Hi
I added the catenary to all railway (SC & NAM rail, BTM, HSR, LightRail) almost completely (part of LightRail and GLR not yet), like the screenshot
All of them used ehbk2006's HD-Catenary-props, I separated the catenary model to one essential dat, and distribute the different props exemplar for each railway network. now on the intersection piece of different network system won't appear catenary if shouldn't has
Actually I'm rather tired of T21, I would like to research something else.
So, if this project won't completely, forgive me :P maybe someone can go on
[28 June]
I have released following mod on STEX:
Rail_Catenary_Mod_V3
http://www.simtropolis.com/stex/details.cfm?id=21935
HSR & GHSR Catenary Mod
http://www.simtropolis.com/stex/details.cfm?id=21936
ELR_Catenary_Mod
http://www.simtropolis.com/stex/details.cfm?id=21955
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg198.imageshack.us%2Fimg198%2F1963%2F20090603221612.jpg&hash=44fe03a986c68227fd625fa5daab4e5454f23530)
looks very useful, saves alot of time plopping it yourself
unfortunately, they can't show on the other rail traffic lots, like station, yard...etc. it must add props to lots by self
Whoa. Awesome &apls
Those are really something! Great job!
David
Plunder those are something eles WoW!!!
Awesome work! I know a mod like this has been in demand for a long time. This is excellent.
Wow awesome! You've done all those pieces :thumbsup: That's just amazing how long did it take you? a year ;)
I assume you used T21s?
Jonathan
Quote from: Warrior on November 17, 2008, 10:12:56 AM
Wow awesome! You've done all those pieces :thumbsup: That's just amazing how long did it take you? a year ;)
I assume you used T21s?
Jonathan
actually I took 3 weeks for this mod :P
you're right, those are used T21s
3 weeks! Would've taken me 3 months (probably years) :thumbsup:
Jonathan
I've been done 99.9%, just have 2 or 3 catenaries location on NAM overpass piece must be fix
when I check completely, I will release this mod ;)
Nice work!! &apls Is it for download yet? and where can i find it and where can i find NAM Rail?? :)
that is rather amazing, thankyou very much :)
Joe
Yes, a really helpful and useful mod there!! Thanks.. ;)
Quote from: enncore on November 17, 2008, 10:43:24 AM
Nice work!! &apls Is it for download yet? and where can i find it and where can i find NAM Rail?? :)
not release yet, I would like to make it more pretty
it's time for sleeping (I living in Taipei) :P
see you next time ;)
While our friend plunderer sleeps, the Karma Fairy steals in and leave a point under the pillow. The more I read, the more I'm amazed by this.
David
Plunderer has certainly earned the point and a good sleep. This looks promising, as it allows rail catenaries to be placed without the waste of space. :thumbsup:
Heh, I'm speechless - I wanted to do a T21 rail catenary mod since I don't know how long, but time-constraints never allowed me to get past a very, very basic mod that covers the straight and diagonal rail tracks. Now you post pictures of basically the same thing, but nearly completed. :o I have dozens of SFBT catenary props that only wait to be applied to all those switches and NAM curves (with proper rotation and such), and now you used those old models by 3ddz... ;)
Quote from: Andreas on November 17, 2008, 11:33:43 AM
Heh, I'm speechless - I wanted to do a T21 rail catenary mod since I don't know how long, but time-constraints never allowed me to get past a very, very basic mod that covers the straight and diagonal rail tracks. Now you post pictures of basically the same thing, but nearly completed. :o I have dozens of SFBT catenary props that only wait to be applied to all those switches and NAM curves (with proper rotation and such), and now you used those old models by 3ddz... ;)
i totally agree with you andreas, combined withe the SFBT cantenaries this would look truely amazing
OH MY GOD! :o :o :o
It is greater as great.... &apls
Nice! ()stsfd()
You really put a lot of effort into this! great job! Sadly, rail catenaries are rare around where I live and I don't see them often elsewhere, so the mod isn't for me - but you put a lot of effort into making this mod, which I appreciate. &apls
Andreas, I'm guessing that something like the different coloured rail viaducts could be done allowing you to choose the Catenaries.
Now if wires could be included as well that would 10x amazing (I guess you could do a version 2 ;D)
Jonathan
Quote from: nerdly_dood on November 17, 2008, 01:17:11 PM
You really put a lot of effort into this! great job! Sadly, rail catenaries are rare around where I live and I don't see them often elsewhere, so the mod isn't for me - but you put a lot of effort into making this mod, which I appreciate. &apls
Yeah but those are the reasons why I am downloaded this mod as soon as released!
