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BSC Functional Seaports - Support Thread

Started by RippleJet, June 13, 2008, 05:42:51 PM

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RippleJet

This is the support thread for BSC Functional Seaports
If you have questions, please post below! ;)






The main features of the BSC Functional Seaports are:


1. They are functional

That means they accept cargo and each tonne of cargo shipped will provide industrial CAP relief.
Thanks to _alphaBeta_'s investigation in his thread Industry Demand Cap,
we have now been able to add truly functional industrial CAP relieves to all seaports in version 3.0,
including the ingame seaport by Maxis, MrTruesage's seaport and also any third-party seaport with a custom enabler.


2. They are upgradeable

Just like the ingame airports that have three stages, all new BSC seaports are upgradeble.
However, the number of growth stages is not restricted to 3 (as with the ingame airports).
In fact, we could create up to 255 growth stages if we'd want to.

At this stage we are restricting ourselves to no more than 8 growth stages though.
Take a look at the seaports below to see how many growth stages we've made so far.


3. They upgrade automatically

MrTruesage enabled the upgrading of seaports with his upload in December 2004.
The only thing keeping the in-game seaports from growing was a lacking LUA script.
That script is included and causes all upgradeable seaports to upgrade.
However, the script has been modified so that they upgrade automatically.

If your seaport funding is 100%, and the usage exceeds 95%, our seaports will upgrade on their own.
The cost for the upgrade will be deducted from your funds.
Thus, if you're short on money, reduce your seaport funding a little to stop the upgrades.

Note, this automatic upgrade also applies to municipal airports.
Thus, the ingame municipal airports will upgrade automatically after you've installed BSC Functional Seaports.


4. They are backwards compatible with SWAP and AC Functional Airports

SWAP's Package Loading Center (which is a functional seaport) is included and backwards compatible.
BSC Functional Seaports is also backwards compatible with AC Functional Airports, which also includes the Package Loading Center.

In other words, you do not have to bulldoze any Package Loading Centers you may have built in your cities.
Unless you have built it with Pegasus' Master Seaport Control Mod installed...


5. They are compatible with all future BSC Functional Seaports

Every future package of BSC Functional Seaports will include all previously released seaports.
Thus, you will never be missing any seaports and will never get CTD's due to that.

In order not to increase the filesize of the BSC Functional Seaports, no models are included.
They are all packed into external prop packs, and linked to as dependencies.


6. They support Custom Seaports and Third-Party Seaports

Nine empty, fully functional, custom seaports are included.
Anyone can lot these to their own tastes and needs.

Anyone can also copy the lots from any third-party seaports into one of these custom seaports.
In addition to this, there is also support for 6 additional seaports, primarily for those made by Pegasus.

In order to use Enablers for Pegasus' ports, you must first bulldoze all existing functional seaports made by Pegasus.
This also includes any SWAP Package Loading Centers that have been built with PEG CDK3 Master Seaport Controller installed.
After that, save your cities, and run Cleanitol with the files included in the upload, in the following order:

Cleanitol_SDP_3.0---1. GetDependencies.txt
This file will make sure you have all dependencies for all 66 BSC seaports in the package.

Cleanitol_SDP_3.0---2. GetPegasusDependencies.txt
This file will ensure that you have the dependencies for the four functional seaports by Pegasus.
If you do not intend to use any seaports by Pegasus, you can skip this step.

Cleanitol_SDP_3.0---3. RemoveConflicts.txt
This file will remove all conflicting seaports and seaport developer exemplars (controller files).
You must run this after the two previous ones, and after bulldozing all seaports uploaded by Pegasus.

Cleanitol_SDP_3.0---4. GetMrTruesageDependencies.txt
This file will ensure that you have the dependencies for MrTrusage's seaport.
If you do not intend to use the seaport by MrTruesage, you can skip this step.

After this you are able to build all functional seaports.
In order to build seaports made by Pegasus, you will need to create an Enabler for each of them.
For help with creating or getting Enablers for Pegasus' ports, please send me a PM.


7. They can be removed from your menu

Since removing a functional seaport from your plugins would cause a CTD, this is not the way to go.
Instead, by default, all seaports are not appearing in the menu at all.
To make them appear we are including enabler files, that can be moved in and out whenever you like.

The enablers all have a filename starting with Enable, e.g. "v3_Enable SDP Small Seaport.dat".
At installation all enablers are placed into My Documents\SimCity 4\Plugins\X-Ports\Seaports.
Since the filename starts with v3_Enable, they are always loaded after "BSC Functional Seaports" in the same folder.

