Hopefully I'll have plenty more to show as time goes on



I've been messing with colors, and I think I've just about settled on this for the brown.  Kinda a little experiment in making a small duck pond of sorts:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg46.imageshack.us%2Fimg46%2F8510%2Fduckduckrp1.jpg&hash=2fa354b1d37b0a4b01de6ca4d0656ee4dd8ac7cc)

This should also give somewhat of an impression what it will look like in larger bodies of water.
Title: Re: Rural Renewal Project
Post by: XiahouDun on June 20, 2008, 02:18:18 PM
 :o Just amazing. I'm speechless.
Title: Re: Rural Renewal Project
Post by: jacqulina on June 20, 2008, 02:39:05 PM
awesome chris &apls &apls
Title: Re: Rural Renewal Project
Post by: Ennedi on June 20, 2008, 03:17:57 PM
That's a beautiful pond,very realistic!
This is one of your best pictures!  &apls &apls &apls (I suppose I don't need to say anything about it's content  :D)

Adam

PS. My 1500th post - a good place for it :thumbsup:
Title: Re: Rural Renewal Project
Post by: jestarr on June 20, 2008, 03:30:48 PM
Looks great, Chris!  I really like what you're doing, since I'm not a big city type player.  My towns are relatively small, with a lot of open/pastoral landscape and isolated farms, so your stuff fits my style of game play perfectly. ;D
Title: Re: Rural Renewal Project
Post by: threestooges on June 20, 2008, 06:56:01 PM
The texture tiling doesn't seem as though it will be a problem with larger bodies. It helps that the reeds and whatnot help break up the look too. Good work on it, now we just need some ducks (kidding... they'd be too small).
-Matt
Title: Re: Rural Renewal Project
Post by: oth3ll0112 on June 20, 2008, 08:13:43 PM
This is fantastic work without a doubt.Keep it up ;D
Title: Re: Rural Renewal Project
Post by: Chrisadams3997 on June 21, 2008, 01:04:26 AM
Xiahoudun:   :thumbsup: thanks

Jacky:  thank you

Ennedi:  Thanks a lot.  It really just kinda fell together as I was playing around while testing ::)

Matt:  yea, I'm pretty sure the tiling will be fine at this point.  It produces a fairly convincing ripple effect without being too repeating.  Then if you can fit in other items below(like rocks, or here, marsh), it can break it up visually even more, without breaking the surface.

Oth:  welcome, glad you like it.


Well, I took a break from TPW today.  Having gone for a walk, I took some mental notes on some local plants that I wanted to model, and have spent the rest of the evening fiddling on and off with them, and now have three(did he just say three?) new flora all but ready.  I've got to take some pictures tomorrow to make icons out of, but the rest of the work's done.

There are two 'weeds' common around here, one broadleaf(the darker one), and one fern.  These aren't made as 'clumps', but rather individual plants, 4 models for each ranging from the smallest to the largest, that are made to be easily inserted into tight spaces among rocks or other flora.  they are also great for breaking up the appearance of open fields and pastures where you don't want to overuse flora.

The other one is something I'd wanted for a long time, going back to when I first started playing with grass models.  I'd really wanted grass fields that have the appearance of all leaning the same direction, from wind etc., and that would allow you to 'paint' in tall grass over an area or pasture.  My current grass model was the first step towards that, but doesn't really look great used densely over large areas.

My work with TPW lately though has led me to figuring out a few things to make 'directionally' oriented models, e.i. ripples, grass all leaning same way, etc., actually all move visually in the same direction, despite orientation of the model(I can speak more on this if anyone's interested).  The results IMO speak for themselves.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg59.imageshack.us%2Fimg59%2F4720%2F3flora01hj6.jpg&hash=0d5c2fe68503db1dceadd3eaafb3ea48c2dd133e)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg59.imageshack.us%2Fimg59%2F6388%2F3flora02rj7.jpg&hash=b4cf28acce3d3bc023ad3573b3917e905934058c)

I'll probably have betas for these up within a few days.

Chris
Title: Re: Rural Renewal Project
Post by: JoeST on June 21, 2008, 01:05:30 AM
OMG!!!!!!!!!!!!!!!!!!!!!!!!!!

*dies AGAIN!!*

this is just too good...

Joe
Title: Re: Rural Renewal Project
Post by: Alfred.Jones on June 21, 2008, 01:07:25 AM
A few days??!! ()stsfd()

That is great Chris. Cannot wait &apls
Title: Re: Rural Renewal Project
Post by: jacqulina on June 21, 2008, 01:51:00 AM
just what i need thankyou chris  &apls &apls
Title: Re: Rural Renewal Project
Post by: bat on June 21, 2008, 04:33:49 AM
Beautiful pictures and work on them there, Chris! Looking forward to the betas in a few days...
Title: Re: Rural Renewal Project
Post by: pilotdaryl on June 21, 2008, 09:59:20 AM
Ah, lupine.  Common here in BC!  All this lookin' good! ;D
Title: Re: Rural Renewal Project
Post by: CasperVg on June 21, 2008, 11:07:15 AM
Beta's for the masses... There's someone waiting impatiently here  ::)
By the way, I'll be taking pictures of the rural surroundings I live in during summer break, and they will be posted in this thread (http://http://sc4devotion.com/forums/index.php?topic=5013.0). Perhaps they can lead to new ideas  :P
Title: Re: Rural Renewal Project
Post by: girlfromverona on June 21, 2008, 10:35:35 PM
Awesome work, Chris!!! I especially like the new grass. And that water looks stunning!  &apls
Title: Re: Rural Renewal Project
Post by: EDGE4194 on June 22, 2008, 06:05:33 AM
 :o wow chris- you just keep being amazing!

I love the water and especially the grass. Thank you for all your contributions to making this game more real.  &apls
Title: Re: Rural Renewal Project
Post by: Unassigned on June 22, 2008, 01:31:33 PM
Cow Lot cows don't respect the fences.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi297.photobucket.com%2Falbums%2Fmm201%2FHamster4711%2Fcowlotcows.jpg&hash=b8e69c95eaf8338f297b5915efc5017af907a178)
Title: Re: Rural Renewal Project
Post by: Ennedi on June 22, 2008, 01:38:29 PM
But they don't go away too far :D
Title: Re: Rural Renewal Project
Post by: Unassigned on June 22, 2008, 01:44:58 PM
Touché.
Title: Re: Rural Renewal Project
Post by: jacqulina on June 22, 2008, 02:00:28 PM
naughty cows
Title: Re: Rural Renewal Project
Post by: bakerton on June 22, 2008, 02:49:19 PM
They just do not want to be milked. Awesome work sofar Chris. JKB
Title: Re: Rural Renewal Project
Post by: Andreas on June 22, 2008, 03:01:13 PM
Quote from: Unassigned on June 22, 2008, 01:31:33 PM
Cow Lot cows don't respect the fences.

I wonder how they managed to escape, though. The fence seems to be still intact. Maybe Chris needs to BAT a broken fence piece that appears randomly here and there. ;)
Title: Re: Rural Renewal Project
Post by: Ennedi on June 22, 2008, 04:59:38 PM
There is one thing missing here: cow pats. As I remember, you made some very nice ones, Andreas  :D
Title: Re: Rural Renewal Project
Post by: XiahouDun on June 22, 2008, 05:14:05 PM
Quote from: Andreas on June 22, 2008, 03:01:13 PM
I wonder how they managed to escape, though. The fence seems to be still intact.
They are mooootivated to escape... :-[ Where is everyone going?
Title: Re: Rural Renewal Project
Post by: Chrisadams3997 on June 22, 2008, 05:41:08 PM
QuoteCow Lot cows don't respect the fences.

Yes, I must apologize for their behavior, but these cows are made by EA, which I believe explains much about their lack of respect ::) $%Grinno$%
Title: Re: Rural Renewal Project
Post by: Unassigned on June 22, 2008, 09:59:44 PM
Quote from: XiahouDun on June 22, 2008, 05:14:05 PM
They are mooootivated to escape...
:thumbsup: &apls ::) :P ::) &apls &apls

As would we all be if we were in a holding pen waiting to be taken to our deaths in cattle cars...ahem, I mean yes, I did check out what the experts have to say  (http://www.youtube.com/watch?v=Vkw2DdoskPY) about livestock attempting to escape. That is why there are no trees in these holding pens.
Title: Re: Rural Renewal Project
Post by: bat on June 23, 2008, 07:25:16 AM
That picture is looking nice with nice use of these cows, Unassigned!
Title: Re: Rural Renewal Project
Post by: dedgren on June 23, 2008, 09:19:49 PM
Chris- unless I'm screwing something up, the DL link for the 6-15-08 beta of the Fences and Paths is broken.  I'm getting a repeated

QuoteIncorrect linking code.

Please try again.

error message.


David
Title: Re: Rural Renewal Project
Post by: Chrisadams3997 on June 23, 2008, 09:32:31 PM
I just tested it here David and it worked just fine.  People have reported that kind of problem before, and it always resolved itself.  Try it again later, and if it still won't work on your end, let me know and I'll email it to you.

Chris
Title: Re: Rural Renewal Project
Post by: XiahouDun on June 23, 2008, 09:49:42 PM
Yourfilelink has issues like that occassionally. If you want to have a backup download, may I suggest Filefront (http://www.filefront.com/)?
Title: Re: Rural Renewal Project
Post by: dedgren on June 24, 2008, 07:14:43 AM
Chris- Thanks for the response.  I'm still getting the same error this morning, so am not quite sure what's up.  If you would shoot the file to me using my hotmail email address that would be great.  Thanks.


David
Title: Re: Rural Renewal Project
Post by: ElPhantasmo69 on June 24, 2008, 10:09:48 AM
Awesome work on this project!
Title: Re: Rural Renewal Project
Post by: Sim Shady on June 25, 2008, 06:59:42 PM
man this is really looking impressive  ;D
Title: Re: Rural Renewal Project
Post by: Chrisadams3997 on June 25, 2008, 08:48:13 PM
QuoteIf you want to have a backup download, may I suggest Filefront?

Thanks Xou, I'll take a look at it.

And I really do appreciate the kind words Elphantasmo and Sim Shady, yall are welcome here anytime.

Just to give everyone a heads up, I'm planning on packaging up a few new flora tomorrow to post here, but after that I'm taking a few days offto take care of a few RL things before getting back to working on the TPW.  Thanks everyone for your support so far ;)

Chris
Title: Re: Rural Renewal Project
Post by: XiahouDun on June 25, 2008, 08:55:24 PM
I look forward to the new floras :thumbsup: Everything you've released so far has been amazing.
Title: Re: Rural Renewal Project
Post by: Unassigned on June 26, 2008, 03:27:44 AM
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi297.photobucket.com%2Falbums%2Fmm201%2FHamster4711%2FDeviant2.jpg&hash=693755e6ccf3d0d2058ee92286df3fa5c20451f8)
Use of fences, flora, draggable path & ploppable livestock in an urban setting.
Title: Re: Rural Renewal Project
Post by: bat on June 26, 2008, 08:34:32 AM
Very nice use of that stuff there, Unassigned! And looking forward to the new stuff tomorrow...
Title: Re: Rural Renewal Project
Post by: jacqulina on June 26, 2008, 08:57:54 AM
Unassigned great pic there
Title: Re: Rural Renewal Project
Post by: Chrisadams3997 on June 26, 2008, 12:55:31 PM
Uh... anyone else notice the sheep on that building facade?  I'm not going to ask what they use the sheep for :D.

At any rate, I'm still planning on packaging up those flora this evening, just wanted to show off a little side project I've been doing for fun.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg161.imageshack.us%2Fimg161%2F3448%2Fworkingchute04mv2.jpg&hash=e5c3360aee69cfee40281319fcb55a7874bea4ca)

For those of you scratching your heads right now ;), it's a small working facility for cattle, with holding pens, a crowding pen, and squeeze chute (http://www.btandf.com/albums/lse/W_W_Hydraulic_Squeeze_Chute.jpg).  This is where routine health and management things, such as giving vaccinations, or putting in ear tags would occur.  Many also include a loading chute for loading cattle on or off trucks, though I didn't include one here.

I'm thinking about making a series of these that could be placed on lots and used as eyecandy(or even with jobs), or could be incorporated into farm lots if there is interest.  If not I'll make a few for myself anyway ;)

Chris
Title: Re: Rural Renewal Project
Post by: XiahouDun on June 26, 2008, 12:59:35 PM
I had a flora question last night while playing with plopable cows, are you planning on making a flora plopping tractor? ;D
Title: Re: Rural Renewal Project
Post by: jacqulina on June 26, 2008, 01:04:57 PM
hiya chris im very interested in these holding pens and such wonderfull work &apls &apls
Title: Re: Rural Renewal Project
Post by: Unassigned on June 26, 2008, 01:17:58 PM
If that squeeze chute picture is an ingame shot I've even more to learn about making pix look good than I thought.

Anything which may be used to adorn livestock "farms" such as the Cody or the Llama Refuge is very welcome, especially if it can be plopped without erasing the "farm field tile" underneath. though I've never seen a squeeze chute IRL, methinks they are mainly used in those parts of the world where ranches are same size as the country I live in. That small working area looks good to me, especially the ground texture is very credible.

The majority of cattle fences in Denmark are electrical, a single strand of wire strung between poles. Any chance you'll be making such fences?
Title: Re: Rural Renewal Project
Post by: threestooges on June 26, 2008, 03:50:38 PM
Chris,
You've hit upon yet another brilliant development. Add this to the list of things I didn't know I needed until I saw it. The pen looks great (a preview render I'm guessing?) and I would certainly like to see a few versions of it. Perhaps a few versions that can link together to form a larger complex and perhaps one with a loading chute for road and rail access (I'm picturing Kansas City in its cattle times. Great texture work too.
-Matt
Title: Re: Rural Renewal Project
Post by: cakeeater on June 26, 2008, 05:33:42 PM
neat BAT chrisadams!

I like those cows, they must have been pretty tedious to BAT.
Title: Re: Rural Renewal Project
Post by: girlfromverona on June 26, 2008, 07:01:29 PM
Oh wow, Chris - you think of everything! Good job!  &apls
Title: Re: Rural Renewal Project
Post by: Chrisadams3997 on June 26, 2008, 08:33:24 PM
Oh man, I am such a liar, I haven't even looked at the flora yet today, Jess sent me his cow models and I haven't quite playing around with them yet ::)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg66.imageshack.us%2Fimg66%2F6821%2Fpolebarn01ep0.jpg&hash=6884369562c3562645be10dd6321796dd8a4e228)

But I am moving on to the flora after I type this reply ;).  Anyway, on with the replies:

Xiahoudun:  Well, I hadn't planned on it.  But there are already several good tractor props out there.  I'll make a deal with you.  If you can dig up the TGI's for a good model or two from one the existing prop packs, I will make a ploppable out of 'em for you ;)

Jacky:  Well that's good, as I'm really kinda excited about them, so we'll see what I can come up with.

Unassigned:  Well, it's as Matt said a preview shot from Max, so there will likely be a little loss of detail getting to game, but, nothing that can be done about that.

These won't be 'ploppable' per say, as in flora.  There are several reasons for this, but I'll just suffice it to say for now that they will be lotted, possibly with transparent base textures, maybe not, I haven't gotten that far in the process to decide.

As for electric fences, the level of detail is just too small to really come across well in game.  This is the same reason I made the fences wood instead of barbed wire.  Wire type fences also wouldn't look very natural on sloped terrain, as we wouldn't expect any stair stepping at all, and even SF pieces will have some in between the 'perfect' slopes for them.

Threestooges:  Whooaa, slow down, I just got the first one thought out :D.  Right now I'm planning on concetrating on small cow/calf or stocker type operations, and as you can tell from the pic at the top of this post, I'm looking at other 'interconnecting' pieces.  Some of the larger working facilities will have single file loading chutes such as you would back up a semi truck, or even just a pickup with a livestock trailer to.  Larger ones, particularly with rail access would only be seen at large stockyards, feedlots, or meat packing facilities, which are far beyond the scope of what I've got in mind right now.

Cakeeater:  Thanks.  Fortunately I didn't have to bat the cows themselves, as Jestarr was kind enough to pass his model along to me, though I've been doing some sub-object and modifier work to 're-posture' them, not to mention some re-texturing(needed my Black Baldies--that's a Hereford x Angus cross).

Marisa:  Thanks, I try my best ::)

Alright, back to work...
Title: Re: Rural Renewal Project
Post by: XiahouDun on June 26, 2008, 08:37:53 PM
I'll get right on it :D Hopefully can find a red and a green one. Should cover most variety?
Title: Re: Rural Renewal Project
Post by: threestooges on June 26, 2008, 10:31:39 PM
All right Chris, I'll take it easy on you (for now heh heh). I know this is only the first version of it, but I thought I should plant the seed early as it were. I don't expect any massive versions, but I would like a couple about the size the current on is that can stand alone (as this one can) and can hopefully be placed together to attempt to recreate the stockyard thing. I'd be quite happy with just this version (though knowing you, I would suspect there might be more in the works) and I'll look forward to seeing what you have in store.
-Matt
Title: Re: Rural Renewal Project
Post by: Chrisadams3997 on June 26, 2008, 11:14:13 PM
XiahouDun:  It's been a while since I've looked at the different tractor props(I personally avoid LE so much as possible ;D), but I'd shoot personally for a set with diagonals as well.

Threestooges:  Yea, baby steps, lol.  I'd have to do a lot of research to pull off stockyards or feed lots.  This stuff I'm a little more familiar with.


As we speak I'm placing a link to the new flora in the sticky(well, not literally-I've kinda gotta finish this post first.  Don't be so impatient :P).  There are seven new flora types added to the menu in this(doesn't replace any old ones, just the new ones).  Four of them are new grasses, in two styles, each with two colors or shades.  These new ones are made specifically to blend in well with the terrain(thanks Ennedi for some suggestions here).  Not only do they take advantage of the better rendering engine in Max(opposed to Gmax), but I've actually also used a technique similair to that that adds transparency to TPW to antialias the edges at the closest two zooms.  OK, it's really just zoom 5, but the sixth zoom in game is just a blown up version of zoom 5, so it covers two zooms.  Also I've hand edited the .fsh files for the higher zooms to account for atmospheric scattering.  Basically this means they won't stick out like a sore thumb when you zoom out.

Straw
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg75.imageshack.us%2Fimg75%2F9730%2Fstrawcb9.jpg&hash=283b4a6bf2ccea1db483dd15c7a6656883167ed9)

Dry Rye Grass
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg59.imageshack.us%2Fimg59%2F7334%2Fryebrownit5.jpg&hash=665d82165e69807efbe2cbceeca87fcd40fdf368)

Green Rye Grass
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg75.imageshack.us%2Fimg75%2F5720%2Fryegreengq3.jpg&hash=ae4de3b4c5ec1bb6187ef778d3e6c3d9cc6dc2d8)

Also included are the two 'weed' types I showed several days ago.  Each of these has four models arranged in ascending order by size, and as I said before can fit in almost anywhere, which can really come in handy when space is tight.

Here's a shot of all six in case you've forgotten(OK, or if your new too, geez ::)):
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg247.imageshack.us%2Fimg247%2F4213%2F6or7va9.jpg&hash=bfab1cac69acbb9866eb92ca301ddab164a18c65)

What?  I said there were seven?  Well, I guess you'll just have to download it to find out what the last one is ;).  And no Xou, it's not a tractor(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.21softs.com%2Femoticons%2Fimages%2Fshades.gif&hash=90a22cbd6c7489c0ad4bf1730539129b19b678f5)

Chris
Title: Re: Rural Renewal Project
Post by: XiahouDun on June 26, 2008, 11:24:17 PM
Those new shots are amazing :thumbsup: And so far I'm only digging up the standard renderings, not sure which have diagonals. Going to have to dig through the lex and stex to see if I can't find more tractors then the ones I have (which there are likely a lot, I only started downloading farms when this project started :D)
Title: Re: Rural Renewal Project
Post by: Unassigned on June 26, 2008, 11:27:43 PM
Mmmmm, fresh weed weeds.  :thumbsup:

I have some wild grass patches which it has suddenly become necessary to replace. I'll go get my bulldozer ready while you're putting up that link. Strange, btw, using a bulldozer to clear away grass.
Title: Re: Rural Renewal Project
Post by: Chrisadams3997 on June 26, 2008, 11:33:51 PM
Xia: Just off the top of my head, I know SimGoober did a number of them, but beyond that my memory fails me.

Unassigned:  Yea, these are quite a leap from the original, though I think that it still has it's place as well.  It just might get a makeover at some point.

Another thought that crossed my mind recently was to make the grass grow then die(or get mowed, eaten, etc), and grow again at some interval, just like trees that 'grow'(like the maxis ones or the ones c.p. did), only at much shorter intervals.  I'm not sure if it'd be all that great of an idea yet, but it's a thought.  One more experiment to add to the list.

Edit:  By the way, it's up ;)
Title: Re: Rural Renewal Project
Post by: CasperVg on June 26, 2008, 11:39:36 PM
Thanks for the new floras  :)

By the way, any chance on a feeding bin like this one?

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg187.imageshack.us%2Fimg187%2F6333%2Fruralpictures202le8.jpg&hash=d2b91a32ae69881c87c3a451e02e756c201f499c)
26th June 2008 - Casper Van Gheluwe
Title: Re: Rural Renewal Project
Post by: Unassigned on June 26, 2008, 11:48:22 PM
I have some urban areas where none of the grasses from the first pack look appropriate (viz. that pic I posted with the Deviant Desires store). There are other locations where the "v1" grasses would fit just fine (several, in fact, less than a five minute walk from my place).

Enough posting, time to fire up SC4 and play! Thanks again, and enjoy your holiday or break or whatever  :)
Title: Re: Rural Renewal Project
Post by: jacqulina on June 27, 2008, 12:37:53 AM
wow more wonderfull things you are amazing thankyou for the new flora &apls &apls
Title: Re: Rural Renewal Project
Post by: Simpson on June 27, 2008, 01:30:03 AM
Incredible work here chris congratulation   &apls
Title: Re: Rural Renewal Project
Post by: Ennedi on June 27, 2008, 02:27:11 AM
Quote from: Chrisadams3997 on June 26, 2008, 11:33:51 PM
(...) Another thought that crossed my mind recently was to make the grass grow then die(or get mowed, eaten, etc), and grow again at some interval, just like trees that 'grow'(like the maxis ones or the ones c.p. did), only at much shorter intervals.  I'm not sure if it'd be all that great of an idea yet, but it's a thought.  One more experiment to add to the list.
(...)

So we can have the next common theme. I just started modifying terrain mod to increase seasonal changes, and I had some nice results yet. If you want, please PM me - we can make separate experiments, but it would be good to speak about time intervals. If I would know yours, I would be able to check positions of terrain textures at particular moments. It can be very interesting!

Adam
Title: Re: Rural Renewal Project
Post by: thewolf312 on June 27, 2008, 11:00:16 AM
When i go in the water systems menu,fences paths and some buildings turn blue...i know that's a visual bug but is there a way to fix it  ()what()

oo and by the way...ur work rocks!
Title: Re: Rural Renewal Project
Post by: FrankU on June 27, 2008, 12:53:52 PM
Great grasses Chris!
I really should leave my seaport for a while and get back to the rural area....
Did I see ploppable sheep in one of your pictures? Did I miss something?