Quote from: Andreas on November 17, 2008, 11:33:43 AM
Heh, I'm speechless - I wanted to do a T21 rail catenary mod since I don't know how long, but time-constraints never allowed me to get past a very, very basic mod that covers the straight and diagonal rail tracks. Now you post pictures of basically the same thing, but nearly completed. :o I have dozens of SFBT catenary props that only wait to be applied to all those switches and NAM curves (with proper rotation and such), and now you used those old models by 3ddz... ;)
Hi Andreas
I used your catenary props in previous version, in fect, I guess your prop are beautiful too, but too high (for under EL piece) and too wide(for bridge and NAM Viaduct rail), and hasn't single side one line prop
Maybe you have new catenary props that I didn't know
If I find more proper props, I can replace quickly
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg296.imageshack.us%2Fimg296%2F2706%2F92635643hw3.jpg&hash=ac4ba2f0c77e37f122ca846ea86ae97a12b15693)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg411.imageshack.us%2Fimg411%2F7192%2F28493884da4.jpg&hash=80c0b6a93636ca399e89865afb85a94636283ebe)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg411.imageshack.us%2Fimg411%2F5399%2F75454857xz3.jpg&hash=392d989eb6b7f2b1fe87c15eaa3999487dd9c437)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg205.imageshack.us%2Fimg205%2F6112%2F18628741uy3.jpg&hash=75a9115adea8b2d079ec95c780a1b7427ae89baf)
Pity too, because I love the SFBT Cats too. &mmm Did you enhance your GLR with T21 trees too?
Quote from: sim-al2 on November 17, 2008, 07:06:16 PM
Pity too, because I love the SFBT Cats too. &mmm Did you enhance your GLR with T21 trees too?
Sure, when I complete the Rail Catenaries mod
the GLR side tree I've been done 80%, maybe next January can complete, because next month I will go to Shanghai for X'mas and new year :P
For your first plugin , I think you knocked this way outta the park!
Quote from: plunderer on November 17, 2008, 10:28:17 AM
actually I took 3 weeks for this mod :P
Man...I'm still working on some T-21 stuff that has taken me a couple of months...I'm in awe!
Jayson
Quote from: sithlrd98 on November 17, 2008, 07:49:10 PM
For your first plugin , I think you knocked this way outta the park!Man...I'm still working on some T-21 stuff that has taken me a couple of months...I'm in awe!
Jayson
all the T21's knowledge I learn from the SC4D forum since 1 month ago
So I think you will find the method in SC4D forum
Doesn't the SFBT set has a prop with a single pole placed between the tracks? If so, they would work well for the bridges, and elevated puzzle pieces.
As I'm the user of Andreas' rail stuff, too, I would suggest to split the mod into 2 packs separately.
First one - for NAM puzzle tiles, second one - for draggable rails. That way I can put only one part of this beautiful mod (for NAM tiles - where you cannot use additional catenary lots) and use SFBT lots elsewhere. It would be very usefull - especially with multiplied rail lines, modular railyards etc.
Really hope it is possible.
Anyway, it is a very good work till now, fully respect :).
Quote from: Gwail on November 17, 2008, 11:38:04 PM
As I'm the user of Andreas' rail stuff, too, I would suggest to split the mod into 2 packs separately.
First one - for NAM puzzle tiles, second one - for draggable rails. That way I can put only one part of this beautiful mod (for NAM tiles - where you cannot use additional catenary lots) and use SFBT lots elsewhere. It would be very usefull - especially with multiplied rail lines, modular railyards etc.
Really hope it is possible.
Anyway, it is a very good work till now, fully respect :).
actually I've did it, this mod have two files: zzz_Rail_Catenaries.dat zzz_NAM_Rail_Catenaries.dat
That's really good to read that, plunderer :thumbsup:. Can you see that banana on my face ;)?
Yeah, your screenshot illustrates quite well that those catenaries are not supposed for the rail viaducts. But this is not much of a problem, since Kenworth can render the appropriate props easily. Check your PM box, I sent you a note with some more information. :) BTW, I also tinkered with adding tree props (and catenaries) to the GLR tracks - looks like we had the same idea once again. ;)
The Mod looks great and all. But I wonder will you be able to get it so that you have rail without the catenaries everywhere? Or is this already going to be something like how the SAM pieces are seperate from the regular road draggable. I ask because I have a lot of freight rail lines and tend not to use catenaries for it other then near loadoff points.
Quote from: Andreas on November 18, 2008, 10:29:15 AM
Yeah, your screenshot illustrates quite well that those catenaries are not supposed for the rail viaducts. But this is not much of a problem, since Kenworth can render the appropriate props easily. Check your PM box, I sent you a note with some more information. :) BTW, I also tinkered with adding tree props (and catenaries) to the GLR tracks - looks like we had the same idea once again. ;)
yeah, the GLR side tree I've been done 80%, (70% puzzle piece and 90% draggabel) but all complete maybe next Jan. or Feb., because next month I will go to Shanghai for X'mas and new year :P
Quote from: SimNation on November 18, 2008, 12:24:11 PM
The Mod looks great and all. But I wonder will you be able to get it so that you have rail without the catenaries everywhere? Or is this already going to be something like how the SAM pieces are seperate from the regular road draggable. I ask because I have a lot of freight rail lines and tend not to use catenaries for it other then near loadoff points.
unfortunately, this mod just used the T21 exemplar for SC4 build-in rail and NAM viaducts rail(and more puzzle piece with rail)
so you just can decide use or not
Well, you can make the rail catenaries "optional" by installing the mod, drag all railway tracks that should have catenaries, then exit the game, remove the mod, and drag the rest of your tracks afterwards. Like with the street tree mods, the game will only change the placement of the props if you use the building tools on your networks again, and it will only change the tiles that are in a eight tile radius or so. An alternative would be SAM-style puzzle piece add-ons to the regular in-game rail, but maybe it's better to wait for the single track railway (STR) instead, so you can have double-track railways with catenaries and single-track railways without them, as it is common in RL as well.