They are also copied into My Documents\SimCity 4\LEX_Downloads\X-Ports\Seaports\Enablers.

If you want to remove seaports from the menu, just delete the appropriate Enabler from the Seaports folder:
My Documents\SimCity 4\Plugins\X-Ports\Seaports.

Any seaports not enabled will still be functional in the game.
Thus, you do not have to bulldoze existing seaports in order to remove them from the menu.
And if the blocked seaport is an upgradeable one, it will still upgrade if needed. Despite not being enabled.


Also the Maxis seaport is now disabled by default.
Thus, we've included an Enabler for it as well, so that you can choose whether you want it in the menu.
This enabler can be found in the same folder, My Documents\SimCity 4\LEX_Downloads\X-Ports\Seaports\Enablers.


In version 2.0 there were inland seaports with different canal textures, of which only one could be used at the same time.
In version 3.0 these can now be used concurrently, even in the same city.






Seaports included in BSC Functional Seaports

The table below lists all functional seaports included, with their most important stats.

    Version    Airport NameLotted by      Lot Size    Stages 
  Maximum
Capacity
Traditional Ports
1.0
SeaportMaxis
5×11
3
1,200
3.0
MrTruesage SeaportMrTruesage
11×5
3
1,500
 
Ordinary Ports
1.0
SDP Small SeaportRooker1
9×6
6
460
1.0
SDP Warehouse PortRooker1
14×10
6
980
1.0
BLS Oil PortBarbyW
12×8
8
1,760
1.0
BRT SeaportBarbyW
12×8
8
1,760
2.0
BLS Container PortBarbyW
14×7
8
1,780
1.0
BLS City Centre PortBarbyW
16×8
8
2,240
 
Military Ports
1.0
SNM SeaportBarbyW
12×8
8
2,240
 
Rural Ports
3.0
Newman Inc Rural PortBarbyW
6×6
3
460
1.0
BLS Rural PortBarbyW
7×4
8
740
1.0
BLS Rural Port cnutBarbyW
7×4
8
740
1.0
Newman Inc Grain PortBarbyW
16×8
8
870
 
Inland Canal Ports
1.0
Inland Coal Port SGBarbyW
8×6
4
280
1.0
Inland Coal Port CALBarbyW
8×6
4
280
1.1
Inland General Port SGBarbyW
10×8
4
820
1.1
Inland General Port CALBarbyW
10×8
4
820
2.0
Inland Container Port CALBarbyW
10×8
5
1,520
 
Ports connecting CAN-AM to the Sea
3.0
Newman Inc Rural Port DiggisBarbyW
6×6
3
460
3.0
Newman Shipping SG CanalsBarbyW
8×8
4
1,100
3.0
Newman Shipping CAL CanalsBarbyW
8×8
4
1,100
 
Cargo Handling Facilities
1.0
Package Loading CenterThalassicus
20×6
-
1,560
2.0
Cargo Handling FacilityBarbyW
10×10
8
1,820
2.0
Airport Cargo Handling Centre   BarbyW
13×10
6
2,260
 
Custom Seaports
2.0
Custom Seaport 1Anyone
1×3
-
360
2.0
Custom Seaport 2Anyone
2×3
-
380
2.0
Custom Seaport 3Anyone
3×4
-
420
2.0
Custom Seaport 4Anyone
4×5
-
500
2.0
Custom Seaport 5Anyone
5×5
-
500
2.0
Custom Seaport 6Anyone
6×5
-
520
2.0
Custom Seaport 7Anyone
8×5
-
560
2.0
Custom Seaport 8Anyone
10×5
-
580
2.0
Custom Seaport 9Anyone
12×6
-
660

Version is the version number of the BSC Functional Seaports package.
The version is part of the filename, e.g: "BSC Functional Seaports, Version 3.0.dat".

Unassigned

The links to  BSC MEGA Props - Gascooker Vol02 in both the 1.1 readme and the Cleanitol output from running the "Cleanitol_SDP_1.1---1. GetDependencies.txt" erroneously points at Volume01. Which may take some people (= me!) some time to figure out what with all the indirection in the LEX  %confuso

The correct link is http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=934.
(\__/)
(='.'=) This is Bunny. Copy and paste bunny into your
(")_(") signature to help him gain world domination

feelingshehides

MISSING : BSC MEGA Props Jen_P Vol01.dat has not been found, you can download it : http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=934 -> wrong link.. should be http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1259