But for now, I'm on vacation. ::)
Title: Re: Rural Renewal Project
Post by: quackmofro on June 27, 2008, 01:41:55 PM
Quote from: thewolf312 on June 27, 2008, 11:00:16 AM
When i go in the water systems menu,fences paths and some buildings turn blue...i know that's a visual bug but is there a way to fix it  ()what()

oo and by the way...ur work rocks!

In the sticky post, look for the link "Beta Release Info" to answer your question. It offers an easy workaround to the problem.

BTW, Chris, I love the work that you're doing, and keep up the good work!
Title: Re: Rural Renewal Project
Post by: girlfromverona on June 27, 2008, 08:56:27 PM
I don't know how I managed to create rural areas before you came along, Chris. Can't wait to try out the new flora.  :thumbsup:
Title: Re: Rural Renewal Project
Post by: bat on June 28, 2008, 05:01:28 AM
That new flora and new stuff is looking fantastic, Chris! Looking forward to more...
Title: Re: Rural Renewal Project
Post by: Chrisadams3997 on June 28, 2008, 07:43:44 PM
Casper:  That'd be awefully easy to do Casper, I'm actually trying to compile some different ideas and designs for feeders that'll be placed into several prop families so that they can be easily plopped into a pasture for a variety of feeders.  If you find any more different kinds I'd love to see the pictures, particularly since I don't know much about what designs would be common in Europe.

Unassigned:  you're welcome, and I will :)

Jacky and Simpson:  thanks  :thumbsup:

Ennedi:  Well, it'll have to wait.  I haven't even looked into the mechanism for doing this yet.  Judging from the information I've seen concerning it though, there is a degree of randomness to how long the cycles take that can't be changed, and we can't place exact dates.  Rather, it counts from when the flora is placed, so even with regular cycles, for it to work properly you'd have to have a particular day of the year they are designed to be placed.  Instead I was thinking more like a monthly or so cycle that would just give some dynamism to the grass, since most grassy areas don't stay long year round.

But even in that case, I'm afraid that after a few cycles the grass placed originally together would lose any cohesiveness to the cycle as random growth rates compound over time, resulting in have grown and half not, which might or might not be acceptable.  So to say the least I've got several reasons to be skeptical, but who knows?

Thewolf:  Well, what you're referring to occurs solely because they are grouped into the water utilities menu, so you're seeing the overlay showing watered and unwatered lots.  While this isn't entirely optimal, it's been done to avoid the crowded menus that are already well used at the suggestion of a number of people early in the testing process.  I'm glad you brought it up though as I'd like to hear what any other current users think about the trade off.  Personally I prefer the easier menu access even with the water overlay.

Marisa:  And I can't wait to see what you(and everyone else for that matter) do with it ;)

Bat:  Thank you bat.  there's always more coming :P


This is more of a project just for me right now, but if it gets developed far enough, perhaps it'll make for a good release.  I've been working today on what started as a modification to the missouri breaks terrain mod.  So far I've edited considerably the first six 'tempurature' levels of it (out of 31), also changing the weather parameters so that drier textures will show up during the winter, greener textures in the summer, as is the case around here, and many parts of the world.  The basic idea I've developed for the lower elevation levels so far is to have a green area around the riparian areas(near water), which I want to carry through to depressed areas at higher elevation(what would be used for TPW waterways), grasslands at level areas, with a mixed scrub/grass texture in hilly areas.  It'll be a work in progress for a while, but let me know what yall think.

I've also got some ideas on a tree controller for it, but we'll save that for later.  For now some region pictures in summer and winter, using the ridiculously beautiful Invermere Lake map ;).  You can click the images for full resolution if you'd like.

Summer
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg179.imageshack.us%2Fimg179%2F3305%2Finvemerelakesummervs5.jpg&hash=f88e97beac41ef17b14e5bffba58cecbd34f3ea7) (http://img179.imageshack.us/my.php?image=invemerelakesummervs5.jpg)

Winter
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg179.imageshack.us%2Fimg179%2F8840%2Finvemerelakewinterhs3.jpg&hash=ac82bf3867e9992c8a34c9027e41f8209a1edcf7) (http://img179.imageshack.us/my.php?image=invemerelakewinterhs3.jpg)

It's a long way off, but I just thought I'd share(Ok, ok, really I just thought the pictures were too cool to not show off, but don't tell anybody that $%#Ninj2 )

;D Chris
Title: Re: Rural Renewal Project
Post by: EDGE4194 on June 29, 2008, 07:12:50 AM
chris- your mod of the terrain mod ( ::)) is looking good. can't wait to see what you come up with. the latest grasses are awesome btw.
Title: Re: Rural Renewal Project
Post by: jacqulina on June 30, 2008, 12:47:23 AM
great looking terrain chris &apls &apls
Title: Re: Rural Renewal Project
Post by: Simpson on June 30, 2008, 12:56:00 AM
Oh yeah superb pic of terrain  &apls
Title: Re: Rural Renewal Project
Post by: Arkos on June 30, 2008, 06:45:52 AM
Hello of friends,

where can I find these stones? What do I have to download?


(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.olyana-design.net%2Fsc4%2Fgrenoble%2F067.jpg&hash=ea8d6c14af8ded20d49e935b5504bc622af46282)
Title: Re: Rural Renewal Project
Post by: Shadow Assassin on June 30, 2008, 07:06:19 AM
The stones there can be found in this post (http://sc4devotion.com/forums/index.php?topic=2352.msg153686#msg153686).

As for the Goldiva rocks, I'm not sure what the STEX calls it (can't access it atm)...
Title: Re: Rural Renewal Project
Post by: Arkos on June 30, 2008, 07:24:11 AM
You could be somewhat more exact, where I find these stones in the water. I have also still another problem, where this water is.

I write over Babelfish, since my English is not so good. Therefore it would be nice, if I got assistance little in more detail. Thanks already once.
Title: Re: Rural Renewal Project
Post by: Ennedi on June 30, 2008, 07:46:46 AM
Quote from: Arkos on June 30, 2008, 07:24:11 AM
You could be somewhat more exact, where I find these stones in the water. I have also still another problem, where this water is.

I write over Babelfish, since my English is not so good. Therefore it would be nice, if I got assistance little in more detail. Thanks already once.

There are two kinds of stones on this picture:
1. Chrisadams' modification of JRJ Maxis rocks - follow the link given to you by Shadow Assassin
2. GDV Mayor Mode Tropical Sea Set (http://www.simtropolis.com/stex/details.cfm?id=13068&v=1). This set is larger and includes more stuff (reefs, boats etc.)

Water: this is Jeronij's Transparent Ploppable Water. You can find it here in the LEX. (http://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1227)
Title: Re: Rural Renewal Project
Post by: bat on June 30, 2008, 08:59:52 AM
That terrain mod is looking very good, Chris! Always looking forward to more...
Title: Re: Rural Renewal Project
Post by: Alfred.Jones on June 30, 2008, 09:08:19 AM
QuoteBut don't tell anybody that $%#Ninj2

Your secret is safe :P

Very nice looking terrain textures. Will go beautifully with your paths :thumbsup:
Title: Re: Rural Renewal Project
Post by: flame1396 on July 01, 2008, 11:55:22 AM
Cool terrain mod. But here it seems to be that it's drier in summer and wetter in winter.
Title: Re: Rural Renewal Project
Post by: Chrisadams3997 on July 01, 2008, 03:37:45 PM
QuoteCool terrain mod. But here it seems to be that it's drier in summer and wetter in winter.

Well, there are of course regional differences, which is why it's good to have different mods available.  It's really not so much a question of moisture though, as much as it is about what textures are dominant in summer and winter, particularly in flat stretches.  In warmer climates, the predominant grasses are typically (warning, a little technical jargon) perennial warm season grasses that go dormant in the winter.  while there are also cool season grasses(mostly annuals), grasslands and pastures are left largely covered with dormant warm seasons grasses, and thus at least drier 'looking'.  That's the effect that I'm shooting for, as opposed to having sudden lush growth in the winter.
Title: Re: Rural Renewal Project
Post by: Zaphod on July 01, 2008, 09:01:33 PM
Oh geez the perfectionist strikes again. Soon he'll be reduced to making those big ant piles you find out the country... :thumbsup:

Okay, OT, anyone remember where are the currently released aquatic stuff by that other guy? There used to be these other cattails and stuff that'd been around I thought since like '05...I'm losing it lol
Title: Re: Rural Renewal Project
Post by: Chrisadams3997 on July 01, 2008, 09:52:12 PM
Hmm, ant piles, hadn't thought of that... Just kiddin' :D.  Although I did just make a pipeline marker for my own use to build pipeline right of ways with recently ::).  Oh yea, back on subject,  that's gizmo's water flora Zaph(sorry, have a habit of shortening names ;) ).  I don't know if it's on ST, you might have to go to his site.  I can dig up the link if you need it.
Title: Re: Rural Renewal Project
Post by: threestooges on July 01, 2008, 10:19:17 PM
Interesting progress on the terrain mod. It looks pretty good from a distance like that (curious to see it up close too). Hope things are going well for you and I'll look forward to your next update (be it ant hills or whatever).

-Zaphod: They are, as Chris said, gizmo's water flora pieces. To the best of my knowledge, they are not available on the STEX. You can only get them from his site: http://gizmo.lunarpages.com/index.php (http://gizmo.lunarpages.com/index.php) along with a bunch of other good addons (automata and such).
Title: Re: Rural Renewal Project
Post by: Chrisadams3997 on July 01, 2008, 10:30:01 PM
Thanks Matt.  Just wanted to mention, it comes with a terrain exemplar that changes the water transparency properties.  If you are using a terrain mod, make sure it loads after the gizmo files, or delete the terrain exemplar included.

Edit:  ah, call me a perfectionist will ya, I spotted this ;)
QuoteThat airport is amazing, but being the little perfection type of guy I am, I have to ask if you're going to fix up those light grey square bits popping out in the left area?
:D
Title: Re: Rural Renewal Project
Post by: Arkos on July 02, 2008, 04:18:59 AM
Quote from: Ennedi on June 30, 2008, 07:46:46 AM
There are two kinds of stones on this picture:
1. Chrisadams' modification of JRJ Maxis rocks - follow the link given to you by Shadow Assassin
2. GDV Mayor Mode Tropical Sea Set (http://www.simtropolis.com/stex/details.cfm?id=13068&v=1). This set is larger and includes more stuff (reefs, boats etc.)

Water: this is Jeronij's Transparent Ploppable Water. You can find it here in the LEX. (http://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1227)

Thank you, thank you, thank you..... &apls :thumbsup:
Title: Re: Rural Renewal Project
Post by: Chrisadams3997 on July 04, 2008, 05:04:04 PM
I've been experimenting with a number of things the last few days, a lot of things actually, so most aren't in much of a form yet to show anything.  So I've just got a few pictures for yall from one project.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg68.imageshack.us%2Fimg68%2F7919%2Fcloseupzu1.jpg&hash=cc97a2dfa7564d2e9220eaeaf1c0915e5ea4a2dc)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg68.imageshack.us%2Fimg68%2F544%2Fwideanglegh8.jpg&hash=3e8cc2bef562bd78b34f54b43c20a338235ed423)

And here's a RL reference photo(with the gates open):
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.mortonphotography.net%2Fthings%2Fimages%2Fthings15.jpg&hash=1271bc8d8ad8b3397fa93c6fb5665769e742f69a)

I wont say too much yet other than that it is a dam, and it's still quite early in development.  The rest I'll leave to your imagination... for now. ;)

Chris
Title: Re: Rural Renewal Project
Post by: threestooges on July 04, 2008, 05:30:19 PM
Remember back with the cattle pen, that thing I said about not knowing you need/want something until you see it? Well you've done it again. Seems like a natural progression from that bridge thing you were working on... but wait... that looks like game water. Is that an actual bridge or are those plopped pieces? I would suggest toning down the blue a bit (it's a bit bright), or adding some dirt/rust, but knowing you, you already have plans for it. Great looking work (but that's no surprise).
-Matt
Title: Re: Rural Renewal Project
Post by: etherian on July 04, 2008, 07:12:43 PM
Something out of the blue! (pun not intended) It looks excellent Chris, but I just keep wondering whats on the other side?! ;D

I hope I'm not jumping the gun, but will the road be part of the ploppable or will it be possible to drag a street or one-way road through - my main "concern" is whether it can be euro-texture-compatible.
Title: Re: Rural Renewal Project
Post by: bat on July 05, 2008, 03:27:59 AM
That is looking fantastic, Chris! Nice work! :thumbsup:
Title: Re: Rural Renewal Project
Post by: Ennedi on July 05, 2008, 04:53:56 AM
It looks excellent Chris!  :thumbsup:

Btw, how much things are you doing in the same time?  :D If you have any special methods how to manage them all, give me some tips please  ;D

Adam
Title: Re: Rural Renewal Project
Post by: Chrisadams3997 on July 05, 2008, 10:01:03 AM
Matt:
Quotebut knowing you, you already have plans for it.

You give me far too much credit! :D :D 

QuoteSeems like a natural progression from that bridge thing you were working on... but wait... that looks like game water. Is that an actual bridge or are those plopped pieces?

Ummm, 'a' plopped piece actually, the terraforming would be almost impossible if it were modular, because the level of the base is actually underwater, but more on that later ;).

QuoteI would suggest toning down the blue a bit (it's a bit bright), or adding some dirt/rust

OK, so I had already planned a bit on that, as the rest of the blue I'd intended to set the same as the floodgates themselves, just without the bump map.  I've done that now, but it didn't make it into the last set of pics.

Etherian:
QuoteI hope I'm not jumping the gun, but will the road be part of the ploppable or will it be possible to drag a street or one-way road through - my main "concern" is whether it can be euro-texture-compatible.

I of course have a bridge that'd allow roads to be dragged through, but that's not possible here do to the incorporation of in-game water.  Without getting technical about it, we'll just say that the LOD's won't allow us to 'hide' the terrain underneath as that would require.  So, it's just eyecandy right now, but I'll make a euro textured version.

Bat:  Thanks Bat!

Ennedi:
QuoteBtw, how much things are you doing in the same time?   If you have any special methods how to manage them all, give me some tips please 

Well, personally I've just given up sleeping, it's overrated anyway :D.  Just kidding of course, the only two that are presently slated for finishing in the relatively near future are this and the new TPW.  A lot of times when I have an idea for something I'll start the project, more or less as a placeholder, so I've got something to work with ready when I can come back to it, which is where most things are sitting right now.

Oh, what?  Did someone ask about the back?  well... I suppose I can give a quick peek at it ;)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg71.imageshack.us%2Fimg71%2F1868%2Fbackba6.jpg&hash=a2afd875ebd7bbb8e4eda435cf95b1a1f0c31b95)

And one more for good measure of the (almost) current progress
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg234.imageshack.us%2Fimg234%2F9370%2Fwaterwatereverywhereae5.jpg&hash=d3cf594cd4a215b1753a0d70b22618de99315dd3)
Extended the back side out, and the roads on the ends(still not enough here, but I've since fixed it), and fixed a graphical glitch or two.  And yea, that's ingame water inside the model  :P.  Also, does anyone know if there are any foam, etc. effects that work in in-game water?


More to come soon,
Chris
Title: Re: Rural Renewal Project
Post by: jacqulina on July 05, 2008, 10:50:33 AM
awesome work chris fantastic detail.
Title: Re: Rural Renewal Project
Post by: Chrisadams3997 on July 05, 2008, 11:12:11 AM
This is a tad bit random, but just had to share it.  While looking up source photos for 'dam spillway' on google images, I found this:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fgallery.menoutdoors.com%2Fgallery%2Fdata%2F1085%2Fimage001.jpg&hash=088519eee2931e500c1bfae352c721c0e4ae606a)

yea, that's a rattlesnake.   :shocked2:
Title: Re: Rural Renewal Project
Post by: gn_leugim on July 05, 2008, 01:47:45 PM
poor snake  ()sad()

anyway.. come by to say I Love your work, especially the mayor plops  :thumbsup:
Title: Re: Rural Renewal Project
Post by: girlfromverona on July 05, 2008, 10:49:18 PM
Snakes! Why did it have to be snakes?!

Heehee.
Anyway, that dam is looking fantastic!! Good job.  &apls
Title: Re: Rural Renewal Project
Post by: Unassigned on July 05, 2008, 11:10:29 PM
Quote from: Chrisadams3997 on July 05, 2008, 11:12:11 AM
yea, that's a rattlesnake.   :shocked2:
"It's not dead, it's resting!"  &hlp

I like the look of that ingame water - is it your work?
Title: Re: Rural Renewal Project
Post by: threestooges on July 05, 2008, 11:10:49 PM
From the creators of 'Snakes on a Plane' comes: 'Snakes in the Spillway'

I can't tell if that is a perspective trick caused by the camera or if that is just a really well fed snake but wow, it's amazing what you will find on the internet.
Title: Re: Rural Renewal Project
Post by: sim-al2 on July 05, 2008, 11:14:46 PM
 ??? that's a big snake!
Title: Re: Rural Renewal Project
Post by: shoreman905 on July 06, 2008, 04:47:05 PM
I have finally had the opportunity to use your new flora, after a long absence from the game and I must comment on how useful and appreciated it is. Though you intended it for pasture land, I found uses for it in portraying the lowlands of Eastern Virginia. For some time now I have been frustrated that I could not recreate the waterways through our Great Dismal Swamp and the barrier Islands. Though these scenes are not complete I wish to share them with you and your followers (count me among them).
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg399.imageshack.us%2Fimg399%2F2226%2Ffishingthedismalswampcu1.jpg&hash=0835461ad506c984f1479fbbc0c5bae7fbd6f32b)

Your tree stumps reminded me of our cypress "knees" and your weed 2 are much like the ferns that line the wetlands here. Weed 1 reminded me of pine seedlings.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg399.imageshack.us%2Fimg399%2F6281%2Fthedismalswampos4.jpg&hash=05c9349853413897a0b8751d2213b19bd534b7cc)

This is a combination of game water and TPW in concert with your flora and CP/DT and Jeronij trees. The new rye grass is great for easing the transitions from lots to terrain surface as well as covering the jaggies at waters edge.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg399.imageshack.us%2Fimg399%2F9915%2Falongtheintracoastalwatbj4.jpg&hash=bd4c0cc40fe4f055c6912021fbf4f18bab677d9e)

Here a railbarge pushes on toward Carolina while a "snowbird" heads north for the summer near North Landing. I certainly hope you continue the series, but I am ever grateful for the tools you have given me to model. Thank you Chris....DavidG
Title: Re: Rural Renewal Project
Post by: girlfromverona on July 06, 2008, 09:19:30 PM
Wonderful pics, DavidG (shoreman)! Thanks for sharing.  :thumbsup:
Title: Re: Rural Renewal Project
Post by: Chrisadams3997 on July 06, 2008, 11:12:20 PM
Indeed, thanks for sharing!  Having lived ten years in south Louisiana(Houma, about an hour SE of New Orleans), I've been around a lot of marshes and swamps.  I particularly like the last pictures, reminds me of something you might see in one of canals down there.

Unassigned:  that's c.p.'s water included with his 'Missouri Breaks' terrain mod.  You'll have to download the whole terrain mod to get it, but then you can just use the water mod by only placing it in your plugins(replacing or loading after any other watermods of course)

And thanks to everyone else for your comments.

Here's some new pics.  It's finally coming along besides just the shape with some real texturing.  I've also started trying to produce the flow out of the flood gates(I can make this timed), as well as the foam from it(which still needs a lot of work.)  I'm really hoping to make a convincing impression that the water is lower on the spillway side of the dam(even if we know it's not), and I've thrown in a few perspective and LOD tricks I've come up with to add to this, but let me know how you think I'm doing ;)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg112.imageshack.us%2Fimg112%2F7371%2Fv4frontap4.jpg&hash=200daec02cfd81f4e45cd5476bae2d6996fffb49)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg61.imageshack.us%2Fimg61%2F7708%2Fv4sideqd0.jpg&hash=6e62c3569f8798a70ea53ed84a7b8e84d5375974)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg386.imageshack.us%2Fimg386%2F5886%2Fv4backzl1.jpg&hash=5e71b46e159918fc211b251ea28b534818cb7274)

Oh, and another RL shot of the dam, while they were repainting:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.lake-livingston-texas.com%2Fslide_shows%2Fdam%2FRS_DSC00119.JPG&hash=68f5d83ef24c8b795859e85a6a8e587840fb2b60)

Till next time guys,
Chris
Title: Re: Rural Renewal Project
Post by: XiahouDun on July 07, 2008, 12:52:35 AM
Wow, that looks dam good :D ... ok, another lame pun by me. ;D

I still need to get to finding the tractor number for you. Was a crazy week last week :-[
Title: Re: Rural Renewal Project
Post by: dedgren on July 07, 2008, 09:27:00 AM
I'm fiddling around with your fences, Chris.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg377.imageshack.us%2Fimg377%2F9397%2Fteaser12080707vm6.jpg&hash=2c139f9b9951533f98efc5c83452eb84bf657ef5)

Your email box will contain a small file this morning- you are welcome to do with it whatever you might see fit.

* * *

We need some ploppable crufty old farm field water tanks, tractors, haymows, that sort of stuff.  I'm going to start combing the prop sets that are out there.

Always great to pop by here- I see you are working on the McLaren Impoundment dam.  Heh!


David
Title: Re: Rural Renewal Project
Post by: Chrisadams3997 on July 07, 2008, 01:58:30 PM
QuoteWow, that looks dam good  ... ok, another lame pun by me.

That's alright Xia, when it comes to making dam comments, dam jokes are just a matter of time ;).  Anyone who's taken the dam tour at the Hoover Dam should be able to relate.

Dedgren: 
QuoteI see you are working on the McLaren Impoundment dam.  Heh!

Had to do some searching to find that David, and it would indeed fit in well there.  I got you're email and will look at it some time this week.

As for ploppable stuff, as Xia just said, he's (supposed to be) looking up some tractor props ;).  Making the actual flora exemplar for them is the easy part given the props' TGI's and a logical idea of how to group them(as we don't want a plop for each model ::)).  If you or someone else can dig up some useful groups of props, making sure to keep track of the dependancies of course, I'll make plops for them.



I've added ladders to the front and started planning out the control building on the side, so here's just a little update.

This is the only picture I've got of the control building, so most of it I'll be making up as I go ::)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg146.imageshack.us%2Fimg146%2F7548%2Frlfrontqj6.jpg&hash=f5f9f2e2ace6c25b6e13f1eb77f16524917709e1)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg225.imageshack.us%2Fimg225%2F7866%2Fcontrol01yc5.jpg&hash=b0430b00737eec70fc4a1962c94822fd7fc95fc6)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg225.imageshack.us%2Fimg225%2F5720%2Fcontrol02sm7.jpg&hash=f76ee9c9b0be63e7c274eda4026e7af321d86890)

New in-game pics will have to wait on finishing that building and updating the LOD's.