QuoteWell, you can make the rail catenaries "optional" by installing the mod, drag all railway tracks that should have catenaries, then exit the game, remove the mod, and drag the rest of your tracks afterwards. Like with the street tree mods, the game will only change the placement of the props if you use the building tools on your networks again, and it will only change the tiles that are in a eight tile radius or so. An alternative would be SAM-style puzzle piece add-ons to the regular in-game rail, but maybe it's better to wait for the single track railway (STR) instead, so you can have double-track railways with catenaries and single-track railways without them, as it is common in RL as well.
Didnt think you could do it like that. Dragging the rails with the file in then taking the file out and dragging the rest and it would keep the catenaries with the rail you dragged while you had the file in. If thats possible then that will be great.
Amazing! This is what i've been looking for!
Also, does anyone know where to get NAM rail (curves, ect.)
I'm checking with Andreas about new Catenaries props
I think the new version will be release soon
nice to see this. i was just T21'ing catenaries on a couple bridges.
cheers :thumbsup:
Quote from: choco on November 20, 2008, 02:34:12 AM
nice to see this. i was just T21'ing catenaries on a couple bridges.
cheers :thumbsup:
Wow! I like your bridge style :thumbsup:
SC4 build-in monorail & ELrail bridges too simple
These look great! Thanks for uploading!
BTW- What's next?
Excellent mod! I've wanted something like this for ages!!! :)
I used these in my city yesterday and they look wonderful!!! :thumbsup:
Quote from: girlfromverona on November 28, 2008, 02:32:32 PM
I used these in my city yesterday and they look wonderful!!! :thumbsup:
thanks, and next version will be better ;)
wow great mod here! Just a question how u got a bullet train skin to run on your rails?
Quote from: bluesinjid on December 06, 2008, 06:37:28 PM
wow great mod here! Just a question how u got a bullet train skin to run on your rails?
well, from downloaded bullet train mod, change the S3D ID of engine and carriage to 10A90000 and 10B10000 , it will replace in-game Commute Train engine and Commute Train carriage
note:
with the original bullet train mod, the end of carriages automata seems drift occurred on diagnal tile, I think this problem is relate to SC4 program cache the sc4path data
to fix this problem, the carriage length should be short than 22.63 (the tile diagnal length)
I just want to thank you for that mod, I've played with it, and it is a real must have !
Quote from: plunderer on December 06, 2008, 07:03:47 PM
note:
with the original bullet train mod, the end of carriages automata seems drift occurred on diagnal tile, I think this problem is relate to SC4 program cache the sc4path data
to fix this problem, the carriage length should be short than 22.63 (the tile diagnal length)
Actually, the maximum length of a SC4 train car is 24 meters, Any longer, and the last few cars do some weird twisting.
-Swamper
Quote from: wouanagaine on December 07, 2008, 09:48:31 AM
I just want to thank you for that mod, I've played with it, and it is a real must have !
I expect your "X" tool so much :thumbsup:
Quote from: Swamper77 on December 07, 2008, 12:18:31 PM
Actually, the maximum length of a SC4 train car is 24 meters, Any longer, and the last few cars do some weird twisting.
-Swamper
I'll fix the train carriages length between 22.63 and 24 then try again
I've been completed the new Draggable_Rail Catenaries mod for NAM Jan 2009 and post the new screen shot in topic ;D
Quote from: plunderer on February 11, 2009, 12:55:39 AM
http://sc4devotion.com/forums/index.php?topic=6316.msg200024#msg200024 (http://sc4devotion.com/forums/index.php?topic=6316.msg200024#msg200024)
Great screens, btw are you going to upload your creation on to the LEX / STEX ?
mmmm...I think couple days later
Have you any idea?
where can you download it?
WC_EEND, plunderer said he'll upload it after a few days :) I can't wait for it too!
Quote from: io_bg on February 11, 2009, 03:26:49 AM
WC_EEND, plunderer said he'll upload it after a few days :) I can't wait for it too!
ok, thanks
Looking at the catenaries compared to the rail crossing gate, is the rail crossing gate horribly out of scale or is that just me?
Quote from: Kitsune on February 11, 2009, 07:06:01 AM
Looking at the catenaries compared to the rail crossing gate, is the rail crossing gate horribly out of scale or is that just me?
Which part do you mean?
He means this gate:
Link (http://mafia.myweb.hinet.net/image/NAM.jpg)
The original gates from maxis are off-scale I guess. My catanery are modeled with technical drawings they are based on a reallife scale.
Great work! I'm impressed how you use all of ehbk2006's canataries. I like the first draggable mod but it did'nt have as many different styles as this one. This is a great improvement. &apls
Milestone- 100th Post!
This mod looks promising. Great work.
Correct me if I'm wrong but these cantenaries are supposed to be built automatically when you drag a section of rail, right? Would it be possible to use the same tecnology you're using here to also draw the power cables on the cantenaries?