MISSING : PEG-CDK3-SP_SEAPORT_SUPER-PAK.dat has not been found, you can download it : http://simpeg.com/forum/index.php?action=tpmod;dl=item876 -> Wrong Link should be http://simpeg.com/forum/index.php?action=tpmod;dl=item891

----

Navy Dry Dock Dependencies links are almost all broken. Couldn't download.
    * BSC BAT Props RT SNM Vehicles Vol01
    * BSCBATProps RT WFK Vol02
    * BSC MEGA Props - JES Vol01
    * CSX MEGA Props - Vol04
    * BSC MEGA Props - SG Vol 01
    * PEG_BigJohnsMine_205b
    * BSCBATProps RT WIMPS N Vol01
    * BSCBATProps RT SNM Vol02

cggg

this is a real n00b question. I spent hours d/l and installing all of the dependencies but I cannot find/tell which seawalls these use (specifically, the small seaport, I haven't used them all)  Is it a seperate seawall set?

BarbyW

If it is the SDP Small Seaport it uses the dock pieces from BSC MEGA Props RT WFK Vol01   and there are no seawalls as such to match. There are sets of waterfront lots to match it, however, so search for ripptide on the LEX.
Inside every old person is a young person wondering what happened. TP



Barbypedia: More alive than the original

cggg

thanks so much. an old country gal that's never been to a port is having a hard time.  ;)  I think one thing is that now there is so much in my seaport menu that my mind is going in circles.

cameron1991

I'm having a problem finding a dependency prop pack for the updated seaports pack.
The Cleanitol link to the pack on the lex just comes up with bad data/gorilla page.

Here's the list of props that the link doesn't work for;

MISSING : WarehousesBATPropsPartA.dat has not been found, you can download it : http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1883
MISSING : WarehousesBATPropsPartB.dat has not been found, you can download it : http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1883
MISSING : LCP_Prop_Main_ECS.dat has not been found, you can download it : http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1883
MISSING : LCP_Prop_Main_Gartner.dat has not been found, you can download it : http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1883
MISSING : LCP_Prop_Main_HapagLloyd.dat has not been found, you can download it : http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1883
MISSING : LCP_Prop_Main_Maersk.dat has not been found, you can download it : http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1883
MISSING : LCP_Prop_Main_PONedlloyd.dat has not been found, you can download it : http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1883
MISSING : LCP_Prop_RetailLoading_DkRed.dat has not been found, you can download it : http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1883
MISSING : LCP_Prop_RetailLoading_Jade.dat has not been found, you can download it : http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1883
MISSING : LCP_Prop_RetailLoading_White.dat has not been found, you can download it : http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1883
MISSING : LCP_Prop_Warehouse_DkRed.dat has not been found, you can download it : http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1883
MISSING : LCP_Prop_Warehouse_Jade.dat has not been found, you can download it : http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1883
MISSING : LCP_Prop_Warehouse_White.dat has not been found, you can download it : http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1883
MISSING : LCP_Props_DistributionTrucks_SC_SG.dat has not been found, you can download it : http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1883
MISSING : LCP_Props_ParkedTrucks_Jes.dat has not been found, you can download it : http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1883
MISSING : LCP_Props_SemiTrailers_SG_Jes.dat has not been found, you can download it : http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1883
MISSING : LCP_PropsAndTextures.dat has not been found, you can download it : http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1883

Does anyone know what prop pack these are in? I'm getting giant brown boxes on the airport cargo center because these files are missing.

allan_kuan1992

#7
@ cameron1991:

that's cogeo's logistic centre pack.

Search up cogeo on the LEX.

@ BSC:

anybody know where this building is located?

and also, the cargo handling facility doesn't appear to have a query =O

- Allan Kuan

RippleJet

#8
Quote from: cameron1991 on December 25, 2008, 03:50:35 PM
Does anyone know what prop pack these are in? I'm getting giant brown boxes on the airport cargo center because these files are missing.

We had a problem uploading Cogeo's Logostics Pack where the database link obviously got screwed up.
Thus Barby had to reupload it. The links in the readme and the Cleanitol file didn't get updated though, until now...

The correct link to all those prop files is:
http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1884

And thanks, Allan, I see you've already given Cameron an answer! :) :thumbsup:


Quote from: allan_kuan1992 on December 25, 2008, 03:51:17 PM
anybody know where this building is located?

I will have to leave that to Barby who lotted it.
Hope you can wait till Boxing Day morning? :)


Quote from: allan_kuan1992 on December 25, 2008, 03:51:17 PM
and also, the cargo handling facility doesn't appear to have a query =O

I'm lacking that query myself, and don't understand why, since I'm more than sure that I had a functional query when I was testing it.
If I remember correctly, Barby made a query that worked like a seaport query but had airplanes instead of ships displaying the efficiency/grade.