Chris
Title: Re: Rural Renewal Project
Post by: JoeST on July 07, 2008, 01:59:19 PM
Hey chris, that looks stunning

Joe
Title: Re: Rural Renewal Project
Post by: jacqulina on July 07, 2008, 02:02:19 PM
amazing work chris the dam looks wonderfull,
great pics david.
Title: Re: Rural Renewal Project
Post by: smoncrie on July 07, 2008, 03:29:13 PM
Chris, a while ago you asked about foam on in-game water.  Have you tried any of the bridge wash effects?   They are normally used around bridge support pylons.
Title: Re: Rural Renewal Project
Post by: Chrisadams3997 on July 07, 2008, 07:17:58 PM
Thank you Joe and Jacky.

Smoncrie:  That one had occurred to me, but I don't think it'd be very convincing.  Too square, so unless I could build a new version of one(make a copy and link it to use new .fsh's), I don't see it as a great option.

In the mean time, I've worked up a second (and more satisfying I think) effort at the foam wash beyond the dam, though more work is still needed.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg135.imageshack.us%2Fimg135%2F2574%2Fwash02sd2.jpg&hash=11e51fb60fc9a4fc2d052f526a295e44d440181b)
Title: Re: Rural Renewal Project
Post by: girlfromverona on July 07, 2008, 08:12:17 PM
Quote from: XiahouDun on July 07, 2008, 12:52:35 AMWow, that looks dam good :D ... ok, another lame pun by me. ;D

Heehee, I toyed with that one, too. Damn!!  :D

Chris, how did you make that foamy water effect - is it ploppable? It looks fantastic and I can see it getting a lot of use!
Title: Re: Rural Renewal Project
Post by: Chrisadams3997 on July 07, 2008, 09:10:38 PM
Hey Marisa,  it's basically a texture I made with an alpha map placed onto a big flat UVW map.

I started off building the texture from a couple of different source images to build this texture:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg235.imageshack.us%2Fimg235%2F5620%2Fspillwaychurn2rk1.jpg&hash=2efd1b2ef3b3dc7ab493de93e8c35bd37750a65a)

From there make an alpha from it:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg231.imageshack.us%2Fimg231%2F6951%2Fspillwaychurn2alphazv4.jpg&hash=1f17b27e5877ea5bce1d412e07d830816b036c3a)

Then applied those to my, uh, "model" for the render.  It's really all in the texturing, except for the basic size and shape of the spline based UVW map(the model)

I'm not sure how applicable this specific model/texture is for other areas, but I can see the possibility of other more generic applications using the same process.  It could be made a building so as to always float on top of the water, despite the depth.  But I'd need to know more about where and how it'd be used to build something appropriate.
Title: Re: Rural Renewal Project
Post by: threestooges on July 08, 2008, 12:09:21 AM
It looks like some good developments were made. The control building looks pretty good (especially considering what the pic gives you to work with) and the foam looks like it'll work out nicely. You are quite good with those textures. Incidentally, I have a few rural models that I have been working on, that never really had a destination in mind (things I made to practice and whatnot) and I would be happy to send them your way (or David's) if you wish. Good work so far, and I'll look forward to what's next.
-Matt
Title: Re: Rural Renewal Project
Post by: Chrisadams3997 on July 09, 2008, 12:26:37 PM
Hey Matt, I'll take a look at any models you've made if you send them to me.  Depending on what they are, I might just have a place for them.

QuoteYou are quite good with those textures.
::) :D I've been playing with digital images and textures a lot longer than 3D models.  And yet I'm still learning new things all the time.  It's really amazing some of the things possible.

Xia:  Jess(Jestarr) actually has a model he offered to render to make tractor plops out of, so you can call off the search ;).  I'll get to that soon enough I suppose


I've gotten a little of progress.  The control building is kind of in a first draft stage to see what it looks like.  It's got a scale issue or two to fix, and more detailing to go.  I'm also going to scale the rails down a bit, along with the width of the ladders.  If anyone else sees any room for improvement, I'm glad to hear it.  The foam wash I think is finished at this point, I'm rather satisfied with the effect.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg231.imageshack.us%2Fimg231%2F3052%2Fv5fronttz0.jpg&hash=b249ab1202029f939f30ed5c51f368ec0d8278ee)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg231.imageshack.us%2Fimg231%2F8130%2Fv5backjn6.jpg&hash=a367486911958c0cb7414aaf2306a14052e9b781)

Also for those curious about it, I made a screen shot of a render of the wash so you can see how the texture is applied to an irregular spline shape:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg231.imageshack.us%2Fimg231%2F7024%2Fwashrendertf6.jpg&hash=33506cb897fc4ad082ae3d6973331ec50ec55b46)

Mostly nitpicking at it at this point, so any suggestions are welcome ;)
Title: Re: Rural Renewal Project
Post by: rooker1 on July 09, 2008, 12:35:33 PM
That is absolutely incredible.  Brings a whole new level to the realism of the game.

Robin  &apls
Title: Re: Rural Renewal Project
Post by: Ennedi on July 09, 2008, 12:38:07 PM
1. The circular pattern is a great idea! :thumbsup:
2. I think there is a bit too much contrast between a big foam splash near the dam and smaller ones in bigger distance.
3. More splashes near to riversides close to the dam would be good (maybe).
4. We can make water ripples more subtle to don't let them disturb  :)

Adam

PS. It would be nice to see how does it work with another water mods (for example more blue, although this one is very realistic - both the surface and color!)
Title: Re: Rural Renewal Project
Post by: Chrisadams3997 on July 09, 2008, 12:54:49 PM
Thanks Robin, that means a lot.

Adam,

You had to pick the one thing I was happiest with to critique :D.  The contrast between the initial 'splash' and the rest is intentional based on reference photos and experience.  the splashes near the riverside is a good idea, but I can't since different people will terraform the edge differently there.  You can see in the model that it actually fans out larger than my spillway area just in case for this reason.  There are always compromises in this sort of thing.

As for ripples, I know you could likely change that for the better ;).  I can send you the present models if you wanted to play with options there.  But any changes as you know would impact the whole map, not just here, so it'd be something very optional to the user.  I'm not entirely sure therefor how best to include that.

Checking it by other water mods(and terrain mods as this affects the 'beach' textures under the spillway) is a good idea.  I'll have to take pics with a few different ones.
Title: Re: Rural Renewal Project
Post by: Ennedi on July 09, 2008, 03:28:47 PM
I'm very sorry Chris!  :D But you asked for critique  ;)
Don't worry, everything is very good as is! My opnion is subjective, maybe I had something different on my mind - I have some dams near my hometown too, but they are on mountainous rivers and of course everything looks different there, because the river below the dam flows fast.

You are right about splashes near the riverside. I had an idea about them , but of course your solution is more universal.

Of course changing ripples will give an effect in the whole map. But it is possible to do two things which can look good in other places too:
- We can make ripples larger but less visible and softer
- Sometimes we can remove ripples at all from particular areas leaving them in other places. But it depends on the riverside shape and it would need some tips about terraforming. I'm afraid there are very few people who would like to play with it.

I agree with Robin, again you create something revolutionary. You should establish an SC4 Institute for Advanced Technologies  :D

Adam
Title: Re: Rural Renewal Project
Post by: Chrisadams3997 on July 09, 2008, 08:19:57 PM
Naturally we'll never be able to see it like this in game, but just a little eye candy for the hell of it ;)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg67.imageshack.us%2Fimg67%2F8544%2Flldamperspective03tq6.jpg&hash=c93ae56062c1eaf9b18a25cb640b71b6bfd4c10d)

Oh yea, I added an antenna(that's a good enough excuse for a post, right? :))
Title: Re: Rural Renewal Project
Post by: threestooges on July 09, 2008, 08:35:46 PM
for a second there, I thought I was looking at a pic of the real thing rather than the model itself. That angle alone is enough of an excuse for a post (the antenna is nice too though heh heh). Great to see all the details on this thing. Even though they may not be readily seen in game, they do add a bit of a colored blur to the model which would look flat otherwise (how I justify modelling details for a render with 256mb RAM... well that and it's fun). This thing looks great.
-Matt
Title: Re: Rural Renewal Project
Post by: Diggis on July 10, 2008, 12:04:53 AM
I'm with you Matt... I had to look twice to see if it was the real thing or not.  ()what()

Looks great Chris, can't wait to see this come to life.
Title: Re: Rural Renewal Project
Post by: jacqulina on July 10, 2008, 01:27:02 AM
wow thats very realistic chris awesome work my friend &apls &apls
Title: Re: Rural Renewal Project
Post by: bat on July 10, 2008, 02:52:01 AM
Really nice work there on that stuff, Chris! Looks wonderful!!! :thumbsup:
(Looking forward to it and to more...)
Title: Re: Rural Renewal Project
Post by: dedgren on July 10, 2008, 03:51:07 PM
Chris, you're getting that dam down to the expansion joints in the road and white efflorescence from the concrete seams level of detail.  That's about the most nicely conceived SC4 project I've seen in a while, and it fills such a hole in what's out there.

Two thoughts- is there a way to make it in small stream, large stream and gigunda stream variants? and would it be possible to have the impoundment side be plop water?  Just askin', don't let me divert your attention or anything.

Great job!


David
Title: Re: Rural Renewal Project
Post by: Chrisadams3997 on July 10, 2008, 05:16:48 PM
Quotewould it be possible to have the impoundment side be plop water?

Yep, it should be easy.  Since the ground around that side is fully terraformable, you can raise the ground on that side to the level you want, then place plop water or any lotted water types(ponds/canals)

Quoteis there a way to make it in small stream, large stream and gigunda stream variants?

I've had in mind a larger version from the beginning, so I've made as much of it as possible easy to expand to the larger size.  Each flood gate is 16 meters or one tile(nice how that works out, right ;)).  This one has 7 gates, and I'm tentatively planning a 12 gate, the same size as the real dam it's based on.  I hadn't thought about a smaller one, and I don't know if I will.  For each size, I've got to do a custom wash for it, and some LOD's might need to be reworked, so I can't really make it any size just at will, it will take some work.

Now, if you wanted really gargantuan, I came across a number of good pictures and plans on this dam that would be pretty crazy:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg149.imageshack.us%2Fimg149%2F2472%2Fmcndv0.jpg&hash=9149d33308149c87c54b72f2540e16e4891de85f)

It's almost a kilometer across :o.  If done to real life dimensions, without the navigational lock on the far side, it'd be about 57 tiles... but don't count on that any time soon.  Maybe one day ::)

As for this one, I wanted moss along the inside edges of some of the spillway openings.  While I could have made one huge texture to cover all seven of them, that'd wouldn't be expandable later ;), so instead I went and looked into vertex painting and some procedural textures and came up with something like this:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg137.imageshack.us%2Fimg137%2F2522%2Fmosswl1.jpg&hash=46d0d2bbb2f84d9c332f5b10e0f6797579d1007b)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg57.imageshack.us%2Fimg57%2F9973%2Fmoss02nq2.jpg&hash=d432adb527f0d386be9ec645431823143e4b30fb)

Now, I've got to learn another new procedure to get the street lights built how I've got in mind ::)

Chris
Title: Re: Rural Renewal Project
Post by: dragonshardz on July 10, 2008, 06:30:59 PM
So is the flow coming from the dam a permanent thing or are the flow(s) going to be a timed prop?

Personally I like the timed prop bit, that way there's a little more visual variety in the dam than what's already there.
Title: Re: Rural Renewal Project
Post by: Chrisadams3997 on July 10, 2008, 06:41:15 PM
It'll be timed, with the foam wash(which is a separate prop) being timed along with it.  I'm also going to include a version without the foam wash I believe for anyone wanting to use this in mountainous terrain where they'll be able to use rapids effect lots instead of a flat game-water spillway after the dam.
Title: Re: Rural Renewal Project
Post by: dedgren on July 10, 2008, 07:24:14 PM
Whoa, Chris- your attention to detail is certainly bound to become legendary.

Just don't let anyone talk you into modding any snail darters [linkie] (http://en.wikipedia.org/wiki/Snail_darter_controversy).


David
Title: Re: Rural Renewal Project
Post by: MAS71 on July 10, 2008, 07:42:17 PM
Hello Chrisadams3997 and nice to meet you  :)

Wow!! :o That's really beatiful water works !! &apls
I was able to know very well difficulty of the works about some water. ;D
so I assert that you do very splendid work.  ;) and I'm looking forwardt to the followup of your work in a future !!

Thanks for reading Chrisadams3997.  :)
-Mas'71
Title: Re: Rural Renewal Project
Post by: deathtopumpkins on July 10, 2008, 08:32:23 PM
I decided to finally pop in here and see what I've been hearing so much about (*cough*David*cough*), and I am just awed by that dam! Now it looks like I'll have to go back and read through the rest of this thread!  :D

&apls
Title: Re: Rural Renewal Project
Post by: XiahouDun on July 10, 2008, 08:47:31 PM
 :o And I'm off to destroy my existing dam for when this is available :D Seriously great work.
Title: Re: Rural Renewal Project
Post by: Chrisadams3997 on July 10, 2008, 09:37:54 PM
David:  lol, sure, it'd be easy!  All one pixel of it(that's after accounting for the vertical squashing caused by the SC4 viewing angle :D.  Although, the tellico dam that caused that controversy is a good model to work off of for a small dam.

Mas:  Great to have you stop by.  I downloaded the river lots you uploaded recently and am actually curious to see them, as I haven't actually played the game since then :P, but what I saw in the pictures look great.

DTP:  And it's finally time! :)  Nice to see you here.

Xiahoudun:  Thanks :thumbsup:


Alright, by now, yall should know I don't usually make big posts.  This one might be.  I think I've finally got almost all the details and such I wanted to add in, so I've gone around and taken a number of pics from different angles(including the one yall haven't seen-anybody notice that ;)) and zooms.  So without further ado:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg61.imageshack.us%2Fimg61%2F9076%2Fimage7db4.jpg&hash=ca9c51831c88894b3ef181bb6e6ac50c44f967b6)

Here you can see for the first time the scaling next to other buildings.  I might have to reduce the scale on the control building just a tad more, if anybody sees anything else a bit off, bring it to my attention.  I also need to beef up the light poles a tad and move them in towards the road more.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg61.imageshack.us%2Fimg61%2F4065%2Fimage8th5.jpg&hash=4d7bf67917b749bd40f9fa0c14bd767023f732fc)

Here I played around with placing various flora in next to the model to test LOD's mostly.  You can see that it allows them quite easily in the spaces.  Also you can see the roof junk for the control building.  Any suggestions there?

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg61.imageshack.us%2Fimg61%2F5666%2Fimage9mu0.jpg&hash=eef7c2dc3dbe478fb8ad0584742c0129741dbac1)

I switched terrain and water mods if you didn't notice before ;).  This is the painted desert mod and little missouri water that comes with it.  The big thing is a different underwater beach texture and, more importantly, lower transparency at shallow depths.  This causes the dark areas on the edges of the foam wash to show a bit much, which I anticipated might be a problem under some circumstances.  I'm going to render it against a more neutral background color(as opposed to black) to alleviate some of this issue.

Also looking at the concrete abutments on the edge of the spillway, you can see an LOD issue here.  I've got two options to fix this that I'm still mulling over, but it will be fixed.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg56.imageshack.us%2Fimg56%2F6933%2Fimage10ed0.jpg&hash=e0a597031453bb01f716e95c155fd58136b0dd0a)

I love this shot.  I'm rather certain if you showed it to someone who hadn't played SC4 before, you'd have a hard time convincing them that the water is at the same level on each side.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg56.imageshack.us%2Fimg56%2F875%2Fimage11bo5.jpg&hash=ec679f9935e901d6be538628a3b3c8ab03a4cae8)

Here you can see the abutment LOD issue on the other side.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg56.imageshack.us%2Fimg56%2F2138%2Fimage12np0.jpg&hash=da619b3b97b30ecb664102bc2559e0523d3f0c39)

Another close-up on the control building, showing the roof junk and surrounding flora as it fits into the LOD.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg61.imageshack.us%2Fimg61%2F888%2Fimage14os1.jpg&hash=b77cb81645eea0638f8abd1addc5bec922fcd90b)

I'm also impressed with how well the perspective shift holds up at higher zooms

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg61.imageshack.us%2Fimg61%2F8884%2Fimage15qr4.jpg&hash=2a2d2c06073cf2be63155091136481ebccbbde94)

I also decided to experiment with TPW.  Obviously this method requires raising the elevation on the lake side of the dam.  So I raised about as high as one might dare, though from this angle it doesn't have much impact.  I had to lower the section inside the dam(behind the flood gates) in order for the water to not be too high there, plus I had to use my lowest TPW model(at .6 meters high), which accounts for the different water color there.  So if you want TPW inside, some special precautions and methods have to be used.  Not really much way to avoid this.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg61.imageshack.us%2Fimg61%2F5619%2Fimage16uv3.jpg&hash=c9e21b47c6f2501538ce8ad3b3d90b93e6e6a475)

On the whole, I'm not sure it's worth using TPW, unless placing this in mountains where in-game water isn't available.  I turned the grid on here to show the drop off that occurs where I had to lower the terrain inside the dam(as described for the last picture.)  This meant that I had to make sure the TPW pieces I placed next the the dam here where not placed on the slope itself to avoid graphical glitches.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg61.imageshack.us%2Fimg61%2F2158%2Fimage17ny9.jpg&hash=03d2c53f09d50565e66e760096113a4f4e78e054)

This view is where I think the TPW suffers the most, as you lose the sense of depth on this side seen in the in-game water, without really gaining anymore of a sense of height difference.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg61.imageshack.us%2Fimg61%2F7386%2Fimage18tc6.jpg&hash=6c0c88c41a168ce1851ac7e4c8d71e40bbc42149)

The further out we zoom, the less convincing the TPW lake really looks by comparison.  Also, looking at the top of it, it's obvious that it needs to be absolutely flat, as slopes cause them to 'bunch up' if you will and cause glitches.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg65.imageshack.us%2Fimg65%2F7930%2Fimage19ub6.jpg&hash=1b6082ecc757b3b9b35ae886b3218699a1a5eb7b)

At max zoom you would need to use some very careful terraforming to hide the square edges of the TPW, along with smaller pieces(this is all big pieces.)  In the end, it works fine with the LOD's of the dam, which is the main thing I wanted to test, but I'd have a hard time justifying a TPW reservoir in anything but mountainous conditions.  Hence a big reason I wanted to make the dam work convincingly for in-game water.

The main takeaway points here is that if anyone sees any room for improvement(that I didn't mention) in the model, or the scale of anything, throw me a comment.  I'm going to add a metal railing similar to the ones seen on either side of bridges on either side, and, well, that's about it, then do night lighting otherwise.

Till next time,
Chris
Title: Re: Rural Renewal Project
Post by: Yoman on July 10, 2008, 10:09:09 PM
Hmm...I think Jrj needs to add a smiley that includes a drooling face, then continues onto the drool short circuting the keyboard and the screen exploding, well maybe not that far, but the first part of my proposed smiley shows the reaction the the realism you've achived with this product, and as I've said earlier, I hate LODs :P
Title: Re: Rural Renewal Project
Post by: deathtopumpkins on July 10, 2008, 10:22:40 PM
I agree with Yoman's smiley request  ;)

I'm rather certain you'd have a hard time convincing them that it was a game at all. That looks REALLY GOOD!

I think we should stick to using game water for it though, as I'm not really liking it with TPW.
Title: Re: Rural Renewal Project
Post by: Chrisadams3997 on July 10, 2008, 11:23:53 PM
lol, just for you Yoman, I'm going to show a few shots of the LOD's themselves :D.  Actually, I'd been thinkin' about showing them for a bit, but it's a good excuse.

DTP:  I agree about the TPW here, I just don't find it well suited to large bodies of water in general, though it works well for rivers.  But, there are cases where it'd be the only option.

So... I just took a couple of renders of the LOD.  The main things to see is that you can see clear through the middle openings, noting how they allow visibility up to the flood gates--that's why water appears on one side and not the other.  Also, as a general rule, anything going underground has to have an LOD that fits tightly vertically to the model.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg234.imageshack.us%2Fimg234%2F4963%2Flod1qp8.jpg&hash=26e1d5ca22f5dabb38ee86548487ec866317c7c3)

The reason for the abutment graphic glitch seen above relates to this, as part is skin tight, while part is not(just in front of the flood gates.)  I'm actually going to make the inside section that is skin tight now looser so that the whole inside section of the abutment always shows, wether really supposed to be underground or not, for perspective reasons.  It's part of the optical illusion.  The outside of those abutments on the other hand will be skin tight so that from the outside angle they follow the terrain.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg139.imageshack.us%2Fimg139%2F6110%2Flod3ty6.jpg&hash=5d31041692103285d01749c795371fccd99ae340)

Note here that the LOD doesn't need to follow the curve of the base(which you can see poking out of it), as it doesn't need to.  The LOD here defines where the model 'face' shows under the water.  If I wanted it to show above the water, I could move the face of the LOD there up, with out touching the model.  The important thing to remember when doing custom LOD's is that the rest of the model is only going to be used to produce a texture placed onto the LOD, the way the model interacts with the rest of the game environment(other props/water/etc.) is all based on the geometry of the LOD.  If anyone has any questions how to set one up for a particular situation, just send me a PM and I can likely help you out with it.

Chris
Title: Re: Rural Renewal Project
Post by: threestooges on July 10, 2008, 11:34:27 PM
Again, I can only say that this is impressive work so far. I want to thank you for that LOD discussion at the bottom of your last post. That is probably one of the clearer descriptions of what an LOD is/how it works that I've heard. I'll be waiting for the release of this, but until then, take it easy.
-Matt
Title: Re: Rural Renewal Project
Post by: MAS71 on July 11, 2008, 02:31:52 AM
Thank you for your reply Chrisadams3997.  ;)
It's looking so beatiful and having realism so much !!  &apls  &apls
Especialy, An Affinity is good with Ttansparent Water Plane and your Dam's !! :o It's just matching with the Land and Water(sea) without any unnaturalness I think so. ;)

May I give an opinion a little ?  :-[
About a pont of the Waterfall. (Water runs in a dam)
Would you give some alpha map (permeability or Opacity) to that plane(Mesh)  in max ??
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg530.imageshack.us%2Fimg530%2F9332%2Fmosswl1cg5.jpg&hash=cec86a16c149d078fa60d461b1e59bddbe78f148)(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg155.imageshack.us%2Fimg155%2F8288%2F001og2.jpg&hash=fa58d6aca3502890ffa3e5fd86fa68d1ab1a4042)
This is one of my little idea for them, I don't know well that it's will be best result in your case, ;D

I'm sorry if I worsen your mood about my little opinion. :-[


however, Your works will be a good one for us !! I convinced so !! :thumbsup:
Thank you again. :)

-Mas'71
Title: Re: Rural Renewal Project
Post by: Yoman on July 11, 2008, 07:51:02 AM
Wow, those LODs themselves could make a fine dam BAT. Thanks for the the little discussion on LODs, that clears up a few things. The reason I hate LODs is primarily that sometimes I need tight fitting ones such as yours, and I hate having to basically BAT the whole thing again :P So I try to cheat, sometimes it works, such as on my cranes, [[Linky,]] (http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1560) where props needed to be seen under, around, and behind the frame etc, and on other BATs that were a bit more complicated, well the LODs didn't work out quite so well :P
Title: Re: Rural Renewal Project
Post by: Duvad on July 11, 2008, 07:58:48 AM
Chris, the control building looks fine in terms of scale to me. That foam is also (i.e. apart from the dam) pretty impressive, and adds a fair bit to the overall appearance.
Title: Re: Rural Renewal Project
Post by: bat on July 11, 2008, 08:39:59 AM
That's looking really nice there, Chris! Great new pictures of that work!!! :thumbsup:
Title: Re: Rural Renewal Project
Post by: Chrisadams3997 on July 11, 2008, 03:10:18 PM
Matt:  Thanks, I'm glad you found it useful.  I'm thinking that next time I make a somewhat complex LOD for something, I'm going to make a tutorial out of it.  It's definitely one of those things I think a lot of people have trouble wrapping their head around.  I should know, it took me a while to really start to understand it :P(and I'm still learning too still).