Quote from: Mad_genius on February 14, 2009, 12:14:21 PM
This mod looks promising. Great work.
Correct me if I'm wrong but these cantenaries are supposed to be built automatically when you drag a section of rail, right? Would it be possible to use the same tecnology you're using here to also draw the power cables on the cantenaries?
It probably would'nt be slope-friendly
BTW Do you think you will be able to put draggable catenaries for GLR?
Quote from: Fresh Prince of SC4D on February 14, 2009, 12:18:09 PM
BTW Do you think you will be able to put draggable catenaries for GLR?
I was also thinking about that.
If plunderer wants/can code them, I don't mind creating a GLR track objects set, with catenaries, signals and other GLR related props.
Here is your answer. It's on page 2:
Quote from: plunderer on November 17, 2008, 07:43:28 PM
Sure, when I complete the Rail Catenaries mod
the GLR side tree I've been done 80%, maybe next January can complete, because next month I will go to Shanghai for X'mas and new year :P
Quote from: Mad_genius on February 14, 2009, 12:14:21 PM
This mod looks promising. Great work.
Correct me if I'm wrong but these cantenaries are supposed to be built automatically when you drag a section of rail, right? Would it be possible to use the same tecnology you're using here to also draw the power cables on the cantenaries?
If has appropriate power line props, it can be
But I don't think that is a good idea, it will make the view complicated
To Fresh Prince, ehbk2006
I had the same idea that make the GLR with cantenaries, but I'm afraid I have no time to do it, if I could, I will... :)
Actually I've been completed the similar mod "Rural GLR with side tree and fence", but not release
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg518.imageshack.us%2Fimg518%2F116%2F23207963yj7.jpg&hash=2ccd8c1d944b93e1ad12c1058a2019039fcdbcd4)
Looks cute :thumbsup: , the only thing missing is some fine catenary. ;D
By the way... It seems like he has released v 2.0 yesterday (see page 1!) ;D Great work!
I think he will also upload it on the LEX/STEX to make it official. ;)
The German rail catenaries by Kenworth are making progress as well. Hopefully, we'll have a complete set soon. :)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.ld-host.de%2Fuploads%2Fimages%2Fabd43846d2821d422e1674f1a189a5bd.png&hash=f43b4ba4fa5c302861bd7addf92d385a17fe9d0c)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.ld-host.de%2Fuploads%2Fimages%2F423824080e7a2403145bf8800b9f7e1c.png&hash=5f474d467999d90e96de3f0dced930226ff40cde)
Very nice job &apls
I wonder if the actual catenaries could be interchangeable?? I mean if they would have same IDs I guess it would be possible just to load any set and it would be automatically updated. Or am I getting something wrong? Could anyone advise me where it would be possible to read more on the underlying technology?
This German set does look good/better but there is either scale or placement issues with it. It doesn't look like it would place power line there where it would have to be...
you can't interchange the two kind catenaries props even they have the same IIDs, because their S3D center position are different.
if want to change catenaries props to the other one must adjust props position for T21 exemplar
If I have enough time, I'll make another mod with Kenworth's catenaries when it release
add some image about STR with Catenaries in topic
I'm wondering if my GLR network can deserve the same treatment and have some catenaries installed.
Right now I'm using old subway cars on my networks... not sure how many sims get electrocuted by third rail :D
In fact, due to how simulator Z is laid out I think they're running on gasoline instead... not very realistic either $%Grinno$%
- Allan Kuan
great work! I love the new version with the single track rail! Now I am waiting for the GLR and (Maybe) high speed rail catenaries :thumbsup:
great work, plunderer! :thumbsup:
Absolutely gorgeous Andreas! I can't wait as I have an obsession with both the SFBT catenaries and smooth rail curves. $%Grinno$%
I've done the Rail_Catenaries_Mod (and cantanery above BTM) HD version
Thanks ehbk2006's make the HD cantanery props especially
Looking amazing as ever! This could very well become the next version of the BTM! I'm loving all the pics! &apls
There is a picture of the HD version?
I'm not seeing one, and I'd love to :)
Jonathan
Its been appended to the first post in the thread :)
and I have to say, it looks sweet :)
Joe
These look really great. It's little things like this that make the game more realistic.
In the UK, it's rare to fine centenaries on general rail (in fact I have never seen it), but I have seen it on things such as the CTRL (Channel Tunnel Rail Link) and the Tramlink services, so at least for me, I would really like to see GLR, T-RAM, and HSR have catenaries :).
Below are some examples of british catenaries that I have taken on my travels:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Ffarm3.static.flickr.com%2F2374%2F3531416655_87b47d453d.jpg&hash=57c04670b3591c8f3a03bbab5af897582bb169f4) (http://www.flickr.com/photos/35858009@N05/3531416655/)
Croydon Tramlink
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Ffarm3.static.flickr.com%2F2269%2F3531455853_90ef74dac5.jpg&hash=bc9b8b7d44c10abd443db0c72b10f94631c19d0c) (http://www.flickr.com/photos/35858009@N05/3531455853/)
CTRL
Yeah I would also want to have such things on tram/glr/hsr lines!