This query should have been used both for the Cargo Handling Facility and especially for the Airport Cargo Handling Centre.
For now I've updated the package on the LEX so that the Cargo Handling Facility uses the default seaport query though.

So you will have to download the ports a seventh time, Allan! :D
I'll talk to Barby tomorrow and see if we should update the queries once more.

We'll be back... ::)

Thanks for now, and keep enjoying the holidays!

allan_kuan1992

#9
xD

I should make it a goal to keep downloads per file to a minimum xD

and I do have another idea for the query... should the indicator for efficiency be indicated in custom boxes? because I doubt that airplanes would use the package loading facility =O

- Allan Kuan

BarbyW

Quote from: allan_kuan1992 on December 25, 2008, 03:51:17 PM

@ BSC:

anybody know where this building is located?

and also, the cargo handling facility doesn't appear to have a query =O

- Allan Kuan

The building you are missing is from BSC MEGA Props Jes Vol06

I will speak with Tage some time and sort out the query problem.
Inside every old person is a young person wondering what happened. TP



Barbypedia: More alive than the original

andy33b

I have found in my plugin folder a rather old seaport, the Additional CDK Seaport. It can be found on STEX. I have implemented this port into a few of my Cities, since it has rail connection and 3 stages.

Could it be implemented into this pack (or does it infringe some other peoples EULA)?
Or did it got out of scope because of mod-errors / it cot revamped / ...?

Swamper77

Gods, that thing is still out there? I thought people no longer cared for it.

That one is not supported by this pack, as far as I know. It was created back when a certain member of the community did not actively enforce their EULA. Now, they would probably tell me to remove the file from the public. I should probably lock that thing up one of these days anyways, along with my old Support Files over there. They will cause issues nowadays with the more modern stuff that actually works.

I'd recommend bulldozing it from your cities before installing this pack of seaports. If you try to remove it after deleting it from your Plugins, you'll most likely get a CTD.

-Swamper
You can call me Jan, if you want to.
Pagan and Proud!

RippleJet

Thanks, Jan, you were faster than me... ::)


andy33b, after you've bulldozed all CDK seaports, I'd recommend you to run Cleanitol and open the following file, which is included in the zip file:

  • Cleanitol_SDP_2.0---3. RemoveConflicts.txt

That will remove all conflicting seaport controllers and seaports that we know of, including:

  • PEG-CDK_Seaport_1*.dat
  • z_SW77-Seaport*.dat

Swamper77

#14
Quote from: RippleJet on March 06, 2009, 12:13:41 AM
Thanks, Jan, you were faster than me... ::)

I don't see why I can't answer inquiries regarding my old files. I'll be locking them shortly.

Edit: Those files are now locked on the STEX, the only place to have gotten them in the first place.

-Jan
You can call me Jan, if you want to.
Pagan and Proud!

Pat

Its all good Jan, I think Tage was saying that he knew that answer too  :D


Buuuuuut he had to go and dig it up first lol.....

BTW its a shame you locked that file I still use that port myself and I have never had CTD with it even using the new stuff from the BSC functional Seaports...

Don't forget the SC4D Podcast is back and live on Saturdays @ 12 noon CST!! -- The Podcast soon to Return Here Linkie

Swamper77

Quote from: Pat on March 06, 2009, 03:46:30 PM
BTW its a shame you locked that file I still use that port myself and I have never had CTD with it even using the new stuff from the BSC functional Seaports...

Until I hear from Tage that it is safe and won't cause problems, it will remain locked.

-Jan
You can call me Jan, if you want to.
Pagan and Proud!

fivexthethird

This is not a support question, but is there anyway for me to get all those dependancys  all in a single file?

High5Tower

I think its time for me go back and up date my very old regions seaports that needed z_SWTT-SeaortSupport dat. Then I won't have to add special files and removed special files just to play those regions. A couple of hours of work. Brew up a nice cup of french roast and have a go at it; gotta have fun no matter what your doing. I really like the BSC Functional Seaports. Thanks for a your hard work in keeping this little game running smooth. :thumbsup:

Swamper77

Quote from: fivexthethird on March 06, 2009, 09:44:21 PM
This is not a support question, but is there anyway for me to get all those dependancys all in a single file?

Nope. The resultant file would be too big to upload to any known exchanges, including ours.

-Swamper
You can call me Jan, if you want to.
Pagan and Proud!