Mas71: 
QuoteI'm sorry if I worsen your mood about my little opinion.

Not at all.  I've been trying to think of ways to improve on those, so any ideas are welcome.  The exact approach shown in your picture wouldn't necessarily work here, as we don't really want the concrete underneath showing.  It does give me another related idea I'd like to try when I get time however.

Yoman:  I can see how those cranes would pose a challenge.  I'd actually like to see the models and how you made the LOD's out of curiosity.  As well as those 'other BATs', lol.

Duvad:  I think it's close, but could still be a little improved.  Besides, the smaller the building is, the larger the dam looks next to it :)

Bat:  Thanks bat.


(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg57.imageshack.us%2Fimg57%2F3168%2Fdetailsdetailsfc7.jpg&hash=7298691821699709c648dfeafa7cedc0d148c813)

Well the engineers where all in a fuss about people driving off the edges and crazy stuff like that(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.forumsextreme.com%2Fimgs1%2Floco.gif&hash=ce32b3a81551cf99c8da0ff5f110f0f067f6a9aa), so I add in some guard rails on the edges and closed up the gap with the building.  The streetlights have also been brought up to spec.  At this point I think I'm done messing with details and am calling the modeling done, well, I still have to update the LOD's for new stuff, but you know what I mean. .. right? :P

Which brings me around to the next phase...
.. .
.

Dang it, where's my trumpet fanfare.  Anyway, moving right along.  As I was saying, the next phase, making the road across functional.  At first I'd considered making an invisible subway connection lot for each end, something like the big dig project.  But that doesn't give us any cars on top >:(.  No good.

Then I had an idea.  Some of you have seen the bridge model I started a while back, with the real road dragged across.  Well, I can't do that here, sorry.  It requires land underneath, which was hidden by the bridge, but would show through under the dam here.  No good.

But, if we had a bridge that was covered up, or that is actually incorporated into the structure itself, that would work like a charm.  So I talked to threestooges about it(OK, so I begged him to make one for me :D), but he couldn't look at for another two weeks.  The modeling for the bridge would be nothing, in fact just a single flat plane with the road texture that would replace the road texture currently in the model.  Nothing to it.  So I'm going to look into the process if it's not too involved of modding it, or if any other experienced bridge modders could take a look, I'd be quite appreciative.

At any rate, I also got a chance to play with Diggis's new pond lots under construction, seeing how they can be incorporated.  I thought I might show some pictures of that.  Though mostly I'll just be showing off his work ;).  If you haven't seen it yet, Check it out (http://sc4devotion.com/forums/index.php?topic=5068.0)

I've also switched out to the meadowshire terrain mod, and a custom green water mod of mine(made to match up coming TPW)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg55.imageshack.us%2Fimg55%2F1874%2Ffrontdx6.jpg&hash=276824b42b4ef0a6f1e17194fa087cb6501d6d2d)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg99.imageshack.us%2Fimg99%2F2217%2Fbefrontud8.jpg&hash=7502e7f43beeb29747304cd1e9ba739606c5d9b5)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg99.imageshack.us%2Fimg99%2F9870%2Fbeleftsb0.jpg&hash=dd58664af5f9ae57ec045aa75434628bd235e4d4)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg99.imageshack.us%2Fimg99%2F2219%2Fbebackmi9.jpg&hash=c52180271c00168ab68f789a4f244ad5cee0dbdb)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg99.imageshack.us%2Fimg99%2F8932%2Freserviorxx7.jpg&hash=5d1dea3208ae33aafe53f69f00645eebc476ef26)

I've got some additional ideas for a dam version made more specifically for plopped or lotted water, but we'll get to that later.

Chris
Title: Re: Rural Renewal Project
Post by: JoeST on July 12, 2008, 02:16:15 AM
this stuff is looking amazing :)

thankyou

Joe
Title: Re: Rural Renewal Project
Post by: Alfred.Jones on July 12, 2008, 02:33:51 AM
It goes great with Diggis' ponds. Cannot wait for more :thumbsup:
Title: Re: Rural Renewal Project
Post by: CasperVg on July 12, 2008, 02:37:23 AM
Nice ponds dam! I'm keeping a place for that beauty for sure.
Title: Re: Rural Renewal Project
Post by: Diggis on July 12, 2008, 06:01:46 AM
Having seen this in a hungover haze at 6:30 this morning I've enjoyed a second look at them in a drunken haze at 2pm.  :D  And I'm still stunned.   :o

Look forward to seeing the pic when sober.  :D
Title: Re: Rural Renewal Project
Post by: bat on July 12, 2008, 07:59:16 AM
Great work on that lake and dam there!! Looks beautiful, Chris! :thumbsup:
Title: Re: Rural Renewal Project
Post by: jacqulina on July 12, 2008, 08:04:50 AM
wow looking excellent there chris &apls &apls
Title: Re: Rural Renewal Project
Post by: Yoman on July 12, 2008, 09:45:44 AM
That looks incredible, so do those new pond lots. Here are the LODs on that crane. (http://i38.photobucket.com/albums/e130/yoman3/LODsoncrane.jpg) They didn't need to be as tight fitting as its pretty big, so the LODs on the smaller crane (which I can't get a pic of because I'm rendering something  &mmm) were more annoying, as they left no room for error.

Looking forward to what you come up with next after this dam, I'm sure it will be groundbreaking and innovative.  :thumbsup:
Title: Re: Rural Renewal Project
Post by: Chrisadams3997 on July 12, 2008, 10:07:16 PM
Thanks everybody.  No really, I really appreciate it :thumbsup:

Owen, thanks for pulling up those LOD's, always interesting to see.  Like you said, the size is beneficial on that one, as most props won't actually even reach up to the height of the first cross-member, which limits the possibility of problems.  It's when props have to fit in front of one part, but behind another that it gets trickier.

I finally got the LOD's reworked to allow a bridge across (almost) properly.  It's still got a few issues, as I actually decided to break it up into the dam base, the railing and other stuff above the road, and the control building, so I'm having to make sure everything behaves ::).  This first test just used a causeway type bridge(if I'm naming it right, but it's the flattest one), and you can see the one piling coming down into one of the floodgate openings.  But it works, so as soon as I've got my flat bridge for it(and I finish LOD's), we'll be in business.

Look Cars!
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg228.imageshack.us%2Fimg228%2F7229%2Fcars01it9.jpg&hash=981e9765786f945921188aa6588885467edcf4cf)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg135.imageshack.us%2Fimg135%2F8734%2Fcars02vn4.jpg&hash=3ee3b90ddf7d7d253cbb2403d0ce5a964d382ab3)

I've also got to do some special things to make sure the shadows show up as if it were still one model, but don't worry, I (think) I know what I'm doing ;).

Also, hopefully me or Matt can get the road color better matched.

Chris
Title: Re: Rural Renewal Project
Post by: Alfred.Jones on July 12, 2008, 10:14:47 PM
 :o

Cars!!!!!!!

I WANT NOW!!
Title: Re: Rural Renewal Project
Post by: deathtopumpkins on July 12, 2008, 10:20:03 PM
Wow! It's a functional bridge now! I noticed you added guardrails to the sides too. Those are by far the best guardrail models I have EVER seen!
Oh and cleverly disguised Maxis streetlights!

It all looks unbelievably great!
Title: Re: Rural Renewal Project
Post by: Chrisadams3997 on July 12, 2008, 10:35:08 PM
Actually, I'm taking the street lights out of my model, as they'll be T21'd in with the bridge, I just hadn't done it yet.

I liked how the guardrails came out too.  I tried doing some for something a while back, and the results weren't so good ::).  But it's just a lofted shape, which lets me change the path very easily.  In fact all four in this model are slightly different, set up for the particular spot.
Title: Re: Rural Renewal Project
Post by: threestooges on July 12, 2008, 10:37:28 PM
Chris,
It looks like you figured it out pretty easy (no surprise there). Sorry I wasn't able to take care fo that for you, but I have made some progress on that paper. The best texture I have for roads is the one Jeronij attached to his bridge tutorial (I don't know if that's the one you're using). Were you able to get an unused bridge ID or is this just the test one? Either way it looks great, and I like the little extender piece things (for temperature changes). If there is anything I can do, let me know and I'll see how I can help.
-Matt
Title: Re: Rural Renewal Project
Post by: deathtopumpkins on July 12, 2008, 10:41:08 PM
So would the white Maxis streetlights show up or yours? (yours are better  ;))

I think, if it's not too much trouble, you should make a set of guardrails SPM-style (once its out, if its possible). I could sure use some along some of my roads.
Title: Re: Rural Renewal Project
Post by: Chrisadams3997 on July 12, 2008, 11:16:18 PM
You're not off the hook yet Matt, that's just one of the Maxis bridges to test out LOD's ;).  It'd be fine if not for the concrete piling and bridge wash effect right smack in the middle of the dam :D.  I got the texture from the bridge modeling tutorial and can make the three pieces(which will of course be identical, just with the appropriate TGI's) if you pass that along my way.  From there we'll see if I feel like learning the modding.

DTP:  I doubt I'll have time to make a set of them, but I can pass along my texture and the loft shape and basic dimensions to anyone else who'd like to work on a set.  The modeling would be the easy part of such a set, it's the organization and modding that would really eat up some time for someone.

As for the streetlights, I can make a prop out of mine and place it in the T21 instead of the Maxis ones.  We'll see when I get there, as I've been fortunate enough to never have to deal with T21's before, so that's all new stuff.
Title: Re: Rural Renewal Project
Post by: deathtopumpkins on July 12, 2008, 11:38:30 PM
Sorry. I'm not trying to push stuff on you. Just stick to what you know. I'm sure, if we're still playing SC4 in a few years, someone will have made just about everything, those included. I can wait.  :)
OK, done now. Sleepy...  :sleeping:
Title: Re: Rural Renewal Project
Post by: threestooges on July 13, 2008, 12:16:56 AM
I'll be happy to help, especially when I get the TGIs. The modding shouldn't be too tough (mostly deleting) if you want to try it, but I'll be happy to do it too. As far as the T21's go, I can't help you much there (or at all really). If you have seen them yet, here are a few T21 tutorials around:
Swamper's (http://sc4devotion.com/forums/index.php?topic=70.0)
I know there is also a post somewhere around here showing how various numbers position the prop on the tile, but I can't find it right now... I'll give it another look tomorrow, but if anyone knows the one I'm referring to, go ahead and post it. Great work Chris.
-Matt
Title: Re: Rural Renewal Project
Post by: freedo50 on July 13, 2008, 05:05:48 AM
Chris, if you're wanting to be able to run road across the top of your dam, surely the easiest way would be to make it into an actual functioning bridge. All it would take is splitting up the model as described here (http://sc4devotion.com/forums/index.php?topic=930.0) and a bit of modding. If I remember right, the modding isn't even that complex for a simple flat road bridge. I would love to see this as a variable width bridge.

Fred
Title: Re: Rural Renewal Project
Post by: etherian on July 13, 2008, 06:07:16 AM
It looks fantastic Chris, I especially like the progression with the foam on the water.
You continue to amaze with your tenacity in creating these wonderful pieces that keep on adding to the game, all I can say is - please continue! ;D
Title: Re: Rural Renewal Project
Post by: simzebu on July 13, 2008, 06:16:25 AM
Dam, man! That's an amazing dam!  :thumbsup:

Quote from: freedo50 on July 13, 2008, 05:05:48 AM
Chris, if you're wanting to be able to run road across the top of your dam, surely the easiest way would be to make it into an actual functioning bridge. All it would take is splitting up the model as described here (http://sc4devotion.com/forums/index.php?topic=930.0) and a bit of modding. If I remember right, the modding isn't even that complex for a simple flat road bridge. I would love to see this as a variable width bridge.

Fred
That's an interesting idea. Are you saying make the whole dam into a bridge, rather than a ploppable? The one thing that would concern me about that is that, and I may very well be wrong about this, I think bridges need to fit within the width of the network with which they're drawn. For example, I think a road bridge can only be 16m wide. That wouldn't work for this model.

Or, are you saying that he should make it so that the roadway is a real bridge, and the dam a model that goes on either side. I think that's already being done, with a custom bridge to make it look as good as possible. Either way, it looks amazing.
Title: Re: Rural Renewal Project
Post by: freedo50 on July 13, 2008, 06:56:29 AM
Quote from: simzebu on July 13, 2008, 06:16:25 AM
That's an interesting idea. Are you saying make the whole dam into a bridge, rather than a ploppable? The one thing that would concern me about that is that, and I may very well be wrong about this, I think bridges need to fit within the width of the network with which they're drawn. For example, I think a road bridge can only be 16m wide. That wouldn't work for this model.

Or, are you saying that he should make it so that the roadway is a real bridge, and the dam a model that goes on either side. I think that's already being done, with a custom bridge to make it look as good as possible. Either way, it looks amazing.

I was suggesting that he make it a completely draggable model that acts only as a bridge. I think it is possible to have pieces that are larger than 16m because I think some of the current bridges are like this. I can't say for certain though, so it would be best to ask someone like jeronij or smoncrie about it.

Fred
Title: Re: Rural Renewal Project
Post by: bat on July 13, 2008, 07:54:42 AM
Nice progress there, Chris! Looking forward to more and more... ;)
Title: Re: Rural Renewal Project
Post by: Yoman on July 13, 2008, 08:26:19 AM
Now that there is a pretty ingenious solution and will surely save some time from complicated MODing that was needed on the Big Dig lots that showed cars. I like those guardrails, a little detail that really adds alot to the entire thing. And I see the water level has been raised proportionate to where it strikes the dam (slightly above the edge of the spills now). I think thats improved it alot. And now for the BAT / MD cliche, looking forward to more  :thumbsup:
Title: Re: Rural Renewal Project
Post by: TheTeaCat on July 13, 2008, 08:29:01 AM
Good job I had my spill proof mug when I clicked on your thread Chris  :D :D

Btw the way here is your well deserved cuppa -  ooh look Donuts too ;D ;D
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg152.imageshack.us%2Fimg152%2F2651%2Fkaffe06ut5.gif&hash=b712f75428e987c8f6b0e93298c7ff4cbdaf43f8)



What a lot I've missed and what incredible work on the dam. The water effects are to die for  :thumbsup:
the model itself is one of the most realistic version of anything I have seen so far. The attention to detail is superb  &apls &apls
the guard rails, the Cars :o, the spillway wash  &apls &apls

Just a thought is there some way a smaller version of the wash would work with TPW? it'd be great for rapids,weirs etc



I was wondering if you would consider adding these two items to you rural fences.

"kissing Gates" which cater only for walkers would be perfect for rural trails
1. (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg411.imageshack.us%2Fimg411%2F351%2Fzkissgate1vn5.th.jpg&hash=95ea90110191f2f3b5677779f9c96203cc868c57) (http://img411.imageshack.us/my.php?image=zkissgate1vn5.jpg) 2.(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg411.imageshack.us%2Fimg411%2F9987%2Fzkissgate2ew1.th.jpg&hash=2fe3210a67fd5b3d8b92ecf112d47e6ab3d2a356) (http://img411.imageshack.us/my.php?image=zkissgate2ew1.jpg)

"Stiles"
3. perfect for crossing a fence while on foot with out the need to open the main gate unnecessarily. (observing the country code of course ;))
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg411.imageshack.us%2Fimg411%2F6681%2Fzstilesuz5.th.jpg&hash=6fcd3d680a9c92af26882a7adb59b200286b2123) (http://img411.imageshack.us/my.php?image=zstilesuz5.jpg)

But everything you've done so far gets incorporated into every city tile I build on. When I need that special bit of flora for just that location, yours invariably fits the bill :D :D.

Well worth investing in that spillproof mug :D :D


Bravo my friend

Derry
Title: Re: Rural Renewal Project
Post by: Chrisadams3997 on July 13, 2008, 09:34:32 AM
DTP:  No problem.  My offer to pass it along if you find someone who'd like to work on it still stands.

Matt:  Thanks Matt.  I'm going to go ahead and use the sample bridge(from the tutorial) to check the size and color so it's all ready.  Then I'll pass it on to you ;).  I'll also look at the T21's.  Should be just a matter of editing the ones for that bridge I used in my pics to work in the new one, and maybe replace the light pole with mine.

Fred:  It almost sounds like a cool idea, doesn't it :).  But invariably it runs into a whole host of problems the longer you think about(as I have):
-the dam isn't completely symmetrical from one end to the other(this is surmountable, but with some diffulculty, as it requires RULing)
-the wash must be built for a particular width of the dam, so couldn't be included
-no ability to use timed props
-the work's almost done on the present method ;), why throw it out now?
-the BIG one: It's not scalable vertically

By contrast, the simple bridge method saves me time, works perfectly with the rest of the model, accomplishes all my goals for functionality, AND, can be reused for additional versions of this dam(yes, there's one planned) as well as future projects by me or others.  While it may seem like a good idea to make the whole thing into a bridge, it's just not that practical.

Owen:  Thanks.  The water level at the spillway is actually a little point of contention I'm fighting with right now, as it's very hard to visualize exactly how the LOD will interact from each front view with the water there, and I haven't entirely decided where and how I want the water to show.

Derry:  You're far too kind :).  Thanks for those pictures of the gates, those are kinds we don't have here, and would make a nice addition.  The kissing gate is rather straight forward, but I'm not sure I quite understand how the stile works just yet(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.forumsextreme.com%2Fimgs1%2FsCo_blink.gif&hash=266746f6af449664391388af63eb054375386576), but as long as I only made I closed version, the picture's good enough I wouldn't have to! :P

edit:  Do you actually walk 'over it', using those boards as steps?

And thank you to Simzebu, Bat, and Etherian too
Title: Re: Rural Renewal Project
Post by: TheTeaCat on July 13, 2008, 09:45:11 AM
Do you actually walk 'over it', using those boards as steps?

Yep thats exactly what you do
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg150.imageshack.us%2Fimg150%2F1641%2Fhorsegd1.th.jpg&hash=952a65e978e93521cfe8c4e3aa1e81cde7cfa772) (http://img150.imageshack.us/my.php?image=horsegd1.jpg)  (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg150.imageshack.us%2Fimg150%2F8570%2Fimagesqc4.jpg&hash=17ffd9907e68fca603dcf8d084585364c0822235)

Usually placed by gates so that they don't have to be opened if animals close by.

regards
Derry
Title: Re: Rural Renewal Project
Post by: Chrisadams3997 on July 13, 2008, 10:13:26 AM
Hey, that's a good idea, maybe we should have those over here :P
Title: Re: Rural Renewal Project
Post by: deathtopumpkins on July 13, 2008, 11:44:19 AM
We have stiles here in Virginia in more rural places. Or, rather, we did, but every one I can think of has been run over by a car within the last few years, and they've not bothered to build another. And ours actually had full sets of stairs on each side of the fence, as they were intended for tourists.


I'll tell you if I find someone to do them.
Title: Re: Rural Renewal Project
Post by: Kitsune on July 13, 2008, 02:11:31 PM
Those guardrails are sickening good, maybe a setup like the fences for them is on order? :) (as I and many others could prolly use them in a lot areas....)
Title: Re: Rural Renewal Project
Post by: girlfromverona on July 13, 2008, 04:02:14 PM
The dam is looking so very very awesome!!!  &apls
Title: Re: Rural Renewal Project
Post by: Chrisadams3997 on July 14, 2008, 05:42:51 PM
Kitsune:  See what I told DTP about them ;)

Marisa:  Thank you.


I tried the road texture from the bridge modelling tutorial, but was not very impressed with it.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg88.imageshack.us%2Fimg88%2F7913%2Fbridge01tg2.jpg&hash=9a0c83dfd2058eddba638e56dec324d8e3f898ed)

It's actually much farther off than the Maxis bridges(as seen above it in the pic, and is way too dark particularly in the middle of the lanes.  I'd had a much better transition just reducing the lightness of the original Maxis road texture, so I went to work on it to finish the job.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg224.imageshack.us%2Fimg224%2F5729%2Fbridge02mc0.jpg&hash=da6d8a5a0d8fb83369f81865450d7370c39a3071)

It took a good while with re-renders, jumping back and forth between the game, PSP, and Max, and this is about as close as it's going to get with a rendered texture I believe.

I also forgot to mention about the 'expansion joints' that Matt commented on.  That's actually a glitch where the bridge shadow shows through the bridge when they are close to or completely flat.  I'd personally prefer to just remove the shadows from our 'dummy' bridge, but if people like it, it can be left in as well.  I can actually add an expansion joint to the starter bridge piece awfully easy that would look better anyway.

Oh, by the way, for Matt, as soon as you get the GI's, I can render these pieces with the proper ones, and I'm working on the T21's so they can be easily added in.  Right now I've just kinda hijacked the GI's of an existing bridge(your covered bridge actually :P) to test the appearance of the models.

Chris
Title: Re: Rural Renewal Project
Post by: SgtJoeDes on July 14, 2008, 06:12:55 PM
Oh my! I just finished going through your pages. I must say that you did an astonishing job here. You rock in making land details. Thanks for all these awesome picks.  :thumbsup:
Title: Re: Rural Renewal Project
Post by: threestooges on July 14, 2008, 07:01:11 PM
Excellent work Chris. To be honest, most of what I've done that has required roads in game has been covered so I never noticed the color discrepancy. Good work on the fix though, and I'll take a look at the file you left in my BAT thread. Have you checked the color from different zoom levels? I recall that was one issue with some early rail textures (the game appears to use different ones at different zooms causing a color difference for those that only had one version).

As for the 'expansion joint,' I thought it looked a little odd for your standards. Funny that it seems to fit so well though. You're welcome to hijack my GI's for now, when I made mine, I edited the file from Colyns bridge. There have been some recent developments with bridge things, so I may be able to get ahold of the IDs pretty quick, just need to remember where eveything is now.

Since I'm here, I'll also add a bit about your thoughts regarding my new bridge. I do fully intend to include counterweights and wires and all (I'm just slow at the BAT works right now), and thanks for the pics, I've been basing what I have so far off the Steel Bridge in Portland, OR (basing it very loosely) but the extra pics will really help for angles I couldn't get before. I think I'll leave the top deck uncovered for now (both for LOD ease, and for a different look), but who knows, that can always change.