I always want to have tram catenaries on my GLR. There's no GLR track in the Netherlands without rail catenaries.
Well If you want to code them plunderer. I can deliver you some fine (european) GLR cateneries. ;)
Quote from: ehbk2006 on May 15, 2009, 08:31:01 AM
Well If you want to code them plunderer. I can deliver you some fine (european) GLR cateneries. ;)
Certainly! :P
Actually I just thinking that tell you about GLR cateneries ;D
Cool :thumbsup:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Ffarm3.static.flickr.com%2F2374%2F3531416655_87b47d453d.jpg&hash=57c04670b3591c8f3a03bbab5af897582bb169f4)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg39.imageshack.us%2Fimg39%2F679%2Ftramlink.png&hash=db58073c04c74fc5b1c59d36e1b9864f7d82144e)
Something like this?
&apls
hoho
Prety rail
lovely! :thumbsup:
Looks great but I think the "main support" should be higher because it looks like the catenery is going to collapse.
Right I see, maybe this topic could get stickied that way the pictures are at the top of each page?
Much better than the SD ones! :thumbsup:
I used to live near Croydon and can just remember the Tramlink being built. I used to love going on it to 'nowhere' when I was about 5.
Jonathan
Quote from: io_bg on May 15, 2009, 10:45:15 AM
Looks great but I think the "main support" should be higher because it looks like the catenery is going to collapse.
True true, how about this?
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg196.imageshack.us%2Fimg196%2F2811%2Fcaptureb.png&hash=291f68d8446a9cf571c91838f1565a205c687b4c)
I shall add a light to it for night textures and maybe someone can attach a light cone effect to it that would be great. :thumbsup:
Great looking development here guys. I like the idea of these catenaries a lot, because it makes the GLR so much more realistic :thumbsup:
-Stijn-
Quote from: ehbk2006 on May 15, 2009, 02:21:18 PM
True true, how about this?
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg196.imageshack.us%2Fimg196%2F2811%2Fcaptureb.png&hash=291f68d8446a9cf571c91838f1565a205c687b4c)
I shall add a light to it for night textures and maybe someone can attach a light cone effect to it that would be great. :thumbsup:
This one is much better! :thumbsup:
Thanks. :)
Another common style used in Europe (Rotterdam for example):
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.steelpoles.eu%2Fimages%2Fbovenleidingen002.jpg&hash=a8f6ed7baa0b872eda3309152469c4ab4666f1e8)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg32.imageshack.us%2Fimg32%2F669%2Fcaptureh.png&hash=cb4a3163cd492db4e708b6ec10c4939f199ebd04)
Also possible in other versions (2 outside or 2 inside cable holders) or in single version for the turning loop or single track. ;)
this one is better :thumbsup:
Quote from: ehbk2006 on May 15, 2009, 03:55:43 PM
Thanks. :)
Another common style used in Europe (Rotterdam for example):
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.steelpoles.eu%2Fimages%2Fbovenleidingen002.jpg&hash=a8f6ed7baa0b872eda3309152469c4ab4666f1e8)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg32.imageshack.us%2Fimg32%2F669%2Fcaptureh.png&hash=cb4a3163cd492db4e708b6ec10c4939f199ebd04)
Also possible in other versions (2 outside or 2 inside cable holders) or in single version for the turning loop or single track. ;)
if you add night light on the top of column that will be better ;D
That might be more suited to curves than a straight piece... even in the photo it shows that both sides are symmetrical.
- Allan Kuan
Quote from: allan_kuan1992 on May 15, 2009, 10:38:09 PM
That might be more suited to curves than a straight piece... even in the photo it shows that both sides are symmetrical.
- Allan Kuan
although I've seen places where it's actually like that.
An example is the Brusselsesteenweg in Gentbrugge/Melle.
Indeed the short/long ones can be used for curves, the short/short ones for straight pieces.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg199.imageshack.us%2Fimg199%2F4408%2Fgettingstartedtutorial1.png&hash=fde75bf9040deafd3d824e4184ed5f4bb69fbc2a)
One problem: The night textures won't show up, does anyone know what's wrong with it. The files are in the attachment:
I enabled the light option in the sc4desc file.
Night lighting on models only show up if they are attached to a Lot. Since these are on T21's, the night lighting will not appear. However, custom light cones will if they are attached via the RKT 4 property, which is how Maxis did their streetlights.
The same problems affect my old ATL traffic signal pole props. I have nightlighting on them, but it never shows as they are not attached to a Lot.
-Jan
I like these ones the best! Good job! :thumbsup:
Quote from: Swamper77 on May 16, 2009, 03:01:11 AM
Night lighting on models only show up if they are attached to a Lot. Since these are on T21's, the night lighting will not appear. However, custom light cones will if they are attached via the RKT 4 property, which is how Maxis did their streetlights.
The same problems affect my old ATL traffic signal pole props. I have nightlighting on them, but it never shows as they are not attached to a Lot.
-Jan
Okay thanks, but the issue is more that the night textures won't show up (could be a LOT issue or a prop issue). I didn't attach any light cones yet. ;)
Btw is there a way to test the night textures of props without using SC4?