Great work as always Chris, and I'll look into the IDs.
-Matt
Title: Re: Rural Renewal Project
Post by: Chrisadams3997 on July 14, 2008, 07:19:06 PM
I checked it at least at the first three zooms, and it was looking better as I zoomed out, so hopefully it still matches at 1 and 2.  Even if it gets off a little there though, I'd count it more important to be matched better at the closer zooms.

Oh, and thanks SgtJoe, I always like to see what people think, and to see new people in here :thumbsup:
Title: Re: Rural Renewal Project
Post by: Filasimo on July 14, 2008, 10:32:06 PM
thats one mighty fine dam you got there Chris, I wonder what other aces up your sleeve you got left!  :thumbsup:
Title: Re: Rural Renewal Project
Post by: MAS71 on July 15, 2008, 12:31:37 AM
Good development you still doingChrisadams3997. &apls
A your making with careful and finely made to me admire always. :)
I'm looking forward to use your bridge and dam so much. ;)
Please keep it up. :thumbsup:
Title: Re: Rural Renewal Project
Post by: Chrisadams3997 on July 15, 2008, 01:24:43 AM
Filasimo:
QuoteI wonder what other aces up your sleeve you got left!

I actually took precautions and had a playing card factory built in my basement to make sure I don't run out :D.  No worries Fil, I've got projects lined up from here to Timbuktu.

Mas:  Thank you, I've been watching your thread as well, and have been quite impressed.  You certainly have got the details down as well.  That last water gate you showed is remarkable.  I promise I'll stop by and comment sometime :).
Title: Re: Rural Renewal Project
Post by: jacqulina on July 15, 2008, 04:44:08 AM
hiya chris just thought i would show you a couple of pics of some of your flora.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg519.imageshack.us%2Fimg519%2F9763%2Fparadisefalls18feb83121mb1.jpg&hash=46f1f64dd8a9e30cf25345f432e6d323b9e9a1e7)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg519.imageshack.us%2Fimg519%2F7374%2Fparadisefalls10nov82121cx2.jpg&hash=eb5fe3ce095cd1d77185ea5ada544bb37703ff77)
Title: Re: Rural Renewal Project
Post by: amapper on July 15, 2008, 07:47:10 PM
I used to wonder what the next version of Sim City would look like and what it would allow us to do. Looking at this thread I realize we don't really need EA. Folks like you have taken this game way beyond it's original capabilities. It just keeps getting better. Thank you just doesn't express my gratitude for what you all have done.  &apls
Title: Re: Rural Renewal Project
Post by: thewolf312 on July 17, 2008, 12:06:05 PM
hey jacqulina, are those dirt roads drivable..if they are, could u plz tell me where u downloaded them?
Title: Re: Rural Renewal Project
Post by: deathtopumpkins on July 17, 2008, 12:19:55 PM
thewolf312: I'm pretty sure they're the mountain trail ped mall textures.
Title: Re: Rural Renewal Project
Post by: nerdly_dood on July 17, 2008, 01:15:22 PM
About the bridge thing... The WHOLE THING is too dark - concrete is never as dark as the asphalt pavement of the road that isn't on the bridge. My intent here is to imply, or state, that bridges where I live are just cement, while all on-ground roads are asphalt.  The exception is with rural roads and small creeks - usually there's just a corrugated steel pipe underneath a gravel road, but occasionally the road is paved above such a pipe. (I think I've seen a pipe like that on the LEX recently, haven't I? )
Title: Re: Rural Renewal Project
Post by: Chrisadams3997 on July 17, 2008, 03:04:43 PM
Beautiful pictures jacky(I also saw the other ones in the 'show us your...' thread), I particularly like the second one.

Amapper:  Thanks.

Nerdly_dood:  That's a valid point.  However it's more of a technical point that I don't think most users would have much appreciation for.  Most people just will never think or care about that, and would just assume that the bridge(which should be interpreted as the dam surface and not a bridge so much) maintain visual continuity with the connected road.  I hope you understand my viewpoint on it.

QuoteI think I've seen a pipe like that on the LEX recently, haven't I?

Yea, that's mine ;)

Title: Re: Rural Renewal Project
Post by: Chrisadams3997 on July 19, 2008, 11:18:43 PM
I've sent off the models and such for the bridge, so that part should be coming along.  In the mean time, I've started the work of making the larger 12 gate version, and have finished everything there except building the larger wash for it.

Oh, and here's a little eye-candy(hopefully ::)).  I'm making a special diagonal version for myself fit just for the reservoir in a region I'd like to develop sometime(if I can ever get it terraformed without corrupting it, but that's another story >:().  This is why I started the dam in the first place, so I'm excited to finally see it almost ready.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg247.imageshack.us%2Fimg247%2F5715%2Fscenicug0.jpg&hash=84855f094153161192b6664c7160c84ba5ad7545)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg233.imageshack.us%2Fimg233%2F8711%2Fscenic02gg1.jpg&hash=802b8ef0a4c9596e92ba3244208ee3bd962a5c65)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg233.imageshack.us%2Fimg233%2F6079%2Fscenic03ap9.jpg&hash=320b4a71d3d761cf1441fd3381f2fb57528e5855)

Of course this one won't be functional, but hey, can't have it all, now can we ;).

Chris
Title: Re: Rural Renewal Project
Post by: Alfred.Jones on July 19, 2008, 11:22:44 PM
These are awesome Chris :thumbsup:

Is this one going to be released?
Title: Re: Rural Renewal Project
Post by: MAS71 on July 19, 2008, 11:31:51 PM
Hi Chris. :)
Yes ! It's really beatiful one and your DAM merging in the scenery without the sense of incompatibility.  &apls  &apls
and I(we) can't wait a time when can use your works in our cities too. ;D
Thank you. ;)
Title: Re: Rural Renewal Project
Post by: deathtopumpkins on July 20, 2008, 12:18:28 AM
Wow. It's really coming along. Too bad we can't have diagonal bridges...

Hope we'll be seeing it on the LEX soon.
Title: Re: Rural Renewal Project
Post by: szarkoz on July 20, 2008, 02:05:07 AM
QuoteI'm making a special diagonal version for myself

Nooooooooo, we want it too :'(

But seriously, it's really fantastic work you're doing here, Chris. Can't wait to see more.
Title: Re: Rural Renewal Project
Post by: Chrisadams3997 on July 20, 2008, 12:15:35 PM
lol, we'll see guys, if there are no major issues that come up, and it's not too much extra work, I might put up some diagonal ones.  The terraforming really isn't any more complicated than for the straight ones(or at least not by much).

On another note, anyone have any thoughts on night lighting?  I'm thinking of just lighting the control building, and having some small lights by each ladder.  Here's some initial concept renders.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg229.imageshack.us%2Fimg229%2F4483%2Fnightlitezd8.jpg&hash=d501a475261b0b885c5f70ec7d56e639aa25a3f3)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg229.imageshack.us%2Fimg229%2F1113%2Fnightlite02oj2.jpg&hash=08714b33817ca61885fc8c0d7a7da96562996f6a)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg229.imageshack.us%2Fimg229%2F3292%2Fnightlite03ky8.jpg&hash=c366dc1ddf2d47d3d803ae6e50a6bfd940cd969d)

Then you'd have the lightcones from street lights on the bridge.  I don't believe I want to go overboard on lights, but if anyone has a good idea, I'll add it.

Chris
Title: Re: Rural Renewal Project
Post by: c.p. on July 20, 2008, 12:57:29 PM
Everything looks fantastic, including the lighting.  :thumbsup:
Title: Re: Rural Renewal Project
Post by: jestarr on July 20, 2008, 01:38:12 PM
Great looking dam!  With the added lighting from the streetlights, I think it'll be perfect as it is. :thumbsup:
Title: Re: Rural Renewal Project
Post by: TheTeaCat on July 20, 2008, 03:29:53 PM
Another marvelous creation. The lighting looks great as it is, as you say don't go overboard with it ;) (don't forget a little red light to warn boats/rivercraft of the hazard   ;) )

As for your private diagonal one  &apls &apls
You really had me looking for the grid and very good skills  integrating it to the surrounding terrain  &apls &apls

Well done Chris :thumbsup:

regards
Derry
Title: Re: Rural Renewal Project
Post by: Alfred.Jones on July 20, 2008, 09:50:57 PM
Now your just showing off :P

Awesome work &apls
Title: Re: Rural Renewal Project
Post by: jacqulina on July 20, 2008, 11:59:03 PM
wow chris awesome progress my friend excellent night lighting too &apls &apls
Title: Re: Rural Renewal Project
Post by: bat on July 21, 2008, 06:20:30 AM
Yes, beautiful night lighting on that bridge and house!  :thumbsup:
Title: Re: Rural Renewal Project
Post by: Pat on July 21, 2008, 07:32:03 AM
Dam Chris that Dam is looking good!!!   :D  I think the night lighting is looking real sweet!!!
Title: Re: Rural Renewal Project
Post by: Chrisadams3997 on July 22, 2008, 08:56:56 AM
Thanks guys, now if only I could get them to look the same on an export ::).  So while I figure out the intricacies of night lighting in max, here's a screen shot of the region I'm terraforming.  It's big. 6x7 large tiles big.  Nearly all the hills are finished, so now I'm on to hand terraforming the waterways and banks.

(Click for full resolution)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg228.imageshack.us%2Fimg228%2F446%2Fmeridiancountysummerwb3.jpg&hash=f4c27bf708ad7cd1fccc75b14ae228ffc94f8973) (http://img228.imageshack.us/img228/446/meridiancountysummerwb3.jpg)

The large reservoir lake is a primary feature, along with the river that feeds out of it, with a large flat plain to the south perfect for farmland or a sprawling metropolis.  From there it is surrounded by rolling hills, some more substantial than others, and plains, with plenty of room to spread out on.  It's really one I started developing for myself, but I'd like to upload it once it's done(as I'll probably never really be able to develop all of it :P :D)

Chris
Title: Re: Rural Renewal Project
Post by: deathtopumpkins on July 22, 2008, 09:17:02 AM
That's a pretty nice region.
Oh and as for the lighting, I'd leave it with just what you showed us and streetlights.
Lastly, your sig image appears to be broken.
Title: Re: Rural Renewal Project
Post by: dedgren on July 23, 2008, 08:41:33 AM
That's beautifully scaled terrain, Chris.  I'd be interested in seeing what you have worked out, if anything, for secondary (ploppable water) streams.


David
Title: Re: Rural Renewal Project
Post by: bat on July 23, 2008, 09:53:32 AM
Your region looks really beautiful, Chris! Looking forward to more of it... ;)
Title: Re: Rural Renewal Project
Post by: Yoman on July 23, 2008, 11:01:11 AM
Looks great Chris, I notice that on the reservoir there is a strip of land going across it, cut in two places, like a causeway, is this what it is?
Title: Re: Rural Renewal Project
Post by: girlfromverona on July 23, 2008, 11:01:59 PM
Awesome region, Chris! It must have taken ages to terraform. I'm too lazy and impatient to create my own regions...  :P
Title: Re: Rural Renewal Project
Post by: Nardo69 on July 24, 2008, 12:27:52 AM
Nice Region, Chris

but what made my jaws drop is that dam. If I could BAT I would have BATted such a low pressure hydroelectric plant before - nothing against PEG's Dam (=high pressure hydroelectric plant) but these low pressure plants can be found way more often as they do not require mountains or hills but "only" a river with a halfway stable flow!


And it looks great!

Take care (and don't forget to make backups!)

Bernhard
Title: Re: Rural Renewal Project
Post by: Chrisadams3997 on July 24, 2008, 03:28:14 PM
DTP:  Thanks, it'll be getting rendered soon I think, I've had some side projects.  And the sig was probably just a temporary lapse by image shack ::)

David:  Most of that I was going to do as I develop it.  I do know a want a couple of small meandering ones across the big central plain there, as it will be crop land, and it'll help break it up a little bit.

bat:  Thank you Bat

Yoman:  Aaaaah!
   Oh, sorry, the new pic caught me off guard :D  You're dead on about the causeway too.  This seems to be common on long bridges in many   
  reservoir lakes

Marissa:  It's been a while in the making and been through a few iterations ::).  Most of the basic layout though was done in image editing programs, then refined a bit after import into terraformer.

Nardo:  Yea, cool eh :D.  Like usual, if I can't find it lying around somewhere, I make my own ::).  This one isn't a hydroelectric actually, just water control, but close enough.



Oh, by the way, I've been busy.  Having found out from credible sources that there was no really accurate way to presently get a night preview in Max4Bat that actually looked like what would be rendered, I did what I always do when I can't find something.  Yep, you got it, I made my own.

Using SimFox's preview script as a base, I added in the necessary bits, and after many, many long hours pouring over the MaxScript user's reference and Bat4Max scripts, I've got a working night preview, set up to render night material libraries (http://sc4devotion.com/forums/index.php?topic=4884.0) and to allow for instanced lights (http://sc4devotion.com/forums/index.php?topic=2836.0).  I've sent SimFox a PM to see about incorporating it into his code for preview renders so we've got one definitive version.  In the mean time it's in testing.

Bat4Max Night Previews anyone?
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg61.imageshack.us%2Fimg61%2F8348%2Fdoublevisionog9.jpg&hash=99c14e34559ec5273185e8ced5390f40b85ae9f4)

Till next time,
Chris
Title: Re: Rural Renewal Project
Post by: Yoman on July 24, 2008, 05:01:24 PM
Hah, yeah, the Joker is a scary guy, though Heath Ledger is brilliant in the film, seen it twice already, and loved it both times.

Anyway it seems your something of an Sc4 Custom Content renaissance man, you BAT, make textures, mod, and now create scripts, jeeze :P Can't wait to see what you do next.  $%Grinno$%
Title: Re: Rural Renewal Project
Post by: ben_meissner on July 24, 2008, 05:16:21 PM
Fantastic work, Chris! I've been lurking around here for a while and have to say that all of your work is amazing. I will surely make a place for the dam when it is finished. Also, your paths and flora have made for countless hours of creating realistic rural areas. Keep up the great work!
Title: Re: Rural Renewal Project
Post by: MAS71 on July 24, 2008, 07:01:28 PM
Hi again Chris.  :)

Oh my !! Unbelievable !!
I had never dreamed that I(we) might do "Night-Preview" in max same with BAT(gmax) !!  :o
This script will named "BatforMax V3"  ;D and will be an very innovative script !  :thumbsup:

I'm looking forward to completion it so much !! &apls  &apls
Title: Re: Rural Renewal Project
Post by: rooker1 on July 25, 2008, 05:42:08 AM
This is by far the best I have ever seen.  I can see this being used in my MD for sure.
All I can say is thanks for all your improvements to this game of ours.
&apls
Robin  :thumbsup:
Title: Re: Rural Renewal Project
Post by: Chrisadams3997 on July 28, 2008, 04:20:41 AM
Owen:  Maybe I'll have to make some time to see it.  It's nice they've finally got back to making batman movies that are actually, uh, what's the word.. oh yea! entertaining! :D

Ben:  Sorry, I shorten everyones name ;).  Sure glad you've made good use of it.

Mas:  Yep, and I'm glad you found your way to it.

Robin:  Thanks for stopping by :thumbsup:.  Now maybe I oughta return the favor and finish them :D


Title: Re: Rural Renewal Project
Post by: girlfromverona on July 28, 2008, 07:41:09 PM
Chris, I just downloaded the sports fields from the LEX and wanted to tell you how awesome they look! Am going to load up SC4 now and check them out properly.  :thumbsup:
Title: Re: Rural Renewal Project
Post by: XiahouDun on July 28, 2008, 08:44:10 PM
Sports fields! *runs around screaming like a maniac* Oh how I've waited for these, now I can finish my highschool football field setups :D
Title: Re: Rural Renewal Project
Post by: Chrisadams3997 on July 29, 2008, 03:26:30 AM
Yep, and a big thank you to Shaun(Diggis) and Barby for helping to get those ready and uploaded  :).
Title: Re: Rural Renewal Project
Post by: Simpson on July 30, 2008, 10:41:30 AM
Wow great job there continue it's formidable
Title: Re: Rural Renewal Project
Post by: jacqulina on July 30, 2008, 11:42:33 AM
excellent work chris &apls
Title: Re: Rural Renewal Project
Post by: FrankU on July 31, 2008, 05:31:48 AM
I said it before, but now I also have experience with it.
Your ploppable flora alters the gameplay for me in a great way.
I am now working on a region with some rural areas and I can't resist to paint almost everything with your materials. It looks so realistic and makes microdetailing so nice. I tend to forget that there is also a gameplay option of letting it run for itself and grow some buildings....

Of course I do this in combination with some beautiful trees (CP, Jeronij, I don't know who...).
It is wonderful!  &apls &apls &apls
Title: Re: Rural Renewal Project
Post by: Chrisadams3997 on July 31, 2008, 06:41:39 AM
Thank you so much Jacky, Simpson, and FrankU, it means a lot to me.

I've been quite tied up still in some scripting projects, as I've been overhauling some aspects, and adding to others in the Bat4Max program, but there'll be another time and place for discussing that.  Besides, it'll take me a bit of time to put together documentation, etc. on the additions.  So....

in the mean time, here's some progress on that region I showed from before.  I finished(more or less) the custom tree controller for it late last week, so I went through and forested it, and am quite pleased with the results.  I also started planning out some highways and railroads, and you can see the main east west highway as it cuts between the hills and crosses the lake, with the railroad coming up from the south to follow it as it heads east.

(Click for Full Resolution, this just doesn't do it justice)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg241.imageshack.us%2Fimg241%2F7854%2Fmeridiancountyfirstroadjc3.jpg&hash=d761a8bcccb856583288f08c25c4cdac8d992ccf) (http://img247.imageshack.us/img247/7893/meridiancountyfirstroadlq0.jpg)

It's shaping up nicely, slowly, but nicely.  This will basically be my proving grounds for many RRP ideas, and an inspiration for them as well hopefully, so you'll certainly be seeing more of it with time.

Till next time,
Chris
Title: Re: Rural Renewal Project
Post by: FrankU on July 31, 2008, 07:03:16 AM
Beautiful region, again!

I was silently hoping you would make some more Rural lots for my farming areas......
But who knows....
Title: Re: Rural Renewal Project
Post by: deathtopumpkins on July 31, 2008, 07:18:30 AM
*whistles*
Now THAT is a nice region...  &apls I don't see how you guys do that terraforming. Even with programs like SC4Terraformer.
I can't really tell where anything but the highway is though, even on full resolution (which just means you did an excellent job conforming it to the landscape). Did you happen to use RHW?
Title: Re: Rural Renewal Project
Post by: FrankU on July 31, 2008, 07:24:28 AM
Yes!
I found the railroad. At least: parts of it. Somewhere in the east I got lost.
Title: Re: Rural Renewal Project
Post by: bat on July 31, 2008, 08:29:20 AM
Nice progress on that region, Chris!
And nice work on the Bat4Max program...
Title: Re: Rural Renewal Project
Post by: jacqulina on July 31, 2008, 01:33:37 PM
wonderfull looking region my friend &apls
Title: Re: Rural Renewal Project
Post by: bakerton on July 31, 2008, 03:30:23 PM
Chris, Now that is what I call awesome. I would love to play that region myself. Great job amigo. JKB
Title: Re: Rural Renewal Project
Post by: pvarcoe on July 31, 2008, 06:05:48 PM
The tree controller looks very interesting Chris.
Super job on the region shot.
Title: Re: Rural Renewal Project
Post by: Yoman on July 31, 2008, 09:08:35 PM
Now that is incredible. I love how the diagonal Dam isn't made up only of the concrete section, but it appears as a very long hill with the concrete part over the river.
Title: Re: Rural Renewal Project
Post by: FrankU on August 01, 2008, 03:11:30 AM
Chris,

Got a problem!

I was plopping away with your rural fences and tracks. Everything went OK until I tried to plop the
"Filler-Trans 1x Diagonal" lot. I got a CTD.  :'(
I tried again in the same city and then in a newly created one. Again: CTD.
Simplest solution: don't use it anymore.
Second simplest: ask the creator what to do.

What to do? ()what()
Title: Re: Rural Renewal Project
Post by: Chrisadams3997 on August 01, 2008, 04:46:20 AM
That one's easy FrankU, Unassasigned noticed the problem back here (http://sc4devotion.com/forums/index.php?topic=2352.msg158057#msg158057) and I fixed it the next day, you just need to download the newest version ;).
Title: Re: Rural Renewal Project
Post by: girlfromverona on August 01, 2008, 11:28:03 PM
That region looks amazing! Looking forward to seeing how it develops.  ;D
Title: Re: Rural Renewal Project
Post by: Fatsuhono on August 02, 2008, 11:10:08 AM
Wow it is unbelievable nice! Also, the banner is pretty realistic, I can't say it has SC4!  :thumbsup:
Title: Re: Rural Renewal Project
Post by: Nardo69 on August 02, 2008, 11:39:48 AM
Nice Region.

But even though I may risk to annoy you -  I mean you have this wonderful modell whichis suitable for a bridge ... how about adding a power house and a transformator unit and turn it to a low pressure hydroelectric power plant?  ;)
(I would do it if I only could BAT ... )

Take care my friend

Bernhard  :thumbsup:
Title: Re: Rural Renewal Project
Post by: FrankU on August 03, 2008, 12:22:46 AM
Quote from: Chrisadams3997 on August 01, 2008, 04:46:20 AM
That one's easy FrankU, Unassasigned noticed the problem back here (http://sc4devotion.com/forums/index.php?topic=2352.msg158057#msg158057) and I fixed it the next day, you just need to download the newest version ;).

Oops, I thought I had the most recent version. Apparently not.
Thanks!
Title: Re: Rural Renewal Project
Post by: Duvad on August 04, 2008, 03:57:31 AM
Damn. That region is amazing.
Title: Re: Rural Renewal Project
Post by: SgtJoeDes on August 05, 2008, 04:05:13 PM
Amazing work on that region. Its interesting to see the big picture of your project seeing were you put the awesome dams and bridges. &apls
Title: Re: Rural Renewal Project
Post by: FrankU on August 06, 2008, 02:54:10 AM
Chris, still playing with your fences. Everything works OK now.

I just came up with a request: fences with barbed wire....
Would they be possible?
I think they should be very simple: tow sections per tile, so a pole on each corner and one in the middle, and then just one straight line, representing one wire. Fences and other fancy lots are not needed.....
Would you... please? ()flower()
Title: Re: Rural Renewal Project
Post by: sithlrd98 on August 06, 2008, 04:52:09 PM
Chris,Just wanted to say AWESOME work! I've been busy lately so I haven't been checkin in as much(yeah I still lurk from time to time)sorry!!!
Anyway thank you for the beautiful work you've been doing,and can't wait to see what you've got up your sleeve!

Jayson
Title: Re: Rural Renewal Project
Post by: Chrisadams3997 on August 06, 2008, 07:48:08 PM
Marissa: thanks, though it's likely to be a while before it really comes together.

Fatsuhono: Thanks

Nardo:  I'm pretty hard to annoy ;), but I will have to say that that's not in the cards right now.  It would be nice to do, but my knowledge of such things is next to nil, which means it'd take a lot of research I don't have time to do right now.  Maybe eventually.

FrankU:  I looked at making a few about a month ago actually, and it didn't look bad.  But I had a bug where the wires would show up fine, then after zooming out, then back in, only the north-south facing wires would be visible.  I'm guessing it has to do with the size of the LOD's, as I'd had similar problems with shadows on objects with small LODs before.