I was thinking about adding some signals to the GRL, any suggestions?
Btw here's a little teaser I found in my pm-box from plunderer. ;)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg139.imageshack.us%2Fimg139%2F9670%2F68149149.jpg&hash=3cc16939bd13f14a14a719387fc1f220f102142e)
Looking good.
Have been thinking about doing some myself, but as we don't have trams around here,
I only got a few pictures to go from, so I never got around to it.
Like the "light" construction of your models, compared to the rail catenaries seen around here.
Your work is fantastic and long awaited. Still, I'm hoping for a SFBT Catenaries version of the rail mod.. ;D
I'm using the SFBT plops, and in my opinion they look fantastic (and most similar to the ones we have in Norway).
^ They do look great, but I think they're a bit oversized.
I think they resemble th ones we have in Gent very much
Your work is amazing! &apls
I hope you don't mind me asking, but I was wondering if you created a SFBT-version with the models from Kenny? With the use of SFBT-models on the ground heavy rail, the overall look would be more uniform. (The catenaries on the ground rail would look more similar to the models used on the elevated rail.)
Please do not see this as a complaint. What you've done is a true piece of art and highly appreciated. I was just wondering.
Hi heitomat
thanks for you suggestion
Andreas had sent the pretty good SFBT catenary props to me, but it seems exceed the scale that I think personally.
besides, I'm rather tired of T21, :-[ I would like to research something else, such as rul, lua, puzzle piece :P
maybe someone interest in this job proceeding
i'd love to continue you great work, but I lack the knowledge (now also time, due to exams) to do so
Quote from: plunderer on June 04, 2009, 06:24:24 AM
besides, I'm rather tired of T21, :-[
Heh, I can understand that
very well. ;) Creating a rail catenary mod was always on my list basically for years, but due to the excessive amount of time and work, I never managed to do anything else but a very preliminary mod...
you earned the break! :thumbsup:
I fully understand and respect your decision. :)
One final question, though..
Currently, there is one .dat containing mods for all rail networks. Would it be possible to make one .dat for each network? Example: "I want a mod that adds catenaries only on elevated heavy rail and GLR/El-rail, not on my ground heavy rail or HSR-network"?
Quote from: heitomat on June 05, 2009, 01:56:33 AM
Currently, there is one .dat containing mods for all rail networks. Would it be possible to make one .dat for each network? Example: "I want a mod that adds catenaries only on elevated heavy rail and GLR/El-rail, not on my ground heavy rail or HSR-network"?
Yes, that should be possible. Props are attached to the network via the ID of the network tile (usually the texture or model ID), and each tile has to be unique. So you could, say, add catenaries to the Maxis dual track rail, but leave them out for the RAM singe track rail (STR).
Quote from: heitomat on June 05, 2009, 01:56:33 AM
One final question, though..
Currently, there is one .dat containing mods for all rail networks. Would it be possible to make one .dat for each network? Example: "I want a mod that adds catenaries only on elevated heavy rail and GLR/El-rail, not on my ground heavy rail or HSR-network"?
not one dat contain all network catenary mod, they will be separate release, if I have to :P
if I release, all the files should as follows list:
================================================================================
z_Rail_Catenary:
Catenary_prop_exemplar_for_rail.dat
zzz_Rail_catenary.dat
zzz_NAM_Rail_catenary.dat (include WideRadiusCurves_Rail and all released additional bridges )
zzz_STR_catenary.dat (include all released additional bridges )
zz_Lightrail_Catenary:
Catenary_prop_exemplar_for_lightrail.dat
ELR_catenary.dat (include part of NAM and all released additional bridges )
GLR_catenary.dat (include puzzle piece, draggable, GLRxAVE, GLRxRoad, GLRxStreet, use ehbk2006's GLR catenary props )
zz_HSR_Catenary:
Catenary_prop_exemplar_for_HSR.dat
HSR_Catenary.dat (include GHSR and all released additional bridges )
zzz_BTM:
Catenary_prop_exemplar_for_BTM.dat
BTM_Replacement.dat (include part of NAM and some choco's monorail bridges replacement)
and essential file: HD-NL-Special-Catenary-props.dat, by ehbk2006
==================================================================================
you can choice network catenary mod what you want or don't, except HD-NL-Special-Catenary-props.dat
As I think you have done tremendous work already, I don't want to ask you too much.
Still, I would be forever thankful if you released them separately, if possible one release with a zip containing subfolders; arranged as listed in your post. Then, the user would be able to select the desired mods.
I know that especially a GLR catenaries mod is asked for by the society.
Again, your work is awesome. :thumbsup:
Hi guys
I cached cold last week ago :( so stop any activity temporarily
today I feel better, report my job progress
Has any ideas for these?
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg401.imageshack.us%2Fimg401%2F910%2Felr1.jpg&hash=8def79977b74ce2544225f341f151609971a376e)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg401.imageshack.us%2Fimg401%2F6867%2Fglr1.jpg&hash=06498c48106e0c7a305692e0cfdae9185f78e0f9)
MMMMmm... I might want this mod!
Although what is that planter doing by the GLR??
&apls &apls &apls
looking very european, Ilike that. I'm not so sure that's a planter, looks more like a foundation for a crossing signal to me.
If no unexpected I'll release the beta of ELR & GLR catenary mod next week
Quote from: carkid1998 on June 12, 2009, 07:41:39 AM
MMMMmm... I might want this mod!
Although what is that planter doing by the GLR??
Oh, that's for GLR side tree, by my previously "GLR side seasonal tree & fence" mod (never release)
I forgot delete those props property in the T21 exemplar :P
To my opinion, I liked this setup for the 90 degree corner more than what you have made:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg139.imageshack.us%2Fimg139%2F9670%2F68149149.jpg&hash=3cc16939bd13f14a14a719387fc1f220f102142e)
But I must say that the rest of the T21's look good!
Quote from: mrtnrln on June 12, 2009, 08:31:19 AM
To my opinion, I liked this setup for the 90 degree corner more than what you have made:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg139.imageshack.us%2Fimg139%2F9670%2F68149149.jpg&hash=3cc16939bd13f14a14a719387fc1f220f102142e)
But I must say that the rest of the T21's look good!
well, I'll fix it
Great work, plunderer! &apls I also appreciate that you are going to release the ELR and GLR mod as a separate beta. Thank you ever so much!
I have to agree with mrtnrln, though. I think the pictured setup looks more clean and closer to a real-life setup.
&apls
Great work P laoda. $%Grinno$%
Quote from: czkimi on June 13, 2009, 02:11:04 AM
&apls
Great work P laoda. $%Grinno$%
someon fill water in here :-[
I have uploaded the "HSR & GHSR Catenary Mod HD version" & "Rail_Catenary_Mod_V3 HD version" on STEX
http://www.simtropolis.com/stex/details.cfm?id=21936
http://www.simtropolis.com/stex/details.cfm?id=21935
maybe upload the ELR Catenary Mod couple days later
I've been using the ELR mod a couple of days, and I'm experiencing the problem that when the ELR crosses another network, the underlying network dissappears sometimes. Anyone else metioned this?
Is there going to be a non HD version of the mod? Just curious since my pc runs big cities with some lag sometimes thanks to my vram of 128 lol
Quote from: SimNation on July 05, 2009, 08:00:32 AM
Is there going to be a non HD version of the mod? Just curious since my pc runs big cities with some lag sometimes thanks to my vram of 128 lol
It's already HD, SimNation.
He asks for a SD version, maarten.
Regards,
Korot
keep your head up, today it's misunderstanding-day ;)
need a proof? :D http://sc4devotion.com/forums/index.php?topic=8229.0 (http://sc4devotion.com/forums/index.php?topic=8229.0)
Very nice work :)
Plunderer - I've installed your mod, but all I get is the little 3-color flags that you get when Peg's OPPS mod is installed and a dependency is missing. Is there a dependency I'm missing?
EDIT: Nevermind, forgot to read the readme. D'oh!
Quote from: dragonshardz on July 09, 2009, 01:05:02 PM
EDIT: Nevermind, forgot to read the readme. D'oh!
LOL! :P Those cursed readmes! $%Grinno$%
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg401.imageshack.us%2Fimg401%2F6867%2Fglr1.jpg&hash=06498c48106e0c7a305692e0cfdae9185f78e0f9)
This one has been released? And if it is released, where can I find it?
Hi All,
Just wanted to say that these catenaries are great and will find a lot of use in my cities! :D
I'm really looking forward to the GLR catenary as I can't seem to find ANY to use. It's hard trying to explain to the citizens how my streetcars get around in the meantime. ::)
Keep up the great work!
Gisa ^^
It's very very nice work, but for you it is impossible create the electric wire on the rail track?
The wires are just to small to show.
Quote from: plunderer on June 25, 2009, 11:17:32 PM
I have uploaded the "HSR & GHSR Catenary Mod HD version" & "Rail_Catenary_Mod_V3 HD version" on STEX
http://www.simtropolis.com/stex/details.cfm?id=21936
http://www.simtropolis.com/stex/details.cfm?id=21935
maybe upload the ELR Catenary Mod couple days later
Quick question if I may? I installed the "Rail_Catenary_Mod_V3 HD" version for my bullet train network (I use BTM version 1). I don't see your new and better Catenary on my network. Is this mod for BTM as well? I did re-draw several lines, and I still only see the original catenary models.
Thanks,
DJ
Hi all
Long time no see! :P
Quote from: Engorn on July 27, 2009, 02:55:11 PM
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg401.imageshack.us%2Fimg401%2F6867%2Fglr1.jpg&hash=06498c48106e0c7a305692e0cfdae9185f78e0f9)
This one has been released? And if it is released, where can I find it?
not complete yet, I think it will be release, but no schedule :P
Quote from: dany10000 on August 15, 2009, 07:37:35 AM
It's very very nice work, but for you it is impossible create the electric wire on the rail track?
if the wire appear with T21's, it will be appear incorrectly on the slope
I think the wire and the rail track must in one s3d
Quote from: djvandrake on August 16, 2009, 09:36:59 AM
Quick question if I may? I installed the "Rail__Mod_V3 HD" version for my bullet train network (I use BTM version 1). I don't see your new and better Catenary on my network. Is this mod for BTM as well? I did re-draw several lines, and I still only see the original catenary models.