At any rate, it's another thing on the list for next time I come around to fences.

And thanks everyone else for your comments.  I've been busy lately, so not much progress, but I'll let yall know when there is some.

Chris
Title: Re: Rural Renewal Project
Post by: Chrisadams3997 on August 11, 2008, 10:46:51 PM
Well, as you all can tell, I've been otherwise occupied for a bit.  I've got a number of renders for the dam done, though it's waiting on me doing the texture for the large dam's wash.  So in the mean time I thought I'd show a little digression I worked on tonight.  It's a pavilion based on one from a nearby park.  I've got some tentative plans to create a number of lots to help make more rural parks(including some things useful for state parks, etc. perhaps) based largely on using no base textures throughout.

Anyway, enough talking,

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg180.imageshack.us%2Fimg180%2F5412%2Fpavilionsanstexturesfn6.jpg&hash=b66d656f5e2d2474ec7bc7ac0667de011e3a7527)

I figure not bad considering there's no textures anywhere yet :D, it's also my first real try at using photometric lights.

edit: I couldn't resist one more picture.  It shows a few things that aren't really modelled-as they don't have to be-on the inside, but I really liked how it looked ;)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg231.imageshack.us%2Fimg231%2F3425%2Fpavilion01sm7.jpg&hash=39bb7ae3ea07f4ea4daaa44d71b1a68d5c9e6fc1)

till next time,
Chris
Title: Re: Rural Renewal Project
Post by: threestooges on August 11, 2008, 11:35:55 PM
You have to love tangents and digressions, especially when they're as good as this. It's rare that models look so good without textures, but you've done it. Out of curiousity, what are its dimensions? Another question: did I get the bridge stuff back to you yet? I'm pretty sure I sent it your way, but I wasn't positive. Great work as always.
-Matt
Title: Re: Rural Renewal Project
Post by: girlfromverona on August 11, 2008, 11:48:52 PM
Stunning work as usual, Chris!  :thumbsup:
Title: Re: Rural Renewal Project
Post by: Andreas on August 12, 2008, 12:24:41 AM
Chris, we have one of those here in my hometown that looks exactly like your model - it's a leftover from the former US military base that was stationed here until a few years ago. :)
Title: Re: Rural Renewal Project
Post by: Chrisadams3997 on August 12, 2008, 12:45:19 AM
Matt:  Tangents?  What?  Oh, whewww, I thought we were talking about math for a second :-[ :D.  It's not near as expansive as it looks from that inside perspective shot, about 22 x 10 meters on the base, and the the top of the horizontal rafters is right at 5 meters.

Marissa: Thank you :)

Andreas:  yeah, I think that buildings like this are fairly universal.  I know that the state park about an hour and a half from here has several buildings like this near it's campgrounds as well.
Title: Re: Rural Renewal Project
Post by: EDGE4194 on August 12, 2008, 05:15:51 AM
nice job chris!  &apls i didn't realize i was missing it until i saw it! can't wait to see what else you have in mind for parks.
Title: Re: Rural Renewal Project
Post by: deathtopumpkins on August 12, 2008, 08:27:53 AM
Wow Chris, that looks really good! I need to make a state park for my MD/CJ and this will come in handy.

I especially like those picnic tables. They're excellent.

Great work!  :thumbsup:
Title: Re: Rural Renewal Project
Post by: bat on August 12, 2008, 08:44:04 AM
That is looking really great there, Chris!
Looking forward to more progress of that stuff... ;)
Title: Re: Rural Renewal Project
Post by: gn_leugim on August 13, 2008, 12:23:01 PM
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg49.imageshack.us%2Fimg49%2F7449%2Femeraldfalls13jul121218aa7.jpg&hash=beb8b109a155e12cc72cfa3bd73b11579fbf1036)

hi there.. I've being searching this thread for those grass moss like you can see in the floor.. can some one help me plz.. would be most thankful =)
Title: Re: Rural Renewal Project
Post by: quackmofro on August 19, 2008, 11:35:04 AM
That's a nice little pavilion, great for birthday parties. :thumbsup: It would be good for a modular park or camping area or something like it.
Title: Re: Rural Renewal Project
Post by: girlfromverona on August 19, 2008, 07:49:33 PM
Did you ever find that grassy moss you were looking for, gn_leugim? If so, I'd be keen to get it too! Where did you get that picture?
Title: Re: Rural Renewal Project
Post by: Chrisadams3997 on August 19, 2008, 09:08:06 PM
Hehe, sorry.  gn_leugim, that looks like they used my so called 'weed B' there.  I did mention it could be placed very close together, now didn't I :D

It looks good for that application, though I hope they are using a pretty fast computer.  That'd eat mine alive between the rapids and that many models being placed.
Title: Re: Rural Renewal Project
Post by: girlfromverona on August 19, 2008, 10:19:05 PM
Ah, of course! I didn't even think of that.  $%Grinno$%

Those weeds really come in handy for tight spots, btw.
Title: Re: Rural Renewal Project
Post by: jacqulina on August 20, 2008, 12:41:51 AM
its my pic from my cj lol
Title: Re: Rural Renewal Project
Post by: gn_leugim on August 20, 2008, 10:51:14 AM
yes it is, hope you don't mind  &mmm

anyway.. I figure out that they were weed b together ;D very close.. nice effect .. congrats :thumbsup:
Title: Re: Rural Renewal Project
Post by: jacqulina on August 20, 2008, 11:33:27 AM
no i dont mind my friend,yes they were excellent for that purpose thanks chris  &apls
Title: Re: Rural Renewal Project
Post by: extrenix on August 20, 2008, 08:28:36 PM
hey guys i just installed those nice fences but i cant find them in the game ?
Can anyone tell me in which section they get installed ?

tnx  :thumbsup:
Title: Re: Rural Renewal Project
Post by: threestooges on August 20, 2008, 08:32:30 PM
extrenix: If I recall correctly, they are in the water menu.

Chris: Hope all is well. Just curious to know how the dam is doing, and how you're doing as well.
Title: Re: Rural Renewal Project
Post by: extrenix on August 21, 2008, 05:08:46 AM
well I just checked and I just cant find them.
I think Im also missing a bunch of trees eevn after installing those florar addons.
Title: Re: Rural Renewal Project
Post by: Yoman on August 21, 2008, 09:52:55 PM
Hey Chris,

I'm a bit ashamed to be asking this, but one day, when you are really bored, and you've run out of youtube videos of people injuring themselves in funny ways :p Could you take a look into creating another plopable flora like the reeds along this rive bank?

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg296.imageshack.us%2Fimg296%2F4504%2Frequestreedsuc9.jpg&hash=c0fc605d9632b1ec3a7b7b72c6a96594ac665288)

Don't if you don't run out of videos of course though :P

Thanks,

Owen
Title: Re: Rural Renewal Project
Post by: Chrisadams3997 on August 22, 2008, 01:55:55 AM
Extrenix: check that you've installed them to your SC4 plugins folder, that's all I can tell you

Yoman:  Where was that picture taken from?  Looks like what they call Roso in South Louisiana, a type of bamboo that grows in fresh water marsh.  I'll take a look at it when I get a chance, but time's a bit scarce right now, though not on account of youtube videos I'm afraid :D.
Title: Re: Rural Renewal Project
Post by: Toichus Maximus on August 22, 2008, 06:48:59 AM
Those are Phragmites, the common reed. It's an invasive species from Europe, as I recall, and can now be seen in nearly every freshwater marsh or on the edges of saltwater.

TBH, i have also been waiting for someone to make a good model for these that would plop in clumps so they could overlap and make them as dense as you actually see here. Just didn't want to bother anyone with the trouble ^^"
Title: Re: Rural Renewal Project
Post by: planetechef on August 22, 2008, 08:58:42 PM
hello, where you got the ploppable farms items like drink stuff for the cow, tractor etc....thanks
Title: Re: Rural Renewal Project
Post by: deathtopumpkins on August 23, 2008, 07:16:11 PM
Hey Chris, is there any way you could upload some of the RRP stuff in the stickied post somewhere else? I'm getting a problem with the ploppable flora (which I just finally got around to finding an appropriate area to use in, thus just now downloading). It says that without a premium account I have to wait 1.6 minutes to download, but after the timer counts down to 0, it just starts over, and never gives me any option to download.
If it would be easier since it appears to be only me having the problem, you could just email it to me (on profile).

Thanks.

PS: Any dam progress?
Title: Re: Rural Renewal Project
Post by: dedgren on August 23, 2008, 07:42:56 PM
QuoteThose are Phragmites

...channelling Roseanna Roseannadanna [linkie] (http://en.wikipedia.org/wiki/Roseanne_Roseannadanna)...

"Phragmites?  Phragmites of what?  I don't see any phragmites.  It's always something with you people- it looks like the whole thing to me- there's no... oh, oh... oh?

...nevermind."


David


Title: Re: Rural Renewal Project
Post by: miguelkuk on August 26, 2008, 07:58:59 PM
Hi Chris!
Been following this thread and your progress closely from the beginning with great interest and enthusiasm.
One question though, What terrain mods do you use? I ask this because no matter how much I try I can't make my grass as beautifully green as yours looks. Is it a grass mod or is it just your own ploppable green grass? If so, how do you manage to plop it so close to the edges of your paths and roads without it going over them. I notice also that it is even by the roadsides where the sidewalks usually appear, that's why I ask if it's a mod rather that your ploppable grass.
In any case, great work my friend! Absolutely amazing work and much needed also, even if it gets some getting used to all the varieties we can use. It makes for a grand effect at the end.
Another thing, there never seems to be any sign of the grid in your teaser pictures. Is there a way to hide the grid that I haven't found out yet or is it just covered up with ploppables?

Also, if you have the patience, could you model another kind of bush? I like yours, but I'd like one that looks rather more dense and not so much like bits of individual bush clumped together, do you know what I mean? If you're too busy, nevermind. Just an idea.
Keep it up anyhow. Looking forward for that dam coming out. &hlp
Title: Re: Rural Renewal Project
Post by: Chrisadams3997 on August 27, 2008, 12:13:34 AM
planetechef:  Hey, what you see is what you get around here $%Grinno$%, everything is either in the sticky or on the LEX, or not released. :)

DTP:  I'll email 'em to you tomorrow.

miguelkuk:  Other than the newer pics, I've been using the good old Columbus terrain mod.  It was c.p.'s first one, and it's not on the LEX last I recall, you'll have to look for it on the STEX.  As for the grid, pressing the 'g' keyboard button in game will toggle the grid on and off.

It will be a while I confess before I get around to modeling anything new.  I'm trying to get my Bat4Max scripting project done and publicly released, then the dam, then I'm going on hiatus for a bit :satisfied: :D
Title: Re: Rural Renewal Project
Post by: deathtopumpkins on August 27, 2008, 08:17:53 AM
Thanks Chris.

Looking forward to the dam.
Title: Re: Rural Renewal Project
Post by: Pat on August 27, 2008, 09:04:05 AM
chris Im looking forward to the dam then not so much the Hiatus and hopeful not to long like a year or something  ;D but a small break is always refreashing...
Title: Re: Rural Renewal Project
Post by: planetechef on August 31, 2008, 07:09:35 PM
Quote from: Chrisadams3997 on August 27, 2008, 12:13:34 AM
planetechef:  Hey, what you see is what you get around here $%Grinno$%, everything is either in the sticky or on the LEX, or not released. :)

DTP:  I'll email 'em to you tomorrow.

miguelkuk:  Other than the newer pics, I've been using the good old Columbus terrain mod.  It was c.p.'s first one, and it's not on the LEX last I recall, you'll have to look for it on the STEX.  As for the grid, pressing the 'g' keyboard button in game will toggle the grid on and off.

It will be a while I confess before I get around to modeling anything new.  I'm trying to get my Bat4Max scripting project done and publicly released, then the dam, then I'm going on hiatus for a bit :satisfied: :D

Many thanks for This amazing project, i try it for couple week and we need some practice for learn how to use this set but the result is amazing, devotion make simcity to a other level, the best is here.  :thumbsup:
Title: Re: Rural Renewal Project
Post by: deathtopumpkins on August 31, 2008, 07:27:25 PM
Chris, never mind about emailing them to me. I got the site to let me download the rest of the stuff today yesterday. Thanks for the offer though.
Title: Re: Rural Renewal Project
Post by: Chrisadams3997 on August 31, 2008, 08:18:24 PM
oh man, I'm sorry, got side tracked and totally forgot &ops, glad you got them though
Title: Re: Rural Renewal Project
Post by: deathtopumpkins on August 31, 2008, 08:22:27 PM
Really, it's fine. :)
The paths are really great btw! I've been experimenting with them, and I don't know why I never have used 'em before.  &apls
Title: Re: Rural Renewal Project
Post by: Chrisadams3997 on September 08, 2008, 09:49:01 PM
Well, I've been playing with finishing nitelites for the control building tonight.  Since the last time I posted on it here, I've been playing with the mental ray renderer, different materials, lights, and such.

So, here's a little fun with interior decorating ::)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg230.imageshack.us%2Fimg230%2F5121%2Fnewnitelites01ej8.jpg&hash=5ba3e52a3d4892a201ea6bcccb1713c4ff2a53a3)

Of course a lot of the detail will be lost, I know, but hey, why not?  Here's what it should look like in game:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg230.imageshack.us%2Fimg230%2F7488%2Fnewnitelites02gh7.jpg&hash=526fd247372703bb3485d8442020bdbb1695827b)

So it's coming along here and there.  Once I get around to perfecting the wash a little better, I can actually get it all wrapped up.
Title: Re: Rural Renewal Project
Post by: threestooges on September 08, 2008, 10:16:33 PM
Chris,

You're nuts and I mean that in the best possible way. The detail you've included in the windows (textures instead of models I'm hoping) is great and the lighting effects are excellent. This dam is going to be a piece of art when it's finished. Excellent, excellent work. Two questions though, do you have the copy of the bridge file? If so, are you going to submit it or should  send it to the NAM team to ensure everything is properly included?

-Matt
Title: Re: Rural Renewal Project
Post by: Chrisadams3997 on September 08, 2008, 11:46:41 PM
Oh! I'd forgotten we needed to send a copy to the NAM team.  I've got a copy, who do I need to pass it on to?

The front window, with the blinds, is a texture, but the desk in the other window is modeled.  It's mostly simple boxes, getting the lighting right was the harder part.  Didn't have to go very far for the inspiration on the lamp though:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg230.imageshack.us%2Fimg230%2F7315%2Flampaq9.jpg&hash=383b7304b3c15fd30b2d72d0a697ce96908c4e42)

Right off the desk :D
Title: Re: Rural Renewal Project
Post by: dedgren on September 09, 2008, 12:11:40 AM
That, Chris, to use a phrase I last heard in your neck of the woods, is finer'n frog hair.

Incredibly good stuff.


David
Title: Re: Rural Renewal Project
Post by: jacqulina on September 09, 2008, 02:26:22 AM
wonderfull lighting there chris &apls &apls
Title: Re: Rural Renewal Project
Post by: ben_meissner on September 09, 2008, 07:14:38 AM
Those little details are great, Chris! It reminds me of the model builders for Star Wars that put tiny pinups in the back windows of the Imperial Starships. Can't be seen in the movie but those in the know still think its great. Keep up the good work, can't wait to use the dam with Dedgrens roads.

Ben
Title: Re: Rural Renewal Project
Post by: art128 on September 09, 2008, 09:16:49 AM
amazing details Chris &apls
Title: Re: Rural Renewal Project
Post by: Pat on September 10, 2008, 09:01:33 PM
WoW Chris simply amazing OMG!!!!
Title: Re: Rural Renewal Project
Post by: threestooges on September 10, 2008, 10:30:17 PM
If you have made any changes from the last version you sent me, sent it my way, otherwise I think I can take care of it with the last version you sent.
Title: Re: Rural Renewal Project
Post by: sim-al2 on September 11, 2008, 12:51:54 PM
The RRP turns 1 year old in about three hours!  &apls BTW, that's a cool looking dam! I see a small bit of niteliteing going through the ceiling though. It doesn't really show in the render but I just wanted to point it out. ???
Title: Re: Rural Renewal Project
Post by: girlfromverona on September 12, 2008, 03:45:28 AM
Beautiful work!  :thumbsup:  Shame we won't see a lot of the detail in the game, but them's the breaks, I suppose!

By the way...

HAPPY 1ST ANNIVERSARY, RRP!!!
Title: Re: Rural Renewal Project
Post by: JoeST on September 12, 2008, 03:51:42 AM
Happy Birthday RRP, its been great :)

Joe
Title: Re: Rural Renewal Project
Post by: jacqulina on September 12, 2008, 03:56:28 AM
happy birthday RR
Title: Re: Rural Renewal Project
Post by: Simpson on September 12, 2008, 11:07:35 AM
Happy birthday  RRP
You make a really fine job here, I use your mods a lot in my forest and other thank you for all works  :thumbsup:
Title: Re: Rural Renewal Project
Post by: art128 on September 13, 2008, 04:52:56 AM
Oh and happy First anniversary RRP  &hlp &apls
Title: Re: Rural Renewal Project
Post by: FrankU on September 15, 2008, 05:43:07 AM
Chris, I forgot to congratulate you with RRP's 1st anniversary.

There is only one thing I need to say: my rural areas look very different since your files have come out. Thanks a lot for that!

&apls &apls &apls &apls
Title: Re: Rural Renewal Project
Post by: bat on September 15, 2008, 07:33:49 AM
I also congrats you for one year of RRP!! &apls &apls

And the newest work looks excellent! Nice pictures of it!

Looking forward to more...
Title: Re: Rural Renewal Project
Post by: papab2000 on September 21, 2008, 09:50:20 PM
I so badly want to download your flora mods but seems the download server doesn't want me to have them.  &mmm Are they posted anywhere else?

Thanks,
Rich
Title: Re: Rural Renewal Project
Post by: Grneyes on September 22, 2008, 07:16:06 PM
This is amazing stuff. I always thought the Maxis farms and stuf were so bland that I never used them. I will have to rethink that now. Looks like I got back playing just at the right time. So, is the dam functionable? Will the gates go up and down and release water at random times? Also, someone mentioned growable ranches, or at least ranches with jobs. Are those possible? If I do a rural area, I would like it to contribute to the overall RCI indicators...

MaryBeth
Title: Re: Rural Renewal Project
Post by: Chrisadams3997 on September 23, 2008, 03:33:52 PM
Papab2000: sent you a PM

Grneyes:  While the dam's really mostly eyecandy for creating a reservoir lake, it'll be functional in that cars can drive over it.  The gates will open and close, though not randomly.  There's just no way to do that for this case.  Finishing up that part of it is actually what's holding up finishing the dams ::).  It'll have to wait till I get some more time again.

I'd looked into growable ranches early on, but it can't be done the way I wanted to be able to with transparent base textures (well, there is a way, but you'd have to remove the zoning 'color', so you couldn't see where you'd placed zones  &mmm).  Then putting in fencing would still need to be done by hand.

What can be done (and it's what I usually do) is zone some ag to get the actually main lot, then unzone all the fields around it and use that as the actual ranch 'jobs', where the rest (fences, etc.) is just for visual effect.  The main problem with this is that most of the jobs that come from ag zoning actually comes from the fields themselves, which means you actually end up with fairly few jobs.  However, ranches require (and hire) far fewer workers per acre than most crops, so it's actually kind of accurate.  I just wouldn't try to build a whole town based on this system  :thumbsup:.
Title: Re: Rural Renewal Project
Post by: BoyMuc on October 06, 2008, 10:05:00 AM
hi Chris :)

i want to download RRP Fences and Paths Beta(6-15-08) & RRP Draggable Paths(6-1-08) but both doesn´t work.

Both Files doesn´t exist on the Server.

Are they posted anywhere else?

thx 4 helping:)
Title: Re: Rural Renewal Project
Post by: Fledgeling on October 07, 2008, 03:53:16 PM
Chris, ditto what he said. I love your work, honestly I have not been this exited about a simcity project in years. I would greatly appreciate it if you could tell me where I can get all of your available work. Thank you!  &hlp
Title: Re: Rural Renewal Project
Post by: Chrisadams3997 on October 10, 2008, 12:10:02 AM
Sorry guys, I'll get 'em put back up soon.
Title: Re: Rural Renewal Project
Post by: BoyMuc on October 11, 2008, 03:01:37 AM
fine i am Lucky :thumbsup:
Title: Re: Rural Renewal Project
Post by: Andreas on October 11, 2008, 03:07:44 AM
Quote from: Chrisadams3997 on October 10, 2008, 12:10:02 AM
Sorry guys, I'll get 'em put back up soon.

Hopefully, they make their way to the LEX soon, this would eliminate those problems. :)
Title: Re: Rural Renewal Project
Post by: woelfwynde on October 11, 2008, 10:23:20 PM
I hope so too, as the Summerton Mill Farm {http://www.simtropolis.com/stex/details.cfm?id=20532&v=1 (http://www.simtropolis.com/stex/details.cfm?id=20532&v=1)} on the STEX lists it for one of the dependencies.
Title: Re: Rural Renewal Project
Post by: dracer on October 12, 2008, 05:36:32 PM
Does anyone know how to get these file?  I've tried going to the download page but it says nothing. 
Title: Re: Rural Renewal Project
Post by: deathtopumpkins on October 12, 2008, 07:13:18 PM
dracer: Look a couple posts above:
Quote from: Chrisadams3997 on October 10, 2008, 12:10:02 AM
Sorry guys, I'll get 'em put back up soon.
They're not up on the site anymore.
Title: Re: Rural Renewal Project
Post by: cggg on October 13, 2008, 08:02:25 AM
can't wait until they are back up, everything here is so awesome.
Title: Re: Rural Renewal Project
Post by: buckbeach on October 16, 2008, 08:02:19 PM
Please add me to the list of admirers of your RRP items and I will be watching for them to appear on the LEX or the other site/ &apls &apls &apls &apls
Title: Re: Rural Renewal Project
Post by: Dark_horse_spirit on October 20, 2008, 09:51:49 AM
Those are great Ranch entrances, something that is definantly American. The cattle guards are very realistic.

DHS
Title: Re: Rural Renewal Project
Post by: buckbeach on October 27, 2008, 06:27:49 PM
Testing, testing!!  One, two, three, four. A, B, C, testing.  Anybody there ;D.

Seriously Chrisadams it's been a couple of weeks since you said you were going to reload your great work.  I figure you must be running into some RL issues that us retired old foggies don't have.

&idea Since you don't seem to have a problem with us having your files I want to shout out to some of your other fans who have the Betas to try and get them.

Anybody out there have them and willing to share?   Let me know and I will get my email address to you.
Title: Re: Rural Renewal Project
Post by: dedgren on October 27, 2008, 07:21:31 PM
buckbeach, folks...

I think we need to respect whatever is up right now with Chris and not start doing something that this community has never officially condoned- distributing another's custom content files without express approval (that means like a PM saying "Okay, Mr X, you have my permission to redistribute my files to others").  It's only been a week or so since our friend was heard from last- let's give him the opportunity to do things the way he would want to as opposed to the way we would want to.  The stuff here is great- I know it's hard to wait for it- but maybe Chris is up to something even bigger that's taking his time right now.

Thanks for respecting this request.  You can be assured that if there is anything SC4D can help Chris do in terms of making his files available, we will.


David
Title: Re: Rural Renewal Project
Post by: XL2007 on November 06, 2008, 03:38:29 PM
These definitely need to show up on the LEX.  Count me in as an interested party.  :thumbsup:
Title: Re: Rural Renewal Project
Post by: Lilojame on November 07, 2008, 09:54:18 AM
From everything that I have seen here I have to say that this is one of the greatest projects. It makes me sad that I can see these wonderful things in action right now but well, I will have to wait and check on when they shall be available "again", neverthless I am looking foward to that day.
Title: Re: Rural Renewal Project
Post by: Systron on November 17, 2008, 02:42:12 PM
Na waoo

... is the fence + path stuff still in the pipeline? Seems somebody is veeery busy elsewhere.

I just wanne bump in and remind, there are some Sims waiting for this beautiful scene becoming true and life ...  :'(  Did you forget the old SC4 universe for some better Sim-World? ... Pleeease  :-[ Just give a sign ... shall we check back next year?   &mmm
Title: Re: Rural Renewal Project
Post by: duack on November 18, 2008, 03:04:50 AM
cmon chris will you at least say something. Youve vanished for a month its killing me  :'(
Title: Re: Rural Renewal Project
Post by: Diggis on November 18, 2008, 04:48:28 AM
yeah, sorry guys, chris is MIA at the moment.  Haven't heard from him in a while, hoping all is OK.
Title: Re: Rural Renewal Project
Post by: dedgren on November 18, 2008, 09:45:26 AM
Let me be more direct than Shaun (Diggis).

I said this here not quite a month ago.


QuoteYou can be assured that if there is anything SC4D can help Chris do in terms of making his files available, we will.

It was so then, it is so now.  If someone isn't posting regularly, please assume both that 1) there's a good reason and 2) requests like "will you at least say something" are not likely to motivate anyone to get things going again.

I'll repeat myself on another point- we would really appreciate your patience in this situation along with respecting whatever it is that Chris has decided to do right now.


David
Title: Re: Rural Renewal Project
Post by: Diggis on November 18, 2008, 10:33:13 AM
To elaborate further, I have emailed Chris with a view to getting these uploaded.   I have previously obtained permission from him to get his work uploaded to the LEX, but thought it polite to ask again.  I will give him time to answer, which will also give us time to pull the work together anyways.
Title: Re: Rural Renewal Project
Post by: Systron on November 19, 2008, 01:12:32 PM
Thx diggis ...

this is good developement, thanks for keeping the stone rolling. -  &apls

Anyway, I was just asking, so anybody can know, this project is much appreciated and since it was up before, could be published again without much efforts. - Checking back next week.  :-\

Bye

Title: Re: Rural Renewal Project
Post by: buckbeach on November 19, 2008, 03:26:49 PM
FYI, his profile shows he last visited the board on 11/09 even though he hasn't posted since mid-October.  So he must just be very busy.
Title: Re: Rural Renewal Project
Post by: Lilojame on November 23, 2008, 10:33:08 AM
Sweet, things are progressing.  :)
Thank you Diggis!

It shall definetly be a glorious day when these "super-sweet&delicious candies" shall be downloadable again. But putted that to the 2nd place on the 1st place is still a hope that Chrisadams3997 is doing well in RL and best wishes to him.

I shall be back later also... :)
Title: Re: Rural Renewal Project
Post by: Painkiller on November 25, 2008, 01:13:58 AM
I'm sorry, I could not download the RRP :'(
Title: Re: Rural Renewal Project
Post by: n-m-2k8-yeah on December 01, 2008, 09:02:30 AM
Everytime I goto download this the site claims that it has been deleted  :'( can anyone shed a light on this  &Thk/(?

It really annoying because I have been looking for a great thing like this for ages!  :angrymore:

Neil
Title: Re: Rural Renewal Project
Post by: Diggis on December 01, 2008, 09:11:03 AM
Yes, if you read the last few posts you would see that there is an issue with the original uploads and we are trying to get hold of Chris to get them uploaded.  Hopefully we will have this resolved shortly.
Title: Re: Rural Renewal Project
Post by: n-m-2k8-yeah on December 03, 2008, 09:48:19 AM
Oh okay will watch this space then!

Neil
Title: Re: Rural Renewal Project
Post by: Systron on December 10, 2008, 10:21:33 AM
... bump ... %confuso

... o-oh ...  :'(

anyway ...  &hlp
Title: Re: Rural Renewal Project
Post by: Pat on December 10, 2008, 02:05:59 PM
Systron was that honestly needed to be done? Could I make a suggestion until Chris comes back that RRP is locked for the time being to keep posting down to a moderator level?
Title: Re: Rural Renewal Project
Post by: wouanagaine on December 10, 2008, 02:26:47 PM
Done
Title: Re: Rural Renewal Project
Post by: wouanagaine on December 11, 2008, 02:56:57 AM
Just to let you know that we've heard from Chris and that the packaging is currently in the process but as there is a lot of files to be processed, it takes some times
Title: Re: Rural Renewal Project
Post by: BarbyW on December 17, 2008, 02:03:07 PM
To keep you all in the picture, I have this evening posted Chris' work for our scrutineers to check the installers and also the Readmes. I should get a reply quickly and then will post to the LEX.
Title: Re: Rural Renewal Project
Post by: BarbyW on December 19, 2008, 01:36:02 PM
All four packs have been posted to the LEX.
Title: Re: Rural Renewal Project
Post by: wouanagaine on December 19, 2008, 02:33:35 PM
Thanks Barby  :thumbsup:
Thread unlocked for any problems. Obviously no need to request things
Title: Re: Rural Renewal Project
Post by: Pat on December 19, 2008, 10:25:24 PM
Awesome news so excited to see that RRP has made it to the LEX!!!!
Title: Re: Rural Renewal Project
Post by: deathtopumpkins on December 19, 2008, 10:59:09 PM
That is exciting news! Hope this means we'll possibly be seeing more from Chris soon.
Title: Re: Rural Renewal Project
Post by: buckbeach on December 20, 2008, 06:55:16 PM
Is there any of you regulars that may have an idea why that my plopping the field cow/cattle lots only generates one cow even if I plop several of the different items?
Title: Re: Rural Renewal Project
Post by: deathtopumpkins on December 20, 2008, 07:04:04 PM
I've noticed that it takes a lttle while before it generates an abundance of cows, so how long are you letting the game run after plopping the lots in question?
Title: Re: Rural Renewal Project
Post by: sithlrd98 on December 20, 2008, 07:09:59 PM
I do have a question about the trail lots in the fence pack...I have had them since they were first uploaded here , but I just recently noticed the "transparent texture bug " with them. Has anybody else experienced this?

Jayson
Title: Re: Rural Renewal Project
Post by: buckbeach on December 20, 2008, 07:33:19 PM
Quote from: deathtopumpkins on December 20, 2008, 07:04:04 PM
I've noticed that it takes a lttle while before it generates an abundance of cows, so how long are you letting the game run after plopping the lots in question?

And that might be the problem because it was only a minute or so and most of that time the game was paused.   I thought it was wried though that the plopping of several of the different lots (in the same general area) only produced one cow.  I will go back to the game and have some patience.

Edit:  Went back and let game run a couple of years and the cows did not multiple.
Title: Re: Rural Renewal Project
Post by: threestooges on December 20, 2008, 09:05:49 PM
Quote from: sithlrd98 on December 20, 2008, 07:09:59 PM
I do have a question about the trail lots in the fence pack...I have had them since they were first uploaded here , but I just recently noticed the "transparent texture bug " with them. Has anybody else experienced this?

Jayson
The issue was documented back on Page 17 (http://sc4devotion.com/forums/index.php?topic=2352.msg148868#msg148868), just a quick trip to the zone overlay map will fix things until the next time you enter underground mode.
Title: Re: Rural Renewal Project
Post by: jamezz on January 16, 2009, 02:40:08 PM
Hi this is great stuff - but none of the download links work! I would love to have this stuff can someone please tell me where I can download it?! THanks
Title: Re: Rural Renewal Project
Post by: quackmofro on January 16, 2009, 03:02:12 PM
Quote from: jamezz on January 16, 2009, 02:40:08 PM
Hi this is great stuff - but none of the download links work! I would love to have this stuff can someone please tell me where I can download it?! THanks

Read back to the previous page. All of it is on the LEX
Title: Re: Rural Renewal Project
Post by: jamezz on January 16, 2009, 05:34:10 PM
thanks to the wiki, i have now found them on the lex - will download shortly! cant wait!
Title: Re: Rural Renewal Project
Post by: jamezz on January 20, 2009, 12:11:19 AM
chris, how did you remove the sidewalk from your roads/streets? and how did you make the streets/roads lined with trees? thanks lovin your work!
Title: Re: Rural Renewal Project
Post by: Battlecat on February 01, 2009, 11:27:03 AM
Chris, this is beautiful work and a fantastic addition to the game.  Thanks for letting it be uploaded to the LEX.  Hope you come back with more some day!
Title: Re: Rural Renewal Project
Post by: kalanc69 on February 10, 2009, 12:20:37 AM
I just wanted to add my comment and say thank you for all the great work you have done here Chris.  &apls I have definitely benefited from your work, and I am sure there are many others out there who would say the same. I wish you the best of luck, and I hope that you get through whatever RL issues are detaining you so that we can once again see more of your beautiful work here on SC4!

Sincerely,

Kalanc69
Title: Re: Rural Renewal Project
Post by: Rady on February 25, 2009, 06:34:12 AM
Chris,

downloaded this fantastic mod yesterday and stumbled across the gate part of your fences. I tried several times but couldn't figure out before plopping wheter plopping will result in an open or close gate? Any tricks on that? ()what()

Apart from that - great work!! &apls
Title: Re: Rural Renewal Project
Post by: FrankU on February 25, 2009, 06:40:41 AM
Rady,

The gates are open between certain game hours and are closed on other. It is not dependent on the way or the moment you plop them. They do it just by themselves.
Title: Re: Rural Renewal Project
Post by: Rady on February 25, 2009, 09:05:54 AM
Thats COOOOOL   ;D


thx!

Quote from: FrankU on February 25, 2009, 06:40:41 AM
Rady,

The gates are open between certain game hours and are closed on other. It is not dependent on the way or the moment you plop them. They do it just by themselves.
Title: Re: Rural Renewal Project
Post by: gn_leugim on March 08, 2009, 04:53:04 AM
hello there.. it's been a while since no entries are added  %confuso

is this project still alive? because I need some help  &cry2

I need this kind of shrubs: (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fcaminhando.blogs.sapo.pt%2Farquivo%2Ftojo.jpg&hash=170f9ea41fa6100275be15b04638f7837305681e)

now, is any possiblity of you can make this or tell me some tricks in how to make them? "$Deal"$

thank you :)

Title: Re: Rural Renewal Project
Post by: BarbyW on March 08, 2009, 05:08:40 AM
Chris has been MIA for some time as RL has claimed him. There are two possibilities in the Flora upload - yellow flowers and weeds. Not sure if they look exactly how you want but it is unlikely that any more development will take place for some time.
Title: Re: Rural Renewal Project
Post by: gn_leugim on March 08, 2009, 12:39:12 PM
I've being using them to replicate this flora BarbyW, but they are to low and small unfortunately.. that's why I was thinking on asking to make them, or to tell me some tricks to do them myself   ;)
Title: Re: Rural Renewal Project
Post by: gianthaiku on May 12, 2009, 09:27:43 AM
hmmm. seems i can't get it now. :'(
Well its still good work
Title: Re: Rural Renewal Project
Post by: Chrisadams3997 on May 17, 2009, 03:02:19 PM
GiantHiaku: I guess you'd tried the old links, it's all on the LEX now and the new links lead there.


It's been a while, but I do have a new project in the works.  I'd always wanted to do a water front kit like what you'd see along many residential lake front properties, or parks, etc.  These often consist of a wooden bulk head along with private docks and boat houses.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg507.imageshack.us%2Fimg507%2F1693%2Foverview02.jpg&hash=c90089c2480d5ae8c1211dc393c3243fca17e283)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg507.imageshack.us%2Fimg507%2F5655%2Foverview01.jpg&hash=34acf954d28b7dc69a8c2d410b179a7bb691cb5f)

The biggest problem with doing one exactly like this is you need to visually extend the land to the bulkhead(which is necessarily out into the water).  Doing this in a way that it 'blends into' the texture on the adjacent land tile would be difficult and doesn't work at all if you want to be able to match with any texture, so I've used a narrow boardwalk along the bulkhead instead to connect between the land and bulkhead.

From there, I also want these to defy the grid as much as possible.  Anything they'll do orthagonally, I want to be able to do at a 45 and 26.6(e.i., same angle as FAR), with smooth transitions between.  It'll be a while in coming and testing, but I've started the work, here's a first look:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg20.imageshack.us%2Fimg20%2F7524%2Fsplash01t.jpg&hash=00bed3a2ffd18f30225e4cf3db82fa9b7f830ff8)

Chris
Title: Re: Rural Renewal Project
Post by: Rayden on May 17, 2009, 03:45:19 PM
Nice work Chris, I can see the boat ramp gave you some good ideas ;)
Title: Re: Rural Renewal Project
Post by: io_bg on May 17, 2009, 03:51:56 PM
Looks fantastic! Please post more pics! ;D
Title: Re: Rural Renewal Project
Post by: Ennedi on May 17, 2009, 04:08:13 PM
That's great to see you back Chris! :thumbsup:
And your newest project looks very nice!

Adam
Title: Re: Rural Renewal Project
Post by: sithlrd98 on May 17, 2009, 05:22:07 PM
Looking real promising! Glad your back at it!

Jayson
Title: Re: Rural Renewal Project
Post by: jacqulina on May 18, 2009, 12:35:21 AM
its great to see you back,
awesome work
Title: Re: Rural Renewal Project
Post by: calibanX on May 18, 2009, 09:00:44 AM
Great to see you back Chris. That new waterfront kit is exactly what I need. We just don't have a low density residential waterfront option. Wonderful of you to bring us one.

Geoff
Title: Re: Rural Renewal Project
Post by: Simpson on May 18, 2009, 10:28:54 AM
It's great to see you back, Chris. Your work is always so amazing and realistic. Incredible work, as well !!
Title: Re: Rural Renewal Project
Post by: TmiguelT on May 18, 2009, 11:27:06 AM
I've been Lurking around on this thread for quite some time  ;D. But Now I'm really Impressed with all the work that you have done!!

Now for the big question Where can i download all this impressive work?
Title: Re: Rural Renewal Project
Post by: Battlecat on May 21, 2009, 10:26:49 AM
Welcome back!  Can't wait to see how this new project turns out! 
Title: Re: Rural Renewal Project
Post by: Toichus Maximus on May 21, 2009, 07:37:53 PM
Chris, this looks absolutely phenomenal! I've been waiting sooo long for a diagonal recreational docks! Wonderful!
Title: Re: Rural Renewal Project
Post by: dragonshardz on May 21, 2009, 11:45:14 PM
Quote from: TmiguelT on May 18, 2009, 11:27:06 AM
I've been Lurking around on this thread for quite some time  ;D. But Now I'm really Impressed with all the work that you have done!!

Now for the big question Where can i download all this impressive work?

Links at the top of the page in the first post, my friend.

Welcome to the light of posting!  ;D
Title: Re: Rural Renewal Project
Post by: girlfromverona on May 24, 2009, 02:54:17 AM
Good to see you back, Chris! You've certainly been missed.
The new project looks very interesting! Can't wait to see more.  &apls
Title: Re: Rural Renewal Project
Post by: carkid1998 on May 24, 2009, 08:55:46 AM

HMM... I'll be keeping an eye on this!!

I can see that boat ramp as well!
Title: Re: Rural Renewal Project
Post by: Chrisadams3997 on May 26, 2009, 09:37:25 AM
Thanks everyone for the kind comments.

Just a dev pic to show the direction I'm going in, still lots of technical issues to work out

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg16.imageshack.us%2Fimg16%2F7684%2Fpreview02.jpg&hash=52b60e5609b1d51fe118592ee6b6446ed6cc7217)

I'll be using the same method as Diggis is using for the grassy banks on his pond and stream set, but the additional complex geometry poses some unique issues to be solved, I'll keep yall updated as it moves along :)

Chris
Title: Re: Rural Renewal Project
Post by: dedgren on May 26, 2009, 09:50:36 AM
Quote...the additional complex geometry poses some unique issues to solved...

I don't know- looks like to me all you need's a plop minnow bucket, tackle box and a pile of life preservers ready to go for detail, and we got ourselves some nifty lakeshore improvements.  Great work, Chris!


David
Title: Re: Rural Renewal Project
Post by: jacqulina on May 26, 2009, 10:37:17 AM
fantastic progress chris &apls
Title: Re: Rural Renewal Project
Post by: Chrisadams3997 on May 26, 2009, 11:21:02 AM
Ah, but David, you don't have to create the LOD's, decide what parts have to be redered as separate props(and build the LODs for those separate props to work correctly with the main prop), make sure it's designed and rendered to fit in with any of a number of other pieces, and then figure how those other pieces will fit into the game environment at different angles ;) :P

All in good time...  :)



(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg140.imageshack.us%2Fimg140%2F5470%2Flod01.jpg&hash=323d85acb052a2c8fcc3a34cfcd4b801f1418ac0)

on that note... here's what the newest version of the LOD just for the dock part looks like, the grass edge and the ramp being rendered as separate props. ;)
Title: Re: Rural Renewal Project
Post by: Simpson on May 26, 2009, 11:43:58 AM
WOW  :o &apls That is incredible, my friend !!
Title: Re: Rural Renewal Project
Post by: TmiguelT on May 27, 2009, 06:33:09 PM
thank you my friend  :). i download all the good stuff and i can't wait to use it  ;D.
Title: Re: Rural Renewal Project
Post by: Pat on May 27, 2009, 10:24:17 PM
Looking very good there chris wow!!!  :thumbsup:
Title: Re: Rural Renewal Project
Post by: calibanX on May 27, 2009, 10:56:27 PM
I like how it's looking Chris. I'm excited to see how this project progresses.

Geoff
Title: Re: Rural Renewal Project
Post by: jacqulina on May 27, 2009, 11:52:30 PM
excellent progress chris &apls
Title: Re: Rural Renewal Project
Post by: Chrisadams3997 on May 28, 2009, 10:06:20 AM
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg26.imageshack.us%2Fimg26%2F9928%2Fpreview03.jpg&hash=b4e59774c7f7e9b7f2b81d65b581f9a84353d703)

moving right along.
Title: Re: Rural Renewal Project
Post by: jacqulina on May 28, 2009, 10:17:31 AM
awesome chris &apls &apls
Title: Re: Rural Renewal Project
Post by: TheTeaCat on May 28, 2009, 11:16:08 AM
Simply amazing  &apls &apls

:satisfied:
TTc
Title: Re: Rural Renewal Project
Post by: Ennedi on May 28, 2009, 01:02:58 PM
looks very good, will look even better if you will change the WaterDepthForMaxAlpha in the Terrain Properties exemplar from 38 to - let's say - 10 m  :)

Adam
Title: Re: Rural Renewal Project
Post by: Chrisadams3997 on May 28, 2009, 03:27:58 PM
It's actually at 17 ;), I've been trying to decide where I want it the last few days.
Title: Re: Rural Renewal Project
Post by: penguin007 on May 28, 2009, 03:48:21 PM
I love the new project here Chris nice little niche you're filling here.

BTW welcome back we've all missed you, this used to be a thread I visited daily and I missed checking it. Also the dam you made is there any chance of a release it looks spectacular.

Will
Title: Re: Rural Renewal Project
Post by: Diggis on May 29, 2009, 08:13:49 AM
Hey Chris, looking great there.  Glad my edges worked for you.  Once you are done modelling this we need to talk about adding them to my streams.

Title: Re: Rural Renewal Project
Post by: Pat on May 29, 2009, 01:11:50 PM
looking very good there chris!!!
Title: Re: Rural Renewal Project
Post by: Orange_o_ on May 29, 2009, 01:34:34 PM
Hello chris

I had not seen your new project, it is interressant.  :thumbsup:

The model is very beautiful, but I am a little disappointed with the textures... Maybe that it would be better with textures photo realistes. you have to look on the site CGtextures?  ;)


Orange
Title: Re: Rural Renewal Project
Post by: TmiguelT on June 09, 2009, 07:09:00 AM
looking very good  :thumbsup: I'll be looking forward to get my hands on those models  ;D
Title: Re: Rural Renewal Project
Post by: Chrisadams3997 on June 14, 2009, 10:39:05 PM
Haven't worked any more on the WFK lately I'm afraid.  But I did work on another small project today.  I'm always disappointed with the variety in police and fire departments available, so I've been wanting to do one.  I decided on a local one I drive by occasionally, a fairly simple metal constructed one.  The fire trucks inside are models I exported from Swamper's American Fire Units mod, so credit to him for those :thumbsup:.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg132.imageshack.us%2Fimg132%2F4558%2Fruralfdrl01.jpg&hash=f67811cbb86fe4760185c793411a627f128b94ac)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg142.imageshack.us%2Fimg142%2F5935%2Fruralfd01.jpg&hash=0bf5861ed0074b94b6b814d7624639c181208f7c)

More later,

Chris
Title: Re: Rural Renewal Project
Post by: calibanX on June 14, 2009, 11:17:47 PM
Very nice Chris. I agree with you regarding the lack of realistic police and fire stations. This is great for those rural areas where taxpayer dollars don't go to fancy firehouses.

Geoff
Title: Re: Rural Renewal Project
Post by: Diggis on June 15, 2009, 03:28:31 AM
looks great mate, the only thing I would say is missing is the tower for drying the hoses and housing the alarm so the volunteer fighters can hear it.  Not sure if they have them in the states but they're very common back in NZ.

It's a bit blurry, but this is one from my home town.  They pull the hoses up on ropes after a fire to dry them out and at the very top is the alarm.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi302.photobucket.com%2Falbums%2Fnn110%2FDiggis%2FImages%2FFiretower.jpg&hash=e65fde57e614531a912c202ee668edcee9e04b3f)
Title: Re: Rural Renewal Project
Post by: jacqulina on June 15, 2009, 05:06:27 AM
fantastic work &apls &apls
Title: Re: Rural Renewal Project
Post by: Nardo69 on June 15, 2009, 05:11:36 AM
Great idea. And there IS definately a lack of fire and police stations as well as hospitals.

The type is well chosen - cheep and fast metall construction, perfect for not so rich areas. Saw buildings like these in Turkey, too.

When modding the lot you should mod it that way that one station should cover a hole medium map (like marasts sheriff station). For rural areas this should be enough.


Bernhard  :thumbsup:
Title: Re: Rural Renewal Project
Post by: Chrisadams3997 on June 15, 2009, 09:17:07 AM
QuoteVery nice Chris. I agree with you regarding the lack of realistic police and fire stations. This is great for those rural areas where taxpayer dollars don't go to fancy firehouses.