Thanks,
DJ
I never release the Catenary for BTM
Actually I had re-mod the BTM to moonlinght's El-Rail look, and add ehbk2006's HD-Catenary-props with T21's, but not release yet
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg8.imageshack.us%2Fimg8%2F9392%2Fz1111111111111111111111.jpg&hash=a42bf6cb43fa89e8d15c22b1adb4f8c2954bdc81)
Nice trams ;)
Never seen so many different ones in one picture.
Good to see you back.
The catenaries looks great.
Quote from: vester on August 21, 2009, 10:11:48 AM
Nice trams ;)
Never seen so many different ones in one picture.
Good to see you back.
The catenaries looks great.
All your trams are so beautiful, I like them :thumbsup:
I modified the generator in the SFBT tram mod, so the trams appear frequently
Good job &apls
EDIT: what software do you use ? to change "rail catenary" into
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg411.imageshack.us%2Fimg411%2F7192%2F28493884da4.jpg&hash=80c0b6a93636ca399e89865afb85a94636283ebe)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg411.imageshack.us%2Fimg411%2F5399%2F75454857xz3.jpg&hash=392d989eb6b7f2b1fe87c15eaa3999487dd9c437)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg205.imageshack.us%2Fimg205%2F6112%2F18628741uy3.jpg&hash=75a9115adea8b2d079ec95c780a1b7427ae89baf)
Because this catenary modd, look like French's rail catenary ()stsfd()
Thk
Question:
Is it possible to put catenaries in NAM's Elevated Rail over Roads? I would like to see one's put there. Thanks.
A question:
Are you planning to update the mod for the new NAM?
I wonder if you would so that electrical wires are visible. Perhaps with the help of a team of TSC, it would be possible. Otherwise namam wait to see katenary mode and the GRL and all the trams as a whole.
- Ivaylo
This mod is truly amazing. :)
However, I am wondering if someone has broken the mod into separate .dats, e.g. catenary mod for elevated (heavy) rail only, not for standard ground rail. If I remember correctly, it has been mentioned that this would be possible..?
sorry,can any body tell me where should the "zz_HSR_&_GHSR_Catenary" folder put into, I've try many places but all failed, the HD mode does not show in the games HSR
can anyone help me? please
Quote from: plunderer on November 17, 2008, 08:48:11 AM
Hi
I added the catenary to all railway (SC & NAM rail, BTM, HSR, LightRail) almost completely (part of LightRail and GLR not yet), like the screenshot
All of them used ehbk2006's HD-Catenary-props, I separated the catenary model to one essential dat, and distribute the different props exemplar for each railway network. now on the intersection piece of different network system won't appear catenary if shouldn't has
Actually I'm rather tired of T21, I would like to research something else.
So, if this project won't completely, forgive me :P maybe someone can go on
[28 June]
I have released following mod on STEX:
Rail_Catenary_Mod_V3
http://www.simtropolis.com/stex/details.cfm?id=21935
HSR & GHSR Catenary Mod
http://www.simtropolis.com/stex/details.cfm?id=21936
ELR_Catenary_Mod
http://www.simtropolis.com/stex/details.cfm?id=21955
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg198.imageshack.us%2Fimg198%2F1963%2F20090603221612.jpg&hash=44fe03a986c68227fd625fa5daab4e5454f23530)
I'm using it with HSR/GHSR, and it's working fine. The folder is located right at the root of my "plugins" folder. So long as it loads after the NAM folder, it should work.
Quote from: plunderer on November 17, 2008, 08:48:11 AM
Hi
I added the catenary to all railway (SC & NAM rail, BTM, HSR, LightRail) almost completely (part of LightRail and GLR not yet), like the screenshot
All of them used ehbk2006's HD-Catenary-props, I separated the catenary model to one essential dat, and distribute the different props exemplar for each railway network. now on the intersection piece of different network system won't appear catenary if shouldn't has
Actually I'm rather tired of T21, I would like to research something else.
So, if this project won't completely, forgive me :P maybe someone can go on
hii, i just asking why http://www.simtropolis.com/forum/files/file/21934-catenary-essentials/ shown brownbox in the rail? its doesn't need despendencies, right? please somebody tell me..
Hello,
I've been playing around with this mods however, after some testing I've seen that there seems to be some compatibility issues between this mod and the NAM (13th April 2012 Controller).
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi483.photobucket.com%2Falbums%2Frr194%2FRings_of_Saturn%2FSimCity%25204%2FScreenshot2013-02-05at122535AM.png&hash=c29aeb6439c774c2ceb8a3f178dbd8ee2d6faa46)
As far as I could test the file NetworkAddonMod_GroundLightRailDrag_Plugin.dat (under Plugins >> Network Addon Mod >> Plugins) is overriding the catenary mod and imposing Maxis default pylons where should be none.
I was wondering if there is a fix for this issue? I've also posted this problem at the NAM problems thread.
Many thanks :)
I recommend that you update to a more modern ElRail mod like Moonlight's latest.
As far as I'm aware, it suffers none of these issues since it doesn't use any of the default content at all.