Geoff

My thoughts exactly :thumbsup:

Quotelooks great mate, the only thing I would say is missing is the tower for drying the hoses and housing the alarm so the volunteer fighters can hear it.  Not sure if they have them in the states but they're very common back in NZ.

It's a bit blurry, but this is one from my home town.  They pull the hoses up on ropes after a fire to dry them out and at the very top is the alarm.

Far as I know, they don't.  I'm not even certain that our stations around here use alarms, the calls all go out on the pagers/radio I know (I've got several friends in the fire department).  I might look around though.

Quotefantastic work

Hey Jacky :thumbsup:

QuoteGreat idea. And there IS definately a lack of fire and police stations as well as hospitals.

The type is well chosen - cheep and fast metall construction, perfect for not so rich areas. Saw buildings like these in Turkey, too.

When modding the lot you should mod it that way that one station should cover a hole medium map (like marasts sheriff station). For rural areas this should be enough.

I'd thought the same thing, but then again I mod all my fire stations (maxis and plugins as needed) to cover twice the area Maxis gave them anyway(with costs adjusted of course.) :)


(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi563.photobucket.com%2Falbums%2Fss74%2FChrisAdams3997%2Fdefault%2FRuralFD02.jpg&hash=37d9301c96dbdfb127407de54488ec257c81d950)
Unless someone sees something to improve, the modeling is done.  Also, any suggestions for the lot, or is it good as is?

Chris
Title: Re: Rural Renewal Project
Post by: calibanX on June 15, 2009, 09:44:26 AM
I like the lot. It works well. I can't imagine changing a thing.

Geoff
Title: Re: Rural Renewal Project
Post by: io_bg on June 15, 2009, 10:17:27 AM
It's great! :thumbsup: Nice job!
Title: Re: Rural Renewal Project
Post by: Chrisadams3997 on June 15, 2009, 01:42:05 PM
Thanks guys, here's another based on a local station.  It's not really brick, but I wanted the variety.  I'm going to try to do one more and release a set.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi563.photobucket.com%2Falbums%2Fss74%2FChrisAdams3997%2FRuralFDRL02.jpg&hash=146d377b9f0822d1ff3f5c2fa93753ec121f5e80)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi563.photobucket.com%2Falbums%2Fss74%2FChrisAdams3997%2FRuralFDRL03.jpg&hash=dc3f047dd9f9bd9c68187748aa05af2bec7720f8)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi563.photobucket.com%2Falbums%2Fss74%2FChrisAdams3997%2FRuralFD03.jpg&hash=8f40340e003f07ad236e2ad1cf93f34dfc1e0156)

Chris
Title: Re: Rural Renewal Project
Post by: Nardo69 on June 15, 2009, 02:01:16 PM
The material of the RL fire station is most probably a sandvich panel made out of two sheets of aluminium or two sheets of  steel or one aluminium and one steel sheet with 5-10cm rigid insulation in between - mineral wool, glas fiber, polyurethane, you name it.

These panels come with a minimum required heat insualtion value, are cheap in production and fast layed down on the steel construction - the walls and roof of such a fire station can be cladded within some days by 4 or 5 workers.

Had to make offers for such housings some times ago IRL. Didn't like the job, but the money has to come from somewhere.
Title: Re: Rural Renewal Project
Post by: Pat on June 15, 2009, 04:12:54 PM
The sirens are mainly now used in the states for sever weather only, the days of calling to firefighters is sadly gone... You're right there Chris we use either a combo of Pagers and radios nowadays... I do have to also say Chris on your first station if it had two more bays it would be a dead ringer for Elcho Fire & Rescue... The first department I was on in Wisconsin...

In the same token in the 2 bay version that you do got there it almost looks like my current departments 2nd station...  Now the second model looks like it could also be used as a Ambulance squad, just a thought as that is something missing in game too  ;)....

patrick
Title: Re: Rural Renewal Project
Post by: Chrisadams3997 on June 15, 2009, 05:06:03 PM
Good info Bernhard, they build a lot of buildings like that around here, most of the industrial buildings certainly are.

QuoteIn the same token in the 2 bay version that you do got there it almost looks like my current departments 2nd station...  Now the second model looks like it could also be used as a Ambulance squad, just a thought as that is something missing in game too

That's an idea, mod it as a low capacity, high radius clinic for covering rural areas.  I might do that.


I decided to put the metal siding on two sides and leave the brick on two sides.  The real building (though you can't tell in the pictures) has brick just on the front and metal on the other three sides.  I also made a second color variation for both current stations:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg40.imageshack.us%2Fimg40%2F935%2Fruralfd04.jpg&hash=8f9111bd9a3023f261d0a6f538d92cd060ee0fe4)

you might notice I also raised the roof up some more.  And here's the second version of the first model:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg140.imageshack.us%2Fimg140%2F1756%2Fruralfd05.jpg&hash=7744c19046305e0aa3a5fa31e71241f8a0ad4534)
Title: Re: Rural Renewal Project
Post by: Pat on June 15, 2009, 05:08:06 PM
Chris looking real good there now with the raised roof pitch!!!
Title: Re: Rural Renewal Project
Post by: Nardo69 on June 15, 2009, 05:33:02 PM
The raised roof surely does add to the modell.

About the front wall in brick masonry and the other three walls in metal cladding: that makes perfect sense.

While rigid enough for (most) windforces etc. these panels do not like it if a car bumps into them - they bend and buckle. The constructor of a  local market in my neighbour village made the mistake to clad down to the ground with these panels (cheaper) instead of making a solid concrete socket (more expensive) facing to the parking lot.

The buckles show perfectly the height of the bumper of their customers ...
Title: Re: Rural Renewal Project
Post by: Chrisadams3997 on June 15, 2009, 06:36:51 PM
QuoteChris looking real good there now with the raised roof pitch!!!

Yep, I certainly agree.

QuoteAbout the front wall in brick masonry and the other three walls in metal cladding: that makes perfect sense.

While rigid enough for (most) windforces etc. these panels do not like it if a car bumps into them - they bend and buckle. The constructor of a  local market in my neighbour village made the mistake to clad down to the ground with these panels (cheaper) instead of making a solid concrete socket (more expensive) facing to the parking lot.

The buckles show perfectly the height of the bumper of their customers ...

Just goes to show, you get what you pay for.. . hey, wait a sec. . . isn't everything on this site free... oh, the conundrums, anyway.


one quick update and a quick request, the white one needed some color to show it was a fire department:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg99.imageshack.us%2Fimg99%2F1756%2Fruralfd05.jpg&hash=f2a0aac62f117cf15a82b59ebeed993cdc398eb1)
Now it's finished. :D

And the request.  I want to do one more but haven't found just the right one yet, I want to see if anyone has any good ones to base it off of.  I'm making them all to the same stats, so the only limit I'll put is that it's a two bay station or can easily be batted with just two.  Post pictures if you got 'em :). 

Chris
Title: Re: Rural Renewal Project
Post by: Pat on June 15, 2009, 06:38:42 PM
LoL Chris you said the magic words lol hehehe!!!! I will get pics for ya's if nothing more then for reference's materials!!!
Title: Re: Rural Renewal Project
Post by: Chrisadams3997 on June 15, 2009, 09:13:25 PM
I'll look forward to it Pat

Edit: new screen shots, I've got 'em all in game and I switched to cp textures for their added versatility
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg37.imageshack.us%2Fimg37%2F2598%2Fruralfd06.jpg&hash=20a0d01d22cd7705225d60b97c739414964361be)

looks like I've got some oversized doors to fix &Thk/(
Title: Re: Rural Renewal Project
Post by: Ennedi on June 15, 2009, 10:18:24 PM
Look very nice! :thumbsup:
I'm not sure if it is necessary to fix doors, they must be high, fire engines have ladders and another stuff on the roof  ;)

Adam

ah, I meant this little discrepancy:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg196.imageshack.us%2Fimg196%2F4764%2Fruralfd07.jpg&hash=e09686e3a15301f3e0fe5d3143fa7eb43b19db2a)
not that Maxis buildings are always a great place to compare scale, but hey...
-Chris

Title: Re: Rural Renewal Project
Post by: jacqulina on June 16, 2009, 01:16:51 AM
very nice in game &apls &apls
Title: Re: Rural Renewal Project
Post by: Diggis on June 16, 2009, 01:38:13 AM
You asked for it.  :D  here is my local station across the road from Mum and Dads:

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.111emergency.co.nz%2FFIRE-Stations-Transalpine%2FCheviotFireStn.JPG&hash=19c3743d30f1140172f1c2cfa25ca7a4b1f6012e)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww3.fire.org.nz%2FCMS_media%2Fimages%2Fcheviot-volunteer-fire-brigade.jpg&hash=7f306d694cfee3b061426ed280685a2277de5167)



Cheviot Fire Station (http://maps.google.co.uk/maps?f=q&source=s_q&hl=en&geocode=&q=cheviot,+NZ&sll=51.503614,-0.126343&sspn=0.597519,1.230469&ie=UTF8&ll=-42.813509,173.27575&spn=0.002751,0.004807&t=h&z=18&iwloc=A)

The link to google maps will give you street view which will give you a good look at the side too.  It's a concrete and plaster construction and also has the police station in too but that's not critical.
Title: Re: Rural Renewal Project
Post by: darraghf on June 16, 2009, 03:50:20 AM
I can't wait to see those fire stations in game!
Title: Re: Rural Renewal Project
Post by: Chrisadams3997 on June 16, 2009, 09:29:45 PM
That looks like a good candidate Shawn, and being on a corner, I can see all down the side in streetview as well.  We'll wait a few days (I'll be busy for a few days anyways) for any others and I'll make a decision.

Chris
Title: Re: Rural Renewal Project
Post by: FrankU on June 17, 2009, 03:54:31 AM
This is a nice set of buildings Chris!
Title: Re: Rural Renewal Project
Post by: shoreman905 on June 18, 2009, 03:57:47 PM
Here is an example of rural simplicity. The only reason this station has so many bays, is that is located here in Nassawadox along with Shore Memorial Hospital.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg91.imageshack.us%2Fimg91%2F3888%2Ff9efc24398web.jpg&hash=5972d8f4e70ed7719948b327caa8e36ca29362e5)
Title: Re: Rural Renewal Project
Post by: girlfromverona on June 19, 2009, 09:23:32 PM
Fantastic work, Chris! Look forward to getting these in my game.  :thumbsup:
Title: Re: Rural Renewal Project
Post by: art128 on June 20, 2009, 10:33:28 AM
Hi Chris, that fire station looks really good my friend, your reproduction is excellent. Also, the ingame pictures are fantastic too !
Take care,
-Arthur. :thumbsup:
Ps - two post away to the thousand...  &apls
Title: Re: Rural Renewal Project
Post by: TheTeaCat on June 20, 2009, 11:45:57 AM
Fab looking buildings you've done there Chris :thumbsup:
Here's some pics for you to add to your collection, they may be some help to you. :)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi201.photobucket.com%2Falbums%2Faa148%2Ftheteacat%2Fsouthwalesabercarn2007IMGP5476.jpg&hash=6e899c11ccf6294b82ec22ebe1beea53ecd2d623)
Abercarn Station - South Wales

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi201.photobucket.com%2Falbums%2Faa148%2Ftheteacat%2F1284161_b6ccf96f.jpg&hash=5594d30e548519781580813a55f3c9a5806c8cb5)
Hillingdon Station -  London

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi201.photobucket.com%2Falbums%2Faa148%2Ftheteacat%2F056678_126a1878.jpg&hash=56a63c6944a0e16a74f7b1fae824482da6d0f2d2)
Can't recall the location but it sure looks good ;)

regards
Derry
Title: Re: Rural Renewal Project
Post by: Chrisadams3997 on June 21, 2009, 10:05:12 AM
Ah, yall are making my decision difficult!  Let's take a look:

Shaun: This would be a good pick, it's a different enough design to be interesting but not so unique you'd only ever put one in a region, or even a large tile.  Since it's on a corner, I've got good views along the front and one side in street view to work with, which is awfully good.  I'd have to modify the two front doors so they don't get totally lost in those recesses, but otherwise it suites itself very well to being modeled for SC4.

Shoreman:  I really like this one as well, a great example of rural simplicity indeed.  It'd also add one with shingled roof to contrast with the metal ones.  The available views of it are a little lacking, as the street it's on itself isn't covered in street view, but the nearby highway is.  From there, it's only visible from the farther lane as a truck obscures it's view in the nearer one (see here (http://maps.google.com/maps?f=q&source=s_q&hl=en&geocode=&q=Nassawadox,+VA&sll=29.588983,-90.704498&sspn=0.147185,0.30899&ie=UTF8&ll=37.479609,-75.854625&spn=0.002099,0.004828&t=h&z=18&layer=c&cbll=37.479907,-75.855147&panoid=yW6ojr0JKZkOhsLQAQB0jQ&cbp=12,289.42,,0,5)).  Between that, the satellite view, and your photo though, I've got enough to work with.

Derry:  Certainly a different architectural style than what I'm used to in the states, and I'm sure the time period they were built in influences their appearance as well.  The first two probably date back somewhere around the 70's to late 80's, though the last looks newer, within the last 10 to 15 years at least.  They'd all be great additions, though for the moment, they'd be out of character with the first two for this set.  Maybe later I'll do a british/european themed set :satisfied:

So, a few more days for pictures, and I'll make a decision.

Chris
Title: Re: Rural Renewal Project
Post by: Diggis on June 21, 2009, 10:33:45 AM
Hey Chris,  My mum still lives over the road from the station so if you do go with it and want any extra photos I'm sure I can get them.  Also, a very important feature is the yard at the back, which is for the BBQ's ;)
Title: Re: Rural Renewal Project
Post by: Andreas on June 21, 2009, 10:51:56 AM
Well, if you decide to do a European set later, here's the fire station from my hometown. :)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg95.imageshack.us%2Fimg95%2F5301%2Fimg4036.th.jpg&hash=61b78aca4c4cf6652af80f1287ab6688223585b3) (http://img95.imageshack.us/i/img4036.jpg/)  (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg95.imageshack.us%2Fimg95%2F2100%2Fimg4037.th.jpg&hash=4640f79c0a7088e58e23a1de42d3172577f2aaec) (http://img95.imageshack.us/i/img4037.jpg/)  (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg95.imageshack.us%2Fimg95%2F2548%2Fimg4038.th.jpg&hash=5a359c1974f018c05000d82c5235a0d2bbba81b6) (http://img95.imageshack.us/i/img4038.jpg/)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg95.imageshack.us%2Fimg95%2F8357%2Fimg4039.th.jpg&hash=351c539828b77d74c9bdc30df6164dc5cafa107b) (http://img95.imageshack.us/i/img4039.jpg/)  (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg95.imageshack.us%2Fimg95%2F849%2Fimg4040.th.jpg&hash=a74bf822cb9d1fa6f7904b4de518a04b901f4f59) (http://img95.imageshack.us/i/img4040.jpg/)  (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg95.imageshack.us%2Fimg95%2F9360%2Fimg4026.th.jpg&hash=cb1516072735b989b56fbb5f8cc43785ecec2f49) (http://img95.imageshack.us/i/img4026.jpg/)
Title: Re: Rural Renewal Project
Post by: Chrisadams3997 on June 21, 2009, 11:54:38 AM
QuoteAlso, a very important feature is the yard at the back, which is for the BBQ's

aye, very important :D

QuoteWell, if you decide to do a European set later, here's the fire station from my hometown.

Which is looking like a better and better idea all the time.  Great pictures Andreas.

Chris
Title: Re: Rural Renewal Project
Post by: shoreman905 on June 22, 2009, 06:04:38 AM
Chris, if it ever stops raining here I will pop over there and get full shots from ground level....David
Title: Re: Rural Renewal Project
Post by: Chrisadams3997 on June 22, 2009, 10:39:21 AM
That'd be great David, thanks

Chris
Title: Re: Rural Renewal Project
Post by: shoreman905 on June 22, 2009, 12:16:18 PM
Storm moved on out to sea. Got these, sorry for the dirty lens.
East elevation
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg257.imageshack.us%2Fimg257%2F9119%2Fdsc9590web.jpg&hash=f1962ac7fea356622866b84a35b7aaeeb5439098)
North elevation
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg257.imageshack.us%2Fimg257%2F7388%2Fdsc9589web.jpg&hash=d5b0416d0efe5a26e0868b2342d12ec39bfd320f)
West elevation
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg257.imageshack.us%2Fimg257%2F833%2Fdsc9588web.jpg&hash=9f972d1f5522ee4c2c3741bc3afd6feac4a02e49)
South elevation - hard to get with the cedars and loblolly
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg257.imageshack.us%2Fimg257%2F1580%2Fdsc9591web.jpg&hash=6c9306d6565a530a35b2fc36bd8706c42961dcdf)
and a closer look at the alarm post
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg257.imageshack.us%2Fimg257%2F7671%2Fdsc9592web.jpg&hash=48eeb82135f06b01ff879e79324cf04475ff676e)
BTW the models you have already done are very good, after all, no two stations are alike in the county. Oh, and there are 12 EMTs and 2 firefighters paid by the county here, the rest are of course volunteers. Also the drying racks seen in the aerial have been moved. Sing out if you need more shots.
Title: Re: Rural Renewal Project
Post by: Chrisadams3997 on June 28, 2009, 08:08:41 PM
I've been working on the Northampton Fire Station, getting the materials just right, for the last few days.  I've taken a few small liberties in the details.

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg14.imageshack.us%2Fimg14%2F2989%2Fnassawadfd01.jpg&hash=bd9a01c08a778cb7b3cee1968ee0257d6ad720e2)

been playing more and more with procedural texturing, and am quite happy with the results.  In fact there are almost no bitmaps used on the building so far, just one as part of the mask on the flat(er) part of the roof, and one for part of the wood paneling at the top of the building's sides.  Now maybe next time I can do some of the actual modeling :D

Chris
Title: Re: Rural Renewal Project
Post by: girlfromverona on June 28, 2009, 08:23:27 PM
That texturing looks amazing!  :thumbsup:
Title: Re: Rural Renewal Project
Post by: Chrisadams3997 on June 29, 2009, 03:33:08 PM
modeling more or less done on two sides :)

(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg526.imageshack.us%2Fimg526%2F8716%2Fnassawadfd02.jpg&hash=4c6c2d50ac0c21ab3513149705dc4f7c3bffc5f4)
Title: Re: Rural Renewal Project
Post by: iskrem on June 29, 2009, 10:41:35 PM
The texture and details of the fire station looks amazing &apls
Looking forward to see it on a lot ingame!
Keep up the good work  :thumbsup:

Regards

Iskrem
Title: Re: Rural Renewal Project
Post by: jacqulina on June 30, 2009, 12:46:01 AM
amazing work &apls &apls
Title: Re: Rural Renewal Project
Post by: shoreman905 on June 30, 2009, 02:54:36 AM
To be honest, I never meant for you to model the station, I just put up an example. However, wow, I go past that thing all the time and you have truely captured the place. When you finish, I will have to show the boys up there what you have done. Wonderful, but to keep it generic for the community, I would think, "County Fire and Rescue" might be better than "Northampton", though of course I like it.
Title: Re: Rural Renewal Project
Post by: Chrisadams3997 on July 04, 2009, 10:16:52 PM
I always felt real life was the best inspiration, I enjoyed capturing the little details that make the building unique.  Also, I'm naming all of them off of the general location they're modeled from, as you can't call them all comunity fire and rescue you know ;), so Northampton works for me.

Unfortunately, despite that fact it's all but finished, back in RL I'm working on starting a business (or at least making it official ::)) which'll be taking up all my time for the next while.  I'll be back to finish it up when I can.

Chris
Title: Re: Rural Renewal Project
Post by: joelyboy911 on July 09, 2009, 04:03:26 AM
The station is really nice, but i would like to know, what is procedural texturing?
Title: Re: Rural Renewal Project
Post by: JoeST on July 09, 2009, 11:01:56 AM
Quote from: joelyboy911 on July 09, 2009, 04:03:26 AM
The station is really nice, but i would like to know, what is procedural texturing?
Procedural: computer generated and on the fly.

as in, going by a procedure, a set of instructions ;)

Joe
Title: Re: Rural Renewal Project
Post by: dragonshardz on July 09, 2009, 12:57:29 PM
Kinda like Spore does to your creatures, etc.
Title: Re: Rural Renewal Project
Post by: nerdly_dood on July 09, 2009, 01:42:52 PM
That station's pretty awesome! It looks a lot like many fire stations around where I live...

...And do I see one of my yellow American fire trucks in there? It makes me feel all warm and cuddly inside whenever I see someone else using my mods... although I didn't do the model itself, that was Swamper77 - i just turned it yellow.
Title: Re: Rural Renewal Project
Post by: Chrisadams3997 on July 12, 2009, 05:39:14 PM
Quote...And do I see one of my yellow American fire trucks in there? It makes me feel all warm and cuddly inside whenever I see someone else using my mods... although I didn't do the model itself, that was Swamper77 - i just turned it yellow.

well.... I actually did the leg work and changed it to yellow myself ;), but hey.  I just extracted the model and texture from swamper's mod, then imported it into Max where I applied the texture back to it (so it's not a prop, actually in the model).  A few minutes in Paint shop and I had a yellow fire truck texture :)

Chris
Title: Re: Rural Renewal Project
Post by: ldvger on October 04, 2009, 02:56:26 PM
Chris-

I can see it's been a while since you posted here, but hopefully you stop by to read comments from time to time.

I am just beginning to teach myself (via tutorials) how to create custom content and in the process this morning stumbled across a converstaion about shadows across Lots and Props.  Ennedi had some posts whoing shadows across TPW, both yours and jeonij's.  This was a revelation to me...that you had created a TPW, not the discussion about shadows (that was WAY over my head).  I have spent the afternoon trying to find where to download your TPW and failed completely.  Can you point me in the right direction?  As much as I love and use jeronij's TPW, I liked the surface texture on yours much better.

Lora/LD
Title: Re: Rural Renewal Project
Post by: Exodia the forbidden one on April 11, 2010, 01:00:33 PM
This is pretty cool! Egyptian kudos! &apls
Title: Re: Rural Renewal Project
Post by: dragonshardz on April 11, 2010, 01:51:58 PM
Exodia, please don't gravedig. This thread has been inactive since October 2009. For future reference, please check the date of the last post in a thread before you post. As a general guideline, if it's been more than 120 days (around 4 months), posting is discouraged.

In a happier vein, welcome to SC4D. I hope you enjoy your stay.

~~dragonshardz~~
Title: Re: Rural Renewal Project
Post by: Highrise99 on June 20, 2010, 09:11:09 AM
Looks nice!
Title: Re: Rural Renewal Project
Post by: sim-al2 on June 20, 2010, 11:38:05 AM
Quote from: dragonshardz on April 11, 2010, 01:51:58 PM
Exodia, please don't gravedig. This thread has been inactive since October 2009. For future reference, please check the date of the last post in a thread before you post. As a general guideline, if it's been more than 120 days (around 4 months), posting is discouraged.


~~dragonshardz~~

Quoted for being right above. Unfortunely nothing's happened for a while so please don't revive dead threads.
Title: Re: Rural Renewal Project
Post by: Diggis on June 24, 2010, 01:50:33 AM
Topic locked untill Chris returns.